Run - Tight Zone (2014)

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OVER G UNDER

12/13 F $ F $
CONCEPT:
TIGHT ZONE RUN. TIGHT ZONE USES W M S W M S
C C C C
ON TO ON BLOCKING PRINCIPLES.
FORMATION: E N T E E T N E
TRIO, DUO
CODE WORDS: CAGE B ASS
(READ) = QB IS READING THE BSDE. BST
BLOCKS OUT TO CONTROL BS RIFLE. STK 13 STK 13

POS RULES/CALLS TECHNIQUE COACHING POINT


- WHITESIDE = GUT (POSSIBLE MAN) - MAN = INSIDE V AIMING POINT - VERTICAL PUSH ON
- BLACKSIDE = MAN - GUT = WEDGE 90 TO THE ID LB DEFENDER, STAY SQUARE.
PST - ODD = GUT - POSSIBLE OUT CALL = TRACKS

- WHITESIDE = SHADE – GUT - GUT = WEDGE 90 CHECK FOR COLOR AND - VERTICAL PUSH ON
G - CAGE(JACK) CLIMB TO LB. DEFENDER, STAY SQUARE.
PSG - BLACKSIDE = CAGE (ASS = MAN) - CAGE = JACK DT TO ID LB - OUT CALL = TRACKS
- ODD = GUT - MAN = INSIDE V AIMING POINT

- ID 1ST LB IN THE BOX FROM OUTSIDE IN PS. - CAGE = JACK G TO OG UP TO - (JACK) WORK COMBO UNTIL ID LB
- WHITESIDE = SHADE – MAN ID LB. IS B GAP LEVERAGE OUT.
G – CAGE (JACK) - MAN INSIDE V AIMING POINT. OUTSIDE B GAP WORK CAGE.
C - BLACKSIDE = SHADE – ASS - ASS – DELIVER BS SHADE TO BSG - OUT CALL = TRACKS
G – CAGE UP TO ID LB - BANJO CALL VS ODD
- ODD = A TO BSLB - A – WEDGE 90 NOSE UP TO BSLB (#1 PAST
THE ID BACKSIDE).

- WHITESIDE = SHADE – MAN / ASS - ASS = WEDGE 90 TAKEOVER SHADE - ASS TAKEOVER NG AND WORK
G – MAN / B VERTICAL. VERTICAL SO RB CAN WORK
- BLACKSIDE = B - B = DELIVER 3 TECH TO BST UP BS A GAP.
- ODD = A (JACK) TO BSLB TO BSLB. - STAY SQUARE ON “B” WITH
BSG - ODD A = DELIVER NG TO OC UP EYES ON BSLB .
TO BSLB (#1 PAST THE ID BACKSIDE). - POSSIBLE TRACKS

- WHITESIDE = MAN/SIFT BASED ON BSLB - SIFT TECHNIQUE WORK VERTICAL TO BSLB - MAN ON MAN OUTSIDE (RIFLE
(1 PAST THE ID ALIGNMENT.) - LEAVE DE FOR QB READ. (READ - REACT) PROFILE) OR VEER 5 = BLOCK OUT
- BLACKSIDE = B/ POSSIBLE MAN BASED ON - BLACKSIDE - WEDGE 90 WORK TO PS OR LOOP.
BST BSLB ALIGNMENT. NUMBER AND TAKEOVER BLOCK. - POSSIBLE TRACKS
- ODD = MAN - WHITESIDE – WEDGE 90 TO CHECK - NEVER BLOCK THE READ KEY
FOR COLOR AND CLIMB TO LB.

- LANDMARK = BUTT OF CENTER. - BASE ALIGNMENT (TOES @ QB INSTEP) – 3 - ARMS ON BODY.


- READ = FS A GAP TO BS A GAP TO BS B GAP. FEET FROM QB) = LATERAL LEAD STEP. - SPRINT THROUGH THE MESH AND
TB - IF THE QB PULLS, CARRY OUT RUN. - STACK ALIGNMENT (TOES @ 7) = LEAD TO THE FEET OF THE OL.
STEP WITH BACKSIDE FOOT TO LANDMARK. - RB IS RESPONSIBLE FOR MESH.
- JUMP CUT TO BS A GAP

- READ BSDE. - LEAD STEP WITH BACKSIDE FOOT. 2ND STEP - DON’T PUSH RB OFF TRACK
- ID POTENTIAL SIGHT ADJUSTMENT - DIRECT RB TO LANDMARK. - BE DECISIVE ON READ KEY, GIVE
QB - IN STACK – JUMP OFF MIDLINE! UNTIL CAN’T.
- RIDE BACK HIP TO FRONT HIP. - RIFLE = PULL KNIFE

- STYLE OF RUN PLAY: COMBO - SINGLE SIDE = SUPPORT TO MAN ON, NOSE - NEVER BLOCK A BLITZER
FS1 UP, INSIDE #

- STYLE OF RUN PLAY: COMBO - MAN ON, NOSE UP, INSIDE NUMBER - NEVER BLOCK A BLITZER
FS2/3

- KEEP BLOCK (AREA) – MDM NOSE UP STALK - DON’T CHASE BLOCKING AN AREA
- STYLE OF RUN PLAY: COMBO
BLOCK
BS1 - POSSIBLE SIGHT TAG – NOSE UP OUTSIDE #
STALK BLOCK
- KEEP BLOCK (AREA) – MDM NOSE UP STALK - DON’T CHASE BLOCKING AN AREA
- STYLE OF RUN PLAY: COMBO
BLOCK
BS2 - POSSIBLE SIGHT TAG – NOSE UP OUTSIDE #
STALK BLOCK
- STYLE OF RUN PLAY: COMBO - SECURE BOX & CLIMB - NO TAG = KEEP BLOCK
- IF TAGGED, RUN RELIEF - POSSIBLE RELIEF TAG
BS3 NO TAG = SECURE BOX & CLIMB
- TAG = RUN RELIEF
12/13
PIRATE
STEELER CHOP BRONCO RAIDER 6-1 ODD BEAR SQUEEZE
BS BS GANG GANG BLOCK OUT BANJO READ 3 TECH
THROW BUB THROW SIGHT PULL KNIFE BLOCK OUT
FS FS PROBABLE PULL KNIFE
OUT CALL OUT CALL CHECK 0/1

STEELER CHOP

F F $
$

C W M W M S
C C
E T N E S C E T N E

RIFLE OUT CALL TRACKS

13
13 READ 13
BRONCO RAIDER

F $ F $

W M C W M
C S C C
E T N E S
E T N E

GANG GANG

13 13
READ 13
6-1 ODD
CHECK 0/1 F $

M $ W M
C F C B S C
C
WE T N E S T N E

RIFLE GUT A MAN


BANJO
13 13
READ 13
BEAR PIRATE SQUEEZE
F F $

C M S $ C W M S C
W E N T E C E T E
N

ASS ASS

13 13
UNDER OVER G
12/13 CAB F F $
$
CONCEPT:
TIGHT ZONE RUN. TIGHT ZONE USES W M S W M
C C S
ON TO ON BLOCKING PRINCIPLES. C C
FORMATION: E T N E E N T E
TREY UP/IN, DEUCE UP/IN
CODE WORDS: B CAGE B
CAGE
CAB = SAME SIDE “CRUNCH”. FB/TE IS
SECURING FIRST THING OFF BST.
RIP 12 CAB STK 13 CAB

POS RULES/CALLS TECHNIQUE COACHING POINT


- WHITE SIDE = GUT (POSSIBLE MAN) - MAN = INSIDE V AIMING POINT VERTICAL - VERTICAL PUSH ON
- BLACK SIDE = MAN PUSH ON THE DEFENDER DEFENDER, STAY SQUARE.
PST - ODD = GUT - POSSIBLE OUT CALL = TRACKS

- WHITESIDE = SHADE – GUT - GUT = WEDGE 90 CHECK FOR COLOR AND - VERTICAL PUSH ON
G - CAGE(JACK) CLIMB TO LB. DEFENDER, STAY SQUARE.
PSG - BLACKSIDE = CAGE (POSSIBLE MAN) - CAGE = (LT/RT, RT/LT) G UP TO ID LB - OUT CALL = TRACKS
- ODD = GUT VERTICAL PUSH ON THE DEFENDER

- ID 1ST LB IN THE BOX FROM OUTSIDE IN - - CAGE = JACK G TO OG UP TO - WORK SCOOP TO ID LB B GAP
PLAYSIDE. PSG #0 ID LB. LEVERAGE OUT. RB TRACK IS
- WHITESIDE = SHADE – MAN - MAN INSIDE V AIMING POINT. DIFFERENT FROM TIGHT ZONE.
G – CAGE (JACK) - ASS – DELIVER BS SHADE TO BSG - OUT CALL = TRACKS
C UP TO ID LB - GANG VS. MIDDLE PRESSURE
- BLACKSIDE = SHADE – CAGE/POSSIBLE A
G – ASS - A – WEDGE 90 UP TO ID LB.
- ODD = A TO BSLB
- ASS – WEDGE 90 TAKEOVER SHADE
- WHITESIDE = SHADE – MAN/POSSIBLE A/ASS - ASS TAKEOVER NG AND WORK
VERTICAL. VERTICAL SO RB CAN WORK
- BLACKSIDE = B-GAP DEFENDER
- B – DELIVER 3 TECH TO BST UP TO BSLB. BS A GAP.
- ODD = A TO BSLB
BSG - A – DELIVER NG TO OC UP TO BSLB. - OUT CALL = TRACKS

- WHITESIDE = B-GAP TO 1-PAST THE ID - BLACKSIDE - WEDGE 90 WORK TO PS - OUT CALL = TRACKS.
- BLACKSIDE = B-GAP TO 1-PAST THE ID. NUMBER AND TAKEOVER BLOCK. - B GAP UP AND IN
- ODD = MAN - WHITESIDE – WEDGE 90 TO CHECK
BST FOR COLOR AND CLIMB TO LB.

- CUT OFF C GAP DEFENDER OFF BST. - BE PREPARED TO SIFT DE TO C-


TE/ GAP DEFENDER
FB
- BASE ALIGNMENT (TOES @ 6 – BUTT OF - SPRINT THROUGH THE MESH AND
- LANDMARK = BUTT OF THE CENTER.
GUARD) = LATERAL LEAD STEP. TO THE FEET OF THE OL.
TB - READ = FS A GAP TO BS A GAP TO BS B GAP.
- STACK ALIGNMENT(TOES @ 7) = LEAD STEP
WITH BACKSIDE FOOT TO LANDMARK.

- LEAD STEP WITH BACKSIDE FOOT. 2ND STEP – - QB IS RESPONSIBLE FOR THE MESH
- HANDOFF TO TB, CARRY-OUT READ FAKE - IF Q CAB IS CALLED, ROCKER STEP,
DIRECT RB TO LANDMARK.
QB - IN STACK – JUMP OFF MIDLINE! AIMING POINT IS THE BUTT OF THE PSG.
- RIDE BACK HIP TO FRONT HIP.

- SS- SUPPORT TO MAN ON, NOSE UP, INSIDE


- STYLE OF RUN PLAY: CUT BACK - INSIDE RUN – COME TO BALANCE
NUMBER.
FS1

- STYLE OF RUN PLAY: CUT BACK - MAN ON, NOSE UP, INSIDE NUMBER - INSIDE RUN – COME TO BALANCE
FS2/3
- SS- SUPPORT TO MAN ON, NOSE UP, INSIDE - INSIDE RUN – COME TO BALANCE
- STYLE OF RUN PLAY: CUT BACK
NUMBER.
BS1

- STYLE OF RUN PLAY: CUT BACK - MAN ON, NOSE UP, INSIDE NUMBER - INSIDE RUN – COME TO BALANCE
BS2
12/13 CAB
PIRATE
STEELER CHOP BRONCO RAIDER 6-1 ODD BEAR SQUEEZE

GANG OUT GANG GANG CHECK 0/1 BANJO CHECK 0/1


TRACKS

STEELER CHOP
$
F $ F

C W M W M S C
C
E T N E S C E T N E

GANG
OUT TRACKS

13 CAB 13 CAB
BRONCO RAIDER

F $ F $

W M S C W M S
C C C
E T N E E T N E

GANG GANG

13 CAB 13 CAB
6-1 ODD
CHECK 0/1
F $
F
C M $ C B W M C
C S
WE T N E S T N E

OUT TRACKS BANJO

13 CAB 13 CAB
BEAR PIRATE SQUEEZE
CHECK 0/1 F $
F

C M S $ C W M S C
W E N T E C E T E
N

GANG

13 CAB 13 CAB
OVER G UNDER
12/13 BOOK F F $
$
CONCEPT:
TIGHT ZONE RUN. TIGHT ZONE USES
ON TO ON BLOCKING PRINCIPLES. (BOOK CHECK) C W M S W M S
TO A “G”, AND AWAY FROM THE SHADE.
C C C
FORMATION: E N T E E T N E
TREY, DEUCE, DOUBLES, TRIPLES
CODE WORDS: CAGE B ASS
BOOK = QB IS READING THE BSDE. TE/FB
IS SECURING BACKSIDE RIFLE.
STK 13 BOOK STK13 BOOK

POS RULES/CALLS TECHNIQUE COACHING POINT


- WHITE SIDE = GUT (POSSIBLE MAN) - MAN = INSIDE V AIMING POINT - VERTICAL PUSH ON
- BLACK SIDE = MAN - GUT = WEDGE 90 TO THE ID LB DEFENDER, STAY SQUARE.
PST - ODD = GUT - POSSIBLE OUT CALL = TRACKS

- WHITESIDE = SHADE – GUT - GUT = WEDGE 90 CHECK FOR COLOR AND - VERTICAL PUSH ON
G - CAGE CLIMB TO LB. DEFENDER, STAY SQUARE.
PSG - BLACKSIDE = CAGE (ASS = MAN) - CAGE = VERTICAL PUSH ON THE DEFENDER - OUT CALL = TRACKS
- ODD = GUT TO ID LB

- ID 1ST LB IN THE BOX FROM OUTSIDE IN - CAGE = JACK G TO OG UP TO ID LB. - (JACK) CAGE WORK COMBO UNTIL
PLAYSIDE. - MAN INSIDE V AIMING POINT. ID LB IS B GAP LEVERAGE OUT.
- WHITESIDE = SHADE – MAN - ASS – DELIVER BS SHADE TO BSG OUTSIDE B GAP WORK CAGE.
C G – CAGE (JACK) UP TO ID LB - OUT CALL = TRACKS
- BLACKSIDE = SHADE – ASS - A – WEDGE 90 NOSE UP TO BSLB (#1 PAST - BANJO CALL vs ODD
G – CAGE THE ID BACKSIDE).
- ODD = A TO BSLB

- WHITESIDE = SHADE – MAN / ASS - MAN – WEDGE 90 WORK PS NUMBER - ASS TAKEOVER NG AND WORK
G – MAN / B VERTICAL VERTICAL SO RB CAN WORK
- BLACKSIDE = B - ASS – WEDGE 90 TAKEOVER SHADE BS A GAP.
BSG - ODD = A (JACK) TO BSLB VERTICAL. - STAY SQUARE ON “B” WITH
- B – DELIVER 3 TECH TO BST UP TO BSLB. EYES ON BSLB .
- A – DELIVER NG TO OC UP TO BSLB. - POSSIBLE TRACKS
#1 PAST THE ID

- WHITESIDE = MAN/SIFT/B BASED ON - SIFT TECHNIQUE WORK VERTICAL TO BSLB - OUT CALL = TRACKS.
BSLB 1 PAST THE ID ALIGNMENT AND A GAP LEAVE BSDE FOR QB READ. (READ–REACT) - POTENTIAL LOOP TO
DEFENDER. - BLACKSIDE - WEDGE 90 WORK TO PS VEER 5 VS. RIFLE PROFILE.
BST - BLACKSIDE = B/ POSSIBLE MAN BASED ON BSLB
NUMBER AND TAKEOVER BLOCK. - TE IS PROTECTING THE RIFLE SO
ALIGNMENT.
- WHITESIDE – WEDGE 90 TO CHECK DO NOT BLOCK OUT.
- ODD = MAN - NEVER BLOCK THE READ KEY
FOR COLOR AND CLIMB TO LB.

- D GAP RIFLE TO 2 OR 3 PAST THE ID - SIFT/MINI ARC TECHNIQUE - IF 2 PAST THE ID IS OFFLINE GAIN
TE/ - 4 DOWN: 2 PAST THE ID - NOSE UP TECHNIQUE
LEVERAGE THEN TAKE UP SLACK.
- WIDE DE OR SOFT SLOW END – SLOW
FB - 3 DOWN: POSSIBLE 3 PAST THE ID SIFT.
- ALWAYS THINK RIFLE FIRST.
- LANDMARK = BUTT OF CENTER. - BASE ALIGNMENT (TOES @ 6 – BUTT OF - ARMS ON BODY.
- READ = FS A GAP TO BS A GAP TO BS B GAP. GUARD) = LATERAL LEAD STEP. - SPRINT THROUGH THE MESH AND
TO THE FEET OF THE OL.
TB - IF THE QB PULLS, BOUNCE PLAYSIDE. SELL - STACK ALIGNMENT(TOES @ 7) = LEAD STEP
- RB IS RESPONSIBLE FOR MESH.
THE FAKE. WITH BACKSIDE FOOT TO LANDMARK. - JUMP CUT TO BS A GAP

- READ BSDE. - LEAD STEP WITH BACKSIDE FOOT. 2ND STEP - DON’T PUSH RB OFF TRACK
- ID POTENTIAL SIGHT ADJUSTMENT - DIRECT RB TO LANDMARK. - BE DECISIVE ON READ KEY, GIVE
QB - IN STACK – JUMP OFF MIDLINE! UNTIL CAN’T.
- RIDE BACK HIP TO FRONT HIP. - RIFLE = PULL KNIFE
- STYLE OF RUN PLAY: COMBO - NEVER BLOCK A BLITZER
- SINGLE SIDE = SUPPORT TO MAN ON, NOSE
FS1 UP, INSIDE #

- MAN ON, NOSE UP, INSIDE NUMBER - NEVER BLOCK A BLITZER


- STYLE OF RUN PLAY: COMBO
FS2/3
- KEEP BLOCK (AREA) – MDM NOSE UP STALK - DON’T CHASE BLOCKING AN AREA
BLOCK
BS1 - STYLE OF RUN PLAY: COMBO - POSSIBLE SIGHT TAG – NOSE UP OUTSIDE #
STALK BLOCK
- KEEP BLOCK (AREA) – MDM NOSE UP STALK - DON’T CHASE BLOCKING AN AREA
BLOCK
BS2 - STYLE OF RUN PLAY: COMBO - POSSIBLE SIGHT TAG – NOSE UP OUTSIDE #
STALK BLOCK
12/13 BOOK
PIRATE
STEELER CHOP BRONCO RAIDER 6-1 ODD BEAR SQUEEZE
BS BS GANG GANG LOOP BANJO READ 3 TECH BS
PULL KNIFE PULL KNIFE PULL KNIFE LOOP LOOP = PULL
FS FS PULL KNIFE KNIFE
OUT CALL OUT CALL

STEELER CHOP

F $ F
$
C W M W M S
C C
S C
E T N E E T N E

“LOOP”
TRACKS
PULL KNIFE OUT CALL
13 BOOK 13 BOOK
BRONCO RAIDER

F F $

W M $ C W M S
C C C
E T N E S E T N E

GANG GANG

13 BOOK 13 BOOK
6-1 ODD

F $
F
C M $ C B W M C
C S
WE T N E S T N E

“LOOP”
GUT A MAN
PULL KNIFE
13 BOOK BANJO 13 BOOK
BEAR PIRATE SQUEEZE
F $
F

C M $ C W M S
C
S C
W E N T E E T N E

“LOOP
ASS ”
ASS
READ 3 TECH
PULL KNIFE
13 BOOK 13 BOOK
OVER UNDER G
12/13 CRUNCH (AL SIGHT) F $ F
$
CONCEPT:
TIGHT ZONE RUN. TIGHT ZONE USES W M S W M S
ON TO ON BLOCKING PRINCIPLES. C C C C
FORMATION: E T N E E N T E
TREY UP/IN, DEUCE UP/IN
CODE WORDS: CAGE B
ASS
CRUNCH = FB/TE IS SECURING FIRST THING OFF
BST.
HUB 13 CRUNCH HUB 13 CRUNCH

POS RULES/CALLS TECHNIQUE COACHING POINT


- WHITE SIDE = GUT (POSSIBLE MAN) - MAN = INSIDE V AIMING POINT VERTICAL - VERTICAL PUSH ON
- BLACK SIDE = MAN PUSH ON THE DEFENDER DEFENDER, STAY SQUARE.
PST - ODD = GUT - POSSIBLE OUT CALL = TRACKS

- WHITESIDE = SHADE – GUT - GUT = WEDGE 90 CHECK FOR COLOR AND - VERTICAL PUSH ON
G - CAGE(JACK) CLIMB TO LB. DEFENDER, STAY SQUARE.
PSG - BLACKSIDE = CAGE (POSSIBLE MAN) - CAGE = (LT/RT, RT/LT) G UP TO ID LB - OUT CALL = TRACKS
- ODD = GUT VERTICAL PUSH ON THE DEFENDER

- ID 1ST LB IN THE BOX FROM OUTSIDE IN - CAGE = JACK G TO OG UP TO - WORK CAGE TO ID LB B GAP
PLAYSIDE. ID LB. LEVERAGE OUT. RB TRACK IS
- WHITESIDE = SHADE – MAN - MAN INSIDE V AIMING POINT. DIFFERENT FROM TIGHT ZONE.
C G – CAGE (JACK) - ASS – DELIVER BS SHADE TO BSG - OUT CALL = TRACKS
- BLACKSIDE = SHADE – CAGE/POSSIBLE A UP TO ID LB - GANG VS. MIDDLE PRESSURE
G – ASS - A – WEDGE 90 UP TO ID LB.
- ODD = A TO BSLB

- WHITESIDE = SHADE – MAN/POSSIBLE A/ASS - ASS – WEDGE 90 TAKEOVER SHADE - ASS TAKEOVER NG AND WORK
- BLACKSIDE = B-GAP DEFENDER VERTICAL. VERTICAL SO RB CAN WORK BS A GAP.
- B – DELIVER 3 TECH TO BST UP TO BSLB. - OUT CALL = TRACKS
- ODD = A TO BSLB
BSG - A – DELIVER NG TO OC UP TO BSLB.

- WHITESIDE = B-GAP TO 1-PAST THE ID - BLACKSIDE - WEDGE 90 WORK TO PS - OUT CALL = TRACKS.
- BLACKSIDE = B-GAP TO 1-PAST THE ID. NUMBER AND TAKEOVER BLOCK. - B GAP UP AND IN
- ODD = MAN - WHITESIDE – WEDGE 90 TO CHECK
BST FOR COLOR AND CLIMB TO LB.

- CUT OFF C GAP DEFENDER OFF BST. - LM FROM FS = I/S LEG OF THE TACKLE - ANTICIPATE WRONG ARM FROM DE
TE/ BY THIRD STEP.
FB
- LANDMARK = BUTT OF THE CENTER. - BASE ALIGNMENT (TOES @ 6 – BUTT OF - ARMS ON BODY.
- READ = FS A GAP TO BS A GAP TO BS B GAP. GUARD) = LATERAL LEAD STEP. - SPRINT THROUGH THE MESH AND
TB - STACK ALIGNMENT(TOES @ 7) = LEAD STEP WITH TO THE FEET OF THE OL.
BACKSIDE FOOT TO LANDMARK.

- LEAD STEP WITH BACKSIDE FOOT. 2ND STEP – - IF Q CRUNCH CALLED, ROCKER STEP,
- HANDOFF TO TB, CARRY-OUT READ FAKE DIRECT RB TO LANDMARK. AIMING POINT IS THE BUTT OF THE PSG.
QB - IN STACK – JUMP OFF MIDLINE! - QB IS RESPONSIBLE FOR THE MESH
- RIDE BACK HIP TO FRONT HIP.

STYLE OF RUN PLAY: CUT BACK - SS- SUPPORT TO MAN ON, NOSE UP, INSIDE - INSIDE RUN – COME TO BALANCE
FS1 NUMBER.

STYLE OF RUN PLAY: CUT BACK - MAN ON, NOSE UP, INSIDE NUMBER - INSIDE RUN – COME TO BALANCE
FS2/3

STYLE OF RUN PLAY: CUT BACK - SS- SUPPORT TO MAN ON, NOSE UP, INSIDE - INSIDE RUN – COME TO BALANCE
BS1 NUMBER.

STYLE OF RUN PLAY: CUT BACK - MAN ON, NOSE UP, INSIDE NUMBER - INSIDE RUN – COME TO BALANCE
BS2
12/13 CRUNCH (AL SIGHT)
PIRATE
STEELER CHOP BRONCO RAIDER 6-1 ODD BEAR SQUEEZE
FS GANG GANG OUT BANJO GANG BS
OUT
(POSSIBLE AL BY
GAMEPLAN)

STEELER CHOP
$
F $ F

C W M W M S C
C
E T N E S C E T N E

TRACKS OUT
12 CRUNCH 12 CRUNCH
BRONCO RAIDER

F $ F $

W M S C W M S
C C C
E T N E E T N E

GANG GANG

12 CRUNCH 12 CRUNCH
6-1 ODD
CHECK 0/1
F $
F
C M $ C B W M C
C S
WE T N E S T N E

TRACKS BANJO
OUT

12 CRUNCH 12 CRUNCH
BEAR PIRATE SQUEEZE
CHECK 0/1 F $
F

C M S $ C W M S C
W E N T E C E T E
N

GANG

12 CRUNCH 12 CRUNCH
OVER G UNDER G
12/13 BIBLE F $ F $
CONCEPT: W M S W M S
TIGHT ZONE RUN. TIGHT ZONE USES C C C C
ON TO ON BLOCKING PRINCIPLES. E N T E E N T E
FORMATION:
TREY IN ASS CAGE B
CODE WORDS:

STK 12 BIBLE STK 13 BIBLE

POS RULES/CALLS TECHNIQUE COACHING POINT


- WHITE SIDE = CAGE (POSSIBLE MAN) - MAN = INSIDE V AIMING POINT - VERTICAL PUSH ON DEFENDER,
- BLACK SIDE = MAN - GUT = WEDGE 90 TO THE ID LB STAY SQUARE.
PST - ODD = GUT - POSSIBLE OUT CALL = TRACKS

- WHITESIDE = SHADE – GUT - GUT = WEDGE 90 CHECK FOR COLOR AND - VERTICAL PUSH ON
PSG G - CAGE CLIMB TO LB. DEFENDER, STAY SQUARE.
- BLACKSIDE = CAGE (ASS - MAN) - CAGE = VERTICAL PUSH ON THE DEFENDER - OUT CALL = TRACKS
- ODD = GUT TO ID LB

- ID USING MIDDLE ID SYSTEM. - CAGE = JACK G TO OG UP TO ID LB. - (JACK) CAGE WORK COMBO UNTIL
- WHITESIDE = SHADE – MAN - MAN INSIDE V AIMING POINT. ID LB IS B GAP LEVERAGE OUT.
G – CAGE(JACK) - ASS – DELIVER BS SHADE TO BSG OUTSIDE B GAP WORK CAGE.
C - BLACKSIDE = SHADE – ASS UP TO ID LB - OUT CALL = TRACKS
- A – WEDGE 90 NOSE UP TO BSLB (#1 PAST
G – CAGE - BANJO CALL vs ODD
THE ID BACKSIDE).
- ODD = A TO BSLB

- WHITESIDE = SHADE – MAN / ASS - MAN – WEDGE 90 WORK PS NUMBER - ASS TAKEOVER NG AND WORK
G – MAN / B VERTICAL VERTICAL SO RB CAN WORK
- BLACKSIDE = B - ASS – WEDGE 90 TAKEOVER SHADE BS A GAP.
- ODD = A (JACK) TO BSLB VERTICAL. - STAY SQUARE ON “B” WITH
BSG - B – DELIVER 3 TECH TO BST UP TO BSLB. EYES ON BSLB .
- A – DELIVER NG TO OC UP TO BSLB. - POSSIBLE TRACKS
#1 PAST THE ID

- WHITESIDE = MAN/SIFT/B BASED ON BSLB 1 PAST - SIFT TECHNIQUE WORK VERTICAL TO BSLB - OUT CALL = TRACKS.
THE ID ALIGNMENT AND A GAP DEFENDER. LEAVE BSDE FOR CRUNCH. (READ – REACT) - POTENTIAL LOOP TO
- BLACKSIDE = B/ POSSIBLE MAN BASED ON BSLB - BLACKSIDE - WEDGE 90 WORK TO PS VEER 5 VS. RIFLE PROFILE.
BST ALIGNMENT. NUMBER AND TAKEOVER BLOCK. - TE IS PROTECTING THE RIFLE SO
- ODD = MAN - WHITESIDE – WEDGE 90 TO CHECK DO NOT BLOCK OUT.
FOR COLOR AND CLIMB TO LB. - NEVER BLOCK THE READ KEY

- BLOCK RIFLE BACKSIDE - INFLUENCE DE. - CHECK RIFLE /BACK SIDE


TE/ - SECURE BOX TO ALLEY DEFENDER - RUN CRUNCH COURSE. IF NEED TO AVOID - ANTICIPATE WRONG ARM DE BY
DE, BLOCK CRUNCH. 3RD STEP.
FB

- READ BSDE. - LEAD STEP WITH BACKSIDE FOOT. 2ND STEP - DON’T PUSH RB OFF TRACK
- DIRECT RB TO LANDMARK. - BE DECISIVE ON READ KEY, GIVE
QB - IN STACK – JUMP OFF MIDLINE! UNTIL CAN’T.
- RIDE BACK HIP TO FRONT HIP. - RIFLE = PULL KNIFE

- LANDMARK = BUTT OF CENTER. - BASE ALIGNMENT (TOES @ 6 – BUTT OF - ARMS ON BODY.


- READ = FS A GAP TO BS A GAP TO BS B GAP. GUARD) =LATERAL LEAD STEP. - SPRINT THROUGH THE MESH AND
TB - IF THE QB PULLS, BOUNCE PLAYSIDE. SELL - STACK ALIGNMENT(TOES @ 7) = LEAD STEP TO THE FEET OF THE OL.
THE FAKE. TO LANDMARK.

- STYLE OF RUN PLAY: QUICK BETWEEN THE - FSSS – SUPPORT TO MAN ON, NOSE UP, - SQUEEZE CORNER BYPASS TO
FS1 TACKLES INSIDE NUMBER SAFTY.

- STYLE OF RUN PLAY: QUICK BETWEEN THE - MAN ON, NOSE UP, INSIDE NUMBER
FS2 TACKLES

- STYLE OF RUN PLAY: QUICK BETWEEN THE - BSSS – SUPPORT TO MAN ON, NOSE UP,
BS1 TACKLES INSIDE NUMBER

- STYLE OF RUN PLAY: QUICK BETWEEN THE - MAN ON, NOSE UP, INSIDE NUMBER
BS2 TACKLES
12/13 BIBLE
PIRATE
STEELER CHOP BRONCO RAIDER 6-1 ODD BEAR SQUEEZE

OUT TRACKS GANG GANG OUT-LOOP “ALERT 12/13” GANG BS


= GUT
PULL/KNIFE A
MAN

STEELER CHOP
$
F $ F

C W M W M S C
C
E T N E S C E T N E

OUT CALL
TRACKS
RIFLE /LOOP /MAN

12 BIBLE 12 BIBLE
BRONCO RAIDER

F $ F $

W M S C W M S
C C C
E T N E E T N E

GANG GANG

12 BIBLE 12 BIBLE
6-1 ODD

F $
F
C M $ C B W M C
C S
WE T N E S TT N E

LOOP MAN OUT MAN A GUT


(BS - RIFLE
TRUMPS OUT)
12 BIBLE 12 BIBLE
BEAR PIRATE SQUEEZE
F $
F

C M S $ C W M S C
W E N T E C E T E
N

LOOP ASS CAGE


LOOP

12 BIBLE 12 BIBLE
OVER G UNDER
12/13 BASH F $ F $
CONCEPT:
TIGHT ZONE RUN. TIGHT ZONE USES W M S W M
C C S
ON TO ON BLOCKING PRINCIPLES. C C
FORMATION: E N T E E T N E
TREY (UP), TRIO
CODE WORDS: ASS
CAGE B
BASH = QB IS READING THE BSDE. RB IS
HORIZONTAL SPEED STRETCH. 13 BASH 13 BASH

POS RULES/CALLS TECHNIQUE COACHING POINT


- WHITE SIDE = GUT (POSSIBLE MAN) - MAN = INSIDE V AIMING POINT - VERTICAL PUSH ON
- BLACK SIDE = MAN - GUT = WEDGE 90 TO THE ID LB DEFENDER, STAY SQUARE.
PST - ODD = GUT - POSSIBLE OUT CALL = TRACKS

- WHITESIDE = SHADE – GUT - GUT = WEDGE 90 CHECK FOR COLOR AND\ - VERTICAL PUSH ON
G - CAGE(JACK) CLIMB TO LB. DEFENDER, STAY SQUARE.
PSG - BLACKSIDE = CAGE (ASS = MAN) - CAGE = JACK DT TO ID LB - OUT CALL = TRACKS
- ODD = GUT - MAN = INSIDE V AIMING POINT

- ID 1ST LB IN THE BOX FROM OUTSIDE IN - CAGE = JACK G TO OG UP TO - (JACK) WORK COMBO UNTIL ID LB
PLAYSIDE. ID LB. IS B GAP LEVERAGE OUT.
- WHITESIDE = SHADE – MAN - MAN INSIDE V AIMING POINT. OUTSIDE B GAP WORK CAGE.
C G – CAGE (JACK) - ASS – DELIVER BS SHADE TO BSG - OUT CALL = TRACKS
- BLACKSIDE = SHADE – ASS UP TO ID LB
G – CAGE - A – WEDGE 90 NOSE UP TO BSLB (#1 PAST
- ODD = A TO BSLB THE ID BACKSIDE).

- WHITESIDE = SHADE – MAN / ASS - ASS = WEDGE 90 TAKEOVER SHADE - ASS TAKEOVER NG AND WORK
G – MAN / B VERTICAL. VERTICAL SO RB CAN WORK
- BLACKSIDE = B - B = DELIVER 3 TECH TO BST UP BS A GAP.
BSG - ODD = A (JACK) TO BSLB TO BSLB. - STAY SQUARE ON “B” WITH
- ODD A = DELIVER NG TO OC UP EYES ON BSLB .
TO BSLB (#1 PAST THE ID BACKSIDE). - POSSIBLE TRACKS
- BASE = MAN
- WHITESIDE = MAN/SIFT/B BASED ON BSLB 1 - SIFT TECHNIQUE WORK VERTICAL TO BSLB - OUT CALL = TRACKS.
PAST THE ID ALIGNMENT. LEAVE BSDE FOR QB READ. (READ–REACT) - POTENTIAL LOOP TO
- BLACKSIDE = B/ POSSIBLE MAN BASED ON - BLACKSIDE - WEDGE 90 WORK TO PS VEER 5 VS. RIFLE PROFILE.
BST BSLB ALIGNMENT. NUMBER AND TAKEOVER BLOCK. - TE IS PROTECTING THE RIFLE SO
- ODD = MAN - WHITESIDE – WEDGE 90 TO CHECK DO NOT BLOCK OUT.
FOR COLOR AND CLIMB TO LB. - NEVER BLOCK THE READ KEY
- D GAP RIFLE TO SECURE AND CLIMB - NOD BSDE, MINI ARC AND SECURE - HARD FOOTWORK TO
- INFLUENCE BSDE INFLUENCE BSDE.
BOX TO SECONDARY DEFENDER.
TE - NEVER PASS UP OPPOSITE COLOR
JERSEY ON WAY TO SECONDARY
DEFENDER.
- LANDMARK = CIRCLE THE FIELD. POSSIBLE - BASE ALIGNMENT (HEELS @ QB’S TOES – - ARMS ON BODY.
DUCK VS. RIFLE. INSIDE FOOT ON GUARD’S O/S FOOT) = - SPRINT THROUGH THE MESH
TB - IF THE QB PULLS, SELL THE FAKE. OPEN LATERAL STEP FLAT TO MESH. - VS. RIFLE, POSSIBLE DUCK.

- READ BSDE. - SLIDE STEP BACKSIDE. - VS. RIFLE = GIVE


- IF KEEP, PRESS THE HEELS OF
QB - IF KEEP, LANDMARK = P/S LEG OF CENTER.
THE O-LINE.

- STYLE OF RUN PLAY: COMBO - SINGLE SIDE = SUPPORT TO MAN ON, NOSE - NEVER BLOCK A BLITZER
FS1 UP, INSIDE #

- STYLE OF RUN PLAY: COMBO - MAN ON, NOSE UP, INSIDE NUMBER - NEVER BLOCK A BLITZER
FS2/3
- STYLE OF RUN PLAY: COMBO - SUPPORT TO MAN ON, NOSE UP STALK - GIVE THE RB A TWO WAY GO
BS1 BLOCK

- STYLE OF RUN PLAY: COMBO - MAN ON, NOSE UP O/S # STALK BLOCK - ARC TO NOSE-UP DEFENDER
- OUTSIDE # BLOCK
BS2
12/13 BASH
PIRATE
STEELER CHOP BRONCO RAIDER 6-1 ODD BEAR SQUEEZE
BS BS GANG GANG LOOP BANJO READ 3 TECH BS
GIVE GIVE GIVE LOOP LOOP = GIVE
FS FS GIVE
OUT CALL OUT CALL

STEELER CHOP

F $ F
$
C W M W M S
C C
E T N E S C E T N E

“LOOP”
“GIVE” OUT CALL
TRACKS

13 BASH 13 BASH
BRONCO RAIDER

F F $

W M $ C W M S
C C C
E T N E S E T N E

GANG GANG
13 BASH 13 BASH
6-1 ODD

F $
F
C M $ C W M C
C B S
WE T N E S E N E

“LOOP” GUT ASS MAN

GIVE 13 BASH 13 BASH


BEAR PIRATE SQUEEZE
F $
F

C M $ C W M S C
C
S
W E N T E E T N E

ASS “LOOP” ASS

READ 3 TECH
GIVE 13 BASH 13 BASH
OVER G UNDER
12/13 BOZO F $ F $
CONCEPT:
TIGHT ZONE RUN. TIGHT ZONE USES C W M S W M
C C S
ON TO ON BLOCKING PRINCIPLES. C
FORMATION: E N T E E T N E
TRIO
CODE WORDS: CAGE ASS
BUMP (BOZO+DUMP) = QB IS READING THE
BSLB. BST BASES THE END. NO OUT CALLS. STK 13 BOZO STK 13 BOZO

POS RULES/CALLS TECHNIQUE COACHING POINT


- WHITE SIDE = GUT (POSSIBLE MAN) - MAN = INSIDE V AIMING POINT - VERTICAL PUSH ON
- BLACK SIDE = MAN - GUT = WEDGE 90 TO THE ID LB DEFENDER, STAY SQUARE.
PST - ODD = GUT - NO “OUT” CALL

- WHITESIDE = SHADE – GUT - GUT = WEDGE 90 CHECK FOR COLOR AND - VERTICAL PUSH ON DEFENDER,
G - CAGE(JACK) CLIMB TO LB. STAY SQUARE.
PSG - BLACKSIDE = CAGE (ASS = MAN) - CAGE = JACK DT TO ID LB
- ODD = GUT - MAN = INSIDE V AIMING POINT

- ID 1ST LB IN THE BOX FROM OUTSIDE IN - CAGE = JACK G TO OG UP TO - (JACK) WORK COMBO UNTIL ID LB
PLAYSIDE. ID LB. IS B GAP LEVERAGE OUT.
- WHITESIDE = SHADE – MAN - MAN INSIDE V AIMING POINT. OUTSIDE B GAP WORK CAGE.
C G – CAGE (JACK) - ASS – DELIVER BS SHADE TO BSG - OUT CALL = TRACKS
- BLACKSIDE = SHADE – ASS UP TO ID LB - BANJO CALL vs ODD
G – CAGE - A – WEDGE 90 NOSE UP TO BSLB (#1 PAST
- ODD = A TO BSLB THE ID BACKSIDE).

- ASS = WEDGE 90 TAKEOVER SHADE - ASS TAKEOVER NG AND WORK


- WHITESIDE = SHADE – MAN / ASS
VERTICAL. VERTICAL SO RB CAN WORK
G – MAN
- MAN = INSIDE V AIMING POINT BS A GAP.
- BLACKSIDE = MAN
- ODD A = DELIVER NG TO OC UP
BSG - ODD = A (JACK) TO BSLB
TO BSLB (#1 PAST THE ID BACKSIDE).

- MAN ON BSDE - MAN = INSIDE V AIMING POINT - VERTICAL PUSH ON DEFENDER,


STAY SQUARE.
BST

- LANDMARK = BUTT OF CENTER. - BASE ALIGNMENT (TOES @ 6 – BUTT OF - ARMS ON BODY.


- READ = FS A GAP TO BS A GAP TO BS B GAP. GUARD) = LATERAL LEAD STEP. - SPRINT THROUGH THE MESH AND
TB - IF THE QB PULLS, BOUNCE PLAYSIDE. SELL - STACK ALIGNMENT(TOES @ 7) = LEAD STEP TO THE FEET OF THE OL.
THE FAKE. WITH BACKSIDE FOOT TO LANDMARK. - RB IS RESPONSIBLE FOR MESH.
- JUMP CUT TO BS A GAP
- READ BSDE. - LEAD STEP AT 45 DEGREES. 2ND STEP – - DON’T PUSH RB OFF TRACK
- ID POTENTIAL SIGHT ADJUSTMENT DIRECT RB TO LANDMARK. - BE DECISIVE ON READ KEY, GIVE
QB - IN STACK – JUMP OFF MIDLINE! UNTIL CAN’T.
- RIDE BACK HIP TO FRONT HIP. - RIFLE = PULL KNIFE

- STYLE OF RUN PLAY: COMBO - SINGLE SIDE = SUPPORT TO MAN ON, NOSE - NEVER BLOCK A BLITZER
FS1 UP, INSIDE #

- STYLE OF RUN PLAY: COMBO - MAN ON, NOSE UP, INSIDE NUMBER - NEVER BLOCK A BLITZER
FS2/3

- STYLE OF RUN PLAY: COMBO - KEEP BLOCK (AREA) – MDM NOSE UP STALK
- DON’T CHASE BLOCKING AN AREA
BLOCK
BS1 - POSSIBLE SIGHT TAG – NOSE UP OUTSIDE #
STALK BLOCK
- KEEP BLOCK (AREA) – MDM NOSE UP STALK
- STYLE OF RUN PLAY: COMBO - DON’T CHASE BLOCKING AN AREA
BLOCK
BS2 - POSSIBLE SIGHT TAG – NOSE UP OUTSIDE #
STALK BLOCK
- STYLE OF RUN PLAY: COMBO - KEEP BLOCK (AREA) – MDM NOSE UP STALK - DON’T CHASE BLOCKING AN AREA
- SIGHT TAG = IF PRESSURE BUBBLE BLOCK
BS3 - POSSIBLE SIGHT TAG – NOSE UP OUTSIDE #
STALK BLOCK
12/13 BOZO
PIRATE
STEELER CHOP BRONCO RAIDER 6-1 ODD BEAR SQUEEZE
READ KEY READ KEY READ KEY READ KEY CHECK 0/1 BANJO MATCH CALL
BLITZES BLITZES BLITZES BLITZES OR THROW AL. CHECK
THROW BUB THROW BUB THROW BUB THROW BUB FADE 0/1 OR 12/13

STEELER CHOP

F F $
$
C C
C
W M W M S
E T N E S C E T N E

RIFLE GANG
NO
13 “OUT”
13 BOZO
READ 13 BOZO
BRONCO RAIDER
F $ F
C $
C
W M S C W M
C
E T N E S
E T N E

GANG GANG
13
13BOZO
READ 13 BOZO
6-1 ODD
THROW FADE F $
OR CHECK 0/1 C
M F $ W M S C
C C B
WE T N E S T N E

GUT A MAN
BANJO
CHECK 0/1
13 READ 13 BOZO
BEAR PIRATE SQUEEZE
CHECK 0/1 F $ F $
OR 12/13
M W M S
S C C
C C
W E N T E E T N E

ASS

CHECK 12 13 BOZO
- 8.5 -
OVER G UNDER
12/13 BUMP F $ F $
CONCEPT:
TIGHT ZONE RUN. TIGHT ZONE USES C W M S W M
C C S
ON TO ON BLOCKING PRINCIPLES. C
FORMATION: E N T E E T N E
TRIO
CODE WORDS: ASS
CAGE
BUMP (BOZO+DUMP) = QB IS READING THE
BSLB. BST BASES THE END. NO OUT CALLS. 13 BUMP 13 BUMP

POS RULES/CALLS TECHNIQUE COACHING POINT


- WHITE SIDE = GUT (POSSIBLE MAN) - MAN = INSIDE V AIMING POINT - VERTICAL PUSH ON DEFENDER,
- BLACK SIDE = MAN - GUT = WEDGE 90 TO THE ID LB STAY SQUARE.
PST - ODD = GUT - NO “OUT” CALL

- WHITESIDE = SHADE – GUT - GUT = WEDGE 90 CHECK FOR COLOR AND - VERTICAL PUSH ON DEFENDER,
G - CAGE(JACK) CLIMB TO LB. STAY SQUARE.
PSG - BLACKSIDE = CAGE (ASS = MAN) - CAGE = JACK DT TO ID LB
- ODD = GUT - MAN = INSIDE V AIMING POINT
- ID 1ST LB IN THE BOX FROM OUTSIDE IN - CAGE = JACK G TO OG UP TO - (JACK) WORK COMBO UNTIL ID LB
PLAYSIDE. ID LB. IS B GAP LEVERAGE OUT.
- WHITESIDE = SHADE – MAN - MAN INSIDE V AIMING POINT. OUTSIDE B GAP WORK CAGE.
C G – CAGE (JACK) - ASS – DELIVER BS SHADE TO BSG - OUT CALL = TRACKS
- BLACKSIDE = SHADE – ASS UP TO ID LB - BANJO CALL vs ODD
G – CAGE - A – WEDGE 90 NOSE UP TO BSLB (#1 PAST
- ODD = A TO BSLB THE ID BACKSIDE).

- WHITESIDE = SHADE – MAN / ASS - ASS = WEDGE 90 TAKEOVER SHADE - ASS TAKEOVER NG AND WORK
G – MAN VERTICAL. VERTICAL SO RB CAN WORK
- BLACKSIDE = MAN - MAN = INSIDE V AIMING POINT BS A GAP.
BSG - ODD = A (JACK) TO BSLB - ODD A = DELIVER NG TO OC UP
TO BSLB (#1 PAST THE ID BACKSIDE).

- MAN ON BSDE - MAN = INSIDE V AIMING POINT - VERTICAL PUSH ON DEFENDER,


STAY SQUARE.
BST

- LANDMARK = BUTT OF CENTER. - BASE ALIGNMENT (TOES @ 6 – BUTT OF - ARMS ON BODY.


- READ = FS A GAP TO BS A GAP TO BS B GAP. GUARD) = LATERAL LEAD STEP. - SPRINT THROUGH THE MESH AND
TB - IF THE QB PULLS, BOUNCE PLAYSIDE. SELL - STACK ALIGNMENT(TOES @ 7) = LEAD STEP TO THE FEET OF THE OL.
THE FAKE. WITH BACKSIDE FOOT TO LANDMARK. - RB IS RESPONSIBLE FOR MESH.
- JUMP CUT TO BS A GAP
- READ 1 PAST THE ID BS. - LEAD STEP WITH BACKSIDE FOOT. 2ND STEP - DON’T PUSH RB OFF TRACK
- IF PULL, READ ALLEY DEFENDER. - DIRECT RB TO LANDMARK. - BE DECISIVE ON READ KEY, GIVE
QB - IN STACK – JUMP OFF MIDLINE! UNTIL CAN’T.
- RIDE BACK HIP TO FRONT HIP. - RIFLE = THROW HOT.

- STYLE OF RUN PLAY: COMBO - SINGLE SIDE = SUPPORT TO MAN ON, NOSE - NEVER BLOCK A BLITZER
FS1 UP, INSIDE #

- STYLE OF RUN PLAY: COMBO - NEVER BLOCK A BLITZER


- MAN ON, NOSE UP, INSIDE NUMBER
FS2/3

- KEEP BLOCK (AREA) – MDM NOSE UP STALK


- STYLE OF RUN PLAY: COMBO - DON’T CHASE BLOCKING AN AREA
BLOCK
BS1 - POSSIBLE SIGHT TAG – NOSE UP OUTSIDE #
STALK BLOCK
- STYLE OF RUN PLAY: COMBO - KEEP BLOCK (AREA) – MDM NOSE UP STALK
- DON’T CHASE BLOCKING AN AREA
BLOCK
BS2 - POSSIBLE SIGHT TAG – NOSE UP OUTSIDE #
STALK BLOCK
- STYLE OF RUN PLAY: COMBO - KEEP BLOCK (AREA) – MDM NOSE UP STALK - DON’T CHASE BLOCKING AN AREA
BLOCK
BS3 - SIGHT TAG = IF PRESSURE BUBBLE
- POSSIBLE SIGHT TAG – NOSE UP OUTSIDE #
STALK BLOCK
12/13 BUMP
PIRATE
STEELER CHOP BRONCO RAIDER 6-1 ODD BEAR SQUEEZE
READ KEY NO “OUT” READ KEY READ KEY CHECK 0/1 BANJO MATCH CALL -
BLITZES SIGHT TO X BLITZES BLITZES OR THROW AL. CHECK
THROW DUMP THROW DUMP THROW DUMP LOCKED 0/1 OR 12/13
TO LOOK TO LOOK TO LOOK HITCH

STEELER CHOP
$
F $ F
C C
C
W M W M S
E T N E S C E T N E

RIFLE GANG
NO
13 “OUT”
13 BUMP
READ 13 BUMP
BRONCO RAIDER

F $ F $
C
W C W M
M S C C
E T N E S
E T N E

GANG GANG
13
13BUMP
READ 13 BUMP
6-1 ODD
THROW FADE F $
OR CHECK 0/1 C
M F $ W M S C
C C B
WE T N E S T N E

GUT A MAN
BANJO
CHECK 0/1
13 READ 13 BUMP
BEAR PIRATE SQUEEZE
CHECK 0/1 F $ F $
OR 12/13
M W M S
S C C
C C
W E N T E E T N E

MATCH ASS

13 BUMP 13 BUMP
12/13 TRES 3 OVER G 3 UNDER
F C F
CONCEPT: 2
TIGHT ZONE RUN WITH OPTION. TIGHT 2
C
M S $ W M
ZONE USES ON TO ON BLOCKING C W 1 $ C 1 S
PRINCIPLES. E N T E E T N E
FORMATION:
TRIPS (FSL), TRIPLES ASS
CAGE B
CODE WORDS:
TRES = QB IS READING THE BSDE. TE
13 TRES 13 TRES
SHOULD LEAVE TWO (READ KEY/PITCH KEY)
POS RULES/CALLS TECHNIQUE COACHING POINT
- WHITESIDE = GUT (POSSIBLE MAN) - MAN = INSIDE V AIMING POINT - VERTICAL PUSH ON
- BLACKSIDE = MAN - GUT = WEDGE 90 TO THE ID LB DEFENDER, STAY SQUARE
PST - ODD = GUT - ADD CALL vs FOLD PLAYER
- POSSIBLE OUT CALL = TRACKS

- WHITESIDE = SHADE – GUT - GUT = WEDGE 90 CHECK FOR COLOR AND - VERTICAL PUSH ON
G - CAGE(JACK) CLIMB TO LB. DEFENDER, STAY SQUARE.
PSG - BLACKSIDE = CAGE (ASS = MAN) - CAGE = JACK DT TO ID LB - OUT CALL = TRACKS
- ODD = GUT - MAN = INSIDE V AIMING POINT

- ID 1ST LB IN THE BOX FROM OUTSIDE IN - CAGE = JACK G TO OG UP TO - (JACK) WORK COMBO UNTIL ID LB
PLAYSIDE. ID LB. IS B GAP LEVERAGE OUT.
- WHITESIDE = SHADE – MAN - MAN INSIDE V AIMING POINT. OUTSIDE B GAP WORK CAGE.
G – CAGE (JACK) - ASS – DELIVER BS SHADE TO BSG - OUT CALL = TRACKS
C - BLACKSIDE = SHADE – ASS UP TO ID LB - BANJO CALL vs ODD
G – CAGE - A – WEDGE 90 NOSE UP TO BSLB (#1 PAST
- ODD = A TO BSLB THE ID BACKSIDE).

- WHITESIDE = SHADE – MAN / ASS - ASS = WEDGE 90 TAKEOVER SHADE - ASS TAKEOVER NG AND WORK
G – MAN / B VERTICAL. VERTICAL SO RB CAN WORK
- BLACKSIDE = B - B = DELIVER 3 TECH TO BST UP BS A GAP.
BSG - ODD = A (JACK) TO BSLB TO BSLB. - STAY SQUARE ON “B” WITH
- ODD A = DELIVER NG TO OC UP EYES ON BSLB .
TO BSLB (#1 PAST THE ID BACKSIDE). - POSSIBLE TRACKS

- WHITESIDE = MAN/SIFT BASED ON BSLB (1 - SIFT TECHNIQUE WORK VERTICAL TO BSLB - VS RIFLE PROFILE – LOOP ALWAYS
REMEMBER YOU CAN LEAVE 2.
PAST THE ID ALIGNMENT.) - LEAVE DE FOR QB READ. (READ - REACT)
DE=READ, #2 = PITCH
- BLACKSIDE = B/ POSSIBLE MAN BASED ON - BLACKSIDE - WEDGE 90 WORK TO PS - DON’T CHASE TE IS SECURING THE
BST BSLB ALIGNMENT. NUMBER AND TAKEOVER BLOCK. BOX IF #3 IS INSIDE.
- ODD = MAN - WHITESIDE – WEDGE 90 TO CHECK - LAST RESORT LEAVE 2!!
FOR COLOR AND CLIMB TO LB. - LOOK FOR ADD TO BOX LB OR
ROLLING COVERAGE.
- SIFT OR LOOP READ KEY BASED ON - MAKE A LOAD CALL AND BLOCK #2
- INFLUENCE THE END
TE/ - SECURE BOX AND CLIMB TO SEAL #3.
ALIGNMENT IF #3 IS IN AN UNBLOCKABLE
- SECURE BOX AND CLIMB IF # 3 IS ALIGNED POSITION ON THE LINE. (SMOKE BLITZ)
FB - VS. MAN – BLOCK MAN RESPONSIBLE FOR INSIDE. - “LEAVE TWO”
PITCH PLAYER. - INSIDE OUTSIDE FOOTWORK. - COUNT SYSTEM STARTS FROM BST OUT
- READ BSDE. - LEAD STEP AT 45 DEGREES. 2ND STEP – - DON’T PUSH RB OFF TRACK
- IF PULL READ PITCH OFF NEXT DEFENDER DIRECT RB TO LANDMARK. - BE DECISIVE ON READ KEY, GIVE
QB OUTSIDE. - RIDE BACK HIP TO FRONT HIP. UNTIL CAN’T.
- BE PREPARED FOR PULL/PITCH - RIFLE = PULL/PITCH
- LANDMARK = BUTT OF CENTER. - BASE ALIGNMENT (TOES @ 6 – BUTT OF - ARMS ON BODY.
- READ = FS A GAP TO BS A GAP TO BS B GAP. GUARD) = LATERAL LEAD STEP. - SPRINT THROUGH THE MESH AND
TB - IF THE QB PULLS, BOUNCE PLAYSIDE. SELL - STACK ALIGNMENT(TOES @ 7) = LEAD STEP TO THE FEET OF THE OL.
THE FAKE. WITH BACKSIDE FOOT TO LANDMARK. - RB IS RESPONSIBLE FOR MESH.
- JUMP CUT TO BS A GAP
- STYLE OF RUN PLAY: TRIPLE OPTION - SINGLE SIDE = SUPPORT TO MAN ON, NOSE - NEVER BLOCK A BLITZER
FS1 UP, INSIDE #
- STYLE OF RUN PLAY: TRIPLE OPTION - MAN ON, NOSE UP, INSIDE NUMBER - NEVER BLOCK A BLITZER
FS2
- STYLE OF RUN PLAY: TRIPLE OPTION - MAN ON, NOSE UP, INSIDE NUMBER - NEVER BLOCK A BLITZER
FS3
- STYLE OF RUN PLAY: TRIPLE OPTION - MAN ON, NOSE UP, O/S#, STALK BLOCK - PROTECT THE PITCH
BS1 - VS COVER 2 PROTECT SLICE.

BS2 - STYLE OF RUN PLAY: TRIPLE OPTION - MAN ON, NOSE UP, O/S#, STALK BLOCK - PROTECT THE PITCH
12/13 TRES
PIRATE
STEELER CHOP BRONCO RAIDER 6-1 ODD BEAR SQUEEZE
FS BS GANG GANG LOOP BANJO READ 3 TECH
OUT CALL PULL PITCH PULL PITCH
=
TRACKS

STEELER CHOP
$ F F
$

C M W M W
S C C S
E C
E N T E N T E

“OUT” =
MAN LOOP
TRACKS

13 TRES 13 TRES
BRONCO RAIDER
F $
$
C F
C M W M C
S W
C S
E N T E
E N T E

GANG GANG

13 TRES 13 TRES
6-1 ODD F
$ C
F
C C $
M C S M W
S E T N E W E N E B

LOOP
GUT A MAN

13 TRES BANJO 13 TRES


BEAR PIRATE SQUEEZE
F
F $
C $
C M W M W
C S C
S E N T E E N T E

A MAN LOOP

13 TRES
OVER UNDER G
92/93 F $
F $
CONCEPT:
TIGHT ZONE RUN. TIGHT ZONE USES C W M S
ON TO ON BLOCKING PRINCIPLES. C W M C
C S
FORMATION: E T N E E T N E
TREY, TRIPS, TRIPLES
CODE WORDS: TED ASS SIFT B CAGE TED
READ = QB IS READING THE BSDE.
STK 93 STK 92

POS RULES/CALLS TECHNIQUE COACHING POINT


- WHITESIDE = TED/GUT (POSSIBLE MAN) - MAN = INSIDE V AIMING POINT - VERTICAL PUSH ON
- BLACKSIDE = MAN/TED (JACK) - TED = JACK DE TO #1 PAST THE ID DEFENDER, STAY SQUARE. GANG
PST - ODD = GUT VS. RIFLE
- NO OUT CALL = TE IS
RESPONSIBLE FOR RIFLE
- WHITESIDE = SHADE – GUT - GUT = WEDGE 90 CHECK FOR COLOR AND - VERTICAL PUSH ON
G - CAGE(JACK) CLIMB TO LB. DEFENDER, STAY SQUARE.
PSG - BLACKSIDE = CAGE (ASS = MAN) - CAGE = JACK DT TO ID LB - RIFLE = GANG
- ODD = GUT - MAN = INSIDE V AIMING POINT

- ID USING MIDDLE ID SYSTEM. - CAGE = JACK G TO OG UP TO - (JACK) WORK COMBO UNTIL ID LB


** LOOK FOR ADD TO BOX LB OR ROLLED COV. ID LB. IS B GAP LEVERAGE OUT.
- WHITESIDE = SHADE – MAN - MAN INSIDE V AIMING POINT. - OUTSIDE B GAP WORK CAGE.
C G – CAGE (JACK) - ASS – DELIVER BS SHADE TO BSG - RIFLE = GANG OR MIDDLE
- BLACKSIDE = SHADE – ASS UP TO ID LB PRESSURE
G – CAGE - A – WEDGE 90 NOSE UP TO BSLB (#1 PAST - BANJO CALL vs ODD
- ODD = A TO BSLB THE ID BACKSIDE).
- ASS = WEDGE 90 TAKEOVER SHADE - ASS TAKEOVER NG AND WORK
- WHITESIDE = SHADE – MAN / ASS
VERTICAL. VERTICAL SO RB CAN WORK BS A GAP.
G – MAN / B - STAY SQUARE ON “B” WITH EYES ON
- BLACKSIDE = B - B = DELIVER 3 TECH TO BST UP
BSG - ODD = A (JACK) TO BSLB TO BSLB.
BSLB .
- POSSIBLE GANG
- ODD A = DELIVER NG TO OC UP
TO BSLB (#1 PAST THE ID BACKSIDE).
- WHITESIDE = MAN/SIFT BASED ON BSLB (1 - SIFT TECHNIQUE WORK VERTICAL TO BSLB - MAN ON MAN OUTSIDE (RIFLE
PAST THE ID ALIGNMENT.) - LEAVE DE FOR QB READ. (READ - REACT) PROFILE) OR VEER 5 = BLOCK OUT
- BLACKSIDE = B/ POSSIBLE MAN BASED ON - BLACKSIDE - WEDGE 90 WORK TO PS OR LOOP.
BST BSLB ALIGNMENT. NUMBER AND TAKEOVER BLOCK. - POSSIBLE GANG
- ODD = MAN - WHITESIDE – WEDGE 90 TO CHECK - NEVER BLOCK THE READ KEY
FOR COLOR AND CLIMB TO LB.
- POSSIBLE TED W/PST TO #1 PAST ID FRONT - MAN = INSIDE V - IF #1 IS WIDE, RELEASE STRAIGHT
TO HIM.
TE/ SIDE. - TED = TAKEOVER DE TO #1 PAST THE ID.
- RIFLE CALL MAN ON MAN OUTSIDE
- MAN/TED
FB - RIFLE PROFILE = BLOCK RIFLE
- SMOKE CALL = BLOCK FIRST RIFLE

- READ BSDE. - LEAD STEP WITH BACKSIDE FOOT. 2ND STEP - DON’T PUSH RB OFF TRACK
- ID POTENTIAL SIGHT ADJUSTMENT - DIRECT RB TO LANDMARK. - BE DECISIVE ON READ KEY, GIVE
QB - IN STACK – JUMP OFF MIDLINE! UNTIL CAN’T.
- RIDE BACK HIP TO FRONT HIP. - RIFLE = PULL KNIFE
- LANDMARK = BUTT OF CENTER. - BASE ALIGNMENT (TOES @ 6 – BUTT OF - ARMS ON BODY.
- READ = FS A GAP TO BS A GAP TO BS B GAP. GUARD) = LATERAL LEAD STEP. - SPRINT THROUGH THE MESH AND
TB - IF THE QB PULLS, BOUNCE PLAYSIDE. SELL - STACK ALIGNMENT(TOES @ 7) = LEAD STEP TO THE FEET OF THE OL.
THE FAKE. WITH BACKSIDE FOOT TO LANDMARK. - RB IS RESPONSIBLE FOR MESH.
- JUMP CUT TO BS A GAP
- STYLE OF RUN PLAY: COMBO - SINGLE SIDE = SUPPORT TO MAN ON, NOSE - NEVER BLOCK A BLITZER
FS1 UP, INSIDE #

FS2 - STYLE OF RUN PLAY: COMBO - MAN ON, NOSE UP, INSIDE NUMBER - NEVER BLOCK A BLITZER

- STYLE OF RUN PLAY: COMBO - KEEP BLOCK (AREA) – MDM NOSE UP STALK BLOCK - DON’T CHASE BLOCKING AN AREA
- POSSIBLE SIGHT TAG – NOSE UP OUTSIDE # STALK
BS1 BLOCK

- STYLE OF RUN PLAY: COMBO - KEEP BLOCK (AREA) – MDM NOSE UP STALK BLOCK - DON’T CHASE BLOCKING AN AREA
- POSSIBLE SIGHT TAG – NOSE UP OUTSIDE # STALK
BS2 BLOCK

- STYLE OF RUN PLAY: COMBO - KEEP BLOCK (AREA) – MDM NOSE UP STALK BLOCK - DON’T CHASE BLOCKING AN AREA
BS3 - POSSIBLE SIGHT TAG – NOSE UP O/S # STALK BLOCK
- SIGHT TAG = IF PRESSURE BUBBLE
92/93
PIRATE
STEELER CHOP BRONCO RAIDER 6-1 ODD BEAR SQUEEZE
FS BS GANG GANG BLOCK OUT BANJO READ 3 TECH, BS
GANG THROW SIGHT PULL KNIFE BLOCK OUT LOOP = PULL
PULL KNIFE KNIFE

STEELER CHOP

F F $
$

C W M W M S
S C C
E T N E C E T N E

GANG RIFLE CAGE TED

92 92
BRONCO RAIDER

F $ F $

W M C W M
C S C C
E T N E S
E T N E

GANG
GANG

92 92
6-1 ODD

F F $

C M C B W M C
$ C S
WE T N E S T N E

JACK
RIFLE MAN A GUT
CAGE
BANJO
92 92
BEAR PIRATE SQUEEZE
F F $

C M $ C W M S
C
W E N T S C E T E
E N

ASS LOOP MAN CAGE

92 92
UNDER G OVER
92/93 BUMP F $ F $
CONCEPT:
TIGHT ZONE RUN. TIGHT ZONE USES W M S W M
C C C S
ON TO ON BLOCKING PRINCIPLES. C
FORMATION: E N T E E T N E
TRIPS
CODE WORDS: TED CAGE TED ASS
BUMP (BOZO+DUMP) = QB IS READING THE
BSLB. BST BASES THE END. NO OUT CALLS. 93 BUMP 93 BUMP

POS RULES/CALLS TECHNIQUE COACHING POINT


- WHITESIDE = TED/GUT (POSSIBLE MAN) - MAN = INSIDE V AIMING POINT - VERTICAL PUSH ON
- BLACKSIDE = MAN/TED (JACK) - TED = JACK DE TO #1 PAST THE ID DEFENDER, STAY SQUARE. GANG
PST - ODD = GUT VS. RIFLE
- NO OUT CALL = TE IS
RESPONSIBLE FOR RIFLE
- WHITESIDE = SHADE – GUT - GUT = WEDGE 90 CHECK FOR COLOR AND - VERTICAL PUSH ON
G - CAGE(JACK) CLIMB TO LB. DEFENDER, STAY SQUARE.
PSG - BLACKSIDE = CAGE (ASS = MAN) - CAGE = JACK DT TO ID LB - RIFLE = GANG
- ODD = GUT - MAN = INSIDE V AIMING POINT

- ID USING MIDDLE ID SYSTEM. - CAGE = JACK G TO OG UP TO - (JACK) WORK COMBO UNTIL ID LB


** LOOK FOR ADD TO BOX LB OR ROLLED COV. ID LB. IS B GAP LEVERAGE OUT.
- WHITESIDE = SHADE – MAN - MAN INSIDE V AIMING POINT. - OUTSIDE B GAP WORK CAGE.
C G – CAGE (JACK) - ASS – DELIVER BS SHADE TO BSG - RIFLE = GANG OR MIDDLE
- BLACKSIDE = SHADE – ASS UP TO ID LB PRESSURE
G – CAGE - A – WEDGE 90 NOSE UP TO BSLB (#1 PAST - BANJO CALL vs ODD
- ODD = A TO BSLB THE ID BACKSIDE).
- ASS = WEDGE 90 TAKEOVER SHADE - ASS TAKEOVER NG AND WORK
- WHITESIDE = SHADE – MAN / ASS
VERTICAL. VERTICAL SO RB CAN WORK BS A GAP.
G – MAN / B - STAY SQUARE ON “B” WITH EYES ON
- BLACKSIDE = MAN - ODD A = DELIVER NG TO OC UP
BSG - ODD = A (JACK) TO BSLB TO BSLB (#1 PAST THE ID BACKSIDE).
BSLB .
- POSSIBLE GANG

- WHITESIDE = MAN/SIFT BASED ON BSLB (1 - SIFT TECHNIQUE WORK VERTICAL TO BSLB - MAN ON MAN OUTSIDE (RIFLE
PAST THE ID ALIGNMENT.) - LEAVE DE FOR QB READ. (READ - REACT) PROFILE) OR VEER 5 = BLOCK OUT
- BLACKSIDE = B/ POSSIBLE MAN BASED ON - BLACKSIDE - WEDGE 90 WORK TO PS OR LOOP.
BST BSLB ALIGNMENT. NUMBER AND TAKEOVER BLOCK. - POSSIBLE GANG
- ODD = MAN - WHITESIDE – WEDGE 90 TO CHECK - NEVER BLOCK THE READ KEY
FOR COLOR AND CLIMB TO LB.
- POSSIBLE TED W/PST TO #1 PAST ID FRONT - MAN = INSIDE V - IF #1 IS WIDE, RELEASE STRAIGHT
TO HIM.
TE/ SIDE. - TED = TAKEOVER DE TO #1 PAST THE ID.
- RIFLE CALL MAN ON MAN OUTSIDE
- MAN/TED
FB - RIFLE PROFILE = BLOCK RIFLE
- SMOKE CALL = BLOCK FIRST RIFLE

- LEAD STEP WITH BACKSIDE FOOT. 2ND STEP - DON’T PUSH RB OFF TRACK
- READ 1 PAST THE ID BS.
- DIRECT RB TO LANDMARK. - BE DECISIVE ON READ KEY, GIVE
QB - IF PULL, READ ALLEY DEFENDER.
- IN STACK – JUMP OFF MIDLINE! UNTIL CAN’T.
- RIDE BACK HIP TO FRONT HIP. - RIFLE = THROW HOT.
- LANDMARK = BUTT OF CENTER. - BASE ALIGNMENT (TOES @ 6 – BUTT OF - ARMS ON BODY.
- READ = FS A GAP TO BS A GAP TO BS B GAP. GUARD) = LATERAL LEAD STEP. - SPRINT THROUGH THE MESH AND
TB - IF THE QB PULLS, BOUNCE PLAYSIDE. SELL - STACK ALIGNMENT(TOES @ 7) = LEAD STEP TO THE FEET OF THE OL.
THE FAKE. WITH BACKSIDE FOOT TO LANDMARK. - RB IS RESPONSIBLE FOR MESH.
- JUMP CUT TO BS A GAP
- STYLE OF RUN PLAY: COMBO - SINGLE SIDE = SUPPORT TO MAN ON, NOSE - NEVER BLOCK A BLITZER
FS1 UP, INSIDE #

FS2/3 - STYLE OF RUN PLAY: COMBO - MAN ON, NOSE UP, INSIDE NUMBER - NEVER BLOCK A BLITZER
- KEEP BLOCK (AREA) – MDM NOSE UP STALK
- STYLE OF RUN PLAY: COMBO BLOCK - DON’T CHASE BLOCKING AN AREA
BS1 - POSSIBLE SIGHT TAG – NOSE UP OUTSIDE #
STALK BLOCK
- KEEP BLOCK (AREA) – MDM NOSE UP STALK BLOCK
- STYLE OF RUN PLAY: COMBO - POSSIBLE SIGHT TAG – NOSE UP OUTSIDE # STALK BLOCK - DON’T CHASE BLOCKING AN AREA
BS2
- KEEP BLOCK (AREA) – MDM NOSE UP STALK BLOCK
- STYLE OF RUN PLAY: COMBO - POSSIBLE SIGHT TAG – NOSE UP OUTSIDE # STALK BLOCK
- DON’T CHASE BLOCKING AN AREA
BS3 - SIGHT TAG = IF PRESSURE BUBBLE
92/93 BUMP
PIRATE
STEELER CHOP BRONCO RAIDER 6-1 ODD BEAR SQUEEZE
READ KEY - READ KEY READ KEY CHECK 0/1 BANJO MATCH CALL -
BLITZES BLITZES BLITZES OR THROW AL. CHECK
THROW DUMP THROW DUMP THROW DUMP LOCKED 0/1 OR 12/13
TO LOOK TO LOOK TO LOOK HITCH

STEELER CHOP
$
F $ F
C
C C
W M W M S
E T N E S E T N E
C

NO
RIFLE GANG
“OUT”
93
13 BUMP
READ 93 BUMP
BRONCO RAIDER

F $ F $

C W M S C W M
C
E T N E C E S
T N E

GANG GANG

93
13BUMP
READ 93 BUMP
6-1 ODD
THROW FADE F $
OR CHECK 0/1
C
C M F $ W M S C
C
WE T N E S B T N E

GUT A MAN
BANJO
CHECK 0/1
13 READ 93 BUMP
BEAR
CHECK 0/1 F $
OR 12/13
M
S C
C E
W E N T

MATCH

93 BUMP
OVER UNDER G
92/93 WADE F $ F $
CONCEPT:
TIGHT ZONE RUN WITH OPTION. TIGHT W M S W M S
ZONE USES ON TO ON BLOCKING C C C C
PRINCIPLES. E N T E E T N E
FORMATION:
TREY (HIC) ASS TED TED
B CAGE
CODE WORDS:
WADE = QB IS READING THE BSDE. BST
92 WADE 92 WADE
SHOULD LEAVE TWO (READ KEY/PITCH KEY)
POS RULES/CALLS TECHNIQUE COACHING POINT
- WHITESIDE = TED/GUT (POSSIBLE MAN) - MAN = INSIDE V AIMING POINT - VERTICAL PUSH ON
- BLACKSIDE = MAN/TED (JACK) - TED = JACK DE TO #1 PAST THE ID DEFENDER, STAY SQUARE. GANG
PST - ODD = GUT VS. RIFLE
- NO OUT CALL = TE IS
RESPONSIBLE FOR RIFLE
- WHITESIDE = SHADE – GUT - GUT = WEDGE 90 CHECK FOR COLOR AND - VERTICAL PUSH ON
G - CAGE(JACK) CLIMB TO LB. DEFENDER, STAY SQUARE.
PSG - BLACKSIDE = CAGE (ASS = MAN) - CAGE = JACK DT TO ID LB - RIFLE = GANG
- ODD = GUT - MAN = INSIDE V AIMING POINT

- ID USING MIDDLE ID SYSTEM. - CAGE = JACK G TO OG UP TO - (JACK) WORK COMBO UNTIL ID LB


** LOOK FOR ADD TO BOX LB OR ROLLED COV. ID LB. IS B GAP LEVERAGE OUT.
- WHITESIDE = SHADE – MAN - MAN INSIDE V AIMING POINT. - OUTSIDE B GAP WORK CAGE.
C G – CAGE (JACK) - ASS – DELIVER BS SHADE TO BSG - RIFLE = GANG OR MIDDLE
- BLACKSIDE = SHADE – ASS UP TO ID LB PRESSURE
G – CAGE - A – WEDGE 90 NOSE UP TO BSLB (#1 PAST - LOOK FOR ADD TO BOX LB OR
- ODD = BANJO CALL THE ID BACKSIDE). ROLLING COVERAGE.
- ASS = WEDGE 90 TAKEOVER SHADE - ASS TAKEOVER NG AND WORK
- WHITESIDE = SHADE – MAN / ASS
VERTICAL. VERTICAL SO RB CAN WORK BS A GAP.
G – MAN / B - STAY SQUARE ON “B” WITH EYES ON
- BLACKSIDE = B - B = DELIVER 3 TECH TO BST UP
BSLB .
BSG - ODD = A (JACK) TO BSLB TO BSLB. - POSSIBLE GANG
- ODD A = DELIVER NG TO OC UP
TO BSLB (#1 PAST THE ID BACKSIDE).

- WHITESIDE = MAN/SIFT BASED ON BSLB (1 - SIFT TECHNIQUE WORK VERTICAL TO BSLB - VS RIFLE PROFILE – LOOP ALWAYS
PAST THE ID) ALIGNMENT. - LEAVE DE FOR QB READ. (READ - REACT) REMEMBER YOU SHOULD LEAVE 2.
- BLACKSIDE = B/ POSSIBLE MAN BASED ON - BLACKSIDE - WEDGE 90 WORK TO PS 1. DE = READ KEY.
BST BSLB ALIGNMENT. NUMBER AND TAKEOVER BLOCK. 2. 2ND = PITCH KEY.
- ODD = MAN - WHITESIDE – WEDGE 90 TO CHECK - LAST RESORT LEAVE 2!!
- LOOK FOR ADD TO BOX LB OR
FOR COLOR AND CLIMB TO LB.
ROLLING COVERAGE.

- POSSIBLE TED W/PST TO #1 PAST ID FRONT - MAN = INSIDE V - IF #1 IS WIDE, RELEASE STRAIGHT
TO HIM.
SIDE. - TED = WEDGE 90, TAKEOVER DE TO #1 PAST
- RIFLE CALL MAN ON MAN OUTSIDE
TE - MAN/TED THE ID. - RIFLE PROFILE = BLOCK RIFLE
- SMOKE CALL = BLOCK FIRST RIFLE

- READ BSDE. - LEAD STEP AT 45 DEGREES. 2ND STEP – - DON’T PUSH RB OFF TRACK
- IF PULL READ PITCH OFF NEXT DEFENDER DIRECT RB TO LANDMARK. - BE DECISIVE ON READ KEY, GIVE
QB OUTSIDE. - RIDE BACK HIP TO FRONT HIP. UNTIL CAN’T.
- BE PREPARED FOR PULL/PITCH - RIFLE = PULL/PITCH
- LANDMARK = BUTT OF CENTER. - BASE ALIGNMENT (TOES @ 6 – BUTT OF - ARMS ON BODY.
- READ = FS A GAP TO BS A GAP TO BS B GAP. GUARD) = LATERAL LEAD STEP. - SPRINT THROUGH THE MESH AND
TB - IF THE QB PULLS, BOUNCE PLAYSIDE. SELL - STACK ALIGNMENT(TOES @ 7) = LEAD STEP TO THE FEET OF THE OL.
THE FAKE. WITH BACKSIDE FOOT TO LANDMARK. - RB IS RESPONSIBLE FOR MESH.
- JUMP CUT TO BS A GAP
- STYLE OF RUN PLAY: TRIPLE OPTION - SINGLE SIDE = SUPPORT TO MAN ON, NOSE - NEVER BLOCK A BLITZER
FS1 UP, INSIDE #

FS2/3 - STYLE OF RUN PLAY: TRIPLE OPTION - MAN ON, NOSE UP, INSIDE NUMBER - NEVER BLOCK A BLITZER

FS2/3 - PITCH OPTION - PITCH PHASE: 5x1 YARDS FROM QB

BS1 - STYLE OF RUN PLAY: TRIPLE OPTION - MAN ON, NOSE UP, O/S#, STALK BLOCK - PROTECT THE PITCH
- VS COVER 2 PROTECT SLICE.
- STYLE OF RUN PLAY: TRIPLE OPTION - MAN ON, NOSE UP, O/S#, STALK BLOCK - PROTECT THE PITCH
BS2
92/93 WADE
PIRATE
STEELER CHOP BRONCO RAIDER 6-1 ODD BEAR SQUEEZE
FS BS GANG GANG QUICK PULL BANJO PULL PITCH BS
GANG LOOP PITCH PULL
PULL PITCH

STEELER CHOP

F $
F $

C W M W M S
C C
E T N E S C E T N E

GANG LOOP BASE CAGE

92 WADE 92 WADE
BRONCO RAIDER
F $ F $

W M S C W M
C C C
E T N E S
E T N E

GANG TED TED


GANG

92 WADE 92 WADE
6-1 ODD

F F $
$
C M C B W M C
C
WE T N E S N E S
E

LOOP BASE CAGE MAN A GUT

92 WADE BANJO 92 WADE


BEAR PIRATE SQUEEZE
F F $

$
C M C W M
S S C
W E N T E C E T E
N

A MAN/ CAGE
LOOP

92 WADE 92 WADE

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