Gamification

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Gamification:

Learning model:

Now, we know that games have a positive effect on brain plasticity and motor performance.
Strategy and puzzle-based games are the most beneficial at helping people learn effective working
traits. Cognitive flexibility is one such trait that can be learned through strategy games. Cognitive
flexibility is the skill of thinking about multiple concepts at the same time and switching between
them quickly. People who play strategic video games perform better at cognitive tasks that
demand speed and accuracy.

Teamwork:

Gamification of your classroom need not be divisive. In fact, your classroom morale might be
better if you allow students to play in teams. Getting students to play and participate together
cultivates a friendly atmosphere and teaches students the value of working together.

In their teams, you may want to allow students to share points, rewards, or even power-ups.
Students will want to work harder to help their team and make their team members proud. This is
especially true if they can share the riches (or points). Not to mention that the game will become
much more energetic with students frantically cheering their teammates on.

If you use a gamification platform, you can create individual or team profiles, send the challenges
and keep scores online. You also can follow the leaderboard there.

If no platform in use, you can use a whiteboard to keep score and make competitions between
teams or team members. Championships for example are really fun and engaging.

New Technologies:

In the future, gamification will be a strategic management tool rather than a simple solution of
game-based design features. Gamification will be about how we think, how we collaborate, and
how we co-create a different way of learning and building a community.

Gamification is adding game mechanics into nongame environments, like a website, online
community, learning management system or business' intranet to increase participation.

3 Activities:

Apps and Websites:

Examples of apps: Gimkit, Class Dojo, BookWidgets, ClassCraft, Kahoot,

It awakens curiosity: Curiosity helps to motivate users, so they can move forward and get more
rewards.
It fosters competition: Scoreboards with the achievements of other users encourage the players
to accomplish more and compare their results with others.

It creates a sense of control: No one likes to be forced to do something. That is why the key
purpose of gamification is to give the users control and let them decide which milestone they are
going to complete next.

Materials Design:

To implement gamification in your app, you need to start with the design elements, and then
proceed with the gamification workflow. The design elements are typically as follows:

Badges: These are a visual representation of users’ achievements, which indicate their
performance within the app. For example, some fitness trackers introduce badges based on the
number of steps that the user has walked throughout the use of the fitness app.

Levels: These are the parts of the game world. With each level, the complexity of the game
increases, challenging the user to get further.

Performance charts: These graphs show how the player performed in comparison with their
previous results and track their individual records.

Points: These are basic rewards that the user gets for their accomplishments as they progress
within the game.

Scoreboards: These are lists with player rankings that help to define who performs best in a
certain activity. Unlike performance charts that show the performance of one user within a certain
time period, a scoreboard shows the performance in relation to the performance of others.

In-game currency: This is the means of “payment” for game-related benefits — extra lives. The
player can get this currency as a reward for certain accomplishments or as a daily bonus.

You can implement these elements with specialized gamification software. To name a few:
Amazon GameCircle, Apple’s Game Center, or Google Game Services.

However, a successful mobile app gamification strategy is not just about design and development.
Its main goal is to engage and retain more users, and here’s how it can be achieved:

Keep in mind the problem that needs to be solved with gamification: For example, the app is not
getting the desired level of conversion. We recommend that you not only implement the gaming
elements but also align those elements with your corporate goals.

Incorporate social elements: The most remarkable feature of gamification is its ability to drive
groups of people together in the form of collaboration and socializing. The gamified app should be
designed in a way that encourages and rewards social networking.
Keep everything simple: Gamification is all about fun and simplicity so that the user intuitively
understands at which stage they currently are and what they should do next. Your task here is to
walk the user through each step smoothly and transparently.

Develop an easy-to-use reward system: Instead of promising One Big Reward at the end of the
game, break it down into smaller chunks and offer small rewards upon the completion of each
chunk.

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