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Adventure Template

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Biffi Blaze
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0% found this document useful (0 votes)
88 views9 pages

Adventure Template

Uploaded by

Biffi Blaze
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as DOCX, PDF, TXT or read online on Scribd
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Adventure name

by yourname

40-60 words spoiler free teaser for players and GMs describing what the adventure is about

Aimed for a group of 4 characters. This is unofficial Fan Content using the “Warhammer Age of Sigmar
Roleplay: Soulbound” System created by Cubicle 7.

v1.0

Proofreading: ?
Not approved/endorsed by Cubicle 7 or Games Workshop Limited. Portions of the materials used are property of Games Workshop Limited.
Warhammer Age of Sigmar Roleplay: Soulbound © Copyright Games Workshop Limited 2020. Map illustrations are property of the author and
may be displayed in review and gameplay videos, virtual table tops as well as printed out for personal use. All used photography is copyright
free and the property of their respective creators.

Adventure Synopsis 20 to 30 words on how the world and city


change as the rumour grows into a credible
40-60 words adventure description full of threat. This is the guts of the adventure hook
spoilers for the GM so he knows what the and will lead into the adventure proper.
expect

This adventure is set in a How GMs can


implement this adventure into their campaigns Threat
Rumour The actual adventure and threat as a base
starting point for the party.
Add this rumour in other adventures to
introduce the fear later. Increase Doom by 1.

A one-line rumour or hook the party might


encounter before the adventure. GMs can use
this to seed the adventure far in advance.
Adventure Background
Full detailed background what happened
Fear BEFORE the adventure starts
Introduce this fear as a looming danger in
another adventure, so the party knows what to
deal with soon.

1
Adventure Overview recommended to keep the DN as they are
though.
SCENE 1: xxxx
When the document mentions “the Soulbound”
20-30 word description chapter outline it refers to the whole adventuring party
although Stormcast Eternals are technically not
SCENE 2: xxxx Soulbond.
20-30 word description chapter outline

SCENE 3: xxxx
File links
20-30 word description chapter outline
Link to the downloadable maps and handouts
SCENE 4: xxxx used in the adventure:
20-30 word description chapter outline Add links

etc.
Additional preparation
The GM should have a list of rumours for other
adventures ready, to foreshadow things to
Personal Goals
come.
The following personal short-term goals may be
fulfilled in this adventure if the players are
lucky. The GM shouldn’t read out the full list to
the players to avoid spoilers. However he could
suggest fitting ones to newer players who are
unsure what to choose.

● List of short-term goals which can be


fulfilled in this adventure

Document structure
Bold text = read aloud text

If you see any test in the standard format like


e.g. DN 4:2 Mind (Arcana) feel free to change
either the attribute and / or the skill to
something that’s better fitting to your players
and how they approach a problem. It’s

2
Scene 1: xxxx
Adventure text

A visit … read aloud text

NPC name:
Description: Male Stormcast Eternal.
Goals & Motivation: Is more concerned about...

GATHERING INFORMATION
The party can ask around in the city to confirm
some the info in the city asking around in the
streets with DN 4:1 Mind (Guile) to trick people
to tell them info, DN 4:1 Soul (Guile) to
persuade folks, or DN 4:1 Soul (Intimidation) if
characters prefer to be a bit more rough.
Alternatively, they can get helpful hints from
their appropriate contacts without a Test:

The players may now note down a new short-


term party goal on the party sheet:

“XXX” (1 XP)

3
Scene 4: Combat encounter
Adventure text

COMBAT ENCOUNTER
1. NPC 1 and starting Zone
2. (hidden) List of NPC and starting Zone
3. Npc 3 etc

TERRAIN ZONES
Zonename: Zone special rules

Zonename: Zone special rules

Zonename: Zone special rules

COMBAT TACTICS
NPC1: How NPC1 could act

Parley: Conditions when the enemy is ready to


parley

Retreat: Conditions when the enemy will


retreat

SCALING THE ENCOUNTER


Making it easier: xxx

Making it harder: xxx

ENCOUNTER REWARDS
xxx

4
Conclusion and Rewards
Adventure text

The party stopped this threat. Doom decreases


by 1. The adventure-relevant short-term goals
have been fulfilled now (granting XP as noted).

NEW CONTACT: XXX


XXX

NEW LONG-TERM GOAL


The party may now add a new long-term goal:

“XXX” (10 XP)

UNDERTAKING ENDEAVOURS
The GM should ask what the characters are
planning to do between this and their next
adventure and encourage endeavours.

AFTER THE ADVENTURE:


WARHAMMER AGE OF SIGMAR
TABLETOP CROSSOVER
Idea how to continue the adventure with a
narrative AoS match.

5
Appendix: Bestiary

MINION WARRIOR

Medium Mortal (Beastmen), Warrior Medium Mortal (Beastmen), Warrior

M: Poor A: Poor D: Poor M: Good A: Poor D: Average


(Good at Queen) (Superb at (Good vs. Slashing
Queen) or Piercing attacks)
Armour Toughn. Wounds Mettle
Armour Toughn. Wounds Mettle
0 12 - -
2 6 - -
Speed: Normal
Initiative: 2 Speed: Normal
Natural Awareness: 1 Initiative: 1
Skills: Weapon Skill (+7d6) Natural Awareness: 1
Skills: Fortitude (+1d6), Weapon Skill (+1d6)

TRAITS
TRAITS
Protect the Hive: When the Scorch Beetle Swarm
is in the same zone as a Scorch Beetle Queen its Protect the Hive: When the Scorch Beetle Swarm
Melee increases two steps. is in the same zone as a Scorch Beetle Queen its
Melee increases two steps.
ATTACKS

Thousand tiny bites: Melee Attack (Poor), 8d6, ATTACKS


0 + S. Piercing.
Mandibles Bite: Melee Attack (Good), 5d6,
BODY MIND SOUL 1 + S. Piercing.

1 1 1 BODY MIND SOUL

4 1 1

6
CHOSEN
Medium Mortal (Beastmen), Chosen

M: Average A: Good D: Average

Armour Toughn. Wounds Mettle

1 9 5 3

Speed: Slow
Initiative: 2
Natural Awareness: 1
Skills: Awareness (+1d6), Ballistic Skill (+2d6), Fortitude (+1d6), Weapon Skill (+1d6)

TRAITS

Scorching Spit: The Scorch Beetle Queen spits a stream of liquids which ignite when exposed to air. As an
Action, the creature can emit a burst of flames. Each creature in its Zone must make a DN 4:1 Body
(Fortitude) Test. On a failure, the target takes 2 Damage. This Damage ignores Armour. Unattended
objects in the zone might catch fire.

ATTACKS

Mandible Kiss of the Queen: Melee Attack (Average), 4d6, 1 + S. Piercing.

Spittle of Fire: Ranged Attack (Average), 5d6, 1 + S, Medium Range.

BODY MIND SOUL

3 1 5

7
Appendix: New Equipment and
Magic Items

XXXXXXXX
xxxx. (Cost: 120 D, Availability: Exotic)

8
Appendix: NPCs
Handy overview for the DM over all NPCs
mentioned for quick reference

MAJOR ROLES
XXXXXX
Description: xxxx
Goals & Motivation: xxxx

SUPPORTING ROLE
XXXXXX
Description: xxxx
Goals & Motivation: xxxx

EXTRAS
XXXXXX
Description: xxxx
Goals & Motivation: xxxx

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