About: VELUX Building Simulation Tools
About: VELUX Building Simulation Tools
Version 3.0.86
About
Daylight Visualizer is a free professional and validated simulation tool for the analysis of daylight conditions in
buildings. It is easy-to-use and compatible with many CAD/BIM software including Revit, AutoCAD, ArchiCAD,
SketchUp, 3ds Max, Rhinoceros 3D and more.
In the release notes below you will find useful information about the software and links to video tutorials to help
you get started using Daylight Visualizer.
Video tutorials
Video tutorials showing how to use Daylight Visualizer can be found on our YouTube channel VELUX Building
Simulation Tools.
1
How to import models from AutoCAD:
https://youtu.be/kHzT21F1Zac
How to evaluate daylight requirements from EN 17037 and make a report with results:
https://youtu.be/0_vva2cCygo (imported models)
https://youtu.be/SE8A4xQxAyo
*The embedded 3D modeler does not support complex shapes (fx. curved walls) and multi-storey buildings.
The 3D Importer makes it possible to import 3D models generated by most CAD/BIM software to permit the
evaluation of a wide range of building designs without limitations to the complexity of geometry or scale of the
building. Supported formats are .OBJ, .DWG, .DXF, and .SKP.
*Note that Daylight Visualizer version 3.0.84 supports 3D models saved in 2020 format or prior for .SKP, .DWG
and .DXF models.
Simulation output
Daylight factor (DF): Daylight factor is a daylight availability metric that expresses as a percentage the amount
of daylight available inside a room (on a work plane) compared to the amount of unobstructed daylight available
outside under overcast sky conditions.
Illuminance: Illuminance is the measure of the amount of light received on the surface. It is typically expressed
in lux (lm/m2).
Luminance: Luminance is the measure of the amount of light reflected or emitted from a surface. It is typically
expressed in cd/m².
*Daylight Visualizer can be used to perform single point in time simulations (specific time of day/year defined by
the user) under a wide range of CIE sky conditions.
2
Note on window “glass” materials and BSDF support
VELUX Daylight Visualizer has 2 types of glass material: glass (surface) and glass (solid).
It is important to know the difference between those 2 materials as it can have a big influence on daylight
calculation results.
Glass (surface): This material type applies the transmittance value to every polygon light travels through in the
model. For example, if you have modelled a glass pane as a solid object with a thickness you will have two layers
of polygon – and a transmittance value 0.8 will result in a light transmittance of 0.64 for the glass pane.
Glass (solid): This material type applies the transmittance value to a solid object where light travels through
two layers of polygon. For example, if you have modelled a glass pane as a solid object with a thickness you will
have two layers of polygon – and a transmittance value 0.8 will result in a light transmittance of 0.8 for the
glass pane.
Light diffuser: This material type applies the transmittance value to every polygon light travels through in the
model – and has an isotropic diffuse light output. We highly recommend applying this material to window panes
modeled with only one layer of polygon.
BSDF: Daylight Visualizer supports the use of BSDF materials (in .xml format) which can be used to simulate
complex fenestration systems. BSDF can only be used when working with imported 3D models.
Validation reports
Report 01. Simulation results have been validated by ENTPE (National School of State Public Works) against
test cases dedicated to natural lighting in CIE 171:2006 Test Cases to Assess the Accuracy of Lighting
Computer Programs.
Report 02. Simulation results have been validated in the investigation – Daylight Calculations in Practice SBI
2013:26 - which looked into the ability of nine daylight simulation programs to calculate daylight factor levels in
five typical rooms.
Simulation engine
Daylight Visualizer simulation engine uses bi-directional Monte Carlo ray tracing with photon mapping
algorithms and is developed by Luxion ApS.