A Guide To Neverwinter: Inglorious Redemption

Download as pdf or txt
Download as pdf or txt
You are on page 1of 2

A GUIDE TO NEVERWINTER

INGLORIOUS REDEMPTION

A campaign reference document

by Richard L. Guth Jr.


March 2021

DUNGEONS & DRAGONS, D&D, Wizards of the Coast, Forgotten Realms, the dragon ampersand, Player’s Handbook, Monster Manual, Dungeon Master’s Guide, D&D Adventurers League, all
other Wizards of the Coast product names, and their respective logos are trademarks of Wizards of the Coast in the USA and other countries. All characters and their distinctive likenesses
are property of Wizards of the Coast. This material is protected under the copyright laws of the United States of America. Any reproduction or unauthorized use of the material or artwork
contained herein is prohibited without the express written permission of Wizards of the Coast.

Not forWizards
©2016 resale. of
Permission granted
the Coast LLC, PO Boxto print
707, or photocopy
Renton, thisUSA.
WA 98057-0707, document for personal
Manufactured use
by Hasbro SA,only. A GUIDE
Rue Emile-Boéchat TO NEVERWINTER
31, 2800 Delémont, CH. Represented by Hasbro Europe, 4 The Square, 1
Stockley Park, Uxbridge, Middlesex, UB11 1ET, UK.
A GUIDE TO NEVERWINTER
“Life’s a dungeon, chase the dragon
Slayin’ everything in my path”
—Juice WRLD, Chase The
Dragon

This document serves as a reference document for the IMPORTANT PEOPLE


players involved in the “Inglorious Redemption” campaign. It
provides snippets of information that the DM will assume Lord Dagult Neverember: Lord Protector of Neverwinter
that the playing characters are aware of during the unfolding and commander of the Mintarn Guard.
storyline. This information is not exhaustive and only
provides enough information for the players to have in mind Mayor Oman Galt: Mayor of Neverwinter and in charge of
while playing through the story. the day-to-day workings of Neverwinter.
General Sabine: She is the leader of the Neverwinter city
guard.
Swordcaptain Muln Horan: Dwarf captain of the Mintarn
IMPORTANT PLACES guard and liaison to the city guard. He helps to coordinate
operations between the two law enforcement groups.
Moonstone Mask Tavern: A popular five-story feasthall Elden Vargas: A wealthy merchant wizard who operates
situated on a tethered earthmote. Owned by Liset Cheldar. mainly within the city. Karis’s husband.
The cook is an Elven man named Theron. Karis Vargas: A wealthy merchant wizard who operates
The Fallen Tower: A single story tavern owned by an Elven mainly out of the city. Elden’s wife. She was recently fallen ill
mage named Everquist. Well known for its stock of fine Elven and been transferred to Helm’s Hold.
brandy. Lady Sala Nidris: She is a merchant who lives in
Shining Serpent Inn: A four-story tall inn considered to be Neverwinter but does business throughout the Sword Coast.
safe but expensive. Owned by an elderly man named Zzar. Zan Nidris: Nine year old son of Lady Nidris.
Driftwood Tavern: A fine inn and tavern located near the Sedge: The court bard of Castle Never. He is notoriously
Blacklake District. Meeting place of the Greycloaks, a talkative which makes him an excellent town-crier and
vigilante group. Owned by Madam Rosene. The inn is passer of news.
considered inexpensive but it is not always a safe place to
reside for long. The Prophet: She is a monk follower of Helm who oversees
the Helm’s Hold chapel. She was once the High Priestess of
Beached Leviathan: This tavern and inn is actually a three- Helm’s Hold before its fall. Now she and twelve other monks
decked sailing ship harbored in the Blacklake District. It tend to the ill and insane within the cathedral.
caters to the roughest of customers and I owned by the
former pirate captain Harrag. Brother Satarin: The highest ranking of the twelve monks in
Helm’s Hold.
Helm’s Hold: A small fortified city about 20 miles Southeast
of Neverwinter. The city was founded as a holy city to the The Dead Rats: A notorious street gang who live in the
god Helm. The city is presently held by the Church of sewers. Legend has it that to become a member you must be
Asmodeus and the Ashmadai. However, the main cathedral transformed into a wererat.
within Helm’s hold is occupied by “The Prophet” and twelve The Little Rats: A group of orphan children who act as
loyal monks. The chapel is used as an asylum and hospital. pickpockets, mules, and messengers for the Dead Rats.
The Prophet has a standing truce with the Ashmadai
allowing the ill and afflicted of Neverwinter to enter the The Ashmadai: Fanatic devil worshipers loyal to the Nine
cathedral unharmed. Lords of the Nine Hells.
Major Churches: Bahamut, Kelemvor, Oghma, Torm, and Tyr Greycloaks: Vigilantes who take the law into their own
hands.
Castle Never: Lord Neverember’s palace
Neverwinter Wood: A dark and brooding forest not far from
Helm’s Hold. Legend says that it is cursed by Wild Magic and
that a hideous green dragon calls it his lair.

Not for resale. Permission granted to print or photocopy this document for personal use only. A GUIDE TO NEVERWINTER 2

You might also like

pFad - Phonifier reborn

Pfad - The Proxy pFad of © 2024 Garber Painting. All rights reserved.

Note: This service is not intended for secure transactions such as banking, social media, email, or purchasing. Use at your own risk. We assume no liability whatsoever for broken pages.


Alternative Proxies:

Alternative Proxy

pFad Proxy

pFad v3 Proxy

pFad v4 Proxy