Kamui Hasinaw-Uk: 3 Samurai 2, Warlock (The Hexblade) 1 Gaius Criminal Human 900
Kamui Hasinaw-Uk: 3 Samurai 2, Warlock (The Hexblade) 1 Gaius Criminal Human 900
Kamui Hasinaw-Uk: 3 Samurai 2, Warlock (The Hexblade) 1 Gaius Criminal Human 900
Kamui Hasinaw-uk
LEVEL & CLASS PLAYER NAME
F AC DESCRIPTION
● +3 STR -1 INT
PRO
12 Armor Hide
28 +2 15
STRENGTH +2 DEX -1 WIS
Shield
+1 ● +4 CON
RESISTANCES
+3 CHA
MAXIMUM
HIT POINTS
PROFICIENCY
BONUS
ARMOR
CLASS
2 Dex ● Medium Armor Heavy Armor
Magic
12 1 Misc Dual Wielder (if 2 weapons)
Temporary Hit Points: Misc
DEXTERITY
+2 ARMOR
+2
DEATH
SAVES HIT DICE SPEED
ARMOR
F EX F
+2 Acrobatics (Dex) ● Light ● Medium ● Heavy ● Shields
PRO
PRO
-1
● +5 Deception (Cha) Hexblade's Curse 1 SR Common Dice Set
-1 History (Int) from Human Thieves' tools
-1 Insight (Wis)
8
+3 Intimidation (Cha)
-1 Investigation (Int)
WISDOM
-1 Medicine (Wis)
+3 ●
+2 Sleight of Hand (Dex)
+4 Stealth (Dex)
-1 Survival (Wis)
16
● +4 Thieves' tools (Dex)
SKILLS ACTIONS
11 PASSIVE WISDOM (PERCEPTION) Longsword Pact Weapon (Onikiri) ✔ Cha Melee +5 1d8+3 Slashing
Versatile (1d10)
DESCRIPTION
BACKGROUND FEATURE
PP
WEIGHT CARRIED
97.1 lb
ENCUMBERED
ATTUNED MAGICAL ITEMS
61 - 120 lb
HEAVILY ENCUMBERED
121 - 180 lb
PUSH/DRAG/LIFT
SUBTOTAL 66.5 SUBTOTAL SUBTOTAL 28 181 - 360 lb
EQUIPMENT
MorePurpleMoreBetter's D&D 5th edition Character Record Sheet v12.999 (Printer Friendly - Redesign) Based on Wizards of the Coast character sheet; Dragon Head design by spikeilustra; made by Joost Wijnen - Flapkan@gmail.com
FEAT: Dual Wielder Human bonus feat; PHB, page 165
FEAT:
FEAT:
FEAT:
FEATS
NOTES
SUBTOTAL SUBTOTAL
EXTRA EQUIPMENT
ORGANIZATION
SYMBOL
Kamui was in service to Lord Kami Kandakoro in his youth and was assigned as guard to his daughter Aria
Kandakoro. Serving as the personal guard to Aria, he grew close with her, and eventually grew to be taken by
her charm. Lord Kandakoro did not know of his romantic desires, but he warned Kamui not to fall for his
daughter, nor to ever hurt her. At this time, in the blossoming of their youthful courtship, Kamui wielded only
one sword, Ubadachi, tachi that was often mocked for its diminutive size. In the foolishness of youth, Aria
revealed the greatest and most terrible of secrets, a strange sword sealed away in Lord Kandakoro's manor.
The sword was sealed in its scabbard and made a strange sloshing sound, as if water was trapped in the
scabbard. Kamui felt drawn to the sword, and foolishly stole it away without realizing it's terrible malevolence.
Enemies of Lord Kandakoro took notice of the young samurai carrying his forbidden sword, and came in the
night to slay Kandokoro's line and pillage his manor, an oni masked samurai was among them who sought the
sword that was rumored to be found in the manor. Kamui, not being a resident of the manor, returned to find
APPEARANCE the it pillaged, his sweet Aria killed, the masked samurai confronted him "Hand over the sword boy, and you
may yet live" Whether the samurai wanted to wield the blade or destroy it is unknown, for Kamui slew him. He
broke the seal on the scabbard, spilling out the blood of an ancient oni. The crimson liquid that coated the
Poor LIFESTYLE DAILY PRICE 2 sp blade, like water to a sponge, seemed to seep into the metal, revealing the honed steel edge. The blade
thirsted for blood. Kamui fought wrathfully against the samurai who killed his beloved Aria. The masked
samurai managed to get the upper hand, knocking Kamui down onto his back, and the sword just out of his
reach. The samurai leapt to do a plunging attack, but Onikrir seemed to shoot back into Kamui's hand, and
almost seemed to guide it into a devastating blow, slicing straight through the armor and arms of the samurai.
Screaming in agony the masked samurai fell to his knees. Kamui placed his sword against the back of the
samurai's neck, raised up his sword and decapitated the masked samurai in one fell swoop.
Since then he has been a ronin. Searching for purpose, fighting against the bloodlust that the thirsty Onikiri
evokes in him. Kamui joined the Keepers, seeing it as a means to maintain some semblance of his sense of
duty.
I squired for a knight who taught me how to fight, care for a steed, and conduct
myself with honor. I decided to take up that path for myself.
When I was faced with a terrible crisis, I *drew the sword* (prayed) to any being
who would listen, and the creature that answered became my patron.
I fell in love, but she was murdered and it was my fault, so I committed murder for
revenge but was not caught, and made an enemy of an adventurer for which I
was to blame
Older brother is a lawful neutral samurai in the military, he is of some rank, and
while we are family our age difference prevented us from being close.
Older sister is a a neutral good nature domain cleric. She played a large part in
raising me, in addition to my mother.
My father was a lawful neutral academic, and while not rich, he was well respected
in the court of our lord. for this reason I was entrusted with my position as the
body guard to lord Kandakoro's daughter despite my lack of seniority.
NOTES NOTES
MorePurpleMoreBetter's D&D 5th edition Character Record Sheet v12.999 (Printer Friendly - Redesign) Based on Wizards of the Coast character sheet; Dragon Head design by spikeilustra; made by Joost Wijnen - Flapkan@gmail.com
1ST LEVEL 2ND LEVEL 3RD LEVEL 4TH LEVEL 5TH LEVEL 6TH LEVEL 7TH LEVEL 8TH LEVEL 9TH LEVEL
Kamui Hasinaw-uk
SPELL SLOTS
CHARACTER NAME
CANTRIPS (0 LEVEL)
1ST LEVEL
MorePurpleMoreBetter's D&D 5th edition Character Record Sheet v12.999 (Printer Friendly - Redesign); Spell Sheet 1/1 Based on Wizards of the Coast character sheet; Dragon Head design by spikeilustra; made by Joost Wijnen - Flapkan@gmail.com
PLAYER REFERENCE
LINE
by winning Str (Athletics) check vs. opponent’s Str (Athletics) or Dex (Acrobatics) check.
MARK (with melee attack) (DMG 271)
LIGHTLY OBSCURED (dim light) Disadvantage on sight Perception checks
With a melee attack you can mark the target of that attack. The next opportunity attack against the marked target
HEAVILY OBSCURED (darkness) Effectively blinded (see conditions)
before the end of your next turn has advantage and doesn’t cost you your reaction.
BLINDSIGHT Out to range, perceive without sight.
SHOVE (instead of one attack)
DARKVISION Out to range, treat dim light as bright light. Can’t see colors.
Move opponent 5 ft or make prone by winning opposing Str (Athletics) check. Disadvantage if trying to move the
opponent to a side rather than to directly away from you. TRUESIGHT Out to range, perceive everything regardless of (magical) darkness,
invisibility, illusions, shapechanging, or etherealness.
ATTACK ACTION (PHB 195) LIGHT & VISION (PHB 183)