LAB7

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7/24/2021 https://raw.githubusercontent.

com/AbhishekMali21/VTU-CSE-LAB-SOLUTIONS/master/6th SEM/COMPUTER GRAPHICS LABORA…

#include <stdlib.h>

#include <stdio.h>

#include <GL/glut.h>

typedef float point[3];

point v[]={ {0.0, 0.0, 1.0},

{0.0, 0.942809, -0.33333},

{-0.816497, -0.471405, -0.333333},

{0.816497, -0.471405, -0.333333}};

static GLfloat theta[] = {0.0,0.0,0.0};

int n;

void triangle( point a, point b, point c)

glBegin(GL_POLYGON);

glNormal3fv(a);

glVertex3fv(a);

glVertex3fv(b);

glVertex3fv(c);

glEnd();

void divide_triangle(point a, point b, point c, int m)

point v1, v2, v3;

int j;

if(m>0)

for(j=0; j<3; j++)


v1[j]=(a[j]+b[j])/2;

for(j=0; j<3; j++)


v2[j]=(a[j]+c[j])/2;

for(j=0; j<3; j++)


v3[j]=(b[j]+c[j])/2;

divide_triangle(a, v1, v2, m-1);

divide_triangle(c, v2, v3, m-1);

divide_triangle(b, v3, v1, m-1);

else(triangle(a,b,c));

void tetrahedron( int m)

glColor3f(1.0,0.0,0.0);

divide_triangle(v[0], v[1], v[2], m);

glColor3f(0.0,1.0,0.0);

divide_triangle(v[3], v[2], v[1], m);

glColor3f(0.0,0.0,1.0);

divide_triangle(v[0], v[3], v[1], m);

glColor3f(0.0,0.0,0.0);

divide_triangle(v[0], v[2], v[3], m);

void display(void)

glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);

glLoadIdentity();

tetrahedron(n);

glFlush();

void myReshape(int w, int h)

glViewport(0, 0, w, h);

glMatrixMode(GL_PROJECTION);

glLoadIdentity();

if (w <= h)

glOrtho(-2.0, 2.0, -2.0 * (GLfloat) h / (GLfloat) w, 2.0 * (GLfloat) h / (GLfloat)

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w, -10.0, 10.0);

else

glOrtho(-2.0 * (GLfloat) w / (GLfloat) h, 2.0 * (GLfloat) w / (GLfloat) h, -2.0,


2.0, -10.0, 10.0);

glMatrixMode(GL_MODELVIEW);

glutPostRedisplay();

void main(int argc, char **argv)

printf(" No. of Divisions ? ");

scanf("%d",&n);

glutInit(&argc, argv);

glutInitDisplayMode(GLUT_SINGLE | GLUT_RGB | GLUT_DEPTH);

glutInitWindowSize(500, 500);

glutCreateWindow("3D Gasket");

glutReshapeFunc(myReshape);

glutDisplayFunc(display);

glEnable(GL_DEPTH_TEST);

glClearColor (1.0, 1.0, 1.0, 1.0);

glutMainLoop();

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