Empowerment Technologies-TVL Module 1
Empowerment Technologies-TVL Module 1
Empowerment Technologies-TVL Module 1
com
Empowerment
Technologies
QUARTER 2
MODULE
Republic Act 8293, Section 176 states that no copyright shall subsist in any
work of the Government of the Philippines. However, prior approval of the
government agency or office wherein the work is created shall be necessary for
exploitation of such work for profit. Such agency or office may, among other things,
impose as a condition the payment of royalties.
Empowerment
Technologies
QUARTER 2
MODULE
1. Rich Content in the Online
1 Environment and the User Experience
2. Web 2.0, Web 3.0 and User
Participation in the Web
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Introductory Message
This learning material hopes to engage the learners in guided and independent
learning activities at their own pace and time. Further, this also aims to help learners
acquire the needed 21st century skills especially the 5 Cs, namely: Communication,
Collaboration, Creativity, Critical Thinking, and Character while taking into
consideration their needs and circumstances.
In addition to the material in the main text, you will also see this box in the
body of the module:
As a facilitator you are expected to orient the learners on how to use this
module. You also need to keep track of the learners' progress while allowing them to
manage their own learning. Moreover, you are expected to encourage and assist the
learners as they do the tasks included in the module.
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For the Learner:
This module was designed to provide you with fun and meaningful
opportunities for guided and independent learning at your own pace and time. You
will be enabled to process the contents of the learning material while being an active
learner.
Posttest - This measure how much you have learned from the
entire module.
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EXPECTATIONS
PRETEST
RECAP
LESSON
It all began with Web 1.0, which defined the web as read-
only. It concentrated on content that was mainly owned by
the companies. In 1996, it started from 45 million global
user and eventually grew 1 billion + global users in 2016
when Web 1.0 eventually evolved into Web 2.0. At this state, its focused more
on the community and the contents were from shared information. Due to the
dynamic characteristic, Web 2.0 was described as “the wildly read-write web.”
Unlike the two, the Web 3.0 is best described as a “read-write-execute” and
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“the portable personal web.” It focused more on the individual and the
consolidated dynamic content.
These three terms are very different from each other, but they have one thing
in common: user participation. This term was mentioned in the module 2 as
one of the features of Web 2.0. It is defined as “the owner of the website is not
the only one who is able to post content; others are able to post content of
their own by means of feedback, reviews and evaluations.”
An active participation of the user is a good sign that the website has a rich
media content. These media contents used advanced technology that allows
advanced animations and/or supports audio/radio for advertising and
communicating immediately for instant user interactions.
1. YOUTUBE
- To attract and keep an audience, this platform maximizes its rich media
content to show what they valued the most; freedom of expression, freedom
of information, freedom of opportunity and freedom to belong. YouTube
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provides the tools where people can freely speak their voices, freely access for
information and education, a chance to discover and build their ventures, and
find communities that shared same interests and passions.
2. FACEBOOK
- Through this social networking site, people freely connect and communicate
with friends and family, easily find communities, and can grow businesses.
Through its rich media content, information may be shared through photos,
videos, messages, and status.
Rich content also influences and modifies the online environment. For website
developers and designers, a well-conceptualized website is a matter of
concern. They are following these elements:
2. ADHERENCE TO FUNCTIONALITY
This is also a challenge to pay attention to accessibility. Integrating rich media
content is not only designed; it must have a function. Failure to view a link
correctly on a specific screen or in a browser is a case of a malfunction. It
greatly affects the user experience and the online environment you are
creating.
3. USABILITY
It is a measure of how simple it is for a user to manipulate the site (especially
for the infrequent or brand-new users) and how convenient it is to use on the
long term (for daily visitors).
4. INFLUENCE
Before, most of the websites developed were Web 1.0, owned by companies,
and serve a commercial purpose such selling products, services,
subscriptions, etc. While it's not more sophisticated than we have now, it
maximizes the functionality of the website for effective advertising to influence
the consumers.
5. VISUAL DESIGN
Aside from the function, rich media content must contribute to the over-all
aesthetic of the website. Integrating rich media content must be placed well
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and in strategically places of your websites. It contributes to user experience
and online environment.
When World Wide Web started, it has 45 million global users only, but when
it evolved into Web 2.0, the number of the users got higher. It shows that
having a rich media content gives a different effect on the user experience and
creates a great online environment.
ACTIVITIES
Navigation
Is the navigation easy to
use? Do the links work?
Content
Does it have relevant
content? Is the information
adequate?
Correctness
Is the site free from
errors?
Images
Are there images that are
related to the site? Are they
displayed correctly?
Customer
Experience
Does the site offer several
ways to contact the
owners?
Write the features that should be present and the features that should
be removed from the website.
_________________________________________________________________________
_________________________________________________________________________
_________________________________________________________________________
_________________________________________________________________________
_________________________________________________________________________
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WRAP-UP
User Participation
Web 1.0 Web 2.0 Web 3.0
"the mostly read "the wildly read- "the portable
only web" write web" personal web"
___________________________________________________________________
___________________________________________________________________
___________________________________________________________________
___________________________________________________________________
___________________________________________________________________
Online
Rich User
Environment Experience
Content
___________________________________________________________________
___________________________________________________________________
___________________________________________________________________
___________________________________________________________________
___________________________________________________________________
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VALUING
POSTTEST
A B
___1. Web 1.0 a. semantic web
b. used advanced technology of immediate user
___2. Web 2.0
interaction
KEY TO CORRECTION
References
Yuvienco, Joel. Empowerment Technologies (Student Reader). 1st ed. Pasig
City: Department of Education, 2016.
Innovative Training Works, Inc. Empowerment Technologies. 1st ed. Manila:
Rex Bookstore, 2016.
Strickland, Marta. “The Evolution of Web 3.0.” Powerpoint presentation,
Slideshare. Published on April 24, 2008. Accessed August 19, 2020
https://www.slideshare.net/mstrickland/the-evolution-of-web-30/27-
The_Evolution_to_Web_30Web
Getting, Brian. “Basic Definitions: Web 1.0, Web 2.0, Web 3.0.” Practical
Ecommerce. Published on April 18, 2007. Accessed on August 19, 2020.
https://www.practicalecommerce.com/Basic-Definitions-Web-1-0-Web-
2-0-Web-3-0
Unknown. “5 Elements of the Online User Experience.” Interaction Design
Foundation. Published on 2016. Accessed on August 19, 2020.
https://www.interaction-design.org/literature/article/5-elements-of-the-
online-user-experience
Hingpit, Rosden. “Lesson * Empowerment Technologies.” Powerpoint
presentation. Slideshare. Published on Jan 16, 2018. Accessed on August
19, 2020. https://www.slideshare.net/RosdenHingpit/lesson-8-
empowerment-technologies?fbclid=IwAR1-
YMXcCseyWr3a_YYbFw5jqyCaENE7Vuv4EfBaTu3Crfz0fJDyKreWKkg
Reis, Rick. “The Role of Presence in the Online Environment.” n.d.
Accessed on August 19, 2020.
https://tomprof.stanford.edu/posting/1081#:~:text=The%20online%20e
nvironment%20is%20often,the%20instructor%2C%20and%20the%20con
tent.