Valiant Universe RPG Quick Start Rules Featuring Unity
Valiant Universe RPG Quick Start Rules Featuring Unity
Valiant Universe RPG Quick Start Rules Featuring Unity
Featuring
© & TM 2014 VALIANT ENTERTAINMENT INC. ALL RIGHTS RESERVED.
VALIANT UNIVERSE
VALIANT UNIVERSE RPG? different stats for Harada and the different dice that
represent those stats (Stat Dice).
Might: This represents the physical build of the
Have you ever sat around with your friends talking character, whether endurance, brute strength, sheer
about comics? About how in issue X your favorite hero or stamina, and so on.
heroine did Y and sure, that was cool, but if it’d been you, Intellect: This corresponds to the mental faculties of
you’d have done Z!? Or always wondered why if your hero a character, whether street smarts, learned science or just
can do X, Y and Z with his or her powers, why not Triple plain inherent brilliance.
Z!? Well now’s your chance to step in, suit up and answer Charisma: The ability of a character to lead or to
those questions for yourself! talk his way out of a situation is based on charisma; a
Valiant Universe: The Roleplaying Game is set in Valiant character’s presence as he walks into a room.
Entertainment’s brilliant superhero universe. A setting Action: How good a person is in combat—whether
spanning millennia, where decisions made at the dawn of ranged, close quarters, hand-to-hand or even vehicle-
time ripple into the far distant future and today’s heroes can to-vehicle—is covered by this stat. Basically any “action”
be tomorrow’s villains when the hard choices are made. A oriented maneuver a character wants to try that doesn’t
dark and gritty tapestry of stories that you join and bring use his or her Powers.
to life at your gaming table! Luck: Luck is a very special number for each
character. It’s not a Stat Die, but instead a static number
that represents the capriciousness of fate. If any Stat,
QUICK-START RULES Action or Power Dice result on any roll should ever match
the character's Luck Stat, the roll is a success, no matter
We have specifically designed these quick-start rules
(QSR) to drop you straight into the action and adventure of what. When rolling two Dice for a Power, check the Luck
the Valiant Universe in minutes! Read through these quick- Stat against both dice before discarding the lower value.
start rules, including the Unity adventure, once—it won’t
take long. Then jump right into playing the Unity Events!
For ease of reference, the first time an important Powers
term is introduced, it will be bolded. Each character has a unique set of Powers, with a
corresponding Power Die. Whenever a player uses that
particular Power to accomplish an action, what the Power
Dice Die is rolled with is based upon the type of Power: if it's a
weapon-oriented Power, roll it along with the Action Die;
Valiant Universe uses polyhedral dice: D4, D6, D8,
D10, D12 and D20 (the value representing how many faces if it is a non-weapon-oriented Power, roll it alongside the
each die has); anytime “D” is used, as in “D12,” it’s shorthand appropriate Stat Die. In both instances, the lowest value
for “die.” result is then discarded. (The rolling of Powers in the full
rules occurs in a variety of ways that create tons of additional
fun as player's explore their abilities, but here we've kept it
BEFORE THE GAME BEGINS straightforward to ease players into these quick-start rules.)
Powers are not just superhuman in nature. Instead,
Powers represent the unique capabilities and/or qualities
Gameplay in Valiant Universe revolves around two of a given hero (or villain) and what they excel at, whether
things: Building The Story and Rolling Dice. Once more that’s Livewire’s psionic ability to talk to machines, the
detail is provided on what you need before your game endless years of training and drive that allows Ninjak to
begins, we’ll dive into explaining both aspects. move silently through the shadows or Zephyr's Pop Culture
Knowledge that weaves with her Optimism to act as the
glue keeping the Renegades together no matter how dark
THE LEAD NARRATOR it gets. During the game players may quickly find that some
Valiant Universe does not require a gamemaster for of the most memorable moments come when using "non-
play. Instead, the responsibilities of the Lead Narrator (LN) Power" Powers to save the day.
rotate from player to player throughout the game. However, If a Power has a direct translation as armor, a weapon,
an appointed LN isn’t prohibited either. Ultimately, it’s up or some other aspect that applies to the rest of the character
to the player group. If the group performs better with a sheet, either the Power, or that portion of the sheet will
dedicated LN, appoint one. But if the group doesn’t require include a name in parenthesis. In other words, thoroughly
one, simply use the rules as presented. review your sheet to ensure you know where all the
elements that make up a Power are located. The various
sections, then, provide all the details a player needs to
CHOOSE A HERO appropriately explore what he or she can accomplish with
their abilities during a game.
Each Character Dossier (starting on p. 19) consists
of an illustration and all the pertinent information for The name of each Power provides a guideline for
characters in Valiant Universe. To make sure you choose a what the power does, but ultimately it’ll be up to the
character you’ll like, you’ll have to understand the different player, the Lead Narrator (LN) and the roleplaying group
parts of a Dossier. Let’s take a look at the Dossier for Toyo to determine what a character can and can’t do with each
Harada (see p. 19). Power. For example, a player may want a given Power to do
two relatively different things in a given gaming session.
The LN may allow both, or he may allow the second only
Don’t forget, though, that even while the Power is zz Intro: A short overview of what the Event will
noted as primarily a weapon, the Power can be used in a be about, what the objective will be and what
variety of ways only limited by the imagination. What if opposition the characters can expect to find. This
a player wants to simply heat up a gun at 100 meters by will be presented as “sourcebook fiction,” as though
using Harada’s Atomize to force the atoms to move rapidly, the reader was a character transplanted into
without a big “disintegration” giving away their location? the game universe, reading military documents,
Make the Narration and see if your LN likes where you’re historical texts, security briefs, intercepted personal
taking it! communications, local newspapers and so on.
zz Event Objectives: The Objectives list a set of events
or accomplishments that characters are expected
Equipment to do in order to complete the Event successfully,
While the characters trust their abilities, they also though they aren’t mandatory.
carry various tools and supplies, as shown on their zz Event Cues: The Event’s Cues function the same as
Equipment column of their Dossiers. Unlike weapons, the Cues on a Character Dossier. Each Cue can be
equipment in Valiant Universe has no set stats. Take a the basis for a Narration as well as a description of
look at Harada’s Dossier, under Equipment. Exactly what the Event itself.
does the Digital Assistant do, and how does it work? zz Event Tags: Tags give short descriptions of the Event
What if in a previous game the player determines it’s in order to give players the gist of the adventure or
actually a “predictive AI named Cassandra,” and during to aid the creation of a campaign.
the current game the LN decides Cassandra has moved zz The Setting: Below that is the Setting—a description
up in the world of “AIs” and become sentient enough of the area where the characters find themselves at
to try and seizing control of a Harada Conglomerate the beginning of the Event.
facility…what might happen? The player may have to zz Enemies and Obstacles: Finally, an Enemies/
answer those questions during gameplay with a clever Obstacles list gives the opponents and obstacles
Narration (see p. 4). that the characters may have to defeat or
overcome to successfully complete the Event, with
each considered a Scene, or section, of the overall
NPC Dossiers Event Brief.
Finally, there are two types of Dossiers—those
EVENT BRIEF
An Event Brief usually constitutes a single game
session and is finished when all of the Scenes within
an Event Brief are accomplished. How many Scenes are MOVING THE STORY FORWARD
required to finish an Event Brief is detailed in each Event Collaborative Narration is about creating a story
Brief, but can be modified by the player group. and moving it forward. Valiant Universe is about making
impossible choices, facing terrifying challenges and
overcoming them in fantastic and fun ways. It is all about
CAMPAIGN saying “yes” to fun, not “no” to something unexpected.
So when you are faced with the impossible, you
The four-part Unity Event Briefs are designed
to stitch together a larger story that will span many smile and say, “Yes, and…” Then you make it up! There is no
gaming sessions. wrong way in Valiant Universe. Want to have the characters
swallowed by a timearc into the Faraway that just appeared
in San Francisco’s Chinatown and took half a building and
BUILDING THE STORY: a taxi with you? Then do it! But be ready for the LN to have
a Generation Zero psiot step out of that taxi for some butt-
After the rest of the players the cave mouth, preparing to unleash
make their Narrations in an effort to a storm of knives and throwing stars
determine what’s going on, Brandie’s should the warriors try and rush
character (as the LN, her character the cave.”
is the last to act in a turn), says, “I Collin, Harada’s player, mouths to
use my scanner to see if the wall’s himself, “quantum field?” With a shrug
becoming unstable at a macro or micro and a smile he picks up the thread of
atomic level,” hoping that’ll provide the adventure. With his best gravitas
some data on the strange-acting wall. -style impression of a man like Harada
It is now the beginning of the next he responds, “You confirm my own
turn, and Brandie, still the LN, sets suspicions, Ninjak.” Collin drops one
the stage for the start of this turn’s of his Plot Point tokens on the table.
events. She takes a moment to gather “I’ll invert my Psionic Shield to act as
her thoughts, based upon what’s just a conduit for my digital assistant to
transpired from the previous turn, infiltrate the singularity and stabilize
and says, “Unfortunately, that didn’t it with the introduction of a quantum
bring up any data as whatever is field.” Out-of-character Collin then
occurring appears to be beyond the says to the LN, "I'll use the Plot Point
scanners’ abilities. A new row of loud to support this." Collin rolls a D12
but unintelligible shouting comes from for the Challenge (see p. 6) with a
the Mesoamericans outside, and result of 8; then rolls a D10 for his
another fusillade of arrows arcs into Power Die and a D10 for his Intellect
the partially blockaded cave, narrowly (after the LN agrees the Intellect is
missing one of you. Additionally, the the appropriate choice), getting a
cave wall now appears to be going result of 5 and 6 (after checking to
transparent in a beating rhythm. And see he didn't roll his Luck Stat, he
each time it goes transparent, you discards the 5 and selects the 6);
appear to see someone shouting at the LN decides there are no modifiers
you from within, or without—you can’t so the total is 14. Brandie, as the LN,
tell.” The LN, wanting to have a little rolls the opposing D20, rolling a 17
fun, then places a Plot Point into the (no modifiers are added). Looking at
pool and says, “Ninjak, you recognize the result, Brandie shakes her head.
the man from your young school days. “It appears your AI did its job too
Despite his exotic uniform, built from well. Yes, the cave wall is holding and
what appears to be crystal pellets, it’s now you can also hear Percy Fawcett
Colonel Percy Fawcett, the explorer yelling ‘Hurry it up, chaps, or those
who disappeared close to a hundred natives will be chopping you but quick.’
years ago in South America. Ninjak, However, the instability of the timearc
you’re up.” tunneling has breached Cassandra’s
Joshua—playing as Ninjak—to quantum field and is starting to
Brandie’s right gapes at the surprise consume the rest of the cave. If the
twist but quickly smiles and says, “Yes, instability reaches critical, it’ll bring
and on seeing Percy Fawcett during the whole mountain down on you.”
one of the wall’s phasing moments, Brandie turns to Bo, nodding to him
I yell ‘Harada, I think a timearc is that it is his turn now.
tunneling between parts of the Bo stays in character and panto-
Faraway. This might be an escape mimes sheathing a blade and affects
that doesn’t involve several hundred his best Gilad Anni-Padda voice, saying,
warriors. Use your AI and see if she “’Even the Eternal Warrior knows when
can’t establish a quantum field that’ll it is time for a strategic withdrawal,
stabilize the singularity enough for us especially as we appear to have
to escape. I’ll keep the warriors at unexpected allies.’ Gilad quickly leaps
bay.’ Ninjak moves carefully back to through the opening.”
ROLLING DICE
Players with no Plot Points are automatically given
one at the beginning of their turn.
The LN is the only person who may award Plot Points.
No matter how well your storytelling is unfolding,
Earning Plot Points: Lead Narrator there will come a time when the dice need to come out
to help resolve a given situation.
The LN also receives Plot Points into a Plot Pool. The
LN starts an Event Brief with one Plot Point and every time
a player spends a Plot Point (see below), the LN receives
a Plot Point.
THE CORE MECHANIC
As a story-driven role-playing game, Valiant Universe
Unlike the players, the LN’s Plot Pool has no size limit.
uses a simple, cinematic dice-rolling mechanic to resolve
The Plot Pool transfers between LNs in between
Challenges, Tests and Combat.
Scenes. If the Plot Pool is empty at the start of a new Scene,
the new LN receives 1 Plot Point.
The Basic Mechanic for Challenges and Tests
Spending Plot Points: Players A D12 is the Base Die, and forms the foundation
that all players’ rolls are based upon. The result of this
No matter what effect you want to cause, the cost is
roll is modified by the appropriate Stat Die and any
one Plot Point and the change is immediately made to the
additional Modifiers. The basic dice rolling mechanic for
game. Players may not spend more than one point at a time
all Challenges and Tests is:
in an attempt to maximize the twist, though they can spend
multiple Plot Points during any player’s Narration (whether
D12 + Stat Die (D4, D6, D8, D10, D12) + Modifiers
their own, or another player’s).
vs. D20
4 5 6
PLAYER WARNING: Players should remember these are the quick-start rules. Every effort has been made to ensure an enjoyable
and immersive experience at your gaming table. However, this is just a taste of all the action from the full rulebook. Due to the
limited nature of these rules, there may be some disconnect between the game stats shown and what a player might expect
from reading the comics. Rest assured that the full rules, including the two-page characters sheets (as opposed to the one-page
character sheets for these quick-start rules) will more fully reflect a player's expectations surrounding their favorite characters.
[Translated from Japanese:] Cassandra tells me the Russians are going to launch
a nuke. If it were anyone else making such a claim, I would just laugh it off.
No normal human could know how the Romania situation is going to play out. But
Cassandra—the AI's predictions are nearly always right. Would that I could chalk
this projection to a glitch in her predictive subroutines. Not even my power and
influence on the global stage can stop mankind's most horrific weapon.
Whatever the cost, I cannot allow this to happen. I will not let Bucharest
become the next Hiroshima.
Gilad tells me his meeting with his old friend Aric of Dacia, wielder of the
X-O Manowar armor, did not go well. He had hoped to convince Aric to take his alien
ship and leave Romania peaceably, but Aric does not understand "peace." The so-
called Eternal Warrior may be effectively immortal, but today I learned he bleeds
just as well as the rest of us do. Aric broke Gilad's arm in the confrontation; he
will heal in due time, but that is not fast enough. A warrior with only one good
arm is only half as good to me.
Ninjak is still under MI6's thumb, but he won't turn down a lucrative contract.
He has worked for me in the past; he will work for me again. His one-of-a-kind skills
are necessary if we are to neutralize the threat before it goes critical. But his
go-it-alone strategy may prove problematic when integrating him into this team…
And Livewire—my dear Amanda—I believe she has learned her lesson by now. She
may not be wholly loyal to me anymore, but if I can convince her what is at stake,
she will use her abilities to help me. Her rapport with machines may very well be
the key to counteracting the Manowar armor.
Where an army will falter, we four can put an end to this nonsense in Romania.
But if we fail…the world may never forgive us.
<<<END OF FILE>>>
©2014 All Rights Reserved. All characters, their distinctive likenesses and related indicia featured in this publication are trademarks of
Valiant Entertainment, Inc. in the United States and/or other countries. Catalyst Game Labs, the Catalyst Game Labs logo
and Cues System are trademarks or registered trademarks of InMediaRes Productions, LLC. Printed in the USA.
OBJECTIVES
Infiltrate the Visigoth perimeter
Reach the hotel penthouse
Find and defeat Aric of Dacia, the X-O Manowar
CUES
team of convenience no time to prepare primitive Visigoth weaponry
out of the armor element of surprise virtual thoughtscape
TAGS
Bucharest plowed field infiltration Visigoths
X-O Manowar hotel balcony training
THE SETTING have any personal guards watching over his suite,
but a number of Visigoth warriors have taken up
In the night, the parked alien ship looms
residence on the lower floors and will attack the
overhead—a dark shadow, quiet and unyielding.
team when discovered.
Beyond the vessel lies a grassy field that looks
Scene 3: When the team reaches Aric, assuming
recently plowed, and campfires dot the field. Past
they have managed to keep a low profile to this
the field sits an eight-story Romanian hotel building.
point, Aric will still be unarmored, and it will take
him 1 full Narration to summon and don the Armor
ENEMIES/OBSTACLES of Shanhara. Aric fights alone, as the team will have
Scene 1: Initial surveillance places X-O already dispatched or avoided all nearby Visigoths.
Manowar in the penthouse suite of the hotel. Once When using the NPC Dossier for X-O Manowar, ignore
Aric gets into his armor, he’ll be all that much harder the character’s Powers for this scene.
to take down, so a bit of stealth will be required. To Once Aric has been incapacitated, the
reach him the team will first need to infiltrate the surroundings dissolve away, and the team finds itself
perimeter of the field where the alien ship landed. sitting in chairs in Harada’s Harbinger Foundation
Visigoths—descendants of Aric’s countrymen from office in Pittsburgh. Stronghold, one of Harada’s
the seventh century—are wandering about the nearby Eggbreakers—Harada’s personal entourage
encampment, but they are not expecting an attack. of powerful psiots—congratulates the team.
The team must try to sneak past the Visigoths. If “Harada-sama,” Stronghold says, “it appears your
any are alerted to the team’s presence, they must thoughtscape training experiment was a success.
be dispatched quickly before they can raise an This team is fully capable of working together and
alarm and give Aric a chance to don the Armor of accomplishing our goals in Romania. I suggest you
Shanhara. get underway before we’re out of time.”
Scene 2: Once the team reaches the hotel, The mission to defeat Aric, it turns out, was
they will need to reach the penthouse before a shared hallucination that occurred in Harada’s
Aric can realize anything is wrong. Aric, confident personal thoughtscape, as his way of ensuring that
in his mastery of the Armor of Shanhara, doesn’t the mission to come would not be a disastrous failure.
OBJECTIVES
Infiltrate the alien spaceship
Escape capture (optional)
Reach the bridge
Defeat X-O Manowar OR plant computer virus in ship’s computer
CUES
This time it’s real corpses of eliminated Unity team
high alert breaking for orbit virtual swordfight
TAGS
Vine battleship infiltration captured liftoff space
ship’s bridge Visigoths Wolf Class Armor Aric of Dacia
THE SETTING to stand or take action. Until the ship reaches orbit
(Lead Narrator’s discretion), team members will
The area around the alien ship is positively
need to pass a Might Challenge in order to keep
crawling with Visigoths this time of night, and the
their footing and/or make any Action rolls. Team
hotel lies in the distance. The area looks hauntingly
members may attempt another try at a failed Test
familiar to the recent thoughtscape training, but
on his or her next Narration.
this time the goals have changed. And this time
Scattered throughout the corridors leading to
it’s real.
the bridge, where X-O Manowar is controlling the
ship, are some of Aric’s most dedicated Visigoth
ENEMIES/OBSTACLES warriors and one or more Vine Wolf-class Armor.
Scene 3: On the bridge, Aric is hooked directly
Scene 1: Ninjak arrives at the Vine ship first and
is encouraged to infiltrate the ship alone, in order into the ship via his armor. In order to gain control of
to get the lay of the land so the rest of the team the ship, Livewire must connect to the ship as well
isn’t blindsided when they arrive. [While it’s true to (the LN may allow another team member to connect
the comics to always have Ninjak be the advance if Livewire is out of action, but the player will have to
scout, LNs should feel free to mix this up if they wish explain “how” they're doing it—i.e., using a prototype
for more flexibility and variety, allowing another Harada comms system, or some other way in which
player to go in first.] The Visigoths are on high alert they can get around Livewire's abilities). Once
after the Russian tank attack, so Ninjak will need to connected, Aric will engage her consciousness in
slip past some Visigoth guards and take out a lone virtual combat inside the ship’s computer. The rest of
Visigoth warrior patrolling the ship. Once inside the the team must fend off the Visigoths and Wolf-class
ship, X-O Manowar discovers Ninjak’s presence and Armor until Livewire can either successfully plant a
confronts him. If X-O Manowar makes one successful computer virus that will kick Aric out of the system
Action roll against Ninjak, Ninjak will be temporarily or defeat Aric in virtual combat.
incapacitated and captured. This scene should move To plant the computer virus, Livewire may
at a fast pace so the rest of the characters can get in take one Intellect Test on each of her Narrations (in
on the action as soon as possible. addition to making Action rolls in combat against
Scene 2: Once Ninjak is captured (or manages Aric). If she succeeds in three successive Tests, the
to escape the Manowar), the rest of the team virus is planted; if she fails a Test, she must start over
arrives. Ninjak can free himself by passing both an again. Although Aric is fighting Livewire virtually,
Intellect Challenge (to dislocate a thumb) and a he still uses the stats and weapons on his Dossier.
Might Challenge (to wriggle out of his restraints). While Livewire is trying to take control of the
Otherwise, another team member will need to find ship, the rest of the team must protect her from
him and loosen his bonds. Visigoths and Wolf-class Armor that will attempt to
Once the whole team is aboard the ship and enter the bridge.
freed, the Vine ship breaks for orbit. The team will Once Aric has been defeated or the virus is
need to reach the bridge in order to take control successfully planted, the ship begins losing altitude
of the vessel. Acceleration forces make it difficult and plummets from space like a meteor.
OBJECTIVES
Escape the sinking ship
Stop the nuke
Broker deal with world powers
Save trapped Visigoths
CUES
Hang onto something! There has to be a way out of here
filling up with seawater never enough lifeboats… when world powers collide
TAGS
free fall Pacific Ocean Visigoths Wolf Class Armor Aric of Dacia
the Armor of Shanhara nuclear solution Americans, Russians, and Chinese
THE SETTING learn there is only one escape pod, and Visigoths and
Wolf-class Armor are standing in the way.
With no one able to directly control the alien
Scene 2: Because the Russians lost a whole tank
ship, the Earth is rapidly growing larger in the bridge’s
battalion to the alien ship’s defenders, they don’t
viewport. Flames obscure the view as the spacecraft
want anyone getting their hands on whatever is in
blazes through Earth’s atmosphere like a meteor.
the ship. To ensure the vessel’s destruction, a Russian
Once the flames go out, the shining blue carpet of
plane launched a tactical nuke toward the sinking ship.
the Pacific Ocean awaits, just seconds below …
While adrift on an escape pod or the ship’s wreckage,
the team will need to find some way to destroy or
ENEMIES/OBSTACLES neutralize this missile before it can explode. There are
Scene 1: With Aric defeated and taken a number of creative ways in which the nuke can be
captive, the X-O Manowar suit transfers itself to disabled, rerouted or destroyed.
Livewire. Due to the rigors of interfacing with alien To add some tension to the scene, the LN
technology for the first time, she will be unable to can decide that the nuke takes a specific number
perform any actions except interface with the Armor of turns to arrive at the ship, which will limit the
for two Narrations. Once Livewire has bonded with amount of time the team will have to plan their
the Armor of Shanhara, she will immediately regain strategy. To randomly determine how many rounds
all of her lost Armor pips. While wearing the Armor, of Narrations the team has, roll a D4.
she gains an additional +7 Armor pips and the Any unshielded team members or NPCs
Armor Regeneration Power (D8, see X-O Manowar near the nuke’s blast radius when it blows (LN’s
NPC Dossier, p. 23); all of her Stat Dice, Weapons, discretion) are immediately Knocked Out for the
and other Powers remain the same. remainder of the Event.
Aric’s defeat also means the ship is uncontrolled Scene 3: After the nuke has been dealt with,
and plummeting to the Earth. The fall takes D4 naval fleets from the United States, Russia, and China
Narrations before the ship will hit the ocean, and converge on the alien ship. The team will need to
any action a team member or NPC wishes to take collectively meet with the officers from all three fleets
during the free fall will require a successful Might in order to prevent them from attacking each other
Challenge before the action can be attempted. or going to war over the sunken ship. Bargaining
When the ship crashes into the ocean, each team chips include such things as salvage rights to the Vine
member or NPC who fails a Might Challenge will suffer ship and the X-O Manowar armor. The team must
2 Health damage (ignoring Armor) from the impact. convince all three powers that the Armor of Shanhara
The submerged ship quickly takes on water and is a dangerous weapon that remains under guard at
begins to sink. The team will need to find a way out Harada Global Conglomerates.
of the ship before being drowned, and before water During the meeting, one or more team
pressure crushes the ship like an egg. After navigating members can venture down to the sunken ship in
the ship’s maze of flooding bulkheads, the team will an effort to rescue any Visigoths before they drown.
Livewire’s Challenge
When I bonded with the Armor, it showed me how to use my powers in ways I
never imagined, so I now know every single plot Harada has put in motion, every
single person he’s ordered killed. We took the Armor from Aric because it made
Harada and his company look good. Aric, on the other hand, just wanted to use the
Armor to create a home for his people.
I’ve told Harada countless times that he’s too powerful, that he needs something—
or someone—to balance his ego and ensure he doesn’t set himself up as a god among
men. I say we should be that balance. Who’s with me?
TAGS
betrayal Armor of Shanhara infiltration Harada Global Conglomerates
Military Extraterrestrial Recon Outpost Aric of Dacia Visigoth prisoners
THE SETTING Eggbreakers will try to retrieve the Armor once it has
been stolen, and he can attempt to convince any of
Harada Global Conglomerates’ main
the Traitors that they are doing the wrong thing.
headquarters in Pittsburgh is a well-guarded
Scene 2: If the Traitors managed to steal the
skyscraper with an extensive underground facility.
Armor, they must then learn where Aric of Dacia
Between standard HGC security guards and the
is being held. He and his Visigoths are currently
Harbinger Foundation’s army of psiots, anyone
at Camp Sigma, a military facility run by the
attempting to enter Toyo Harada’s fortress without
intelligence organization MERO. While the Traitors
permission will be in for a rude awakening.
are in hiding and attempting to locate Aric, Harada
The Armor of Shanhara is safe from all but the
can track them down and try to steal back the
most superhuman of would-be thieves.
Armor and/or convince more of the Traitors to
rejoin his cause. Likewise, the Traitors can attempt
ENEMIES/OBSTACLES to break Harada’s hold on any former Traitors that
At the beginning of this Event, the players are are currently under Harada’s influence.
split into two groups: Harada in one and all of the Scene 3: After the Traitors manage to locate
traitors—Eternal Warrior, Ninjak, and Livewire—in Aric, they must make their way to Camp Sigma,
the other. Throughout the course of this Event, which is out in the middle of the desert. At the
the traitors will attempt to complete the Traitor camp, Harada will have one last chance to try either
Objectives, and Harada’s player will attempt to stealing back the Armor or coercing the remaining
complete the Harada Objectives. A member of the Traitors to his side. If Aric is given the Armor, he will
Traitors group can defect to Harada’s group either immediately suit up and join the Traitors in their
by doing so voluntarily, by Harada controlling fight against Harada.
the character via one of his Powers, being
Knocked Out or Dead, or any other means the LN
deems plausible. AFTERMATH
If Harada is ever Staggered or Knocked Out
during this Event, he will reappear in the next If the Traitors prevail
scene with full Health and Armor due to having Livewire: Harada was right about one thing—
gone into a regenerative trance. Any Traitor who the Armor of Shanhara is indeed the most powerful
is Staggered or Knocked Out will reappear in the weapon on Earth. But it doesn’t belong to us. The
next scene with full Health and Armor, but will be Armor told me that it chose Aric of Dacia for a
on Harada’s team instead. reason. Watching him in the Armor—he is a natural
Scene 1: The Traitors must sneak into Harada with it, and his experience in Romania has forged
Global Conglomerates building in Pittsburgh, him into a better person and a greater leader for
locate the Armor of Shanhara, and steal it. The his people. I only hope we made the right decision.
Armor is guarded by a psiot named Anchor and
some of Harada’s Eggbreakers. Any character can If Harada prevails
pick up and carry the Armor in its spherical form, Harada: The Armor of Shanhara is the most
but Livewire is the only character who can don the powerful weapon on Earth, and I still believe no one
Armor. See p. 16 for Livewire’s stats when wearing should ever wield it. This petty squabble with Amanda
the Armor. Once the Traitors have stolen the Armor, and my former allies over the Armor has only proven
they must confront Harada and his Eggbreakers in the rightness of my cause. Had I the nerve, I would
order to escape the HGC building. strap that accursed metal orb to a rocket and launch
Harada, on the other hand, must try to it into the sun. But I cannot. There may yet come a day
convince the Traitors that the Armor of Shanhara when the Armor will be needed. I only hope that I will
is too dangerous for anyone to wield. He and two never need to be the one to wear it.
D6 D12 D10 D8
3
Atomize (Weapon) D10 Telepathy D10 Psionic Projection D12
POWERS
HARADA
VITAL FACTORS
Name: Toyo Harada Affiliation: Harbinger Foundation
TAGS
Psiot Visionary Controlling Confident “Omega”
CUES
The time to act is now.
I can stop this.
Believe me when I tell you, I will not let this happen.
Nuclear weapons will never be used again.
We have very little time.
That was just … intuition.
There’s nowhere for you to run.
ACTION CUES
Prepare to have the world forget you ever existed.
I am the most powerful psiot on this planet.
RANGE
WEAPONS DAMAGE Close Near Far
Atomize D8 OK OK OK
-1 TO
MIGHT
Mind Wipe 2* OK –3 —
-1 TO MIGHT *Target also forfeits its next action
& ACTION
STAGGERED
EQUIPMENT
KNOCKED Digital Assistant Expensive Suit
OUT
Designer Shoes
ARMOR HEALTH
(PSIONIC SHIELD) Character Dossiers 19
VALIANT
MIGHT UNIVERSE
INTELLECT CHARISMA ACTION LUCK
D10 D8 D6 D10
10
Weapon Mastery Sure Shot
(Weapon)
D12 Tactical Genius D8 Adds +2 to next Action roll result D8
POWERS
Accelerated Healing
Heals D4 – 1 pips of Health D4
ETERNAL WARRIOR
VITAL FACTORS
Name: Gilad Anni-Padda Affiliation: The House of Earth
TAGS
Immortal Sumerian Patient Fist of the Earth Resilient
CUES
I hate being late.
I’m the oldest living thing in the hemisphere.
Go away. I won’t ask you again.
There’s always a war going on.
You’re never so alive as when you’re killing something.
This won’t end well.
The world is watching. There will be consequences.
ACTION CUES
My war is eternal.
I was around when war got invented.
RANGE
WEAPONS DAMAGE Close Near Far
Axe 3 OK –2 —
-1 TO
MIGHT
Submachine Gun* 2 OK OK –2
-1 TO MIGHT *May target two enemies with the same attack action
& ACTION
STAGGERED
EQUIPMENT
KNOCKED Token of the House of Earth Cloak
OUT
Medical Cuff for Broken Arm
ARMOR HEALTH
20 Character Dossiers
(EARTH’S EMBRACE)
MIGHT INTELLECT VALIANT UNIVERSE
CHARISMA ACTION LUCK
NINJAK
VITAL FACTORS
Name: Colin King Affiliation: MI-6
TAGS
Precise Relentless Skilled Freelancer Super-spy
CUES
I’d’a done this job for free.
It’s time.
Blunt-force trauma will suffice.
Alien tech or not, a locked door is a locked door.
Voilà.
Only one chance …
I guess you didn’t get my “It’s a trap” memo?
ACTION CUES
Go wage your war in the open. I’ll wage mine in the shadows.
You can take away my equipment but not my training.
RANGE
WEAPONS DAMAGE Close Near Far
Katana 4 OK –2 —
-1 TO
MIGHT
Poisoned Shuriken 2* OK OK OK
-1 TO MIGHT *Target suffers 1 additional damage over the next D4 rounds
& ACTION
STAGGERED
EQUIPMENT
KNOCKED Stealth Drone Vehicle Wing Suit
OUT
Pocket Computer
ARMOR HEALTH
(HEX-WEAVE FABRIC) Character Dossiers 21
VALIANT
MIGHT UNIVERSE
INTELLECT CHARISMA ACTION LUCK
D6 D8 D6 D8
4
Manipulate Multi-Tool Levitation
POWERS Electronic Devices D10 Field (Flight) D6
Multi-Tool
Deflection Shield (Armor) D8 Martial Arts (Weapon) D8
Reduces damage taken by 1
LIVEWIRE
VITAL FACTORS
Name: Amanda McKee Affiliation: Harbinger Foundation
TAGS
Psiot Teletechnopath Rebellious Honest Logical
CUES
I’ve a unique relationship with machines.
You reap what you sow.
Try to be less of a punk, will you?
Forgive me, Master.
It’s nothing like I’ve ever synced with before.
I need you to come with me.
There must be balance.
ACTION CUES
I don’t much care for weapons. I prefer communication.
I can pull the code and twist it to fit whatever I need.
RANGE
WEAPONS DAMAGE Close Near Far
STAGGERED
EQUIPMENT
KNOCKED Multi-Tool Bracelet Harbinger Foundation ID
OUT
First Aid Kit
ARMOR HEALTH
22 Character Dossiers
(DEFLECTION SHIELD)
X-O MANOWAR MIGHT INTELLECT UNIVERSE
VALIANT CHARISMA ACTION
(ARMORED)
D12 D8 D10 D12
Armor Regeneration
(Armor) Restores 2 Armor
D8 Energy
and 2 Health, even if Weapons D6
POWERS
Staggered or Knocked Out
RANGE
WEAPONS DAMAGE Close Near Far
-1 TO Energy Blast 3 OK OK OK
MIGHT
-1 TO MIGHT Energy Sword 3 OK –2 —
& ACTION
STAGGERED
CUES KNOCKED
EQUIPMENT
Dacia belongs to my people! OUT The Sacred Armor of Shanhara
I am king of the Visigoths! ARMOR HEALTH
Don’t tell me what I can and cannot do! (ARMOR OF SHANHARA)
RANGE
WEAPONS DAMAGE Close Near Far
-1 TO Dagger 2 OK — —
MIGHT
-1 TO MIGHT Fist 2 OK –2 —
& ACTION
STAGGERED
KNOCKED
EQUIPMENT
OUT Visigoth Emblem Prosthetic Hand
ARMOR HEALTH Visigoth Clothing
(VISIGOTH TRAINING)
D12 D6 D4 D6
RANGE
WEAPONS DAMAGE Close Near Far
-1 TO Fist 2 OK –2 —
MIGHT
-1 TO MIGHT Fist 2 OK –2 —
& ACTION
STAGGERED
KNOCKED
EQUIPMENT
ARMOR OUT Unity Uniform
(PSIONIC HARDENING)
Character
HEALTH Dossiers
HGC Passkey Card 23
VISIGOTH WARRIORUNIVERSE
VALIANT MIGHT INTELLECT CHARISMA ACTION
D8 D4 D4 D8
RANGE
WEAPONS DAMAGE Close Near Far
-1 TO Sword 2 OK –2 —
MIGHT
-1 TO MIGHT Spear 2 OK OK —
& ACTION
STAGGERED
KNOCKED
EQUIPMENT
OUT Slave Rags Vine Necklace
ARMOR HEALTH Visigoth Emblem
(VISIGOTH SHIELD)
RANGE
WEAPONS DAMAGE Close Near Far
-1 TO Energy Cannons 3 –2 OK OK
MIGHT
-1 TO MIGHT Rending Claws 2 OK –2 —
& ACTION
STAGGERED
KNOCKED
EQUIPMENT
OUT Visigoth Warrior Pilot Repair Kit
D6 D10 D6 D8
RANGE
WEAPONS DAMAGE Close Near Far
-1 TO Psionic Lash 3 OK OK –2
MIGHT
-1 TO MIGHT
& ACTION
STAGGERED
KNOCKED
EQUIPMENT
OUT Harbinger Foundation ID Pocket Computer
24 ARMOR
Character (PSIONIC
Dossiers SHIELD) HEALTH Harbinger Foundation Uniform
A STORM IS COMING…BE A PART OF THE ACTION
The Valiant Universe RPG Digital Initiative rolls out a firestorm of heroic action onto your gaming table.
Starting on Free Comic Book Day with the Quick-Start Rules, a free PDF will release every other week to keep
the action pumping until the Valiant Universe RPG hits your local comics/game store shelves in August.
Featuring It all starts here: Rules designed to throw you into the action of the Valiant Universe in
minutes, with Events and characters from the Unity series (such as Harada, Ninjak and more) for
several evenings of action-packed adventure.
Love the rules but want to tackle another part of the Valiant : BLOODSHOT
Universe? This supplemental focuses on Bloodshot and is the first salvo
of several PDFs that cover the hit crossover series Harbinger Wars. Players
can tackle Bloodshot, Headspace and others at their gaming table.
Print Pre-Orders and PDF available July 5th DO YOU HAVE WHAT IT TAKES?
MAGICAL ENERGIES…
: H.A.R.D.
X-O Manowar, Bloodshot, Shadowman or even the all-powerful Toyo Harada—or any of dozens of characters—Valiant’s
most fearless heroes will unite for the first time in a roleplaying game, allowing you to join their stories and create new ones!
CORPS
Whether you’re a longtime fan or brand new to the Valiant Universe, this is the only source you’ll need to bring Valiant’s
leading characters to life in a fantastic superheroes setting!
others as they come out of retirement and are thrown into the brutal fray.
z Character Dossiers & Creation Rules: Along with ready-to-play missions, superhero and villain character dossiers will have
for smaller use
players in the thick of the action in no time. Or do you want to create your own superhero or villain and add it to the Valiant
Universe pantheon? Quick and easy rules give you that freedom!
for larger use
©2014 All Rights Reserved. All characters, their distinctive likenesses and related indicia featured
in this publication are trademarks of Valiant Entertainment, Inc. in the United States and/or other
Available exclusively at
CatalystGameLabs.com/shop and DriveThruRPG.com.
©2014 All Rights Reserved. All characters, their distinctive likenesses and related indicia featured in this publication are trademarks of Valiant Entertainment, Inc. in the United States
and/or other countries. Catalyst Game Labs, the Catalyst Game Labs logo, Cue System are trademarks or registered trademarks of InMediaRes Productions, LLC. Printed in the USA.
DO YOU HAVE
WHAT IT TAKES?
COMING TO COMIC/GAME SHOPS AUGUST 2014
The edge between superhero and villain has never
been sharper. In the Valiant Universe RPG,
H A T TA K
ITa dark S ? players
E gritty
H
will A V E
immerse W
Y O Uwhere every mission and every battle has deadly
themselves in and world
LAY ING GAME
consequences. Whether playing X-O Manowar, THE ROLEP
Bloodshot, Shadowman or even the all-powerful
Toyo Harada—or any of dozens of characters—
Valiant’s most fearless heroes will unite for the first
time in a roleplaying game, allowing you to join their
stories and createNnew ones!
ARMOR…
SENTIENT, ALIE
Whether you’re a longtime fan or brand new to the Valiant
Universe, this is the only source you’ll need to bring Valiant’s
leading characters to life in a fantastic superheroes setting!
no time. Or do you want to create your own superhero d RPG player to quic
kly get inside the
ncludes: a novice or uninitiate
Cue System allows
tem : The or villain and add it to the Valiant Universe pantheon?
rules -light and easy to learn
plunge into the actio
n. y determin which
e part of the
their superhero and allow players to easil
nt Universe comic titles
Quick and easy rules give you that freedom!. book of characters.
maries of all the Valia ment’s Valiant Hand
xposés: Detailed sum a perfect companion to Valiant Entertain n characte r doss iers will have
e they want to gam
e in; , superhero and villai and add it to the Valia
nt
ready-to-play missions superhero or villain
tion Rules: Along with t to create your own
for smaller use
9.indd 1
Additional Material Available Online!
The roleplaying game is coming this fall, but you can
download the additional free quick-start rules PDF
content and start gaming now; just use the url below!
WWW.CATALYSTGAMELABS.COM/VALIANT
©2014 All Rights Reserved. All characters, their distinctive likenesses and related indicia featured in this publication are trademarks of
Valiant Entertainment, Inc. in the United States and/or other countries. Catalyst Game Labs, the Catalyst Game Labs logo and Cue System are
trademarks or registered trademarks of InMediaRes Productions, LLC. Printed in the USA.