English Manual
English Manual
SOFTWARE REQUERIMENTS:
-DirectX Jun 2010 Redist installed.
-Visual C++ 2015 Redist installed.
-Stable Audio/Video drivers installed.
HOW TO INSTALL:
-UnZIP/UnRAR Base Game
-Execute the Game from Program Folder
-Add Group Songs to /Songs/ Folder
TROUBLESHOOTING:
-Extract base game in another partition or path.
-Delete preference.ini from Save Folder.
-Re-install/Re-Download the Game.
Converting SimFiles
There is no need to convert Simfiles, but if you want
to play simfiles that were created by StepF2 (SSC with
special notes), we recommend you convert them to play
in StepPrime.
PROFILE
To create a new profile to save your stats, Go into
Configuration Menu > Profiles > Create New
To select your profile, use the DownLeft and DownRight
Key in the Title Screen
LANGUAGE
Change the Language from the Service Menu in the
LANGUAGE section
CALIBRATION/SYNC:
Use the Calibration/Sync from Configuration Menu
If you think you choose the wrong offset, delete the
Preferences.ini from Save Folder
Frequently Asked Questions
HOW CAN I INSTALL SONGS?
R: You should put the song (including the audio,simfile,image)
into a Group Folder
(Left: List of Group Folder, Right: Inside Song Folder)
TYPES:
Single Level: Orange
Single Perfomance Level: Purple
Half Double: Cyan
Double: Green
Double Perfomance: Blue
Coop: Yellow
LABELS:
NEW: Marked as a new chart
UCS: Unofficial Chart, aka User Custom Step
QUEST: Mission Chart (Without Goal) from Pump It up Game Series
ANOTHER: Another Chart, different from normal step
PRO: Chart from PRO Series
INFINITY: Chart from INFINITY Game.
HIDDEN: Chart Hidden from Pump it up Game Series
JUMP: Chart from JUMP version
TRAIN: Chart used in MUSICTRAIN
UCQ: Unofficial ‘Mission’ Chart (Without Goal), aka User Custom
Quest
In Full Mode, you can select a channel and categories, using
UpLeft or UpRight
SYSTEM CHANNELS:
ALL TUNES: It will show all songs from every group folder except
FullSongs, Remix or Shortcut
RANDOM: Picks a Random Song based on every group.
ORIGINAL TUNES: Shows Original Music.
K-POP: Shows K-POP Music.
WORLD MUSIC: Shows World Music.
J-MUSIC: Shows J-Music.
XROSS: Shows Various Licensed Music.
FULL SONGS: Shows Full Songs (Cost 4 Hearts)
REMIX: Shows Remix Songs (Cost 3 Hearts)
SHORTCUT: Shows Shortcut Songs (Cost 1 Heart)
UCS: Shows only UCS Labels.
MISSION ZONE: Shows only Quest/UCQ labels.
RANDOM TRAIN: Picks 4 Random Songs from every group.
MUSIC TRAIN: Preloaded List with songs that are going to be loaded
consecutively
TYPE/ZONE FILTERING
StepPrime included a new feature based in a new custom sorting;
press three times UpLeft or UpRight to change the sort.
FAVORITE CHANNEL
In this channel, your favorite’s songs are saved. To set a song
as a favorite, you need to keep holding the Center button when
choosing the song. After that, you will see a label (Red or
Blue). To delete a song from favorites, you need to repeat the
sequence.
UCS.EXT System
You can now create new steps and share only your step with your
friends. This only works if you are using our SongPack (JUMP,
MOBILE,RIO,PRO,PRO2,INFINITY,1STPERFECT,EXTRA-PREX3,EXCEED-
ZERO,NX-NXA,FIESTA,FIESTAEX,FIESTA2,PRIME,PRIME2,XX,STEPPRIME),
once you create the step from the editor, the game will create
a file in the SongTitle folder with an extension file (*.SSC.EXT)
that you can send to your friends. Your friends should also use
our SongPack.
For example:
If you created a Single 15 Cleaner from Fiesta EX based in our
SongPack, the step file (d15.ssc.ext) is located in “Songs/09.
FIESTA EX/1101 – Cleaner/”
https://youtu.be/eDMihsiyMM0
Create MusicTrain
Creating MusicTrain list is easier than you think; remember to
follow these steps to make it work properly:
REQUIREMENTS:
-Preview Banner file: Resolution (464x264), PNG/JPEG Format
-Preview Audio File: MP3/WAV/OGG Format, 12 sec length or less
-Preview Video File: MPG/MP4 Format (Optional) Max
Resolution(640x360)
-Our SongPack (Recommended) or the Song Pack that you are
sharing with the current musictrain.
STEPS:
1- Create a folder in MUSICTRAIN folder (The folder name will be
shown in the game)
2- Put your files (Banner,Audio, Video) in this folder
3- Create an INI file called MUSICTRAIN with a suffix in the
MUSICTRAIN folder (IE: musictrain_First.ini). If you dont know
how to create an INI File, open notepad and save the textfile
with ini extension.
STEPS must have the step type, meter, and the label from the
step (optional)
For example, if you want to use the Double 23 from Desaparecer,
you should write, D23. If you want to use an UCS, then you
should add D20 UCS
Songs and Steps Lists are sort manually, if the first song value
in SONGS is Latino Virus, then the First value in STEPS must be
a valid step from Latino Virus Song only. Same with the rest of
the songs and steps.
REQUIREMENTS:
-SSC File (Song and Steps)
-Media Files (Audio, Preview Video, Banner)
First at all, you should create a GroupFolder in Songs, and
create a textfile called quest on it, after that you should crea-
te your songs under this groupfolder:
Your steps should have the LabelType based on the Quest: S1, S2,
S3 and S4. They are sorted automatically in game.
Under Quest Channel, you should be able to modify the LifeBar
and what mods are going to be applied before the song started.
Create Quest Channels
QUEST MODS should be separated by comma; this is the available
list of mods:
NoteSkins:aadmb,aadmr,aadmy,flower,old,easy,slime,canon,poker
music,nx,sheep,horse,dog,girl,fire,ice,wind,nxa,nx2,lightning
drum,missile,rebirth,basic,fiesta,fiesta2,prime2,infinity,xx
[S1]
GRADE=S,A,B,C,D,F
POTION=>5
VELOCITY=10
LIFEBAR=<64
[S2]
HEART=>100
GRADE=B
GREAT=0
FLAG=BREAKOFF
[S3]
[S4]
In case you just want a “Survive until the end” requirement, just
leave the Section with no keys (Like S3 and S4 above).
LUA SYSTEM:
This is for advanced users, and in case you want to count ie: noteskins
or count GREAT+PERFECT. First at all, you should create a LUA File
called Goal. In addition, you must have a Foreground Change in your
SSC Song Header redirecting the Goal Lua.
#FGCHANGES:-100.000=Goal.lua=1.000=0=0=1=====,;
The Lua file must contain an ActorFrame and a handle event from Game-
playFinish.
local t = Def.ActorFrame {
GameplayFinishMessageCommand=function(self,params)
local pnStageStats = STATSMAN:GetCurStageStats():GetPlayerStageStats(params.Player);
pnStageStats:SetSuccess(true);
end;
};
return t
Functions available from pnStageStats:
pnStageStats:GetFailedAux();
pnStageStats:GetTapNoteScores(“TapNoteScore_Heart”);
pnStageStats:GetTapNoteScores(“TapNoteScore_Potion”);
pnStageStats:GetTapNoteScores(“TapNoteScore_HitMine”);
pnStageStats:GetTapNoteScores(“TapNoteScore_Velocity”);
pnStageStats:GetTapNoteScores(“TapNoteScore_Item”);
pnStageStats:GetTapNoteScores(“TapNoteScore_W1”) <- Perfect
pnStageStats:GetTapNoteScores(“TapNoteScore_W2”) <- Perfect
pnStageStats:GetTapNoteScores(“TapNoteScore_CheckpointHit”); <-Hold
pnStageStats:GetTapNoteScores(“TapNoteScore_Heart”);
pnStageStats:GetTapNoteScores(“TapNoteScore_Potion”);
pnStageStats:GetTapNoteScores(“TapNoteScore_HitMine”);
pnStageStats:GetTapNoteScores(“TapNoteScore_Velocity”);
pnStageStats:GetTapNoteScores(“TapNoteScore_Item”);
pnStageStats:MaxCombo();
pnStageStats:MaxMissCombo();
pnStageStats:GetCurrentLife);
pnStageStats:GetScore();
pnStageStats:GetGrade();
pnStageStats:MaxComboSkin(“NOTESKIN”)
pnStageStats:MaxMissComboSkin(“NOTESKIN”)
pnStageStats:GetTapNoteSkin(“NOTESKIN”, ‘TapNoteScore_XXXX’)
“NOTESKIN” should be replaced for a noteskin that you set in the char-
t,example : “nxa”. But if you are using, ie: Prime2 as a noteskin from
QUESTMODS, and you want to count them, use “default”.
GetGrade() return:
Grade_Tier1 : SSS
Grade_Tier2 : SS Gold
Grade_Tier3 : S Gold
Grade_Tier4 : A
Grade_Tier5 : B
Grade_Tier6 : C
Grade_Tier7 : D
Grade_Tier8 : F
local t = Def.ActorFrame {
GameplayFinishMessageCommand=function(self,params)
local pnStageStats = STATSMAN:GetCurStageStats():GetPlayerStageStats(params.Player);
local fail = pnStageStats:GetFailedAux();
local iPerfects = pnStageStats:GetTapNoteScores("TapNoteScore_W1") + pnStageStats:GetTapNoteScores("TapNo-
teScore_W2") + pnStageStats:GetTapNoteScores("TapNoteScore_CheckpointHit");
local iHearts = pnStageStats:GetTapNoteScores("TapNoteScore_ Heart ") ;
local iGood = pnStageStats:GetTapNoteScores("TapNoteScore_W4") ;
local iMiss= pnStageStats:GetTapNoteScores('TapNoteScore_Miss') + pnStageStats:GetTapNoteScores("TapNoteS-
core_CheckpointMiss");
return t
If you did everything correct, you should be able to play and get the
quest system working
*.UCS Support
We are now giving support to *.UCS files converting it to our UCS
EXT format. In order to avoid problems you should follow these
steps. Remember that your ucs file will not be edited or deleted by
the game.
Recommended way :
1- Copy your *.ucs file to the song folder that you are looking for.
(Example: Toccata from NX-NXA)
2- Start the game. Once the first load finished, the game will
create a ssc.ext file based on your UCS. The game will now use
the extension ssc file (*.ssc.ext), if its not. Reload Songs from
StepMania Options
4- Open StepPrime Editor, and now you can edit the chart and their
properties. Remember to delete the *.UCS file to avoid overwritten
issues.
WARNING:
- ssc.ext will work properly with a main *.ssc file, because they are just extensions. Even so, you can
use only ssc.ext files and play, but you have been warned.
- You will use this feature under your own responsibility, remember that you can also open this file
with notepad, so go ahead and have fun!
- GhostHold Effect is not supported and will be taken as Hold in the game.
PIUIO Support
StepPrime has an experimental PIUIO driver that you can try. In
order to make it work you should follow these steps:
Known Issues: Lights from pad are currently not working properly.
Packing SimFiles
With this feature, you will pack every simfile and important text
files to a SPX File which cannot be edited once is created.
Remember that you still need to share the media files, because the
SPX File will NOT contain audio or image files. This option is
meant to share your work but final users can’t edit and optionally
create custom steps.
If you want to share your work, you need to send the SPX file and
the Media Folder only (without simfiles) separately; example:
Before creating your SPX File, you should create a file called
PackInfo.ini on the Group Folder
For example : /Songs/MyGroupSongs/PackInfo.ini
[PACK]
NAME=My Group Folder (change it)
AUTHOR=StepPrime (change it)
URL=www.facebook.com/StepPrimeOfficial (change it)
DESCRIPTION=You will see this in list channels description (change it)
UNLOCKED=0 (Use 1 if you want users to access into the Editor to create only
UCS EXT)
SPX File will only contains (LUA, SSC, SMA, DWI, KSF, EXT, SM, TXT, INI)
External SongMovies Folder
This feature will give you the option to select an Additional
SongMovies folder, so you can avoid moving/copying files.
Final Result
This custom sort will only work under your channel. AllTunes
and categories channels will have their own sort.