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Boxing Beta!

The document provides code for a GUI script that allows controlling various aspects of a boxing game, including gloves selection, walk speed adjustment, toggling auto block and PVP modes, ragdolling, and disabling punch cooldowns. It also includes code to open a Discord invite when executed.

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nadievalioso
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0% found this document useful (0 votes)
1K views

Boxing Beta!

The document provides code for a GUI script that allows controlling various aspects of a boxing game, including gloves selection, walk speed adjustment, toggling auto block and PVP modes, ragdolling, and disabling punch cooldowns. It also includes code to open a Discord invite when executed.

Uploaded by

nadievalioso
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
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> BOXING BETA GUI - (COPY AND PASTE EVERYTHING BELOW EXCEPT FOR THIS) < ALSO

DISCORD - https://discord.gg/mZEXDKX6Ng

> BY THE WAY IF THIS DOESN'T WORK JUST DOWNLOAD IT HERE -


https://mega.nz/file/Q3ADGIxL#q_-kD_O8QeRIfYs2ybMXo_775I-eMSo_XBXwWTVwOes

local sound = Instance.new("Sound", game.Workspace)


sound.Volume = 5
sound.SoundId = "rbxassetid://8697636436"
sound.Looped = false
sound:Play()

local library =
loadstring(game:HttpGet("https://raw.githubusercontent.com/TheAbsolutionism/Wally-
GUI-Library-V2-Remastered/main/Library%20Code", true))()

library.options.underlinecolor = 'rainbow'
library.options.toggledisplay = 'Check'

local Window = library:CreateWindow('Boxing GYM')


local Label = Window:Label('discord.gg/sinsploit',(nil))

local Section = Window:Section('Gloves',(true))


local Dropdown = Window:Dropdown('Dropdown',{
['default'] = 'Custom Gloves' or nil;
['list'] = {"default", "Socks",
"Retro","Luxury","Mitten","Pancake","CatPaws","RedSquiggles","USA Flag","Mexico
Flag","Luxury2","Savage","Cuba Flag","SkeletonHand","Rainbow"};
['location'] = {};
},function(bool)
local args = {
[1] = (bool)
}

game:GetService("ReplicatedStorage").RemoteEvents.CustomGloveRemote:FireServer(unpa
ck(args))
end)
local Section = Window:Section('Player',(true))
local Slider = Window:Slider('WalkSpeed',{
['default'] = 10;
['min'] = 7;
['max'] = 25;
['precise'] = (true or false);
['flag'] = 'ball';
['location'] = {};
},function(spd)
game:GetService("ReplicatedStorage")["BOXING_STATE_WALKSPEED"].Value = (spd)
end)
local Toggle = Window:Toggle('Auto Block',{ -- 1st Arg = Text Display
['default'] = (nil); -- Arg if you want to manually set it to be Active or
not when created
['flag'] = 'block'; -- Name to be called upon when applied to specified
table or default table of library
['location'] = {}; -- Can be edited for any table or will be placed in
Window.flags
},function(v) -- callback function when toggle is turned on or off
local sound = Instance.new("Sound", game.Workspace)
sound.Volume = 2
sound.SoundId = "rbxassetid://6098419898"
sound.Looped = false
sound:Play()
if (v) == true then
local args = {
[1] = "blocking"
}

game:GetService("ReplicatedStorage").RemoteEvents.PlayerStaminaRemote:FireServer(un
pack(args))
end
if (v) == false then
local args = {
[1] = "unblocking"
}

game:GetService("ReplicatedStorage").RemoteEvents.PlayerStaminaRemote:FireServer(un
pack(args))
end
end)
local Toggle = Window:Toggle('Toggle PVP',{ -- 1st Arg = Text Display
['default'] = (nil); -- Arg if you want to manually set it to be Active or
not when created
['flag'] = 'pvp'; -- Name to be called upon when applied to specified table
or default table of library
['location'] = {}; -- Can be edited for any table or will be placed in
Window.flags
},function(v) -- callback function when toggle is turned on or off
local sound = Instance.new("Sound", game.Workspace)
sound.Volume = 2
sound.SoundId = "rbxassetid://6098419898"
sound.Looped = false
sound:Play()
if (v) == true then
local args = {
[1] = "on"
}

game:GetService("ReplicatedStorage").RemoteEvents.PVPRemote:FireServer(unpack(args)
)
end
if (v) == false then
local args = {
[1] = "off"
}

game:GetService("ReplicatedStorage").RemoteEvents.PVPRemote:FireServer(unpack(args)
)
end
end)
local Button = Window:Button('Ragdoll',function()
local sound = Instance.new("Sound", game.Workspace)
sound.Volume = 2
sound.SoundId = "rbxassetid://6098419898"
sound.Looped = false
sound:Play()
local args = {
[1] = true
}
game:GetService("Players").LocalPlayer.Character.Humanoid.RagdollRemoteEvent:FireSe
rver(unpack(args))
end)
local Button = Window:Button('Unragdoll',function()
local sound = Instance.new("Sound", game.Workspace)
sound.Volume = 2
sound.SoundId = "rbxassetid://6098419898"
sound.Looped = false
sound:Play()
local args = {
[1] = false
}
game:GetService("Players").LocalPlayer.Character.Humanoid.RagdollRemoteEvent:FireSe
rver(unpack(args))
end)
local Button = Window:Button('Inf Dodge Stamina',function()
local sound = Instance.new("Sound", game.Workspace)
sound.Volume = 2
sound.SoundId = "rbxassetid://6098419898"
sound.Looped = false
sound:Play()
local ow
_G.go5 = true
ow = hookmetamethod(game,"__namecall",newcclosure(function(self,...)
local m = getnamecallmethod()
local args = {...}
if not checkcaller() and _G.go5 == true and m == "FireServer" then
if self.Name == "PlayerDodgeRemote" or self.Name == "PlayerStaminaRemote"
then
if args[1] == false or args[1] == true then
print(args[1])
return
end
end
print(self,...)
end
return ow(self,...)
end))
end)
local Button = Window:Button('Disable Punch Cooldown',function()
local sound = Instance.new("Sound", game.Workspace)
sound.Volume = 2
sound.SoundId = "rbxassetid://6098419898"
sound.Looped = false
sound:Play()
game:GetService("ReplicatedStorage")["PUNCHING_COOLDOWN"].Value = 0
end)
-- discord invite script
local json = {
["cmd"] = "INVITE_BROWSER",
["args"] = {
["code"] = "sinsploit"
},
["nonce"] = 'a'
}
spawn(function()
print(syn.request({
Url = 'http://127.0.0.1:6463/rpc?v=1',
Method = 'POST',
Headers = {
['Content-Type'] = 'application/json',
['Origin'] = 'https://discord.com'
},
Body = game:GetService('HttpService'):JSONEncode(json),
}).Body)
end)
-- discord invite workspace folder save
if syn then
if isfolder("sinsploit") then
else
makefolder("sinsploit")
end
end

if syn then
if isfile('sinsploit/discord invite.lua') then
else
_G.invite = [[
local json = {
["cmd"] = "INVITE_BROWSER",
["args"] = {
["code"] = "sinsploit"
},
["nonce"] = 'a'
}
spawn(function()
print(syn.request({
Url = 'http://127.0.0.1:6463/rpc?v=1',
Method = 'POST',
Headers = {
['Content-Type'] = 'application/json',
['Origin'] = 'https://discord.com'
},
Body = game:GetService('HttpService'):JSONEncode(json),
}).Body)
end)
setclipboard("https://discord.com/invite/sinsploit")
]]
writefile("sinsploit/discord invite.lua", (_G.invite))
end
end
rconsoleclear('h')

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