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Lecture 4 - Functions - IT

This document summarizes a lecture on functions in C/C++ programming. It introduces functions as modular program units that perform tasks and return results. It covers defining functions with return types and parameters, function prototypes, header files, calling functions by value and reference, and examples using math library functions, recursion, and random number generation. It provides exercises for students to practice defining and using functions.
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0% found this document useful (0 votes)
16 views

Lecture 4 - Functions - IT

This document summarizes a lecture on functions in C/C++ programming. It introduces functions as modular program units that perform tasks and return results. It covers defining functions with return types and parameters, function prototypes, header files, calling functions by value and reference, and examples using math library functions, recursion, and random number generation. It provides exercises for students to practice defining and using functions.
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
You are on page 1/ 43

C/C++ Programming

Lecture 4: Functions
Lecturer: Phuong L. Vo, PhD

Dr. Phuong Vo C/C++ Programming 1


Contents
1. Introduction
2. Program Modules in C
3. Math Library Functions
4. Functions
5. Function Definitions
6. Function Prototypes
7. Header Files
8. Calling Functions: Call by Value and Call by Reference
9. Random Number Generation
10. Example: A Game of Chance
11. Storage Classes
12. Scope Rules
13. Recursion
14. Example Using Recursion: The Fibonacci Series
15. Recursion vs. Iteration

Dr. Phuong Vo C/C++ Programming 2


Program Modules in C
• Functions
– Modules in C
– Programs combine user-defined functions with
library functions
• C standard library has a wide variety of functions
• Function calls
– Invoking functions
• Provide function name and arguments (data)
• Function performs operations or manipulations
• Function returns results
– Function call analogy:
• Boss asks worker to complete task
– Worker gets information, does task, returns
result
– Information hiding: boss does not know details
Math Library Functions
• Math library functions
– perform common mathematical calculations
– #include <math.h>
• Format for calling functions
– FunctionName( argument );
• If multiple arguments, use comma-separated list
– printf( "%.2f", sqrt( 900.0 ) );
• Calls function sqrt, which returns the square root
of its argument
• All math functions return data type double
– Arguments may be constants, variables, or
expressions
• See Fig. 5.2, page 193
• Ex. 5.8, page 237

Dr. Phuong Vo C/C++ Programming 5


Functions
• Functions
– Modularize a program
– All variables declared inside functions are local
variables
• Known only in function defined
– Parameters
• Communicate information between functions
• Local variables
• Benefits of functions
– Divide and conquer: Construct a program from smaller
modules
• Manageable program development
– Software reusability
• Use existing functions as building blocks for new programs
• Abstraction - hide internal details (library functions)
– Avoid code repetition
Function Definitions
• Function definition format
return-value-type function-name( parameter-list )
{
declarations and statements
}
– Function-name: any valid identifier
– Return-value-type: data type of the result
(default int)
• void – indicates that the function returns nothing
– Parameter-list: comma separated list,
declares parameters
• A type must be listed explicitly for each parameter
unless, the parameter is of type int
Function Definitions
• Function definition format (continued)
return-value-type function-name( parameter-list )
{
declarations and statements
}
– Declarations and statements: function body
(block)
• Variables can be declared inside blocks (can be nested)
• Functions can not be defined inside other functions
– Returning control
• If nothing returned
– return;
– or, until reaches right brace
• If something returned
– return expression;
1 /* Fig. 5.4: fig05_04.c
2 Finding the maximum of three integers */
3 #include <stdio.h>
4
5 int maximum( int, int, int ); /* function prototype */
6
7 int main()
8 {
9 int a, b, c; /* Input values */
10
11 printf( "Enter three integers: " );
12 scanf( "%d%d%d", &a, &b, &c );
13 printf( "Maximum is: %d\n", maximum( a, b, c ) );/* Call function
14
*/
15 return 0;
16 }
17
18 /* Function maximum definition */
19 int maximum( int x, int y, int z )
20 {
21 int max = x;
22
23 if ( y > max )
24 max = y;
25
26 if ( z > max )
27 max = z;
28
29 return max;
30 }
Enter three integers: 22 85 17
Maximum is: 85 9
Function Prototypes
• Function prototype
– Function name
– Parameters – what the function takes in
– Return type – data type function returns (default
int)
– Used to validate functions
– Prototype only needed if function definition
comes after use in program
– The function with the prototype
int maximum( int, int, int );
• Takes in 3 ints
• Returns an int
• Promotion rules and conversions
– Converting to lower types can lead to errors
Header Files
• Header files
– Contain function prototypes for library functions
– <stdlib.h> , <math.h> , etc
– Load with #include <filename>
#include <math.h>
• Custom header files
– Create file with functions
– Save as filename.h
– Load in other files with #include "filename.h"
– Reuse functions
Exercises
Problems 5.4, 5.5, 5.7, page 234

Dr. Phuong Vo C/C++ Programming 12


P.5.15, page 238
Define a function called hypotenuse that
calculates the length of the hypotenuse of a
right triangle when the other two sides are
given. Use this function in a program to
determine the length of the hypotenuse for
each of the following triangles. The function
should take two arguments of type double
and return the hypotenuse as a double.

Dr. Phuong Vo C/C++ Programming 13


Calling Functions: Call by Value and Call
by Reference
• Used when invoking functions
• Call by value
– Copy of argument passed to function
– Changes in function do not effect original
– Use when function does not need to modify
argument
• Avoids accidental changes
• Call by reference
– Passes original argument
– Changes in function effect original
– Only used with trusted functions
• For now, we focus on call by value
Exercise 5.16
Write a function integerPower(base,
exponent) that returns the value of
𝑏𝑎𝑠𝑒 𝑒𝑥𝑝𝑜𝑛𝑒𝑛𝑡
E.g., 𝑖𝑛𝑡𝑒𝑔𝑒𝑟𝑃𝑜𝑤𝑒𝑟( 3, 4 ) = 3 ∗ 3 ∗ 3 ∗ 3.
Assume that exponent is a positive, nonzero
integer, and base is an integer. Function
𝑖𝑛𝑡𝑒𝑔𝑒𝑟𝑃𝑜𝑤𝑒𝑟 should use for to control the
calculation. Do not use any math library
functions.

Dr. Phuong Vo C/C++ Programming 15


Exercise – prime number
Write a function to check if an integer
number is a prime number. (Note: Prime
number is an integer greater than 1 and only
has two factors: 1 and itself).
Use that function to print the prime
numbers less than 10,000.

Dr. Phuong Vo C/C++ Programming 16


Exercise 5.20
Write a function that displays a solid square
of whatever character is contained in
character parameter 𝑓𝑖𝑙𝑙𝐶ℎ𝑎𝑟𝑎𝑐𝑡𝑒𝑟 whose
side is specified in integer parameter 𝑠𝑖𝑑𝑒.
For example, if side is 4 and 𝑓𝑖𝑙𝑙𝐶ℎ𝑎𝑟𝑎𝑐𝑡𝑒𝑟 is
#, the function displays:

Dr. Phuong Vo C/C++ Programming 17


Random Number Generation
• rand function
– Load <stdlib.h>
– Returns "random" number between 0 and
RAND_MAX (at least 32767)
i = rand();
– Pseudorandom
• Preset sequence of "random" numbers
• Same sequence for every function call
• Scaling
– To get a random number between 1 and n
1 + ( rand() % n )
• rand() % n returns a number between 0 and n - 1
• Add 1 to make random number between 1 and n
1 + ( rand() % 6)
– number between 1 and 6
Random Number Generation
• srand function
– <stdlib.h>
– Takes an integer seed and jumps to that
location in its "random" sequence
srand( seed );
– srand( time( NULL ) ); //load
<time.h>
• time( NULL )
– Returns the time at which the program was compiled in
seconds
– “Randomizes" the seed
1 /* Fig. 5.9: fig05_09.c
2 Randomizing die-rolling program */
3 #include <stdlib.h>
4 #include <stdio.h>
5
6 int main()
7 {
8 int i;
9 unsigned seed;
10
11 printf( "Enter seed: " );
12 scanf( "%u", &seed );
13 srand( seed );
14
15 for ( i = 1; i <= 10; i++ ) {
16 printf( "%10d", 1 + ( rand() % 6 ) );
17
18 if ( i % 5 == 0 )
19 printf( "\n" );
20 }
21
22 return 0;
23 }
Program output

Enter seed: 67
6 1 4 6 2
1 6 1 6 4

Enter seed: 867


2 4 6 1 6
1 1 3 6 2

Enter seed: 67
6 1 4 6 2
1 6 1 6 4

Dr. Phuong Vo C/C++ Programming 21


Exercise 5.13

Dr. Phuong Vo C/C++ Programming 22


Example: A Game of Chance
• Rules
– Roll two dice
• 7 or 11 on first throw, player wins
• 2, 3, or 12 on first throw, player loses
• 4, 5, 6, 8, 9, 10 - value becomes player's "point"
– Player must roll his point before rolling 7 to
win
1 /* Fig. 5.10: fig05_10.c
2 Craps */
3 #include <stdio.h>
4 #include <stdlib.h>
5 #include <time.h>
6
7 int rollDice( void );
8
9 int main()
10 {
11 int gameStatus, sum, myPoint;
12
13 srand( time( NULL ) );
14 sum = rollDice(); /* first roll of the dice */
15
16 switch ( sum ) {
17 case 7: case 11: /* win on first roll */
18 gameStatus = 1;
19 break;
20 case 2: case 3: case 12: /* lose on first roll */
21 gameStatus = 2;
22 break;
23 default: /* remember point */
24 gameStatus = 0;
25 myPoint = sum;
26 printf( "Point is %d\n", myPoint );
27 break;
28 }
29
30 while ( gameStatus == 0 ) { /* keep rolling */
31 sum = rollDice(); 24
33 if ( sum == myPoint ) /* win by making point */
34 gameStatus = 1;
35 else
36 if ( sum == 7 ) /* lose by rolling 7 */
37 gameStatus = 2;
38 }
39
40 if ( gameStatus == 1 )
41 printf( "Player wins\n" );
42 else
43 printf( "Player loses\n" );
44
45 return 0;
46 }
47
48 int rollDice( void )
49 {
50 int die1, die2, workSum;
51
52 die1 = 1 + ( rand() % 6 );
53 die2 = 1 + ( rand() % 6 );
54 workSum = die1 + die2;
55 printf( "Player rolled %d + %d = %d\n", die1, die2, workSum );
56 return workSum;
25
57 }
Program output
Player rolled 6 + 5 = 11
Player wins

Player rolled 6 + 6 = 12
Player loses

Player rolled 4 + 6 = 10
Point is 10
Player rolled 2 + 4 = 6
Player rolled 6 + 5 = 11
Player rolled 3 + 3 = 6
Player rolled 6 + 4 = 10
Player wins

Player rolled 1 + 3 = 4
Point is 4
Player rolled 1 + 4 = 5
Player rolled 5 + 4 = 9
Player rolled 4 + 6 = 10
Player rolled 6 + 3 = 9
Player rolled 1 + 2 = 3
Player rolled 5 + 2 = 7
Player loses

Dr. Phuong Vo C/C++ in Unix 26


Storage Classes
• Storage class specifiers
– Storage duration – how long an object exists in
memory
– Scope – where object can be referenced in program
– Linkage – specifies the files in which an identifier is
known (more in Chapter 14)
• Automatic storage
– Object created and destroyed within its block
– auto: default for local variables
auto double x, y;
– register: tries to put variable into high-speed
registers
• Can only be used for automatic variables
register int counter = 1;
Storage Classes
• Static storage
– Variables exist for entire program execution
– Default value of zero
– static: local variables defined in functions.
• Keep value after function ends
• Only known in their own function
– extern: default for global variables and
functions
• Known in any function
Scope Rules
• File scope
– Identifier defined outside function, known in
all functions
– Used for global variables, function definitions,
function prototypes
• Function scope
– Can only be referenced inside a function body
– Used only for labels (start:, case: , etc.)
Scope Rules
• Block scope
– Identifier declared inside a block
• Block scope begins at declaration, ends at right
brace
– Used for variables, function parameters (local
variables of function)
– Outer blocks "hidden" from inner blocks if
there is a variable with the same name in the
inner block
• Function prototype scope
– Used for identifiers in parameter list
1 /* Fig. 5.12: fig05_12.c
2 A scoping example */
3 #include <stdio.h>
4
5 void a( void ); /* function prototype */
6 void b( void ); /* function prototype */
7 void c( void ); /* function prototype */
8
9 int x = 1; /* global variable */
10
11 int main()
12 {
13 int x = 5; /* local variable to main */
14
15 printf("local x in outer scope of main is %d\n", x );
16
17 { /* start new scope */
18 int x = 7;
19
20 printf( "local x in inner scope of main is %d\n", x );
21 } /* end new scope */
22
23 printf( "local x in outer scope of main is %d\n", x );
24
25 a(); /* a has automatic local x */
26 b(); /* b has static local x */
27 c(); /* c uses global x */
28 a(); /* a reinitializes automatic local x */
29 b(); /* static local x retains its previous value */
30 c(); /* global x also retains its value */ 31
31
32 printf( "local x in main is %d\n", x );
33 return 0;
34 }
35
36 void a( void )
37 {
38 int x = 25; /* initialized each time a is called */
39
40 printf( "\nlocal x in a is %d after entering a\n", x );
41 ++x;
42 printf( "local x in a is %d before exiting a\n", x );
43 }
44
45 void b( void )
46 {
47 static int x = 50; /* static initialization only */
48 /* first time b is called */
49 printf( "\nlocal static x is %d on entering b\n", x );
50 ++x;
51 printf( "local static x is %d on exiting b\n", x );
52 }
53
54 void c( void )
55 {
56 printf( "\nglobal x is %d on entering c\n", x );
57 x *= 10;
58 printf( "global x is %d on exiting c\n", x );
59 }
32
Program output

local x in outer scope of main is 5


local x in inner scope of main is 7
local x in outer scope of main is 5

local x in a is 25 after entering a


local x in a is 26 before exiting a

local static x is 50 on entering b


local static x is 51 on exiting b

global x is 1 on entering c
global x is 10 on exiting c

local x in a is 25 after entering a


local x in a is 26 before exiting a

local static x is 51 on entering b


local static x is 52 on exiting b

global x is 10 on entering c
global x is 100 on exiting c
local x in main is 5

Dr. Phuong Vo C/C++ Programming 33


Ex. 5.32. Guess the Number
See at page 241

Dr. Phuong Vo C/C++ in Unix 34


Recursion
• Recursive functions
– Functions that call themselves
– Can only solve a base case
– Divide a problem up into
• What it can do
• What it cannot do
– What it cannot do resembles original problem
– The function launches a new copy of itself (recursion
step) to solve what it cannot do
– Eventually base case gets solved
• Gets plugged in, works its way up and solves whole
problem
Recursion
• Example: factorials
– 5! = 5 * 4 * 3 * 2 * 1
– Notice that
• 5! = 5 * 4!
• 4! = 4 * 3! ...
– Can compute factorials recursively
– Solve base case (1! = 0! = 1) then plug in
• 2! = 2 * 1! = 2 * 1 = 2;
• 3! = 3 * 2! = 3 * 2 = 6;
Example Using Recursion: The Fibonacci
Series
• Fibonacci series: 0, 1, 1, 2, 3, 5, 8...
– Each number is the sum of the previous two
– Can be solved recursively:
• fib( n ) = fib( n - 1 ) + fib( n – 2 )
– Code for the fibaonacci function
long fibonacci( long n )
{
if (n == 0 || n == 1) // base case
return n;
else
return fibonacci( n - 1) +
fibonacci( n – 2 );
}
Example Using Recursion: The Fibonacci
Series
• Set of recursive calls to function
fibonacci
f( 3 )

return f( 2 ) + f( 1 )

return f( 1 ) + f( 0 ) return 1

return 1 return 0
1 /* Fig. 5.15: fig05_15.c
2 Recursive fibonacci function */
3 #include <stdio.h>
4
5 long fibonacci( long );
6
7 int main()
8 {
9 long result, number;
10
11 printf( "Enter an integer: " );
12 scanf( "%ld", &number );
13 result = fibonacci( number );
14 printf( "Fibonacci( %ld ) = %ld\n", number, result );
15 return 0;
16 }
17
18 /* Recursive definition of function fibonacci */
19 long fibonacci( long n )
20 {
21 if ( n == 0 || n == 1 )
22 return n;
23 else
24 return fibonacci( n - 1 ) + fibonacci( n - 2 );
39
25 }
Enter an integer: 0
Fibonacci(0) = 0

Enter an integer: 1
Fibonacci(1) = 1

Enter an integer: 2
Fibonacci(2) = 1

Enter an integer: 3 Program Output


Fibonacci(3) = 2

Enter an integer: 4
Fibonacci(4) = 3

Enter an integer: 5
Fibonacci(5) = 5

Enter an integer: 6
Fibonacci(6) = 8

Enter an integer: 10
Fibonacci(10) = 55

Enter an integer: 20
Fibonacci(20) = 6765

Enter an integer: 30
Fibonacci(30) = 832040

Enter an integer: 35
Fibonacci(35) = 9227465

Dr. Phuong Vo C/C++ Programming 40


Recursion vs. Iteration
• Repetition
– Iteration: explicit loop
– Recursion: repeated function calls
• Termination
– Iteration: loop condition fails
– Recursion: base case recognized
• Both can have infinite loops
• Balance
– Choice between performance (iteration) and
good software engineering (recursion)
Exercise 5.39 - Recursive Greatest
Common Divisor
The greatest common divisor of integers x
and y is the largest integer that evenly
divides both x and y. Write a recursive
function gcd that returns the greatest
common divisor of x and y.
The gcd of x and y is defined recursively as
follows:
- If y is equal to 0, then gcd(x, y) is x;
- Otherwise gcd(x, y) is gcd(y, x % y) where
% is the remainder operator.
Dr. Phuong Vo C/C++ Programming 42
Q&A

Thank you!

Dr. Phuong Vo C/C++ in Unix 43

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