Tesla Roadster Ebook 1 Blueprints
Tesla Roadster Ebook 1 Blueprints
Tesla Roadster Ebook 1 Blueprints
Hi, my name is Romain Ginestou. I am a French engineer and entrepreneur with two master’s degrees in
Mathematics and in Entrepreneurship. I started using SolidWorks in 2009. Since then, I have developed a
real passion for Computer-Aided Design.
I first wrote a tutorial on OpenClassrooms, a viral training platform here in France. I’ve also released the
SolidWorks Aventador Tutorial, which has close to 2 million views to date.
In 2016 I met Jan Zuyderduyn. Jan is the founder of LearnSolidWorks.com and author of the SolidWorks
Chopper, Yacht and Boeing 747 courses and works as a Lead Product Designer in the Netherlands.
Jan and I both have the ambition to share our SolidWorks knowledge with the maximum number of people
we can reach. We decided to join our forces and collaborated on the SolidWorks Aston Martin One-77
tutorial, which turned out to be a significant hit, helping hundreds of professionals and hobbyists
perfecting their SolidWorks modeling skills.
A few years later, after months of dedicated work, we’re proud to present you today with this brand new
tutorial, that will walk you through the complete process of how to model a Tesla Roadster in
SolidWorks.
I wrote all the eBooks, while Jan made all the marketing materials & website. The result is an incredible
tutorial package which is divided into 27 eBooks, each of which covers a specific part of the car.
Happy modeling!
The sports car will have an all-wheel drive thanks to its three electric motors, one at the front and two at the rear, powered by a 200kWh battery. Tesla announced
1.9s to reach 60 mph (96 km/h). The Roadster would take 4.2s to get to 100 mph (161 km/h), 8.8s to pass the quarter mile, and exceed 400 km/h at top speed,
all with a range of 1,000km at highway speed.
The car was designed by Franz von Holzhausen, Tesla's chief designer, who is also behind the manufacturer’s previous designs. The brand’s visual identity
stands out with simple but sharp lines, an imposing front bumper and a mobile spoiler on the trunk
This terrific car represents a fantastic opportunity to further develop our SolidWorks skillsets along its elegant lines.
The intellectual property depicted in this model, including the brand “Tesla”, is not affiliated with or endorsed by the original rights holders. The 3D models included in this package may not be
shared online or used for any commercial, promotional, advertising, or merchandising use.
Blueprints are orthogonal drawings of the car as seen from the front, the top, the right and the rear side. They are used as reference throughout the design
process, to make sure that our curves and surfaces match the shape of the actual car precisely.
In this very first eBook, we will add these pictures to a new SolidWorks part. We will scale them to fit the dimensions of the car.
To do so, we first need to know the length of the car. Currently, as we write this tutorial, there is no detailed specifications sheet available about the Tesla
Roadster, and the precise length of the car remains unknown. Yet, since the tires and rim dimensions have been made public, it is possible to calculate the
pixel/mm ratio out of the wheel’s diameter in a carefully chosen reference picture quite easily. Counting some more pixels, we can then simply determine the
inter-wheels distance and use it to determine the car’s overall length based on the right-side blueprint.
This new part is the main file of our model. Most of the design process will take place here.
As of now, the Features Manager is pretty empty, but three basic planes and the scene’s origin are present.
While holding the Shift key, select all three planes. A pop-up will appear.
Click on the Show icon. The three planes should now be visible in the viewport.
Having the basic planes visible makes it easier to figure out where the model stands in space, and allows us to start any
new sketch on these planes merely by clicking on one of them and selecting the Sketch icon in the pop-up.
Click on the right plane and start a new sketch by clicking on this icon in the pop-up.
In the SolidWorks menu, go to Tools > Sketch Tools > Sketch Picture… and import the right blueprint.
Fill in the left-hand side panel as shown here. Untick the Lock aspect ratio checkbox to set the length and height of
the image precisely.
Add some transparency to the blueprint. It’s more convenient to work with it this way because we will then see the
car’s model through the blueprint later on.
Click OK to validate.
Exit the sketch by either double-clicking in the viewport or clicking on the icon in the top-right corner of the viewport.
Rename the sketch to Right BP by pressing F2 after having selected Sketch1 in the Features Manager.
You need to rotate the blueprint to be aligned with the right plane. So enter 90° in the third input box.
To have the right plane at the middle of the top blueprint, we need to add half the blueprint width as an offset. Enter
2050/2 in the first input box.
Add an offset of -2050/2 in the first input box to have the image’s axis of symmetry on the right plane.
Blueprints are inserted on 2D sketches drawn on planes. There’s currently no plane at the back of the scene where we can create a sketch and insert the last
blueprint containing an orthographic view of the of the car’s back. Let’s add this new plane at the back.
In the Features ribbon under Reference Geometry (or via the menu in Insert > Reference Geometry), locate and click on the Plane button.
Click OK.
Let’s put the four sketches and the rear plane in a Blueprints folder. Doing so helps to keep the features tree clean and manageable.
At the end of every next eBook, we will group all the features we have used in a dedicated folder.
In the Features Manager, select the sketches and the plane (by holding Shift), right-click on the selection and select Add to New Folder.
Keep an eye on your Inbox because we will send the second eBook in a few days. Don’t want to wait any longer? Then you should really attend the free
SolidWorks workshop of Jan.
In this workshop, you are going to discover how to become a SolidWorks Pro in days instead of years without boring practice, expensive training classes, or
any pointless theory:
✓ The 4 secret ways to learn SolidWorks and why you actually need to know what they are and which is best for you to be successful.
✓ The simple tricks that get people with no SolidWorks experience, no design or engineering experience, think they’re too old, and procrastinate too much to
actually learn SolidWorks.
✓ The 6 secret career hacks to become highly successful as a designer or engineer to climb the career ladder much faster.
✓ How Jan modeled a REAL $37.000.000 SuperYacht in SolidWorks for Henrik Fisker and how you can get similar design projects as well.
✓ Free access to the first eBooks and videos of the SolidWorks Chopper, Yacht, Aston Martin & Boeing 747 course!
Best wishes,