Strick Pack Dominador
Strick Pack Dominador
Once your StrikePack has received the Dominator upgrade, you can
refer to the rest of this document for operation instructions.
UPGRADING THE STRIKEPACK GETTING STARTED
Open the StrikeMax software on your Windows PC. Connect the StrikePack Attaching & Pairing the StrikePack to your
to one of your PC’s available USB ports using the supplied cable. You should
automatically be prompted to update after the device is detected. Please
Xbox OneTM Console
proceed with this update. Thank you, you now have our most powerful 1. Remove the Battery Pack cover off the XBOX ONETM controller.
StrikePack ever with the Dominator upgrade.
2. If there are batteries, remove both AA batteries.
Your upgraded StrikePack Programming now has three distinct GAMING
MODES. It has Tournament Mode (White Eyes), an FPS Dominator Mode (Lime 3. P
lace the StrikePack device into the battery compartment. It should securely
Green Eyes) and an Advanced Game Pack/StrikeMax Mode (Dark Green Eyes). snap into place.
In Tournament Mode all MODS are disabled and only the paddle mapping is
allowed. In FPS Dominator Mode the StrikePack has all of the features of the 4. P
lug the USB end of the StrikePack device into the charging port on the XBOX
Xbox One FPS Dominator product. In Advanced Game Pack Mode the StrikePack ONETM Controller. Make sure it is securely attached.
can use all of the functionality of the advanced user PC software StrikeMax
5. P
lug the supplied USB cable to the USB port on the StrikePack and connect
allowing for custom game packs and fine adjustments of many more advanced
to your XBOX ONETM console that is on. Please wait for the guide button to
MODS.
illuminate before usage. Some controllers may take 3-5 seconds to detect.
If the guide button does not illuminate after 5 seconds, disconnect the USB
cable from the StrikePack device and reattach it. The guide button should now
illuminate. Your device is now successfully paired.
FPS Dominator Mode – To enter FPS Dominator mode, simply HOLD the
top P1/LEFT SELECT/PADDLE button and press the top P2/RIGHT SELECT/
PADDLE button. You will know you have correctly entered FPS Dominator mode
as identified by the Gearhead Eyes glowing LIME GREEN.
2. T
he following buttons can be mapped in this method:
FPS DOMINATOR MODE OPERATION Secondary Menu Navigation
MOD Navigation & Basic Control Button Layout – Secondary Menu
To select a different button Layout simply HOLD right D-Pad for 3 seconds and
To cycle through classes, HOLD D-PAD LEFT and use X to go up a class and A to
tap MENU, the XB1 LEFT 1st and 2nd WHITE LED’s will go WHITE and stay
go DOWN a class– small top LED’s.
WHITE to let you know it is in Button Layout mode and the RIGHT GREEN 7th
To cycle through MODS in a Class HOLD D-PAD LEFT and use Y to go up a MOD and 8th LED’s will flash GREEN for the corresponding button layout below.
number and B to go down a MOD number. Left Trigger Rumble indicate MOD
NOTE: You MUST change the in game button layout to the corresponding
number.
button layout that you chose below. The current button layouts are based on the
To Reset to Class Defaults any adjustable MOD, while HOLDING D-PAD LEFT commonly used COD: Black Ops 3TM controls.
press MENU, the controller will rumble to indicate class reset.
0 - Default 3 - Nom4d 6 - Bumper Jumper
To Reset all Classes and MODs to Default and do a master reset: HOLD DOWN
1 - Tactical 4 - Charlie 7 - Stick & Move
D-PAD for 5 seconds and ALL the GREEN LED’s will be LIT and FLASHING to let
you know you are preparing to do a master reset and then PRESS MENU, the 2 - Lefty 5 - One-Hand Gunslinger
triggers and controller will rumble on to indicate a master reset.
LOCK/UNLOCK – To LOCK the F.P.S. StrikePack so that shortcuts and class/ Controller Layout – Secondary Menu
MOD navigation controls are not enabled simply HOLD D-PAD RIGHT and MENU
To swap the triggers with LB/RB simply HOLD right D-Pad for 3 seconds until
(White LED’s will Flash), to UNLOCK HOLD D-PAD RIGHT and PRESS MENU again
the XB1 LEFT 1st and 2nd WHITE LED’s will go WHITE and stay WHITE entering
(Green LED’s will Flash)
secondary menu mode and tap LB to swap. If activated the XB1 Right four LED’s
Secondary Weapon Fire (Weapon Swap) – your secondary weapon fire will FLASH green to indicate they are swapped.
is used when the player TAPS Y in the game as the XB1 F.P.S. Dominator uses
this button press to determine weapons are being switched. If the cycle goes out
of sync, simply HOLD right d-pad and tap Y while using your primary weapon to
reset. Weapon Swap is always enabled by default. In order to disable it, simply
HOLD right D-Pad for 3 seconds to enter secondary menu and PRESS Y. The four
left White LED’s will light up to indicate that Weapon swap is off. HOLD right
D-Pad for 3 seconds to enter secondary menu again and PRESS Y to re-activate
and the four right LED’s will go GREEN to indicate that Weapon Swap is on. This
setting is not permanently saved. Each time the XB1 F.P.S. Dominator is turned
on Weapon Swap will be enabled.
To adjust the burst rounds, HOLDING D-Pad LEFT while in that Class and MOD
MOD CONTROL and use RT to increase the burst rounds (0-6) and LT to decrease the number of
rounds of burst selected. The Xbox Right Trigger rumbles the number of times of
Adjustable MOD Controls burst rounds selected.
For Adjustable MODs keep HOLDing the appropriate D-Pad direction while in that
Class and MOD and use RB to increase value ( XB1 GREEN LED’s FLASH) and LB Adjustable Button Turbo 2.0
to decrease ( XB1 WHITE LED’s FLASH) and the RT to test. Values increase and
Turbo 2.0 is the latest breakthrough in turbo technology. Past turbo modes
decrease in increments of 10.
required specific buttons to be locked into a given turbo function. This old
The exception is Quickscope as RB is used to increase value and LB to decrease scheme proved problematic with today’s new games that use the same buttons
BUT LT is used to test. for different functions based on the game scenario at the time. Having turbo
locked to a button prevented the proper button functionality as the button may
Adjustable Burst Fire (BASED ON COD:BOIII) need need to be tapped once or held in the game, and not turbo’d. Now with
Turbo 2.0, the chosen paddle acts as the activator so that any button can be
The current Burst Fire is based on the weapon selection from the Call of Duty: turbo’d at any time in a game simply by holding the appropriate paddle. This is a
Black Ops III TM game. Most weapons used in other shooters will fall into one dream come true for games that use quick time sequence gameplay, or any rapid
of the five bundle selections. We will leave it to you to have fun determining the button press actions.
best selection of what works for new weapons and upcoming games.
To use Turbo 2.0, simply choose the 7th option in Class 7/LED 7 for left paddle
For Burst Fire, to select the appropriate weapon that burst will be used on, turbo 2.0, or the 7th option in Class 8/LED 8 for right paddle Turbo 2.0. With
HOLDING D-Pad LEFT while in that Class and MOD and use RB to increase the Turbo 2.0 activated, simply holding the paddle down will cause whatever button
weapon bundle number and LB to decrease the weapon bundle number. The you press to turbo (rapidly press automatically) for the duration your paddle and
XB1 RIGHT LED’s FLASH GREEN the number of times to indicate the selected that button is pressed.
weapon bundle.
To adjust the Turbo 2.0 speed keep HOLDing the LEFT D-Pad direction while in
that Class and MOD and use RB to increase value ( XB1 RIGHT LED’s FLASH
Bundle 1 Bundle 3 GREEN the number of times to indicate action value) and LB to decrease ( XB1
MR6 60/40 (600 rpm) MAN-O-WAR 70/40 (517 rpm) LEFT LED’s FLASH WHITE the number of times to indicate action value) and the
L-CAR9 60/40 (722 rpm) BRM 70/40 (517 rpm) RT to test. Values increase and decrease in increments of 10.
KUDA 60/40 (722 rpm) Bundle 4
VMP 60/40 (909 rpm) SHEIVA 100/100 (257 rpm)
WEEVIL 60/40 (722 rpm) HAYMAKER 12 100/100 (300 rpm)
RAZORBACK 60/40 (625 rpm) GORGON 100/100 (327 rpm)
KN-44 60/40 (640 rpm) DRAKON 100/100 (277 rpm)
HVK-30 60/40 (FASTEST AR) Bundle 5
ICR-1 60/40 (600 rpm) 205 BRECCI 140/140
DINGO 60/40 (722 rpm) (212 rpm)
Bundle 2
VESPER 50/40 (1200 rpm)
MAIN MENU & DEVICE CONTROL Secondary Weapon Fire can be assigned to LT as well for Secondary Akimbo
weapons:
MOD Classes – Indicated by 8 top LED’s HOLD UP on D-Pad + LT – Secondary Weapon Fire Mode is assigned to LEFT
Trigger
1. Primary Weapon Fire 5. Auto Run
2. Secondary Weapon Fire 6. Drop Shot If Akimbo is active Scope MODs will automatically be disabled and will be
3. Adjustable Anti-Recoil 7. Left Paddle MOD automatically be re-enabled once Akimbo is turned off. Secondary Akimbo MUST
4. Quick Scope 8. Right Paddle MOD be assigned while using the secondary weapon.
If Akimbo is active Scope MODs will automatically be disabled and will be 5. Auto Run – LED 5 LIT when on – Orange LIGHTBAR Flashes MOD value
automatically be re-enabled once Akimbo is turned off. Primary Akimbo MUST when adjusting:
be assigned while using the Primary weapon. a. 1 Flash - Always On
b. 2 Flashes - Press sensitive
2. Secondary Weapon Fire – LED 2 LIT when on – LEFT Trigger Rumbles
MOD value when adjusting 6. Drop Shot Button Layout – LED 6 LIT when on – LEFT Trigger Rumbles
a. 1 Flash – Rapid Fire – default MOD value when adjusting
b. 2 Flashes – Adjustable Rapid Fire a. 1 Flash – Rapid Fire Drop -Activated via Circle Press & Hold or Paddle Hold
c. 3 Flashes – Optimized Jitter if paddle enabled – Rapid Fires as you drop prone, stops firing upon release
d. 4 Flashes – Adjustable Burst Fire b. 2 Flashes – Auto Drop - Activated via Circle Press or Paddle Press if paddle
e. 5 Flashes – Pulse Fire enabled – Drop to prone position
7. Left Paddle MOD – LED 7 LIT when on – LEFT Trigger Rumbles MOD QUICK MODS
value when adjusting
a. 1 Flash – Optimized Rapid Fire Additional Quick MODs – MODs that have no sub settings just on/off
b. 2 Flashes – Pulse Fire functionality
c. 3 Flashes – Optimized Jitter COD – StrikePack Flashes GREEN ON/ WHITE OFF
d. 4 Flashes – Drop Shot Mode Easy Double Jump - HOLD DOWN D-PAD + A
e. 5 Flashes – Reload & Slide
F.P.S – StrikePack Flashes GREEN ON/ WHITE OFF
f. 6 Flashes – Easy Double Jump
Auto Hold Breath - HOLD DOWN D-PAD + L3
g. 7 Flashes – Adjustable Button Turbo 2.0
Battlefield – StrikePack Flashes GREEN ON/ WHITE OFF
8. Right Paddle MOD – LED 8 LIT when on – LEFT Trigger Rumbles MOD Auto Spot – HOLD DOWN D-PAD + RB
value when adjusting
a. 1 Flash – Optimized Rapid Fire Hair Triggers – StrikePack Flashes GREEN ON/ WHITE OFF
b. 2 Flashes – Pulse Fire Hair Trigger on Right Trigger – HOLD RIGHT D-PAD + RB
Hair Trigger on Left Trigger – HOLD RIGHT D-PAD + LB
c. 3 Flashes – Optimized Jitter
d. 4 Flashes – Drop Shot Mode RUMBLE ON/OFF – XB1 Controller RUMBLES when activated
e. 5 Flashes – Reload & Slide Turns Rumble ON/OFF – HOLD right d-pad + VIEW (controller rumbles when
f. 6 Flashes – Easy Double Jump activated)
g. 7 Flashes – Adjustable Button Turbo 2.0
QUICK CONTROLS GAME PACK/STRIKE MAX MODE
Quick Controls are some of the most powerful and advanced features of the
OPERATION
StrikePack F.P.S. Dominator. These controls allow the user to instantly disable
and re-enable active MODs at will. For example, if the user in a shooter pick up a LED Identification:
new temporary weapon but has rapid enabled, using the quick control of RIGHT
If the user is using a Game Pack, then the controller with provide LED
D-PAD and RIGHT TRIGGER will quickly disable the rapid fire MOD. Just tap the
identification to the user to represent which of the 8 game packs are in use by
sequence again to re-enable. This is a very flexible system allowing maximum
having the corresponding LED lit solid. In the image below Game Pack #7 is
compatibility in gameplay.
active. The active game pack is always shown using the LED’s. When no Game
QUICK ENABLE/ DISABLE SHORTCUTS – MOD MUST BE ACTIVE VIA CLASS Pack is active none of the LED’s will be lit and the device will be under normal
SECTION GREEN ON/ WHITE OFF Tournament StrikePack operation (WHITE EYES) or FPS Dominator Mode (LIME
GREEN EYES).
1. Primary Fire – HOLD Right D-PAD + RT
2. Secondary Fire – HOLD Right D-PAD + LT
3. Anti-Recoil – HOLD Down d-pad + B
4. Quick Scope – HOLD Down d-pad + Y
5. Auto Run – HOLD Right D-PAD + R3
6. Drop Shot – HOLD Right D-PAD + B
7. Left Paddle MOD – HOLD UP D-PAD + LP
8. Right Paddle MOD – HOLD UP D-PAD + RP
1. T
o enter Game Pack MENU Mode press and hold BOTH the VIEW and MENU
buttons for 2 seconds. Keep holding the VIEW button to remain in Game Pack
Menu mode. The left bank LED’s will all be lit up and flashing WHITE. You can
release the MENU button once the LED’s begin to flash. They will be flashing
the appropriate number of times to represent the most recently selected
CLASS. The Right bank LED’s will also all be lit up GREEN and flashing the
appropriate number of times to represent the most recently selected MOD.
2. P
ress to switch to increase the CLASS number. Press to
decrease the CLASS number. The 4 LEFT bank LED’s will flash WHITE based
STRIKE MAX PC SOFTWARE OPERATION
on the appropriate number of times for the selection.
ADDING GAMEPACKS:
3. P
ress to switch to increase the MOD number. Press to 1. T
o add a Game Pack to your device, simply select it from the “Gamepacks”
decrease the MOD number. The 4 RIGHT bank LED’s will flash GREEN based list on the TOP LEFT window. Once highlighted, just drag it into your desired
on the appropriate number of times for the selection. “Memory Slot”.
4. O
nce the VIEW button is released, programming will exit and the class and 2. O
nce in the Memory Slot, the instructions for that particular Game Pack
mod selection will be saved. will appear in the “Instructions” window on the right. Here you will find the
information you need to adjust the Game Pack away from the software when
Game Pack Selection: the StrikePack device is attached to your console. You MUST “Program Device
Slots” to add a Game Pack to the StrikePack device. The information in the
1. I n order to select a new Game Pack, simply press and hold the P1/LEFT windows also details what each “Class” and “Mod” do when activated.
SELECT/PADDLE button and tap the P2/RIGHT SELECT/PADDLE button. Each
tap of P2/RIGHT SELECT/PADDLE button will select the next Game Pack bank 3. You can also customize the Game Pack settings on your PC using the Strike
to the right until bank 8 is selected and then will go to Tournament Mode. The Max software. For example, you may want to start by adjusting the “Primary
current Game Pack in use will be indicated by the LED slot number (1-8) lit up Rapid Fire”. Simply select this from the dropdowns in the “Gamepack Config”
while in GAME PACK MODE. window.
2. I n order to select the currently lit Game Pack bank simply release the P1/LEFT 4. In this case you may want to activate “Optimized Rapidfire”. Simply choose
SELECT/PADDLE button to save your selection. “Optimized Rapidfire” from the drop down menu. In order to keep this setting
you MUST click on “Save Configuration”. You do not have to save after
each setting change in a Game Pack, but before you leave that Game Pack
you MUST click on “Save Configuration”. If done correctly, you will see a
“Configuration Saved” window come up. Just click on OK to continue.
5. O
nce done with your Game Pack Config you MUST “Program Device Slots”
to add a Game Pack to the StrikePack device. To do this simply click on
“Program Device Slots”.
7. T
o remove the Game Packs on your StrikePack device simply select the Game
Pack (s) you want to remove by clicking on the checkbox to the right of it’s
name in the Memory Slots list and then click on “Remove Selected”. You
can select one or more Game Packs at once for removal. You will receive a
message screen in the Gamepack Config window letting you know the Game
Pack has been removed from that Slot.