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Introduction To Multimedia: Prepared By:hazrati Zaini

The document introduces multimedia and its applications. Multimedia is defined as a combination of text, graphics, sound, animation, and video. It discusses how multimedia is delivered electronically and the skills required for multimedia project development. Applications of multimedia mentioned include business, education, home, and public places. The document also provides an overview of virtual reality as an extension of multimedia.

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Hanim Mahali
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0% found this document useful (0 votes)
66 views24 pages

Introduction To Multimedia: Prepared By:hazrati Zaini

The document introduces multimedia and its applications. Multimedia is defined as a combination of text, graphics, sound, animation, and video. It discusses how multimedia is delivered electronically and the skills required for multimedia project development. Applications of multimedia mentioned include business, education, home, and public places. The document also provides an overview of virtual reality as an extension of multimedia.

Uploaded by

Hanim Mahali
Copyright
© Attribution Non-Commercial (BY-NC)
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
You are on page 1/ 24

Introduction to

MULTIMEDIA

Prepared by:Hazrati Zaini


(with reference to Textbook Multimedia: Making it Work)

2011_HZ
Overview

1. Introduction to multimedia
2. Applications of multimedia
3. Virtual reality (VR)

2011_HZ
Introduction to Multimedia
tools used to store and
Many; much; more than one deliver information or data

M U LT I M E D I A
A combination of
• Text
• Art (graphic/image)
• Sound(music)
• Animation
• Video(movie)

2011_HZ
http://www.1001freefonts.com/

2011_HZ Text
2011_HZ Art
Harus bagaimana lagi..
Dan terus begini..
Dengarkan aku..
Lihat ke mataku..

2011_HZ Sound
2011_HZ Animation
2011_HZ Video
• It is delivered to the user by electronic or
digitally manipulated means.
• A multimedia project development requires
creative, technical, organizational, and
business skills.

2011_HZ
2011_HZ
• Multimedia becomes interactive multimedia
when a user is given the option of controlling
the elements.
• Interactive multimedia is called hypermedia
when a user is provided a structure of linked
elements for navigation.
• Multimedia developers develop multimedia
projects.

2011_HZ
2011_HZ
• The software vehicle, the messages, and the
content together constitute a multimedia
project.
• A multimedia project shipped to end-users
with or without instructions is called a
multimedia title.
• A project can also be launched on the Web.

2011_HZ
• Multimedia projects can be linear or nonlinear.
• Projects that are not interactive are called
linear.
• Projects where users are given navigational
control are called non-linear and user-
interactive.

2011_HZ
• Authoring tools are used to merge multimedia
elements into a project.
• These software tools are designed to manage
individual multimedia elements and provide
user interaction.

2011_HZ
The primary media for delivering multimedia
projects are:
– Compact disc read-only (CD-ROM).
– Digital Versatile Disc (DVD).

2011_HZ
Compact Disc (CD)

• CD is the most cost-effective distribution


medium for multimedia projects.
• It can contain up to 80 minutes of full-screen
video or sound.
• CD burners are used for reading discs
and converting the discs to audio,
video, and data formats.

2011_HZ
Digital Versatile Disc (DVD)
• Multilayered DVD technology increases the
capacity of current optical technology to 18 GB.
• DVD authoring and integration
software is used to create interactive
front-end menus for films and games.
• DVD burners are used for reading discs
and converting the disc to audio, video, and data
formats.

2011_HZ
• Copper wire, glass fiber, and radio/cellular
technologies also serve a means for delivering
multimedia files across a network.

2011_HZ
Applications of Multimedia

• Business - Business applications for


multimedia include presentations training,
marketing, advertising, product demos,
databases, catalogues, instant messaging, and
networked communication.

2011_HZ
• Schools - Educational software can be
developed to enrich the learning process.
• Home - Most multimedia projects reach the
homes via television sets or monitors with
built-in user inputs.
• Public places - Multimedia will become
available at stand-alone terminals or kiosks to
provide information and help.

2011_HZ
Virtual Reality (VR)
• Virtual reality is an extension of multimedia.
• It uses the basic multimedia
elements of imagery, sound, and animation.
• It requires terrific computing horsepower to be
realistic.

2011_HZ
fish.wrl
• In VR, cyberspace is made up of thousands of
geometric objects plotted in three-dimensional
space.
• The standards for transmitting VR in Virtual
Reality Modeling Language (VRML)
documents have been developed on the World
Wide Web.
• VRML documents have the file extension .wrl.

2011_HZ
Summary
• Multimedia is a combination of text, graphic
art, sound, animation, and video.
• Multimedia projects can be linear or nonlinear.
• Multimedia projects are often stored on CD-
ROM or DVDs. They can also be hosted on
the Web.
• Multimedia is widely used in business,
schools, public places, and at home.
• Virtual reality is an extension of multimedia.

2011_HZ

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