Media Languages Are Codes
Media Languages Are Codes
that indicate the meaning of media messages to an audience. Media and information
use “texts: to tell stories. Media and information texts must use a language or
combination of languages to communicate. The language is not about what we use for
writing and speaking. Rather, it refers to the techniques that media and the internet use
to draw attention, inform, and entertain people, dramatize issues, persuade audiences,
and call for action.
When teenagers play video games, they get so easily enticed by the movement, speed,
and interactivity that are embedded in these games that they sometimes get addicted to
them. When we watch a telenovela, we stay glued to our seats as we watch every
action of our favorite actors and actresses on the screen. When we surf for information,
we get attracted to the internet’s layout of web pages, the accompanying multimedia,
and the richness of information. These are some examples of how media get our
attention through their techniques that constitute the languages of media.
Analyzing and evaluating media texts are important activities of media and information
literacy. This process enables us to understand how media and information work, how
they convey meaning, and why they do what they do. This is also knows as the process
of decoding texts or deconstruction that allows individuals to think about parts of
media and information and how they constitute the whole.
Semiotics is the study of signs or systems of signs that when put together create
meaning (codes).
Media Codes
Technical, written and symbolic tools used to construct or suggest meaning in media
forms and products. Media codes include the use of camera, acting, setting, mise en
scene, editing, lighting, sound, special effects, typography, colour, visual composition,
text and graphics.
Media Conventions
Rules or generally accepted ways of constructing form and informing meaning in media
products including story principles, form and structure, generic structures, character and
story arcs, cause and effect, point of view, the structuring of time, elements of page
layout, paper stock for print, titles and credits sequences, hyperlinking and mounting
and framing of images.
Codes and Conventions comprise the “grammar” used for the language of media.
Engaging or interacting with the media starts with analyzing and evaluating media and
information that may be recreated or produced (e.g. media remix), sued for problem
solving, shared, and communicated to an audience. When we interact with the media,
we look at media and information texts.
Media and information texts as a whole make up a generic term that may refer to any
form of message found in newspapers, advertisements, music, television, film, internet,
and social media, or type of medium that is sued, such as computer games for
multimedia and the internet. There is a need to critically analyze and evaluate each text
and its meaning, and how it is conveyed. It is also important to know about its producers
and the intended audiences or consumers or users of media and information. This is the
reason why we need to cast a critical eye on the media and information.
KINDS OF MEDIA CODES:
How do media and information texts convey their meanings> What are their
techniques? What are the signs and symbols? These make up the “grammar” used to
understand the language of media and information.
Symbolic codes: these codes show what is beneath the surface of what we see
(objects, setting, body language, clothing, color, etc.) or iconic symbols that are easily
understood.
Written Codes: the use of language style, and textual layout (headlines, captions,
speech bubbles, language style, etc.)
The study of written codes includes:
Headlines/titles
Typeface/font
Slogans/taglines
Captions (print) or inter-titles (moving image)
Style
Choice of words
Emphasis of words
Technical codes: These are ways in which equipment is used to tell the story. This
includes sound, camera angles, types of shots, and lighting as well as camera
techniques, framing, depth of field, lighting, exposure, and juxtaposition.
Examples of Technical codes:
Camera Shot – a camera shot is composed of the series of frames that are shot
uninterrupted from the moment the camera starts rolling until it stops. Camera shots are
an essential aspect of filmmaking and video productions, because by combining
different types of shots, angles and camera movements, the filmmakers are able to
emphasize specific emotions, ideas, and movement for each scene.
Types of Camera Shots: (StudioBinder, 2020)
1. Extreme long shot (ELS) or Extreme Wide Shot (EWS). This makes your
subject appear small against their location. You can use an extreme long shot to
make your subject feel distant or unfamiliar. It can also make your subject feel
overwhelmed by its location. Of all the various camera shots,, consider using the
extreme long shot when you need to emphasize the location or isolation.
2. Long Shot (LS) or Wide Shot (WS). If your subject is a person then his/her
whole body will be in view – but not filling the shot. There should be a good deal of
space above, and below your subject. Use a long shot or a wide shot to keep your
subject in plain view amidst grander surroundings. The wide shot also lets us see
the beautiful background imagery, as well as the onlookers which will make any big
moment more cinematic. A long shot gives us a better idea of the scene setting, and
gives us a better idea of how the character fits into the area.
3. Full Shot (FS). These can be used to feature multiple characters in a single shot.
It lets your subject fill the frame while keeping emphasis on scenery.
4. Medium Wide Shot (MWS). This frames the subject from roughly the knees up.
It splits the difference between a full shot and a medium shot. You can always frame
camera shots from any angle as well, so don’t be afraid to think about medium long
shots when behind a character. This is a variation of MWS, which frames the subject
from roughly mid-thighs up. It’s called a “cowboy shot” because it is used in
westerns to frame a gunslinger’s gun or holster on his hip.
5. Medium Shot (MS). This is one of the most common camera shots. It’s similar to
the cowboy shot, but frames from roughly the waist up and through the torso. So, it
emphasizes more of your subject while keeping their surroundings visible.Medium
shots may seem like the most standard camera shot around, but every shot size you
choose will have an effect on the viewer. A medium shot can often be used as a
buffer shot for dialogue scenes that have an important moment later that will be
shown in a close-up shot.
6. Medium Close-Up Shot (MCU). The medium close-up frames your subject from
roughly the chest up. So, it typically favors the face, but still keeps the subject
somewhat distant. The medium close-up camera shot size keeps the characters
eerily distant even during their face-to-face conversation.
7. Close-Up Shot (CU). A close-up shot reveals a subject’s emotions and
reactions. The close-up shot fills your frame with a part of your subject. If your
subject is a person, it is often their face. Of all the different types of camera shot
sizes in film, a close-up shot is perfect for moments that are important. The close-up
shot is near enough to register tiny emotions, but not so close that we lose visibility.
8. Extreme close-Up Shot. An extreme close-up shot is the most you can fill a
frame with your subject. It often shows eyes, mouth and gun triggers. In this shots,
smaller objects get great detail and are the focal point. Extreme close-ups can be
used in many different film genres, which includes comedy as well.
9. Establishing Shots. This is a shot at the head of a scene that clearly shows us
the location of the action. This shot often follows an aerial shot and is used to show
where everything will happen.
How you choose to frame your subject will have a specific impact. How close or far your
subject is to your camera – your shot size – will underscore how the audience should
feel about it (or them). Your subject will appear smallest in a long shot or wide shot.
They will be larger in a medium shot and largest in a close-up shot. Shot size is the
building block for choosing camera shots, but you’ll also need to consider how framing,
focus, and movement can add deeper meaning to your shots.
Camera Framing
Camera shot framing is the art and science of placing subjects in your shots. Camera
shots are all about composition. Rather than pointing the camera at the subject, you
need to compose an image. A major consideration for framing is the number of subjects
you feature in your shots and their physical relationship to each other and the camera.
Types of Camera Shot Framing
1. Single Shot. When your shot captures one subject, it’s known as a single shot.
Single shots can be set and framed in any shot size you like just as long as there is
only one character featured within the frame.
2. Two Shot or 2-Shot. A two-shot is a camera shot with two characters featured in
the frame. Two shots are often really useful for allowing performances to play out in
a single take, which can be especially useful for comedy.
3. Three Shot or 3-Shot. A three-shot features three characters in the frame.
Three shots are really important in adventure films, or really any film that has a
group of characters, because it is an enormous time drain to shoot 3 singles just to
show every character, not to mention jarring.
4.
5.
6. (OTS). Another element of camera shots to consider is the perspective of the
shot. An over-the-shoulder shot shows your subject from behind the shoulder of
another character. Because it emulates perspective, it’s common in conversation
scenes. Over-the-shoulder shots can help to provide orientation, and connect the
characters on an emotional level.
7. Over-The-Hip Shot (OTH). An over-the-hip shot is similar to over-the-shoulder in
that the camera is placed with a character's hip in the foreground, and the focus
subject in the plane of acceptable focus. You'll gain a similar effect from an over-the-
hip shot as you would an OTS, but if you have one character standing, and the other
sitting, kneeling, or any other configuration that places the subjects on "uneven
terrain" it will often suggest a power imbalance.
8. Point of View Shot (POV). A POV shot is a camera shot that shows the viewer
exactly what that character sees. This transports the audience into that character, as
is done in Being John Malkovich. POV shots can also invoke terror, as seen in
Halloween.
A point of view shot (POV) is generally sandwiched between two other shots:
o
A camera shot of a character looking at something
Cut to your (POV) point of view camera shot
A camera shot showing the character's reaction
A point of view shot shows us exactly what the character sees, and we get to
understand what's generating the character's reaction.
Camera Shot Angle
The camera shot angle is used to specify the location where the camera is placed to
take a shot. The position of the camera in relation to the subjects can affect the way the
viewer perceived the scene. A scene may be shot simultaneously from multiple camera
angles to amplify the cinematic effect and the emotions.
Types of Camera Shot Angles: