The document discusses several people's experiences with and perspectives on the World of Darkness roleplaying game Changeling: The Dreaming. Many found it inspiring and felt it captured a sense of wonder, whimsy, and creativity compared to other bleaker World of Darkness games. It shaped them as storytellers and authors by examining how legends are affected by the passage of time. One in particular loved how it blended childlike wonder with unseelie naughtiness and epic tales of heroism and love gone wrong.
The document discusses several people's experiences with and perspectives on the World of Darkness roleplaying game Changeling: The Dreaming. Many found it inspiring and felt it captured a sense of wonder, whimsy, and creativity compared to other bleaker World of Darkness games. It shaped them as storytellers and authors by examining how legends are affected by the passage of time. One in particular loved how it blended childlike wonder with unseelie naughtiness and epic tales of heroism and love gone wrong.
The document discusses several people's experiences with and perspectives on the World of Darkness roleplaying game Changeling: The Dreaming. Many found it inspiring and felt it captured a sense of wonder, whimsy, and creativity compared to other bleaker World of Darkness games. It shaped them as storytellers and authors by examining how legends are affected by the passage of time. One in particular loved how it blended childlike wonder with unseelie naughtiness and epic tales of heroism and love gone wrong.
The document discusses several people's experiences with and perspectives on the World of Darkness roleplaying game Changeling: The Dreaming. Many found it inspiring and felt it captured a sense of wonder, whimsy, and creativity compared to other bleaker World of Darkness games. It shaped them as storytellers and authors by examining how legends are affected by the passage of time. One in particular loved how it blended childlike wonder with unseelie naughtiness and epic tales of heroism and love gone wrong.
Let’s tell World of Darkness lines because it was too colorful
more tales by the balefire together. (literally and otherwise), too filled with dancing bears — Thaddeus “Gatharion” Papke (Columbus and the power of imagination. Once I finally read the Ohio, USA) corebook, I realized my mistake. This was not a light Head Writer of the unofficial Kithbook: Boggan game, but a paean to the sorrows of growing up and ¶¶¶ the challenges of holding onto childlike wonder in the face of the world’s uglier truths. For all of its fantastic That light flooding through stain glass was like elements, Changeling presented a central horror that water in the desert for me. Years of black and white was almost shockingly real. sourcebooks of vampires looming in the shadows and those iconic images of Ron Spencer’s Garou, and then Even though I never had the privilege of writing here comes a goddamn dancing bear in a top hat in for Changeling, it shaped me as an author. I became full color. I was in. more fascinated by long-term consequences, both in unintended outcomes and examining how time grinds I had enjoyed previous World of Darkness games, down even the greatest legends from the snapshot but none lured me into the Storyteller seat until immortalized in their stories. I also realized how Changeling. It inspired me to run games, join the important it was to capture the “Oh Wow!” factor online fan community, build the website The Right that Changeling’s rich imagery and setting evoked. To Dream, make my own shirts and costumes, and Many years later (and perhaps a Banality point or two even adapt the world of Oz. higher), I’m still playing with these issues as a writer, While I had enjoyed playing Vampire, Werewolf, game developer, and storyteller. Mage, and even Wraith, I felt like I truly belonged in — Michael A. Goodwin Changeling. Gaming had always been about escapism for me, but in the other World of Darkness games, it ¶¶¶ felt like I was just escaping one bleak world into an Changeling had me from the first scene we even darker and bleaker one. The Dreaming could be played, when a pooka hid in my troll childling’s hair. grim, but it also held adventure, whimsy, creativity, It brought something completely different to our and joy. The very act of playing staved off the banality gaming table—childlike wonder slowly eroded away, of my own real world existence. It was like stepping mixed with a soupcon of unseelie naughtiness, topped into the Dreaming where anything was possible. off with epic tales of heroism and love gone wrong. —Beau Brown When the world was ending—literally—I begged to be a part of it. Writing for Changeling was one of my ¶¶¶ favorite projects I’ve ever done, and completely worth When I fell in love with the World of Darkness, it cutting off my hair to cast that cantrip and befuddle was the bleakness that pulled me in, first with Vampire the project team into hiring me. and then Wraith. I was an angsty young adult with — Carrie Harris, co-author of Changeling section mental health problems, and the nihilistic gothic in World of Darkness: Time of Judgment punk aesthetic spoke to me. For that reason, I under- estimated Changeling for years and didn’t get around Illustrations by Liana Lavoie. to exploring it. It didn’t really seem to fit with other