Halfling Rogue 6: Character Name

Download as pdf or txt
Download as pdf or txt
You are on page 1of 1

Halfling Character Name Dagger.

Melee or Ranged Weapon


Attack: +7 to hit, reach 5 ft. or range
Rogue 6 Small humanoid (lightfoot halfling), 20/60 ft., one target.
“Could you keep the screaming Thief, neutral Hit: 1d4 + 4 piercing damage.
down a bit? I’m kinda busy here.”
Armor Class 16 (studded leather) Shortbow. Ranged Weapon Attack: +7
You’re completely self-sufficient. If you
Hit Points 45 (Hit Dice 6d8) to hit, range 80/320 ft., one target.
need something, you take it. If someone
Speed 25 ft. Hit: 1d6 + 4 piercing damage.
else has it, they don’t anymore. Necessity
trumps silly laws of possession.
You weren’t a desperate orphan, STR DEX CON Bonus Actions
scratching out a living on the mean 10 (+0) 18 (+4) 14 (+2)
Cunning Action. Rogue feature
streets. Neither were you a noble INT WIS CHA
poser, slumming for excitement. No, 14 (+2) 12 (+1) 9 (–1) Two-Weapon Fighting. When you take
you are a master of adaptation to your the Attack action with a shortsword
environment—be it urban, dungeon, Proficiencies (+3 proficiency bonus) in one hand, you can use a bonus
or the wild. action to attack with a dagger in
Saving Throws Dex +7, Int +5
Skills Acrobatics +7, Deception +2, the other hand. You don’t add your
Background (Criminal) ability modifier to the damage of the
Investigation +8, Perception +7,
You are an experienced criminal with Sleight of Hand +7, Stealth +10 bonus attack.
a history of breaking the law. You have You can instead throw the
Tools thieves’ tools +6
spent a lot of time among other criminals dagger instead of making a melee
and still have contacts within the
Armor light armor
Weapons simple weapons, hand attack with it.
criminal underworld. You have survived
up to this point by flouting the rules and crossbows, longswords, rapiers, Reactions
regulations of society. shortswords
Your expertise is burglary. You are Senses passive (Perception) 17 Uncanny Dodge. Rogue feature
unmatched at getting into tight spaces Languages Common, Halfling, Options
and locked rooms, and getting back out thieves’ cant
again richer and none the worse. Evasion. Rogue feature
Criminal Contact. You have a reliable Actions Halfling Nimbleness. Halfling trait
and trustworthy contact who acts Attack. You can attack once when you
as your liaison to a loose network of Lucky. Halfling trait
take this action, using the following:
other criminals. (This is not a formal
Sneak Attack. Rogue feature
organization like the Zhentarim.) You Shortsword. Melee Weapon Attack: +7
know how to get messages to and from to hit, reach 5 ft., one target.
your contact, even over great distances, Hit: 1d6 + 4 piercing damage.
using local messnegers, corrupt caravan
masters, and seedy sailors. Brave. You have advantage on saving Sneak Attack. Once per turn, you
Faction. You are a member of the throws against being frightened. can deal an extra 3d6 damage to one
Harpers, a clandestine network of creature you hit with an attack if you have
spellcasters and spies that seeks to tip Naturally Stealthy. You can attempt
advantage on the attack roll. The attack
the scales in favor of the innocent, the to hide even when you are obscured
must use a finesse or a ranged weapon.
weak, and the poor. by a creature that is at least one size
You don’t need advantage on the
Personality Trait. You are always larger than you.
attack roll if another enemy of the
calm, no matter what the situation. target is within 5 feet of it, that enemy
Ideal. Everyone should be free to Rogue Features isn’t incapacitated, and you don’t have
pursue his or her own livelihood. Cunning Action. You can take a bonus disadvantage on the attack roll.
Bond. You are loyal to your friends, not action on each of your turns in combat,
to any ideals. only to take the Dash, Disengage, or Uncanny Dodge. When an attacker that
Flaw. When you see something Hide action. you can see hits you with an attack, you
valuable, you can’t think of anything but can use your reaction to halve the attack’s
Fast Hands. You can use the bonus damage against you.
how to steal it.
action granted by your Cunning Action
Halfling Traits to make a Dexterity (Sleight of Hand) Equipment
check, use your thieves’ tools to disarm
Halfling Nimbleness. You can move Shortsword, shortbow, quiver with 20
a trap or open a lock, or take the Use an
through the space of any creature that is arrows, daggers (2), studded leather,
Object action.
of a size larger than yours. burglar’s pack (silk rope), thieves’ tools,
Second-Story Work. Climbing does not caltrops, dice set, chalk (5), soap (2),
Lucky. When you roll a 1 on an attack cost you extra movement. In addition, steel mirror, dark common clothes with a
roll, ability check, or saving throw, when you make a running jump, the hood, slippers of spider climbing, potion
you can reroll the die and must use distance you cover increases by a number of healing (2), belt pouch.
the new roll. of feet equal to your Dexterity modifier.

You might also like

pFad - Phonifier reborn

Pfad - The Proxy pFad of © 2024 Garber Painting. All rights reserved.

Note: This service is not intended for secure transactions such as banking, social media, email, or purchasing. Use at your own risk. We assume no liability whatsoever for broken pages.


Alternative Proxies:

Alternative Proxy

pFad Proxy

pFad v3 Proxy

pFad v4 Proxy