Phil Ivey - Poker Fundamentals
Phil Ivey - Poker Fundamentals
Phil Ivey - Poker Fundamentals
POKER
F U N DA M E N TA L S
GUIDE
MASTERCLASS
FUNDAMENTALS GUIDE
Note: The betting structure varies with different variations After the pot is awarded, a new hand of Hold’em is ready
of the game. Explanations of the betting action in Limit to be played. The button now moves clockwise to the next
Hold’em, No Limit Hold’em, and Pot Limit Hold’em can be player, blinds and antes are once again posted, and new
found below. hands are dealt to each player.
Betting continues on each betting round until all active LIMIT, NO LIMIT, POT LIMIT, AND
MIXED TEXAS HOLD’EM
players (who have not folded) have placed equal bets in
the pot. Hold’em rules remain the same for Limit, No Limit, and
Pot Limit poker games, with a few exceptions:
THE FLOP
Now, three cards are dealt faceup on the board. This is LIMIT TEXAS HOLD’EM
known as “the flop.” In Hold’em, the three cards on the
• Betting in Limit Hold’em is in predetermined,
flop are community cards, available to all players still in the
structured amounts. Preflop and on the flop, all bets and
hand. Betting on the flop begins with the active player
raises are of the same amount as the big blind. On the turn
immediately clockwise from the button. The betting options
and the river, the size of all bets and raises doubles. In Limit
are similar to preflop, however if nobody has previously bet,
Hold’em, up to four bets are allowed per player during
players may opt to check, passing the action to the next
each betting round. This includes a (1) bet, (2) raise, (3)
active player clockwise.
reraise, and (4) cap (final raise).
TRADITIONAL HIGH
POKER HAND RANKS
Text courtesy of Pokerstars.com
straight flush: Five cards in numerical order, Note: The ace may be used at the top or bottom of the sequence, and
all of the same suits. is the only card that can act in this manner. A,K,Q,J,T is the highest
(ace-high) straight; 5,4,3,2,A is the lowest (five high) straight.
In the event of a tie: Highest rank at the top of the
sequence wins. three of a kind: Three cards of the same rank, and two
The best possible straight flush is known as a royal flush, unrelated side cards.
which consists of the ace, king, queen, jack, and ten of a suit.
A royal flush is an unbeatable hand. In the event of a tie: Highest-ranking three of a kind wins. In
community card games where players have the same three of
four of a kind: Four cards of the same rank, and one side a kind, the highest side card or, if necessary,
card or “kicker.” the second-highest side card wins.
In the event of a tie: Highest four of a kind wins. In commu- two pair: Two cards of a matching rank, another two cards
nity card games where players have the same four of a kind, of a different matching rank, and one side card.
the highest fifth side card (“kicker”) wins.
In the event of a tie: Highest pair wins. If players have the
full house: Three cards of the same rank, and two cards of same highest pair, highest second pair wins. If both players
a different, matching rank. have two identical pairs, highest side card wins.
In the event of a tie: Highest three matching cards wins the one pair: Two cards of a matching rank, and three unrelated
pot. In community card games where players have the same side cards.
three matching cards, the highest value of the two matching
cards wins. In the event of a tie: Highest pair wins. If players have the
same pair, the highest side card wins, and if necessary, the
flush: Five cards of the same suit. second-highest and third-highest side card can be used to
break the tie.
In the event of a tie: The player holding the highest-ranked
card wins. If necessary, the second-highest, third-highest, high card: Any hand that does not qualify under a category
fourth-highest, and fifth-highest cards can be used to break listed above.
the tie. If all five cards are the same ranks, the pot is split. The
suit itself is never used to break a tie in poker. In the event of a tie: Highest card wins, and if necessary, the
second-highest, third-highest, fourth-highest, and smallest
straight: Five cards in sequence. card can be used to break the tie.
If you have a hand that is probably behind, but has the If one card is missing to complete a straight, you have four
potential to improve to a winner, you need to decide whether outs. For example, if your hole cards were and
it is worth continuing with it through the various streets, and the flop was , your outs would be
how much you are prepared to pay to do so. .
This article explains the calculations required to make the Example with a straight draw and overcards:
right decision about “drawing hands,” i.e., hands that will You have and the board is .
need to connect with later community cards to win. One of the four queens in the deck will make you a straight.
If your opponent has a middle pocket pair, e.g., ,
The first step is to identify the cards that will improve your then you have additional outs, as any king or any jack would
hand (known as “outs”). Once you have managed that, you give you a higher pair.
can move on to calculating how they might help you.
In this case, the number of your outs would increase to 10
CALCULATING OUTS (four queens, three kings, and three jacks).
“Outs” are the cards left in the deck that improve your hand
and will help you win the pot at showdown. The best way Example with a set against a flush draw:
to demonstrate what we mean by outs is to look at a few If you hold and hit a set on a board showing
common examples: , you have a pretty strong hand. But it is not
definitely a winner and could already be behind if any of your
Example with a flush draw: opponents has two spades in his or her hand.
You are holding and the flop is .
If another heart appears on the turn or river, you make a However, you still have the chance here of improving your
flush, and unless another player has a full house or better, hand even further. There are seven cards that could make
you will win the hand. (The board isn’t paired, so none of our you a full house or better (a seven, three remaining twos, and
When simplified, the pot odds are 3:1, and if you call you get It is a mistake in cash game poker to base your decisions only
to see both the turn and the river. According to the column on the results of one particular hand—or even one particular
Odds Flop to River in the odds table, the odds of winning the session. Sometimes you might make a good call and lose;
hand are 2:1, and because the pot odds are higher, you should sometimes you will make a bad call and win. But don’t allow
make the call. the specific result to alter your decision-making. You should
base it in mathematics.
CONCLUSION
Calculating odds and outs can seem difficult and time-
consuming, especially if you are a beginner. But this process
is critical to make the right decisions. If you continually play
draws without getting the right odds, you will lose money in
the long run.
There will always be players who don’t care about odds and
call too often. These players will occasionally get lucky and
win a pot, but mostly they will lose and pay for it.
TABLE POSITION
GLOSSARY OF TERMS
balanced range (n.): An unexploitable range that includes coin flip (n.): When two hands are all in together preflop
both strong hands and weak hands with potential. Even if your with similar equity. For example, a pocket pair against two
opponents know what your range is, they won’t be able to overcards.
exploit it if it’s perfectly balanced.
cold-call (v.): To call a single preflop raise.
barrel (n.): A bet on a postflop street.
cold-calling range (n.): The range of hands with which
barreling frequency (n.): The frequency at which you bet you call a single preflop raise.
the turn and follow up on the river.
combination (n.): A specific set of hole cards. Note that
blocking bet (n.): A small bet designed to stop your oppo- suit is important here. is not a combination.
nent from making a large bet that is difficult to call. is.
board texture (n.): The characteristics of the flop—whether connect with the board (v.): How well your hand hit a
wet, with many draws and nutted hands possible, or dry, particular board. This is measurable in terms of equity.
without draws and no hand better than a set possible.
continuation bet (n.): A bet made by the player who
brick (n.): A turn or river card that is expected to have no made the last bet or raise. This term is often abbrevi-
impact on the outcome of the hand. ated “c-bet.”
call (v.): To match an opponent’s bet. continuing range (n.): The range of hands with which
you call or raise a bet from another player.
capped range (n.): A range that doesn’t include many of the
strongest hands possible. deuces (n.): A pair of twos.
check (v.): To defer your right to bet for the moment. double up (v.): When you go all in and win enough chips
to double your stack.
checked around (adj.): When all players check on a
postflop street. draw (n. and v.): The hand you’re trying to make. For
example, if you are dealt a two and a three, and the flop
checking range (n.): The range of hands with which includes a four and a five—you’re drawing a straight.
a player checks.
dry board (n.): When the table’s shared cards do not
check-raise (v.): To check postflop and then raise a bet from present many opportunities for drawing hands. For
another player. example, a “rainbow” flop with three different suits, which
does not open up the possibility of a flush draw.
fire a barrel (v.): To bet. lag (n.): Loose aggressive player. They play a wide range of
hands in an effective manner.
fire multiple barrels (v.): To bet on multiple streets.
lead into (v.): In a heads-up pot, to make the first bet
fire three barrels (v.): Making a bet on the flop, turn, and on a postflop street. Implies that your bet is directed
river. at an opponent.
flop (n.): The first three shared cards that are dealt. lead out (v.): To make the first bet on a postflop street.
fold equity (n.): The equity you gain when your opponent leak (n.): A habit that loses you money.
folds. The more frequently your opponent will fold, the more
fold equity you have in proportion to the pot size. limp in (v.): To enter the pot before the flop by simply match-
ing the big blind’s bet, rather than raising.
game theory optimal (gto) poker (n.):
A defensive playing strategy that aims to make you unex- loose player (n.): A player who plays a wide range preflop.
ploitable to your opponents.
loose range (n): A range of hands containing many combi-
get run over (v.): To be aggressively pushed out of nations. Used interchangeably with “wide range.”
many pots.
low-card wet board (n.): Boards with many
gutshot draw (n.): When you have four out of the five cards possible draws, but ones that don’t involve high cards, such
needed for a particular draw, but are missing one. as , , and .
hand range (n.): All the hands a player has in a specific maniac (n.): A player who plays too many hands in an overly
situation. This changes as the hand progresses. aggressive fashion, mostly without a plan.
heads-up pot (n.): A pot with two players. metagame (n.): The integration of your playing history with
your opponents into your decision-making process.
hero call(n.): When a player has a relatively weak hand but
suspects that their opponent is bluffing, so they decide to call min-raise (n.): A raise that is double the previous bet. Preflop
that opponent’s bet on the final round of betting. this is twice the big blind.
high-equity draw (n.): A draw that has many outs. multi-way pot (n.): A pot with three or more players.
hole cards (n.): The two cards you’re dealt. These are also nitty (adj.): A conservative, tight style of play.
described with the term “pocket.” For example, if your hole
cards are , you have “pocket aces.” the nuts (n.): The absolute best hand possible.
initiative (n.): The player who made the last bet or raise is nutted hand (n.): A hand that almost always rates to be
said to have the initiative. the best. You can also describe a player holding such a hand
as “nutted.”
overpair (n.): A pair that ranks higher than any possible pair sticky player (n.): An opponent who usually doesn’t fold
on the board. marginal hands in the hope of completing their draw.
pay off (v.): To call a big bet. straddle (n.): A voluntary bet made after the blinds have
been posted but before the hole cards are dealt.
peel (v.): To call a bet or raise so you can see one more card
on the board. street (n.): A segment of play. Any card that is dealt or any
betting round.
polarized (adj.): When a range consists of only strong
hands and very weak hands. The more polarized a range, the tag (n.): Tight aggressive player. They play around 20 percent
stronger the value hands and the weaker the bluffs. of hands and open raise around 17 percent. This type of player
is likely a professional.
range advantage (n.): An advantage in which your range of
hands compares favorably to another range. three-bet (v.): To reraise another player’s open raise preflop,
or to reraise over the first raise on a postflop street.
the river (n.): The fifth shared card.
tight range (n.): A range of hands containing
set (n.): Three of a kind when the player is holding a few combinations.
pocket pair.
tilt (n. and v.): A poor mindset that leads a player to make
shove (v.): To bet all of your remaining chips. costly mistakes.
show down (v.): To physically reveal your cards to trap (v.): To refrain from betting or raising in the hope that
your opponents. your opponent will do the betting for you. Also, to give your
opponent a chance to make a better hand in order to extract
showdown (n.): The moment after the final round of betting more value. Can be used interchangeably with “slow play.”
when the last players left in a hand reveal their cards to
determine the winner(s). treys (n.): A pair of threes.