Storyboard: From Wikipedia, The Free Encyclopedia
Storyboard: From Wikipedia, The Free Encyclopedia
Storyboard: From Wikipedia, The Free Encyclopedia
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Contents
1Origins
2Use
2.1Film
o 2.1.1Theatre
2.1.2Animatics
2.2Photomatic
2.3Comic books
2.4Business
2.5Architectural studios
2.6Novels
2.7Interactive media
2.8Software
2.9Scientific research
3Evolution of Animation Storyboards
4Benefits
5Creation
6See also
7References
Origins[edit]
Many large budget silent films were storyboarded, but most of this material has been lost
during the reduction of the studio archives during the 1970s and 1980s.[citation needed]
Special effects pioneer Georges Méliès is known to have been among the first filmmakers to use
storyboards and pre-production art to visualize planned effects.[1] However, storyboarding in
the form widely known today was developed at the Walt Disney studio during the early 1930s.
[2] In the biography of her father, The Story of Walt Disney (Henry Holt, 1956), Diane Disney
Miller explains that the first complete storyboards were created for the 1933 Disney short
Three Little Pigs.[3] According to John Canemaker, in Paper Dreams: The Art and Artists of
Disney Storyboards (1999, Hyperion Press), the first storyboards at Disney evolved from comic
book-like "story sketches" created in the 1920s to illustrate concepts for animated cartoon
short subjects such as Plane Crazy and Steamboat Willie, and within a few years the idea spread
to other studios.
According to Christopher Finch in The Art of Walt Disney (Abrams, 1974),[4] Disney credited
animator Webb Smith with creating the idea of drawing scenes on separate sheets of paper and
pinning them up on a bulletin board to tell a story in sequence, thus creating the first
storyboard. Furthermore, it was Disney who first recognized the necessity for studios to
maintain a separate "story department" with specialized storyboard artists (that is, a new
occupation distinct from animators), as he had realized that audiences would not watch a film
unless its story gave them a reason to care about the characters.[5][6][7] The second studio to
switch from "story sketches" to storyboards was Walter Lantz Productions in early 1935;[8] by
1936 Harman-Ising and Leon Schlesinger Productions also followed suit. By 1937 or 1938, all
American animation studios were using storyboards.
Gone with the Wind (1939) was one of the first live-action films to be completely storyboarded.
William Cameron Menzies, the film's production designer, was hired by producer David O.
Selznick to design every shot of the film.
Storyboarding became popular in live-action film production during the early 1940s and grew
into a standard medium for the previsualization of films. Pace Gallery curator Annette
Micheloson, writing of the exhibition Drawing into Film: Director's Drawings, considered the
1940s to 1990s to be the period in which "production design was largely characterized by the
adoption of the storyboard". Storyboards are now an essential part of the creative process.
Use[edit]
Film[edit]
In creating a motion picture with any degree of fidelity to a script, a storyboard provides a
visual layout of events as they are to be seen through the camera lens. And in the case of
interactive media, it is the layout and sequence in which the user or viewer sees the content or
information. In the storyboarding process, most technical details involved in crafting a film or
interactive media project can be efficiently described either in a picture or in additional text.
Theatre[edit]
A common misconception is that storyboards are not used in theatre. Directors and playwrights
frequently[citation needed] use storyboards as special tools to understand the layout of the
scene. The great Russian theatre practitioner Stanislavski developed storyboards in his detailed
production plans for his Moscow Art Theatre performances (such as of Chekhov's The Seagull in
1898). The German director and dramatist Bertolt Brecht developed detailed storyboards as
part of his dramaturgical method of "fabels."
Animatics[edit]
In animation and special effects work, the storyboarding stage may be followed by simplified
mock-ups called "animatics" to give a better idea of how a scene will look and feel with motion
and timing. At its simplest, an animatic is a sequence of still images (usually taken from a
storyboard) displayed in sync with rough dialogue (i.e., scratch vocals) or rough soundtrack,
essentially providing a simplified overview of how various visual and auditory elements will
work in conjunction to one another.
This allows the animators and directors to work out any screenplay, camera positioning, shot
list, and timing issues that may exist with the current storyboard. The storyboard and
soundtrack are amended if necessary, and a new animatic may be created and reviewed by the
production staff until the storyboard is finalized. Editing at the animatic stage can help a
production avoid wasting time and resources on the animation of scenes that would otherwise
be edited out of the film at a later stage. A few minutes of screen time in traditional animation
usually equates to months of work for a team of traditional animators, who must painstakingly
draw and paint countless frames, meaning that all that labor (and salaries already paid) will
have to be written off if the final scene simply does not work in the film's final cut. In the
context of computer animation, storyboarding helps minimize the construction of unnecessary
scene components and models, just as it helps live-action filmmakers evaluate what portions of
sets need not be constructed because they will never come into the frame.
Often storyboards are animated with simple zooms and pans to simulate camera movement
(using non-linear editing software). These animations can be combined with available
animatics, sound effects, and dialog to create a presentation of how a film could be shot and
cut together. Some feature film DVD special features include production animatics, which may
have scratch vocals or may even feature vocals from the actual cast (usually where the scene
was cut after the vocal recording phase but before the animation production phase).
Animatics are also used by advertising agencies to create inexpensive test commercials. A
variation, the "rip-o-matic", is made from scenes of existing movies, television programs or
commercials, to simulate the look and feel of the proposed commercial. Rip, in this sense,
refers to ripping-off an original work to create a new one.
Photomatic[edit]
The Photomatic is usually a research tool, similar to an animatic, in that it represents the work
to a test audience so that the commissioners of the work can gauge its effectiveness.
Originally, photographs were taken using a color negative film. A selection would be made from
contact sheets and prints made. The prints would be placed on a rostrum and recorded to
videotape using a standard video camera. Any moves, pans or zooms would have to be made
in-camera. The captured scenes could then be edited.
Digital photography, web access to stock photography and non-linear editing programs have
had a marked impact on this way of filmmaking also leading to the term 'digimatic'. Images can
be shot and edited very quickly to allow important creative decisions to be made 'live'. Photo
composite animations can build intricate scenes that would normally be beyond many test film
budgets.
Photomatix was also the trademarked name of many of the booths found in public places which
took photographs by coin operation. The Photomatic brand of the booths was manufactured by
the International Mutoscope Reel Company of New York City. Earlier versions took only one
photo per coin, and later versions of the booths took a series of photos. Many of the booths
would produce a strip of four photos in exchange for a coin.
Comic books[edit]
Some writers have used storyboard type drawings (albeit rather sketchy) for their scripting of
comic books, often indicating staging of figures, backgrounds, and balloon placement with
instructions to the artist as needed often scribbled in the margins and the dialogue or captions
indicated. John Stanley and Carl Barks (when he was writing stories for the Junior Woodchuck
title) are known to have used this style of scripting.[10][11]
In Japanese comics, the word "name" (ネーム, nēmu, pronounced [neːmɯ]) is used for rough
manga storyboards.[12]
Business[edit]
Storyboards used for planning advertising campaigns such as corporate video production,
commercials, a proposal or other business presentations intended to convince or compel to
action are known as presentation boards. Presentation boards will generally be a higher quality
render than shooting boards as they need to convey expression, layout, and mood. Modern ad
agencies and marketing professionals will create presentation boards either by hiring a
storyboard artist to create hand-drawn illustrated frames or often use sourced photographs to
create a loose narrative of the idea they are trying to sell.
Some consulting firms teach the technique to their staff to use during the development of client
presentations, frequently employing the "brown paper technique" of taping presentation slides
(in sequential versions as changes are made) to a large piece of kraft paper which can be rolled
up for easy transport. The initial storyboard may be as simple as slide titles on Post-It notes,
which are then replaced with draft presentation slides as they are created.
Storyboards also exist in accounting in the ABC System activity-based costing (ABC) to develop a
detailed process flowchart which visually shows all activities and the relationships among
activities. They are used in this way to measure the cost of resources consumed, identify and
eliminate non-value-added costs, determine the efficiency and effectiveness of all major
activities, and identify and evaluate new activities that can improve future performance.
"Design comics" are a type of storyboard used to include a customer or other characters into a
narrative. Design comics are most often used in designing websites or illustrating product-use
scenarios during design. Design comics were popularized by Kevin Cheng and Jane Jao in 2006.
[13]
Architectural studios[edit]
Novels[edit]
Storyboards are now becoming more popular with novelists. Because most novelists write their
stories by scenes rather than chapters, storyboards are useful for plotting the story in a
sequence of events and rearranging the scenes accordingly.
Interactive media[edit]
More recently the term storyboard has been used in the fields of web development, software
development, and instructional design to present and describe, in written, interactive events as
well as audio and motion, particularly on user interfaces and electronic pages.
Software[edit]
An example is the Storyboards system for designing GUI apps for iOS and macOS.[15]
Scientific research[edit]
Benefits[edit]
One advantage of using storyboards is that it allows (in film and business) the user to
experiment with changes in the storyline to evoke stronger reaction or interest. Flashbacks, for
instance, are often the result of sorting storyboards out of chronological order to help build
suspense and interest.
Another benefit of storyboarding is that the production can plan the movie in advance. In this
step, things like the type of camera shot, angle, and blocking of characters are decided.[17]
The process of visual thinking and planning allows a group of people to brainstorm together,
placing their ideas on storyboards and then arranging the storyboards on the wall. This fosters
more ideas and generates consensus inside the group.
Creation[edit]
A storyboard template.
Storyboards for films are created in a multiple-step process. They can be created by hand
drawing or digitally on a computer. The main characteristics of a storyboard are:
If drawing by hand, the first step is to create or download a storyboard template. These look
much like a blank comic strip, with space for comments and dialogue. Then sketch a
"thumbnail" storyboard. Some directors sketch thumbnails directly in the script margins. These
storyboards get their name because they are rough sketches not bigger than a thumbnail. For
some motion pictures, thumbnail storyboards are sufficient.
However, some filmmakers rely heavily on the storyboarding process. If a director or producer
wishes, more detailed and elaborate storyboard images are created. These can be created by
professional storyboard artists by hand on paper or digitally by using 2D storyboarding
programs. Some software applications even supply a stable of storyboard-specific images
making it possible to quickly create shots that express the director's intent for the story. These
boards tend to contain more detailed information than thumbnail storyboards and convey
more of the mood for the scene. These are then presented to the project's cinematographer
who achieves the director's vision.
While technical storyboards can be helpful, optically-correct storyboards may limit the
director's creativity. In classic motion pictures such as Orson Welles' Citizen Kane and Alfred
Hitchcock's North by Northwest, the director created storyboards that were initially thought by
cinematographers to be impossible to film.[citation needed] Such innovative and dramatic shots
had "impossible" depth of field and angles where there was "no room for the camera" – at least
not until creative solutions were found to achieve the ground-breaking shots that the director
had envisioned.
See also[edit]
Wikimedia Commons has media related to Storyboards.
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References