Shining Force Exa
Shining Force Exa
Shining Force Exa
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+-+-+-+-+
|N|T|S|C|
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+-+-+-+-+-+-+-+ +-+-+-+-+-+-+-+
|E|N|G|L|I|S|H| |V|E|R|S|I|O|N|
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^^-----------------------^^
[][][] --------------------------------------------------------------[][][]
W A L K T H R O U G H
IV. WAKLTHROUGH
CHAPTER 1 WLK001
CHAPTER 2 WLK002
CHAPTER 3 WLK003
CHAPTER 4 WLK004
CHAPTER 5 WLK005
CHAPTER 6 WLK006
CHAPTER 7 WLK007
CHAPTER 8 WLK008
CHAPTER 9 WLK009
CHAPTER 10 WLK010
CHAPTER 11 WLK011
CHAPTER 12 WLK012
CHAPTER 13 WLK013
CHAPTER 14 WLK014
CHAPTER 15 WLK015
V. POSTGAME PST000
CASTLE OF MYSTERIES PST001
=====================
[ C O P Y R I G H T ]
=====================
*===---===---===---===---===---===---===---===---===---===---===---===*
| |
| |
| <'> A U T H O R'S N O T E <'> |
| """""""""""""""""""""""" |
| |
| |
| Welcome reader to my faq/walkthrough for another game that caught |
| my attention. I just finished my in-depth walkthrough for Rogue |
| Galaxy, which took a good whole month to complete. I hope this will |
| not take that long also. I never played any of the first titles of |
| series - except Shining Tears which was a disappointment. |
| |
| Anyway, as I did with my works before, I wrote them in draft papers |
| first then type them in. I would like to make this as complete as |
| possible but since I'm balancing work, family, and personal life |
| some details may be missing or omitted. Also, expect a spoiler free |
| read as much as possible, like I have always done before |
| |
| As I always said, I do encourage you guys to send questions and I'll|
| to answer them the best in my ability. However, hate/insulting mail |
| unreadable and senseless emails or the like will be humbly ignored |
| or responded in kind. |
| |
| So I hope you'll enjoy the game. Game on! |
| |
| |
| |
| |
| -- Paul "Vhayste" Michael |
| |
*===---===---===---===---===---===---===---===---===---===---===---===*
-----------------------------
[A B O U T . T H E . G A M E ] SFX000
-----------------------------
PLATFORM : Playstation 2
DEVELOPER: Neverland Company
PUBLISHER: Sega
RELEASE : March 20, 2007 (US)
CONTROLS:
----========-----
+ S Y N O P S I S + SFX001
----========-----
The game introduces four main characters in the Story, two of them are
controllable. Set in a world where two dominating powers are in a state
of war. The leader of the human nation of Noswald, Emperor Ragnadaam III
and the enticing Queen (la Vaes) of the southern demon kingdom of
Fyrlandt and their nations are in tension. They want to get hold of the
legendary Holy Sword called SHINING FORCE to use it to overthrow the
other.
A bunch of adventurers are on the move to get hold of the sword also.
Toma, is a human swordsman - a bit wild and free spirited. Along with
him is the other main character in the game, Cyrille, a mysterious
young historian/mage. Their party is joined by Gadfort, a Centaur
knight that upholds honor and the modest yet deadly elfin, Maebelle.
Together they search for the Shining Force with their own reasons.
----=====================-----
+ T H E E N V I R O N M E N T + SFX002
----=====================-----
One thing that players will probably enjoy about the game is its
vibrant and lively surroundings. The cel-shaded characters fits well
with the beatifully rendered background. May it be the grasslands, caves
or the castles or villages, the details are great.
Prison of Rocks are the other types of breakable things scattered in the
world. These stones contains the trapped souls of wicked and oftentimes
very powerful beasts. Once released, there are almost no way to escape.
But they hold Secret Scrolls, which gives you access to various Secret
Arts and link them to your equipment.
MOnster Generators are the spherical objects, that goes by its name.
The generator can't be damaged as long as the players don't eliminate
the monsters around it. Destroying the generator will stop the production
of beasts in the area.
Although the camera angle is fixed, that wouldn't bother you since there
was never a bad angle in the game. You can still see the action if you
fight in a tight enclosed area.
----========================-----
+ T H E B A T T L E S Y S T E M + SFX003
----========================-----
The game utilizes an active battle system where the player-controlled
character can actively move around the area and damage is dealt
real-time. AI-Controlled allies move and attack in their own. The
battle interface is pretty the same with the normal navigation interface.
Players can easily toggle between skills and items whenever they need
them.
Both of the two main characters can utilize two different weapons.
Toma can equip one-handed and two-handed weapons while Cyrille can
equip spellbooks and crossbows. Each weapon have their own magic skills
and abilities.
Later in the game, after the Geo-Fortress' cannon has been setup,
players can call in a very powerful artillery shot from the cannon.
The exceptions will be enclosed areas and far targets - out of the
cannon's firing range.
Characters can attack and perform combos by pressing the attack button
consecutively. Players can link combos and charge attacks for a more
powerful Special attack which can be done as long as you have the MP
to spare.
Money and Mithril is not scarce since enemies drop them constantly.
However, don't expect to be a money whore in the game since you're going
to need that gold you acquired to survive. Same goes for the mithril.
-----------------
Defensive Battles
-----------------
From time to time, enemies will attack the fortress. In the early
chapters, they will attack mostly from the Il'Gonia Central Hills.
But later on, they will attack in any of the four areas around the
Fortress- basically each one containing a Photon Converter.
They occur every once in a while and with no specific time. If you
have a high leveled barrier (requires a high level generator), then you
shouldn't worry about any attacks. When paired with the Fortress's
Recovery mode and levelling up the Repair Facility as well, the
Converters will be virtually indestructible - which means you can leave
it as it is and farm exp from enemies, without defeating the boss first.
Def battles have no time limit; thus you can take advantage of earning
more gold/item drops and exp.
Def battles don't end without defeating the boss; usually, they appear
after a few minutes in the battle. Defeat the boss and the battle will
be a victory. Also, some bosses appear when some of their 'key units'
are destroyed; this applies to Monster Generators and Artillery Cannons.
--------------
Battle Effects
--------------
Knockback - The enemy is being pushed back for every weapon hit,
cancelling its action. Crossbows are good at this, with
multiple projectiles pushing any enemy at bay. Knockdown
is also an added effect; it causes enemies to get thrown
down to the ground.
Float - When enemies attack you from below and you get thrown
in the air.
----========================-----
+ C U S T O M I Z A T I O N + SFX004
----========================-----
Equipments are not just mere body wear. Changing the equipment of the
character alters his/her appearance. Its like changing costumes
altogether. Weapons can be upgraded by taking it to the blacksmith.
Characters learn power arts (skills) and can even imbed weapons with
secret arts.
Players need MITHRIL, a stone that can be collected from boxes, enemies
and large crystals around the place. Both Toma and Cyrille shares the
same amount of Mithril collected. However, each of them spends it
separately without affecting the other. This allows the players to have
more flexibility with their character customization.
Gold is the main currency in the game and is used in many transactions.
From shopping, to upgrading equipment, etc, gold is needed. They are
pretty plentiful though since enemies drop them frequently in
considerable amounts.
Power Arts are basically skills that further enhances the character's
stats and abilities. More arts must be discovered by finding Power Arts
Stones, which I prefer calling tablets. Once discovered, both of the
characters will be able to use them. Levelling Power Arts consumes
mithril. The higher the level, the more amount it will require.
Incredibly, the game allows you to collect mithril as easy as collecting
gold.
There is also another art called the Secret Arts. These are special
arts that can 'link' to weapons and further enhancing their effectivity.
Secret arts must be learned by obtaining Secret Scrolls - which in are
normally dropped by bosses and imprisoned beasts.
The Power Arts system of the Geo-Fortress takes note of Secret Arts
you registered. In that case, you'll be able to use the secret arts
applicable to an equipment, even if its brand new. Choose the proper
skills or arts to maximize your characters' growth and your style.
----========================-----
+ T H E G E O F O R T R E S S + SFX005
----========================-----
Players are allowed to modify the Geo Fortress and upgrade its main
parts for better functionality. Enemies will attack from time to time
and the other character left in the castle will be tasked to defend it.
Upgrading the Geo Fortress's parts require CORE METALS while repairing
it requires CURE METALS. These are rare to come by. Occasionally,
players can buy them for 10000G from Gilnay. Otherwise, they can be
found in various places - often rewarded in boss battles and the like.
CONTROL ROOM - This is where you'll mostly spend your time. This is
where the castle's main functions are monitored and
activated.
Upgradable parts:
---------------------
CANNON - Later in the game (Chapter 4), players will have the
ability to call in artillery support fire from the
Fortress. Upgrading it does increase firepower
significantly but since the cannon's range is limited,
I suggest upgrading this one later on. Longer range
is achieved by changing to Cannon Mode, which is available
later in the game.
BARRIER - The upgrading the barrier will determine how much damage
the Photon Converters can withsand. This is very
important since losing the generator is instant Game Over
- no ifs or buts. Make this a priority upgrade whenever
you can.
There are three kinds of Robots you can create in the factory.
Defensive Types: They will stay around the converter and protect
it as much as they can.
Attack Types : They will only appear to assist you when you're
charging the enemies, in a distance away from
the converter. They are the offensive types and
will attack all enemies within range.
Special Types : Special types can assist both attack and defense
-the all around defender. It is larger and more
powerful than the typical A/D robot. One
drawback however, is that they need to be repaired
after every battle; which is not a problem in
later chapters since gold drop amount is high
enough, even on normal enemies.
Modes
-----------------
The Geo Fortress is an advanced all-around HQ. You can unlock this
feature as part of the story, later in CH9.
FLIGHT MODE - The true form of the Geo-Fortress, after cleansing the
'tainted' blade of the Holy Sword. It is only available
during the last chapter.
DEFENSE MODE*- This mode concentrates on defense. In this mode, expect
no defensive battles to occur. If there is a warning
that enemies are approaching and you activate this mode,
that warning will be cancelled.
----========================-----
+ T H E C H A R A C T E R S + SFX006
----========================-----
Though the game will only allow you to control the two main characters,
you need the help of other non-playable storyline characters to
get through the challenges, defensive battles and dungeon crawling.
These guys come in different shapes, races, sizes - all with thier
own personality.
----- -----
MAIN ////// .................................................\\\\ MAIN
----- -----
Toma
----------------
Class: Swordsman
Race : Human
Wpn : One handed swords, Two handed swords, daggers, blades.
Elem : <player specific>
Note : <player specific>
Desc : A young man who came from wandering nomads. He is searching for
the holy sword to end the war. A bit wild and short tempered, he
is jovial and cares about his friends. One of the main characters.
Cyrille
----------------
Class: Mage/ Spellcaster
Race : Human
Wpn : Spell Books, Crossbows
Elem : <player specific>
Note : <player specific>
Desc : A young mysterious woman. Her motives for searching the Holy
Sword is unknown. She doesn't talk that much, and her aura gives
the impression that she is a cold but gentle person. She is
a skilled spellcaster and an intelligent historian. She is one of
the main characters.
Maebelle
----------------
Class: Archer
Race : Elf
Wpn : Great Bow
Elem : Wind
Note : Immune to Critical Atttacks
Can see/attack invisible enemies
Heals
Desc : An elf maiden searching for the holy sword in the hopes of
saving her dying race. Calm but merciless in battle. Superb
archery skills.
Gadfort
----------------
Class: Knight
Race : Centaur
Wpn : Lance
Elem : Lightning
Note : High HP
High Flame Resistance
High Ice Resistance
Desc : Former Noswald Knight. Parted ways with the emperor due to
differing ideals. He met the others on his quest for the Holy
Sword.
Duga
----------------
Class: Werewolf
Race : Wolfling
Wpn : Twin Arm Blades
Elem : Frost
Note : Immune to Ice
High Healing
Recovers quickly from Stun
Amitaliri
----------------
Class: Mage
Race : Magnus
Wpn : Witch's Broom
Elem : Blaze, Lightning
Note : Immune to Lightning
Dark Resist
Open to Knockback
Desc : A girl from the elite Magnus family which many La Vaes were born.
Reckless and Truant. Neglects her training but is skilled at
Magic.
Faulklin
----------------
Class: Priest
Race : Quintol
Wpn : Rod
Elem : Light
Note : Heals
Resists Light
Immune to Critical Attacks
Adam
----------------
Class: Robo-Soldier
Race : Guardian
Wpn : Hands, Built-in cannons
Elem : Blaze
Note : Immune to Floating Attacks
Immune to HP drain attacks
Immune to MP drain Attacks
Garyu**
----------------
Class: Dragon
Race : Dragon
Wpn : Fire Breath, Claws
Elem : Blaze
Note : Moves Slowly
High Defense
Doesn't stagger
You can get him as early as possible, so long as you can deal damage
to him @ around 14000+ per hit. Not to mention that you won't die in
in just one hit from his attack.
Try battling him if you're around LV60 and your attack rating is around
8000-9000+.
Avalon++
----------------
Class: Darknight
Race : Undead
Wpn : Great Sword
Elem : Light, Darkness
Note : Cancels Stagger
Cancels Knockback
Cancels Juggle
Cancels Knockdown
Cancels Critical
Desc : Undead man with the same name as the legendary knight. Gadfort
is convinced of his identity because of his skills and weapon.
++You must collect all his 8 body parts, including his weapon. Exact
locations of the parts are described in detail in the walkthrough
section. You just need to find it. (CTRL+F, find =AVALON) I will list
them in the order you'll find them in the story.
------ ------
OTHERS //// ............................................. \\\\ OTHERS
------ ------
Ragnadaam III
-------------
Class: Heavy Swordsman, Emperor
Race : Human
Wpn : Heavy Sword
Elem : Frost
Note : Immune to Frost
Immune to Light
--------------------------------------------------------------------
The charismatic emperor of Noswald, believed to be founded by the
legendary Hero of the Holy Sword. He is respected by his people. He
wants to acquire the power of the Geo Fortress and use it to defeat
the Magnus. He has this belief that the Magnus is keeping the evil God
Malxatra and worshiping him.
Remsianne
-------------
Class: Sorceress
Race : Demons
Wpn : None (Hands)
Elem : Flame
Note : Immune to Flame
Immune to Darkness
Desc : The La Vaeas ruling Fyrlandt. She has paralleled magical powers
that can burn a mortal soul into cinders.
--------------------------------------------------------------------
The La Vaeas or the highest chief of all Magnus. She is the counterpart of
Ragna. Like her rival, she wants to get hold of the Fortress and use to
defeat the humans, or at least defend her territories. She is a very
powerful sorceress.
Both Toma and Cyrille can equip two types of weapons. Knowing the
advantages and disadvantages of them can help you decide what to use
during battles. It is recommended to at least keep two kinds in your
inventory when going out. Just use them according to your battle style
and strategy.
-----
|TOMA:|
-----
One-Handed Weapons - Fast Attack speed, can be paired with a shield, thus
increasing defense and resistances significantly
- Narrow range, Low-Medium damage
- Low critical rate, low knockback rating
- can cast Magic
Notes: This includes pikes, hammers, clubs, spears and the like
One handed swords take advantage of their attack speed, magic and the
ability to equip shields. Although their damage is not that great, the
shields paired with them prevents too much damage to be inflicted on Toma.
Not to mention that shields gives added protection against stun, knockback
and float attacks. Crowd control is addressed by casting magic.
Two handed swords however, can deal massive damage and with its wide
range, its preferred for melee crowd control. But, it leaves Toma
vulnerable to damage and attacks with stun, knockback and float effects.
Although magic is not available most of the time, you can wipe out an
entire opposition by using the SP attacks and linking them. You may want
to max up the Quick Swing power art to better address the slow attack
speed.
One-Handed Weapons
------------------
+--------------+----------------------------------------------------+
| Long Dagger | Lightweight, short range. Ideal for learning sword |
| | basics. |
+--------------+----------------------------------------------------+
| Medium Sword | Orthodox one-handed sword. Unbladed medium swords |
| | are used in Noswald's sword fighting tournaments |
+--------------+----------------------------------------------------+
| Stinger | Sword with sharp, thin point used for stabbing |
| | between armor plates than cutting. Weighs only |
| | about the weight of the Medium Sword |
+--------------+----------------------------------------------------+
| Curved Blade | Blade has countless small grooves. Can catch onto |
| | scales and peel them off, effective against scaled |
| | scaled enemies. |
+--------------+----------------------------------------------------+
| Qing Long Dao| "Blue Dragon Blade", shape similar to a dragon |
| | dragon drinking water. Thought to be named after a |
| | legendary warrior with a blue dragon banner |
+--------------+----------------------------------------------------+
| Dwarven Axe | Center of gravity is balanced for a dwarf; may |
| | prove difficult for humans to use. |
+--------------+----------------------------------------------------+
| Clock Sword | Design was based on the great bell tower in Grantal|
| | which went up in flames after being struck with |
| | lightning; its hands however, escaped without a |
| | scratch. |
+--------------+----------------------------------------------------+
| Ghost Claws | Filled with malice and strength of steel. Those |
| | who equip them can hear the wailing of unsettled |
| | souls |
+--------------+----------------------------------------------------+
|Kiku Ichimonji| According to tales, the ninja that equipped this |
| | blade was able to infiltrate the castle of a dark |
| | god. |
+--------------+----------------------------------------------------+
| Frozen Sabre | So cold, it can be melted only by the flames deep |
| | within the pits of Fyrlandt. |
+--------------+----------------------------------------------------+
| Magic Sword | Refined from a giant Mithril ore. When swung,leaves|
| | an afterimage warped by magic, making trajectory |
| | hard to read. |
+--------------+----------------------------------------------------+
| Achilles Edge| Sword of the Hero, Achilles. Has the ability to |
| | think for itself, repositioning so it strikes where|
| | the enemy armor is thin. High attack power |
+--------------+----------------------------------------------------+
| Dark Edge | Also called the Dark Snake. Has dark magic sealed |
| | within it. |
+--------------+----------------------------------------------------+
| Counter Sword| Fighting technique was to parry the enemy's attack |
| | and launch a counterattack. |
+--------------+----------------------------------------------------+
| Soul Stealer | Sword that sucks the life from its victims. |
+--------------+----------------------------------------------------+
| Dragon Slayer| Made for slaying fearsome dragons, holds flame |
| | magic within it. Heavy, flowing blade can cut |
| | through hard scales with ease |
+--------------+----------------------------------------------------+
| Oni Cleaver | Ogre's God of Fire handed weapon to a hero to be |
| | originally used against humans. |
+--------------+----------------------------------------------------+
| Aerial Saber | When the weilder intends to attack, air comes out |
| | from its hilt forming a deadly blade. |
+--------------+----------------------------------------------------+
| Chaos Breaker| Born from the chaos during the beginning of the |
| | universe. |
+--------------+----------------------------------------------------+
|Darkness Sword| Made of Mithril and dark matter from a very deep |
| | place inaccessible to humans. Merely touching it |
| | cause great emotional pain. |
+--------------+----------------------------------------------------+
Two-Handed Weapons
------------------
+--------------+-----------------------------------------------------+
| Claymore | Used by the Green Wolf Mercenary Squad. Used to |
| | devise basic fighting techniques |
+--------------+-----------------------------------------------------+
| Zweihender | Made famous by a much-feared brigade of heavy |
| | assault troops called Iron Whirlwind. |
+--------------+-----------------------------------------------------+
| Steel Slicer | Originally part of a large machine used to cut |
| | sheets of iron in shipyards. Used as a weapon |
| | later on. |
+--------------+-----------------------------------------------------+
| oni Club | Used to bring new year in the ogre club's altar |
+--------------+-----------------------------------------------------+
| Heavy Sword | Sword made to be extremely heavy to increase its |
| | crushing power. Has no use for an edge. |
+--------------+-----------------------------------------------------+
| Silver Hammer| USed to ward off evil, decorated with silver plates |
| | Has markings of thunder arts. |
+--------------+-----------------------------------------------------+
| Masamune | Blades that stole the lives of many eastern generals|
| | Only a few made it to this land. |
+--------------+-----------------------------------------------------+
| Fang Tienchi | Legends says that whoever possesses this red spear |
| | will have the power to rule to world |
+--------------+-----------------------------------------------------+
| Noswald Axe | Long before Master Grant, another Heritor used the |
| | holy sword in one hand, and this axe on the other |
+--------------+-----------------------------------------------------+
| Giant Hammer | Originally a war hammer of the giants, now used as |
| | a multipurpose tool |
+--------------+-----------------------------------------------------+
| Halberd | A weapon supplied to Noswald Imperial soldiers. Used|
| | to suppress large groups. |
+--------------+-----------------------------------------------------+
| Scarecrow | Legend says this sickle is used by a possesed |
| | scarecrow in a killing spree at a harvest festival. |
+--------------+-----------------------------------------------------+
|Lunarlight Axe| Created from iron that has been exposed to moonlight|
| | for 4 yrs & 3 days, forged into a weapon protected |
| | by the moon |
+--------------+-----------------------------------------------------+
| Punisher | Designed by a brutal turtorer. Maker was also |
| | executed using his own creation. |
+--------------+-----------------------------------------------------+
| Metal Pain | Created to be virtually indestructible. So hard it |
| | repels hammer strikes. |
+--------------+-----------------------------------------------------+
| Laevateinn | Magical sword that contains flame spirits in its |
| | blade. |
+--------------+-----------------------------------------------------+
| Ordeal | Said to put its victims through an excruciating |
| | ordeal. Wielder is said to endure many unnecessary |
| | battles and enormous catastrophes. |
+--------------+-----------------------------------------------------+
| Medusa Hair | Sword is twisted to resemble Medusa's long silver |
| | hair before she was cursed. |
+--------------+-----------------------------------------------------+
| Pandemonium | Named after the castle of all demons. Its blade has |
| | countless cracks, due to the enormous amount of |
| | magic leaking from it. |
+--------------+-----------------------------------------------------+
| Taros Sword | Wielded by the iron giant Taros. It is said that one|
| | blow from the sword can crack lands and split islands
+--------------+-----------------------------------------------------+
--------
|CYRILLE:|
--------
Books, when paired when magic and MP enhancing equipment and secret/
power arts, can be devastatingly powerful. Most of the time, books
have MP absorb attacks which recovers MP by attacking enemies. Though
physical damage and knockback is its main drawbacks, that is considered
to be normal for a 'weapon' not made for melee combat.
Crossbows is mainly for dealing high phys damage in long ranges. They
are also needed to destroy those hard to reach chests and get the items.
If powered enough and paired with phys attack enhancing equipments and/
or secret/power arts, crossbows can conviniently cut through enemy
defenses and destroy an entire horde from a considerable distance. Higher
level crossbows has magic, not to mention that they are rapid firing.
BookS
-------------------
+--------------+------------------------------------------------------+
| Fire-Ice Tome| First book used by those who want to learn magic |
+--------------+------------------------------------------------------+
|Midwinter Book| Originally used to seal away the cold that lingered |
| | around the land. |
+--------------+------------------------------------------------------+
| Indra's Tome | God of War's flames and thunder inflict pain to those|
| | who are evil, and heals those who are good. |
+--------------+------------------------------------------------------+
|Tome of Light | For 3 days, a ceremony of light was held as the book |
| | started. Each time a phrase was inscribed on the book|
| | with a holy quill, a holy chant was read aloud until |
| | the book was complete. |
+--------------+------------------------------------------------------+
|Tome of Dark | Book's cover was made from the hide of a Dark Beast. |
| | Has the ability to blend seamlessly with the |
| | landscape |
+--------------+------------------------------------------------------+
|Volcanon Tome | Tome contains god Volcanon's flame and thunder. |
+--------------+------------------------------------------------------+
|Blizzard Book | Used in ceremonies to calm heavy winter blizzards. |
+--------------+------------------------------------------------------+
|Thunder Scroll| A rare book that recorded lightning strikes for a |
| | long time that it gradually absorbed their power. |
+--------------+------------------------------------------------------+
|Caster's Book | Cursed book decorated with the skin and bones of a |
| | master magician. |
+--------------+------------------------------------------------------+
| Trinity Book | Within its page, three elements of fire, ice and |
| | thunder are sealed. |
+--------------+------------------------------------------------------+
|Ice-Flame Tome| Two people are needed to inscribe two various |
| | attributes at the same time. |
+--------------+------------------------------------------------------+
| Elfin Book | Written by an elf sage, this book contains elfin laws|
+--------------+------------------------------------------------------+
| Saint's Tome | Spells to purify demons is inscribed in this book. |
+--------------+------------------------------------------------------+
| Volcanon Logs| Secret logs written by the god, Volcanon himself. |
+--------------+------------------------------------------------------+
| Absolute Zero| One of the mages that attempted to write this book |
| | froze to death. Take extreme caution when handling. |
+--------------+------------------------------------------------------+
| Book of Thor | Magic is invoked when the user releases their magical|
| | powers into this book. |
+--------------+------------------------------------------------------+
| Necromancer | A dark cult's sacred scriptures, this book is |
| | overflowing with words of evil. It was originally |
| | written by demons. |
+--------------+------------------------------------------------------+
| Creation Book| A book written during the creation of the world. |
+--------------+------------------------------------------------------+
| Gaia Codex | Has the power to punish those who commit criminal acts
+--------------+------------------------------------------------------+
| Evil Worhsip | A nameless god of evil defeated by the hero, Avalon |
| | is sealed within this book. |
+--------------+------------------------------------------------------+
Crossbows
+-----------------+------------------------------------------------------+
| Wooden Crossbow | Basic crossbow. |
+-----------------+------------------------------------------------------+
| War Crossbow | Bolts are made completely of metal. Has very high |
| | penetration forcem weighs twice of a wooden crossbow |
+-----------------+------------------------------------------------------+
| Robin Crossbow | It detects enemies' breathing and has an auto-aim |
| | mechanism built into it. |
+-----------------+------------------------------------------------------+
| Steel Crossbow | Made of metal bow. Cannot be pulled by human strength|
| | so a magical mechanism is applied. |
+-----------------+------------------------------------------------------+
| Machine Buster | Originally an industrial device used to drive bolts |
| | into metal. Later modified to create a powerful |
| | crossbow. |
+-----------------+------------------------------------------------------+
| Silver Shot | Modeled after the Silver Tank, a war machine ridden |
| | the legendary Brass Gunner. |
+-----------------+------------------------------------------------------+
| Blaze Shot | Firepowe changes according the user's magical powers.|
+-----------------+------------------------------------------------------+
| Spark Crossbow | Releases projectiles equipped with thunder magic. |
+-----------------+------------------------------------------------------+
| Guard Crossbow | A small shield is attached to the front of the bow, |
| | used to defend against physical and magical attacks |
+-----------------+------------------------------------------------------+
| Evil Crossbow | Bow made by demons from the remains of a hellbird. |
+-----------------+------------------------------------------------------+
| Freeze Shot | Bolts are made by drawing water from the atmosphere |
| | and freezing it when flying through the air. Melts |
| | within the target. |
+-----------------+------------------------------------------------------+
| Snake Shot | Has amazing power, and bolt's heads jam into the |
| | enemy's body as it struggles. Effective against |
| | snakelings. |
+-----------------+------------------------------------------------------+
| Air Crossbow | A special crossbow that reads the wind and adjusts |
| | the trajectories of the bolts to hit weak spots |
| | everytime. |
+-----------------+------------------------------------------------------+
| Saint Cannon | Also known as the Iron Nail of Ordeals. Turns undead |
| | and criminals into dust after dealing ultimate pain. |
+-----------------+------------------------------------------------------+
| Ancient Bow | Excavated bow, unclear how it is manufactured |
+-----------------+------------------------------------------------------+
| Dragon Shot | According to tales, a dragon bore this weapon and |
| | gave it to the dragon-slaying hero it made a pact with
+-----------------+------------------------------------------------------+
| Elfin Gun | Made to protect the elve's forest. Can shoot an |
| | infinite number of bolts without reloading. |
+-----------------+------------------------------------------------------+
| Aurora Bow | A mysterious machine with most of its functions are |
| | still unclear. |
+-----------------+------------------------------------------------------+
| Storm Bow | The string has an apparatus that cuts the Wind |
| | wind attached to it. It creates a vacuum around its |
| | bolts, boosting its attack power. |
+-----------------+------------------------------------------------------+
----===========-----
+ T H E I T E M S + SFX008
----===========-----
---------- ------------
*** Items /// ............................................... \\\ Items ***
--------- -----------
Items in SFX are not consumed permanently. When you heal at the Goddess
Fountain, your 'empty' healing water bottles will be refilled. There
are some exceptions for rare and other consumables. Keys used to unlock
chests are consumable. Darkness Runes needed to unlock the doors to the
Ancient Arenas are consumable as well.
Note that both Toma and Cyrille have their own healing waters containers.
Green healing waters are for Toma while Cyrille's is pink. So, if you
have a pink bottle in Toma's inventory, it wouldn't be counted.
-------------------- --------------------
*** Party Equipment /// ........................ \\\ Party Equipment ***
------------------- -------------------
Unlike the typical RPG where you need to take care of each of the
characters, SFX allows you to concentrate only with the individual
equipments of the two main characters. As for the other party members,
you can equip them with 'PARTY EQUIPMENTS'.
These are scrolls that can be found in chests, most of the time, hidden
in some locations.
Party Equips when used, will allow the party member to use the specified
description/strategy indicated in the PE. This is very useful since
they won't be using their full potential without using these. These
also give your party members access to more powerful techs and spells.
.---------.
| A D A M |
+--------------+----------------------------------------------------+
| Melee Prog D | Melee attack program, uses frequent drill attacks |
+--------------+----------------------------------------------------+
| Attack Prog C| Basic attack program, improves ranged attacks |
+--------------+----------------------------------------------------+
| Wall Prog D | Defense program, uses melee & spinning attacks |
+--------------+----------------------------------------------------+
| React Virus G| Uses various attacks caused by an abnormal viral |
| | infection. |
+--------------+----------------------------------------------------+
| Break Virus C| Most dangerous virus for robots. Improves attacks |
| | greatly. |
+--------------+----------------------------------------------------+
.-------------------.
| A M I T A L I R I |
+---------------+----------------------------------------------------+
| Witch Casting | Uses magic attacks learned in a basic magic course |
+---------------+----------------------------------------------------+
| Witch & Pet | Uses melee attacks. Phoenix on head uses magic |
+---------------+----------------------------------------------------+
| Witch Combat | Uses storms and flame magic from a distance |
+---------------+----------------------------------------------------+
| Witch Training| Fights together with Phoenix for extra damage |
+---------------+----------------------------------------------------+
| Witch Strategy| Uses various spells only a true witch can use |
+---------------+----------------------------------------------------+
| Witch Teaching| Uses familiar's abilities to the fullest in battle |
+---------------+----------------------------------------------------+
.-----------------.
| M A E B E L L E |
+---------------+----------------------------------------------------+
| Tender Archer | Defends and heals friends without retreating |
+---------------+----------------------------------------------------+
| Magical Archer| Changes magic power to the bow to unleash powerful |
| | arrows |
+---------------+----------------------------------------------------+
| Eagle Archer | Uses keen sight to protect self and heal friends |
+---------------+----------------------------------------------------+
| Archer's Stand| Unleashes a powerful storm with the strongest resolve
+---------------+----------------------------------------------------+
| Elite Archer | Masters elven archery. Basic bow skills improve |
+---------------+----------------------------------------------------+
| Enraged Archer| Releases rage and destroys all enemies by the power|
| | of Gaia |
+---------------+----------------------------------------------------+
.---------------.
| G A D F O R T |
+---------------+------------------------------------------------------+
| Thunder Knight| Keeps distance from enemies and uses thunder to |
| | attack |
+---------------+------------------------------------------------------+
| Charge Knight | Charges and attacks target enemies |
+---------------+------------------------------------------------------+
| Wall Knight | Keeps and attacks enemies. Prevents Knockout and |
| | floating
+---------------+------------------------------------------------------+
| Shield Knight | Strong Defense with Thunder attacks. No knockdown |
| | or floating. |
+---------------+------------------------------------------------------+
| Thor Knight | Like ancient knights, uses thunder as primary attack |
+---------------+------------------------------------------------------+
| Golden Knight | Like the Golden Knight, charges and leaps into battle|
+---------------+------------------------------------------------------+
.-----------------.
| F A U L K L I N |
+---------------+------------------------------------------------------+
| Saint's Words | Uses light magic with holy spells |
+---------------+------------------------------------------------------+
| Watchful Saint| Focuses on healing the party, and attacks less often |
+---------------+------------------------------------------------------+
| Enduring Saint| Rarely attacks. Concentrate on healing |
+---------------+------------------------------------------------------+
| Saint of Light| Occasionally attacks with light magic |
+---------------+------------------------------------------------------+
| Radiant Saint | Attacks enemies and heals friends as a true light |
| | magic user |
+---------------+------------------------------------------------------+
| Noble Saint | Uses ultimate light magic to battle evil, like a |
| | true saint |
+---------------+------------------------------------------------------+
.---------.
| D U G A |
+---------------+------------------------------------------------------+
| Wolf Rampage | Freezes everything, much like the cold Noswald winter|
+---------------+------------------------------------------------------+
| Wolf Leap | Uses wolfling melee and surprise leap-attack techs |
+---------------+------------------------------------------------------+
| Wolf Reaction | Uses cautious tactics with ice breath and resists |
| | knockback |
+---------------+------------------------------------------------------+
| Whirlwind Wolf| Uses wolfling battle techs with blinding speed |
+---------------+------------------------------------------------------+
| Savage Wolf | Uses wolfling instinctual fighting technique |
+---------------+------------------------------------------------------+
| Berserk Wolf | Uses wolfling fighting techs if leaping and pouncing |
+---------------+------------------------------------------------------+
.-----------.
| G A R Y U |
+---------------+------------------------------------------------------+
| Fire Dragon | Uses fire breath to burn enemies to a crisp |
+---------------+------------------------------------------------------+
| Earth Dragon | Charges and crushes enemies with fangs. Ouch. |
+---------------+------------------------------------------------------+
| Iron Dragon | Becomes invisible to enemy attacks and attacks with |
| | breath |
+---------------+------------------------------------------------------+
| Wind Dragon | Charges and uses tail-whip attacks to lay waste on |
| | enemies. |
+---------------+------------------------------------------------------+
| Sky Dragon | Improves abilities by borrowing the strength of the |
| | light dragon |
+---------------+------------------------------------------------------+
| Black Dragon | Uses powerful breath from the vanished Dark Dragon |
+---------------+------------------------------------------------------+
.-------------.
| A V A L O N |
+---------------+------------------------------------------------------+
| Hero & Friend | Uses Gaia Nova, a longtime friend's skill |
+---------------+------------------------------------------------------+
| Hero & Merc | Attacks with light magic, once used by the mercenary |
| | king |
+---------------+------------------------------------------------------+
| Hero & Worm | Uses Avalon Nova, developed in a fight against a |
| | a fight against a sandworm |
+---------------+------------------------------------------------------+
| Hero & Sword | Improves fighting skills by recalling Shining Force |
+---------------+------------------------------------------------------+
| Hero & Witch | Remembers the witch's curse and keeps enemies at a |
| | distance. |
+---------------+------------------------------------------------------+
------------- -----------
*** Rare Items /// ................................... \\\ Rare Items ***
------------ -----------
Darkness Runes - These are used to unlock the sealed doors of Ancient
Arenas. They do come in very limited numbers.
----===========-----
+ POWER / SECRET ARTS + SFX009
----===========-----
------------- -----------
*** POwer Arts /// .................................. \\\ POwer Arts ***
------------ -----------
Higher level Power Arts requires a LOT of Mithril to max it out. Yet,
once maxed, their bonuses are incremental.
You can deal MILLIONS worth of damage to any enemy with multiple
characteristics and you have a "-Killer" Power Art maxed.
+-------------+---------------------------------------------------------+
| Power Boost | By using the power art, various weapon-related abilities|
| (+STR) | such as damage and and stun time are improved. Essential|
| | for weapon users. |
|=============|=========================================================|
| Toma: | One-handed and two-handed swords |
| Cyrille: | Crossbows |
+-------------+---------------------------------------------------------+
+-------------+---------------------------------------------------------+
| Skill Boost | Improves stun and critical attack rates. Increases stun |
| (+DEX) | and knockback resistance. Also increases the chance of |
| | floating the target. |
|=============|=========================================================|
| Toma: | One-handed and two-handed swords |
| Cyrille: | Crossbows |
+-------------+---------------------------------------------------------+
+-------------+---------------------------------------------------------+
| INT BOOST | All elemental magics are improved. Essential for magic |
| (+INT) | users. |
|=============|=========================================================|
| Toma: | Weapons with magic |
| Cyrille: | Books, Crossbows with magic |
|
+-------------+---------------------------------------------------------+
+-------------+---------------------------------------------------------+
| HP BOOST | Very effective in preventing accidental death by strong |
| (+MAX HP) | enemies and saves Healing Water. |
|=============|=========================================================|
| | All equipments Toma and Cyrille |
+-------------+---------------------------------------------------------+
+-------------+---------------------------------------------------------+
| MP BOOST | High-level magic spells use a large amount of MP, making|
| (+MAX MP) | this Power Art indispensable. |
|=============|=========================================================|
| Toma: | Weapons with magic |
| Cyrille: | Books, Crossbows with magic |
|
+-------------+---------------------------------------------------------+
+-------------+---------------------------------------------------------+
|MAGIC CASTING| Each time this Power Art is used, it reduces MP usage by|
| (reduces MP | 1. Its effects are greatest on low-level spells so its |
| when casting| particularly useful early on. |
|=============|=========================================================|
| Toma: | Weapons with magic |
| Cyrille: | Books, Crossbows with magic |
|
+-------------+---------------------------------------------------------+
+-------------+---------------------------------------------------------+
| MP REGEN | Use this Power Art in conjunction with increasing the |
|(+MP recovry)| maximum MP and increasing the amount of natural MP |
| | recovery. |
|=============|=========================================================|
| Toma: | Weapons with magic |
| Cyrille: | Books, Crossbows with magic |
|
+-------------+---------------------------------------------------------+
+-------------+---------------------------------------------------------+
|CONCENTRATION| Use this POwer Art in conjunction with increasing the |
| (+amount of | maximum MP and improving the speed of natural MP |
| MP recovery)| recovery. |
|=============|=========================================================|
| Toma: | Weapons with magic |
| Cyrille: | Books, Crossbows with magic |
|
+-------------+---------------------------------------------------------+
+-------------+---------------------------------------------------------+
|WEAPON BOOST | Improves equipped weapon's effectiveness. Using it with |
| (+WPN ATK) | stronger weapons makes it more effective |
|=============|=========================================================|
| Toma: | One-handed and two-handed swords |
| Cyrille: | Books, Crossbows |
|
+-------------+---------------------------------------------------------+
+-------------+---------------------------------------------------------+
| STUN ATTACK | Enhances the weapon's properties. Works best with |
| (+WPN STUN) | weapons with a high stun attack rate. |
|=============|=========================================================|
| Toma: | One-handed and two-handed swords |
| Cyrille: | Books, Crossbows |
|
+-------------+---------------------------------------------------------+
+-------------+---------------------------------------------------------+
|CRITICAL RATE| Enhances the weapon's properties. Works best with |
|(+CRT by ?%)*| weapons with a high critical attack rate. |
|=============|=========================================================|
| Toma: | One-handed and two-handed swords |
| Cyrille: | Books, Crossbows |
|
+-------------+---------------------------------------------------------+
+-------------+---------------------------------------------------------+
|CRITICAL ATK | Increases damage done during critical attacks, so |
| (+CRT dmg | improving the critical attack rate first makes it more |
| multiplier) | effective. |
|=============|=========================================================|
| Toma: | One-handed and two-handed swords |
| Cyrille: | Books, Crossbows |
|
+-------------+---------------------------------------------------------+
+-------------+---------------------------------------------------------+
|KNOCKBACK ATK| Enhances the equipped weapon's properties, so works best|
| (+Knockback | with weapons with high knockback rate. Especially good |
| by ?%)* | with two handed swords and crossbows. |
|=============|=========================================================|
| Toma: | Two-handed swords |
| Cyrille: | Crossbows |
+-------------+---------------------------------------------------------+
+-------------+---------------------------------------------------------+
| QUICK SWING | Increases speed for not only normal attacks, but for |
| (+wpn swing | charge attacks and combo follow ups as well. Most |
| speed) | effective on slower weapons as the improvement is |
| | proportional. |
|=============|=========================================================|
| Toma: | One-handed and two-handed swords |
| Cyrille: | Books, no effect on Crossbows |
| |
+-------------+---------------------------------------------------------+
+-------------+---------------------------------------------------------+
| ORC KILLER | Increases weapon's damage against Orcs by 5% |
| | |
|=============|=========================================================|
|Effective vs:| Orc Slave/ Champion/ Vulgar/ Slinger/ Master |
+-------------+---------------------------------------------------------+
+-------------+---------------------------------------------------------+
|BIRDLING KLR | Increases weapon's damage against Harpies by 5% |
| | |
|=============|=========================================================|
|Effective vs:| Harpy Knight/ Hunter/ Iron Harpy/ Harpy Master |
+-------------+---------------------------------------------------------+
+-------------+---------------------------------------------------------+
|LIZARD KILLER| Increases weapon's damage against Lizards by 5% |
| | |
|=============|=========================================================|
|Effective vs:| Lizard Knight/ Mage/ King/ Master |
+-------------+---------------------------------------------------------+
+-------------+---------------------------------------------------------+
|GIANT KILLER | Increases weapon's damage against Giants by 5% |
| | |
|=============|=========================================================|
|Effective vs:| Cyclops/ Titan/ Gigandeth/ Titan Master |
+-------------+---------------------------------------------------------+
+-------------+---------------------------------------------------------+
|DRAGON KILLER| Increases weapon's damage against Dragons by 5% |
| | |
|=============|=========================================================|
|Effective vs:| Blaze, Freeze, Spark Dragonette/ Blaze, Freeze, Spark |
| | Dragon, ETC |
+-------------+---------------------------------------------------------+
+-------------+---------------------------------------------------------+
|DEMON KILLER | Increases weapon's damage against Demons by 5% |
| | |
|=============|=========================================================|
|Effective vs:| Succubus/ Life Drainer/ Queen Master/ Devil Son, |
| | Devil Daughter, Mother, Brother, Father/ Balrog/ |
| | Freeze, Volcano, Spark Demon/ Fraghken/ Connect Dead/ |
| | etc. |
+-------------+---------------------------------------------------------+
+-------------+---------------------------------------------------------+
|ROBOT KILLER | Increases weapon's damage against Robots by 5% |
| | |
|=============|=========================================================|
|Effective vs:| Generator/ Dragott/ Valkyrie/ Hell Valkyrie/ Zircon |
| | Lotus/ Jet Lotus/ Amber Lotus |
+-------------+---------------------------------------------------------+
+-------------+---------------------------------------------------------+
|GOLEM KILLER | Increases weapon's damage against Golems by 5% |
| | |
|=============|=========================================================|
|Effective vs:| Steel, Ice, Blaze, Mithril, Hell Golem, ETC |
+-------------+---------------------------------------------------------+
+-------------+---------------------------------------------------------+
|UNDEAD KILLER| Increases weapon's damage against Undead by 5% |
| | |
|=============|=========================================================|
|Effective vs:| Ghost/ Phantom Samurai/ Samurai King, Lord/ Skeleton/ |
| | Skeleton Archer, Mage, King/ Lesser Vampire/ Vampire/ |
| | Vampire Lord/ Fraghken/ Connect Dead/ ETC |
+-------------+---------------------------------------------------------+
+-------------+---------------------------------------------------------+
|WING KILLER | Increases weapon's damage against winged creatures by 5%|
| | |
|=============|=========================================================|
|Effective vs:| Harpy Knight, Hunter/ Phoenix/ Freezer/ Thunder Bird |
| | Succubus/ Devil Son, Daughter/ Blaze Dragonnete, Dragon |
+-------------+---------------------------------------------------------+
+-------------+---------------------------------------------------------+
| SCALE KILLER| Increases weapon's damage against scaled creatures by 5%|
| | |
|=============|=========================================================|
|Effective vs:| Naga/ Medusa/ Lizard Knight, King/ Sandworm/ Greater |
| | Worm/ Blaze Dragonnete, Dragon/ Freeze Dragonette, |
| | Dragon, ETC |
+-------------+---------------------------------------------------------+
+-------------+---------------------------------------------------------+
|FLAME PURSUIT| Increases weapon's damage against Flame elemental |
| | creatures by 5%. Improves weapon attacks and does not |
| | affect Magic Power. |
|=============|=========================================================|
|Effective vs:| Flame Elemental creatures |
+-------------+---------------------------------------------------------+
+-------------+---------------------------------------------------------+
|FROST PURSUIT| Increases weapon's damage against Frost elemental |
| | creatures by 5%. Improves weapon attacks and does not |
| | affect Magic Power. |
|=============|=========================================================|
|Effective vs:| Frost Elemental creatures |
+-------------+---------------------------------------------------------+
+-------------+---------------------------------------------------------+
|LIGHTNING | Increases weapon's damage against Lightning elemental |
|PURSUIT | creatures by 5%. Improves weapon attacks and does not |
| | affect Magic Power. |
|=============|=========================================================|
|Effective vs:| Lightning Elemental creatures |
+-------------+---------------------------------------------------------+
+-------------+---------------------------------------------------------+
|DARKNESS | Increases weapon's damage against darkness elemental |
|PURSUIT | creatures by 5%. Improves weapon attacks and does not |
| | affect Magic Power. |
|=============|=========================================================|
|Effective vs:| darkness Elemental creatures |
+-------------+---------------------------------------------------------+
+-------------+---------------------------------------------------------+
| MASTER GUARD| Reduces normal attack damage; does not reduce magic or |
|(+ARMOR DEF) | elemental attack damage. Enhances the properties of the |
| | equipped armor so best when used with high-defense armor|
|=============|=========================================================|
| Toma: | Armor, Shields, Helms |
| Cyrille: | Armor, Chains, Helms |
+-------------+---------------------------------------------------------+
+-------------+---------------------------------------------------------+
| STUN RESIST | Improves Stun resistance by ?%* and reduces stun effect |
| | time. |
| | Enhances the properties of the equipped armor so best |
| | when used with high stun resist armor |
|=============|=========================================================|
| Toma: | Armor, Shields, Helms |
| Cyrille: | Armor, Chains, Helms |
+-------------+---------------------------------------------------------+
+-------------+---------------------------------------------------------+
| CRITICAL RES| Improves critical resistance by ?%* (Successful critical|
| | hits show damage in yellow) |
| | Enhances the properties of the equipped armor so best |
| | when used with high critical resist armor |
|=============|=========================================================|
| Toma: | Armor, Shields |
| Cyrille: | Armor, Chains |
+-------------+---------------------------------------------------------+
+-------------+---------------------------------------------------------+
|KNOCKBACK RES| Improves knockback resistance by ?%* |
|
| | Enhances the properties of the equipped armor so best |
| | when used with high knockback resist armor |
|=============|=========================================================|
| Toma: | Shields |
| Cyrille: | Chains |
+-------------+---------------------------------------------------------+
+-------------+---------------------------------------------------------+
|ABSOLUTE DEF | Reduces damage from all attacks |
| | Uses a large amount of Mithril but very effective for |
| | both characters. |
|=============|=========================================================|
| | Effective for both Toma and Cyrille |
+-------------+---------------------------------------------------------+
+-------------+---------------------------------------------------------+
| FLAME RESIST| Reduces flame elemental damage by ?% * |
|=============|=========================================================|
| | Effective for both Toma and Cyrille |
+-------------+---------------------------------------------------------+
+-------------+---------------------------------------------------------+
| FROST RESIST| Reduces frost elemental damage by ?% * |
|=============|=========================================================|
| | Effective for both Toma and Cyrille |
+-------------+---------------------------------------------------------+
+-------------+---------------------------------------------------------+
|LIGHTNING RES| Reduces lightning elemental damage by ?% * |
|=============|=========================================================|
| | Effective for both Toma and Cyrille |
+-------------+---------------------------------------------------------+
+-------------+---------------------------------------------------------+
|LIGHT RESIST | Reduces light elemental damage by ?% * |
|=============|=========================================================|
| | Effective for both Toma and Cyrille |
+-------------+---------------------------------------------------------+
+-------------+---------------------------------------------------------+
|DARKNESS RES | Reduces darkness elemental damage by ?% * |
|=============|=========================================================|
| | Effective for both Toma and Cyrille |
+-------------+---------------------------------------------------------+
+-------------+---------------------------------------------------------+
|PETRIF RES | Reduces length of petrification. |
|=============|=========================================================|
| | Effective for both Toma and Cyrille |
+-------------+---------------------------------------------------------+
+-------------+---------------------------------------------------------+
| FLAME MAGIC | Improves Flame Magic attack power |
|=============|=========================================================|
| Toma: | Weapons with magic |
| Cyrille: | Books, Crossbows with magic |
|
+-------------+---------------------------------------------------------+
+-------------+---------------------------------------------------------+
| FROST MAGIC | Improves FrostMagic attack power |
|=============|=========================================================|
| Toma: | Weapons with magic |
| Cyrille: | Books, Crossbows with magic |
|
+-------------+---------------------------------------------------------+
+-------------+---------------------------------------------------------+
|LIGHTNING MAG| Improves Lightning Magic attack power |
|=============|=========================================================|
| Toma: | Weapons with magic |
| Cyrille: | Books, Crossbows with magic |
|
+-------------+---------------------------------------------------------+
+-------------+---------------------------------------------------------+
| LIGHT MAGIC | Improves Light Magic attack power |
|=============|=========================================================|
| Toma: | Weapons with magic |
| Cyrille: | Books, Crossbows with magic |
|
+-------------+---------------------------------------------------------+
+-------------+---------------------------------------------------------+
|DARKNESS MAG | Improves Darkness Magic attack power |
|=============|=========================================================|
| Toma: | Weapons with magic |
| Cyrille: | Books, Crossbows with magic |
|
+-------------+---------------------------------------------------------+
------------- -----------
*** Secret Arts /// .................................. \\\ Secret Arts ***
------------ -----------
If power arts enhance your characters, then Secret Arts enhance your
equipment. Secret Scrolls must be acquired from most rare monsters
(imprisoned monsters), one of the Ancient Arena rewards, and some
bosses as well.
After getting the scroll, you need to bring to the POwer Art terminal
to register it. After that, you will be able to link it the appropriate
equipment. Only one secret art may can be active on any equipment.
--------------
W E A P O N S
--------------
+-----------------+----------------------------------------------------+
| Rough-and-Ready | Raises attack speed by sacrificing attack |
+-----------------+----------------------------------------------------+
| Death Blow | Powers up attack by sacrificing MP |
+-----------------+----------------------------------------------------+
| Flash of Despair| Boosts critical attack with desperate strength |
+-----------------+----------------------------------------------------+
| Master's Blow | Knockout blow boosts stun rate and time |
+-----------------+----------------------------------------------------+
| Rising Dragon | Blows everything away and boosts stun attack |
+-----------------+----------------------------------------------------+
| Fighter's Fist | Adds more damage each strike (Crossbows: NO effect)|
+-----------------+----------------------------------------------------+
| Fire Nucleus | Adds flame magic to attack and flame resistance to |
| | weapon |
+-----------------+----------------------------------------------------+
| Ice Nucleus | Adds frost magic to attack and frost resistance to |
| | weapon |
+-----------------+----------------------------------------------------+
| Light Nucleus | Adds light magic to attack and light resistance to |
| | weapon |
+-----------------+----------------------------------------------------+
| Darkness Nucleus| Adds Darkness magic to attack and Darkness |
| | resistance to weapon |
+-----------------+----------------------------------------------------+
| Hymn of Power | Maximizes STR and boosts ATK and stun attacks |
+-----------------+----------------------------------------------------+
| Giant's Rage | Everything gets knocked back and knocked down. |
+-----------------+----------------------------------------------------+
| Heaven & Earth | Adds more attacks to those who suffers in the sky |
+-----------------+----------------------------------------------------+
| Demonic Pact | Increases HP dramatically by sacrificing MP |
+-----------------+----------------------------------------------------+
| Perfect Blow | Boosts critical damage for deadly strikes |
+-----------------+----------------------------------------------------+
| Swordmaster's | Raises Critical rate |
| Secret | |
+-----------------+----------------------------------------------------+
| Orc Slayer | Slays orcs in one hit |
+-----------------+----------------------------------------------------+
| Lizard Slayer | Slays Lizards in one hit |
+-----------------+----------------------------------------------------+
| Harpy Slayer | Slays Harpies in one hit |
+-----------------+----------------------------------------------------+
| Feat of Striking| Boosts attack w/ each combot (Crossbow: no effect) |
+-----------------+----------------------------------------------------+
| Darkness Awekend| Absorbs damage dealt to enemies as HP |
+-----------------+----------------------------------------------------+
---------------
SHIELDS/ CHAINS
---------------
+-----------------+----------------------------------------------------+
| Nullify Float | Provides complete floating resistance against any |
| | attack |
+-----------------+----------------------------------------------------+
| Conceal Weakness| Raises critical resistance by 100% |
+-----------------+----------------------------------------------------+
| Quick Reflex | Dogdges stun attacks to lower stun rate |
+-----------------+----------------------------------------------------+
| Close Dodge | Dodges attacks by sacrificing HP. |
+-----------------+----------------------------------------------------+
| Oracle's Shield | Raises resistance against magic, stun and petrify |
+-----------------+----------------------------------------------------+
| Knight's Code | With the heart of the knight, resists knockback |
+-----------------+----------------------------------------------------+
| Golem's Soul | Prevents knockdown by any attack |
+-----------------+----------------------------------------------------+
----------
HEADGEARS
----------
+------------------+---------------------------------------------------+
| Ignorant Blessing| Get great magic resistance by losing magic attacks|
+------------------+---------------------------------------------------+
| Elements of Magic| Raises mage apprentice's magic attack and MP |
+------------------+---------------------------------------------------+
| Fox Spirit | Get the Fox's large cache of MP |
+------------------+---------------------------------------------------+
| Modest Charm | Get slight magic resistance & defense |
+------------------+---------------------------------------------------+
| Wizard's Lore | Increases INT and magic attacks |
+------------------+---------------------------------------------------+
| Earth Talisman | Raises resistance to all spells |
+------------------+---------------------------------------------------+
| Magic of Insanity| Insane secret art that sacrifices HP to boost all |
| | magic attacks |
+------------------+---------------------------------------------------+
------------
ARMORS
------------
+------------------+---------------------------------------------------+
| Quicksilver | Raises agility dramatically with divine speed |
+------------------+---------------------------------------------------+
| Sign of Life | Raise max HP by giving the body enery. |
+------------------+---------------------------------------------------+
| Steel Body | Hardens the body by changing it into steel |
+------------------+---------------------------------------------------+
| Breath of Life | Boosts life force to dramatically increase HP |
| | recovery speed. |
+------------------+---------------------------------------------------+
| Goddess Blessing |Grants enormous defense by the grace of the goddess|
+------------------+-+-------------------------------------------------+
|Unbeatable Courage| Boosts stun recovery time greatly |
+------------------+---------------------------------------------------+
| Third Eye | Raises critical resistance by using the 3rd eye |
+------------------+---------------------------------------------------+
| Source of Life | Mana, source of life raises HP/ MP |
+------------------+---------------------------------------------------+
! ! ! ! ! ! ! ! ! ! ! ! ! !
R E A D M E !
! ! ! ! ! ! ! ! ! ! ! ! !
--------------------
|BeFORE YoU sTaRt|
--------------------
Also note that some of the chests and hidden items are randomized
- also it depends wether who are you using at the time. With that
in mind, I didn't bother writing down each chests' contents.
Since I am not sure myself when and how often defensive battles
occur, I'll just include them the way that I encountered them, just
to give you reference.
Once you can change the Geo Fortress's modes, I suggest, keep it
on Cannon Mode (If you want some artillery support) in open areas
and/or Search mode. Now, defensive battles don't start immediately;
When that happens, stop whatever you're doing and return to base.
Then change it to Recovery Mode. Using it that way will let you
maximize each of the modes' efficiency.
Visit the residential area once in a while and talk to your party
members. Most of the time, they will give you items & occasionally
power arts. The exception would be Adam - talk to him in the
Engineering block and from time to time, his scout robots will
discover items in different areas. And he will give that to you.
Garyu is also another good source of Core Metals. Talk to him every
once in a while, either when using Toma or Cyrille. Also, if you
talk to Maebelle using Cyrille, you'll get a crossbow. Talk to
Gadfort using Toma and you'll get a sword.
The items/skills you'll get (but not limited to) are the ff:
.-------------------------------===--------------------------------.
| POWER ARTS | ITEMS/ WEAPONS |
+--------------------------------+---------------------------------+
| MP Boost - Ami | Crossbows - Maebelle |
+--------------------------------+---------------------------------+
| Light Magic - Faulklin | Swords - Gadfort |
+--------------------------------+---------------------------------+
| Critical Atk - Duga | Random Consumables - Adam |
+--------------------------------+---------------------------------+
| Absolute Defense*- Avalon | Core Metal - Garyu |
+--------------------------------+---------------------------------+
There are certain areas in the map that are not part of the main
quest route. I won't be mapping them since they are optional. These
areas are in the Paora plains. Take the liberty to search and explore
them.
-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-
[O][O][O] C H A P T E R 1 [O][O][O]
-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_
"H O L Y S W O R D S H I N I N G F O R C E"
-----------------------------------------------
WLK001
---------------------
+ Ilnod Forest Entrance +
---------------------
- The game starts with a scene. Just read through the conversation.
- You will then be thrown to your first battle. Defeat the enemy.
- After the battle and few more dialogs, you will have control of Toma.
Search the grass to the up to find items. Go east to the Village.
NOTE: Red/Orange Arrows are the accessible areas. White/Gray ones means
you can't enter it yet.
-------------
+ Yi'el Village +
-------------
- You can find a chest on the bench in the center of the village. Talk
to Maebelle and learn that she needs a herb to cook dinner.
- Go east, up the hill. Fight the enemies along the way. Find the herb
in the SE corner, by the cliff. You can also find a Mithril Ring in
the stairs in the NW corner.
NOTE: You can go back and forth to the village to reload the enemies on
the path to the cliff. You can fight them to earn extra gold and
exp.
- Go back to the village and deliver the herbs to Maebelle. You will
then be given a choice to have dinner or do something else. Just
choose the first option whenever you're ready.
- Night will fall. Read through the conversations of the party. Head
east to the cliff to find Cyrille and Zhina. ( - SCENE - )
- After the scene, the day will start. Go to the NE path. Hikanay will
give you Healing Water. Save first then exit the village.
-------------
+ Ancient Ruin +
-------------
- A battle tutorial will take place. Just take note of the pointers
given then continue north. Fight orcs along the way. Destroy the boxes
along the way.
- Make your way up to the ramp. You will encounter a number of orcs
along the way. Just defeat them and go down the ramp further east.
You will then meet Gadfort and Maebelle. You will then need to split
up. So, with them taking the other paths, go West.
- On your way, Cyrille will catch up and will block the other road.
Just clear the path west, gather items along the way. Backtrack
and talk to Cyrille. Switch characters.
- Continue east. A battle tutorial for Cyrille will take place. Continue
SE to find chest. Grab Cyrille's Healing Water (Pink).
- Follow the path, grab items and boxes before the ramp. Continue up,
find Goddess Fountain. There should be an item behind the fountain.
There is also another chest nearby.
- Continue forth, defeating enemies along the way. Just make your way
to the south, a scene will take place one you reach the cave's
entrance.
-------------------
+ For'il Ancient Road +
-------------------
- From this here on, you can now fight with party members. Cyrille
will wait, basically blocking the exit outside. Also note that there
is a PATH of CARNAGE to the north, behind the wooden fence. Destroy
the fence if you want then head NE. Make sure you save before that.
NOTE: The Path of Carnage is an optional route not related to the main
quest. The path has good items in the end but it is guarded by
a mob of powerful monsters. Do not attempt these routes if you
are low levelled. Besides, Path of Carnages are good source of
extra gold and exp.
- Head west. Continue through the path. In the open area, there will be
a Monster Generator. Bardfort will give you general pointers about
them. So, jump in the fray and begin the carnage. Once all of the
beasts and the MG are taken care of, continue west.
- There will be another wide area. Enemies will spawn there so eliminate
them, then go up. Along the way, the party will talk about the Mural.
After that just continue forth.
- You should find another Memory Stone along the way. Save your progress
then continue further west. In the last area, there will be a MG
and a lot of spawned beast. Just defeat them and destroy the MG. Head
to the door. ( - SCENE - )
-------------------
+ Sword Chamber +
-------------------
- After some more scenes and dialogues, you will be asked to save the
game. Do so.
Chapter ends...
-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-
[O][O][O] C H A P T E R 2 [O][O][O]
-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_
" F O R T R E S S O F M A G I C"
-----------------------------------------------
WLK002
-------------------
+ Sword Chamber +
-------------------
- The chapter opens up with a dialogue from the party. After that, go
downstairs. Scene will take place.
-------------------
+ Control Room +
-------------------
- After that, save first then grab 3 chests. Talk to Zenus. Follow him,
exit to the east then head upstairs to the north. You can actually
look around the area. There is an item in one of the bookshelves
below, and two chests in the Engineering Block to the SE. Once you're
ready, talk to Zenus again. Proceed to the transporter - get the
Cure Metal from the Pedestal. Teleport down using the transporter.
-----------------------
+ Il'gonia Central Hill +
-----------------------
- Go back to the transporter once done. Make your way to the Control
Room. Talk to Zenus. You will receive a short tutorial about the
Power Arts. From this point on, you can now use the Warp System and
the Power Arts system. Both Toma and Cyrille can use this.
NOTE: Mithril will be used to activate the power arts for both Toma and
Cyrille. They share the mithril collected but they can spend it without
affecting the amount the other character has. Which is a good thing.
Now, more power arts will be added once you discover those PA Tablets
(Power Arts tablets) scattered around the place. Make sure you seek
them out.
- Save then Warp to Lakton Village. Your next destination is the Ancient
Arena east of Lakton Village.
NOTE: YOu can talk Hikanay and pay 1G for her to create a letter for
the Lakton Village blacksmith.
-----------------------
+ Lakton Village +
-----------------------
- Upon reaching the village, you should notice the Altar where the
remains of a knight is displayed. Just ignore that for the meantime,
then go downstairs. You will receive a short tutorial about Power
Art Stones. (I will refer to them as PS Tablets in this walkthrough)
These stones will allow the your characters access more power arts.
- Just destroy anything breakable and collect Mithril and Gold. You
can also upgrade some of your equipment by the blacksmith, inside
the house in front of the corn fields.
-----------------------
+ Lakton Highland +
-----------------------
- Save first, then continue followin the path. Find a lone chest on the
north hill. Go further north, find a PS Tabler in the NW corner, by
the river. Bactrack a bit then head SE this time. Find a locked
chest by the footbridge. use a key and collect the unidentified Tender
Archer. Cross the bridge, and find a tablet immediately.
NOTE: As you may have noticed, you can't change your party members'
individual equipments or even assigned them power arts. Well, that'll
save you a lot of time since you just need to maintain both Toma and
Cyrille.
NOTE: Around this time, the Geo Fortress may be attacked and the other
inactive character left in the Fortress is tasked to defend it.
Just take note of the tutorial and defeat the boss to win the
Defensive Battle.
- The correct path is on the NW, past the bridge. Just cross it and
take the uphill. Defeat the enemies and the generators there. After
that, head further west, find another tablet by the bridge. Continue
forth until you reach a cave. There is also a teleporter there which
will bring you near Lakton Village. Use it and save if you want.
Either way, just enter the cave.
-----------------------
+ Ancient Arena +
-----------------------
- Get the Darkness rune from the statue. Use it on the door, and defeat
all the beasts first. After that a teleporter will appear. Take it to
the second floor.
- In the 2nd floor of the Arena is a horde of beasts and a boss. Just
avoid getting mobbed in the center. Just defeat all the enemies and
get your rewards. Backtrack to the town.
NOTE: You can go back to the PoC to the south if you want to farm
more exp and G's.
-----------------------
+ Lakton Village +
-----------------------
Chapter Ends...
-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-
[O][O][O] C H A P T E R 3 [O][O][O]
-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_
" N E W A L L I E S "
-----------------------------------------------
WLK003
-------------------
+ Sword Chamber +
-------------------
- The chapter starts out with a scene. You will take control of Toma
after that. Proceed to the control room.
-------------------
+ Control Room +
-------------------
- Talk to Hikany. Select the 2nd option. Then agree for her to write
a letter to his blacksmith friend in Lakton. Obtain Hikanay's letter.
- After that, talk to Gilnay. Select to know his secret (3rd option).
You can buy those rare Core Metals for 10000g. From now one, either
he'all approach you (mostly during defensive battles) or you'll check
him out regularly. Come on, 10K is not much for those core metals,
ain't it?
-----------------------
+ Lakton Village +
-----------------------
- SO, with that done, you can now return to the Geo-Fortress and talk
to Zenus. You will have a short tutorial about managing the G-Fort
(I'll just use that acronym for Geo-Fortress) via control panel.
He will also send you to a mission to collect another metal to
activate the cannons. You will get the Gyro Terminal in the
process.
- Prepare, and move out. Exit the terminal past through the fields to
the west.
-----------------------
+ West Il'Gonia Valley +
-----------------------
- Just continue following the path uphill, check out the tablet along
the way.
----------------
DEFEnSIVE BATTLE
----------------
- You will receive a message from Zenus telling you to return to the
fortress. Do so.
- There will be a dialogue along with your party members. The two
kids, Amitaliri and Faulkin will join your party. From there on, they
will be in your active party. Just let them accompany you. Also,
talk to Gilnay. If you see a 3rd option in his conversation option,
select that. Buy the core metal for 10000G. Try to check him at least
twice every chapter. Upgrade the fortress if you want. Take the return
gate afterwards.
- After returning, continue west until you reach Yi'E' Village ruins.
-------------
+ Yi'el Village +
-------------
- Activate the portal near the shop. You can now warp here. Continue
west to the forest.
---------------------
+ Ilnod Forest Entrance +
---------------------
---------------------
+ North Ilnod Forest +
---------------------
- Once you enter, grab the the item. It's locked so use a key and get
Witch Casting, a party equipment for Ami. Save in the Memory Stone,
then move forward.
- Before the open area, the game will trigger a cutscene. Well just make
sure you don't hit the sleeping mama. She's too powerful (Even if I
tried defeating her in LVL 30, I still get pwned) for you right now.
Just destroy the crystals and crates/vases. Find hidden item/s by the
roots of the northern tree.
Two paths here: One is the blocked path southeast (Leading to the
Peora Plains) This is not your mission yet and the enemies there
may be too powerful for you yet. So take the path south.
---------------------
+ South Ilnod Forest +
---------------------
- Examine the tablet then go NE. Activate the portal there, in front
of the Orc Arena. (You may want to try this a few levels later) Find
item/s beside the arena, by the grass.
- Continue SE, find a Prison Rock. Just ignore it for the meantime, and
continue to the SE corner.
NOTE: Prison Rocks have powerful beasts enclosed in them. Remember that
these guys are very powerful at times so if you released it and your
level is not high enough, you'll just get slaughtered.
- Find a switch, toggle it and fight your way through the cave
entrance. Just defeat all the enemies and the generator. Activate the
portal and enter the cave.
---------------------
+ Ilnod Forest Cave +
---------------------
- Defeat all the pigs inside the cave. Several pedestals containing
core metals (x2) and Black metal will appear. Examine the tablet also
and the gather the Mithril crystals.
-------------------
+ Control Room +
-------------------
- You can now use the Black Metal to activate the cannon. Please do so.
After a short conversation, a scene will follow.
Chapter Ends...
-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-
[O][O][O] C H A P T E R 4 [O][O][O]
-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_
" R U L E R S O F T H E W O R L D "
-----------------------------------------------
WLK004
-----------------------
+ West Il'Gonia Valley +
-----------------------
- Follow the path north. Find a Prison of Rock. (Giant Orc @ LVL13)
If you are Lvl 13 or more, then you can defeat this imprisoned enemy.
Just destroy the Prison of Rock and defeat him. Get the Secret Scroll.
NOTE: You can return to the fortress, register the scroll and link it
to your equipment.
-------------------
+ Narda Checkpoint +
-------------------
NOTE: Im not sure if Defensive Battles occur randomly over the span of
time or if they are related to the quest events as you uncover them. In
any case, I'll be including them when I encountered them.
------------------------
+ Il' Gonia, Lake Narda +
------------------------
- Upon reaching the top, enemies will be waiting for you, courtesy of
the MG (Monster Generator). Defeat the waves of enemies thrown at you
then destroy the MG afterwards.
- Follow the path west, defeating enemies along the way. You need to
destroy the chest on the otherside of the cliff before the ramps.
Further north, the path should have ramps going down.
- Continue down to the large area off the ramp. Find a Prison of Rock.
(Orc King @ LVL 15) Defeat it if you want. Continue North. Use
Cyrille's crossbow to destroy the box on the other side of the
broken bridge.
- Defeat the Cyclops and his minions. Obtain a core metal. Destroy the
boxes covering the entrance (gather mithril) and activate warp point.
- Further east is the Path of Carnage. [Defensive Battle] Take it if
you want, otherwise backtrack and enter the cave.
NOTE: During this Defensive Battle, Gilnay may chase you and offer you
another core metal for 10000G. Also, if you head to Exit # 1, there is
a guy in red named Ieyasu (not Tokugawa) that will offer you to bundle
your healing potions into one, space-saving package.
-------------------
+ Goran Goran Cave 1F +
-------------------
- Upon entering, go to the southwest first, past the bridge. Get the
chest in top of the small platform. Destroy the MGs as well. Go
upstairs NE, enter a small enclosed room. Destroy the generator also.
Find a tablet in the NW corner. Head north. [Defensive Battle]
- Go upstairs north. Find a MG, destroy it. Continue following the path,
further north. There will be small corridors leading to 3 enclosed
rooms. You need to destroy the MGs and enemies there to move forward.
Find core metal in the northernmost room. In the eastern room, there
is a switch to open the locked gates.
- Backtrack a bit and go through the opened gates. Go upstairs and get
the items.
NOTE: Some of the inaccessible areas here can be accessed in the next
chapter.
- You will need to fight a boss before you can leave the area. Its a
large steel golem that hits hard yet has slow attack speed. So, one
of the most effective way to avoid getting damaged is attack, then
when he raises his arms to smack you, get out of the way and attack
him. Just repeat the process and your allies will do the rest.
- There is also a Prison of Rock here. Just defeat the imprisoned beast.
continue to the exit.
-----------------------
+ North Il'Gonia Valley +
-----------------------
- Follow the path uphill. Zenus will then inform you that the cannon is
ready. You will also have a short tutorial about that.
- On your way, there is a massive wall blocking your path. Now, activate
the cannon and target the wall. A scene will take place.
- Continue forth and activate the warp portal. Continue north. Find
Phillip and read through the conversation.
You will then need to defeat the waves of enemies, including the
large MG. After that, Phillip will release his greatest warrior yet.
- Duga is not that bad. He is fast and his attacks have knockdown and
stun effects. Just attack him and heal if necessary. If your level
is around 20+ then Duga's damage is nothing to worry about. He has
a high HP though.
Chapter Ends...
-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-
[O][O][O] C H A P T E R 5 [O][O][O]
-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_
" B E A S T L I N G W A R R I O R "
-----------------------------------------------
WLK005
-------------------
+ Goran Goran Cave 2F +
-------------------
- Go north and find 3 separate circular rooms with MGs in them. Clear
them out then follow the winding path south. Go east along the path
and find a core metal and secret scroll in the lower circular room.
Four golems will appear after getting the items.
- Backtrack a bit, then enter the single Circular room to the lower
east. There is a chest there. Again, frou golems will appear after
getting the item.
-------------------
+ Goran Goran Cave 1F +
-------------------
- As you cross the bridge in the NE, you will be ambushed by enemies
with two MGs so be careful. After that, go down the path east. then
west. Find a core metal pedestal. Get it. There is also a locked
chest nearby containing Charge Knight, party equipment for Gadfort.
Go back upstairs.
-------------------
+ Goran Goran Cave 2F +
-------------------
- Continue NW, past the bridge. Further west, there will be another
path downstairs. Take it.
-------------------
+ Goran Goran Cave 1F +
-------------------
-------------------
+ Goran Goran Cave 2F +
-------------------
- If you head east to the circular room there, an MG will appear with
a bunch of monsters so be careful. Collect the mithril from the
crystal.
- Backtrack to the main fork in the path, then head north. Find a small
room with a chest on it. Go further west, past the bridge into a
large room. Go further west to the SW rock, past the hanging bridge
to get to the chest and a hidden item.
- Backtrack again to the main fork in the path, then head east. Find a
chest in the platform. Head further east to find another room that
has a chest on it. [Defensive Battle]
- Go north past the bridge then up to the higher ground. Find a Prison
Stone and chest. You can defeat the imprisoned creature at around
LVL22.
-------------------
+ Goran Goran Basin +
-------------------
- There will be a Prison of Rock containing Wolf Baron Lv23 as you exit.
So, destroy the stone and defeat it. Continue north.
- Defeat the wolves, including the one guarding the cannon. Destroy also
the line of crates downhill east. Enter the gates.
-------------------
+ Cantore Village +
-------------------
- Use the fountain and save. Find items inside the large house by the
save point. The path to the mine is blocked temporarily so go west.
Activate the portal and examine the mine on your way.
-------------------
+ Cantore Snowfield +
-------------------
- Continue west. The party will stop. Gadfort will tell you about the
concealing MGs. Just continue and activate the portal to the Arena:
Ghosts.
- Continue NW, find a chest beside the arena entrance. A sub boss will
appear by the bridge. Approach it and defeat it. The gate to the
bridge is now open. Examine tablet and continue forth.
-------------------------
+ Old Noswald Castle, Yard +
-------------------------
OKay, you can either take the eastern path or the western path of the
map. Let's take east first.
- Go east, destroy the two MGs and their minions. Now, as you turn
north, there will be a statue, destroy it. You will see one of the
smaller statues on the path main path (in the center of the yard)
light up.
- Continue following the path. Find another MG and monsters before the
turn west. Take them out, then continue up (west). Find another
statue. Destroy it.
- Now take the stairs down, leading south. Go to the west, find an
altar there containing =AVALON'S RIGHT FOOT=. Go down east and find a
chest. From there, go south, find a tablet and a nearby MG. After
getting rid of them, continue your path south, destroying any crates
or barrels you encounter along the way.
- Go to the West path this time. Same layout. Destroy the two MGs on the
path west. Then turn north and go downstairs. Find a chest beside the
stairs, continue north to find the last statue you need to destroy.
The gates to the main road should be open by now. Just clear this part
of the yard finding the other chests and destroying stuff.
- Before entering, make sure you return to the fortress and save. When
you're ready, go back and enter the main path. It is divided into
several parts, each with a mini boss you need to tackle.
- These are Ice Golems. You won't be able to Return while in battle with
these guys so make sure everybody is battle ready. After defeating
the Golem, you can Return to heal and refill your consumables.
Otherwise, just continue forth.
NOTE: There are some Ice Golems that act as MGs. You need to get rid
of the waves of enemies they are summoning.
- On the last part of the main road, you need to battle a larger Ice
Golem, with his minions. Just bring it down and gather all your
reward, including the Green Metal. The gate is closed right now so
you need to return to the Geo-Fortress first.
-------------------
+ Control Room +
-------------------
- Talk to Zenus first and use the Green Metal to power up the Radar.
It will now be upgradable from the Control Panel. Return to Noswald
Castle. The gate should be open. [Defensive Battle]. Continue forth,
destroy the MG along the way. Continue to the next area.
--------------------
+ Tsungura Ice Field +
--------------------
- Take the stairs up to the fortress, then go SE. Find 3 chests there.
Be careful since enemies will show up once you open those chests.
- Go now to the newly opened path. Go downstairs east, then find two
items in the north. (once contains the party Equipment, Eagle Archer
for Maebelle). [Defensive Battle]
- Go back upstairs, defeat the mini-boss. The lever in the south will
now be accessible. Go on and activate it.
- Go back and through the newly opened path to the west. Find a tablet
there, go downstairs and toggle the lever.
- Backtrack a bit, then go now through the unblocked path. Toggle the
switch along the way. Continue upstairs. There will be another mini-
boss fight. Defeat it and the paths will be unblocked. Continue.
- Find another tablet beside the north stairs. You may save now. (talk
to Gilnay to get another Core Metal for 10000G)
-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-
[O][O][O] C H A P T E R 6 [O][O][O]
-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_
"U N D E R S T A N D I N G E A C H O T H E R"
-----------------------------------------------
WLK006
- The chapter starts with a conversation. You will learn that you new
task is to get a Blue Metal in Ranburr's Tomb. You will obtain the
event item ID KEY. The path to the tomb is a long one, so let's
start.
- Alright, remember the SE path on the Ilnod Forest? In the area where
the huge Sleeping Piggy Mom is? That's where we are going. So prepare
and go there.
---------------------
+ North Ilnod Forest +
---------------------
- Ignore the sleeping pigs for now. Go SE and destroy the fence blocking
your path. You can continue forth.
---------------------
+ North Peora Plains +
---------------------
- Gather the crystal as soon as you head out. Find a tablet in the far
eastern part of the path. Head to the west after that.
NOTE: This place is pretty large and you can even access the other
portions of the map. I'll just discuss the main route. You're free to
check out all the other places but be careful since if you stray away
too far from the main path, you may encounter powerful beasts later or
you'll lose your way.
- Follow the path. Activate the portal but don't go in yet. Head down
the path and find a Prison of Rock and tablet. At level 28, the Harpy
Knight this stone contains is no match. So, after that, head west.
Take note of this blocked path, you will come back for it later.
Also, there will be a longer path to the SE. You may encounter several
orc encampments along the way so be careful.
-------------------
+ West Peora Plains +
-------------------
- As you enter, some Cyclops will attack you, blocking your path behind.
Defeat them and continue south. As I mentioned earlier, you can check
out the other places but make sure you don't stray away too far.
Zenus will communicate with you along the way.
- If you try to go to the east, you should find a bridge. Cross it.
Now head south. Before the second bridge leading south, find
Gadfort's Wall Knight PE. Now go further North and cross the bridge.
You should find a Path of Carnage. Destroy the fence and enter the
Sewers.
--------
+ Sewers +
--------
NOTE: The enemies here can be a bit powerful in early levels. If you
are having problems just take note of the area and come back later,
if you're around LV50+.
- Just follow the path. Take the exit to the SW. You will exit to the
cliff in the West Peora Plains. Get rid of some enemies then enter
the second entrance to the sewers. Follow the tight corridors leading
down, south. You will exit again to the West Paora plains. Follow the
spiral road to reach the Arena: Stalkers. Activate the portal and
enter if you want.
- Continue forth, defeat the Cyclops. Also, activate the warp portal to
the Arena of Giants. There is also a tablet there so check it out.
You can save and try out the Arena of Giants if you like. Otherwise,
enter the cave.
----------------
+ Paoraburr Cave +
----------------
- After defeating him, you will receive x5 Darkness Runes from him.
These are used to unlock Ancient Arenas in various places. So, since
the West path is closed, go to the NE path. Defeat the succubus and
her minions. Toggle the lever. The western path should be open now.
Enter the room and collect the goodies inside. Get =AVALON'S LEFT
ARM= on the altar. take the SW path now.
----------------
+ Paoraburr Trail +
----------------
- Head west, destroy the MG. Go south this time and activate the portal
for Arena: Lightning. Continue west. On your way to before the path
turns south, the path behind you will be blocked and two mini-bosses
will appear. Fight your way through and defeat them.
- Continue south, gather the crystals in the southernmost end. Cross the
bridge.
----------------
+ Ranburr's Tomb +
----------------
- Continue west and activate the portal. Examine the tablet too. Now,
let us go a bit NW, find a wooden barricade there. (Path of Carnage)
I suggest taking this first if you can. Other wise skip this part
and head further north this time.
---------------
Path of Carnage
---------------
Make your way to the Underpass. You need to destroy the skull
statues and to open the doors. If you destroy the wrong one, a swarm
of enemies will appear, surrounding you. If you can kill them quickly
the move on, otherwise, just come back later. Just repeat the process
for each room. Make your way to the central room and defeat the boss
and his minions there.
- Try going up the stairs in the tomb. The stairs will be blocked and
you need to fight a mini-boss to have it unblocked. Just fight your
way and follow the available path until you reach the upper NW corner
platform. Its a deadend and the Life Drainer mini-boss will be there
waiting. Just defeat her to unblock the stairs and get your reward.
- Enter the next year, get the Crystal on the west corner, beside the
fence. Enter the smaller yard with 3 tombstones and a FSSS. Unlock
the chest and grab the item. Continue south to find another chest with
a FSSS. The line of tombstones in this area contains gold so check
them out. Enemies will appear as you collect them so be prepared.
- Enter the tomb through the South or North exits. You will be fighting
a mini-boss in the middle and his horde so be prepared. Grab the items
and head out.
- with that taken care of, you can now enter the tomb on the west side.
----------------------
+ Under Ranburr's Tomb +
----------------------
- Get past the lightning skeleton traps to the east. Go upstairs. After
reaching the highest level of the tomb, a dialogue will take place.
As per Zenus' instruction, you'll use the ID key to unlock the door.
Do not enter yet. Remember those 3 chests you unlocked earlier? Go
around to the west and go upstairs to the top floor. Grab an item
there including a party equipment for ???? character.
- So, go back down and enter the tomb. Prepare for a bossfight.
----------------------
+ Above Ranburr's Tomb +
----------------------
You will be up against the Vampire. He moves fast and there are also
traps in the floor. Just defeat him and obtain Core mEtal x2 and the
blue stone. After the battle, examine the tablet on top of the altar
and gather mithril on both corners of the room. Return to the G-Fort.
- More conversations will take place. After that, talk to Cyrille again.
-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-
[O][O][O] C H A P T E R 7 [O][O][O]
-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_
- After all of that, Duga will join your party and will become a locked
member. So chose any party member of your choice, prepare for another
quest. This time, you are tasked to go to Cantore Village. You can
also talk to Gantetsu and listen to his request. Give him 3000 mithril
and his Forging Skills will level up.
-------------------
+ Cantore Village +
-------------------
- Head north to the mines. Talk to the guards. With Duga's presence,
they will let you in.
-------------------
+ Cantore Ice Cave +
-------------------
-------------------
+ Raska Snowfield +
-------------------
- Fight your way to the north, through the narrow path. Find a tablet.
- After that, go to the south, over the cave entrance to find two
crystals. From there, go further to the west to find an ancient arena
a portal. Activate it, but don't go in yet. (unless you're confident
enough that your character is strong enough) Find another chest
in the south corner from the arena.
NOTE: This Ice Golem is around level 45-55. The reason I was able to
defeat him at around lvl 34-36 is because I used the crevaces against
him. I just kept on firing my bolts and stayed at a distance. Of course
Duga is unconscious. It will take around 5 minutes to defeat him though.
- Circle around the middle of the map and proceed north. Defeat all
the enemies to unblock the gates. Continue north, find a crystal near
the path then continue uphill. I suggest you save first.
-------------------
+ Gradium Mine +
-------------------
- You will need to defeat a large horde of enemies as soon as you reach
the hill. Just continue using your Charge and Special Attacks to
dispose them quickly. [Defensive Battle]
- If you circle around the hill to the north, you should find another
chest under the tree, in a small hill. Again, as you grab the item,
several Ice Golems will appear. Defeat them as needed. Fight your
way to the north, uphill.
- Once you reach the narrow path heading up the mountain, expect a
heavy wave of enemies to swarm at you; there are 3-4 GMS there that
you need to destroy. Just eliminate those enemies; if you're having
trouble, you can always Return to the G-Fort, use the Fountain/
Sell, Identify items/ Learn Power Arts and refine items for mithril.
The battles shouldn't be that hard though.
- Fight your way up, destroy the barricades along the way. Enter the
cave.
---- ---------
+ North Quarry +
--------------
---------------------
+ Gradium Mine Inside +
---------------------
- Continue down the ramp, to the SE. Cross the bridge and fight your
way through the enemy hordes. Just continue this part of the path,
not crossing any bridges for the meantime. On the easternmost corner
of this path, there is a chest. Also, grab a hidden item behind the
chest, in the edge of the rocks. Backtrack and cross the bridge to
the west.
- Continue SE. Fight your way through several MGs. On the SE corner,
before the bridge to the east, find a crystal. Cross the bridge,
and find a chest in the NW of the central island. It contains Duga's
Wolf Rampage party equipment.
Note: Wolf Rampage is a good crowd control ability for Duga. Teleport
first to the G-Fort, have it identified then equip it to Duga.
- continue east, past the bridge with a protruding ice tip. Be careful
as you east, because you will be ambushed along the way. Ignore the
cell to the north for now, continue east. Find Phillip.
Note: This boss has a very high HP and his lance attack his very
damaging. So staying at a distance is a good idea. Having a weapon
with Knockback is very useful here (two-handed swords for Toma,
Crossbows for Cyrille.) Having a high knockback power art level
(with float preferred) will be own this boss, by cancelling his
attack attempts.
My Cyrille is lvl 38 and she cornered the boss using Guard Crossbow's
Special attack - the boss keeps on getting knocked away and down.
Im sure Toma can damage the boss harder and knock him down but not
as often as the crossbow's bolts.
- After defeating the boss, you will receive a secret scroll. A short
dialogue will follow. Once you gain control, examine the MG and the
Zircon Lotus' remains. Get hidden items, including a Core metal. Get
your rewards to the north.
- Watch the scenes with Ragna. After that, head to the balcony and you
will have a scene with Remsianne this time. After a few more
conversations, chapter will end.
-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-
[O][O][O] C H A P T E R 8 [O][O][O]
-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_
- After this and that, go to the northern exit. If you have looked
around the place, this is the room with a shining door. Go there
and watch the scenes.
- After that, you can prepare your party. Remember that you'll tackle
several floors of oblivion so better be ready.
- Once you're ready to go, head to the portal and begin your journey.
----------------
+ DX Metal Tunnel +
----------------
Another thing is that you should be around LVL 38+ before attempting
this area. The enemies from floor 6+ are getting stronger and stronger.
That is just a safe threshold. I will just put here the enemies you'll
likely encounter.
B1F = Orcs
B2F = Orcs
B3F = Lizards, Ghosts
B4F = Lizard Mages, Orcs
B5F = Save, go north. Release all the pigs by activating the switches.
Attack the Orc Slave as he gets busy with the pigs. Defeat him
and collect your rewards. You can return to the G-Fort to
freshen up.
This huge guy hits hard but attacks slow. Make sure your fire
resistance is high because otherwise, you'll receive a hell lot of
damage from his fire attacks. Just attack him after he's recovering
from an attack. If you have a high damaging weapon then it should be
no problem at all. Use Charge/SP attacks to quickly drain his high
HP.
Gather the items after the battle and teleport back to the fortress.
Watch the scenes.
Chapter ends...
-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-
[O][O][O] C H A P T E R 9 [O][O][O]
-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_
" T I E S O F T W O "
-----------------------------------------------
WLK009
- As you start the chapter, Zenus will now inform you about the
new G-Fort functions you've unlocked. Go to the control panel and
check out the modes.
NOTE: If you want to maximize each of the modes' capacity, you may
want to change them often, depending on the situation. When you're
exploring dungeons or any places outside the reach of your cannon,
then I suggest using the Search mode to better find items and rare
monsters.
Now, BEFORE defensive battles, it helps a lot to change to Recovery
Mode. This will boost your converter's defenses and their recovery
rate as well. When paired to an Upgraded Repair Facility, your
converters are nearly indestructible.
NOTE:
Remember the blocked cave and the path in the Northwest Peora Plains?
Warp there, then go use the cannon to destroy the obstacles.
Destroy the obstacle blocking the cave in the West Peora plains. Go
through it and get items along the way. You will exit to the next area,
by the falls.
Go down first, find two cottages. One of them contains Garyu's Earth
Dragon. Find another room behind the falls and defeat all enemies.
Gather all the treasures inside it.
-----------------
+ Il' Gonia Valley +
-----------------
NOTE: Exit #3 will be opened right now. So, take the Cure metal
and head out.
- After the Def Battle, continue along the path. In the intersection,
go east first, and activate the portal for Fur'il Ancient Road.
The path is blocked for the meantime so continue to the path west
this time. Find a cyrstal along the way, then enter the cave.
-------------------
+ Rune Mountain Path +
-------------------
- Follow the path and destroy the crystal in the NW corner, along
the crevasses. Continue west, eliminating all the enemies that
will appear along the way. Grab the chest along the way.
--------------------
+ Ancient Rune Temple +
--------------------
- Continue to the east corner to find a crystal. (Do not cross the
bridge)
- Now circle around the winding road and follow the path as
it turns east then north. (with Prison of Rock- Naga along the way)
You should spot an altar in the SE road turning North. Examine it
to obtain =AVALON'S TORSO=. Continue east to find a tablet before
bridge. Cross the bridge to the next area.
----------------
+ Clanup Island +
----------------
- As you enter, Zenus will give you his instruction. Defeat all
enemies, and use the cannon to destroy the obstacle (Switch to
Cannon Mode) [DEFENSIVE BATTLE]
[If the fortress is in Cannon Mode when you recieve a warning that
enemies are nearing, Return to the G-Fort and immediately change
it to recovery mode.]
- Continue following the path to the NE, past the bridge to the
desert. A blaze dragon will be blocking the path. Defeat it
and continue to the next area.
-------------------
+ West Balcan Desert +
-------------------
- Activate the portal, examine the tablet. Circle around to the west,
find a chest by the coast. Continue SE, then further east. Find
another chest in the dead end. Backtrack a bit go to the north
uphill. You will be ambushed along the way so be careful.
- Take the west uphill, and find a chest containing Duga's Wolf
Leap party equipment. Enemies will spawn after opening the chest.
- Backtrack to the main path, proceed NE. Find Crystals off the edge.
As the path turns east, find another crystal on the SE corner, in
the middle of the map. [Defensive Battle]
- Continue down SE, destroy the monsters and then the MG. The area
to the West cliffs, near the portal has a chest in the narrow
path to the west. It also has a Prison of Rock (Devil Daughter
@ LV50). In the area furter east and NE , find the Arena of Impact,
by the large area. Don't forget to activate the portal as well.
If you want to try it out, Return to the G-fort, save then enter
the arena.
- Now, continue to the main path to the NW. As you reach the area near
the cannon, the path will be blocked and you need destroy all the
enemies and mini cannons. After that, deal with the main cannon.
NOTE: If you the G-fort is in Cannon Mode, then just place the
beacons/targets in the center of the area, near the cannon. If not
you can just keep on attacking the main cannon until it falls.
- Collect all the enemy drops in the area, then head out. You will
be asked to go back or return later. Choose to return.
-------------------
+ Control Room +
-------------------
Chapter ends...
-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-
[O][O][O] C H A P T E R 10 [O][O][O]
-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_
" V O I C E F R O M T H E P A S T "
-----------------------------------------------
WLK010
-------------------
+ Control Room +
-------------------
-------------------
+ Engineering Block +
-------------------
-------------------
+ Control Room +
-------------------
- You will need to head out after the conversation. Prepare for your
journey (identify items/sell/upgrade/learn powerarts, etc) You
can also check Gilnay if he has a Core metal to offer. Set the
Fort in cannon Mode.
- To start, warp to the Arena of Frost. Make your way to the north,
find huge ice blocking a closed area. Use the cannon to destroy
the obstacle. Continue to the NW to find lots of crystals in the
deadend. Backtrack then go to the NE uphill.
-------------------
+ Gradium Mine +
-------------------
----------------
+ North Quarry +
----------------
------------------
+ Raska Snowfield +
------------------
- Turn north through the narrow corridor. Find chest in the deadend,
then go south. Fight your way to the fight east.
-----------------------------
+ Raska Snowfield, East Valley +
-----------------------------
- Now go to the east and destroy the gates using the cannon. After
destroying the gates, head north first for an item, After that,
proceed south.
------------
+ Lake Sidora +
------------
- Head north. Activate the portal for the Arena: Succubi. There is
also a Prison of Stone nearby. (Samurai King @ LV58)
[Defensive Battle] Continue to the next area.
---------------------
+ Sidora Snow Mountain +
---------------------
- This map is large; not to mention that its really hard to give
directions here. So to avoid getting you confused, I'll just
give the general points of interest in this area. There are chests
scattered around the place - so its worth completing the whole
area.
-------------------------------
+ POC: Sidora Mountain Canyon +
-------------------------------
- In the bottom of the canyon lies another arena. Just activate the
portal there. Enter the arena or check it out later. Anyways, just
Return to the G-fort then warp to the Arena: Skeletons back in
Sidora Snow Mountain.
---------------------
+ Sidora Snow Mountain +
---------------------
- From the POC, find a tablet in the northernmost edge of the path.
Now follow the downhill road SW and you'll see a portal for the
Ancient Ruins. You'll spot two like-like Freeze Dragon statues as
well. There is also a Prison Of Rock North of the portal.
- As you try to enter, the door will close and the path behind you
will be blocked. So, defeat the dragons and its minions. Door
to the ruins will open after that. Enter the ruins.
-----------------------
+ Ancient Ruins Entrance +
-----------------------
--------------------
+ Ancient Ruins, B1F +
--------------------
NOTE: This place is large and has a lot of hidden items. It also
helps activating any functioning robots you can find along the way
since they can help you in battle.
His undead minions should appear. Just defeat 4-5 waves of them
and the GG (Gunner Generator) will be vulnerable. Defeat it for
a bunch of EXP.
- Backtrack to the 1st armory, then head to the south door. Follow
the corridor heading west then south. You'll be in an intersection.
You need to take either the west or the east corridors first. The
central corridor leads to the path for the next floor.
-------------------------
East Corridor/ Library
-------------------------
Follow the corridor to the east, and reach the library. Examine
the rubble and the bookshelves for different spellbooks. If you
examine the damaged robot in the NE corner, two GGs and their
minions will appear. So make sure that you activate all functioning
robots in the library to make your battle easier.
After that, backtrack to the intersection.
----------------------------
West Corridor/ Laboratory
----------------------------
Exit the room, then proceed to the research library to the north.
Examine the littered books on the floor to get Maebelle's Elite
Archer party equipment. Activate the robots first and check out
the shelves for other spellbooks. If you try to check out the
door east, a GG with a bunch of minions will appear. If you have
activated the robots then this should be no problem.
After defeating the GG, open the door east and find some crystals
by checking out the damaged robot's body.
- Enter the next room. If you activate the robot near the door,
a huge (insect) legion will appear. Defeat it for another Core
Metal.
- Follow the path heading south, then around those tumbled pipes
and pillars. There are 5 'dead' robots here lined up. The 4th
one (from the west) contains another Core Metal.
--------------------
+ Ancient Ruins, B2F +
--------------------
- Enter the first western room. If you examine the dead legions'
bodies, enemies will spawn and the room will be sealed off. If you
can't kill them within 1-2 hits then think twice about getting
the items.
- In the next room, you can get the items without the ambush while
getting items in the east room will have ambushers as well.
NOTE: This boss is similar to the Zircon Lotus you fought in the
Gradium Mines. Get rid of his minions first then everything should
be fine.
- Gather any enemy drops, destroy the crystal and the crates in this
area to get some gold. Talk to the robot again. Scene.
-------------------
+ Control Room +
-------------------
- You will then control Cyrille. Go to her room in the West tower.
- Read through the conversation. After that, get the Pink Healing
water from Cyrille's seat. Go downstairs to the control room.
Chapter ends...
-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-
[O][O][O] C H A P T E R 11 [O][O][O]
-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_
" S E P A R A T I O N "
-----------------------------------------------
WLK011
-------------------
+ Control Room +
-------------------
- scene -
Also, to prevent hassles, BRING AMI ALONG. Aside from giving you
directions, she will be your passport through the Magnus
Checkpoint.
- After you gain control of Cyrille, talk to Gantetsu and give 3000
mithril to increase his forging level. If you had kept on doing this
whenever he asks, then his forging level should be 10 right now.
(He can forge any equipment up to level 10)
- Adam will be usable but he is just LV40. So I suggest taking him along
since he does have powerful crowd control techniques and has high
defense - a good tank if you don't want Cyrille to get mobbed.
- So, prep up and when ready, warp to the West Balcan Desert.
-------------------
+ West Balcan Desert +
-------------------
- Just continue heading to the east. The path to the next area should
be obvious since it has a sign on it.
-------------------
+ East Balcan Desert +
-------------------
- Immediately find a tablet as you enter the area. Find the hidden items
by the rocks in the NW and by the grass to the SE. Also, if the G-fort
is in Cannon Mode, you can destroy the obstacle here, which leads to
the Balca Desert Tunnels. There is nothing much to do there at this
time so ignore this place. But if you want to explore it, please do
so.
NOTE: If you ever come across a path leading to Diablo's Palm, do not
enter the area yet. It has really powerful beasts and you'll only
find yourself slaughtered. Come back for it a little later. (see
OPT005 to see what's in store for you)
Also, clearing the NE and SE parts of the map will give you access
to some crystals and items. Just head to the NW once you checked out
all the areas.
- Once you reach the checkpoint, and if you have Ami in your party, She
will talk to the guard and let you in. After that, the control
switches over to Toma.
-------------
+ Magma Prison +
-------------
You only have limited space here so move to the fire gates. A
conversation will take place with Riemsianne. Just read through it
and the control swicthes over to Cyrille's party.
-------------------
+ Mt. Fyrgarum Base +
-------------------
- As you start, shoot the chest off the cliff with Cyrille's crossbow.
Continue following the path east. In the intersection, go east first,
past the bridge.
- The blocked path to the north cant be destroyed by the cannon yet.
If you take the south end, defeat the GG and its minions. Find a chest
also. Backtract a bit then go further east. Just follow the path until
you reach a teleporter. Take it
- You will be taken to an isolated cliff with an altar. Guess what, its
=AVALON'S LEFT FOOT= ! Backtrack to the west, past the bridge.
- Go uphill north, find a crystal to the south. Continue north and you'll
find a warp point for Magma Prison Entrance. Activate it, don't go in
yet. Head west, find a chest in the westernmost corner by the statue.
Destroy the chest using your crossbow and obtain Ami's Witch Strategy.
Backtrack to the warp point and enter the prison.
-------------------
+ Magma Prison, B1F +
-------------------
- Follow the path west, then head north. Go west again and defeat the
MGs along the way. Head east again and destroy the tower of crates
to the north. Find Adam's Melee Prog D.
- Defeat the MG and its minions. Don't take the elevator yet. Go further
north first then gather the crystals. Take the elevator this time.
Another conversation will take place.
-------------------
+ Magma Prison, B2F +
-------------------
- Go downstairs to the NE, get the item. Then head west this time. You
will be caught in a fire trap with some enemies and a MG.
Go downstairs (firetrap with MG and enemies along the way) and destroy
the fire breathing statues on each path. There is also a Prison of
Rock there. (Blaze Golem @ LV65)
For each statues that you destroy, the statue in the middle of the
area will become larger.
- After all statues are destroyed, the flames blocking the paths will
die out. Save first since a mini-boss battle is ahead.
- Go to the middle of the of the large area and and the large statue
will become a large Devil Son with some mini versions of himself. Just
whack them dead and get a Core Metal. Continue north, find crystal
to the NE. Enter the elevator.
-------------------
+ Magma Prison, B3F +
-------------------
- Follow the path east. In the intersection, take the path to the SW
first. Defeat enemies and get Core Metal. Also examine the tablet
here.
NOTE: You need to defeat all the enemies here to move forward.
- Go to the east and defeat the enemies; find hidden items in the
craters
- Go north and defeat the Life Drainer enemy. Now all the paths will
be blocked. Defeat all the Blaze Golems in the area. After that,
all paths will be unblocked.
- Head to the NE uphill this time. Activate the portal for Arena of
Flames. Go down and take the NW path. As you reach the top, you'll
find Remsianne, Lurnazael and Toma.
- Anyways, they will just teleport away after the battle. Talk to Toma
twice. Just read through the conversation.
Chapter ends...
-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-
[O][O][O] C H A P T E R 12 [O][O][O]
-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_
- Conversation will take place. After that, get the Imperial Jewel.
- Talk to Adam, to get a Healing Water. Make sure that you bring
the Jewel.
--------------------
+ Tsungura Ice Field +
--------------------
- Use the portal to warp to the Ice Fort. Make your way up, to the
blocked path heading north. There will be a Cannon and some enemies
guarding it so take care of them. Go forth. -scene-
------------------------
+ Great Bridge, Entrance +
------------------------
- As you start, find a crystal and tablet. Activate the portal. Now,
talk to the guards and they will let you enter if you have the Jewel.
As you enter, defeat the enemies that will appear.
(East Area)
- Take the NE path. Go up the platform, defeat all enemies. After that,
proceed to the south, get rid of the enemies there as well. Destroy
the MG inside the control room.
- Go north this time, find a chest. Enter the control room, find a
hidden item by the box. Backtrack a bit to the central platform, then
proceed west this time.
(West Area)
- Go to the SW, defeat the enemies and destroy the MG inside the control
room again. Grab the chest inside. Continue NW, find another chest
but clear the MG and its monsters first.
- Take the stairs down, then head north. There will be a mini-boss fight
here so be careful. After the battle ends, both the East and West
gates will open. Don't forget the Crystals in the NE corner.
NOTE: IN this battle, destroy the cannons first, then the enemies and the
MG.
(West Gate)
- Enter the large room. It will be closed, and the lightning rod will
start to attack you. Destroy all the equipments in the room to stop
it. Grab chest.
(East Gate)
- Once done, continue to the North platform. There are lightning rods
there as well. not to mention that a Berserker with his minions will
appear. The lightning rods will activate. To stop them, destroy both
the equipments in East and west control rooms (The MGs are inside them)
After that, main gate to the north will open. Continue north.
----------------------
+ Great Bridge, Middle +
----------------------
(Southeast Path)
- Take the SE path first. Fight your way through each of the sections
with MGs on them. When you reach the last section, there is a mini-boss
waiting.
- Defeat it and its horde, then use the switch. After that, a teleporter
will appear. You will then be transported to a small, isolated, floating
arena if you activate it so proceed if you want.
(Southwest Path)
(Northwest Platform)
- Continue forth, up to the NW platform. The path will be blocked; repel
the enemy ambush by defeating all monsters. Path will be unblocked
after that. Get the chest, gather the Crystals. Gates to the west will
open. Proceed to the west, defeat all the enemies along the way.
Get the chest in the middle platform.
(Northeast Platform)
- Find some crystals in the middle control room. Continue to the NE.
(Northeast path)
- Defeat the enemies there, and a teleporter will appear. Use it and
you will be taken to another isolated platform with enemies. Get rid
of them and activate the switch. Some of the mines will be disabled
Take the teleporter.
- Continue north to the small platform. Defeat the MG there and grab the
chest. Go west this time.
(Northwest path)
- Continue north this time, a mini-boss will appear. Defeat it and head
to the next area.
-----------------------
+ Great Bridge, Pathway +
-----------------------
- Go downstairs. Defeat both the MGs on both sides. Ignore the central
platform for the meantime since you can access it through the next
area.
(East 1)
- Defeat all enemies along the way and the west gate will open. Grab
the chests and toggle the switch. Backtrack.
(West 1)
- Do the same practically the same thing to the west area. Activate the
switch and get two chests. Backtrack to the main path.
(West 2)
- Take the west lane first. Find a crystal in the large area. Defeat the
mini-boss in this area to unlock the east gate. There is also a Prison
of Rock here. (Samurai Lord @ LV 76)
(East 2)
- Go to the eastern section, Defeat all the enemies, path will open up.
Go to the main lane north, to the next area.
---------------------
+ Great Bridge, Lower +
---------------------
- Make your way to the NE deadend and find a Core Metal. There is
another Core Metal to the NW part of this map. Circle around
the area, (the frost mines are almost unavoidable) until you reach
the stairs to the far south. Take it.
- Defeat the enemies; Find another Core Metal to the SE. Defeat any
enemies you may encounter. The gate will open and all the spikes
blocking the central path will be gone.
- Clear the area if you want, then proceed to the next area.
---------------------------
+ Great Bridge, Front Gate +
---------------------------
(West Platform)
- Take the west platform. Enter the room to the north. Destroy all
equipments. This will cut the power off the lightning rods below.
Exit east, to the room in the middle. Find a Core Metal. Destroy
all equipments as well. From there enter the door to the NW.
(East Platform)
- Take either way, then head upstairs. Go to the main hall, activate
the portal. Gather the crystals. After that, talk to Catheana.
Proceed inside.
----------------
+ Emperor's Hall +
----------------
- Scene-
NOTE: If you're around LV70 then you don't need to worry about this
emperor.
- Get the Core Metals after the battle, then gather crystals to the east
wall. Talk to him. Read through the conversation.
Chapter ends...
-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-
[O][O][O] C H A P T E R 13 [O][O][O]
-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_
" C O U N T D O W N "
-----------------------------------------------
WLK013
- Read through the conversation in the control room. You can exit it
and come back again to have Bornay and Gantetsu setup their positions.
- Prepare to head out. When ready, set the fortress in Cannon Mode and
warp to the Magma Prison Entrance.
--------------------
+ Mt. Fyrgarum, Base +
--------------------
- From the Prison Entrance, go to the SE, past the bridge. Go north to
the blocked path before. Use the cannon to destroy the obstacles.
- Continue NW, find another portal along the way. This leads into an
isolated cliff with no items but several monsters and a GG. Take it
if you want. Otherwise, continue on the main path.
- Continue north, then east, then turn on the second path leading
south. Follow the road east, and in the easternmost deadend of the
path, find an chest. Backtrack a bit, then continue east.
- Upon reaching the north exit, don't take it yet. Head further east,
find a large crystal by the cliff. Take the teleporter. You will be
taken to the other entrance of the Magma Prison.
------------------
+ Magma Prison, B1F +
------------------
- Ignore Zenus when he tells you its no the correct way. Explore this
enclosed area. Find a Core Metal further north, and to the eastern
cliffs is a tablet. After getting those, head out and take the
exit to the north.
-----------------------
+ Mt. Fyrgarum, Halfway +
-----------------------
- Examine the tablet as you start in this area. Continue the path east.
There is a tablet sitting in the 2nd deadend path to the NW. Continue
further until you reach the last NW deadend. Take the teleporter.
- Continue following the path north uphill, then take the next
teleporter.
- Follow the path, get item along the way. Take the next teleporter
again.
West - Chest
Center - Empty
East - leads to two other teleporters (north/south)
North - Chest
South - Path to the next area.
(South)
- Find crystal to the east. Head north. Use the Goddess Fountain, and
save. Continue north.
----------------------
+ Mt. Fyrgarum, Bridge +
----------------------
- As you enter and walk a bit, the roads will be blocked and enemies
will ambush you. Defeat them all. Activate the portal and continue
north. [Defensive Battle]
----------------------
+ Crimson Palace, Roof +
----------------------
- You need to find all 3 dark mithrils to unblock the main elevator.
And if just to give you an idea, Ami and Faulklin's rooms are here.
- To start off, enter the palace and continue west. If you go down,
defeat the enemies and destroy the boxes but the path to the elevator
is still blocked. Go back to the main oval, walkway.
- Get a chest inside the first round room. Enemies will appear as you
get the item so watch out. Do the same for the second round room.
- In the large area adjacent to it, find a large chest and collect a
large amount of gold there. Also, examine the bookshelf to get
Faulkin's Radiant Saint PE. If you head north, a boss will appear.
Defeat it, and the room containin the first dark mithril will be
accessible. Destroy the crates/barrels in this area and enter the
unlocked room. Destroy the crystal. THe torches over one blocked
path will light up. Get Core Metal as well. There is also a Crystal
in the south ledge.
- Backtrack to the walkway, then find another chest in the third round
room. Take any of the pathways heading to the east. Once you reach
the area upstairs, the paths will be blocked. Defeat the mini-boss
and the room containing yet another Dark mithril will open.
- Find the last large, unexplored area. Make your way upstairs and
the paths will be blocked. Defeat the mini-boss to open the room
to the last dark mithril. All the paths to the elevator should be
open now. Enter the large room, find weapons again in the weapon
rack. Now proceed to the elevator's direction.
- Do not use the elevator yet. Find a set of crystals in the NW ledge.
After getting it, use the elevator.
--------------------
+ Crimson Palace, 3F +
--------------------
The guardians will appear in rooms, if you get near the altars.
Note also that you need to defeat most of them to get the doors
open.
- There are no special items here to look for so just proceed to the
south. You may need to circle the whole area and there are really
a lot of ways to access them. [Defensive Battle], Core Metal available
from Gilnay.
--------------------
+ Crimson Palace, 2F +
--------------------
- Here, you need to activate two switches to raise a walkway over the
lava. You can take either west or east sides.
(West)
- Exit out, find another corridor heading west. Follow it until you
reach a circular room. As you enter, the large lightning rod will
start zapping you. Deactivate it by using the four panels surrounding
it. Destroy the MG and the enemies.
- Before you exit, go north first, and find two chests and gold boxes,
hidden behind the wall.
- Exit to the east first, use the switch to open the door. Go north
first, to an enclosed room.
- As you get near the switch, it will be blocked, along with the whole
room. Defeat the waves of the enemies that will be thrown at you.
You won't be able to damage the mini-boss until you take care of its
minions first.
- After clearing the area, use the switch and the first walkway will be
raised. Backtrack, then continue to the central room. Defeat the MG
and enemies in the room, then go east.
(East)
- Find crystal in the southernmost room, and another circular room to
the east. Defeat MGs and enemies along the way. Follow the path north,
then west to the narrow corridor. There is a hidden path to the north
along that corridor.
- Open the hidden path, find crystals and a tablet at the end of it.
Bactkrack, exit west.
- In this room is the next switch. Again, as you near the switch, it will
be blocked and the whole area will be sealed. Defeat the enemies and
activate the switch. The second walkway will be up. [Defensive Battle]
- Make your way to the Central room, past the walkway. You will be
ambushed by a boss and her minions here so be careful. Defeat them
and continue north. Gather crystals first, then use the elevator down.
--------------------
+ Crimson Palace, 1F +
--------------------
- Put out all the fire in the torches. Go west first and make your way
to the NW corridor. Follow it to reach a Core Metal.
- Go now to the NE area, and follow the path to find another Core
Metal.
- There is a tablet in the westernmost part of the map, along the long
corridor. If you have noticed, all the doors in the middle are
closed. Now, after getting the power art from the tablet, go east,
then SW to the corridor leading one of the doors to the central rooms.
Toggle the switch, and the door opens. [Defensive Battle]
- As you enter the room, a mini-boss will attack. Defeat it and the
door to the east will open.
- Put out the fire in all the torches, then head east. Another minor
boss battle.
- After the battle, proceed north, then open the north and east gates.
Go through the west door, put all the fire out. After that, all
central doors will open. Continue south.
- Once you enter the southern room, a Hell Queen boss will attack
you. Deal with her and the last door will open. Continue past that,
and use the teleporter.
---------------------
+ Palace, Throne Room +
---------------------
- Continue north, activate portal. Gather the crystal to the east, and
destroy the statue for some items. Do the same to he statues in the
west side.
- Proceed north. You will soon find Remsianne fighting Legions in the
end of the path. You will then need to defeat each wave of enemies
as they swarm you.
Chapter ends...
-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-
[O][O][O] C H A P T E R 14 [O][O][O]
-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_
" S W O R D O F D E S T I N Y"
-----------------------------------------------
WLK014
- Scene. For this chapter, you need to get to Lakton Village by foot.
If you have your robot defenders activated and powered up, then they
will at least provide great assistance in this battle. If you have
a battle ready and powered up Special Type defender, then much better.
SIDEQUEST:
Also, the Gusk will deploy Legion Generators. These are oversized
generators that creates those large dark insects. They are scattered
around the map. You will notice them immediately since the area
they're in is raining, with red/pink hue. Also, they have a protective
dark aura surrounding them.
You can destroy them using the G-Fort's Cannon. Destroying them will
free the area from Legions (the sky will clear up and will be bright
and shiny once more) and you'll get a Core Metal for each as well.
Once you destroyed all of them, a golden chest with a large amount of
Gold will appear. I will list their locations here:
------------------
+ Gundestor Cavern +
------------------
- Go NE, then turn to the SE. Find a chest by the deadend. Continue
to the NE and activate the portal for the Arena: Steel.
- Now go to the southern portion of the cavern. Find the altar that
contains the final body part of Avalon. Get =AVALON'S LEFT LEG=
Now, you will be able to recruit him once you reach Lakton Village.
- Just follow the path to the east and exit the Cavern.
--------------------
+ Ancient Rune Temple +
--------------------
- Defeat all enemies along the way, and enter the newly opened hall.
Path to the east is blocked for the meantime, so proceed SE.
- Make your way to the upper west corner of the area. Defeat the Legion
Commando, on top of the platform. Three lights will appear inside the
central hall. Go NW, find a chest by the walls.
- Continue to the lower NE, area, defeat the last Commando by the
platform. Grab the crystal to the east of that platform. A green
light will form in the center of the hall. Go there.
- As you enter, the hall will be closed and you need to defeat all the
waves of enemies that appear. After defeating them, the path east
will open. [Defensive Battle]
- Defeat the enemies along the way, and you'll reach the Legion
Generator to the east. Blast it with your cannon. Get the Core Metal,
then go up the platform (do not enter the cave yet) then downstairs
NW. Find a chest by the walls. If you enter the empty yard by the
large tree, enemies will ambush you. Defeat them all and you will be
reminded with a Core Metal.
- Follow the path to the NE. There is a large crystal formation to the
NW, so gather it. Find some gold in the boxes as well.
NOTE: Be careful of the pesky and annoying Stalkers (those who attack
you from the ground). They can pretty much damage a lot if your
defense is not that good.
- Continue east, follow the path leading to the NE. Exit to Lakton
Village.
----------------
+ Lakton Village +
----------------
- Once you defeat all the enemies, go north to the Shrine and examine
Avalon's Altar. Offer all his body parts and he will be completed.
NOTE: He won't join you if you have a full party (2 party members)
Remove one team member and talk to him again. After that, he will
be listed permanently in Zenus' character select screen.
--------------
+ Control Room +
--------------
NOTE:
Gilnay will offer another Core Metal
Gantetsu's request is up
Talk to your allies in the residential block.
Level up, equip best equipment.
----------------
+ Cave of Ordeals +
----------------
Enemies here are not that hard, given that you have prepared your
character good enough. Areas will be enclosed and rather small so
I won't bother writing down directions for this dungeon.
Once you reached the 5th Floor, there will be a Goddess Fountain,
a save point and a storage cache where you can also upgrade your
power arts.
Get ready for the boss battle ahead. (Frost Demon + x? Hell Guardians)
If your level is high enough, then don't worry about the damage. Just
attack him, while getting rid some of those pesky red robots. He has
high HP and DEF so this may take a while. (If you're using Cyrille,
fight him at a distance using a high level Crossbow)
- After defeating the boss, take the portal and you will be warped to
the next area.
-----------------------
+ Fortress, Dueling Room +
------------------------
- Talk to the other character in the center of the Dueling Room. A scene
will occur. The winning character will take the other Heritor's sword.
---------------
+ Gusk, Block 3 +
---------------
- You will start this area with a Fountain and Save point. USe them.
- Go downstairs south first. In the large room, find items in the boxes
and gather the crystal. Backtrack to the starting point, then go
west.
- Continue north to the next room. You'll find Remsianne and Ragna
battling enemies. After the short conversation, they will join
your party. (You can't view their status from the menu).
- After the scene, you will need to battle a boss. This is just a
give away battle so pummel that enemy.
- After defeating the boss, its true form will appear. After getting
damaged once, battle will end.
Chapter ends...
-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-
[O][O][O] C H A P T E R 15 [O][O][O]
-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_
" O P E N I N G T H E F U T U R E"
-----------------------------------------------
WLK015
- this chapter starts with a scene. In the control room, you can exit
the room and come back again to set things up.
- You can now bring party members. Since your party is complete, you
can now train together. Make sure to level them up since the next
area contains fairly powerful enemies.
NOTE: Avalon has 3 default PE's already, the last one is his
most powerful, yet. You can get his other more powerful PEs in
Training Floors 30 and 40.
---------------
+ Gusk, Block 1 +
---------------
- Follow the path to the north. In the first room north room, enemies
will ambush you. Defeat them to unblock the door.
NOTE: If you destroy the single crate to the north corridor, enemies
will attack, so be careful.
- Find a hidden path to the NW and get the power art from the tablet.
The cannon room to the SW contains a Zircon Lotus. Its a tough
opponent so be careful.
- After that, backtrack and take the corridor east, then down to the
SE. When you enter the robot bay, enemies will attack, and the
path will be blocked. You need to defeat them all to proceed.
- Continue east, then SE through the corridors. The first room to the
south contains a couple of Zircon Lotuses, a few crystals and also
a Prison of Rock. (Dark Master @ LV95)
- Head east, to the SE then to the Robot Bay. Defeat the enemies again,
continue south. Follow the corridor to the southeast. Find an item
box to the east. Hell Guardians will attack so be ready.
- Go to the SE this time. Defeat the enemies inside this cannon room,
find a Prison of Rock to the southeast deadend. (Hell Golem @ LV104)
---------------
+ Gusk, Block 2 +
---------------
- Grab the chest behind the west wall. Go to the east, find Prison of
Rock (Titan Master @ LV 105) to the north.
- once you defeat it, go further north to find a circular room with SIX
PoR's. If the Titan Master you just defeated is a breeze, then how
about facing six of them at the same time?
NOTE:
Defeating them all will reward you TONS of exp and mithril. So, I'll
share you my setup at that time, to at least give you a theshold.
CYRILLE
-----------------------------------------
| LV: 103 | STR: 263 | ATK: 3080 |
| HP: 4531 | DEX: 86 | DEF: 6187 |
| MP: 745 | INT: 292 | |
-----------------------------------------
I was able to win the battle without using any healing water at all.
(Just let your party members die; revive them when there is only one
enemy remaining)
There are 4 of such areas here in Block 2 so check them out or just
deal with them later.
- From there, go south. You will find four robots. Activate them all.
Move a bit forward. Enemies will appear. Just defeat them all.
- If you east, past the footbridge, you'll find a tablet by the north
wall. Continue south, find crystals.
- Go east again, past the bridge. Defeat the enemies. There is also a
tablet to the south. Find a Prison of Rock to the NE. Again, inside
the room are 6 PoRs like the one before. Enter at your own risk.
When facing these annoying SoBs, make sure equip a secret art or
an equivalent that prevents float attacks.
- After checking the east area, go south past the bridge. Defeat the
enemies along the way.
- Go east afterwards. Examine the panel, and the electric fence will
be disabled. Make your way to the south. Find another Prison Of
Rock on the second corridor to the east.
- Once you reach the last corridor the south, that turns west, find
another PoR (Hell Valkyrie)
- Continue to the next room. You need to defeat this mini boss in order
to proceed. Continue north afterwards.
Along the way, a Dragoroid with waves of minions will attack you.
Get rid of them and take the elevator. Block 1 is available from
the destination floors. Take it first.
---------------
+ Gusk, Block 1 +
---------------
- Go east, to a room. Defeat the Jet Lotus there. You can then get
Adam's Wall Prog D equipment. Make your way back to the elevator
and go directly to Block 3 this time.
---------------
+ Gusk, Block 3 +
---------------
- The explored area to the west is where your other character has
taken before he/she gets mauled by Malxatra. To start off, make your
way to the east. Defeat two mini-bosses along the way, until you
reach the next room. Find a tablet behind the door to the east.
- The path south leads to the throne room. COntinue east, follow the
circular corridor to the NW room.
- From there, go north and find another cage full of Blaze Demons.
Kill them all. Defeat them all and the room to the north will be
opened.
- Enter that door, and enemies will surround you. Just get rid of them,
then continue east. Heal, then save. If you want, you can prepare
since ahead is the final battle.
-------------------------
+ Gusk, Malxatra's Chamber +
-------------------------
- Scene. After that, you will need to battle either Cyrille or Toma,
(depends on the character you are using), Remsianne and Ragnadaam.
- Defeat Remsianne first. After some talking, she will then join your
side. Do the same thing for Ragna, and he will fight along with you.
Then defeat Cyrille/ Toma in this 5-1 battle. It is still not that
easy though.
- After defeating them, a scene will take place. Malxatra's true form
will appear. From this one, this is a one on one battle.
His attacks are very powerful, often times, can kill characters in
one hit. So if you don't want to get annoyed or battling everybody
over again, prepare 2-3 light charms and use each as soon as the
first charm's effect worns out.
### # # # #
# # # #
# ### ### ### ### ### ### ## # # ### ### # ### ### ##
# # # # # # # # # # # # # # # # # # # # # # #
# # # ## # # # # # # # # # # # # # # # # ## # #
### ### # # ### # ### ## ### # ### ## # ### # # ##
#
###
- Watch the credits and save the game.
Check out the POST GAME section for more details about the things
you have unlocked.
NEW GAME +
When you load your cleared save game, you will start in Chapter 14
immediately - with all the items, gold and mithril you have acquired
when you finished the last battle. All other areas you explored
are shown in the map as well.
" Every time you enter chapter 15, you can get a new level of force
art depending on who you chose to go through the trial. Complete
Defense for Toma (Talk to Avalon) or Max MP up for Ciril (Talk to
Amitaliri). I would assume these can go up to lv.9, however I
have only tested it up to lv.3"
-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-
T H E C A S T L E O F M Y S T E R I E S
-----------------------------------------------
PST001
OVERVIEW:
As you enter, a large Spark Dragon will attack you. If your party is
eliminated without putting up a fight, then avoid this area first
and gain a few levels. That dragon serves as the entrance's keeper.
If you can't beat it, then you have no chance of winning against
the murderous enemies within the castle. Recommended starting level
is around 105-110.
The main objective in this castle is to open the Granite Gate leading
to a powerful presence 'more darker than Malxatra.' It is divided
into 3 parts; Xeyon-Central, Savage Tower, and the Wisdom Tower.
Some of the enemies here are insanely powerful; unless you have
high defense ratings, expect to see your party members get slaughtered
often. Just save frequently as needed.
Another thing to note is that the enemies respawn the entire floor
once you leave the area so expect the same number of enemies
swarming at you if you return to that area.
If you entered the Castle in low levels, a good spot to farm exp and
a good amount of 'infinite' mithril would be the twin staircases
to the far north of Xeyon, Central 1F, both leading to Xeyon,
Central 2F.
Each section of the castle needs to be explored; both for items and
switches that unlock the other paths to continue with your progress.
There are some areas you won't reach until you toggle a switch. Also,
the castle is full of hidden paths and rooms, which contains shortcuts
and items. Look for those little nudges along the walls and corridors
when viewed from the radar (hold L1 to enlarge it) or any walls
with a bit of discoloration compared to its surroundings.
"Although you cannot reset the bonus dungeon, you can re-do the final
area as many times as you want, every time you do it, you get 1
million mithril, 1 million gold, 1 armor for Toma and Ciril, a ring
or bracelet, and a random helmet or shield."
I have confirmed this as well. The last area he is talking about
is called "Place Beyond Darkness". This is where you're going to
battle Malxatra (vessel), Dark Remsianne, Ragnadaam, TOma and
Cyrille. I remembered going into the battle in LV154. I ended up
having level 171.
For this section, I will just list the important points of interest
that you need to open to proceed deeper in this dungeon. The complete
exploring should be done by you.
-----------------------
Xeyon, Central 1F - (Starting Area)
-----------------------
Exits:
-----------------------
Xeyon, Central B1F
-----------------------
- Find secret door to the cell beside the room of the Frost Demon.
It leads to a room with enemies and a tablet.
- Defeat a golem in the west room, south of the bedroom. After that,
door to the elevator will be opened.
- Circle around the room and kill all minor orcs. After that, defeat
the fat bastard. Find also crystals, upstairs east.
--------------------------
Xeyon, Central Top Floor
--------------------------
--------------------------
Xeyon, Savage Tower B1F
--------------------------
--------------------------
Xeyon, Central Top Floor
--------------------------
--------------------------
Xeyon, Savage Tower B1F
--------------------------
--------------------------
Xeyon, Savage Tower 1F
--------------------------
NOTE: There will be a Dark Master and a Samurai Lord guarding the
large space in this area. Although they both spawn a LARGE number
of minions, they are worth a lot of exp. If you don't take much
damage but your allies seems to get killed easily, just lead them
to the narrow corridor to the south (it has a large crystal in the
end) and let them stay there. (Hold R2)
You won't be able to damage the Dark Master and the Samurai Lord
without defeating all its minions. For the two, the Samurai lord
spawns more minions and longer.
--------------------------
Xeyon, Savage Tower 1F
--------------------------
- Follow the path to the SE. Find switch in the middle of the platform
in the path heading west. Open switch, to the eastern side. OPen
another switch in the middle of the map.
-----------------------
Xeyon, Central 2F
-----------------------
- Defeat enemies along the way. Destroy the statue blocking the path
and continue south.
- You will be ambushed, so get rid of the enemies. As you move to the
central area, you'll be in a fight again. After clearing the
enemies, path to the south will open.
- There are two entrances you can enter from. The west is for a
difficult boss and the east is an easy boss. Make your selection,
and as you enter, the desbribed boss will appear. Defeat it in
order to continue.
- After the battle, destroy the hard crates in the upper east corner
of the map, leading to chest.
--------------------------
Xeyon, Central Top Floor
--------------------------
--------------------------
Wisdom Tower Top Floor
--------------------------
- Follow the path, grab chest and use switch. A path on the other
end will open. Backtrack.
-----------------------
Xeyon, Central B1F
-----------------------
- Open hidden path from the entrance to the west. Defeat all enemies
Path will be unblocked.
--------------------------
Xeyon, Savage Tower2F
--------------------------
- Follow the path upstairs, find chests in the ledges to the south.
Enemies will appear as you get them.
- Continue up. Defeat the Titan Master guarding the path, including
some of its minions.
- Backtrack to the exit but DO NOT TAKE the stairs first. Save, then
enter the two secret rooms (one contains a tablet and a mini boss
guarding it). The other one contains a crystal.
Exit to 3F
--------------------------
Xeyon, Savage Tower2F
--------------------------
- Get crystal along with the path. Find some crystals to the east.
- Take the stairs down, gates will be blocked. Defeat the enemies
that will surround you. Locate the MG to the NW, near a tablet.
the other MG is to the NE, near a crystal.
-------------------------------
Xeyon, Savage Tower, TOp Floor
-------------------------------
- Once you reach the top floor, a bunch of Phillips (the gayish
Noswald officer) will swarm you. They come in all shapes and sizes
and if your character is not that tough, they can overcome you
in a few seconds.
That is where the Secret Art, Darkness Awakened comes into place.
A portion of the damage dealt to the enemy is absorbed as HP.
Which means, for every hit, your HP is restored. If you damage is
high and your attack speed is fast, then its almost like you have
infinite HP. The exception for this abilities those monsters who
are immune to HP Absorb attacks.
Defeat the Dugas (which may take a while since they each of them
has a million or so HP). After that, a portal a will appear.
--------------------------
Xeyon, Wisdom Tower B1F
--------------------------
- Use switch to open the path. I suggest saving first if you still
havent, before entering this area. Once you enter the sandy area,
Sandworms will appear. Defeat all of them.
--------------------------
Xeyon, Wisdom Tower 1F
--------------------------
- Go east, exit to the Central 1F. Open the door using the switch.
- Go back, find a tablet in one of the cells to the NE. Clear the
enemies in the area.
Go upstairs to 2F.
--------------------------
Xeyon, Wisdom Tower 2F
--------------------------
- Step on the tiles on the floor to open the cages. Defeat all the
pigs for easy killings.
- Go to the west, find a chest and tablet there. Go down south, open
the gate.
- Explore the area. The central room contains a Zircon Lotus, Jet
Lotus and an Amber Lotus. You can activate them one by one by
stepping on the pedestals in front of them. Defeat them all to
activate the elevator.
- There are two crystals in the SE rooms. Save, then take the elevator
-----------------------------------------
Xeyon Palace, Wisdom Tower, Top Floor
-----------------------------------------
- Go upstairs to the NW, use switch. The large red gate will open.
Save then go inside.
As you enter, you will see Garyu and his gang of elemental dragons.
Just defeat all of them (you won't be able to damage Garyu yet)
and a second wave of miniature Garyus will attack as well. As
expected, these little dragons are as powerful as the large ones,
and has high defense and hp nonetheless. If they can't damage
you that enough, just hack your way to victory.
-------------------------------
Xeyon, Central, Granite Gate
-------------------------------
Alright, the path to the final battles. I will just show you
my stats before battling the remaining forces of the castle.
Of course, use your own if your stats are better.
TOMA LV157
HP17749/ MP1256
---------------------------------------
| STR - 433 ATK - 19443 |
| DEX - 756 DEF - 13170 |
| INT - 70 CRI - 706% X 24 |
---------------------------------------
----------------+-----+--------------------
| Chaos Breaker | MAX | Darkness Awakened |
----------------+-----+--------------------
| Zenus Shield | MAX | Oracle's Chain |
----------------+-----+--------------------
| Shining Guard | MAX | Modest Charm |
----------------+-----+--------------------
| Shining Armor | MAX | Goddess' Blessing |
----------------+-----+--------------------
| Evil Ring | +9**| |
----------------+-----+--------------------
| Chaos Moebius | +9**| |
----------------+-----+--------------------
-------------------------------
Xeyon Palace, Basement
-------------------------------
- There will be two paths here. The obsvious winding path to the east
contains at least 3 waves of enemies, while the hidden path west
has no enemies.
- Either way, once you reach the entrance, there will be a storage
canister, a healing point and a save point. Prepare, then continue
forth.
Even with the stats I provided above, the boss still whopped my
character's ass. (Taking note that almost all Power Arts are
learned and maxed out) So, if you want to win this in an average
level, bring a total of 5-6 Light Charms.
They cost around 5 million each, from Bolnay. But at this part of
the game, 5 million is just a few trips away. Clearing the
Training Facility's 35F+ can give you all the gold and equipment
you can sell to get to 5 million.
-------------------------------
Xeyon Palace, Throne Room
-------------------------------
- The battle will start with three large demons guarding the
boss. JUst get rid of the demons fast. Once Demon Faust is alone,
use a light charm and pummel him.
-------------------------------
A Place Beyond Darkness
-------------------------------
- Defeat the enemies. You may need to use 2-3 Light Charms here to
defeat them all and you should be fine.
After winning, you'll get huge amounts of gold and mithril and some
high level equipments as well.
-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-
These will discuss the optional areas, like Path of Carnages, don't
affect the story's progress. Often times they are home to really
powerful beasts so make sure you visit them when you have levelled
enough. For you trouble, you will be often rewarded by precious
core metals, power art tablets, Mithril ore and chests.
**Thanks to Drew (Dark Hope) for sharing info about these optional
areas I overlooked.
----------------------------
+ North Peora Plains (lower) + OPT001
----------------------------
Warp to the Northwest Peora Plains. If you have explored the area,
then you should have probably crossed the lower eastern bridge
to reach this place. There is a Core metal in the center of the
circular bedrock. Also further NE is a Prison of Rock. Search the
area also for some ores. After that, exit to the lower SE portion
of the map to the East Paora plains.
----------------------------
+ East Paora Plains + OPT002
---------------------------
----------------------------
+ Paora Plains, East Coast + OPT003
---------------------------
- From the East paora plains, enter the area. Make sure to
navigate the area for ores, items and stuff.
- Find some hidden mithrils in the small pond. If you follow the
winding road from west to lower SE (deadend), you will find some
mithril crystals and a chest as well. Backtrack a bit.
- Make your way uphill. Find Savage Wolf PE for DUga in the hill
before the first hanging bridge. After that, cross the bridge,
then find a Prison of Stone (Spark Dragon) in the center hill
before the second bridge. Cross the last bridge and exit to Lake
Bark cavern to the SE.
----------------------------
+ Lake Bark Cavern + OPT004
---------------------------
(North)
- Follow the path, find a tablet along the way.
(South)
- If you took the lower exit, you should immediately find a tablet
and a Prison of Stone below. (Devil Brother). Continue down the
path.
- Near the end of the map, you should immediately spot an ancient
arena (golems). Activate its transporter.
- You can continue down the lower path leading southest. Find
mithril ores, chest and gold there. Backtrack a bit fo the higher
paths. Continue SW uphill, find a special chest containing Adam's
React Virus G in the end of the path, by the cliff. Now backtrack
a bit and take the correct path to the last area.
(southpoint)
-------------------------
+ Diablo's Palm + OPT005
------------------------
- The place has items on all sides, and this is an enclosed area.
Chest - south
MithrilOre - West
Core Metal - NW
Mithril Ore, Wind Dragon PE (hidden in the grass) North deadend
Chest - NE corner
Chest - East
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(http://www.mudmagic.com/figlet-server/)
(http://www.network-science.de/ascii/)
- Thanks to Drew (Dark Hope) for contributing additional info to the faq.
- Thanks to my brother, Raymond for helping me sorting out the Power Arts
and the weapon lists in the faq.