TrianGraphics Trian3D - Brochure

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BROCHURE

DATABASE GENERATION SYSTEM

BUILD A BETTER WORLD

Trian3DBuilder offers comprehensive features required for the generation


of geospecific correlated terrains optimized for real-time rendering. With
its simple workflow and new concept use based on modular construction
templates, Trian3DBuilder is one of the most powerful terrain-creating tools
on today’s simulation market. Flexible licensing options, with the choice
for various feature/export upgrades, a short training period and an overall
simplified tool chain can help cut costs in everyday production process.
KEY FEATURES

≥≥ Ease of Use
≥≥ Buildings and Airports
≥≥ Complex Road Networks with OpenDrive Export
≥≥ Export to a Multitude of Industry Standard Formats
≥≥ Multi-Core Support
≥≥ Geospecific, Geotypical and Generic Databases
≥≥ Interactive 2D / 3D Editing
TERRAIN TYPES GENERATION
Geospecific terrains are generally based on The novel generation algorithms have been
real-world data such as satellite imagery developed for high performance and offer
or vector source data. Geotypical and a variety of features for rapidly designing
generic terrains are, in contrast, generated and creating sophisticated large-scale
mathematically using landcover data or terrains for flight-, driving-, maritime and
height/slope dependent texturing. The infantry simulations. A wide range of import
natural terrain structure is preserved and and export capabilities for all kinds of
objects are placed automatically fitting the georeferenced data types and projections
underlying texture. All approaches can be are offered. With the basic license, multi-
combined flexibly. core systems are used to full capacity.

The flexible combination of modular


generation rules for vector features provides
a convenient set of capabilities. Complex
vector features can be cut into the ground
mesh with smooth transition borders and
rendered into the ground texture. Objects
may be placed and generated due to various
WORKFLOW rules.
Trian3DBuilder‘s intuitive user interface
has been designed by following a Unlimited terrain LODs with file structure
user-driven approach and is not made management, automatic grouping of objects,
specifically for highly specialized terrain various terrain simplification types and many
engineers. Vector and elevation data can be other generation features provide fast terrain
verified, edited or created with a comprehen- rendering and paging. Through specific
sive set of tools. The data can be edited syn- generation settings for each terrain tile and
chronously in 2D or in 3D by using the inter- the support of multi-tile grids, each project
active WYSIWYG mode of the integrated 3D can be set up optimally to the scenario‘s
viewer which also offers full paging support. demands.

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GEOTYPIC GENERIC MODULE

BE INDEPENDENT FROM EXPENSIVE SOURCE DATA

The Geotypic Module adds the capability to generate photorealistic terrains


only on the basis of elevation and landcover data. Texture sets for various
terrain types are combined to form a heterogeneous landscape. With the
vector definition for each texture, the terrains may be densely populated
with hand-modelled or generically generated objects. Thus, a completely
featured terrain can be set up in minutes.

KEY FEATURES
≥≥ Generic & Geotypic Texturing
≥≥ Automatic Object Placement
≥≥ Height/Slope Ramp Dependent Texturing
≥≥ Independent from Expensive Satellite Images
≥≥ Various Texture Sets Included
≥≥ Sensor Compatibility
GEOTYPIC TEXTURING PROCEDURE
≥≥ Height and land-class data ≥≥ End result with preserved structure and
object placement

≥≥ Various ground textures

≥≥ Texture transitions with alpha maps

≥≥ Information about object placement

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ROADS AND ROADS PLUS MODULE

BUILD COMPLEX ROAD NETWORKS IN MINUTES

Trian3DBuilder‘s capabilities for fully-featured road networks of arbitrary


size, applicable for driving simulations, are unique on the market. Real-world
navigation data is analyzed and parametrized automatically. The visual
database is generated with additional AI information’s for driving and traffic
simulation.

KEY FEATURES

≥≥ 3D Profiles, Lanes, Signals and Markings


≥≥ Crossings from Arbitrary Roads Constellations
≥≥ Huge Road Networks from Real-World Data
≥≥ OpenDRIVE Export
≥≥ Streetcar Support
≥≥ Using Construction Rules (Arc/Clothoid Based)
ROADS GENERATION REAL-WORLD DATA
Roads are generated from 3D profiles with Besides other standard formats, OpenStreet-
arbitrary lane settings and lane count and Map and navigation data may be imported
are cut into the terrain mesh. Smooth and is automatically translated into road
transitions between different road settings generation templates. Line data can be
are supported. Street generation templates pre-processed and converted into an arc/
are automatically assigned to the input clothoid-based representation, which corres-
data based on vector attributes. The data ponds to road construction rules. The project
is preprocessed automatically and can also wizard helps set up a project without deep
be edited by hand in 2D or 3D view. Road knowledge of the software.
markings are created as well as generic
bridges and tunnels.

INTERSECTIONS RAILS FOR STREETCARS


Any line constellation is supported to AND TRAINS
form most complex crossings and various Rails are created with power lines and can be
junction types. Forks and motorway exits combined with roads. Switches and waiting
are supported as well as smooth transitions areas are supported.
between different lane settings of roads.
Those features can be combined with tunnel
and bridge generations. OPENDRIVE EXPORT
OpenDRIVE is an open file format for the
logical description of road networks. The
Roads Plus Module contains an exporter,
which exports all AI information related to
the roads. This logical information includes
traffic signs and lights, which are connected
to roads and crossings and can be grouped
by controllers.

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AUTOMATIC AIRPORT GENERATION

BUILD AIRPORTS IN NO TIME

The Airport Module enhances Trian3DBuilder with the quick generation of


complex airports. Choose from a huge airport database from all over the
world, adjust the settings and import to a detailed editable vector data. The
airport is integrated in a terrain of arbitrary size and can be exported to any
standard format.

KEY FEATURES

≥≥ Automatic Airport Generation


≥≥ Over 20.000 Airports (Continuously Updated)
≥≥ Fully Featured (Runways, Lighting, Taxiways)
≥≥ Simple Modification of All Features
≥≥ Integration into Surrounding Terrain
≥≥ Library of Models (Control Towers, Aircrafts...)
WORKFLOW SUPPORTED AIRPORT FEATURES
With its very simple workflow Trian3DBuilder ≥≥ Approach Lighting
supports the generation of extensive airports ALSF_I, ALSF_II, CALVERT, CALVERT_ILS,
in a matter of minutes. SSALR, SSALF, SALS, MALSR, MALSF,
MALS, ODALS, RAIL
≥≥ Choose an airport
by its ICAO code ≥≥ Additional Lighting
≥≥ Modify the attributes Edge, Touchdown Zone, Center Lights
Like runway position, light settings or
ground types. ≥≥ Runway Light Indicator
≥≥ Import the airport PAPI, VASI, Left, Right
≥≥ The data is translated into vector data
The 3D model can be generated right ≥≥ Runway Marking
away. Threshold, Identifier, Touchdown Zone,
Center/Edge Lines
Displaced Threshold and Stopway

≥≥ Taxiways
Lights, Signs, Center/Stop Lines

≥≥ Special Areas
Apron Areas, Helipads with Markings

2D & 3D EDITING ≥≥ Placement of Special Objects


The imported vector data can optionally be Tower, Wind Sock, Light Beacon
worked over with an extensive set of vector
editing tools and may be enriched with other
data (e.g. Open Street Map). The terrain can
be validated and modified in the internal 3D
viewer with direct visual feedback.

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MARITIME DATABASES

AUTOMATIC SEABED CREATION

Trian3DBuilder‘s capabilities for the creation of densely populated


landscapes covers special features for maritime simulation and nautical
training. Combine common data sets for the creation of inland areas with
nautical charts for sea areas, which provides a perfect resemblance of the
under water with all maritime signals.

KEY FEATURES

≥≥ Import ENC Data: S57, S63, 7Cs


≥≥ Seabed from Depth Contours and Soundings
≥≥ Coastline with Quay Walls, Shoreline Constructions and Piers
≥≥ Buoys/Beacons with Topmarks
≥≥ Lights with Blink Code, Color, Direction, Range & Intensity
WORKFLOW BUOYS AND BEACONS
The workflow is fast and intuitve: All buoys and beacons with lights and blink
code are placed automatically. Included are
≥≥ Import ENC Data models which can be combined to almost
≥≥ Modify Attributes all constellations of buoys with or without
Like coastline height/depth, water height, beacons.
pontoon height, data processing options.
≥≥ Data is Translated into Vector Data
All vector data is imported with the
correct modifier and settings. Models and
textures are already assigned.

DATA OPTIMIZATION
The imported ENC data can be processed
and optimized for the build process of
Trian3DBuilder. This covers, among other
things, detection and deletion of double
vectors and allows to combine various ENC
data sets.

PROJECT
After importing the ENC Data, the project
settings are automatically adjusted to
delauney triangulation for the seabed mesh
construction from depht contours.
Inland waters are cut into the terrain mesh COASTLINE
and can also be traveled by ship. Land areas Quay walls, shoreline constructions and piers
can be edited without limitation. are placed automatically.

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SENSOR DATABASES

SENSOR ATTRIBUTES FOR YOUR SIMULATION SYSTEM

The Sensor Module supports the generation of additional textures and


surface descriptions, including information about the physical classification
of terrain and objects. Using that information, the visualization software
can calculate arbitrary sensor views depending on physical attributes and
requirements: night vision, thermal imaging, radar, etc.

KEY FEATURES

≥≥ Simple Definition and Assignment of Properties


≥≥ Assignment to Texture Pixel or Mesh Faces
≥≥ Flexible and Quick Parametrization through IDs
≥≥ Supports Any Sensor Application
≥≥ Compatible with Geotypical & Generic Texturing
≥≥ Preview Coloured Results in 3D View
MATERIAL PROPERTIES NIGHT VISION, INFRA-RED
The Sensor Module allows the user to OR CUSTOM SENSOR
add physical attributes to each pixel of a The Sensor Module helps to enhance a terrain
database. The allocation is realized with database optimally for sensor simulation in
additional texture layers. The application any simulation system for e.g. night vision
automatically assigns an arbitrary count of or infrared visualization. Prefabricated
classes holding weights for various material sensor textures for all geotypical ground
types (e.g. 30% Sand and 70% Asphalt). For textures and for many objects in the library
performance reasons, negligible percentages are included. Additional sensor textures
can be filtered out. can simply be added. To verify the sensor
attributes in the internal viewer one may
choose between ID-coloured, night vision
and grey-scale view.

Additionally, the sensor can be used to


place engine specific clutter elements like
vegetation or surface attributes for vehicles.

SENSOR CLASSES COMPATIBILITY


The attribute sets are arranged in classes To ensure compatibility with any image
(IDs). With the simple GUI physical properties generator, the attribute set can be saved
can be defined quickly and easily. For the in the comment field of the terrain‘s scene
ease of editing and verification, colours can graph or optionally in a separate XML file.
be assigned to the texture classes. Various settings like texture format and
Using those colours the landscape can channel encoding can be adjusted to any IG‘s
directly be verified in Trian3DBuilder‘s internal requirements.
3D view.

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VBS DATABASES

DETAILED DATABASES FOR VBS

Benefit from the convenient editing features of Trian3DBuilder to create


complex terrains for Bohemia Interactive‘s VBS2/VBS3. The export covers
all common functionalities you might already know from VBS, but it also
has unique features like the support of complex roads with various lanes
and junctions. For this purpose they are split up into smaller geometries and
exported to p3d.
KEY FEATURES

≥≥ Setup or Convert Projects in Minutes


≥≥ Geospecific, Generic and Geotypical Texturing
≥≥ Multi-Grid Support
≥≥ Generate Buildings with Interiors & Various Roof Types
≥≥ Object Attributes: Collision, Shadow, etc.
≥≥ Export to Arbitrary Packer Version (VBS Version 1.6 - 3.x)
≥≥ Complex Roads & Junctions
EASE OF USE VBS2/VBS3 ATTRIBUTES
The exporter pursues the main applications ≥≥ VBS Surface
concept of ease of use. When setting up a Define clutter objects and surface types.
project the terrain settings, such as tile size ≥≥ VBS Objects
and texture resolution, are automatically Define armour, destruction type etc.
adjusted to the VBS format constraints. This ≥≥ Road & River Templates
also applies when switching to an existing
ROADS
database‘s export format.
Trian3DBuilder supports VBS Roads, which
are generated with VBS strade. Another
PHYSICS & SHADOW VOLUME option is to export the profiled roads,
Trian3DBuilder is exporting or generating all generated by the Trian3D Roads module to
objects with physical attributes for collision create complex crossings, markings and
detection and shadow calculations. bridges. Profile roads are split up into smaller
geometries and placed as p3d.

GENERAL FEATURES
≥≥ Object Placement
Objects from VBS libraries can be impor-
ted & placed. Convert existing objects
(e.g. from OpenFlight, OpenSceneGraph).
≥≥ Object Generation
Buildings from outlines with misc. roof
types. Free-standing walls, pipelines,
power lines, roads, etc. BENEFITS OF TRIAN3DBUILDER
≥≥ Object Attributes Buildings and objects are generated flexibly
Collision, Mass Definition, Shadows, LODs from vector data. The vector generation
≥≥ Texturing templates can be parametrized to clutter
Geospecific, Geotypical, Generic, objects or to form roads and rivers in the
Render to Texture render engine.

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STEEL BEASTS PROFESSIONAL DATABASES

DETAILED DATABASES FOR STEEL BEASTS PROFESSIONAL

The Trian3D Steel Beasts Pro Exporter is updated with the brand new
eSim Games SDK to support the novel features of Steel Beasts Pro 4.0.
Users can now benefit from the Trian3D Sensor Module and the geotypical
functionalities to create Steal Beasts Pro terrains even faster!

KEY FEATURES

≥≥ Theme definition via Sensor and Geotypic Module


≥≥ Classification of all Steal Beast Pro theme parameters
≥≥ Convert your models to Steal Beasts Pro (Direct X)
≥≥ Assign Steal Beasts Pro Model Attributes (Collision, Mass, ..)
≥≥ Complex Roads & Junctions
≥≥ Use Steel Beasts Pro models within Trian3DBuilder
TRIAN3D LIBXT

TRIAN3D MODEL LIBRARY XT

Trian3DBuilder is now delivered with an extensive library of detailed


models optimized for real-time rendering. All objects have been modelled
in outstanding quality and are delivered with LODs to be integrated into
performant 3D scenarios. The extension pack automatically integrate the
models to your Trian3DBuilder Library.

The model library is provided to all current and future Service & Support
customers of Trian3DBuilder.

FEATURES
≥≥ Almost 500 objects ≥≥ Vehicles
≥≥ Different scenarios ≥≥ Vegetation
≥≥ Buildings ≥≥ Dozens of additional objects
≥≥ Traffic signs & signals

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LICENSING

AS FLEXIBLE AS YOUR NEEDS

Trian3DBuilder is offering a multitude of licensing options. You can purchase


only those modules that you really need and extend the software at any time.
Conclude with a maintenance contract to automatically receive all software
updates and benefit from TrianGraphics‘ premium support.
CORE PRODUCT TRIAN3D MODULES
≥≥ Geotypic Module
≥≥ Trian3DBuilder terrain textures and object
export formats included: placement without the need of
OSG(ive, osg), obj, x, 3ds, dae satellite imagery
≥≥ Roads Module
TRIAN3D EXPORTER advanced roads and crossings
≥≥ FLT/MFT Exporter from real-world data
export to OpenFlight and ≥≥ Roads Plus Module
MetaFlight includes Roads Module, arc/
≥≥ GDB Exporter clothoid curves, tram tracks and
export to VT Mäk‘s VR-Forces/ OpenDrive exporter
VR-Vantage format ≥≥ Airport Module
≥≥ FBX Exporter automatic airport generation
export to Autodesk‘s standard from large library and airport
exchange format editing
≥≥ VBS2/VBS3 Exporter ≥≥ Sensor Module
export to Bohemia Interactive‘s physical classification of terrain
VBS2 & VBS3 format and objects
≥≥ Steel Beasts Pro Exporter ≥≥ Maritime Module
export to e-Sim Games‘ Steel import ENC data for seabed
Beasts Pro format creation, buoys and beacons
≥≥ Havok Vision Exporter ≥≥ Software Development Kit
static export to Havok‘s Vision
Engine
IMPRINT

OFFICE

TrianGraphics GmbH
Schönhauser Allee 45
10435 Berlin
GERMANY

Telefon: +49 (0)30 48495565


Fax: +49 (0)30 48495581
Email: info@triangraphics.de

Managing Directors
Stephan Kußmaul
Mirco Nierenz
Volker Walkiewicz

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