Computers: Game Consoles vs. Personal
Computers: Game Consoles vs. Personal
Paper, Computer Science Dept., University of Alaska Fairbanks, October 2012
T RAVIS P AYTON
2.
Previous
Work
1.
Introduction
Video
games
have
become
a
multi-‐billion
dollar
industry
surpassing
Hollywood.[3]
In
order
to
survive
companies
are
always
striving
to
Thirty
years
ago
there
was
a
stark
difference
create
better
games
and
consoles.
Many
between
computers
and
video
game
consoles.
studies
have
been
done
regarding
the
history
With
the
invention
of
the
microprocessor
and
economics
of
the
video
game
industry.
personal
computers
became
an
affordable
There
are
also
substantial
amounts
of
reality
instead
of
science
fiction,
albeit
a
reality
information
on
the
hardware
specifications
of
only
pursued
by
hobbyists
and
skilled
each
console.
However
there
are
not
a
lot
of
electricians.[1]
In
contrast,
the
first
video
game
studies
that
show
how
these
differences
in
console,
the
Magnavox
Odyssey
released
by
hardware
and
innovative
designs
changed
the
Ralph
Baer
in
1972[2],
did
not
even
have
a
market,
or
how
the
market
dictated
the
processor.
Instead
it
used
a
series
of
transistors
requirements
for
the
hardware.
and
diodes
and
removable
printed
circuit
boards
that
changed
the
hard-‐wired
game
logic.
Studies
have
shown
that
recent
trends
in
how
Unlike
the
computers
of
the
era,
the
Magnavox
video
games
are
consumed
and
produced
have
Odyssey
was
affordable
and
could
easily
convert
[
1
]
Research
Paper,
Computer
Science
Dept.,
University
of
Alaska
Fairbanks,
October
2012
changed
dramatically
from
the
norm
of
the
last
Since
price
is
such
a
major
factor
for
marketing
20
years.
With
app
stores
and
worldwide
game
consoles,
cost
is
a
major
factor
in
chip
publication
services
giving
independent
design.
Processors
and
graphics
cards
are
developers
access
to
millions
of
consumers,
the
designed
be
able
to
be
mass
produced
at
an
multi-‐million
dollar
video
game
budgets
and
affordable
price,
and
still
turn
a
profit.
large
development
teams
are
starting
to
become
an
outdated
business
model.
3.1
Sega
Saturn
(1994)
The
Sega
Saturn
had
two
Hitachi
3.
Fifth
Gen
(1994-‐2001)
SuperH-‐2
7604
The
age
of
Dos
games,
SoundBlaster
sound
32-‐bit
RISC
CPUs
cards,
and
Warcraft
and
Wing
Commander.
clocked
at
28.63
Personal
computers
had
an
ever-‐growing
MHz,
and
two
amount
of
video
games
that
over-‐shadowed
the
custom
32-‐bit
video
display
processors
(VDP)
video
game
consoles
of
the
time.
The
stark
clocked
at
28.63
Mhz.[4]
This
was
the
first
game
differences
in
graphics,
gameplay,
and
sound
console
with
multiple
processors,
which
proved
quality
between
the
current
Super
Nintendo’s
to
be
difficult
for
developers
to
utilize.
Only
the
and
Sega’s
of
the
time
with
those
of
their
PC
most
skilled
programmers
could
hope
to
see
a
counterparts
was
the
sign
that
the
dawn
of
the
performance
increase
of
only
one
and
a
half
next
generation
of
game
consoles
was
soon.
times
that
of
using
a
single
SH-‐2
chip.
Another
Enter
the
Sega
Saturn,
Sony
PlayStation,
and
the
hardware
design
choice
that
also
made
the
Sega
Nintendo
64.
These
consoles
raised
the
bar
for
Saturn
hard
to
develop
for
was
the
fact
that
the
game
quality
and
provided
experiences
that
VDP
units
rendered
quadrilaterals
instead
of
were
not
possible
on
the
PC.
Not
only
did
they
triangles.
When
used
correctly
it
would
allow
re-‐define
the
market
place,
but
they
introduced
for
a
greater
amount
of
video
memory
and
new
gameplay
mechanics
brought
32-‐bit
and
better
graphics.
But
the
other
consoles
used
64-‐bit
architecture
to
game
consoles,
and
made
triangles
as
the
basic
geometric
primitive,
3D
graphics
a
standard
in
games.
making
cross-‐console
game
development
difficult.
Not
only
did
the
Sega
Saturn
have
Computers
on
the
other
hand
were
still
non-‐conventional
hardware,
but
it
did
not
have
expensive,
required
technical
skill,
and
simply
good
SDK’s
or
libraries
available
for
developers
getting
a
new
game
installed
and
running
was
to
utilize
the
dual
CPUs
and
dual
VPUs.[5]
This
usually
a
much
more
arduous
process
than
meant
programmers
had
to
code
in
assembly
if
blowing
on
a
game
cartridge.
$2,000.00
Launching
Price
$1,500.00
$1,000.00
$399.00
$299.99
$199.99
$0.00
Gaming
PC
PlaySta[on
Sega
Saturn
Nintendo
64
Fig 1. Left: original 1994 PC advertisement for Compaq, list price of $1699.99. Right: Comparison of
Launch
Prices
of
5th
generation
consoles
and
the
average
pc
price.
[
2
]
Research
Paper,
Computer
Science
Dept.,
University
of
Alaska
Fairbanks,
October
2012
they
wanted
to
gain
the
performance
benefits
3.3
Nintendo
64
(1996)
of
dual
processors.
The
Nintendo
64
With
a
custom
processor
for
almost
every
was
named
after
its
function,
the
complex
hardware
made
the
Sega
64-‐bit
CPU,
a
NEC
Saturn
costly
to
produce.
With
the
higher
price
VR4300
clocked
at
tag
and
lack
of
titles
due
to
difficult
93.75
Mhz.[9]
This
was
development,
the
console
did
not
fair
well
a
cheaper
version
of
the
more
powerful
MIPS
against
Sony’s
PlayStation.
Technologies
R4300i,
but
still
more
powerful
than
all
of
the
other
consoles
on
the
market.
[
3
]
Research
Paper,
Computer
Science
Dept.,
University
of
Alaska
Fairbanks,
October
2012
[
4
]
Research
Paper,
Computer
Science
Dept.,
University
of
Alaska
Fairbanks,
October
2012
[
5
]
Research
Paper,
Computer
Science
Dept.,
University
of
Alaska
Fairbanks,
October
2012
could
by
the
new
console
and
still
play
all
of
November
2001
when
it
released
the
XBOX.
their
favorite
games
on
a
new,
better
system.
However,
Microsoft
was
not
new
to
games
or
This
would
prove
to
be
a
tactic
that
the
next
3D
graphics
as
it
already
had
a
very
successful
generation
of
consoles
would
mimic.
game
studio
as
well
as
its
own
graphics
API,
DirectX.
Four
engineers
from
Microsoft’s
DirectX
Team
created
the
XBOX,
and
the
4.3
Nintendo
GameCube
(2001)
console
name
was
derived
from
the
name
Nintendo
still
refused
to
DirectX
Box.
conform
to
the
status
quo
by
going
with
a
custom
The
XBOX
would
be
the
first
American
video
MiniDVD
form
factor
for
its
game
console
since
the
Atari
Jaguar
stopped
new
media
format.
This
would
be
Nintendo’s
sales
in
1996.
This
would
prove
difficult
for
first
optical
drive
console;
however
the
gaining
momentum
and
generating
sales
in
GameCube
was
unable
to
play
DVDs
or
CDs
like
Japan
and
other
Asian
countries.
the
PS2
or
Xbox.
The
GameCube
also
had
the
ability
to
add
network
connectivity
via
an
add-‐ The
XBOX
was
also
large
and
bulky
compared
to
on,
although
only
a
very
few
games
supported
the
other
consoles,
being
built
on
standard
PC
it.
hardware.
It
featured
a
custom
733
MHz
32-‐bit
Intel
Pentium
III
Coppermine-‐based
CPU
with
The
GameCube
was
an
under
appreciated
SSE
and
MMX,
dual-‐channel
64
MB
DDR
SDRAM
powerhouse
as
far
as
hardware.
It
came
with
a
shared
memory
subsystem,
and
a
233MHz
486
Mhz
IMB
PowerPC
“Gekko”
CPU,
capable
of
NV2A
ASIC
co-‐developed
by
Microsoft
and
1.9
GFLOPS.
For
graphics
it
had
a
162MHz
NVidia
for
its
graphics.
The
standard
hardware
“Flipper”
LSI
GPU
that
Nintendo
co-‐developed
setup
made
it
easy
to
develop
for
the
with
ArtX
who
was
acquired
by
ATI.
The
GPU
console.[18]
Games
could
also
be
easily
ported
was
capable
of
8
GFLOPS,
and
included
4
pixel
to
the
Windows
OS
on
the
PC,
allowing
pipelines
with
1
texture
unit
each.[16]
Microsoft
to
ship
more
copies
of
its
Windows
Operating
system.
The
main
problem
encountered
by
developers
was
again
the
limited
size
available
due
to
the
The
XBOX
was
also
the
first
console
to
have
an
castrated
size
of
the
MiniDVD
format
the
included
hard
drive
for
saving
of
online
content
GameCube
used
for
media.
and
game
saves.
The
main
difference
between
the
XBOX
and
the
other
consoles
was
that
the
Nintendo
was
still
pursuing
innovation
as
every
XBOX
focused
on
online
multiplayer
with
a
console
supported
native
stereoscopic
graphics.
subscription
based
Xbox
live
service.
However,
this
was
never
released
in
the
mainstream
as
3D
televisions
were
not
readily
available
to
the
public.[17]
The
strong
line-‐up
of
titles
for
the
GameCube
boosted
sales,
however
4.5
Summary
many
of
the
older
gamers
complained
that
there
were
not
enough
mature
games
for
the
The
sixth
generation
of
game
consoles
brought
system,
especially
when
compared
to
the
PS2.
amazing
graphics
and
online
multiplayer.
The
market
also
started
converging
as
major
developers
started
adopting
a
cross-‐platform
4.4
Microsoft
Xbox
(2001)
release
strategy.
This
meant
that
PC
gamers
Microsoft
decided
to
could
also
experience
the
same
games
without
dive
into
the
realm
of
having
to
own
a
console.
home
consoles
in
[
6
]
Research
Paper,
Computer
Science
Dept.,
University
of
Alaska
Fairbanks,
October
2012
Many
of
the
major
game
companies
also
5.1
Microsoft
Xbox
360
(2005)
started
merging,
for
example
Square
and
Enix,
Microsoft
and
Rare
Studios,
and
Namco
and
The
Xbox
360
is
powered
by
a
Bandai.
XENON
processor,
a
PowerPC
IBM
processor
with
3
Sony
again
was
the
market
leader
with
over
symmetrical
cores
clocked
at
153.6
million
units
sold.
Graph
correlating
3.2
GHz.
This
would
be
the
graphics
and
titles
available
with
the
number
of
first
console
to
have
a
CPU
clocked
in
the
GHz
units
sold.
range.
For
SIMD
it
used
VMX-‐128,
with
two
128x128
register
files
for
each
core,
capable
of
200
153.6
doing
9.6
billion
dot
products
per
second.[19]
150
100
50
24
21.6
10
0
Architecture
of
the
Xenon
Processor
5.
Seventh
Gen
(2005-‐2013)
Only
three
major
players
remain
in
the
market
The
GPU
is
a
custom
500
MHz
Xenos
GPU
for
Game
Consoles,
and
the
trends
of
the
last
developed
by
ATI
capable
of
240
GFLOPS,
and
few
years
have
set
the
stage
for
the
next
rendering
6
billion
vertices
per
second.
The
generation
of
consoles.
Xbox360
was
the
first
HD
capable
console
with
native
resolution
of
1920x1080
pixels,
it
also
There
has
been
a
major
increase
in
online
included
HDMI
out,
and
is
capable
of
3D
stereo
Multiplayer
Games
and
social
networking.
graphics
with
select
games.
Technology
has
also
advanced
substantially
in
the
field
of
computer
graphics
and
parallelism.
Microsoft
also
included
backwards
compatibility
with
most
Xbox
games.
There
is
also
an
online
PCI
express
dramatically
increased
the
amount
store
where
complete
games
and
add-‐ons
can
of
data
that
can
be
transferred
per
second
be
purchased
and
downloaded
to
the
console.
between
graphics
hardware,
and
Nvidia
and
ATI
The
hard
drive
is
also
removable
for
easy
have
introduced
multi
GPU
computing
and
expansion.
Other
changes
included
wireless
rendering
with
their
SLi
and
Crossfire
controllers
that
used
Microsoft’s
own
custom
technologies.
Again,
the
personal
computer
has
signal
standard.
surpassed
the
game
console
relatively
quickly.
Its
time
again
for
a
new
set
of
consoles,
and
this
With
the
popularity
of
the
Nintendo
Wii,
time
a
major
design
goal
is
making
one
that
will
Microsoft
released
the
Kinect.
A
3D
camera
and
last
by
creating
new
technologies.
mic
array
capable
of
tracking
objects
in
3D
space
enabling
games
to
be
played
without
the
use
of
controllers.
Microsoft
also
released
the
SDK
for
the
Kinect
to
software
developers
and
[
7
]
Research
Paper,
Computer
Science
Dept.,
University
of
Alaska
Fairbanks,
October
2012
made
drivers
available
for
windows
allowing
the
Sony
originally
launched
the
PS3
with
an
accessory
to
be
used
on
any
windows
machine.
onboard
Emotion
Engine
for
backwards
compatibility
with
PlayStation
and
PS2
games,
Microsoft
made
developing
for
the
console
as
but
discontinued
that
option
due
to
cost.
The
easy
as
possible
with
a
free
XNA
Game
Studio
OS
on
the
console
does
include
an
online
store
that
allows
the
same
code
to
be
compiled
for
as
well
as
multiplayer
functionality,
and
built
in
Xbox360,
Windows,
and
Windows
Phone.
This
web
browser.
opened
up
development
to
independent
developers
that
do
not
have
a
large
budget
for
In
response
to
the
Wii’s
success,
Sony
released
creating
games.
These
games
are
then
sold
on
the
PlayStation
Move
add-‐on
for
the
PS3
that
Xbox
Live,
Microsoft’s
own
online
server
for
the
enabled
gesture
based
controls
for
the
console.
Xbox360.
The
Move
was
more
precise,
but
less
popular
than
the
Kinect
or
the
Wii.
Microsoft
also
integrated
social
networking
into
the
console’s
OS.
There
is
integration
for
In
2010,
the
United
States
Air
Force
Research
twitter,
Facebook,
and
YouTube,
as
well
as
Laboratory
built
a
super
computer
out
of
1,760
video
and
text
chat
via
Microsoft’s
own
PS3s
which
was
capable
of
over
570
TFLOPS.[21]
windows
live
service.
5.3
NINTENDO
Wii
(2006)
5.2
Sony
PlayStation
3
(2006)
Nintendo
took
a
Sony
boasted
the
capabilities
dramatically
different
route
of
its
PS3
when
it
launched
in
compared
to
Sony
and
2006.
Equipped
with
a
Microsoft
with
its
next
proprietary
CELL
Broadband
generation
console.
Instead
Processor,
co-‐developed
by
of
focusing
on
Sony,
IBM,
and
Toshiba.
The
CELL
processor
processing
power,
and
improved
speed
by
offering
an
extremely
wide
taunting
its
graphical
and
parallel
instruction
set.
With
one
PPC
prowess,
Nintendo
focused
on
game
play
based
Power
Processing
Element
(PPE),
and
mechanics
and
creating
a
new
experience.
eight
Synergistic
Processing
Units,
the
processor
is
capable
of
a
theoretical
maximum
of
230.4
The
game
changing
hardware
of
the
Wii
was
the
GFLOPS.
infrared-‐camera
and
accelerometer
equipped
controllers
that
allowed
players
to
interact
with
The
RSX
‘Reality
Synthesiser’
GPU
was
co-‐ games
by
moving
the
controllers
around
in
3D
developed
by
Sony
and
Nvidia,
and
capable
of
space.
400.4
GFLOPS
and
has
a
texel
fill
rate
of
13.2
GigaTexels
per
second.
[20]
The
novelty
and
availability
of
games
to
the
casual
gamer
made
the
Wii
the
fastest
selling
This
hardware
made
the
PS3
the
most
powerful
console
of
all
time.
It
currently
leads
the
console,
and
the
graphics
are
still
setting
the
market
share
for
current
generation
consoles
standard
today.
Sony
also
used
another
new
out-‐selling
both
the
xbox360
and
the
PS3
every
media
format,
the
Blu-‐ray
Disc,
capable
of
month
since
launch.
holding
up
to
128
GB
of
data
in
the
triple
layer
discs.
This
also
meant
that
the
PS3
could
play
The
less
powerful
hardware
also
made
the
the
now
popular
Blu-‐Ray
video
format.
console
the
least
expensive.
It
is
powered
by
a
32-‐bit
PowerPC-‐based
“Broadway”
CPU
developed
by
IBM
capable
of
2.9
GFLOPS.
The
[
8
]
Research
Paper,
Computer
Science
Dept.,
University
of
Alaska
Fairbanks,
October
2012
[
9
]
Research
Paper,
Computer
Science
Dept.,
University
of
Alaska
Fairbanks,
October
2012
[
10
]