Collecto Game Rules: Software System Programming Project 2020/2021

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Collecto Game Rules

Software System
Programming Project 2020/2021

Version 1.1

This document describes the rules for the Programming Project game of 2020/2021.
The rules as stated in this document (might) differ from the official rules. In case of a
difference, this document is leading. If there is a game breaking mistake in this docu-
ment (e.g. an uncovered edge case or clashing rules), please send a mail to Ömer Şakar
(o.f.o.sakar@utwente.nl).
CREDITS: The text is based on the original document explaining the rules 1 .
CHANGELOG:
• Version 1.1, 20 Dec 2020: Changing the color of the ”purple” balls into ”pur-
ple/pink”. You can pick which ever colour you see best fit.

1
See https://foxmind.com/wp-content/uploads/2019/10/Collecto_Rules_print.pdf

1
Game
Collecto is a two-player board game where players move lines of balls around a board to get points.

Contents of the gamebox


• The board: A 7-by-7 grid onto which the balls can be placed.

• 48 balls: The balls come in six colors (blue, yellow, red, orange, purple/pink2 and green) and
there are 8 balls for each color.

Setup
The game starts with the 48 balls distributed over the board randomly. The center of the board is left
empty and no two balls of the same color can be (horizontally or vertically) adjacent of each other.

Valid initial board Invalid initial board: Invalid initial board:


The center of the board is not empty. There are balls of the same color are
adjacent of each other.

Rules
The player who starts is determined randomly. Each turn, a player makes a valid single move, or a
valid double move if a valid single move is not possible. A move is valid if it results in at least two
adjacent balls of the same color somewhere on the board.
A single move is performed by pushing the balls of a row or column in a direction (left, right, up
or down) until all balls in that row or column are next to each other (see Figure 2) and no ball in
that row or columncan be pushed further towards the edge of the board. Only if a single move is
not possible, that is, no single move results in adjacent balls of the same color, then a double move
is allowed (see Figure 3). A double move must also result in at least two adjacent balls of the same
color.
After the move, all adjacent balls of the same color are collected by the player. As you can see,
every move removes at least two balls from the game board.

2
Depending on the background color of the terminal/command prompt you use, it might be better to use purple (with
a light background) or pink (with a dark background). We leave this choice to you.

2
(a) Before (b) After

Figure 2: Single move: moving the second column (from the left) up, resulting in three yellow balls
and two red balls.

(a) Before (b) After moving the middle row to (c) After moving the third row (from
the left the top) to the right.

Figure 3: Double move: moving the middle row to the left, then third row (from the top) to the right,
resulting in two orange balls.

End game
The game ends when no valid (single or double) move can be made. The players get a point for every
three balls of the same color they have. If a player has 14 balls , then they have 1
point from the blue balls and 1 point from the red balls resulting in 2 points.
The winner is determined as follows:

1. The player with most points wins.


2. If they have the same number of points, the player with the most balls wins.
3. If they have the same number of points and the same number of balls, it is a draw.

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