Every Spell

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name school subschool

Chameleon Scales transmutation


Create Water conjuration creation
Oath Of Anonymity illusion glamer
Sotto Voce necromancy
Acid Splash conjuration creation
Brand transmutation
Breeze evocation
Detect Fiendish Presence divination
Disrupt Undead necromancy
Drench conjuration creation
Guidance divination
Jolt transmutation
Penumbra evocation
Purify Food and Drink transmutation
Putrefy Food and Drink transmutation
Ray of Frost evocation
Root transmutation
Scoop evocation
Scrivener's Chant transmutation
Spark evocation
Summon Instrument conjuration summoning
Touch of Fatigue necromancy
Vacuous Vessel illusion glamer
Vigor transmutation
Hollow Blades transmutation
Reveal Mirage divination
Alchemical Tinkering transmutation
Blade Tutor's Spirit conjuration creation
Boneshaker necromancy
Bowstaff transmutation
Calm Spirit necromancy
Carrion Compass divination
Celestial Companion transmutation
Compel Tongue enchantment compulsion
Conditional Favor abjuration
Cure Light Wounds conjuration healing
Dark Whispers illusion shadow
Dead Eye's Arrow evocation
Death Candle necromancy
Death Knell necromancy
Defoliate necromancy
Delay Disease conjuration healing
Delay Poison conjuration healing
Early Judgment divination
Embrace Destiny divination
Empower Holy Water transmutation
Fairness enchantment compulsion
Ghostbane Dirge transmutation
Grace abjuration
Halfling Vengeance divination
Hanspur's Flotsam Vessel conjuration creation
Honeyed Tongue transmutation
Huntmaster's Spear transmutation
Inner Focus illusion glamer
Litany Of The Red Crusader necromancy
Lose The Trail illusion glamer
Make Lost enchantment compulsion
Preserve Grace divination
Protection From Spores abjuration
Radiation Ward abjuration
Residual Tracking divination
Restoration, Lesser conjuration healing
Rock Whip conjuration creation
Secret Sign illusion glamer
Secret Speech divination
Sentry Skull necromancy
Shadow Claws illusion shadow
Shield Of Shards transmutation
Snapdragon Fireworks transmutation
Snow Shape transmutation
Stalwart Resolve enchantment compulsion
Stone Shield conjuration creation
Stone Throwing transmutation
Tears To Wine transmutation
Touch Of Bloodletting necromancy
Twisted Futures divination
Wartrain Mount enchantment compulsion
Abadar's Truthtelling enchantment compulsion
Abstemiousness transmutation
Acid Maw transmutation
Advanced Scurvy necromancy
Alleviate Addiction conjuration healing
Alluring Light enchantment compulsion
Alter Musical Instrument illusion figment
Alter Winds transmutation
Arcane Pocket conjuration creation
Aspect of the Falcon transmutation polymorph
Aspect of the Nightingale transmutation polymorph
Authenticating Gaze divination
Bane enchantment compulsion
Barbed Chains conjuration summoning
Batrachian Surge transmutation
Bed Of Iron necromancy
Biting Words evocation
Blade Lash transmutation
Bleeding Strike necromancy
Blend With Surroundings illusion glamer
Bless enchantment compulsion
Bless Water transmutation
Bless Weapon transmutation
Blessed Fist transmutation
Blessing Of The Watch enchantment compulsion
Blood Money transmutation
Body Capacitance transmutation
Bomber's Eye transmutation
Bouncy Body transmutation
Brand Of Conformity transmutation
Bristle transmutation
Burning Disarm transmutation
Burning Hands evocation
Burning Sands conjuration creation
Burst Bonds evocation
Call Animal enchantment compulsion
Call Weapon transmutation
Celestial Healing conjuration healing
Ceremony transmutation
Challenge Evil enchantment compulsion
Charm Fey enchantment compulsion
Chastise transmutation
Cheetah's Sprint transmutation
Chill Touch necromancy
Chord Of Shards evocation
Clarion Call illusion
Cloak Of Secrets illusion glamer
Cloak of Shade abjuration
Coin Shot transmutation
Corrosive Touch conjuration creation
Crafter's Curse transmutation
Crafter's Fortune transmutation
Crime Of Opportunity enchantment compulsion
Curse Water necromancy
Damp Powder transmutation
Dancing Lantern transmutation
Darting Duplicate illusion figment
Dazzling Blade illusion pattern
Deadeye's Lore divination
Deathwatch necromancy
Deivon's Parry transmutation
Depilate necromancy
Desperate Weapon conjuration creation
Detect Chaos divination
Detect Demon divination
Detect Evil divination
Detect Good divination
Detect Law divination
Detect Metal divination
Detect Radiation divination
Detect Snares and Pits divination
Detect The Faithful divination
Divine Favor evocation
Doom necromancy
Dream Feast conjuration creation
Ears Of The City divination
Emblazon Crest transmutation
Endothermic Touch transmutation
Enhance Water transmutation
Enlarge Tail transmutation
Entangle transmutation
Expeditious Construction conjuration creation
Expeditious Excavation transmutation
Fabricate Bullets transmutation
Face Of The Devourer transmutation polymorph
Faerie Fire evocation
Fallback Strategy abjuration
False Face transmutation polymorph
Ferment transmutation
Firebelly abjuration
Frostbite transmutation
Fumblestep conjuration
Funereal Weapon transmutation
Gentle Breeze evocation
Goodberry transmutation
Gorum's Armor transmutation
Grappling Scarf transmutation
Grasping Corpse necromancy
Gravity Bow transmutation
Grease conjuration creation
Guardian Armor conjuration teleportation
Hairline Fractures transmutation
Handy Grapnel transmutation
Haze Of Dreams enchantment charm
Hedging Weapons abjuration
Hero's Defiance conjuration healing
Hex Vulnerability necromancy
Hex Ward abjuration
Hibernate necromancy
Hidden Spring transmutation
Hide from Animals abjuration
Hide from Undead abjuration
Hide Weapon transmutation
Hobble transmutation
Horn of Pursuit evocation
Hunter's Howl necromancy
Hydraulic Push evocation
Ice Armor transmutation
Icicle Dagger conjuration creation
Illusory Crowd illusion figment
Implant Urge enchantment compulsion
Incendiary Runes abjuration
Infernal Healing conjuration healing
Inflict Light Wounds necromancy
Innocence transmutation
Ironbeard transmutation
Ironbloom Sprouts transmutation
Itching Curse necromancy
Karmic Blessing divination
Keen Senses transmutation
Keep Watch enchantment
Keyhole transmutation
Knight's Calling enchantment compulsion
Know The Enemy divination
Kreighton's Perusal divination
Lead Blades transmutation
Lend Judgment divination
Life Conduit conjuration healing
Lighten Object transmutation
Line In The Sand abjuration
Linebreaker transmutation
Litany of Sloth enchantment compulsion
Litany of Weakness necromancy
Locksight divination
Longstrider transmutation
Lucky Number transmutation
Magic Fang transmutation
Magic Stone transmutation
Magic Weapon transmutation
Marid's Mastery transmutation
Memory Lapse enchantment
Mighty Fist Of The Earth conjuration creation
Mirror Polish transmutation
Mount conjuration summoning
Mudball conjuration creation
Murderous Crow conjuration summoning
Nature's Paths divination
Nauseating Dart conjuration creation
Negate Aroma transmutation
Nereid's Grace abjuration
Obscure Poison abjuration
Obscuring Mist conjuration creation
Open And Shut illusion glamer
Pass without Trace transmutation
Peace Bond abjuration
Peasant Armaments transmutation
Persuasive Goad necromancy
Petulengro's Validation divination
Phantom Blood necromancy
Pick Your Poison conjuration healing
Play Instrument divination
Poisoned Egg transmutation
Positive Pulse necromancy
Preserve necromancy
Produce Flame evocation
Protection From Chaos abjuration
Protection From Evil abjuration
Protection From Good abjuration
Protection From Law abjuration
Punishing Armor abjuration
Rally Point enchantment compulsion
Ray Of Enfeeblement necromancy
Ray of Sickening necromancy
Read Weather divination
Refine Improvised Weapon transmutation
Reinforce Armaments transmutation
Rejuvenate Eidolon, Lesser conjuration healing
Remove Sickness conjuration healing
Repair Undead necromancy
Resist Starvation transmutation
Restful Sleep necromancy
Rite Of Bodily Purity abjuration
Rite Of Centered Mind abjuration
Sanctify Corpse evocation
Sanctuary abjuration
Saving Finale evocation
Scarify necromancy
Sculpt Corpse necromancy
Sculpted Cape transmutation
Secluded Grimoire conjuration summoning
Sense Spirit Magic divination
Serren's Swift Girding transmutation
Shadowfade illusion shadow
Shield Of Faith abjuration
Shield the Banner abjuration
Shillelagh transmutation
Shock Shield abjuration
Shocking Grasp evocation
Skin Tag necromancy haunted
Snowball evocation
Solid Note conjuration creation
Speak Local Language divination
Spirit Call enchantment
Spirit Share transmutation
Starsight divination
Steady Saddle transmutation
Stone Fist transmutation
Strand Of The Tangled Knot abjuration
Strong Wings transmutation
Stumble Gap conjuration creation
Summon Minor Ally conjuration summoning
Summon Nature's Ally I conjuration summoning
Sun Metal transmutation
Sure Casting divination
Swallow Your Fear enchantment
Tamer's Lash evocation
Tap Inner Beauty divination
Targeted Bomb Admixture transmutation
Technomancy divination
Theft Ward abjuration
Thorn Javelin conjuration creation
Thunderstomp evocation
Timely Inspiration divination
Tireless Pursuit transmutation
Toilsome Chant enchantment compulsion
Touch Of Blindness necromancy
Touch of Gracelessness transmutation
Touch of the Sea transmutation
Tracking Mark evocation
Transfer Tattoo transmutation
Tripvine transmutation
True Appraisal divination
Unbreakable Heart enchantment compulsion
Underbrush Decoy transmutation
Undine's Curse necromancy
Unfetter transmutation
Unlock Flesh necromancy
Unwelcome Halo evocation
Urban Grace transmutation
Veil Of Heaven abjuration
Veil of Positive Energy abjuration
Wave Shield abjuration
Weaken Powder transmutation
Weapons Against Evil transmutation
Weaponwand transmutation
Web Bolt conjuration creation
Windy Escape transmutation
Winter Feathers abjuration
Word of Resolve abjuration
Wrath enchantment compulsion
Sessile Spirit necromancy
Abyssal Vermin transmutation
Bestow Curse necromancy
Control Vermin transmutation
Final Sacrifice evocation
Fire Trap abjuration
Flesh Puppet necromancy
Ignoble Form transmutation polymorph
Irregular Size transmutation
Probe History divination
Sickening Strikes transmutation
Speak with Plants divination
Allied Cloak abjuration
Alpha Instinct enchantment charm
Animate Dead, Lesser necromancy
Anti-Summoning Shield abjuration
Ape Walk transmutation
Aquatic Trail divination
Badger's Ferocity transmutation
Bleed For Your Master enchantment compulsion
Blinding Ray evocation
Blood Of The Martyr necromancy
Blood Rage enchantment compulsion
Bloodhound transmutation
Bone Flense transmutation
Burdened Thoughts enchantment compulsion
Campfire Wall evocation
Cauterizing Weapon transmutation
Charitable Impulse enchantment compulsion
Clear Grove transmutation
Cleromancy divination
Contact High transmutation
Contest Of Skill transmutation
Curative Distillation conjuration healing
Cure Moderate Wounds conjuration healing
Death From Below abjuration
Deathwine necromancy
Detoxify transmutation
Discovery Torch evocation
Display Aversion illusion shadow
Disrupt Link abjuration
Dongun Shaper's Touch transmutation
Dragon Turtle Shell abjuration
Elemental Speech divination
Erode Defenses transmutation
Evaluator's Lens conjuration creation
Fester necromancy
Follow Aura divination
Force Anchor conjuration creation
Full Pouch transmutation
Gentle Repose necromancy
Golden Guise transmutation
Healing Leak necromancy
Heroic Fortune evocation
Hide Campsite illusion glamer
Hold Fey enchantment compulsion
Holy Javelin conjuration creation
Hunter's Eye divination
Hunter's Friend transmutation
Hydrophobia necromancy
Imbue With Addiction transmutation
Improve Trap transmutation
Inflict Moderate Wounds necromancy
Iron Stake conjuration creation
Kalistocrat's Nightmare transmutation
Lead Plating conjuration creation
Life Shield conjuration healing
Light of Iomedae conjuration
Lightning Lash evocation
Litany Of Eloquence enchantment charm
Litany of Entanglement conjuration calling
Litany Of Righteousness evocation
Litany of Warding transmutation
Matchmaker enchantment charm
Mathematical Curse necromancy
Miasmal Dread enchantment compulsion
Necromantic Burden necromancy
Necrostasis necromancy
Nondetection, Lesser abjuration
Oath Of Justice necromancy
Outbreak necromancy
Pack Empathy divination
Phantom Steed conjuration creation
Plant Voice transmutation
Pugwampi's Grace enchantment compulsion
Puzzle Box enchantment compulsion
Qlippoth Appearance transmutation polymorph
Raven's Flight transmutation
Reaper's Coterie necromancy
Recharge evocation
Reduce Animal transmutation
Reinvigorating Wind enchantment compulsion
Revelation divination
Righteous Condemnation abjuration
Righteous Vigor enchantment compulsion
Riversight divination scrying
Sacred Bond conjuration healing
Sealed Life abjuration
Serren's Armor Lock transmutation
Severed Fate enchantment
Shared Sacrifice necromancy
Shield Companion abjuration
Slave To Sin enchantment compulsion
Snare transmutation
Soothing Word conjuration healing
Spike Growth transmutation
Spore Burst conjuration
Steal Size transmutation
Storm Of Blades conjuration creation
Sweat Poison necromancy
Swipe conjuration teleportation
Symbol Of Exsanguination necromancy
Toxic Gift necromancy
Tree Shape transmutation
Twisted Innards transmutation
Undetectable Trap illusion glamer
Unliving Rage necromancy
Unseen Engineers conjuration creation
Urban Step conjuration teleportation
Virulent Miasma necromancy
Waters Of Lamashtu conjuration creation
Wind Wall evocation
Winged Sword transmutation
Abeyance abjuration
Aboleth's Lung transmutation
Accelerate Poison transmutation
Acid Arrow conjuration creation
Aggressive Thundercloud evocation
Aid enchantment compulsion
Air Step transmutation
Alchemical Allocation transmutation
Aldori Alacrity transmutation
Align Weapon transmutation
Allegro transmutation
Allfood transmutation
Alluring Spores conjuration creation
Alter Summoned Monster conjuration summoning
Ancestral Communion divination
Angelic Aspect, Lesser transmutation
Aquatic Cavalry conjuration summoning
Aram Zey's Focus divination
Arcane Disruption enchantment compulsion
Arcane Lock abjuration
Arrow Eruption conjuration creation
Arrow of Law evocation
Aspect of the Bear transmutation polymorph
Aura of Greater Courage abjuration
Barkskin transmutation
Beacon Of Guilt evocation
Beastspeak divination
Beloved Of The Forge divination
Bestow Grace abjuration
Billowing Skirt transmutation
Binding Earth transmutation
Bladed Dash transmutation
Blessing of Courage and Life conjuration healing
Blessing Of Liberty abjuration
Blessing Of Luck And Resolve enchantment compulsion
Blistering Invective evocation
Blood Transcription divination
Bloody Tears And Jagged Smile necromancy
Body Double illusion glamer
Book Ward abjuration
Brand Of Hobbling transmutation
Brittle Portal transmutation
Brow Gasher necromancy
Burning Arc evocation
Burning Gaze evocation
Burst Of Radiance evocation
Cacophonous Call enchantment compulsion
Callback conjuration teleportation
Carry Companion transmutation
Castigate enchantment compulsion
Certain Grip transmutation
Chameleon Stride illusion glamer
Chant conjuration creation
Climbing Beanstalk conjuration creation
Cloud Of Seasickness conjuration creation
Command Undead necromancy
Companion Life Link necromancy
Consecrate evocation
Corpse Lanterns necromancy
Corruption Resistance abjuration
Covetous Urge enchantment compulsion
Create Pit conjuration creation
Curse Item necromancy
Curse Of Keeping enchantment compulsion
Curse Terrain, Lesser necromancy
Darkness evocation
Defending Bone necromancy
Defensive Shock evocation
Desecrate evocation
Destabilize Powder transmutation
Detect Relations divination
Determine Depth divination
Diminished Detection abjuration
Distressing Tone evocation
Divine Arrow transmutation
Dousing Rain evocation
Dragonvoice transmutation
Dread Bolt evocation
Dress Corpse necromancy
Dust Of Twilight conjuration
Eldritch Conduit transmutation
Elemental Touch evocation
Enemy Insight divination
Enemy's Heart necromancy
Eroding Ray transmutation
Escaping Ward abjuration
Evolution Surge, Lesser transmutation
Familiar Figment illusion figment
Fiery Runes evocation
Fiery Shuriken conjuration creation
Fire Breath evocation
Fire of Entanglement evocation
Fire Sneeze evocation
Fire's Friend evocation
Flame Blade evocation
Flames Of The Faithful transmutation
Flaming Sphere evocation
Fleeting Defect transmutation
Fleshcurdle transmutation polymorph
Flickering Lights evocation
Flurry Of Snowballs evocation
Fog Cloud conjuration creation
Forest Friend abjuration
Frigid Touch evocation
Frost Fall evocation
Fungal Blisters transmutation
Fury Of The Sun transmutation
Gallant Inspiration divination
Garden Of Peril conjuration creation
Ghoul Hunger necromancy
Ghoul touch necromancy
Gird Ally abjuration
Glitterdust conjuration creation
Gozreh's Trident evocation
Greensight transmutation
Groundswell transmutation
Gust Of Wind evocation
Gusting Sphere evocation
Harmless Form transmutation polymorph
Harvest Season abjuration
Healing Token conjuration healing
Heightened Reflexes transmutation
Hidden Blades illusion glamer
Holy Ice Weapon transmutation
Holy Shield abjuration
Hunter's Lore divination
Ice Slick evocation
Illusory Maze illusion figment
Imbue with Aura transmutation
Imbue With Elemental Might evocation
Inheritor's Smite transmutation
Instant Weapon conjuration creation
Instrument of Agony transmutation
Invigorating Poison transmutation
Lament Of Summer's Last Breath abjuration
Languid Venom necromancy
Lay Of The Land divination
Life Channel transmutation
Light Lance evocation
Light Prison evocation
Limp Lash necromancy
Lipstitch necromancy
Litany of Defense transmutation
Lockjaw transmutation
Mage's Crawl Space transmutation
Magic Boulder transmutation
Magic Siege Engine transmutation
Marching Chant transmutation
Mark Of Blood transmutation
Martyr's Bargain transmutation
Masterwork Transformation transmutation
Merge With Familiar transmutation
Molten Orb evocation
Mount, Communal conjuration summoning
Mud Buddy conjuration creation
Natural Rhythm transmutation
Oracle's Burden necromancy
Page-Bound Epiphany divination
Paladin's Sacrifice abjuration
Pale Flame evocation
Path Of Glory conjuration healing
Pernicious Poison necromancy
Planetarium illusion figment
Pouncing Fury transmutation
Pox Pustules necromancy
Protection from Chaos, Communal abjuration
Protection from Evil, Communal abjuration
Protection from Good, Communal abjuration
Protection from Law, Communal abjuration
Protection From Outsiders abjuration
Protection From Technology abjuration
Protective Spirit conjuration creation
Quick Change transmutation polymorph
Quick Throwing transmutation
Recentering Drone abjuration
Recoil Fire transmutation
Reinforce Armaments, Communal transmutation
Reloading Hands conjuration creation
Remarkable Legerdemain transmutation
Remove Paralysis conjuration healing
Resounding Clang transmutation
Restful Cloak conjuration healing
Restore Eidolon, Lesser conjuration healing
Retrieve Item conjuration calling
Ricochet Shot evocation
Righteous Blood abjuration
River Whip conjuration creation
Ropeweave transmutation
Rotgut transmutation
Rovagug's Fury transmutation
Rune Of Rule transmutation
Sacred Space evocation
Saddle Surge transmutation
Scale Spikes transmutation
Scamper transmutation
Scent Trail transmutation
Scorching Ray evocation
Sea Steed transmutation polymorph
Searching Shadows illusion shadow
Seducer's Eyes enchantment charm
Semblance Of Flesh illusion glamer
Sense Vitals divination
Shackle conjuration creation
Shadow Bomb Admixture conjuration creation
Shard of Chaos evocation
Shared Suffering necromancy
Sickening Entanglement transmutation
Silk To Steel transmutation
Slipstream conjuration creation
Soften Earth and Stone transmutation
Sound Burst evocation
Spear Of Purity evocation
Spell Gauge divination
Spiral Descent conjuration teleportation
Spiritual Squire evocation
Spiritual Weapon evocation
Squeeze transmutation polymorph
Stabilize Powder transmutation
Staggering Fall transmutation
Stave Off Corruption abjuration
Stoke The Inner Fire transmutation
Stone Call conjuration creation
Stone Discus conjuration creation
Storm Sight divination scrying
Summon Cacodaemon conjuration summoning
Summon Eidolon conjuration summoning
Summon Nature's Ally II conjuration summoning
Summon Swarm conjuration summoning
Sun's Disdain transmutation
Surefoot Boots transmutation
Surmount Affliction abjuration
Symbol of Mirroring illusion figment
Tactical Miscalculation enchantment compulsion
Tar Ball transmutation
Tattoo Potion transmutation
Telekinetic Volley transmutation
Telepathic Censure abjuration
Thunder Fire transmutation
Tieldlara's Feint enchantment charm
Touch Of Mercy enchantment compulsion
Track Ship divination scrying
Trail of the Rose illusion phantasm
Transmute Potion to Poison transmutation
Transmute Wine To Blood transmutation
Umbral Weapon illusion
Unholy Ice Weapon transmutation
Unshakable Chill necromancy
Urgathoa's Beacon necromancy haunted
Venomous Bite transmutation
Vestment of the Champion abjuration
Vexing Miscalculation enchantment compulsion
Vine Strike conjuration creation
Violent Accident transmutation
Visualization Of The Body transmutation
Visualization Of The Mind transmutation
Vomit Swarm conjuration summoning
Wake of Light evocation
Warp Wood transmutation
Weapon of Awe transmutation
Web conjuration creation
Web Shelter conjuration creation
Whip Of Spiders conjuration summoning
Wicker Horse conjuration creation
Widen Auras transmutation
Wild Instinct divination
Wilderness Soldiers transmutation
Winter Grasp conjuration creation
Winter's Grasp conjuration creation
With The Wind abjuration
Wood Shape transmutation
Runic Overload evocation
Angelic Aspect transmutation
Ban Corruption abjuration
Call Spirit conjuration calling
Cold Iron Fetters conjuration creation
Entice Fey, Lesser conjuration calling
Fickle Winds transmutation
Flesh Puppet Horde necromancy
Ghostbane Dirge, Mass transmutation
Planar Aegis abjuration
Respectful Quiet illusion glamer
Sanctify Weapons transmutation
Sequester Thoughts enchantment compulsion
Talisman Of Reprieve abjuration
Vile Dog Transformation transmutation polymorph
Aerial Tracks divination
Aggravate Affliction necromancy
Air Geyser evocation
Animal Ambassador enchantment compulsion
Animate Dead necromancy
Apparent Treachery enchantment compulsion
Aroden's Spellsword transmutation
Aspect of the Stag transmutation polymorph
Battle Trance enchantment compulsion
Beacon Of Luck divination
Bite the Hand enchantment compulsion
Blast Barrier transmutation
Bloody Arrows necromancy
Bloody Claws necromancy
Calculated Luck divination
Caustic Safeguard abjuration
Claim Identity transmutation polymorph
Command Plants transmutation
Contagion necromancy
Create Drug conjuration creation
Create Holds transmutation
Cure Serious Wounds conjuration healing
Curse Of Befouled Fortune necromancy
Cursed Treasure necromancy
Defile Armor abjuration
Enticing Adulation enchantment
Ethereal Fists transmutation
Fey Form I transmutation polymorph
Film Of Filth transmutation
Firewalker's Meditation abjuration
Forest's Sense divination scrying
Frigid Souls necromancy haunted
Geomessage illusion figment
Ghost Brand transmutation
Gilded Whispers divination
Homeward Bound abjuration
Inflict Serious Wounds necromancy
Insect Spies divination
Instant Fake illusion figment
Iron Spine transmutation
Irradiate conjuration creation
Life Blast necromancy
Liquefy transmutation
Litany Of Escape conjuration teleportation
Litany of Sight divination
Magic Weapon, Greater transmutation
Master's Escape conjuration teleportation
Meticulous Match divination
Mischievous Shadow necromancy haunted
Monstrous Extremities transmutation polymorph
Nature's Ravages necromancy
Neutralize Poison conjuration healing
Night Of Blades evocation
Numerological Evocation evocation
Paragon Surge transmutation polymorph
Phantom Chariot conjuration creation
Phantom Steed, Communal conjuration creation
Poison necromancy
Positive Pulse, Greater necromancy
Project Weakness necromancy
Pyrotechnic Eruption evocation
Rags To Riches transmutation
Remove Curse abjuration
Repel Vermin abjuration
Repugnant Taste transmutation
Retributive Reparations necromancy
Revenant Armor transmutation
Sadomasochism necromancy
Sanctify Armor abjuration
Sand Table divination
Scale Spikes, Greater transmutation
See Through Stone divination
Shadow Jaunt illusion shadow
Share Shape transmutation polymorph
Skeleton Crew necromancy
Speak With Plane divination
Spirit-Bound Blade evocation
Spit Venom transmutation
Spite abjuration
Stone Shape transmutation
Strong Jaw transmutation
Summon Cacodaemon, Greater conjuration summoning
Summon Genie, Lesser conjuration summoning
Suppressing Stone evocation
Symbol of Healing conjuration healing
Symbol Of Laughter enchantment charm
Symbol of Revelation divination
Symbol of Slowing transmutation
Tactical Formation abjuration
Tail Current transmutation
Tail Strike transmutation
Tailwind transmutation
Temporary Graft transmutation
Thaumaturgic Circle abjuration
Thorn Body transmutation
Tireless Pursuers transmutation
Trade Items conjuration teleportation
Unholy Ward abjuration
Vermin Shape I transmutation polymorph
Wall Of Brine conjuration creation
Ward Of The Season abjuration
Ablative Sphere abjuration
Absorbing Touch transmutation
Accept Affliction conjuration healing
Accursed Glare necromancy
Adroit Retrieval transmutation
Align Weapon, Communal transmutation
Amplify Elixir transmutation
Anthropomorphic Animal transmutation polymorph
Apsu's Shining Scales evocation
Aqueous Orb conjuration creation
Arcane Concordance evocation
Arcane Reinforcement transmutation
Archon's Aura evocation
Ash Storm conjuration creation
Aura Of Cannibalism necromancy
Aura Of Inviolate Ownership abjuration
Barghest Feast transmutation
Barrow Haze necromancy
Battering Blast evocation
Beast Shape I transmutation polymorph
Bestow Auras abjuration
Black Sword Of War necromancy
Blade of Bright Victory transmutation
Blade of Dark Triumph transmutation
Blade Snare abjuration
Blessing of the Mole transmutation
Blood Salvation abjuration
Blood Sentinel transmutation
Blot transmutation
Bouncing Bomb Admixture transmutation
Burning Entanglement evocation
Burrow transmutation
Burst of Nettles conjuration
Business Booms enchantment
Cackling Skull illusion glamer
Call Lightning evocation
Call the Void evocation
Chameleon Stride, Greater illusion glamer
Champion's Bout enchantment compulsion
Channel The Gift evocation
Channel Vigor transmutation
Cloak of Winds abjuration
Collaborative Thaumaturgy universal
Companion Mind Link enchantment charm
Conjure Carriage conjuration creation
Create Food and Water conjuration creation
Create Soul Gem necromancy
Damnation evocation
Dark-Light evocation
Daybreak Arrow evocation
Daylight evocation
Dazzling Blade, Mass illusion pattern
Deadly Juggernaut necromancy
Deeper Darkness evocation
Delay Poison, Communal conjuration healing
Diminish Plants transmutation
Disable Construct transmutation
Discern Value divination
Discharge abjuration
Divine Transfer necromancy
Domination Link divination
Draconic Reservoir evocation
Drain Poison transmutation
Dweomer Retaliation abjuration
Earth Tremor transmutation
Elemental Aura evocation
Eruptive Pustules transmutation
Evolution Surge transmutation
Explosive Runes abjuration
Exquisite Accompaniment illusion shadow
False Alibi enchantment compulsion
Fins To Feet transmutation polymorph
Fire of Judgment evocation
Fire Trail transmutation
Fireball evocation
Firestream evocation
Flame Arrow transmutation
Flash Fire transmutation
Flashfire evocation
Fleshwarping Swarm conjuration summoning
Flexible Fury transmutation
Font Of Spirit Magic conjuration creation
Fractions Of Heal And Harm transmutation
Free Spirit abjuration
Frosthammer evocation
Fungal Infestation necromancy
Glibness transmutation
Gloomblind Bolts conjuration creation
Glyph Of Warding abjuration
Good Hope enchantment compulsion
Grasping Tentacles conjuration creation
Halt Undead necromancy
Harrowing divination
Haunting Choir necromancy
Heal Mount conjuration healing
Heart Of The Metal transmutation
Heatstroke evocation
Hex Glyph abjuration
Holy Whisper evocation
Hydraulic Torrent evocation
Ice Spears conjuration
Illusory Poison illusion phantasm
Infernal Challenger conjuration calling
Infuse Self transmutation polymorph
Instant Enemy enchantment
Invisibility Purge evocation
Irriseni Mirror Sight divination scrying
Ja Noi Aspect transmutation polymorph
Jester's Jaunt conjuration teleportation
Keen Edge transmutation
Life Conduit, Improved conjuration healing
Life Current conjuration healing
Lightning Bolt evocation
Lightning Lash Bomb Admixture evocation
Lily Pad Stride transmutation
Lissalan Snake Sigil see text
Longstrider, Greater transmutation
Lover's Vengeance enchantment compulsion
Mad Monkeys conjuration summoning
Magic Circle against Chaos abjuration
Magic Circle against Evil abjuration
Magic Circle against Good abjuration
Magic Circle against Law abjuration
Magic Fang, Greater transmutation
Magic Vestment transmutation
Mark Of Obvious Ethics divination
Marks Of Forbiddance abjuration
Martial Marionette enchantment compulsion
Martyr's Last Blessing conjuration healing
Mind Maze enchantment compulsion
Monstrous Physique I transmutation polymorph
Moonrise Arrow evocation
Nap Stack necromancy
Nature's Exile transmutation
Nauseating Trail conjuration creation
Numerological Resistance abjuration
Orchid's Drop transmutation
Penumbral Disguise conjuration
Phantom Driver conjuration creation
Planar Inquiry conjuration calling
Plant Growth transmutation
Pocketful Of Vipers conjuration summoning
Polymorph Familiar transmutation polymorph
Prayer enchantment compulsion
Prehensile Pilfer transmutation
Prosperous Room enchantment
Pup Shape transmutation polymorph
Purging Finale conjuration healing
Quench transmutation
Raging Rubble transmutation
Ray of Exhaustion necromancy
Rejuvenate Eidolon conjuration healing
Remove Blindness/Deafness conjuration healing
Remove Disease conjuration healing
Restore Eidolon conjuration healing
Retribution necromancy
Reviving Finale conjuration healing
Rune of Durability transmutation
Rune of Warding abjuration
Screaming Flames evocation
Screech evocation
Sculpt Sound transmutation
Searing Light evocation
Sebaceous Twin transmutation
Secret Coffer conjuration summoning
Secret Page transmutation
See Beyond divination
Selective Invisibility illusion glamer
Sepia Snake Sigil conjuration creation
Sharesister necromancy
Sheet Lightning evocation
Shield Of Darkness evocation
Shield Of Wings transmutation
Shifting Sand transmutation
Shifting Shadows evocation
Shining Cord evocation
Signs Of The Land divination
Silver Darts conjuration creation
Siphon Might necromancy
Sky Steed transmutation polymorph
Sky Swim transmutation
Skyshroud divination scrying
Sleet Storm conjuration creation
Soothing Mud conjuration healing
Spectral Scout conjuration creation
Spherescry divination scrying
Spiked Pit conjuration creation
Spiral Ascent conjuration teleportation
Spirit Bonds divination
Spotlight evocation
Steal Book divination
Steal Years transmutation
Stench Of Prey transmutation
Stinking Cloud conjuration creation
Stolen Light illusion figment
Storm Step conjuration teleportation
Summon Ancestral Guardian conjuration summoning
Summon Nature's Ally III conjuration summoning
Summon Totem Creature conjuration summoning
Sundered Serpent Coil conjuration creation
Sunstalker illusion glamer
Sylvan Hideaway conjuration creation
Tactical Adaptation transmutation
Talismanic Implement evocation
Thorny Entanglement transmutation
Threefold Face transmutation
Thundering Drums evocation
Thunderous Footfalls transmutation
Thunderstomp, Greater evocation
Tiny Hut evocation
Titanic Anchoring transmutation
Toxic Rupture necromancy
Trial By Fire evocation
Trial Of Fire And Acid evocation
Twine Double illusion shadow
Undead Anatomy I transmutation polymorph
Unlife Current conjuration healing
Unravel Destiny divination
Unspoken Name divination
Vampiric Hunger necromancy polymorph
Vengeful Comets evocation
Venomous Bolt necromancy
Venomous Promise transmutation
Vex Giant transmutation
Wall Of Split Illumination evocation
Ward the Faithful abjuration
Wrathful Mantle evocation
Zephyr's Fleetness transmutation
Angelic Aspect, Greater transmutation
Soulseeker divination
Archon's Trumpet evocation
Bestow Grace of the Champion transmutation
Halfling Vengeance, Mass divination
Perceive Betrayal divination
Bleaching Resistance enchantment compulsion
Blessing Of Luck And Resolve, Mass enchantment compulsion
Chains Of Light conjuration creation
Claim Identity, Greater transmutation polymorph
Control Water transmutation
Curse Of The Outcast enchantment compulsion
Dimensional Blade transmutation
Dissolution transmutation
Eaglesoul conjuration summoning
Furious Fire Barrage evocation
Green Caress transmutation
Aura of Doom necromancy
Inspiring Recovery conjuration healing
Invoke Deity transmutation
Litany Of Madness enchantment charm
Litany Of Truth divination
Black Spot necromancy
Phantasmal Putrefaction illusion phantasm
Blight necromancy
Bloatbomb necromancy
Summon Flight Of Eagles conjuration summoning
Summon Stampede conjuration summoning
Blood Tentacles necromancy
Symbol of Persuasion enchantment charm
Symbol of Sealing abjuration
Undeath Ward abjuration
Unerring Tracker divination
Alter River transmutation
Ancestral Memory divination
Animal Growth transmutation
Aspect of the Wolf transmutation polymorph
Banishing Blade abjuration
Blood Ties necromancy
Blessing of the Salamander transmutation polymorph
Boneshatter necromancy
Blightburn Weapon transmutation
Contingent Venom necromancy
Corpse Hammer necromancy
Burn Corruption evocation
Burst Of Glory enchantment compulsion
Calm Air abjuration
Caustic Blood transmutation
Cleansing Fire evocation
Cloak Of Shadows illusion shadow
Companion Transposition conjuration teleportation
Compel Tongue, Mass enchantment compulsion
Cone Of Slime conjuration summoning
Conjure Deadfall conjuration creation
Cure Critical Wounds conjuration healing
Curse Of Unexpected Death necromancy
Curse Terrain necromancy
Damnation Stride conjuration teleportation
Curse, Major necromancy
Daemon Ward necromancy
Devil Snare abjuration
Die For Your Master enchantment compulsion
Dispel Chaos abjuration
Dispel Evil abjuration
Dispel Good abjuration
Dispel Law abjuration
Dungeonsight divination
Duplicate Familiar conjuration creation
Fable Tapestry illusion shadow
Flame Strike evocation
Freedom's Toast conjuration teleportation
Geyser conjuration creation
Gift Of The Deep transmutation polymorph
Globe Of Tranquil Water abjuration
Grand Destiny enchantment compulsion
Grove of Respite conjuration creation
Heroic Fortune, Mass evocation
Illusory Hoard illusion phantasm
Daywalker necromancy
Jungle Mind divination scrying
Litany of Thunder evocation
Litany Of Vengeance transmutation
Magic Siege Engine, Greater transmutation
Death Knell Aura necromancy
Mask From Divination divination
Death Ward necromancy
Parchment Swarm transmutation
Deathless necromancy
Planeslayer's Call enchantment compulsion
Planetary Adaptation transmutation
Poisonous Balm conjuration healing
Polymorph transmutation polymorph
Profane Nimbus evocation
Raise Animal Companion conjuration healing
Rapid Repair transmutation
Reboot transmutation
Reincarnate transmutation
Renovation transmutation
Reprobation transmutation
Resounding Blow evocation
Decollate necromancy
Rubberskin transmutation
Rune Of Ruin transmutation
Sacred Nimbus evocation
Shroud Of Darkness evocation
Siege Scatter evocation
Smite Abomination evocation
Soothe Construct abjuration
Sphere Of Warding abjuration
Straitjacket conjuration creation
Strip Scales transmutation
Sturdy Tree Fort transmutation
Summon Ceustodaemon conjuration summoning
Summon Genie conjuration summoning
Summon Lesser Demon conjuration summoning
Summon Lesser Psychopomp conjuration summoning
Earsend necromancy
Symbol of Scrying divination scrying
Symbol of Sleep enchantment compulsion
Threefold Aspect transmutation
Enervation necromancy
Transplant Visage transmutation
Treasure Stitching transmutation
Tree Stride conjuration teleportation
Unbreakable Construct abjuration
Unseen Crew conjuration creation
Vermin Shape II transmutation polymorph
Wall Of Fire evocation
Absolution abjuration
Absorb Rune I abjuration
Absorbing Inhalation transmutation
Acid Pit conjuration creation
Aggressive Thundercloud, Greater evocation
Air Walk transmutation
Ancestral Gift conjuration summoning
Antiplant Shell abjuration
Antithetical Constraint enchantment compulsion
Aram Zey's Trap Ward abjuration
Arboreal Hammer transmutation
Ardor's Onslaught evocation
Atavism transmutation
Ball Lightning evocation
Baphomet's Blessing transmutation polymorph
Beanstalk conjuration creation
Beast Shape II transmutation polymorph
Blade Of Light transmutation
Blaze of Glory conjuration healing
Blessing Of Fervor transmutation
Entrap Spirit necromancy
Blood Crow Strike evocation
Blood Song evocation
Bountiful Banquet conjuration creation
Bow Spirit conjuration creation
Brand Of Tracking transmutation
Brand, Greater transmutation
Brightest Light evocation
Burst With Light evocation
Cape Of Wasps conjuration summoning
Celestial Healing, Greater conjuration healing
Chaos Hammer evocation
Cloud Shape transmutation
Concealed Breath transmutation
Explosion Of Rot necromancy
Controlled Fireball evocation
Conversing Wind transmutation
Familiar Melding necromancy
Coward's Lament enchantment compulsion
Creeping Ice evocation
Crimson Breath transmutation
Crusader's Edge transmutation
Feast On Fear necromancy
Dance of a Hundred Cuts transmutation
Geb's Hammer necromancy
Detonate evocation
Discordant Blast evocation
Divine Power evocation
Dragon's Breath evocation
Hasten Judgment necromancy
Earth Glide transmutation
Elemental Body I transmutation polymorph
Elemental Mastery transmutation
Emergency Force Sphere evocation
Energy Hack transmutation
Inflict Critical Wounds necromancy
Evolution Surge, Greater transmutation
Infuse Decay necromancy
Interrogation, Greater necromancy
Find Quarry divination
Fire of Vengeance evocation
Fire Shield evocation
Firefall transmutation
Flaming Aura transmutation
Flaming Sphere, Greater evocation
Forced Repentance enchantment compulsion
Forceful Strike evocation
Frosty Aura transmutation
Magic Jar necromancy
Giant Vermin transmutation
Gravel Vortex conjuration creation
Guardian Of Faith abjuration
Hallucinogenic Smoke conjuration
Healing Flames conjuration healing
Heavy Water transmutation
Hellmouth Lash transmutation
Heroic Finale enchantment compulsion
Hobbling Bomb Admixture transmutation
Holy Smite evocation
Holy Sword evocation
Ice Storm evocation
Imbue With Flight transmutation
Imbue with Spell Ability evocation
Infernal Healing, Greater conjuration healing
Malediction necromancy
Instant Restoration conjuration healing
Judgment Light evocation
King's Castle conjuration teleportation
Kiss of the First World transmutation
Magic Circle Against Technology abjuration
Majestic Image transmutation
Make Whole, Greater transmutation
Mark of Justice necromancy
Malfunction transmutation
Mark Of The Reptile God transmutation
Masochistic Shadow necromancy
Medusa's Bane abjuration
Miasmatic Form transmutation
Mnemonic Enhancer transmutation
Monstrous Physique II transmutation polymorph
Mutagenic Touch transmutation
Naga Shape I transmutation polymorph
Oath Of Peace abjuration
Obsidian Flow transmutation
Oracle's Vessel transmutation
Order's Wrath evocation
Path Of Glory, Greater conjuration healing
Phantom Hunt transmutation
Primal Scream abjuration
Purified Calling conjuration healing
Questing Stone divination
Rebuke evocation
Rebuke Technology abjuration
Remove Radioactivity conjuration healing
Replenish Ki conjuration healing
Restoration conjuration healing
Ride The Waves transmutation
River of Wind evocation
Rusting Grasp transmutation
Sacrifice enchantment charm
Sacrificial Oath abjuration
Scorching Ash Form transmutation
Sea Stallion transmutation polymorph
Secure Shelter conjuration creation
Shadow Barbs illusion shadow
Shadow Conjuration illusion shadow
Shadow Dragon Aspect illusion shadow
Shadow Invasion conjuration summoning
Object Possession necromancy
Shared Wrath enchantment compulsion
Shield Of The Dawnflower evocation
Shocking Image illusion figment
Slowing Mud conjuration creation
Solid Fog conjuration creation
Song of Kyonin conjuration healing
Spike Stones transmutation
Spiritual Ally evocation
Stay the Hand enchantment compulsion
Substitute Trail transmutation
Summon Accuser conjuration summoning
Summon Nature's Ally IV conjuration summoning
Suppress Primal Magic abjuration
Sword To Snake transmutation
Terrain Bond enchantment compulsion
Thanatotic Fury transmutation
Thirsting Entanglement transmutation
Transmogrify transmutation
Old Salt's Curse necromancy
Unholy Blight evocation
Unholy Sword evocation
Universal Formula transmutation
Viper Bomb Admixture conjuration creation
Virtuoso Performance transmutation
Overwhelming Poison necromancy
Vitriolic Mist evocation
Volcanic Storm evocation
Wall Of Ice evocation
Ward Shield abjuration
Watchful Animal divination scrying
Wave Form transmutation
Web Cloud conjuration creation
Wrathful Weapon transmutation
Zone of Foul Flames transmutation
Zone of Silence illusion glamer
Bloodstone Mirror abjuration
Heal conjuration healing
Shadow Body transmutation polymorph
Symbol of Stunning enchantment compulsion
Symbol Of Weakness necromancy
Awaken transmutation
Besmara's Grasping Depths necromancy haunted
Cleanse evocation
Cone of Cold evocation
Contagion, Greater necromancy
Cosmic Ray evocation
Cure Light Wounds, Mass conjuration healing
Destroy Robot transmutation
Ether Step transmutation
Fey Form II transmutation polymorph
Flesh Wall necromancy
Gravity Sphere transmutation
Gravity Well transmutation
Hammer Of Mending transmutation
Harrowing, Greater divination
Heretic's Tongue enchantment
Impart Mind transmutation
Inflict Light Wounds, Mass necromancy
Lash Of The Astradaemon necromancy
Music of the Spheres conjuration healing
Neutralize Poison, Greater conjuration healing
Oasis transmutation
Raise Dead conjuration healing
Sabotage Construct transmutation
Shadow Endurance illusion shadow
Shadow Walk illusion shadow
Snake Staff transmutation
Summon Genie, Greater conjuration summoning
Summon Vanth conjuration summoning
Sustaining Legend conjuration healing
Transfiguring Touch transmutation
Vengeful Stinger transmutation polymorph
Wall Of Silver abjuration
Wall Of Stone conjuration creation
Wither Limb necromancy
Acidic Spray conjuration creation
Air Walk, Communal transmutation
Atonement abjuration
Augmenting Wall evocation
Baleful Polymorph transmutation polymorph
Bard's Escape conjuration teleportation
Beast Shape III transmutation polymorph
Bladed Dash, Greater transmutation
Blood Boil necromancy
Breath Of Life conjuration healing
Cacophonous Call, Mass enchantment compulsion
Call Lightning Storm evocation
Callback, Greater conjuration teleportation
Castigate, Mass enchantment compulsion
Cave Fangs conjuration creation
Cloudkill conjuration creation
Commune divination
Constricting Coils enchantment compulsion
Control Winds transmutation
Corrosive Consumption conjuration creation
Covetous Aura abjuration
Dahak's Release enchantment compulsion
Deafening Song Bolt evocation
Delayed Consumption transmutation
Dispel Balance abjuration
Disrupting Weapon transmutation
Divine Pursuit transmutation
Draconic Suppression abjuration
Elemental Body II transmutation polymorph
Empathy Conduit necromancy
Energy Siege Shot transmutation
Fire Snake evocation
Frozen Note enchantment compulsion
Geniekind transmutation polymorph
Grease, Greater conjuration creation
Hallow evocation
Hex Glyph, Greater abjuration
Holy Ice transmutation
Hungry Earth transmutation
Hungry Pit conjuration creation
Hunter's Blessing transmutation
Hymn Of Mercy enchantment compulsion
Icy Prison evocation
Imbue Hex evocation
Insect Plague conjuration summoning
Invoke Primal Power transmutation
Khain's Army necromancy
Languid Bomb Admixture enchantment compulsion
Lend Judgment, Greater divination
Life Conduit, Greater conjuration healing
Lighten Object, Mass transmutation
Lightning Arc evocation
Mage's Faithful Hound conjuration creation
Plague Carrier necromancy
Mantle Of The Magic Warriors transmutation
Master's Mutation transmutation polymorph
Monstrous Physique III transmutation polymorph
Naga Shape II transmutation polymorph
Ooze Form I transmutation polymorph
Open Arms transmutation
Pillar Of Life conjuration healing
Plant Shape I transmutation polymorph
Possess Object necromancy
Possession Trap necromancy
Rejuvenate Eidolon, Greater conjuration healing
Release The Hounds conjuration summoning
Repair Undead, Mass necromancy
Resurgent Transformation conjuration healing
Righteous Might transmutation
Sawtooth Terrain transmutation
Sealed Sending conjuration creation
Shadow Evocation illusion shadow
Shadowbard illusion shadow
Shapechanger's Gift transmutation polymorph
Siphon Magic abjuration
Soulswitch necromancy
Spawn Ward necromancy
Spell Absorption abjuration
Spellcasting Contract, Lesser evocation
Steal Years, Greater transmutation
Stunning Finale enchantment compulsion
Summon Infernal Host conjuration summoning
Summon Kami conjuration
Summon Nature's Ally V conjuration summoning
Sun's Disdain, Mass transmutation
Swallow Poison transmutation
Symbol Of Striking illusion shadow
Tidal Surge conjuration creation
Transmute Mud to Rock transmutation
Transmute Rock to Mud transmutation
Undead Anatomy II transmutation polymorph
Unhallow evocation
Unholy Ice transmutation
Unleash Pandemonium conjuration
Vampiric Shadow Shield necromancy
Walk The Plank conjuration creation
Wall Of Clockwork conjuration creation
Wall Of Light evocation
Wall Of Thorns conjuration creation
Whip Of Centipedes conjuration summoning
Wind Blades transmutation
Wracking Ray necromancy
Scribe's Binding transmutation polymorph
Symbol of Strife enchantment compulsion
Symbol of Vulnerability abjuration
Transmute Golem transmutation polymorph
Yellow Sign enchantment compulsion
Fey Gate conjuration creation
Incendiary Cloud conjuration creation
Rotting Alliance necromancy
Summon Erodaemon conjuration summoning
Summon Meladaemon conjuration summoning
Symbol of Death necromancy
Symbol Of Debauchery enchantment compulsion
Symbol of Insanity enchantment compulsion
Antitech Field abjuration
Arbitrament evocation
Artificer's Curse transmutation
Baleful Shadow Transmutation illusion shadow
Bite the Hand, Mass enchantment compulsion
Blasphemy evocation
Chain Lightning evocation
Control Construct transmutation
Creeping Doom conjuration summoning
Cure Moderate Wounds, Mass conjuration healing
Dictum evocation
Emblem Of Greed transmutation polymorph
Entice Fey conjuration calling
Epidemic necromancy
Fey Form III transmutation polymorph
Form Of The Exotic Dragon I transmutation polymorph
Frost Mammoth conjuration creation
Giant Form I transmutation polymorph
Grim Stalker necromancy haunted
Harm necromancy
Holy Word evocation
Hymn Of Peace abjuration
Inflict Moderate Wounds, Mass necromancy
Insect Spies, Greater divination
Legendary Proportions transmutation
Liveoak transmutation
Magnetic Field abjuration
Morning Sun evocation
Plague Bearer necromancy
Plague Storm necromancy
Planar Refuge conjuration creation
Planetary Adaptation, Mass transmutation
Plundered Power necromancy
Poison Breath evocation
Reincarnate Spy conjuration healing
Statue transmutation
Transport via Plants conjuration teleportation
Verminous Transformation transmutation polymorph
Vision of Lamashtu illusion phantasm
Wind Walk transmutation
Word Of Chaos evocation
Absorb Rune II abjuration
Acid Fog conjuration creation
Balance Of Suffering conjuration healing
Banshee Blast necromancy
Beast Shape IV transmutation polymorph
Binding Earth, Mass transmutation
Blazing Rainbow evocation
Bless Army enchantment compulsion
Borrowed Time transmutation
Caging Bomb Admixture evocation
Chains Of Fire evocation
Circle Of Death necromancy
Cold Ice Strike evocation
Contact Nalfeshnee divination
Contagious Flame evocation
Create Undead necromancy
Curse Terrain, Greater necromancy
Cyclic Reincarnation transmutation
Dance of a Thousand Cuts transmutation
Deadly Finale evocation
Death Knell Aura, Greater necromancy
Dirge Of The Victorious Knights illusion shadow
Discharge, Greater abjuration
Dust Ward abjuration
Eagle Aerie conjuration summoning
Eldritch Conduit, Greater transmutation
Elemental Assessor evocation
Elemental Body III transmutation polymorph
Energy Siege Shot, Greater transmutation
Enlightened Step transmutation
Eyebite necromancy
Fester, Mass necromancy
Fire Seeds conjuration creation
Flesh to Stone transmutation
Forbiddance abjuration
Form of the Dragon I transmutation polymorph
Freezing Sphere evocation
Genius Avaricious conjuration creation
Glyph of Warding, Greater abjuration
Guards and Wards abjuration
Hellfire Ray evocation
Heroes' Feast conjuration creation
Ice Crystal Teleport conjuration teleportation
Ironwood transmutation
Jatembe's Ire transmutation
Mage's Lucubration transmutation
Magnifying Chime transmutation
Metabolic Molting transmutation
Monstrous Physique IV transmutation polymorph
Move Earth transmutation
Naga Shape III transmutation polymorph
Ooze Form II transmutation polymorph
Open The Dead Roads conjuration
Path Of The Winds evocation
Pied Piping enchantment compulsion
Plant Shape II transmutation polymorph
Repel Wood transmutation
Sealed Life, Greater abjuration
Seer's Bane abjuration
Shadow Transmutation illusion shadow
Share Skin necromancy
Shield Of The Dawnflower, Greater evocation
Sign Of Wrath evocation
Sirocco evocation
Sonic Form transmutation polymorph
Source Severance abjuration
Spectral Saluqi necromancy
Spellstaff transmutation
Stone to Flesh transmutation
Summon Giant Ally I conjuration summoning
Summon Laborers conjuration summoning
Summon Nature's Ally VI conjuration summoning
Swarm Skin transmutation
Sympathetic Vibration evocation
Tactical Insight divination
Tar Pool transmutation
Teleport Structure conjuration teleportation
Transfer Familiar evocation
Twin Form transmutation
Unconscious Agenda enchantment compulsion
Undead Anatomy III transmutation polymorph
Undeath to Death necromancy
Vermicious Assumption conjuration calling
Wall of Iron conjuration creation
Wandering Trail transmutation
Whip Of Ants conjuration summoning
Regenerate conjuration healing
Aroden's Magic Army transmutation
Bestow Curse, Greater necromancy
Cure Serious Wounds, Mass conjuration healing
Destruction necromancy
False Resurrection conjuration calling
Fire Storm evocation
Form Of The Exotic Dragon II transmutation polymorph
Inflict Serious Wounds, Mass necromancy
Nature's Ravages, Greater necromancy
Resurrection conjuration healing
Animate Plants transmutation
Arcane Cannon transmutation
Black Mark necromancy
Caustic Eruption conjuration creation
Changestaff transmutation
Control Undead necromancy
Control Weather transmutation
Create Variant Mummy necromancy
Delayed Blast Fireball evocation
Elemental Body IV transmutation polymorph
Elemental Bombardment conjuration summoning
Expend abjuration
Fairy Ring Retreat conjuration creation
Familiar Double illusion shadow
Firebrand transmutation
Form of the Dragon II transmutation polymorph
Hungry Darkness evocation
Ice Body transmutation
Infuse Robot transmutation
Jolting Portent evocation
Maddening Oubliette conjuration teleportation
Magical Beast Shape transmutation polymorph
Memory Of Function transmutation
Ooze Form III transmutation polymorph
Plant Shape III transmutation polymorph
Polymorph, Greater transmutation polymorph
Prismatic Spray evocation
Rampart conjuration creation
Recorporeal Incarnation necromancy
Restoration, Greater conjuration healing
Scouring Winds evocation
Shadow Conjuration, Greater illusion shadow
Shapechanger's Gift, Greater transmutation polymorph
Siege Of Trees transmutation
Signifer's Rally conjuration teleportation
Spell Scourge abjuration
Spellcasting Contract evocation
Steam Ray Fusillade evocation
Submerge Ship transmutation
Summon Giant Ally II conjuration summoning
Summon Nature's Ally VII conjuration summoning
Sunbeam evocation
Tectonic Communion divination
Teleport Trap abjuration
Transmute Metal to Wood transmutation
Vortex evocation
Cure Critical Wounds, Mass conjuration healing
Fey Form IV transmutation polymorph
Form Of The Exotic Dragon III transmutation polymorph
Grand Curse necromancy
Inflict Critical Wounds, Mass necromancy
Animal Shapes transmutation polymorph
Atavism, Mass transmutation
Blood Mist conjuration creation
Cloak of Chaos abjuration
Clone necromancy
Control Plants transmutation
Counterbalancing Aura abjuration
Create Greater Undead necromancy
Curse Of Night evocation
Curse Terrain, Supreme necromancy
Divine Vessel transmutation
Entomb transmutation
Form of the Dragon III transmutation polymorph
Giant Form II Transmutation polymorph
Heart Of The Mammoth transmutation
Holy Aura abjuration
Horrid Wilting necromancy
Maw Of Chaos conjuration teleportation
Nine Lives abjuration
Polar Ray evocation
Polymorph Any Object transmutation polymorph
Quintessence Mastery transmutation
Rain Of Arrows conjuration creation
Remove Radioactivity, Greater conjuration healing
Repel Metal or Stone abjuration
Rift Of Ruin conjuration calling
Sacramental Seal necromancy
Seamantle conjuration creation
Secret Vault conjuration summoning
Shadow Evocation, Greater illusion shadow
Share Skin, Greater necromancy
Shield of Law abjuration
Soulreaver necromancy
Spell Absorption, Greater abjuration
Spellcrash, Greater abjuration
Spellscar abjuration
Stormbolts evocation
Summon Giant Ally III conjuration summoning
Summon Nature's Ally VIII conjuration summoning
Sunburst evocation
Symbol Of Dispelling abjuration
Tomb Legion necromancy
Umbral Infusion, Mass necromancy
Undead Anatomy IV transmutation polymorph
Unholy Aura abjuration
Vinetrap conjuration
Wall of Lava conjuration creation
Wandering Weather transmutation
Whirlwind evocation
Absorb Rune III abjuration
Aroden's Spellbane abjuration
Canopic Conversion necromancy
Clashing Rocks conjuration creation
Curse Of Fell Seasons transmutation
Cursed Earth necromancy
Echean's Excellent Enclosure abjuration
Elemental Swarm conjuration summoning
Energy Drain necromancy
Entice Fey, Greater conjuration calling
False Resurrection, Greater conjuration calling
Fiery Body transmutation
Heal, Mass conjuration healing
Icy Prison, Mass evocation
Imbue Army Special Ability evocation
Last Azlanti's Defending Sword, Mass evocation
Mage's Evasion evocation
Meteor Swarm evocation
Miracle evocation
Polar Midnight transmutation
Prismatic Sphere abjuration
Ride the Lightning evocation
Rune Of Jandelay transmutation
Salvage transmutation
Scourge of the Horsemen necromancy
Sea Of Dust transmutation
Shades illusion shadow
Shadow Transmutation, Greater illusion shadow
Shambler conjuration creation
Shapechange transmutation polymorph
Siege of Trees, Greater transmutation
Spawn Calling conjuration calling
Spellcasting Contract, Greater evocation
Storm Of Vengeance conjuration summoning
Summon Derghodaemon conjuration summoning
Summon Elder Worm conjuration summoning
Summon Elemental Steed conjuration summoning
Summon Froghemoth conjuration summoning
Summon Greater Demon conjuration summoning
Summon Nature's Ally IX conjuration summoning
Summon Thanadaemon conjuration summoning
True Resurrection conjuration healing
Tsunami conjuration creation
Winds of Vengeance evocation
Wooden Phalanx conjuration creation
World Wave transmutation
Life Of Crime enchantment compulsion
Lend Path transmutation
Replay Tracks divination
Soul Vault abjuration
Curse Of Disgust enchantment compulsion
Contact Entity IV evocation
Crime Wave enchantment compulsion
Hostile Juxtaposition, Greater conjuration teleportation
Seeds Of Influence, Greater enchantment compulsion
Damnation Of Memory enchantment compulsion
Dominate Monster enchantment compulsion
Impenetrable Veil abjuration
Teleportation Circle conjuration teleportation
Bleed Glory necromancy
Healing Thief necromancy
Rumormonger divination
Share Glory transmutation
Oneiric Horror, Greater illusion phantasm
Borrow Corruption transmutation
Cast Out abjuration
Ghost Wolf conjuration creation
Insect Scouts divination
Mythic Severance necromancy
Protection From Natural Attacks abjuration
Riding Possession necromancy
Speak With Haunt necromancy
Water Walk, Communal transmutation
Retrocognition divination
Mind Swap enchantment compulsion
Utter Contempt enchantment
Absorb Toxicity necromancy
Air Of Authority illusion glamer
Army Across Time conjuration summoning
Banish Seeming abjuration
Charnel House illusion shadow
Conditional Curse necromancy
Contact Entity III evocation
Darkvault abjuration
Erase Impressions abjuration
Flexile Curse transmutation
Impossible Angles illusion figment
Life Bubble abjuration
Possession necromancy
Red Hand Of The Killer necromancy
Sleepwalking Suggestion enchantment compulsion
Smug Narcissism enchantment compulsion
Dream Council illusion phantasm
Inflict Pain, Mass enchantment
Age Resistance transmutation
Alaznist's Jinx evocation
Battlemind Link divination
Break, Greater transmutation
Commune With Texts divination
Cruel Jaunt conjuration teleportation
Rest Eternal necromancy
Shadow Projection necromancy
Envious Urge enchantment compulsion
Fluid Form transmutation
Foster Hatred enchantment compulsion
Leashed Shackles evocation
Legend Lore divination
Named Bullet, Greater divination
Prognostication divination
Shadow Of Doubt enchantment compulsion
Symbol Of Distraction enchantment compulsion
Fleeting Memory, Mass enchantment compulsion
Age Resistance, Greater transmutation
Banishment abjuration
Create Demiplane, Lesser conjuration creation
Elude Time transmutation
Ethereal Envelopment conjuration teleportation
Foe to Friend enchantment compulsion
Ki Shout evocation
Particulate Form transmutation
Pox Of Rumors enchantment compulsion
Resonating Word transmutation
Simulacrum illusion shadow
Synesthesia, Mass illusion phantasm
Unshakable Zeal enchantment compulsion
Antipathy enchantment compulsion
Sympathy enchantment compulsion
Binding enchantment compulsion
Brilliant Inspiration evocation
Call Construct conjuration teleportation
Charm Monster, Mass enchantment charm
Create Demiplane conjuration creation
Demand enchantment compulsion
Dimensional Lock abjuration
Discern Location divination
Euphoric Tranquility enchantment compulsion
Fool's Forbiddance abjuration
Irresistible Dance enchantment compulsion
Mantle Of Doubt illusion phantasm
Maze conjuration teleportation
Phasic Challenge transmutation
Planar Binding, Greater conjuration calling
Possession, Greater necromancy
Prediction of Failure divination
Protection from Spells abjuration
Shout, Greater evocation
Summon Monster VIII conjuration summoning
Unwitting Ally enchantment charm
Obscure Object abjuration
Oneiric Horror illusion phantasm
Speak with Animals divination
Adoration enchantment
Ally Across Time conjuration summoning
Animal Messenger enchantment compulsion
Assumed Likeness illusion phantasm
Blood Blaze transmutation
Bloodbath necromancy
Build Trust divination
Commune With Birds divination
Compulsive Liar enchantment compulsion
Contact Entity I evocation
Crafter's Nightmare necromancy haunted
Daze Monster enchantment compulsion
Demand Offering enchantment compulsion
Fear The Sun transmutation
Glide transmutation
Haunting Reminder enchantment
Hideous Laughter enchantment compulsion
Intensify Psyche enchantment
Jitterbugs illusion figment
Know Peerage divination
Locate Portal divination
Magic Mouth illusion glamer
Mental Block divination
Object Reading divination
Paranoia illusion phantasm
Resist Energy abjuration
Returning Weapon conjuration teleportation
Savage Maw transmutation
Sense Fear divination
Shield Of Fortification abjuration
Tactical Acumen enchantment compulsion
Undetectable Alignment abjuration
Unnatural Lust enchantment compulsion
Unsettling Presence necromancy haunted
Warding Weapon abjuration
Aura Of The Unremarkable enchantment compulsion
Dream Shield abjuration
Fleeting Memory enchantment compulsion
Nondetection abjuration
Object Possession, Lesser necromancy
Purge Spirit necromancy
Sensory Amplifier divination
Spellcurse necromancy
Tongues divination
Voluminous Vocabulary divination
Ablative Barrier conjuration creation
Agonizing Rebuke illusion phantasm
Analyze Aura divination
Animus Mine abjuration
Appearance Of Life illusion glamer
Audiovisual Hallucination illusion phantasm
Babble enchantment compulsion
Blood Biography divination
Blood Scent transmutation
Catatonia necromancy
Clairaudience/Clairvoyance divination scrying
Cognitive Block enchantment compulsion
Contact Entity II evocation
Contagious Zeal enchantment compulsion
Continual Flame evocation
Daggermark's Exchange transmutation
Disrupt Silence abjuration
Distracting Cacophony evocation
Emotive Block enchantment compulsion
Enter Image transmutation
Guarding Knowledge abjuration
Guiding Star divination
Haste transmutation
Helping Hand evocation
Heroism enchantment compulsion
Hostile Levitation transmutation
Jealous Rage enchantment compulsion
Locate Weakness divination
Mantle Of Calm enchantment compulsion
Mindlocked Messenger enchantment compulsion
Minor Dream illusion figment
Node Of Blasting abjuration
Perfect Placement divination
Phantasmal Affliction illusion phantasm
Protection from Energy abjuration
Rage enchantment compulsion
Reckless Infatuation enchantment compulsion
Restore Mythic Power transmutation
Returning Weapon, Communal conjuration teleportation
Scales Of Deflection abjuration
Selective Alarm abjuration
Shadowmind illusion
Shamefully Overdressed enchantment compulsion
Slow transmutation
Speak with Dead necromancy
Touch Injection transmutation
Unadulterated Loathing enchantment compulsion
Versatile Weapon transmutation
Water Walk transmutation
Janni's Jaunt conjuration teleportation
Condensed Ether transmutation
Curse of Magic Negation abjuration
Deceitful Veneer illusion glamer
Dream illusion phantasm
False Future illusion glamer
Glimpse Of Truth divination
Mind Probe divination
Scrying divination scrying
Sending evocation
Tongues, Communal divination
Age Resistance, Lesser transmutation
Agonize evocation
Amnesia enchantment compulsion
Animal Aspect, Greater transmutation polymorph
Aura Alteration illusion
Bereave enchantment compulsion
Bit Of Luck evocation
Charm Monster enchantment charm
Complex Hallucination illusion phantasm
Confusion enchantment compulsion
Conjuration Foil abjuration
Control Summoned Creature enchantment compulsion
Coordinated Effort divination
Create Armaments conjuration creation
Crushing Despair enchantment compulsion
Detect Scrying divination
Dimension Door conjuration teleportation
Dimensional Anchor abjuration
Discern Lies divination
Divination divination
Dominate Animal enchantment compulsion
Dreadscape illusion phantasm
Dream Dalliance illusion phantasm
Enchantment Foil abjuration
False Life, Greater necromancy
Fear necromancy
Fiendish Wrath enchantment compulsion
Fool's Teleport illusion glamer
Force Hook Charge evocation
Geas, Lesser enchantment compulsion
Hollow Heroism enchantment compulsion
Horrific Doubles illusion figment
Hunger For Flesh necromancy
Illusion Of Treachery illusion figment
Inhibiting Patterns illusion pattern
Invigorate, Mass illusion
Invisibility, Greater illusion glamer
Locate Creature divination
Lost Passage enchantment compulsion
Mad Sultan's Melody enchantment compulsion
Magic Aura, Greater illusion glamer
Malicious Spite enchantment compulsion
Minor Creation conjuration creation
Named Bullet divination
Out Of Sight enchantment
Overlook enchantment compulsion
Overwhelming Grief enchantment compulsion
Phantasmal Asphyxiation illusion phantasm
Phantasmal Killer illusion phantasm
Planar Ally, Lesser conjuration calling
Protection from Energy, Communal abjuration
Quieting Weapons illusion glamer
Resilient Reservoir transmutation
Reveal Emotions divination
Rigor Mortis transmutation
Seeds Of Influence enchantment compulsion
Shield Of Fortification, Greater abjuration
Summon Monster IV conjuration summoning
Synaptic Scramble enchantment compulsion
Terrible Remorse enchantment compulsion
They Know enchantment compulsion
Triggered Suggestion enchantment compulsion
Vicarious View divination scrying
Vigilant Rest abjuration
Vomit Twin conjuration creation, teleportation
Plane Shift conjuration teleportation
True Seeing divination
Dream Scan divination
Illusion Of Treachery, Greater illusion figment
Serenity enchantment compulsion
Telepathy divination
Truespeak divination
Animus Mine, Greater abjuration
Apathy enchantment compulsion
Appearance Of Life, Greater illusion glamer
Arcana Theft abjuration
Awaken The Devoured divination
Bind Sage conjuration calling
Slay Living necromancy
Charm Person, Mass enchantment charm
Command, Greater enchantment compulsion
Commune with Nature divination
Commune With Plane divination
Contact Other Plane divination
Contagious Suggestion enchantment compulsion
Denounce enchantment compulsion
Dismissal abjuration
Dominate Person enchantment compulsion
Echolocation transmutation
Ectoplasmic Hand evocation
Speak With Soul necromancy
Ethereal Envelope conjuration teleportation
Etheric Shards evocation
False Vision illusion glamer
Steal Power necromancy
Feeblemind enchantment compulsion
Flash Forward conjuration teleportation
Forbid Action, Greater enchantment compulsion
Hold Monster enchantment compulsion
Mage's Private Sanctum abjuration
Major Creation conjuration creation
Modify Memory enchantment compulsion
Nex's Secret Workshop abjuration
Nightmare illusion phantasm
Summoner Conduit necromancy
Passing Fancy, Mass enchantment compulsion
Peacebond, Greater abjuration
Persistent Image illusion figment
Pessimism enchantment compulsion
Planar Binding, Lesser conjuration calling
Purify Body conjuration healing
Remote Viewing divination scrying
Scintillating Wall illusion pattern
Scripted Hallucination illusion phantasm
Seek Shelter enchantment compulsion
Seeming illusion glamer
Slough transmutation
Sonic Thrust evocation
Symbol of Fear necromancy
Summon Monster V conjuration summoning
Symbol of Pain necromancy
Surface Excursion conjuration teleportation
Synapse Overload divination
Synaptic Pulse, Greater enchantment compulsion
Teleport conjuration teleportation
Wall of Sound evocation
Wreath of Blades abjuration
Awaken Construct transmutation
Cloak of Dreams enchantment compulsion
Inveigle Monster enchantment charm
Joyful Rapture conjuration healing
Mydriatic Spontaneity, Mass evocation
Object Possession, Greater necromancy
Primal Regression enchantment compulsion
Subjective Reality illusion phantasm
Withdraw Affliction necromancy
Conjure Black Pudding conjuration summoning
Death Pact enchantment
Decapitate evocation
Dispel Magic, Greater abjuration
Dream Reality illusion compulsion
Dust Form transmutation polymorph
Geas/Quest enchantment compulsion
Heroism, Greater enchantment compulsion
Incorporeal Chains evocation
Mage's Decree evocation
Mislead illusion figment, glamer
Phantom Limb necromancy
Phobia enchantment compulsion
Psychic Surgery enchantment
Repress Memory enchantment compulsion
Roaming Pit conjuration creation
Summon Monster VI conjuration summoning
Touch Of Slumber enchantment compulsion
Unwilling Shield necromancy
Vengeful Outrage enchantment compulsion
Antimagic Field abjuration
Word of Recall conjuration teleportation
Dimensional Bounce conjuration teleportation
Ectoplasmic Eruption evocation
False Vision, Greater illusion glamer
Form Of The Alien Dragon I transmutation polymorph
Hold Person, Mass enchantment compulsion
Hollow Heroism, Greater enchantment compulsion
Hunger For Flesh, Mass necromancy
Insanity enchantment compulsion
Invisibility Bubble, Mass illusion glamer
Invisibility, Mass illusion glamer
Last Azlanti's Defending Sword evocation
Lost Legacy enchantment
Phantasmal Revenge illusion phantasm
Power Word Blind enchantment compulsion
Project Image illusion shadow
Repulsion abjuration
Scrying, Greater divination scrying
Sequester abjuration
Soul Transfer conjuration summoning
Spell Turning abjuration
Summon Monster VII conjuration summoning
Teleport, Greater conjuration teleportation
Temporary Resurrection necromancy
Terraform transmutation
Umbral Strike necromancy shadow
Walk Through Space conjuration teleportation
Waves of Ecstasy enchantment compulsion
Waves of Exhaustion necromancy
Refuge conjuration teleportation
Form Of The Alien Dragon II transmutation polymorph
Form Of The Alien Dragon III transmutation polymorph
Detect Poison divination
Read Magic divination
Resistance abjuration
Virtue transmutation
Arcane Mark universal
Bleed necromancy
Dancing Lights evocation
Daze enchantment compulsion
Detect Magic divination
Detect Psychic Significance divination
Flare evocation
Ghost Sound illusion figment
Grasp divination
Grave Words necromancy
Haunted Fey Aspect illusion glamer
Know Direction divination
Light evocation
Lullaby enchantment compulsion
Mage Hand transmutation
Mending transmutation
Message transmutation
Open/Close transmutation
Prestidigitation universal
Sift divination
Stabilize conjuration healing
Telekinetic Projectile evocation
Animal Purpose Training enchantment compulsion
Detect Thoughts divination
Night Blindness necromancy
Psychic Reading divination
Share Language divination
Unerring Weapon transmutation
Whispering Lore divination
Abundant Ammunition conjuration summoning
Adhesive Spittle conjuration creation
Adjuring Step abjuration
Air Bubble conjuration creation
Alarm abjuration
Animate Rope transmutation
Ant Haul transmutation
Anticipate Peril divination
Aphasia enchantment compulsion
Auditory Hallucination illusion phantasm
Beguiling Gift enchantment compulsion
Bestow Planar Infusion I evocation
Blend illusion glamer
Blurred Movement illusion glamer
Borrow Skill transmutation
Break transmutation
Bungle enchantment compulsion
Burst Of Adrenaline transmutation
Burst Of Insight transmutation
Calm Animals enchantment compulsion
Cause Fear necromancy
Charge Object transmutation
Charm Animal enchantment charm
Charm Person enchantment charm
Color Spray illusion pattern
Command enchantment compulsion
Compel Hostility enchantment compulsion
Comprehend Languages divination
Confusion, Lesser enchantment compulsion
Coward's Cowl enchantment
Cultural Adaptation divination
Dancing Darkness evocation
Decompose Corpse necromancy
Decrepit Disguise illusion glamer
Deja Vu enchantment compulsion
Delusional Pride enchantment compulsion
Detect Aberration divination
Detect Animals or Plants divination
Detect Charm divination
Detect Secret Doors divination
Detect Undead divination
Diagnose Disease divination
Discern Next Of Kin divination
Disguise Self illusion glamer
Disguise Weapon illusion glamer
Ear-Piercing Scream evocation
Echo illusion figment
Egorian Diplomacy enchantment compulsion
Endure Elements abjuration
Enlarge Person transmutation
Entropic Shield abjuration
Erase transmutation
Expeditious Retreat transmutation
Fabricate Disguise transmutation
Feather Fall transmutation
Feather Step transmutation
Flare Burst evocation light
Floating Disk evocation
Fool's Gold illusion
Forbid Action enchantment compulsion
Forced Quiet transmutation
Fumbletongue enchantment compulsion
Glue Seal conjuration creation
Heightened Awareness divination
Hermean Potential enchantment compulsion
Hide Bruises illusion glamer
Hold Portal abjuration
Hypnotism enchantment compulsion
Identify divination
Ill Omen enchantment compulsion
Illusion of Calm illusion figment
Incessant Buzzing illusion figment
Instant Portrait conjuration creation
Interrogation necromancy
Invigorate illusion
Invisibility Alarm abjuration
Jump transmutation
Jury-Rig transmutation
Ki Arrow conjuration
Liberating Command transmutation
Lightfingers transmutation
Linked Legacy divination
Lock Gaze enchantment compulsion
Long Arm transmutation
Longshot transmutation
Mage Armor conjuration creation
Magic Aura illusion glamer
Magic Missile evocation
Mask Dweomer illusion glamer
Memorize Page enchantment
Mind Thrust I divination
Mindlink divination
Mirror Mantis illusion phantasm
Mirror Strike transmutation
Moment of Greatness enchantment compulsion
Monkey Fish transmutation
Murderous Command enchantment compulsion
Negative Reaction illusion glamer
Opportunistic Loyalty enchantment compulsion
Peacebond abjuration
Pesh Vigor transmutation
Pierce Facade divination
Planar Orientation divination
Polypurpose Panacea transmutation
Quintessence illusion glamer
Recharge Innate Magic transmutation
Reduce Person transmutation
Remove Fear abjuration
Restore Corpse necromancy
Reveal Secrets enchantment compulsion
Rune Trace divination
See Alignment divination
Shadow Trap illusion shadow
Shadow Weapon illusion shadow
Shield abjuration
Silent Image illusion figment
Sleep enchantment compulsion
Songbird conjuration
Sow Thought enchantment compulsion
Speechreader's Sight divination
Stunning Barrier abjuration
Summon Minor Monster conjuration summoning
Summon Monster I conjuration summoning
Sunder Breaker abjuration
Sundering Shards transmutation
Telempathic Projection enchantment compulsion
Thought Echo illusion glamer
Touch Of Combustion evocation
True Skill divination
True Strike divination
Unprepared Combatant enchantment compulsion
Unseen Servant conjuration creation
Vanish illusion glamer
Ventriloquism illusion figment
Vocal Alteration transmutation
Wizened Appearance transmutation polymorph
Youthful Appearance transmutation polymorph
Hypercognition divination
Ancestral Regression transmutation polymorph
Aversion enchantment compulsion
Bestow Insight enchantment compulsion
Blindness/Deafness necromancy
Create Treasure Map divination
Darkvision transmutation
Deflect Blame enchantment compulsion
Detect Anxieties divination
Detect Desires divination
Detect Mindscape divination
Endure Elements, Communal abjuration
Enshroud Thoughts abjuration
First World Revisions transmutation polymorph
Garrulous Grin necromancy
Heckle enchantment compulsion
Hidden Speech transmutation
Hold Person enchantment compulsion
Howling Agony necromancy
Inflict Pain enchantment
Locate Object divination
Minor Reversion conjuration healing
Open Book divination
Pain Strike evocation
Psychic Leech enchantment compulsion
See Invisibility divination
Seek Thoughts divination
Share Language, Communal divination
Stricken Heart necromancy
Suggestion enchantment compulsion
Absurdity illusion phantasm
Acute Senses transmutation
Adhesive Blood transmutation
Alter Self transmutation polymorph
Amplify Stench transmutation
Animal Aspect transmutation polymorph
Animal Trance enchantment compulsion
Anonymous Interaction enchantment compulsion
Ant Haul, Communal transmutation
Anticipate Thoughts divination
Apport Object conjuration teleportation
Augury divination
Aura Of Distraction enchantment
Bear's Endurance transmutation
Bestow Weapon Proficiency enchantment compulsion
Blood Armor transmutation
Blood In The Water necromancy
Blur illusion glamer
Boiling Blood transmutation
Bone Fists necromancy
Bullet Shield abjuration
Bullet Ward abjuration
Bull's Strength transmutation
Buoyancy transmutation
Calm Emotions enchantment compulsion
Cat's Grace transmutation
Chill Metal transmutation
Codespeak transmutation
Compassionate Ally enchantment compulsion
Confess enchantment compulsion
Crimson Confession abjuration
Cushioning Bands conjuration creation
Delay Pain enchantment
Detect Magic, Greater divination
Diminish Resistance transmutation
Disfiguring Touch transmutation
Disguise Other illusion glamer
Eagle Eye divination
Eagle's Splendor transmutation
Effortless Armor transmutation
Enchantment Sight divination
Enthrall enchantment charm
Escape Alarm abjuration
Euphoric Cloud conjuration creation
Extreme Buoyancy evocation
Extreme Flexibility transmutation
False Belief enchantment compulsion
False Life necromancy
Feast Of Ashes transmutation
Find Traps divination
Fleshy Facade transmutation polymorph
Focused Scrutiny divination
Force Sword evocation
Fox's Cunning transmutation
Ghost Whip evocation
Ghostly Disguise illusion glamer
Haunting Mists illusion figment
Heat Metal transmutation
Hidden Knowledge transmutation
Hidden Presence enchantment compulsion
Hold Animal enchantment compulsion
Hoodwink enchantment compulsion
Human Potential transmutation
Hypnotic Pattern illusion pattern
Id Insinuation I enchantment compulsion
Implant False Reading illusion glamer
Instant Armor conjuration creation
Instigate Psychic Duel illusion phantasm
Investigative Mind enchantment compulsion
Invisibility illusion glamer
Invisibility Bubble illusion glamer
Ironskin transmutation
Kinetic Reverberation transmutation
Knock transmutation
Lead Anchor evocation
Levitate transmutation
Life Pact necromancy
Mad Hallucination illusion phantasm
Make Whole transmutation
Mask Dweomer, Communal illusion glamer
Mental Barrier I abjuration
Mind Over Matter necromancy
Mind Thrust II divination
Mindshock divination
Minor Image illusion figment
Mirror Hideaway transmutation
Mirror Image illusion figment
Misdirection illusion glamer
Miserable Pity abjuration
Mortal Terror enchantment
Muffle Sound illusion glamer
Neutral Buoyancy evocation
Obscured Script illusion phantasm
Oppressive Boredom enchantment compulsion
Overstimulate transmutation
Owl's Wisdom transmutation
Painful Revelation abjuration
Passing Fancy enchantment compulsion
Peerless Integrity illusion glamer
Perceive Cues transmutation
Phantom Trap illusion glamer
Piercing Shriek evocation
Pilfering Hand evocation
Placebo Effect illusion phantasm
Protection From Arrows abjuration
Protective Penumbra evocation
Psychonaut Manifestation enchantment compulsion
Pyrotechnics transmutation
Qualm enchantment compulsion
Rope Trick transmutation
Scare necromancy
Sculpt Simulacrum transmutation
Sense Madness divination
Sensory Overload enchantment compulsion
Shadow Anchor illusion shadow
Share Memory divination
Shatter evocation
Shield Other abjuration
Shifted Steps illusion glamer
Silence illusion glamer
Silent Table illusion glamer
Skinsend necromancy
Sonic Scream evocation
Spectral Hand necromancy
Spider Climb transmutation
Splinter Spell Resistance transmutation
Spontaneous Immolation evocation
Stabilize Pressure abjuration
Status divination
Steal Breath transmutation
Steal Voice necromancy
Summon Monster II conjuration summoning
Suppress Charms And Compulsions abjuration
Sympathetic Aura illusion glamer
Telekinetic Assembly transmutation
Telekinetic Strikes evocation
Thought Shield I abjuration
Thought Worm I enchantment compulsion
Time Shudder transmutation
Touch of Idiocy enchantment compulsion
Twilight Haze illusion shadow
Twisted Space transmutation
Whispering Wind transmutation
Zone of Truth enchantment compulsion
Akashic Communion divination
Aura Sight divination
Darkvision, Communal transmutation
Daze, Mass enchantment compulsion
Demanding Message enchantment compulsion
Dispel Magic abjuration
Guardian Monument, Lesser abjuration
Inveigle Person enchantment charm
Martial Telekinesis evocation
Mindscape Door illusion phantasm
Mydriatic Spontaneity evocation
Nixie's Lure enchantment charm
Pellet Blast conjuration creation
Phantasmal Reminder illusion phantasm
Rain of Frogs conjuration summoning
Sands of Time necromancy
Share Senses divination scrying
Telekinetic Maneuver transmutation
Tough Crowd abjuration
Adjustable Disguise illusion glamer
Air Breathing transmutation
Anchored Step transmutation
Apport Animal conjuration teleportation
Arcane Sight divination
Assume Appearance transmutation polymorph
Blink transmutation
Borrow Fortune evocation
Burst of Speed transmutation
Calistria's Guardian Wasps conjuration summoning
Chain of Perdition evocation
Contingent Action evocation
Countless Eyes transmutation
Cup Of Dust transmutation
Debilitating Pain enchantment compulsion
Deep Slumber enchantment compulsion
Deft Digits transmutation
Devolution transmutation
Displacement illusion glamer
Draconic Ally conjuration creation
Draconic Malice enchantment
Ectoplasmic Snare evocation
Ego Whip I enchantment compulsion
Eldritch Fever necromancy
Excruciating Deformation transmutation polymorph
Fearsome Duplicate illusion figment
Feather Step, Mass transmutation
Find Fault divination
Fly transmutation
Force Punch evocation
Free Swim abjuration
Gaseous Form transmutation
Gullibility enchantment charm
Horrifying Visage necromancy haunted
Id Insinuation II enchantment compulsion
Illusory Script illusion phantasm
Implanted Projection enchantment compulsion
Invisibility Bubble, Giant illusion glamer
Invisibility Sphere illusion glamer
Isolate illusion glamer
Ki Leech necromancy
Loathsome Veil illusion pattern
Major Image illusion figment
Marionette Possession necromancy
Meld into Stone transmutation
Mental Barrier II abjuration
Mind Thrust III divination
Mirage illusion figment
Motes Of Dusk And Dawn evocation
Pierce Disguise divination
Pillow Talk enchantment compulsion
Pressure Adaptation abjuration
Protection from Arrows, Communal abjuration
Quell Energy abjuration
Reflexive Barrier evocation
Resinous Skin transmutation
Resist Energy, Communal abjuration
Shadow Enchantment illusion shadow
Shrink Item transmutation
Shroud Of Innocuity illusion glamer
Spider Climb, Communal transmutation
Stage Fright enchantment compulsion
Strangling Hair transmutation
Stunning Barrier, Greater abjuration
Summon Monster III conjuration summoning
Swarm Of Fangs conjuration summoning
Synaptic Pulse enchantment compulsion
Synesthesia illusion phantasm
Thought Shield II abjuration
Thought Worm II enchantment compulsion
Threefold Sight divination
Transfer Regeneration transmutation
Twilight Knife evocation
Vampiric Touch necromancy
Vision of Hell illusion glamer
Wall Of Nausea illusion pattern
Water Breathing transmutation
Waves Of Blood conjuration creation
Witness divination scrying
Overwhelming Presence enchantment compulsion
Break Enchantment abjuration
Create Mindscape illusion phantasm
Foretell Failure divination
Greater Reversion conjuration healing
Pain Strike, Mass evocation
Planar Adaptation transmutation
Stoneskin abjuration
Telekinesis transmutation
Telepathic Bond divination
Thoughtsense divination
Trace Teleport divination
Torpid Reanimation necromancy
Adjustable Polymorph transmutation polymorph
Anti-Incorporeal Shell abjuration
Anywhere But Here conjuration teleportation
Arcane Eye divination scrying
Assume Appearance, Greater transmutation polymorph
Umbral Infusion necromancy
Bestow Planar Infusion II evocation
Black Tentacles conjuration creation
Calcific Touch transmutation
Charon's Dispensation abjuration
Contingent Scroll evocation
Curse Of Burning Sleep transmutation
Darkvision, Greater transmutation
Deadman's Contingency evocation
Undeath Inversion necromancy
Debilitating Portent enchantment compulsion
Ego Whip II enchantment compulsion
Enlarge Person, Mass transmutation
Eyes Of The Void transmutation
Fleshworm Infestation conjuration summoning
Forgetful Slumber enchantment compulsion
Freedom of Movement abjuration
Globe of Invulnerability, Lesser abjuration
Hallucinatory Terrain illusion glamer
Harvest Knowledge divination
Healing Warmth abjuration
Hypnotism, Greater enchantment compulsion
Id Insinuation III enchantment compulsion
Illusory Wall illusion figment
Innocuous Shape transmutation polymorph
Intellect Fortress I abjuration
Virulence necromancy
Mental Barrier III abjuration
Mind Thrust IV divination
Mindwipe enchantment compulsion
Minor Phantom Object illusion figment
Mirror Transport transmutation
Moonstruck enchantment compulsion
Nondetection, Communal abjuration
Persistent Vigor transmutation
Rainbow Pattern illusion pattern
Reduce Person, Mass transmutation
Resilient Sphere evocation
Shadow Step illusion shadow
Shadowform illusion shadow
Shadowy Haven transmutation
Shout evocation
Simulacrum, Lesser illusion shadow
Sleepwalk enchantment compulsion
Spell Immunity abjuration
Spellcrash, Lesser abjuration
Telekinetic Charge evocation
Thought Shield III abjuration
Thought Worm III enchantment compulsion
Touch of Slime conjuration creation
True Form abjuration
Wall Of Blindness/Deafness necromancy
Unbearable Brightness evocation
Wall Of Bone necromancy
Wandering Star Motes illusion pattern
Warp Metal transmutation
Explode Head evocation
Minor Reversion, Mass conjuration healing
Psychic Asylum illusion phantasm
Stoneskin, Communal abjuration
Suggestion, Mass enchantment compulsion
Astral Projection, Lesser necromancy
Befuddled Combatant enchantment compulsion
Burst Of Force evocation
Compelling Rant enchantment charm
Debilitating Pain, Mass enchantment compulsion
Deceptive Redundancy illusion glamer
Ego Whip III enchantment compulsion
Fabricate transmutation
Guardian Monument, Greater abjuration
Half-Blood Extraction transmutation
Hostile Juxtaposition conjuration teleportation
Id Insinuation IV enchantment compulsion
Intellect Fortress II abjuration
Interposing Hand evocation
Locate Gate divination
Major Phantom Object illusion shadow
Mental Barrier IV abjuration
Mind Fog enchantment compulsion
Mind Thrust V divination
Mirage Arcana illusion glamer
Overland Flight transmutation
Passwall transmutation
Permanency universal
Phantasmal Web illusion phantasm
Prying Eyes divination
Psychic Crush I necromancy
Rend Body I evocation
Secret Chest conjuration summoning
Song of Discord enchantment compulsion
Spell Immunity, Communal abjuration
Spell Resistance abjuration
Spellsteal abjuration
Suffocation necromancy
Thought Shield IV abjuration
Thought Worm IV enchantment compulsion
Tower Of Iron Will I abjuration
Village Veil illusion figment
Wall Of Ectoplasm evocation
Wall Of Force evocation
Waves of Fatigue necromancy
Create Mindscape, Greater illusion phantasm
Demanding Message, Mass enchantment compulsion
Ethereal Jaunt transmutation
Planar Adaptation, Mass transmutation
Stone Tell divination
Alleviate Corruption abjuration
Analyze Dweomer divination
Animate Objects transmutation
Antilife Shell abjuration
Bear's Endurance, Mass transmutation
Betraying Sting evocation
Blade Barrier evocation
Bull's Strength, Mass transmutation
Cat's Grace, Mass transmutation
Contingency evocation
Disintegrate transmutation
Dream Travel conjuration teleportation
Eagle's Splendor, Mass transmutation
Ego Whip IV enchantment compulsion
Enemy Hammer transmutation
Find the Path divination
Forceful Hand evocation
Fox's Cunning, Mass transmutation
Getaway conjuration teleportation
Globe Of Invulnerability abjuration
Human Potential, Mass transmutation
Intellect Fortress III abjuration
Knock, Mass transmutation
Mental Barrier V abjuration
Mind Thrust VI divination
Night Terrors illusion phantasm
Owl's Wisdom, Mass transmutation
Permanent Image illusion figment
Planar Ally conjuration calling
Planar Binding conjuration calling
Programmed Image illusion figment
Psychic Crush II necromancy
Rend Body II evocation
Sarzari Shadow Memory divination
Shadow Enchantment, Greater illusion shadow
Spellcrash abjuration
Thought Shield V abjuration
Tower Of Iron Will II abjuration
Transformation transmutation
Treacherous Teleport conjuration teleportation
Triggered Hallucination illusion phantasm
Veil illusion glamer
What Grows Within necromancy
Circle Of Clarity abjuration
Finger Of Death necromancy
Mind Blank abjuration
Reverse Gravity transmutation
Telekinetic Sphere evocation
Arcane Sight, Greater divination
Bestow Planar Infusion III evocation
Deflection abjuration
Ego Whip V enchantment compulsion
Fly, Mass transmutation
Forcecage evocation
Grasping Hand evocation
Instant Summons conjuration summoning
Limited Wish universal
Lunar Veil illusion shadow
Mage's Magnificent Mansion conjuration creation
Mage's Sword evocation
Permanent Hallucination illusion phantasm
Phase Door conjuration creation
Psychic Crush III necromancy
Rend Body III evocation
Teleport Object conjuration teleportation
Temporal Divergence transmutation
Tower Of Iron Will III abjuration
Vision divination
Word Of Beckoning conjuration teleportation
Bilocation conjuration creation
Death Clutch necromancy
Etherealness transmutation
Mind Blank, Communal abjuration
Temporal Regression conjuration teleportation
Clenched Fist evocation
Earthquake evocation
Frightful Aspect transmutation polymorph
Glimpse Of The Akashic divination
Instant Summons, Greater conjuration summoning
Iron Body transmutation
Moment of Prescience divination
Orb Of The Void necromancy
Planar Ally, Greater conjuration calling
Power Word Stun enchantment compulsion
Prismatic Wall abjuration
Prying Eyes, Greater divination
Psychic Crush IV necromancy
Rend Body IV evocation
Scintillating Pattern illusion pattern
Screen illusion glamer
Spell Immunity, Greater abjuration
Temporal Stasis transmutation
Tower Of Iron Will IV abjuration
Trap the Soul conjuration summoning
True Prognostication divination
Akashic Form necromancy
Ascension universal
Astral Projection necromancy
Create Demiplane, Greater conjuration creation
Crushing Hand evocation
Divide Mind enchantment
Dream Voyage conjuration teleportation
Foresight divination
Freedom abjuration
Gate conjuration creation or calling
Heroic Invocation enchantment compulsion
Hold Monster, Mass enchantment compulsion
Implosion evocation
Imprisonment abjuration
Interplanetary Teleport conjuration teleportation
Judgment Undone necromancy
Lost Locale enchantment compulsion
Mage's Disjunction abjuration
Massacre necromancy
Maze Of Madness And Suffering conjuration teleportation
Microcosm illusion phantasm
Mind Swap, Major enchantment compulsion
Parasitic Soul necromancy
Power Word Kill enchantment compulsion
Psychic Crush V necromancy
Psychic Image illusion shadow
Resplendent Mansion conjuration creation
Soul Bind necromancy
Spell Immunity, Greater Communal abjuration
Suffocation, Mass necromancy
Summon Monster IX conjuration summoning
Telekinetic Storm evocation
Threefold Form divination
Time Stop transmutation
Tower Of Iron Will V abjuration
Transmute Blood To Acid transmutation
Wail of the Banshee necromancy
Wall of Suppression abjuration
Weird illusion phantasm
Wish universal
descriptor spell_level
alchemist 1, druid 0, ranger 1, sorcerer/wizard 0
water cleric/oracle 0, druid 0, paladin 1, inquisitor 0, shaman 0, occultist 0
bard 0, inquisitor 0, medium 0, paladin 1, sorcerer/wizard 0
fear, mind-affecting, sonic bard 1, cleric/oracle 0, sorcerer/wizard 0
acid sorcerer/wizard 0, summoner/unchained summoner 0, inquisitor 0,
curse inquisitor 0
air sorcerer/wizard 0
bard 0, cleric/oracle 0, magus 0, sorcerer/wizard 0, witch 0
sorcerer/wizard 0, inquisitor 0, magus 0
water sorcerer/wizard 0
cleric/oracle 0, druid 0, summoner/unchained summoner 0, witch 0,
electricity sorcerer/wizard 0
darkness sorcerer/wizard 0
cleric/oracle 0, druid 0, shaman 0, occultist 0
poison witch 0
cold sorcerer/wizard 0, magus 0
earth sorcerer/wizard 0
force sorcerer/wizard 0
bard 0, cleric/oracle 0, sorcerer/wizard 0
fire bard 0, cleric/oracle 0, druid 0, sorcerer/wizard 0, witch 0, magus 0, o
bard 0
sorcerer/wizard 0, witch 0, shaman 0, occultist 0, mesmerist 0
bard 0, sorcerer/wizard 0
adept 0, cleric/oracle 0
magus 2, ranger 1, shaman 3, sorcerer/wizard 3, witch 3
cleric/oracle 3, druid 2, ranger 1, sorcerer/wizard 3, witch 3
cleric/oracle 2, sorcerer/wizard 1, witch 1
antipaladin 2, magus 1, paladin 2, sorcerer/wizard 2, summoner/u
antipaladin 1, cleric/oracle 2, inquisitor 2, sorcerer/wizard 2, spiritual
inquisitor 1, paladin 1, ranger 1, occultist 2
cleric/oracle 2, medium 1, shaman 2, spiritualist 2
cleric/oracle 1, ranger 1, sorcerer/wizard 2, witch 1
druid 2, paladin 1, ranger 2, shaman 2, sorcerer/wizard 2, summoner
mind-affecting bard 1, cleric/oracle 2, druid 2, medium 2, mesmerist 2, sorcerer/wiz
antipaladin 1, bard 2, cleric/oracle 2, inquisitor 2, mesmerist 2, occult
bard 1, cleric/oracle 1, druid 1, paladin 1, ranger 2, witch 1, inquisitor
language-dependent, shadowUM antipaladin 1, bard 2, cleric/oracle 2, sorcerer/wizard 2, summone
electricity cleric/oracle 2, inquisitor 1, druid 1, magus 1, paladin 1, ranger 1
death, evil, fire antipaladin 1, cleric/oracle 2, inquisitor 2, witch 2
death, evil antipaladin 1, cleric/oracle 2, inquisitor 2, witch 2, spiritualist 2
druid 2, ranger 1, sorcerer/wizard 2
alchemist 2, cleric/oracle 2, druid 2, inquisitor 2, paladin 2, ranger 2
bard 2, cleric/oracle 2, druid 2, paladin 2, ranger 1, alchemist 2, witc
cleric/oracle 2, inquisitor 2, witch 1
oracle 1, sorcerer/wizard 2, witch 2
good alchemist 2, bard 2, paladin 1
mind-affecting cleric/oracle 1, inquisitor 2, paladin 2
bard 2, cleric/oracle 2, inquisitor 2, paladin 1, shaman 2, occultist 2
cleric/oracle 2, paladin 1
antipaladin 1, cleric/oracle 2, inquisitor 2
cleric/oracle 2, druid 2, ranger 1, summoner/unchained summoner 1
bard 2, inquisitor 2, paladin 1, mesmerist 2
antipaladin 1, bloodrager 2, druid 2, inquisitor 2, magus 2, occultist
adept 2, antipaladin 1, cleric/oracle 2, druid 2, inquisitor 2, paladin 1
antipaladin 1, inquisitor 2, paladin 1
antipaladin 2, ranger 1, sorcerer/wizard 1
mind-affecting bard 2, druid 2, ranger 1
good cleric/oracle 2, inquisitor 1, paladin 1
alchemist 2, cleric/oracle 2, druid 2, ranger 1, shaman 2, witch 2
alchemist 2, cleric/oracle 2, druid 2, ranger 1, shaman 2, sorcerer/wi
ranger 1, occultist 2
cleric/oracle 2, druid 2, paladin 1, inquisitor 2, alchemist 2, shaman 2
cleric/oracle 2, druid 2, magus 2, ranger 1, shaman 2, sorcerer/wizard
bard 1, inquisitor 1, shaman 1, sorcerer/wizard 2, witch 2
bard 1, cleric/oracle 2, inquisitor 1, sorcerer/wizard 2
evil antipaladin 1, cleric/oracle 2, sorcerer/wizard 2, witch 2
shadow antipaladin 1, bard 2, bloodrager 2, magus 2, sorcerer/wizard 2, spirit
bloodrager 1, cleric/oracle 2, inquisitor 2, magus 2, medium 2, palad
fire, light bard 2, sorcerer/wizard 1
water cleric/oracle 2, druid 1, sorcerer/wizard 2
mind-affecting alchemist 2, cleric/oracle 2, inquisitor 1, paladin 1, witch 2
earth cleric/oracle 1, druid 1, magus 2, sorcerer/wizard 1, summoner/un
bloodrager 1, cleric/oracle 2, druid 2, magus 2, ranger 1, sorcerer/wi
alchemist 1, bard 1, cleric/oracle 2, druid 1, medium 1, occultist 1,
antipaladin 2, cleric/oracle 1, druid 1, sorcerer/wizard 2, witch 2
bard 1, cleric/oracle 2, druid 1, shaman 1, sorcerer/wizard 2, witch 1
mind-affecting antipaladin 1, bard 2, druid 2, inquisitor 1, paladin 1, ranger 1, mesm
mind-affecting cleric/oracle 1, inquisitor 1, paladin 1
bard 1, cleric/oracle 1, druid 1, witch 1
acid druid 1, ranger 1
disease, evil cleric/oracle 1, druid 1
alchemist 1, cleric/oracle 1, druid 1, paladin 1, ranger 1, shaman 1, w
light, mind-affecting bard 1, witch 1
bard 1, sorcerer/wizard 1, witch 1, occultist 1
air druid 1, sorcerer/wizard 1, occultist 1, spiritualist 1
sorcerer/wizard 1
druid 1, ranger 1
bard 1, cleric/oracle 1, druid 1, paladin 1, ranger 1
alchemist 1, cleric/oracle 1, inquisitor 1, occultist 1, sorcerer/wizard
fear, mind-affecting antipaladin 1, cleric/oracle 1, inquisitor 1, shaman 1, mesmerist 1
emotionUM, fear, mind-affecting antipaladin 1, bloodrager 1, cleric/oracle 1, inquisitor 1, occulti
bloodrager 1, druid 1, inquisitor 1, ranger 1, summoner/unchained
inquisitor 1, magus 1, paladin 1, sorcerer/wizard 1
language-dependent, sonic bard 1, bloodrager 1
bloodrager 1, magus 1
antipaladin 1, cleric/oracle 1, ranger 1, witch 1
bard 1, cleric/oracle 1, druid 1, shaman 1, sorcerer/wizard 1, sum
mind-affecting cleric/oracle 1, paladin 1, inquisitor 1, shaman 1
good cleric/oracle 1, paladin 1, inquisitor 1
paladin 1
good cleric/oracle 1, paladin 1
mind-affecting cleric/oracle 1, inquisitor 1, paladin 1
magus 1, sorcerer/wizard 1, witch 1
electricity alchemist 1, sorcerer/wizard 1
alchemist 1
alchemist 1, bloodrager 1, sorcerer/wizard 1, witch 1
curseUM inquisitor 1
druid 1
fire cleric/oracle 1, druid 1, sorcerer/wizard 1
fire sorcerer/wizard 1, witch 1, magus 1, bloodrager 1, shaman 1, occultis
earth, fire druid 1, ranger 1, shaman 1, sorcerer/wizard 1, witch 1
inquisitor 1
mind-affecting druid 1, ranger 1, mesmerist 1
bard 1, magus 1, ranger 1
good bloodrager 1, cleric/oracle 1, magus 1, sorcerer/wizard 1, summon
cleric/oracle 1
mind-affecting paladin 1
mind-affecting bard 1, sorcerer/wizard 1
bard 1, sorcerer/wizard 1
bloodrager 1, druid 1, ranger 1, shaman 1, witch 1
sorcerer/wizard 1, witch 1, magus 1, bloodrager 1, shaman 1, spiritual
bard 1
bard 1, cleric/oracle 1, magus 1, sorcerer/wizard 1
antipaladin 1, bard 1, cleric/oracle 1, inquisitor 1, sorcerer/wizard 1,
druid 1, ranger 1
alchemist 1, antipaladin 1, bard 1, bloodrager 1, magus 1, sorcerer/w
acid magus 1, sorcerer/wizard 1, summoner/unchained summoner 1, blo
curse sorcerer/wizard 1, occultist 1
alchemist 1, sorcerer/wizard 1, occultist 1
mind-affecting antipaladin 1, mesmerist 1
evil cleric/oracle 1, inquisitor 1, antipaladin 1
druid 1, sorcerer/wizard 1, witch 1
fire, light bard 1, cleric/oracle 1, ranger 1, sorcerer/wizard 1, witch 1, shaman
antipaladin 1, bard 1, magus 1, shaman 1, sorcerer/wizard 1, witch 1
bard 1, sorcerer/wizard 1
bard 1, cleric/oracle 1, druid 1, inquisitor 1, ranger 1
cleric/oracle 1, spiritualist 1, medium 1
bard 1, magus 1
bard 1, druid 1, sorcerer/wizard 1, witch 1
antipaladin 1, bard 1, bloodrager 1, cleric/oracle 1, inquisitor 1, magu
cleric/oracle 1, inquisitor 1, shaman 1, spiritualist 1
cleric/oracle 1, inquisitor 1, paladin 1
cleric/oracle 1, inquisitor 1, shaman 1, spiritualist 1
cleric/oracle 1, inquisitor 1, shaman 1, spiritualist 1
cleric/oracle 1, inquisitor 1, shaman 1, spiritualist 1
alchemist 1, bard 1, sorcerer/wizard 1, summoner/unchained summ
bard 1, cleric/oracle 1, druid 1, ranger 1, sorcerer/wizard 1
druid 1, ranger 1, occultist 1
antipaladin 1, cleric/oracle 1, druid 1, inquisitor 1, paladin 1, ranger
cleric/oracle 1, paladin 1, inquisitor 1
emotion, fear, mind-affecting antipaladin 1, cleric/oracle 1, inquisitor 1, shaman 1, mesmerist 1, spi
cleric/oracle 1, druid 1, ranger 1
bard 1, cleric/oracle 1, inquisitor 1, shaman 1, sorcerer/wizard 1, wit
magus 1, paladin 1, sorcerer/wizard 1
druid 1, shaman 1, sorcerer/wizard 1, witch 1
bard 1, cleric/oracle 1, paladin 1
alchemist 1, antipaladin 1, druid 1, magus 1, sorcerer/wizard 1, s
druid 1, ranger 1, shaman 1
earth druid 1, sorcerer/wizard 1
earth druid 1, sorcerer/wizard 1
sorcerer/wizard 1
adept 1, antipaladin 1, cleric/oracle 1, druid 1, sorcerer/wizard 1
light druid 1, mesmerist 1
cleric/oracle 1, inquisitor 1, paladin 1, magus 1
alchemist 1, bard 1, inquisitor 1, mesmerist 1, sorcerer/wizard 1, wit
alchemist 1, bard 1, cleric/oracle 1, druid 1, sorcerer/wizard 1, witch
alchemist 1, cleric/oracle 1, druid 1, paladin 1
cold druid 1, magus 1, witch 1, bloodrager 1, shaman 1
mesmerist 1, sorcerer/wizard 1, spiritualist 1, witch 1
cleric/oracle 1, inquisitor 1, occultist 1, paladin 1
air druid 1, shaman 1, sorcerer/wizard 1, witch 1
druid 1, shaman 1
cleric/oracle 1, inquisitor 1, magus 1
bard 1, inquisitor 1, occultist 1, skald 1, sorcerer/wizard 1
evil antipaladin 1, cleric/oracle 1, occultist 1, shaman 1, sorcerer/wizard 1,
ranger 1, sorcerer/wizard 1, occultist 1
bard 1, sorcerer/wizard 1, summoner/unchained summoner 1, magus
antipaladin 1, bloodrager 1, cleric/oracle 1, inquisitor 1, magus 1, occ
earth cleric/oracle 1, druid 1, witch 1
inquisitor 1, ranger 1, sorcerer/wizard 1
emotion, mind-affecting bard 1, cleric/oracle 1, inquisitor 1, paladin 1, witch 1
force antipaladin 1, cleric/oracle 1, inquisitor 1, paladin 1
paladin 1
curse shaman 1, witch 1
inquisitor 1, witch 1, shaman 1, occultist 1
druid 1
water cleric/oracle 1, druid 1, ranger 1, shaman 1, witch 1
druid 1, ranger 1, shaman 1
cleric/oracle 1, inquisitor 1
antipaladin 1, bloodrager 1, inquisitor 1, magus 1, ranger 1, sorcerer
bard 1, bloodrager 1, inquisitor 1, magus 1, mesmerist 1, ranger 1, s
sonic bard 1, inquisitor 1, paladin 1, ranger 1
fear, mind-affecting, emotion ranger 1
water druid 1, sorcerer/wizard 1, magus 1, bloodrager 1, shaman 1
cold, water cleric/oracle 1, druid 1
cold sorcerer/wizard 1, summoner/unchained summoner 1, witch 1, bloodr
bard 1, shaman 1, witch 1
mind-affecting bard 1, medium 1, mesmerist 1, sorcerer/wizard 1, spiritualist 1, witc
fire occultist 1, sorcerer/wizard 1
evil cleric/oracle 1, magus 1, sorcerer/wizard 1, summoner/unchained s
antipaladin 1, cleric/oracle 1, inquisitor 1, witch 1, shaman 1, occultist
bard 1, mesmerist 1
antipaladin 1, cleric/oracle 1, magus 1, paladin 1, ranger 1
cleric/oracle 1, druid 1
curseUM antipaladin 1, bard 1, druid 1, inquisitor 1, occultist 1, shaman 1, sor
good cleric/oracle 1, witch 1
alchemist 1, druid 1, ranger 1, occultist 1
inquisitor 1, magus 1, paladin 1, ranger 1, sorcerer/wizard 1
cleric/oracle 1, sorcerer/wizard 1, witch 1
mind-affecting paladin 1
cleric/oracle 1, inquisitor 1, paladin 1, ranger 1
bard 1, cleric/oracle 1, magus 1, sorcerer/wizard 1
ranger 1, occultist 1
inquisitor 1
summoner/unchained summoner 1
bard 1, cleric/oracle 1, magus 1, sorcerer/wizard 1, summoner/unc
bloodrager 1, magus 1, sorcerer/wizard 1
alchemist 1, antipaladin 1, inquisitor 1, magus 1, paladin 1, ranger 1
language-dependent, mind-affecting antipaladin 1, inquisitor 1, paladin 1
language-dependent antipaladin 1, inquisitor 1
alchemist 1, antipaladin 1, bard 1, inquisitor 1, sorcerer/wizard 1
druid 1, ranger 1
bard 1, cleric/oracle 1, druid 1, inquisitor 1, paladin 1, sorcerer/
druid 1, ranger 1, summoner/unchained summoner 1, spiritualist 1
cleric/oracle 1, druid 1, shaman 1
cleric/oracle 1, paladin 1, sorcerer/wizard 1, inquisitor 1, antipaladi
water cleric/oracle 1, druid 1, ranger 1, sorcerer/wizard 1, witch 1
mind-affecting bard 1, sorcerer/wizard 1, occultist 1, mesmerist 1
earth cleric/oracle 1, druid 1
sorcerer/wizard 1, witch 1, occultist 1
sorcerer/wizard 1, summoner/unchained summoner 1, witch 1, magus
earth druid 1, magus 1, sorcerer/wizard 1, witch 1
see text antipaladin 1, cleric/oracle 1, paladin 1, sorcerer/wizard 1, summo
bard 1, druid 1, inquisitor 1, ranger 1, shaman 1, witch 1
poison druid 1, witch 1
alchemist 1, druid 1, ranger 1, occultist 1
druid 1, witch 1
alchemist 1, antipaladin 1, bard 1, cleric/oracle 1, druid 1, mesmeris
cleric/oracle 1, druid 1, sorcerer/wizard 1, witch 1, magus 1, shaman
bard 1, inquisitor 1, sorcerer/wizard 1, witch 1
druid 1, ranger 1, shaman 1, occultist 1
bard 1, cleric/oracle 1, druid 1, inquisitor 1, paladin 1, shaman 1, so
cleric/oracle 1, inquisitor 1, ranger 1, sorcerer/wizard 1
pain inquisitor 1
alchemist 1, inquisitor 1, sorcerer/wizard 1
alchemist 1, bloodrager 1, magus 1, sorcerer/wizard 1, spiritualist 1
mind-affecting bard 1, cleric/oracle 1, inquisitor 1, witch 1
bard 1
poison bard 1, cleric/oracle 1, inquisitor 1, magus 1, sorcerer/wizard 1, witc
cleric/oracle 1, inquisitor 1, paladin 1, shaman 1, sorcerer/wizard 1,
adept 1, cleric/oracle 1, medium 1, occultist 1, ranger 1, shaman 1, so
fire druid 1, shaman 1
lawful cleric/oracle 1, paladin 1, sorcerer/wizard 1, inquisitor 1, summon
good cleric/oracle 1, inquisitor 1, paladin 1, sorcerer/wizard 1, summon
evil cleric/oracle 1, sorcerer/wizard 1, inquisitor 1, summoner/unchained
chaotic cleric/oracle 1, sorcerer/wizard 1, inquisitor 1, summoner/unchained
alchemist 1, bloodrager 1, magus 1, shaman 1, sorcerer/wizard 1, s
good, mind-affecting, emotion paladin 1
sorcerer/wizard 1, witch 1, magus 1, bloodrager 1, mesmerist 1
cleric/oracle 1, druid 1, sorcerer/wizard 1, summoner/unchained su
bard 1, cleric/oracle 1, druid 1, ranger 1, witch 1
cleric/oracle 1, inquisitor 1, ranger 1, sorcerer/wizard 1, occultist 1
cleric/oracle 1, magus 1, sorcerer/wizard 1, witch 1, occultist 1
summoner/unchained summoner 1
cleric/oracle 1, druid 1, witch 1, mesmerist 1, spiritualist 1
sorcerer/wizard 1
antipaladin 1, cleric/oracle 1, shaman 1
bard 1
meditative cleric/oracle 1, druid 1, paladin 1, ranger 1, shaman 1
meditative cleric/oracle 1, druid 1, shaman 1, wizard 1
good cleric/oracle 1, inquisitor 1, paladin 1, witch 1, spiritualist 1
cleric/oracle 1, inquisitor 1, spiritualist 1
mind-affecting bard 1
adept 1, alchemist 1, antipaladin 1, cleric/oracle 1, druid 1, inquisitor
sorcerer/wizard 1, occultist 1
bard 1, occultist 1, ranger 1, shaman 1, sorcerer/wizard 1, witch 1
magus 1, sorcerer/wizard 1
shaman 1
magus 1, paladin 1, sorcerer/wizard 1
bard 1, inquisitor 1, magus 1, mesmerist 1, sorcerer/wizard 1, su
cleric/oracle 1, inquisitor 1
adept 1, cleric/oracle 1
druid 1
electricity, force alchemist 1, magus 1, sorcerer/wizard 1, bloodrager 1, occultist 1
electricity sorcerer/wizard 1, magus 1, bloodrager 1, occultist 1
emotionUM, fear, mind-affecting alchemist 1, medium 1, occultist 1, shaman 1, sorcerer/wizard 1, wit
cold, water bloodrager 1, druid 1, magus 1, sorcerer/wizard 1, summoner/unch
bard 1
bard 1, cleric/oracle 1, inquisitor 1, ranger 1, sorcerer/wizard 1, witc
druid 1, shaman 1
alchemist 1, bard 1, cleric/oracle 1, druid 1, occultist 1, shaman 1, s
alchemist 1, bard 1, cleric/oracle 1, druid 1, ranger 1, sorcerer/wizar
antipaladin 1, druid 1, paladin 1, ranger 1
earth alchemist 1, druid 1, sorcerer/wizard 1, magus 1, bloodrager 1
cleric/oracle 1, inquisitor 1, shaman 1, witch 1
druid 1, ranger 1, sorcerer/wizard 1, witch 1, bloodrager 1
sorcerer/wizard 1
druid 1, ranger 1
druid 1, ranger 1
fire cleric/oracle 1, paladin 1, ranger 1
bard 1, cleric/oracle 1, inquisitor 1, sorcerer/wizard 1, witch 1
bard 1, cleric/oracle 1
sonic bard 1, bloodrager 1, magus 1, ranger 1
bard 1, cleric/oracle 1, witch 1
alchemist 1
bard 1, sorcerer/wizard 1
cleric/oracle 1, inquisitor 1, sorcerer/wizard 1, witch 1, mesmerist 1
poison druid 1, ranger 1, shaman 1
earth bloodrager 1, druid 1, magus 1, ranger 1, sorcerer/wizard 1
bard 1
inquisitor 1, ranger 1
mind-affecting bard 1
darkness, shadowUM antipaladin 1, bard 1, cleric/oracle 1, sorcerer/wizard 1, shaman 1, w
bard 1, sorcerer/wizard 1, bloodrager 1, mesmerist 1, spiritualist 1
alchemist 1, druid 1, sorcerer/wizard 1, bloodrager 1
druid 1, cleric/oracle 1, paladin 1, ranger 1
bard 1, sorcerer/wizard 1, witch 1
bard 1, druid 1, sorcerer/wizard 1
bard 1, cleric/oracle 1, inquisitor 1, occultist 1, witch 1
mind-affecting bard 1, cleric/oracle 1, paladin 1, ranger 1, witch 1
druid 1, ranger 1, shaman 1
curse, evil sorcerer/wizard 1, witch 1
summoner/unchained summoner 1
sorcerer/wizard 1, witch 1
light cleric/oracle 1, paladin 1, sorcerer/wizard 1
alchemist 1, bard 1, ranger 1, sorcerer/wizard 1, witch 1
good paladin 1
good paladin 1
water bloodrager 1, druid 1, magus 1, shaman 1, sorcerer/wizard 1, witch 1
druid 1, sorcerer/wizard 1, witch 1
cleric/oracle 1, inquisitor 1, paladin 1
bard 1, cleric/oracle 1, inquisitor 1, magus 1
magus 1, sorcerer/wizard 1, witch 1, bloodrager 1
air bard 1, druid 1, magus 1, sorcerer/wizard 1, bloodrager 1
cleric/oracle 1, druid 1, inquisitor 1, ranger 1, sorcerer/wizard 1, blo
paladin 1
mind-affecting, emotion inquisitor 1
cleric/oracle 5, inquisitor 4, medium 2, occultist 3, shaman 4, spiritual
antipaladin 2, cleric/oracle 4, sorcerer/wizard 4, witch 4
curse cleric/oracle 3, sorcerer/wizard 4, witch 3, antipaladin 3, bloodrager
cleric/oracle 3, druid 2, ranger 4, sorcerer/wizard 3, witch 2
antipaladin 3, bloodrager 2, cleric/oracle 3, shaman 3, sorcerer/w
fire druid 2, sorcerer/wizard 4, occultist 4
evil antipaladin 2, cleric/oracle 3, occultist 3, shaman 3, sorcerer/wizard 4,
alchemist 2, antipaladin 2, bard 2, druid 3, medium 2, ranger 2, sorce
curseUM antipaladin 3, bloodrager 4, cleric/oracle 3, medium 2, mesmerist 3, oc
bard 3, cleric/oracle 4, inquisitor 4, medium 2, mesmerist 3, occultist
disease alchemist 2, antipaladin 2, druid 2, magus 3, ranger 4, witch 2
bard 4, druid 3, ranger 2
bard 3, bloodrager 3, magus 3, occultist 2, sorcerer/wizard 3, su
mind-affecting bard 3, druid 2, medium 2, mesmerist 3, ranger 2, shaman 2
evil cleric/oracle 2, sorcerer/wizard 3, shaman 2, occultist 2, spiritualist 2
bard 2, inquisitor 3, sorcerer/wizard 2, summoner/unchained summ
druid 3, ranger 2, sorcerer/wizard 3
water druid 3, inquisitor 3, ranger 2, shaman 3
cleric/oracle 3, druid 3, ranger 2, sorcerer/wizard 2, occultist 2
mind-affecting antipaladin 2, druid 3, ranger 3, sorcerer/wizard 3, witch 3
good, light cleric/oracle 2, inquisitor 3, paladin 2
cleric/oracle 2, inquisitor 3
mind-affecting adept 3, bard 2, cleric/oracle 3, sorcerer/wizard 3
alchemist 3, inquisitor 2, ranger 2, occultist 3
bloodrager 2, cleric/oracle 3, druid 3, inquisitor 3, magus 3, sorcerer
mind-affecting druid 2, shaman 2, sorcerer/wizard 3, witch 2
fire, light bard 3, druid 2, ranger 2, sorcerer/wizard 3, occultist 2
bard 2, magus 2, ranger 2, sorcerer/wizard 3
mind-affecting bard 2, cleric/oracle 3, sorcerer/wizard 3, witch 3
druid 3, ranger 2, shaman 3, witch 3
cleric/oracle 2, druid 3, inquisitor 3, sorcerer/wizard 3
alchemist 2, bard 2, cleric/oracle 3, mesmerist 3, shaman 3, skald 3
curseUM bard 2, cleric/oracle 3, magus 2, paladin 2
alchemist 2, cleric/oracle 3
bard 2, cleric/oracle 2, druid 3, paladin 3, ranger 3, witch 2, inquisitor
bard 3, sorcerer/wizard 2, bloodrager 2
alchemist 2, cleric/oracle 2, sorcerer/wizard 3, witch 3
cleric/oracle 3, druid 3, inquisitor 3, paladin 3, ranger 2, shaman 3, w
light bard 2, cleric/oracle 3, inquisitor 2
bard 2, cleric/oracle 2, inquisitor 2, sorcerer/wizard 3, witch 2
antipaladin 2, bard 3, inquisitor 3, sorcerer/wizard 2, witch 2
alchemist 2, occultist 3, sorcerer/wizard 3
alchemist 3, cleric/oracle 3, druid 2, sorcerer/wizard 3
air, earth, fire, or water bard 3, cleric/oracle 3, druid 2, sorcerer/wizard 2, mesmerist 3
magus 2, sorcerer/wizard 3, witch 3
inquisitor 2, occultist 3, sorcerer/wizard 3, summoner/unchained s
inquisitor 3, witch 2
chaotic, evil, good, or lawful inquisitor 2, occultist 3
force inquisitor 2, magus 2, sorcerer/wizard 3, summoner/unchained sum
alchemist 2, bard 2, druid 2, inquisitor 3, occultist 3, ranger 3, sorce
cleric/oracle 2, sorcerer/wizard 3, witch 2, shaman 2, occultist 3, spi
bard 2, sorcerer/wizard 3, witch 3
antipaladin 2, cleric/oracle 3, paladin 2, sorcerer/wizard 3, witch 3
alchemist 2, bard 2, cleric/oracle 2, paladin 3
druid 3, ranger 2
mind-affecting bard 2, cleric/oracle 2, inquisitor 2, sorcerer/wizard 3, witch 2
good cleric/oracle 3, inquisitor 3, paladin 2
inquisitor 3, ranger 2
druid 3, ranger 2
emotion, fear, mind-affecting bard 2, cleric/oracle 3, druid 3, sorcerer/wizard 3, witch 3
alchemist 2, mesmerist 3, sorcerer/wizard 3, witch 3
antipaladin 2, druid 3, inquisitor 3, ranger 2, sorcerer/wizard 3, witch
antipaladin 3, cleric/oracle 2, inquisitor 2, witch 2, shaman 2, occultist
cleric/oracle 3, druid 3, inquisitor 2, ranger 2, sorcerer/wizard 3, wit
curseUM alchemist 2, bard 2, cleric/oracle 3, inquisitor 2, investigator 2, magu
alchemist 3, cleric/oracle 2, druid 2, ranger 2, sorcerer/wizard 2, wit
cleric/oracle 3, druid 3, paladin 2
good, light cleric/oracle 3, inquisitor 3, paladin 2
electricity cleric/oracle 3, inquisitor 3, ranger 2, witch 3
language-dependent, mind-affecting antipaladin 2, inquisitor 3, paladin 2
language-dependent antipaladin 2, inquisitor 3, paladin 2
good, language-dependent inquisitor 3, paladin 2
antipaladin 2, inquisitor 3, paladin 2
mind-affecting bard 2, mesmerist 2, sorcerer/wizard 3, witch 3
curse antipaladin 2, bard 2, cleric/oracle 3, sorcerer/wizard 2, witch 2
fear, mind-affecting antipaladin 2, bard 2, bloodrager 2, inquisitor 3, mesmerist 3
cleric/oracle 2, sorcerer/wizard 3, witch 3
cleric/oracle 2, inquisitor 2, shaman 2, sorcerer/wizard 3, spiritualist
alchemist 2, antipaladin 2, inquisitor 2, ranger 3, sorcerer/wizar
cleric/oracle 3, paladin 2
antipaladin 2, bloodrager 3, cleric/oracle 2, druid 2, sorcerer/wizard
bloodrager 3, druid 3, inquisitor 3, medium 2, ranger 2, sorcerer/wi
bard 3, sorcerer/wizard 3, summoner/unchained summoner 2, magus 3,
cleric/oracle 3, druid 2, shaman 2, witch 3
mind-affecting bard 2, sorcerer/wizard 3, witch 3
curseUM, mind-affecting bard 2, sorcerer/wizard 3, witch 3
mind-affecting alchemist 3, antipaladin 2, cleric/oracle 3, shaman 3, witch 3
bard 3, druid 3, inquisitor 3, magus 2, ranger 2, shaman 2, sorcerer/w
evil antipaladin 2, bloodrager 2, cleric/oracle 3, inquisitor 3, witch 3
bard 2, cleric/oracle 3, magus 3, sorcerer/wizard 3
druid 2, ranger 3
air, mind-affecting bard 2, druid 3, shaman 2, witch 3
bard 2, cleric/oracle 3, sorcerer/wizard 3
good, law cleric/oracle 3, inquisitor 3, paladin 2
mind-affecting inquisitor 3, paladin 2
cleric/oracle 3, druid 2, inquisitor 3, ranger 2, witch 3
cleric/oracle 3, inquisitor 2, paladin 2
medium 2, spiritualist 3
magus 2, sorcerer/wizard 3, witch 3
cleric/oracle 3, witch 2
evil antipaladin 3, cleric/oracle 2, summoner/unchained summoner 3, wi
paladin 2, ranger 2, shaman 2, sorcerer/wizard 3, summoner/uncha
emotionUM, mind-affecting bard 2, cleric/oracle 3, inquisitor 3, mesmerist 2, paladin 2, sorcerer
druid 3, ranger 2
cleric/oracle 2, druid 2, inquisitor 2, paladin 2, ranger 3, witch 2
druid 3, ranger 2
poisonUM druid 2, ranger 3, shaman 2, witch 2
bloodrager 2, druid 3, magus 3, sorcerer/wizard 2, witch 2
cleric/oracle 3, magusUM 2, sorcerer/wizard 2
poison alchemist 2, druid 3, inquisitor 3, ranger 2
bard 2, sorcerer/wizard 3
evil bloodrager 2, cleric/oracle 3, occultist 2, sorcerer/wizard 3, witch 3
poison antipaladin 2, sorcerer/wizard 3, occultist 3
druid 2, ranger 3, shaman 2
alchemist 2, magus 3, sorcerer/wizard 3, witch 3
antipaladin 2, occultist 3, ranger 2
cleric/oracle 2, sorcerer/wizard 3, witch 3, mesmerist 2, spiritualist 3
sorcerer/wizard 3, summoner/unchained summoner 2, witch 3
bard 2, magus 3, occultist 3, sorcerer/wizard 3, summoner/unchain
antipaladin 2, bloodrager 3, druid 3, sorcerer/wizard 3
alchemist 2, antipaladin 2, cleric/oracle 3, druid 3, witch 3
air cleric/oracle 3, druid 3, ranger 2, sorcerer/wizard 3, summoner 2, ma
bloodrager 2, inquisitor 3, magus 2, occultist 2, paladin 2, sorcerer/w
cleric/oracle 2, inquisitor 2, paladin 2
cleric/oracle 2, druid 2, sorcerer/wizard 2, witch 2
poison druid 2, ranger 2, sorcerer/wizard 2, occultist 2
acid sorcerer/wizard 2, magus 2, bloodrager 2
electricity druid 2, magus 2, sorcerer/wizard 2, witch 2
mind-affecting cleric/oracle 2, inquisitor 2, alchemist 2, shaman 2, spiritualist 2, m
air alchemist 2, bard 2, cleric/oracle 2, druid 2, ranger 2, sorcerer/wizard
alchemist 2
alchemist 2, bard 2, magus 2
see text cleric/oracle 2, inquisitor 2
bard 2
ranger 2
druid 2, shaman 2, witch 2
antipaladin 2, bard 2, cleric/oracle 2, druid 2, ranger 2, sorcerer
bard 2, cleric/oracle 2
good cleric/oracle 2, paladin 2, sorcerer/wizard 2
antipaladin 2, druid 2, paladin 2, ranger 2, shaman 2, summoner/u
alchemist 2, bard 2, sorcerer/wizard 2
curse, mind-affecting bard 2, bloodrager 2, magus 2, sorcerer/wizard 2, witch 2
sorcerer/wizard 2, occultist 2
ranger 2, sorcerer/wizard 2
lawful cleric/oracle 2, paladin 2
druid 2, ranger 2
emotion paladin 2
druid 2, ranger 2, summoner/unchained summoner 2, alchemist 2,
curse bard 2, inquisitor 2, occultist 2, sorcerer/wizard 2
druid 2, shaman 2, witch 2
alchemist 2, bard 2, cleric/oracle 2, shaman 2
paladin 2
bard 2, inquisitor 2, occultist 2, shaman 2, sorcerer/wizard 2, witch 2
earth druid 2, witch 2
bard 2, magus 2
emotion cleric/oracle 2, paladin 2
bard 2, shaman 2
mind-affecting cleric/oracle 2, inquisitor 2, paladin 2
fire, language-dependent alchemist 2, bard 2, inquisitor 2, mesmerist 2
evil alchemist 2, magus 2, wizard 2, witch 2
cleric/oracle 2, sorcerer/wizard 2
bard 2, bloodrager 2, magus 2, sorcerer/wizard 2
bard 2, cleric/oracle 2, sorcerer/wizard 2
curseUM inquisitor 2
antipaladin 2, cleric/oracle 2, druid 2, inquisitor 2, sorcerer/wizard 2,
inquisitor 2, magus 2, ranger 2, sorcerer/wizard 2, bloodrager 2, occul
fire sorcerer/wizard 2
fire druid 2, sorcerer/wizard 2, witch 2, magus 2, bloodrager 2, shaman 2,
good, light cleric/oracle 2, druid 2, sorcerer/wizard 2
mind-affecting bard 2
shaman 2, sorcerer/wizard 2, witch 2
druid 2, paladin 2, ranger 2, sorcerer/wizard 2, witch 2
fear, language-dependent, mind-affecting, emotion inquisitor 2, mesmerist 2
alchemist 2, druid 2, sorcerer/wizard 2, bloodrager 2, occultist 2
ranger 2
cleric/oracle 2, paladin 2
druid 2, witch 2
poison cleric/oracle 2, druid 2, sorcerer/wizard 2
sorcerer/wizard 2
druid 2, ranger 2, sorcerer/wizard 2, witch 2
good cleric/oracle 2, inquisitor 2
light sorcerer/wizard 2, witch 2
chaotic, evil, good, or lawful antipaladin 2, inquisitor 2, paladin 2
curse, language-dependent, mind-affecting bard 2, sorcerer/wizard 2, summoner/unchained summoner 2, witch
sorcerer/wizard 2, summoner/unchained summoner 2
curse cleric/oracle 2
curseUM antipaladin 2, mesmerist 2, shaman 2, witch 2
curseUM, evil cleric/oracle 2, druid 2, shaman 2, sorcerer/wizard 2, witch 2
darkness bard 2, cleric/oracle 2, sorcerer/wizard 2, inquisitor 2, antipaladin 2
cleric/oracle 2, inquisitor 2, magus 2, sorcerer/wizard 2, witch 2
electricity alchemist 2, magus 2, sorcerer/wizard 2, bloodrager 2, occultist 2
evil cleric/oracle 2, inquisitor 2, antipaladin 2
sorcerer/wizard 2, witch 2
bard 2, cleric/oracle 2, inquisitor 2, witch 2
bard 2, druid 2, sorcerer/wizard 2
alchemist 2, bard 2, sorcerer/wizard 2, witch 2
sonic bard 2, inquisitor 2
good paladin 2
water bard 2, druid 2, shaman 2, witch 2
alchemist 2, bard 2, sorcerer/wizard 2, witch 2
evil cleric/oracle 2
cleric/oracle 2, sorcerer/wizard 2, witch 2
darkness bard 2, sorcerer/wizard 2, bloodrager 2
sorcerer/wizard 2, witch 2
acid, cold, electricity, or fire alchemist 2, sorcerer/wizard 2, magus 2, bloodrager 2
ranger 2
death, evil adept 2, antipaladin 2, cleric/oracle 2, witch 2
cleric/oracle 2, druid 2, sorcerer/wizard 2
bard 2, inquisitor 2, magus 2, ranger 2, sorcerer/wizard 2
summoner/unchained summoner 2
sorcerer/wizard 2, witch 2
fire alchemist 2, bloodrager 2, druid 2, magus 2, sorcerer/wizard 2
fire sorcerer/wizard 2
fire alchemist 2, sorcerer/wizard 2, magus 2, bloodrager 2
paladin 2
air, fire alchemist 2, druid 2, sorcerer/wizard 2
fire alchemist 2, bloodrager 2, magus 2
fire druid 2, shaman 2
fire inquisitor 2
fire druid 2, sorcerer/wizard 2, magus 2, bloodrager 2, occultist 2
bard 2, bloodrager 2, magus 2, sorcerer/wizard 2
sorcerer/wizard 2
darkness, light bard 2, cleric/oracle 2, inquisitor 2, magus 2, occultist 2, shaman 2,
cold, water druid 2, magus 2, sorcerer/wizard 2, witch 2
druid 2, magus 2, sorcerer/wizard 2, witch 2, shaman 2, unchained
druid 2, ranger 2
cold druid 2, magus 2, sorcerer/wizard 2, bloodrager 2
cold druid 2, sorcerer/wizard 2, witch 2, occultist 2
alchemist 2, druid 2, sorcerer/wizard 2, witch 2
curse, fire druid 2, witch 2
bard 2
poisonUM druid 2, ranger 2, sorcerer/wizard 2, summoner/unchained summoner
evil, mind-affecting antipaladin 2, cleric/oracle 2, sorcerer/wizard 2, witch 2
sorcerer/wizard 2, bloodrager 2, spiritualist 2
cleric/oracle 2, druid 2, sorcerer/wizard 2, summoner/unchained su
bard 2, sorcerer/wizard 2, summoner/unchained summoner 2, witch 2,
electricity cleric/oracle 2, druid 2, witch 2
druid 2, ranger 2, shaman 2, sorcerer/wizard 2
earth cleric/oracle 2, druid 2, magus 2, ranger 2
air druid 2, sorcerer/wizard 2, magus 2, bloodrager 2, occultist 2
air druid 2, magus 2, sorcerer/wizard 2, bloodrager 2
druid 2, ranger 2, shaman 2, sorcerer/wizard 2, witch 2
druid 2, shaman 2
cleric/oracle 2, druid 2, inquisitor 2, paladin 2, ranger 2, shaman 2
bard 2
alchemist 2, antipaladin 2, bard 2, inquisitor 2, magus 2, sorcere
cold, good, water cleric/oracle 2, inquisitor 2
paladin 2
inquisitor 2, ranger 2
cold druid 2, magus 2, ranger 2, sorcerer/wizard 2, witch 2
bard 2, sorcerer/wizard 2, witch 2
cleric/oracle 2
see text cleric/oracle 2, magus 2, sorcerer/wizard 2, bloodrager 2, shaman 2
cleric/oracle 2, inquisitor 2, paladin 2
force bard 2, bloodrager 2, cleric/oracle 2, inquisitor 2, magus 2, sorcerer/
cleric/oracle 2, inquisitor 2
alchemist 2, cleric/oracle 2, druid 2, shaman 2
fire, good bard 2, ranger 2
poison alchemist 2, shaman 2, sorcerer/wizard 2
cleric/oracle 2, bard 2, druid 2, ranger 2, witch 2
cleric/oracle 2
good, light paladin 2
light bard 2, cleric/oracle 2, inquisitor 2, magus 2, sorcerer/wizard 2
sorcerer/wizard 2, witch 2
sorcerer/wizard 2, witch 2
antipaladin 2, inquisitor 2, paladin 2
druid 2, ranger 2
bard 2, shaman 2, sorcerer/wizard 2, witch 2
earth cleric/oracle 2, druid 2
antipaladin 2, cleric/oracle 2, inquisitor 2, paladin 2, sorcerer/wizard
bard 2, cleric/oracle 2
curseUM bloodrager 2, inquisitor 2, sorcerer/wizard 2, witch 2
good cleric/oracle 2, paladin 2
bard 2, cleric/oracle 2, druid 2, sorcerer/wizard 2, witch 2, occultist 2
shaman 2, sorcerer/wizard 2, witch 2
earth, fire bloodrager 2, magus 2, sorcerer/wizard 2, witch 2
magus 2, sorcerer/wizard 2, summoner/unchained summoner 2, witch
druid 2, sorcerer/wizard 2, witch 2
druid 2
curse oracle 2
bard 2, cleric/oracle 2, magus 2, sorcerer/wizard 2
paladin 2
fire druid 2, shaman 2
bard 2, cleric/oracle 2
poison antipaladin 2, druid 2, sorcerer/wizard 2, witch 2, occultist 2
bard 2, cleric/oracle 2, druid 2, sorcerer/wizard 2, summoner 2, witc
alchemist 2, bloodrager 2, druid 2, magus 2, ranger 2, sorcerer/wizar
druid 2, witch 2
lawful cleric/oracle 2, inquisitor 2, paladin 2, sorcerer/wizard 2, summon
good cleric/oracle 2, inquisitor 2, paladin 2, sorcerer/wizard 2, summon
evil antipaladin 2, cleric/oracle 2, inquisitor 2, sorcerer/wizard 2, su
evil antipaladin 2, cleric/oracle 2, inquisitor 2, sorcerer/wizard 2, su
see text cleric/oracle 2, inquisitor 2, paladin 2
cleric/oracle 2, sorcerer/wizard 2
ranger 2
alchemist 2, bard 2, bloodrager 2, druid 2, inquisitor 2, magus 2, m
antipaladin 2, bloodrager 2, magus 2, paladin 2, ranger 2
cleric/oracle 2, druid 2
sorcerer/wizard 2, witch 2
cleric/oracle 2, magus 2, sorcerer/wizard 2, witch 2, occultist 2
magus 2, ranger 2, sorcerer/wizard 2
bard 2, sorcerer/wizard 2
cleric/oracle 2, paladin 2, inquisitor 2, shaman 2, spiritualist 2
bard 2
cleric/oracle 2, druid 2, occultist 2, paladin 2, ranger 2, shaman 2
summoner/unchained summoner 2
bard 2, sorcerer/wizard 2
ranger 2, sorcerer/wizard 2
good inquisitor 2, paladin 2
water magus 2, sorcerer/wizard 2, witch 2
occultist 2, ranger 2
antipaladin 2, bard 2, cleric/oracle 2, inquisitor 2, occultist 2
adept 2, cleric/oracle 2, inquisitor 2, sorcerer/wizard 2, witch 2
bard 2, occultist 2, sorcerer/wizard 2, witch 2
good cleric/oracle 2, paladin 2
paladin 2
alchemist 2, bloodrager 2, druid 2, ranger 2, shaman 2, sorcerer/wiza
druid 2, ranger 2
druid 2
fire sorcerer/wizard 2, magus 2, bloodrager 2
druid 2, paladin 2, ranger 2
shadowUM bard 2, sorcerer/wizard 2
mind-affecting bard 2, sorcerer/wizard 2, witch 2
cleric/oracle 2, sorcerer/wizard 2
antipaladin 2, bard 2, ranger 2, sorcerer/wizard 2
cleric/oracle 2, inquisitor 2, ranger 2, sorcerer/wizard 2, summon
alchemist 2
chaos cleric/oracle 2
evil antipaladin 2, inquisitor 2, sorcerer/wizard 2, witch 2
poison druid 2, ranger 2, shaman 2
bard 2, sorcerer/wizard 2, witch 2, occultist 2
water druid 2, ranger 2, sorcerer/wizard 2, bloodrager 2
earth druid 2
sonic bard 2, cleric/oracle 2, occultist 2
good cleric/oracle 2
mind-affecting bard 2, cleric/oracle 2, inquisitor 2, sorcerer/wizard 2, witch 2
cleric/oracle 2, inquisitor 2
force antipaladin 2, cleric/oracle 2, inquisitor 2, paladin 2, shaman 2, spirit
force cleric/oracle 2, inquisitor 2, shaman 2, spiritualist 2, medium 2
alchemist 2, sorcerer/wizard 2, witch 2
sorcerer/wizard 2, witch 2
cleric/oracle 2, sorcerer/wizard 2, witch 2
cleric/oracle 2, paladin 2
fire cleric/oracle 2, inquisitor 2
earth druid 2, ranger 2, sorcerer/wizard 2, magus 2, bloodrager 2
earth bloodrager 2, druid 2, magus 2, sorcerer/wizard 2, witch 2
cleric/oracle 2, druid 2, shaman 2, sorcerer/wizard 2, witch 2
evil cleric/oracle 2, sorcerer/wizard 2, summoner/unchained summoner 2
summoner/unchained summoner 2
druid 2, ranger 2
bard 2, druid 2, sorcerer/wizard 2, summoner/unchained summoner
curseUM bloodrager 2, cleric/oracle 2, inquisitor 2, shaman 2, sorcerer/wizard
druid 2, occultist 2, ranger 2, shaman 2
cleric/oracle 2, inquisitor 2, spiritualist 2
sorcerer/wizard 2, witch 2, occultist 2, mesmerist 2
emotion, mind-affecting bard 2, inquisitor 2, ranger 2
druid 2
alchemist 2, bard 2, sorcerer/wizard 2, witch 2
magus 2, sorcerer/wizard 2
bard 2, inquisitor 2
bard 2, sorcerer/wizard 2, witch 2
mind-affecting bard 2
good, mind-affecting bard 2, cleric/oracle 2, sorcerer/wizard 2
travel bard 2, cleric/oracle 2, sorcerer/wizard 2
bard 2, cleric/oracle 2
poison alchemist 2
cleric/oracle 2, sorcerer/wizard 2, witch 2
cold, shadow antipaladin 2, bard 2, magus 2, sorcerer/wizard 2, witch 2
cold, evil, water cleric/oracle 2, inquisitor 2
cold druid 2, sorcerer/wizard 2, witch 2, bloodrager 2
emotionUM, evil, fear, mind-affecting antipaladin 2, cleric/oracle 2, inquisitor 2
poisonUM alchemist 2, druid 2, ranger 2, shaman 2, summoner/unchained sum
antipaladin 2, paladin 2
mind-affecting cleric/oracle 2, inquisitor 2, witch 2
alchemist 2, antipaladin 2, bloodrager 2, druid 2, ranger 2, shaman 2
curseUM cleric/oracle 2, mesmerist 2, occultist 2, witch 2
meditative cleric/oracle 2, druid 2, magus 2, ranger 2, shaman 2, wizard 2
meditative cleric/oracle 2, shaman 2, wizard 2
alchemist 2, witch 2
good paladin 2
druid 2, shaman 2, occultist 2
emotion cleric/oracle 2, inquisitor 2, paladin 2, occultist 2
sorcerer/wizard 2, witch 2, magus 2
cleric/oracle 2, druid 2, ranger 2, sorcerer/wizard 2, summoner/un
bard 2, druid 2, sorcerer/wizard 2, summoner/unchained summoner
occultist 2, shaman 2, summoner/unchained summoner 2, witch 2
antipaladin 2, paladin 2
bloodrager 2, druid 2, ranger 2, shaman 2
druid 2, ranger 2
cold, water druid 2, shaman 2, witch 2
cold druid 2, witch 2
air bloodrager 2, druid 2, magus 2, occultist 2, ranger 2, sorcerer/wizard 2
druid 2, shaman 2, occultist 2
sonic bloodrager 3, magus 4, sorcerer/wizard 5, witch 6
good cleric/oracle 5, paladin 3, sorcerer/wizard 5
good cleric/oracle 5, inquisitor 4, medium 3, occultist 4, paladin 4, shaman
cleric/oracle 5, medium 3, shaman 5, spiritualist 5
cleric/oracle 5, inquisitor 4, occultist 5, ranger 3, shaman 5, sorc
bard 4, druid 5, medium 3, ranger 4, shaman 5
air cleric/oracle 5, druid 5, ranger 3, sorcerer/wizard 5, spiritualist 5
evil antipaladin 3, cleric/oracle 4, occultist 4, shaman 4, sorcerer/wizard 5,
bard 4, cleric/oracle 5, inquisitor 5, paladin 3, shaman 5, occultist 5
druid 5, occultist 4, ranger 3, sorcerer/wizard 5, summoner 4
bard 3, cleric/oracle 5, inquisitor 3
cleric/oracle 5, paladin 3
mind-affecting bard 3, sorcerer/wizard 5
cleric/oracle 5, inquisitor 4, paladin 3
evil antipaladin 3, cleric/oracle 5, druid 5, shaman 5, sorcerer/wizard 5,
air druid 4, inquisitor 4, ranger 3, shaman 4
cleric/oracle 3, druid 3, sorcerer/wizard 4, witch 3
air bloodrager 3, druid 3, magus 3, shaman 4, sorcerer/wizard 3, witch 3
mind-affecting bard 4, druid 4, ranger 3, shaman 4
evil cleric/oracle 3, sorcerer/wizard 4, antipaladin 3, shaman 3, occultist 3,
mind-affecting bard 3, inquisitor 3, sorcerer/wizard 4
bard 4, bloodrager 4, magus 3, occultist 4, sorcerer/wizard 3, witch 4
druid 4, ranger 3
emotion, mind-affecting alchemist 3, antipaladin 3, cleric/oracle 4, inquisitor 3, ranger 3, witc
bard 3, cleric/oracle 3, inquisitor 4, paladin 4
druid 3, inquisitor 3, sorcerer/wizard 4, summoner/unchained summo
sonic druid 4, ranger 3, sorcerer/wizard 3, witch 4
antipaladin 3, inquisitor 3, magus 3, ranger 3, shaman 4, sorcerer/wiz
druid 4, ranger 3
cleric/oracle 3, witch 4
acid alchemist 3, bloodrager 3, magus 3, sorcerer/wizard 4
alchemist 3, antipaladin 3, bard 3, druid 4, inquisitor 3, shaman 4, so
druid 4, ranger 3, shaman 4
evil cleric/oracle 3, druid 3, sorcerer/wizard 4, antipaladin 3, bloodrager
alchemist 3, cleric/oracle 4, druid 3, occultist 3
druid 4, ranger 3, sorcerer/wizard 4
bard 3, cleric/oracle 3, druid 4, paladin 4, ranger 4, witch 4, inquisitor
curse antipaladin 3, bloodrager 4, cleric/oracle 3, shaman 3, sorcerer/wizard
curse antipaladin 3, bloodrager 4, cleric/oracle 3, shaman 3, sorcerer/wizard
evil inquisitor 4, antipaladin 3
mind-affecting bard 3, sorcerer/wizard 4, witch 4
magus 4, spiritualist 3
alchemist 3, bloodrager 3, druid 3, magus 4, shaman 3, sorcerer/wiza
poison cleric/oracle 4, druid 4, ranger 3, sorcerer/wizard 4
meditative cleric/oracle 4, druid 4, paladin 3, shaman 4, wizard 4
druid 4, ranger 3, shaman 4
cold, emotionUM, fear, mind-affecting cleric/oracle 4, druid 4, ranger 3, shaman 4, sorcerer/wizard 4, witch
bard 3, medium 3, occultist 3, ranger 3, sorcerer/wizard 4
shadowUM bard 4, occultist 3, spiritualist 4, witch 4
cleric/oracle 4, sorcerer/wizard 3
cleric/oracle 3, sorcerer/wizard 4
cleric/oracle 3, witch 4, inquisitor 3, antipaladin 4, shaman 3, occultist
druid 3, ranger 3, sorcerer/wizard 4, summoner/unchained summoner
bard 3, inquisitor 3, magus 4, mesmerist 3, occultist 3, ranger 3, sor
cleric/oracle 4, magus 3, sorcerer/wizard 3, witch 3
cleric/oracle 3, druid 4, magus 3, sorcerer/wizard 3, summoner/unc
druid 4, ranger 3, shaman 4
alchemist 3, bard 3, druid 4, sorcerer/wizard 4
language-dependent antipaladin 3, inquisitor 4, paladin 3
antipaladin 3, inquisitor 4, paladin 3
cleric/oracle 4, paladin 3, sorcerer/wizard 3, inquisitor 3, antipaladi
cleric/oracle 4, druid 4, sorcerer/wizard 4, summoner/unchained su
bard 3, inquisitor 3, occultist 3, ranger 3, sorcerer/wizard 4, witch 4
emotionUM, fear, mind-affecting bard 4, magus 4, medium 3, shaman 4, sorcerer/wizard 4, spiritual
cleric/oracle 3, sorcerer/wizard 3, witch 4
cleric/oracle 4, witch 3
bard 4, cleric/oracle 4, druid 3, paladin 4, ranger 3, alchemist 4, witch
antipaladin 4, inquisitor 3, ranger 4, sorcerer/wizard 3, summoner
magus 3, sorcerer/wizard 3, witch 4
alchemist 3, cleric/oracle 3, magus 4, paladin 4, sorcerer/wizard 3,
sorcerer/wizard 4, summoner/unchained summoner 3, occultist 4, spir
bard 4, sorcerer/wizard 4, summoner/unchained summoner 3, occultist
poison cleric/oracle 4, druid 3, witch 4, antipaladin 4, shaman 4, occultist 4
cleric/oracle 4, inquisitor 4, paladin 3, shaman 4, sorcerer/wizard 4,
curse, evil cleric/oracle 3, sorcerer/wizard 4, witch 3
fire bloodrager 3, magus 4, occultist 4, sorcerer/wizard 4
alchemist 3, bard 3, cleric/oracle 4, medium 3, occultist 3, sorcerer/w
bard 3, cleric/oracle 3, paladin 3, sorcerer/wizard 4, alchemist 3, wit
pain bard 4, cleric/oracle 4, druid 4, ranger 3, shaman 4
poison alchemist 3, bard 3, druid 4, mesmerist 3, ranger 3, shaman 4, witch
curseUM antipaladin 3, inquisitor 3, occultist 3, spiritualist 3, witch 4
antipaladin 3, cleric/oracle 4, magus 4, medium 4, occultist 4, paladin
pain antipaladin 3, cleric/oracle 3, inquisitor 3, magus 4, sorcerer/wizard
good inquisitor 4, paladin 3
bard 3, medium 3, ranger 3, sorcerer/wizard 4
alchemist 4, bloodrager 4, druid 3, ranger 3, shaman 3, sorcerer/wiza
druid 4, ranger 3
shadow antipaladin 3, bard 4, sorcerer/wizard 4, spiritualist 4, summoner/
ranger 3, sorcerer/wizard 4, witch 4
cleric/oracle 3, sorcerer/wizard 4, summoner/unchained summoner 4
cleric/oracle 4, medium 3, shaman 4, sorcerer/wizard 4, summoner 3
medium 4, occultist 4, shaman 4, spiritualist 3
poison cleric/oracle 4, druid 3, witch 3, shaman 4
witch 4, mesmerist 3
earth cleric/oracle 3, druid 3, sorcerer/wizard 4, shaman 3, occultist 3
druid 4, ranger 3
evil cleric/oracle 4, sorcerer/wizard 4, summoner/unchained summoner 3
cleric/oracle 4, sorcerer/wizard 4, summoner/unchained summoner 3
occultist 3, sorcerer/wizard 4
cleric/oracle 3, paladin 4, witch 4, occultist 3
mind-affecting sorcerer/wizard 4, witch 4, occultist 3, mesmerist 3
cleric/oracle 4, sorcerer/wizard 4, witch 4, occultist 3
cleric/oracle 4, sorcerer/wizard 4, witch 4, occultist 3
cleric/oracle 3, paladin 3, ranger 4
water bloodrager 4, cleric/oracle 4, druid 3, magus 4, occultist 3, ranger 3,
draconic alchemist 4, antipaladin 3, bloodrager 3, medium 3, paladin 3, sorce
air bloodrager 4, cleric/oracle 4, druid 3, magus 4, occultist 3, ranger 3,
alchemist 3, bloodrager 3, magus 4, occultist 3, sorcerer/wizard 4
cleric/oracle 4, inquisitor 4, medium 3, occultist 3, sorcerer/wiza
alchemist 3, druid 4, shaman 4
inquisitor 4, ranger 3
bard 3, mesmerist 3, sorcerer/wizard 4, summoner/unchained summ
evil antipaladin 3, cleric/oracle 4, inquisitor 3, sorcerer/wizard 4
alchemist 4, druid 3, magus 4, sorcerer/wizard 4, witch 3, bloodrager
water druid 4, magus 4, ranger 3, shaman 4, sorcerer/wizard 4
cleric/oracle 4, druid 3, ranger 3, witch 3, shaman 3
sorcerer/wizard 3
alchemist 3
good bard 3, cleric/oracle 3, druid 3, paladin 3, witch 3
curse antipaladin 3, sorcerer/wizard 3, witch 3
occultist 3, sorcerer/wizard 3
see text cleric/oracle 3, inquisitor 3
alchemist 3
druid 3, sorcerer/wizard 3, witch 3
draconic, good alchemist 3, bloodrager 3, medium 3, sorcerer/wizard 3
water druid 3, sorcerer/wizard 3, summoner/unchained summoner 3, magus
bard 3
sorcerer/wizard 3
good, lawful cleric/oracle 3, paladin 3
fire druid 3, sorcerer/wizard 3, witch 3
evil cleric/oracle 3, sorcerer/wizard 3, witch 3
cleric/oracle 3, inquisitor 3, paladin 3
evil alchemist 3
sorcerer/wizard 3, witch 3
force sorcerer/wizard 3
sorcerer/wizard 3, alchemist 3, magus 3, bloodrager 3
antipaladin 3, paladin 3
antipaladin 3, cleric/oracle 3, ranger 3, sorcerer/wizard 3
good paladin 3
evil antipaladin 3
druid 3, magus 3, ranger 3, sorcerer/wizard 3
cleric/oracle 3, inquisitor 3, paladin 3, ranger 3
bloodrager 3
alchemist 3, sorcerer/wizard 3
bard 3, cleric/oracle 3, sorcerer/wizard 3
alchemist 3
druid 3, ranger 3, shaman 3, witch 3
alchemist 3, druid 3, ranger 3, sorcerer/wizard 3, bloodrager 3
acid druid 3
bard 3, sorcerer/wizard 3
witch 3
electricity druid 3, shaman 3, occultist 3
sorcerer/wizard 3, witch 3
ranger 3
mind-affecting bard 3, cleric/oracle 3, mesmerist 3
bard 3, cleric/oracle 3, druid 3, ranger 3, sorcerer/wizard 3, witch 3
alchemist 3, cleric/oracle 3, inquisitor 3, magus 3
air druid 3, ranger 3, sorcerer/wizard 3, magus 3, bloodrager 3, occultist 3
bard 3, cleric/oracle 3, druid 3, magus 3, summoner/unchained summ
mind-affecting druid 3, ranger 3
bard 3, magus 3, sorcerer/wizard 3, summoner/unchained summoner
cleric/oracle 3, shaman 3, occultist 3
death, evil cleric/oracle 3, occultist 3, shaman 3, sorcerer/wizard 3, spiritualist 3
good cleric/oracle 3, inquisitor 3, paladin 3
light cleric/oracle 3, druid 3, sorcerer/wizard 3
light cleric/oracle 3, inquisitor 3, paladin 3, occultist 3
light bard 3, cleric/oracle 3, druid 3, paladin 3, sorcerer/wizard 3, inquisi
sorcerer/wizard 3
death antipaladin 3, cleric/oracle 3, inquisitor 3, paladin 3
darkness cleric/oracle 3, shaman 3, occultist 3
alchemist 3, bard 3, cleric/oracle 3, druid 3, inquisitor 3, paladin 3, r
druid 3, ranger 3
alchemist 3, sorcerer/wizard 3, witch 3
bard 3, sorcerer/wizard 3
bard 3, cleric/oracle 3, magus 3, sorcerer/wizard 3, witch 3
paladin 3
mind-affecting bard 3, inquisitor 3, sorcerer/wizard 3, witch 3
acid, cold, electricity, or fire alchemist 3, sorcerer/wizard 3, bloodrager 3
poisonUM alchemist 3, antipaladin 3, cleric/oracle 3, druid 3, ranger 3, witch 3
sorcerer/wizard 3
earth bloodrager 3, druid 3, magus 3, shaman 3, sorcerer/wizard 3, witch 3
acid, cold, electricity, or fire alchemist 3, sorcerer/wizard 3, magus 3, bloodrager 3
acid alchemist 3, sorcerer/wizard 3, witch 3, bloodrager 3
summoner/unchained summoner 3
force sorcerer/wizard 3, occultist 3
shadow bard 3
mind-affecting bard 3, cleric/oracle 3, inquisitor 3
druid 3, sorcerer/wizard 3, witch 3, shaman 3
paladin 3
fire alchemist 3, magus 3, sorcerer/wizard 3, bloodrager 3
fire sorcerer/wizard 3, magus 3, bloodrager 3, occultist 3
fire magus 3, sorcerer/wizard 3, bloodrager 3
fire sorcerer/wizard 3, magus 3, bloodrager 3, occultist 3
sorcerer/wizard 3, witch 3
fire druid 3, shaman 3
sorcerer/wizard 3, summoner/unchained summoner 3, witch 3
bard 3
shaman 3
bard 3, cleric/oracle 3, sorcerer/wizard 3
bard 3, cleric/oracle 3, druid 3, medium 3, shaman 3, spiritualist 3, w
cold antipaladin 3, cleric 3, inquisitor 3, ranger 3
disease druid 3
bard 3, mesmerist 3
shadow magus 3, sorcerer/wizard 3, witch 3, bloodrager 3
cleric/oracle 3
mind-affecting, emotion bard 3
bloodrager 3, magus 3, sorcerer/wizard 3, summoner/unchained su
sorcerer/wizard 3, inquisitor 3
bard 3, sorcerer/wizard 3, witch 3
mind-affecting, pain bard 3, mesmerist 3
paladin 3
earth magus 3, sorcerer/wizard 3, witch 3
fire druid 3, sorcerer/wizard 3
shaman 3, witch 3
good paladin 3
water druid 3, sorcerer/wizard 3, magus 3, bloodrager 3
cold druid 3, sorcerer/wizard 3, witch 3
mind-affecting sorcerer/wizard 3
lawful; see text cleric/oracle 3, sorcerer/wizard 3, summoner/unchained summoner
alchemist 3, bard 3, bloodrager 3, magus 3, sorcerer/wizard 3
ranger 3
cleric/oracle 3, inquisitor 3, occultist 3, spiritualist 3
sorcerer/wizard 3, witch 3
alchemist 3, bloodrager 3, druid 3, magus 3, ranger 3, sorcerer/wizar
bard 3, mesmerist 3
sorcerer/wizard 3, inquisitor 3, magus 3, bloodrager 3, occultist 3
summoner/unchained summoner 3
water cleric/oracle 3, druid 3, paladin 3, ranger 3, shaman 3
electricity sorcerer/wizard 3, witch 3, magus 3, bloodrager 3, occultist 3
electricity alchemist 3
druid 3
cleric/oracle 3, sorcerer/wizard 3
druid 3, ranger 3
mind-affecting bard 3, cleric/oracle 3, sorcerer/wizard 3, witch 3
bard 3, druid 3, sorcerer/wizard 3, summoner/unchained summoner
lawful cleric/oracle 3, paladin 3, sorcerer/wizard 3, summoner/unchained su
good cleric/oracle 3, paladin 3, sorcerer/wizard 3, summoner/unchained su
evil cleric/oracle 3, sorcerer/wizard 3, summoner/unchained summoner 3, i
chaotic cleric/oracle 3, sorcerer/wizard 3, summoner/unchained summoner 3, i
druid 3, ranger 3, summoner/unchained summoner 3, spiritualist 3
cleric/oracle 3, inquisitor 3, shaman 3, occultist 3
curse cleric/oracle 3
mind-affecting paladin 3
mind-affecting bard 3
cleric/oracle 3, ranger 3
mind-affecting bard 3, cleric/oracle 3, shaman 3, witch 3
alchemist 3, magus 3, sorcerer/wizard 3, bloodrager 3
light cleric/oracle 3, inquisitor 3, magus 3, occultist 3, paladin 3
cleric/oracle 3
curse druid 3, witch 3
poison alchemist 3, druid 3, magus 3, shaman 3, sorcerer/wizard 3, witch 3
cleric/oracle 3, sorcerer/wizard 3
alchemist 3
shadowUM alchemist 3, bard 3, inquisitor 3, mesmerist 3, occultist 3, sorcerer/w
bard 3, sorcerer/wizard 3, occultist 3, spiritualist 3
cleric/oracle 3, druid 3, inquisitor 3, shaman 3, sorcerer/wizard 3
druid 3, ranger 3
druid 3, occultist 3, ranger 3, shaman 3, witch 3
shaman 3, sorcerer/wizard 3, witch 3
mind-affecting cleric/oracle 3, paladin 3, inquisitor 3
alchemist 3, bard 3, magus 3, sorcerer/wizard 3
bard 3, sorcerer/wizard 3
druid 3, sorcerer/wizard 3, witch 3
bard 3
druid 3
earth bard 3, cleric/oracle 3, druid 3, sorcerer/wizard 3, witch 3, bloodrage
sorcerer/wizard 3, witch 3, magus 3, bloodrager 3, mesmerist 3, spirit
summoner/unchained summoner 3
cleric/oracle 3, paladin 3, alchemist 3, witch 3, shaman 3, mesmerist 3,
cleric/oracle 3, druid 3, ranger 3, alchemist 3, witch 3, inquisitor 3, al
summoner/unchained summoner 3
evil, pain inquisitor 3
bard 3
sorcerer/wizard 3
sorcerer/wizard 3
evil, fire, mind-affecting antipaladin 3, cleric/oracle 3
sonic witch 3
bard 3
cleric/oracle 3, inquisitor 3
cleric/oracle 3, druid 3, sorcerer/wizard 3, witch 3
sorcerer/wizard 3, witch 3
bard 3, sorcerer/wizard 3, occultist 3, mesmerist 3
meditative cleric/oracle 3, shaman 3, witch 3, wizard 3
alchemist 3, antipaladin 3, bard 3, inquisitor 3, magus 3, sorcere
force bard 3, sorcerer/wizard 3, witch 3, occultist 3
cleric/oracle 3, witch 3
electricity druid 3, sorcerer/wizard 3
darkness, shadowUM antipaladin 3, cleric/oracle 3, inquisitor 3, shaman 3, spiritualist 3
fire cleric/oracle 3, inquisitor 3, paladin 3, ranger 3
earth druid 3, sorcerer/wizard 3
darkness bard 3, sorcerer/wizard 3, witch 3
force magus 3
druid 3, ranger 3, shaman 3
bloodrager 3, magus 3, sorcerer/wizard 3, witch 3
druid 3, magus 3, sorcerer/wizard 3, summoner/unchained summoner
paladin 3
air cleric/oracle 3, druid 3, witch 3
bard 3, cleric/oracle 3, skald 3, sorcerer/wizard 3
cold druid 3, sorcerer/wizard 3, witch 3, magus 3, bloodrager 3, shaman 3
earth, water druid 3, ranger 3, shaman 3
bard 3, druid 3, ranger 3, shaman 3, sorcerer/wizard 3
sorcerer/wizard 3
sorcerer/wizard 3, summoner/unchained summoner 3
cleric/oracle 3, inquisitor 3
meditative cleric/oracle 3, shaman 3, witch 3, wizard 3
darkness, light bard 3, cleric/oracle 3, druid 3, inquisitor 3, magus 3, occultist 3, pa
bard 3, inquisitor 3, sorcerer/wizard 3, witch 3
cleric/oracle 3, druid 3, sorcerer/wizard 3, witch 3
druid 3, ranger 3, shaman 3
magus 3, sorcerer/wizard 3, witch 3, bloodrager 3, shaman 3, unch
bard 3, sorcerer/wizard 3
electricity magus 3, sorcerer/wizard 3, witch 3
bard 3, cleric/oracle 3
see text druid 3, ranger 3
cleric/oracle 3, druid 3, ranger 3, sorcerer/wizard 3, summoner/un
magus 3, sorcerer/wizard 3, summoner/unchained summoner 3, witc
bard 3, ranger 3, sorcerer/wizard 3
druid 3, ranger 3, shaman 3
magus 3
occultist 3
druid 3, ranger 3, shaman 3, witch 3
medium 3, sorcerer/wizard 3, witch 3
sonic bard 3
sorcerer/wizard 3, summoner/unchained summoner 3
earth bloodrager 3, druid 3, magus 3, ranger 3, sorcerer/wizard 3
force bard 3, sorcerer/wizard 3, occultist 3
antipaladin 3, bloodrager 3, cleric/oracle 3, magus 3, paladin 3, range
poisonUM druid 3, shaman 3, sorcerer/wizard 3, witch 3
fire antipaladin 3, cleric/oracle 3, inquisitor 3, paladin 3
acid, fire bloodrager 3, cleric/oracle 3, magus 3, shaman 3, sorcerer/wizard 3,
sorcerer/wizard 3
alchemist 3, magus 3, sorcerer/wizard 3, bloodrager 3, spiritualist 3
water antipaladin 3, cleric/oracle 3, druid 3, ranger 3, shaman 3
cleric/oracle 3, sorcerer/wizard 3, witch 3
cleric/oracle 3, inquisitor 3, sorcerer/wizard 3, witch 3
evil antipaladin 3, cleric/oracle 3, druid 3, sorcerer/wizard 3, witch 3
cold druid 3, sorcerer/wizard 3
poison ranger 3
language-dependent, poisonUM antipaladin 3, bard 3, mesmerist 3, shaman 3, witch 3
ranger 3
darkness, light bard 3, cleric/oracle 3, sorcerer/wizard 3, inquisitor 3, magus 3, occu
inquisitor 3
force, light cleric/oracle 3, paladin 3
air ranger 3
good cleric/oracle 8, paladin 4, sorcerer/wizard 8
cleric/oracle 8, medium 4, occultist 6, shaman 8, spiritualist 6, witch
good, sonic bard 5, cleric/oracle 7, paladin 4, sorcerer/wizard 7
good, law cleric/oracle 7, paladin 4
antipaladin 4, cleric/oracle 7, inquisitor 6
cleric/oracle 6, inquisitor 4, sorcerer/wizard 7, witch 6
mind-affecting alchemist 4, druid 6, sorcerer/wizard 6, spiritualist 4, witch 6
mind-affecting cleric/oracle 6, inquisitor 6, paladin 4
good cleric/oracle 6, inquisitor 5, paladin 4, sorcerer/wizard 6
alchemist 5, antipaladin 4, bard 5, druid 6, inquisitor 5, shaman 6, so
water cleric/oracle 4, druid 4, sorcerer/wizard 6, shaman 4
curseUM, emotionUM, mind-affecting bard 4, cleric/oracle 6, inquisitor 4, mesmerist 4, shaman 6, witch 6
antipaladin 4, bloodrager 4, cleric/oracle 6, inquisitor 5, magus 5, pa
alchemist 4, sorcerer/wizard 5, spiritualist 6, summoner/unchained
good cleric/oracle 6, paladin 4, summoner/unchained summoner 5
fire bloodrager 4, magus 5, sorcerer/wizard 6
druid 6, ranger 4, shaman 6, witch 6
emotion, fear, mind-affecting cleric/oracle 4, psychic 4, spiritualist 4
mind-affecting cleric/oracle 6, inquisitor 6, paladin 4, ranger 4
see text antipaladin 4, cleric/oracle 6, inquisitor 6, medium 4, occultist 6, pal
language-dependent, mind-affecting antipaladin 4, inquisitor 6
language-dependent inquisitor 6, paladin 4
cleric/oracle 4, sorcerer/wizard 5, witch 4
fear, mind-affecting medium 4, mesmerist 5, sorcerer/wizard 6, witch 6
druid 4, sorcerer/wizard 5, witch 5, shaman 5
acid, death antipaladin 4, cleric/oracle 4, sorcerer/wizard 4
bloodrager 4, druid 6, ranger 4, shaman 6, sorcerer/wizard 6, sum
cleric/oracle 6, druid 6, summoner/unchained summoner 4
antipaladin 4, cleric/oracle 5, shaman 5, sorcerer/wizard 5,
mind-affecting cleric/oracle 6, sorcerer/wizard 6, witch 6, occultist 4, mesmerist 6
force cleric/oracle 6, sorcerer/wizard 6, witch 6, occultist 4
cleric/oracle 5, inquisitor 4, sorcerer/wizard 6, witch 6
alchemist 5, druid 6, occultist 4, ranger 4
water cleric/oracle 4, druid 4, sorcerer/wizard 5
alchemist 5, cleric/oracle 5, druid 4
druid 5, ranger 4, sorcerer/wizard 5, shaman 5
druid 5, ranger 4
antipaladin 4, bloodrager 4, inquisitor 5, magus 5, medium 4, palad
evil antipaladin 4, cleric/oracle 5, druid 5, inquisitor 5, psychic 5, s
druid 5, ranger 4
cleric/oracle 5, sorcerer/wizard 4
alchemist 4, inquisitor 4, magus 4, sorcerer/wizard 5, witch 5
poisonUM shaman 4, sorcerer/wizard 4
sorcerer/wizard 4, witch 4
fire, good bloodrager 4, magus 5, sorcerer/wizard 5
mind-affecting cleric/oracle 5, inquisitor 4, paladin 4
air druid 4, sorcerer/wizard 5, summoner/unchained summoner 4
acid alchemist 4, cleric/oracle 5, druid 4, magus 4, sorcerer/wizard 5,
good, fire cleric/oracle 5, inquisitor 4, paladin 4
evil, shadow antipaladin 4, bard 5, mesmerist 5, sorcerer/wizard 5, spiritualist 5
antipaladin 4, druid 5, paladin 4, ranger 4, shaman 5, sorcerer/wizard
mind-affecting bard 4, cleric/oracle 5, druid 5, medium 4, mesmerist 4, sorcerer/wiz
cleric/oracle 5, sorcerer/wizard 4, summoner 4
magus 5, sorcerer/wizard 4
bard 4, cleric/oracle 4, druid 5, witch 5, inquisitor 4, alchemist 4, sham
curse, death cleric/oracle 4, shaman 5, witch 5
curseUM, evil cleric/oracle 4, druid 4, shaman 4, sorcerer/wizard 4, witch 4
fire sorcerer/wizard 5, summoner/unchained summoner 4, witch 5
curse cleric/oracle 5, sorcerer/wizard 6, witch 5, shaman 5, occultist 5
cleric/oracle 4, druid 5, paladin 4, sorcerer/wizard 4, witch 4
good cleric/oracle 4, sorcerer/wizard 5
antipaladin 4, druid 5, sorcerer/wizard 5, witch 5
lawful cleric/oracle 5, paladin 4, inquisitor 5, shaman 5
good cleric/oracle 5, paladin 4, inquisitor 5, shaman 5
evil cleric/oracle 5, inquisitor 5, antipaladin 4, shaman 5
chaotic cleric/oracle 5, inquisitor 5, antipaladin 4, shaman 5
bard 4, cleric/oracle 5, inquisitor 4, sorcerer/wizard 5
alchemist 4, sorcerer/wizard 5, witch 5
shadow bard 5, medium 4
fire cleric/oracle 5, druid 4, inquisitor 5, shaman 5
bard 5, cleric/oracle 5, inquisitor 5, sorcerer/wizard 4
fire, water druid 4, sorcerer/wizard 5, magus 5
cleric/oracle 4, sorcerer/wizard 5
cleric/oracle 4, druid 4, shaman 4, sorcerer/wizard 5, witch 4
mind-affecting alchemist 5, bard 4, medium 4, mesmerist 5, sorcerer/wizard 5,
druid 4, ranger 4, shaman 5
bard 4, cleric/oracle 5
mind-affecting bard 4, sorcerer/wizard 5
antipaladin 4, cleric/oracle 5, sorcerer/wizard 5, witch 5
druid 5, oracle 5, ranger 4
language-dependent, sonic antipaladin 4, inquisitor 5, paladin 4
language-dependent antipaladin 4, inquisitor 5, paladin 4
antipaladin 4, cleric/oracle 5, inquisitor 4, paladin 4, sorcerer/wizard
death, evil cleric/oracle 4, inquisitor 4, sorcerer/wizard 4, witch 4
alchemist 5, bloodrager 4, magus 5, shaman 5, sorcerer/wizard 5, wi
cleric/oracle 4, druid 5, paladin 4, witch 4, inquisitor 4, alchemis
magus 5, occultist 4, sorcerer/wizard 5
alchemist 4, cleric/oracle 4, inquisitor 4, sorcerer/wizard 4, wit
mind-affecting, see text cleric/oracle 5, inquisitor 4, paladin 4
alchemist 5, cleric/oracle 4, sorcerer/wizard 5, summoner/unchain
poisonUM, ruse cleric/oracle 4, druid 5, occultist 4, shaman 4, witch 5
sorcerer/wizard 5, alchemist 5
evil antipaladin 4, cleric/oracle 5, inquisitor 5
druid 5, paladin 4, ranger 4
cleric/oracle 5, sorcerer/wizard 5, occultist 4
cleric/oracle 5, sorcerer/wizard 5, summoner/unchained summoner 4
druid 4, witch 5, shaman 4, medium 4
bard 5, sorcerer/wizard 4
curse, see text cleric/oracle 5, druid 5, inquisitor 4, paladin 4
sonic antipaladin 4, inquisitor 5, paladin 4
alchemist 4, antipaladin 4, cleric/oracle 5, psychic 6, sorcerer/wiz
alchemist 4, magus 4, sorcerer/wizard 5, witch 5
curseUM alchemist 4, bard 4, inquisitor 4, sorcerer/wizard 5, witch 5
good cleric/oracle 5, inquisitor 5, paladin 4
darkness antipaladin 4, bard 5, cleric/oracle 5, inquisitor 5, mesmerist 4, sha
earth druid 5, ranger 4, shaman 5
cleric/oracle 5, inquisitor 4
cleric/oracle 4, sorcerer/wizard 5, occultist 4
cleric/oracle 5, inquisitor 4, witch 5
inquisitor 4, occultist 4, sorcerer/wizard 5, summoner/unchained s
druid 4, sorcerer/wizard 5, witch 5
druid 5, ranger 4
evil cleric/oracle 5, sorcerer/wizard 5, summoner/unchained summoner 4
cleric/oracle 5, sorcerer/wizard 5, summoner/unchained summoner 4
chaotic, evil cleric/oracle 5, sorcerer/wizard 5, summoner/unchained summoner 4
cleric/oracle 5, sorcerer/wizard 5, summoner/unchained summoner 4
alchemist 4, sorcerer/wizard 4, witch 4
cleric/oracle 5, sorcerer/wizard 5, witch 5, occultist 4
mind-affecting cleric/oracle 5, sorcerer/wizard 5, witch 5, occultist 4, mesmerist 5
druid 5, witch 4
sorcerer/wizard 4, witch 4, bloodrager 4, mesmerist 4, spiritualis
evil alchemist 5, antipaladin 4, cleric/oracle 4, inquisitor 4, magus 5, sor
bard 4, cleric/oracle 5, sorcerer/wizard 5, occultist 4
druid 5, ranger 4
sorcerer/wizard 5, occultist 4
bard 4, sorcerer/wizard 5, summoner/unchained summoner 5, witch
alchemist 5, druid 4, magus 5, sorcerer/wizard 5, witch 4
fire druid 5, sorcerer/wizard 4, summoner 3, magus 4, bloodrager 4, sha
cleric/oracle 4, paladin 4
bard 4, cleric/oracle 4, magus 4, occultist 4, sorcerer/wizard 4
air alchemist 4, druid 4, sorcerer/wizard 4, bloodrager 4
acid sorcerer/wizard 4, summoner/unchained summoner 4
electricity, sonic druid 4, magus 4, sorcerer/wizard 4, witch 4
air cleric/oracle 4, druid 4, alchemist 4, occultist 4
bard 4, cleric/oracle 4
druid 4
mind-affecting bard 4, sorcerer/wizard 4, witch 4
sorcerer/wizard 4
druid 4
cleric/oracle 4, inquisitor 4
druid 4
air, electricity druid 4, sorcerer/wizard 4, magus 4, bloodrager 4, shaman 4, occultis
cleric/oracle 4, druid 4, sorcerer/wizard 4, summoner/unchained su
sorcerer/wizard 4, summoner/unchained summoner 4, witch 4
sorcerer/wizard 4, alchemist 4, magus 4, bloodrager 4
good cleric/oracle 4, inquisitor 4, paladin 4
good, mind-affecting paladin 4
cleric/oracle 4
medium 4, occultist 5, psychic 5, spiritualist 4
fire cleric/oracle 4
bard 4
bard 4, cleric/oracle 4, druid 4, shaman 4
ranger 4
curseUM inquisitor 4
curse inquisitor 4
light bard 4, cleric/oracle 4, druid 4, inquisitor 4, magus 4, occultist 4, p
light cleric/oracle 4, paladin 4
druid 4, witch 4
good bloodrager 4, cleric/oracle 4, magus 4, sorcerer/wizard 4, summon
chaotic cleric/oracle 4, inquisitor 4
air druid 4, ranger 4, sorcerer/wizard 4
alchemist 4, cleric/oracle 4, druid 4, shaman 4, sorcerer/wizard 4
druid 4
fire, ruse bloodrager 4, magus 4, occultist 4, sorcerer/wizard 4
air bard 4, sorcerer/wizard 4
sorcerer/wizard 4, witch 4, shaman 4
mind-affecting inquisitor 4
cold druid 4, sorcerer/wizard 4, summoner 3, unchained summoner 4
alchemist 4, cleric/oracle 4, druid 4, sorcerer/wizard 4, witch 4
good cleric/oracle 4, inquisitor 4, paladin 4
emotion, fear, mind-affecting bard 4, shaman 5, sorcerer/wizard 5, witch 5, psychic 5, mesmeris
bard 4
sorcerer/wizard 4, witch 4
acid, cold, electricity, or fire alchemist 4, sorcerer/wizard 4, magus 4, bloodrager 4
sonic bard 4
cleric/oracle 4, inquisitor 4, shaman 4
acid, cold, electricity, or fire alchemist 4, sorcerer/wizard 4, bloodrager 4
curseUM antipaladin 4, cleric/oracle 5, druid 5, inquisitor 4, sorcerer/wizar
earth alchemist 4, druid 4, sorcerer/wizard 4, bloodrager 4, shaman 4
sorcerer/wizard 4, alchemist 4, magus 4, bloodrager 4
see text bloodrager 4, druid 4, magus 4, ranger 4, sorcerer/wizard 4
force sorcerer/wizard 4
acid, cold, electricity, or fire; see below sorcerer/wizard 4
cleric/oracle 4, witch 5, inquisitor 4, shaman 4, occultist 4, spirit
summoner/unchained summoner 4
evil sorcerer/wizard 4, witch 4
evil, pain inquisitor 4, psychic 4
inquisitor 4, ranger 4
fire paladin 4
fire or cold sorcerer/wizard 4, alchemist 4, summoner 3, magus 4, bloodrager 4,
fire sorcerer/wizard 4, magus 4, bloodrager 4
fire bloodrager 4, cleric/oracle 4, magus 4, shaman 4, sorcerer/wizard
fire bloodrager 4, druid 4, magus 4, sorcerer/wizard 4, occultist 4
mind-affecting, emotion inquisitor 4, paladin 4
force cleric/oracle 4, inquisitor 4, magus 4, paladin 4
cold bloodrager 4, cleric/oracle 4, magus 4, shaman 4, sorcerer/wizard
sorcerer/wizard 5, alchemist 5, summoner 4, witch 5, unchain
cleric/oracle 4, druid 4, shaman 4
earth druid 4, sorcerer/wizard 4
see text cleric/oracle 4, paladin 4
poison cleric/oracle 4, witch 4
fire, good cleric/oracle 4, inquisitor 4, paladin 4
water cleric/oracle 4, druid 4, ranger 4
acid, electricity, or fire sorcerer/wizard 4, witch 4, bloodrager 4
mind-affecting bard 4
alchemist 4
good cleric/oracle 4, inquisitor 4
good paladin 4
cold druid 4, sorcerer/wizard 4, witch 4, magus 4, bloodrager 4, shaman 4,
sorcerer/wizard 4
cleric/oracle 4, shaman 4, spiritualist 4
evil cleric/oracle 4, magus 4, sorcerer/wizard 4, summoner/unchained s
curse, evil antipaladin 4, cleric/oracle 4, shaman 4, spiritualist 4, witch 4
cleric/oracle 4, druid 4, shaman 4, summoner/unchained summoner 4
light inquisitor 4
paladin 4
bard 4, druid 4
cleric/oracle 4, sorcerer/wizard 4
bard 4, cleric/oracle 4, medium 4, mesmerist 4, occultist 4, sorcerer/w
cleric/oracle 4, sorcerer/wizard 4
curse cleric/oracle 5, paladin 4, witch 5, inquisitor 5
sorcerer/wizard 4, occultist 4
curse antipaladin 4, cleric/oracle 4, inquisitor 4
evil, shadowUM antipaladin 4, bloodrager 4, magus 4, occultist 4, shaman 4, sorcerer
sorcerer/wizard 4, witch 4
air, poison alchemist 4, sorcerer/wizard 4
wizard 4
alchemist 4, magus 4, sorcerer/wizard 4, bloodrager 4
alchemist 4
alchemist 4, bloodrager 4, magus 4, sorcerer/wizard 4
paladin 4
earth, fire druid 4, sorcerer/wizard 4, summoner 3, unchained summoner 4
oracle 4
lawful cleric/oracle 4, inquisitor 4
bard 4, cleric/oracle 4
druid 4, ranger 4
mind-affecting, sonic bard 4, mesmerist 4
summoner/unchained summoner 4
bard 4, sorcerer/wizard 4
sonic inquisitor 4
druid 4, sorcerer/wizard 4
bard 4, cleric/oracle 4, druid 4, inquisitor 4, paladin 4, ranger 4, witc
cleric/oracle 4
cleric/oracle 4, paladin 4, shaman 4, mesmerist 4, spiritualist 4
water cleric/oracle 4, druid 4, sorcerer/wizard 4, witch 4, bloodrager 4, sh
air druid 4, sorcerer/wizard 4, magus 4, bloodrager 4, occultist 4
druid 4, occultist 4
mind-affecting cleric/oracle 4, sorcerer/wizard 4
paladin 4
fire alchemist 4, sorcerer/wizard 4
druid 4, paladin 4, ranger 4
bard 4, sorcerer/wizard 4, witch 4
darkness cleric/oracle 4, inquisitor 4, sorcerer/wizard 4
shadow bard 4, sorcerer/wizard 4, mesmerist 4, spiritualist 4
shadow bard 4, sorcerer/wizard 4
magus 4, sorcerer/wizard 4, summoner 4
medium 4, mesmerist 5, occultist 4, psychic 5, sorcerer/wizard 5,
mind-affecting, emotion inquisitor 4
fire, good, light bard 4, cleric/oracle 4, magus 4, paladin 4, ranger 4
electricity bard 4, sorcerer/wizard 4, bloodrager 4, occultist 4, mesmerist 4
druid 4, shaman 4
sorcerer/wizard 4, witch 4, magus 4, shaman 4, mesmerist 4, spiritu
bard 4
earth druid 4, shaman 4
force cleric/oracle 4, spiritualist 4, medium 4
mind-affecting paladin 4
druid 4, ranger 4
evil, lawful bard 4, cleric/oracle 4, sorcerer/wizard 4, summoner/unchained su
see text druid 4, ranger 4
cleric/oracle 4, sorcerer/wizard 4
poisonUM cleric/oracle 4, druid 4, shaman 4, sorcerer/wizard 4, summoner/u
mind-affecting ranger 4
sorcerer/wizard 4, witch 4
druid 4, ranger 4, shaman 4
summoner/unchained summoner 4
curse druid 5, witch 5, mesmerist 4
evil cleric/oracle 4, inquisitor 4
evil antipaladin 4
alchemist 4
alchemist 4
bard 4
poison antipaladin 4, cleric/oracle 6, druid 6, ranger 4, shaman 6, witch
acid alchemist 4, sorcerer/wizard 4, summoner/unchained summoner 4,
fire druid 4, sorcerer/wizard 4, witch 4, bloodrager 4
cold sorcerer/wizard 4, summoner 3, magus 4, bloodrager 4, occultist 4
cleric/oracle 4, inquisitor 4, magus 4, sorcerer/wizard 4
druid 4, ranger 4, shaman 4, sorcerer/wizard 4, witch 4
water bloodrager 4, cleric/oracle 4, druid 4, shaman 4, sorcerer/wizard 4
sorcerer/wizard 4, witch 4
see text cleric/oracle 4
druid 4
bard 4, mesmerist 4
cleric/oracle 7, occultist 5, witch 7
cleric/oracle 6, druid 7, alchemist 6, witch 7, inquisitor 6, shaman 7, oc
sorcerer/wizard 7, spiritualist 5, witch 7
mind-affecting cleric/oracle 7, sorcerer/wizard 7, witch 7, occultist 5
cleric/oracle 7, sorcerer/wizard 7, witch 7, occultist 5
druid 5, shaman 6
emotionUM, fear, mind-affecting cleric/oracle 5, inquisitor 6, shaman 6, spiritualist 5, witch 6
cleric/oracle 5, inquisitor 6
cold sorcerer/wizard 5, witch 6, magus 5, shaman 6, occultist 5
disease, evil cleric/oracle 5, druid 5, sorcerer/wizard 6, witch 5
magus 5, sorcerer/wizard 6
bard 5, cleric/oracle 5, druid 6, witch 6, inquisitor 5, shaman 5, occult
druid 5, sorcerer/wizard 6
magus 5, sorcerer/wizard 6, summoner 5
alchemist 5, druid 5, magus 6, shaman 5, sorcerer/wizard 6, witch 6
evil cleric/oracle 6, shaman 6, sorcerer/wizard 6, spiritualist 5, summo
druid 6, sorcerer/wizard 5
druid 6, sorcerer/wizard 5
cleric/oracle 6, sorcerer/wizard 5, summoner/unchained summoner
bard 5, sorcerer/wizard 6, witch 6
mind-affecting cleric/oracle 5, inquisitor 5, mesmerist 6
cleric/oracle 6, magus 5, sorcerer/wizard 6
cleric/oracle 5, witch 6, inquisitor 5, shaman 5, occultist 5
evil cleric/oracle 6, magus 5, sorcerer/wizard 6, witch 6
sonic bard 5, cleric/oracle 6
alchemist 6, bard 6, cleric/oracle 6, druid 5, inquisitor 6, witch 6
cleric/oracle 6, druid 5, sorcerer/wizard 6
cleric/oracle 5, witch 6, shaman 6, spiritualist 5
bard 5, inquisitor 5, sorcerer/wizard 6, witch 6
shadowUM bard 5, mesmerist 5, shaman 5, sorcerer/wizard 6, spiritualist 5
shadow bard 5, sorcerer/wizard 6, alchemist 6, mesmerist 5, spiritualist 6
cleric/oracle 5, druid 5, shaman 6
cleric/oracle 6, sorcerer/wizard 6, summoner/unchained summoner 5
cleric/oracle 6, sorcerer/wizard 6, summoner/unchained summoner 5
bard 5, cleric/oracle 6
alchemist 5, occultist 6, sorcerer/wizard 6
poison cleric/oracle 6, sorcerer/wizard 5, summoner/unchained summoner 5
good bard 5, cleric/oracle 6, inquisitor 5, sorcerer/wizard 6
earth cleric/oracle 5, druid 6, sorcerer/wizard 5, summoner 4, magus 5, s
cleric/oracle 6, inquisitor 6, shaman 6, sorcerer/wizard 6, spiritualist
acid magus 5, sorcerer/wizard 5
air alchemist 5, cleric/oracle 5, druid 5, occultist 5
cleric/oracle 5, druid 5, inquisitor 5
see text magus 5, sorcerer/wizard 5
druid 5, sorcerer/wizard 5, summoner 4, witch 5, magus 5, shaman
bard 5
sorcerer/wizard 5, alchemist 5, magus 5
bard 5, magus 5
magus 5, sorcerer/wizard 5, witch 5
cleric/oracle 5, shaman 5, spiritualist 5
mind-affecting bard 5
electricity druid 5, shaman 5, occultist 5
shaman 5, sorcerer/wizard 5, witch 5
fear, language-dependent, mind-affecting, emotion inquisitor 5, mesmerist 5
earth druid 5, shaman 5, witch 5
sorcerer/wizard 5, witch 5, magus 5, spiritualist 5, unchained summo
cleric/oracle 5, inquisitor 5, shaman 5, occultist 5
mind-affecting cleric/oracle 5, sorcerer/wizard 5
air druid 5, shaman 5, occultist 5
acid magus 5, sorcerer/wizard 5
bard 5, sorcerer/wizard 5
draconic, evil, mind-affecting mesmerist 5, occultist 5, shaman 5, sorcerer/wizard 5, witch 5
sonic bard 5
alchemist 5
cleric/oracle 5, inquisitor 5
cleric/oracle 5, inquisitor 5, spiritualist 5
inquisitor 5
sorcerer/wizard 5, witch 5
sorcerer/wizard 5, alchemist 5, magus 5
shaman 5, sorcerer/wizard 5, witch 5
variable sorcerer/wizard 5, summoner/unchained summoner 5, occultist 5
fire druid 5, sorcerer/wizard 5, magus 5, occultist 5
mind-affecting, sonic bard 5
cleric/oracle 5, druid 5, sorcerer/wizard 5, summoner/unchained s
bard 5, magus 5, sorcerer/wizard 5, summoner/unchained summone
good cleric/oracle 5, druid 5, inquisitor 5
shaman 5, witch 5
cold, good, water cleric/oracle 5
druid 5, sorcerer/wizard 5, witch 5
sorcerer/wizard 5, summoner/unchained summoner 5
cleric/oracle 5, druid 5, inquisitor 5
good, mind-affecting bard 5, cleric/oracle 5
cold sorcerer/wizard 5
shaman 5, witch 5
cleric/oracle 5, druid 5, summoner 4, shaman 5, unchained summone
druid 5
evil cleric/oracle 5, sorcerer/wizard 5, witch 5
mind-affecting alchemist 5
inquisitor 5
summoner/unchained summoner 5
cleric/oracle 5, magus 5, sorcerer/wizard 5, summoner/unchained
electricity sorcerer/wizard 5
sorcerer/wizard 5, summoner 4, spiritualist 5, unchained summoner
disease, evil cleric/oracle 4, druid 4, sorcerer/wizard 5, witch 5
good druid 5, shaman 5, sorcerer/wizard 5
druid 5, sorcerer/wizard 5, summoner/unchained summoner 5, witch
alchemist 5, magus 5, sorcerer/wizard 5
alchemist 5, bloodrager 5, magus 5, sorcerer/wizard 5
alchemist 5, magus 5, sorcerer/wizard 5
sorcerer/wizard 5
light cleric/oracle 5
sorcerer/wizard 5, alchemist 5
sorcerer/wizard 5, witch 5
sorcerer/wizard 5, witch 5
summoner/unchained summoner 5
bard 5, druid 5, shaman 5, sorcerer/wizard 5, summoner/unchained
sorcerer/wizard 5, spiritualist 5
alchemist 5
cleric/oracle 5, inquisitor 5
earth cleric/oracle 5, druid 5, sorcerer/wizard 5, witch 5
language-dependent sorcerer/wizard 5
shadow bard 5, sorcerer/wizard 5, mesmerist 5, spiritualist 5
shadow bard 5
alchemist 5, magus 5, sorcerer/wizard 5
cleric/oracle 5, sorcerer/wizard 5, witch 5
bard 5, cleric/oracle 5, druid 5, inquisitor 5, magus 5, shaman 5, sorc
cleric/oracle 5, inquisitor 5
sorcerer/wizard 5
cleric/oracle 5
cleric/oracle 5, druid 5, sorcerer/wizard 5, witch 5
mind-affecting bard 5
evil, lawful bard 5, cleric/oracle 5, sorcerer/wizard 5, summoner/unchained su
druid 5, shaman 5
see text druid 5
curseUM bloodrager 5, cleric/oracle 5, inquisitor 5, shaman 5, sorcerer/wizard
alchemist 5, druid 5, shaman 5, witch 5
cleric/oracle 5, magus 5, sorcerer/wizard 5, witch 5
water druid 5, shaman 5
earth druid 5, sorcerer/wizard 5, occultist 5
earth druid 5, sorcerer/wizard 5, occultist 5
alchemist 5, magus 5, sorcerer/wizard 5, spiritualist 5
evil cleric/oracle 5, druid 5, inquisitor 5
cold, evil, water cleric/oracle 5
chaotic cleric/oracle 5, summoner/unchained summoner 5, witch 5
magus 5, sorcerer/wizard 5, spiritualist 5
sorcerer/wizard 5, summoner/unchained summoner 5
cleric/oracle 5, sorcerer/wizard 5
light druid 5, sorcerer/wizard 5
druid 5, shaman 5
bard 5, druid 5, sorcerer/wizard 5, summoner/unchained summoner
air druid 5, magus 5, sorcerer/wizard 5, witch 5
evil, pain sorcerer/wizard 5, witch 5
occultist 6, sorcerer/wizard 9, witch 9
mind-affecting cleric/oracle 9, sorcerer/wizard 9, witch 9, occultist 6
cleric/oracle 9, sorcerer/wizard 9, witch 9, occultist 6
alchemist 6, sorcerer/wizard 9
mind-affecting bard 6, cleric/oracle 9, sorcerer/wizard 9, witch 9
bard 6, cleric/oracle 8, druid 8, sorcerer/wizard 8, summoner/unch
fire sorcerer/wizard 8, summoner/unchained summoner 6
curseUM, diseaseUM cleric/oracle 8, druid 8, inquisitor 6, occultist 6, witch 8
evil cleric/oracle 8, sorcerer/wizard 8, summoner/unchained summoner 6
evil cleric/oracle 8, sorcerer/wizard 8, summoner/unchained summoner 6
death cleric/oracle 8, sorcerer/wizard 8, witch 8, occultist 6
emotion, mind-affecting bard 6, cleric/oracle 8, sorcerer/wizard 8, witch 8
mind-affecting cleric/oracle 8, sorcerer/wizard 8, witch 8, occultist 6
druid 6, sorcerer/wizard 7
sonic cleric/oracle 7, inquisitor 6
bard 6, cleric/oracle 7, inquisitor 6, occultist 6, shaman 7, sorcerer/w
shadowUM alchemist 6, bard 6, druid 7, medium 6, shaman 6, sorcerer/wizard
druid 6, inquisitor 6, sorcerer/wizard 7, summoner/unchained summo
evil, sonic cleric/oracle 7, inquisitor 6
electricity sorcerer/wizard 6, witch 7, magus 6, occultist 6
sorcerer/wizard 7, occultist 6
druid 7, summoner 5, shaman 7, unchained summoner 6
bard 6, cleric/oracle 6, druid 7, witch 7, inquisitor 6, shaman 6, occult
lawful, sonic cleric/oracle 7, inquisitor 6
cleric/oracle 6, inquisitor 6, magus 6, medium 6, shaman 7, sorcerer
bard 6, druid 7, shaman 7
disease, evil cleric/oracle 6, druid 6, sorcerer/wizard 7, witch 6
alchemist 6, druid 6, shaman 6, sorcerer/wizard 7, witch 7
alchemist 6, druid 7, sorcerer/wizard 6
cold cleric/oracle 7, druid 7, shaman 7, sorcerer/wizard 7, summoner/u
sorcerer/wizard 7, alchemist 6
death, emotionUM, fear, mind-affecting cleric/oracle 7, magus 6, shaman 7, sorcerer/wizard 7, summoner/u
cleric/oracle 6, witch 7, inquisitor 6, shaman 7, occultist 6, spiritualist
good, sonic cleric/oracle 7, inquisitor 6
good bard 6, cleric/oracle 7
cleric/oracle 6, witch 7, inquisitor 6, shaman 6, occultist 6
druid 6, sorcerer/wizard 7, summoner/unchained summoner 6, witch
alchemist 6, druid 7, shaman 7, sorcerer/wizard 7, witch 7
druid 6, shaman 7
alchemist 6, cleric/oracle 7, magus 6, sorcerer/wizard 7, summoner
light cleric/oracle 7, druid 7, inquisitor 6, shaman 7
disease, evil alchemist 6, antipaladin 6, cleric/oracle 6, druid 6, inquisitor 6, sorc
disease, evil cleric/oracle 6, druid 6, sorcerer/wizard 7, witch 6
cleric/oracle 7, druid 7, sorcerer/wizard 7, shaman 7, summoner/u
cleric/oracle 6, sorcerer/wizard 7, summoner/unchained summoner
evil cleric/oracle 7, druid 7, occultist 6, shaman 7, sorcerer/wizard 7,
poisonUM cleric/oracle 7, druid 6, witch 7
druid 6, shaman 6, witch 7
sorcerer/wizard 7, alchemist 6, occultist 6
druid 6, shaman 7
alchemist 6, shaman 7, witch 7
mind-affecting, evil cleric/oracle 7, inquisitor 6, witch 7
air cleric/oracle 6, druid 7, alchemist 6, shaman 7
chaotic, sonic cleric/oracle 7, inquisitor 6
bard 6, cleric/oracle 6, magus 6, occultist 6, sorcerer/wizard 6
acid sorcerer/wizard 6, magus 6, unchained summoner 6
death cleric/oracle 6, inquisitor 6, occultist 6, shaman 6, spiritualist 6, witch
death, fear, mind-affecting, sonic sorcerer/wizard 6, witch 6, spiritualist 6
sorcerer/wizard 6, alchemist 6, magus 6
earth druid 6, witch 6
light druid 6
mind-affecting cleric/oracle 6
alchemist 6, bard 6, magus 6, sorcerer/wizard 6
force alchemist 6
fire magus 6, sorcerer/wizard 6
death sorcerer/wizard 6, inquisitor 6, spiritualist 6
cold cleric/oracle 6, sorcerer/wizard 6, occultist 6
cleric/oracle 6, sorcerer/wizard 6, witch 6
fire sorcerer/wizard 6, magus 6, occultist 6
evil cleric/oracle 6, sorcerer/wizard 6, shaman 6, spiritualist 6
curseUM, evil cleric/oracle 6, druid 6, shaman 6, sorcerer/wizard 6, witch 6
druid 6
bard 6
sonic bard 6
death, evil cleric/oracle 6, inquisitor 6, sorcerer/wizard 6, witch 6
bard 6
bard 6, cleric/oracle 6, magus 6, sorcerer/wizard 6, witch 6
cleric/oracle 6, sorcerer/wizard 6, witch 6
good druid 6, summoner/unchained summoner 6
sorcerer/wizard 6, witch 6
acid, cold, electricity, fire cleric/oracle 6, sorcerer/wizard 6
sorcerer/wizard 6, alchemist 6, magus 6
variable sorcerer/wizard 6, summoner/unchained summoner 6, occultist 6
air, meditative cleric/oracle 6, druid 6, shaman 6
emotion, pain bard 6, sorcerer/wizard 6, alchemist 6, witch 6, mesmerist 6, spiritual
inquisitor 6, witch 6
fire druid 6, shaman 6
sorcerer/wizard 6, witch 6, magus 6, shaman 6
cleric/oracle 6, inquisitor 6, occultist 6
sorcerer/wizard 6, alchemist 6, magus 6
cold sorcerer/wizard 6, magus 6, occultist 6
evil cleric/oracle 6, sorcerer/wizard 6
cleric/oracle 6
sorcerer/wizard 6, witch 6
evil cleric/oracle 6, magus 6, sorcerer/wizard 6, witch 6
bard 6, cleric/oracle 6, inquisitor 6
cold sorcerer/wizard 6, summoner 5, witch 6, unchained summoner 6
druid 6, occultist 6
good druid 6, sorcerer/wizard 6
wizard 6
sonic bard 6
cleric/oracle 6, druid 6, shaman 6, witch 6
alchemist 6, magus 6, sorcerer/wizard 6
earth druid 6, sorcerer/wizard 6
alchemist 6, bloodrager 6, magus 6, sorcerer/wizard 6
alchemist 6, magus 6, sorcerer/wizard 6
cleric/oracle 6
air druid 6, sorcerer/wizard 6
mind-affecting, sonic bard 6
sorcerer/wizard 6, alchemist 6
druid 6
spiritualist 6
cleric/oracle 6, inquisitor 6, sorcerer/wizard 6
shadowUM bard 6, medium 6, shaman 6, sorcerer/wizard 6, spiritualist 6, su
druid 6, witch 6
fire, good, light bard 6, cleric/oracle 6, magus 6
force cleric/oracle 6, sorcerer/wizard 6
air, fire druid 6, sorcerer/wizard 6, magus 6, occultist 6
sonic alchemist 6, bard 6, sorcerer/wizard 6
cleric/oracle 6, druid 6, witch 6
sorcerer/wizard 6, witch 6
druid 6
sorcerer/wizard 6, witch 6, magus 6, shaman 6
see text druid 6
cleric/oracle 6, shaman 6, summoner/unchained summoner 6, witch
see text druid 6
druid 6, witch 6
sonic bard 6
bard 6, inquisitor 6
earth, fire druid 6, sorcerer/wizard 6, summoner 5, unchained summoner 6
sorcerer/wizard 6
sorcerer/wizard 6, witch 6
alchemist 6
language-dependent, mind-affecting bard 6, inquisitor 6, sorcerer/wizard 6, witch 6
alchemist 6, magus 6, sorcerer/wizard 6, spiritualist 6
cleric/oracle 6, sorcerer/wizard 6, inquisitor 6, spiritualist 6
chaotic, evil cleric/oracle 6, summoner/unchained summoner 6
sorcerer/wizard 6, summoner 5, magus 6, occultist 6, unchained su
druid 6
bard 6, druid 6, sorcerer/wizard 6, summoner/unchained summoner
cleric/oracle 7, druid 9, witch 7, shaman 7
shaman 8, sorcerer/wizard 7
cleric/oracle 7, sorcerer/wizard 8, witch 7
cleric/oracle 7, druid 8, witch 8, shaman 7
death cleric/oracle 7, witch 8, shaman 8
chaotic, evil, ruse cleric/oracle 7, shaman 8, witch 8
fire cleric/oracle 8, druid 7, shaman 8
druid 8, sorcerer/wizard 7
cleric/oracle 7, witch 8, shaman 7
cleric/oracle 8, witch 7
cleric/oracle 7, witch 8, shaman 8
druid 7, shaman 7
sorcerer/wizard 7
curse, fear druid 7, witch 7
acid sorcerer/wizard 7
druid 7
sorcerer/wizard 7
cleric/oracle 7, druid 7, sorcerer/wizard 7, witch 7, shaman 7
evil cleric/oracle 7, sorcerer/wizard 7
fire sorcerer/wizard 7
sorcerer/wizard 7
see text druid 7, sorcerer/wizard 7
sorcerer/wizard 7
druid 7, shaman 7, witch 7
witch 7
fire sorcerer/wizard 7
sorcerer/wizard 7
darkness, force sorcerer/wizard 7
cold sorcerer/wizard 7, witch 7, shaman 7
cleric/oracle 7, druid 7, sorcerer/wizard 7, witch 7
electricity cleric/oracle 7
cleric/oracle 7, sorcerer/wizard 7, witch 7
sorcerer/wizard 7
cleric/oracle 7, sorcerer/wizard 7
sorcerer/wizard 7
sorcerer/wizard 7
sorcerer/wizard 7
sorcerer/wizard 7
earth druid 7, sorcerer/wizard 7
sorcerer/wizard 7, witch 7
cleric/oracle 7, shaman 7
air, earth druid 7, sorcerer/wizard 7, witch 7
shadow sorcerer/wizard 7
sorcerer/wizard 7
druid 7
evil cleric/oracle 7, sorcerer/wizard 7
cleric/oracle 7, sorcerer/wizard 7, witch 7
cleric/oracle 7
fire, water sorcerer/wizard 7
cleric/oracle 7, sorcerer/wizard 7
see text druid 7
see text druid 7
light druid 7, shaman 7
druid 7
sorcerer/wizard 7
druid 7
water druid 7, sorcerer/wizard 7, shaman 7
cleric/oracle 8, druid 9, witch 9, shaman 8
druid 8, shaman 8, sorcerer/wizard 9, witch 9
druid 9, sorcerer/wizard 8
curse cleric/oracle 8, sorcerer/wizard 9
cleric/oracle 8, witch 9, shaman 8
druid 8, shaman 8
druid 8
poison druid 8, shaman 8
chaotic cleric/oracle 8
sorcerer/wizard 8, witch 8
druid 8
cleric/oracle 8
evil cleric/oracle 8, sorcerer/wizard 8, shaman 8
curseUM, darkness cleric/oracle 8, druid 8, sorcerer/wizard 8, witch 8
curseUM, evil cleric/oracle 8, druid 8, shaman 8, sorcerer/wizard 8, witch 8
chaotic, evil, good, or lawful oracle 8
earth druid 8, shaman 8, sorcerer/wizard 8
sorcerer/wizard 8
sorcerer/wizard 8
cleric/oracle 8, druid 8, sorcerer/wizard 8, witch 8
good cleric/oracle 8
sorcerer/wizard 8, witch 8, shaman 8
chaotic cleric/oracle 8, sorcerer/wizard 8
cleric/oracle 8, witch 8
cold sorcerer/wizard 8
sorcerer/wizard 8
cleric/oracle 8, sorcerer/wizard 8, witch 8
sorcerer/wizard 8
cleric/oracle 8, druid 8, witch 8
earth druid 8
chaotic, evil cleric/oracle 8, sorcerer/wizard 8, witch 8
cleric/oracle 8
water druid 8, sorcerer/wizard 8
sorcerer/wizard 8, witch 8
shadow sorcerer/wizard 8
witch 8
lawful cleric/oracle 8
death cleric/oracle 8, sorcerer/wizard 8, witch 8
sorcerer/wizard 8
cleric/oracle 8, sorcerer/wizard 8, witch 8
cleric/oracle 8, sorcerer/wizard 8
electricity cleric/oracle 8, druid 8, sorcerer/wizard 8, witch 8, shaman 8
see text druid 8
see text druid 8
light druid 8, sorcerer/wizard 8, shaman 8
cleric/oracle 8, sorcerer/wizard 8, witch 8
evil cleric/oracle 8, sorcerer/wizard 8
shadowUM cleric/oracle 8, sorcerer/wizard 8, witch 8
sorcerer/wizard 8
evil cleric/oracle 8
cleric/oracle 8, druid 8
earth, fire druid 8, sorcerer/wizard 8
cleric/oracle 8, druid 8, shaman 8, sorcerer/wizard 8, witch 8
air druid 8, shaman 8
cleric/oracle 9, sorcerer/wizard 9
sorcerer/wizard 9
death, evil cleric/oracle 9, sorcerer/wizard 9
earth druid 9, sorcerer/wizard 9
curseUM, darkness druid 9, shaman 9, sorcerer/wizard 9, witch 9
curse, evil; see text cleric/oracle 9, sorcerer/wizard 9, witch 9
force sorcerer/wizard 9
see text druid 9, witch 9, shaman 9
cleric/oracle 9, sorcerer/wizard 9, shaman 9
druid 9, shaman 9
evil, lawful, ruse cleric/oracle 9
fire sorcerer/wizard 9
cleric/oracle 9, shaman 9
cold sorcerer/wizard 9
cleric/oracle 9
force sorcerer/wizard 9
sorcerer/wizard 9
fire sorcerer/wizard 9
cleric/oracle 9
cold, darkness cleric/oracle 9, druid 9, witch 9, shaman 9
sorcerer/wizard 9
electricity sorcerer/wizard 9
sorcerer/wizard 9, witch 9
cleric/oracle 9, sorcerer/wizard 9
acid, evil cleric/oracle 9, sorcerer/wizard 9
water druid 9
shadow sorcerer/wizard 9
shadowUM shaman 9, sorcerer/wizard 9, witch 9
druid 9, shaman 9
druid 9, sorcerer/wizard 9, shaman 9
druid 9
chaotic, evil cleric/oracle 9, sorcerer/wizard 9, witch 9
cleric/oracle 9
cleric/oracle 9, druid 9, witch 9, shaman 9
evil cleric/oracle 9, sorcerer/wizard 9, witch 9
druid 9
see text druid 9
druid 9
chaotic, evil cleric/oracle 9, sorcerer/wizard 9, witch 9
see text druid 9
evil cleric/oracle 9, sorcerer/wizard 9, witch 9
cleric/oracle 9
water druid 9, sorcerer/wizard 9, shaman 9
air cleric/oracle 9, druid 9, sorcerer/wizard 9, shaman 9
cleric/oracle 9, sorcerer/wizard 9
earth, water druid 9, sorcerer/wizard 9
curseUM, mind-affecting antipaladin 4, bard 6, mesmerist 6, psychic 8, sorcerer/wizard 8
bard 4, cleric/oracle 5, druid 5, magus 4, sorcerer/wizard 5, summ
druid 5, inquisitor 4, medium 3, occultist 3, psychic 5, ranger 2
cleric/oracle 3, druid 4, inquisitor 3, psychic 5, shaman 3, sorcerer/wiz
curse, emotion, mind-affecting bard 3, sorcerer/wizard 5, witch 5, occultist 4, psychic 6, mesmerist 3
cleric/oracle 7, medium 4, occultist 6, psychic 7, shaman 7, sorce
mind-affecting antipaladin 4, bard 5, mesmerist 5, psychic 7, sorcerer/wizard 7
sorcerer/wizard 7, summoner/unchained summoner 6, witch 7, psych
emotionUM, mind-affecting bard 5, medium 4, mesmerist 5, psychic 7, sorcerer/wizard 7, witch 7
mind-affecting bard 6, mesmerist 6, psychic 9
mind-affecting sorcerer/wizard 9, summoner/unchained summoner 6, witch 9, psych
bard 6, mesmerist 6, psychic 9, sorcerer/wizard 9, spiritualist 6, witc
sorcerer/wizard 9, summoner/unchained summoner 6, witch 9, psych
curse cleric/oracle 3, sorcerer/wizard 3, witch 3, psychic 3, mesmerist 3,
sorcerer/wizard 3, witch 3, occultist 3, psychic 3, mesmerist 1
bard 2, inquisitor 2, medium 1, mesmerist 2, psychic 3
bard 2, cleric/oracle 3, druid 3, sorcerer/wizard 3, summoner/unch
mind-affecting bard 4, medium 2, mesmerist 3, psychic 4, sorcerer/wizard 5
evil antipaladin 2, cleric/oracle 4, druid 4, medium 2, occultist 3, psychic
inquisitor 3, psychic 4, medium 2
sorcerer/wizard 4, summoner/unchained summoner 2, bloodrager 4,
antipaladin 4, bard 4, druid 2, inquisitor 3, psychic 4, ranger 2,
curse cleric/oracle 4, inquisitor 3, sorcerer/wizard 4, witch 4, psychic 4,
alchemist 3, druid 4, psychic 4, ranger 2, shaman 4, spiritualist 3
medium 2, mesmerist 4, occultist 3, psychic 4, sorcerer/wizard 4, s
language-dependent cleric/oracle 4, shaman 3, witch 4, psychic 4, spiritualist 4, medium 2
water cleric/oracle 2, ranger 2, psychic 4
medium 3, occultist 3, psychic 5, sorcerer/wizard 7
mind-affecting medium 3, mesmerist 5, occultist 4, psychic 5, sorcerer/wizard 6, s
emotion antipaladin 3, bard 4, sorcerer/wizard 6, psychic 5, mesmerist 4
alchemist 3, druid 4, sorcerer/wizard 5, witch 4, psychic 5
bard 3, medium 3, mesmerist 3, psychic 5
bard 4, cleric/oracle 5, inquisitor 4, medium 3, psychic 5, ranger 3, s
inquisitor 3, witch 5, psychic 5
evil, shadowUM antipaladin 3, cleric/oracle 5, mesmerist 5, psychic 5, sorcerer/wizard
curseUM antipaladin 4, cleric/oracle 4, inquisitor 4, medium 3, mesmerist 3, occ
cleric/oracle 5, medium 3, occultist 4, psychic 5, shaman 5, sorce
alchemist 3, cleric/oracle 5, druid 5, psychic 5, shaman 5, sorcerer/wi
medium 3, mesmerist 4, occultist 3, psychic 5, spiritualist 4
curseUM bard 3, cleric/oracle 5, inquisitor 3, psychic 5, sorcerer/wizard 5, wit
medium 3, mesmerist 4, occultist 4, psychic 5, sorcerer/wizard 5
cleric/oracle 5, druid 4, ranger 3, sorcerer/wizard 5, occultist 4, psych
medium 3, mesmerist 5, occultist 4, psychic 5, sorcerer/wizard 5, s
bard 4, cleric/oracle 4, inquisitor 4, medium 3, occultist 4, paladin 4,
mind-affecting bard 4, medium 3, mesmerist 4, psychic 5, sorcerer/wizard 5, witch 5
emotion, mind-affecting bard 3, sorcerer/wizard 5, witch 5, psychic 5, mesmerist 3
mind-affecting bard 6, medium 4, mesmerist 5, psychic 6, sorcerer/wizard 7
mind-affecting, painUM antipaladin 4, inquisitor 5, medium 4, mesmerist 5, occultist 5, psychic
alchemist 4, druid 6, sorcerer/wizard 6, witch 6, occultist 4, psychic 6
curseUM antipaladin 4, bard 4, cleric/oracle 6, inquisitor 5, occultist 5, psych
mind-affecting inquisitor 4, sorcerer/wizard 6, occultist 5, psychic 6, mesmerist 4,
bloodrager 4, occultist 6, psychic 6, sorcerer/wizard 6
bard 5, cleric/oracle 6, inquisitor 6, medium 4, occultist 4, psychic 6,
evil, fear, mind-affecting antipaladin 4, cleric/oracle 6, inquisitor 6, magus 6, psychic 6, shama
curse cleric/oracle 4, druid 5, witch 5, shaman 5
evil sorcerer/wizard 4
emotion, mind-affecting bard 4, sorcerer/wizard 6, psychic 6, mesmerist 4
water alchemist 4, sorcerer/wizard 6, psychic 6
emotion antipaladin 4, inquisitor 5, mesmerist 5, psychic 6, spiritualist 5
force inquisitor 4, sorcerer/wizard 6, psychic 6, spiritualist 6
bard 4, sorcerer/wizard 6, witch 6, inquisitor 6, occultist 6, psychic 6,
inquisitor 6, ranger 4, sorcerer/wizard 6, witch 6, psychic 6
cleric/oracle 6, inquisitor 6, medium 4, psychic 6, shaman 6, spirituali
darkness, emotion, evil, mind-affecting antipaladin 4, bard 4, mesmerist 4, psychic 6, spiritualist 4
mind-affecting bard 6, cleric/oracle 6, mesmerist 6, occultist 4, psychic 6, sorcerer/w
mind-affecting bard 6, mesmerist 5, occultist 6, psychic 7, sorcerer/wizard 8
alchemist 5, druid 7, sorcerer/wizard 7, witch 7, occultist 5, psychic 7
cleric/oracle 6, sorcerer/wizard 7, summoner 5, inquisitor 5, shaman
cleric/oracle 7, sorcerer/wizard 7, summoner 5, witch 7, occultist 5
alchemist 5, psychic 7
psychic 7, spiritualist 5
mind-affecting bard 5, psychic 7, mesmerist 5
sonic bard 5, sorcerer/wizard 7, psychic 7
cleric/oracle 7, occultist 5, psychic 7, sorcerer/wizard 7, witch 7
curseUM, mind-affecting bard 5, cleric/oracle 7, mesmerist 5, psychic 7, sorcerer/wizard 7, spir
sonic bard 5, sorcerer/wizard 7, psychic 7
sorcerer/wizard 7, summoner/unchained summoner 5, psychic 7
mind-affecting mesmerist 5, psychic 7
emotion, mind-affecting bard 5, inquisitor 6, psychic 7, spiritualist 6
mind-affecting, emotion druid 9, sorcerer/wizard 8, witch 8, summoner/unchained summoner 6
mind-affecting, emotion druid 9, sorcerer/wizard 8, summoner/unchained summoner 6, witch 8
mind-affecting sorcerer/wizard 8, summoner/unchained summoner 6, psychic 8
language-dependent bard 6, psychic 8
cleric/oracle 8, sorcerer/wizard 8, occultist 6, psychic 8
mind-affecting bard 6, sorcerer/wizard 8, witch 8, summoner/unchained summoner 6,
cleric/oracle 8, sorcerer/wizard 8, summoner/unchained summoner 6,
mind-affecting sorcerer/wizard 8, witch 8, psychic 8, mesmerist 6
cleric/oracle 8, sorcerer/wizard 8, summoner/unchained summoner 6
cleric/oracle 8, sorcerer/wizard 8, summoner/unchained summoner 6,
mind-affecting, emotion bard 6, cleric/oracle 8, druid 8, sorcerer/wizard 8, psychic 8, mesmeri
mind-affecting bard 6, psychic 8
mind-affecting bard 6, sorcerer/wizard 8, witch 8, shaman 8, psychic 8, mesmerist 6
emotionUM, fear, mind-affecting mesmerist 6, psychic 8
sorcerer/wizard 8, summoner/unchained summoner 6, witch 8, psych
cleric/oracle 8, psychic 8, shaman 8, sorcerer/wizard 8, spiritualist 6,
see text for lesser planar binding sorcerer/wizard 8, summoner/unchained summoner 6, psychic 8
occultist 6, psychic 8, sorcerer/wizard 8, spiritualist 6, witch 8
curse, fear, mind-affecting sorcerer/wizard 8, witch 8, occultist 6, psychic 8
sorcerer/wizard 8, summoner/unchained summoner 6, psychic 8
sonic bard 6, sorcerer/wizard 8, psychic 8
cleric/oracle 8, sorcerer/wizard 8, witch 8, summoner/unchained su
mind-affecting bard 0, psychic 1, mesmerist 0
bard 1, cleric/oracle 3, sorcerer/wizard 2, inquisitor 3, occultist 2, ps
mind-affecting bard 2, medium 1, mesmerist 2, psychic 2, sorcerer/wizard 3
bard 3, druid 1, ranger 1, psychic 2
emotion, mind-affecting bard 1, sorcerer/wizard 2, witch 2, psychic 2, mesmerist 1
bard 2, cleric/oracle 2, inquisitor 2, medium 1, psychic 2, ranger 1, s
mind-affecting bard 2, druid 2, ranger 1, shaman 2, psychic 2, mesmerist 2
emotionUM, mind-affecting bard 1, magus 2, medium 1, mesmerist 1, occultist 2, psychic 2, sorc
fire alchemist 2, antipaladin 1, cleric/oracle 2, magus 2, sorcerer/wizard
antipaladin 1, bloodrager 1, cleric/oracle 2, inquisitor 2, medium 1, ps
bard 2, cleric/oracle 2, inquisitor 2, mesmerist 2, paladin 1, psychic 2
bard 2, druid 1, ranger 1, sorcerer/wizard 2, witch 2, shaman 2, psyc
mind-affecting bard 1, mesmerist 1, psychic 2, sorcerer/wizard 2, witch 2
cleric/oracle 2, medium 1, occultist 2, psychic 2, shaman 2, sorce
emotionUM, fear, mind-affecting bard 2, druid 2, medium 1, mesmerist 2, occultist 2, psychic 2, sorcere
mind-affecting bard 2, sorcerer/wizard 2, summoner/unchained summoner 1, witch 2,
mind-affecting antipaladin 1, bard 2, inquisitor 2, mesmerist 1, occultist 2, psychic 2
antipaladin 1, bloodrager 1, cleric/oracle 2, druid 2, inquisitor 2, occ
druid 2, ranger 1, sorcerer/wizard 2, summoner/unchained summoner 2
fear, mind-affecting antipaladin 1, bard 2, inquisitor 2, mesmerist 2, psychic 2, sorcerer/w
mind-affecting bard 1, sorcerer/wizard 2, psychic 2, mesmerist 1, medium 2
emotion, mind-affecting bard 1, cleric/oracle 2, medium 2, mesmerist 1, psychic 2, sorcerer/wiz
mind-affecting bard 1, sorcerer/wizard 2, psychic 2, mesmerist 1
mind-affecting bard 1, cleric/oracle 2, inquisitor 2, medium 1, mesmerist 2, occultist
bard 2, cleric/oracle 2, druid 2, psychic 2, ranger 1, shaman 2, so
bard 1, sorcerer/wizard 2, summoner/unchained summoner 1, occulti
mind-affecting bard 2, mesmerist 1, psychic 2
medium 1, mesmerist 2, occultist 1, psychic 2, spiritualist 2
mind-affecting bard 2, medium 1, mesmerist 1, psychic 2, sorcerer/wizard 2, witch 2
alchemist 2, cleric/oracle 2, druid 2, inquisitor 2, paladin 2, ranger
bard 2, cleric/oracle 2, inquisitor 1, magus 1, ranger 1, sorcerer/wizar
antipaladin 1, cleric/oracle 2, druid 2, inquisitor 2, magus 2, ranger 1
antipaladin 1, bloodrager 1, cleric/oracle 2, druid 2, inquisitor 2, med
cleric/oracle 2, inquisitor 1, paladin 1, psychic 2
mind-affecting bard 2, inquisitor 2, magus 2, paladin 1, sorcerer/wizard 2, occultist
bard 1, cleric/oracle 2, paladin 2, alchemist 2, inquisitor 2, antipalad
emotion, mind-affecting bard 1, sorcerer/wizard 2, witch 2, psychic 2, mesmerist 1
emotionUM, fear, mind-affecting bard 2, medium 1, mesmerist 2, occultist 2, psychic 2, shaman 2, sorc
magus 1, sorcerer/wizard 2, summoner/unchained summoner 2, bloodr
mind-affecting bard 3, medium 2, mesmerist 3, psychic 3, sorcerer/wizard 4
alchemist 2, bard 2, medium 2, mesmerist 2, psychic 3, shaman 2, sor
mind-affecting bard 3, mesmerist 2, occultist 3, psychic 3, sorcerer/wizard 4
ranger 4, sorcerer/wizard 3, alchemist 3, summoner/unchained summone
medium 2, mesmerist 3, occultist 2, psychic 3, sorcerer/wizard 4, spiri
medium 2, occultist 2, psychic 3, sorcerer/wizard 4, spiritualist 2, wit
mind-affecting druid 4, medium 2, mesmerist 3, psychic 3, witch 3
curseUM antipaladin 2, cleric/oracle 3, inquisitor 2, occultist 4, psychic 3, sha
bard 2, cleric/oracle 4, sorcerer/wizard 3, alchemist 3, summoner/un
alchemist 3, bard 2, cleric/oracle 3, inquisitor 2, medium 2, mesmerist
force alchemist 2, magus 2, sorcerer/wizard 3, summoner 2, bloodrager 2,
emotion, mind-affecting, pain antipaladin 2, cleric/oracle 3, inquisitor 3, witch 3, psychic 3, mesmer
medium 2, mesmerist 3, occultist 2, psychic 3, spiritualist 3
mind-affecting mesmerist 2, psychic 3
evil cleric/oracle 3, medium 2, mesmerist 3, psychic 3, sorcerer/wizard 3, s
mind-affecting bard 3, magus 3, medium 2, mesmerist 3, occultist 3, psychic 3, sorc
mind-affecting bard 2, mesmerist 2, psychic 3, sorcerer/wizard 3, witch 3
bard 2, cleric/oracle 3, inquisitor 3, sorcerer/wizard 3, bloodrager 3,
alchemist 3, antipaladin 2, cleric/oracle 3, druid 3, inquisitor 3, rang
alchemist 2, bard 2, cleric/oracle 3, medium 2, mesmerist 2, psychic 3,
bard 3, sorcerer/wizard 3, witch 3, shaman 3, occultist 3, psychic 3,
mind-affecting medium 2, mesmerist 2, psychic 3
cleric/oracle 3, medium 2, occultist 3, psychic 3, shaman 3, sorce
emotion, mind-affecting bard 2, cleric/oracle 3, inquisitor 3, psychic 3, sorcerer/wizard 3, spiri
light cleric/oracle 3, sorcerer/wizard 2, inquisitor 3, occultist 2, psychic 3
poisonUM alchemist 2, cleric/oracle 3, druid 2, occultist 3, psychic 3, sorcerer/w
bard 2, cleric/oracle 3, inquisitor 3, psychic 3
sonic bard 2, sorcerer/wizard 3, psychic 3
emotion, mind-affecting mesmerist 2, psychic 3, spiritualist 2
bard 2, cleric/oracle 3, sorcerer/wizard 3, occultist 2, psychic 3, me
alchemist 3, bard 3, cleric/oracle 3, inquisitor 2, occultist 3, psychic
cleric/oracle 3, ranger 2, witch 3, shaman 2, psychic 3
alchemist 3, bard 3, magus 3, sorcerer/wizard 3, summoner 2, bloodra
cleric/oracle 3, psychic 3, spiritualist 3, medium 2
mind-affecting bard 2, sorcerer/wizard 3, alchemist 3, summoner/unchained summoner
sorcerer/wizard 3, witch 3, bloodrager 3, occultist 3, psychic 3, mesme
emotionUM, mind-affecting antipaladin 2, bard 2, bloodrager 2, mesmerist 2, psychic 3, shaman 3,
inquisitor 3, magus 3, ranger 2, sorcerer/wizard 3, witch 3, bloodrager
emotion, mind-affecting cleric/oracle 3, inquisitor 3, paladin 3, shaman 3, psychic 3, mesmeris
language-dependent, mind-affecting bard 2, shaman 3, sorcerer/wizard 3, witch 3, psychic 3, mesmerist 2,
mind-affecting alchemist 2, bard 3, sorcerer/wizard 3, witch 2, psychic 3, mesmeris
mind-affecting medium 3, mesmerist 3, occultist 2, psychic 3
bard 2, bloodrager 2, magus 3, psychic 3, sorcerer/wizard 3, witch 3
mind-affecting mesmerist 2, psychic 3, sorcerer/wizard 3, witch 3
cleric/oracle 3, druid 3, ranger 2, sorcerer/wizard 3, alchemist 3, s
mind-affecting, emotion bard 2, sorcerer/wizard 3, alchemist 3, summoner/unchained summone
emotion, mind-affecting bard 2, sorcerer/wizard 3, witch 3, psychic 3, mesmerist 2
bard 3, cleric/oracle 3, sorcerer/wizard 3, witch 3, psychic 3, medium
bard 3, cleric/oracle 3, inquisitor 2, magus 2, ranger 2, sorcerer/wizar
draconic bloodrager 2, magus 3, occultist 3, paladin 3, psychic 3, sorcerer/w
bard 3, inquisitor 3, occultist 3, psychic 3, ranger 2, sorcerer/wiza
phantasm antipaladin 2, cleric/oracle 3, druid 3, inquisitor 2, mesmerist 3, occu
mind-affecting bard 2, inquisitor 2, mesmerist 2, psychic 3
bard 3, sorcerer/wizard 3, summoner 2, magus 3, bloodrager 3, occult
language-dependent cleric/oracle 3, witch 3, inquisitor 3, shaman 3, psychic 3, spiritualis
alchemist 2, sorcerer/wizard 3, psychic 3
emotion, mind-affecting antipaladin 2, bard 2, sorcerer/wizard 3, witch 3, psychic 3, mesmeris
bard 2, ranger 2, sorcerer/wizard 3, magus 3, bloodrager 3, occultist
water cleric/oracle 3, ranger 3, witch 3, shaman 3, psychic 3, medium 2
cleric/oracle 4, medium 3, psychic 4, shaman 6, sorcerer/wizard 6
psychic 4, sorcerer/wizard 5, spiritualist 3
curse cleric/oracle 5, inquisitor 4, sorcerer/wizard 4, witch 4, occultist 4,
antipaladin 3, bard 4, inquisitor 4, medium 3, mesmerist 4, psychic 4,
mind-affecting bard 5, sorcerer/wizard 5, alchemist 5, psychic 4, mesmerist 4, spirit
bard 3, cleric/oracle 4, medium 3, mesmerist 3, psychic 4, shaman 4, s
alchemist 5, cleric/oracle 4, druid 5, inquisitor 4, magus 5, medium 3,
mind-affecting medium 3, mesmerist 4, occultist 4, psychic 4, sorcerer/wizard 5
bard 3, cleric/oracle 5, druid 4, sorcerer/wizard 4, witch 4, shaman 4,
cleric/oracle 4, sorcerer/wizard 5, alchemist 5, summoner 4, inquisit
alchemist 4, bard 3, cleric/oracle 5, sorcerer/wizard 4, summoner/u
alchemist 3, druid 4, sorcerer/wizard 4, witch 4, occultist 3, psychic 4
evil cleric/oracle 3, sorcerer/wizard 4, occultist 3, psychic 4, unchained
mind-affecting bard 4, medium 3, mesmerist 4, psychic 4, sorcerer/wizard 4
alchemist 3, magus 3, druid 3, ranger 3, sorcerer/wizard 4, bloodrage
medium 3, mesmerist 3, occultist 3, psychic 4, spiritualist 4
mind-affecting bard 3, cleric/oracle 4, mesmerist 3, psychic 4, witch 4
alchemist 4, bard 3, cleric/oracle 4, psychic 4, shaman 4, sorcerer/wi
mind-affecting bard 3, sorcerer/wizard 4, witch 4, summoner 3, occultist 4, psychi
mind-affecting bard 4, magus 4, medium 3, mesmerist 4, occultist 4, psychic 4, sorce
mind-affecting bard 3, sorcerer/wizard 4, witch 4, bloodrager 4, occultist 4, psychic 4
bard 4, magus 3, medium 4, occultist 4, psychic 4, sorcerer/wizard
mind-affecting bard 3, cleric/oracle 4, sorcerer/wizard 4, summoner/unchained summ
bard 3, inquisitor 3, psychic 4
bard 4, medium 4, psychic 4, sorcerer/wizard 4, spiritualist 3, witch 4
mind-affecting, emotion bard 3, sorcerer/wizard 4, witch 4, bloodrager 4, psychic 4, mesmerist
bard 4, sorcerer/wizard 4, witch 4, inquisitor 4, shaman 4, occultist 4
bard 4, sorcerer/wizard 4, summoner 3, witch 4, magus 4, occultist 4
cleric/oracle 4, sorcerer/wizard 4, summoner 3, inquisitor 3, occulti
cleric/oracle 4, paladin 3, alchemist 4, alchemist 4, witch 4, inquisit
cleric/oracle 4, witch 4, inquisitor 4, shaman 4, psychic 4, spiritualis
mind-affecting druid 3, shaman 3, psychic 4, mesmerist 3
emotionUM, fear, mind-affecting bard 3, medium 3, mesmerist 3, psychic 4, sorcerer/wizard 4
mind-affecting mesmerist 3, psychic 4, sorcerer/wizard 4
alchemist 4, cleric/oracle 4, inquisitor 4, sorcerer/wizard 4, witch 4,
alchemist 4, sorcerer/wizard 4, witch 4, bloodrager 4, shaman 4, occul
fear, mind-affecting, emotion bard 3, sorcerer/wizard 4, witch 4, inquisitor 4, antipaladin 4, bloodr
emotion, mind-affecting alchemist 3, bard 3, bloodrager 3, mesmerist 3, psychic 4, sorcerer/
mesmerist 3, psychic 4, sorcerer/wizard 4
force magus 3, bloodrager 3, psychic 4
language-dependent, mind-affecting, curse bard 3, sorcerer/wizard 4, witch 4, inquisitor 4, psychic 4, mesmerist
mind-affecting, ruse bard 3, bloodrager 4, inquisitor 4, medium 3, psychic 4, sorcerer/wi
bard 4, bloodrager 4, medium 3, mesmerist 4, psychic 4, sorcerer/wi
evil, mind-affecting antipaladin 3, cleric/oracle 4, psychic 4, shaman 4, sorcerer/wizard 4,
antipaladin 3, magus 4, mesmerist 3, occultist 4, psychic 4, sorcerer/
mind-affecting bard 3, psychic 4, sorcerer/wizard 4
figment bard 3, psychic 4, mesmerist 3
bard 4, sorcerer/wizard 4, alchemist 4, summoner 3, inquisitor 4, ant
bard 4, sorcerer/wizard 4, summoner 3, witch 4, occultist 4, psychic
mind-affecting bard 4, mesmerist 3, psychic 4, sorcerer/wizard 4
mind-affecting, sonic bard 3, mesmerist 4, occultist 4, psychic 4, sorcerer/wizard 4, witch 4
bard 3, mesmerist 3, occultist 3, psychic 4, sorcerer/wizard 4
emotion, mind-affecting bard 3, sorcerer/wizard 4, psychic 4, mesmerist 3
sorcerer/wizard 4, summoner/unchained summoner 3, witch 4, occultist
inquisitor 4, ranger 3, sorcerer/wizard 4, witch 4, psychic 4
mind-affecting medium 3, mesmerist 3, psychic 4
mind-affecting bard 3, mesmerist 3, psychic 4
emotion, mind-affecting bard 3, sorcerer/wizard 4, psychic 4, mesmerist 3
mind-affecting medium 3, mesmerist 4, psychic 4, sorcerer/wizard 4, spiritualist 4, w
fear, mind-affecting sorcerer/wizard 4, witch 4, magus 4, bloodrager 4, psychic 4, mesmeri
see text cleric/oracle 4, shaman 4, psychic 4, medium 3
cleric/oracle 4, druid 4, inquisitor 4, ranger 3, sorcerer/wizard 4,
bard 4, cleric/oracle 4, inquisitor 4, magus 4, occultist 4, psychic 4, r
magus 3, paladin 3, sorcerer/wizard 4, witch 4, psychic 4, mesmerist
medium 3, mesmerist 4, occultist 4, psychic 4, spiritualist 4
painUM cleric/oracle 4, magus 4, occultist 4, psychic 4, shaman 4, sorcerer/wiz
emotionUM, mind-affecting bard 3, medium 3, mesmerist 3, psychic 4, sorcerer/wizard 4, witch 4
cleric/oracle 4, inquisitor 3, paladin 3, psychic 4
bard 4, cleric/oracle 4, sorcerer/wizard 4, summoner/unchained summo
mind-affecting mesmerist 3, psychic 4
emotion, mind-affecting bard 3, cleric/oracle 4, inquisitor 3, sorcerer/wizard 4, psychic 4, mesm
emotionUM, fear bard 3, inquisitor 3, mesmerist 3, paladin 3, psychic 4, shaman 4, wit
language-dependent, mind-affecting bard 3, sorcerer/wizard 4, witch 4, psychic 4, mesmerist 3
bard 4, medium 3, mesmerist 4, occultist 4, psychic 4, shaman 4, sorce
antipaladin 3, bard 4, medium 3, mesmerist 4, occultist 3, paladin 3, p
alchemist 3, magus 3, sorcerer/wizard 4, summoner/unchained summ
cleric/oracle 5, sorcerer/wizard 7, summoner 5, witch 7, shaman 7,
cleric/oracle 5, druid 7, sorcerer/wizard 6, alchemist 6, summoner 5,
mind-affecting bard 6, medium 4, mesmerist 5, psychic 5, sorcerer/wizard 6
antipaladin 4, magus 6, mesmerist 4, occultist 5, psychic 5, sorcerer/
emotion, mind-affecting bard 4, cleric/oracle 5, sorcerer/wizard 6, psychic 5, mesmerist 4
mind-affecting medium 4, mesmerist 4, psychic 5, sorcerer/wizard 6, spiritualist 6
bard 4, cleric/oracle 6, sorcerer/wizard 5, witch 5, psychic 5, mesmer
mind-affecting mesmerist 4, psychic 5
emotionUM, mind-affecting bard 4, mesmerist 4, psychic 5, sorcerer/wizard 5, witch 5
cleric/oracle 5, medium 4, mesmerist 5, psychic 5, sorcerer/wizard 5, s
magus 4, psychic 5
pain cleric/oracle 5, inquisitor 4, psychic 5, shaman 5, sorcerer/wizard 5, sp
occultist 5, psychic 5, shaman 5, sorcerer/wizard 4, summoner/unc
death cleric/oracle 5, witch 6, antipaladin 4, shaman 6, spiritualist 5
mind-affecting bard 4, mesmerist 4, occultist 4, psychic 5, shaman 5, sorcerer/wizard
language-dependent, mind-affecting cleric/oracle 5, inquisitor 5, occultist 5, psychic 5, mesmerist 4, med
druid 5, ranger 4, shaman 5, psychic 5
cleric/oracle 5, psychic 5, ranger 4, summoner 5, witch 5
sorcerer/wizard 5, witch 5, summoner 4, alchemist 5, occultist 4, psy
language-dependent, mind-affecting bard 4, medium 4, mesmerist 4, occultist 5, psychic 5, sorcerer/wizar
language-dependent, mind-affecting bard 4, inquisitor 4, psychic 5, mesmerist 4
cleric/oracle 4, sorcerer/wizard 5, summoner 4, inquisitor 4, shaman
mind-affecting bard 4, sorcerer/wizard 5, witch 5, shaman 5, occultist 5, psychic 5, m
sonic alchemist 4, bard 4, druid 4, sorcerer/wizard 5, occultist 4, psychic 5
occultist 5, psychic 5, spiritualist 4
antipaladin 4, cleric/oracle 6, medium 4, paladin 4, shaman 6, spi
psychic 5, spiritualist 4
force occultist 4, psychic 5, spiritualist 4
bard 5, sorcerer/wizard 5, occultist 5, psychic 5, mesmerist 5, spiritu
cleric/oracle 5, sorcerer/wizard 5, witch 5, psychic 5, mesmerist
mind-affecting sorcerer/wizard 5, witch 5, psychic 5, mesmerist 5, spiritualist 5, me
alchemist 4, antipaladin 4, bard 4, bloodrager 4, inquisitor 4, magus
language-dependent, mind-affecting cleric/oracle 5, inquisitor 5, occultist 5, psychic 5, mesmerist 4
mind-affecting bard 4, sorcerer/wizard 5, summoner 4, witch 5, inquisitor 4, summo
sorcerer/wizard 5, psychic 5, mesmerist 5, spiritualist 5, medium 4
sorcerer/wizard 5, summoner/unchained summoner 4, witch 5, occulti
mind-affecting bard 4, psychic 5, mesmerist 4, medium 4
medium 4, mesmerist 5, occultist 5, psychic 5, sorcerer/wizard 5, s
mind-affecting, evil bard 5, sorcerer/wizard 5, alchemist 5, psychic 5, mesmerist 5, spirit
cleric/oracle 4, sorcerer/wizard 5, summoner/unchained summone
mind-affecting bard 4, mesmerist 4, psychic 5, sorcerer/wizard 5, witch 5
inquisitor 4, occultist 4, psychic 5, sorcerer/wizard 5, witch 5
bard 5, sorcerer/wizard 5, occultist 5, psychic 5, mesmerist 5, mediu
emotionUM, mind-affecting bard 4, medium 4, mesmerist 4, psychic 5, sorcerer/wizard 5, witch 5
see text sorcerer/wizard 5, summoner 4, occultist 5, psychic 5, unchained
alchemist 4, cleric/oracle 4, medium 4, paladin 4, psychic 5
medium 4, occultist 5, psychic 5, spiritualist 5
mind-affecting bard 4, psychic 5, sorcerer/wizard 5
mind-affecting bard 5, magus 5, medium 4, mesmerist 5, occultist 5, psychic 5, sorc
fear, mind-affecting bard 4, cleric/oracle 5, inquisitor 4, mesmerist 4, psychic 5, sorc
bard 5, sorcerer/wizard 5, occultist 5, psychic 5, mesmerist 5, mediu
evil cleric/oracle 5, occultist 4, psychic 5, sorcerer/wizard 5, spiritualist 4
sonic bard 4, sorcerer/wizard 5, psychic 5
fear, mind-affecting, emotion cleric/oracle 6, sorcerer/wizard 6, witch 6, occultist 4
bard 5, cleric/oracle 5, sorcerer/wizard 5, summoner/unchained summo
evil, pain cleric/oracle 5, sorcerer/wizard 5, witch 5, occultist 4, mesmeris
magus 5, occultist 4, psychic 5, shaman 5, sorcerer/wizard 5, spiri
mind-affecting mesmerist 4, psychic 5
mind-affecting mesmerist 4, psychic 5
sorcerer/wizard 5, summoner 4, witch 5, magus 5, occultist 5, psychi
sonic bard 4, magus 4, sorcerer/wizard 5, bloodrager 4, psychic 5, spirituali
magus 4, sorcerer/wizard 5, summoner/unchained summoner 5, witch 5
cleric/oracle 7, occultist 5, psychic 6, shaman 6, sorcerer/wizard 7
mind-affecting bard 5, sorcerer/wizard 6, witch 6, shaman 7, occultist 6, psychic 6,
mind-affecting bard 5, mesmerist 5, psychic 6, sorcerer/wizard 7, witch 7
emotion bard 5, cleric/oracle 6, sorcerer/wizard 7, psychic 6, mesmerist 5
darkness, light bard 5, mesmerist 5, psychic 6, sorcerer/wizard 7, witch 7
occultist 5, psychic 6, sorcerer/wizard 7, spiritualist 6, witch 7
mind-affecting druid 6, mesmerist 5, psychic 6, shaman 6, witch 7
mind-affecting bard 6, medium 5, mesmerist 5, psychic 6, sorcerer/wizard 7
psychic 6, shaman 6, spiritualist 5, witch 7
acid sorcerer/wizard 6, summoner/unchained summoner 5, psychic 6
mind-affecting bard 5, mesmerist 5, psychic 6, witch 6
inquisitor 5, magus 6, psychic 6, sorcerer/wizard 6
bard 5, cleric/oracle 6, druid 6, sorcerer/wizard 6, witch 6, inquisi
mind-affecting alchemist 5, bard 5, cleric/oracle 6, mesmerist 5, occultist 5, psychic
alchemist 5, cleric/oracle 6, druid 6, witch 6, psychic 6
language-dependent, mind-affecting, curse bard 6, cleric/oracle 6, sorcerer/wizard 6, inquisitor 5, witch 6, psyc
mind-affecting bard 5, sorcerer/wizard 6, summoner 5, witch 6, psychic 6, spiritual
force psychic 6, spiritualist 5
bard 5, cleric/oracle 6, inquisitor 5, mesmerist 5, psychic 6, sorc
bard 5, sorcerer/wizard 6, alchemist 6, magus 6, occultist 5, psychic 6
psychic 6, spiritualist 5
emotionUM, fear, mind-affecting bard 5, mesmerist 5, psychic 6, sorcerer/wizard 6, witch 6
mind-affecting mesmerist 5, psychic 6
mind-affecting bard 5, mesmerist 5, psychic 6
cleric/oracle 6, druid 6, psychic 6, sorcerer/wizard 5, summoner/u
bard 6, cleric/oracle 6, sorcerer/wizard 6, witch 6, psychic 6, spirit
mind-affecting bard 6, cleric/oracle 5, druid 5, psychic 6, shaman 5, sorcerer/wizard
bard 5, inquisitor 5, sorcerer/wizard 6, witch 6, occultist 5, psychic 6,
emotion, language-dependent, mind-affecting bard 5, sorcerer/wizard 6, witch 6, psychic 6, mesmerist 5
cleric/oracle 8, sorcerer/wizard 6, occultist 6, psychic 7
cleric/oracle 6, druid 8, psychic 7
sorcerer/wizard 7, summoner/unchained summoner 6, witch 7, psych
psychic 7, spiritualist 6
bard 6, mesmerist 6, psychic 7, sorcerer/wizard 7
alchemist 6, magus 6, psychic 7, sorcerer/wizard 6
mind-affecting sorcerer/wizard 7, witch 7, psychic 7, mesmerist 6
mind-affecting, ruse bard 6, psychic 7, sorcerer/wizard 7, witch 7
evil, mind-affecting cleric/oracle 7, psychic 7, shaman 7, sorcerer/wizard 7, spiritualist 6,
mind-affecting sorcerer/wizard 7, witch 7, psychic 7, mesmerist 6
mesmerist 6, psychic 7, sorcerer/wizard 7, summoner/unchained s
sorcerer/wizard 7, summoner 5, psychic 7, mesmerist 6, unchained
force magus 6, occultist 6, psychic 7, sorcerer/wizard 6
curseUM, mind-affecting bard 6, cleric/oracle 7, inquisitor 6, occultist 6, psychic 7, sorcerer/w
fear, mind-affecting, emotion sorcerer/wizard 7, psychic 7, mesmerist 6
mind-affecting sorcerer/wizard 7, witch 7, psychic 7, mesmerist 6
shadow bard 6, sorcerer/wizard 7, occultist 6, psychic 7, mesmerist 6
cleric/oracle 7, sorcerer/wizard 6, summoner 5, inquisitor 6, occultis
bard 6, cleric/oracle 7, druid 7, sorcerer/wizard 7, witch 7, shaman 7,
sorcerer/wizard 7, summoner 5, psychic 7, unchained summoner 6
cleric/oracle 7, psychic 7, shaman 7, sorcerer/wizard 7, spiritualist 6,
sorcerer/wizard 7, summoner 5, psychic 7, unchained summoner 6
cleric/oracle 7, sorcerer/wizard 7, summoner 5, witch 7, psychic 7,
sorcerer/wizard 7, summoner 5, witch 7, psychic 7, unchained summ
sorcerer/wizard 7, witch 7, occultist 6, psychic 7
cleric/oracle 7, druid 6, sorcerer/wizard 7, witch 7, psychic 7
darkness cleric/oracle 7, druid 7, inquisitor 6, magus 6, occultist 6, psychic 7,
alchemist 6, magus 6, sorcerer/wizard 7, summoner/unchained summo
emotion, mind-affecting bard 6, cleric/oracle 7, sorcerer/wizard 7, witch 7, psychic 7, mesmer
sorcerer/wizard 7, witch 7, psychic 7, mesmerist 6
cleric/oracle 7, sorcerer/wizard 9, witch 9, psychic 8
psychic 8, sorcerer/wizard 7
psychic 9, sorcerer/wizard 8
cleric/oracle 0, druid 0, paladin 1, ranger 1, sorcerer/wizard 0, shama
bard 0, cleric/oracle 0, druid 0, paladin 1, ranger 1, sorcerer/wizar
bard 0, cleric/oracle 0, druid 0, paladin 1, sorcerer/wizard 0, summo
cleric/oracle 0, druid 0, paladin 1, inquisitor 0, shaman 0, psychic 0,
sorcerer/wizard 0, summoner/unchained summoner 0, magus 0, sham
cleric/oracle 0, inquisitor 0, sorcerer/wizard 0, witch 0, shaman 0, oc
light bard 0, sorcerer/wizard 0, witch 0, magus 0, shaman 0, occultist 0,
mind-affecting bard 0, sorcerer/wizard 0, witch 0, summoner/unchained summoner 0, i
bard 0, cleric/oracle 0, druid 0, sorcerer/wizard 0, summoner/unchain
medium 0, mesmerist 0, occultist 0, psychic 0, spiritualist 0
light bard 0, druid 0, sorcerer/wizard 0, magus 0, occultist 0, psychic 0,
bard 0, sorcerer/wizard 0, magus 0, occultist 0, psychic 0, mesmeris
bard 0, cleric/oracle 0, druid 0, magus 0, psychic 0, sorcerer/wizard 0
language-dependent medium 0, occultist 0, psychic 0, spiritualist 0
bard 0, sorcerer/wizard 0, psychic 0, mesmerist 0, medium 0
bard 0, druid 0, shaman 0, occultist 0, psychic 0
light bard 0, cleric/oracle 0, druid 0, inquisitor 0, magus 0, sorcerer/wiz
mind-affecting bard 0, psychic 0, mesmerist 0
bard 0, sorcerer/wizard 0, summoner/unchained summoner 0, magus 0,
bard 0, cleric/oracle 0, druid 0, sorcerer/wizard 0, summoner/unchain
language-dependent bard 0, sorcerer/wizard 0, summoner/unchained summoner 0, witch 0,
bard 0, sorcerer/wizard 0, summoner/unchained summoner 0, magus 0,
bard 0, magus 0, sorcerer/wizard 0, psychic 0, mesmerist 0, medium
bard 0, inquisitor 0, occultist 0, psychic 0, medium 0
cleric/oracle 0, druid 0, witch 0, inquisitor 0, shaman 0, occultist 0, p
occultist 0, psychic 0, spiritualist 0
mind-affecting antipaladin 1, bard 2, druid 2, inquisitor 1, paladin 1, ranger 1, shama
mind-affecting bard 2, sorcerer/wizard 2, alchemist 2, summoner/unchained summoner
curseUM antipaladin 1, bard 1, bloodrager 1, cleric/oracle 2, mesmerist 1, psyc
bard 2, inquisitor 2, medium 1, mesmerist 1, occultist 1, psychic 1, sor
bard 1, cleric/oracle 2, druid 2, sorcerer/wizard 2, occultist 2, psyc
inquisitor 1, magus 1, sorcerer/wizard 1, witch 1, bloodrager 1, occul
cleric/oracle 2, druid 1, ranger 1, witch 1, psychic 1, medium 1
bard 1, cleric/oracle 1, ranger 1, sorcerer/wizard 1, psychic 1
alchemist 1, sorcerer/wizard 1, witch 1, psychic 1
force alchemist 1, bard 1, magus 1, sorcerer/wizard 1, occultist 1, psychic
cleric/oracle 1, druid 1, ranger 1, sorcerer/wizard 1, witch 1, psychic
bard 1, ranger 1, sorcerer/wizard 1, summoner/unchained summoner 1, i
bard 1, sorcerer/wizard 1, psychic 1, mesmerist 1
alchemist 1, cleric/oracle 1, druid 1, ranger 1, sorcerer/wizard 1,
alchemist 1, bard 1, ranger 1, sorcerer/wizard 1, occultist 1, psychic
mind-affecting bard 1, mesmerist 1, psychic 1, sorcerer/wizard 1, witch 1
mind-affecting bard 1, magus 1, medium 1, mesmerist 1, occultist 1, psychic 1, sorc
mind-affecting bard 1, witch 1, psychic 1, mesmerist 1
cleric/oracle 1, inquisitor 1, magus 1, medium 1, occultist 1, psychic
alchemist 1, druid 1, magus 1, ranger 1, sorcerer/wizard 1, witch 1,
alchemist 1, bard 1, bloodrager 1, magus 1, sorcerer/wizard 1, sum
bard 1, psychic 1, medium 1
sorcerer/wizard 1, bloodrager 1, occultist 1, psychic 1
sorcerer/wizard 1, witch 1, psychic 1, mesmerist 1
mesmerist 1, psychic 1, spiritualist 1
medium 1, mesmerist 1, psychic 1, spiritualist 1
mind-affecting, emotion druid 1, ranger 1, shaman 1, psychic 1
emotion, fear, mind-affecting antipaladin 1, bard 1, cleric/oracle 1, inquisitor 1, sorcerer/wizard 1
medium 1, mesmerist 1, occultist 1, psychic 1, spiritualist 1
mind-affecting druid 1, ranger 1, shaman 1, psychic 1
mind-affecting bard 1, sorcerer/wizard 1, witch 1, shaman 1, occultist 1, psychic 1,
mind-affecting sorcerer/wizard 1, magus 1, bloodrager 1, psychic 1, mesmerist 1
language-dependent, mind-affecting antipaladin 1, cleric/oracle 1, inquisitor 1, witch 1, occultist 1, psyc
mind-affecting bard 1, cleric/oracle 1, inquisitor 1, paladin 1, ranger 1, summone
bard 1, cleric/oracle 1, sorcerer/wizard 1, witch 1, inquisitor 1, alch
mind-affecting bard 1, psychic 1, mesmerist 1, medium 1
mind-affecting alchemist 1, bard 1, cleric/oracle 1, mesmerist 1, psychic 1, shaman 1
bard 1, cleric/oracle 1, medium 1, occultist 1, psychic 1, sorcerer/wiz
darkness, shadowUM antipaladin 1, bard 1, magus 1, shaman 1, psychic 1, sorcerer/wizard 1,
cleric/oracle 1, druid 1, sorcerer/wizard 1, witch 1, occultist 1, psychi
bard 1, medium 1, mesmerist 1, occultist 1, psychic 1, sorcerer/wizar
mind-affecting bard 1, mesmerist 1, psychic 1, sorcerer/wizard 1
emotion, mind-affecting bard 1, sorcerer/wizard 1, witch 1, psychic 1, mesmerist 1, medium 1
druid 1, ranger 1, psychic 1
druid 1, ranger 1, shaman 1, psychic 1
bard 1, cleric/oracle 1, inquisitor 1, medium 1, mesmerist 1, occultist
alchemist 1, bard 1, sorcerer/wizard 1, witch 1, occultist 1, psychic 1
cleric/oracle 1, paladin 1, sorcerer/wizard 1, alchemist 1, inquisitor
cleric/oracle 1, druid 1, paladin 1, ranger 1, witch 1, occultist 1, psyc
mind-affecting bard 1, shaman 1, sorcerer/wizard 1, witch 1, occultist 1, psychic 1,
bard 1, sorcerer/wizard 1, alchemist 1, inquisitor 1, antipaladin 1, o
bard 1, magus 1, sorcerer/wizard 1, witch 1, psychic 1, mesmerist 1
sonic bard 1, inquisitor 1, sorcerer/wizard 1, witch 1, bloodrager 1, psych
bard 1, druid 1, medium 1, mesmerist 1, occultist 1, psychic 1, ranger 1
mind-affecting bard 1, cleric/oracle 1, inquisitor 1, magus 1, mesmerist 1, psychic 1
cleric/oracle 1, druid 1, paladin 1, ranger 1, sorcerer/wizard 1, al
sorcerer/wizard 1, alchemist 1, summoner/unchained summoner 1, wit
cleric/oracle 1, psychic 1
bard 1, sorcerer/wizard 1, occultist 1, psychic 1
bard 1, sorcerer/wizard 1, alchemist 1, summoner/unchained summoner
alchemist 1, antipaladin 1, bard 1, inquisitor 1, psychic 1, sorcerer/wi
bard 1, sorcerer/wizard 1, summoner/unchained summoner 1, magus 1, b
bard 1, druid 1, ranger 1, psychic 1
bard 1, druid 1, sorcerer/wizard 1, magus 1, bloodrager 1, psychic 1
force sorcerer/wizard 1, magus 1, occultist 1, psychic 1
bard 1, medium 1, mesmerist 1, psychic 1, sorcerer/wizard 1
language-dependent, mind-affecting cleric/oracle 1, inquisitor 1, occultist 1, psychic 1, mesmerist 1
sonic bard 1, inquisitor 1, sorcerer/wizard 1, witch 1, psychic 1, mesmerist
mind-affecting bard 1, witch 1, psychic 1, mesmerist 1
bard 1, magus 1, sorcerer/wizard 1, summoner/unchained summoner
alchemist 1, bard 1, druid 1, inquisitor 1, ranger 1, shaman 1, sorcer
mind-affecting medium 1, mesmerist 1, psychic 1, witch 1
antipaladin 1, bard 1, inquisitor 1, mesmerist 1, occultist 1, psychic 1
sorcerer/wizard 1, occultist 1, psychic 1
mind-affecting bard 1, sorcerer/wizard 1, witch 1, occultist 1, psychic 1, mesmerist 1
bard 1, sorcerer/wizard 1, alchemist 1, summoner/unchained summoner
mind-affecting witch 1, psychic 1, mesmerist 1, medium 1
alchemist 1, magus 1, sorcerer/wizard 1, occultist 1, psychic 1, mesme
antipaladin 1, bard 1, psychic 1, shaman 1, sorcerer/wizard 1, witch
bard 1, cleric/oracle 1, inquisitor 1, mesmerist 1, occultist 1, psy
evil, pain inquisitor 1, sorcerer/wizard 1, witch 1, psychic 1, mesmerist 1
figment bard 1, psychic 1, mesmerist 1, medium 1
alchemist 1, bard 1, inquisitor 1, ranger 1, sorcerer/wizard 1, psychic
druid 1, ranger 1, sorcerer/wizard 1, alchemist 1, summoner/unchai
bard 1, magus 1, sorcerer/wizard 1, summoner/unchained summoner 1,
bard 1, sorcerer/wizard 1, witch 1, psychic 1
bard 1, cleric/oracle 1, druid 1, paladin 1, ranger 1, sorcerer/wizard
psychic 1, spiritualist 1, witch 1
bard 1, medium 1, mesmerist 1, occultist 1, psychic 1, shaman 1, sorc
mind-affecting bard 1, inquisitor 1, magus 1, sorcerer/wizard 1, witch 1, psychic 1,
alchemist 1, bloodrager 1, magus 1, sorcerer/wizard 1, summoner/u
alchemist 1, antipaladin 1, inquisitor 1, magus 1, paladin 1, ranger 1,
force sorcerer/wizard 1, summoner/unchained summoner 1, witch 1, bloodrage
bard 1, sorcerer/wizard 1, occultist 1, psychic 1, mesmerist 1
force sorcerer/wizard 1, magus 1, bloodrager 1, psychic 1
witch 1, occultist 1, psychic 1
mind-affecting bard 1, sorcerer/wizard 1, witch 1, occultist 1, psychic 1, mesmerist 1
mind-affecting psychic 1
mind-affecting medium 1, mesmerist 1, occultist 1, psychic 1, shaman 1, sorcerer/wiza
mind-affecting bard 1, cleric/oracle 1, mesmerist 1, occultist 1, psychic 1, sorcerer/
magus 1, sorcerer/wizard 1, bloodrager 1, psychic 1
mind-affecting bard 1, cleric/oracle 1, sorcerer/wizard 1, psychic 1
alchemist 1, druid 1, magus 1, shaman 1, sorcerer/wizard 1, psychic
mind-affecting antipaladin 1, cleric/oracle 1, occultist 1, psychic 1, mesmerist 1, me
bard 1, magus 1, sorcerer/wizard 1, witch 1, psychic 1, medium 1
antipaladin 1, cleric/oracle 1, inquisitor 1, mesmerist 1, psychic 1, wi
inquisitor 1, sorcerer/wizard 1, witch 1, occultist 1, psychic 1
alchemist 1, antipaladin 1, bloodrager 1, cleric/oracle 1, druid 1
alchemist 1, bard 1, cleric/oracle 1, inquisitor 1, psychic 1, sorcerer/
bard 1, cleric/oracle 1, druid 1, inquisitor 1, psychic 1, ranger 1,
alchemist 1, sorcerer/wizard 1, psychic 1, mesmerist 1
bard 1, medium 1, mesmerist 1, occultist 1, psychic 1, sorcerer/wizar
alchemist 1, bard 1, cleric/oracle 1, druid 1, inquisitor 1, magus 1, s
sorcerer/wizard 1, alchemist 1, summoner/unchained summoner 1, wit
bard 1, cleric/oracle 1, inquisitor 1, shaman 1, psychic 1, mesmerist 1
cleric/oracle 1, druid 1, sorcerer/wizard 1, witch 1, occultist 1, psyc
language-dependent, mind-affecting bard 1, inquisitor 1, mesmerist 1, psychic 1, sorcerer/wizard 1, witch
bard 1, cleric/oracle 1, occultist 1, psychic 1, sorcerer/wizard 1
alchemist 1, bard 1, sorcerer/wizard 1, psychic 1
antipaladin 1, bard 1, bloodrager 1, cleric/oracle 1, mesmerist 1, occu
shadow sorcerer/wizard 1, witch 1, bloodrager 1, occultist 1, psychic 1
force sorcerer/wizard 1, alchemist 1, summoner/unchained summoner 1, magus
bard 1, sorcerer/wizard 1, magus 1, occultist 1, psychic 1, mesmeris
mind-affecting bard 1, sorcerer/wizard 1, witch 1, shaman 1, occultist 1, psychic 1,
good bard 1, cleric/oracle 1, mesmerist 1, paladin 1, psychic 1, sorcerer/wi
mind-affecting bard 1, sorcerer/wizard 1, witch 1, psychic 1, mesmerist 1
alchemist 1, bard 1, cleric/oracle 1, inquisitor 1, medium 1, mesmerist
cleric/oracle 1, inquisitor 1, paladin 1, sorcerer/wizard 1, psychic 1
antipaladin 1, bard 1, cleric/oracle 1, sorcerer/wizard 1, summoner
see text bard 1, cleric/oracle 1, sorcerer/wizard 1, summoner/unchained summo
force magus 1, sorcerer/wizard 1, psychic 1
bloodrager 1, magus 1, sorcerer/wizard 1, witch 1, occultist 1, psychi
emotion, mind-affecting mesmerist 1, psychic 1, spiritualist 1
mesmerist 1, psychic 1
fire druid 1, inquisitor 1, magus 1, sorcerer/wizard 1, witch 1, bloodrager
alchemist 1, bard 1, magus 1, medium 1, psychic 1, sorcerer/wizard 1
sorcerer/wizard 1, alchemist 1, inquisitor 1, magus 1, bloodrager 1,
emotion, mind-affecting bard 1, sorcerer/wizard 1, witch 1, psychic 1, mesmerist 1, medium 1
bard 1, sorcerer/wizard 1, summoner/unchained summoner 1, witch 1,
bard 1, sorcerer/wizard 1, magus 1, occultist 1, psychic 1, mesmerist
bard 1, sorcerer/wizard 1, summoner/unchained summoner 1, psychic
alchemist 1, bard 1, inquisitor 1, sorcerer/wizard 1, witch 1, occulti
alchemist 1, bard 1, medium 1, mesmerist 1, occultist 1, psychic 1, s
alchemist 1, bard 1, sorcerer/wizard 1, witch 1, occultist 1, psychic
alchemist 3, bard 3, medium 2, psychic 2, sorcerer/wizard 4
alchemist 2, antipaladin 3, cleric/oracle 2, sorcerer/wizard 3, witch 2,
mind-affecting bard 2, druid 3, mesmerist 2, occultist 2, psychic 2, sorcerer/wizard 3
bard 2, cleric/oracle 3, inquisitor 2, sorcerer/wizard 2, witch 2, psy
antipaladin 2, bard 2, cleric/oracle 3, sorcerer/wizard 2, witch 2, blo
bard 2, druid 3, ranger 2, sorcerer/wizard 2, occultist 2, psychic 2,
ranger 3, sorcerer/wizard 2, alchemist 2, antipaladin 2, occultist 2,
mind-affecting bard 2, mesmerist 2, psychic 2, sorcerer/wizard 3
mind-affecting antipaladin 2, bard 3, cleric/oracle 3, inquisitor 3, medium 2, mesmeris
mind-affecting antipaladin 2, bard 2, cleric/oracle 3, inquisitor 3, medium 2, mesmeris
medium 2, mesmerist 2, psychic 2, sorcerer/wizard 3
alchemist 3, cleric/oracle 2, druid 2, paladin 2, ranger 2, sorcerer/wiz
mind-affecting alchemist 2, bard 2, inquisitor 2, medium 2, mesmerist 2, psychic 2,
alchemist 2, antipaladin 3, cleric/oracle 2, medium 2, psychic 2, sorc
fear, mind-affecting antipaladin 2, bard 2, inquisitor 2, mesmerist 2, psychic 2, shaman 2, s
emotionUM, mind-affecting bard 2, bloodrager 2, magus 3, mesmerist 2, psychic 2, sorcerer/wiza
language-dependent bard 2, inquisitor 3, witch 2, psychic 2, mesmerist 2, medium 2
mind-affecting bard 2, cleric/oracle 2, sorcerer/wizard 3, witch 2, inquisitor 2, ant
death, pain inquisitor 2, sorcerer/wizard 3, witch 3, bloodrager 3, psychic 2, mesme
mind-affecting, painUM antipaladin 2, inquisitor 2, medium 2, mesmerist 2, occultist 2, psychic
bard 2, cleric/oracle 3, sorcerer/wizard 2, witch 3, inquisitor 3, occul
cleric/oracle 3, psychic 2, sorcerer/wizard 3
curseUM antipaladin 2, bard 2, inquisitor 2, mesmerist 2, psychic 2, sorcerer/w
evil, pain sorcerer/wizard 3, witch 3, bloodrager 3, psychic 2, spiritualist 3
emotionUM, mind-affecting bloodrager 3, magus 3, medium 3, mesmerist 2, psychic 2, sorcerer/wiz
bard 3, sorcerer/wizard 2, alchemist 2, summoner/unchained summoner 2
mind-affecting alchemist 3, bard 3, inquisitor 3, sorcerer/wizard 3, summoner/uncha
bard 2, cleric/oracle 3, druid 3, sorcerer/wizard 3, occultist 3, psychi
death inquisitor 2, shaman 3, sorcerer/wizard 2, witch 2, psychic 2, mesmeris
language-dependent, mind-affecting bard 2, sorcerer/wizard 3, witch 3, occultist 3, psychic 2, mesmerist
emotionUM, mind-affecting bard 2, medium 2, mesmerist 2, psychic 2, spiritualist 2
alchemist 2, bard 2, inquisitor 2, ranger 2, psychic 2
alchemist 2, bloodrager 2, sorcerer/wizard 2, witch 2, psychic 2
bard 2, sorcerer/wizard 2, witch 2, summoner/unchained summoner 2
cleric/oracle 2, druid 2, shaman 2, sorcerer/wizard 2, psychic 2
alchemist 2, magus 2, druid 2, ranger 2, sorcerer/wizard 2, bloodrage
mind-affecting, sonic bard 2, druid 2, psychic 2, mesmerist 2
mind-affecting bard 2, witch 2, psychic 2, mesmerist 2
alchemist 2, cleric/oracle 2, druid 2, ranger 2, sorcerer/wizard 2,
mind-affecting bard 2, inquisitor 2, magus 2, mesmerist 2, psychic 2, sorcerer/wizard
bard 2, medium 2, mesmerist 2, occultist 2, psychic 2, sorcerer/wizar
cleric/oracle 2, witch 2, shaman 2, occultist 2, psychic 2, spiritualist
mind-affecting psychic 2, sorcerer/wizard 2, witch 2
cleric/oracle 2, druid 2, ranger 2, sorcerer/wizard 2, summoner/un
mind-affecting alchemist 2, antipaladin 2, cleric/oracle 2, magus 2, inquisitor 2, pal
alchemist 2, bloodrager 2, sorcerer/wizard 2, summoner/unchained
emotion cleric/oracle 2, sorcerer/wizard 2, psychic 2, mesmerist 2
bard 2, sorcerer/wizard 2, summoner/unchained summoner 2, alchemist
bard 2, cleric/oracle 2, sorcerer/wizard 2, witch 2, bloodrager 2, psyc
bloodrager 2, cleric/oracle 2, druid 2, psychic 2, shaman 2, sorcerer/
alchemist 2, sorcerer/wizard 2, bloodrager 2, occultist 2, psychic 2
antipaladin 2, bard 2, inquisitor 2, paladin 2, ranger 2, sorcerer/wizar
cleric/oracle 2, druid 2, paladin 2, sorcerer/wizard 2, summoner/un
bard 2, shaman 2, sorcerer/wizard 2, witch 2, psychic 2
mind-affecting, emotion bard 2, cleric/oracle 2, inquisitor 2, shaman 2, occultist 2, psychic 2,
bard 2, druid 2, ranger 2, sorcerer/wizard 2, summoner/unchained s
cold druid 2, occultist 2, psychic 2
bard 2, medium 2, mesmerist 2, occultist 2, psychic 2, sorcerer/wizar
emotion, mind-affecting bard 2, cleric/oracle 2, sorcerer/wizard 2, psychic 2, mesmerist 2, m
language-dependent, mind-affecting inquisitor 2, psychic 2, mesmerist 2
sorcerer/wizard 2, witch 2, occultist 2, psychic 2
force sorcerer/wizard 2, summoner/unchained summoner 2, psychic 2
emotion bard 2, cleric/oracle 2, inquisitor 2, sorcerer/wizard 2, witch 2, bloo
bard 2, cleric/oracle 2, druid 2, inquisitor 2, magus 2, medium 2, me
bard 2, cleric/oracle 2, inquisitor 2, magus 2, mesmerist 2, psychic 2,
curse cleric/oracle 2, sorcerer/wizard 2, witch 2, bloodrager 2, occultist 2,
bard 2, inquisitor 2, sorcerer/wizard 2, occultist 2, psychic 2, medium
druid 2, ranger 2, shaman 2, psychic 2
bard 2, cleric/oracle 2, paladin 2, sorcerer/wizard 2, alchemist 2,
cleric/oracle 2, inquisitor 2, magus 2, paladin 2, ranger 2, occultist 2,
alchemist 2, bard 2, cleric/oracle 2, inquisitor 2, medium 2, mesmerist
language-dependent, mind-affecting, sonic bard 2, cleric/oracle 2, witch 2, inquisitor 2, shaman 2, psychic 2, me
bard 2, inquisitor 2, occultist 2, psychic 2, ranger 2, sorcerer/wiza
poison druid 2, magus 2, sorcerer/wizard 2, witch 2, psychic 2, mesmerist 2
alchemist 2, bard 2, druid 2, medium 2, occultist 2, psychic 2, ranger
alchemist 2, bloodrager 2, magus 2, sorcerer/wizard 2, witch 2, psyc
mind-affecting bard 2, mesmerist 2, psychic 2
sorcerer/wizard 2, alchemist 2, witch 2, bloodrager 2, shaman 2, occul
druid 2, witch 2, occultist 2, psychic 2
cleric/oracle 2, witch 2, inquisitor 2, occultist 2, psychic 2, medium 2
alchemist 2, bard 2, inquisitor 2, sorcerer/wizard 2, witch 2, psychic
alchemist 2, bard 2, inquisitor 2, shaman 2, psychic 2, mesmerist 2,
force bloodrager 2, magus 2, occultist 2, psychic 2, sorcerer/wizard 2, spirit
bard 2, sorcerer/wizard 2, alchemist 2, summoner/unchained summo
cleric/oracle 2, inquisitor 2, magus 2, occultist 2, psychic 2, sorcerer/w
alchemist 2, bard 2, inquisitor 2, sorcerer/wizard 2, witch 2, occulti
fear, shadow bard 2, sorcerer/wizard 2, witch 2, psychic 2, mesmerist 2
fire druid 2, occultist 2, psychic 2
bard 2, medium 2, mesmerist 2, occultist 2, psychic 2, sorcerer/wizar
mind-affecting bard 2, inquisitor 2, mesmerist 2, psychic 2, sorcerer/wizard 2, witch
mind-affecting druid 2, ranger 2, psychic 2, mesmerist 2
mind-affecting bard 2, medium 2, mesmerist 2, occultist 2, sorcerer/wizard 2, psychi
alchemist 2, bard 2, medium 2, psychic 2, sorcerer/wizard 2
mind-affecting bard 2, sorcerer/wizard 2, psychic 2, mesmerist 2
mind-affecting psychic 2
mesmerist 2, occultist 2, psychic 2
force cleric/oracle 2, paladin 2, psychic 2
mind-affecting medium 2, mesmerist 2, occultist 2, psychic 2, spiritualist 2
mind-affecting alchemist 2, bard 2, sorcerer/wizard 2, witch 2, occultist 2, psychic
bard 2, sorcerer/wizard 2, alchemist 2, summoner/unchained summoner
alchemist 2, antipaladin 2, bard 2, inquisitor 2, magus 2, medium 2,
earth alchemist 2, antipaladin 2, bloodrager 2, cleric/oracle 2, druid 2, pala
alchemist 2, sorcerer/wizard 2, psychic 2
sorcerer/wizard 2, inquisitor 2, occultist 2, psychic 2, mesmerist 2,
alchemist 2, bard 2, druid 2, medium 2, occultist 2, psychic 2, ranger
sorcerer/wizard 2, alchemist 2, summoner/unchained summoner 2, witc
cleric/oracle 2, shaman 2, sorcerer/wizard 2, witch 2, psychic 2, spirit
bard 2, sorcerer/wizard 2, witch 2, psychic 2, mesmerist 2
cleric/oracle 2, sorcerer/wizard 2, occultist 2, psychic 2
witch 2, occultist 2, psychic 2
psychic 2
mesmerist 2, psychic 2, spiritualist 2
psychic 2
mind-affecting, painUM antipaladin 2, bloodrager 2, inquisitor 2, medium 2, occultist 2, psychi
bard 2, sorcerer/wizard 2, magus 2, occultist 2, psychic 2, mesmeris
sorcerer/wizard 2, witch 2, occultist 2, psychic 2
bard 2, sorcerer/wizard 2, magus 2, bloodrager 2, occultist 2, psych
bard 2, sorcerer/wizard 2, summoner/unchained summoner 2, occultist
emotion, mind-affecting bard 2, sorcerer/wizard 2, witch 2, psychic 2, mesmerist 2
fear, mind-affecting antipaladin 2, bard 2, cleric/oracle 2, inquisitor 2, mesmerist 2, psyc
bard 2, cleric/oracle 2, inquisitor 2, psychic 2, mesmerist 2
alchemist 2, bard 2, druid 2, medium 2, occultist 2, psychic 2, ranger
bard 2, mesmerist 2, occultist 2, psychic 2, sorcerer/wizard 2
emotion, mind-affecting bard 2, sorcerer/wizard 2, psychic 2, mesmerist 2, medium 2
alchemist 2, bard 2, bloodrager 2, cleric/oracle 2, druid 2, psychi
cleric/oracle 2, druid 2, paladin 2, ranger 2, sorcerer/wizard 2, a
mind-affecting, painUM antipaladin 2, bard 2, mesmerist 2, psychic 2, sorcerer/wizard 2
mind-affecting bard 2, mesmerist 2, psychic 2, sorcerer/wizard 2, witch 2
antipaladin 2, bard 2, mesmerist 2, psychic 2, sorcerer/wizard 2
alchemist 2, inquisitor 2, ranger 2, witch 2, occultist 2, psychic 2, me
sorcerer/wizard 2, occultist 2, psychic 2, mesmerist 2, spiritualist 2
pain, sonic bard 2, psychic 2
force bard 2, cleric/oracle 2, magus 2, sorcerer/wizard 2, occultist 2, psych
mind-affecting medium 2, mesmerist 2, psychic 2
sorcerer/wizard 2, alchemist 2, summoner/unchained summoner 2, bloo
darkness cleric/oracle 2, sorcerer/wizard 2, witch 2, occultist 2, psychic 2, spiri
emotionUM, mind-affecting psychic 2
bard 2, sorcerer/wizard 2, magus 2, bloodrager 2, psychic 2, mesmeri
mind-affecting bard 2, inquisitor 2, sorcerer/wizard 2, witch 2, psychic 2, mesmeris
sorcerer/wizard 2, occultist 2, psychic 2, medium 2
fear, mind-affecting, emotion bard 2, sorcerer/wizard 2, witch 2, antipaladin 2, shaman 2, occultist
sorcerer/wizard 2, psychic 2
cleric/oracle 2, inquisitor 2, medium 2, occultist 2, paladin 2, psychic
mind-affecting psychic 2, sorcerer/wizard 2, witch 2
shadow bard 2, sorcerer/wizard 2, witch 2, psychic 2, mesmerist 2
bard 2, sorcerer/wizard 2, witch 2, occultist 2, psychic 2, mesmerist
sonic bard 2, cleric/oracle 2, sorcerer/wizard 2, magus 2, bloodrager 2, occu
cleric/oracle 2, paladin 2, inquisitor 2, psychic 2
sonic alchemist 2, antipaladin 2, bard 2, inquisitor 2, magus 2, medium 2, me
bard 2, cleric/oracle 2, inquisitor 2, antipaladin 2, psychic 2, mesmeri
bard 2, cleric/oracle 2, sorcerer/wizard 2, witch 2, psychic 2, mesmer
alchemist 2, sorcerer/wizard 2, witch 2, occultist 2, psychic 2
sonic bard 2, bloodrager 2, magus 2, sorcerer/wizard 2, psychic 2
sorcerer/wizard 2, witch 2, occultist 2, psychic 2, spiritualist 2, medi
druid 2, sorcerer/wizard 2, alchemist 2, summoner/unchained summon
bloodrager 2, magus 2, occultist 2, psychic 2, shaman 2, sorcerer/wiz
fire sorcerer/wizard 2, psychic 2
alchemist 2, bloodrager 2, cleric/oracle 2, druid 2, paladin 2, psy
cleric/oracle 2, witch 2, occultist 2, psychic 2, spiritualist 2, medium 2
air bard 2, druid 2, sorcerer/wizard 2, witch 2, bloodrager 2, psychic 2,
bard 2, sorcerer/wizard 2, witch 2, psychic 2, mesmerist 2, medium 2
bard 2, cleric/oracle 2, sorcerer/wizard 2, summoner/unchained summo
bard 2, cleric/oracle 2, mesmerist 2, paladin 2, psychic 2, shaman 2,
bard 2, mesmerist 2, occultist 2, psychic 2, sorcerer/wizard 2
magus 2, sorcerer/wizard 2, occultist 2, psychic 2
force magus 2, psychic 2, sorcerer/wizard 2
psychic 2
mind-affecting psychic 2
magus 2, sorcerer/wizard 2, summoner/unchained summoner 2, psyc
mind-affecting sorcerer/wizard 2, witch 2, bloodrager 2, psychic 2, mesmerist 2, spir
darkness, shadow sorcerer/wizard 2, witch 2, psychic 2, mesmerist 2, spiritualist 2
magus 2, sorcerer/wizard 2, summoner/unchained summoner 2, psyc
air bard 2, sorcerer/wizard 2, inquisitor 2, psychic 2, mesmerist 2, medi
mind-affecting cleric/oracle 2, paladin 2, witch 2, inquisitor 2, psychic 2, medium 2
bard 3, medium 3, mesmerist 4, occultist 3, psychic 3, shaman 3, sorce
alchemist 3, cleric/oracle 3, inquisitor 4, shaman 3, sorcerer/wizard 3,
alchemist 3, antipaladin 3, ranger 4, sorcerer/wizard 3, occultist 3, ps
mind-affecting bard 4, inquisitor 4, sorcerer/wizard 4, summoner/unchained summone
language-dependent, mind-affecting bard 3, medium 3, mesmerist 3, occultist 4, psychic 3, sorcerer/wizar
bard 3, cleric/oracle 3, druid 4, paladin 3, sorcerer/wizard 3, summo
bard 3, inquisitor 3, magus 3, occultist 3, paladin 3, psychic 3, shama
mind-affecting bard 3, mesmerist 3, psychic 3, sorcerer/wizard 4, witch 4
magus 4, occultist 4, psychic 3, sorcerer/wizard 4, spiritualist 4
mind-affecting medium 3, mesmerist 3, psychic 3, sorcerer/wizard 4
darkness, light bard 3, mesmerist 3, psychic 3, sorcerer/wizard 4, witch 4
mind-affecting, sonic bard 3, druid 4, sorcerer/wizard 4, summoner/unchained summoner 4,
magus 4, sorcerer/wizard 3, summoner/unchained summoner 3, blood
mind-affecting antipaladin 3, bard 4, mesmerist 3, psychic 3, shaman 4, sorcerer/wiz
bard 3, druid 3, sorcerer/wizard 3, summoner/unchained summoner 3
cleric/oracle 3, sorcerer/wizard 3, witch 3, shaman 4, occultist 3, psych
sorcerer/wizard 4, witch 3, psychic 3, medium 3
magus 4, psychic 3, sorcerer/wizard 4, spiritualist 4
bard 4, inquisitor 4, mesmerist 4, psychic 3, sorcerer/wizard 4, witch
alchemist 3, antipaladin 3, bard 3, inquisitor 3, sorcerer/wizard 3, wi
alchemist 3, bloodrager 3, cleric/oracle 3, druid 3, magus 3, sham
alchemist 3, druid 3, shaman 3, sorcerer/wizard 3, witch 3, psychic 3
druid 3, medium 3, mesmerist 3, psychic 3, ranger 3, sorcerer/wiz
sorcerer/wizard 3, witch 3, inquisitor 3, alchemist 3, magus 3, occultis
alchemist 3, bard 3, medium 3, mesmerist 3, occultist 3, psychic 3,
bard 3, sorcerer/wizard 3, magus 3, psychic 3
oracle 3, psychic 3, medium 3
alchemist 3, antipaladin 3, magus 3, inquisitor 3, paladin 3, ranger 3
druid 3, psychic 3, ranger 3, sorcerer/wizard 3
force cleric/oracle 3, sorcerer/wizard 3, bloodrager 3, psychic 3
bard 3, sorcerer/wizard 3, psychic 3
alchemist 3, inquisitor 3, sorcerer/wizard 3, witch 3, bloodrager 3, occ
druid 3, witch 3, occultist 3, psychic 3, mesmerist 3
mind-affecting, painUM psychic 3, witch 3
mind-affecting bard 3, sorcerer/wizard 3, witch 3, shaman 3, occultist 3, psychic 3,
bard 3, medium 3, occultist 3, psychic 3, sorcerer/wizard 3, spirit
sorcerer/wizard 3, summoner/unchained summoner 3, psychic 3
bard 3, sorcerer/wizard 3, alchemist 3, summoner/unchained summoner
draconic antipaladin 3, bloodrager 3, paladin 3, psychic 3, occultist 3, sorce
draconic antipaladin 3, bard 3, bloodrager 3, cleric/oracle 3, inquisitor 3, me
magus 3, psychic 3, shaman 3, sorcerer/wizard 3, spiritualist 3
emotion, mind-affecting psychic 3
curse, disease, evil inquisitor 3, sorcerer/wizard 3, witch 3, psychic 3
evil, pain sorcerer/wizard 3, witch 3, bloodrager 3, psychic 3
bard 3, inquisitor 3, sorcerer/wizard 3, witch 3, psychic 3, mesmerist
bard 3, druid 3, ranger 3, psychic 3
bard 3, bloodrager 3, inquisitor 3, magus 3, medium 3, oracle 3, psyc
sorcerer/wizard 3, alchemist 3, summoner/unchained summoner 3, witc
force magus 3, sorcerer/wizard 3, bloodrager 3, psychic 3, spiritualist 3
alchemist 3, bard 3, cleric/oracle 3, druid 3, inquisitor 3, medium 3, me
bard 3, sorcerer/wizard 3, alchemist 3, magus 3, occultist 3, psychic 3
mind-affecting antipaladin 3, bard 3, inquisitor 3, mesmerist 3, psychic 3, sorcerer/w
emotionUM, fear, mind-affecting bard 3, cleric/oracle 3, inquisitor 3, magus 3, psychic 3, shaman 3, sor
mind-affecting psychic 3
mind-affecting bard 3, sorcerer/wizard 3, occultist 3, psychic 3, mesmerist 3
emotionUM, mind-affecting mesmerist 3, psychic 3
bard 3, mesmerist 3, occultist 3, psychic 3, sorcerer/wizard 3, su
bard 3, sorcerer/wizard 3, occultist 3, psychic 3, mesmerist 3, unc
antipaladin 3, bard 3, inquisitor 3, sorcerer/wizard 3, witch 3, psychi
evil cleric/oracle 3, sorcerer/wizard 3, witch 3, psychic 3
mind-affecting sorcerer/wizard 3, witch 3, psychic 3, mesmerist 3
bard 3, sorcerer/wizard 3, magus 3, occultist 3, psychic 3, mesmeris
alchemist 3, sorcerer/wizard 3, summoner/unchained summoner 3, wi
earth cleric/oracle 3, druid 3, psychic 3
psychic 3
psychic 3
bard 3, druid 3, mesmerist 3, occultist 3, psychic 3, ranger 3
darkness, light bard 3, magus 3, medium 3, mesmerist 3, occultist 3, psychic 3, sham
bard 3, shaman 3, sorcerer/wizard 3, witch 3, occultist 3, psychic 3,
language-dependent, mind-affecting bard 3, inquisitor 3, mesmerist 3, psychic 3, sorcerer/wizard 3, witch
alchemist 3, bloodrager 3, cleric/oracle 3, druid 3, paladin 3, psy
alchemist 3, sorcerer/wizard 3, summoner/unchained summoner 3, p
druid 3, inquisitor 3, occultist 3, psychic 3, shaman 3, sorcerer/wizard
force magus 3, psychic 3
alchemist 3, druid 3, sorcerer/wizard 3, bloodrager 3, psychic 3
alchemist 3, cleric/oracle 3, druid 3, inquisitor 3, paladin 3, range
shadowUM bard 3, mesmerist 3, psychic 3, sorcerer/wizard 3
sorcerer/wizard 3, occultist 3, psychic 3
bard 3, medium 3, mesmerist 3, psychic 3, shaman 3, sorcerer/wizard
alchemist 3, druid 3, sorcerer/wizard 3, summoner/unchained summon
emotionUM, fear, mind-affecting antipaladin 3, bard 3, inquisitor 3, mesmerist 3, psychic 3, sorcerer/w
sorcerer/wizard 3, witch 3, psychic 3
cleric/oracle 3, inquisitor 3, paladin 3, sorcerer/wizard 3, psychic 3
bard 3, cleric/oracle 3, sorcerer/wizard 3, witch 3, antipaladin 3, psych
druid 3, sorcerer/wizard 3, summoner/unchained summoner 3, witch
mind-affecting mesmerist 3, psychic 3
mind-affecting mesmerist 3, psychic 3
psychic 3
mind-affecting psychic 3
bard 3, medium 3, occultist 3, psychic 3, sorcerer/wizard 3, witch 3
cleric/oracle 3, druid 3, shaman 3, witch 3, psychic 3
force sorcerer/wizard 3, witch 3, bloodrager 3, occultist 3, psychic 3, spiritu
sorcerer/wizard 3, witch 3, antipaladin 3, magus 3, bloodrager 3, psyc
evil, fear bard 3, cleric/oracle 3, sorcerer/wizard 3, witch 3, bloodrager 3, occu
mind-affecting bard 3, sorcerer/wizard 3, psychic 3
cleric/oracle 3, druid 3, sorcerer/wizard 3, alchemist 3, summoner
bloodrager 3, magus 3, psychic 3, sorcerer/wizard 3, spiritualist 3, wi
bard 3, inquisitor 3, witch 3, occultist 3, psychic 3, mesmerist 3, med
emotion, mind-affecting bard 6, cleric/oracle 9, inquisitor 6, sorcerer/wizard 9, psychic 4, me
bard 4, cleric/oracle 5, paladin 4, sorcerer/wizard 5, witch 5, inquisit
mind-affecting medium 4, mesmerist 4, psychic 4, sorcerer/wizard 5
bard 4, occultist 5, oracle 4, psychic 4, sorcerer/wizard 5, witch 4
cleric/oracle 5, psychic 4, sorcerer/wizard 5
evil, pain sorcerer/wizard 5, witch 5, psychic 4, spiritualist 5
alchemist 5, cleric/oracle 4, sorcerer/wizard 5, summoner/unchained
druid 5, sorcerer/wizard 4, alchemist 4, summoner 3, inquisitor 4, m
sorcerer/wizard 5, magus 5, occultist 5, psychic 4, spiritualist 5
sorcerer/wizard 5, witch 5, inquisitor 5, psychic 4, mesmerist 4, spiri
mind-affecting medium 4, mesmerist 4, psychic 4, sorcerer/wizard 5, spiritualist 4
psychic 4, sorcerer/wizard 5
evil antipaladin 4, cleric/oracle 4, occultist 4, shaman 4, sorcerer/wiz
alchemist 4, bard 4, magus 4, shaman 4, sorcerer/wizard 4, summon
cleric/oracle 4, shaman 4, witch 4, psychic 4, spiritualist 4
magus 4, psychic 4, sorcerer/wizard 4, summoner 4, witch 4
sorcerer/wizard 4, witch 4, alchemist 4, occultist 4, psychic 4, mesmer
alchemist 4, bard 4, medium 4, mesmerist 4, occultist 4, psychic 4,
shadowUM alchemist 4, antipaladin 4, cleric/oracle 4, occultist 4, psychic
cleric/oracle 4, inquisitor 4, magus 4, medium 4, occultist 4, psychic
sorcerer/wizard 4, witch 4, summoner 3, magus 4, bloodrager 4, psyc
earth sorcerer/wizard 4, bloodrager 4, psychic 4
cleric/oracle 4, inquisitor 4, medium 4, mesmerist 4, psychic 4, shaman
bard 4, sorcerer/wizard 4, occultist 4, psychic 4
curse, fire shaman 4, sorcerer/wizard 4, witch 4, psychic 4
alchemist 4, antipaladin 4, ranger 4, sorcerer/wizard 4, occultist 4,
bard 4, cleric/oracle 4, psychic 4, sorcerer/wizard 4, witch 4
cleric/oracle 4, sorcerer/wizard 4, witch 4
mind-affecting cleric/oracle 4, witch 4, psychic 4, spiritualist 4
emotion, mind-affecting psychic 4
sorcerer/wizard 4, summoner 3, bloodrager 4, psychic 4, unchained
alchemist 4, antipaladin 4, sorcerer/wizard 4, psychic 4
evil cleric/oracle 4, inquisitor 4, sorcerer/wizard 4, witch 4, psychic 4
mind-affecting bard 4, sorcerer/wizard 4, witch 4, psychic 4, mesmerist 4
bard 4, cleric/oracle 4, druid 4, ranger 4, alchemist 4, inquisitor 4, a
sorcerer/wizard 4, occultist 4, psychic 4
bard 4, sorcerer/wizard 4, psychic 4, mesmerist 4
mind-affecting alchemist 4, antipaladin 4, bard 4, inquisitor 4, mesmerist 4, psychic
alchemist 4, cleric/oracle 4, druid 4, inquisitor 4, psychic 4
mind-affecting bard 4, mesmerist 4, occultist 4, psychic 4, sorcerer/wizard 4, witch 4
mind-affecting psychic 4
sorcerer/wizard 4, occultist 4, psychic 4, mesmerist 4
alchemist 4, psychic 4, shaman 4, sorcerer/wizard 4, witch 4
psychic 4
evil cleric/oracle 4, witch 4
psychic 4
psychic 4
mind-affecting medium 4, mesmerist 4, occultist 4, psychic 4, sorcerer/wizard 4, spiri
mind-affecting sorcerer/wizard 4, psychic 4, mesmerist 4
sorcerer/wizard 4, witch 4, occultist 4, psychic 4, spiritualist 4
mind-affecting, emotion druid 4, sorcerer/wizard 4, witch 4, bloodrager 4, psychic 4
antipaladin 4, sorcerer/wizard 4, occultist 4, psychic 4, mesmerist 4
alchemist 4, cleric/oracle 4, inquisitor 4, shaman 4, witch 4, psychic 4
mind-affecting bard 4, sorcerer/wizard 4, psychic 4
sorcerer/wizard 4, summoner 3, bloodrager 4, psychic 4, unchained
force sorcerer/wizard 4, occultist 4, psychic 4
shadow bard 4, sorcerer/wizard 4, witch 4, psychic 4, spiritualist 4
shadowUM antipaladin 4, bard 4, mesmerist 4, psychic 4, sorcerer/wizard 4, spirit
sorcerer/wizard 4, psychic 4
sonic bard 4, sorcerer/wizard 4, magus 4, bloodrager 4, occultist 4, psychic
sorcerer/wizard 4, psychic 4
mind-affecting inquisitor 4, witch 4, psychic 4, mesmerist 4
cleric/oracle 4, alchemist 4, inquisitor 4, occultist 4, psychic 4, spiritua
cleric/oracle 4, sorcerer/wizard 4, witch 4, psychic 4
force sorcerer/wizard 4, bloodrager 4, psychic 4, spiritualist 4
psychic 4
mind-affecting psychic 4
disease alchemist 4, druid 4, sorcerer/wizard 4, witch 4, bloodrager 4, psychi
druid 4, sorcerer/wizard 4, occultist 4, psychic 4
bard 4, cleric/oracle 5, sorcerer/wizard 4, witch 4, psychic 4
light alchemist 4, sorcerer/wizard 4, witch 4, occultist 4, psychic 4
antipaladin 4, bloodrager 4, cleric/oracle 4, psychic 4, sorcerer/wizard
light, mind-affecting bard 4, sorcerer/wizard 4, witch 4, shaman 4, occultist 4, psychic 4
earth bloodrager 4, cleric/oracle 4, druid 4, medium 4, occultist 4, psychic
magus 6, psychic 5, sorcerer/wizard 6
cleric/oracle 6, psychic 5, sorcerer/wizard 6
mind-affecting mesmerist 5, psychic 5, sorcerer/wizard 6
alchemist 5, druid 6, inquisitor 5, sorcerer/wizard 5, summoner 4,
language-dependent, mind-affecting bard 5, sorcerer/wizard 6, witch 6, occultist 5, psychic 5, mesmerist 5
cleric/oracle 5, sorcerer/wizard 5, psychic 5
curse, mind-affecting bard 5, mesmerist 5, psychic 5, shaman 5, sorcerer/wizard 5, witch 5
force psychic 5, sorcerer/wizard 5
bard 5, cleric/oracle 5, inquisitor 5, mesmerist 5, psychic 5, sorcerer
mind-affecting, painUM psychic 5, witch 5
bard 5, mesmerist 5, psychic 5, sorcerer/wizard 5
emotion, mind-affecting psychic 5
sorcerer/wizard 5, occultist 5, psychic 5
bard 5, inquisitor 5, occultist 5, psychic 5, sorcerer/wizard 5, witch 5
alchemist 5, cleric/oracle 5, druid 5, sorcerer/wizard 5, witch 5, psych
sorcerer/wizard 5, summoner 4, witch 5, psychic 5, unchained summ
mind-affecting psychic 5
psychic 5
force sorcerer/wizard 5, magus 5, occultist 5, psychic 5
bard 5, cleric/oracle 5, occultist 5, psychic 5, sorcerer/wizard 5,
shadow sorcerer/wizard 5, psychic 5, mesmerist 5
psychic 5
mind-affecting bard 5, sorcerer/wizard 5, witch 5, occultist 5, psychic 5, mesmerist 5,
psychic 5
bard 5, sorcerer/wizard 5, psychic 5, mesmerist 5
sorcerer/wizard 5, alchemist 5, summoner 4, witch 5, magus 5, shaman
sorcerer/wizard 5, psychic 5, mesmerist 5
sorcerer/wizard 5, psychic 5
mind-affecting bard 5, sorcerer/wizard 5, psychic 5, mesmerist 5, spiritualist 5
sorcerer/wizard 5, witch 5, occultist 5, psychic 5, mesmerist 5, spiritu
mind-affecting psychic 5
psychic 5
sorcerer/wizard 5, witch 5, occultist 5, psychic 5, mesmerist 5, spiritu
mind-affecting, sonic bard 5, psychic 5
cleric/oracle 5, inquisitor 5, occultist 5, psychic 5
cleric/oracle 5, alchemist 5, inquisitor 5, occultist 5, psychic 5, spiritua
cleric/oracle 5, sorcerer/wizard 5, witch 5, psychic 5
sorcerer/wizard 5, witch 5, occultist 5, psychic 5, spiritualist 5
psychic 5
mind-affecting psychic 5
psychic 5
mind-affecting bard 5, cleric/oracle 5, sorcerer/wizard 5, witch 5, psychic 5, mesmer
cleric/oracle 5, psychic 5, sorcerer/wizard 5, spiritualist 5
force sorcerer/wizard 5, magus 5, occultist 5, psychic 5
sorcerer/wizard 5, witch 5, psychic 5, mesmerist 5, spiritualist 5
mind-affecting mesmerist 6, psychic 6, sorcerer/wizard 7
language-dependent, mind-affecting bard 6, mesmerist 6, occultist 6, psychic 6, sorcerer/wizard 7, witch 7
cleric/oracle 7, sorcerer/wizard 7, psychic 6, summoner 5, unchain
cleric/oracle 6, sorcerer/wizard 7, summoner/unchained summoner 6,
druid 6, shaman 7, psychic 6
cleric/oracle 6, psychic 6, shaman 6, spiritualist 6, witch 6
bard 6, sorcerer/wizard 6, witch 6, alchemist 6, occultist 6, psychic 6,
bard 6, cleric/oracle 6, witch 6, occultist 6, psychic 6
cleric/oracle 6, druid 6, shaman 6, psychic 6
cleric/oracle 6, druid 6, sorcerer/wizard 6, summoner 4, magus 6,
cleric/oracle 6, occultist 6, psychic 6, shaman 6, witch 6
force cleric/oracle 6, inquisitor 6, occultist 6, psychic 6
cleric/oracle 6, druid 6, sorcerer/wizard 6, summoner 4, magus 6,
bard 6, druid 6, sorcerer/wizard 6, summoner 4, magus 6, psychic
sorcerer/wizard 6, occultist 6, psychic 6
sorcerer/wizard 6, magus 6, occultist 6, psychic 6, spiritualist 6
mind-affecting mesmerist 6, psychic 6
bard 6, cleric/oracle 6, sorcerer/wizard 6, summoner 4, shaman 6,
emotion, mind-affecting psychic 6
sorcerer/wizard 6, occultist 6, psychic 6, spiritualist 6
bard 6, cleric/oracle 6, druid 6, witch 6, inquisitor 6, shaman 6, occulti
force sorcerer/wizard 6, magus 6, occultist 6, psychic 6
bard 6, sorcerer/wizard 6, summoner 4, psychic 6, unchained summo
bard 6, sorcerer/wizard 6, occultist 6, psychic 6, mesmerist 6, spiritua
sorcerer/wizard 6, occultist 6, psychic 6
bard 6, psychic 6, sorcerer/wizard 6, summoner/unchained summone
psychic 6
cleric/oracle 6, inquisitor 6, mesmerist 6, occultist 6, psychic 6, sorc
psychic 6
psychic 6
emotionUM, evil, mind-affecting bard 6, mesmerist 6, psychic 6, sorcerer/wizard 6, witch 6
cleric/oracle 6, druid 6, sorcerer/wizard 6, summoner 4, shaman 6,
bard 6, sorcerer/wizard 6, occultist 6, psychic 6, mesmerist 6
see text for lesser planar ally cleric/oracle 6, shaman 6, psychic 6
see text for lesser planar binding sorcerer/wizard 6, summoner 5, occultist 6, psychic 6, unchained s
bard 6, sorcerer/wizard 6, psychic 6, mesmerist 6
mind-affecting psychic 6
psychic 6
bard 6, cleric/oracle 6, inquisitor 6, psychic 6, sorcerer/wizard 6, wit
shadowUM bard 6, mesmerist 6, psychic 6, sorcerer/wizard 6
cleric/oracle 6, sorcerer/wizard 6, witch 6, psychic 6
psychic 6
psychic 6
sorcerer/wizard 6, alchemist 6, witch 6, magus 6, occultist 6, psychic 6
ruse magus 6, occultist 6, psychic 6, sorcerer/wizard 6, spiritualist 6,
mind-affecting bard 6, magus 6, mesmerist 6, occultist 6, psychic 6, sorcerer/wizard
bard 6, sorcerer/wizard 6, psychic 6, mesmerist 6
evil bard 6, cleric/oracle 6, druid 6, mesmerist 6, psychic 6, sorcerer/wiza
cleric/oracle 7, sorcerer/wizard 7, shaman 8, psychic 7
death druid 8, sorcerer/wizard 7, psychic 7
sorcerer/wizard 8, witch 8, psychic 7
druid 8, sorcerer/wizard 7, psychic 7
force sorcerer/wizard 8, psychic 7
sorcerer/wizard 7, witch 7, psychic 7
cleric/oracle 7, psychic 7, sorcerer/wizard 7, witch 7
force sorcerer/wizard 7, psychic 7
emotion, mind-affecting psychic 7
sorcerer/wizard 7, psychic 7
force sorcerer/wizard 7, psychic 7
force sorcerer/wizard 7, psychic 7
sorcerer/wizard 7, witch 7, psychic 7
sorcerer/wizard 7, psychic 7
darkness, shadow cleric/oracle 7, sorcerer/wizard 7, witch 7, psychic 7
sorcerer/wizard 7, psychic 7
force sorcerer/wizard 7, psychic 7
mind-affecting psychic 7, sorcerer/wizard 7
sorcerer/wizard 7, witch 7, psychic 7
mind-affecting psychic 7
psychic 7
sorcerer/wizard 7, witch 7, psychic 7
psychic 7, sorcerer/wizard 7, witch 7
psychic 7
sorcerer/wizard 7, witch 7, shaman 7, psychic 7
psychic 7, sorcerer/wizard 7
psychic 8, sorcerer/wizard 9
death, evil cleric/oracle 8, druid 9, psychic 8, sorcerer/wizard 8, witch 8
cleric/oracle 9, sorcerer/wizard 9, shaman 9, psychic 8
sorcerer/wizard 9, witch 9, psychic 8
druid 9, psychic 8, sorcerer/wizard 8, witch 8
force sorcerer/wizard 8, psychic 8
earth cleric/oracle 8, druid 8, shaman 8, psychic 8
cleric/oracle 8, druid 8, sorcerer/wizard 8, witch 8, psychic 8
psychic 8
psychic 8, sorcerer/wizard 8, witch 8
sorcerer/wizard 8, psychic 8
sorcerer/wizard 8, witch 8, psychic 8
cleric/oracle 8, sorcerer/wizard 8, psychic 8
see text for lesser planar ally cleric/oracle 8, shaman 8, psychic 8
mind-affecting sorcerer/wizard 8, witch 8, psychic 8
sorcerer/wizard 8, psychic 8
sorcerer/wizard 8, witch 8, psychic 8
mind-affecting psychic 8
psychic 8
mind-affecting sorcerer/wizard 8, psychic 8
sorcerer/wizard 8, psychic 8
cleric/oracle 8, psychic 8
sorcerer/wizard 8, psychic 8
psychic 8
sorcerer/wizard 8, witch 8, psychic 8
cleric/oracle 8, psychic 8, shaman 8, witch 8
psychic 9
cleric/oracle 9, druid 9, sorcerer/wizard 9, witch 9, psychic 9
cleric/oracle 9, sorcerer/wizard 9, witch 9, psychic 9
cleric/oracle 9, sorcerer/wizard 9, witch 9, psychic 9
force sorcerer/wizard 9, psychic 9
mind-affecting psychic 9
mind-affecting psychic 9
druid 9, sorcerer/wizard 9, witch 9, shaman 9, psychic 9
sorcerer/wizard 9, psychic 9
cleric/oracle 9, sorcerer/wizard 9, psychic 9
mind-affecting sorcerer/wizard 9, witch 9, psychic 9
mind-affecting sorcerer/wizard 9, witch 9, psychic 9
cleric/oracle 9, psychic 9
sorcerer/wizard 9, psychic 9
cleric/oracle 9, sorcerer/wizard 9, psychic 9
cleric/oracle 9, psychic 9, shaman 9
mind-affecting psychic 9, sorcerer/wizard 9
sorcerer/wizard 9, psychic 9
death cleric/oracle 9, psychic 9, shaman 9, sorcerer/wizard 9, witch 9
evil, mind-affecting psychic 9, sorcerer/wizard 9, witch 9
mind-affecting psychic 9
mind-affecting psychic 9
death, evil cleric/oracle 9, psychic 9, shaman 9, sorcerer/wizard 9, witch 9
death, mind-affecting sorcerer/wizard 9, witch 9, psychic 9
mind-affecting psychic 9
psychic 9
psychic 9, sorcerer/wizard 9
cleric/oracle 9, sorcerer/wizard 9, witch 9, shaman 9, psychic 9
cleric/oracle 9, psychic 9
sorcerer/wizard 9, witch 9, psychic 9
cleric/oracle 9, sorcerer/wizard 9, witch 9, psychic 9
force psychic 9
druid 9, psychic 9, witch 9
sorcerer/wizard 9, psychic 9
psychic 9
acid, pain sorcerer/wizard 9, psychic 9
death, sonic sorcerer/wizard 9, witch 9, shaman 9, psychic 9
sorcerer/wizard 9, psychic 9
fear, mind-affecting, emotion sorcerer/wizard 9, psychic 9
sorcerer/wizard 9, psychic 9
casting_time componentscostly_comprange area effect targets
1 standard action V, S, DF 0 personal you
1 standard action V, S 0 close (25 ft. + 5 ft./2 lev up to 2 gallons of water
1 standard action V 0 personal you
1 standard action V 0 close (25 ft. + 5 ft./level) one humanoi
1 standard action V, S 0 close (25 ft. + 5 ft./2 lev one missile of acid
1 standard action V, S, DF 0 touch creature to
1 standard action V, S, M (a m 0 close (25 ft. + 5 ft./2 levels) one creature
1 standard action V, S 0 60 ft. cone-shaped emanation
1 standard action V, S 0 close (25 ft. + 5 ft./2 lev ray
1 standard action V, S 0 close (25 ft. + 5 ft./2 levels) one creature
1 standard action V, S 0 touch creature to
1 standard action V, S 0 close (25 ft. + 5 ft./2 lev spark of electricity
1 standard action V, S, M (a bi 0 touch creature or
1 standard action V, S 0 10 ft. 1 cu. ft./le
1 standard action V, S 0 10 ft. 1 cu. ft./le
1 standard action V, S 0 close (25 ft. + 5 ft./2 lev ray
1 standard action V, S, M (a pi 0 touch creature to
1 standard action V, S 0 close (25 ft. + 5 ft./2 lev 6 inch diameter container of force
1 standard action V, S, M (fine 0 5 ft. one or more
1 standard action V or S 0 close (25 ft. + 5 ft./2 levels) one Fine obj
1 round V, S 0 0 ft. one summoned handheld
1 standard action V, S, M (a d 0 touch creature to
1 swift action V 0 touch container t
1 standard action V, S 0 touch creature to
1 round V, S 0 medium (100 ft. + 10 ft./level) one creatur
1 standard action V, S, F (a sm 0 personal you
1 standard action V, S 0 touch firearm or a
1 standard action V, S 0 personal you
1 standard action V, S, F (hum 0 medium (100 ft. + 10 ft./level) one living c
1 swift action V 0 personal one weapon
1 standard action V, S 0 close (25 ft. + 5 ft./2 levels) one incorpo
1 standard action V, S 0 close (25 ft. + 5 ft./2 levels) one undead
1 standard action V, S, DF/M 0 touch animal compa
1 standard action V, S, M (a w 0 touch one creatur
1 swift action V 0 1 creature
1 standard action V, S 0 touch creature to
1 standard action V, S, F/DF (a 0 long (400 ft. plus 40 ft./level) one creature
1 standard action V, S, M (one 0 Medium (100 ft. + 10 ft./
a rrow of electricity
1 round V, S 0
1 standard action V, S 0 touch living creat
1 standard action V, S, M (a lo 0 close (25 ft. see text see text
1 standard action V, S, DF 0 touch creature to
1 standard action V, S, DF 0 touch creature to
1 standard action V, S, DF 0 close (25 ft. + 5 ft./2 levels) one humanoi
1 standard action V, S 0 personal you
1 standard action V, S 0 touch one or more
1 round V, S, DF 0 close (25 ft. + 5 ft./2 levels) one humanoi
1 standard action V, S, M/DF ( 0 close (25 ft. + 5 ft./2 levels) one incorpor
1 swift action V 0 personal you
1 standard action V, S 0 touch one Small or
1 minute V, S, M (drif 0 close (25 ft. + 5 ft./2 lev raft large enough for ca
1 standard action V, M/DF (a 0 personal you
10 minutes V, S, M/DF ( 0 touch nonmagical
1 standard action V, S, DF 0 personal you
1 swift action V, S, DF 0 close (25 ft. + 5 ft./2 levels) one creatur
1 standard action V, S 0 close (25 ft. + 5 ft./2 levels) one creature
1 round V, S 0 close (25 ft. + 5 ft./2 levels) one creature
1 minute V, S, F (a s 1 touch one good-al
1 standard action V, S 0 touch creature to
1 standard action V, S 0 touch creature to
1 minute V, S, M (a bi 0 touch footprint t
3 rounds V, S 0 touch creature to
1 standard action V, S 0 0 ft. whip of earth and stone
1 standard action V, S, M (a l 0 touch one creature
1 standard action V, S 0 touch creature to
1 hour V, S, M (an 1 touch severed hea
1 standard action V, S 0 personal you
1 standard action V, S, F (a shi 0 personal one shield y
1 standard action S, V, M (a b 0 long (400 ft. + 40 ft./levedragon-shaped firework
1 standard action V, S, M/DF ( 0 touch snow or snow
1 standard action V, S, DF 0 touch creature to
1 immediate action V, S, DF 0 0 ft. stone wall whose area is
1 standard action V, S, M (po 0 creature to
1 standard action V, S, M (a si 0 10 ft. 1 cu. ft./2 l
1 standard action V, S 0 touch living creat
1 standard action V, S, M (a s 0 close (25 ft. + 5ft./2 levels) one creature
1 minute V, S, M (a s 0 close (25 ft. + 5 ft./2 levels) one indiffer
1 standard action V, S, DF 0 touch creature to
1 standard action V 0 touch a handful of
1 standard action V, S, DF 0 close (25 ft. + 2 ft./level) your animal
1 standard action V, S 0 touch living creat
1 standard action V, S, DF 0 touch creature to
1 standard action V, S 0 30 ft. 30-ft.-radius emanation centered o
1 standard action V, S, F (an 0 close (25 ft. + 5 ft./2 levels) one musical
1 minute V, S 0 touch immobile 10-ft.-radius emanation
1 standard action V, F (a pock 0 touch extradimensional space u
1 standard action V, S, DF 0 personal you
1 standard action V, S, DF 0 personal you
1 standard action V, S, DF/M ( 0 personal
1 standard action V, S, DF 0 50 ft. 50-ft.-radius burst, centered on you
1 standard action V, S, M (a l 0 close (25 ft. + 5 ft./level)a chain sharpened at on
1 swift action V, S 0 personal you
1 standard action V, S, M (a fe 0 touch one creatur
1 standard action V, S 0 personal you
1 standard action V, S 0 touch your melee
1 standard action V, S 0 touch one slashing melee wea
1 round V, S, M/DF ( 0 close (25 ft. + 5 ft./2 levels) one creatur
1 standard action V, S, DF 0 50 ft. The caster and all allies within a 50-
1 minute V, S, M (5 p 1 touch flask of wat
1 standard action V, S 0 touch weapon tou
1 standard action V, S 0 touch creature to
1 standard action V, S, DF 0 50 ft. The caster and all allies within a 50-
1 swift action V, S 0 0 ft. 1 material component
1 standard action V, S, M (an i 0 personal you
1 standard action S 0 personal you
1 standard action V, S 0 touch creature to
1 round V, S, DF 0 touch creature to
1 standard action V, S, DF 0 touch one creatur
1 standard action V, S 0 Short (25 ft. + 5 ft./2 levels) Held metal i
1 standard action V, S 0 15 ft. cone-shaped burst
1 standard action V, S, M (a h 0 medium (100
20-ft. radius
1 standard action V 0 touch one object o
1 standard action V, S, DF 0 see description one animal whose CR is e
1 swift action V, S 0 30 feet one melee w
1 round V, S, M (1 d 0 touch creature to
8 hours V, S, DF 0 touch or medium (100 ft. + 10 ft./levwilling, liv
1 standard action V, DF 0 close (25 ft. + 5 ft./2 levels) one evil cre
1 standard action V, S 0 close (25 ft. + 5 ft./2 levels) one fey crea
1 standard action V 0 personal you
1 swift action V 0 personal you
1 standard action V, S 0 touch creature or
1 standard action V, S 0 15 ft. cone-shaped burst
1 standard action V, S, M (a pi 0 touch creature to
1 minute V, S 0 close (25 ft. 5-ft.-radius emanation centered on a
1 standard action V, S, M (a l 0 touch one creature
1 standard action S 0 touch up to three
1 standard action V, S 0 touch creature or
1 standard action V, S, M (a b 0 close (25 ft. + 5 ft./2 levels) one creatur
1 standard action V, S, F (a too 0 close (25 ft. + 5 ft./2 levels) one creatur
1 standard action V, S, M (a sl 0 close (25 ft. + 5 ft./2 levels) one creatur
1 minute V, S, M (5 l 1 touch flask of wat
1 standard action V, S, M/DF ( 0 close (25 ft. + 5 ft./2 levels) 1 loaded fir
1 standard action V, S, F (a la 0 touch animates one lantern
1 swift action V, S 0 5 ft. visual figment of the cas
1 swift action V, S 0 touch one metal
1 round V, S 0 personal you
1 standard action V, S 0 30 ft. cone-shaped emanation
1 immediate action V, S 0 personal you
1 round S, M (a sliv 0 medium (100 ft. + 10 ft./level) one creature
1 swift action V 0 personal one-handed improvised
1 standard action V, S, DF 0 60 ft. cone-shaped emanation
1 standard action V, S, DF 0 60 ft. cone-shaped emanation
1 standard action V, S, DF 0 60 ft. cone-shaped emanation
1 standard action V, S, DF 0 60 ft. cone-shaped emanation
1 standard action V, S, DF 0 60 ft. cone-shaped emanation
1 standard action V, S, F (a m 0 60 ft. cone-shaped emanation
1 standard action V, S 0 120 ft. spherical emanation, centered on y
1 standard action V, S 0 60 ft. cone-shaped emanation
1 standard action V, S, DF 0 60 ft. cone-shaped emanation
1 standard action V, S, DF 0 personal you
1 standard action V, S, DF 0 medium (100 ft. + 10 ft./level) one living c
1 standard action V, S, DF 0 touch creature to
1 standard action V, S, M/DF (a 0 touch one creatur
1 standard action S, F (an exa 0 touch creature to
1 standard action V, S, M/DF ( 0 touch one living c
1 round V, S 0 touch 1 pint of wa
1 standard action V, S 0 personal your tail
1 standard action V, S, DF 0 long (400 ft.plants in a 40-ft.-radius spread
1 standard action V, S, M (a h 0 close (25 ft. + 5 ft./2 lev a low wall 10 feet long
1 standard action V, S, M (tiny 0 close (25 ft. dirt in a 5-ft. cube
1 round V, S, M (1 p 1 touch 1 pound of s
1 standard action V, S 0 touch creature to
1 standard action V, S, DF 0 long (400 ft.creatures and objects within a 5-ft.-
1 standard action V, S, DF 0 personal you
1 standard action V, S, M (a f 0 personal you
1 standard action V, S, M (a d 0 touch object touc
1 standard action V, S, DF 0 personal you
1 standard action V, S 0 touch creature to
1 standard action V, S, M (a s 0 close (25 ft. + 5 ft./2 levels) one creatur
1 standard action V, S, DF 0 touch weapon touch
1 standard action V, S 0 close (25 ft. + 5 ft./2 levels) one creature
1 standard action V, S, DF 0 touch 2d4 fresh be
1 standard action V, S, M (1 ir 0 touch 1 suit of me
1 standard action V, S, F (scarf 0 personal you
1 standard action V, S, M (pin 1 close (25 ft. + 5 ft./2 levels) one corpse
1 standard action V, S 0 personal you
1 standard action V, S, M (butt 0 close (25 ft. + 5 ft./2 levels) one object o
1 immediate action V, S, F (arm 0 close (25 ft. + 5 ft./2 levels) one willing
1 standard action V, S, M (a b 0 touch 5-foot-squar
1 standard action V, S, M (an 0 touch one ropelike
1 standard action V, M (pinch 0 close (25 ft. + 5 ft./2 levels) one creatur
1 standard action V, S, DF 0 personal you
1 immediate action V 0 personal you
1 standard action V, S, M (a d 0 close (25 ft. + 5 ft./2 levels) one creatur
1 standard action V, S 0 touch creature to
1 standard action V, S, DF 0 touch creature to
1 hour V, S, F (a Y 0 touch a spring of fresh water
1 standard action S, DF 0 touch one creatur
1 standard action V, S, DF 0 touch one touched
1 standard action V, S 0 personal you
1 standard action V, S, M (a d 0 close (25 ft. + 5 ft./2 levels) one creature
1 standard action S 0 personal 3 peals of a horn
1 standard action V, S 0 20 ft. 20-ft.-radius burst
1 standard action V, S 0 close (25 ft. + 5 ft./2 levels) one creature
1 minute V, S, F (5 ga 0 0 ft.; see text a suit of armor made of
1 standard action V, S 0 0 ft. one icicle
1 standard action V, S, M (a sh 0 medium (100 ft. + 10 ft./one 10-ft. cube of illuso
1 standard action V, S 0 close (25 ft. + 5 ft./2 levels) one creatur
1 standard action V, S 0 touch one touched
1 round V, S, M (1 d 0 touch creature to
1 standard action V, S 0 touch creature to
1 standard action V, S 0 personal you
1 standard action V, S 0 touch creature to
1 standard action V, S, DF, M 1 touch 2d4 fresh m
1 standard action V, S 0 close (25 ft. + 5 ft./2 levels) one living c
1 standard action V, S 0 touch creature to
1 standard action V, M/DF (a h 0 touch creature to
1 standard action V, S 0 touch one creature
1 round V, DF 0 touch one touched
1 standard action V, DF 0 close (25 ft. + 5 ft./2 levels) one creatur
1 minute S, V, DF 0 personal you
1 standard action V, S 0 touch book touch
1 standard action V, S 0 personal touch
1 standard action V, DF 0 touch one ally
1 standard action V, S 0 personal you
1 standard action V, M (goose 0 close (25 ft. + 5 ft./2 levels) 1 object of u
1 standard action V, S 0 5 ft. 5-ft. burst centered on you
1 standard action V, S 0 personal you
1 swift action V, S, DF 0 close (25 ft. + 5 ft./2 levels) one creatur
1 swift action V, S, DF 0 close (25 ft. + 5 ft./2 levels) one creatur
1 standard action V, S, M/DF ( 0 touch one creatur
1 standard action V, S, M (a pi 0 personal you
1 standard action V, S 0 touch one willing
1 standard action V, S, DF 0 touch living creat
1 standard action V, S, DF 0 touch up to three
1 standard action V, S, DF 0 touch weapon tou
1 standard action V, S 0 touch willing crea
1 standard action V, S 0 close (25 ft. + 5 ft./2 levels) one living c
1 standard action V, S, DF 0 close (25 ft. + 5 ft./2 levels) one creatur
1 standard action V, S, M (a so 0 touch one metal it
1 round V, S, M (a bi 0 close (25 ft. + 5 ft./2 lev one mount
1 standard action V, S 0 close (25 ft. + 5 ft./2 lev single fist-sized blob of
1 round V, S, F (a cr 0 medium (100 ft. + 10 ft./one crow
1 standard action V, S, M/DF 0 touch one creatur
1 standard action S, DF 0 close (25 ft. + 5 ft./2 lev one poisonous stinger
1 standard action V, S, M/DF ( 0 close (25 ft. + 5 ft./2 levels) one creature
1 standard action V, S 0 personal you
1 standard action S, M (herbs 1 touch one dose of
1 standard action V, S 0 20 ft. cloud spreads in 20-ft. r
1 swift action V, S, F (a d 0 touch one door, wi
1 standard action V, S, DF 0 touch one creatur
1 standard action V, S, M/DF ( 0 close (25 ft. one or more 5-ft. cubes, no two of
1 standard action V, S, DF 0 touch 1 improvise
1 standard action V, S 0 close (25 ft. +5 ft./2 levels) one creatur
1 standard action V, S, M (a bi 0 touch creature to
1 standard action V, S 0 personal you
1 standard action V, S, DF 0 touch creature to
1 standard action V, S 0 personal you
1 standard action V, S, DF 0 touch one egg
1 standard action V, S 0 close (25 ft. 5-ft.-radius burst
1 standard action V, S, M/DF (a 0 touch one or more
1 standard action V, S 0 0 ft. flame in your palm
1 standard action V, S, M/DF 0 touch creature to
1 standard action V, S, M/DF 0 touch creature to
1 standard action V, S, M/DF 0 touch creature to
1 standard action V, S, M/DF 0 touch creature to
1 standard action V, S 0 personal you
1 standard action V, S, DF 0 5 ft. one 5-ft. square
1 standard action V, S 0 close (25 ft. + 5 ft./2 lev ray
1 standard action V, S, M (a d 0 close (25 ft. + 5 ft./2 lev ray
1 minute V, S, F (a s 1 personal you
1 standard action V, S, DF 0 touch one improv
1 standard action V, S, M/DF ( 0 touch one armor s
1 standard action V, S, M (a d 0 touch eidolon tou
1 standard action V, S 0 close (25 ft. + 5 ft./2 levels) one creatur
1 standard action V, S 0 touch one undead
1 standard action V, S, M (cru 0 touch one living c
10 minutes V, S, M (a p 0 close (25 ft. + 5 ft./2 levels) one creature
1 hour V, M (soothi 1 personal you
1 hour V, M (soothi 1 personal you
1 standard action V, S, DF, M ( 0 touch corpse touched
1 standard action V, S, DF 0 touch creature to
1 immediate action V, S 0 close (25 ft. + 5 ft./2 levels) one living c
1 standard action V, S 0 touch creature to
1 standard action V, S, M (lum 0 touch one dead cr
1 standard action V, S, F (cap 0 personal you
1 round V, S 0 touch spellbook t
1 standard action V, S 0 personal you
1 standard action V, S, M (the 0 close (25 feet + 5 feet/level) one willing
1 standard action V, S, M (a bl 0 touch creature to
1 standard action V, S, M (par 0 touch creature to
1 standard action V, S, DF 0 touch standard to
1 standard action V, S, DF 0 touch one touched
1 standard action V, S 0 personal you
1 standard action V, S 0 touch creature or
1 minute V, S, M (bev 1 touch (object); 1 mile (remote effect1 beverage o
1 standard action V, S 0 close (25 ft. + 5 ft./2 lev one ball of ice and snow
1 standard action V 0 close (25 ft. + 5 ft./2 lev one solidified musical n
1 standard action V, M/DF (a 0 touch creature to
1 full round V, S, DF 0 100 ft. 100-ft.-radius spread c
1 standard action V, S, F (liqu 0 personal you
1 standard action V, S 0 personal you
1 standard action V, S, DF 0 touch saddle touc
1 standard action V, S, M (a ch 0 personal you
1 standard action V, S, M/DF ( 0 personal you
1 standard action V, S 0 touch creature to
1 standard action V, S, F (min 1 close (25 ft. + 5 ft./2 lev see text
1 round V, S, DF 0 close (25 ft. + 5 ft./2 lev 1d3 summoned creature
1 round V, S, DF 0 close (25 ft. + 5 ft./2 lev one summoned creatur
1 standard action V, S 0 touch one melee
1 standard action V, F (a squa 0 personal you
1 standard action V, S 0 close (25 ft. + 5 ft./2 levels) one creature
1 standard action V, S 0 0 ft. a whip of magical sound
1 standard action V, M (a tiny 0 personal you
1 standard action V, S 0 personal you
1 standard action V, S, M (oil 0 60 ft. cone-shape
1 standard action V, S 0 touch one object
1 standard action V, S 0 0 ft. javelin-like thorn
1 standard action V, S 0 close (25 ft. + 5 ft./2 levels) one creatur
1 immediate action V 0 close (25 ft. + 5 ft./2 levels) one creatur
1 standard action V, S, M (a ha 0 personal you
see text V, S 0 close (25 ft. + 5 ft./2 levels) one living c
1 standard action V 0 touch creature or
1 standard action V, S 0 touch creature to
1 standard action V, S, M (a fi 0 touch creature to
1 standard action S, DF 0 long (400 ft. + 40 ft./level) one creatur
1 standard action V, S, M (tat 0 touch one magic t
1 standard action V, S 0 touch 10-foot-long
1 standard action V, F (gold co 0 personal you
1 standard action V, S 0 close (25 ft. + 5 ft./2 lev 1 creature
1 swift action S 0 close (25 ft. + 5 ft./2 levels) one non-crea
1 standard action V, S 0 close (25 ft. + 5 ft./2 levels) one creatur
1 standard action V, S, M (a b 0 medium (100 ft. + 10 ft./level) your eidolo
1 standard action V, S,F (any 0 touch creature touched
1 standard action V, S 0 medium (100 ft. + 10 ft./level) one nongood
1 standard action V, S 0 personal
1 standard action V, S, DF 0 personal or 5 ft.; see text you or all cr
1 standard action V, S, DF 0 personal or 5 ft.; see text you or all cr
1 immediate action V 0 personal you
1 standard action V, S, M/DF ( 0 close (25 ft. + 5 ft./2 levels) 1 loaded fir
1 standard action V, DF 0 close (25 ft. + 5 ft./2 levels) one weapon/l
1 round V, S, F (a m 0 touch one weapon
1 standard action V, S 0 close (25 ft. + 5 ft./2 lev fist-sized blob of webbi
1 immediate action V, S 0 personal you
1 standard action V, S 0 touch feathered c
1 immediate action V, DF 0 close (25 ft. + 5 ft./2 levels) one ally
1 standard action V, S, M (a t 0 personal you
1 standard action V, S 0 medium (100 ft. + 10 ft./level) one creature
1 standard action V, S 0 close (25 ft. + 5 ft./2 levels) one vermin
1 standard action V, S 0 touch creature to
1 standard action V, S, DF/M ( 0 close (25 ft. + 5 ft./2 levels) up to 1 HD/l
1 standard action V, S 0 close (25 ft. + 5 ft./2 levels) one summon
10 minutes V, S, M (gol 1 touch object touc
1 round V, S, M (an 1 touch one corpse
1 standard action V, S, M (a ha 0 touch one drow
1 standard action V, S 0 touch creature to
1 round V, S, DF 0 close (25 ft. + 5 ft./2 levels) one creatur
1 standard action V, S 0 personal you
1 standard action V, S 0 personal you
1 standard action V, S, F (clo 0 personal you
10 minutes V, S, M (a b 0 personal you
1 standard action V, S, M (an 1 touch one corpse
1 standard action V 0 medium (100
50-ft.-radius
1 standard action V, S, M (an 0 touch creature to
1 standard action V, S 0 medium (100 circle centered on you, with a radius
1 standard action V, S 0 close (25 ft. + 5 ft./2 levels) one weapon/
1 immediate action V, S 0 touch your animal
1 standard action V, S, DF 0 close (25 ft. + 5 ft./2 lev one or more rays of ligh
1 standard action V, S 0 medium (100 ft. + 10 ft./level) one living c
1 standard action V, S, M (a d 0 close (25 ft. + 5 ft./level) one willing
1 standard action V, S, M (a d 0 personal you
1 standard action M/F (a jagg 0 close (25 ft. + 5 ft./2 levels) one living c
1 standard action V, S, M (a l 0 medium (100 ft. + 10 ft./level) one creatur
1 standard action V, S, M/DF 0 close (25 ft. + 5 ft./2 lev 20-ft.-radius sphere cen
1 standard action V, S, M (a g 0 close (25 ft. + 5 ft./2 levels) one weapon o
1 standard action V, S, F/DF (a 0 close (25 ft. + 5 ft./2 levels) one humanoi
10 minutes V, S, M/DF ( 0 close (25 ft. + 5 ft./2 lev 20-ft.-radius clearing
full-round action V, S, F/DF ( 0 personal you
1 standard action V, S 0 touch living creat
1 standard action V, S, M (a ti 0 close (25 ft. plus 5 ft./2 levels) one creatur
1 standard action V, S, M (hea 1 touch one living c
1 standard action V, S 0 touch creature to
1 standard action V, S 0 touch creature to
1 minute V, S 0 touch 1 potion tou
1 standard action V, S, M (a d 0 close (25 ft. + 5 ft./2 levels) one creatur
1 round V, S 0 touch object touc
1 standard action V, S, M (a d 0 personal you
1 standard action V, S 0 medium (100 ft. + 10 ft./level) one creature
1 standard action V, S 0 touch object touc
1 standard action V, S, M (a pi 0 personal you
1 standard action V, S, M (iron 0 personal you
1 standard action V, S 0 close (25 ft. + 5 ft./level) one creatur
1 standard action V, S 0 personal
1 standard action V, S, M (rot 0 close (25 ft. + 5 ft./2 levels) one living c
1 standard action V, S, DF 0 personal you
1 standard action V, S, M (a tw 0 medium (100 ft. + 10 ft./one anchor of force
1 swift action V, S, M (alc 1 touch 1 object to
1 standard action V, S, M/DF ( 0 touch corpse touc
1 standard action V, S, M (10 0 close (25 ft. + 5 ft./2 levels) one object w
1 standard action V, S, M/DF ( 0 touch creature to
1 standard action V, S, DF, M 1 touch creature to
10 minutes V, S, M (a sp 0 close (25 ft. one 20-ft. cube
1 standard action V, S, F/DF (a 0 medium (100 ft. + 10 ft./level) one fey crea
1 standard action V, S, DF 0 medium (100 ft. + 10 ft./
javelin of divine energy
1 standard action V, S, DF 0 medium (100 ft. + 10 ft./level) one creatur
1 standard action V, S, DF 0 touch your animal
1 standard action V, S 0 close (25 ft. 30-ft.-radius burst
1 standard action V, S, M (a d 0 touch one living c
1 minute V, S 0 close (25 ft. + 5 ft./2 levels) one trap
1 standard action V, S 0 touch creature to
1 standard action V, S, M (a pi 0 close (25 ft. + 5 ft./2 levels)
1 standard action V, S, M (a c 0 touch creature to
1 standard action V, S, F (an o 0 touch a creature o
1 standard action S, DF 0 personal you
1 minute V, S, DF 0 medium (100 ft. +5 ft./level) all undead i
1 standard action V, S 0 personal 20-foot-radius spread
1 swift action V, S, DF 0 close (25 ft. + 5 ft./2 levels) one creatur
1 swift action V, S, DF 0 close (25 ft. + 5 ft./2 levels) one creatur
1 swift action V, S, DF 0 close (25 ft. + 5 ft./2 levels) one creatur
1 swift action V, S, DF 0 personal you
1 standard action S, M (a rose 0 medium (100 ft. + 10 ft./level) two living c
1 standard action V, S, M/DF (a 0 touch one living c
1 standard action V, S 0 30 feet cone-shaped burst
1 round V, S, M/DF ( 0 close (25 ft. + 5 ft./2 levels) one undead
1 standard action V, S, M/DF ( 0 close (25 ft. + 5 ft./2 levels) one undead
1 standard action V, S, M (a d 0 close (25 ft. + 5 ft./2 levels) creature to
1 standard action V, S, DF 0 touch two creatur
1 standard action V, S 0 close (25 ft. 20-ft. burst
1 standard action V, S 0 close (25 ft. + 5 ft./2 levels) you plus one
10 minutes V, S 0 0 ft. one quasi-real, horselik
1 standard action V, S, M (a sm 0 close (25 ft. + 5 ft./2 levels) one plant cr
1 standard action V, S, M (a p 0 short (25 ft. + 5 ft./2 levels) one creatur
1 standard action V, S 0 close (25 ft. + 5 ft./2 levels) or touchone creature
1 standard action V, S 0 personal you
1 swift action V 0 personal you
1 standard action V, S, DF 0 touch weapon tou
1 round V, S, M (500 1 touch object touc
1 standard action V, S 0 touch one willing
1 standard action V, S, M/DF ( 0 30 ft. cone-shaped burst
1 round V, S 0 personal you
1 standard action V, S, DF 0 personal you
1 standard action V, S, DF 0 touch creature to
1 minute V, S, F/DF ( 0 see text magical sen nonmagical
1 round V, S, F (a p 1 touch; see text creature to
1 standard action S 0 close (25 ft. +5 ft./2 levels) one creatur
1 standard action V, S, M (a pi 0 medium (100 ft. + 10 ft./level) one armored
1 standard action V, S 0 close (25 ft. + 5 ft./2 levels) one living c
1 round V, S 0 close (25 ft. + 5 ft./2 levels) one creatur
1 standard action V, S 0 close (25 ft. + 5 ft./2 levels) your compan
1 standard action V, S, M/DF ( 0 close (25 ft. + 5 ft./2 levels) one living c
3 rounds V, S, DF 0 touch touched nonm
1 standard action V, S 0 close (25 ft. + 5 ft./2 levels) 1 creature
1 standard action V, S, DF one 20-ft. square/level
0 medium (100
1 standard action V, S, M (a t 0 touch one plant cr
1 standard action V, S, M (a pi 0 close (25 ft. + 5 ft./2 levels) one humanoi
1 standard action V, S, M (a s 0 close (25 ft. + 5 ft./2 levels) one creatur
1 standard action V, S 0 personal you
1 standard action V, S 0 close (25 ft. + 5 ft./2 levels) one held it
10 minutes V, S, M (pow 1 0 ft.; see text one symbol
1 standard action V, S 0 touch living creat
1 standard action V, S, DF 0 personal you
1 standard action V, S, M (a c 0 personal you
10 minutes (see text) V, S, M (a s 1 touch trap touche
1 standard action V, S 0 medium (100 ft. + 10 ft./level) one willing
1 standard action V, S, M (mat 0 long (400 ft. + 40 ft. levea team of tiny, invisible
1 standard action V, S, M (scr 0 medium (100 ft. + 10 ft./level) two doors or
1 standard action V, S, M (a d 0 medium (100 ft. + 10 ft./cloud spreads in 20-ft. ra
1 standard action V, S, M (25 1 close (25 ft. + 5 ft./2 lev up to 1 flask of the wat
1 standard action V, S, M/DF ( 0 medium (100 ft. + 10 ft./wall up to 10 ft./level lo
1 standard action V, S 0 close (25 ft. + 5 ft./2 levels) one melee
1 minute V, S, M (a f 1 touch creature to
1 standard action V, S, M/DF ( 0 touch living creat
1 standard action V, S, M (a t 0 touch creature to
1 standard action V, S, M (rhu 0 long (400 ft. + 40 ft./leve
one arrow of acid
1 standard action V, S, M/DF (a 0 medium (100 ft. + 10 ft./5-ft.-diameter sphere
1 standard action V, S, DF 0 touch living creat
1 standard action V, S, M (a g 0 personal you
1 standard action S 0 personal you
1 standard action V, S, M (gin 0 personal you
1 standard action V, S, DF 0 touch weapon touch
1 standard action V 0 personal you
1 standard action V, S, M (a p 0 touch object touch
1 standard action V, S, M/DF ( 0 medium (100 20-ft.-radius spread
1 standard action V, S 0 close (25 ft. + 5 ft./ 2 levels) one summon
1 minute V, S, F/DF ( 0 personal you
1 standard action V, S 0 personal you
1 round V, S, DF 0 medium (100 ft. + 10 ft./
1 hippocampus plus 1 hi
1 standard action V, S, F (mas 1 personal you
1 standard action V, S, M (a p 0 close (25 ft. + 5 ft./2 levels) one creatur
1 standard action V, S, M (gol 1 touch door, chest,
1 standard action V, S, M (arr 0 long (400 ft. 30-ft.-radius burst
1 standard action V, S, DF (a 0 close (25 ft. + 5 ft./2 lev arrow-shaped projectile
1 standard action V, S, DF 0 personal you
1 standard action V, S, DF 0 personal 10-ft.-radius emanation centered o
1 standard action V, S, DF 0 touch living creat
1 standard action V, S 0 touch one object
1 standard action S, DF 0 personal you
1 standard action V, S 0 personal you
1 standard action V, S, DF 0 touch one good cr
1 standard action V, S, F (a ski 0 personal you
1 standard action V, S, DF 0 close (25 ft. + 5 ft./2 levels) one creature
1 standard action V 0 personal you
1 standard action V, S, DF 0 close (25 ft. + 5 ft./2 levels) one living c
1 standard action V, S, M (a f 0 personal you
1 standard action V, S 0 touch one living c
1 standard action V, S 0 personal 30-ft. radius
1 standard action V, S 0 touch one dead spe
1 standard action V, S 0 personal and see text you and see
1 standard action V, S, M (two 0 close (25 ft. + 5 ft./2 levels) two creature
1 standard action V, S, M/DF (a 0 touch one touched
1 round V, S, DF 0 touch creature to
1 standard action V, S 0 close (25 ft. 5-ft.-radius spread
1 standard action V, S 0 touch one slashing melee weapon touche
1 standard action V, S 0 close (25 ft. + 5 ft./2 levels) one primary
1 standard action V, S, M/DF 0 personal you
1 standard action V, S, M/DF (a 0 long (400 ft.10-ft.-radius burst
1 standard action V, S, M (a s 0 close (25 ft. + 5 ft./2 levels) one creatur
1 standard action V, S, M (a c 0 long (400 ft. + 40 ft./level) your familiar
1 standard action V, S, M (a p 0 touch one willing
1 standard action V, S, DF 0 close (25 ft. + 5 ft./2 levels) one living c
1 standard action V, S, M/DF (a 0 touch creature to
1 standard action V, S, DF 0 personal you
1 standard action V, S, DF 0 40 ft. all allies and foes within a 40-ft. bu
1 standard action V, S, DF 0 close (25 ft. + 5 ft./2 lev 5-ft. square of climbabl
1 standard action V, S, M (a p 0 close (25 ft. + 5 ft./2 lev cloud spreads in 20-ft. ra
1 standard action V, S, M (a s 0 close (25 ft. + 5 ft./2 levels) one undead
1 standard action V, S, M/DF ( 0 touch one of your
1 standard action V, S, M (a v 1 close (25 ft. 20-ft.-radius emanation
1 standard action V, S 0 medium (100 ft. + 10 ft./up to 4 lights, all within
1 standard action V, S, DF 0 touch creature to
1 standard action V, S, M (a g 0 close (25 ft. + 5 ft./2 levels) one living c
1 standard action V, S, F (min 1 medium (100 ft. + 10 ft./
10-ft.-by-10-ft. hole, 10
1 minute V, S, DF 0 touch object touc
1 standard action V, S, DF 0 close (25 ft. + 5 ft./2 levels) one creatur
10 minutes V, S, M (the 1 touch 300-ft. radius emanating from the t
1 standard action V, M/DF (bat 0 touch object touc
1 standard action V, S, F (a M 0 personal you
1 standard action V, S, M (a h 0 personal you
1 standard action V, S, M (a v 1 close (25 ft. 20-ft.-radius emanation
1 standard action V, S, M (a f 0 close (25 ft. + 5 ft./2 levels) 1 loaded fir
1 standard action V, S, F/DF (a 0 one creature
1 standard action V, S 0 touch solid surfac
1 standard action S, V, M (a p 0 personal you
1 round V, S 0 close (25 ft. + 5 ft./2 levels) 1d4 living c
1 standard action V, S 0 touch one projecti
1 standard action V, S, M/DF ( cylinder
0 medium (100 (10-ft. radius, 40 ft. high)
1 standard action V, S 0 personal you
1 standard action V, S, DF 0 close (25 ft. + 5 ft./2 lev arrow-shaped projectile
1 standard action V, S, M (a pi 0 touch corpse touc
1 standard action V, S, M (coal 0 medium (100 ft. + 10 ft./level) creatures an
1 standard action V, S, M (a s 0 close (25 ft. + 5 ft./2 levels) one creatur
1 standard action V, S, M (a bi 0 personal you
1 standard action V, S, DF 0 close (25 ft. + 5 ft./2 levels) you plus one
1 full-round action, special see below V, S, M (tar 0 touch living creat
1 standard action V, S 0 close (25 ft. + 5 ft./2 lev ray
1 standard action V, S 0 personal you
1 standard action V, S, M (a c 0 touch your eidolo
1 standard action V, S 0 touch your familia
1 standard action V, S 0 touch melee weap
1 standard action V, S, M (a p 0 close (25 ft. + 5 ft./2 lev Two or more fiery shuri
1 standard action V, S, M (a ch 0 15 ft. cone-shaped burst
1 swift action V, S 0 special; see text one creatur
1 standard action V, S, M (hot 0 personal you
1 standard action V, S, M (a fl 0 personal you
1 standard action V, S, DF 0 0 ft. sword-like beam
1 standard action V 0 touch weapon tou
1 standard action V, S, M/DF ( 0 medium (100 ft. + 10 ft./5-ft.-diameter sphere
1 standard action V, S 0 close (25 ft. + 5 ft./2 levels) one solid ob
1 standard action V, S, M (scra 0 close (25 ft. + 5 ft./2 levels) one living o
1 round V, S, M (a p 0 medium (100 contiguous area consisting of one 10
1 standard action V, S 0 30 ft. cone-shaped burst
1 standard action V, S 0 medium (100 ft. + 10 ft. fog spreads in 20-ft. rad
1 round V, S, M (a p 0 close (25 ft. + 5 ft./2 levels) one willing
1 standard action V, S 0 touch creature to
1 standard action V, S 0 close (25 ft. 5-foot radius burst
1 standard action V, S 0 personal you
1 standard action V, S 0 close (25 ft. + 5 ft./2 levels) one creatur
1 immediate action V 0 close (25 ft. + 5 ft./2 levels) one living c
1 standard action V, S, M/DF ( 0 medium (100 ft. + 10 ft./one poisonous mushroom/
1 standard action V, S 0 close (25 ft. + 5 ft./2 levels) one humanoi
1 standard action V, S, M (clo 0 touch living huma
1 standard action V, S 0 close (25 ft. + 5 ft./2 levels) one summoned
1 standard action V, S, M (gro creatures and objects within 10-ft.-
0 medium (100
1 standard action V, S, DF 0 0 ft. trident-like bolt of electr
1 standard action V, S, M (a le 0 touch creature to
1 standard action V, S 0 touch creature to
1 standard action V, S 0 60 ft. line-shaped gust of sev
1 standard action V, S 0 medium (100 ft. + 10 ft./5-ft.-diameter sphere of
1 standard action V, S 0 touch one willing
1 minute V, S, M 0 close (25 ft. + 5 ft./2 levels) one plant
1 standard action V, S, DF 0 touch one touched
1 standard action V, S 0 30 ft. allies within a 30-ft.-radius burst c
1 standard action V, S, M (a sh 0 touch weapon or a
1 standard action V, S, M (a f 1 0 ft. one ice weapon
1 standard action V, S 0 personal you
1 standard action V, S, M (a s 0 personal you
1 standard action V, S 0 close (25 ft. 5-ft.-radius burst
1 standard action V, S 0 medium (100 20-ft.-radius spread
1 standard action V, S, DF 0 close (25 ft. + 5 ft./2 levels) one creatur
10 minutes V, S 0 touch creature tou
1 swift action V, S, DF 0 personal you
1 standard action V, S 0 0 ft. melee weapon of opaqu
1 standard action V, S 0 touch weapon tou
1 standard action V, S, M/DF ( 0 touch creature to
1 standard action V 0 close (25 ft. 30-ft. radius spread centered on a cr
1 standard action V, S, M (her 1 touch one dose of
1 minute V, S, M (a p 0 personal you
1 standard action V, S 0 touch one touched
1 standard action V, S 0 personal lance of light
1 standard action V, S 0 close (25 ft. + 5 ft./2 levels) one creature
1 standard action V, S, M (a d 0 20 ft. 1 creature
1 standard action S, M (a bon 0 close (25 ft. + 5 ft./2 levels) one creatur
1 swift action V, S, DF 0 personal you
1 standard action V, S, M (sti 0 touch creature to
1 standard action V, S, M (a pi 0 personal 5-foot sphere centered
1 standard action V, S, DF 0 touch up to three
1 standard action V, S, DF 0 touch one siege e
1 minute V, S 0 close (25 ft. + 5 ft./2 levels) one creature
1 standard action V, S, M (a d 0 touch one weapon
1 immediate action V 0 personal you
1 hour V, S, M (see 0 touch one weapon,
1 standard action V, S 0 touch your familiar
1 standard action V, S 0 close (25 ft. + 5 ft./2 lev ranged attack
1 round V, S, M (a bi 0 close (25 ft. + 5 ft./2 lev up to six mounts
1 standard action V, S, M (1 pi 0 close (25 ft. + 5 ft./2 levels) 5 cubic feet
1 standard action V, S, M (a h 0 touch creature to
1 standard action V 0 medium (100 ft. + 10 ft./level) one creatur
1 round V, S, F (a b 0 personal
1 immediate action V, DF 0 close (25 ft. + 5 ft./2 levels) one creatur
1 standard action V, S, M (cap 0 0 ft. flame in your palm
1 standard action V, S 0 touch (see t four 5-ft. squares/level (see text)
1 standard action V, S, DF 0 touch creature to
1 standard action V, S 0 close (25 ft. + 5 ft./2 lev 15-ft.-radius spherical p
1 standard action V, S 0 personal you
1 standard action V, S, M (lea 0 close (25 ft. + 5 ft./2 levels) one creatur
1 standard action V, S, M/DF 0 touch creatures t
1 standard action V, S, M/DF 0 touch creatures t
1 standard action V, S, M/DF 0 touch creatures t
1 standard action V, S, M/DF 0 touch creatures t
1 standard action V, S, DF 0 touch creature to
1 standard action V, S, M/DF 0 touch creature to
1 standard action V, S, DF 0 personal you
1 standard action V, S 0 personal you
1 standard action V, S, M 0 close (25 ft. + 5 ft./2 levels) one creature
1 standard action V, S, DF 0 close (25 ft. + 5 ft./2 levels) one creature
1 standard action V, S, M (hoo 0 close (25 ft. + 5 ft./2 levels) 1 firearm
1 standard action V, S, M/DF ( 0 touch armor suits
1 standard action V, S 0 touch projectile
1 standard action V, S 0 personal you
1 standard action V, S 0 close (25 ft. + 5 ft./2 levels) up to four c
1 standard action S, F (bell, 0 30 ft. 30-ft.-radius burst, centered on you
1 standard action V, S, F (cloak 0 personal you
3 rounds V, S 0 touch eidolon tou
1 full round V, S 0 long (400 ft. + 40 ft./level) an unattende
1 standard action V, S, M (a w 0 close (25 ft. + 5 ft./2 levels) one project
1 standard action V, S, DF 0 touch one creatur
1 standard action V, S 0 0 ft. whip of water
1 minute V, S, F (a ro 0 touch one rope
1 round V, S, M (a p 0 close (25 ft. + 5 ft./level) 1 gallon of
1 standard action V, S 0 30 ft. cone-shaped burst
1 minute V, S, M (vial 1 close (25 ft. + 5 ft./2 levels) one living c
1 standard action V, S, M (a vi 0 close (25 ft. 20-ft.-radius emanation
1 standard action V, S, DF 0 personal you and you
1 standard action V, S, M/DF ( 0 close (25 ft. + 5 ft./2 levels) one living c
1 swift action V, S 0 close (25 ft. + 5 ft./2 levels) your animal
1 standard action V, S, M (a q 0 close (25 ft. + 5 ft./2 levels) one creature
1 standard action V, S 0 close (25 ft. + 5 ft./2 lev one or more rays
1 standard action V, S, DF 0 touch a creature
1 standard action V, S 0 medium (100 ft. + 10 ft./shadows in a 10-foot-ra
1 standard action V, S, DF 0 personal you
1 standard action V, S 0 touch construct t
1 standard action V, S, M (a d 0 personal you
1 standard action V, S 0 touch one set of restraints; se
1 standard action V, S 0 personal you
1 standard action V, S, DF 0 close (25 ft. + 5 ft./2 lev dart-shaped projectile o
1 standard action V, F (a silv 1 long (400 ft. + 40 ft./level) one living c
1 standard action V, S, DF 0 long (400 ft.plants in a 40-ft.-radius spread
1 standard action V, S 0 touch one scarf
1 standard action V, S, M/DF ( 0 touch creature to
1 standard action V, S, DF 0 close (25 ft. 10-ft. square/level; see text
1 standard action V, S, F/DF ( 0 close (25 ft. 10-ft.-radius spread
1 standard action V, S, DF 0 close (25 ft. + 5 ft./2 lev spear-shaped projectile
1 standard action V, S, F (a sil 0 close (25 ft. + 5 ft./2 levels) one creatur
1 standard action V, S 0 long (400 ft. + 40 ft./level) you and tou
1 standard action V, S, DF 0 medium (100 ft. + 10 ft./level)
1 standard action V, S, DF 0 medium (100 ft. + 10 ft./magic weapon of force
1 standard action V, S 0 touch creature to
1 standard action V, S, M (a f 0 close (25 ft. + 5 ft./2 levels) 1 loaded fir
1 immediate action V, S 0 medium (100 ft. + 10 ft./level) one falling
1 standard action V, S, M (see 0 touch one creatur
1 standard action V 0 personal you
1 standard action V, S, DF 0 medium (100 cylinder (40-ft. radius, 20 ft. high)
1 standard action V, S, M (a p 0 close (25 ft. + 5 ft./2 lev one or more stone discu
1 round V, S, F (a st 0 personal you
1 round V, S, F (a si 0 close (25 ft. + 5 ft./2 lev one summoned creatur
1 round V, S, M (a si 0 close (25 ft. + 5 ft./2 levels) one eidolon
1 round V, S, DF 0 close (25 ft. + 5 ft./2 lev one summoned creatur
1 round V, S, M/DF ( 0 close (25 ft. + 5 ft./2 lev one swarm of bats, rats,
1 standard action V, S, M (a p 0 touch creature to
1 standard action V, S, F (foo 0 personal you
1 standard action V, S 0 you personal
10 minutes V, S, M (me 1 0 ft.; see text one symbol
1 standard action V, S 0 close (25 ft. + 5 ft./2 levels) one creatur
1 standard action V, S, M (a ti 0 close (25 ft. + 5 ft./2 lev ranged attack
1 minute V, S, M (a p 1 one potion one spell tattoo
1 standard action V, S 0 touch up to one to
1 standard action V 0 medium (100 ft. + 10 ft./level) one creature
1 standard action V, S, M (a p 0 close (25 ft. + 5 ft./2 levels) 1 loaded fir
1 standard action V, S 0 20 ft. one creatur
1 standard action V, S, DF 0 touch one creatur
1 standard action V, S, F (piec 0 see text magical icon
1 standard action S, V 0 touch 1 rose touc
1 standard action S 0 personal you
1 standard action V, S, M (dro 0 touch bottle of wi
1 standard action V, S, M (a p 0 touch melee weap
1 standard action V, S, M (a f 1 0 ft. one ice weapon
1 standard action V, S, M 0 close (25 ft. + 5 ft./2 levels) one creatur
1 standard action V, S, DF 0 close (25 ft. one 5-ft. cube/level (S)
1 standard action V, S, M (a vi 1 touch creature to
1 standard action V, S 0 touch armor or sh
1 standard action V, S 0 close (25 ft. + 5 ft./2 levels) one creatur
1 standard action V, S 0 personal you
1 standard action V, S 0 long (400 ft. + 40 ft./level) one creatur
1 hour V, M (soothi 1 personal you
1 hour V, M (soothi 1 personal you
1 standard action S 0 personal one swarm of spiders
1 standard action V, S, DF 0 120 ft. a 10-ft.-wide path in a st
1 standard action V, S 0 close (25 ft. + 5 ft./2 levels) 1 Small wood
1 standard action V, S, DF 0 touch weapon tou
1 standard action V, S, M (spi 0 medium (100 ft. + 10 ft./
webs in a 20-ft.-radius
1 minute V, S, DF 0 close (25 ft. + 5 ft./two l5 ft.-10 ft. diameter web
1 standard action V, S, M/DF ( 0 0 ft. whiplike swarm
10 minutes; see text V, S, M/DF ( 0 touch a horselike wicker const
1 standard action V 0 personal you
standard action V, S, DF 0 personal you
1 standard action V, S 0 30 ft. 30-ft.-radius emanation, centered o
1 standard action V, S, M/DF ( 20-ft.-radius spread
0 medium (100
1 standard action V, S, M/DF ( 20-ft.-radius spread
0 medium (100
1 standard action V, S 0 close (25 ft. + 5 ft./2 levels) one creatur
1 standard action V, S, DF 0 touch one touched
1 standard action V, S, M (a s 0 close (25 ft. + 5 ft./2 levels) one creature
1 standard action V, S 0 personal you
1 standard action V, S, F (a c 0 30-ft.-radius emanation centered o
10 minutes V, S 0 10 ft. call the spirit of a sin
1 standard action V, S, M/DF ( 0 medium (100 ft. + 10 ft./level) one creatur
10 minutes V, S, M (off 1 close (25 ft. + 5 ft./2 lev one called fey with 6 Hi
1 standard action V, S 0 one or more
10 minutes V, S, M (an 1 touch one or more
1 standard action V, S, M/DF ( 0 close (25 ft. + 5 ft./2 levels) one incorpor
1 standard action V, S, M (a fi 0 personal you
1 standard action V, S, DF 0 medium (100 ft. + 10 ft./level) any number o
1 standard action V, S, DF 0 close (25 ft. 20-ft.-radius spread
10 minutes V, S, M (a g 1 personal one willing
1 standard action V, S, DF 0 close (25 ft. + 5 ft./2 levels) 20-ft.-radiu
10 minutes V, S, M (a st 0 touch one or more
1 standard action V, S 0 medium (100 circle centered on you, with a radius
1 standard action V, S 0 close (25 ft. + 5 ft./2 levels) one creatur
1 standard action V, S 0 close (25 ft. + 5 ft./2 levels) one creature
10 minutes V, S, M (a m 0 close (25 ft. + 5 ft./2 levels) one Medium
1 standard action V, S, M (an 1 touch one or more
1 standard action V, S 0 close (25 ft. + 5 ft./2 levels) one creature
1 round V, S, F (a ma 0 touch one melee weapon sized
1 standard action V, S, DF 0 personal you
1 standard action V, S 0 personal you
1 standard action V, S, M/DF (a 0 personal; see text you
1 standard action V, S, DF 0 close (25 ft. + 5 ft./2 levels) one creature
1 standard action V, S, M (han 0 close (25 ft. + 5ft./2 leve1-ft.-thick wall up to 10
1 standard action V, S 0 close (25 ft. + 5 ft./2 levels) one willing
1 standard action V, S, DF 0 touch living creat
1 standard action V, S 0 personal you
1 round V, S, M (a th 0 touch object touc
1 standard action V, S, M (a n 0 touch humanoid cr
1 standard action V 0 close (25 ft. + 5 ft./2 levels) up to 2 HD/l
1 standard action V, S 0 touch living creat
1 round V, S 0 0 ft. 1 dose of a drug/3 level
1 standard action V, S, M (han 0 medium (100 ft. + 10 ft./path of handholds
1 standard action V, S 0 touch creature to
1 standard action V, S 0 touch creature to
1 minute V, S, M (a p 0 touch unattended
1 standard action V, S 0 touch armor touc
1 standard action V, S, M (a lo 0 close (25 ft. + 5 ft./2 levels) one creatur
1 standard action S 0 personal you
1 standard action V, S, M (a p 0 personal you
1 standard action V, S 0 touch creature to
1 hour V, M (soothi 1 personal you
1 standard action V, S 0 1 mile/level one creatur
1 standard action V, S, DF/M ( 0 close (25 ft. one 5-ft. cube/level (S)
1 minute V, S, M (a s 0 touch surface tou
10 minutes V, S, M (a b 1 touch one willing
1 round V, S, M (10 1 touch a gold or pl
1 minute V, S 0 touch one willing
1 standard action V, S 0 touch creature to
1 round V, S, M (a d 0 close (25 ft. + 5 ft./2 lev up to one insect spy/4 l
1 standard action V, S, M (a p 0 1 object touched one object w
1 standard action V, S, M/DF ( 0 medium (100 ft. + 10 ft./level) one living c
1 standard action V, S 0 medium (100 ft. + 10 ft./special (see below)
1 standard action V, S, M (a de 0 150 ft. 150-ft. line
1 standard action V, S, M (a sp 0 close (25 ft. + 5 ft./2 levels) 1 object wei
1 swift action V, S, DF 0 close (25 ft. + 5 ft./2 levels) one willing
1 swift action V, S, DF 0 personal you
1 standard action V, S, M/DF 0 close (25 ft. + 5 ft./2 levels) one weapon o
1 standard action V, S 0 close (25 ft. + 5 ft./2 levels) you and one
10 minutes V, S 0 touch two objects
1 standard action V, S, M (a b 0 close (25 ft. one 5-ft. cube/level (S)
1 minute V, S 0 touch creature to
1 minute/HD of target V, S, M/DF ( 0 close (25 ft. + 5 ft./level) corpse of cr
1 standard action V, S, M/DF ( 0 touch creature or
1 standard action V, S 0 close (25 ft. + 5 ft./2 lev wall of blades up to 10 ft
1 standard action V, S 0 see text see text
1 standard action V, S 0 personal (half-elf only) you
10 minutes V, S 0 0 ft. one quasi-real chariot a
10 minutes V, S 0 close (25 ft. + 5 ft./2 lev up to six quasi-real, hor
1 standard action V, S, DF 0 touch living creat
1 standard action V, S 0 close (25 ft. 15-ft.-radius burst
1 standard action V, S 0 touch living creat
1 standard action V, S, M (a pi 0 medium (100 ft. + 10 ft./level) one creatur
1 standard action V, S, M (a b 0 touch 1 weapon, sui
1 standard action V, S 0 touch creature or
1 standard action V, S, DF 0 10 ft. 10-ft.-radius emanation centered o
1 standard action V, S, M/DF 0 touch creature to
1 standard action V, S 0 touch one object
1 standard action V, S, F (one 0 close (25 ft. + 5 ft./2 levels) one suit of
1 standard action V, S 0 personal you
1 standard action V, S 0 touch armor touc
10 minutes V, S, M (han 0 see text
1 standard action V, S, M/DF (a 0 close (25 ft. + 5 ft./2 levels) one living c
1 standard action V, S, DF 0 touch creature to
1 standard action V, S 0 close (25 ft. + 5 ft./2 levels) you
1 standard action V, S, M (a p 0 personal
1 standard action V, S, M 0 touch one or more
1 standard action V, S, F/DF (a 0 close (25 ft. + 5 ft./2 levels) one plane wi
1 standard action S 0 touch weapon tou
1 standard action V 0 close (25 ft. + 5 ft./2 lev one stream of venom
1 round V, S, M (rar 1 personal you
1 standard action V, S, M/DF (s 0 touch stone or ston
1 standard action V, S 0 touch creature to
1 round V, S, F (a si 0 close (25 ft. + 5 ft./2 lev one summoned creatur
1 round V, S, F/DF ( 1 close (25 ft. + 5 ft./2 lev one summoned genie
1 standard action V, S, F (one 1 personal you
10 minutes V, S, M (me 1 0 ft.; see text one symbol
10 minutes V, S, M (me 1 0 ft.; see text one symbol
10 minutes V, S, M (me 1 0 ft.; see text one symbol
10 minutes V, S, M (me 1 0 ft.; see text one symbol
1 standard action V, S 0 close (25 ft. up to one creature/level, no two of
1 standard action V, S 0 120 ft. one or more
1 standard action V, M (a drag 0 personal you
1 standard action V, S 0 120 ft. one or more
1 standard action V, S, F (a d 0 personal you
1 standard action V, S, M (a 3 0 touch 10-ft.-radius emanation from touch
1 standard action V, S, DF 0 personal you
1 standard action V, S, M (a h 0 touch you plus one
1 standard action V, S, F (any 0 close (25 ft. + 5 ft./2 levels) one object w
1 standard action V, S, DF 0 personal you
1 standard action V, S, M (a p 0 personal you
1 standard action V, S, M/DF (a 0 medium (100 ft. + 10 ft./wall up to 10 ft./level lo
1 standard action V, S 0 touch one creatur
1 standard action V, S, M (a c 1 personal you
1 standard action S 0 touch object touc
1 standard action V, S, M/DF ( 0 touch creature to
1 round V, S 0 close (25 ft. + 5 ft./2 levels) one creatur
1 standard action V, S 0 touch creature to
1 standard action V, S, DF 0 touch weapons or
1 standard action S 0 personal you
1 standard action V, S, M (a 0 touch animal touc
1 standard action V, S, M (a d 0 personal you
1 standard action V, S, M (a d 0 medium (100 ft. + 10 ft./10-ft.-diameter sphere
1 standard action V, S, M (a s 0 personal 10-ft.-radius emanation you
1 round V, S 0 personal you
1 standard action V, S 0 20 ft. 20-ft. radius centered on you
1 standard action V, S, M/DF ( 0 long (400 ft.cylinder (40-ft. radius, 20 ft. high)
1 standard action V, S, M (a p 0 personal 20-ft.-radius emanation centered o
1 standard action V, S, DF 0 close (25 ft. + 5 ft./2 levels) one creature
1 standard action S 0 touch creature to
1 standard action V, S 0 medium (100 ft. + 10 ft./
fog spreads in 20-ft. radi
1 standard action V, S 0 close (25 ft. + 5 ft./2 levels) one creatur
1 standard action V, S, M (a p 0 personal you
1 standard action V, S 0 close (25 ft. + 5 ft./2 levels) one creatur
1 standard action V, S, F 0 touch piercing or
1 standard action V, S 0 touch your paladi
1 standard action V, S 0 touch your fiendi
1 standard action V, S 0 personal you
1 round V, S 0 close (25 ft. 1 creature/level
1 standard action V, S 0 personal you
1 standard action V, S, M (a l 1 touch one animal
1 standard action V, S, M (a b 0 close (25 ft. 10 ft.-radius burst
1 swift action V, S 0 personal you
1 standard action V, S, DF 0 long (400 ft.40-ft.-radius spread
1 standard action V, S 0 touch creature to
1 standard action V, S 0 close (25 ft. 10-ft.-radius burst
1 standard action V, S, M (pro 1 touch one building
1 standard action V, S 0 close (25 ft. + 5 ft./2 levels) one skull
1 round V, S 0 medium (100 ft. + 10 ft./
one or more 30-ft.-long v
1 standard action V, S 0 personal you
1 standard action V, S, DF 0 5 ft. allies in a 10-ft.-radius emanation
1 round V, S 0 medium (100 ft. + 10 ft./level) two creatur
1 standard action V, S, DF 0 touch ally spellca
1 standard action V, S 0 personal you
1 standard action V, S 0 close (25 ft. + 5 ft./2 levels) one living c
1 immediate action V, S, F (a br 0 close (25 ft. + 5 ft./2 levels) one creatur
1 standard action V, S 0 close (25 ft. + 5 ft./2 levels) your animal
1 round V, S, M (a g 0 close (25 ft. + 5 ft./2 lev one quasi-real carriage,
10 minutes V, S 0 close (25 ft. + 5 ft./2 lev food and water to susta
1 round V, S, F (crys 1 close (25 ft. + 5 ft./2 levels) one dying or
1 standard action V, S, M/DF ( 0 30-ft.-radius burst centered on you
1 standard action V, S, M/DF ( 20-ft.-radius burst
0 medium (100 living creatu
1 standard action V, S 0 touch up to 50 pie
1 standard action V, S 0 touch object touc
1 swift action V, S 0 close (25 ft. + 5 ft./2 levels) One metal w
1 standard action V, S 0 personal you
1 standard action V, M/DF (bat 0 touch object touc
1 standard action V, S, DF 0 touch creatures t
1 standard action V, S, DF 0 see text see text see text
1 standard action V, S 0 touch construct t
1 standard action V, S, F (pla 1 60 ft. cone-shaped emanation
1 standard action V, S 0 medium (100 ft. + 10 ft./level) one creature
1 standard action V, S 0 touch living creat
1 standard action V, S, F/DF ( 0 60 ft. cone-shaped emanation
1 standard action V, S, M (a s 0 touch creature to
1 standard action V, S, M/DF ( 0 touch one weapon
1 immediate action V 0 Long (400 ft. + 40 ft./level) one creature
1 standard action V, S 0 up to 30 ft. 30-ft. line, 20-ft. cone-shaped spread
1 standard action V, S 0 personal you
1 standard action V, S 0 personal you
1 standard action V, S, M (a c 0 touch your eidolo
1 standard action V, S 0 touch one touched
1 standard action V, S 0 personal phantom instrument
1 round V, S, M (eme 1 close (25 ft. + 5 ft./2 levels) one living c
1 standard action V, S 0 touch willing crea
1 swift action V, S 0 special; see text one creatur
1 standard action V, S 0 personal trail of flame that foll
1 standard action V, S, M (a b 0 long (400 ft.20-ft.-radius spread
1 standard action V, S 0 20 ft. 20-ft. line
1 standard action V, S, M (a dr 0 close (25 ft. + 5 ft./2 levels) fifty project
1 standard action V, S, M (a p 0 close (25 ft. + 5 ft./2 levels) 1 firearm
1 standard action V, S 0 medium (100 one 5-ft. square/2 levels
1 round V, S, M/DF ( 0 close (25 ft. + 5 ft./2 lev one swarm of bats, rats,
1 standard action V, S 0 personal you
1 standard action V, S, M (gol 1 30 ft. 30-ft.-radius emanation centered o
1 swift action V, S 0 personal you
1 standard action V, S 0 personal you
1 standard action V, S, DF 0 Medium (100 ft. + 10 ft./level) one creatur
1 standard action V, S 0 touch creature to
1 standard action S 0 personal you
1 standard action V, S 0 medium (100 ft. + 10 ft./one or more bolts of en
10 minutes V, S, M (po 1 touch object touched or up to object
5 touche
1 standard action V, S 0 medium (100 ft. + 10 ft./level) one living c
1 standard action V, S, M (oct 20-ft.-radius spread
0 medium (100
1 standard action V, S, M (a p 0 medium (100 ft. + 10 ft./level) up to three
10 minutes V, S, F (a H 0 touch one creatur
1 standard action V, S 0 close (25 ft. 30-ft.-radius emanation
1 standard action V, S 0 touch your mount
1 standard action V, S, M (a c 1 close (25 ft. + 5 ft./2 levels) one weapon
1 standard action V, S, M (a d 0 close (25 ft. + 5 ft./2 lev ray
10 minutes V, S, M (po 1 touch object touched or up to object
5 touche
1 standard action V, S 0 30 ft. cone-shaped burst
1 standard action V, S 0 60 ft. 60-ft. line
1 standard action V, S, M (a s 0 close (25 ft. + 5 ft./2 lev 1 ice spear/4 levels
1 standard action V, S 0 touch weapon tou
1 round V, S, F/DF ( 0 close (25 ft. + 5 ft./2 lev one called bearded devil
1 standard action V, S, M (a p 0 personal you
1 swift action V, S 0 close (25 ft. + 5 ft./2 levels) one creature
1 standard action V, S 0 personal you
10 minutes V, S, F (a mi 0 see text magical sensor
1 standard action V, S, DF 0 personal you
1 standard action V, S 0 touch one living c
1 standard action V, S 0 close (25 ft. + 5 ft./2 levels) one weapon o
1 standard action V, S 0 personal you
1 standard action V, S, DF current or portion of current up to
0 medium (100
1 standard action V, S, M (fur 0 120 ft. 120-ft. line
1 standard action V, S 0 personal you
1 standard action V, S, M (a fr 0 long (400 ft. + 40 ft./levetrail of lily pads behind
10 minutes V, S, M (po 1 touch one touched
1 standard action V, S, M (a pi 0 personal you
1 minute V, M (a piec 1 touch creature to
1 round V, S, DF 0 close (25 ft. + 5 ft./2 lev swarm of monkeys
1 standard action V, S, M/DF ( 0 touch 10-ft.-radius emanation from touch
1 standard action V, S, M/DF ( 0 touch 10-ft.-radius emanation from touch
1 standard action V, S, M/DF ( 0 touch 10-ft.-radius emanation from touch
1 standard action V, S, M/DF ( 0 touch 10-ft.-radius emanation from touch
1 standard action V, S, DF 0 close (25 ft. + 5 ft./2 levels) one living c
1 standard action V, S, DF 0 touch armor or sh
1 standard action V, S 0 touch creature to
1 standard action V, S 0 close (25 ft. + 5 ft./2 levels) one enemy a
1 standard action V, S, M (a m 0 close (25 ft. + 5 ft./2 levels) 1 creature
1 minute V, S, DF 0 personal (see text) you and one
1 standard action V, S, M/DF ( 0 medium (100 ft. + 10 ft./level) one living c
1 standard action V, S, M (a p 0 personal you
1 standard action V, S 0 touch up to 50 pie
1 minute V, S, M (a li 1 30 ft. 30-ft.-radius emanation
1 standard action V, S, DF 0 touch creature to
1 standard action V, S, M (a r 0 medium (100 ft. + 10 ft./level) one willing
1 standard action V, S 0 close (25 ft. + 5 ft./2 levels) see text
1 standard action V, S, M (a m 1 personal you
1 standard action V, S 0 touch creature to
10 minutes V, S 0 10 ft. one quasi-real, humanli
10 minutes V, S, M (off 1 close (25 ft. + 5 ft./2 lev one called outsider who
1 standard action V, S, DF 0 see text see text see text
1 round V, S, M (a s 0 touch object touc
1 standard action V, S 0 close (25 ft. +5 ft./2 levels) your familia
1 standard action V, S, DF 0 40 ft. all allies and foes within a 40-ft.-r
1 standard action V, S 0 touch creature to
1 day V, S 0 touch room you ow
1 standard action V, S, M (a ra 0 close (25 ft. + 5 ft./2 levels) one animal
1 standard action V, S 0 close (25 ft. + 5 ft./2 levels) one living c
1 standard action V, S, DF 0 medium (100 one 20-ft. cube/level (S)one fire-ba
1 round V, S, DF 0 close (25 ft. + 5 ft./2 lev one swarm of stones
1 standard action V, S, M (a d 0 close (25 ft. + 5 ft./2 lev ray
1 standard action V, S, M (a d 0 touch eidolon tou
1 standard action V, S 0 touch creature to
1 standard action V, S 0 touch creature to
1 minute V, S, M (dia 1 touch eidolon tou
1 standard action V 0 close (25 ft. + 5 ft./2 levels) one creature
1 swift action V, S 0 20 ft. a 20-ft.-radius burst centered on yo
1 minute V, S, M (iron 0 touch weapon tou
1 hour V, S, M (po 1 touch doorway or
1 standard action V, S, M/DF ( 0 close (25 ft. + 5 ft./2 lev a sheet of flame up to 15
1 standard action V 0 30 ft. 30-ft.-radius spread centered on yo
1 standard action V, S 0 close (25 ft. + 5 ft./2 levels) one creature
1 standard action V, S 0 medium (100 ft. + 10 ft./ray
1 standard action V, S 0 touch living creat
10 minutes V, S, F (the 0 see text one small ch
10 minutes V, S, M (pow 0 touch page touched,
1 hour V, M (soothi 1 personal you
1 standard action V, S, M/DF ( 0 close (25 ft. + 5 ft./2 levels) you and one
10 minutes V, S, M (po 1 touch one touched
1 standard action V, S, M (a d 0 touch you and one
1 standard action V, S 0 medium (100 ft. + 10 ft./level) 20-ft.-radiu
1 standard action V 0 personal you
1 standard action V, S, DF 0 personal you
1 standard action V, S, M (a h 0 medium (100
20-ft. spread
1 standard action V, S, M (a dr 20-ft.-radius emanation centered on
0 medium (100
1 standard action V, S, M (a s 1 30 ft. 1 creature
10 minutes V, S 0 personal you
1 standard action V, S, M (a si 0 15 ft. cone-shaped burst
1 round V, S 0 close (25 ft. + 5 ft./2 levels) one creatur
1 standard action V, S, DF 0 touch a creature
1 standard action V, S, DF 0 touch Large or sma
1 minute V, S, F (a ja 0 long (400 ft. + 40 ft./levehemisphere that cannot e
1 standard action V, S, M/DF ( 0 long (400 ft.cylinder (40-ft. radius, 20 ft. high)
1 standard action V, S, DF 0 medium (100 dust, earth, sand, or water in one 5-
1 minute V, S 0 1 mile one incorporeal animal o
1 hour V, S, AF (on 1 see text
1 standard action V, S, F (min 1 medium (100 ft. + 10 ft./10-ft.-by-10-ft. hole, 10
1 standard action V, S 0 long (400 ft. + 40 ft./level) you and tou
1 hour V, M (soothi 1 personal you; see tex
1 standard action V, S 0 long (400 ft. + 40 ft./level) one creatur
1 standard action V, S 0 touch one book to
1 standard action V, S, M (a h 0 touch creature to
1 standard action V, S, DF 0 medium (100 ft. + 10 ft./level) one creature
1 standard action V, S, M (a r 0 medium (100 ft. + 10 ft./
cloud spreads in 20-ft. ra
1 full round V, S, F (a g 1 touch transparent
1 standard action V 0 close (25 ft. + 5 ft./2 levels) you
1 standard action V, S, F/DF ( 0 medium (100 ft. + 10 ft./two summoned ancestor
1 round V, S, DF 0 close (25 ft. + 5 ft./2 lev one summoned creatur
10 minutes V, S, M/DF ( 0 close (25 ft. + 5 ft./2 lev one summoned creatur
1 standard action V, S, M (a s one 5-foot square
0 medium (100
1 standard action V, S, M/DF 0 touch creature to
1 standard action V, S, M (on 0 touch one 5-foot s
1 standard action V, S, F (a g 1 personal you
10 minutes V 0 personal you
1 standard action V, S, DF 0 long (400 ft.plants in a 40-ft.-radius spread
1 standard action V, S, M/DF ( 0 personal you
1 standard action V, S 0 15 ft. cone-shaped burst
1 standard action V, S, M 0 close (25 ft. + 5 ft./2 levels) one Large or
1 standard action V, S 0 60 ft. 60-ft. line
1 standard action V, S, M (a sm 0 20 ft. 20-ft.-radius sphere cen
1 standard action V, S, M (a s 0 personal you
1 standard action V, S, M/DF ( 0 close (25 ft. + 5 ft./2 levels) one poisono
1 standard action V, S, DF 0 touch creature to
1 standard action V, S 0 touch creature to
10 minutes V, S, M (clo 0 0 ft. One duplicate creature
1 standard action V, S, M (a p 0 personal you
1 standard action V, S, DF 0 medium (100 current or portion of current up to
1 standard action V, S, DF 0 short (25 ft. + 5 ft./2 levels) one creatur
1 minute V, S 0 personal you
1 round V, S 0 touch one creatur
1 standard action V, S 0 long (400 ft. + 40 ft./leve
1 comet per 4 levels
1 swift action V, S 0 0 ft. one arrow or
1 standard action S, M (a vial 0 touch one creatur
1 standard action V, S, M (a f 0 personal you
1 standard action V, S 0 medium (100 ft. + 10 ft./10-ft.-high vertical sheet
1 standard action V, S, DF 0 touch 10-ft.-radius emanation from touch
1 standard action V, S, DF 0 touch or 5 ft.; see text creature touc
1 round V, S 0 long (400 ft. + 40 ft./level) one creature
1 standard action V, S 0 personal you
1 hour V, S, M (inc 1 unlimited one soul
1 standard action V, S 0 30 ft. cone-shaped burst
1 standard action V, S, DF 0 touch lawful good
1 standard action V, S 0 close (25 ft. + 5 ft./2 levels) one Small or
1 minute V, S, M (12 d 1 personal you
1 standard action V, S 0 personal you
1 standard action V, S 0 close (25 ft. + 5 ft./2 levels) one creature
1 standard action V, S, F (a le 0 short (25 ft. + 5 ft./level) one creatur
1 standard action V, S, M (a s 1 touch humanoid cr
1 standard action V, S, M/DF ( 0 long (400 ft.water in a volume of 10 ft./level by 10
1 standard action V, S, M (a h 0 close (25 ft. + 5 ft./2 levels) one creatur
1 swift action V, S 0 personal you
1 standard action V, S, M (via 1 touch Tiny or smal
1 standard action V, S, M (vel 0 personal you
1 standard action V, S, M (two 0 personal
1 standard action V, S, M (pin 0 touch one living c
1 standard action V, S, M/DF 0 personal 20-ft.-radius emanation centered
1 standard action V, S, DF 0 medium (100 ft. + 10 ft./level) one target cr
1 round V, S, M (inc 1 personal you
1 swift action V, S, DF 0 close (25 ft. + 5 ft./2 levels) one creatur
1 swift action V, S, DF 0 close (25 ft. + 5 ft./2 levels) one creatur
1 standard action V, S 0 touch creature t
1 standard action V, S 0 medium (100 ft. + 10 ft./level) one creature
1 standard action V, S, DF 0 touch
1 standard action V, S 0 touch living crea
1 round V, S, F (a g 1 close (25 ft. + 5 ft./2 lev 1d4+1 summoned creat
1 round V, S, M (pie 0 medium (100 ft. + 10 ft./20-ft.-radius herd of an
1 standard action V, S, M (a 0 personal you
10 minutes V, S, M (me 1 0 ft.; see text one symbol
10 minutes V, S, M (me 1 0 ft.; see text one symbol
1 standard action V, S, M/DF ( 0 10 ft. 10-ft.-radius emanation, centered o
10 minutes V, S, DF 0 personal you
1 standard action S, V, M (silt 0 medium (100 ft. + 10 ft./level) area of river
1 standard action V, S 0 personal you
1 standard action V, S 0 medium (100 ft. + 10 ft./level) one animal
1 standard action V, S, DF 0 personal you
1 standard action V, S 0 close (25 ft. + 5 ft./2 lev one melee weapon
1 standard action V, S, F (a s 0 unlimited (see text) two living
1 standard action V, S, DF 0 touch creature to
1 standard action V, S, M (a 0 close 25 ft. + 5 ft./2 levels) one corpore
1 standard action V, S, DF 0 close (25 ft. + 5 ft./2 levels) one weapon
1 standard action V, S, M (he 1 touch one dose o
1 standard action V, S, M (a 0 close (25 ft. + 5 ft./2 l sphere of undead rem
1 standard action V, S 0 long (400 ft.10-ft. cube/level (S)
1 standard action V, S, DF 0 10-ft.-radius burst, centered on you
1 standard action V, S 0 long (400 ft.cylinder (5-ft./level radius, 40 ft. hig
1 standard action V, S, M (via 0 personal you
1 standard action V, S, DF 0 touch 30-ft. radius emanating from the to
1 standard action V, S 0 personal you
1 standard action V, S, F (a f 0 long (400 ft. + 40 ft./level) yourself and
1 standard action V, S, M (a w 0 touch one creature
1 round V, S, M (smal 0 close (25 ft. cone-shaped burst
1 standard action V, S, M (fist 0 medium (100 see text one spiked, falling block
1 standard action V, S 0 touch creature to
1 standard action V, S 0 touch living creat
10 minutes V, S, M (th 1 touch 1-mile radius emanating from the
1 standard action V 0 you (telepor
1 standard action V, S 0 close (25 ft. + 5 ft./2 levels) one creatu
1 standard action V, S, M (50 1 touch living crea
1 full-round action V, S, M (a p 1 touch 10-ft.-radius circle
1 immediate action V, S 0 touch your animal
1 standard action V, S, DF 0 touch you and a to
1 standard action V, S, DF 0 touch you and a to
1 standard action V, S, DF 0 touch you and a t
1 standard action V, S, DF 0 touch you and a to
1 standard action V, S, F (a s 1 personal 60-ft.-radius emanation
1 standard action V, S, M (alc 0 touch temporary duplicate of
1 round V, S, F (you 0 close (25 ft. + 5 ft./2 lev 1 legendary character/4
1 standard action V, S, DF 0 medium (100 cylinder (10-ft. radius, 40-ft. high)
1 standard action V, S, M/DF ( 0 close (25 ft. + 5 ft./2 levels) one creatur
1 standard action V, S, M/DF ( 0 long (400 ft. + 40 ft./levespout of boiling water fi
1 standard action V, S, DF 0 close (25 ft. + 5 ft./2 levels) one non-muta
1 standard action V, S, M/DF ( 0 20 ft. 20-ft.-radius emanation, centered o
1 standard action V, S 0 medium (100 ft. + 10 ft./one willing creature
10 minutes V, S, M/DF ( 0 close (25 ft. + 5 ft./2 lev 20-ft.-radius grove
1 standard action V, S, DF, M 1 close (25 ft. + 5 ft./2 levels) one or more
1 standard action S, M (an ite 0 medium (100 ft. + 10 ft./level) one creatur
1 standard action V, S, M (a 0 touch undead cre
1 minute V, S, DF 0 personal you
1 swift action V, S, DF 0 close (25 ft. + 5 ft./2 levels) one creatur
1 swift action V, S, DF 0 close (25 ft. + 5 ft./2 levels) one creatur
1 standard action V, S, M/DF 0 close (25 ft. + 5 ft./2 levels) one siege e
1 standard action V, S 0 20 ft. 20-ft.-radius emanation, centere
1 standard action V, S, F (an 1 touch creature to
1 standard action V, S, DF 0 touch living crea
1 standard action S, M (blank 0 close (25 ft. + 5 ft./2 levels) one creatur
1 standard action V, S 0 touch living crea
1 standard action V, S, DF 0 20 ft. allies withi
1 standard action V 0 personal you
1 standard action V, S 0 close (25 ft. + 5 ft./2 levels) one creatur
1 standard action V, S, M (a p 0 touch living creat
1 standard action V, S, DF 0 personal you
1 minute V, S, M (a 1 touch dead animal
1 standard action V, S, DF 0 touch construct t
1 round V, S, F (a r 1 close (25 ft. + 5 ft./2 levels) one destroye
10 minutes V, S, M, DF 1 touch dead creatu
8 hours V, S, M (sil 1 touch one unoccup
1 minute V, S, DF 0 close (25 ft. + 5 ft./2 levels) one creature
1 swift action V 0 personal you
1 standard action V, S, F (a 0 touch one willin
1 standard action V, S, M (a p 0 personal
1 standard action V, S, M (a se 0 Medium (100 ft. plus 10 ft./level) 1 object
1 standard action V, S, DF 0 personal you
1 standard action V, S, M/DF ( 0 medium (100 ft. + 10 ft./level) one creature
1 round V, S 0 long (400 ft.50-ft.-radius spread
1 standard action V, S, DF 0 personal you
1 round V, S 0 close (25 ft. + 5 ft./2 levels) one constru
1 standard action V, S, DF 0 touch 10-ft.-radius sphere em
1 standard action V, S, M (leat 0 close (25 ft. + 5 ft./2 caster levels) one creatur
1 standard action V, S, M/DF (a 0 close (25 ft. + 5 ft./2 levels) one living c
1 minute V, S, F (a n 0 touch one large tree and a st
1 round V, S, F (ash 0 close (25 ft. + 5 ft./2 lev one summoned creatur
1 round V, S, F/DF ( 1 close (25 ft. + 5 ft./2 lev one summoned genie
1 round V, S, F/DF ( 0 close (25 ft. + 5 ft./2 lev one summoned creatur
1 round V, S, F/DF ( 0 close (25 ft. + 5 ft./2 lev one or more summoned
1 standard action V, S, M (but 0 close (25 ft. + 5 ft./2 levels) creature t
10 minutes V, S, M (me 1 0 ft.; see text one symbol
10 minutes V, S, M (me 1 0 ft.; see text one symbol
1 standard action S, F (silver 1 personal you
1 standard action V, S 0 close (25 ft. + 5 ft./2 l ray of negative energy
1 round V, S, M (one 0 personal you
1 standard action V, S, M (a p 1 close (25 ft. + 5 ft./2 levels) all objects o
1 standard action V, S, DF 0 personal you
1 standard action V, S, M (po 1 close (25 ft. + 5 ft./2 levels) one constru
1 standard action V, S, M 0 long (400 ft. + 40 ft./leveone invisible sailor per l
1 standard action V, S, M (a p 0 personal you
1 standard action V, S, M/DF ( 0 medium (100 ft. + 10 ft./opaque sheet of flame up
1 round V, S, M (a vi 0 touch living creat
1 standard action V, S, M (a w 1 touch one spell ef
1 standard action V, S 0 close (25 ft. + 5 ft./2 levels) one cloud-li
1 standard action V, S, M (dro 1 medium (100 ft. + 10 ft./
10-ft.-by-10-ft. hole, 10
1 standard action V, S, M/DF (a 0 medium (100 ft. + 10 ft./5-ft.-diameter sphere
1 standard action V, S, DF 0 touch creature (G
1 standard action V, S, F/DF ( 0 personal magical weapon
1 standard action V, S, DF 0 10 ft. 10-ft.-radius emanation, centered o
1 standard action V, S 0 close (25 ft. + 5 ft./2 levels) one living c
1 standard action V, S, M (mas 1 personal you
1 standard action V, S, DF 0 medium (100 ft. + 10 ft./level) one Huge or
1 standard action V, S 0 medium (100 20-ft.-radius burst
1 standard action V, S 0 close (25 ft. + 5 ft./2 levels) one animal
1 standard action V, S, M/DF (a 0 medium (100 ft. + 10 ft./two or more 5-ft.-diame
1 standard action V, M/DF (po 0 touch one living c
1 minute V, S, M (a s 0 0 ft. (see text) a 5-foot-radius beanstalk
1 standard action V, S, M (a p 0 personal you
1 standard action V, S 0 touch one melee
1 standard action or immediate action; see text V 0 30-ft.-radius burst centered on you
1 standard action V, S, DF 0 close (25 ft. + 5 ft./2 levels) one creature
1 standard action V, S, F (a s 0 close (25 ft. + 5 ft./2 levels) incorporeal
1 round V, S 0 medium (100 ft. + 10 ft./level) one creatur
2 minutes V, S, M (the 0 touch creature tou
10 minutes V, S, M (a t 0 close (25 ft. + 5 ft./2 lev feast for two creatures/
1 standard action V, S, DF 0 personal you
1 round V, S, DF 0 touch creature to
1 round V, S, DF 0 touch creature to
1 standard action V, S 0 touch object touc
1 standard action V, S 0 close (25 ft. + 5 ft./2 levels) one creatur
1 standard action V, S 0 personal you
1 round V, S, M (1 d 0 touch creature to
1 standard action V, S 20-ft.-radius burst
0 medium (100
1 standard action S, M/DF (a b 0 personal you
1 standard action S, M/DF (a p 0 touch living creat
1 standard action V, S, M (a r 0 close (25 ft.10-ft.-radius burst
1 standard action V, S, M (a b 0 long (400 ft.20-foot-radius spread
1 standard action V, S 0 1 mile/level 10-ft.-radius spread
1 standard action V, S 0 medium (100 ft. + 10 ft./level) your familia
1 standard action V, S, DF 0 close (25 ft. + 5 ft./2 levels) one living c
1 standard action V, S 0 medium (100 ft. + 10 ft./
anchored plane of ice, u
1 standard action S 0 close (25 ft. + 5 ft./2 levels) one creatur
1 standard action V, S, M (dri 0 touch melee weap
1 standard action V, S 0 close (25 ft. + 5 ft./2 levels) one or more
1 standard action V 0 personal you
1 standard action V, S, M (a 0 close (25 ft. + 5 ft./2 l sphere of undead rem
1 standard action V, S, M (two 1 30 ft. 30-ft.-radius spread centered on yo
1 standard action V, S 0 10 ft. or 30 fsee text
1 standard action V, S, DF 0 personal you
1 standard action V, S, M (a d 0 30 ft. or 60 fcone-shaped burst or line
1 standard action V, S, M (2 s 0 touch one living
1 standard action V, S 0 touch creature to
1 standard action V, S, M (the 0 personal you
1 standard action V, S 0 personal you
1 immediate action V 0 5 ft. 5-ft.-radius hemisphere
1 immediate action V 0 personal you
1 standard action V, S 0 touch creature t
1 standard action V, S, M (a c 0 touch your eidolo
10 minutes V, S, F (a s 1 touch corporeal undead touched; see te
1 round V, S 0 touch living crea
1 standard action V, S, DF 0 personal you
1 swift action V, S 0 special; see text one creatur
1 standard action V, S, M (pho 0 personal you
1 standard action V, S, M (one 0 long (400 ft. + 40 ft./level) one fire sou
1 standard action V, S, M/DF ( 0 personal you (see tex
1 standard action V, S, M/DF ( 0 medium (100 ft. + 10 ft./
5-ft.-diameter sphere
1 standard action V, S, DF 0 close (25 ft. + 5 ft./2 levels) one evil cre
1 swift action V, S 0 touch or reach of melee weapon 1 creature
1 standard action V, S, M/DF ( 0 personal you (see tex
1 standard action V, S, F (a 1 medium (100 ft. + 10 ft./level) one creatu
1 standard action V, S, DF 0 close (25 ft. + 5 ft./2 levels) 1 or more ve
1 standard action V, S, M (han 0 long (400 ft.cylinder (20-ft. radius, 40 ft. high)
1 standard action V, S, M (par 0 close (25 ft. + 5 ft./2 levels) one ally
1 standard action S, M (tobacc 0 personal you
1 standard action V, S, DF 0 10-ft.-radius burst, centered on you
1 standard action V, S, DF cylinder of water (5-ft. radius/level,
0 medium (100
1 standard action V, S 0 personal you
1 standard action V, S 0 close (25 ft. + 5 ft./2 levels) one creatur
1 standard action V, S 0 personal you
1 standard action V, S 20-ft.-radius burst
0 medium (100
1 standard action V, S 0 touch melee weap
1 standard action V, S, M/DF ( 0 long (400 ft.cylinder (20-ft. radius, 40 ft. high)
1 standard action V, M (handf 0 touch object touc
10 minutes V, S, DF 0 touch creature tou
1 round V, S, M (1 d 0 touch creature to
1 standard action V, S 0 touch 1 creature
1 immediate action V, S, F/DF ( 0 close (25 ft. + 5 ft./2 levels) one summone
1 standard action V, S 0 personal 30-ft.-radius burst
1 standard action V, S, DF 0 close (25 ft. + 5 ft./2 levels) one creatur
1 standard action V, S, M (di 1 touch living or undead creature touched
1 standard action V, S, M/DF ( 0 touch 10-ft.-radius emanation from touch
1 standard action V, S, M (a dr 0 200 ft./level transfer consciousness t
1 standard action V, S 0 10 ft. one object o
10 minutes V, S, DF 0 touch creature t
1 standard action V, S 0 close (25 ft. one construct
1 standard action V, S, DF 0 close (25 ft. + 5 ft./2 levels) one creatur
1 standard action V, S 0 close (25 ft. + 5 ft./level) one creatur
1 standard action V, S, M (tin 0 personal you
1 standard action S, M (contac 1 touch willing corp
10 minutes V, S, M (a p 1 personal you
1 standard action V, S, M (a p 0 personal you
1 standard action V, S, M (a w 0 touch creature to
1 standard action V, S, M (a p 0 personal you
1 standard action V, S 0 personal you
1 standard action V, S, M/DF ( 0 close (25 ft. 20-ft.-radius burst
1 standard action V, S 0 close (25 ft. + 5 ft./2 levels) one creatur
1 standard action V, S 0 medium (100 nonlawful creatures within a burst tha
1 standard action V, S 0 touch (see t four 5-ft. squares/level (see text)
1 standard action V, S, DF 0 personal (see text) you and one
1 standard action V 0 personal you
1 standard action V, S, M (a st 0 personal you
10 minutes V, S, F 0 touch and unlimited one ioun st
1 standard action V, S, DF 0 20 ft. 20-ft.-radius burst centered on you
1 standard action V, S, F/DF 0 medium (100 ft. + 10 ft./level) one technolo
1 standard action V, S 0 touch creature or
1 minute V, S, DF 0 touch creature to
3 rounds V, S, M (dia 1 touch creature to
1 standard action V, S 0 touch creature to
1 standard action V, S 0 120 ft. 120-ft. line
1 standard action V, S, DF 0 touch one nonmagic
1 minute V, S, M (see 0 close (25 ft. + 5 ft./2 levels) one summone
1 standard action V, S, DF 0 touch creature to
1 standard action S, M (a bit 0 touch willing corp
1 standard action V, S, DF 0 touch a creature
10 minutes V, S, M (a c 0 close (25 ft. + 5 ft./2 lev 20-ft.-square structure
1 standard action V, S, M (a si 0 0 ft. spiked chain-like shad
1 standard action V, S 0 see text see text
1 standard action V, S 0 personal
1 standard action V, S, F (a m 0 30 ft. 30-ft. radius emanation centered on
1 standard action V, S 0 close (25 ft. + 5 ft./2 levels) unattended
1 standard action V, S, M (a t 0 close (25 ft. + 5 ft./2 levels) up to one cr
1 standard action V, S, DF 0 personal you
1 standard action V, S 0 personal you
1 standard action V, S, M (ear 0 close (25 ft. + 5 ft./2 levels) one creature
1 standard action V, S, M (po 0 medium (100 ft. + 10 ft. fog spreads in 20-ft. rad
1 standard action V, S 0 close (25 ft. + 5 ft./2 levels) up to 3 crea
1 standard action V, S, DF 0 medium (100 one 20-ft. square/level
1 standard action V, S, DF 0 medium (100 ft. + 10 ft./spiritual ally of force
1 immediate action V, S, DF 0 medium (100 ft. + 10 ft./level) one creatur
1 standard action V, S 0 1 creature/l
1 round V, S, F/DF ( 0 close (25 ft. + 5 ft./2 lev 1 accuser devil
1 round V, S, DF 0 close (25 ft. + 5 ft./2 lev one summoned creatur
1 standard action V, S, M (a p 0 10 ft. 10-ft.-radius emanation centered o
1 standard action V, S, M/DF ( 0 close (25 ft. + 5 ft./2 levels) one Medium
1 standard action V, S, M (a p 0 personal you
1 standard action V, S, M (sha 0 personal you (see tex
1 standard action V, S, DF 0 long (400 ft.plants in a 40-ft.-radius spread
1 hour V, S, M (a fl 1 touch your eidolo
1 standard action V, S, M (a 0 touch one creatu
1 standard action V, S 20-ft.-radius spread
0 medium (100
1 standard action V, S 0 touch melee weap
1 standard action V, S, M (qui 1 personal you
1 standard action V, S 0 personal you
1 standard action V 0 personal you
1 standard action V, S, M (an 0 close (25 ft. + 5 ft./2 levels) one creatur
1 standard action V, S, M (a p 0 personal you
1 standard action V, S, M/DF ( 0 long (400 ft.cylinder (20-ft. radius, 40 ft. high)
1 standard action V, S, M (a pi 0 medium (100 ft. + 10 ft./anchored plane of ice, up
1 standard action V, S 0 touch shield touc
10 minutes V, S, M/DF ( 0 medium (100 ft. plus 10 magical
f sensor
1 standard action V, S 0 personal
1 standard action V, S 0 medium (100 ft. + 10 ft./cloud spreads in 20-ft. ra
1 standard action V, S, DF 0 touch melee weapo
1 standard action V, S, M (a s 0 close (25 ft. 20-ft.-radius spread
1 round V, S 0 personal 5-ft.-radius emanation centered on
1 standard action V, S, M (a r 1 personal you
1 standard action V, S 0 touch creature to
1 standard action V, S 0 personal you
10 minutes V, S, M (me 1 0 ft.; see text one symbol
10 minutes V, S, M (me 1 0 ft.; see text one symbol
24 hours V, S, M (her 1 touch animal or t
1 standard action V, S, M/DF ( 0 close (25 ft. one 5-ft. cube/level (S)
1 standard action S, DF 0 personal you
1 standard action V, S, M (a sm 0 60 ft. cone-shaped burst
1 standard action V, S 0 close (25 ft. + 5 ft./2 levels) one living c
1 standard action V, S, M (a p 0 close (25 ft. + 5 ft./2 lev ray
1 standard action V, S 0 close (25 ft. + 5 ft./2 levels) one creature
1 standard action V, S, F/DF 0 close (25 ft. + 5 ft./2 levels) one robot (
1 immediate action S 0 personal you
1 standard action V, S, M (a p 0 personal you
1 standard action V, S, M (one 0 medium (100 ft. + 10 ft./
a wall of corpses with an
1 standard action V, S, M (a m 0 medium (100 ft. + 10 ft./30-ft.-radius sphere of a
1 standard action V, S, M (a s 0 medium (100 ft. + 10 ft./level) one creatur
1 standard action V, S, F (a s 1 30-ft.-radius burst centered on you
10 minutes V, S, F (a h 0 touch one creature
1 standard action V, S 0 close (25 ft. + 5 ft./2 levels) living creatu
2 rounds V, S, M (dia 1 touch permanent n
1 standard action V, S 0 close (25 ft. + 5 ft./2 levels) one creature
1 standard action V, S 0 personal
1 standard action V, S, M (a s 0 20 ft. 20-ft.-radius spherical emanation,
1 standard action V, S, M/DF ( 0 touch creature or
30 minutes V, S, M/DF ( 0 close (25 ft. + 5 f t./2 levwater source similar to
1 minute V, S, M (di 1 touch dead creatu
1 standard action S, V 0 touch
1 standard action V, S, M (a fe 0 personal
1 standard action V, S 0 touch up to one to
1 standard action V, S, M (a kn 0 medium (100 ft. + 10 ft./level) 1 or more pi
1 round V, S, F/DF ( 1 close (25 ft. + 5 ft./2 lev one summoned genie
1 round V, S, F/DF ( 0 close (25 ft. + 5 ft./2 lev one summoned vanth p
1 standard action V, S 0 close (25 ft. + 5 ft./2 levels) one creature
1 standard action V, S, M (alc 1 touch object touch
1 standard action V, S, M (a li 0 personal you
1 standard action V, S 0 medium (100 ft. + 10 ft./transparent wall 20 ft. h
1 standard action V, S, M/DF ( 0 medium (100 ft. + 10 ft./stone wall whose area is
1 standard action V, S 0 touch living creat
1 standard action V, S, M (a vi 1 60 ft. 60-ft. line
1 standard action V, S, DF 0 touch creatures t
1 hour V, S, M (bur 1 touch living creat
1 standard action V, S 0 medium (100 ft. + 10 ft./
20-ft.-high wall of ener
1 standard action V, S 0 close (25 ft. + 5 ft./2 levels) one creatur
1 standard action V, S, M (pie 0 medium (100 ft. + 10 ft./level) you and up t
1 standard action V, S, M (a p 0 personal you
1 standard action V 0 personal you
1 standard action V, S, M (a d 0 touch one living c
1 standard action V, S 0 touch creature to
1 standard action V, S, M (a s 0 close (25 ft. + 5 ft./2 levels) one creature
1 round V, S 0 long (400 ft. + 40 ft./leveone or more 30-ft.-long v
1 standard action V, S, M (a c 0 1 mile/level your familiar
1 standard action V, S, DF 0 medium (100 ft. + 10 ft./level) one creature
1 standard action V, S, M (a 1 close (25 ft. one 5-ft. square/level (S); the area
1 standard action V, S 0 medium (100 ft. + 10 ft./cloud spreads in 20-ft. ra
10 minutes V, S, M (hol 1 personal you
1 standard action V, S, M/DF ( 0 medium (100 ft. + 10 ft./level) one living c
1 standard action V, S 0 40 ft./level 40 ft./level radius cylinder 40 ft. hig
1 standard action V, S 0 touch creature to
1 standard action V, S 0 personal 25-ft.-radius emanation centered o
1 standard action V, S, M (a d 0 touch creature to
1 standard action V, S 0 close (25 ft. + 5 ft./2 levels) up to 3 crea
1 standard action S 0 personal you
1 standard action V, S, DF 0 touch you and a to
1 standard action V, S 0 touch one melee
1 standard action V, S 0 personal you
1 standard action V, S 0 close (25 ft. + 5 ft./level) one dragon
1 standard action V, S, M (the 0 personal you
1 standard action V, S, F (a gl 0 medium (100 ft. + 10 ft./level) an animal co
10 minutes V, S, M (a ba 0 close (25 ft. + 5 ft./2 levels) one Large si
1 standard action V, S, M (a s 0 60 ft. see text
1 standard action V 0 30-ft.-radius emanation any number
1 standard action V, S, M (a p 0 personal you
1 standard action V, S, M (butt 0 medium (100 ft. + 10 ft./level) one object/2
24 hours V, S, M (her 1 touch 40-ft. radius emanating from the to
10 minutes V, S, M (po 1 touch object touched or up to object
5 touche
1 standard action V, S, M (a f 1 medium (100 ft. + 10 ft./wall of ice or flying ice j
1 standard action V, S 20-foot-radius spread
0 medium (100
1 standard action V, S, F (min 1 medium (100 ft. + 10 ft./10-ft.-by-10-ft. hole, 10
1 standard action V, S, DF 0 close (25 ft. + 5 ft./2 levels) one creature
1 standard action V, S 0 30 ft. 30-ft.-radius burst centered on you
1 standard action V, S 0 medium (10 ft. + 10 ft./level) one creatur
10 minutes V, S, DF or 0 touch creature tou
1 round V, S, DF 0 long (400 ft. + 40 ft./leve
one swarm of wasps per
1 swift action V, S 0 personal you
1 standard action V, S, M/DF ( 0 5 feet 1d4+1 ghouls and 1 ghas
1 standard action V, S 0 personal you
1 standard action V, DF 0 touch one ally
1 standard action V, S 0 personal you
1 standard action V, M (goose 0 close (25 ft. + 5 ft./2 levels) multiple obj
1 standard action V, S, M (fur 0 long (400 ft. + 40 ft./level) two creature
1 standard action V, S, M (a ti 0 close (25 ft. + 5 ft./2 lev phantom watchdog
1 standard action V, S 0 touch creature t
1 standard action V, S 0 medium (100 ft. + 10 ft./level) one good-ali
1 standard action V, S 0 close (25 ft. + 5 ft./level) you and one
1 standard action V, S, M (a p 0 personal you
1 standard action V, S, M (a p 0 personal you
1 standard action V, S, M (a b 0 personal you
1 immediate action V, S, F (a 0 touch melee weap
1 standard action V, S, DF 0 medium (100 ft. + 10 ft./
5-ft.-square pillar of pos
1 standard action V, S, M (a p 0 personal you
1 standard action V, S, F (a ge 1 medium (100 ft. + 10 ft./level) one object;
1 standard action V, S, F (a ge 1 personal you
1 standard action V, S, M (a d 0 touch eidolon tou
1 standard action V, S, M/DF ( 0 close (25 ft. + 5 ft./2 lev one pack of canines
1 standard action V, S 0 close (25 ft. + 5 ft./2 levels) one undead c
1 standard action V, S, M (a p 1 personal you
1 standard action V, S, DF 0 personal you
1 round V, S, DF 0 close (25 ft. + 5 ft./2 lev one 10-foot square of di
1 standard action V, S 0 unlimited one nonmagical parchme
1 standard action V, S 0 see text see text
1 standard action V, S, M 0 close (25 ft. +5 ft./2 levephantom singer
1 standard action V, S, M (a p 0 touch willing livi
1 standard action V, S, M (a c 0 touch creature to
1 standard action V, S, F (two 1 touch you and your
1 standard action V, S 0 touch creature to
1 round V, S, M (a p 0 personal you
10 minutes V, S, F (a wr 0 touch willing crea
1 standard action V, S, M (a h 0 touch creature to
1 standard action V, S 0 close (25 ft. + 5 ft./2 levels) up to 3 crea
1 round V, S, F/DF ( 0 close (25 ft. + 5 ft./2 lev 1d4+1 lesser host devils
1 round V, S, DF 0 close (25 ft. + 5 ft./2 lev one or more kami
1 round V, S, DF 0 close (25 ft. + 5 ft./2 lev one summoned creatur
1 standard action V, S, M (a p 0 long (400 ft. + 40 ft./level) one creature
1 standard action V, S, DF 0 personal you
10 minutes V, S, M (a m 1 0 ft.; see text one symbol
1 standard action V, S 0 30 ft. or 60 fcone-shaped burst or line; see text
1 standard action V, S, M/DF ( up to two 10-ft. cubes/level
0 medium (100
1 standard action V, S, M/DF ( up to two 10-ft. cubes/level
0 medium (100
1 standard action V, S, M (a p 0 personal you
24 hours V, S, M (her 1 touch 40-ft. radius emanating from the to
1 standard action V, S, M (a f 1 medium (100 ft. + 10 ft./wall of ice or flying ice j
1 standard action V, S 0 close (25 ft. 30-foot-radius spread
1 standard action V, S 0 personal you
1 standard action V, S, M (a sh 0 close (25 ft. + 5 ft./level)20-ft.-by-20-ft. hole, 10
1 standard action V, S 0 medium (100 ft. + 10 ft./wall of bronze clockwork
1 standard action V, S, M/DF ( 0 medium (100 ft. + 10 ft./10-ft.-high vertical sheet
1 standard action V, S 0 medium (100 ft. + 10 ft./wall of thorny brush, up
1 standard action V, S, M/DF ( 0 0 ft. whiplike swarm
1 standard action V, S 0 touch creature to
1 standard action V, M (an old 0 medium (100 ft. + 10 ft./ray
1 standard action V, S, F (a b 1 close (25 ft. + 5 ft./2 levels) creature to
10 minutes V, S, M (me 1 0 ft.; see text one symbol
10 minutes V, S, M (me 1 0 ft.; see text one symbol
8 hours V, S, M (pow 0 touch golem touc
10 minutes V, S, M (och 1 0 ft.; see text one symbol
1 standard action V, S 0 close (25 ft. + 5 ft./2 levels)
1 standard action V, S 0 medium (100 cloud spreads in 20-ft. radius, 20 ft.
1 standard action V, S 0 close (25 ft. + 5 ft./2 levels) one living c
1 round V, S, F (a b 0 close (25 ft. + 5 ft./2 lev one summoned creatur
1 round V, S, F (an 0 close (25 ft. + 5 ft./2 lev one summoned creatur
10 minutes V, S, M (me 1 0 ft.; see text one symbol
10 minutes V, S, M (a s 1 0 ft.; see text one symbol
10 minutes V, S, M (me 1 0 ft.; see text one symbol
1 standard action V, S, M/DF ( 0 10 ft. 10-ft.-radi
1 standard action V 0 40 ft. non-neutral
1 standard action V, S, M (a b 0 close (25 ft. + 5 ft./2 levels) 1 magical it
1 standard action V, S 0 close (25 ft. + 5 ft./2 levels) one creatur
1 standard action V, S, DF 0 medium (100 ft. + 10 ft./level) one creature
1 standard action V 0 40 ft. nonevil creatures in a 40-ft.-radius
1 standard action V, S, F (a bi 0 long (400 ft. + 40 ft./level) one primary
1 standard action V, S 0 close (25 ft. + 5 ft./2 levels) one constru
1 standard action V, S 0 close (25 ft. + 5 ft./2 lev four swarms of insects
1 standard action V, S 0 close (25 ft. + 5 ft./2 levels) one creature
1 standard action V 0 40 ft. nonlawful creatures in a 40-ft.-radi
1 standard action V, S, M (a 0 touch 1 masterwo
10 minutes V, S, M (off 1 close (25 ft. + 5 ft./2 lev one or two called fey, t
1 standard action V, S 0 close (25 ft. + 5 ft./2 levels) living creatu
1 standard action V, S, M (a p 0 personal you
1 standard action V, S, M (a s 0 personal you
1 round V, S, M (a 0 close (25 ft. + 5 ft./2 lev one frost mammoth
1 standard action V, S, M (a p 0 personal you
1 minute V, S, DF/M ( 0 touch one object
1 standard action V, S 0 touch creature to
1 standard action V 0 40 ft. nongood creatures in a 40-ft.-radiu
1 standard action V, S 0 40 ft. 40-ft.-radius burst centered on you
1 standard action V, S 0 close (25 ft. + 5 ft./2 levels) one creature
1 round V, S, M (a d 0 close (25 ft. + 5 ft./2 lev up to one insect spy/4 l
1 standard action V, S, M (a 1 close (25 ft. + 5 ft./2 levels) 1 creature (
10 minutes V, S 0 touch tree touche
1 standard action V, S 0 30 ft. 30-ft.-radius emanation
1 standard action V, S, M (500 1 close (25 ft. 60-ft. radius
1 standard action V, S 0 touch one living c
1 standard action V, S 0 medium (100 ft. + 10 ft./
cloud spreads in 20-ft. ra
1 hour V, S, M (pre 1 close (25 ft. + 5 ft./2 lev 50-ft.-radius area of sa
1 standard action V, S 0 close (25 ft. + 5 ft./2 levels) one creature
10 minutes V, S, M (cru 1 close (25 ft. + 5 ft./2 levels) one creatur
1 standard action V, S, M/DF ( 0 15 ft. cone-shaped burst
10 minutes V, S, DF, M 1 touch dead creatu
1 round V, S, M (lim 0 touch creature to
1 standard action V, S 0 unlimited you and touc
1 standard action V, S, M (a ha 0 personal you
10 minutes (see text) V, S 0 unlimited one living c
1 standard action V, S, DF 0 touch you and one
1 standard action V 0 40 ft. nonchaotic creatures in a 40-ft.-rad
1 standard action V, S, M (a w 1 touch one spell ef
1 standard action V, S, M (po 0 medium (100 ft. + 10 ft./fog spreads in 20-ft. radi
1 standard action V, S, DF 0 close (25 ft. + 5 ft./2 levels) one living c
1 standard action V, S 0 30 ft. cone-shaped burst
1 standard action V, S, M (a p 0 personal you
1 standard action V, S, DF 0 close (25 ft. + 5 ft./2 levels) one creature
1 round V, S, M (a d 0 0 ft. or 10 ft./level bow or bridge of light
1 standard action V, S, DF 0 1 hex one army
1 standard action V, S 0 personal you
1 standard action V, S 0 personal you
1 standard action V, S, F (a dr 0 medium (100 ft. + 10 ft./level) one primary
1 standard action V, S, M (a c several living creatures within a 40-f
1 medium (100
1 swift action V, S 0 30 ft. 30-ft. line
1 round V, S, M (pow 1 personal you
1 standard action V, S 0 close (25 ft. + 5 ft./2 levels) three or mor
1 hour V, S, M (a c 1 close (25 ft. + 5 ft./2 levels) one corpse
10 minutes V, S, M (the 1 touch 5-mile radius emanating from the t
10 minutes V, S, M, DF 1 touch dead creatu
1 standard action V 0 personal you
1 standard action V, S 0 close (25 ft. + 5 ft./2 levels) 1 creature/3
1 standard action V, S 0 20 ft. 20-ft.-radius emanation, centered o
1 round V, S, F (a m 1 120 ft. 120-ft. line, 10 ft. wide
1 standard action V, S one creature or technolog
0 medium (100 one creature
10 minutes V, S, M (a p 0 touch one magic i
1 round V, S, DF 0 long (400 ft. + 40 ft./levesummoned eagles
1 standard action V, S, M (a s 0 medium (100 one creature/level, no two of which
1 standard action V, S, M/DF ( 0 close (25 ft. + 5 ft./2 lev one elemental ray
1 standard action V, S, M (the 0 personal you
10 minutes V, S, M (a ba 0 close (25 ft. + 5 ft./2 levels) one siege en
1 hour V, M (soothi 1 personal you
1 standard action V, S 0 close (25 ft. + 5 ft./2 levels) one living c
1 standard action V, S, M (rot 0 close (25 ft. + 5 ft./2 levels) one creature
1 standard action V, S, M (acor 0 touch up to four a
1 standard action V, S, M (lim 0 medium (100 ft. + 10 ft./level) one creatur
6 rounds V, S, M (hol 60-ft. cube/level
1 medium (100
1 standard action V, S, M (a s 0 personal you
1 standard action V, S, F (a sm 0 long (400 ft. + 40 ft./level) see Text
10 minutes V, S, M (valu 0 touch a vestige of the archde
10 minutes V, S, M (po 1 touch object touched or up to object
5 touche
30 minutes V, S, M (bur 0 anywhere wiup to 200 sq. ft./level
1 standard action V, S, F/DF ( 0 close (25 ft. + 5 ft./2 lev ray
10 minutes V, S, DF 0 close (25 ft. + 5 ft./2 lev feast for one creature/l
1 standard action V 0 long (400 ft. + 40 ft./level) one creatur
1 minute/lb. created V, S, F (woo 0 0 ft. an ironwood object weigh
1 standard action V, S, M (oct 120-ft.-radius spread
0 medium (100
1 standard action V, S 0 personal you
10 minutes V, S 0 touch Effect disru
10 minutes V, S, M (a v 1 touch willing crea
1 standard action V, S, M (a p 0 personal you
see text V, S, M (cla 0 long (400 ft.dirt in an area up to 750 ft. square a
1 standard action V, S, M (a p 0 personal you
1 standard action V, S, M (a b 0 personal you
1 minute V, S, DF 0 touch up to one to
1 standard action V, S, 0 100 ft. 40-ft.-high downdraft of
1 standard action V or F (musi 0 90 ft. 90-ft.-radius emanation, centered o
1 standard action V, S, M (a p 0 personal you
1 standard action V, S 0 60 ft. 60-ft. line-shaped emanation from
1 standard action S 0 close (25 ft. +5 ft./2 levels) one creatur
1 round V, S 0 touch creature or
1 standard action V, S 0 see text see text
1 standard action V, S 0 touch one animal
1 standard action V, S, DF 0 personal you
1 standard action V, S, F (a g 1 personal 25-ft.-radius burst centered on you
1 standard action V, S, M/DF ( cylinder (20-ft. radius, 60 ft. high)
0 medium (100
1 standard action V, S, M (a p 0 personal you
1 standard action V, S, M (an 0 5 feet 5-ft.-radius emanation, centered on
1 round V, S, F (a p 1 close (25 ft. + 5 ft./2 lev one spectral dog
10 minutes V, S, F (the 0 touch wooden quar
1 standard action V, S, M (a d 0 medium (100 ft. + 10 ft./level) one petrified
1 standard action V, S, F/DF (b 0 close (25 ft. + 5 ft./2 lev one or more giants
10 minutes V, S, F/DF ( 0 close (25 ft. + 5 ft./2 lev one summoned petitione
1 round V, S, DF 0 close (25 ft. + 5 ft./2 lev one summoned creatur
1 standard action V, S, M/DF ( 0 personal you
10 minutes V, S, F (a tu 0 touch one freestan
1 standard action V, S 0 1 hex one army
1 standard action V, S, M/DF ( 0 close (25 ft. 20-ft.-radius burst
8 hours V, M (gold d 1 touch one building
1 standard action V, S 0 touch your familia
1 standard action V, S, M (a bl 0 personal you
10 minutes V 0 Close (25 ft. + 5 ft./2 levels) One humano
1 standard action V, S, M (a p 0 personal you
1 standard action V, S, M/DF several undead creatures within a 40
1 medium (100
10 minutes V, S, M (a h 0 touch one Medium
1 standard action V, S, M (a s 1 medium (100 ft. + 10 ft./iron wall whose area is u
1 standard action V, S 0 1 mile/level up to one cr
1 standard action V, S, M/DF ( 0 0 ft. whiplike swarm
3 full rounds V, S, DF 0 touch living creat
1 standard action V, S, DF 0 long (400 ft. + 40 ft./level) weapons carr
1 standard action V, S 0 touch creature to
1 standard action V, S 0 close (25 ft. + 5 ft./2 levels) one creature
1 standard action V, S, F (hol 1 close (25 ft. + 5 ft./2 levels) one creatur
1 minute V, S, M (di 1 touch dead creatu
1 standard action V, S two
0 medium (100 10-ft. cubes per level (S)
1 standard action V, S, M (a s 0 personal you
1 standard action V, S 0 close (25 ft. + 5 ft./2 levels) one creature
10 minute/HD of target V, S, M/DF ( 0 close (25 ft. + 5 ft./level) corpse of cr
1 minute V, S, M (di 1 touch dead creatu
1 standard action V 0 close (25 ft. + 5 ft./2 levels) one Large pl
1 round V, S, F (an 1 close (25 ft. + 5 ft./2 lev one magically animated
1 standard action V, S, M (a fl 0 touch one creatur
1 standard action V, S 0 30 ft. 30-ft.-radius burst
1 round V, S, F (a q 0 touch your touched
1 standard action V, S, M (a p 0 close (25 ft. + 5 ft./2 levels) up to 2 HD/l
10 minutes; see text V, S 0 2 miles 2-mile-radius circle, centered on you
1 hour V, S, M (ony 1 close (25 ft. + 5 ft./2 levels) 1 corpse ste
1 standard action V, S, M (a b 0 long (400 ft.20-ft.-radius spread
1 standard action V, S, M (the 0 personal you
1 round V, S 0 long (400 ft. + 100 ft./le one or more summoned
1 standard action V, S, M (min 0 medium (100 20-ft.-radius burst
1 standard action V, S, DF 0 close (25 ft. + 5 ft./2 lev extradimensional meadow
1 standard action V, S, M (a s 1 medium (100 ft. + 10 ft./one shadow duplicate
1 standard action V, S 0 close (25 ft. + 5 ft./2 levels) one creature
1 standard action V, S, M (a s 0 personal you
1 standard action V, S, M (a ba 0 close (25 ft. 60-ft.-radius spread
1 standard action V, S 0 personal you
1 standard action V, S 0 medium (100 ft. + 10 ft./level) one robot
1 standard action V, S, DF 0 medium (100 ft. + 10 ft./level) one creatur
1 round V, S, M (the 0 close (25 ft. + 5 ft./2 levels) one creatur
1 standard action V, S, M (a p 0 personal you
1 standard action V, S, powde 1 touch object or co
1 standard action V, S, M (a b 0 personal you
1 standard action V, S, M (a p 0 personal you
1 standard action V, S, M (a p 0 touch living creat
1 standard action V, S 0 60 ft. cone-shaped burst
1 standard action V, S, M (a h 0 medium (100 ft. + 10 ft./10-ft.-high earthen wall,
10 minutes V, S, F (a g 1 touch one willing
1 minute V, S, M (dia 1 touch creature to
1 standard action V, S 0 medium (100 ft. + 10 ft./sandstorm in 20-ft. radiu
1 standard action V, S 0 see text see text
1 standard action V, S, M (a p 0 touch willing livi
10 minutes V, S, DF 0 close (25 ft. + 5 ft./2 levels) one Large pl
1 standard action V, S, M (100 1 medium (100 ft. + 10 ft./level) one willing a
1 standard action V, S 0 close (25 ft. + 5 ft./2 levels) one creatur
10 minutes V, S, F (a wr 0 touch willing crea
1 standard action V, S, M (a s 0 personal you
1 minute V, S, M/DF ( 0 touch 1 sailing ves
1 standard action V, S, F/DF (b 0 close (25 ft. + 5 ft./2 lev one or more giants
1 round V, S, DF 0 close (25 ft. + 5 ft./2 lev one summoned creatur
1 standard action V, S, DF 0 60 ft. line from your hand
1 hour V, S, DF 0 personal you
10 minutes V, S, M (pow 1 medium (100 one 40-ft. cube/level (S)
1 standard action V, S, DF 0 long (400 ft.all metal objects within a 40-ft.-radi
1 standard action V, S, M/DF ( 0 long (400 ft. + 40 ft./levewhirlpool 50 ft. deep, 30
1 standard action V, S 0 close (25 ft. + 5 ft./2 levels) one creature
1 standard action V, S, M (a p 0 personal you
1 standard action V, S, M (a s 0 personal you
1 standard action or see below V, S, DF 0 close (25 ft. see below see below
1 standard action V, S 0 close (25 ft. + 5 ft./2 levels) one creature
1 standard action V, S, DF 0 close (25 ft. + 5 ft./2 levels) up to one wil
1 standard action V, S 0 close (25 ft. + 5 ft./2 levels) one animal/l
1 standard action V, S, M (a p 0 medium (100f
60-ft. radius
1 standard action V, S, F (a ti 1 20 ft. one creature
10 minutes V, S, M (lab 1 0 ft. one clone
1 standard action V, S, DF 0 close (25 ft. + 5 ft./2 levels) up to 2 HD/l
1 standard action V, S, F (a se 1 20 ft. one creature
1 hour V, S, M (a c 1 close (25 ft. + 5 ft./2 levels) one corpse
10 minutes V, S, F (jet 1 touch 1-mile radius emanating from the t
10 minutes V, S, M (the 1 touch 5-mile radius emanating from the t
1 standard action V, S 0 personal you
1 minute V, S, M (a p 1 medium (100 ft. + 10 ft./
up to three 10-ft. cubes/
1 standard action V, S, M (a s 0 personal you
1 standard action V, S, M (a p 0 personal you
1 standard action V, S, F (a f 0 touch creature to
1 standard action V, S, F (a ti 1 20 ft. one creature
1 standard action V, S, M/DF ( 0 long (400 ft. + 40 ft./level) living creat
1 standard action V, S, F/DF ( 0 close (25 ft. 5-foot-radius spread
1 standard action V, S, M/DF ( 0 touch one creatur
1 standard action V, S, F (a w 0 medium (100 ft. + 10 ft./ray
1 standard action V, S, M/DF 0 close (25 ft. + 5 ft./2 levels) one creature
1 round or 4 hours; see text V, S, F (a s 1 personal or up to 10 10-fcontrol over a plane's te
1 standard action V, S, M (a q 1 long (400 ft. + 40 ft./leve15-ft.-radius cloud of a
1 standard action V, S 0 touch creature or
1 standard action V, S 0 60 ft. 60-ft. line from you
1 standard action V, S 0 long (400 ft. + 40 ft./leve5-ft.-wide, 60-ft.-deep e
1 round V, S, F (an o 1 touch creature to
1 standard action V, S, M (a c 0 personal you
10 minutes V, S, F (the 0 see text one chamber
1 standard action V, S 0 see text see text
1 standard action V, S 0 touch one creatur
1 standard action V, S, F (a r 1 20 ft. one creature
1 standard action V, S 0 close (25 ft. + 5 ft./2 levels) living creatu
1 round V, S, M (a p 0 personal you
1 standard action V, S 0 medium (100 ft. + 10 ft./level) one creatur
1 standard action V, S, M (a p two 10-ft. cubes per level (S)
0 medium (100
1 standard action V, S, M/DF ( 0 30 ft. a 30-ft.-radius spread, centered on
1 standard action V, S, F/DF (b 0 close (25 ft. + 5 ft./2 lev one or more giants
1 round V, S, DF 0 close (25 ft. + 5 ft./2 lev one summoned creatur
1 standard action V, S, M/DF ( 0 long (400 ft.80-ft.-radius burst
10 minutes V, S, M (pu 1 0 ft.; see text one symbol
1 standard action V, S 0 medium (100 ft. + 10 ft./
Three or more advanced
1 standard action V, S 0 close (25 ft. + 5 ft./2 levels) one mindless
1 standard action V, S, M (a p 0 personal you
1 standard action V, S, F (a ti 1 20 ft. one creature
10 minutes V, S, DF 0 long (400 ft.radius spread of up to 10 ft./level, 90
1 standard action V, S, M/DF ( 0 medium (100 ft. + 10 ft./level) lava wall wh
10 minutes; see text V, S 0 2 miles 2-mile-radius circle, centered on you
1 standard action V, S, DF 0 long (400 ft. + 40 ft./levecyclone 10 ft. wide at bas
1 standard action V, S, M (a w 1 touch one spell ef
1 standard action V, S, F (cold 1 10 ft. 10-ft.-radius emanation, centered o
1 round V, S, F (fou 1 close (25 ft. + 5 ft./2 levels) one living
1 standard action V, S 0 long (400 ft. + 40 ft./levesee text
10 minutes V, S, F (dar 1 touch 2-mile radius emanating from the t
10 minutes V, S, M (po 1 touch 1-mile radius emanating from the t
1 standard action V, S, M (a s 1 touch immobile 10-ft.-radius emanation
10 minutes V, S 0 medium (100 ft. + 10 ft./two or more summoned cr
1 standard action V, S 0 close (25 ft. + 5 ft./2 lev ray of negative energy
10 minutes V, S, M (off 1 close (25 ft. + 5 ft./2 lev up to three called fey,
1 minute V, S, M (di 1 touch dead creatu
1 standard action V 0 personal you
1 standard action V, S 0 close (25 ft. + 5 ft./2 levels) one or more
1 standard action V, S 0 medium (10 ft. + 10 ft./level) one creature
10 minutes V, S, F (a si 1 1 hex one army
1 standard action V, S, F (a m 1 close (25 ft. + 5 ft./2 lev up to one sword per 3 le
at least 10 minutes; see text V, S, M, (qu 1 personal you
1 standard action V, S 0 long (400 ft.four 40-ft.-radius spreads, see text
1 standard action V, S; see tex 0 see text see text
1 standard action V, S 0 close (25 ft. + 5 ft./2 lev 30-ft. spread
1 standard action V 0 10 ft. 10-ft.-radius sphere ce
1 swift action V, S 0 personal you
3 rounds V, S, M (col 1 0 ft.; see texone rune
1 standard action V, S, M 0 long (400 ft. + 40 ft./level) one shipwre
1 standard action V, S 0 medium (100
30-ft. burst
1 hour V, S, DF 0 0 ft. 2-mile-radius emanation
1 standard action V, S 0 see text see text
1 standard action V, S 0 see text see text
1 standard action V, S 0 medium (100 ft. + 10 ft./three or more shambling
1 standard action V, S, F (jade 1 personal you
10 minutes V,S 0 close (25 ft. + 5 ft./2 levels) one Gargantu
1 week V, S, M/DF ( 0 medium (100 ft. + 10 ft./level)
10 minutes V, S, F (a wr 0 touch willing crea
1 round V, S 0 long (400 ft. + 40 ft./leve360-ft.-radius storm clo
1 round V, S, F (a h 0 close (25 ft. + 5 ft./2 lev one summoned creatur
1 round V, S 0 close (25 ft. + 5 ft./2 lev one summoned creatur
10 minutes V, S, DF 0 close (25 ft. + 5 ft./level)one chariot
1 round V, S 0 close (25 ft. + 5 ft./2 lev one summoned creatur
1 round V, S, F/DF ( 0 close (25 ft. + 5 ft./2 lev one summoned creatur
1 round V, S, DF 0 close (25 ft. + 5 ft./2 lev one summoned creatur
1 round V, S, F (two 0 close (25 ft. + 5 ft./2 lev one summoned creatur
10 minutes V, S, M, DF 1 touch dead creatu
1 standard action V, S 0 long (400 ft. + 40 ft./leve10-ft.-deep wave 10 ft. w
1 standard action V, S, DF 0 personal you
1 standard action V, S 0 medium (100 ft. + 10 ft./three or more wood gole
1 standard action V, S, DF 0 see text see text
1 standard action V, S, M (a b 0 close (25 ft. + 5 ft./2 levels) one living c
1 standard action V, S 0 touch creature to
3 rounds V, S, F (a t 0 personal you
1 standard action V, S, DF 0 touch creature to
1 standard action V, S 0 close (25 ft. + 5 ft./2 levels) one creatur
1 minute V, S, M (see 0 500 miles up to 20 ent
1 standard action V, S, M (a t 0 medium (100 ft. + 10 ft./level) one creature
1 standard action V, S, M (a co 0 close (25 ft. + 5 ft./2 levels) one creature
1 standard action S, M (a rose 0 close (25 ft. + 5 ft./2 levels) one creatur
1 hour V, S, F (a m 1 long (400 ft. + 40 ft./level) all living cr
1 round V, S 0 close (25 ft. + 5 ft./2 levels) one creatur
1 standard action V, S, M (du 1 touch creature to
10 minutes V, M (amber 1 0 ft. 5-ft.-radius circle that
1 standard action V, S 0 close (25 ft. + 5 ft./2 levels) one mythic
1 standard action V, S, M (a b 0 touch creature to
1 standard action V 0 long (400 ft. + 40 ft./leve1 rumor
1 standard action V, S 0 close (25 ft. + 5 ft./2 levels) one non-myth
1 standard action V, S 0 medium (100 ft. + 10 ft./level) one living c
1 standard action V, S, M (a di 0 touch creature to
1 standard action V, S, DF 0 touch creature to
10 minutes V, S, F (dire 0 0 ft. one quasi-re
1 round S, M (a drop 0 close (25 ft. + 5 ft./2 lev one insect scout/4 level
1 standard action V, S 0 close (25 ft. + 5 ft./2 levels) one creatur
1 standard action V, S, M/DF ( 0 touch creature to
1 standard action V, S 0 medium (100 ft. + 10 ft./level) one creatur
10 minutes V, S, DF 0 10 ft. (see text) one haunt
1 standard action V, S, DF 0 touch creatures t
1 minute V, S 0 personal you
1 round V, S 0 medium (100 ft. + 10 ft./level) one creatur
1 standard action V, S, M (spit 0 close (25 ft. + 5 ft./2 levels) one creatur
1 standard action V, S, M (a t 0 personal you
1 standard action V, S 0 personal you
1 standard action V, S 0 close (25 ft. + 5 ft./2 lev five 5-ft. cubes of tempo
1 standard action V, S, M (a co 0 touch one creature
10 minutes V, S, M (one 0 close (25 ft. 20-ft. cube (S)
1 standard action V, S 0 close (25 ft. + 5 ft./2 levels) one creatur
1 minute V, S, M (see 0 200 miles up to 20 ent
1 standard action V, S, M (a s 0 close (25 ft. 30-ft.-radius emanation
1 round V, S 0 touch object touc
1 standard action V, S 0 touch creature to
1 standard action V, S, M (a m contiguous area up to one 5-foot cub
0 medium (100
1 standard action V, S, M/DF (a 0 touch creatures to
1 standard action V, S 0 medium (100 ft. + 10 ft./level) one creatur
1 standard action V, S, M (a b 0 see text one creatur
1 standard action V, S, M (two 1 close (25 ft. + 5 ft./2 levels) one creatur
1 standard action V, S, M (a ti 0 close (25 ft. + 5 ft./2 levels) one creatur
1 standard action V, S 0 unlimited one or more
1 standard action V, S 0 close (25 ft. + 5 ft./2 levels) one creature
1 standard action V, S 0 personal you
1 standard action V, S 0 touch creature to
1 standard action V, S 0 personal and close (25 ft. + 5 ft./2 leyou and 1 al
1 round V, S, M (an 1 30 ft. all Medium o
1 minute V, S, M (inc 1 close (25 ft. + 5 ft./2 levels) a collection
1 standard action V, S, M/DF ( 0 medium (100 feet + 10 ft./level) you
1 round V, S, M/DF 0 touch one dead c
1 minute S 0 personal you
1 standard action V, S 0 medium (100 ft. + 10 ft./level) one creature
1 standard action S, M (a mixt 0 personal you
1 standard action S, DF 0 close (25 ft. + 5 ft./2 levels) any number o
1 standard action V, S 0 medium (100 ft. +10 ft./level) one creatur
see text V, S, M (inc 1 personal you
1 standard action V, S, M/DF ( 0 touch one piece o
8 hours V, S, M (rar 1 personal you
1 standard action V, S 0 close (25 ft. + 5 ft./2 levels) one creature
10 minutes V, S, M (me 1 0 feet; see text one symbol
1 standard action V 0 close (25 ft. + 5 ft./2 levels) one creature
1 standard action V, S 0 personal you
1 standard action V, S, F (see 0 close (25 ft. + 5 ft./2 levels) one or more
2 hours V, S, F (a f 1 0 ft. extradimensional demipla
1 standard action V, S, M (po 1 personal you
1 standard action S, M (empty 0 close (25 ft. + 5 ft./2 levels) one creatur
1 immediate action V, S 0 medium (100 ft. + 10 ft./level) one living c
1 standard action V, S 0 close (25 ft + 5 ft./2 levels) one living c
1 standard action V, S, M (a pi 0 close (25 ft. + 5 ft./2 levels) 1 creature/l
8 hours V, S, M (a p 0 see text one creatur
1 standard action V 0 medium (100 ft. + 10 ft./level) one creatur
12 hours V, S, M (ice 1 0 ft. one duplicate creature
1 standard action V, S 0 medium (100 ft. + 10 ft./level) one or more
1 standard action S, F (a silver 0 touch creature to
1 hour V, S, M/DF ( 0 close (25 ft. + 5 ft./2 levels) one location
1 hour V, S, M (a d 1 close (25 ft. + 5 ft./2 levels) one location
1 minute V, S, M (opa 1 close (25 ft. + 5 ft./2 levels) one living c
1 standard action V 0 close (25 ft. + 5 ft./2 levels) one living c
10 minutes V, S, M (a s 1 touch construct t
1 standard action V 0 close (25 ft. + 5 ft./2 levels) One or more
4 hours V, S, F (a f 1 0 ft. extradimensional demipla
10 minutes V, S, M/DF ( 0 see text one creatur
1 standard action V, S 20-ft.-radius emanation centered on
0 medium (100
10 minutes V, S, DF 0 unlimited one creature
1 standard action V, S, M/DF ( 0 touch creature to
1 standard action V, S, M (a ri 0 10 ft. 10-ft.-radius spherical emanation c
1 standard action V 0 touch living creat
1 standard action V, S 0 personal you
1 standard action V, S 0 close (25 ft. + 5 ft./2 levels) one creatur
1 standard action V, S, M (a s 0 short (25 ft. + 5 ft./2 levels) two creature
10 minutes V, S 0 close (25 ft. + 5 ft./2 levels); see textup to three
1 standard action V, S 0 medium (100 ft. + 10 ft./level) one creatur
1 standard action V, S 0 close (25 ft. + 5 ft./2 levels) one creatur
1 standard action V, S, M (dia 1 touch up to one cr
1 standard action V, S, F (a me 0 60 ft. cone-shaped burst
1 round V, S, F/DF ( 0 close (25 ft. + 5 ft./2 lev one summoned creatur
1 standard action V, S 0 close (25 ft. + 5 ft./2 levels) one living c
1 standard action V, S, M/DF 0 touch one object t
1 standard action V, S 0 medium (100 ft. + 10 ft./level) one living c
1 standard action V, S 0 personal you
1 standard action V, S 0 close (25 ft. + 5 ft./2 levels) one creatur
1 standard action V, S 0 close (25 ft. + 5 ft./2 lev one 5-ft. cube of tempora
1 minute V, S, M (a m 0 close (25 ft. + 5 ft./2 levels) one Tiny an
1 standard action V, S 0 close (25 ft. + 5 ft./2 levels) one creature
1 standard action V, S 0 touch creature to
1 standard action V, S, F (a c 0 close (25 ft. + 5 ft./level) up to one li
1 standard action V, S, M (a go 0 close (25 ft. + 5 ft./2 levels) one creatur
1 standard action V, S 0 personal you
1 standard action V, S 0 touch creature to
1 minute V, S, M (see 0 100 miles up to 20 ent
1 standard action V, S, M (a b 0 close (25 ft. one 5-ft. cube/level (S)
1 standard action V, S, M (a p 0 medium (100 ft. + 10 ft./level) one living c
1 standard action V, S 0 5 ft. one creatur
1 standard action V, S, M (a d 0 medium (100 ft. + 10 ft./level) up to one cr
1 standard action V, S, M/DF (a 0 personal you
1 standard action V, S 0 close (25 ft. + 5 ft./2 levels) one creatur
1 standard action V, S, M (tiny 0 close (25 ft. + 5 ft./2 levels) one creature
1 standard action V, S 0 medium (100 ft. + 10 ft. one creature
1 standard action V, S 0 short (25 ft. +5 ft. 2/levels) one creatur
1 standard action V, S, M (thr 0 touch creature to
1 standard action V, S 0 1 mile/level circle, centered on you, with a radiu
1 standard action V, S, M (a s 1 close (25 ft. + 5 ft./2 levels) one creature
1 standard action V 0 close (25 ft. + 5 ft./2 levels) one creatur
1 standard action V, S 0 touch one touched
1 standard action V, S 0 one creatur
1 standard action V, S, DF 0 touch creature to
1 standard action V, S 0 close (25 ft. + 5 ft./2 levels) one weapon
1 standard action V, S 0 personal you
1 standard action V, S, M/DF ( 0 personal you
1 standard action V, S, DF 0 touch creature to
1 standard action V, S, M/DF ( 0 30 ft. The caster and all allies within a 30-
1 standard action V, S 0 close (25 ft. + 5 ft./2 levels) one creature
1 standard action V, S 0 close (25 ft. + 5 ft./2 levels) one creatur
1 standard action V, S 0 close (25 ft. one 5-ft. cube/level (S)
1 standard action V, S, F (one 0 personal you
1 standard action V, S, M (a w 0 30 ft. non-allied c
1 standard action V, S, M (hol 0 touch creature to
1 standard action V 0 close (25 ft. + 5 ft./2 levels) one creatur
1 standard action V, S, M (di 1 touch creature or
1 standard action V, S 0 touch unattended T
1 standard action V, S 0 medium (100 ft. + 10 ft./level) one creatur
1 standard action S 0 personal 10-ft.-radius emanation centered o
1 standard action V, S, M (a f 0 medium (100 ft. + 10 ft./level) one creatur
1 standard action V, M/DF (a c 0 touch creature to
1 standard action V, S, M (a qu 0 touch creature to
1 standard action V, S, M (a p 0 touch creature to
1 standard action V, S 0 close (25 ft. + 5 ft./2 level) one living c
1 standard action V, S 0 close (25 ft. + 5 ft./2 levels) one creature
1 standard action V, S 0 personal
1 round V, S, M (one 0 long (400 ft. + 40 ft./caster level) one or more
1 standard action S 0 long (400 ft. + 40 ft./level) one creature
1 standard action V, S 0 close (25 ft. + 5 ft./2 levels) one creature
1 minute V, S, M/DF ( 0 touch one creature
1 standard action V, S 0 medium (100 ft. + 10 ft./level) one creature
1 standard action S 0 touch willing crea
10 minutes V, S, F/DF (a 0 long (400 ft. + 40 ft./levemagical sensor
1 standard action V 0 close (25 ft. + 5 ft./2 levels) one creatur
1 minute V, S, M (see 0 200 miles up to 20 ent
1 standard action V, S 0 close (25 ft. + 5 ft./2 levels) one creatur
1 standard action V, S, M (rub 1 touch object touch
1 standard action V, S, M (a d 0 personal you
1 standard action S, M (tiny si 0 touch 10-ft.-radius emanation centered on
1 standard action V, S 0 medium (100 20-ft. spread
1 standard action S 0 close (25 ft. + 5 ft./2 levels) one creatur
1 standard action V, S, M/DF (a 0 50 ft./level transfer consciousness t
1 standard action V, S, M/DF ( 0 personal you
1 minute V, S, M (a sp 0 personal you
1 standard action V, S, M (a sh 0 close (25 ft. + 5 ft./2 levels) one creature
1 standard action V, S, DF 0 5 miles ghostly hand
1 standard action V, S 0 touch creature to
1 standard action V, S, M (a l 0 close (25 ft. + 5 ft./2 levels) one creatur
1 standard action V, S 0 medium (100 ft. + 10 ft./level) one living c
1 standard action V, S, M/DF ( 0 personal you
1 standard action V, S, DF 0 personal you
10 minutes V, S 0 close (25 ft. + 5 ft./2 levels) one willing l
1 minute V, S 0 unlimited you or one
1 standard action V 0 touch one touched
1 standard action V, S, M (a c 0 close (25 ft. plus 5 ft./2 levels) one creature
1 standard action V, S, M (a dr 0 close (25 ft. + 5 ft./2 levels) living creatu
1 standard action V, S, DF 0 touch creature to
1 standard action V, S 0 medium (100 ft. + 10 ft./level) one willing
1 standard action V, S 0 close (25 ft. + 5 ft./2 levels) one creatur
1 standard action V, S 0 touch you and one
1 standard action V, S 0 close (25 ft. + 5 ft./2 levels) weapons tha
1 standard action V, M (a drag 0 personal you
1 standard action V, S, F/DF (a 0 close (25 ft. up to 20-ft.-radius emanation center
1 standard action V, S, M (a sm 0 medium (100 ft. + 10 ft./level) up to one cr
1 standard action V, S 0 close (25 ft. + 5 ft./2 levels) creature to
1 standard action V, S, M (a d 0 close (25 ft. + 5 ft./2 levels) one creature
10 minutes V, S, DF 0 10 ft. one dead cr
1 standard action V, S 0 personal you
1 standard action V, S, M 0 close (25 ft. + 5 ft./2 levels) one creatur
1 standard action V, S, M (iron 0 close (25 ft. + 5 ft./2 levels) one weapon o
1 standard action V, S, DF 0 touch one touched
1 standard action V, S, F (a f 0 touch creature tou
1 standard action V, S, M (cr 0 medium (100 ft. + 10 ft./level) 20-ft.-radiu
1 round V, S, M (po 1 medium (100 ft. + 10 ft./level) one creatur
1 standard action V, S 0 close (25 ft. + 5 ft./2 levels) one creatur
1 minute V, S 0 unlimited one living c
1 standard action V, S, M (cru 1 touch creature or
1 standard action V, S, M (a t 1 personal you
1 minute V, S 0 close (25 ft. + 5 ft./2 levels) one creatur
1 hour V, S, M/DF ( 1 see text magical sensor
10 minutes V, S, M/DF ( 0 see text one creatur
1 standard action V, M/DF (a c 0 touch creatures t
1 standard action V, S 0 personal you
1 standard action V, S 0 close (25 ft. + 5 ft./2 levels) one conjured
1 round V, S 0 close (25 ft. + 5 ft./2 levels) one living c
1 standard action V, S, M/DF ( 0 personal you
1 standard action V, S 0 touch one object o
1 standard action V, S, M/DF ( 0 medium (100 ft. + 10 ft./level) all creatures
1 standard action V, S, M (a fo 0 personal you
1 standard action V, S 0 close (25 ft. + 5 ft./2 levels) one living c
1 standard action S 0 long (400 ft. + 40 ft./level) one creature
1 standard action V, S, M/DF ( 0 medium (100 ft. + 10 ft./level) all creatures
1 immediate action S 0 medium (100 20-foot radius spread
1 standard action V, S 0 close (25 ft. + 5 ft./2 levels) one summon
1 standard action V, S 0 close (25 ft. + 5 ft./2 levels) you plus one
1 minute V, S, M (dia 0 0 ft. one nonmagical weapon,
1 standard action V, S, M 0 30 ft. cone-shaped burst
1 standard action V, S, M (a p 0 40 ft. 40-ft.-radius emanation centered o
1 standard action V 0 long (400 ft. + 40 ft./level) you and touc
1 standard action V, S 0 medium (100 ft. + 10 ft./ray
1 standard action V, S, DF 0 close (25 ft. + 5 ft./2 levels) one creature
10 minutes V, S, M (inc 1 personal you
1 round V, S 0 close (25 ft. + 5 ft./2 levels) one animal
1 standard action V, S, M (a p 0 close (25 ft. + 5 ft./2 levels) up to one cr
1 round V, S 0 medium (100 ft. + 10 ft./level) one creatur
1 standard action V, S 0 personal you
1 standard action V, S, M (a d 0 personal you
1 standard action V, S, M (the 0 30 ft. cone-shaped burst
1 standard action V, S 0 medium (100 ft. + 10 ft./level) one willing
1 standard action V 0 personal and touch you and othe
1 standard action V, S 0 close (25 feet + 5 feet/2 levels) one creature
1 round V 0 close (25 ft. + 5 ft./2 levels) one living c
1 standard action V, S 0 touch creature to
1 standard action V, S 0 personal you
1 standard action V, S, M/DF ( 0 close (25 ft. + 5 ft./2 levels) one humanoi
1 standard action S, F (a tiny 0 close (25 ft. + 5 ft./2 levels) one creatur
1 standard action V, S, M (a s 0 medium (100 ft. + 10 ft./one cylinder (10-ft. radiu
1 standard action V 0 touch creatures to
1 standard action V, S 0 personal or touch you or crea
1 standard action V, S, M (fur 0 long (400 ft.circle, centered on you, with a radius
1 standard action V, S 0 long (400 ft.one 30-ft. cube/level (S)
1 standard action V, S, F (mas 0 close (25 ft. + 5 ft./2 levels) one creature
1 standard action V, S, F (a w 0 close (25 ft. + 5 ft./2 levels) one creature
1 standard action V, S, M (po 1 close (25 ft. + 5 ft./2 levels) one creatur
1 minute V, S, M (a t 0 0 ft. unattended, nonmagical o
1 standard action V, S, M/DF ( 0 touch one piece o
1 standard action V, S, M (a st 0 personal you
1 standard action V, S 0 personal you
1 standard action V, S 0 close (25 ft. + 5 ft./2 levels) one creatur
1 standard action V, S, M (an 0 medium (100 ft. + 10 ft./level) one living c
1 standard action V, S 0 medium (100 ft. + 10 ft./level) one living c
10 minutes V, S, M (off 1 close (25 ft. + 5 ft./2 lev one called outsider of 6
1 standard action V, S, DF 0 touch creatures t
1 standard action S 0 close (25 ft. + 5 ft./2 levels) up to one na
1 standard action V, S 0 personal special, see text
1 minute V, S 0 close (25 ft. 40-ft.-radius spread
1 standard action V, S, M/DF 0 medium (100 ft. + 10 ft./level) one living c
1 standard action S, M (a rose 0 close (25 ft. + 5 ft./2 levels) one creatur
1 standard action V, S, DF 0 touch creature to
1 round V, S, F/DF ( 0 close (25 ft. + 5 ft./2 lev one summoned creatur
1 standard action V, S 0 medium (100 ft. + 10 ft./level) one creatur
1 standard action V, S 0 close (25 ft. + 5 ft./2 levels) 1 living crea
1 standard action V, S, F/DF, M 0 medium (100 ft. plus 10 ft./level) one intellig
1 standard action V, M (a sna 0 close (25 ft. + 5 ft./2 levels) one living c
1 standard action V, S 0 touch magical sensor
1 standard action V, S, M (a h 0 touch 1 living cre
1 standard action V, S 0 personal creates one ooze duplica
1 standard action V, S, F (a f 0 touch creature tou
1 standard action V, S, M (an 1 touch creature to
1 standard action V, S 0 unlimited one living c
1 standard action S, F (a tiny 0 close (25 ft. + 5 ft./2 levels) you and one
1 standard action V, S 0 medium (100 ft. + 10 ft./level) one creature
1 standard action V 0 personal you
1 standard action V 0 personal you
1 standard action V, S 0 personal
1 standard action S, V, M (a s 0 long (400 ft. + 40 ft./level) one creatur
1 round V, S, M (one 0 touch one willing
1 standard action V, S 0 touch creature to
1 standard action V, S 0 medium (100 ft. + 10 ft./level) one daemon p
10 minutes V, S 0 close (25 ft. + 5 ft./2 levels); see textone caulborn
1 standard action V, S 0 touch living crea
1 standard action V, S 0 close (25 ft. + 5 ft./2 levels) one or more
1 standard action V 0 close (25 ft. + 5 ft./2 levels) one creature
10 minutes V, S 0 personal you
10 minutes V, S 0
10 minutes V 0 personal you
1 standard action V, S 0 close (25 ft. + 5 ft./level) one living c
1 standard action V 0 close (25 ft. 30-ft.-radius burst
1 standard action V, S, DF 0 close (25 ft. + 5 ft./2 levels) one extrapla
1 round V, S 0 close (25 ft. + 5 ft./2 levels) one humano
1 standard action V 0 personal you
1 standard action V, S 0 close (25 ft. + 5 ft./level)one ectoplasmic appen
1 minute V, S, M (a 0 10 ft. see text
1 standard action S, M (empty 0 personal you
1 standard action S, M (broken one 10-ft. cube/level
0 medium (100
1 standard action V, S, M (cru 1 touch 40-ft.-radius emanation
1 standard action V, S 0 close (25 ft. + 5 ft./2 levels) one mythic
1 standard action V, S, M (a ha 0 medium (100 ft. + 10 ft./level) one creatur
1 standard action V, S, F (a si 0 personal you
1 standard action V 0 close (25 ft. +5 ft./2 levels) one creature
1 standard action V, S, M/DF ( 0 medium (100 ft. + 10 ft./level) one living c
10 minutes V, S, M (a s 0 close (25 ft. 30-ft. cube/level
10 minutes V, S, M (a t 0 close (25 ft. + 5 ft./2 lev unattended, nonmagical o
1 round; see text V, S 0 close (25 ft. + 5 ft./2 levels) one living c
1 standard action V, S, M (di 1 close (25 ft. + 5 ft./2 levels) any number o
10 minutes V, S 0 unlimited one living c
1 standard action V, S, M (two 0 close (25 ft. + 5 ft./2 levels) one summon
1 standard action V, S 0 close (25 ft. + 5 ft./2 levels) one living c
1 standard action S 0 medium (100 ft. + 10 ft./level) up to one we
1 standard action V, S, F (a bit 0 long (400 ft. + 40 ft./levevisual figment that cann
1 standard action V, S, M/DF ( 0 close (25 ft. + 5 ft./2 levels) one creatur
10 minutes V, S 0 close (25 ft. + 5 ft./2 levels); see textone elementa
1 standard action V, S 0 touch living creat
1 hour V, S, M (inc 0 see text you
1 standard action V, S, M (a ha 0 close (25 ft. + 5 ft./2 lev wall with an area of up
1 standard action S 0 long (400 ft. + 40 ft./level) one creature
1 standard action V, S 0 close (25 ft. + 5 ft./2 levels) all non-host
1 standard action V, S 0 close (25 ft. + 5 ft./2 levels) one creature
1 standard action V, S, M/DF (a 0 medium (100 ft. + 10 ft./levels) one living c
1 standard action V, S 0 long (400 ft. + 40 ft./level) see text
10 minutes V, S, M (me 1 0 ft.; see text one symbol
1 round V, S, F/DF ( 0 close (25 ft. + 5 ft./2 lev one summoned creatur
10 minutes V, S, M (me 1 0 ft.; see text one symbol
3 rounds V, S, M (a ha 0 touch you plus up to one willin
1 standard action V 0 touch living creat
1 standard action V 0 30 ft. 30-ft.-radius spread centered on yo
1 standard action V 0 personal and touch you and touc
1 standard action V, S, M (a tu 0 medium (100 ft. + 10 ft./
translucent wall of sound
1 standard action V, S, F (fou 1 personal 5-foot-radius emanationyou
24 hours V, S, M (her 1 touch mindless co
1 round V, S, M (a r 0 5 ft. 5-ft.-radius emanation centered on
1 standard action V, M (a drop 0 close (25 ft. + 5 ft./2 levels) one living c
1 standard action V, S 0 60 ft. all allies and opponents within a 60
1 standard action V, S 0 close (25 ft. + 5 ft./2 levels) one or more
1 standard action V, S 0 medium (100 ft. + 10 ft./level) unattended
1 standard action S 0 close (25 ft. + 5 ft./2 levels) one creature
1 standard action V 0 personal you
1 standard action V, S 0 touch one afflicte
1 round V, S, M (a fl 1 close (25 ft. + 5 ft./2 lev one summoned black pu
1 minute V, S, M (a c 0 touch one creatur
1 immediate action V, S, F (a sl 0 close (25 ft. + 5 ft./2 levels) one creature
1 standard action V, S 0 medium (100 20-ft.-radius burst one spellcas
1 standard action V 0 close (25 ft. + 5 ft./2 levels) one creatur
1 standard action V, S, M (a p 0 personal you
10 minutes V 0 close (25 ft. + 5 ft./2 levels) one living c
1 standard action V, S 0 touch creature to
1 standard action V, S 0 close (25 ft. + 5 ft./2 levels) one incorpor
1 standard action V, S, F (a b 0 up to 1 mile/level; see text see text
1 standard action S 0 close (25 ft. + 5 ft./2 lev one illusory you
1 standard action V, S 0 touch one creatur
1 standard action V, S, M (a si 0 close (25 ft. + 5 ft./2 levels) one intellig
10 minutes V, M (diamo 1 touch one willing
1 round V, S 0 personal you
1 standard action V, S, M (po 1 medium (100 ft. + 10 ft./
mobile 10-ft.-by-10-ft. h
1 round V, S, F/DF ( 0 close (25 ft. + 5 ft./2 lev one summoned creatur
1 standard action V, S, M (a b 0 touch nonhostile
1 standard action V, S, M (rub 1 close (25 ft. + 5 ft./2 levels) one creatur
1 round V, S 0 close (25 ft. + 5 ft./2 levels) one creatur
1 standard action V, S, M/DF ( 0 10 ft. 10-ft.-radius emanation, centered o
1 standard action V 0 unlimited you and touc
1 standard action V, S 0 close (25 ft. + 5 ft./2 levels) you and touc
1 standard action V, S 30-ft.-radius burst
0 medium (100
1 standard action V, S, M (a j 1 see text one creatur
1 standard action V, S, M (a s 0 personal you
1 standard action V, S, F/DF (a 0 medium (100 ft. + 10 ft./level) one or more
1 standard action V, S 0 touch creature to
1 standard action V, S, M/DF ( 0 close (25 ft. + 5 ft./2 levels) one humanoi
1 standard action V, S 0 medium (100 ft. + 10 ft./level) one living c
1 standard action V, S, M (a n 0 long (400 ft.10-ft.-radius emanation any number o
1 standard action V, S 0 long (400 ft. + 40 ft./level) any number o
1 standard action V, S, F (a m 1 close (25 ft. + 5 ft./2 lev one sword
1 standard action V, S, DF/F (a 0 touch creature to
1 standard action V, S 0 touch and unlimited; see text dead body t
1 standard action V 0 close (25 ft. + 5 ft./2 levels) one creature
1 standard action V, S, M (a s 1 medium (100 ft. + 10 ft./
one shadow duplicate
1 standard action V, S, F/DF ( 1 up to 10 ft./up to 10-ft.-radius/level emanation
1 standard action V, S 0 see text magical sensor
1 standard action V, S, M (a b 0 touch one willing
1 standard action V, S, M (a g 1 close (25 ft. + 5 ft./2 levels) one petition
1 standard action V, S, M/DF (a 0 personal you
1 round V, S, F/DF ( 0 close (25 ft. + 5 ft./2 lev one summoned creatur
1 standard action V 0 personal and touch you and touc
10 minutes V, S, M (di 1 touch dead creatu
1 hour V, S, M (10, 1 100 feet 100-foot-radius emanation, centere
1 standard action V, S, M (a b 0 medium (100 ft. + 10 ft./level) 1 creature
1 standard action V, S, M (a w 0 personal you
1 standard action V, S 0 30 ft. cone-shaped burst
1 standard action V, S 0 60 ft. cone-shaped burst
1 standard action V, S, M (a p 1 touch object touc
1 standard action V, S, M (a s 0 personal you
1 standard action V, S, M (a s 0 personal you
1 standard action V, S 0 close (25 ft. one creature, one object,
one creature
1 standard action V, S, F (a cl 0 personal you
1 standard action V, S, M/DF ( 0 touch creature to
1 standard action V, S, DF 0 touch creature to
1 standard action V, S 0 touch one personal rune or mark
1 standard action V, S 0 close (25 ft. + 5 ft./2 levels) one living c
1 standard action V, S 0 medium (100 ft. + 10 ft./
Up to four lights, all wit
1 standard action V, S, M (a p 0 close (25 ft. + 5 ft./2 levels) one humanoi
1 standard action V, S 0 60 ft. cone-shaped emanation
1 standard action V, S 0 40 ft. 40-ft.-radius burst, centered on you
1 standard action V 0 close (25 ft. + 5 ft./2 lev burst of light
1 standard action V, S, M (a b 0 close (25 ft. + 5 ft./2 lev illusory sounds
1 immediate action V 0 personal
1 minute S 0 touch one dead cr
1 standard action S 0 Personal You
1 standard action V, S 0 personal you
1 standard action V, M/DF (a fi 0 touch object touc
1 standard action V, S 0 medium (100 living creatures within a 10-ft.-radiu
1 standard action V, S 0 close (25 ft. + 5 ft./2 levels) one nonmagic
10 minutes V, S 0 10 ft. one object o
1 standard action V, S, F (a pi 0 medium (100 ft. + 10 ft./level) one creature
1 standard action V, S, F (a br 0 close (25 ft. + 5 ft./2 levels) object weigh
1 standard action V, S 0 10 ft. see text see text see text
1 standard action V, S 0 30 ft. one 10-ft. cube
1 standard action V, S 0 close (25 ft. + 5 ft./2 levels) one living c
1 standard action V, S 0 close (25 ft. + 5 ft./2 levels)
1 minute V, S, M (a s 0 close (25 ft. + 5 ft./2 levels) one indiffer
1 standard action V, S, F/DF ( 0 60 ft. cone-shaped emanation
1 standard action V 0 medium (100 ft. + 10 ft./level) one living c
1 standard action V 0 close (25 ft. + 5 ft./2 levels) one humanoi
1 standard action V, S, M (a p 0 touch creature to
1 standard action V, S 0 close (25 ft. + 5 ft./2 levels) one weapon o
1 full-round action V, S, M/DF ( 0 personal you
1 standard action V, S, M/DF ( 0 one contain
1 standard action V, S 0 15 ft. one creatur
1 standard action V, S, M (a ra 0 personal you
1 standard action S, M/DF (a sm 0 touch one creatur
1 standard action V, S, F/DF (a 0 close (25 ft. 20-ft.-radius emanation centered on
1 standard action V, S 0 medium (100 ft. + 10 ft./level) one rope-like
1 standard action V, S, M/DF ( 0 touch creature to
1 standard action V, S 0 touch creature to
1 standard action V, S 0 close (25 ft.+ 5 ft./2 levels) one creatur
1 standard action S 0 long (400 ft. + 40 ft./level) one creature
1 standard action V, S, F (the 0 5 ft. one creatur
1 standard action V, S 0 touch creature to
1 standard action S 0 personal you
1 standard action V, S 0 personal you
1 standard action S 0 touch creature to
1 standard action V, S, M (a tw 0 close (25 ft. + 5 ft./2 levels) one Medium
1 standard action V, S 0 close (25 ft. + 5 ft./2 levels) one humano
1 immediate action V, S 0 personal you
1 immediate action V, S 0 personal you
1 standard action V, S 0 close (25 ft. + 5 ft./2 levels) animals with
1 standard action V, S 0 close (25 ft. + 5 ft./2 levels) one living c
10 minutes V, S 0 touch object touc
1 standard action V, S 0 close (25 ft. + 5 ft./2 levels) one animal
1 standard action V, S 0 close (25 ft. + 5 ft./2 levels) one humanoi
1 standard action V, S, M (red 0 15 ft. cone-shaped burst
1 standard action V 0 close (25 ft. + 5 ft./2 levels) one living c
1 standard action V, S, M (a d 0 personal you
1 standard action V, S, M/DF ( 0 personal you
1 standard action V, S, DF 0 close (25 ft. + 5 ft./2 levels) one living c
1 standard action V, S 0 close (25 ft. + 5 ft./2 levels) one creatur
1 standard action V, S, M/DF ( 0 personal you
1 standard action V, S 0 medium (100 ft. + 10 ft./
Up to four spheres, all w
1 standard action V, S, M (a p 0 touch one corpse
1 standard action V 0 close (25 ft. + 5 ft./level) one object o
1 standard action V 0 medium (100 ft. + 10 ft./level) one creatur
1 standard action V, S 0 close (25 ft. + 5 ft./2 levels) one creatur
1 standard action V, S 0 long (400 ft.cone-shaped emanation
1 standard action V, S 0 long (400 ft.cone-shaped emanation
1 standard action V, S 0 60 ft. cone-shaped emanation
1 standard action V, S 0 60 ft. cone-shaped emanation
1 standard action V, S, M/DF ( 0 60 ft. cone-shaped emanation
1 standard action V, S 0 close (25 ft. one creature, one object,
one creature
1 standard action V, S, F (a co 0 60 ft. one creatur
1 standard action V, S 0 personal you
1 round V, S 0 touch manufactur
1 standard action V, S 0 close (25 ft. + 5 ft./2 levels) one creatur
1 standard action S, F (a conch 0 close (25 ft. one 10-ft. cube/level (S)
1 standard action V, S, M (a b 0 close (25 ft. + 5 ft./2 levels) one creatur
1 standard action V, S 0 touch creature to
1 round V, S, M (pow 0 close (25 ft. + 5 ft./2 levels) one humanoi
1 standard action V, S 0 personal you
1 standard action V, S 0 close (25 ft. + 5 ft./2 levels) one scroll o
1 standard action V, S 0 personal you
1 standard action S 0 personal you
1 immediate action V 0 close (25 ft. + 5 ft./2 levels) one Medium o
1 standard action V, S 0 close (25 ft. + 5 ft./2 levels) one creatur
1 standard action V 0 close (25 ft. + 5 ft./2 lev 10-ft.-radius burst of lig
1 standard action V, S, M (a d 0 close (25 ft. + 5 ft./2 lev 3-ft.-diameter disk of fo
1 standard action V, S, M (a co 0 touch objects tou
1 standard action V 0 close (25 ft. +5 ft./2 levels) one creatur
1 standard action S 0 medium (100 ft. + 10 ft./level) one creatur
1 standard action V, S 0 close (25 ft. +5 ft./2 levels) one creatur
1 standard action V, S 0 close (25 ft. + 5 ft./2 levels) one object o
1 standard action V, M/DF (a c 0 personal you
1 standard action V, S, F (a go 0 touch creature to
1 standard action V, S, M (dro 0 touch one creatur
1 standard action V 0 medium (100 ft. + 10 ft./level) one portal, u
1 round V, S 0 close (25 ft. several living creatures, no two of
1 standard action V, S, M (win 0 60 ft. cone-shaped emanation
1 standard action V, S, M (hair 0 close (25 ft. + 5 ft./2 levels) one creatur
1 standard action V, S 0 personal you
1 standard action V, S, M/DF ( 0 medium (100 ft. +10 ft./10-ft.-diameter sphere
1 standard action V, S 0 touch a monochromatic illustra
1 round V, S 0 touch living creat
1 standard action V 0 touch creature to
1 standard action V, S, F/DF (a 0 close (25 ft. 20-ft.-radius emanation centered on
1 standard action V, S, M (a g 0 touch creature to
1 standard action V, S, M (a pi 0 touch one broken o
1 standard action S 0 touch 1 arrow tou
1 immediate action V 0 close (25 ft. + 5 ft./2 levels) one creatur
1 standard action V, S 0 close (25 ft. + 5 ft./2 levels) one creatur
1 round V, S 0 close (25 ft. + 5 ft./2 levels) two willing
1 standard action V, S 0 close (25 ft. + 5 ft./2 levels) one creatur
1 standard action V, S 0 personal you
1 standard action V, S, M/DF ( 0 personal you
1 standard action V, S, F (a pi 0 touch creature to
1 standard action V, S, F (a s 0 touch one touched
1 standard action V, S 0 medium (100 ft. + 10 ft./level) up to five c
1 standard action V, S, M (a p 0 touch creature or
10 minutes V, S, F (the 0 touch one living c
1 standard action S 0 close (25 ft. + 5 ft./2 levels) one creatur
1 standard action V 0 touch creature to
1 standard action S, F (a hand 0 medium (100 ft. + 10 ft./level) one living c
1 standard action V, S, M (a s 0 personal you
1 standard action V, S, M/DF ( 0 50 ft. The caster a
1 standard action V, S 0 personal you
1 standard action V 0 close (25 ft. + 5 ft./2 levels) one living c
1 standard action S 0 close (25 ft. + 5 ft./2 levels) one creatur
1 immediate action V, S 0 close (25 ft. + 5 ft./2 levels) one creatur
1 standard action S 0 close (25 ft. + 5 ft./2 levels) one sheathe
1 standard action V, S, M (a d 1 touch living creat
1 standard action V, S, M/DF ( 0 touch creature to
1 standard action V, S 0 personal you
1 standard action S 0 personal you
1 standard action V, S 0 touch creature or
1 standard action V, S 0 personal you
1 round V, S, M (a p 0 close (25 ft. + 5 ft./2 levels) one humanoi
1 standard action V, S 0 close (25 ft. + 5 ft./2 levels) one creature
1 standard action V, S 0 touch corpse touc
1 standard action V, S, M (a dr 0 touch creature to
1 minute V, S, M (pi 1 touch rune touche
1 standard action V, S, M (eye 0 personal you
1 standard action V, S 0 close (25 ft. + 5 ft./level) one creatur
1 standard action V, S 0 0 ft. one shadow weapon
1 standard action V, S 0 personal you
1 standard action V, S, F (a bit 0 long (400 ft. + 40 ft./levevisual figment that cann
1 round V, S, M (fine one or more living creatures within a
0 medium (100
1 swift action S 0 personal you
1 standard action V, S 0 close (25 ft. + 5 ft./2 levels) one creatur
1 standard action V, S 0 personal you
1 standard action V, S 0 personal you
1 round V, S, F/DF ( 0 close (25 ft. + 5 ft./2 lev 1d3 summoned creature
1 round V, S, F/DF ( 0 close (25 ft. + 5 ft./2 lev one summoned creatur
1 standard action V, S 0 touch creature to
1 standard action V 0 touch melee weap
1 standard action V, S 0 medium (100 ft. + 10 ft./level) one creatur
1 round V 0 touch living creat
1 standard action V, S 0 touch creature or
1 standard action S, V 0 personal you
1 standard action V, F (small 0 personal you
1 standard action V, S 0 close (25 ft. + 5 ft./2 levels) one creatur
1 standard action V, S, M (a p 0 close (25 ft. + 5 ft./2 lev one invisible, mindless,
1 standard action V, S 0 touch creature to
1 standard action V, F (parchm 0 close (25 ft. + 5 ft./2 lev intelligible sound, usual
1 standard action V, S 0 close (25 ft. + 5 ft./2 levels) one humanoi
1 standard action V, S 0 touch creature to
1 standard action V, S 0 touch creature to
1 standard action V 0 personal you
1 standard action V, S 0 touch willing dro
1 standard action V, S 0 close (25 ft. + 5 ft./2 levels) one creatur
1 standard action V, S 0 touch one creatur
1 standard action V 0 medium (100 ft. + 10 ft./level) one living c
1 hour V, S, M (pow 1 touch one dead cr
1 standard action V, S, M (eit 0 touch creature to
1 immediate action V, S 0 close (25 ft. + 5 ft./2 levels) one creatur
1 standard action V, S, F/DF ( 0 60 ft. cone-shaped emanation
1 standard action V, S, F/DF ( 0 60 ft. cone-shaped emanation
1 standard action V, S 0 60 ft. cone-shaped emanation
1 standard action V, S 0 touch creatures t
1 standard action V, S 0 personal you
1 standard action V, S 0 touch willing way
1 round S 0 close (25 ft. + 5 ft./2 levels) one creatur
1 standard action V, S, M (a t 0 medium (100 ft. + 10 ft./level) 1 creature
1 standard action V, S, M/DF ( 0 close (25 ft. + 5 ft./2 levels) you plus one
1 standard action V, S, F/DF (a 0 medium (100 ft. + 10 ft./level) one humanoi
1 standard action V, S, M (a n 0 close (25 ft. + 5 ft./2 levels) one living c
1 standard action V, S 0 close (25 ft. + 5 ft./2 levels) one creatur
1 standard action V, S, F/DF (a 0 long (400 ft.circle, centered on you, with a radius
10 minutes V, S 0 personal self
1 standard action V, S, M (a p 0 close (25 ft. + 5 ft./2 levels) one creatur
1 standard action V, S 0 close (25 ft. + 5 ft./2 levels) one living c
1 standard action S 0 close (25 ft. + 5 ft./2 levels) one living c
1 standard action V, S, M (tal 0 personal you
1 standard action V, S, M (a h 0 40 ft. 40-ft.-radius emanation centered o
1 standard action V, S, M (a p 0 touch creatures t
1 standard action V, S 0 touch creature to
1 standard action V, M (a sna 0 close (25 ft. + 5 ft./2 levels) one living c
1 standard action V, S 0 medium (100 ft. + 10 ft./level) up to one cr
1 standard action V, S, M (a gl 0 touch creature to
1 standard action V, S 0 personal you
1 standard action V, S, M (a p 0 personal you
1 standard action V, S 0 personal you
1 standard action V, S, M/DF ( 0 personal you
1 standard action V, S 0 close (25 ft. + 5 ft./2 levels) animals or m
1 standard action V, S 0 close (25 ft. + 5 ft./2 levels) one creature
1 standard action V, S, M/DF ( 0 touch creatures t
1 standard action V 0 close (25 ft. + 5 ft./2 levels) one creatur
1 standard action V 0 touch one touched
1 minute V, S, M (inc 1 personal you
1 standard action V, S 0 20-ft.-radius emanation centered o
1 standard action V, S, M/DF ( 0 touch creature to
1 standard action V, S, M (pie 0 close (25 ft. + 5 ft./2 levels) one creatur
1 standard action V, S 0 personal you
1 standard action V, S, DF 0 20 ft. 20-ft.-radius emanation centered o
1 standard action V 0 touch creature to
1 standard action V, S 0 medium (100 ft. + 10 ft./level) one creature
1 standard action V, S, M (the 0 close (25 ft. + 5 ft./2 levels) 1 creature/l
1 standard action V, S, M (a bu 0 touch creature to
1 standard action V, S, F (one 1 personal you
1 standard action V, S, M/DF ( 0 touch creature to
1 immediate action V 0 close (25 ft. + 5 ft./2 levels) one Medium o
1 standard action V, S, DF creatures
0 medium (100 in a 20-ft.-radius spread
1 standard action V, S, M (pinc 0 touch creature to
1 standard action V, S, DF 0 close (25 ft. + 5 ft./2 levels) metal equipm
1 standard action V, S, M (a c 0 close (25 ft. + 5 ft./2 levels) you plus one
1 standard action V, S 0 close (25 ft. + 5 ft./2 levels) one creatur
1 standard action V, S, DF 0 close (25 ft. + 5 ft./2 levels) one creatur
10 minutes V, S 0 touch object touched or up to object
1 touch
1 standard action V, S, 0 touch creature to
1 standard action V, S 0 close (25 ft. + 5 ft./2 levels) one creatur
1 standard action V, S 0 60 ft. cone-shaped emanation
1 standard action V, S, M/DF ( 0 medium (100 ft. + 10 ft./level) one creatur
1 standard action V, S 0 touch creature to
1 standard action V, S 0 touch creature to
1 minute V, S, DF 0 long (400 ft. + 40 ft./leve
magical sensor
1 standard action V, S, M/DF ( 0 touch creature to
1 standard action V, S 0 personal you
1 standard action V, S 0 personal you
1 round V, S 0 medium (100 ft. + 10 ft./level) any number
1 standard action V, S, F (a s ten 10-foot cubes/level
0 medium (100
1 standard action V, S, M (ra 1 medium (100 ft. + 10 ft./fog spreads in 20-ft. radi
1 standard action V, S, M (a ba 0 touch creature to
1 standard action V, S 0 personal you
10 minutes, plus length of memory to be altered V, S, M (lem 0 touch willing crea
1 standard action V, S, M (a d 0 personal you
1 standard action V, S, M (a pi 0 close (25 ft. + 5 ft/2 levels) one creatur
1 standard action V, S 0 personal you
1 standard action V, S 0 touch corporeal u
1 standard action V, S 0 personal you
1 standard action V, S 0 0 ft. one sword-shaped weapo
1 standard action V, S, M/DF ( 0 touch creature to
1 standard action V, S 0 0 ft. whip of flexible ectopla
1 standard action V, S 0 personal you
1 standard action V, S 0 20 ft. cloud spreads in 20-ft. ra
1 standard action V, S, DF 0 close (25 ft. + 5 ft./2 levels) metal equipm
1 round V, S, M (a dr 0 personal you
1 standard action V, S, M (eye 0 close (25 ft. + 5 ft./2 levels) up to one cr
1 standard action V, S 0 medium (100 ft. + 10 ft./level) one animal
1 standard action V, S, M (smal 0 close (25 ft. +5 ft./level) up to one cr
1 standard action V, S, M (a h 0 touch creature to
1 standard action V (bard only) 0 medium (100 ft. + 10 ft./
colorful lights in a 10-ft
1 standard action S 0 close (25 ft. + 5 ft./2 levels) one creatur
1 minute V, S 0 touch object touc
1 standard action V, S, DF 0 personal you
1 standard action V, S 0 medium (100 ft. + 10 ft./level) one creatur
1 standard action V, S 0 personal you
1 standard action V, S, M/DF ( 0 personal or touch you or a cre
1 standard action V, S, M (a n 0 touch touched creature's space, up to one
1 standard action V, S, DF/M ( 0 personal you
1 standard action V, S, M (rub 0 touch creature to
1 standard action V 0 medium (100 ft. + 10 ft./level) one door, bo
1 standard action V, S, M (a ba 0 touch creature to
1 standard action V, S, F (a l 0 personal or close (25 ft. + 5 ft./2 lev you or one w
1 standard action V, S, DF/M ( 0 close (25 ft. + 5 ft./2 levels) one willing
1 standard action V, S 0 close (20 ft.) one humanoi
10 minutes V, S 0 close (25 ft. + 5 ft./2 levels) one object o
1 standard action V, S, M (a p 0 touch creatures or
1 immediate action V 0 personal you
1 standard action V, S 0 touch one creatur
1 standard action S 0 close (25 ft. + 5 ft./2 levels) one creatur
1 standard action V, S 0 personal you
1 standard action V, S, F (a bit 0 long (400 ft. + 40 ft./leve
visual figment that cann
1 standard action V, S, M (a g 0 touch one mirror
1 standard action V, S 0 personal you
1 standard action V, S 0 close (25 ft. + 5 ft./2 levels) one creature
1 standard action V, S 0 touch creature to
1 standard action V, S 0 close (25 ft. + 5 ft./2 levels) one creatur
1 round V, S 0 close (25 ft. + 5 ft./2 levels) 1 ally/level
1 standard action V, S, M (a ba 0 touch creature to
1 standard action V, S, M (a s 0 touch one touched
1 standard action V, S 0 close (25 ft. + 5 ft./2 levels) one creatur
1 standard action V, S, M/DF ( 0 close (25 ft. + 5 ft./2 levels) one creatur
1 standard action V, S, M/DF ( 0 touch creature to
1 standard action V, S 0 close (25 ft. + 5 ft./2 levels) one ongoing
1 standard action V, S 0 close (25 ft. + 5 ft./2 levels) one living c
1 standard action V, S, DF 0 personal 10-ft.-radius emanation centered o
1 standard action V, S, M (a d 0 personal you
1 standard action V, S, M (spe 1 touch object touc
1 standard action V 0 medium (100 ft. + 10ft./level) one creatur
1 standard action S 0 close (25 ft. + 5 ft./2 levels) one object
1 standard action V, M (a suga 0 touch creature to
1 standard action V, S, F (a pi 0 touch creature to
1 standard action V, S, 0 touch creature to
1 standard action V, S, M (a s 0 personal you
1 standard action V, S, M (one 0 long (400 ft. + 40 ft./level) one fire sou
1 standard action V, S 0 close (25 ft. + 5 ft./2 levels) one creatur
1 standard action V, S, M (po 0 touch one touched
1 standard action V, S, M (a b 0 medium (100 ft. + 10 ft./level) one living c
1 standard action V, S 0 touch simulacrum
1 standard action V, S 0 close (25 ft. + 5 ft./2 levels) creatures in
1 standard action V, S 0 close (25 ft. + 5 ft./2 levels) 1 creature
1 standard action S 0 touch a shadowy screature to
1 standard action V, S 0 touch you and one
1 standard action V, S, M/DF ( 0 close (25 ft. 5-ft.-radius spread; or o 5-ft.-radius
1 standard action V, S, F (a p 1 close (25 ft. + 5 ft./2 levels) one creatur
1 standard action V, S 0 close (25 ft. + 5 ft./2 levels) one creature
1 round V, S 0 long (400 ft.20-ft.-radius emanation centered on
1 round V 0 close (25 ft. 5-ft.-diameter emanation centered o
1 minute V, S 0 personal you
1 standard action V, S 0 15 ft. cone-shaped burst
1 standard action V, S 0 medium (100 ft. + 10 ft./one spectral hand
1 standard action V, S, M (a li 0 touch creature to
1 standard action V, S 0 touch melee or th
1 standard action V, S, M (pinc 0 medium (100 ft. + 10 ft./level) one creatur
1 standard action V, S, M (a pi 0 touch creature to
1 standard action V, S 0 touch one living c
1 standard action V, S 0 close (25 ft. + 5 ft./2 levels) one living c
1 standard action V 0 medium (100 ft. + 10 ft./level) one creatur
1 round V, S, F/DF ( 0 close (25 ft. + 5 ft./2 lev one summoned creatur
1 standard action V, S 0 close (25 ft. + 5 ft./2 levels) one creature
1 standard action V, S, F (a s 0 touch one touched
Casting time 1 minute V, S, F (a mi 1 close (25 ft + 5 ft./2 levels) one disasse
1 standard action V, S 0 touch one creatur
1 immediate action V 0 personal you
1 standard action S 0 close (25 ft. + 5 ft./2 levels) one creatur
1 standard action V, S, M (a ti 0 30 ft. 30-ft.-radius emanation centered o
1 standard action V, S 0 touch living creat
1 standard action V, S 0 close (25 ft. + 5 ft./2 lev fog spreads in 20-ft. rad
1 standard action V, S, M (a le 0 close (25 ft. + 5 ft./2 levels) one creatur
1 standard action V, S 0 1 mile/level 10-ft.-radius spread
1 standard action V, S, DF 0 close (25 ft. 20-ft.-radius emanation
10 minutes V, S, M/DF ( 1 personal
1 standard action V, S 0 personal you
1 standard action V, S, M (eit 0 touch creatures t
1 standard action V, S 0 medium (100 ft. + 10 ft./level) one or more
1 standard action V, S, F (a pi 0 medium (100 ft. + 10 ft./level) one creature
1 standard action V, S one
0 medium (100 spellcaster, creature
one spellcas
1 full round V, S, F (an 0 touch 40-ft. radius from touched object or
1 standard action V, M (a drop 0 close (25 ft. + 5 ft./2 levels) one humanoi
1 standard action V, S 0 long (400 ft. + 40 ft./level) see text
1 standard action V, S 0 close (25 ft. + 5 ft./2 lev one illusory portal
1 standard action V, S 0 close (25 ft. + 5 ft./2 levels) one living c
1 standard action V, S 0 300 ft. all creature
1 standard action V, S, M (a ha 0 30 ft. cone-shaped burst
1 standard action V, S 0 medium (100 ft. + 10 ft./level) one living c
1 round V, S, M/DF ( 0 close (25 ft. + 5 ft./2 lev one swarm of poisonous
1 standard action V, S 0 touch touched crea
1 full round V, S, M (a ha 0 long (400 ft. + 40 ft./level) your familia
1 standard action V, S 0 close (25 ft. + 5 ft./2 levels) one creatur
1 standard action V, S 0 medium (100 ft. + 10 ft./level) 1 creature/l
1 standard action V, S 0 personal you
1 standard action V, S, M/DF ( 0 touch living aquat
1 standard action V, S, M (a bi 0 personal you
1 standard action V 0 touch one touched
1 standard action V, S 0 personal you
1 minute V, S, F (cor 0 personal you
1 standard action V, S 0 personal you
1 immediate action V 0 personal you
1 swift action V 0 personal you
10 minutes; see text V, S, M (a g 0 close (25 ft. + 5 ft./2 lev swarm of wasps that buil
1 standard action V, S, M/DF ( 0 close (25 ft. + 5 ft./2 lev 10-ft. chain
1 minute V, S 0 close (25 ft. + 5 ft./2 levels) one willing
1 standard action V, S 0 touch creature to
1 standard action V, S, M (a pi 0 close (25 ft. + 5 ft./2 levels) one creatur
1 standard action V, S, M 0 close (25 ft. + 5 ft./2 levels) one creatur
1 round V, S, M (fine 0 close (25 ft. one or more living creatures within a
1 standard action V, S 0 Medium (100 ft. + 10 ft./level) 1 unattended
1 standard action V, S, M (a c 0 close (25 ft. + 5 ft./2 levels) one eidolon
1 standard action V, M (a smal 0 touch creature to
10 minutes V, S, M (a s 1 close (25 ft. + 5 ft./2 lev one intelligent draconic
1 standard action V, S 0 personal 10-foot aur you
1 standard action V, S 0 close (25 ft. + 5 ft./2 lev entangling web of ecto
1 standard action S 0 close (25 ft. + 5 ft./2 levels) one creatur
1 standard V, S 0 close (25 ft. + 5 ft./2 levels) one creatur
1 standard action V, S 0 touch creature to
1 standard action V, S 0 medium (100 ft. + 10 ft./monstrously distorted d
1 standard action V, S 0 close (25 ft. + 5 ft./2 levels) one creature
1 standard action V, S 0 medium (100 ft. plus 10 ft./level) 1 creature
1 standard action V, S, F (a wi 0 touch creature to
1 standard action V, S 0 touch creature to
1 standard action V, S, M (a st 0 touch creature to
1 standard action S, M/DF (a b 0 touch willing corp
1 standard action V, S 0 close (25 ft. + 5 ft./level) one creatur
1 standard action V, S, M (a li 0 close (25 ft. one 5-ft. cube/level (S)
1 standard action S 0 close (25 ft. + 5 ft./2 levels) two creatur
1 minute per page V, S, M (lea 1 touch one touched
1 standard action V, S 0 medium (100 ft. + 10 ft./level) one creatur
1 standard action V, S, M (a n 0 touch 10-ft.-radius emanation centered on
1 standard action V, S, M 0 10-ft.-radius emanation around the
1 standard action V, S 0 touch creature to
1 standard action V, S 0 personal you
1 standard action V, S, M (a t 0 close (25 ft. + 5 ft./2 lev transparent pattern 40 ft
1 standard action V, S, F (a bit 0 long (400 ft. + 40 ft./levevisual figment that cann
1 standard action V, S, F (a p 0 medium (100 ft. + 10 ft./level) one willing
1 standard action V, S, DF 0 personal you
1 immediate action V 0 personal you
1 standard action S 0 close (25 ft. + 5 ft./2 levels) one creatur
10 minutes V, S, M (a p 0 long (400 ft.one 40-ft. cube/level (S)
1 standard action V, S 0 medium (100 ft. + 10 ft./Up to four motes, all wit
1 standard action V, S 0 personal you
10 minutes S 0 touch sleeping, li
1 standard action V, S, M (sli 0 touch creature to
1 standard action V, S, F (a pi 0 touch creatures t
1 standard action V, S 0 close (25 ft. + 5 ft./2 levels) one creatur
1 immediate action V, S 0 close (25 ft. + 5 ft./2 levels) one creatur
1 standard action V, S 0 personal you
1 standard action V, S, DF 0 touch creatures t
1 standard action V, S 0 see text see text
1 standard action V, S 0 touch one touched
1 minute V, S 0 close (25 ft. + 5 ft./2 levels) one willing
1 standard action V, S, M (a li 0 touch creatures t
1 standard action V, S 0 medium (100 ft. + 10 ft./level) 1 creature/l
1 standard action V, S 0 close (25 ft. + 5 ft./2 levels) one creatur
1 standard action V, S 0 personal you
1 round V, S, F/DF ( 0 close (25 ft. + 5 ft./2 lev one summoned creatur
1 round V, S, M (a li 0 close (25 ft. + 5 ft./2 lev one swarm of animate t
1 standard action V 0 30 ft. 30-ft.-radius spread centered on yo
1 standard action V, S 0 close (25 ft. + 5 ft./2 levels) one living c
1 immediate action V 0 personal you
1 standard action S 0 close (25 ft. + 5 ft./2 levels) one creatur
1 standard action V, S, M/DF ( 0 personal you
1 standard action V, S 0 close (25 ft. + 5 ft./2 levels) 1 willing liv
1 standard action V, S, F (a sm 0 close (25 ft. + 5 ft./2 lev floating knife of force
1 standard action V, S 0 touch living creat
1 standard action V, M (a pinc 0 medium (100 ft. + 10 ft./
50-ft.-radius emanation
1 standard action V, S 0 close (25 ft. + 5 ft./2 lev transparent wall whose a
1 standard action V, S, M/DF ( 0 touch living creat
1 standard action V, S, M (a d 0 30 ft. cone-shaped burst
1 standard action V, S 0 long (400 ft. + 40 ft./level) one living c
1 standard action V, S, M (a s 0 medium (100 ft. + 10 ft./level) one creature
1 minute V, S 0 close (25 ft. + 5 ft./2 levels) up to one cre
1 round V, S 0 long (400 ft. + 40 ft./level) one creatur
1 swift action V, S 0 personal you
20 minutes V, S 0 personal self
1 standard action V, S 0 close (25 ft. + 5 ft./2 levels) one living c
1 standard action V 0 personal you
1 standard action V, S, M (gra 1 touch creature to
1 standard action V, S 0 long (400 ft. + 40 ft./level) or see text
1 standard action V, S, M (two 0 close (25 ft. + 5 ft./2 levels) you plus one
1 standard action V, M (a bit o 0 personal you
1 standard action V, S, F (a ma 0 40 feet 40-ft.-radius emanation centered o
1 standard action V, S, M (an 1 touch one or mor
1 standard action V, S, M (a s 0 personal you
1 round V, S, DF 0 10 ft. 10-ft.-radius emanation centered o
1 standard action V 0 touch you and up t
10 minutes V, S, M (a bi 0 unlimited magical sensor
1 minute V, S, F (cor 0 personal you
1 standard action V, S 0 close (25 ft. + 5 ft./2 levels) one mindle
1 standard action V, S 0 touch creature to
1 standard action V, S, M (oct 20-ft.-radius spread
0 medium (100
1 standard action V, S 0 touch creature or
1 standard action V, S, M (2 si 0 close (25 ft. + 5 ft./2 levels) one creature
10 minutes V, S, M (the 1 personal you
1 standard action V, S, M (a fe 0 close (25 ft. + 5 ft./2 levels) one creatur
1 standard action V, S, M (eit 0 touch creature to
10 minutes or more; see text V, S, M (a sc 1 personal you
1 standard action V, S, F/DF 0 close (25 ft. + 5 ft./2 levels) one undead
1 standard action V, S, DF 0 medium (100 ft. + 10 ft./level) one creatur
1 standard action S 0 close (25 ft. + 5 ft./2 levels) one creatur
1 round V, S, M (pow 0 close (25 ft. + 5 ft./2 levels) One humanoid
1 standard action V, S, M (a p 0 personal you
1 standard action V, S 0 touch creature to
1 round V, S, M (a f 0 close (25 ft. + 5 ft./2 levels) one living c
1 standard action V, S, M (a l 0 personal or touch you or crea
1 standard action V, S, M (a gl 0 10 ft. 10-ft.-radius spherical emanation,
10 minutes V, S, M (a st 0 long (400 ft.one 30-ft. cube/level
1 standard action V, S, M (a p 0 touch (see text) one creature
1 standard action V, S 0 personal you
1 round V, S 0 close (25 ft. several living creatures, no two of
1 standard action S 0 close (25 ft. + 5 ft./2 levels) three creatu
1 standard action V, S 0 close (25 ft. + 5 ft./2 lev image 1 ft. by 10 ft. by 1
1 standard action V, S, M (a h 0 touch living creat
1 immediate action V 0 20 ft. 20-ft.-radius emanation centered o
1 standard action V, S 0 40 ft. all living creatures within a 40-ft
1 immediate action V 0 personal you
1 standard action S 0 close (25 ft. + 5 ft./2 levels) one creatur
1 standard action V 0 close (25 ft. + 5 ft./2 levels) one creatur
1 minute V, S 0 0 ft. illusory, unattended, non
1 standard action V, S, M (a g 0 touch one mirror
1 standard action V, S, M (a 0 medium (100 ft. + 10 ft./level) one humanoi
1 standard action V, S, M (dia 1 touch creatures or
1 standard action V, S, M/DF ( 0 personal you
1 standard action V (bard only) 0 medium (100 ft. + 10 ft./
colorful lights with a 20
1 round V, S, M (a p 0 close (25 ft. + 5 ft./2 levels) one humanoid
1 standard action V, S, F (a cr 0 close (25 ft. + 5 ft./2 lev 1-ft.-diameter/level sph
1 standard action V, S 0 medium (100 ft. + 10 ft./level) you
1 standard action V, S 0 touch creature to
1 standard action V, S, M (a sm 0 touch one 5-foot s
1 standard action V 0 30 ft. cone-shaped burst
1 hour V, S, M (an 1 0 ft. one duplicate creature
1 round V, S, M (a s 1 touch unconscious
1 standard action V, S, DF 0 touch creature to
1 standard action V, S 0 medium (100 ft. + 10 ft./level) one creatur
1 standard action V, S 0 close (25 ft. + 5 ft./2 levels) one willing
1 immediate action V 0 personal you
1 standard action S 0 close (25 ft. + 5 ft./2 levels) one creatur
1 standard action V, S, M (a d 0 touch living creat
1 standard action V, S 0 medium (100 ft. + 10 ft./level) up to one cr
1 standard action V, S 0 medium (100 ft. + 10 ft
t ranslucent wall 20 ft.
1 standard action V, S 0 personal and30-ft.-radius emanation centered o
1 standard action V, S, M (a 0 close (25 ft. + 5 ft./2 lev solid wall of humanoid b
1 standard action V, S, M (a s 0 close (25 ft. + 5 ft./2 levels) one living c
1 standard action V, S, M (a t 0 close (25 ft. plus 5 ft./2 levels) 1 Small wood
1 standard action V, S 0 close (25 ft. + 5 ft./2 levels) one living c
30 minutes V, S 0 close (25 ft. + 5 ft./2 levels) one creature
1 swift action V, S 0 personal you
1 standard action V, S, M (gra 1 touch creatures t
1 standard action V, M (a sna 0 medium (100 ft. + 10 ft./level) one creature
30 minutes V, S, M (1,0 1 touch you plus one
1 standard action V, S, M (coo 0 close (25 ft. + 5 ft./2 levels) one creatur
1 standard action V 0 20-ft.-radius burst centered on you
1 minute V, S, M/DF ( 0 medium (100 ft. + 10 ft./level) any number
1 standard action V, S, M 0 close (25 ft. + 5 ft./2 levels) one creature
1 standard action V, S 0 personal
1 standard action S 0 close (25 ft. + 5 ft./2 levels) one creatur
see text V, S, M (the 0 close (25 ft. + 5 ft./2 levels) up to 10 cu.
1 full round V, S, F (an 0 touch 40-ft. radius from touched object or
1 hour V, S, M (oil 1 touch willing half
1 standard action V, S, M (a co 0 close (25 ft. + 5 ft./2 levels) one creature
1 standard action S 0 close (25 ft. + 5 ft./2 levels) four creatur
1 immediate action V 0 20 ft. 20-ft.-radius emanation centered o
1 standard action V, S, F (a so 0 medium (100 ft. + 10 ft./10-ft. hand
1 standard action V, S, F/DF ( 0 long (400 ft.circle centered on you with a radius o
10 minutes V, S 0 close (25 ft. + 5 ft./2 lev illusory, unattended, non
1 immediate action V 0 personal you
1 standard action V, S 0 medium (100 ft. + 10 ft./
fog spreads in 20-ft. radi
1 standard action S 0 close (25 ft. + 5 ft./2 levels) one creatur
1 standard action V, S 0 long (400 ft.one 20-ft. cube/level
1 standard action V, S 0 personal you
1 standard action V, S, M (ses 0 touch 5-ft.-by-8-ft. opening, 1
2 rounds V, S, M (see 1 see text see text
1 standard action V, S 0 medium (100 ft. + 10 ft./level) one creature
1 minute V, S, M (a h 0 1 mile 10 or more levitating ey
1 standard action S 0 close (25 ft. + 5 ft./2 levels) one creatur
1 full-round action S 0 close (25 ft. + 5 ft./2 levels) one creatur
10 minutes V, S, F (the 0 see text one chest an
1 standard action V, S creatures
0 medium (100 within a 20-ft.-radius spre
1 standard action V, S, DF 0 touch creatures t
1 standard action V, S, DF 0 touch creature to
1 standard action V, S 0 medium (100 ft. + 10 ft./level) one creatur
1 standard action V, S, M (a vi 0 close (25 ft. + 5 ft./2 levels) one living c
1 immediate action V 0 personal you
1 standard action S 0 close (25 ft. + 5 ft./2 levels) one creatur
1 immediate action V 0 10 ft. 10-ft.-radius emanation centered o
1 standard action V, S 0 long (400 ft.one 10-ft. cube per level
1 standard action V, S, M (smal 0 close (25 ft. + 5 ft./2 lev opaque sheet of ectoplas
1 standard action V, S, M (po 0 close (25 ft. + 5 ft./2 lev wall whose area is up to
1 standard action V, S 0 30 ft. cone-shaped burst
1 round V, S 0 long (400 ft. + 40 ft./level) one creature
1 standard action V, S, F (a pi 0 medium (100 ft. + 10 ft./level) one creature
1 standard action V, S 0 personal you
1 standard action V, S 0 close (25 ft. + 5 ft./2 levels) one creature
10 minutes V, S, DF 0 personal you
1 minute V, S, M (rar 1 touch one creature
1 standard action V, S, F (a r 1 close (25 ft. + 5 ft./2 levels) one object o
1 standard action V, S 0 medium (100 ft. + 10 ft./level) one Small ob
1 round V, S, DF 0 10 ft. 10-ft.-radius emanation, centered o
1 standard action V, S, M/DF ( 0 close (25 ft. + 5 ft./2 levels) creature one
1 standard action V 0 long (400 ft. + 40 ft./level) one creatur
1 standard action V, S 0 medium (100 ft. + 10 ft./wall of whirling blades up
1 standard action V, S, M/DF ( 0 close (25 ft. + 5 ft./2 levels) one creature
1 standard action V, S, M (pinc 0 close (25 ft. + 5 ft./2 levels) one creature
at least 10 minutes; see text V, S, M (qui 1 personal you
1 standard action V, S, M/DF ( 0 medium (100 ft. + 10 ft./ray
1 standard action V, S 0 touch you and one
1 standard action V, S, M/DF ( 0 close (25 ft. + 5 ft./2 levels) One creature
1 standard action S 0 close (25 ft. + 5 ft./2 levels) one creatur
1 standard action V, S, M (pup 0 long (400 ft. + 40 ft./level) one creatur
3 rounds V, S, F (a se 0 personal or touch you or crea
1 standard action V, S, F (a so 0 medium (100 ft. + 10 ft./10-ft. hand
1 standard action V, S, M/DF ( 0 close (25 ft. + 5 ft./2 levels) one creature
1 minute V, S, M (a b 0 unlimited you and one
1 standard action V, S, M (a gl 0 10 ft. 10-ft.-radius spherical emanation,
1 standard action V, S, M (a h 0 close (25 ft. + 5 ft./2 levels) one creature
1 immediate action V 0 20 ft. 20-ft.-radius emanation centered o
1 standard action V 0 close (25 ft. + 5 ft./level) one means of
1 immediate action V 0 personal you
1 standard action S 0 close (25 ft. + 5 ft./2 levels) one creatur
1 standard action V, S, M/DF ( 0 touch intelligent
1 standard action V, S, M/DF ( 0 close (25 ft. + 5 ft./2 levels) one creature
1 standard action V, S, F (a bit 0 long (400 ft. + 40 ft./leve
figment that cannot exte
10 minutes V, S, M (off 1 close (25 ft. + 5 ft./2 lev one or two called outsi
10 minutes V, S 0 close (25 ft. + 5 ft./2 levels); see textup to three
1 standard action V, S, M (fle 1 long (400 ft. + 40 ft./levevisual figment that cann
1 standard action S 0 close (25 ft. + 5 ft./2 levels) one creatur
1 full-round action S 0 close (25 ft. + 5 ft./2 levels) one creatur
1 hour V, S, M (a w 1 personal you
1 standard action V, S 0 see text see text
1 standard action V, S 0 medium (100 ft. + 10 ft./level) one creatur
1 immediate action V 0 personal you
1 immediate action V 0 10 ft. 10-ft.-radius emanation centered o
1 standard action V, S, M (a p 0 personal you
1 standard action V 0 personal and touch you and touc
1 standard action V, S, M (jad 1 long (400 ft. + 40 ft./level) one creatur
1 standard action V, S 0 long (400 ft. + 40 ft./level) one or more
1 swift action V 0 personal you
1 standard action V, S, F (a cr 1 medium (100 ft. + 10 ft./
20-ft.-radius emanation
1 standard action V, S 0 close (25 ft. + 5 ft./2 levels) one creatur
1 standard action V, S 0 close (25 ft. + 5 ft./2 levels) one creatur
1 standard action V, S, M/DF ( 0 medium (100 up to one 10-ft. cube/level (S)
1 standard action V, S, M (a c 0 close (25 ft. + 5 ft./2 lev 1-ft.-diameter/level sph
1 standard action V, S 0 personal you
1 standard action V, S 0 touch creature to
1 standard action V, S, M (a p 0 personal you
1 standard action S 0 close (25 ft. + 5 ft./2 levels) one creatur
1 standard action V, S, F (a wi 0 close (25 ft. + 5 ft./2 levels) one creature
1 standard action V, S, M (rub 1 close (25 ft. barred cage (20-ft. cube) or windowle
1 standard action V, S, F (a so 0 medium (100 ft. + 10 ft./10-ft. hand
1 standard action V, S, M (sap 1 see text one object w
1 standard action V, S, M (di 1 see text see text see text see text
1 standard action V, S 0 long (400 ft.120-ft.-radius emanation
1 standard action V, S, F (a m 1 close (25 ft. + 5 ft./2 lev extradimensional mansion
1 standard action V, S, F (a m 1 close (25 ft. + 5 ft./2 lev one sword
1 standard action S 0 long (400 ft. + 40 ft./level) one creatur
1 standard action V 0 touch ethereal 5-ft.-by-8-ft. o
1 standard action S 0 close (25 ft. + 5 ft./2 levels) one creatur
1 full-round action S 0 close (25 ft. + 5 ft./2 levels) one creatur
1 standard action V 0 touch one touched
1 swift action V, S, M (mit 1 personal you
1 immediate action V 0 10 ft. 10-ft.-radius emanation centered o
1 standard action V, S, M (inc 1 personal you
10 minutes V, S, M/DF ( 0 see text one creatur
1 standard action V 0 close (25 ft. + 5 ft./2 lev one duplicate
1 standard action V, S 0 close (25 ft. + 5 ft./2 levels) one living c
1 standard action V, S 0 touch; see text you and one
1 standard action V, S 0 close (25 ft. + 5 ft./2 levels) one creatur
1 standard action V, S, F (hou 1 personal and close (25 ft. + 5 ft./2 levels; see be
1 standard action V, S, F/DF (a 0 medium (100 ft. + 10 ft./10-ft. hand
1 standard action V, S, DF 0 long (400 ft.80-ft.-radius spread (S)
1 standard action V, S, M (the 0 personal you
1 full-round action V, S 0 personal you
1 standard action V, S, M (sap 1 see text up to one ob
1 standard action V, S, M/DF ( 0 personal you
1 standard action V, S 0 personal you
1 standard action V, S, M (a b 1 close (25 ft. + 5 ft./2 lev 1-ft.-diameter sphere
10 minutes V, S, M (off 1 close (25 ft. + 5 ft./2 lev up to three called outsi
1 standard action V 0 close (25 ft. + 5 ft./2 levels) one creature
1 standard action V, S 0 close (25 ft. + 5 ft./2 lev wall 4 ft./level wide, 2 f
1 minute V, S, M (a h 0 1 mile 10 or more levitating ey
1 standard action S 0 close (25 ft. + 5 ft./2 levels) one creatur
1 full-round action S 0 close (25 ft. + 5 ft./2 levels) one creatur
1 standard action V, S, M (a cr 0 close (25 ft. + 5 ft./2 lev colorful lights in a 20-ft
10 minutes V, S 0 close (25 ft. 30-ft. cube/level
1 standard action V, S, DF 0 touch creature to
1 standard action V, S, M (po 1 touch creature to
1 immediate action V 0 10 ft. 10-ft.-radius emanation centered o
1 standard action or see text V, S, M (gem 1 close (25 ft. + 5 ft./2 levels) one creatur
1 week V, S, M (rar 1 personal you
1 hour V, S 0 personal you
1 hour V, S, F (min 1 close (25 ft. + 5 ft./2 levels) one non-myth
30 minutes V, S, M (1,0 1 touch you plus one
6 hours V, S, F (a f 1 0 ft. extradimensional demipla
1 standard action V, S, F (a so 0 medium (100 ft. + 10 ft./10-ft. hand
1 standard action V 0 personal you
1 standard action V, S 0 touch you and one
1 standard action V, S, M/DF ( 0 personal or touch see text
1 standard action V, S 0 close (25 ft. + 5 ft./2 levels) or see t one creatur
1 standard action V, S, M (see 0 medium (100 ft. + 10 ft./
see text
10 minutes V, S 0 close (25 ft. + 5 ft./2 levels) one or more
1 standard action V, S, M/DF ( 0 medium (100 ft. + 10 ft./level) one or more
1 standard action V, S 0 close (25 ft. + 5 ft./2 levels) one corpore
1 standard action V, S 0 touch creature to
1 standard action V 0 personal and touch you and touc
10 minutes V, S, M (dia 1 touch one willing
24 hours V, S 0 1 mile/level one 1-mile cube/level
1 standard action V 0 close (25 ft. all magical effects and magic items w
1 standard action V, S, M (a f 0 60-ft. line
1 standard action V, S, M (an 1 close (25 ft. + 5 ft./2 levels) one creatur
1 standard action V, S 0 close (25 ft. + 5 ft./2 levels) one or more
1 minute V, S, M (di 1 medium (100 ft. + 10 ft./level) one creatur
1 standard action V, S, F (a ge 1 medium (100 ft. + 10 ft./level) one creatur
1 standard action V 0 close (25 ft. + 5 ft./2 levels) one living c
1 standard action S 0 close (25 ft. + 5 ft./2 levels) one creatur
1 standard action V 0 long (400 ft. + 40 ft./leveone shadow duplicate
1 minute V, S, F (a m 1 long (400 ft. + 40 ft./leveopulent mansion, up to 3
1 standard action V, S, F (see 1 close (25 ft. + 5 ft./2 levels) corpse
1 standard action V, S, DF 0 touch creatures t
1 standard action V, S, M (a vi 0 close (25 ft. + 5 ft./2 levels) one living c
1 round V, S, F/DF ( 0 close (25 ft. + 5 ft./2 lev one summoned creatur
1 standard action V, S 0 40-ft.-radius burst centered on you
1 standard action V, S, F (a g 1 personal you
1 standard action V 0 personal you
1 immediate action V 0 10 ft. 10-ft.-radius emanation centered o
1 standard action V, S, M (a w 1 close (25 ft. + 5 ft./2 levels) one living c
1 standard action V 0 close (25 ft. + 5 ft./2 levels) one living c
1 standard action V, S, M (po 1 medium (100 ft. + 10 ft./
anti-magic wall occupyin
1 standard action V, S 0 medium (100 ft. + 10 ft./level) any number o
1 standard action V, S, M (di 1 see text see text see text see text
duration dismissible shapeable saving_throspell_resist
10 minutes/l 1 0
instantaneo 0 0 none no
10 minutes/ 0 0
1 round 0 0 Will negatesyes
instantaneo 0 0 none no
1 day/level 0 0 Fortitude n yes
1 hour (D) 1 0 Will negatesyes
concentratio 1 0 none no
instantaneo 0 0 none yes
1 round 0 0 Reflex negatyes (object)
1 minute or 0 0 Will negatesyes
instantaneo 0 0 none Yes
10 minutes/l 1 0 Will negatesyes
instantaneo 0 0 Will negatesyes (object)
instantaneo 0 0 Will negatesyes (object)
instantaneo 0 0 none yes
1 minute (D 1 0 Will negatesyes
meter container of force 0 0 none yes
concentratio 0 0 Will (harmleyes (object)
instantaneo 0 0 Fortitude neyes (object)
1 min./level 1 0 none no
1 round/leve 0 0 Fortitude n yes
1 round/leve 1 0 Will negatesyes; see text
1 minute or 0 0 Will negatesyes
1 round/leve 0 0 Fortitude n yes
1 round 0 0
1 minute/le 0 0 Fortitude neyes
1 minute/le 0 0
instantaneo 0 0 Fortitude payes
1 round/leve 1 0 Will negatesyes (harmles
1 minute or 0 0 Will negatesyes
10 minutes/ 0 0 Will negatesno
1 minute/lev 1 0 Will negatesyes (harmles
1 hour/level 1 0 Will negatesyes
1 day/level 1 0 none (see b yes
instantaneo 0 0 Will half (hayes (harmles
10 minutes/l 1 0 none yes
instantaneou 0 0 none yes
instantaneou 0 0 Fortitude n yes
instantaneou 0 0 Will negatesyes
instantaneo 0 0 none yes
1 day 0 0 Fortitude neyes (harmles
1 hour/level 0 0 Fortitude neyes (harmles
1d4 rounds 0 0 Will negatesyes
1 round/leve 0 0
1 minute/le 0 0 none (objectno
1 minute/le 0 0 Will negatesyes
1 round/leve 0 0 Will negatesyes
see text 0 0
1 round/leve 0 0 Will negatesyes (harmles
1 hour/level 1 0 none no
10 minutes/ 0 0
24 hours or 0 0 Will negatesyes (harmles
10 minutes/ 0 0 none (harmlno
1 round 0 0 Fortitude n yes
1 hour/level 1 0 Will negatesyes (harmles
instantaneo 0 0 Will negatesyes
1 day 0 0 Will negatesno
1 minute/le 0 0 Fortitude neno
1 hour/level 1 0 Fort negatesyes (harmles
instantaneo 0 0 none no
instantaneo 0 0 Will negatesyes (harmles
1 round/leve 1 0 none no
1 day/level 0 0 Will negatesyes (harmles
10 minutes/ 0 0 Will negatesno (harmles
permanent (D 1 0 none no
1 minute/le 0 0
1 round/leve 0 0 none no
1 round/leve 0 0 Reflex negatyes
instantaneo 0 0 none no
1 round/leve 0 0 Will negatesyes
1 round 0 0 none no
1 minute/le 0 0 Fortitude neyes (harmles
10 minutes/ 0 0 Will negatesyes (object)
1 round/leve 0 0 Will negatesyes
1 round/leve 0 0 Will negatesyes
1 hour/level 0 0 none yes
1 min./level 0 0 Will negatesyes
1 hour 0 0 Fortitude neyes (harmles
1 minute/le 0 0 Will negatesyes
instantaneo 0 0 Fortitude n yes
1 hour/level 0 0 Fortitude neyes (harmles
instantaneo 0 0 Will negatesyes
1 hour/level 1 0 Fortitude neyes (object)
1 hour/level 0 0 Will negatesyes
1 hour/level 0 0 none no
1 minute/le 0 0
1 minute/le 0 0
1 minute/le 0 0
1 min./level 0 0 Will negatesyes
instantaneo 0 0 Will partial no
1 round + 1 1 0 none yes (harmles
8 hours 0 0 Fortitude neyes (harmles
1 minute/le 0 0 Will negatesno
instantaneo 0 0 none no
1 round/leve 0 0 Will negatesyes (harmles
10 minutes/ 0 0 Fortitude neyes (harmles
1 min./level 0 0 none yes (harmles
instantaneo 0 0 Will negatesyes (object)
1 min./level 0 0 none no
1 minute/le 0 0 none yes
1 hour/level 0 0 none yes (harmles
Instantaneo 0 0
1 minute/lev 0 0
1 round/leve 0 0
10 minutes/ 0 0
1 day/level 0 0 Fortitude n yes
1 minute/le 0 0 Fortitude neyes
Instantaneo 0 0 Reflex negatYes (object)
instantaneo 0 0 Reflex half yes
1 round/leve 0 0 none no
instantaneo 0 0 Fortitude halyes
1 hour/level 1 0 none none
instantaneo 0 0
1 round/2 le 0 0 Will negatesyes (harmles
1 hour/level 0 0 Will negatesyes
1 minute/lev 1 0 Will negatesyes
1 hour/level 0 0 Will negatesyes
1 minute/le 0 0
1 round 0 0
instantaneo 0 0 Fortitude par
yes
instantaneo 0 0 Reflex negatno
10 minutes/ 0 0 Fortitude neyes (harmles
10 minutes/l 1 0 none no
1 hour/level 1 0 Will negatesyes
10 minutes o 0 0 none yes (harmles
instantaneo 0 0 none yes
1 day/level 1 0 Will negatesyes
1 day/level 1 0 Will negatesyes (harmles
1 round 0 0 Will negatesyes
instantaneo 0 0 Will negatesyes (object)
instantaneo 0 0 Will negatesyes (object)
1 hour/level 1 0 none no
instantaneo 0 0 Will negatesyes
1 minute/le 0 0 Will negatesyes (harmles
1 hour/level 0 0
10 min./leve 0 0 none no
instantaneo 0 0
instantaneo 0 0 Will negatesyes
1 minute/le 0 0 none no
concentratio 1 0 none no
concentratio 1 0 none (see teno
concentratio 1 0 none no
concentratio 1 0 none no
concentratio 1 0 none no
concentratio 1 0 none no
10 minute/l 0 0 none no
concentratio 1 0 none no
concentratio 1 0 none no
1 minute 0 0
1 min./level 0 0 Will negatesyes
instantaneo 0 0 Will negatesyes (harmles
1 round/leve 0 0 Will negatesyes (harmles
1 hour/level 0 0 Will negatesyes (harmles
1 round/leve 0 0 Fort negate yes
instantaneo 0 0 Fortitude neyes (harmles
1 hour/level 0 0
1 min./level 1 0 Reflex partiano
instantaneo 0 0 none no
instantaneo 0 0 see text no
instantaneo 0 0 none no
1 minute/le 0 0 Fortitude neyes (harmles
1 min./level 1 0 none yes
1 minute/lev 0 0
1 hour/level 0 0
10 minutes/ 0 0 Fortitude neyes (object)
1 minute/le 0 0 Reflex half; yes; see text
instantaneo 0 0 none yes
1 minute/lev 0 0 none (see teyes
1 minute/le 0 0 Will negatesyes (harmles
1 hour (D) 1 0 Will negatesyes (harmles
1 day/level 0 0 none yes
10 minutes/ 0 0 Fortitude neyes (harmles
1 minute/le 0 0 none no
instantaneo 0 0 none no
1 minute/lev 1 0
1 min./level 1 0 see text no
instantaneo 0 0 none yes
1 round/leve 0 0 Fortitude neyes (object)
1 minute/lev 1 0 Fortitude neno
1 round/leve 0 0 Will negatesyes
1 minute/lev 1 0
instantaneo 0 0
1 round/leve 0 0 Will negatesyes
1 hour/level 0 0 Will negatesyes (harmles
1 minute/le 1 0 none no
1 hour/level 0 0 none no
10 min./leve 1 0 Will negatesyes
10 min./leve 1 0 Will negatesyes
1 hour/level 1 0
1 round/leve 0 0 Fortitude n yes
1 round 0 0 none no
1 round/leve 0 0 Will negatesnone
instantaneo 0 0 none yes
1 hour/level 0 0 none no
1 minute/le 0 0 none no
1 minute/lev 1 0 Will disbelieno
1 hour/level 0 0 Will partial yes
permanent un 1 0 Reflex partiayes
1 minute 0 0 Will negatesyes (harmles
instantaneo 0 0 Will half yes
1 minute/lev 1 0
1 minute/le 0 0 Fortitude neyes (harmles
1 day/level 0 0 none yes
1 hour/level 1 0 Will negatesyes
1 round/leve 0 0 Will negatesyes (harmles
1 minute/lev 1 0 Will negatesyes (harmles
8 hours or le 0 0 Will negatesyes (harmles
1 minute/le 0 0 special (see no
1 round 0 0 Will negatesyes
instantaneo 0 0 none no
instantaneo 0 0 Will negatesyes (harmles
1 minute/lev 1 0
1 round/leve 0 0 Will negatesyes (harmles
1 round/leve 0 0
1 minute/le 0 0 Will negatesyes (object)
1 round/leve 0 0 none no
1 minute/le 0 0
1 round 0 0 no yes
1 round 0 0 no yes
1 hour/level 0 0 Will negatesyes (harmles
1 hour/level 1 0
24 hours or 0 0 none no
1 min./level 0 0 Will negatesyes (harmles
30 minutes o 0 0 Will negatesyes (harmles
1 min./level 0 0 Will negatesyes (harmles
1 minute/le 0 0 Will negatesyes (harmles
instantaneo 0 0 Will negatesyes
instantaneo 0 0 none yes
instantaneo 0 0 yes (object) yes (object)
2 hours/leve 1 0 none no
instantaneo 0 0 Reflex negatno
1 round/leve 0 0 none no
8 hours (D) 1 0 Will negatesyes (harmles
instantaneo 0 0 Fortitude par
no
1 hour/level 1 0 Fortitude n yes
1 round/leve 0 0
1 hour/level 0 0 none no
1 min./level 1 0 none no
1 round/leve 1 0 Will disbelieno
1 hour/level 1 0 Will negatesyes (harmles
1 minute/le 0 0 none no
1 minute/lev 1 0 Will negatesyes (harmles
instantaneo 0 0 Fortitude n yes
instantaneo 0 0 none yes (harmles
10 minutes/ 0 0
10 minute/l 0 0 Fortitude neyes (harmles
10 minute/l 0 0
1 minute/le 0 0 none (objectno (object)
instantaneou 0 0 Will negatesyes
1 week 0 0 Will negatesyes (object)
1 min./level 1 0 none yes
1 min./level 1 0 Will negatesno; see text
1 min./level 1 0 Will negatesno; see text
1 min./level 1 0 Will negatesno; see text
1 min./level 1 0 Will negatesno; see text
10 minutes/l 1 0 Fortitude neno
1 minute/lev 1 0 Will negatesyes (harmles
1 round/leve 0 0 Fortitude hayes
1 min./level 0 0 Fortitude par
yes
instantaneo 0 0
1 hour/level 1 0 Will negatesyes (harmles
10 minutes/ 0 0 Will negatesyes (harmles
instantaneo 0 0 none no
10 minutes/l 0 0 Fortitude neyes (harmles
instantaneo 0 0 Will half (h yes (harmles
1 day/level 0 0 Will negatesyes (harmles
8 hours or 2 0 0 Fortitude neyes (harmles
24 hours or 0 0
24 hours or 0 0
24 hours 0 0 none no
1 round/leve 0 0 Will negatesno
instantaneo 0 0 Will negatesyes (harmles
instantaneo 0 0 Fortitude neyes (harmles
instantaneo 0 0 Will partial; no
1 minute/le 0 0 none no
instantaneo 0 0 none no
24 hours 0 0 none no
instantaneo 0 0 none yes (harmles
1 minutes/le 1 0 Will negatesyes (harmles
1 min./level 0 0 Will negatesyes (harmles
1 minute/le 0 0 Will negatesno
1 min./level 0 0 Will negatesyes (object)
1 minutes/le 1 0
instantaneo 0 0 none yes
1 day plus 1 1 0 none (objectno (object),
instantaneo 0 0 none yes
concentratio 0 0 none no
10 min./leve 0 0 Will negatesno
1 minute/le 0 0
1 round/leve 0 0
10 minutes/ 0 0
1 minute/lev 1 0 Will negatesyes (harmles
1 minute/lev 1 0
1 round/leve 1 0
1 minute/le 0 0 Fortitude neyes (harmles
1 round + 1 0 0 Reflex partiano
1 round/leve 1 0 none no
1 round/leve 1 0 none no
1 round/leve 0 0 Fortitude neyes (object)
1 round (see 0 0
10 minutes; 0 0 Will negatesyes (harmles
1 round/leve 1 0 Will partial yes
1 minute/le 0 0
1 round/leve 0 0
3 rounds/lev 0 0 none no
1 day 0 0 Will negatesyes (harmles
1 minute/lev 1 0 none no
instantaneo 0 0 none yes
instantaneo 0 0 Will negatesyes (harmles
1 hour/level 1 0
see text 0 0 Will negatesyes (harmles
1 round/leve 0 0 Fortitude n Yes
1 round/leve 0 0 Fortitude payes
1 minute/le 0 0 Fortitude neyes (harmles
10 minutes/l 1 0 Will negatesyes
instantaneo 0 0 Fortitude n yes
10 minutes/ 0 0 Reflex negatno
8 hours 0 0 none no
1 round/leve 0 0 Will negatesyes (harmles
1 round 0 0 Will negatesyes (object)
1 hour/level 0 0 Will negatesyes
10 minutes/ 0 0 Will negatesno
1 round/leve 0 0 Fort negate yes
1 minute/le 0 0 Will negatesyes
1 minute/le 0 0
10 minutes/l 1 0 Will half none
10 minutes/l 1 0
1 round or u 0 0
instantaneo 0 0 Will negatesyes (object)
1 round/leve 0 0 Fortitude neyes (harmles
1 minute/le 0 0 Will negatesyes (harmles
1 min./level 0 0 Reflex negatno
instantaneo 0 0
24 hours 0 0 Will negatesyes (harmles
instantaneo 0 0 Will negate yes (harmles
1 minute 0 0
1 round/leve 1 0 Will negatesyes
1 minute/le 0 0 Fortitude neyes
permanent 0 0 Will negatesyes
1 hour/level 0 0 Will negatesno
instantaneo 0 0 Fortitude neyes
permanent un 1 0 Reflex half; yes
permanent ( 1 0 none no
24 hours 0 0 Fortitude neno
permanent 0 0 Fortitude n yes
instantaneo 0 0 Will negatesyes
1 round/leve 0 0 Fortitude neyes
1 min./level 0 0
1 round/leve 0 0 none no
1 hour/level 1 0
instantaneo 0 0 none no
1 minute/lev 1 0 Will negatesyes
10 minutes/ 0 0 Will negatesyes
1 hour/level 0 0 none no
concentrati 0 0 Will negatesyes (harmles
instantaneo 0 0 none no
instantaneou 0 0 Fortitude n yes
1 round/leve 0 0 Fortitude n yes
1 round/leve 0 0 Will negatesyes (harmles
1 hour/level 0 0
1 round/leve 0 0 Fortitude n yes
1 round/leve 0 0 Will negatesyes
2 hours/leve 1 0 none yes
1 minute/le 0 0 Will negatesyes (harmles
1 round/leve 0 0 Will negatesyes
2 hours/leve 1 0 none no
1 round/cast 0 0 none no
1 round/leve 0 0 Fortitude n yes
1 minute/le 0 0 Will negatesyes
instantaneo 0 0 Will half (h yes (harmles
instantaneo 0 0 Will half (hayes (harmles
1 round/leve 0 0 Fortitude neyes (harmles
1 hour/level 0 0 none (objectno (object)
10 minutes/ 0 0 Fortitude n yes
10 minutes/ 0 0 none no
concentrati 0 0
1 round/leve 0 0 Will negatesyes
concentratio 0 0 none no
1 round/leve 0 0
1 minute/le 0 0
1 round/leve 0 0 Fortitude neyes
1 minute/lev 0 0
1 round/leve 0 0 Fortitude payes
10 minutes/l 1 0
1 round/leve 0 0 none yes
instantaneo 0 0 Fortitude neno
1 day/level 0 0 Will negatesyes (object)
1 minute/le 0 0 Will negatesyes
1 round/leve 0 0 Will negatesyes
1 round/leve 0 0 Will negatesno
2 hours/leve 1 0 Will disbelieno
1 round/leve 1 0 Will negatesyes
1 round + 1 0 0 none yes
1 minute/le 0 0 none yes
1 hour/level 1 0 Will negatesno
1 round/leve 0 0 Will negatesyes
instantaneo 0 0 Fortitude n yes
instantaneo 0 0 Will negatesyes (object)
instantaneo 0 0 Will half yes
instantaneou 0 0 Fortitude pano
1 hour/level 0 0 Will negatesyes
1 minute/lev 1 0 Will negatesyes (harmles
1 minute/lev 0 0
1 minute/le 0 0 Will partial yes
1 round/leve 1 0 Fortitude neyes
1 round 0 0 no yes
1 round 0 0 Will negatesyes
1 round 0 0 Will negatesyes
1 round 0 0
1 hour/level 0 0 Will partial, yes
see text 0 0 Will negatesyes
instantaneo 0 0 none no
1 hour/level 0 0 Will negatesyes
1 round/leve 1 0 Will negatesyes
1 minute/le 0 0 Will negatesno
permanent ( 0 0 none no
instantaneo 0 0 Fortitude payes
1 hour/level 1 0 none no
1 hour/level 1 0 none no
10 minutes/ 0 0 Will negatesyes (harmles
1 round/leve 0 0 Will negatesyes
1 round/leve 0 0 Will negatesyes
10 minutes/l 0 0 Will negatesyes
1 round 0 0
1 round/leve 0 0 none no
instantaneo 0 0 Fortitude neyes (object)
1 hour/level 1 0 none no
instantaneo 0 0 Will negatesyes (harmles
1 round/leve 0 0
1 round/per 1 0 Will negatesyes
1 round/leve 0 0 Will negatesyes (harmles
1 minute/lev 1 0 none no
10 minutes/l 1 0 Will negatesyes (harmles
1 round/leve 0 0 none yes
1 round/leve 1 0 Reflex partiayes
10 minutes/ 0 0 Will negatesyes
1 round/leve 1 0 Will negatesyes
1 hour/level 1 0 Will negatesyes (harmles
1 round/leve 0 0 Will negatesyes
Until trigge 0 0 none no
instantaneo 0 0 Will negatesyes (harmles
1 hour/level 1 0 Reflex partiayes
see text 0 0 special; see no
1 minute/lev 1 0 Fortitude n yes
instantaneo 0 0 none no
1 minute/lev 1 0 none no
instant 0 0 none no
10 minutes/ 0 0 Fortitude n yes
instantaneou 0 0 Fortitude neyes
1 hour/level 1 0
1 minute/le 0 0
1 day/level 1 0 none no
concentratio 1 0 none yes
1 minute/le 0 0 none no
1 round 0 0
1 round/leve 0 0 Fortitude nesee text
instantaneo 0 0 Fortitude pano
1 round/leve 0 0 none; see teyes
10 minutes/ 0 0 Will negatesyes (harmles
24 hours 0 0 Will negatesyes (harmles
1 hour/level 0 0 Will negatesyes
instantaneo 0 0 Fortitude n yes
1 round + 1 0 0 none no
1 round/leve 0 0 Reflex negatyes
1 min./level 0 0 none yes (harmles
1 minute/le 0 0
1 round 0 0
1 minute/le 0 0
1 min./level 0 0 Will negatesyes (harmles
1 round/leve 1 0
instantaneo 0 0 Will negatesyes (object)
1 minute/le 0 0 Fortitude n yes
instantaneo 0 0 Will negatesyes
1 minute/le 0 0
1 minute/lev 1 0 none no
1 hour/level 1 0 none no
1 minute/lev 1 0
1 round/leve 0 0 Will negatesyes
permanent 0 0 none no
instantaneo 0 0 none yes
instantaneou 0 0 Will partial yes
1 minute/le 0 0
10/minutes p 0 0 Will negatesyes (harmles
10 min./leve 0 0 none yes (harmles
24 hours or 0 0 Will negatesyes
10 minutes/ 0 0
1 hour/level 0 0
1 minute/le 0 0 Will (harmleyes (harmles
1 minute/le 0 0 none no
1 round/leve 0 0 Fortitude n yes
instantaneo 0 0
1 minute/lev 0 0 Will negatesyes (harmles
1 minute/le 0 0
1 minute/lev 1 0 Will negatesyes (harmles
instantaneo 0 0 Reflex partiaspecial, see
24 hours 0 0 none no
10 minutes/ 0 0 none yes
1 round/leve 0 0 Will negatesyes
1 day/level 0 0 Will negatesYes (harmles
1 day/level 0 0 Fortitude n yes
1 round/leve 0 0 Will negatesyes (object)
1 round/leve 0 0 Will negatesyes (harmles
instantaneo 0 0 Reflex half yes
1 round/leve 0 0 Fortitude neyes
instantaneo 0 0 Reflex partiayes
1 round/leve 0 0 Will negatesyes
10 minutes/l 0 0 Fortitude neyes (harmles
permanent; 0 0 none yes (harmles
1 round/leve 0 0 Will partial yes
10 minutes/l 1 0 Will negatesyes (harmles
1 minute/le 0 0
concentrati 0 0 none no
instantaneo 0 0
1 round/leve 0 0 Fortitude neno
1 day/level 0 0 Will negatesyes
1 minute/lev 0 0 Fortitude neyes (harmles
2 hours/leve 0 0 none no
1 minute/lev 1 0 none no
10 minutes/ 0 0 Fortitude neyes (harmles
1 minute/lev 1 0 Will negatesyes
1 round + 1 0 0 Reflex negatno
instantaneo 0 0 Will negatesyes (object)
1 day/level 0 0 Will negatesyes
1 day (D) 1 0 none no
1 min./level 1 0 none no
1 hour/level 0 0
1 minute/lev 0 0
2 hours/leve 0 0 none yes
instantaneo 0 0 Will negatesyes (object)
concentratio 1 0 Will negatesno
concentratio 1 0 none no
1 hour/level 0 0
1 round/leve 0 0 Fortitude n yes
1 round/leve 0 0 none no
1 round/leve 1 0 none no
1 minute/le 0 0
instantaneo 0 0 Will partial yes
instantaneo 0 0 none no
instantaneo 0 0 Fortitude neno
1 round/leve 0 0 Will negatesyes
1 round/leve 1 0 see text no
1 minute/le 0 0 none no
concentratio 0 0 none yes
instantaneo 0 0 none no
1 round/leve 0 0
1 minute/le 0 0 Will negatesno
1 round/leve 1 0 none no
1 minute/lev 0 0 none yes (see text
1 round/leve 1 0 none yes
1 round/leve 0 0 Reflex half; yes
1 round/leve 0 0 Reflex partiayes
1 round + 1 0 0 Reflex half yes
1 round/leve 0 0
1 min./level 1 0 none yes
1 round/leve 0 0 Fortitude neyes (object,
1 round/leve 0 0 Reflex negatyes
1 minute/lev 1 0 Fortitude neno
1 round/leve 0 0 Fortitude n yes
1 round/leve 0 1 Will negatesyes
instantaneo 0 0 Reflex half no
10 min./leve 0 0 none no
1 minute/le 0 0 none no
instantaneo 0 0 none yes
1 round/2 le 0 0 Fortitude payes
1 minute/lev 0 0
10 minutes/ 0 0 Fortitude n yes
instantaneo 0 0 Will negatesyes
1 round/leve 1 0 Fortitude n no
1 round/leve 0 0 Will negatesyes
1d6+2 roun 0 0 Fortitude n yes
1 round/leve 1 0 none no
1 round/leve 0 0 Will negatesno
1 minute/lev 1 0 none yes
10 minutes/ 0 0 Will negatesno
1 minute/le 0 0 Fortitude neyes (harmles
1 round 0 0 Fortitude n yes
1 round/leve 0 0 Fortitude neyes
8 hours (D) 1 0 Fort negatesyes (harmles
instantaneou 0 0 none no
10 minutes/ 0 0 Will negatesyes (object)
1 minute/lev 0 0 Will negatesyes (harmles
10 minutes/ 0 0 Will negatesyes (harmles
1 minute/lev 1 0 none no
10 minutes/ 0 0 none no
1 minute/le 0 0
instantaneou 0 0 Reflex partiasee text
1 round/leve 0 0 Will disbelieyes
1 minute/le 0 0 Will negatesyes
24 hours or 1 0 Will negatesyes (harmles
see text 0 0
1 minute/le 0 0
1 minutes/le 0 0 Will negatesyes (harmles
10 minutes/ 0 0 Fortitude neyes (harmles
1 round/leve 0 0 Will negatesyes
permanent un 1 0 Fortitude n yes
1 day 0 0 none yes
1 minute/le 0 0 Fortitude neyes (harmles
1 round + 1 1 0
1 round/leve 1 0 Reflex negatyes
special (see 0 0 none yes
instantaneo 0 0 Fortitude n yes
1 round 0 0 no yes
1 round/leve 0 0 Fortitude neyes (harmles
1 hour/level 1 0 none no
30 minutes o 0 0 Will negatesyes (harmles
1 minutes/le 0 0 Will negatesyes (harmles
concentrati 0 0 Will negatesyes (harmles
1 minute an 0 0 Will negatesyes
1 round/leve 0 0 none no
instantaneo 0 0 none no
1 hour/level 1 0 Fortitude neyes (harmles
instantaneo 0 0 none yes
2 hours/leve 1 0 none no
1 hour/level 1 0
1 round/leve 0 0 Will negatesyes (harmles
1 minute/le 0 0 Will negatesyes
1 round/leve 0 0 none no
instantaneo 0 0 Fortitude neyes (harmles
1 minute/lev 1 0 none yes
1 round/leve 0 0 none no
10 minute/l 0 0 none yes
concentrati 0 0 Will disbeli no
1 round/leve 0 0
1 minute/le 0 0 Fortitude n yes
1 min./level 1 0 Will negatesno; see text
1 min./level 1 0 Will negatesno; see text
1 min./level 1 0 Will negatesno; see text
1 min./level 1 0 Will negatesno; see text
1 minute/lev 1 0 Will negatesno; see text
1 minute/lev 1 0 Will negatesno, see text
1 round/leve 0 0
1 hour/level 0 0
1 round/leve 0 0 Fortitude neyes (harmles
concentrati 0 0 Will negatesyes (harmles
instantaneo 0 0 Will negatesyes (object)
10 minutes/ 0 0 Will negatesyes (harmles
1 round/cast 1 0 Will negatesyes (object,
1 minute/lev 1 0
instantaneo 0 0 Will negatesyes (harmles
1 round/leve 0 0 Reflex negatyes (object)
1 hour/level 0 0 none no
instantaneo 0 0 Will negatesyes (harmles
permanent u 0 0 none no
1 round/leve 0 0 Will negatesyes (harmles
10 minutes/l 1 0 Will negatesyes (harmles
1 minute/lev 1 0 none no
1 hour/level 1 0 none no
instantaneo 0 0 Fortitude neyes (object)
instantaneo 0 0 none yes
1 day or unt 0 0 Will (harmleyes (harmles
2 hours/leve 0 0 none no
1 round/leve 1 0
1 minute/le 0 0 Fort negatesyes (harmles
1 round; see 0 0 none no
1 hour/level 0 0 Fortitude neyes (harmles
instantaneo 0 0 none yes
10 minutes/l 1 0 Will negatesyes (harmles
concentrati 0 0 Reflex partiayes
10 minutes/l 1 0
10 minute/le 1 0
1 round/leve 0 0
1 hour/level 0 0 Reflex negatno
1 round/leve 0 0 special, see special, see
instantaneo 0 0 Will partial yes
instantaneo 0 0 none yes
1 min./level 1 0 Reflex parti no
1 round/leve 0 0 none no
10 minutes/l 1 0 Reflex negatno
instantaneo 0 0 none no
instantaneo 0 0 Fortitude payes
instantaneo 0 0 Will partial yes
instantaneo 0 0 Will negatesyes
instantaneo 0 0 Will negatesyes (object)
1 minute/lev 1 0 none no
1 round/leve 1 0 none yes
1 minute/le 0 0 Fortitude neyes (harmles
instantaneo 0 0 Will negatesyes (harmles
1 round/leve 0 0 Fort. partialyes
1 day/2 cast 0 0 Will negatesyes (harmles
1 round/leve 0 0
1 round/leve 0 0 none no
Instantaneo 0 0 none no
1 minute/lev 1 0 Will negatesyes (harmles
1 round/leve 1 0 none no
1 minute/lev 1 0 none no
1 round/leve 1 0 none no
concentrati 0 0 none no
permanent 0 0 Will negatesyes
1 round/leve 0 0 none no
1 round/leve 0 0
see text 0 0 Will partial yes
1 round/leve 0 0 see text yes
instantaneo 0 0 none no
instantaneo 0 0 none no
1 round/leve 1 0 none (objectno (object)
1 minute/lev 1 0 Will negatesyes
instantaneo 0 0 Will negatesyes (object),
1 round/leve 0 0 Will negatesyes
1 round/leve 1 0 Will negatesyes
1 hour/level 0 0 Will negatesyes (object)
1 hour/level 1 0 no no
1 round then 0 0
instantaneo 0 0 Fortitude neyes (object)
1 round/leve 0 0 none yes
1 minute/lev 1 0 none no
10 minutes/l 0 0 Fortitude neyes
1 hour/level 1 1 Will negatesyes
1 round/leve 1 0 Fortitude neyes (harmles
1 minute/le 0 0 none no
1 minute/lev 0 0 Will negatesyes
1 minute/lev 1 0 Reflex negatyes
1 day or unt 0 0 Reflex half; yes
24 hours or 0 0
24 hours or 0 0
1 round/leve 0 0
1 round/leve 0 0 none yes
instantaneo 0 0 Will negatesyes (object)
1 minute/le 0 0 Will negatesyes (harmles
10 min./leve 1 0 Reflex negatno
1 hour/level 1 0 none no
1 round/leve 0 0 none yes
1 hour/level 1 0 none no
1 minute/lev 1 0
8 hours 0 0
1 round/leve 0 0 none no
1 round/leve 0 0 none no
1 round/leve 0 0 none no
1 minute/le 0 0 Will negatesyes (harmles
instantaneo 0 0 Will negatesyes (object)
instantaneo 0 0 see text see text
1 minute/lev 1 0 none no
concentratio 0 0 Will negatesyes
concentrati 0 0 Will negatesno
1 round/leve 1 0 Reflex negatno
instantaneo 0 0 none no
1 minute/lev 1 0 none (see teyes
permanent ( 1 0 none no
1 round/leve 0 0 Will negatesyes
1 round/leve 1 0
1 minute/lev 1 0 Will negatesyes
1 round/leve 0 0 Will negatesyes (harmles
permanent un 0 0
10 minutes/ 0 0
1 hour/level 0 0 Will negatesno
1 hour/level 0 0 none no
instantaneo 0 0 see text yes
instantaneo 0 0 Reflex partiayes
1 day/level 0 0 none (see teno
instantaneo 0 0 none no
1 round/leve 1 0 Will negatesyes
10 minutes/ 0 0 Will negatesyes (harmles
1 minute/le 0 0
1 minute/le 0 0 Will negatesyes
1 minute/lev 1 0
1 round/leve 1 0 Will negatesyes
concentratio 0 0 Reflex half yes (see bel
1 round/leve 0 0 none (harmlno (harmles
1 minute/le 0 0 Fortitude neyes (harmles
1 round/leve 1 0 none no
1 hour/level 1 0 Reflex half (no
1 hour/level 0 0 Fortitude n yes
1 day/level 0 0 Will negatesyes
instantaneo 0 0 Fortitude n yes
1 minute 0 0 none (see b no
1 hour/level 1 0 none no
instantaneo 0 0 Will half (hayes (harmles
permanent 0 0 Will negatesyes
permanent un 0 0 Fortitude neyes (object),
1 minute/le 0 0 Will negatesyes (harmles
10 minutes/ 0 0 Will negatesyes
1 minute/lev 1 0
1 minute/lev 1 0
1 round/leve 1 0 Fortitude n yes
24 hours or 0 0
1 minute/lev 1 0 Will negatesyes
1 hour/level 1 1 Will negatesyes
1 day/level 0 0 none no
1 day/level 1 0 none no
1 day/level 1 0 Will negatesyes (object)
instantaneo 0 0 Will negatesyes
instantaneo 0 0 Will half yes
10 minutes/l 1 0 none no
1 minute/le 0 0 Will disbelieno
1 round/leve 0 0 no yes
instantaneo 0 0 Fortitude pano
instantaneo 0 0 Will half yes
1 round/leve 1 0 Fortitude neno
instantaneo 0 0 no yes
1 round 0 0 no yes
1 hour/level 0 0 Will negatesyes (harmles
1 round/leve 1 0 none no
? 0 0 Fort negatesyes (object)
1 day/level 1 1 Will negatesyes
1 hour/level 0 0 Will negatesyes
instantaneo 0 0 none no
instantaneou 0 0 Will negatesyes (harmles
1 minute/lev 1 0 Reflex half yes
instantaneo 0 0 Reflex half yes
1 minute/le 0 0
1 hour/level 1 0 none no
1 hour/level 1 0 none no
instantaneou 0 0 Fortitude neyes
instantaneou 0 0 Will negatesyes
permanent 0 0 Will negatesyes
see text 0 0 Reflex half (yes
10 minutes/ 0 0 Fortitude neno
instantaneo 0 0 Will negatesyes (harmles
10 min./leve 1 0 none or Willyes
10 minute/l 0 0 Fortitude neyes (harmles
1 day/level 0 0 Will negatesyes
1 day/level 0 0 none no
1 minute/lev 1 0 Will negatesyes
1 minute/le 0 0 Will negatesyes (harmles
1 hour/level 1 0 none no
1 hour/level 0 0 Fort negatesyes (harmles
concentratio 1 0 Will negatesyes (harmles
instantaneou 0 0
1 hour/level 1 0
1 day/level 0 0 none no
1 minute/le 0 0 Will negatesyes
1 minute/le 0 0 Will negatesno
instantaneou 0 0 Fortitude pano
1 hour/level 1 0
instantaneo 0 0 none no
1 minute/le 0 0 Fortitude neyes (harmles
1 round/leve 1 0 none no
1 round/leve 1 0 none no
10 minutes/l 1 0
see text 0 0 Will half (hayes (harmles
see text 0 0 Will negatesyes
see text 0 0 none yes
see text 0 0 Will negatesyes
10 minutes/ 0 0 Will negatesyes (harmles
1 hour/level 0 0 Will negatesyes (harmles
1 minute/lev 0 0
1 hour/level 0 0 Will negatesyes (harmles
1 minute/lev 1 0
10 min./leve 0 0 Will negatesno; see text
1 round/leve 0 0
1 hour/level 1 0 Fortitude neyes (harmles
instantaneo 0 0 Will negatesyes (object)
10 minutes/l 1 0 Fort negatesyes (harmles
1 minute/le 0 0
concentratio 0 0 none; see teyes
1 hour/level 0 0 Will negatesno
1 minute per 1 0
1 day/level 1 0 Fortitude neno
instantaneo 0 0 Fortitude neyes (harmles
1 day/level 0 0 Will negatesyes
1 minute/le 0 0 Will negatesyes (harmles
1 minute/le 0 0 Will negatesyes (harmles
1 round/leve 0 0
1 hour/level 0 0 Fortitude n yes
1 minute/le 0 0 Will negatesno
1 round/leve 0 0 Reflex negatno
1 round/leve 0 0 none no
concentratio 0 0
1 minute/le 0 0 Will negatesyes
1 round/leve 0 0 none no
1 minute/lev 1 0 Fortitude n yes
1 round/leve 0 0 Fortitude neyes (harmles
10 minutes/l 0 0 Will negatesyes (harmles
1 minute/le 0 0 none no
instantaneo 0 0 Reflex partiayes
1 min./level 1 0
1 minute/lev 1 0 Will negatesyes
1 minute/lev 1 0 Will negatesyes (harmles
1 minute/le 0 0 Will negatesno
1 minute/le 0 0 Will negatesno
1 round/leve 0 0 none no
1 minute/le 0 0 none (harmlyes (harmles
1 round/leve 0 0
10 minutes/ 0 0 none no (harmles
24 hours 0 0 Will negatesyes (object)
1 round 0 0 Will negatesno
1 round/leve 0 0 Reflex negate
no
1 minute/le 0 0 Will negatesyes (harmles
instantaneo 0 0 Reflex half yes
see text (D) 1 0 none no
permanent u 0 0 Will negatesyes
1 min./level 0 0 Reflex half yes
1 round/leve 1 0 Reflex for hayes
1 minute/lev 0 0
1 round/leve 0 0 Will negatesyes (see text
1 round or s 0 0 Will negatesyes (harmles
1 round/leve 0 0
1 minute/le 0 0 Fortitude neyes (harmles
instantaneo 0 0
1 minute/le 0 0
1 hour/level 1 0 none no
24 hours; se 0 0 none no
1 day/level 0 0 Will negatesyes
instantaneo 0 0 Will half yes
instantaneo 0 0 Fortitude payes
10 minutes/ 0 0 Fortitude neyes (harmles
10 min./leve 1 0 none no
1 minute/le 0 0 Will negatesyes (harmles
1 minute/le 0 0
10 min./leve 1 0 none no
1 hour/level 0 0 Fortitude neyes (harmles
instantaneo 0 0 none no
1 round/leve 1 0 Will negatesno
concentratio 1 0 none no
instantaneo 0 0 Fortitude n no
1 round/leve 0 0 Fortitude neyes (harmles
concentratio 1 0 Will negatesno
10 minutes/l 0 0 Fortitude neyes (harmles
24 hours 0 0 none no
instantaneo 0 0 none yes
instantaneo 0 0 Reflex half (no
1 round/leve 1 0 Reflex half; yes
1 minute/lev 1 0 Fortitude par
yes
1 minute/le 0 0 Will negatesno
permanent u 1 0 see text yes
1 round/leve 1 0 none no
permanent; 0 0 Will negatesyes
1 hour/level 1 0 none yes
1 round/leve 0 0 Will partial yes
1 round/leve 0 0 none yes
instantaneo 0 0 Reflex half yes
concentratio 0 0 Reflex half yes
10 min./leve 0 0 none no
instantaneo 0 0 Will negatesyes (object);
1 round/leve 0 0 Reflex negatyes (object)
concentratio 0 0 none no
1 round/leve 0 0
concentratio 0 0 Will negatesno
instantaneo 0 0
1 minute/le 0 0
instantaneo 0 0 none yes
1d3 days 0 0 Fortitude n yes
10 min./leve 1 0
instantaneo 0 0 Reflex negatyes
permanent un 1 0 see text no (object)
1 min./level 0 0 Will negatesyes (harmles
1 round/leve 1 0 none no
1 round/leve 0 0 Will negatesyes
1 day/level o 0 0
concentrati 0 0 Will negatesyes
instantaneo 0 0 Will negatesyes (harmles
1 minute/lev 0 0 none no
1 minute/le 0 0 Fortitude par
yes
permanent un 1 0 see text no (object)
instantaneo 0 0 Fortitude neyes
instantaneo 0 0 none yes
instantaneo 0 0 Reflex half no
1 minute/lev 0 0 Will disbelieyes
1 minute/le 0 0 none no
10 minutes/l 1 0
1 minute/le 0 0 none no
1 min./level 1 0
1 minute/le 0 0 none no
1 round/leve 0 0 none yes (harmles
instantiatio 0 0 Will negatesyes
10 min./leve 0 0 Will negatesyes (harmles
1 round/leve 0 0
1 round 0 0 Will half yes
instantaneo 0 0 Reflex half yes
1 round/leve 0 0 special, see special, see
10 minutes/l 1 0 none no
permanent un 0 0 Reflex negatno
1 hour/level 1 0
up to 1 day/ 1 0 Will negatesYes (harmles
1 round/leve 0 0 none no
10 min./leve 0 0 Will negatesno; see text
10 min./leve 0 0 Will negatesno; see text
10 min./leve 0 0 Will negatesno; see text
10 min./leve 0 0 Will negatesno; see text
1 hour/level 0 0 Will negatesyes (harmles
1 hour/level 0 0 Will negatesyes (harmles
1 day/level 0 0 Will negatesyes
1 round/leve 0 0 Will negatesyes
1 round/leve 0 0 Will negatesyes
1 hour/level 0 0 Will half (hayes (harmles
1 round/leve 0 0 Will negatesyes
1 minute/lev 1 0
10 minutes/ 0 0 Fortitude neyes (harmles
8 hours 0 0 Will negatesyes (harmles
permanent 0 0 Will negatesyes
1 round/leve 0 0 none and For
no
see text 0 0 none no
1 hour/level 0 0
10 minutes/l 1 0 none no
1 hour/level 1 0 none no
instantaneou 0 0 none no
instantaneo 0 0 none no
1 hour/level 1 0 Fortitude neno
1 minute/lev 1 0 none yes (harmles
1 round/leve 0 0 none yes
1 round/leve 1 0 Fortitude neyes (harmles
1 day/level 1 0 none yes
1 round/leve 0 0 Fortitude neyes
instantaneo 0 0 Will negatesyes (harmles
instantaneo 0 1 none or Willno or yes (o
concentrati 0 0 none yes
1 min./level 0 0 Fortitude par
yes
instantaneo 0 0 none no
instantaneo 0 0 Fortitude neyes (harmles
instantaneo 0 0 Fortitude neyes (harmles
instantaneo 0 0 Will negatesyes (harmles
1 round/leve 0 0 Fortitude payes
instantaneo 0 0 Will half (h yes (harmles
permanent 0 0 none no
permanent u 1 0 Reflex half no (object)
instantaneo 0 0 Reflex half yes
instantaneo 0 0 Fortitude n yes
1 hour/level 1 0 Will negatesyes (object)
instantaneo 0 0 none yes
1 round/leve 0 0 none (see teyes
60 days or u 0 0 none no
permanent 0 0 none no
24 hours or 0 0
1 round/leve 1 0 none yes
permanent or 0 0 Reflex negatno
1 minute/le 0 0 Will negatesyes
instantaneo 0 0 Fortitude payes
1 round/leve 1 0 none no
1 minute/lev 0 0 none no
1 round/leve 1 0 Reflex negatno
1 round/leve 1 0 none, see teno
1 round/leve 0 0 Fortitude payes
instantaneo 0 0
instantaneo 0 0 Reflex half yes
1 round/leve 0 0 Fortitude hayes
1 minute/lev 1 0 Will negatesyes (harmles
1 minute/le 0 0 none (harmlyes (harmles
1 hour/level 0 0 none no
1 round/leve 0 0 none no
1 round/leve 1 0 none no
10 minutes/l 1 0 none no
1 minute/le 0 0 none no
1 round + 1 0 0 Reflex negatno
instantaneo 0 0 Will negatesyes (object)
24 hours or 0 0
1 minute/lev 1 0 Reflex partiayes
permanent 0 0 Fortitude neyes (object)
24 hours 0 0 Fortitude n yes
1 minute/le 0 0 Fortitude neyes
1 round/leve 0 0 Fortitude neno
permanent or 0 0 Will negatesyes (object)
instantaneo 0 0 Reflex halveyes
1 round/leve 1 0 none yes
1 round/leve 1 0 none no
1 hour (D) 1 0 none no
1 round/leve 1 0 none no
1 round/leve 0 0 Will negatesyes
2 hours/leve 1 0 none no
1 minute/le 0 0
1 hour/level 1 0
1 min./level 1 0 Reflex partiano
9 minutes 0 0
instantaneo 0 0 Fortitude payes
1 round/leve 0 0 Fortitude neno (harmles
instantaneo 0 0 none yes
2 hours/leve 1 0 none no
1 round/leve 0 0
instantaneo 0 0 Fortitude neyes
instantaneo 0 0 None yes
1 round/leve 0 0 Fortitude halno
1 minute/le 1 0 None No
1 minute/lev 1 0
1 round 0 0 Will half yes
1 round/leve 0 0 Will negatesyes
24 hours or 0 0
1 minute/le 0 0 Will negatesyes
1 round/leve 0 0 none yes
instantaneo 0 0 Fortitude neyes
permanent or 0 0 yes yes
1 round per 0 0
1 minute/lev 1 0 none no
10 minutes/ 0 0 Will negatesno
1 minute/le 0 0 Will negatesyes (harmles
1 minute/le 0 0 Will negatesyes (harmles
1 minute/lev 1 0 none no
instantaneou 0 0 Will negatesno
instantaneo 0 0 Fortitude n yes
1 round/leve 0 0 yes (harmlesyes (harmles
1 round/leve 0 0 Will negatesyes (harmles
1 hour/level 0 0
24 hours 0 0
1 minute/lev 1 0 Will negatesyes (harmles
1 round/leve 1 0 Reflex negatno
1 hour/level 0 0 Fortitude n yes
10 min./leve 1 1 none; see teno
permanent 0 0 Will negatesyes
1 round 0 0
10 minutes/l 1 0 Fortitude neno
1 hour/level 0 0
1 round/leve 0 0 Reflex half yes
7 days (see 0 0 Fortitude par
yes
10 minute/l 0 0 Will negateyes
instantaneo 0 0 Will half (h yes (harmles
10 minutes/ 0 0
1 or more r 0 0 no, see bel yes
1 round 0 0 Will negatesyes
permanent 0 0 Will negateyes
1 round/leve 1 0 Will disbelieyes
instantane 0 0 Fortitude hayes
instantaneo 0 0 Fortitude nyes
10 minutes/ 0 0 none no
1 round/leve 0 0 Reflex halveno
1 round/lev 0 0 Will negateno
see text 0 0 Will negatesyes
permanent 0 0 none no
1 minute/lev 1 0 none or Willyes
10 minutes/ 0 0 none no
1 minute/lev 1 0 none no
1 round/leve 0 0
1 min./level 0 0 Fortitude n yes
1 minute/le 0 0
1 round/leve 0 0 none and Wil
yes (see text
1 day/level 1 0 Will negateno
1 round/leve 0 0 Fortitude neyes (harmles
instantaneo 0 0 Fortitude payes
1 round/leve 1 0 Will negatesyes (object)
permanent u 1 0 Fortitude nyes
1 round/lev 0 0 none yes
instantaneo 0 1 Reflex half yes
1 round/leve 0 0 Will negatesyes (harmles
10 minute/le 1 0 none (objectno (object)
1 round/leve 0 0 Reflex half no
concentratio 0 0 none yes
1 minute/le 0 0
instantaneo 0 0 none (harmlno
1 hour/level 1 0 Will negatesyes
1 round/leve 1 0 none no
instantaneo 0 0 Reflex negatyes
instantaneo 0 0 Will half (hayes (harmles
1 minute/lev 0 0 Fortitude par
yes
1 day (D) 1 0 none no
instantaneo 0 0 Reflex half, no
permanent 0 0 Will negateyes
1 min./level 0 0 Will negateyes (harml
1 round/leve 0 0 Will negatesyes; see text
instantaneo 0 0 none no
1 round/leve 0 0 see text see text
1 round/leve 0 0 see text see text
1 round/leve 0 0 see text see text
1 round/leve 0 0 see text see text
instantaneo 0 0
10 minutes/ 0 0 Fortitude n no
1 round/leve 0 0 Will disbelieyes
instantaneo 0 0 Reflex half yes
instantaneo 0 0 Will negatesyes (harmles
concentratio 0 0 Reflex parti no
1 minute/lev 1 0 Fortitude neyes (harmles
1 minute/lev 1 0 none no
10 minutes/l 0 0 none (harmlyes (harmles
2 hours/leve 1 0 none no
1 round/leve 0 0 Will negatesno
1 hour/level 1 0 Will negatesyes
24 hours (D 1 0 none yes (harml
10 minutes/ 0 0 Will negatesno
1 round 0 0 Fortitude n yes
1 round 0 0 no yes
1 hour/level 0 0 Will negatesyes (harmles
1 round/lev 1 0 Will negateyes
24 hours 0 0 Will negatesyes (harmles
1 min./level 0 0 Will negateyes (harml
instantaneo 0 0 Reflex half; yes
1 round/lev 0 0 Fortitude nyes (harml
1 round/leve 0 0 none yes
1 hour/level 0 0
instantaneou 0 0 Will partial yes
1 min/level 1 0 Will negatesyes (harmles
1 round/leve 1 0
instantaneo 0 0 none, see teyes (harmles
1 round/leve 0 0 Fortitude neyes (harmles
1 round/leve 1 0 none no
instantaneo 0 0 none; see teyes (harmles
instantaneo 0 0 none (objectno
permanent 0 0 none yes
1 round/leve 0 0 Fortitude par
no
24 hours 0 0 none yes (harml
10 minutes/ 0 0
instantaneo 0 0 Fortitude neno
1 round/leve 1 0
1 round/leve 1 0 Will negatesyes
instantaneo 0 0 Reflex partiayes (harmles
1 round/leve 0 0
instantaneo 0 0 none no
1 hour/level 0 0 Will negatesyes
1 round/leve 1 0 none yes
1 minute/le 0 0 Fortitude yes
1 hour/level 1 0 none no
1 round/leve 1 0 none no
1 round/leve 1 0 none no
1 round/leve 1 0 none no
1 round/leve 1 0 none no
10 minutes/ 0 0 Will negateno
see text 0 0 none no
see text 0 0 Will negatesyes
24 hours (D) 1 0
instantane 0 0 none yes
permanent 0 0
1 day/level 1 0 Fortitude neyes (object)
1 hour/level 0 0
1 round/leve 0 0 Will negatesno
1 day/level 0 0 none no
1 minute/le 0 0
concentratio 0 0 none yes
instantaneo 0 0 none no
instantaneou 0 0 Will negatesyes (harmles
1 round/leve 0 0 see text no
1 round + 1 0 0 Reflex negatno
1 round/leve 0 0 Reflex negatyes
10 min./leve 0 0 none yes (harmles
10 minutes/ 0 0
1 min./level 1 0 none yes
1 round/leve 0 0 Will negatesyes
10 minutes/l 0 0
1 round/leve 1 0 none no
instantaneou 0 0 Will partial, yes
1 minute/le 0 0 Fortitude n yes
1 round/leve 0 0 Reflex negatyes
1 round/leve 0 0 Fortitude n yes
24 hours 0 0 none no
1 min./level 1 0
1 round/leve 0 0 none no
instantaneou 0 0 Will partial yes
1 round/leve 0 0 Fortitude neyes (harmles
1 hour/leve 1 0 Will negateyes
instantaneo 0 0 none yes
1 day or unt 1 0 Will negatesyes (harmles
1 hour; see 0 0 none no
1 round/leve 0 0
permanent 0 0 Fortitude n yes
permanent 0 0 Fortitude n yes
1 hour/level 1 0 none no
1 round/4 le 0 0 see text yes
1 round/leve 1 0
1 round/2 le 0 0 Will negatesyes (harmles
instantaneou 0 0 Will partial; yes
10 minutes/l 1 0 none no
1 hour/level 0 0 Will negatesyes (harmles
instantane 0 0 Reflex half yes
instantaneo 0 0 Reflex half yes
1 hour/level 1 0 none no
1 hour/level 0 0 Will negateyes
1 round/leve 1 0 Will partial yes
10 minutes/ 0 0 Reflex negatyes
instantaneo 0 0 Fortitude n no
1 minute/le 0 0 Fortitude n no
1 round/lev 0 0 Fortitude nyes
1 round/leve 0 0
1 round/lev 0 0 none yes
1 round, th 0 0 Reflex half yes
instantaneo 0 0 none yes
1 round/leve 0 0
instantaneo 0 0 Reflex half yes
1 day/level 0 0 Will negateyes
1 round/leve 0 0 Will negatesyes (harmles
1 min/level 1 0
1 minute/le 0 0
1 round/leve 1 0 None No
1 round/leve 0 0
instantane 0 0 Will half yes
1 minute/le 0 0 Will negatesno
permanent u 1 0 Will negateyes (harml
1 minute/le 0 0 Fortitude nyes
instantaneo 0 0 none no
see text 0 0 none no
1 round/leve 1 0
instantaneo 0 0 Will negatesno
1 minute/le 0 0 none (harmle
no (harmless
1 round/leve 0 0 Reflex negatyes
1 round/leve 0 0 Will negatesyes
instantaneo 0 0 Fortitude payes
1 minute/le 0 0 none (harmle
no (harmless
1 hour/level 0 0 Will negateyes
1 min./level 0 0 none yes
1 round/leve 1 0 none yes
1 minute/le 0 0 Will negatesno
3 rounds/lev 0 0 Fortitude payes
instantaneo 0 0 Reflex half; yes
1 minute/lev 1 0 none (see teno
1 round/leve 1 0
instantaneo 0 0 Will negatesyes (harmles
1 round/leve 0 0
instantaneou 0 0 Will partial; yes
1 round/leve 0 0 none no
1 round/leve 1 0 none yes
1 hour/level 1 0 Will negatesyes (harmles
permanent u 1 0 Will negatesyes (harmles
1 minute 0 0 Will negatesyes (harmles
1 minute an 0 0 Will negateyes
1 round/leve 1 0 none no
instantaneou 0 0 see text yes
instantaneo 0 0 Will negatesyes (harmles
1 round/leve 0 0 Will negatesyes
10 minute/l 0 0 Will negatesno; see text
concentrati 0 0 Will negatesyes
instantaneo 0 0 Will negatesyes (harmles
permanent; 0 0 none yes
1 round/leve 1 0 Fortitude n yes
permanent 0 0 Fortitude n yes
1 round/leve 1 0 Will negates,yes
1 round/leve 0 0
1 minute/le 0 0 none; see teno
instantaneo 0 0
1 minute/lev 1 0
special (see 0 0 Fortitude neyes (harmles
1 minute/lev 1 0
1 round/leve 0 0
instantaneo 0 0 Reflex partiano
1 minute/le 0 0 Will negatesyes (harmles
instantaneou 0 0 Will partial; yes
1 round/leve 0 0 none no
1 hour/level 1 0
1 round/leve 0 0
1 minute 0 0
1 minute/lev 1 0 none no
instantaneo 0 0 Fortitude payes
1 round/leve 0 0 Fortitude neyes (object)
instantaneo 0 0 Fortitude neyes (object)
instantaneo 0 0 Will negatesyes (harmles
instantaneo 0 0 Will negatesyes (harmles
1 hour/level 1 0 Will negatesyes (harmles
1 round/leve 0 0 Fortitude payes
see text 0 0 none no
instantaneou 0 0 none no
1 minute/le 0 0 Fortitude neyes (harmles
1 minute/le 0 0 none no
10 minutes/l 1 0 Will negatesyes (harmles
2 hours/leve 1 0 none no
1 round/leve 0 0 Will negatesno
see text 0 0 Will disbelieyes; see text
1 round/leve 0 0 Will disbelieyes, see text
1 round/leve 1 0 none no
10 minutes/ 1 0 None No
1 minute 0 0 Will negatesyes (harmles
1 round/leve 0 0 see text no
1 minute/le 0 0 none see text
1 round/leve 0 0 Fortitude n yes
1 min./level 0 0 none no
1 round/leve 0 0
1 hour/level 1 0 Reflex partiayes
1 round/leve 1 0 none yes
1/round per 0 0 Will partial yes
1 day/level 1 0 none no
10 minutes/ 0 0 none no
1 round/leve 1 0 none no
1 round/leve 0 0
1 round/leve 1 0 Will negatesyes (object)
1 hour/2 lev 1 0
1 minute/le 0 0
1 min./level 1 0 Reflex partiano
instantaneo 0 0 Will negatesno
permanent 0 0 Will negateyes
instantaneou 0 0 Will partial yes
1 round/leve 0 0 none no
instantaneo 0 0
1 round/leve 0 0
1 round/leve 0 0
10 minutes/ 0 0 none no
1 round/leve 1 0
1 round/leve 1 0 none yes
1 min./level 0 0 Reflex negatyes
1 minute/le 0 0 Will negatesyes (harmles
10 minutes/ 0 0 none no
instantaneo 0 0 see text ?
1 minute/le 0 0 Reflex partiano
1 minute/le 0 0 Will (harmleyes (object)
1 minute/le 0 0 Will negatesyes
1 hour/level 1 0
1 hour/level 0 0
instantaneo 0 0 Will negatesyes (harmles
1 minute/lev 1 0
see text 0 0 Will negatesyes
see text 0 0 Fortitude n yes
instantaneo 0 0 Will negatesyes
see text 0 1 Will partial; yes
instantaneo 0 0
instantaneo 0 0 Reflex half yes
instantaneo 0 0 Fortitude n yes
instantaneou 0 0 Fortitude payes
instantaneo 0 0 Will half (hayes (harmles
instantaneo 0 0 Fortitude payes
see text 0 0
1 minute/lev 1 0
concentratio 1 0 none no
1 round/leve 1 0 none (see teno
1 round/leve 1 0 Fortitude n no
instantaneo 0 0 Fortitude neyes (harmles
1 day/level o 0 0
1 round/leve 0 0 Will negatesyes
1 hour/level 0 0 none no
instantaneo 0 0 Will half yes
instantaneo 0 0 Fortitude neyes
concentratio 0 0 none yes (harmles
instantaneou 1 0 Will negatesyes (harmles
instantaneo 0 0 none no
instantaneo 0 0 none; see teyes (harmles
1 round/leve 0 0 Will partial yes
1 hour/level 0 0 Will disbeliesee text
1 hour/level 1 0 Will negatesyes
1 round/leve 0 0 Will negatesyes (object)
1 round/leve 1 0 none no
1 round/leve 1 0 none no
1 round/leve 0 0 Will negatesyes
instantaneo 0 0 none no
1 round/leve 0 0 Fortitude neno
1 round/leve 0 0 see text yes
instantaneo 0 0 see text no
instantaneo 0 0 Fortitude n yes
instantaneo 0 0 Reflex partiayes
10 min./leve 0 0 none yes (harmles
instantaneo 0 0 none yes
1 round/2 le 0 0 none (objectno (object)
permanent 0 0 Fortitude neg
yes
instantaneo 0 0 none no
1 min./level 1 0
instantaneo 0 0
3 rounds 0 0 Fortitude neyes
instantaneo 0 0 Will negatesyes (harmles
1 round/leve 0 0 Will negatesyes
1 min./level 0 0 Reflex half yes
1 hour/level 0 0 Fortitude neyes (harmles
1 round/leve 0 0 Will partial yes
1 day/level o 1 1 Reflex half no
1 min./level 0 0 Fortitude par
no
1 round/leve 0 0
1 round/leve 1 0 Will negatesyes
10 min./leve 0 0 Fortitude n no
3 rounds 0 0 none yes
1 round/leve 0 0 none no
1 round/leve 0 0 Will negatesyes
instantaneo 0 0 none no
1 day/level 1 0
1 round/leve 0 0 see text see text
1 round/leve 0 0 Will negatesyes (harmles
1 minute/lev 0 0
1 round/leve 1 0 Fortitude n yes
1 min/level 1 0
1 round/leve 0 0 Will negatesyes
10 minute/l 0 0 Fortitude neyes (harmles
instantaneo 0 0 Reflex half yes
concentratio 0 0 Will partial; yes
1 round/leve 0 0
1 min./level 1 0 see text no
instantaneo 0 0 see text see text
permanent un 1 0 see text no (object)
1 minute/lev 0 0 Reflex negatyes
1 round/leve 0 0 none no
1 round + 1 0 0 Reflex negatno
1 hour/level 0 0 Will negatesyes (harmles
1 round/leve 1 0 Will negatesyes
1 minute/lev 0 0 Reflex partiayes
permanent o 0 0 Will negatesyes
1 min./level 0 0 none no
1 round/leve 0 0 none no
1 round/leve 0 0 Fortitude halno
1 round/leve 0 0 Will negatesyes
1 round/leve 0 0 Will negatesyes (harmles
1 round/leve 0 0
10 minutes/ 0 0 Will negatesyes (object)
instantaneo 0 0 Reflex half yes (see text
1 hour/caste 0 0 none no
1 hour/leve 0 0 Fortitude nyes
1 minute/le 0 0 Will negatesyes (harmles
1 round/leve 1 0 none no
1 minute/lev 1 0
1 minute/lev 1 0
1 minute/lev 1 0
1 minute/le 0 0 none no
1 round/leve 0 0 none no
1 min./level 1 0
1 hour/level 0 0
24 hours or 0 0
instantaneo 0 0 none no
1 round/leve 1 0 none no
instantaneo 0 0 Will half (h yes (harmles
1 hour/level 0 0
1 round/leve 1 0
1 round/leve 0 0 Reflex negatyes
1 hour/level 0 0 none (harmlno (harmles
see text 0 0 Will disbelieyes
1 round/leve 1 0 none no
10 minutes/ 0 0 Fortitude neyes (harmles
instantaneo 0 0 none no
10 minutes/ 0 0 Will negatesyes (harmles
10 minutes/ 0 0 Fortitude neyes (harmles
1 round/leve 0 0
permanent un 0 0 Will negatesyes (harmles
1 day/level 0 0 Fortitude n yes
1 round 0 0 Fortitude par
yes
1 round/leve 0 0 none no
1 round/leve 1 0 none no
1 round/leve 1 0 none no
permanent 0 0 Will negatesyes
1 hour/level 0 0
see text 0 0 Will half, se yes, see text
instantaneo 0 0 Reflex half no
permanent 0 1 see text no
permanent; 0 1 see text no
1 minute/lev 1 0
instantaneo 0 0 see text see text
1 minute/lev 0 0 Reflex negatyes
concentrati 1 0 Will partial; no
1 round/leve 1 0
1 round plus 0 0 Reflex negatno
1 minute/le 0 0 Reflex half yes
1 minute/lev 1 0 Fortitude par
yes
10 min./leve 1 0 none no
1 round/leve 0 0 none yes
1 round/leve 0 0 Will negatesyes
instantaneo 0 0 Fortitude hayes
permanent 0 0 Fortitude n yes
see text 0 0 Will negatesyes
see text 0 0 none no
instantaneo 0 0 none no
see text 0 0 Will negatesyes
1 round/leve 0 0 none no
1 round/leve 1 0 Reflex half; no
permanent 0 0 Fortitude n yes
1 round/leve 1 0 none no
1 round/leve 1 0 none no
see text 0 0 Fortitude n yes
see text 0 0 Will negatesyes
see text 0 0 Will negatesyes
1 minute/lev 1 0 Fortitude par
yes
instantaneo 0 0 Will partial, yes
1 minute/lev 1 0 Will negatesyes
permanent 0 0 Will disbeli yes
1 round/leve 1 0 Will negatesyes
instantaneo 0 0 Will partial yes
instantaneo 0 0 Reflex half yes
concentrati 0 0 none (see teno
1 round/leve 0 0 Fortitude par
no
instantaneo 0 0 Will half (hayes (harmles
instantaneo 0 0 none or Willyes
1 minute/le 0 0 none (objectno
instantaneo 0 0 none no
instantaneo 0 0 Fortitude n yes
1 minute/lev 1 0
1 minute/lev 1 0 see below no
1 round/leve 1 0 none no
1 min./level 1 0
1 day/level 1 0 Will negatesyes (object)
instantaneo 0 0 Will half; se yes
instantaneo 0 0 Will partial yes
1 round/leve 1 0 Will negatesyes
instantaneo 0 0 Will half yes
10 minutes/l 1 0 none no
1 minute/le 0 0 Fortitude neno
1 day/level 1 0 none no
1 round/2 le 1 0 Reflex negatyes (object)
1 minute/lev 1 0 Fortitude neno
1 round/leve 0 0 Fortitude neyes
1 minute/lev 0 0 Fortitude n no
1 day/level 0 0 none no
1 hour/level 0 0 Will negatesyes (harmles
1 day/level 0 0 Will negatesno
instantaneo 0 0 Fortitude n yes
instantaneo 0 0 none (see teyes
1 hour/level 1 0 Will negatesyes (harmles
1 round 0 0 none no
1 round/leve 1 0
instantaneo 0 0 Will negatesyes
1 hour/level 1 0 none and Wino and yes (
instantaneo 0 0 none or Willyes
instantaneou 0 0 Will negatesyes (harmles
1 round/leve 0 0 none no
instantaneo 0 0 Will half; se yes; see text
instantaneou 0 0 Reflex half yes
1 min./level 1 0
1 round/leve 0 0 Fortitude n yes
1 minute/lev 0 0 none no
1 battle 0 0 none yes (harmles
1 round/leve 1 0
1 round/leve 0 0
instantaneo 0 0 Reflex half yes
instantaneo 0 0 Fortitude n yes
instantaneo 0 0 Reflex half yes
concentrati 0 0
3 rounds 0 0 none yes
instantaneo 0 0 none no
1 day (D) 1 0 none no
instantaneo 0 0 none, see teyes (harmles
1 round/leve 0 0
instantaneo 0 0 Fortitude payes
1 round/leve 1 0 Will negatesyes
instantaneo 0 0 Reflex half yes
instantaneo 0 0 Fortitude n no
permanent 0 0 none no
1 hour/level 0 0 none no
1 minute/le 0 0 Will negatesyes
1d4+1 rounds 0 0 none yes
1 min/level 1 0
10 minute/l 0 0 Fortitude neyes (harmles
24 hours or 0 0
1 round/leve 0 0 Fortitude n yes
1 round/leve 0 0 Fortitude payes
10 min./leve 0 0 none or Reflno
instantaneo 0 0 Fortitude n yes
permanent 0 1 see text yes
1 min./level 1 0 see below no
instantaneou 0 0 Reflex half; yes
instantaneou 0 0 none no
permanent un 1 0 see text no (object)
2 hours/leve 1 1 see text see text
instantaneo 0 0 none (see teyes
1 hour plus 0 0 none no
1d4 rounds 0 0 Will negatesyes
1 day/level 1 0 none no
1 round/leve 1 0 none no
instantaneo 0 0
1 round/leve 0 0 Fortitude halyes
see text 0 0 Will negatesno
1 minute/lev 1 0
instantaneo 0 1 none no
1 minute/lev 1 0
1 minute/lev 1 0
1 hour/level 0 0 Will negatesyes
concentrati 0 0 Fortitude n yes
concentratio 0 0 Will partial; yes
1 min./level 1 0
1 min./level 1 0 none no
1 minute/le 0 0 none yes
1 hour/level 0 0 Will negatesyes (harmles
see text 0 0 Will disbelieyes; see text
1 hour/level 0 0 Will negatesyes
1 round/leve 0 0
instantaneo 0 0 Reflex half yes
1 round/leve 1 0 Fortitude par
yes
1 round/leve 0 0
10 minutes/l 1 0 none see text
10 minutes/l 1 0 none no
permanent u 1 0 Will negatesyes (object)
instantaneo 0 0 Fortitude neyes
1 round/leve 1 0 none no
8 hours (D) 1 0 none no
1 round/leve 1 0 none no
see text 0 0
up to 1 roun 0 0 none; see teyes
1 battle 0 0 none no
1 round/leve 0 0 Reflex partiano
instantaneo 0 0 Will negatesyes (object)
1 day/level 1 0 none no
1 round/leve 1 0
One week/lev 1 0 Will negatesyes
1 minute/lev 1 0
instantaneo 0 0 Will negatesyes
instantaneo 0 0 none no
instantaneo 0 0 see text no
1 day/level 1 0 none no
1 round/leve 0 0 none yes
instantaneo 0 0 Fortitude neyes (harmles
1 hour/level 0 0 Will negatesyes (harmles
permanent 0 0 Will negatesyes
instantaneo 0 0 Will half (hayes (harmles
instantaneo 0 0 Fortitude payes
1 day/level 0 0 none yes (harmles
instantaneo 0 1 Reflex half yes
1 minute/lev 1 0 see below no
instantaneo 0 0 Will half yes
instantaneo 0 0 none no
instantaneo 0 0 none; see teyes (harmles
1 round/leve 0 0 none no
1 round/leve 0 0 none no
permanent 0 0 Will negatesyes
instantaneou 0 0 Reflex half (no
1 hour/level 1 0 none no
1 min./level 0 0 Will negatesyes
4d12 hours; 0 0 none no
instantaneo 0 0 none no
5 rounds or 0 0 Reflex half yes
1 min/level 1 0
1 round/2 le 1 0 none no
instantaneo 0 0 Will negatesyes
2 hours/leve 1 0 none no
1 round/leve 1 0 Will disbelieno
1 round/leve 0 0 Will negatesyes (harmles
1 min./level 1 0 see below no
1 round/leve 1 0 none yes (see text
1 minute/lev 1 0
10 minutes/l 1 0 Will negatesyes
1 round/leve 1 0 none yes
special; see 0 0 Will negatesyes
1 min./level 1 0
instantaneo 0 0 Will negatesyes
1 minute/lev 1 0
1 min./level 1 0
1 min/level 1 0 Will negatesyes (harmles
instantaneo 0 0 see text yes
instantaneo 0 0 none no
1 week/leve 0 0 none no
instantaneo 0 0 Will negatesyes (harmles
1 round/leve 1 0 none yes (see text
see text 0 0 Will disbelieyes; see text
1 hour/level 0 0 Fortitude neyes (harmles
1 hour/level 1 0 none no
instantaneo 0 0 Will negatesyes (harmles
instantaneou 0 0 Will negatesyes
permanent un 0 0 Will negatesyes (harmles
1 round/leve 0 0
10 minutes/ 0 0 Will negatesno
1 round/leve 1 0 none no
1 round/leve 1 0 none no
1 round/leve 0 0 Reflex negatyes
Instantaneo 0 0
1 day/level 0 1 Will negatesyes
instantaneo 0 0 none yes (object;
1 round/leve 1 0 Reflex negatyes
instantaneo 0 0 Will half (hayes (harmles
1 minute/lev 1 0
1 minute/lev 1 0 see below no
permanent 0 0 Will negatesyes
instantaneo 0 0 Will half yes
1 hour/level 1 0 none; see teyes (harmles
1 minute/le 0 0 Fortitude n yes
1 minute/le 0 0 Fortitude neyes
1 round/leve 1 0 see text yes (harmles
instantaneo 0 0 none no
1 min./level 0 0 Will negatesno
1 round/leve 0 0 see text yes
instantaneo 0 0 none no
permanent ( 1 0 none (see cuno
1 day (D) 1 0 none no
1 round/leve 1 0
permanent 0 0 none no
1 min./level 1 0 see below no
1 min./level 1 0
1 round/leve 0 0 Will (harmleno
1 round/leve 1 0 see text yes (harmles
instantaneo 0 0 Fortitude hayes
concentrati 0 0 see text yes; see text
1 hour/level 0 0 Will negatesyes (harmles
instantaneo 0 0 none yes
see text 0 0 Fortitude neyes (object)
1 hour/level 0 0
instantaneo 0 0 Reflex halveno
instantaneo 0 0 Fortitude neyes (object)
1 round/leve 1 0 none no
1 round/leve 0 0 Reflex partiano
instantaneo 0 0 Will negatesyes
1 minute/le 0 0
60 days or u 0 0 none no
see text 0 0 Will disbelieyes
1 hour/level 0 0 Will negatesyes
1 round/leve 1 0 see text yes (harmles
instantaneo 0 0 Fortitude hayes
1 round/leve 0 0
1 round/leve 0 0 Will negatesyes
10 minutes/l 1 1
instantaneo 0 0 Fortitude payes
1 round/leve 1 0 none no
1 round/leve 1 0 none no
instantaneo 0 0 Reflex partiayes
instantaneo 0 0 none no
7 days or 7 1 0 none no
1 minute/le 0 0 Will negatesyes
1 minute/lev 1 0
1 round/leve 1 0 see text yes (harmles
1 hour/level 1 0 Reflex negatyes
1 round/leve 1 0 see text no
4d12 hours; 0 0 none no
1 round/leve 1 0 Reflex negatyes
instantaneou 0 0 Will negatesyes (harmles
1 hour/level 1 0 none see text
instantaneou 0 0 Fortitude hayes
instantaneo 0 0 Reflex partiano
permanent ( 1 0 none no
permanent 0 0 none (see teno
1 round/leve 1 0 none see text
10 min./leve 1 0 none no
instantaneo 0 0 Fortitude payes
instantaneo 0 0 none no
permanent 0 0 none yes (harmles
1 minute/le 0 0
instantaneo 0 0 Will negatesyes (harmles
1 minute/lev 0 0 Reflex partiayes
1 battle 0 0 none or Willyes
1 round/leve 1 0 none yes
1day/level o 0 0
instantaneo 0 0 none or Reflyes
see text 0 0 see text yes
1 round/leve 0 0 Fortitude payes
10 min./leve 1 0 see text see text
1 round/leve 1 0
10 minutes/ 0 0 see below no
see text 0 0 Fortitude neyes (object)
instantaneo 0 0 Fortitude hayes
permanent 0 0 none no
see text 0 0 Will disbelieyes; see text
see text 0 0 Will disbelieyes; see text
7 days or 7 1 0 none no
10 min./leve 1 0
1 hour/level 1 0 none no
instantaneo 0 0 none no
permanent un 0 0 Will negatesyes (harmles
concentrati 1 0 see text yes
1 round/leve 1 0 none no
1 round/leve 1 0 none no
10 minutes/ 1 0 none no
1 round/leve 1 0 none no
1 round/leve 1 0 none no
1 round/leve 1 0 none no
1 round/leve 1 0 none no
instantaneo 0 0 none; see teyes (harmles
5 rounds 0 0 see text no
1 minute/le 0 0
1 hour/level 1 0 none no
1 round/leve 1 0 none yes
permanent 0 0 Will negatesyes
10 minutes/l 1 0 Will negatesyes (harmles
concentratio 0 0
10 minutes/ 0 0 Will negatesyes
permanent 0 0 Will negatesyes
instantaneo 0 0 none no
1 round/leve 1 0 Will negatesyes
1 round/leve 0 0 Will negatesyes
1 day/level 1 0 Will negatesyes
permanent 0 0 Will negatesyes
1 day/level 0 0 Will negatesyes
10 minutes/ 0 0 Will negatesyes (harmles
10 min./leve 1 0 none yes
1 minute/le 0 0 Will negatesyes
1 round/leve 0 0 none yes
1 day/level 1 0 Will negatesyes
1 minute/le 0 0 Will negatesyes (harmles
1 round/leve 1 0 Will negatesyes
1 minute/lev 1 0 none no
instantaneo 0 0 Will partial yes
1 hour/level 1 0 none (see deno
1d6 hours, p 0 0 none no
permanent 0 0 Will negatesyes
1 minute/le 0 0 Fortitude neyes (harmles
1 hour/level 1 0 Will negatesyes
1 minute/le 0 0 Will negatesno
10 min./leve 1 0 Will negatesyes (harmles
concentratio 0 0
1 hour/level 1 0 Will negatesyes
1 minute/le 0 0 Will negatesyes
10 minutes/l 0 0 see text no
1 minute/lev 1 0
1 round/leve 0 0 none no
instantaneou 0 0 none no
10 minutes/ 0 1 Will partial no
permanent ( 0 0 Will negatesyes
instantaneo 0 0 none no
24 hours 0 0 none no
instantaneo 0 0 Will negatesyes (object)
permanent 0 0 Will negatesyes
1 minute/le 0 1 Will negatesyes
2 hours/leve 0 0 Will negatesyes (harmles
1 hour/level 1 0 Will negatesyes
1 day/level 1 0 Will negatesyes
24 hours 0 0 Will negatesyes
10 minute/le 1 0 Will negatesyes
see text 0 0 Will negatesyes
1 round/leve 0 0 Will partial; yes
24 hours 0 0
permanent 0 0 Will negatesyes
1 minute/le 0 0 Will negatesyes (harmles
instantaneo 0 0 none yes (object)
1 hour/level 0 0
1 round/leve 1 0 none no
permanent 0 0 none no
1 hour/leve 1 0
1 round/leve 0 0 Will negatesyes
1 minute/le 0 0
1 hour/level 1 0 Will negatesyes
1 minute/le 0 0 Reflex negatyes
see text 0 0
10 minutes/l 0 0 Will negatesyes (harmles
instantaneo 0 0
1 round/leve 0 0 Will partial yes
see text 0 0 Will negatesyes
1 round/leve 1 0 Will partial yes
24 hours 0 0
instantaneo 0 0 Will negatesyes
1 day/level 0 0 none no
up to 1 minu 0 0
1 hour/level 1 0 Will negatesyes
1 round 0 0 Will negatesyes
instantaneo 0 0 Fortitude par
yes
1 round/leve 1 0 none (harmlno
1 day/level 0 0 Will negates,yes
3 rounds 0 0 Fortitude payes
instantaneo 0 0 none no
1 round/leve 0 0 Will negatesyes
1 hour/level 0 0 Will negatesyes (harmles
2 hours/leve 1 0 Will partial yes
2 hours/leve 1 0 Will negatesyes
see text 1 0 Will negatesyes
1 round/leve 0 0 Will negatesyes (harmles
permanent u 0 0 none no
1 day/level 0 0 Will negatesyes
1 day/level 0 0 none no
1 round; see 0 0 Will partial yes
1 day/level 0 0 none yes
instantaneo 0 0 none no
1 round/leve 0 0 none and Wil
yes
concentrati 0 0 Will partial yes
1d4+1 roun 0 0 Will partial yes
1 round/leve 1 0
see text 0 0 none yes
1 round/leve 1 0 Will negatesyes
instantaneo 0 0 Will negatesno and yes;
1 hour/level 1 0 Will negatesyes
permanent or 0 0 Will partial yes
10 min./leve 0 0 Will negatesyes (harmles
instantaneo 0 0 Fortitude par
yes (object)
1 round/leve 1 0 none no
1 round 0 0 Will negatesyes
8 hours 1 0 Will negatesyes (object)
1 round/leve 1 0 Will negatesyes
1 min./level 0 0
1 minute/le 0 0 Will negatesyes
1 round/leve 0 0 none no
1 day/level 0 0 none; see teyes
10 minutes/l 1 0 Will disbelieyes
1 round/leve 1 0 Fortitude neyes (harmles
1 round/leve 1 0 Fortitude n yes
1 day/level; 0 0 Will negatesyes
10 minutes; 0 0
1 hour/level 1 0 Will negatesyes
instantaneo 0 0 none no
1 day/level 1 1 Will negatesyes
1 round 0 0 Will negatesyes
instantaneo 0 0 Will negatesyes
1 round/leve 0 0 Fortitude n yes
until landin 1 0
12 hours + 2 0 0 Will negatesyes
1 round/leve 0 0 Will negatesyes
1 minute/le 0 0 Will negatesyes
1 round/leve 0 0 Will negatesyes
10 minutes/ 0 0 Will negatesyes (harmles
concentratio 0 0
permanent u 0 0 Will negatesyes (object)
1 round/leve 1 0 Will negatesyes
concentratio 1 0 none no
1 round/leve 1 0 Will negatesyes
10 min./leve 0 0 Fortitude neyes (harmles
1 minute/le 0 0 Will negatesyes (harmles
1 minute/lev 1 0
10 minutes/l 1 0
1 minute/le 0 0 Fortitude neyes (harmles
1 round/leve 1 0 Will negatesyes (harmles
24 hours 0 0 Will negatesyes (object)
1 round 0 0 Will negatesyes
1 hour/level 1 1 Will negatesyes
1 round/leve 0 0
1 minute/lev 1 0 Will negatesyes
1 hour/level 0 0 Will negatesno
1 round/leve 1 0 Will partial yes
1 hour/level 0 0 Will negatesyes (harmles
1 minute/lev 1 0 None No
instantaneo 0 0 Will partial yes
1 round/leve 1 0 Will negatesyes
instantaneo 0 0 Will half yes
10 min./leve 0 0 Will negatesno
8 hours (D) 1 0 Will negatesyes (harmles
1 hour/level 0 0 Will negatesno
1 round/leve 0 0 Will negatesyes
concentratio 0 0 none no
1 hour/level 0 0 Will negatesno
10 minutes/l 1 0 Will disbelieno
concentratio 1 0 Will disbelieyes
1 round/leve 0 0 Will negatesyes
instantaneo 0 0 Will negatesno
1 minute/lev 1 0 Will negatesyes (harmles
1 hour/level 1 0 none yes
1 min./level 1 0 none no
1 round/leve 1 0 Will negatesyes
instantaneo 0 0 none no
1 round/leve 0 0 Will negatesyes (harmles
permanent 0 0 none no
instantaneo 0 0
1 round/leve 1 0 Will negatesyes
1 round/leve 1 0 none yes
1 round/leve 1 0 Will negatesyes
concentrati 0 0 none no
1 minute/lev 1 0
1 day/level 1 0
1 round/leve 0 0 Fortitude neyes (harmles
1 hour/level 0 0 none no
10 min./leve 0 0 Will negatesyes (harmles
1 round/leve 0 0 Will negatesyes
1 minute/lev 1 0 Will negatesno
1 minute/le 0 0
1 round/leve 1 0 none and Wil
no and yes (
permanent un 0 0 Will negatesyes (harmles
see text 0 0 none yes
permanent un 1 0 Will partial; no
1 round/leve 0 0 Will negatesyes (harmles
see text 0 0 Will disbelieyes
10 min./leve 0 0 Fortitude neyes (harmles
concentratio 1 0 none yes
1 day/level 0 0 Will negatesyes
instantaneo 0 0 Will negatesyes (harmles
1 minute/le 0 0 Will negatesyes (harmles
1 minute/lev 0 0
2 hours/leve 1 0 none no
1 minute/le 0 0 Will negatesyes
1 round/leve 1 0 Will negatesyes
1 round/leve 0 0 Will negatesyes
1 min./level 0 0 Will negatesno
1 hour/level 0 0 none no
1 day/level 0 0 Will negatesyes
1 minute/le 0 0 Will negatesyes (harmles
10 min./leve 1 0 Will negatesyes (harmles
instantaneo 0 0 Will negatesyes
1 minute/le 0 0 none no
10 minute/l 0 0 Will negatesno
10 minutes/l 1 0 Will negatesyes
see text 0 0 none yes
1 hour/level 1 0 Will negatesyes
1 round 0 0 Will negatesyes (harmles
1 round/leve 1 0 Will negatesyes
1 min./level 0 0 Will negatesyes
1 round; see 0 0 none no
10 min./leve 0 0 Will negatesno
24 hours 0 0
1 full round 0 0 Fortitude n yes
instantaneo 0 0 Will negatesyes
1 minute/lev 1 0 none yes (harmles
1 day/level 1 0 Will negatesyes
1 round/leve 0 0 Will negatesyes
10 minutes/ 0 0
1 day/level 0 0 Will negatesyes
concentrati 0 0 Will disbelieyes
1 round/leve 0 0 Will negatesyes
1 round 0 0 Will partial yes (object)
1 round/leve 0 0 Will negatesyes
1 minute/le 0 0 none no
instantaneo 0 0 none no
1 min./level 0 0 Will negatesyes
24 hours 0 0 none no
instantaneo 0 0 none and Wil
no and yes (
1 min./level 0 0 none yes (object)
concentratio 0 0 Will negatesno
instantaneo 0 0
1 round/leve 0 0 Will negatesyes
10 minutes/ 0 0 Will negatesyes
instantaneo 0 0 Will disbelieyes
1 hour/level 0 0
1 hour/level 0 0
1 round/leve 0 0 Will partial yes
concentratio 1 0 none yes
1 minute/le 0 0 Will negatesno
instantaneo 0 0 none yes
1 day/level 1 0 Will negatesyes
10 minutes/l 1 0 Will negatesyes (harmles
1 minute/le 0 0
1 round/leve 0 0 Will negatesyes
1 round/leve 1 0 Will disbelieyes
concentratio 1 0 Will negatesyes
10 minutes/l 1 0 Will negatesyes (harmles
1 round/leve 1 0 Will negatesyes (harmles
10 min./leve 0 0 none no
2 hours/leve 1 1 Will partial yes
1 round/leve 1 0 Will negatesyes
1 day/level 1 0 none (see teno
1 day/level 0 0 Will negatesyes
1 hour/level 1 0 none no
10 minutes/l 0 0 Will negatesyes (harmles
1 minute/lev 1 0 Will negatesyes; see text
1 minute/le 0 0
1 round/leve 0 0 Will negatesyes
1 round/leve 1 0 Will disbelieyes
instantaneo 0 0 Will disbelieyes
instantaneo 0 0 none no
10 min./leve 0 0 Fortitude neyes (harmles
10 minutes/ 0 0 Will negatesyes (object)
1 round/ lev 0 0 none (see b yes
1 hour/level 1 0 none yes
instantaneou 0 0 Fortitude par
yes
1 hour/level 1 0 Will negatesyes
1 minute/le 0 0 Fortitude neyes (harmles
1 round/leve 1 0 none no
1 round/leve 0 0 Will negatesyes
1 round/leve 0 0 Will partial yes
1 minute/lev 1 0 Will negatesyes
1 day/level 0 0 Will negatesyes
1 minute/lev 1 0 Will negatesyes (object)
8 hours (D) 1 0 Will (harmleyes (harmles
1 round/leve 0 0
instantaneo 0 0 Will negatesyes
1 min./level 0 0 Will negatesyes (harmles
see text 0 0 Will negatesyes
1 round/leve 1 0 Will disbelieyes
1 round/leve 0 0 Will negatesyes
1 minute/le 0 0
1 minute/le 0 0
1 hour/level 0 0 Will negatesno
1 hour/level 0 0 Will negatesyes
1 hour/level 0 0 Will disbelieno
instantaneo 0 0 none yes
instantaneo 0 0 Will partial yes
instantaneo 0 0 Will negatesno and yes;
instantane 0 0 Fortitude payes
1 hour/level 0 0 Will negatesyes
1 round/leve 0 0 Will negatesyes
instantaneo 0 0
instantaneo 0 0
concentrati 0 0
1 hour/level 1 0
1 hour/level 0 0 Will negatesyes
instantaneo 0 0 Will negatesyes
1 day/level 0 0 Will negatesyes
10 minutes/ 0 0
1 minute/le 0 0 none no
1 minute/le 1 0 Will negateno
1 hour/level 1 0
1 hour/level 1 0 Reflex partiano
1 hour/level 1 0 none no
instantane 0 0 Will negateyes
instantaneo 0 0 Will negatesyes
instantaneo 0 0 none (harmlno
1 round/leve 0 0 Will negatesyes
1 round/leve 1 0 Will negatesyes
24 hours 1 1 none no
see text 0 0 none no
permanent 0 0 Will negatesyes
1 hour/level 0 0 Will negatesyes (harmles
instantaneo 0 0 Will negatesyes
1 minute/le 0 0 Will negateyes
4d4 rounds 1 0 Will negatesyes
1 minute/le 0 0 Will negatesyes (object)
1 min./level 1 0 Will disbelieno
1 hour/level 0 0 Will negatesyes
instantaneo 0 0 Will negatesno and yes;
instantaneou 0 0 Will negatesyes (harmles
instantaneo 0 0
1 round/leve 1 0 see text no
1 minute/lev 1 0 Will disbelieyes
1 hour/level 1 0 Will negatesyes
12 hours 1 0 Will negatesyes or no; s
instantaneo 0 0 Fortitude n yes
instantaneo 0 0 Will negatesyes (object)
see text 0 0 Will negateyes
1 round/leve 1 0 none no
see text 0 0 Fortitude nyes
1 hour/level 1 0 Will negatesno
instantaneo 0 0 Fortitude par
yes
1d4 rounds; 0 0 Will negatesyes
instantaneo 0 0 none and Wil
no and yes (
concentratio 0 0 none yes
1 round/leve 0 0 Reflex half no (special,
instantaneo 0 0 Will negatesno
1 round/leve 1 0 Will negatesyes
1 day/level 0 0 Will negatesyes
instantaneo 0 0 no yes
1 round/leve 0 0 Will negatesyes
10 minutes/l 1 0 None No
1 minute/le 0 0 Will negatesyes
1 round/leve 1 0 none none
instantaneo 0 0 none yes
1 round/leve 1 0 none no
24 hours 0 0 Will negatesyes
instantaneo 0 0 Fortitude par
yes
instantaneo 0 0 none no
1 minute/lev 1 0 Will disbelieyes
1 round/leve 0 0
1 day/level 1 0 none yes
1 min./level 0 0 Will negatesyes (harmles
concentrati 0 0 none yes
instantaneo 0 0 none no
1 round/leve 1 0 none or Willno
24 hours; se 0 0 none yes
instantaneo 0 0 Will negatesyes
instantaneo 0 0 none no
instantaneo 0 0
1 round/leve 0 0 Reflex negatno
1 round/leve 1 0 none no
instantaneo 0 0 Will negatesyes
1 round/leve 1 0 Will negatesyes
1 minute/le 0 0 Will negatesyes
10 min./leve 1 0 none see text
instantaneo 0 0 none or Willno or yes (h
1 round/leve 0 0 none and Wil
no and yes (
1 round/leve 0 0 Reflex half ayes
1 hour/level 1 0 Will negatesno
1 minute/lev 1 0 see text no
1 round/leve 1 0 Will negatesyes
1 minute/lev 1 0 Will negatesyes (harmles
1 round/leve 0 0 Will negatesyes
instantaneo 0 0 Will negatesyes
1 minute/lev 1 0 Will negatesyes (harmles
1 round/leve 1 0 Will negatesyes (harmles
1 round/leve 1 0 none yes
permanent 0 0 Will negatesyes
instantaneo 0 0 Will disbelieyes
see text 0 0 none yes
1 round/leve 1 0 Will disbelieno
1 round/leve 1 0 Will negatesyes
1 hour/level 0 0 Will negatesyes
1 day/level 1 0 none or Willno or yes (o
permanent; 0 0 Will negatesyes (see text
until expend 0 0
1 round/leve 1 0 none no
instantaneo 0 0 none and Wil
no and yes (
24 hours 0 0
1 day/level ( 0 0 none no
1 round/leve 0 0 Fortitude payes
1 round/leve 0 0
1 round/leve 0 0 Will partial yes
instantaneo 0 0 none yes
permanent u 0 0 none no
1 minute/lev 1 0 see text no
1 minute/lev 1 0 see text no
instantaneo 0 0 none no
10 min./leve 0 0
1 minute 0 0 Will negatesyes (harmles
1 min. 0 0 none yes (harmles
permanent 0 0 none no
instantaneo 0 0 Will negatesyes
1 minute 1 0 none no
1 round 0 0 Will negatesyes
concentratio 1 0 none no
instantaneo 0 0 none no
instantaneo 0 0 Fortitude n yes
1 round/leve 1 0 Will disbelieno
instantaneo 0 0 none no
1 round 0 0
1 round/leve 1 0
instantaneo 0 0
10 min./leve 0 0 none no
concentratio 1 0 Will negatesyes
concentrati 0 0 none no
instantaneo 0 0 Will negatesyes (harmles
10 min./leve 0 0 none no
instantaneo 0 0 Will negatesyes (object)
1 hour 0 0 see text no
instantaneo 0 0 none no
instantaneo 0 0 Will negatesyes (harmles
instantaneo 0 0 no no
1 hour/level 0 0 none yes
concentratio 1 0 Will negatesno
1 day/level 1 0 Will negatesno
1 round 0 0 none yes
24 hours 0 0 Will negatesyes (harmles
1 round/leve 0 0 Will negatesyes (harmles
10 minutes/l 1 0
1 minute/le 0 0 none no
1 round/leve 0 0 Reflex partiano
1 round/leve 0 0
1 minute/le 0 0 Will negatesyes (harmles
2 hours/leve 1 0 none no
1 round/leve 0 0 none no
2 hours/leve 0 0 Fortitude neyes (harmles
1 minute/lev 0 0 Will negatesyes
1 round/leve 0 0 Will negatesyes
concentrati 0 0 Will disbelieyes
1 round 0 0 Will negatesyes
1 hour/level 0 0 Fortitude neyes
10 minutes/ 0 0
1 minute/lev 1 0
up to 1 roun 0 0 Will negatesyes (harmles
instantaneo 0 0 Fortitude neyes (object)
concentratio 0 0 Will negatesyes
instantaneo 0 0 none no
instantaneo 0 0 none no
1 min./level 0 0 Will negatesyes
1d4 rounds o 0 0 Will partial yes
permanent 0 0 none; see teno
1 hour/level 0 0 Will negatesyes
1 hour/level 0 0 Will negatesyes
instantaneou 0 0 Will negatesyes
1 round 0 0 Will negatesyes
1 round/leve 0 0 see text see text
10 min./leve 0 0
1 round 0 0 Will negatesyes
1 minute/le 0 0 Will negatesno
10 minutes/ 0 0
1 minute/lev 1 0 none no
instantaneou 0 0 Fortitude neyes (object)
1 day/level 0 0 none (object)
no
2 rounds 0 0 none yes
1 minute 0 0 Will negatesyes
concentratio 1 0 none no
concentratio 1 0 none no
concentratio 1 0 none no
concentratio 1 0 none no
concentratio 1 0 none no
instantaneo 0 0 none no
concentratio 1 0 Will negatesyes
10 min./leve 1 0
1 hour/level 1 0 none no
instantaneou 0 0 Fortitude par
yes
1 round/leve 1 1 Will disbelieyes
instant; see 0 0 Will negatesyes
24 hours 0 0 Will negatesyes (harmles
1 min./level 1 0 Fortitude n yes
1 min./level 1 0
instantaneo 0 0 see text no
1 min./level 1 0
instantaneo 0 0
until landin 0 0 Will negatesyes (object)
10 minutes/ 0 0 Fortitude neyes
instantaneo 0 0 Fortitude n yes
1 hour/level 0 0 none no
1 hour/level 0 0 none or Willno
1 round 0 0 Will negatesyes
1 round/leve 0 0 Will negatesyes
1d4 rounds 0 0 Will negatesyes
1 minute/lev 1 0 see text no
10 minutes/l 1 0
1 minute/le 0 0 Will negatesno
10 minutes/l 1 0 none and Wil
yes (harmles
1 min./level 1 0 none no
2d4 rounds 1 0 Will negatesyes
3 rounds/lev 1 0 none no
1 round/leve 0 0 none yes
1 minute/le 0 0 Will disbeli no
1 round/leve 0 0 Will negatesyes
instantaneo 0 0 none no
1 minute/le 0 0 Fortitude n yes
10 minutes/l 1 0 Will negatesyes (harmles
10 minutes/ 0 0 none no
1 min./level 1 0 Will negatesyes
1 round/leve 0 0 Will negatesyes (harmles
instantaneo 0 0 Fortitude (oyes (object)
instantaneo 0 0 Will negatesyes (harmles
instantaneo 0 0 none yes
10 minutes/ 0 0 none yes
1 round/leve 0 0 Will negatesyes
1 minute/lev 1 0
1 minute/le 0 0
1 hour/level 1 0 Will negatesno
1 day/level 1 0 none; see teno
instantaneo 0 0 none yes
1 day/level 1 0 none; see teno
instantaneo 0 0 Will negatesyes (harmles
instantaneo 0 0 Will half yes
instantaneo 0 0 Will negatesyes
1 hour/level 0 0 Will negatesyes
see text 0 0
1 minute/lev 0 0 none yes (harmles
1 minute/lev 1 0
1 round 0 0 Will negatesyes
1 round/leve 0 0 Will negatesyes
instantaneo 0 0 Will negatesyes
1 minute/le 0 0 Will negatesyes (object)
1 round/leve 0 0 Will negatesyes
10 minutes/ 0 0 Will negatesyes (harmles
instantaneo 0 0
see below 0 0
10 minutes/l 1 0 Will negatessee text
instantaneo 0 0
1 min./level 1 0 Fortitude n yes
10 minutes; 0 0 Will negatesyes (harmles
instantaneo 0 0 none no
1 round 0 0 Will negatesyes
instantaneo 0 0 none no
1/round per 0 0
1 round/leve 1 0 Will negatesyes
1 minute/le 0 0 Will disbelieyes
1 min./level 1 0
concentrati 0 0 Will disbelieno
1 min./level 0 0 Will negatesyes
1 round 0 0
permanent 0 0 Will negatesyes
1 hour/level 1 0
1 round/leve 0 0 none and Wil
no and yes (
1 round/leve 1 0 none no
1 round/leve 1 0 none no
1 minute/lev 1 0 Will negatesyes (harmles
1 hour/level 0 0 Reflex negatyes
1 minute/le 0 0 Will negatesyes
1 minute/lev 1 0 Will negatesyes (harmles
instantaneo 0 0 Reflex negatyes
1 minute/le 0 0
see text 0 0
1 minute/le 0 0 Will negatesyes
1 hour/level 0 0 none no
1 round/leve 1 0 Will negatesyes (harmles
1 min./level 1 0 Will disbelieno
1 minute/le 0 0 Fortitude n yes
1 hour/level 0 0 Fortitude n yes
1 hour/level 0 0
see text 0 0
24 hours (D) 1 0 Will negatesyes (harmles
1 day/level 0 0 Will partial yes
1 minute/le 0 0 Will negatesyes (harmles
permanent ( 1 0 Fortitude n yes
instantaneo 0 0 none no
1 hour/level 0 0 Will negatesyes (harmles
instantaneo 0 0 Will negatesyes
concentratio 1 0 Will negatesno
concentratio 1 0 Will negatesno
concentratio 1 0 Will negatesno
24 hours 0 0 Will negatesyes (harmles
10 minutes/l 1 0 Will negatesyes (harmles
24 hours (D) 1 0 Will negatesyes (harmles
1 hour/level 1 0 Will negatesyes
1 minute/le 0 0 Will negatesyes
10 minutes/l 1 0 Will negatesyes
1 round/leve 1 0 Will negatesyes
1 round/leve 0 0 Fortitude n yes
1 round/leve 0 0 Will partial; yes
1 min./level 0 0 none no
24 hours 0 0
permanent 0 0 Will negatesyes
1 round/leve 1 0 Fortitude n yes
1 minute/lev 1 0 Will partial yes
10 min./leve 1 0
concentratio 0 0 Will negatesno
24 hours 0 0 Will negatesyes (harmles
instantaneo 0 0 none yes
1 hour/level 0 0 Will negatesyes
1 minute/lev 1 0 Will negatesno
1 minute/le 0 0 Will negatesyes
1 minute/le 0 0 Reflex negatno
1 min./level 1 0
10 minutes/ 0 0
1 minute/lev 1 0 none yes (harmles
concentrati 0 0 Will negatesyes
permanent ( 0 0 Will negatesyes
2 hours/leve 0 0 Fortitude neyes (harmles
1 round/leve 0 0 Will partial yes
instantaneou 0 0 Will negatesyes (object)
instantaneo 0 0
1 minute/lev 1 0 Will negatesyes
1 min./level 0 0 Will negatesyes
1 minute/le 0 0 Will negatesyes (harmles
1 minute/le 0 0
1 round/leve 0 0 Will negatesyes (harmles
1 min./level 1 0 Will negatesyes (harmles
concentratio 1 0 Fortitude neyes
1 minute/le 0 0 none (harmlno
10 minutes/l 1 0 Will negatesyes (harmles
10 minutes/l 0 0
1 min./level 0 0 Will negatesyes (harmles
up to 1 roun 0 0 Will negatesyes (object)
concentratio 1 0 Will negatesyes
1 min./level 0 0 Will negatesyes
7 rounds 0 0 Will negatesyes (object)
10 min./leve 1 0 none no
1 round/leve 0 0 Will negatesyes
1 round 0 0 Will partial; yes
permanent an 0 0 Fortitude n yes
1 hour/level 1 0 Will negatesyes
1 hour/level 0 0 Will negatesyes
concentratio 1 0 none no
1 round/leve 1 0 Fortitude n yes
1 day/level 0 0 Will negatesyes
10 minute/le 1 0
1 minute/lev 1 0 none no
1 min./level 0 0 Will negatesyes
1 minute/le 0 0
10 minutes/l 1 0
1 hour or le 0 0 Will negatesyes
24 hours 0 0 none no
1 round/leve 0 0 Fortitude neno
10 minutes/ 0 0 Will negatesyes
1 minute/le 0 0
1 hour/level 0 0 none yes
1 hour/level 0 0
2 days/level 1 0 Fortitude n yes
1 min./level 0 0
10 minutes/l 1 0 yes (harmlesyes (harmles
10 minutes/l 1 0
1 minute/le 0 0 none yes
1 min./level 0 0 Will negatesyes
1 round/leve 1 0 none yes
10 minute/le 1 0
1 minute/lev 1 0 Will partial no
7 rounds 0 0 Will negatesyes (object)
up to 1 day/ 0 0
1 minute/lev 1 0 Will negatesyes
1 round/leve 1 0 Will negatesyes
1 hour/level 1 0 Will negatesyes
1 minute/le 0 0 Will negatesyes
Concentrati 0 0 Will negatesyes
concentrati 0 0 Will negatesyes
1 day/level 0 0 none; see teno
1 minute/lev 1 0
1 minute/le 0 0 Will negatesyes
10 minutes/l 0 0
1 min./level 1 0 Will negatesyes (harmles
1 minute/lev 1 0 Will negatesyes (harmles
1 minute/lev 0 0
1 round/leve 0 0 Fortitude neyes (object)
instantaneou 0 0 none no
10 minutes/ 0 0 Will negatesyes
1 min./level 1 0 none no
1 minute/le 0 0 Will negatesyes
5 minute/le 0 0 Will negatesyes
instantaneo 0 0 Will negatesyes (harmles
1 day/level 1 0 none; see teno
1 round 0 0
instantaneo 0 0 Fort negate yes
instantaneo 0 0 Will half yes
1 round/leve 1 0
concentrati 0 0 Will disbelieno
1 hour/level 1 0 none no
1 min./level 0 0
1 hour/level 0 0 none or Willno
1 round/leve 0 0 Will negatesyes
1 round/leve 0 0 Will partial yes
1 minute/lev 1 0 Will negatesyes
10 minutes/ 0 0 Will negatesyes
24 hours (D) 1 0 none; see teno
1 round/leve 0 0 Will negatesyes
1 round/leve 0 0 Fortitude neyes (harmles
1 min./level 0 0 Will negatesyes
1 hour/level 0 0 Will partial no
4d4 rounds 1 0 Will negatesyes
10 minutes/ 0 0 none or Willnone
10 minutes/ 0 0
permanent 1 0 none no
1 round/leve 0 0 Fortitude n yes
see text 0 0 none yes (object)
1 minute/le 0 0 Will disbeli Yes (harmles
1 hour/level 0 0 Will negatesyes (harmles
10 minutes/ 0 0 Will negatesyes
1 round/leve 1 0 see text ?
1d4+1 rounds 0 0 Will negatesyes or no; s
1 minute/lev 0 0 Will negatesyes
1 hour/level 1 0 none no
1 round/leve 0 0 Will partial yes
instantaneo 0 0 Fortitude n yes
concentratio 1 0 none no
1 round /lev 0 0 Will negatesyes
1 round/leve 1 0 Will negatesyes
instantaneo 0 0 Will negatesyes
instantaneo 0 0 Will negatesyes
1 hour/level 1 0 Will negatesyes (harmles
concentratio 1 0 Will negatesno
1 round/leve 1 0 Will negatesyes; see text
1 minute/lev 1 0 none (objectno (object)
1 hour/level 1 0
1 round/leve 0 0 Reflex half (yes
1 min./level 1 0 none no
10 min./leve 0 0 Will negatesyes (harmles
1 minute/le 0 0 Fortitude n no
instantaneo 0 0 Fortitude hayes
instantaneo 0 0 Fortitude neyes (harmles
1 hour/level 0 0 Will negatesyes (harmles
1 round (see 0 0 Fortitude neyes
permanent ( 1 0 Fortitude n yes
1 round/leve 1 0 none no
10 minutes o 0 0 Will negatesyes (harmles
1 day/level 1 0 none (see teno
instantaneo 0 0 none no
1 minute/le 0 0 Will negatesyes (harmles
1 round 0 0
1 round/leve 0 0 Will negatesyes
1 round 0 0 none yes
10 min./leve 0 0 none yes
1 round/leve 0 0 none no
1 round 0 0 Will negatesyes
no more than 0 0 none no
1 min./level 0 0 Will negatesyes
1 minute/le 0 0
1 minute/lev 1 0
1 hour/level 0 0 Will negatesyes (harmles
1 round 0 0 Will negatesyes
10 minutes/l 1 0 Will negatesyes; see text
instantaneo 0 0 none no
1 hour/level 0 0 Will negatesyes
1 hour/level 0 0 Will negatesyes
instantaneo 0 0 Will none; syes; see text
10 minutes/ 0 0 Will negatesno
1 round/leve 0 0 Will negatesyes
concentratio 1 0 Will negatesyes
instantaneo 0 0 Reflex half no
1 round (see 0 0 Will disbelieyes
concentrati 0 0 none no
10 minutes/l 0 0 none yes
1 minute/lev 1 0 Will negatesyes (harmles
concentratio 0 0 none yes
10 minutes/ 0 0 Will negatesyes (harmles
10 minutes/l 1 0
2 hours/leve 0 0 Will negatesyes (harmles
10 minutes/l 1 0
instantaneou 0 0 Will negatesyes
1 min./level 1 0
1 day/level 1 0
1 round/leve 1 0
instantaneou 0 0
see text 0 0
1 day/level 0 0 none no
1 round/leve 1 0 none yes
1 minute/lev 1 0 Will negatesyes (harmles
1 hour/level 0 0 Will negatesyes (harmles
1 day/level 1 0 Fortitude n yes
1 round/3 le 0 0 Will partial yes
1 min./level 0 0 Will negatesyes
10 minutes/ 0 0 None (harmle
no
1 round/leve 0 0 Will negatesyes
1 round/leve 1 0 Will negatesyes (harmles
1 day/level 1 0 none no
1 minute/le 0 0 Will negatesno
concentratio 1 0 Reflex partiayes
1 round/leve 0 0 Will partial yes
instantaneo 0 0 Fortitude n yes
1 round/leve 0 0 Fortitude par
yes
1 minute/lev 1 0 Will disbelieno
10 minutes/ 0 0 Fortitude neyes
instantaneo 0 0 none yes
1 min./level 0 0 Will negatesyes (harmles
instantaneo 0 0 Fortitude payes
10 minutes/ 0 0 Will negatesyes (harmles
2 min./level 1 0 none no
10 minutes/l 1 0 Will negatesyes
1 day/level 1 1 Will negatesyes
concentrati 0 0 Will negatesyes
one day/lev 1 0 Will negatesyes
1 day/level 0 0 Will negatesYes
1 minute/lev 1 0 Will negatesyes (harmles
1 min./level 1 0 Will negatesyes (harmles
1 round/leve 1 0 Will partial yes
1 minute/lev 1 0
concentratio 1 0 Will negatesyes
Concentrati 0 0 Will disbelieno
10 minutes/l 0 0 Will negatesyes
10 min./leve 0 0
1 round 0 0
instantaneo 0 0 Will half yes
2 hours/leve 1 1 Will disbeli yes
1 minute (D 1 0 none no
1 minute/le 0 0
1 minute/le 0 0 Will negatesyes
1 hour/level 0 0 Fortitude neyes (harmles
1 hour/level 0 0 Will negatesyes (harmles
1 round/leve 0 0 Will partial yes
1 round (see 0 0 none (harmlno (harmles
10 minutes/ 0 0 see text no
10 min./leve 0 0 Fortitude neyes (harmles
see text 0 0 Will disbelieyes
1 day/level; 0 0 Will negatesyes (object)
1 hour/level 1 0 none (harmle
no
10 min./leve 0 0 Will negatesyes (harmles
1 round/leve 0 0 Will negatesyes
concentratio 0 0 none yes
1 round/leve 0 0 none and Wil
no and yes (
1 round/leve 1 0 none no
1 round/leve 0 0 none no
1 round 0 0 Will negatesyes
1 round/leve 0 0 Will negatesyes
1 round 0 0
1 round/leve 0 0 Will negatesyes
3 minutes 0 0
1 minute 0 0 none no
1 round/leve 1 0 none yes
instantaneou 0 0 none yes
1 minute/lev 1 0 Will negatesno
1 round/leve 0 0 see text no
2 hours/leve 0 0 Will negatesyes (harmles
instantaneou 0 0 Reflex negatno
1 minute/lev 1 0 Will negatesyes (harmles
1 round/leve 0 0 Will negatesyes
instantaneo 0 0 see text no
10 minutes/ 0 0 Will disbelieyes
instantaneo 0 0
24 hours 0 0
1 round/leve 1 0 Fortitude n yes
1 hour/level 1 0
10 min./leve 0 0 Will negatesyes (harmles
concentratio 0 0 Will negatesyes (object);
10 min./leve 1 0 none no
1 minute/le 0 0
1 minute/le 0 0 none no
1 day/caste 0 0 none no
1 minute/lev 1 0
1 minute/lev 1 0 none yes
instantaneo 0 0 Will negatesno
1 min./level 1 0 none no
1 day/level 1 0
1 minute/le 0 0 Will negateyes
1 hour/level 0 0 Fortitude neyes
1 round/leve 1 0 none no
1 round/leve 0 0 Fortitude payes
1 minute/le 0 0 Will negatesyes (harmles
10 minutes/l 1 0 Will negatesyes (harmles
permanent un 0 0 Will negatesyes
1 hour/level 0 0 Will negatesyes (harmles
up to 1 hour 1 0
1 round/lev 1 0 Will negateyes
1 round/leve 1 0 none yes
1 round/leve 0 0 Will partial yes
1 min./level 1 0 Fortitude n yes
10 minutes/ 0 0
1 round/leve 1 0 Fortitude par
yes
1 minute/le 0 0 Will negatesyes
10 min./leve 0 0 Will negatesyes (harmles
1 round/leve 1 0 none no
2 hours/leve 1 1 Will disbelieno
concentratio 0 0 Will negatesno
1 minute/le 0 0
10 minutes/l 1 0 Will negatesyes
concentrati 0 0 Will negatesyes
permanent 0 0 Will disbelieno
1 minute/lev 1 0 Will negatesyes (harmles
1 round 0 0 none yes (harmles
instantane 0 0 see text yes
1 round 0 0
instantaneo 0 0 Will half yes
instantaneou 0 0 Will negatesyes
10 minutes/l 1 0 Will negatesyes
1 hour/level 1 0 yes (object) yes (object)
1 round/leve 0 0 Will negatesyes
1 hour/level 0 0 Will negatesyes (harmles
1 round/leve 1 0
Concentrati 1 0 Will negatesyes
1 min./level 1 0 Fortitude n yes
1 min./level 1 0 Reflex negatyes
instantaneo 0 0 none no
1 round/leve 1 0 Will negatesyes
2 hours/leve 1 0 none no
instantaneo 0 0 Fortitude par
yes (object)
1 hour/level 0 0 none no
1 hour/level 1 0 Will negatesyes
10 min./leve 0 0 Will negatesyes (harmles
1 round/leve 0 0 Will negatesyes
instantaneo 0 0 Will negatesyes (harmles
1 round 0 0
1 round/leve 0 0 Will partial yes
instantaneo 0 0 Fortitude n yes
1 round/leve 0 0 Will negatesyes
concentrati 0 0 Fortitude nyes
1 round/leve 0 0 none and Ref
no and yes (
1 minute/le 0 0 none yes; see text
1/round per 0 0 Will negatesyes
instantaneo 0 0 Will negatesyes (object)
instantaneo 0 0 special; see yes
24 hours 0 0
instantaneou 0 0 none no
10 min./leve 0 0 Will negatesyes (harmles
1 hour/level 0 0 Will negatesyes
see text 0 0 none yes
1 hour/level 0 0 Will negatesyes
instantaneo 0 0 Fortitude halyes
concentratio 0 0 Will negatesno
1 round/3 le 0 0 Will partial yes
10 minutes/l 0 0 none no
1 round/leve 0 0 Will partial yes
instantaneo 0 0 none no
1 hour/level 0 0 Will negatesyes
instantaneo 0 0 none no
1 round/leve 0 0 Will negatesyes
concentrati 0 0 Will negatesyes
1 round 0 0 none yes (harmles
1 round/leve 1 0 none yes
1 minute/le 0 0 none no
10 minutes/l 1 0 Will negatesyes
1 round 0 0
30 minutes 0 0 Will negatesyes
instantaneo 0 0 Will half yes
concentratio 1 1 Will disbelieno
1 hour/level 0 0
1 hour/level 1 0 none no
permanent; 0 0 none no
1 round/leve 1 0 Will disbelieyes
1 hour/level 1 0 none no
instantaneo 0 0 Will partial yes
instantaneo 0 0 Fortitude par
yes
60 days or u 0 0 none no
1 round/leve 0 0 Will negatesyes
10 min./leve 0 0 Will negatesyes (harmles
1 min./level 0 0 Will negatesyes (harmles
instantaneou 0 0 Will negatesyes
3 rounds 0 0 Fortitude payes
1 round 0 0
1 round/leve 0 0 Will partial yes
1 round 0 0 none yes (harmles
1 day/level 0 0 Will disbelieyes
1 minute/le 0 0 none, and Wi
yes
1 round /lev 1 0 none no
instantaneo 0 0 none yes
1 day/level 0 0 Will disbelieyes
10 minutes/l 1 0 Will negatesyes; see text
1 round/leve 1 0
1 hour/level 1 0 Will negatesyes (harmles
1 min./level 0 0
instantaneo 0 0 Will negatesyes (harmles
1 round/leve 1 0 none or Willno
1 round/leve 0 0 none no
1 min./level 1 0 none yes
1 min./level 0 0 Will negatesyes
instantaneo 0 0 Will partial yes
1 min./level 1 0 Reflex half yes
1 min./level 0 0 Will negatesyes (harmles
1 min./level 0 0 Will negatesyes
1 day/level 1 0
instantaneo 0 0 Fortitude par
yes
1 hour/level 1 0 Will negatesyes
1 min./level 0 0 Will negatesyes
1 round/leve 0 0 Will partial yes
1 round/leve 1 0 Fortitude payes
10 min./leve 0 0 none or Willno or yes (h
1 round/leve 1 0 none yes
1 min./level 0 0 Will negatesyes
1 hour/level 0 0 none no
1 round/leve 1 0 none no
1 minute/le 0 0 Will negatesyes
1 round 0 0 none yes (harmles
instantaneo 0 0 none no
1 round 0 0
instantaneo 0 0 Will half yes
1 day/level 1 0 Will negatesyes
1 min./level 0 0 Will negatesyes
permanent 1 0 Will disbelieno
instantaneo 0 0 none no
instantaneo 0 0 Will negatesno and yes;
permanent un 0 0 Will disbelieno
instantaneo 0 0 Will partial yes
instantaneo 0 0 Fortitude par
yes
1 month 0 0 Will negatesno (harmles
see text 0 0 Will disbelieyes
1 round/leve 0 0 Will negatesyes
1 round/leve 0 0
2 rounds 0 0 none yes (harmles
1 round/leve 0 0
instantaneo 0 0 none and Wil
no and yes (
permanent un 0 0 Will disbelieyes
concentratio 1 0 Will negatesyes; see text
1 round/leve 0 0 see text no
1 round/leve 1 0 Will negatesyes (harmles
instantaneo 0 0 Fortitude payes
24 hours 0 0 Will negatesyes (harmles
1 round/leve 1 1 none; see teno
1 min./level 1 0 Reflex negatyes (object)
1 min./level 1 0
1 hour/level 0 0 Fortitude neyes
1 round/leve 0 0
1 round/leve 0 0 Will partial yes
10 minutes/ 0 0 Will negatesyes (harmles
1 round/leve 1 0 Reflex negatno
1 round/leve 1 0 none yes
permanent u 0 0 none no
see text 0 0 none, see teyes
10 minute/l 0 0 Will negatesno
2 hours/leve 1 0 none no
1 round/leve 1 0 none yes
permanent ( 1 0 Will disbelieyes
one usage pe 0 0 none no
instantaneo 0 0 Will partial yes
instantaneo 0 0 Fortitude par
yes
instantaneo 0 0 Will negatesyes (object)
instantaneo 0 0
3 rounds 0 0 none yes (harmles
see text 0 0
1 round; see 0 0 none no
1 round/leve 1 0 none no
instantaneo 0 0 Fortitude par
yes
1 min./level 1 0 yes
24 hours 0 0 Will negatesyes (harmles
1 round/leve 0 0 none no
1 round/leve 1 0 none yes
1 round 0 1 see text no
1 minute/le 0 0
1 day or unt 0 0
permanent o 0 0 none no
1 min./level 1 0
1 hour/level 0 0
1 round/leve 1 0 Fortitude n yes
instantaneo 0 0 none no
See text 0 0 none yes
10 min./leve 1 0 see text see text
1 hour/level 1 0 none no
instantaneo 0 0 Will partial yes
instantaneo 0 0 Fortitude par
yes
concentrati 0 0 none yes
24 hours 0 1 none or Willno
10 min./leve 0 0 Will negatesyes (harmles
permanent 0 0 Fortitude n yes
4 rounds 0 0 none yes (harmles
permanent; 0 0 see text yes; see text
instantaneo 0 0
24 hours 0 0 no no
2 hours/leve 0 0 Will negatesyes (harmles
see text 0 0 none yes
1 day/level 0 0 none no
1 round/leve 1 0 none yes
1 minute 0 0 none no
1 hour/level 1 0 Will negatesyes
10 min./leve 0 0 none or Willno or yes (h
instantaneo 0 0 Will negatesyes
instantaneou 0 0 none no
10 minutes / 0 0 Will negatesyes (harmles
1 round/leve 1 0 Will negatesyes
concentratio 0 0 Fortitude n yes
instantaneo 0 0 Will negatesyes
instantaneo 0 0 none and Wil
no and yes (
instantaneo 0 0 none no
2 hours/leve 1 0 Will partial yes
1 minute/le 0 0 Will negatesno
instantaneo 0 0 Fortitude n yes
see text 0 0 Will partial yes
permanent 0 0 Will partial yes
instantaneo 0 0 Will negatesyes
permanent ( 1 0 Will negatesyes
instantaneo 0 0 none yes
instantaneo 0 0 Will partial yes
1 round/leve 1 0 Will disbelieyes
1 day/level 1 0 none no
permanent 0 0 Will negatesno
10 min./leve 0 0 Will negatesyes (harmles
1 round/leve 0 0 Fortitude payes
1 round/leve 1 0 none no
instantaneo 0 0 Fortitude par
yes
9 rounds 0 0
1d4+1 rounds 0 0
5 rounds 0 0 none yes (harmles
concentrati 0 0 Fortitude hayes
instantaneo 0 0 Fortitude n yes
10 minutes/l 0 0 none no
instantaneo 0 0 Will disbelieyes
see text 0 0 none; see teyes
description
You temporarily alter the color of your skin, hide, or scales to another option legal for your race. You take no penalty for using Disguise to
This spell generates wholesome, drinkable water, just like clean rain water. Water can be created in an area as small as will actually contai
You swear an oath not to reveal your identity, magically preventing anyone from discovering it so long as you avoid revealing your face or
Your dry, rasping whisper fills a living creature of 4 or fewer Hit Dice with unnatural dread. The affected creature must make a Will save or
You fire a small orb of acid at the target. You must succeed on a ranged touch attack to hit your target. The orb deals 1d3 points of acid da
Brand etches an indelible rune or mark of no more than 6 characters onto a creature, inflicting 1 point of damage. The mark may be placed
You create a light wind that blows against the target, from a direction of your choice. The breeze grants the subject a +2 bonus on saves ag
This spell functions like detect evil, except that it detects only outsiders with the evil subtype, as well as the lingering effects caused by the
You direct a ray of positive energy. You must make a ranged touch attack to hit, and if the ray hits an undead creature, it deals 1d6 points
A sudden downpour soaks the target creature or object. The rain follows the subject up to the range of the spell, soaking the target with w
This spell imbues the subject with a touch of divine guidance. The creature gets a +1 competence bonus on a single attack roll, saving thro
You cause a spark of electricity to strike the target with a successful ranged touch attack. The spell deals 1d3 points of electricity damage.
This spell keeps the creature or object touched slightly in shadow. The target of this spell does not suffer any penalties or blindness caused
This spell makes spoiled, rotten, diseased, poisonous, or otherwise contaminated food and water pure and suitable for eating and drinking
This spell causes otherwise edible food to rot and spoil instantly, and water and other liquids to become brackish and undrinkable. Holy w
A ray of freezing air and ice projects from your pointing finger. You must succeed on a ranged touch attack with the ray to deal damage to
This spell strengthens the subject's connection to the ground below, bolstering its defense against combat maneuvers. It gains a +2 insight
You will a small vessel of force into existence. As a move action, you can direct the container up to 15 feet per round in any direction, thou
This spell imbues a quill with animate energy and rapidly transcribes words from one page to another. The quill copies a written work at th
You can make an unattended Fine flammable object catch on fire. This works as if you were using flint and steel except that you can use sp
This spell summons one handheld musical instrument of your choice. This instrument appears in your hands or at your feet (your choice).
You channel negative energy through your touch, fatiguing the target. You must succeed on a touch attack to strike a target. The subject is
This spell makes a single bag, chest, sack, or other container look and feel empty. The container must be no larger than 1 cubic foot per ca
This spell infuses the subject with a small surge of strength. The creature gets a +1 competence bonus on a single melee damage roll. It mu
All melee and natural attacks from the target deal damage as if the target were one size category smaller than it actually is. While the targ
You can focus upon a single point within line of sight and discern if the terrain or geographic features of that point are illusory. This ability
You transform one alchemical item or firearm into another alchemical item or firearm of the same or lesser cost. Magic items are unaffect
You summon an insubstantial spirit of force that resembles a cloudy vapor hovering around your fists or any melee weapons you wield. Th
By using a bone fetish like a marionette, you take control of a target creature's skeleton. This has a variety of effects depending on whethe
The bow that is touched takes on the rigidity and toughness of forged steel, allowing it to be used as a melee weapon. The spell allows a sh
This spell temporarily calms agitated haunts and incorporeal undead such as ghosts. You have no control over the affected creatures, but c
You animate one of the target's fetid organs so that it leads you to the undead creature's most recent controller or the cause of the creatu
You bestow divine protection on your companion. The target gains spell resistance equal to 5 plus half your caster level against spells and
This spell functions as share language (Pathfinder RPG Advanced Player's Guide 243), granting a creature the ability to read, understand, a
You must cast this spell immediately before casting another spell on the same creature, eliciting a promise or warning against a behavior a
When laying your hand upon a living creature, you channel positive energy that cures 1d8 points of damage + 1 point per caster level (max
You communicate through the shadows of one or more targets within range. The shadows have no physical presence and don't move or a
You create an arrow made of crackling electricity, which you may use for one of two effects. Attack: You may throw the arrow up to Mediu
This spell functions like death knell, except instead of using the slain target's life energy to enhance yourself, you use it to summon a Small
You draw forth the ebbing life force of a creature and use it to fuel your own power. Upon casting this spell, you touch a living creature tha
You hurl a tiny ball of negative energy, destroying plant life either in a line 60 feet long or a 10-foot-radius spread. This effect removes the
The target becomes temporarily immune to disease. Any disease to which it is exposed during the spell's duration does not affect the targe
The subject becomes temporarily immune to poison. Any poison in its system or any poison to which it is exposed during the spell's durati
You show one creature the effect of its life so far and what it might expect when it passes under Pharasma's impartial gaze at the end of it
Upon completing this spell, roll a single d20 and record the result. At any point during the duration of this spell, you may use that roll for a
You empower a vial of holy water to deal additional damage to undead creatures. You can empower one vial of holy water at 4th level, tw
Humanoid creatures affected by this spell must trade fairly with others to the best of their knowledge. If they know the fair value (or even
The target coalesces into a semi-physical form for a short period of time. While subject to the spell, the incorporeal creature takes half dam
Until the end of your turn, your movement does not provoke attacks of opportunity.
You grant the touched target the ability to ascertain the weaknesses of foes. The target deals an additional 1d6 points of precision damage
This spell assembles a sturdy raft and oars from driftwood, reeds, and other river detritus. The smallest raft created by the spell is roughly
This spell augments your diplomacies. While under the effects of spell, you roll two dice each time you make a Diplomacy check to change
Choose one creature type (and subtype, if applicable) from the ranger's favored enemy list. When you cast this spell, the targeted spear hu
For the duration of this spell, you may ignore any divine focus components of your spells, allowing you to cast such spells without holding
Followers of Arazni have made use of this litany since her days as a crusader and herald. Each time the target creature takes piercing or sla
The target or targets of this spell can obscure their tracks when fleeing from a pursuer. This increases the DC of any Survival checks made t
You strip the targets of their senses of direction and recent memories of travel. They immediately forget the route they took in the last ho
The Lantern Bearers must often make difficult decisions during their missions, such as determining what to do with captured enemies-sho
With a touch, you bolster a creature's body to protect it from the harmful effects of spores and similar afflictions. While under the effect o
A creature warded by this spell gains a +4 bonus on saving throws against radiation-based effects. In addition, the warded creature is imm
By touching a footprint, you receive a clear mental image of the person or creature that made it. The image has the exact same appearanc
Lesser restoration dispels any magical effects reducing one of the subject's ability scores or cures 1d4 points of temporary ability damage t
A 15-foot-long lash of crumbling crystal and earth emerges from the palm of your hand. This weapon is treated as a nonmagical whip that
You invisibly inscribe a small mark or short message (no more than 25 words) on a creature or object, similar to the way arcane mark work
This spell grants the target the ability to send secret messages embedded within normal speech. This is similar to the secret messages abili
You restore the senses to the severed head of a humanoid or monstrous humanoid killed within the past 24 hours, creating a grisly sentine
You summon a pair of claws over your hands formed from semi-real material. This grants you two primary claw attacks dealing 1d4 points
This defensive spell must be cast on a shield you are currently wielding, and fractures the shield into two shards, plus one additional shard
A favorite display at halfling midsummer festivals, this spell lets you create fireworks in the shape of tiny dragons. Once per round, as a mo
In frozen northern lands, where the earth may be hidden beneath heavy drifts of snow, Ulfen druids developed a variation of stone shape
(harmless) Stalwart resolve was originally created to temporarily aid those suffering from certain afflictions. The recipient of stalwart resol
A 1-inch-thick slab of stone springs up from the ground, interposing itself between you and an opponent of your choice. The stone shield p
The subject gains the rock throwing and rock catching abilities (Pathfinder RPG Bestiary 303). It can use these abilities with any solid, most
Legend claims runelords used this spell to literally benefit from drinking the tears of their captured foes. This spell turns nonmagic liquids-
This spell causes any existing wounds that the target possesses to bleed profusely. If the creature's current total hit points are less than its
By rearranging the threads of fate, you disrupt fortunate outcomes for other creatures. A creature affected by this spell is unable to benefi
You instill the target animal with the combat training general purpose (see the Handle Animal skill, Core Rulebook 98). This supersedes the
This spell functions identically to the spell zone of truth, except as noted above. The target momentarily takes on the semblance of a being
Sometimes Irori smiles on his worshipers, granting them a reprieve from physical hunger. This spell magically enhances a handful of simple
Your animal companion's bite attack deals an additional 1d4 points of acid damage, and the acid deals another 1d4 points of acid damage
The subject contracts an advanced form of scurvy. He becomes constantly fatigued, suffers from bone pain (-1 penalty on Strength-and De
The subject ignores the effects of addictions. The subject can naturally recover from damage dealt by the drug if she is under the effects of
You glow with a soft radiance that calls out to all who see it. Each enemy that fails its save is drawn to you and must use its move action to
You alter an instrument so it sounds like a different kind of instrument you are familiar with. The change could be minor (such as making a
You subtly enhance or diminish the effects of natural winds within the spell's area, which is an immobile emanation around a point touche
With a touch, you conjure an extradimensional space inside a pouch or pocket. The pocket acts as a bag of holding, except it can hold only
You take on an aspect of a falcon. Your eyes become wide and raptor-like, and you grow feathers on the sides of your head. You gain a +3
You take on an aspect of a nightingale. Your voice becomes clear and pleasant. You gain a +2 competence bonus on Perform (sing) checks
Your understanding of the written word becomes analytical and discerning. You gain an insight bonus equal to your caster level (maximum
Bane fills your enemies with fear and doubt. Each affected creature takes a -1 penalty on attack rolls and a -1 penalty on saving throws aga
You summon a chain from another realm, causing it to burst out from the ground and strike a target within the spell's range. You can have
You tap into your latent amphibian strengths, unlocking a short-lived physical talent. Armor or gear you are wearing adjusts to your new sh
This spell makes even the clunkiest armor feel soft as silk to the wearer. The subjects of this spell are able to sleep comfortably in medium
Your voice becomes suffused with magic so that you can harm your opponents with but a word. As a standard action, you can target one o
Your weapon elongates and becomes whiplike. As part of casting this spell, you can use this weapon to attempt a trip combat maneuver a
You imbue a slashing melee weapon with the ability to create a bleeding wound. As a free action when the weapon hits a living creature, t
This spell changes the appearance of the affected creature so that it better blends in with its surroundings. As chosen by you, the affected
Bless fills your allies with courage. Each ally gains a +1 morale bonus on attack rolls and on saving throws against fear effects. Bless counte
This transmutation imbues a flask (1 pint) of water with positive energy, turning it into holy water.
This transmutation makes a weapon strike true against evil foes. The weapon is treated as having a +1 enhancement bonus for the purpos
The target is considered to be armed even when unarmed, so it doesn't provoke attacks of opportunity when it attacks foes with unarmed
This spell functions like bless, except as noted. It works only in the caster's home city, and in areas under the jurisdiction of the city watch.
You cast blood money just before casting another spell. As part of this spell's casting, you must cut one of your hands, releasing a stream o
If you take electricity damage while this spell is active, some of the energy is stored on your skin, as with holding the charge on a touch spe
This extract allows you to throw weapons farther and more accurately. While this extract is in effect, increase the range of any thrown wea
The target's flesh becomes flexible and rubbery. It gains a +2 circumstance bonus on grapple combat maneuver checks and Escape Artist c
This spell etches the symbol of a nation, organization, or order on the target, dealing 1 point of damage. The mark can be placed on any ex
You give a creature the ability to redirect a portion of its innate toughness away from its own defense and toward the amount of damage i
This spell causes a metal object to instantly become red hot. A creature holding the item may attempt a Reflex save to drop it and take no
A cone of searing flame shoots from your fingertips. Any creature in the area of the flames takes 1d4 points of fire damage per caster leve
You cause sheets of hot sand to spread over the ground in the area of effect. This layer of sand is 1 foot deep and constantly shifts and chu
You blast your restraints with divine wrath, dealing 1d6 points of damage per caster level to the target object (maximum 5d6), ignoring ha
This spell calls the nearest wild animal of a particular type you designate (provided the animal's CR is equal to or less than your caster leve
This spell first rose to prominence among the elves of Kyonin in the war to retake their ancestral land from the demon lord Treerazer and
You anoint a wounded creature with the blood of an outsider with the good subtype (such as an angel) or holy water, giving it fast healing
You harness divine power to create one of four different ceremonies-a funeral, holiday fete, marriage, or naming-and can also create two
You challenge an evil creature to bring the fight to you, or suffer the consequences. You gain a +2 sacred bonus on all melee attacks agains
This spell functions as charm person, except it affects a fey instead of a humanoid.
You gain a +5 bonus on Bluff, Diplomacy, and Intimidate checks to convince a listener that they will get in trouble with their superiors or w
A wild surge of energy courses through your body and propels you into a sprint. If you take a charge or run action before the end of your t
A touch from your hand, which glows with blue energy, disrupts the life force of living creatures. Each touch channels negative energy tha
During your bardic performance, you can strike a chord whose notes transform into a shower of razor sharp, crystalline shards. The shards
The subject of this spell gains two benefits. First, the affected creature gains the ability to create a sound like the blast of a mighty horn or
This spell forms an invisible bubble that filters all speech coming from inside the affected area so that creatures outside hear a completely
(harmless) This spell provides the subject with some degree of protection from the harmful effects of the sun. The cloaked subject treats e
You turn up to three coins into deadly projectiles that gain the velocity of a bullet when thrown. The coins retain their normal appearance
Your successful melee touch attack deals 1d4 points of acid damage per caster level (maximum 5d4).
The target of crafter's curse takes a -5 penalty on all Craft skill checks while the spell lasts.
The target is struck by inspiration and gains a +5 luck bonus on its next Craft skill check.
You awaken a sudden criminal impulse in the target, compelling it to commit a criminal act as if affected by the crime wave spell.
This spell imbues a flask (1 pint) of water with negative energy, turning it into unholy water (see Equipment). Unholy water damages good
This spell causes ammunition already loaded into the target firearm is ruined with moisture. Any attempt to fire that ammunition fails, wit
You can animate a lantern and order it to follow you. The lantern floats at shoulder height and remains within 5 feet of you, no matter how
An illusory duplicate of you steps clumsily into an adjacent square, presenting a tempting target before winking out of existence. Any creat
Dazzling blade makes a weapon appear dazzlingly shiny, as if crafted from pure silver and heavily polished. In combat, the flashing movem
While subject to this spell, you take upon yourself the mantle of the hunter, channeling the insights of the spirits of the wild. You gain a +4
Using the powers of necromancy, you can determine the condition of creatures near death within the spell's range. You instantly know wh
Originally designed by an Aldori magus who had long admired swashbucklers for their ability to deflect blows, Deivon's parry has swiftly ga
This simple jinx causes a target's hair or fur to fall out in patchy clumps, leaving the creature disheveled and less commanding. A jinxed cre
You create a one-handed object that you might expect to see in your current surroundings, which you can then use as an improvised weap
This spell functions like detect evil, except that it detects the auras of chaotic creatures, clerics of chaotic deities, chaotic spells, and chaoti
You sense the presence of a specific kind of evil-that of demons, their servants, and the Abyss. The amount of information revealed depen
You can sense the presence of evil. The amount of information revealed depends on how long you study a particular area or subject. 1st R
This spell functions like detect evil, except that it detects the auras of good creatures, clerics or paladins of good deities, good spells, and g
This spell functions like detect evil, except that it detects the auras of lawful creatures, clerics of lawful deities, lawful spells, and lawful ma
You detect any metal objects or creatures within a 60-foot cone. You can specify all metal objects or one or more specific types of metal (s
You detect radiation in the surrounding area. You see radioactive auras as a glowing green shimmer in the air that emanates from radioacti
You can detect simple pits, deadfalls, and snares as well as mechanical traps constructed of natural materials. The spell does not detect co
You can detect other worshipers of your deity (mortal worshipers, outsider servants, and so on). The amount of information revealed depe
Calling upon the strength and wisdom of a deity, you gain a +1 luck bonus on attack and weapon damage rolls for every three caster levels
This spell fills a single subject with a feeling of horrible dread that causes it to become shaken.
The next time the target sleeps (within the next 8 hours), she dreams of a rich feast with her favorite foods and drinks. When she awakens
The target of this spell sees and hears a stream of past scenes and pieces of conversations related to local people and events. The flashes a
This spell ensures the subject touched is always able to display her proper crest and coat of arms. Any tabard or tunic worn and any shield
This spell slows the metabolism and other bodily functions of a creature for a short amount of time. The target is staggered and moves at
This spell transforms water into an alcoholic beverage, typically ale, beer, mead, or wine. The alcohol is of middling quality but perfectly dr
When attacking with your tail or tail weapons, you gain 5 feet of reach, a +1 bonus on attack rolls, and a +2 bonus on damage rolls.
This spell causes tall grass, weeds, and other plants to wrap around creatures in the area of effect or those that enter the area. Creatures t
You create a low wall or other simple structure of packed earth or loose stone measuring 3 feet thick, 3 feet tall, and 10 feet long per 3 cas
You can excavate and move earth, dust, and sand up to the size of a 5-foot cube. If you are buried, you may open a 5-foot cube around yo
You convert 1 pound of lead into bullets. When you cast this spell, you decide whether you create normal sling bullets, firearm bullets, or fi
You transform the target's face into a hideous shape, such as a half-melted visage with insect legs instead of teeth, seeping pits instead of
A pale glow surrounds and outlines the subjects. Outlined subjects shed light as candles. Creatures outlined by faerie fire take a -20 penalt
While this spell is active, you may reroll one attack roll, combat maneuver check, or skill check before the result of the roll or check is know
This spell alters details of your appearance so that you are no longer recognizable as yourself. Your new appearance is within the norms fo
This spell temporarily imbues a potable liquid (including elixirs, extracts, potions, and poisons) with an intoxicant. The caster must succeed
A magical fire warms your belly, granting fire resistance 5 and making your gut hot to the touch (but not enough to damage you or anythin
Your melee touch attack deals 1d6 points of nonlethal cold damage + 1 point per level, and the target is fatigued. The fatigued condition e
Fumblestep coats a target's feet in slick ectoplasm that retains some psychic connection to your mind. While the spell remains in effect, th
You imbue a weapon with a faint silvery glow that dimly illuminates a 5-foot square. An affected weapon also easily bypasses the physical
You create a light wind that blows only against the target, from a direction of your choice. The breeze grants the target a +2 circumstance
Casting goodberry makes 2d4 freshly picked berries magical. You (as well as any other druid of 3rd or higher level) can immediately discern
The targeted suit of armor or shield sprouts thousands of tiny iron spikes like porcupine quills. These do not harm the armor's wearer (tho
A scarf you are wearing frays at the end into hook-like shapes and can extend to incredible lengths. Although your scarf retains its weight,
You can cause one nearby corpse to animate for a brief moment. Choose a creature within 30 feet of the corpse (even if the creature is ou
Gravity bow significantly increases the weight and density of arrows or bolts fired from your bow or crossbow the instant before they strik
A grease spell covers a solid surface with a layer of slippery grease. Any creature in the area when the spell is cast must make a successful
This spell teleports the suit of armor you are wearing off of your body and onto an ally within range; the target must be the same size and
With a single touch, you create temporary hairline fractures in a piece of stone or a creature with the earth subtype. If you cast this spell o
You cause the target rope to shrink and reshape itself into an arrow, bolt, or similar piece of ammunition, which you can shoot at any Med
You fill an enemy's head with waking dreams, a reminder of the pleasures, delights, and terrors to be found in the dream world. While in t
A weapon made from divine force appears and floats near you. This weapon takes the shape of your deity's favored weapon (if you have n
The instant before you are reduced to 0 or fewer hit points, you can expend a use of your lay on hands ability to heal yourself as if you had
The targeted creature becomes susceptible to a repeat use of your harmful hexes, even if you could not otherwise target that creature wit
You give the target a +4 resistance bonus on saving throws against witch hexes.
You place a willing subject into a cataleptic state. It remains aware of its surroundings but is paralyzed, appearing dead unless observers m
You spend 1 hour in quiet meditation, holding the focus component in both hands and walking around a natural area. You are simultaneou
Animals cannot sense the warded creatures. Even extraordinary or supernatural sensory capabilities, such as blindsense, blindsight, scent,
Undead cannot see, hear, or smell creatures warded by this spell. Even extraordinary or supernatural sensory capabilities, such as blindsen
Upon casting this spell, a light or one-handed melee weapon in your hand melds with your flesh, accompanied by a disgusting sucking sou
This spell disrupts the method a target uses for movement. Creatures under the effects of this spell move at half their base speed (rounde
You create the sound of a large hunting horn, blowing up to three notes as loud as a roaring dragon. These notes can be heard up to 2 mile
With a single primal howl, you strike fear in your opponents. Until the end of the spell's duration, you treat those affected by it as if they w
You call forth a quick blast of water that knocks over and soaks one creature or square. You can use this blast of water to make a bull rush
You create a suit of armor made of ice. While cold to the touch, it does not harm the wearer, especially if worn over normal clothing (thou
You create a masterwork dagger out of ice. The dagger deals 1 point of cold damage in addition to normal dagger damage. If the dagger le
This spell creates an illusion of a stationary group of people milling about. They can be of any humanoid race or ethnicity you are familiar w
You make the target unconsciously desire a goal you define when you cast this spell. The DC of any Diplomacy check to ask the target to ac
This spell functions as explosive runes, except it creates a small surge of flames rather than an explosion of force. The runes automatically
You anoint a wounded creature with devil's blood or unholy water, giving it fast healing 1. This ability cannot repair damage caused by silv
When laying your hand upon a creature, you channel negative energy that deals 1d8 points of damage + 1 point per caster level (maximum
You surround yourself with an aura of innocence and trustworthiness. You gain a +10 competence bonus on Bluff skill checks to convince o
This spell causes a brushy beard of stiff iron to erupt from the face of a willing target. The ironbeard grants a +1 armor bonus to AC, and th
This spell functions like goodberry, except as noted above and that it transforms 2d4 mushrooms into magical ironbloom mushrooms rath
You curse the target with a distracting, unbearable itch. Unless the target scratches as a move action, it takes a -1 penalty on attack rolls, s
The target treats one skill of your choice as a class skill.
The subject gains a +2 competence bonus on Perception checks and gains low-light vision. Subjects that have low-light vision double the d
This spell enables the subjects to stand watch or keep vigil throughout the night without any ill effects. The subjects suffer no fatigue and g
By touching a single door, gate, or other portal, you create a keyhole where none existed before or double the size of an existing keyhole.
You compel an enemy to come and fight you. On its turn, the target moves its speed toward you, avoiding any other dangers along its path
You commune with the divine, reflecting on one type of creature you encountered in the last day. You may make a Knowledge check regar
You gain a brief but incomplete understanding of one book's contents, equivalent to having skimmed its pages for 1 hour. This insight is no
Lead blades increases the momentum and density of your melee weapons just as they strike a foe. All melee weapons you are carrying wh
You create a conduit of divine knowledge and outrage between you and an ally. That ally gains the benefit of one of your active judgments
You utilize life conduit to share hit points with your eidolon. While this spell is active, you can spend a swift action to transfer 1d6 hit point
The target's weight decreases by half. If this spell is cast on armor, the armor's armor check penalty decreases by 1, though its categorizati
You create a glowing crimson line around the area. Against creatures in the area, you can attempt a number of additional attacks of oppor
You gain a +20 foot bonus to your base speed when charging and a +2 bonus on combat maneuver checks made to bull rush or overrun.
With a litany against the wages of sloth, you slow the target's defenses. The target cannot make attacks of opportunity or cast spells defen
Your litany proclaims your target weak, sapping its strength. The target is fatigued for 1 round. While subject to this spell, the target canno
The target can observe for 1 full round a lock that he is aware of (or object that includes a lock, such as a chest or door) that is within 60 fe
This spell gives you a +10 foot enhancement bonus to your base speed. It has no effect on other modes of movement, such as burrow, clim
You are able to tweak tiny variables affecting a creature's immediate future in order to grant the target a bit of luck at the right time. Roll a
Magic fang gives one natural weapon or unarmed strike of the subject a +1 enhancement bonus on attack and damage rolls. The spell can
You transmute as many as three pebbles, which can be no larger than sling bullets, so that they strike with great force when thrown or slu
Magic weapon gives a weapon a +1 enhancement bonus on attack and damage rolls. An enhancement bonus does not stack with a master
The target gains a +1 bonus on attack and damage rolls if it and its opponent are touching water. If the opponent or the target is touching
You cause the target to forget what happened from the casting of the spell back to the beginning of its last turn. This may allow a retry on
You create a fist-sized rock that flies toward one enemy. Make an unarmed strike attack roll against the target as if it were in your threaten
You polish a metal item until it is reflective enough to be used as a mirror. This does not prevent the item from later damage or corrosion t
You summon a light horse or a pony (your choice) to serve you as a mount (see the Pathfinder RPG Bestiary). The steed serves willingly and
When you cast this spell, you conjure a single ball of sticky mud and launch it at an enemy's face as a ranged touch attack. If the mudball h
You conjure a supernaturally vicious and clever crow to watch over you on the battlefield. Choose one of the following templates; the crow
The target instinctively knows the shortest, easiest, and fastest way through the wilderness. For the purpose of determining overland spee
You spit a poisonous stinger around the size of a quill at a creature within range, as though you had fired a dart from a blowgun. You must
With a gesture, this spell allows you to dismiss even the foulest or most distinctive scents. When cast, the targeted creatures or objects los
You radiate the unearthly grace of a nereid. If you're not wearing armor, you gain a deflection bonus to your AC and CMD equal to your Ch
You make the touched poison difficult to detect or identify. Detect poison and similar effects detect an obscured poison only with a succes
A misty vapor arises around you. It is stationary. The vapor obscures all sight, including darkvision, beyond 5 feet. A creature 5 feet away h
You alter the appearance of a door and disguise whether it is open or closed. You can cause the touched door to appear closed regardless
The subject or subjects of this spell do not leave footprints or a scent trail while moving. Tracking the subjects is impossible by nonmagical
This spell creates one glowing rune of peace, plus one per 2 caster levels above 1st (to a maximum of five runes at 9th level). An identical s
You transform one or more improvised weapons into equivalent simple or martial weapons. The bearer of such a weapon can wield it with
Your eyes flash and the target takes 1d6 points of nonlethal damage. For the next minute, you gain a +4 circumstance bonus on Intimidate
After a particularly harrowing brush with death at the hands of doppelgangers, Venture-Captain Eliza Petulengro devised a means of being
You bolster your life energy. If the loss of hit points at the end of a temporary effect that modifies your Constitution (such as barbarian's ra
This spell temporarily converts even the deadliest poison affecting a creature into an intoxicating alcohol. If the subject is affected by a poi
You may play one instrument of your choice as if you had 1 rank in the appropriate Perform skill. Instead of a conventional instrument, yo
You transform the contents of a normal egg into a single dose of small centipede poison (injury; save DC 11; frequency 1/round for 4 roun
This spell causes a wave of positive energy to spread from a point you designate, damaging foes vulnerable to positive energy and bolsteri
You imbue one or more objects with magic that dramatically slows down natural processes that lead to decay and spoilage. For the duratio
Flames as bright as a torch appear in your open hand. The flames harm neither you nor your equipment. In addition to providing illuminati
This spell functions like protection from evil, except that the deflection and resistance bonuses apply to attacks made by chaotic creatures
This spell wards a creature from attacks by evil creatures, from mental control, and from summoned creatures. It creates a magical barrier
This spell functions like protection from evil, except that the deflection and resistance bonuses apply to attacks made by good creatures. T
This spell functions like protection from evil, except that the deflection and resistance bonuses apply to attacks made by lawful creatures.
You coat yourself with a thin layer of shimmering energy. Any creature dealing nonlethal damage to you immediately takes half the amoun
You create a spot that has the power to briefly hearten any good creature who comes into contact with it. A good creature who enters this
A coruscating ray springs from your hand. You must succeed on a ranged touch attack to strike a target. The subject takes a penalty to Stre
This spell functions as ray of exhaustion, except the target is sickened if it fails its save and unaffected if it makes its save.
This spell allows you to forecast the weather at your location for the next 48 hours, providing you with advance warning of storms, tornad
You transform an improvised weapon into an equivalent simple or martial weapon of masterwork quality. This does not alter the weapon'
You reinforce a weapon or armor suit to give it a temporarily upgrade or mitigate the fragile quality (see page 146). A suit of armor or wea
By laying your hand upon an eidolon, you cause its wounds to close and its form to solidify. This spell cures 1d10 points of damage +1 poin
You quell feelings of illness and nausea in the target, giving it a +4 morale bonus on saving throws against disease, nausea, and sickened eff
When you touch an undead creature, you channel negative energy that heals 1d8 points of damage + 1 point per caster level (maximum +
If the target doesn't eat on the day this spell is cast on it, the DC to avoid taking nonlethal damage from starvation on the following day do
You cast this spell immediately prior to resting. While under the effects of this spell, you and your allies enjoy a restful night's sleep. If a su
You energize your body's immune system, improving your ability to resist toxins and ailments. You gain a +2 resistance bonus on saving th
You heighten your awareness of your own thoughts, allowing you to more easily resist outside influences. You gain a +1 resistance bonus o
This spell blesses a corpse with positive energy, preventing it from being turned into an undead creature. Attempts to raise the corpse as a
Any opponent attempting to directly attack the warded creature, even with a targeted spell, must attempt a Will save. If the save succeeds
You must have a bardic performance in effect to cast this spell. With a flourish, you can immediately end your bardic performance when a
Your touch causes a single creature's skin to produce fibrous tissue that sutures the creature's wounds, rapidly closing them and leaving ja
With a clammy caress and a word to the powers lurking beyond death, you can reshape a dead body look like another creature or even a s
Your cape, cloak, or shawl stiffens and maintains its shape even if removed. A sculpted cape has hardness 2 and a number of hit points equ
This spell sends a spellbook into a random but safe location on the Ethereal Plane, where it remains indefinitely. When you cast this spell,
You gain greater sensitivity to magic associated with your primary spirit and your wandering spirits (any spells on the spirit magic spell lists
With a sweep of your hand, you select a number of targets and the same number of suits of armor. The targets of this spell are immediate
In areas of darkness, the target of shadowfade is invisible to creatures using darkvision to see. In areas of dim light, the target gains concea
This spell creates a shimmering, magical field around the target that averts and deflects attacks. The spell grants the subject a +2 deflection
This spell is used to protect one of a tribe's most valuable possessions: its tribal banner. Any creature (other than a member of the tribe w
Your own nonmagical club or quarterstaff becomes a weapon with a +1 enhancement bonus on attack and damage rolls. A quarterstaff ga
This spell creates an invisible shield similar to but not as strong as the shield spell. This shield hovers in front of you and negates magic mis
Your successful melee touch attack deals 1d6 points of electricity damage per caster level (maximum 5d6). When delivering the jolt, you ga
You mix a malign spirit into a piece of food, a drink, or some other item to be consumed (including alchemical items, potions, elixirs, or sim
You throw a ball of elemental ice and snow at a single target as a ranged touch attack. The snowball deals 1d6 points of cold damage per c
You give temporary physical form to a single musical note and can hang it, suspended, wherever you wish within range, allowing you to us
This spell functions as tongues, except the creature touched gains only the ability to speak and understand a regional human language, suc
You call out to nature spirits associated with your spirit (not your wandering spirit) if you are a shaman, or your domain if you are a druid,
This spell was first created as a minor parlor trick, but adventuring Caydenites have repurposed and improved on it for use on their travels
You can observe the night sky and all of its celestial bodies as if it were a clear night, regardless of weather conditions that would otherwis
A saddle affected by this spell becomes more comfortable to sit in, and the magic stabilizes any shaking motion caused by riding at a high s
This spell transforms your hands into living stone. While this spell is in effect, your unarmed strikes do not provoke attacks of opportunity
You mimic tugging at the Green Mother's legendary Tangled Knot to subtly alter your fate. The next single attack made against you takes a
The target's wings grow more powerful, causing its fly speed to increase by +10 feet and its maneuverability to improve by one category (t
You create a shallow extradimensional hole perfectly sized to trip anyone who steps within it. This hole occupies a single 5-foot square wit
This spell functions as summon nature's ally I, except you can summon 1d3 Tiny or smaller animals, such as bats, lizards, monkeys, rats, rav
This spell summons to your side a natural creature (typically an animal, fey, magical beast, outsider with the elemental subtype, or a giant)
The target weapon ignites into flame that does not hurt the weapon or the wielder, but damages those hit by the weapon. When the weap
You gain temporary insight into your enemies' magical defenses. When you next cast a spell before the end of the next round, treat your c
You make the affected subjects ready for battle despite their fear. If a target is suffering from a fear effect of any kind, he gains a +2 moral
A 15-foot-long whip of sonic energy springs from your hand, delivering a loud crack when you strike with it. The tamer's lash acts as a whip
This spell allows you to tap into the natural beauty of your soul and let it shine from your eyes and your speech. While the spell is active, y
Upon drinking an extract created with this formula, you make a significant change to your magical reserve that modifies the nature of all b
This spell functions as detect magic, except it detects the presence of technological objects instead of magical objects. The spell grants you
You ward a single object in your possession against theft. You gain a +10 bonus on Perception checks to notice someone trying to take the
A wooden thorn the size of a javelin (appropriate for your size) appears in your open hand. You can wield this thorn as a javelin, and you a
You stomp your foot or strike your weapon against the ground or floor, creating a ripple of power that you can use to trip a creature. Attem
A word of arcane-empowered inspiration can snatch victory from seeming defeat. Cast this spell when a creature fails an attack roll or skill
You harden your body against the stresses of long travel. You halve the damage caused by hustling and forced marching (see Pathfinder RP
You can cast this spell as part of the action to begin an inspire competence bardic performance. The benefit of inspire competence persist
A touch from your hand, which is engulfed in darkness, disrupts a creature's vision by coating its eyes in supernatural darkness. Each touch
With a single touch, you reduce a creature to a fumbling clown. The target takes a penalty to its Dexterity equal to 1d6+1 per two caster le
You cause webs to grow between the target's fingers and its feet to transform into flippers, granting a swim speed of 30 feet along with th
You gain a supernatural ability to detect tracks and other clues left behind by the target. You treat the DCs of all Survival checks made to tr
With this spell, you can transfer one magic tattoo from one creature to another. A target that isn't willing to have his tattoo removed or to
You animate a rope, vine, or similar object so that it attempts to trip any creature that comes near. The rope attacks anything in a 10-foot-
You gain temporary insight into the value of objects. You gain a +5 competence bonus on Appraise checks, can attempt an Appraise check
The target creature gains a +4 morale bonus on saving throws against mind-affecting effects that rely on negative emotions (such as crush
You cause a plant to rustle noisily, distracting nearby creatures. You can attempt a Bluff check to create a distraction to hide, using your ca
The target loses its body's natural ability to breathe automatically. As long as it remains conscious and is able to take physical actions, it ke
This spell breaks the life link between you and your eidolon. This spell allows your eidolon to venture more than 100 feet away from you w
By touching a creature with a bladed instrument, you cause the creature's flesh to loosen and slide against its skeletal moorings. A living cr
This spell causes the target to glow as if surrounded by a halo of light. This halo sheds normal light in a 20-foot radius from the creature, an
You become one with the city around you, allowing you to move more easily through its crowds and buildings. For the duration of this spe
You surround yourself with a veil of positive energy, making it harder for evil outsiders to harm you. For the duration of this spell, you gain
You surround yourself with a veil of positive energy, making it harder for undead creatures to harm you. When under the effect of this spe
You create a rushing torrent of water in the rough outline of a shield. The water protects you from one physical or fire attack, granting you
Ammunition in the target firearm generates less of an explosive charge when fired. With such ammunition, the firearm's range increment
Each weapon this spell affects each shines with pale light that dimly illuminates a 5-foot square. These weapons also ignore the DR of evil c
When you cast this spell on a weapon, you cause a portion of the weapon to open like the skin of a partially peeled apple, revealing a spac
You launch a ball of webbing at a target, which must make a save or be affected as if by a web spell occupying only the creature's space. If
You respond to an attack by briefly becoming vaporous and insubstantial, allowing the attack to pass harmlessly through you. You gain DR
The target's feathers thicken and fluff up to ward against winter's chill. The target suffers no harm from being in a cold environment, and c
You focus your aura on one ally, allowing it to reroll a failed saving throw against a charm or fear effect with a +4 sacred bonus. If you do n
You focus your anger against an enemy. Choose one enemy creature that you can see. You gain a +1 morale bonus on attack rolls and wea
You reach into the target creature and cause that spirits within to become dormant and inactive. If the target is a medium with a spirit inh
You infuse the target with power from the Abyss, granting it the fiendish creature simple template. The swarm gains DR 5/ good if it has at
You place a curse on the subject. Choose one of the following. -6 decrease to an ability score (minimum 1). -4 penalty on attack rolls, saves
You and a number of allies less than or equal to your caster level designated upon casting can use Handle Animal and Ride checks to influe
You disrupt the conjuring energies within a summoned creature, causing it to violently explode. If the target fails its Fortitude save, it is im
Fire trap creates a fiery explosion when an intruder opens the item that the trap protects. A fire trap spell can ward any object that can be
You animate one corpse that has been dead no more than 48 hours. It rises as a zombie (Pathfinder RPG Bestiary 288) that is magically tet
The target takes on the form of a half-elf from the surface world. Its skin, hair, and eyes change to match a specific human ethnicity. You c
You curse a creature so one set of its limbs (typically its arms, legs, or wings) shrivels in size. Arms: The creature counts as one size categor
You gain a glimpse of a potential reality similar to this one but that never was. If the target fails her Will save, you can ask about one topic
You are imbued with disease, and any creature you strike with a melee attack must make a Fortitude save or be sickened for 1 minute. Cre
You can communicate with normal plants and plant creatures, and can ask questions of and receive answers from them. A normal plant's s
You cause a cloak, shawl, poncho, or other outer garment you are wearing to animate to aid and defend you. The cloak provides a +2 shiel
Animals perceive you as a social superior. The starting attitude of animals you interact with improves by one step, and you gain a +2 moral
This spell functions as animate dead, except you can only create a single Small or Medium skeleton or zombie. You cannot create variant s
Within the area of effect, this spell impedes the use of spells of the summoning subschool and other effects that summon creatures. Any s
(harmless) The subject can climb as well as an ape or monkey, gaining a climb speed of 30 feet and a +8 racial bonus on Climb skill checks.
You use divination magic to enhance the underwater trails in the area around you, allowing you to track creatures through the water as if
This functions like keen edge, except it affects multiple weapons and requires your concentration. You select the weapons to be affected, a
When you would be hit by an attack that requires an attack roll, or when you are within an area of effect that allows you to attempt a Refle
You blast your enemies with blinding rays of sunlight. You may fire one ray, plus one additional ray for every four levels beyond 3rd (to a m
You cause the target to bleed from every orifice, and her organs and blood become suffused with positive energy. If the subject fails her Fo
The targets of this spell become angrier as they fight, the pain of their wounds fueling their strength. An affected creature gains a cumulati
You gain the scent special quality, including the ability to track by scent. You receive a +8 competence bonus on Perception checks involvin
Choose a creature that you can see. When that creature is struck by a weapon wielded by a member of the Red Mantis, a sawtooth sabre,
You fill a creature's mind with the realization of its earthly weight and responsibilities. Disheartened and wearied by these thoughts, the cr
You can create a barrier around a fire of at least campfire size that shelters everyone inside so long as the fire continues to burn. The barri
You infuse a weapon with faint but pernicious energy that stymies accelerated healing. Damage dealt by the weapon or ammunition is tre
This spell makes a creature more charitable, compelling it to aid others rather than use violence. An affected creature practices nonviolent
Trees, shrubs, and other thick vegetation move out of the spell's area. The affected area is cleared of all vegetation thick enough to provid
Cleromancy involves casting bones and interpreting the results. Those able to arrive at the proper interpretation are granted knowledge o
While under the effects of a drug, you can duplicate those effects in others. You can touch another creature once per round (this requires
The randomness of critical hits has long vexed certain duelists in the Aldori school who consider luck to be an unwelcome addition to duel
You concentrate the healing potential of the material component so that it's exceptionally potent and restorative. This spell restores a num
This spell functions like cure light wounds, except that it cures 2d8 points of damage + 1 point per caster level (maximum +10).
You grant the target a dodge bonus to its Armor Class against attacks from larger creatures. The bonus is equal to +1 for every size categor
This spell allows you to turn a potion into a temporary pool of necromantic energy. Only a potion created using a conjuration (healing) spe
You remove a creature's ability to poison others, whether inherent or via poisoned weapons. Whenever an affected creature would inflict
An object you touch emanates a 20-foot radius of bright light. The effect looks like a regular flame but creates no heat and uses no oxygen
This spell functions like minor image, except it always creates an animated illusion of you presenting to a vampire a material, object, or sou
The target has her link with her bonded creature temporarily severed. If the subject has a familiar, she loses the benefits of the alertness,
You create an alchemical residue on your hands that allows you to reshape any nonmagical, unattended object with hardness 19 or less as
When you are struck by an opponent's natural attacks, the damage is resolved as if the attack came from a creature one size smaller per 5
This spell enables you to converse with creatures associated with a chosen element, including but not limited to true elemental creatures.
Your spell slowly begins to eat away at the defenses of your target. If the target fails its saving throw, it loses 1 point from any damage red
You summon an insubstantial lens of force 4 inches in diameter that hovers in front of your face. When you attempt a saving throw agains
Necrotic energy permeates the target, blocking healing abilities. The subject gains spell resistance equal to 12 + your caster level against eff
Choose one alignment type: chaotic, evil, good, or lawful. You gain the ability to follow the trail of a strong or overwhelming aura of that a
You conjure an anchor of pure force that immediately skewers your target on a successful ranged touch attack. If it hits, the attack deals th
You cast this spell as you draw out a consumable alchemical item to use. The object must be an alchemical item, but not a dose of disease
You preserve the remains of a dead creature so that they do not decay. Doing so effectively extends the time limit on raising that creature
You cause an object to briefly transform into gold. Affected items gain the properties of gold (Pathfinder RPG Ultimate Equipment 53) unti
Whenever the target is affected by a spell or effect that heals hit point damage through the use of positive or negative energy, it regains o
This spell grants 1 hero point to the target. This hero point must be spent before the duration expires, or it is lost. The bonus hero point is
You make the area around a campsite appear to be a thicket of untouched and forbidding foliage, or some other unwelcoming feature ma
This spell functions as per hold person, except it affects a fey instead of a humanoid.
You create a shimmering javelin of holy energy to hurl at an enemy as a ranged touched attack. The javelin deals 1d6 points of damage to
Sharpening your perceptive abilities and tuning them against obfuscating effects, hunter's eye greatly enhances your senses against the ta
Your animal companion works in perfect harmony with your mastery of nature. You share one of the following class abilities with your com
Targets in the area must succeed at a Will save or become deathly afraid of drowning. If the target is swimming or otherwise submerged in
The target immediately becomes addicted to the drug used as the material component during the casting of the spell. If the target was eve
When this spell is cast upon a trap, it improves one specific element of the trap chosen at the time of casting. The caster can improve the t
This spell functions like inflict light wounds, except that you deal 2d8 points of damage + 1 point per caster level (maximum +10).
This spell creates a 1-foot-long spike of cold iron that you fling at your target as a ranged touch attack. The stake is treated as a magic and
You temporarily curse a creature so its touch lessens the value of coins it touches. While under the effects of this curse, whenever the targ
You enclose the target in a thin sheath of lead. This doesn't restrict the target's movement or functionality, but protects it from the effects
You surround yourself with a positive energy field that damages undead opponents. Each time an undead creature damages you with a me
With this spell, you create shafts of blue light that illuminate all undead creatures in the area. Affected undead take a -20 penalty on all Ste
You create a crackling lash of unholy lightning that flickers and flashes in your hand like a whip, shifting color in response to your mood an
Your litany is a fascinating diatribe of grace, causing your target to do nothing but listen. The target is fascinated. As usual, obvious danger
Your litany conjures chains of energy that lash upward from the ground and hamper the target's movement. The target is entangled. This s
Calling down a litany of anathema, you make an evil more susceptible to the attacks of good creatures. If the target is evil, it takes double
With this litany, you become more aware of your opponents. You can make two additional attacks of opportunity this round. Furthermore
You entice the target creatures to become romantically interested in one another. Each creature saves and applies spell resistance separat
Using the Path of Numbers, you are able to influence the seemingly random elements in the environment around a creature, reducing tha
A cloud of sickly green mist pours from your mouth and coalesces around creatures in the cone. Attempt a single Intimidate check to demo
You make an undead creature more difficult for necromancers and clerics to control via effects such as Command Undead or control unde
You drain necromantic energy from an undead creature, inducing a sluggish stupor. The target becomes staggered. For the duration of the
This spell functions like nondetection, except it blocks the effects of only divination spells and effects that target an area, rather than you o
This spell seals a solemn vow between two creatures. When this spell is cast, the targets must clasp hands and swear their oath in Kols's na
You cause any diseased creatures in the area to become extremely contagious. Any affected creature is overcome by a fit of wracking coug
You create an instinctual connection between the targets. Each can sense the others' overall emotional states, which allows them to comm
You conjure a Large, quasi-real, horselike creature (the exact coloration can be customized as you wish). It can be ridden only by you or by
You grant one plant creature the ability to speak, hear, and understand any of the languages you know. If you know more than one langua
Hated by adventurers throughout the Inner Sea region, the gremlins known as pugwampis infect those around them with a malignant form
This spell causes even commonly used objects to become conundrums. When cast on a creature, the target loses all weapon and shield pr
When under the effects of this spell, your face and body appear subtly wrong, though you are still recognizable as yourself. You gain a +4 c
You can cast this spell only if it is the first action you take on your turn. In a burst of shadowy feathers, you turn into a Tiny blurred shape r
The target weapon becomes a reservoir of spiritual energy, fueling its destructive power by drawing in a tiny fragment of the essence of ea
You restore up to 1 charge per level to a battery or half that number of charges to a technological item capable of being charged by a batte
This spell functions like reduce person, except that it affects a single willing animal. Reduce the damage dealt by the animal's natural attac
You exhale deeply, creating a gentle magical wind that invigorates any allies in the affected area, as follows. Any sleeping allies immediate
You gain a brief understanding of the workings of a single puzzle, device, or trap, gaining an insight bonus equal to your caster level (maxim
Any creature of chaotic, neutral, or evil alignment who targets you with a spell must succeed at a Will save or take a -4 penalty on Intellige
Infusing the target with a surge of furious divine energy, you enhance a creature's ability to hit an opponent based on the number of times
You can view events transpiring along a natural watercourse you touch. You can see anything on or within the river as if you were present
To use this spell, you first touch the intended recipient, creating a sympathetic field of healing energies between you. Once the spell has b
You seal the life force within the target, preventing it from sharing its vitality with others. Affected creatures can't transfer damage to or fr
Upon pointing at an armored foe, you cause all of the joints of the target's armor to stiffen as otherworldly chains wrap around the target.
You curse the target, preventing it from drawing upon the powers of destiny. The target is shaken and cannot use hero points for the dura
You create a link to a target and can direct pain and damage through this link. You take only half damage from effects and attacks that dea
This spell creates a special mystical connection between you and your companion creature-animal companion, bonded mount, eidolon, or
This spell allows you to reach into an evil creature's mind to expose and exploit its susceptibility to whichever of the seven so-called "dead
This spell enables you to make a snare that functions as a magic trap. The snare can be made from any supple vine, a thong, or a rope. Wh
The target of this spell causes several conditions that he suffers from to be lessened in severity one step. If he is nauseated, he is instead s
Any ground-covering vegetation in the spell's area becomes very hard and sharply pointed without changing its appearance. In areas of ba
You cause a willing plant creature's body to sprout small, puffy mushrooms that remain for 1 round per caster level or until the creature us
This spell reduces the target's size by one size category, as if it were affected by reduce person. You grow in size by one category, as if affe
You create floating swords of the type used as the material component for this spell (such as a rapier or scimitar) and magically propel the
Glands along your neck, back, or wrists swell and exude a viscous injury poison (save Fort DC 14; frequency 1/round for 4 rounds; effect 1d
By flicking a finger in the appropriate direction and proclaiming ownership, you attempt to magically wrest an item from the target's grip a
This spell functions like symbol of death, except that each creature within the radius of symbol of exsanguination begins to bleed uncontro
You can cast this spell only if you are currently poisoned. You draw upon the poison in your body and duplicate its effects in the target, wh
This spell allows you to assume the form of a Large living tree or shrub or a Large dead tree trunk with a small number of limbs. The exact
For the duration of this spell, your vital organs writhe, shift, and move about, making it difficult to strike you in a vulnerable area. While th
You shroud a single trap with a powerful illusion to make it more difficult to locate. Spells like detect magic can't locate any magic aura fro
This spell functions as rage, except it affects only undead creatures and bolsters them with necromantic energy rather than emotion. Each
You conjure an invisible team of tiny engineers to construct a trap at alarming speed. Originating at your location, the team must remain w
You set up a magical connection between two doors (or other physical portals, such as windows) that both must be within range, line of si
Virulent miasma creates fog like fog cloud, except that the vapors carry the taint of disease. Living creatures take a -4 penalty on saving thr
This spell generates what appears to be clear, pure water, but it is in fact a foul secretion known as the waters of Lamashtu. The liquid fun
An invisible vertical curtain of wind appears. It is 2 feet thick and of considerable strength. It is a roaring blast sufficient to blow away any b
The weapon targeted by this spell grows small feathered wings. For the duration of the spell, the weapon acts as if it had the throwing wea
Abeyance suppresses the effects of a single curse on a creature. It does not restore any damage or drain that might have been caused by t
The targets are able to breathe water, freely. However, they can no longer breathe air. Divide the duration evenly among all the creatures
You hasten the onset of poison in the target. If the poison normally has an onset time, its effects begin immediately. If the poison has no o
An arrow of acid springs from your hand and speeds to its target. You must succeed on a ranged touch attack to hit your target. The arrow
A crackling, spherical storm cloud flies in whichever direction you point and deals electricity damage to those it strikes. It has a fly speed of
Aid grants the target a +1 morale bonus on attack rolls and saves against fear effects, plus temporary hit points equal to 1d8 + caster level
This spell functions as air walk, except you can rise no higher than 1 foot off the ground, you cannot pass over liquid, and the air you walk
This extract causes a pale aura to emanate from your mouth. If you consume a potion or elixir on the round following the consumption of
This spell's energy quickens your steps, allowing fancy footwork. You gain a +10-foot enhancement bonus to your speed and a +1 dodge bo
Align weapon makes a weapon chaotic, evil, good, or lawful, as you choose. A weapon that is aligned can bypass the damage reduction of
This spell allows you to act more swiftly while maintaining a bardic performance. You must already be maintaining a bardic performance b
You can transform one object, weighing up to 5 lbs. per caster level, into an edible substance that any living creature can chew, swallow, a
This spell creates a burst of spores that weaken the mind. Creatures within the area must succeed at a Fortitude save or take a -1 penalty o
You swap a creature summoned by a conjuration (summoning) spell for a creature you could summon with a summon monster or summo
You contact the spirits of your ancestors and use their great wisdom to bolster your own knowledge. Consulting with the spirits is a full-rou
You take on an aspect of an angelic being, including some of its physical characteristics. You gain low-light vision, resistance to acid 5, resis
You summon a school of hippocampi (one plus one per 3 caster levels, to a maximum of six at 15th level; Pathfinder RPG Bestiary 2 155) to
Aram Zey created this spell for use by his students, both to increase their confidence in their skills and to ensure more of them survived en
This spell makes it difficult for the subject to cast arcane spells, use spell-like abilities, and use some abilities granted by arcane spellcasting
An arcane lock spell cast upon a door, chest, or portal magically locks it. You can freely pass your own arcane lock without affecting it. If th
You create exact duplicates of the arrow or crossbow bolt you used to kill a creature in the previous round and launch one at enemy creat
You fire a shimmering arrow of pure order from your holy symbol at any one target in range as a ranged touch attack. A chaotic creature s
You take on an aspect of a bear. You gain a +2 enhancement bonus to natural armor and a +2 enhancement bonus on CMB rolls. You can a
When you cast this spell you strengthen your paladin's aura of courage. Until the end of its duration, all allies within that aura are immune
Barkskin toughens a creature's skin. The effect grants a +2 enhancement bonus to the creature's existing natural armor bonus. This enhanc
You place an invisible ward upon an object that is triggered the first time a creature tries to move the object from its current location. The
When you're in the form of an animal (such as when you are using wild shape or are affected by a polymorph effect), you can speak norma
You gain an innate sense of the direction to your home or to the place where you last attempted a Craft check, whichever you choose whe
With this spell you can bestow your divine grace on another good creature for a short amount of time, infusing that creature with a portio
A skirt, kilt, or gown you are wearing enables you to control your falls through the air. A creature wearing the enchanted item of clothing f
If the target of this spell fails its Fortitude save, areas of earth and stone floor act as a snapping quagmire that pulls the target down and d
Both Quantium and Jalmeray claim that this spell was born in their arcane universities. Regardless of the spell's origin, it quickly spread thr
With this prayer you provide long-lasting succor to a wounded creature. For as long as the effect lasts, the target receives a +2 morale bon
You imbue yourself with the blessings of liberty. You gain a +1 luck bonus per 6 caster levels (minimum +1, maximum +3) to your CMD and
A favored blessing of halfling clerics, this spell grants its target a +2 morale bonus on saving throws against fear effects. If the target has th
You unleash an insulting tirade so vicious and spiteful that enemies who hear it are physically scorched by your fury. When you cast this sp
By consuming 1 pint of blood from a spellcaster killed within the last 24 hours, you can attempt to learn a spell that spellcaster knew. Selec
Your eyes turn black and weep blood, and your teeth become jagged fangs. You gain a bite attack (1d3 points of damage if you are Small, 1
Upon casting this spell, choose a primary target and a secondary target, both of which must be within range. If the primary target fails or f
As protection from energy, except as noted above and that the spell only protects against acid and fire damage. While the energy protecti
This spell etches a symbol of chains, a particular prison, or a lawful institution on the target, dealing 1d6 points of damage. The mark can b
This spell weakens the bonds of existence, and reduces the hardness of any nonmagical surface within its area of effect by 2 per caster lev
You imbue a slashing melee weapon with the ability to deal a gruesome head wound. When the target weapon hits a living creature, in ad
Keleshites brag that they stole this spell from genie-kind thousands of years ago while other civilizations struggled without fire. This spell c
Your eyes burn like hot coals, allowing you to set objects or foes alight with a glance. As a standard action as long as this spell's effects pers
This spell fills the area with a brilliant flash of shimmering light. Creatures in the area are blinded for 1d4 rounds, or dazzled for 1d4 round
You fill your target's mind with a blaring cacophony of discordant sounds, making it hard for the target to act and concentrate. The creatur
If the target takes hit point damage while within range of this spell, it immediately teleports to your space (or adjacent to your space) after
You touch an animal or magical beast that has a helpful attitude toward you, instantly transforming the creature into a miniature figurine o
You compel the target to beg for forgiveness. On a failed save, the target cowers with fear. On a successful save, it is shaken for 1 round. E
The subject's grip and footing become sure, granting a +4 competence bonus on Climb checks, on Acrobatics checks to balance, and to CM
You fade into the background, and while you are not truly invisible, you are hard to pinpoint due to your translucent state. While under th
As long as you chant, you bring special favor upon your allies and bring disfavor to your enemies. You and your allies gain a +1 luck bonus o
You cause a thick, sturdy beanstalk to sprout from the ground and grow upward to a height of 10 feet + 5 feet per 2 caster levels. The grow
This spell functions like stinking cloud, except as noted above and that the vapors make creatures sickened instead of nauseated. Cloud of
This spell allows you a degree of control over an undead creature. If the subject is intelligent, it perceives your words and actions favorably
You create a life link between yourself and the target. You sense whenever the target is wounded and are made immediately aware if the
This spell blesses an area with positive energy. The DC to resist positive channeled energy within this area gains a +3 sacred bonus. Every u
This spell functions as dancing lights, except it summons up to four spheres of light, each of which glows a sickly pale green. These corpse
You grant the touched creature limited protection from magical effects that inflict damage based on the target creature's alignment, such
You curse the target with insatiable greed, causing it to attempt to steal any item worth 100 gp or more that it can see, each time it enters
You create a 10-foot-by-10-foot extradimensional hole with a depth of 10 feet per two caster levels (maximum 30 feet). You must create t
The object becomes flawed and prone to failure. The effects of this spell depend on the nature of the object. Magic Item: The item functio
You curse the target with the inability to sell, barter, or give away any item it owns, other than ordinary currency, for as long as the spell re
By touching the ground, you curse the land with three unnatural hazards, as the minor perilous demesne curse (see page 145). Though thi
This spell causes an object to radiate darkness out to a 20-foot radius. This darkness causes the illumination level in the area to drop one s
You animate a bone with necromantic energy, giving it the power to float near your body and interpose itself against physical attacks. This
Electrical energy floods your body, shocking the next creature that touches you. Any creature striking you with its body or a handheld wea
This spell imbues an area with negative energy. The DC to resist negative channeled energy within this area gains a +3 profane bonus. Ever
This spell makes the ammunition in the target firearm is prone to misfire. Increase the misfire range by 1 + 1 per five caster levels (maximu
You can determine whether or not two or more creatures are related by blood. The amount of information gleaned depends on how long
With a touch, you can determine the exact thickness of a wall, ceiling, or other solid barrier, measuring from the point you are touching to
You can avoid being detected when you are on the edges of some divination spells' ranges. Whenever you would normally be within the a
You create a powerful tone that vibrates living flesh. Targets must save or gain the sickened condition. Creatures that are immune to critic
You imbue a projectile, such as an arrow or shuriken, with holy energy so that it deals extra damage to undead equal to that dealt by your
With a beckoning gesture, you call forth a downpour of rain. For the duration of the spell, the following effects apply within the affected a
By magically altering the way your vocal cords create sounds, you can emulate the vocal inflections of dragons. This grants a +6 circumstan
You unleash a crackling missile of darkness from your unholy symbol at any one target in range as a ranged touch attack. A good creature s
You cause the flesh and bones of a corpse to shift themselves to suit a narrative of your choosing. This spell can hide or create telltale wou
A shower of iridescent black particles clings to and extinguishes torches, lanterns, sunrods, and similar mundane light sources and dispels a
Originally created by a disciple of the archwizard Nex, this spell was used to turn enemy soldiers in Geb's undead armies into conduits capa
Upon completing the casting of this spell, elemental energy infuses your hands. Choose an energy type: acid, cold, electricity, or fire. You g
You forge a mental bond between yourself and the other targets, each of which must have an Intelligence score of 3 or higher. Choose one
You cut out an enemy's heart and consume it, absorbing that enemy's power as your own. As part of casting this spell, you perform a coup
You channel a fraction of the tumultuous ecosystem of the Hao Jin Tapestry and redirect it through your hands as a beam of deteriorating
This ward grants you extra maneuverability when you avoid attacks against larger foes. While affected by this spell, when you are attacked
This spell causes your eidolon to take on new characteristics. You can grant the eidolon any evolution whose total cost does not exceed 2 e
You create an illusory duplicate of your familiar that moves erratically around your familiar's space, frequently moving through the familia
You charge a weapon with a magic rune of fire. When the wielder of the weapon successfully strikes a foe in melee with the weapon, the w
You call forth two fiery projectiles resembling shuriken, plus one more for every two caster levels beyond 3rd (to a maximum of eight shur
Up to thrice during this spell's duration, you can belch forth a cone of fire as a standard action. The first cone deals 4d6 points of fire dama
The next creature you attack using your smite evil class ability is wreathed in flames that impede its movement. Until the end of the spell's
This spell causes you to begin sneezing gouts of fire that can not only set creatures ablaze but also drop them flat on their backs. Once you
You cloak yourself in flames that do not harm you or your carried equipment but damage other creatures and objects. The flames cast ligh
A 3-foot-long, blazing beam of red-hot fire springs forth from your hand. You wield this blade-like beam as if it were a scimitar. Attacks wit
With a touch, you cause a glowing rune to appear on a single weapon, granting that weapon the flaming property (and allowing it to cause
A burning globe of fire rolls in whichever direction you point and burns those it strikes. It moves 30 feet per round. As part of this moveme
You cause a single object to temporarily gain the broken condition. The target must be a single solid object, regardless of its composition, w
You warp the target creature's flesh, discoloring it and causing it to become misshapen and impairing its function. When you cast this spel
You cause the illumination in the area to seem to flicker erratically, fluctuating between absolute darkness and blinding brightness. The lev
You send a flurry of snowballs hurtling at your foes. Any creature in the area takes 4d6 points of cold damage from being pelted with the i
A bank of fog billows out from the point you designate. The fog obscures all sight, including darkvision, beyond 5 feet. A creature within 5
While subject to this spell, the targets find that forested areas become helpful instead of hindering. The targets suffer no hindrances to mo
This spell causes your hand to glow with a pale blue radiance. Your melee touch attack deals 4d6 points of cold damage and causes the tar
The area of this spell is covered in chilling frost, dealing 2d6 points of cold damage to all creatures within it. Creatures that the spell initiall
When you cast this spell, horrible, fungal growths sprout forth all over your body. You develop 1d2+1 of these blisters per 2 caster levels. E
You curse the target to suffer unbearable heat. On a failed saving throw, the target is immediately subjected to severe heat (Core Ruleboo
This word of arcane-empowered inspiration often ensures success of a crucial endeavor. Cast this spell when a creature fails an attack roll
Vividly colored poisonous mushrooms instantly spring into existence in squares you select. The mushrooms can appear on any solid surfac
You awaken an unnatural hunger in the target, compelling it to fall upon a nearby helpless or dead humanoid creature and begin eating its
Imbuing you with negative energy, this spell allows you to paralyze a single living humanoid for the duration of the spell with a successful m
You create a magical field around summoned creatures you control that deflects attacks made against them. The targets gain a deflection
A cloud of golden particles covers everyone and everything in the area, causing creatures to become blinded and visibly outlining invisible
A 4-foot-long, blazing, forked bolt of electricity springs forth from your hand. You wield this spear-like bolt as if it were a trident (you are c
The target of this spell gains the ability to see up to 60 feet through thick plant matter as though it were transparent. Greenery, leaves, and
This spell allows the target to cause the ground to rise up beneath him. As a swift action, the target can cause the ground to rise 5 feet, wh
This spell creates a severe blast of air (approximately 50 mph) that originates from you, affecting all creatures in its path. All flying creature
A swirling ball of wind rolls in whichever direction you point, hurling those it strikes with great force. The sphere is treated in all ways as an
You transform the target into a harmless animal of the same approximate body type. The form assumed must be one considered unobtrus
You cause an explosive burst of growth in a single plant, causing it to grow through a cycle of flower, fruit, or grain production as appropria
You imbue one touched holy symbol per 3 caster levels with a connection to your own divine power, turning the touched holy symbols int
You grant each of your allies within the area a +10 competence bonus on a single Reflex saving throw. Each ally must decide whether to us
You render a target weapon or up to 50 pieces of ammunition invisible, granting the wielder a +20 bonus on Sleight of Hand checks made
You create a masterwork weapon that has the qualities of ice and holy water. This weapon must be a simple weapon or your deity's favore
You gain the ability to magically project the defense of your shield to protect another creature at a distance. As a swift action, you designa
Inquisitors and rangers alike learned long ago that knowledge of an enemy grants power over that enemy. This spell was created so that a
You create a blast of intense cold, coating all solid surfaces in the area with a thin coating of ice. Any creature in the area when the spell is
This spell creates the illusion of a translucent, ever-changing maze of glass in the target area. Creatures in the area who believe the maze t
You infuse another creature with your divine aura, causing the target to radiate an aura identical to your own clerical aura. The target's ac
This spell functions like imbue with spell ability, except you transfer the use of your elemental assault ability to the target. The target must
You channel the power of righteousness into your weapon arm, allowing you to strike with great force. Your next melee attack (if made be
You create a melee weapon sized appropriately for you from opaque force. You are considered proficient with this weapon, which acts in
You cause a weapon to exude a palpable aura of divine fury. While wielding this weapon, a creature gains a +2 morale bonus on Intimidate
The body of the target creature gains a metabolic response that allows it to benefit from normally deadly toxins. When a poison would cau
You wrap the target in a mantle of summery air, within which the ambient temperature never falls below 70 degrees Fahrenheit. Creature
You greatly extend the time it takes for the poison you touch to take effect, giving that poison an onset time up to 1 hour per caster level.
In a flash of recognition, you learn about the geography of your surroundings within a radius of 1 mile per 2 caster levels (minimum 1 mile
When cast on a creature with negative energy affinity, the target is able to convert channeled positive energy into temporary hit points. W
You create a glorious beam of brilliant radiance that acts as a +1 holy lance suitable for your size. You must have a free hand when casting
Rays of light burst forth from your outstretched hand, encircling each target's space with a cage of light. If a target fails its Reflex save, it be
You create a dark whip-shaped field of energy that wraps around an enemy's neck, leaving everything except his head paralyzed until you
A rare spell without verbal components, lipstitch sews the target's lips tightly together if it fails a saving throw, such that no clear speech, b
Invoking this litany strengthens your defenses. Any enhancement bonus your armor has is doubled and you are immune to fear. While sub
You give a creature the ability to use one of its natural attacks to firmly attach itself to an opponent. Choose one of the creature's natural a
When you cast this spell, you merge with an adjacent natural stone surface, forming a 5-foot pocket within. If the stone surface does not h
This spell works like magic stone, except you transmute as many as three boulders (rocks up to two size categories smaller than yourself) t
This spell permits an indirect fire siege engine to bombard its targets with greater accuracy, delivering more damage. The siege weapon re
You invigorate your allies, who can hustle (Core Rulebook 170) as long as you continue to sing or chant (which requires your concentration
You place a drop of your blood on a weapon and charge it with magic so that you transfer a small amount of your life essence to the next l
Among the faithful followers of the gods of purity-whether they be the servants of Desna in Nidal, zealous followers of Milani struggling ag
You convert a non-masterwork item into its masterwork equivalent. A normal sword becomes a masterwork sword, a suit of leather armor
As long as the target is at least one size category smaller than you are, it can merge harmlessly into your body while under the effect of thi
You create a fist-sized, red-hot ball of molten metal that you immediately hurl as a splash weapon. A direct hit deals 2d6 points of fire dam
This spell functions like mount, except you can summon up to six light horses or ponies, and you divide the duration in 2-hour increments
You create a Small minion out of mud, and it obeys your commands. The mud buddy has AC 12, 10 hit points, Strength 5, and a speed of 3
You enhance a creature's ability to harm an opponent based on the number of times it has already injured that opponent with a natural att
You entreat the forces of fate to bestow your oracle's curse upon another creature. The target creature suffers all the hindrances and non
You magically scour the world's libraries for information that might refresh your memory about a topic. Upon casting this spell, the focus b
You open up a brief but powerful divine conduit between you and another creature, taking on the damage and any other effects that crea
This spell functions as per produce flame, except that the flames never glow brighter than dim light, including any fires started by this spel
You cause four 5-foot squares (one of which must be your space) to glow with dim illumination. Starting on your next turn, as a swift actio
You weaken the target's defenses against poison. The target gains a -4 penalty on saves against poison, and poisons affecting the target co
You project an image of the night sky based on your current location and the local time, allowing you to observe the heavens and all of its
When you charge, you can make a full attack at the end of that charge, but only with claw attacks you have, and you can make only one att
You inflict a painful, itching rash on the target creature. The target is sickened and takes a -4 penalty to Dexterity (this penalty cannot lowe
This spell functions like protection from chaos, except you divide the duration in 1-minute intervals among the creatures touched.
This spell functions like protection from evil, except you divide the duration in 1-minute intervals among the creatures touched.
This spell functions like protection from good, except you divide the duration in 1-minute intervals among the creatures touched.
This spell functions like protection from law, except you divide the duration in 1-minute intervals among the creatures touched.
This spell wards a creature from attacks by outsiders with a specific racial subtype, from mental control exerted by creatures of the chosen
This spell wards a creature from attacks by technological objects and creatures of the robot subtype, and protects against mental control f
A protective spirit is an invisible, mindless, shapeless force that hovers about you, defending you against unexpected attacks. When a crea
If you have the change shape special quality, you can revert to your true form as a swift action. If a creature is not aware of your true form
Those under the effects of this spell become faster in the use of thrown weapons. They can draw thrown weapons (including rocks if they
You emit a calming subsonic drone that allows the targets to temporarily refocus and restore their balance when they're suffering from de
The target firearm suddenly fires of its own volition, even if it is unloaded, generating a recoil so great that the wielder or carrier of the fire
This spell functions like reinforce armaments, except you divide the duration in 10-minute intervals among the objects touched.
Once per round, phantom hands load a single ranged weapon or firearm with conjured ammunition. This ammunition counts as magical fo
While this spell is in effect, your body and clothing flutter and distort subtly, allowing you to conceal items with uncanny skill. You treat an
You can free one or more creatures from the effects of temporary paralysis or related magic, including spells and effects that cause a creat
You create a loud, resonating clangor that causes metallic objects to vibrate wildly. Affected creatures wielding metal weapons take a -1 pe
A cloak you are wearing transforms into a canvas tent large enough to hold four Medium creatures, firmly pitched in a flat area adjacent to
This spell functions as lesser restoration, except it only affects an eidolon.
You call a specific nonliving item directly to your hand from a nearby location. First, you must cast the spell on the item while holding it. Th
You imbue a projectile weapon with the ability to ricochet any projectiles that hit one target so that they also hit another. When the wield
The target creature's innate goodness infuses its body with holy energy. While this energy does not directly empower the target, it can har
You create a coil of flowing fresh water, functioning a whip appropriate for your size, except you make a melee touch attack instead of a re
You cause the target rope to grow in length and weave itself into one of several forms, each of which can support up to 1,000 pounds, plu
You transform the target into a cheap alcohol of your choice, such as beer, grog, mead, rum, or wine. The alcohol doesn't taste good, but i
You create a minor earthquake that can trip creatures. Attempt a single combat maneuver check and apply the result against the CMD of e
Investigations into the ancient and mysterious traditions of the seven virtues of rule of the lost human empire of Azlant, which were later
This spell sanctifies an area with heavenly power. The DC to resist spells or spell-like abilities with the good descriptor or channeled energy
You and your mount form a perfect synergy that endows both of you with advantages based upon how far you travel each round. For ever
When the target is affected by this spell, its scales grow jagged spikes. These spikes act like +1 armor spikes. The subject is automatically co
Your animal companion moves with astonishing agility and speed until the end of its turn. It can move at full speed while using Acrobatics,
You, or a willing creature you touch, lay down a trail of scents that only the creatures you designate at the time of can detect. These creatu
You blast your enemies with a searing beam of fire. You may fire one ray, plus one additional ray for every four levels beyond 3rd (to a ma
The target adapts to life in the water, gaining piscine scales that cover its body and growing fins in place of feet. It gains the aquatic subtyp
Strands of shadow probe an area, searching for a creature or object you specify by shape, size, or texture. Each round, the shadows attem
You gain a bonus on Charisma-based skill checks equal to 1 + 1 for every 4 caster levels you possess (to a maximum of +5), but only when i
You make the target construct appear to be a living creature of flesh and bone, regardless of its actual materials. You can make it seem 1 f
This spell makes your eyes shine blood red and allows you to see the vital areas and weak points of creatures within 30 feet of you as a wa
You summon a set of Small or Medium masterwork restraints into being. When you cast this spell, you can choose whether the restraints a
Upon drinking an extract created with this formula, you make a significant change to your magical reserve that modifies the nature of all b
You hurl a multicolored shard of congealed chaos from your holy symbol, affecting any one target in range as a ranged touch attack. A law
You infuse a dagger with necromantic energy, then plunge the dagger into your own body. You take 1d6 points of negative energy damage
This spell functions as entangle, except the plants are coated with an irritating sap that creates a painful, itching rash on creatures that tou
You imbue an ordinary scarf (or similar piece of clothing) with the strength of steel without altering its weight or flexibility. Each round on
You create a low-cresting wave of water that carries the target along the surface of water or the ground. When moving across level ground
When this spell is cast, all natural, undressed earth or stone in the spell's area is softened. Wet earth becomes thick mud, dry earth becom
You blast an area with a tremendous cacophony. Every creature in the area takes 1d8 points of sonic damage and must succeed on a Forti
You hurl a pure white or golden spear of light from your holy symbol, affecting any one target within range as a ranged touch attack. An ev
You immediately discover some of the spells that the target knows or has prepared. The number of spells revealed to you is equal to your
This spell functions as spiral ascent, except the destination and direction of travel is downward from your current location.
This spell causes an ally made of pure force to appear in a single 5-foot square within range. The ally takes the form of a servant of your go
A weapon made of force appears and attacks foes at a distance, as you direct it, dealing 1d8 force damage per hit, + 1 point per three cast
The target becomes flexible regardless of its actual size and mass. It can move through areas at least half its size with no penalty for squee
Ammunition currently loaded in the target firearm is less prone to misfire. Decrease the misfire range by 1 + 1 per five caster levels (maxim
This spell must be cast on a creature as it falls, either from a height or after being knocked prone or tripped. The magic of this spell causes
You ward the target to slow the advancement of its corruption. The target receives a +2 circumstance bonus on saving throws against the
You increase the natural heat within your body, transferring it to your weapons and armor. As a swift action, you may grant one of your na
A rain of dirt, gravel, and small pebbles fills the area, dealing 2d6 points of bludgeoning damage to every creature in the area. This damage
You create a stone discus, which flies at an enemy. You can create one discus, plus one additional discus at 7th and 11th caster levels. For
You step into any magical or naturally occurring storm and commune directly with the power of the wind and rain. This spell allows the sto
This spell functions like summon monster, except it summons a single cacodaemon.
You open a rift between dimensions that summons your eidolon. Treat this as if you had summoned your eidolon normally, except that it o
This spell functions as summon nature's ally I, except that you summon one 2nd-level creature or 1d3 1st-level creatures of the same kind
You summon a swarm of bats, rats, or spiders (your choice), which attacks all other creatures within its area. (You may summon the swarm
You alter a creature so the touch of the sun is hostile to it. The cursed creature gains light blindness and is blinded for 1 round if exposed t
You touch your boots, shoes, or other footwear and imbue them with the ability to find purchase on even the most treacherous ground. W
You temporarily overcome one harmful condition. This does not end the effect causing the condition; it just suspends that condition's effe
This spell functions as symbol of death, except it instead creates one illusory duplicate of each creature within 60 feet of the symbol. These
The target becomes fixated on avoiding damage and fails to spot even the most opportune moments to attack. Whenever a creature the t
You create a sticky ball of burning tar that you can hurl at your enemies as a ranged attack. If the tar ball strikes, it deals 1d4 points of fire
When you cast this spell, you mix special tattoo inks into a potion of your choice. Once you finish casting tattoo potion, the potion begins b
The touched items levitate in your space. When you cast the spell and once per round thereafter, you can launch one item at a target of yo
This spell creates an invisible psychic interference that inhibits telepathic communication. When cast upon a creature that can communica
The firearm targeted creates a thunderous report, even if the firearm is not loaded. Every creature within 15 feet of the creature wielding
With a lascivious wink and a sensuous sway, you flood a foe's mind with lustful thoughts of you, distracting your target and rendering that
The target creature deals only nonlethal damage with all of its weapon attacks. Damage taken by creatures or objects that are not subject
In order to cast this spell, you must have a piece of the ship you wish to track. Merchants often preserve slivers from their trade ships spec
This spell creates an illusory trail in the form of a misty and visible scent coming from the rose used as this spell's material component. Wh
This extract causes you to take on a pale, sickly pallor for 1 round. During this time, if you consume a potion, it has no effect. Instead, your
You transform one bottle of fine wine into 1 pint of animal blood, sufficient for a creature with the blood drain ability to feed upon as if it c
A shadowy afterimage trails behind the targeted weapon, potentially damaging foes even when the weapon misses. Once per round, when
This spell functions as holy ice weapon, except the weapon is made of frozen unholy water, and instead deals additional damage to creatu
The target is filled with an unshakable chill for the duration of the spell, and suffers from the effects of severe cold (Core Rulebook 442). Se
You shroud an area in Urgathoa's unclean influence, rendering those who pass through it and fail their Will saving throws more enticing to
When you touch the poison vial against the target creature and cast this spell, the vial drains and the target's teeth become envenomed w
This functions as magic vestment, except it only affects armor or a shield you are wearing or carrying. If the armor or shield is worn or carr
You frustrate an opponent with ill fortune that leads even its most accurate attacks astray. The target is unable to score critical threats for
Bristles burst from your body, lodging in your opponent and blossoming into entangling vines as you pummel your target. While this spell
You curse the target to suffer a violent accident within the next 24 hours. You have no control over the form the accident takes or when it
You focus your mind on one aspect of your body, aligning the energies within your body to enhance that element. Choose a single physica
You enhance a single aspect of your mind, nurturing and empowering it. Choose a single mental ability score (Charisma, Intelligence, or W
You vomit forth a swarm of spiders (Bestiary, page 258) that attacks all other creatures within its area. The swarm begins adjacent to you,
You and your mount lay down a trail of glowing, heavenly mist behind you as you move that makes passage easier for good creatures but
You cause wood to bend and warp, permanently destroying its straightness, form, and strength. A warped door springs open (or becomes
You transform a single weapon into an awe-inspiring instrument. The weapon gains a +2 sacred bonus on damage rolls, and if the weapon
Web creates a many-layered mass of strong, sticky strands. These strands trap those caught in them. The strands are similar to spiderwebs
You create a shelter of slightly sticky webbing. The shelter has a hinged door large enough to accommodate a Medium creature. The opaq
You summon hundreds of Diminutive spiders, which cling together in the form of a whip made for a creature of your size. You can wield th
Reeds, grasses, creepers, or thin tree branches (your choice) that you touch animate, twisting and bending to form a wicker horse complet
The range of your antipaladin or paladin auras doubles. For example, if you're a paladin, your aura of courage affects allies within 20 feet i
This spell sharpens your senses, allowing you to perceive threats you would otherwise miss. You become aware of sounds and smells you w
You call on the plants nearby to aid you in combat. This spell is ineffective if no plants you can direct are within the area. You can spend a s
Ice encrusts the ground, radiating supernatural cold and making it hard for creatures to maintain their balance. This icy ground is treated a
Ice encrusts the ground, radiating supernatural cold and making it difficult for creatures to maintain their balance. This icy ground is treate
You create eddies in the air around the subject that protect it from being checked or blown away. The target can't be moved by winds of le
Wood shape enables you to form one existing piece of wood into any shape that suits your purpose. While it is possible to make crude coff
This spell charges magical runes to an explosive degree. If cast on a creature with magical runes on its body, such as a rune giant or a rune
This spell functions like lesser angelic aspect, except you gain low-light vision, darkvision 60, resistance to acid 10, resistance to cold 10, an
You strip all creatures within the emanation of any gifts associated with corruptions (see page 14). Abilities associated with corruptions cea
You attempt to cause the spirit of a specific individual to manifest from its final resting place. You must request the spirit's presence by spe
Cold iron shackles materialize around the target's limbs, reducing each of the target's movement speeds by half. Any flying target has its m
This spell functions as lesser planar ally, except that you entice a fey of 6 HD or fewer to lend you its aid with an offering of music or somet
You create a mobile cylinder of wind encompassing every target of the spell and protecting them as wind wall, but not interfering with the
This spell functions as flesh puppet, but can animate multiple zombies. As noted in animate dead, you can't control more than 4 HD per ca
This spell functions as ghostbane dirge, except that it affects multiple targets.
You draw motes of essence from material native to a plane that has elemental or energy essence traits (Pathfinder RPG Planar Adventures
All targets are rendered silent, as per silence. The silence affects the entirety of each creature but does not extend beyond. However, the s
This spell originated among the armies of Heaven. Choose a specific subtype of evil outsider when you cast this spell, such as daemon, dem
Sequester thoughts allows you to erase a creature's memory of either an event lasting not more than 1 minute per caster level or all of its
You imbue an item with an aura of divine amnesty, allowing all allies within the aura's area to ignore penalties to Intelligence-, Wisdom-, a
You transform one or more dogs into evil, monstrous creatures. Each dog can attempt a Will save to negate the transformation, but if the
You cause the air in the area to ripple where creatures have flown through it up to 1 day ago per caster level. These aerial ripples are tinge
All recurring afflictions (those with a frequency,including curses, diseases, and poison) possessed by the targeted creature immediately trig
You create a powerful blast of air capable of flinging an opponent upward. If the target fails its Reflex save, the force of the air deals 2d6 p
You compel a single animal to travel to a spot you designate and deliver a message to a creature you identify. This spell is similar to anima
This spell turns corpses into undead skeletons or zombies (see the Pathfinder RPG Bestiary) that obey your spoken commands. The undead
You shroud a number of creatures in an aura of suspicion and fill them with extreme paranoia regarding their allies. Affected targets believ
When you cast this spell on a weapon, you cause an extradimensional space to open within the weapon. As part of the casting, you can ins
When you cast this spell, you take on an aspect of a stag, including some of its physical characteristics. Your features become elongated an
You are transformed into a single-minded force of destruction. You gain the ferocity monster special ability, a number of temporary hit po
You send out a burst of luck with a 30-foot radius centered around you. While the beacon of luck is in effect, you gain a +2 sacred bonus o
With a short command and a wave of the hand, you compel the target creature to attack the being who summoned it, to the best of its ab
Originally used by the winter witches on the field of battle in the early days of Irrisen, blast barrier has entered the oral traditions of many
Whenever this spell's target hits a creature with a ranged weapon that successfully deals piercing or slashing damage, the struck creature
You give a creature the ability to deal bleed damage when making natural attacks so long as the attack deals slashing or piercing damage. T
You are able to use the Path of Numbers to substantially boost your combat preparedness, but your foresight comes at a price. Roll 3d8 an
You imbue a single object with an acidic protective ward. Any creature other than you that touches the object takes 1d6 points of acid dam
You steal the target's face, transforming yourself into a flawless imitation of it. All of the target's facial features, vocal cues, and identifying
This spell allows you some degree of control over one or more plant creatures. Affected plant creatures can understand you, and they per
The subject contracts one of the following diseases: blinding sickness, bubonic plague, cackle fever, filth fever, leprosy, mindfire, red ache,
The caster conjures into being one of the following drugs: aether, flayleaf, opium, pesh, scour, shiver, or zerk. (At the GM's discretion, othe
You create a path of handholds on earthen, plaster, stone, or wooden walls (not on walls made of metal or other, harder materials). The h
This spell functions like cure light wounds, except that it cures 3d8 points of damage + 1 point per caster level (maximum +15).
You curse the target, making it incredibly unlucky. While affected by curse of befouled fortune, the target can't receive luck bonuses or be
You touch a piece of treasure or container filled with treasure and place a terrible curse upon it, choosing from any option available with b
As sanctify armor, except you gain DR 5/good when using your judgment or smite ability.
A targeted creature that fails its saving throw is filled with a deep desire to protect and care for you, fawning over your needs and ensuring
Your hands reach simultaneously into the Ethereal and Material planes, allowing you to deal normal damage with claws, unarmed strikes,
You assume the form of a Small or Medium creature of the fey type. Your base speed changes to match the new form's base speed, with a
You cause the target's flesh to exude a layer of putrescent slime so foul that the target is sickened (Fortitude negates) for the duration of t
You focus your mind on blocking out pain, allowing your body to endure punishments that would be otherwise unbearable. While under th
You can sense the location of a target creature within range if it is also within 10 feet of a living plant or fungus. You must be able to target
You harness the Irriseni people's palpable fear of their frozen environment and cruel Jadwiga overlords into a haunt that withers defenses
You create a written message of 50 words or fewer, or else an image, a drawing, or a similar diagram. The figment hangs invisible and obsc
You alter the fundamental substance of a single object up to 2 cubic feet per level in size and at least one size category smaller than the ta
Developed by priests of Abadar to catch thieves and skimmers, gilded whispers later spread to other faiths and was adapted to the arcane
This spell functions as dismissal, except as noted above.
This spell functions like inflict light wounds, except that you deal 3d8 points of damage + 1 point per caster level (maximum +15).
You summon one or more glossy black beetles, which have a measure of intelligence and make for excellent spies. When they are in your
You create an illusory duplicate of the target item. If you hold the charge on this spell, you can deliver it while touching an object you steal
You launch an ingot of iron at the target. If you succeed at a ranged touch attack, the target's skeleton or exoskeleton turns into jagged sha
The spell's area of effect floods with dangerous radiation. The strength of the radiation you create depends on your caster level, as detaile
This spell must be cast in an area with vegetation or it has no effect. When you cast this spell, you draw the life force from the surrounding
The object you target becomes a liquid version of itself and drips or runs like a thin oil until it pools on any flat surface. If the item has mag
With a powerful prayer, you call upon the servants of your god to whisk a friend out of a grapple. The target loses the grappled and pinned
This litany reveals the unseen to you. You can see invisible creatures and objects within 30 feet. While subject to this spell, the target cann
This spell functions like magic weapon, except that it gives a weapon an enhancement bonus on attack and damage rolls of +1 per four cas
You create an extradimensional link between yourself and one summoned creature you control that allows you to switch places. After casti
You compare two similar items and know if they are identical to one another or not. The spell can indicate an identical match, a categorica
You direct spirits into the shadows of creatures. The shadows of creatures that fail their Will saving throws appear slightly different for the
You change one of the extremities of the creature touched-arms or legs only-into another shape of approximately the same size and mass
You greatly speed up the decomposition process of a nearby corpse and warp the fibers of time that permeate it, aging the corpse an addi
You detoxify any sort of venom in the creature or object touched. If the target is a creature, you must make a caster level check (1d20 + ca
Useful primarily to those who skulk in the darkness, this spell is a temporary trap for the unwary. You create an immobile wall of tiny black
You can use the Path of Numbers to calculate the latent magical energies all around you and fire customized rays of elemental energy that
You surge with ancestral power, temporarily embodying all the strengths of both elvenkind and humankind simultaneously, and transform
You conjure a quasi-real heavy chariot with four horselike creatures in a team to pull it. (The exact description can be customized as you w
This spell functions like phantom steed, except you can summon up to six steeds, and you divide the duration in 1-hour intervals among th
Calling upon the venomous powers of natural predators, you infect the subject with a horrible poison by making a successful melee touch
This spell functions like positive pulse, except that the damage dealt increases to 3d6 plus your caster level, and the bonus on saving throw
You curse the target with the weaknesses of your kind of vampirism. The creature reacts to garlic, mirrors, ringing bells, sunlight, and so on
The caster causes jets of flame to erupt from the ground and surround the target. The target takes 1d6 points of damage per caster level (
The target object is enhanced to function as a masterwork item. In addition to any bonuses for the masterwork quality, the object gains ot
Remove curse can remove all curses on an object or a creature. If the target is a creature, you must make a caster level check (1d20 + cast
An invisible barrier holds back vermin. A vermin with HD of less than one-third your level cannot penetrate the barrier. A vermin with HD o
The target creature begins sweating a foul liquid that makes it repugnant to most living creatures. When a creature deals damage to the aff
If a creature successfully takes the item targeted by this spell while you are holding, wearing, or wielding it, the creature must attempt a W
This spell endows a suit of armor with a singular purpose realized only after its wearer goes unconscious or is killed; whenever the wearer
While subject to this spell, anytime you are dealt damage, your attacker must roll damage for the attack twice and take the higher result, b
You imbue your armor with a righteous aura. It gains a +1 enhancement bonus per four caster levels (maximum +5 at 20th level). When us
Sand table allows you to create a scale model of the battlefield surrounding your position, showing numbers of troops, their relative positi
This spell functions like scale spikes, except that the spikes growing out of the scales have an enhancement bonus on attack and damage ro
You gain the ability to see through solid rock as if it were transparent glass. You may see through 1 foot of stone per caster level. You see w
You instantly travel between shadows to a point within range, though line of sight is not necessary. You leave a shadowy image of yourself
This spell functions as beast shape II, but you may only assume the form of an animal of a type identical to your animal companion or fami
This spell turns corpses into skeletons (Pathfinder RPG Bestiary 250) that act as crew and obey your commands to the extent of their abiliti
You tap into the awareness and consciousness of a plane with a sentient structure (Planar Adventures 60), allowing it to answer questions
You focus emotional energy and weave it into a shroud of hardened ectoplasm around the weapon you touch, infusing it with a ghostly glo
You spit a stream of venom at a target using a ranged touch attack. If the venom hits, it causes blindness for 1 round. The target must also
Choose a single touch range spell of 4th level or lower with a casting time of 1 standard action or less. As part of the action of casting spite
You can form an existing piece of stone into any shape that suits your purpose. While it's possible to make crude coffers, doors, and so for
Laying a hand upon an allied creature's jaw, claws, tentacles, or other natural weapons, you enhance the power of that creature's natural
This spell functions like summon cacodaemon, except it summons 1d4+1 cacodaemons.
This spell functions like summon monster I, except you can summon one janni.
You infuse arcane power into the focus ioun stone, which must be currently floating around your head. If the ioun stone ever ceases floati
This spell functions as symbol of death, except all creatures within 60 feet of the symbol of healing instead are bathed in positive energy a
This spell functions as symbol of death, except that all creatures within 60 feet are affected with uncontrollable laughter (as hideous laugh
This spell functions as symbol of death, except it is only activated by invisible creatures, creatures affected by an illusion (glamer) effect, cr
This spell functions as symbol of death, except all creatures within 60 feet of a symbol of slowing are slowed (as the slow spell) for 1 round
This spell increases the effectiveness of a group's formation in battle. When cast, all creatures under the effect of the spell must be adjace
This spell functions as tailwind except it creates a helpful current in water instead of in the air. It grants free movement while swimming ra
You grow a draconic tail (clothing and armor adjust as necessary), or if you already have a tail, it takes on a draconic appearance. If you ha
You compel the wind to push the targets in a direction of your choice. The subjects can hustle during local and overland movement withou
You temporarily graft a dismembered body part onto yourself. You must have the body part in your possession or the spell has no effect. T
This spell functions as magic circle against chaos, evil, good, or law, but rather than stipulating an alignment descriptor, you can designate
This spell causes spines to grow from your exposed skin, damaging creatures that strike you. Any creature striking you with a melee weapo
This spell functions as tireless pursuit, except as noted above.
You cause the target object and the object used as a focus for the spell to immediately swap places. The target object appears in your han
This spell grants you resistance to the holy powers of good-aligned deities and their servants. You resist 10 points of damage from holy sou
When you cast this spell, you assume the form of any Small or Medium creature of the vermin type. If the form you assume has any of the
You conjure a 5-foot-thick wall of seawater with a powerful current flowing toward one side of the wall, selected by you; a creature attem
This spell harnesses the power of the seasons to protect the target and grant a number of bonuses. This spell has one of four different effe
The Garundi tenaciously protect their homes, and through the years they have perfected magic to aid them in their defense. An immobile,
You absorb the next object your hand touches into your body. If you are already holding an object, you can attempt to absorb it; otherwise
The caster can transfer the effects of afflictions such as curses, diseases, and poisons from the target creature to himself. This spell can als
You channel a fell curse through your glare. If the target fails its saving throw, it begins to obsessively second-guess its actions and attract b
You instill the target with the ability to withdraw small items from her pockets or packs with supernatural swiftness. When the target retrie
This spell functions as align weapon, except you divide the duration in 1-minute increments between any number of touched weapons. Ev
This extract greatly enhances the effects of any potion or elixir you consume. For the duration of this extract, any potion or elixir you consu
You transform the touched animal into a bipedal hybrid of its original form with a humanoid form, similar to how a lycanthrope's hybrid fo
You envelop your body with silver radiance that manifests as scales surrounding your body, granting you a +5 armor bonus to your AC and
You create a rolling sphere of churning water that can engulf those it strikes. The aqueous orb can move up to 30 feet per round, rolling ov
A shimmering, blue and gold radiance surrounds you, enhancing arcane spells cast by your allies within its area. Any arcane spell cast by a
You cast this spell as you begin crafting an item using a Craft skill, and add your Spellcraft ranks to Craft checks made to create that item. A
You gain a powerful aura, similar to an archon's aura of menace. Any hostile creature within a 20-foot radius of you must make a Will save
Driving ash blocks all sight (even darkvision) within the spell's area of effect, and falling cinders cause the ground in the area to become diffi
You emanate an aura that saps the strength of others of your kind and channels their energy into you. Each round that a creature starts its
This spell wards the attended items of all creatures it targets (items held, securely fastened to their person, or in containers on their perso
The target gains the ability to absorb power from devouring a humanoid corpse. To use this ability, the target must feed on the corpse of o
Barrow haze creates a bank of fog similar to that created by fog cloud, except that the vapors are black and they have a necromantic link t
You hurl a fist-sized ball of force resembling a sphere of spikes to ram a designated creature or object. You must succeed on a ranged touc
When you cast this spell, you can assume the form of any Small or Medium creature of the animal type. If the form you assume has any of
You transfer one or more of your paladin or antipaladin auras (such as aura of courage and aura of resolve) to another creature. You retain
The target weapon turns a glossy black color and deals bleed damage if it deals hit point damage to a creature. The amount of bleed dama
You strengthen the bond between your divine bond weapon and its celestial spirit. The weapon gains the ghost touch property. You may c
You strengthen the bond between your fiendish boon weapon and its unholy spirit. The weapon gains the ghost touch property. You may
This spell creates an invisible magic field that does not stop weapons (whether manufactured or natural) from moving toward you, but imp
The targets gain darkvision 30 feet and a +2 competence bonus on Stealth checks.
While under the effect of this spell, you're immune to any damaging area spells you cast. You can dismiss this spell as an immediate action
After casting this spell, you pour a few drops of your blood and saliva into the mouth of the animal sculpture material component, tempor
This spell reduces all types of writing and other recognizable symbols found on any sort of surface within range into illegible smears. It affe
Upon drinking an extract created with this formula, you make a significant change to your magical reserve that modifies the nature of the
This spell functions as per entangle, except it sets the foliage on fire. A creature that begins its turn entangled by the spell takes 4d6 points
The subject can burrow at a speed of 15 feet (or 10 feet if it wears medium or heavy armor, or if it carries a medium or heavy load) throug
You release a burst of barbed, acid-filled nettles. Creatures caught in the burst take 3d6 points of damage plus 1d6 points of acid damage o
You may cast this spell immediately prior to spending 1 day of downtime to promote a business (see page 85 of Ultimate Campaign). The s
This spell functions as magic mouth, except rather than creating an illusory mouth on any surface, it affects a skull. In addition, when the s
Immediately upon completion of the spell, and once per round thereafter, you may call down a 5-foot-wide, 30-foot-long, vertical bolt of l
This spell surrounds you with an aura of nothingness that channels the mysterious energies of the Dark Tapestry. Creatures adjacent to yo
This spell functions as chameleon stride (Pathfinder RPG Advanced Player's Guide 210), except it confers its bonuses upon all allies within
You allow two chosen champions to fight without interference. The two creatures must be willing in order for the spell to work. After you
You channel your magical power to fuel the target's spellcasting. The next spell the target casts of 3rd level or lower does not expend a spe
You focus the energy of your mind, body, and spirit into a specific part of your being, granting yourself an exceptional ability to perform ce
You shroud a creature in a whirling screen of strong, howling wind. The subject is never checked or blown away by strong winds of windsto
You tap into the magical resonance between you and your allies to enhance one another's magic. Cast this spell when an ally casts a spell a
The link between you and your animal companion becomes stronger. As long as you are within line of sight of your animal companion, you
You create a fine wooden carriage with whatever cosmetic embellishments you desire. It is well constructed, although not exceptionally os
The food that this spell creates is simple fare of your choice--highly nourishing, if rather bland. Food so created decays and becomes inedib
You draw forth the ebbing life force of a dying creature or one that has died in the past round, focusing it through a crystal lens focus to tr
You pass judgment on your enemies' intentions and punish them with holy power. Each creature in the spell's area takes 1d8 points of dam
You evoke a powerful light that affects all sighted creatures that do not posses light sensitivity. Those that succeed on their saves are dazzl
You cause ammunition, including shuriken, to exude radiant energy. Creatures that take penalties in bright light take these penalties for 1
You touch an object when you cast this spell, causing the object to shed bright light in a 60-foot radius. This illumination increases the ligh
This spell functions like dazzling blade, except that it affects multiple weapons. Each wielder of a dazzling blade can discharge the weapon'
With every enemy life you take, you become increasingly dangerous and difficult to stop. During the duration of the spell, you gain a cumu
This spell functions as darkness, except that objects radiate darkness in a 60-foot radius and the light level is lowered by two steps. Bright
This spell functions like delay poison, except you divide the duration in 1-hour intervals among the creatures touched.
This spell has two versions. Prune Growth: This version of the spell causes normal vegetation within long range (400 feet + 40 feet per leve
You can make a melee touch attack to send a pulse into the target, interfering with the magic that endows it with life. If the construct fails
You can quickly analyze the monetary value of objects and identify which are most valuable to an average trader. You must specify a minim
Discharge dissipates the charges from one technical object, temporarily depowers one electrically powered technological object that does
With a single touch, you transfer some of your life essence to the subject, transferring your hit points and your resolve. When you touch th
This spell functions like detect thoughts, with the additional ability to find echoes of the thoughts of a creature mentally controlling the tar
Draconic reservoir functions as protection from energy, absorbing 6 points of one type of energy damage per caster level (acid, cold, elect
By touching a weapon against the fang of a poisonous creature and casting this spell, you drain 1 dose of the creature's poison, which is m
You may only cast this spell immediately after successfully counterspelling an opponent. Drawing upon the residual energy of the countere
You strike the ground and unleash a tremor of seismic force, hurling up earth, rock, and sand. You choose whether the earth tremor affect
This spell forms an aura of energy around you, damaging all those that come near you. Choose an energy type: acid, cold, electricity, or fir
Your skin erupts in swollen, pus-filled bumps that burst open if you are struck. Any creature that strikes you with its body or a hand-held w
This spell functions as lesser evolution surge, except that you can grant any evolution whose total cost does not exceed 4 evolution points.
You trace mystic runes upon a book, map, scroll, or similar object bearing written information. The explosive runes detonate when read, d
You create a phantom instrument, a glowing construct of magic in the form of a portable musical instrument of your choice. The instrume
This spell functions similarly to modify memory, except you can modify the target's memory only in a specific way. In response to a trigger
You transform the target's fins, flippers, or tail into legs and feet, allowing it to walk on land. The target loses its swim speed but gains a ba
After casting this spell, the next creature you attack using your smite evil class ability is engulfed in flames of positive energy. At the start o
When you cast this spell, flammable liquid oozes from your pores, dripping onto the ground and spontaneously combusting. The flame do
A fireball spell generates a searing explosion of flame that detonates with a low roar and deals 1d6 points of fire damage per caster level (m
A rushing stream of fire sprays from your outstretched hand, dealing 2d6 points of fire damage to every creature in the area. Each round y
This spell allows you to turn ammunition (such as arrows, crossbow bolts, shuriken, and sling stones) into fiery projectiles. Each piece of am
The firearm fires with a blinding flash, even if the firearm is not currently loaded. Every creature within 15 feet of the creature carrying the
You cause flames to spring up in the area of effect. These flames deal 1d6 points of fire damage for every 3 caster levels you have (maximu
This spell functions as summon swarm, except that living and undead creatures that fail their saving throw against the swarm's distraction
You swap one of your current rage powers for another rage power you qualify for. If the rage power granted by this spell has a use limitati
You amplify the effect of magic associated with your spirit and your wandering spirit (any spells on the spirit magic spell lists for these spiri
This spell channels a portion of the next spell you cast into magic that heals you. The next instantaneous area damage spell of 3rd level or
This spell allows you to channel the essence of Cayden Cailean's philosophy, giving you the benefits of a freedom of movement spell and g
You create a warhammer of magically hardened ice and send it hurling toward the target. You must succeed at a ranged touch attack to st
You coat the target in necrotic fungus that makes its flesh soft and fragile. Toadstools, ringworm, and other disgusting fungal growths spro
Your speech becomes fluent and more believable, causing those who hear you to believe every word you say. You gain a +20 bonus on Blu
You create one or more bolts of negative energy infused with shadow pulled from the Shadow Plane. You can fire one bolt, plus one for ev
This powerful inscription harms those who enter, pass, or open the warded area or object. A glyph of warding can guard a bridge or passag
This spell instills powerful hope in the subjects. Each affected creature gains a +2 morale bonus on saving throws, attack rolls, ability check
This spell functions as black tentacles, except the tentacles blindly grasp at the targets' eyes and ears, and tug at their hair, clothes, and eq
This spell renders as many as three undead creatures immobile. A nonintelligent undead creature gets no saving throw; an intelligent unde
You use a Harrow deck to tell a fortune for yourself or someone else. If you cast harrowing on another creature, you must remain adjacen
You create a spectral choir and conduct its tortured, ghostly moans, deluding listeners into believing they are suffering the torments of the
This spell functions like heal, but it affects only the paladin's special mount (typically a horse).
You lend the nature of adamantine, cold iron, or silver to the targeted weapons, depending on which component you used, with the follow
A wavering red ray projects from your finger. You must succeed on a ranged touch attack with the ray to hit your target. The ray inflicts 1d
This spell functions like the spell glyph version of glyph of warding, except you can store a hex you know (but not a major hex or a grand he
You whisper a single word in the primordial language of good that is anathema to the minions of evil and strengthens the resolve of good
You call forth a powerful stream of water that batters all creatures and obstacles in its path until it strikes something it cannot push past. A
Favored by the spellcasters of Irrisen, this potent spell can disrupt spellcasters, topple enemies, and break even seemingly unstoppable ch
You create a phantasm of an oily green phantasmal poison on the target weapon. The first creature hit by the poisoned weapon must mak
This spell summons a bearded devil, causing it to appear where you designate. The area within a 50-foot radius of where the devil appears
When you cast this spell, you assume the form of a native outsider from the following list: aasimar, aphorite (see page 224), duskwalker (s
With this spell you designate the target as your favored enemy for the remainder of its duration. Select one of your favored enemy types.
You surround yourself with a sphere of power with a radius of 5 feet per caster level that negates all forms of invisibility. Anything invisible
This spell lets you look into a mirror near you and see an image that is reflected in another specific mirror (chosen by you) or an individual
You gain some of the appearance and qualities of the ja noi, oni who take hobgoblin form. Your skin turns a fiery red color and you gain fa
You teleport the target to a space you can see within 30 feet of the target. The destination must be on solid ground, and the teleportation
This spell makes a weapon magically keen, improving its ability to deal telling blows. This transmutation doubles the threat range of the we
This spell functions like life conduit, except you can transfer 2d6 hit points as a swift action.
You infuse the current with positive energy. At the start of their turn when the current moves them, living creatures in the current's area h
You release a powerful stroke of electrical energy that deals 1d6 points of electricity damage per caster level (maximum 10d6) to each cre
Upon drinking an extract created with this formula, you make a significant change to your magical reserve that modifies the nature of all b
Your every footstep creates aquatic plants capable of supporting your weight and that of any creature of your size or smaller that is follow
There are seven variants of this spell, one for each of the Thassilonian schools of magic. Each functions like sepia snake sigil (and counts as
This functions as longstrider, except it gives you a +20-foot enhancement bonus to your base speed and a +10-foot enhancement bonus to
You inspire yourself or a lover to a vengeful rage against a chosen enemy, who must be a creature that has wronged you in some way. If ca
You summon a swarm of screeching, mischievous monkeys. The swarm understands and obeys your commands and has the statistics of a
This spell functions like magic circle against evil, except that it is similar to protection from chaos instead of protection from evil, and it can
All creatures within the area gain the effects of a protection from evil spell, and evil summoned creatures cannot enter the area either. Cre
This spell functions like magic circle against evil, except that it is similar to protection from good instead of protection from evil, and it can
This spell functions like magic circle against evil, except that it is similar to protection from law instead of protection from evil, and it can im
This spell functions like magic fang, except that the enhancement bonus on attack and damage rolls is +1 per four caster levels (maximum
You imbue a suit of armor or a shield with an enhancement bonus of +1 per four caster levels (maximum +5 at 20th level). An outfit of reg
You mark one creature with a glowing sigil. The target's alignment must be opposite yours on at least one alignment axis-if you are neutra
Marks of Forbiddance magically brand two creatures, preventing them from committing violence against one another. When you cast this
When you cast this spell, you take partial control of an opponent's limbs, making it difficult for him to attack you. Any attacks made agains
You charge your body with healing energy, which erupts from you if you are dying or are killed before 1 hour per level has passed. If you're
This spell causes the target to act as though it's wandering through a maze. While under the effects of the spell, the target can't make atta
When you cast this spell, you can assume the form of any Small or Medium creature of the monstrous humanoid type. If the form you assu
You cause ammunition, including shuriken, to glow with faint silvery light. The ammunition counts as magic and silver for the purpose of o
You reduce the amount of uninterrupted sleep or rest creatures within the spell's area need in order to recover from injuries, regain spells
This spell curses the creature touched, making it inimical to the natural world. All animals have an initial attitude of hostile toward the targ
The target exudes stinking vapors that fill its space. The vapors do not obscure sight, but it nauseates creatures as stinking cloud. The targe
Numerological resistance allows numerologists to use the Path of Numbers to grant their allies resilience in the face of elemental dangers.
Alchemists have tried for centuries to recreate Artokus Kirran's feat of genius that created the sun orchid elixir. Although they have yet to
You mask your features with shadowy illumination, gaining a competence bonus equal to your caster level on Disguise checks and Stealth
You conjure a Small or Medium, quasi-real, humanlike creature (the exact physical features can be customized as you wish). This creation
Although he was hardly the first to turn to the Outer Planes for answers, Jatembe's dealings with outsiders in his pursuit of enlightenment
Plant growth has different effects depending on the version chosen. Overgrowth: This effect causes normal vegetation (grasses, briars, bus
You set a magical ward upon the object touched, which must be a container such as a pouch, bag, backpack, or pocket. If any creature ope
This spell functions as beast shape I, except it grants your familiar the form of any Small animal. Your familiar retains all of its special abiliti
You bring special favor upon yourself and your allies while bringing disfavor to your enemies. You and each of your allies gain a +1 luck bon
The target's tail moves and acts more quickly, almost with a mind of its own. When making a full-attack action, the target may use its tail t
The targeted room is enchanted to have magical appeal for customers, an increase in the workflow of its employees, or the generation of
You transform the subject animal into a Small magical beast (or a magical beast one size category smaller than the original creature, which
You must have a bardic performance in effect to cast this spell. With a flourish, you immediately end your bardic performance, removing o
Quench is often used to put out forest fires and other conflagrations. It extinguishes all nonmagical fires in its area. The spell also dispels a
You animate an area of rubble, gravel, or other small stones, creating a dangerous, rolling area of debris. The animated rubble has a space
A black ray projects from your pointing finger. You must succeed on a ranged touch attack with the ray to strike a target. The subject is imm
This spell functions as lesser rejuvenate eidolon, except that it cures 3d10 points of damage +1 point per caster level (maximum +10).
Remove blindness/deafness cures blindness or deafness (your choice), whether the effect is normal or magical in nature. The spell does no
Remove disease can cure all diseases from which the subject is suffering. You must make a caster level check (1d20 + caster level) against t
This spell functions as restoration, except it only affects an eidolon.
Retribution blasts those who have the temerity to assault your person. You may target anyone who has just struck you with an attack with
You must have a bardic performance in effect to cast this spell. With a flourish, you immediately end your bardic performance, and allies w
You inscribe an angular rune upon the surface of a weapon, increasing its hit points. A weapon that bears this rune multiplies its hit points
You inscribe a series of runes upon the surface of a door or around the border of an entryway. They function as a glyph of warding (blast g
A sheer wall of flame appears and rushes away from you. Tendrils of fire reach out of it, shaped into skulls screaming in agony. When the w
You emit a shrill, piercing shriek, startling those around you into dropping their guard. Enemies in the area must make a successful saving t
You can change the sounds that creatures or objects make. You can create sounds where none exist, deaden sounds, or transform sounds
Focusing divine power like a ray of the sun, you project a blast of light from your open palm. You must succeed on a ranged touch attack to
By touching a living target, you cause a half-formed, parasitic clone of the target to burst from its midsection. The twin dangles from the ta
This spell functions like secret chest, except the coffer is only 1 foot square and can contain only 1 cubic foot of goods, and the container c
Secret page alters the contents of a page so that it appears to be something entirely different. The text of a spell can be changed to show a
You attune your mind and your sight to the hidden world of spirits. You gain a +5 circumstance bonus on Perception checks; this circumsta
Upon casting this spell, you turn invisible, as per the invisibility spell, and you choose a second target. That creature can still see you as tho
You cause a small symbol to appear in the text of a written work. The text containing the symbol must be at least 25 words long. When any
(harmless) Ithuna Vardsdottir claims to have unearthed this ancient prayer in a ruined temple of Desna, though Pathfinders have reported
You create a dazzling flash of electricity that fills the target area. Sheet lightning inflicts 1 point of electricity damage to all creatures within
You shield yourself with darkness, reducing the illumination level in your space to magical darkness and granting you total concealment. Yo
You gain five burning wings that grant a fly speed equal to the number of wings x 10 (average maneuverability) for an initial fly speed of 50
You cause an earthen or sandy surface to shift and churn within the area. The shifting sand obliterates tracks and is considered difficult ter
Waves of shifting shadows obscure the appearance of all creatures caught within the emanation, making it harder to tell friends from foes
When you cast this spell, you make a ranged touch attack against a single opponent within 30 feet. If you hit, a thin silver strand extends fr
This spell functions as commune with nature except it reveals up to three details about the territory you currently occupy from the followi
A cone of silver darts springs from your hand. These darts act as a silver weapon that deals 1d6 points of piercing damage per caster level
You drain the might of the target and transfer that power to another creature. The subject takes a penalty to Strength equal to 1d6 + 1 pe
The target sprouts angelic wings and gains a fly speed equal to its base speed with average maneuverability. It also gains a bonus on Fly ch
This spell grants the target the ability to swim through the air. If the target has a swim speed, it can move through the air at that speed. Ot
The caster designates the area of a hemisphere within the spell's range. If a solid object would block the creation of the hemisphere (such
Driving sleet blocks all sight (even darkvision) within it and causes the ground in the area to be icy. A creature can walk within or through t
You create an area of healing mud. Water, earth, sand, and dust thicken into a wet mud. The mud functions as difficult terrain and does no
You summon a spectral creature in the shape of the Tiny or smaller animal of your choice, which always appears in your square. The creatu
This spell allows remote viewing through spheres that have previously consumed some portion of the spellcaster's body: a single digit of a
This spell functions as create pit, except that the pit is lined with wickedly sharp spikes along its bottom and walls and has a maximum dep
You transform yourself into a helical beam of divine energy that instantly transports you upward to a spot within range. The destination m
You heighten your awareness of up to one willing creature or object per 3 caster levels, each of which must be within 30 feet of you during
You create a mobile area of bright light centered on one target while simultaneously suppressing other light sources surrounding it. The lig
Often used by bards, spies, and arcane scholars to steal important texts without alerting their owners, steal book allows you to copy the co
You temporarily drain youth and vitality from the target and channel it into yourself. If the target fails its Fortitude save, it physically ages 1
The target exudes a strong odor that most predators recognize as the scent of helpless prey. The closest 1d4+1 predatory creatures within
Stinking cloud creates a bank of fog like that created by fog cloud, except that the vapors are nauseating. Living creatures in the cloud beco
Kreighton Shaine researched this spell from the fragmentary notes of a Vudrani ascetic recorded in a strange tome, and rumors credit him
You are able to harness the power of the storm to transport yourself a short distance, by taking the form of a furious, sizzling bolt of eleme
You call the spirits of two ancestors to manifest in the mortal world and attack your enemies. Each appears as a transparent image of a po
This spell functions like summon nature's ally I, except that you can summon one 3rd-level creature, 1d3 2nd-level creatures of the same k
The Shoanti revere more than the deities of distant planes, but also the animals and natural forces of the rugged lands they call home. Sho
This spell functions like black tentacles, except it creates a Large decapitated snake, which erupts from the ground and grapples a creature
A touched creature becomes invisible (as per invisibility) as long as it is in direct sunlight (or bright light shed by a daylight spell). If an actio
When this spell is cast on a natural, unworked surface, it creates an extradimensional underground space large enough to comfortably hol
This spell was developed by an Aldori Academy student after several weeks of observing (and occasionally joining) Restov barroom brawls
This spell functions as contingency, but you invest a spell whose level doesn't exceed one-quarter of your level (rounded down, maximum
This spell functions as entangle, except the plants also grow thorns and can fling them up to 15 feet. Any creature that moves within 15 fe
You grow two additional faces set equidistantly around your head, each embodying a different aspect of your personality that you choose
You strike the ground in front of you, filling the area in front of you with the thunder of pounding drums. Any creature in the area takes 1d
This spell makes the target creature's footfalls shake the ground violently as he trundles, which may knock down smaller creatures as he p
This spell functions as thunderstomp, except as noted. It allows you target multiple creatures with this spell, including creatures more than
You create an unmoving, opaque sphere of force of any color you desire around yourself. Half the sphere projects above the ground, and t
You become grounded and nearly immovable. You are immune to the pull and push special abilities, and all bull rush, grapple, overrun, re
With a squeezing hand gesture, you cause internal bleeding in the target creature's venom glands or similar organs. The target must attem
You test a creature's purity of convictions by exposing it to a sheet of divine fire. Unless the target's alignment is within one step of your de
The target creature is covered in burning acid that deals 1d6 points of acid damage and 1d6 points of fire damage each round. The subject
As simulacrum, except you can only duplicate yourself, and the duplicate is created from cloth and twine rather than ice and snow. The do
When you cast this spell, you can assume the form of any Small or Medium corporeal creature of the undead type, which must be vaguely
This functions as life current except you infuse the current with negative energy, so it heals undead and harms living creatures.
You utter a dire portent, causing destiny and fate to unravel around the target. This profoundly disturbing effect causes the target to suffe
Prized among those who seek to monitor the attention paid to them, this spell is said to be used by Arazni to identify those followers who
The target of this spell grows the fangs of a vampire, as well as a thirst for blood. For the duration of this spell, the target gains the ability t
This spell causes a number of miniature comets (up to one per four caster levels) to orbit in the air above your head. Bits of snow and cold
You infuse a single arrow or crossbow bolt with natural venom as you fire it. In addition to its normal damage, anyone struck by this arrow
You guard your words and person with poisonous power. You can impart a short amount of information-up to 25 words-as you cast this sp
The giants and their kin have long plagued the peoples of Varisia, particularly the Shoanti of the Storval Plateau. Among the various tactics
An immobile curtain of illumination springs into existence. When created, one side of the wall (designated by you) radiates bright light to a
All creatures within the area who worship the same god as you gain a +2 deflection bonus to AC and a +2 resistance bonus on all saves. At
A shimmering mantle of light shrouds the subject, light like a torch. The subject of the spell gains a +1 resistance bonus on all saving throw
You can call upon the spirits of the air to grant agility to your allies. Each target gains a +30 foot enhancement bonus to its land speed and
This spell functions like lesser angelic aspect, except you gain low-light vision; darkvision 60 feet; DR 10/evil; immunity to acid, cold, and pe
You identify the stage of a given soul's judgment, or determine its fate post-judgment. You must either unambiguously identify the soul yo
Upon hearing a booming report, as if from a trumpet archon's mighty horn, all creatures in the area of the burst are paralyzed for 1d4 rou
You channel the power of good and law into the target, temporarily giving it powers similar to those of a paladin. The target gains the abili
This spell functions like halfling vengeance, except that it affects multiple creatures.
By donning a silver circlet anointed with blood, you gain the ability to sense traitorous intent toward a single person to whom you defer, d
Ability score drain from the Bleaching doesn't affect your ability score modifiers while you're affected by this spell. This spell does not rem
This spell functions like blessing of luck and resolve, except that it affects multiple creatures.
A creature targeted by this spell is held immobile by glowing golden chains composed of pure light. The creature is paralyzed and held in p
This spell functions as per claim identity, except it transforms its target into a helpless, inanimate porcelain mask for the spell's duration. T
This spell has two different applications, both of which control water in different ways. The first version of this spell causes water in the are
Everything about the target seems off-putting and grating, and everyone he meets is compelled to see the worst in him. Whenever the tar
This spell gives you the power to turn one melee weapon in your hand into a two-dimensional object with length and height but no width.
You touch a Tiny or smaller item, causing the item to vanish as if it did not exist at all. The item doesn't take damage or otherwise gain any
As the Inner Sea's bravest men and women answered the call of what became the Second Mendevian Crusade, constructing the wardston
Upon casting this spell, you conjure forth one or two balls of flame, each resting in a free hand. As part of casting this spell or as a standard
You cause the target to transform into a plant over time. You must succeed at a melee touch attack to infect the target. If the target succe
You emanate an almost palpable aura of horror. All non-allies within this spell's area, or that later enter the area, must make a W
You can heal a creature, harm an undead creature, or call upon a very recently dead creature to fight beyond death's reach. The target cre
By holding aloft a holy symbol and calling your deity's name, you take on an aspect of that divinity. When you cast this spell, choose a dom
This litany is a sermon of madness. The target is confused. At the start of each of its turns, it can make a Will saving throw against the conf
With a tirade against deceit, you strip the target of any illusions cloaking it. Any illusion spells or effects affecting the target are suppressed
The black spot is a specific and feared pirate curse. An intangible, illusory black spot manifests above the target's head and rem
You implant within the minds of your targets the illusion that their skin is rotting away, large rents are appearing all over their bodies, and
This spell withers a single plant of any size. An affected plant creature takes 1d6 points of damage per level (maximum 15d6) a
The target creature dies if it fails a Fortitude saving throw and its Hit Dice are no more than half your caster level. If it dies, its co
You summon 1d4+1 giant eagles to serve as you designate. The summoned birds can fight if you wish, but can also serve as mounts.
You conjure a herd of aurochs or similar herd animal that immediately stampedes in the direction you indicate. The herd takes up a 20-foo
You smear a handful of your own blood across your chest, causing one writhing tentacle per caster level to burst forth. You can
This spell functions like symbol of death, except that all creatures within the radius of a symbol of persuasion instead become charmed by
This spell allows you to scribe a potent rune of power upon or above a door or other opening measuring no more than 20 square feet/leve
You create a pale silver barrier that repels undead. Mindless undead and intelligent undead with fewer Hit Dice than your caster level cann
During this spell's duration, you can touch the sign of a creature's passage that you have identified using the Survival skill to make the othe
You alter the flow of water in a natural freshwater channel such as a river, stream, or waterfall. The first version of this spell alters the spe
When you cast this spell, you open your mind to the vast experiences of your ancestors in the hope of learning something pertinent about
The target animal grows to twice its normal size and eight times its normal weight. This alteration changes the animal's size category to the
When you cast this spell, you take on an aspect of a wolf, including some of its physical characteristics. You become more rugged, your ear
You imbue a weapon with the power to drive foes back. The first time each round the weapon strikes a creature, the weapon attempts a f
One of the targets of this spell must be a hostage-a bound, pinned, or helpless creature within your reach (though the spell doe
When you cast this on a creature, its skin turns slick and clammy and it is able to regenerate damage each round. While under the effects o
The target's bones (or exoskeleton) splinter, dealing 1d6 points of damage per caster level (maximum 15d6) to the target, which
You transform the target weapon into pure blightburn. The weapon functions as normal, but any creature that touches it, or that it strikes
This spell functions as languid venom (see page 218), but you can stipulate a specific condition or circumstance that will end th
When you cast this spell, you draw the remains of nearby destroyed undead together and fuse them into a mass of flesh and bo
This spell fills the area with violet flames that scour an area clean of life-especially of the corrupted life of the Abyss. Creatures (and foliage
Allies in the area of this spell at the time of casting gain a +1 sacred bonus on attack rolls and saves against fear effects, plus 1 temporary h
This spell calms the air and disperses fog, dust, and other particles. The wind force in the area is reduced in strength by one step per 4 cast
You imbue your blood with corrosive acid. Any time you take piercing or slashing damage, a spray of acidic blood spurts from your body in
A ring of fire surrounds the area affected by the spell. The flames radiate heat, but not enough to damage adjacent creatures. The flames d
You wrap yourself in a protective mantle of semi-real shadow. This grants a number of advantages: you gain concealment (20% miss chanc
You trade places with the other target, teleporting as if you were both affected by dimension door. Both you and the other target arrive in
This spell functions as compel tongue, except it affects multiple creatures. The same language restriction applies to all creatures, and the s
This spell conjures a 30 ft. cone of green slime from the fingertips of the caster. Anyone within the area of effect must make a DC 15 Reflex
You conjure a large metal cube covered in sharp spikes. If you conjure the block so that it appears in midair, it immediately plummets dow
This spell functions like cure light wounds, except that it cures 4d8 points of damage + 1 point per caster level (maximum +20).
You curse one living creature with a chance of instant and unexpected death. When you cast this spell, your hand seethes with eerie gray fi
By touching the ground, you curse the land with four unnatural hazards. This functions as lesser curse terrain, but with the effec
This spell functions like dimension door, except you leave behind a burst of fire. Choose one corner of your starting square. A 10-foot-radi
This spell functions as bestow curse, except the DC to remove the curse is equal to the save DC + 5.
This spell functions like death ward, except as noted above and it only protects against these attacks from daemons.
Your touch creates an invisible circle on a flat surface. Any outsider passing through this circle must succeed at a Will save or be caught wit
This spell functions as bleed for your master, but it allows your companion or familiar to intercept any attack that targets you, including th
This spell functions like dispel evil, except that you are surrounded by constant, blue lawful energy, and the spell affects chaotic creatures
Shimmering, white holy energy surrounds you. This energy has three effects. First, you gain a +4 deflection bonus to AC against attacks by
This spell functions like dispel evil, except that you are surrounded by dark, wavering unholy energy, and the spell affects good creatures a
This spell functions like dispel evil, except that you are surrounded by flickering, yellow chaotic energy, and the spell affects lawful creature
You receive a clear and memorable view of the layout of chambers, barriers, and connecting passages within the area of effect. This spell d
You create a duplicate of a familiar. The familiar's master can use the duplicate as if it were his familiar in all respects, though he doesn't g
The spell weaves shadows and colors from your kapenia into the shape of legendary characters from Varisian folktales. This spell functions
A flame strike evokes a vertical column of divine fire. The spell deals 1d6 points of damage per caster level (maximum 15d6). Half the dam
When the caster hoists a flagon and delivers a toast to freedom, the target is transported up to 15 feet from its position to a space of your
You cause a column of boiling water to spring forth from any horizontal surface, knocking over creatures directly over it and exposing near
You give the targets the appearance and many of the abilities of sahuagin mutants, with effects as described below. Choose one benefit fo
Upon casting this spell, a rippling bubble of calm water extends outward from you to a radius of 20 feet and remains centered on you whe
You inspire the target with the power to seize a grand destiny. The target gains a +4 competence bonus that it can choose to apply before
You conjure a sheltered grove of trees surrounding a shallow spring. The grove appears from nowhere even in the most barren, rocky soil
This spell functions like heroic fortune, except as noted above.
The spell forces the target to believe that nothing in its hoard is missing or has been disturbed. This spell fools all the senses, convincing th
You reshape the substance of a willing undead creature to resemble a living, breathing creature of the same size. This is a phy
You merge your mind into the jungle's social hierarchy, mystically establishing yourself as a master of wild beasts and an apex predator. Yo
You call down a thunderous boom upon your enemy. The target becomes deafened until the condition is removed, and is confused for 1 r
This litany causes your enemy to feel the pain of blows more sharply. Anyone who hits the target with an attack gains a +5 sacred or profa
This spell functions like magic siege weapon, except it gives an indirect fire siege weapon an enhancement bonus on targeting and damage
You gain a shimmering gray aura that feeds on the souls of creatures who die within it. The aura sheds light as a candle. If a cr
As part of the action used to cast this spell, you place the mask used as the focus component on the target's face, after which it adheres tig
The subject gains a +4 morale bonus on saves against all death spells and magical death effects. The subject is granted a save
When you cast this spell, you quickly tear a parchment into shreds, releasing the flying fragments to swarm around a target creature and d
The target's soul is strongly anchored to its body, preventing death from hit point damage. No matter how low the target's hit po
The magic of your allies in the area becomes more potent against certain outsiders. Choose one alignment subtype (chaotic, evil, good, or
This spell functions as planar adaptation (Pathfinder RPG Advanced Player's Guide 236), except that it works only on worlds of the Materia
You mend the target's injuries, curing 3d8 hit points + 1 point per caster level (maximum +15) as cure serious wounds, but leaving its body
This spell transforms a willing creature into an animal, humanoid or elemental of your choosing; the spell has no effect on unwilling creatu
You are surrounded by a nimbus of shadow shaped like your god's unholy symbol or a symbol of your faith. Any good creature striking you
This spell functions as raise dead, but it only affects an animal companion, familiar, or paladin's bonded mount.
The targeted construct gains fast healing 5. This does not stack with any fast healing the construct already has. Fast healing has no effect o
Whispering in the dense, information-rich machine language of the First Ones, you bring a destroyed construct back to operational status
With this spell, you bring back a dead creature in another body, provided that its death occurred no more than 1 week before the casting o
Upon casting this spell, you permanently rearrange and resize the rooms in a building you constructed as a downtime activity (see page 84
You cast the target out of your religion as a curse and punishment for acts or misdeeds against the tenets of your faith. This has three effe
You must have a melee weapon in hand to cast this spell. On a successful melee attack, your weapon resounds with a thunderous clash. Th
A thin red line circles the target's neck. The target's head becomes detachable so long as she removes it willingly. While the tar
Your skin becomes more elastic, distributing crushing damage efficiently. For the duration of the spell, all bludgeoning and falling damage
You curse a magic item, such as magical clothing, a suit of armor, or a weapon. The object is reduced to 1/4 its normal hit point total, gains
You are surrounded by a nimbus of golden light shaped like your god's holy symbol or a symbol of your faith. Any evil creature striking you
With a dark incantation and a gesture of your hand over your eyes, you cause a shroud of darkness to descend upon the targets of this spe
A roiling blast of rough rock and dirt scatters along the ground in the area, dealing 1d6 points of slashing damage per 2 caster levels (maxim
Drawing upon positive energy, you emulate some of a paladin's power to smite undead. Choose one undead creature as your target. Your
You soothe the elemental spirit of a targeted construct, reducing its chance of going berserk by 1d4% per four caster levels (maximum 5d4
You create a luminescent sphere of orbiting energy that harms incorporeal creatures and dispossesses them of any stolen bodies. An incor
You cause a straitjacket to spring into existence to restrain the target creature. You attempt a combat maneuver against the target's CMD.
You reduce the target's racial natural armor bonus by 1 point per 3 caster levels.
You cause a large tree to grow in the 5-foot square you touch. The tree has 1 foot of thickness for every 4 caster levels you have, and it can
This spell functions like summon monster, except it summons a single ceustodaemon.
This spell functions like lesser summon genie, except you can summon one djinni or 1d3 jann.
This spell functions like summon monster, except it allows you to summon a single brimorak (Lords of Chaos 56), one incubus (Bestiary 3 7
This spell functions like summon monster, except that it summons 1d3 esobok psychopomps or 1d4+1 nosoi psychopomps. Esobok psycho
You cause one of your ears to tear itself free of your body and transform into a fly-like magical creature you control. This functio
This spell functions as symbol of death, except that, when triggered, it creates a scrying sensor linked to you and centered on the symbol,
This spell functions like symbol of death, except that all creatures of 10 HD or less within 60 feet of the symbol of sleep instead fall into a c
Threefold aspect allows you to shift your appearance between your natural age and three idealized age categories: young adult (youth/ma
You point your finger and fire a black ray of negative energy that suppresses the life force of any living creature it strikes. You m
This spell allows you to add a creature's stolen face to or remove such a face that you've already applied from your own. Before casting th
You can transform all objects placed on a cloth into an embroidered, two-dimensional representation, making it easy for you to store and
When you cast this spell, you gain the ability to step into a tree, magically infusing yourself with the plant. Once within a tree, you can tele
This spell increases the target's DR/adamantine by 5 or its hardness by 5. If the target does not have DR/adamantine or hardness, this spel
An unseen crew member is an invisible, shapeless force that performs the duties of one crew member. It can tie off ropes, hoist sails, swab
This spell functions as vermin shape I, except it also allows you to assume the form of a Tiny or Large creature of the vermintype. If the for
An immobile, blazing curtain of shimmering violet fire springs into existence. One side of the wall, selected by you, sends forth waves of he
You purge impure thoughts from the target's mind and fill him with exultant relief at the forgiveness of his sins. Absolution ends all charm
This spell allows you to lay your hand upon a magical glyph, symbol, or other magical spell effect (referred to in this spell description as a "
You grant your lungs inhuman strength and capacity, allowing you to harmlessly and completely inhale one gas, fog, smoke, mist, or simila
This spell functions as create pit, except that it places a 5-footdeep pool of acid at the bottom of the pit. The pit has a maximum depth of 1
This spell functions as aggressive thundercloud, except it deals 6d6 points of electricity damage to any creature it strikes. The first creature
The subject can tread on air as if walking on solid ground. Moving upward is similar to walking up a hill. The maximum upward or downwa
A ghostly manifestation of one of your ancestors appears before you bearing a weapon of your choice in its hands. The weapon may be an
The antiplant shell spell creates an invisible, mobile barrier that keeps all creatures within the shell protected from attacks by plant creatur
You constrain the target such that the target automatically misses with all attacks made against creatures that are not of the opposite align
While he was researching the underlying causes of the resonance created by overlapping abjurations, Aram Zey discovered a way to manip
This spell animates a tree's branch and directs it against your foes. At caster level 10th or lower, you can target a Huge tree. At caster level
You unleash the power of zealous conviction to smite your enemies with a burst of pulsing metallic energy. Only creatures with a neutral a
By bringing forth the primeval ancestry of the target animal, you awaken a savage engine of destruction. The animal immediately gains the
You create two globes of lightning that fly in whichever direction you indicate. For every 4 caster levels above 7th, you create an additiona
You change the target's head into that of a bull. The creature's Intelligence becomes 2, and it gains a gore melee attack that it can use as a
When casting this spell, you must plant the material components in soil. When you do, at the end of casting, a large beanstalk rises up from
This spell functions as beast shape I, except that it also allows you to assume the form of a Tiny or Large creature of the animal type. If the
This spell infuses a weapon with pure sunlight (the weapon need not be a bladed weapon). A weapon enhanced by this spell sheds light as
You fall unconscious but also unleash a spectacular wave of holy energy that heartens and heals your allies while leaving your opponents d
With this blessing, you call your allies to move forth and empower them to conquer and become victorious. Each round for the duration o
You trap the target in the mirror used as the spell's focus. The target cannot be affected by any means while inside the mirror. I
Your unarmed strikes release blasts of energy in the form of bolts of fire or glowing red crows, which fly instantaneously to strike your targ
This spell functions as imbue with spell ability, with the following exceptions: only bard spells of the conjuration (healing), enchantment, a
You conjure a beautiful and delicious feast with hors d'oeuvres, four courses worth of food, and plentiful drink. The food appears on ornat
A bow spirit is a shapeless force that hovers about you, taking ammunition from your quiver and firing it. For as long as the bow spirit lasts
This spell etches the symbol of an eye or a lawful institution on the target, dealing 1d6 points of damage. The mark can be placed on any e
This spell functions like brand, except that it inflicts 1d6 points of damage when applied and cannot be removed, even temporarily. In add
This trademark spell of the Lantern Bearers functions as daylight, except it lasts longer. In addition, as a swift action once during the spell's
The target becomes filled with intense magical light, taking 2d6 points of damage as the light bursts from its wounds and orifices (if the tar
You summon a wasp swarm (Bestiary 275), which fills your space (up to 5 feet by 5 feet) but does not attack you. The dense cloud of verm
As per celestial healing, except the target gains fast healing 4 and the target radiates the aura of a good cleric.
You unleash chaotic power to smite your enemies. The power takes the form of a multicolored explosion of leaping, ricocheting energy. O
This spell functions like gaseous form, except you assume the shape of a Colossal cloud with a space of 30 feet. You choose the general ap
This spell allows affected creatures to hold their breath freely without negative effects or risk of suffocation. Divide the duration evenly am
You call forth a burst of decay that ravages all creatures in the area. Even nonliving creatures such as constructs and undead c
This spell functions as fireball except you can cause the bead of fire to originate from anywhere you can see within range. You can choose
This spell functions as whispering wind, except it can carry responses and doesn't end after delivering its first message. After the wind com
You project your soul into your familiar, taking over its body while leaving its consciousness intact. When you transfer your soul
You compel an opponent to face you in combat, or suffer for its cowardice. Each round that the target fails to attack you in melee, it receiv
This spell covers the floor, the ground, or some other calm horizontal surface (such as a placid lake or a gentle river) with a sheet of slowly
When you cast this spell, your salivary glands transform and instantly fill with potent venom. Make a ranged touch attack against a single t
This spell was created by the paladins of the Mendevian Crusades, and co-opted by inquisitors and rangers dedicated to tracking and fighti
Each round, as a standard action, you can target a single living creature of up to 9 HD and strike it with terrifying waves of powe
You become a lethal combat dancer, swirling and spinning with grace and precision. You gain a morale bonus on melee attack rolls, melee
Centuries of war with Nex trained the necromancers of Geb to extract every last resource from the mindless undead that make
You flood yourself with a potent surge of elemental energy. One round after completing the casting of the spell, the energy explodes from
You create a wave of thunder and force, either in a 10-foot-radius burst centered on you or in 30-foot cone-shaped burst. Creatures in the
Calling upon the divine power of your patron, you imbue yourself with strength and skill in combat. You gain a +1 luck bonus on attack roll
You breathe out a blast of energy. Creatures in the affected area take 1d6 points of energy damage per caster level (maximum of 12d6). A
This potent curse weighs upon the target's soul, hastening a living creature's journey to the Boneyard upon death or weakening
The target can pass through stone, dirt, or almost any other sort of earth except metal as easily as a fish swims through water, traveling at
When you cast this spell, you can assume the form of a Small air, earth, fire, or water elemental. The abilities you gain depend upon the ty
You gain mastery over the element matching the elemental essence in your blood (fire for ifrits, earth for oreads, air for sylphs, and water
As wall of force, except you create a hemispherical dome of force with hardness 20 and a number of hit points equal to 10 per caster level
You can cast this spell only when you take 10 or more points of acid, cold, electricity, or fire damage from a spell or spell-like ability-this sp
This spell functions like inflict light wounds, except that you deal 4d8 points of damage + 1 point per caster level (maximum +20
This spell functions as lesser evolution surge, except that you can grant any two evolutions whose total cost does not exceed 6 evolution p
This spell functions as per imbue with spell ability, except it can only target corporeal undead creatures, and can only transfer to
This spell functions as interrogation, except you may ask one question per caster level and the spell deals damage equal to 1d8
You sense whether a well-known creature you can clearly visualize is within a 20-mile radius of your current location, as well as the distanc
After casting this spell, the next creature you attack using your smite evil class ability is engulfed in holy flames that flare up when the targ
This spell wreathes you in flame and causes damage to each creature that attacks you in melee. The flames also protect you from either co
Firefall causes a fire to erupt into a geyser of dazzlingly bright liquid flame. The spell uses one fire source, which is immediately extinguishe
The spell allows you channel fire into your very being. If you don't already have the fire subtype, this spell grants you the fire subtype. If yo
This spell functions as flaming sphere, except that it deals 6d6 points of fire damage to any creature it strikes. Any creature that fails its sav
You force an evil creature that does not have the evil subtype to momentarily reflect on its past actions and be overcome by grief and con
You cast this spell as you strike a creature with a melee weapon, unarmed strike, or natural attack to unleash a concussive blast of force. Y
The spell allows you to channel cold into your very being. If you don't already have the cold subtype, this spell grants you the cold subtype
By casting magic jar, you place your soul in a gem or large crystal (known as the magic jar), leaving your body lifeless. Then yo
You turn a number of normal-sized centipedes, scorpions, or spiders into their giant counterparts (see the Pathfinder RPG Bestiary). Only o
You create a hail of tiny pieces of rock and dust that batter and scrape against all things in the area, dealing 5d6 points of bludgeoning dam
The target gains the benefit of shield of faith and your choice of protection from chaos, evil, good, or law. As a move action, the target can
Dark gray smoke seeps from your eyes, ears, and mouth for the spell's duration, though the smoke doesn't significantly hamper your vision
You unleash a blast of holy flames that washes over all creatures in the area in a glorious display of divine power. This deals damage to evi
You cause a volume of water to become heavier than normal. Swimming in or through such water requires a Swim check with a DC equal t
Upon casting this spell, your tongue transforms into an energy whip weapon that can deal acid, electricity, or fire damage. You choose wha
You must have a bardic performance in effect to cast this spell. With a flourish, you immediately end the performance, and one creature w
Upon drinking an extract created with this formula, you make a significant change to your magical reserve that modifies the nature of all b
You draw down holy power to smite your enemies. Only evil and neutral creatures are harmed by the spell; good creatures are unaffected
This spell allows you to channel holy power into your sword, or any other melee weapon you choose. The weapon acts as a +5 holy weapo
Great magical hailstones pound down upon casting this spell, dealing 3d6 points of bludgeoning damage and 2d6 points of cold damage to
You grant a touched Large or smaller object the ability to fly at a speed of 40 feet with average maneuverability. It can ascend at half speed
You transfer some of your currently prepared spells, and the ability to cast them, to another creature. Only a creature with an Intelligence
As infernal healing, except the target gains fast healing 4 and the target detects as an evil cleric.
Channeling the blasphemy of fiends into your hand, you mark your target with a brief but fundamental corruption, causing its so
Instant restoration channels planar energy into a summoned creature. This spell can be cast as an immediate action when a summoned cr
An inquisitor may only cast this spell while she has a judgment active. When she does cast this spell, it causes one or more of the following
This spell allows you to switch places with an ally. When you cast this spell, choose a single ally within range. You teleport to your ally's spa
This spell-a favorite of fey spellcasters-is traditionally bestowed with a kiss, though all that's really required to gift someone with a kiss of t
All creatures within the area gain the effects of a protection from technology spell. Creatures in the area, or that later enter the area, rece
You cast your consciousness into a single object within range that bears your likeness, as if choosing a specific image with the spell enter im
This spell repairs 1d6 points of damage plus 1 point per level when cast on a construct creature (maximum 10d6+10). Greater make whole
You mark a subject and state some behavior on the part of the subject that will activate the mark. When activated, the mark cur
This functions as confusion, except it only affects constructs, and instead of babbling incoherently, the construct takes no actions on its tur
If you succeed at a ranged touch attack, you burn your handprint onto the flesh of a creature, dealing 1d6 points of acid damage. The mar
You animate the target's shadow with semi-living energies drawn from the Shadow Plane, instilling a maddening hunger for its owner's life
This spell causes your eyes to take on a silvery mirror-like quality, transforming your eyes into metallic-looking orbs that reflect the world y
This spell functions like gaseous form, except the target's vaporous body is dangerous to creatures that touch it. A creature can make a Fo
Casting this spell allows you to prepare additional spells or retain spells recently cast. Pick one of these two versions when the spell is cast.
This spell functions as monstrous physique I, except it also allows you to assume the form of a Tiny or Large creature of the monstrous hum
When you are under of the effects of your mutagen, you can cast this spell to safely pass it to another creature with a touch. You must ma
Whenever you cast this spell, you can assume the form of any type of Large naga (including most nagas, but not royal nagas), though not t
Entreating your deity for aid, you make a temporary oath of peace, granting you superior defenses but means you can't attack for the dura
You convert a thin layer of the ground to molten glass that cools quickly. Creatures in the area take 1d6 points of fire damage per two cast
The target gains all the benefits of your oracle's curse, with none of the penalties. In some cases, this has no effect (for example, a fighter w
You channel lawful power to smite enemies. The power takes the form of a three-dimensional grid of energy. Only chaotic and neutral (no
This spell functions as path of glory, except as noted above, and a square provides 5 points of healing instead of 1.
You affect yourself and a single animal companion within 30 feet of you. Both you and the animal companion gain darkvision to 100 feet, t
You voice a mighty yell from the depths of your soul, invigorating yourself and dispelling enchantment and paralysis effects. This functions
Your eidolon is restored to full health when you summon it. Upon casting this spell, you must immediately begin the ritual to summon you
This spell functions like arcane eye, except that it uses an ioun stone as a visible scrying sensor. The ioun stone moves at the same rate as a
Your wrathful words cause physical harm to your enemies. Your enemies take 1d8 points of damage per two caster levels (maximum 5d8)
You shroud the targeted technological object or creature (such as a robot or a nanotech swarm) with magical energy. If the targeted creatu
You remove all ongoing radiation effects, both primary and secondary, on a single target if you succeed at a caster level check (DC = the Fo
You attune the target's internal store of supernatural energy to the cosmos, replenishing its ki pool. If you are the target, you regain 2 ki po
This spell functions like lesser restoration, except that it also dispels temporary negative levels or one permanent negative level. If this spe
The target gains the ability to breathe water and a swim speed of 30 feet. This swim speed means the target also gains the standard +8 bo
Summoning up the power of the tempest, you direct a current of forceful winds where you please. This spell creates a 5-foot-diameter line
Any iron or iron alloy item you touch crumbles into rust. If the item is so large that it cannot fit within a 3-foot radius, a 3-footradius volum
You make a sacrifice to aid in conjuring and commanding a creature called with planar ally, planar binding, or a similar spell. A sacrifice can
You create a powerful bond between yourself and a single creature. Until the end of the spell's duration, each time the target is hit with an
This spell functions like gaseous form, except the target becomes a visible swirl of hot ash and smoke instead of harmless translucent gas.
This spell functions as sea steed, but as long as you stay mounted on the target, you also gain the amphibious quality and your melee attac
You conjure a sturdy cottage or lodge made of material that is common in the area where the spell is cast. The floor is level, clean, and dry
This spell, developed originally by priests of Zon-Kuthon in Nidal's early years, has recently crossed the boundary between divine and arcan
You use material from the Plane of Shadow to shape quasi-real illusions of one or more creatures, objects, or forces. Shadow conjuration c
You wreathe yourself in the quasi-real form of a dragon. You gain two claw attacks (1d6 plus caster level slashing damage) and a bite attac
Using a slashing motion with the spell's focus as part of the casting of shadow invasion, you cut open a rift to the Plane of Shadow that fills
This spell functions as lesser object possession, except as noted above. The possessed animated object has a number of Con
This spell functions as wrath, except that you grant multiple creatures the bonuses against your designated foe. All subjects of shared wrat
You create a disk of sunlight on one arm. Any creature that strikes you with a melee attack deals normal damage, but also takes 1d6 points
This spell works like mirror image, except the illusory doubles it creates discharge an electric shock when destroyed. An opponent that use
You coat the targets in thick, sticky mud. The mud acts as a slow spell and also blinds the targets. A creature can use a standard action to r
This spell functions like fog cloud, but in addition to obscuring sight, the solid fog is so thick that it impedes movement. Creatures moving t
Certain elven bards of Kyonin are known for the restorative power of their performances-mostly as a result of this spell. You must have a b
Rocky ground, stone floors, and similar surfaces shape themselves into long, sharp points that blend into the background. Spike stones imp
An ally made of pure force appears in a single 5-foot square within range. The ally takes the form of a servant of your god. The spiritual all
You cause a creature's arm to waver and prevent it from striking another creature. You can cast this spell when the target is about to make
This spell can affect any creatures with which you interacted in the last 24 hours. You alter the trails left by the chosen creatures, making it
This spell summons a single accuser devil from Hell to do the spellcaster's bidding, similar to how summon monster spells function. Accuse
This spell functions like summon nature's ally I, except that you can summon one 4th-level creature, 1d3 3rd-level creatures of the same k
Nexian wizards first created this spell while researching the nature of the Mana Wastes, hoping to create small zones within the magic-sta
When you make an undulating gesture using your hand, the target item changes slightly in shape and appearance to resemble a cross betw
You call upon the spirits of nature to help you adapt to your environment. You treat the terrain you are in as your most favored terrain un
You may cast this spell only if you have the giant subtype. When casting this spell, you channel the fury and the abilities of thanatotic titan
This spell functions as entangle, except the plants latch on to targets and drain away their vitality. Any creature that fails a save to avoid be
Your eidolon's form shifts and transforms. This spell allows you to change any of the eidolon's evolutions by allocating its evolution pool on
You inflict a curse of the roiling sea upon the target, making it permanently sickened. Anytime the target is on or in the water mo
You call up unholy power to smite your enemies. The power takes the form of a cold, cloying miasma of greasy darkness. Only good and ne
This spell allows you to channel the powers of evil into your sword, or any other melee weapon you choose. The weapon acts as a +5 unho
As you ingest this extract, it transforms into the appropriate extract for any formula you know of 3rd level or lower and takes effect immed
Upon drinking an extract created with this formula, you make a significant change to your magical reserve that modifies the nature of all b
While this spell is active, you may start a second bardic performance while maintaining another. Starting the second performance costs 2 r
This spell increases the virulence of the targeted dose of poison, making the poison more difficult to resist. The poison is unaffe
This functions as fire shield, except it wreathes you in yellow or green acidic mist instead of hot or cold flames. The spell deals acid damage
Chunks of hot volcanic rock and clumps of ash pound down when this spell is cast, dealing 3d6 points of bludgeoning damage and 2d6 poin
This spell creates an anchored plane of ice or a hemisphere of ice, depending on the version selected. A wall of ice cannot form in an area
With a touch, you enchant a shield and enable it to protect its wielder from hostile spells. The shield grants spell resistance 10 + your caste
You place a scrying sensor on your animal companion or familiar. This allows the animal companion or familiar to function as if it were an
You transform into a wave of frothing water up to 15 feet wide and 15 feet tall, as space permits, and then surge forth in a straight line in
You create a cloud of flame-resistant strands of adhesive webbing that billows and flows much like a cloudkill spell. The cloud moves away
You grant the targeted weapon one of the following weapon special abilities: anarchic, axiomatic, holy, or unholy. If anarchic, this spell has
The twisted druids of the Uskwood forsook fire in ages past for the glory of Zon-Kuthon. Despite this aversion, these servants of Nidal know
By casting zone of silence, you manipulate sound waves in your immediate vicinity so that you and those within the spell's area can conver
Developed due to Arazni's fear that her stolen organs might be used to control her, this spell reflects any attempts to steal your free will. W
Heal enables you to channel positive energy into a creature to wipe away injury and afflictions. It immediately ends any and all of the follo
You exchange the crude matter of your material body with the insubstantial essence of the Plane of Shadow, becoming a living shadow yo
This spell functions like symbol of death, except that all creatures within 60 feet of a symbol of stunning instead become stunned for 1d6 r
This spell functions like symbol of death, except that every creature within 60 feet of a symbol of weakness instead suffers crippling weakn
You awaken a tree or animal to human-like sentience. To succeed, you must make a Will save (DC 10 + the animal's current HD, or the HD
You call upon the restless souls of those who died at sea. This spell can be cast only on an area of deep water. When a creature enters the
Positive energy infuses and cleanses your body. This spell cures 4d8 points of damage + 1 point per caster level (maximum +25) and ends a
Cone of cold creates an area of extreme cold, originating at your hand and extending outward in a cone. It drains heat, dealing 1d6 points
This spell functions as contagion, except the victim cannot overcome the disease without magic-making the required number of saves doe
You fling a ray of deadly cosmic energy at the target creature. If you succeed at a ranged touch attack with the ray, the target takes 1d6 po
You channel positive energy to cure 1d8 points of damage + 1 point per caster level (maximum +25) on each selected creature. Like other
You attempt to destroy any one robot in range. When you cast this spell, your hand crackles with electricity. You must succeed at a ranged
You step into the Ethereal Plane long enough to dodge a blow or confound a spell; you must cast ether step after you are targeted by an a
This spell functions as fey form I, except it also allows you to assume the form of a Tiny or Large creature of the fey type. Your base speed
You animate corpses, forming them into a wall of joined flesh and limbs. The wall inserts itself into any surrounding nonliving material if it
You affect the local gravity field in a 30-foot-radius sphere around the spell's designated point of origin. Creatures in the affected area can
You bring into being a localized region of increased gravity that crushes a creature to the ground. Affected targets weigh twice as much as
Upon striking a piece of solid ground with the spell's focus or a holy symbol, you let out a wave of energy that repairs items within its burs
This spell functions as harrowing, except it can affect an entire group of creatures and allows its subjects some measure of control over the
You fill your target's mind with blasphemous knowledge. If the target fails its saving throw, it cannot cast spells or use spell-like abilities fo
This spell grants the target magic item temporary intelligence by siphoning off a tiny portion of your own mind to infuse the object. Only p
Negative energy spreads out in all directions from the point of origin, dealing 1d8 points of damage + 1 point per caster level (maximum +2
You draw on the essence of astradaemons to cause one of your hands to elongate and sprout fearsome translucent claws that radiate a co
As any scholar of Desnan lore or astrologer can tell you, the music of the spheres is the harmonic constant that plays under and through al
This spell functions as neutralize poison, except as noted here. You automatically succeed at all caster level checks to neutralize any poison
This spell functions in any natural terrain on the Material Plane. It redirects the flow of water in the ground toward the surface at the desig
You restore life to a deceased creature. You can raise a creature that has been dead for no longer than 1 day per caster level. In addition, t
This spell functions as confusion, except that it affects only constructs. When you are rolling for a confused construct's behavior, a result o
You conjure protective wisps of darkness made from shadow. If you are reduced below 0 hit points or rendered unconscious, shadow end
To use the shadow walk spell, you must be in an area of dim light. You and any creature you touch are then transported along a coiling pat
With a long hissing whisper, you transform ordinary pieces of wood into various sorts of snakes that immediately attack your foes. As long
This spell functions like lesser summon genie, except you can summon one shaitan, 1d3 djinn, or 1d4+1 jann.
This spell functions like summon monster, except that it summons a single vanth psychopomp. Vanth psychopomps are detailed on page 2
The rulers of Azlant are thought to have used this spell to amplify the mythic power of themselves and their most gifted lieutenants. You a
You create an alchemical residue on your hands that gradually converts a touched, unattended, nonmagical object into iron, paper, or woo
You grow a long, wasp-like tail complete with stinger that can strike those who dare attack you. While you are under the effects of this spe
You create a wall of translucent silver energy that hums and vibrates at the slightest touch. Objects and nonevil creatures can pass through
This spell creates a wall of rock that merges into adjoining rock surfaces. A wall of stone is 1 inch thick per four caster levels and composed
You cause one limb of the target to shrivel and weaken. The target takes 2d6 points of damage. The points are permanently lost until the t
A spray of acid erupts from your outstretched hand, dealing 1d6 points of acid damage per caster level (maximum 15d6) to each creature
This spell functions like air walk, except divide the duration in 10-minute intervals among the creatures touched.
This spell removes the burden of misdeeds from the subject. The creature seeking atonement must be truly repentant and desirous of setti
You create a wall of faintly shimmering elemental energy. Upon casting the spell, choose either acid, cold, electricity, or fire. The spell gain
As beast shape III, except that you change the subject into a Small or smaller animal of no more than 1 HD. If the new form would prove fa
You whisk yourself and willing allies out of a tight jam, or instantly transfer yourselves to another location to achieve greater strategic posi
This spell functions as beast shape II, except that it also allows you to assume the form of a Diminutive or Huge creature of the animal type
This spell functions like bladed dash, save that you can make a single melee attack against every creature you pass during the 30 feet of yo
The temperature of the target creature's blood (or other similar body fluid) begins to rise over the next 3 rounds during the caster's turn. E
This spell cures 5d8 points of damage + 1 point per caster level (maximum +25). Unlike other spells that heal damage, breath of life can br
This spell functions as cacophonous call, except that it affects multiple creatures.
This spell functions like call lightning, except that each bolt deals 5d6 points of electricity damage (or 5d10 if created outdoors in a stormy
This spell functions as callback, except as noted above.
This spell functions as castigate, except it affects many creatures.
You create a magical trap in the area that causes deadly stalactites or stalagmites to lurch out of the floor or ceiling of a stone surface to "b
This spell generates a bank of fog, similar to a fog cloud, except that its vapors are yellowish green and poisonous. These vapors automatic
You contact your deity--or agents thereof--and ask questions that can be answered by a simple yes or no. (A cleric of no particular deity co
This spell functions like hold monster, except that the target is constricted as if by the coils of a large snake, taking 1d6+6 points of bludgeo
You alter wind force in the area surrounding you. You can make the wind blow in a certain direction or manner, increase its strength, or de
With a touch, this spell causes a small, rapidly growing patch of corrosive acid to appear on the target. On the first round, the acid deals 1
Anytime a harmless (so noted by a spell's saving throw description) spell of 3rd level or lower is cast within a covetous aura's area of effect
You unleash all the target's anger and destructive urges, causing it to fly into a violent bloodlust. The target attacks creatures as determine
Three notes you sing or perform become tangible bolts of arcane energy that shriek across the battlefield. Each bolt requires a ranged tou
When you consume this extract, you quickly consume another extract of your choice-this second extract's effects do not come into effect u
Pulsing bronze energy surrounds you, bestowing three effects. First, you gain a +3 deflection bonus to AC against attacks by chaotic neutra
This spell makes a melee weapon deadly to undead. Any undead creature with HD equal to or less than your caster level must succeed on
Select one creature within 60 feet that you have damaged. If that creature has a burrow, climb, fly, or swim speed, you gain that form of m
A dragon that fails its saving throw cannot use its breath weapon for the duration of the spell and is treated as one age category younger f
This spell functions as elemental body I, except that it also allows you to assume the form of a Medium air, earth, fire, or water elemental.
You make a conduit between the targeted master and her familiar, allowing you to target the master or the familiar with your spells in ord
This spell transforms any ammunition fired by the target ranged siege engine into ammunition made of pure energy. When casting the spe
You create a sinuous line of flames that you may shape as desired. The fire snake affects one 5-foot square per caster level, and each squa
You produce and sustain a single perfect musical note that holds nearby creatures, friend as well as foe, utterly spellbound until you stop s
Keleshite wizards and clerics have always sought to emulate the genies that they bind. The geniekind spell is the result of attempts to gain
This spell functions like grease, except as noted here. When you use this spell to cover a solid surface with slippery grease, the 10-foot squ
Hallow makes a particular site, building, or structure a holy site. This has four major effects. First, the site is warded by a magic circle again
This spell functions as hex glyph, except you can store a hex or a major hex (but not a grand hex). You trace the glyph with incense, which
This spell creates a large mass of frozen holy water that can be used for one of two effects. Holy Ice Wall: This functions like wall of ice (he
The ground attempts to pull creatures beneath its surface as if hungry for the flesh of mortals. Immediately, and at the beginning of each o
This spell functions as create pit, except that the pit has the ability to squeeze and crush any creature trapped within it and has a maximum
When casting this spell, you designate a type or type and subtype of creature (using the ranger's favored enemy categories; Pathfinder RP
This spell functions like touch of mercy, except as noted above.
You trap the target in solid ice 1 inch thick per caster level. If the creature fails its save, it is helpless, but can still breathe (the ice blocks lin
You transfer a single hex you know to the target, and give that target the ability to use the hex. The transferred hex's variable characteristi
You summon a number of swarms of wasps (one per three levels, to a maximum of six swarms at 18th level, see the Pathfinder RPG Bestia
This spell must be cast as you activate wild shape to assume the form of an animal of at least Large size. When you assume the animal form
Originally created by the priest-king of Nemret Noktoria, the ghoul Kortash Khain, for use by his minions to bolster their forces in battles a
Upon drinking an extract created with this formula, you make a significant change to your magical reserve that modifies the nature of all b
This functions as lend judgment, except the ally gains the benefit of all your active judgments.
This spell functions like life conduit, except you can transfer 3d6 hit points as a swift action.
This spell functions like lighten object, except that it affects a number of objects equal to half your caster level.
You generate an arc of lightning between two targets. The lightning deals 1d6 points of electricity damage per caster level (maximum 15d6
You conjure up a phantom watchdog that is invisible to everyone but yourself. It then guards the area where it was conjured (it does not m
The target's natural attacks carry filth fever (DC 10 + 1/2 of the creature's Hit Dice + creature's Con modifier)
You weave golden masks shaped like animals around the targets' faces, imbuing each target with an animal spirit that matches her strengt
You can mold the ephemeral substance of the Outer Planes, mutating one summoned creature that you control to better suit your needs.
This spell functions as monstrous physique II, except it also allows you to assume the form of a Diminutive or Huge creature of the monstr
This spell functions as naga shape I. Additionally, if the form you assume has any of the following abilities, you gain the listed ability: burro
You assume the form of a Small or Medium ooze. Regardless of the type of ooze you transform into, you gain base speed 10 feet, climb sp
You cast this spell in response to a specific cavalier's challenge (Pathfinder Roleplaying Game: Advanced Player's Guide 32), inquisitor's jud
You conjure a pillar of positive energy in a single 5-foot square within range that radiates light as if it were a sunrod. Living creatures adjac
When you cast this spell you can assume the form of any Small or Medium creature of the plant type (see the Pathfinder RPG Bestiary). If t
This spell functions as magic jar, except you transfer your mind to a single object, animating it as if using animate objects, except your min
You place a protective ward over your spirit that ensnares creatures attempting to possess you. Should a creature attempt to possess you
This spell functions as lesser rejuvenate eidolon, except that it cures 5d10 points of damage +1 point per caster level (maximum +20).
This spell summons a pack of canines that respond to the spellcaster's commands and act in perfect unison, causing them to function like a
This spell functions as repair undead, except as noted above, and it cures 1d8 points of damage + 1 point per caster level (maximum +20) o
Resurgent transformation grants you the ability to recover from deadly wounds with restored vitality and a will to fight, but at a price. Onc
Your height immediately doubles, and your weight increases by a factor of eight. This increase changes your size category to the next large
This spell targets an area of earth, metal, stone, or wood, causing long, serrated blades to shoot out from random points within the area o
You create a scroll bearing a message in any language you can speak, with a maximum length of 50 words. The scroll magically appears any
You tap energy from the Plane of Shadow to cast a quasi-real, illusory version of a sorcerer or wizard evocation spell of 4th level or lower.
You conjure up a quasi-real phantom singer that is visible as a shifting, shadowy duplicate of yourself. The singer follows you automatically
You change the target into an animal (as per beast shape I), humanoid (as per alter self), or monstrous humanoid (as per monstrous physiq
This spell attempts to transfer a magical effect from a creature you touch to yourself. When you touch the creature, siphon magic attempt
You may only cast this spell if you currently have a familiar. You place your soul into the body of your familiar, and your familiar's soul is pl
The target becomes resistant to the effects of energy drain and blood drain attacks made by undead creatures, and cannot be made into u
If you successfully counterspell a 3rd-level or lower level spell (through either dispel magic or normal means) while spell absorption is in eff
This spell functions exactly like imbue with spell ability, except that you can imbue the target with any spell you have prepared (instead of
This spell functions like steal years, except you drain 1d6 years per two caster levels (maximum 10d6).
You must have a bardic performance in effect to cast this spell. With a flourish, you immediately end your bardic performance, assaulting t
This spell functions as summon monster V, save that it can only be used to summon host devils. These noxious flying devils, known also as
This spell functions as summon nature's ally V, except you can summon one kodama, 1d3 fukujin, or 1d4+1 shikigami.
This spell functions like summon nature's ally I, except that you can summon one 5th-level creature, 1d3 4th-level creatures of the same k
This spell functions like sun's disdain, except that it can affect multiple creatures.
A special gland grows on the inside of your throat, which absorbs any poisons that you ingest, and can be used to expel them in a toxic spr
This spell functions like symbol of death, except that using the material component, you scribe a symbol of striking so it fills a 5-foot squar
If you cast tidal surge on land, you create an onrushing surge of water 10 feet high in a 30-foot cone that deals 1d6 points of bludgeoning
This spell permanently transforms normal mud or quicksand of any depth into soft stone (sandstone or a similar mineral). Any creature in
This spell turns natural, uncut, or unworked rock of any sort into an equal volume of mud. Magical stone is not affected by the spell. The d
This spell functions as undead anatomy I, except it also allows you to assume the form of a Tiny or Large corporeal creature of the undead
Unhallow makes a particular site, building, or structure an unholy site. This has three major effects. First, the site or structure is guarded b
This spell functions as holy ice, except it is made of frozen unholy water rather than holy water.
You call upon the wild winds of the Abyssal atmosphere, howling with the screams of damned and demented souls in torment. The area is
This spell wreathes you in shadowy energy and damages those that make melee attacks against you. Any creature that strikes you with its
This spell functions as per create pitAPG, except as noted here. All but the top 10 feet of the hole is filled with saltwater, reducing the fall d
An immobile, vertical wall of spinning cogs and gears springs into existence. Any creature passing through the wall takes 1d6 points of pier
An immobile, blinding curtain of white light that blocks line of sight springs into existence. The wall sheds bright light to a range of 60 feet
A wall of thorns spell creates a barrier of very tough, pliable, tangled brush bearing needle-sharp thorns as long as a human's finger. Any c
This spell functions as whip of spiders, except it summons centipedes, and any creature you strike with the whip takes swarm damage as if
You harden the air around the target into jagged invisible blades that deal damage based on how fast the target moves. On its turn, the ta
A ray of sickly greenish-gray negative energy issues forth from the palm of your hand. Make a ranged touch attack against the target. A cre
Hermea's benevolent Council of Enlightenment uses this spell to humanely preserve their society's greatest minds from the ravages of tim
This spell functions as symbol of death, except all creatures within the radius of a symbol of strife are compelled to attack the nearest cons
This spell functions as symbol of death, except it saps the defenses of all creatures within 60 feet. Affected creatures receive a -4 penalty t
You turn one type of golem into another. The golem must be willing-it must be commanded to transform by its master or must be a creatu
This spell functions as per symbol of death, save that creatures that succumb to this spell become dominated (as per dominate monster) b
This spell functions as the planar travel function of gate, except it can be used to travel only between points on the Material Plane and the
An incendiary cloud spell creates a cloud of roiling smoke shot through with white-hot embers. The smoke obscures all sight as a fog cloud
You curse two or more creatures to sicken and waste away while in each others' company. Each target that fails a Fortitude save becomes
This spell functions like summon monster, except it summons a single erodaemon.
This spell functions like summon monster, except it summons a single meladaemon.
This spell allows you to scribe a potent rune of power upon a surface. When triggered, a symbol of death kills one or more creatures withi
You conjure a sizable symbol into being, a rune suggestive of bloated bodies, flung food, and flowing wine. This spell functions as symbol o
This spell functions like symbol of death, except that all creatures within the radius of the symbol of insanity instead become permanently
You bring into being a mobile, hemispherical energy field that prevents technological objects, signals, and creatures from entering. An anti
All chaotic evil, chaotic good, lawful evil, and lawful good creatures within the area of this spell suffer the following conditions, based on th
You temporarily suppress the most powerful qualities of a magical item. This item can be any object you suspect bears a magical enchantm
You infuse a target's shadow with energies from the Shadow Plane, shaping the shadow into one that appears to belong to a different crea
This spell functions like bite the hand, except as noted above. The target creatures do not need to have all been summoned by the same b
Any nonevil creature within the area of a blasphemy spell suffers the following ill effects. HD Effect Equal to caster level Dazed Up to caste
This spell creates an electrical discharge that begins as a single stroke commencing from your fingertips. Unlike lightning bolt, chain lightni
You wrest the control of a construct from its master. For as long as you concentrate, you can control the construct as if you were its maste
This spell summons four massive swarms of biting and stinging insects. These swarms appear adjacent to one another, but can be directed
This spell functions like mass cure light wounds, except that it cures 2d8 points of damage + 1 point per caster level (maximum +30).
Any nonlawful creature within the area of a dictum spell suffers the following ill effects. HD Effect Equal to caster level Deafened Up to cas
You transform one melee weapon into a burning glaive similar to the ones wielded by the runelords of old. The target of your spell must b
This spell functions as lesser entice fey, except that the spell's whimsical calling can produce a single fey of 12 Hit Dice or less, or two fey o
The target contracts one of the following diseases: blinding sickness, bubonic plague, cackle fever, filth fever, leprosy, mindfire, red ache, s
This spell functions as fey form II except it allows you to assume the form of a Diminutive or Huge creature of the fey type. If the form you
You become a Medium imperial or primal dragon. Druids can choose from the primal dragon (brine, cloud, crystal, magma, or umbral) form
A blast of snow suddenly fills an area with a space of 15 feet, immediately taking the shape of a woolly mammoth made of snow with tusk
When you cast this spell you can assume the form of any Large humanoid creature of the giant subtype (see the Pathfinder RPG Bestiary).
You bind spirits of ill fate to an object, focusing their wrath onto the next creature that touches the object. When a creature touches the ta
Harm charges a subject with negative energy that deals 10 points of damage per caster level (to a maximum of 150 points at 15th level). If
Any nongood creature within the area of a holy word spell suffers the following ill effects. HD Effect Equal to caster level Deafened Up to c
Each time a subject of this spell attempts to attack another creature or object, or otherwise perform an aggressive or damaging action tow
This spell functions like mass inflict light wounds, except that it deals 2d8 points of damage + 1 point per caster level (maximum +30).
As insect spies, but you can also borrow the senses of the summoned insects. As a move action, you can choose to receive sensory input fr
You call upon the primordial power of ancient megafauna to boost the size of your target. Because of its connection to living creatures of t
This spell turns an oak tree into a protector or guardian. The spell can only be cast on a single tree at a time; while liveoak is in effect, you
You create a spherical magnetic field that surrounds you to a range of 30 feet and follows you for the duration of the spell. Unattended me
This spell conjures a miniature sphere of sunlight, approximately the size of a human fist, at a desired location within range. The sphere sh
You make the target an asymptomatic carrier for a host of virulent diseases. Creatures that end their turn adjacent to the target must succ
You create a hideous gray cloud, similar to fog cloud, that occasionally crackles with foul-smelling bolts of sickly green lightning. Creatures
This spell enforces the rules of the Material Plane on other planes of existence. Upon casting this spell on another plane, a spherical pocke
This spell functions as planetary adaptation, except as noted above.
You must sacrifice a creature just as you finish casting this spell. When the sacrifice dies, its blood or ichor pools and hardens into a single
You expel a cone-shaped burst of toxic mist from your mouth, subjecting everyone caught in the area to a deadly poison, as per the poison
This spell functions as reincarnate except that you can cause the new body to resemble a particular creature, matching its age category an
A statue spell turns the subject to solid stone, along with any garments and equipment worn or carried. In statue form, the subject gains h
You can enter any normal plant (equal to your size or larger) and pass any distance to a plant of the same kind in a single round, regardless
You partially transform your body into a swarm of bats, insects, rats, and spiders. As a standard action, you can send out a piece of your bo
This spell functions exactly as the spell nightmare. In addition to the effects of that spell, you can cause a second spell to be delivered whe
You alter the substance of your body to a cloudlike vapor (as the gaseous form spell) and move through the air, possibly at great speed. Yo
Any nonchaotic creature within the area of a word of chaos spell suffers the following ill effects, depending on their HD. HD Effect Equal to
This spell functions like absorb rune I, but it can affect runes equivalent to a spell of 5th level or lower.
Acid fog creates a billowing mass of misty vapors like the solid fog spell. In addition to slowing down creatures and obscuring sight, this spe
You borrow life force from a living creature and infuse it into another living creature, potentially wreaking destruction on the former and b
You create a cone of spectral energy resembling screaming elven ghosts that deals 1d4 points of damage per caster level (maximum 15d4)
This spell functions as beast shape III except that it also allows you to assume the form of a Tiny or Large creature of the magical beast typ
This spell functions as binding earth, except as noted above.
You create a spectrum of multicolored solid light that can be used for one of two effects. Bow: The spell creates a longbow or shortbow ap
Bless army fills an army with courage. The army gains a +1 bonus on OM and Morale checks.
A creation of the archmage Nex, this spell allows you to reach ahead in time and draw alacrity from the future at the expense of your own
Upon drinking an extract created with this formulae, you make a significant change to your magical reserve that modifies the nature of all
This spell functions like chain lightning, except as noted above, and the spell deals fire damage instead of electricity damage.
Circle of death snuffs out the life force of living creatures, killing them instantly. The spell slays 1d4 HD worth of living creatures per caster
You create a shredding flurry of ice slivers, which blast from your hand in a line. The line deals 1d6 points of cold damage per caster level (
When you cast this spell, you fall into a trance and become helpless as long as you continue concentrating. Choose any one Knowledge ski
You blast several enemies with beams of fire. You may fire three rays, plus one additional ray for every four levels beyond 11th (to a maxim
A much more potent spell than animate dead, this evil spell allows you to infuse a dead body with negative energy to create more powerfu
By touching the ground, you curse the land with six unnatural hazards. This functions as lesser curse terrain, but with the effects of the gre
This spell allows a dead creature that died no more than 1 year before the casting of the spell to return to life in a body that closely resem
This spell functions as dance of a hundred cuts, except you also gain the benefits of haste.
You must have a bardic performance in effect to cast this spell. With a flourish, you immediately end your performance, dealing 2d8 point
This spell functions as death knell aura, except a dying creature in the area cannot stabilize on its own and automatically takes 1 point of b
By performing part of the Chelish opera Victory of the Hellknights, you call forth spectral illusions of mounted Hellknights to trample your
This spell functions as discharge, except it can discharge multiple technological objects and can be used to target an area. You choose to u
You ward a magic item against other creatures who try to learn to use or copy it. When you cast the spell, you designate one creature type
You summon a flight of giant eagles (one per three caster levels, maximum of six; Bestiary 118) to ferry you and your allies across the skies
This spell functions like eldritch conduit save for the differences listed above and that the target must be within medium range (100 ft. + 1
Azata champions developed this spell to deal with fiends with unknown resistances. A ray of spiraling colors springs from your hand and st
This spell functions as elemental body II, except that it also allows you to assume the form of a Large air, earth, fire, or water elemental. Th
This spell functions like energy shot, except it can target siege engines of any size, not just Large siege engines.
Through careful regulation of your body's mystical energies, thoughtful control of your poise and balance, and the focus in your mind on th
Each round, you can target a single living creature, striking it with waves of power. Depending on the target's HD, this attack has as many a
This spell functions as fester, except that it affects multiple foes.
Depending on the version of fire seeds you choose, you turn acorns into splash weapons that you or another character can throw, or you t
The subject, along with all its carried gear, turns into a mindless, inert statue. If the statue resulting from this spell is broken or damaged, t
Forbiddance seals an area against all planar travel into or within it. This includes all teleportation spells (such as dimension door and telepo
You become a Medium chromatic or metallic dragon (see the Pathfinder RPG Bestiary). You gain a +4 size bonus to Strength, a +2 size bon
Freezing sphere creates a frigid globe of cold energy that streaks from your fingertips to the location you select, where it explodes in a 40-
Casting this spell constitutes performing a rite of sacrifice to the archdevil Mammon, making an offering to the Lord of Erebus and channel
This spell functions like glyph of warding, except that a greater blast glyph deals up to 10d8 points of damage, and a greater spell glyph can
This powerful spell is primarily used to defend a stronghold or fortress by creating a number of magical wards and effects. The ward prote
A blast of hellfire blazes from your hands. You can fire one ray, plus one additional ray for every 4 caster levels beyond 11th (to a maximum
You bring forth a great feast, including a magnificent table, chairs, service, and food and drink. The feast takes 1 hour to consume, and the
This spell functions as teleport, except you use it to teleport yourself or one other creature to a safe location you specify (the target can br
Ironwood is a magical substance created by druids from normal wood. While remaining natural wood in almost every way, ironwood is as
The scholars of the Magaambya claim that Old-Mage Jatembe developed this spell to help eradicate the lost city of Ird, although such claim
You instantly prepare any one spell of 5th level or lower that you have used during the past 24 hours. The spell must have been actually ca
You cause the touched object to vibrate and release sonic energy once per round as a loud, dangerous chime. The sound grows in strength
You encase the willing subject in a jeweled shell that has the same hardness and hit points as 5 inches of iron (hardness 10, hp 150). For 7
This spell functions as monstrous physique III except it allows you to use more abilities. If the form you assume has any of the following ab
Move earth moves dirt (clay, loam, sand, and soil), possibly collapsing embankments, moving hillocks, shifting dunes, and so forth. In no ev
This spell functions as naga shape I. Additionally, if the form you assume has any of the following abilities, you gain the listed ability: burro
This spell functions as ooze form I except you can also assume the form of a Large ooze. You gain blindsight 30 feet and immunity to critica
To cast open the Dead Roads, you must be in an area of fog or dim light. Upon completion of the spell, swirling mists part and deposit you
With a sweeping gesture, you call forth mighty winds to clear a path ahead of you. The winds are the equivalent of a windstorm (Core Rule
You call forth a melody so compelling and attractive that creatures belonging to a group with a specific, identifiable physical trait (such as t
This spell functions as plant shape I except that it also allows you to assume the form of a Large creature of the plant type. If the creature h
Waves of energy roll forth from you, moving in the direction that you determine, causing all wooden objects in the path of the spell to be
This spell functions as sealed life, except it additionally provides the benefits of death ward and renders its targets immune to effects that
This spell functions as nondetection, except that those who cast divination spells targeting the warded creature or item must succeed on a
You suffuse one subject's body with energy from the Shadow Plane, altering its form to match a creature from the Shadow Plane. Shadow
Duration 1 minute/level or until you return to your body You can possess an animal's body in a manner that functions like magic jar, excep
You create a disk of sunlight on one arm. Any creature that strikes you with a melee attack deals normal damage, but also takes 1d6 points
A giant, glowing symbol of wrath appears below you, forcibly repulsing all nearby creatures. All creatures within the area of effect take 1d6
A blast of furnace-hot wind blasts downward, inflicting 4d6 fire damage +1 point per caster level to all creatures in the area and knocking t
Upon casting this spell, you keep your relative shape, but you and your equipment are transformed into semisolid sound. While in this son
You create an invisible barrier that surrounds you and moves with you, inhibiting one category of magic. When you cast this spell, choose e
This spell creates a spectral saluqi, an undead canine resembling an oversized hound with black fur, a gray ruff and tail, and milky gray eye
You store one spell that you can normally cast in a wooden quarterstaff. Only one such spell can be stored in a staff at a given time, and yo
This spell restores a petrified creature to its normal state, restoring life and goods. The creature must make a DC 15 Fortitude save to survi
This spell functions as summon nature's ally VI, except its casting time is shorter and you can summon one cave, hill, marsh, river, slag, sto
Summon laborers summons one humanoid petitioner per caster level. These petitioners hail from one plane of your choice and perform ta
This spell functions like summon nature's ally I, except that you can summon one 6th-level creature, 1d3 5th-level creatures of the same k
You convert all of your soft tissue into swarms of insects or other creatures and send them off to do your bidding, leaving nothing but your
By attuning yourself to a freestanding structure, you can create a damaging vibration within it. Once it begins, the vibration deals 2d10 poi
Choose a single army tactic. You grant mastery of this tactic to the target army for the spell's duration. This tactic may bring an army's tota
You convert a layer of the ground to hot tar. Creatures in the area when the tar appears take 1d6 points of fire damage per two caster leve
You instantly teleport a building in a settlement you control to another lot or series of lots in the same settlement district. The building to b
You temporarily grant control of your familiar to another willing creature. You, your familiar, and the target creature must all be touching
This extract splits a perfect double of yourself from your body, dressed and equipped exactly as you are. You are able to shift your conscio
This spell plants a subconscious directive in the target's mind that forces him to act as you dictate when specific circumstances arise. The t
This spell functions as undead anatomy II, except it also allows you to assume the form of a Diminutive or Huge corporeal creature of the u
This spell functions like circle of death, except that it destroys undead creatures as noted above.
You call a single vermlek demon (Lords of Chaos 54) to invade and inhabit the body of the target corpse, taking on its likeness. The vermlek
You cause a flat, vertical iron wall to spring into being. The wall inserts itself into any surrounding nonliving material if its area is sufficient
You cause the trail left by the targets within range to automatically reroute, potentially taking any course within the area. Your modificatio
This spell functions as whip of spiders, except it summons army ants, and any creature you strike with the whip takes swarm damage as if
The subject's severed body members (fingers, toes, hands, feet, arms, legs, tails, or even heads of multiheaded creatures), broken bones, a
You imbue all manufactured weapons carried by allies within range with magic, granting each weapon a +1 enhancement bonus on attack
You place a curse on the subject. Choose one of the following. • -12 penalty to an ability score, or -6 penalty to two ability scores (to a min
This spell functions like mass cure light wounds, except that it cures 3d8 points of damage + 1 point per caster level (maximum +35).
This spell instantly delivers 10 points of damage per caster level. If the spell slays the target, it consumes the remains utterly in holy (or un
This spell functions as resurrection except that instead of recalling the dead soul to life, the spell calls a shadow demon with the advanced
When a fire storm spell is cast, the whole area is shot through with sheets of roaring flame. The raging flames do not harm natural vegetati
This spell functions as per form of the exotic dragon I, except it also allows you to assume the form of a Large imperial or primal dragon. D
This spell functions like mass inflict light wounds, except that it deals 3d8 points of damage + 1 point per caster level (maximum +35).
This spell functions like nature's ravages, except the target corpse ages a number of years equal to up to 1 year per caster level (maximum
This spell functions like raise dead, except that you are able to restore life and complete strength to any deceased creature. The condition
You imbue inanimate plants with mobility and a semblance of life. Each animated plant then immediately attacks whomever or whatever y
Your focus becomes a Medium arcane cannon that appears in an unoccupied square within the spell's range. If no unoccupied square is w
You mark the target with a black marking on its skin; the mark's exact appearance determined by you, but can be no larger than your hand
Acid erupts from your space in all directions, causing 1d6 points of damage per caster level (maximum 20d6) to creatures and unattended
You change a specially prepared quarterstaff into a Huge treant-like creature (see the Pathfinder RPG Bestiary), about 24 feet tall. When yo
This spell enables you to control undead creatures for a short period of time. You command them by voice and they understand you, no m
You change the weather in the local area. It takes 10 minutes to cast the spell and an additional 10 minutes for the effects to manifest. You
This spell functions as create undead (Pathfinder RPG Core Rulebook 262), except it creates one of the following variant mummies: bog mu
This spell functions like fireball, except that it is more powerful and can detonate up to 5 rounds after the spell is cast. The burst of flame d
This spell functions as elemental body III, except that it also allows you to assume the form of a Huge air, earth, fire, or water elemental. T
You summon elementals from their elemental planes and hurl them onto your enemies with great force. You must have line of effect to a
You cause all creatures in the affected area to use up one or more of their limited-use magical abilities without any actual effect. A limited
You conjure up an extradimensional meadow that can be accessed from a single entrance on the plane from which the spell was cast. The
This spell functions as project image, except the image appears in your familiar's square and moves when your familiar moves.
You mark several allies with a flaming rune. This rune does not cause damage, and sheds light as if it were a torch. While the firebrand bur
This spell functions as form of the dragon I except that it also allows you to assume the form of a Large chromatic or metallic dragon. You g
This spell creates an area of intense blackness, as deeper darkness, but filled with unseen chewing teeth and ravenous maws. Any creature
Your form transmutes into living ice, granting you several abilities. You gain the cold subtype and damage reduction 5/ magic. You are imm
If the targeted robot fails its Will saving throw, it transforms into a magical construct made of wood, stone, flesh, or bone. The robot's stati
The creature you designate is surrounded by a glowing red aura of vengeful fate. Once per round when the target makes an attack or casts
The target is transported to a dark and dank prison in some unspecified horrific demiplane, where tentacles writhe around, clawed fingers
This spell functions as beast shape IV except you can assume the form of only a magical beast of a size between Diminutive and Huge. If th
Even a broken object remembers what it means to be a functioning whole. You restore a broken object or damaged construct to a function
This spell functions as ooze form II except you can also assume the form of a Huge ooze. You gain blindsight 60 feet and a +8 resistance bo
This spell functions as plant shape II except that it also allows you to assume the form of a Huge creature of the plant type. If the form you
This spell functions as polymorph except that it allows the creature to take on the form of a dragon or plant creature. If you use this spell t
This spell causes seven shimmering, multicolored beams of light to spray from your hand. Each beam has a different power. Creatures in th
You create a massive rampart of hard-packed earth and stone 5 feet thick. The rampart cannot be conjured so that it occupies the same sp
Recorporeal incarnation effectively replaces the target living creature's body with that of the target corpse. The target corpse must be fres
This spell functions like lesser restoration, except that it dispels all permanent and temporary negative levels afflicting the healed creature
This spell brings forth a windstorm of stinging sand that blocks all vision. You can move the storm up to 30 feet each round as a move actio
This spell functions like shadow conjuration, except that it duplicates any sorcerer or wizard conjuration (summoning) or conjuration (crea
This spell functions as shapechanger's gift except the chosen form can be an animal (as per beast shape I), elemental (as per elemental bod
You imbue inanimate plants with limited mobility and a semblance of life. Each plant targeted acts as a light catapult (see page 162) until t
You teleport up to one ally per five caster levels to your location. You determine which allies you want to teleport at the time of casting; th
A whip of cracking magical might appears in your hand, allowing you lash spells from the mind of enemy spellcasters. With a lash of bluish
This spell functions like lesser spellcasting contract, except if the target has 9 HD or more, you can imbue him with one or two 2ndlevel spe
For the duration of the spell, you can fire three rays of steam once per round as a standard action (and you also fire three such rays as par
When this spell is cast upon a vessel, the ship is surrounded by a protective bubble of constantly replenishing, breathable air and sinks ben
This spell functions as summon giant ally I, except you can summon one desert, fire, frost, or jungle giant or 1d3 cave, hill, marsh, river, sla
This spell functions like summon nature's ally I, except that you can summon one 7th-level creature, 1d3 6th-level creatures of the same k
For the duration of this spell, you can use a standard action to evoke a dazzling beam of intense light each round. You can call forth one be
Tectonic communion functions as commune with nature with an even greater range. In outdoor or natural underground settings, the spell
Teleport trap wards an area, redirecting all teleportation into or out of the area to a specific point within the area determined by you at th
This spell enables you to change all metal objects within its area to wood. Weapons, armor, and other metal objects carried by creatures a
You create a powerful and immobile whirlpool in any body of liquid large enough to contain the spell's effect. Any Large or smaller creatur
This spell functions like mass cure light wounds, except that it cures 4d8 points of damage + 1 point per caster level (maximum +40).
This spell functions as fey form III except it doesn't limit your base speed and also allows you to use more abilities. If the form you assume
This spell functions as per form of the exotic dragon II except that it also allows you to take the form of a Huge imperial or primal dragon. D
You can use the grand curse to duplicate the effects of major curse, except the DC to remove the curse is equal to the save DC +10, or the
This spell functions like mass inflict light wounds, except that it deals 4d8 points of damage + 1 point per caster level (maximum +40).
As beast shape III, except you change the form of up to one willing creature per caster level into an animal of your choice; the spell has no
This spell functions as atavism, except it affects multiple creatures.
This spell summons forth a misty cloud of rust-red toxic algae. Any creature within the mist is coated by it, turning the creature the same r
A random pattern of color surrounds the subjects, protecting them from attacks, granting them resistance to spells cast by lawful creature
This spell makes an inert duplicate of a creature. If the original individual has been slain, its soul immediately transfers to the clone, creatin
This spell enables you to control the actions of one or more plant creatures for a short period of time. You command the creatures by voic
An oscillating bronze glow surrounds the targets, protecting them from attacks, granting them resistance to spells cast by neutral creature
This spell functions like create undead, except that you can create more powerful and intelligent sorts of undead: shadows, wraiths, spectr
By touching the ground, you curse an area to remain in bleak darkness, as the endless night curse (see page 143). The focus merges into th
By touching the ground, you curse the land with seven unnatural hazards. This functions as lesser curse terrain, but with the effects of the
You accept otherworldly energies into your body and transform. Your size increases by one category, your height doubles, and your weigh
You designate an aboveground area and send it deep within the earth. During the casting of this spell, the chosen area is rocked by minor
This spell functions as form of the dragon II save that it also allows you to take the form of a Huge chromatic or metallic dragon. You gain t
This spell functions as giant form I except that it also allows you to assume the form of any Huge creature of the giant type. You gain the fo
The target creature becomes stronger, hardier, and imbued with the courage of the greatest megafauna of the tundra. The spell grants a +
A brilliant divine radiance surrounds the subjects, protecting them from attacks, granting them resistance to spells cast by evil creatures, a
This spell evaporates moisture from the body of each subject living creature, causing flesh to wither and crack and crumble to dust. This de
This spell creates a rip in reality that plunges into the interspatial vortices that constantly churn with the raw destructive chaos of the Abys
Despite its name, this powerful ward does not grant the target multiple lives, but rather gives the target the ability to get out of trouble an
A blue-white ray of freezing air and ice springs from your hand. You must succeed on a ranged touch attack with the ray to deal damage to
This spell functions like greater polymorph, except that it changes one object or creature into another. You can use this spell to transform
This spell grants the caster limited control over the quintessence of an Outer Plane. The control granted by quintessence mastery can take
You point your finger and conjure a cloud of magical arrows that rain down on any creatures and objects in the indicated area. You must h
This spell functions like remove radioactivity, save that it cures all ability damage and drain due to radioactivity that the target has taken. I
This spell creates waves of invisible energy that roll forth from you. All metal or stone objects in the path of the spell are pushed away from
This spell tears a rift in reality, creating an extradimensional hole with a depth of 60 feet. You must create the rift on a horizontal surface o
You trap the target in an object decorated with the holy symbols of your god or faith. While trapped in the object, the creature can't take a
You sheathe yourself within a churning column of pure elemental water up to 30 feet high that fills your space. You gain a swim speed equ
This spell functions like secret chest, except it affects a small structure, vault, or oversized chest. Living creatures within a secret vault don'
This spell functions like shadow evocation, except that it enables you to create partially real, illusory versions of sorcerer or wizard evocati
This spell functions like share skin, except as noted here.
A dim, blue glow surrounds the subjects, protecting them from attacks, granting them resistance to spells cast by chaotic creatures, and slo
Favored by the necromancer Geb as a tool to turn his enemies' armies against themselves, this potent death spell deals 1d6 points of dam
This spell functions as spell absorption, save that you can absorb countered spells of 6th level or lower.
This spell functions as lesser spellcrash, except it affects 7th-level or lower prepared spells or spell slots.
This potent spell invokes the same sort of magical devastation that created the Mana Wastes so long ago- albeit on a much more localized
When you cast this spell, lightning spills forth from your body in all directions. The bolts do not harm natural vegetation or creatures in the
This spell functions as summon giant ally I, except you can summon one ash or cloud giant; 1d3 desert, fire, frost, or jungle giants; or 1d4+
This spell functions like summon nature's ally I, except that you can summon one 8th-level creature, 1d3 7th-level creatures of the same k
Sunburst causes a globe of searing radiance to explode silently from a point you select. All creatures in the globe are blinded and take 6d6
This spell functions as symbol of death, except that all creatures within 40 feet of the symbol of dispelling are instead affected as if by the
This spell functions like shambler, except that it calls into existence 1d4+2 advanced mummies rather than shambling mounds. Though the
This spell functions as umbral infusion, except it can affect multiple mindless undead creatures.
This spell functions as undead anatomy III, except it allows you to use more abilities. If the form you assume has any of the following abiliti
A malevolent darkness surrounds the subjects, protecting them from attacks, granting them resistance to spells cast by good creatures, an
Vines choked with thorns, blossoms, leaflets, and other floral debris burst to life on and around the subject of this spell, winding around lim
This spell creates a vertical wall of lava that is 1 inch thick for every 4 caster levels and composed of up to one 5-foot square per level. A w
This spell functions as control weather except you can opt for the weather to remain centered on you as you move.
This spell creates a powerful cyclone of raging wind that moves through the air, along the ground, or over water at a speed of 60 feet per r
This spell functions like absorb rune I, but it can affect runes equivalent to a spell of 8th level or lower.
One of many spells originally created by the Last Azlanti before he became a god, Aroden's spellbane creates an area within which spells s
This spell eviscerates the target, drawing forth its life essence as well as its internal organs. The target takes 1d6 hit points of damage per c
You create two Colossal-sized masses of rock, dirt, and stone and slam them together against a single creature between them. The clashin
By touching the ground, you drastically change the weather in the area, as the unseasonable weather curse (see page 145). The focus mer
You lay a terrible curse upon the land, blighting those who live and die there. Choose one of the following effects. Famine: All normal plan
You call into being around you an invisible barrier of force within which magic cannot persist. Within the area of the spell, effects are supp
This spell opens a portal to an Elemental Plane and summons elementals from it. A druid can choose any plane (Air, Earth, Fire, or Water);
This spell functions like enervation, except that the creature struck gains 2d4 temporary negative levels. Twenty-four hours after gaining th
This spell functions as lesser entice fey, except the spell's whimsical calling can produce a single fey of 18 Hit Dice or less, or up to three fey
This spell functions as false resurrection except that i t calls a belier devil with the young simple template (Pathfinder RPG Bestiary 2 85, 29
This spell transforms your body into living flame. You and your equipment are immune to fire damage. In fact, every time you would norm
This spell functions like heal, except as noted above. The maximum number of hit points restored to each creature is 250.
This spell functions as icy prison, except as noted above.
You imbue the target with an army special ability (see page 242 of Ultimate Campaign) possessed by the army's commander. The army is t
This spell functions as Aroden's defending sword, except you can create one sword per 5 caster levels, each of which must defend a differe
This powerful variant of the contingency spell transfers you and everything you carry (except for other creatures or objects that weigh mo
Meteor swarm is a very powerful and spectacular spell that is similar to fireball in many aspects. When you cast it, four 2-foot-diameter sp
You don't so much cast a miracle as request one. You state what you would like to have happen and request that your deity (or the power
You plunge an area into the brutal chill of the arctic night. Illumination conditions are dropped by two steps (though only to darkness, not
This spell functions like prismatic wall, except you conjure up an immobile, opaque globe of shimmering, multicolored light that surrounds
You may transform into lightning as a standard action and instantly travel in a straight line to a distance of up to 120 feet, rematerializing i
You scribe a potent rune of power upon a surface, similar to the way in which a symbol spell is cast. When inscribed, the rune of Jandelay
An invisible force pulls together the remains of a shipwreck. Bits of hull, tattered sails, broken masts, and smashed figureheads knit themse
This spell blasts the area with a horrific combination of soul-rending energy and physical corrosion. Creatures in the area of effect gain 1d4
You cause all areas of water to which you have line of effect to recede as if you had cast control water. Exposed water that enters the area
This spell functions like shadow conjuration, except that it mimics conjuration spells of 8th level or lower. The illusory conjurations created
This spell functions like shadow transmutation, except it can mimic greater polymorph instead of polymorph. The illusory attacks and spec
The shambler spell creates 1d4+2 shambling mounds with the advanced template (see the Pathfinder RPG Bestiary). The creatures willingl
This spell allows you to take the form of a wide variety of creatures. This spell can function as alter self, beast form IV, elemental body IV, f
As siege of trees, but you can affect larger-sized plants. Each plant acts as a catapult of its size.
Having attained the highest and most profane form of magical achievement in the Great Destroyer's service, you are able to call forth his m
This spell functions like lesser spellcasting contract, except if the target has 13 HD or more you can imbue him with one or two 4thlevel spe
You create a huge black storm cloud in the air. Each creature under the cloud must succeed on a Fortitude save or be deafened for 1d4 x 1
This spell functions like summon monster, except it summons a single derghodaemon.
This spell functions as summon nature's ally VIII, except you summon a purple worm with the giant creature simple template (Bestiary 295
You summon a greater elemental (air, earth, fire, or water) bound in the form of a mighty chariot that moves at your command and can ca
This spell functions as summon nature's ally IX, except you summon a froghemoth (Bestiary 136).
This spell functions like summon monster, except it allows you to summon a single coloxus (Pathfinder RPG Bestiary 3 72), an omox demon
This spell functions like summon nature's ally I, except that you can summon one 9th-level creature, 1d3 8th-level creatures of the same k
This spell functions like summon monster, except it summons a single thanadaemon. You can only use this spell in an area with enough op
This spell functions like raise dead, except that you can resurrect a creature that has been dead for as long as 10 years per caster level. Thi
You create a massive wave of water that then moves in a straight line across water or land-you select the direction the wave travels (which
You surround yourself with a buffeting shroud of supernatural, tornado-force winds. These winds grant you a fly speed of 60 feet with per
You create 1d4+2 wood golems with the advanced template (Bestiary 164, 294). The golems willingly aid you in combat or battle, perform
You cause any sort of natural terrain (including water, forest, desert, tundra, and so on) to surge beneath your feet and safely propel you w
You unleash the basest instincts of iniquity in the target and cause them to become his overriding reason for being. The target neither gain
You temporarily transfer one of your mythic path abilities to another creature, which can use it as if it were part of the creature's own path
This spell allows you to reconstruct past events that occurred in your current location based on the tracks and other signs left behind. Rep
This spell protects the target's soul by briefly enveloping the target in an ethereal vault. The target gains a +4 bonus on saving throws again
You place a curse upon a creature, causing it to avoid the sight of a specific trigger, which is a kind of creature, object, or condition designa
This spell functions like contact entity III, except that you can contact creatures from the contact entity IV list, and as noted above.
You instill overwhelming avarice in the targets and impel them toward a wild spree of larceny. Creatures affected by a crime wave must ro
This spell functions like hostile juxtaposition, except you can target one creature for every four caster levels you have or you can target a s
This spell functions as seeds of influence, except that if the target is protected by a spell that grants immunity, spell resistance, or a saving
You name one creature and excise all memory of that creature's involvement in events the targets remember. The targets either forget wh
This spell functions like dominate person, except that the spell is not restricted by creature type.
You enchant the target so it is nearly impossible to detect by both magical and mundane means, granting it the following benefits. The tar
You create a circle on the floor or other horizontal surface that teleports, as greater teleport, any creature who stands on it to a designate
The mythic power cost for all path abilities, feats, spells, and other effects used by the target increases by 1.
With this spell you can steal the healing of the target creature. You must succeed at a melee touch attack to strike the target. If you do, un
You utter a brief anecdote or bit of news as the verbal component of this spell and track its progress through a social gathering or other cr
You imbue the targets with a fraction of your mythic nature. They count as mythic creatures for the purpose of path abilities, spells, and o
This spell functions as oneiric horror except each round the subject fails its Will save, it takes 1 point of Strength damage, and after the spe
You touch a creature with at least one manifestation from a corruption (see page 14). You temporarily gain any stains and gifts that corrup
With a melee touch attack you blast a single creature and disrupt any magic controlling it. The target takes 2d8 points of damage + 1 point
This spell conjures a Large, quasi-real, wolflike creature made of roiling black smoke. It functions as phantom steed, except as noted above
A favorite in the creaking courts of Ustalav, insect scouts summons one or more vermin to investigate a single location or building you can
You restrict the target's access to its mythic power. Each time the target attempts to cast a mythic spell, expend mythic power to activate a
Upon casting this spell, select one type of natural attack from the following: bite, claw, gore, hoof, pincers, slam, sting, swarm, tail slap, tal
You stealthily project your soul into the host's body as an observer, with limited ability to influence the target. This functions as possession
You stir a haunt (Pathfinder RPG GameMastery Guide 242) to a limited sense of awareness and consciousness, allowing it to answer questi
This spell functions like water walk, except you divide the duration in 10-minute intervals among the creatures touched.
This spell allows you to gain psychic impressions from past events that occurred in your current location. Retrocognition reveals psychic im
This spell is similar to possession, except you switch minds with the target, so instead of the target's soul sharing its body with yours and b
You fill the target's heart with malice for all other creatures. The target's attitude toward all creatures other than itself worsens by two ste
You absorb the toxicity of your surroundings, becoming toxic as a result. While under the effect of this spell, you are immune to diseases a
You gain an unmistakable air of authority, which clouds creatures' minds and causes them to believe that you are their direct superior. Eac
This spell functions as ally across time as noted above with two exceptions. First, you can summon one duplicate per caster level before th
With a melee touch attack you can dispel an illusion or return a creature to its natural form. This functions as dispel magic directed at the e
By sacrificing a living creature, you create the grisly illusion of viscera and gore splattered about the nearby area. When the casting time is
This spell functions as bestow curse, except that you must state a condition under which the curse is broken, ending its effect. An intelligen
This spell functions like contact entity II, except that you can contact creatures from the contact entity III list, and as noted above. Addition
You ward an area's shadows such that light cannot penetrate them. The illumination level in the affected area no longer changes when no
You banish psychic impressions from the object touched, rendering it devoid of recent history. You choose how much time to erase, up to
You curse your target with a withering aura that degrades its armor and shield (if any). This reduces the hardness, armor bonus, and enhan
You cause the surrounding area to appear to distort. The angles and corners of the area subtly twist and contort, creating unnatural and im
You surround the touched creatures with a constant and moveable 1-inch shell of tolerable living conditions. This shell enables the subject
You attempt to possess a creature by projecting your soul into its body. The target creature must be within spell range and you must know
Drawing upon the spiritual link between a corpse and its killer, you reach out across space to brand the killer of the corpse you used as a fo
You compel the target creature to rise from its sleep as if sleepwalking and perform a course of activity (limited to a sentence or two). The
You cause your target to become overwhelmed by its own importance, talents, and attractiveness. The target cannot help but look at itsel
This spell functions as dream, but you and the target of your dream can converse in a limited fashion as long as the recipient is also asleep
This spell functions like inflict pain except as noted above.
This spell functions as lesser age resistance, except you ignore the Strength, Dexterity, and Constitution penalties gained at middle age and
You inflict a curse similar to the spell burn spellblight (Pathfinder RPG Ultimate Magic 97) on a creature. Each time a spellcaster who is affli
You fuse your thoughts with an ally's, allowing the two of you to fight in tandem, perfectly coordinated. You and the ally each roll initiative
You release a burst of destructive energy. Each Medium or smaller object in the area gains the broken condition unless it succeeds at a For
You quickly absorb the knowledge in the target, which can be any assortment of books, scrolls, or other texts. During the spell's duration, y
You gain the ability to detect fear, as per sense fear (see page 127), but you sense creatures within medium range. Once per round as a sta
You place a curse upon a dead creature that bars its spirit from returning. Anyone casting a spell that would communicate with
With this spell, you infuse your life force and psyche into your shadow, giving it independent life and movement as if it were an
You fill creatures with feelings of seething envy. Affected targets turn upon the nearest creature (whether an ally or enemy) and attempt t
When you cast this spell, your body takes on a slick, oily appearance. For the duration of this spell, your form can stretch and shift with eas
You build upon your targets' innate prejudice, stoking it from a simmer to the full flame of hatred. Choose a creature type (if you choose h
You create shackles of force that attach to the target's limbs. You designate an object or location within 30 feet of the target for the shackl
Legend lore brings to your mind legends about an important person, place, or thing. If the person or thing is at hand, or if you are in the pl
This spell functions like named bullet, except it deals 2 extra points of damage per caster level (maximum 40).
You glimpse the future. Prognostication functions as divination except that the spell can see up to a year and a day into the future. Becaus
You create a shadowy aura of doubt fueled by a foe's own inner flaws. Targets perceive all illumination as if it were one light level darker, t
This spell functions like symbol of death, except that all creatures within the radius of a symbol of distraction instead become fascinated b
This spell functions as fleeting memory, except that it affects multiple creatures.
This spell functions as lesser age resistance, except you ignore all Strength, Dexterity, and Constitution penalties gained from middle age, o
A banishment spell is a more powerful version of the dismissal spell. It enables you to force extraplanar creatures out of your home plane.
You create a small, finite demiplane. You must be on the Astral or Ethereal Plane or on a plane that has access to one of those planes (such
You place yourself in a state of suspended animation, similar to temporal stasis. At the time of casting, you choose when the stasis will exp
This spell is similar to ethereal envelope, but it allows you to shunt an unwilling creature to the Ethereal Plane and seal it there within a co
Cast this spell when an enemy is about to make an attack against an ally. The creature makes the attack against a valid target of your choic
With a guttural bark, you unleash a sudden blast of sonic energy that strikes your opponent. The target takes 1d6 points of sonic damage p
The targets' physical forms undergo a bizarre transformation. They look and function normally, but are composed of countless particles th
You curse the target to attract negative assumptions and rumors of a sort you specify when you cast the spell. If the target fails the initial s
You speak a terrible word of power, setting up potentially lethal vibrations in the chosen target. The target must save once each round on
Simulacrum creates an illusory duplicate of any creature. The duplicate creature is partially real and formed from ice or snow. It appears to
This spell functions like synesthesia, except as noted above.
You fill the target with boundless enthusiasm and faith in its ultimate triumph. Whenever the target fails an attack roll, a save, a skill check
You cause an object or location to emanate magical vibrations that repel either a specific kind of intelligent creature or creatures of a parti
You cause an object or location to emanate magical vibrations that attract either a specific kind of intelligent creature or creatures of a par
A binding spell creates a magical restraint to hold a creature. The target gets an initial saving throw only if its Hit Dice equal at least half yo
You open a link between your mind and the subject's mind, giving advice and encouragement for as long as the spell is in effect. Each time
This spell functions as instant summons, except it can only summon a construct you control. For constructs such as golems that are immun
This spell functions like charm monster, except that mass charm monster affects a number of creatures whose combined HD do not excee
This spell functions as create lesser demiplane, except the area is larger and you can add more features to the plane. You can use this spel
This spell functions like sending, but the message can also contain a suggestion (see the suggestion spell), which the subject does its best t
You create a shimmering emerald barrier that completely blocks extradimensional travel. Forms of movement barred include astral projec
A discern location spell is among the most powerful means of locating creatures or objects. Nothing short of a mind blank spell or the dire
A creature under the effect of this enchantment enters a state of euphoria. The target treats all creatures as dear friends and abhors viole
Through your antics and performance, you create an area of warding that adversely affects all enemies that dare enter it. When an enemy
The subject feels an undeniable urge to dance and begins doing so, complete with foot shuffling and tapping. The spell effect makes it imp
You wrap your mind in phantasms of crippling doubt that assail any who dare harm you. When a creature within the mantle's radius attack
You banish the subject into an extradimensional labyrinth. Each round on its turn, it may attempt a DC 20 Intelligence check to escape the
You select one enemy and one willing ally as targets. The enemy gains a new Will saving throw at the beginning of each turn, and on a succ
This spell functions like lesser planar binding, except that you may call a single creature of 18 HD or less, or up to three creatures of the sam
This spell functions as possession, but when you possess a host, you enter the host's body and your physical body vanishes. You are ejecte
You wrack the target's body and mind with the anguish and suffering of every bitter failure it will ever experience, rendering it permanentl
The subject gains a +8 resistance bonus on saving throws against spells and spell-like abilities (but not against supernatural and extraordin
This spell functions like shout, except that the cone deals 10d6 points of sonic damage (or 1d6 points of sonic damage per caster level, ma
This spell functions like summon monster I, except that you can summon one creature from the 8th-level list, 1d3 creatures of the same ki
You befuddle the target's mind. The target has difficulty telling friend from foe for a short period of time. The subject is considered your al
This spell hides an object from location by divination (scrying) effects, such as the scrying spell or a crystal ball. Such an attempt automatic
You cause the subject to believe it is being attacked by a creature out of its nightmares. Each round, the subject makes a full-attack action
You can ask questions of and receive answers from animals, but the spell doesn't make them any more friendly than normal. Wary and cun
The target of this spell is the subject of adoration by those whom it tries to affect with Diplomacy or during performance combat. If the tar
You create one or more 5-foot cubes of temporal possibility where your timeline overlaps with those of your parallel existences. As a free
You compel a Tiny animal to go to a spot you designate. The most common use for this spell is to get an animal to carry a message to your
You draw upon the memories of the targets to create a visual disguise for yourself that only they can see. When you cast the spell, you cho
The target gains a 5-foot-radius aura that causes the blood of creatures in that area to ignite upon contact with air. Any creature (including
You cut yourself with the dagger, dealing yourself 1d6 points of bleed damage. So long as you keep taking this bleed damage, your targets
You get a sense of the best way to interact with the target in order to encourage positive regard and fellowship toward you. You gain a +2
You utter a question in the form of a low-pitched bird call that can be heard up to a mile away, and can understand the responses given by
The target becomes unable to speak the truth. Lies the target speaks don't need to be convincing, nor do they even need to be consistent,
You send out a magical message to any eldritch entities of a particular kind within a 100-mile radius, which can be delivered to up to 20 su
You concentrate feelings of competitiveness, envy, and ill will into a poltergeist-like haunt that wreaks havoc on its victim's long-term ende
This spell functions like daze, but it can affect any one living creature of any type. Creatures of 7 or more HD are not affected.
A creature that fails its save uses an immediate action to hand you whatever object it's currently wielding or holding. If the target doesn't h
Each target that fails its saving throw gains light blindness, as per the universal monster rule. When exposed to bright light, affected target
You take no damage from falls (as if from feather fall). In addition, you can move up to 5 feet in any horizontal direction for every 1 foot yo
As part of casting this spell, you can attempt a single Intimidate check to make the target act friendly to you. If you succeed, the target assi
This spell afflicts the subject with uncontrollable laughter. It collapses into gales of manic laughter, falling prone. The subject can take no a
A sense of euphoria suffuses the target, amplifying all sensations, good or bad. The target creature gains a +2 competence bonus on Diplom
You cause the target to perceive itself as being covered in creeping, crawling, stinging bugs. This causes the target to become jittery and un
You impart your knowledge of nobility and peerage to the target, allowing her to recognize members of noble households, differentiate on
When this spell is active, you feel a mental pull in the direction of any active or operable portal leading to another plane within range of th
This spell imbues the chosen object or creature with an enchanted mouth that suddenly appears and speaks its message the next time a sp
You lock access to the target's procedural memories, preventing it from drawing upon its experience and expertise. The target loses all skil
You read the psychic impressions left upon an object by emotionally or psychically charged events in the item's history, or the information
The target believes everyone it sees is an enemy. The target becomes hostile to all creatures, treating all creatures as enemies and only its
This abjuration grants a creature limited protection from damage of whichever one of five energy types you select: acid, cold, electricity, fi
For the duration of the spell, the target weapon acts as if it had the returning weapon special ability (see page 471 of the Core Rulebook).
Your teeth extend and sharpen, transforming your mouth into a maw of razor-sharp fangs. You gain a bite attack that deals 1d4 points of d
You sense the fear of those nearby, feeling it in the air around you. You can detect spooked, shaken, scared, frightened, panicked, terrified
You create a magical barrier that protects a target's vital areas. When the target is struck by a critical hit or a sneak attack, there is a 25% c
Tactical acumen grants you and your allies a mastery of battlefield tactics. Whenever you would gain a bonus on attack rolls or to AC due t
An undetectable alignment spell conceals the alignment of an object or a creature from all forms of divination.
Your target is filled with lust and desire for a single creature or object as designated by you at the time of casting. That creature or object m
Those in this spell's area who fail their Will saving throws harbor a faint sense of paranoia and evoke the same feeling in others for the dur
The focus of this spell flies upward above your head and takes a defensive position within your space. It lunges at opponents, as if guided b
An invisible sphere of magic surrounds you, clouding the minds of creatures in the area so they regard even the strangest actions as innocu
You ward the target's mind against intrusion and influence while she is unconscious. While sleeping, the target is protected against divinati
You create a gap in the target's memory, preventing the target from remembering anything that happens from the moment you cast this s
The warded creature or object becomes difficult to detect by divination spells such as clairaudience/clairvoyance, locate object, and detec
This spell functions as possession, except you possess an object instead of a creature. A possessed object becomes capable of animation, g
Purge spirit rips away at the target's spiritual substance, scattering it over a wide area and hampering the target's ability to reform. The tar
You open the minds of all creatures near you and enhance their sensory receptors. All living creatures other than you in the area gain a +5
You disrupt any spell energy affecting your target, causing that energy to crackle with power and harm the target. The target takes 1d6 po
This spell grants the creature touched the ability to speak and understand the language of any intelligent creature, whether it is a racial to
You choose any language (except for secret languages, such as Druidic). The target gains the ability to speak, understand, read, and write t
Invisible layers of solid force surround and protect the target, granting that target a +2 armor bonus to AC. Additionally, the first 5 points o
With a word and a gesture, you instill such apprehension in your target that the thought of attacking you causes it mental distress and pain
You peer into the aura of one target creature or object, gaining valuable information about its condition and nature. Each round, choose o
You implant a mental mine within your psyche that triggers against anyone attempting to manipulate your thoughts. Any creature that use
The illusion makes undead creatures of Medium size or smaller appear as if they were living humanoid creatures. You can target a number
This spell functions as auditory hallucination, except that you can include the image of any object, creature, or force you imagine or identif
This spell causes the target to break into a fit of bizarre, uncontrollable babbling. The target also becomes nauseated. If the target succeed
You learn the answers to a specific set of questions about a creature so long as you have access to at least one drop of its blood. You can c
You greatly magnify the target's ability to smell the presence of blood. The target is considered to have the scent universal monster ability
You touch the target and place it into a deathlike state that persists for the duration. The target appears to be dead, and any creature that
Clairaudience/clairvoyance creates an invisible magical sensor at a specific location that enables you to hear or see (your choice) almost as
You create a mental block in the target's mind, impeding the flow of his mental spellcasting process and forcing him to incorporate a thoug
This spell functions like contact entity I, except that you can contact creatures from the contact entity II list, and as noted above.
The target gains a +2 morale bonus on attack rolls and weapon damage rolls, 1d6 temporary hit points, and a +4 morale bonus on saving t
A flame, equivalent in brightness to a torch, springs forth from an object that you touch. The effect looks like a regular flame, but it creates
You swallow a dose of poison with no effect and regurgitate a dose of a different poison (your choice) into the old container (or another yo
You suppress magical sound-dampening effects within the area. Disrupt silence temporarily negates magical silence within its area, so that
The air fills with loud and discordant noise, making concentration difficult. Casting a spell in this area of cacophony requires a concentratio
You create an emotional block in the target's mind, adding an emotion component to each spell or spell-like ability he uses. This is in additi
You gain a dim impression of the activities around any object bearing your face or form and can also project your consciousness into one s
Upon casting this spell, choose a specific variety of monster (red dragon rather than dragon) and one of its special attacks that you have su
You form a bond with your surroundings when you cast this spell. For the remaining duration of the spell you can always, as a standard acti
The transmuted creatures move and act more quickly than normal. This extra speed has several effects. When making a full attack action,
You create the ghostly image of a hand, which you can send to find a creature within 5 miles. The hand then beckons to that creature and
This spell imbues a single creature with great bravery and morale in battle. The target gains a +2 morale bonus on attack rolls, saves, and s
You levitate the target a few inches off the ground, removing solid footing and halving the target's speed. The target also takes a -4 penalt
You fill the target with a sense of entitled self-importance, making the subject unable to bear the indignity of another creature getting som
You can sense your foes' weak points, granting you greater damage with critical hits. Whenever you score a critical hit, roll the attack's dam
You surround yourself with a mantle of calm serenity. You take a -2 penalty on attack rolls, and opponents gain a +2 bonus on saving throw
You speak a short message (up to 10 words per caster level), implanting both it and the identity of the message's intended recipient in the
This spell functions as the dream spell, except as follows. The messenger must be yourself or a gnome touched. The message can be no lon
You imbue an object with psychic energy. The node of blasting unleashes a mental blast when a creature with a mind touches the object, d
Affected creatures gain tactical knowledge and maximize their efficiency on the field of battle. Each gains a +1 insight bonus to AC and Refl
You cause the creature to believe she has a debilitating affliction. The target can attempt a Will save to recognize the affliction as unreal. If
Protection from energy grants temporary immunity to the type of energy you specify when you cast it (acid, cold, electricity, fire, or sonic)
Each affected creature gains a +2 morale bonus to Strength and Constitution, a +1 morale bonus on Will saves, and a -2 penalty to AC. The
You fill your target with feelings of intense infatuation for a specific individual known to the target. At the time of the casting, you designat
By laying your hands on the target, you're able to transfer some of your mythic essence to the target. You expend three uses of your myth
For the duration of the spell, the target weapon acts as if it had the returning weapon special ability (see page 471 of the Core Rulebook).
Brilliant draconic iconography matching your draconic heritage (or a kind of dragon whose alignment matches your own) surrounds you. A
This spell functions as alarm, except that you can tweak the spell to be more discerning in what types of creatures or objects trigger the ala
You dim your targets' perceptions of light and shadow, convincing them the space they occupy is dark. Each creature that fails its save per
The target sees its own attire as hopelessly out of fashion, ostentatious, and embarrassing, and is filled with a compulsion to strip off all clo
An affected creature moves and attacks at a drastically slowed rate. Creatures affected by this spell are staggered and can take only a singl
You grant the semblance of life to a corpse, allowing it to answer questions. You may ask one question per two caster levels. The corpse's
You must hold an elixir, infused extract, poison, or potion in hand as you cast this spell. The held substance drains from its container into a
You fill the target with a terrible loathing aimed at a specific creature. At the time of the casting, you designate a single creature as the obj
You transform the physical makeup of a weapon as you desire. This spell functions like greater magic weapon, except that it subtly alters t
The transmuted creatures can tread on any liquid as if it were firm ground. Mud, oil, snow, quicksand, running water, ice, and even lava ca
This spell functions as per plane shift, but with the following exceptions. First, you are able to transport only willing creatures. Second, the
You condense the substance of the Ethereal Plane as it interpenetrates the Material Plane. This thickened planar conjunction slows movem
You disrupt the target creature's ability to draw upon magical energies. For the duration of the spell, it gains the negated spellblight (see p
You subtly alter both the target's aura and subtle cues in its body language, tone of voice, and word choice, which makes everything that t
You, or a messenger you touch, send a message to others in the form of a dream. At the beginning of the spell, you must name the recipie
You interfere with attempts to predict the target's future by preventing divinations from revealing what the target will do and what will be
This spell functions like true seeing, except as noted above.
You gain access to the subject's memories and knowledge. You can attempt to learn the answer to one question per round. A successful W
You can observe a creature at any distance. If the subject succeeds on a Will save, the spell fails. The difficulty of the save depends on how
You contact a particular creature with which you are familiar and send a short message of 25 words or less to the subject. The subject reco
This spell functions like tongues, except you divide the duration in 10-minute intervals among the creatures touched.
You ignore the physical detriments of being middle-aged. This spell does not cause you to look younger, nor does it prevent you from dyin
You afflict a creature you have conjured via planar ally (or a similar spell) with bolts of vicious energy. These foul energies inflict terrible pa
You cause the target to lose most of its memories; its skills, its past, and even its name become mysteries to it. While the target can build n
This spell functions like animal aspect, except you can either gain two aspects at once or one aspect that adds effects to the aspects that a
You mask and manipulate the target creature's or object's aura, confounding those who would attempt to discern helpful information from
An overwhelming feeling of loss overcomes the targets, and their allies' words sound bleak and hollow. Regardless of actual allegiances, aff
For the spell's duration, the caster gains a reservoir of luck with a total number of points equal to 1 point per 2 caster levels. During the sp
This spell functions like charm person, except that the effect is not restricted by creature type or size.
This spell functions as audiovisual hallucination (see page 204), except that the phantasm you create can also include olfactory, tactile, and
This spell causes confusion in the targets, making them unable to determine their actions. Roll on the following table at the start of each su
All creatures in the area gain a +4 bonus on saving throws against teleportation effects. If any creature would enter or depart the area via
You seize control of a summoned creature by disrupting the bond between it and the caster who summoned it. If the creature fails its save
Choose a single teamwork feat that you possess. You forge a link with your allies, allowing them to gain the benefits of the chosen feat eve
You create one nonmagical weapon, shield, or set of armor. To determine whether the item functions as intended, you must attempt an a
An invisible cone of despair causes great sadness in the subjects. Each affected creature takes a -2 penalty on attack rolls, saving throws, a
You immediately become aware of any attempt to observe you by means of a divination (scrying) spell or effect. The spell's area radiates f
You instantly transfer yourself from your current location to any other spot within range. You always arrive at exactly the spot desired--wh
A green ray springs from your hand. You must make a ranged touch attack to hit the target. Any creature or object struck by the ray is cove
Each round, you concentrate on one target, who must be within range. You know if the target deliberately and knowingly speaks a lie by d
Similar to augury but more powerful, a divination spell can provide you with a useful piece of advice in reply to a question concerning a sp
This spell allows you to enchant the targeted animal and direct it with simple commands such as "Attack," "Run," and "Fetch." Suicidal or s
Your targets see their surroundings as a nightmarish reflection of the world around them. Buildings and furnishings take on a dirty, ruined
You create a comforting phantasm, which leeches onto the psyche of a nearby target. The creature can attempt a Will saving throw to pre
You gain a +4 bonus on saving throws against enchantment effects. If you succeed at a save against an enchantment effect, you identify th
This spell functions as false life, except you gain temporary hit points equal to 2d10 + 1 point per caster level (maximum +20). The effects o
An invisible cone of terror causes each living creature in the area to become panicked unless it succeeds on a Will save. If cornered, a pani
Each affected creature flies into a combat frenzy. The target gains a +2 morale bonus to Strength and Constitution, and a +1 morale bonus
This spell instantly renders you unseen as per invisibility, but creates a visual and auditory display that makes it appear as if you had telepo
You create a hook of force that strikes the target and drags you to a space adjacent to it. Make a ranged touch attack against the target; if
A lesser geas places a magical command on a creature to carry out some service or to refrain from some action or course of activity, as des
This spell functions as heroism, except that you can reverse the spell by issuing a special command as a standard action if you are within m
You create several illusory doubles of yourself, where you and each image all seem slightly off or wrong in appearance. Treat this spell as m
Your target's belly distends and its front teeth grow longer and sharper. The creature ravenously craves the flesh of its own kind, gaining th
You create an illusion that takes the same space as a foe and mimics its movements perfectly. Whenever you cast a spell or throw a weapo
You create one or more vibrant pillars of kaleidoscopic color that rise out from the ground. A creature attempting to move through one of
This spell work as invigorate, except it affects multiple creatures.
This spell functions like invisibility, except that it doesn't end if the subject attacks.
This spell functions like locate object, except this spell locates a known creature. You slowly turn and sense when you are facing in the dire
Creatures in the area of this spell are subject to a subtle enchantment that confounds their senses of direction, interferes with recognizing
You imitate the mad cacophony created by the awful beings associated with the Outer God, Azathoth. This spell targets only creatures wit
If cast on an object, this spell functions as magic aura, except that if you have identified the unique spellcasting signatures of a specific ind
You invoke feelings of a driving malicious intent. The target's malice is directed at a second individual as designated by you at the time of c
You create a nonmagical, unattended object of nonliving vegetable matter. The volume of the item created cannot exceed 1 cubic foot per
You imbue the target with deadly accuracy against a selected creature type (and subtype for humanoids or outsiders) or a specific creature
The spell inhibits the memories of creatures that perceive you. While creatures can perceive you normally, when a creature stops observin
You enhance your natural ability to seem small and unimportant, causing those around you to overlook you. You gain a +20 bonus on Stea
You cause a single opponent to become profoundly stricken with intense grief. He can take no actions, takes a -2 penalty to Armor Class, a
Your target must succeed at a Will save or believe it can no longer breathe. An affected target must attempt a Fortitude save each round a
You create a phantasmal image of the most fearsome creature imaginable to the subject simply by forming the fears of the subject's subco
By casting this spell, you request your deity to send you an outsider (of 6 HD or less) of the deity's choice. If you serve no particular deity, t
This spell functions like protection from energy, except you divide the duration in 10-minute intervals among the creatures touched. Once
The target weapons and any ammunition they fire make no sound as part of their normal functions as a weapon. For instance, a firearm's
This spell creates a magical well of retribution that a caster can unleash with blinding speed. Upon casting this spell, damage from melee a
You create an area that draws out a creature's emotion aura (Pathfinder RPG Occult Adventures 198). Creatures within this area constantl
The joints of a creature affected by this spell stiffen and swell, making movement painful and slow. The target takes 1d6 points of nonletha
You leave a magical trace in the mind of a creature with an attitude of at least indifferent toward you. The target takes a cumulative -2 pen
This spell functions as shield of fortification, except there is a 50% chance that the critical hit or sneak attack is negated and damage is inst
This spell functions like summon monster I, except that you can summon one creature from the 4th-level list, 1d3 creatures of the same ki
You scramble the synaptic connections of your target, causing it to lose the ability to coherently communicate and to take unintended acti
You fill a target with such profound remorse that it begins to harm itself. Each round, the target must save or deal 1d8 points of damage +
You instill a target with the fear that the nearest other intelligent creature knows her darkest secret. If she is in the midst of another situati
This spell functions as suggestion, except you can use it only to specify a condition that triggers a special activity, and the subject does not
You plant a scrying sensor on a touched creature, object, or point in space, allowing you to see and hear the creature, object, or point and
While the target of this spell is asleep, she retains some of her normal powers of perception. While she tunes out harmless sounds such as
Upon casting this spell, you vomit forth a disgusting ooze copy of yourself into a single adjacent square. As long as the twin exists, whenev
You move yourself or some other creature to another plane of existence or alternate dimension. If several willing persons link hands in a c
You confer on the subject the ability to see all things as they actually are. The subject sees through normal and magical darkness, notices s
This spell functions as dream, but rather than sending a message to a sleeping target, you can instead read the target's thoughts. The targe
This spell functions as illusion of treachery except that it also conceals your own actions (as illusion of calmUC) and renders invisible all spe
You fill the targets' minds with feelings of tranquility. Those attempting to commit violence become stricken with wracking pain and take 3
You can mentally communicate with any other creature within 100 feet that has a language. It is possible to address multiple creatures at
You can communicate with any creature that is not mindless. As long as you can be heard, your speech is understandable to all creatures,
This functions as per animus mine, except the triggering creature is stunned for 1d4 rounds instead of staggered. If the target succeeds at
You cause a creature to temporarily lose interest in a passion or pursuit, taking the heat off your trail to facilitate a getaway, the finalizatio
This spell functions as appearance of life (Pathfinder RPG Horror Adventures 108), except that you can disguise a single undead creature re
This spell functions as a targeted dispel magic spell, except it only affects creatures and it requires a melee touch attack. If the melee touch
This spell is often used by conjurers as a method to torment daemons and force compliance, for it awakens the broken, anguished memor
This variant of planar binding is specifically used to call one of the most knowledgeable types of outsiders: the immortal and prophetic cau
You can attempt to slay any one living creature. When you cast this spell, your hand seethes with eerie dark fire. You must suc
This spell functions like charm person, except that mass charm person affects a number of humanoid creatures whose combined Hit Dice d
This spell functions like command, except that up to one creature per level may be affected, and the activities continue beyond 1 round. A
You become one with nature, attaining knowledge of the surrounding territory. You instantly gain knowledge of as many as three facts fro
You become one with the plane around you, attaining knowledge of the surrounding territory. You instantly gain knowledge of as many as
You send your mind to another plane of existence (an Elemental Plane or some plane farther removed) in order to receive advice and info
This spell functions as per suggestion, except the target can pass on the enchantment to other targets. The target is compelled to commun
You speak out against a single creature within line of sight and turn possible allies against it by drawing upon the power of your voice and
This spell forces an extraplanar creature back to its proper plane if it fails a Will save. If the spell is successful, the creature is instantly whis
You can control the actions of any humanoid creature through a telepathic link that you establish with the subject's mind. If you and the su
You can perceive the world by creating high-pitched noises and listening to their echoes. This gives you blindsight to a range of 40 feet. Th
You draw forth a ghostly, animated hand through the ectoplasmic veil to manipulate objects, attack creatures, and deliver touch spells at a
You commune with the soul of a dead creature. To cast this spell, you must be at the soul's place of death or be in the soul's pr
You place yourself into a cataleptic meditative state and shunt yourself to the Ethereal Plane, where your body is cocooned within a folded
You harden interpenetrated ethereal substance into deadly transdimensional razors that are invisible to normal sight. Movement through
This spell creates a subtle illusion, causing any divination (scrying) spell used to view anything within the area of this spell to instead receiv
You sap the power from a mythic creature, using it to restore your own. The target loses 1d4 uses of mythic power. If you have
Target creature's Intelligence and Charisma scores each drop to 1. The affected creature is unable to use Intelligence- or Charismabased sk
You cheat the laws of time and enter into combat before reverting back to your original position. As part of the action to cast the spell, you
This spell functions as forbid action, except up to one creature per level may be affected. Each creature must receive the same forbidden a
This spell functions like hold person, except that it affects any living creature that fails its Will save.
This spell ensures privacy. Anyone looking into the area from outside sees only a dark, foggy mass. Darkvision cannot penetrate it. No soun
This spell functions like minor creation, except that you can also create an object of mineral nature: stone, crystal, metal, or the like. The d
You reach into the subject's mind and modify as many as 5 minutes of its memories in one of the following ways. • Eliminate all memory o
Designed to protect a large number of items from rivals of the Arclords of Nex, this spell functions as nondetection except as noted above.
You send a hideous and unsettling phantasmal vision to a specific creature that you name or otherwise specifically designate. The nightma
You exploit the invisible, mystic connection between the target creature and its summoner to harm that summoner. Whenever t
This spell functions as per passing fancy except as noted above.
If a target weapon is sheathed or slung as the spell is cast, this functions as peacebondUC, locking the target's weapon in place on its owne
This spell functions like silent image, except that the figment includes visual, auditory, olfactory, and thermal components, and the figmen
You erode the target's confidence and instill a sense of despair. This fear of failure manifests as a -2 penalty on attack rolls, saving throws,
Casting this spell attempts a dangerous act: to lure a creature from another plane to a specifically prepared trap, which must lie within the
You align the target's chakras and soothe any unwanted imperfections found within its physical form, leaving its body pristine and without
Your body enters a trance as you send your psychic senses to a distant location and gain psychic impressions of that location. You must spe
You create a vibrant wall of hypnotic light and color. The wall does not impede movement or line of sight in any way. Creatures moving thr
This spell functions as audiovisual hallucination (see page 204), except that the phantasm includes visual, auditory, olfactory, tactile, and th
You send an empathic urge to seek safety both as fast as possible and in an orderly fashion, and to remain in such secure locations for the
This spell functions like disguise self, except that you can change the appearance of other people as well. Affected creatures resume their
The target takes 1d4 points of Constitution damage each round as its skin loosens and splits. Once it has taken 5 or more points of Constitu
You produce a sweeping rush of sound that can hurl creatures or objects away from you, like the violent thrust version of telekinesis. You
This spell functions like symbol of death, except that all creatures within 60 feet of the symbol of fear instead become panicked
This spell functions like summon monster I, except that you can summon one creature from the 5th-level list, 1d3 creatures of the same ki
This spell functions like symbol of death, except that each creature within the radius of a symbol of pain instead suffers wrackin
You instantly transport yourself and touched allies onto the nearest sky-facing surface directly above you. The destination surface may be
You cause the target's mind to unleash a vast overflowing torrent of information throughout the target's body, causing the target's synaps
You emit a pulsating mental blast that stuns all creatures in range of your psychic shriek for 1d4 rounds. On a successful save, a creature is
This spell instantly transports you to a designated destination, which may be as distant as 100 miles per caster level. Interplanar travel is n
A translucent barrier of pure sound springs into existence. This wall is silent except for a faint hum, but bursts with discordant noise when
The daggers serving as focus of this spell take on a deadly sharpness as they animate and spin around you, creating a 5-foot-radius emana
You amplify the animating force of a construct to more closely resemble a true soul, granting the construct humanlike sentience. To do so,
You are surrounded by a soporific aroma that causes living creatures that begin their turn or end their movement within 5 feet of you to fa
This spell functions as inveigle person except as noted above.
Your inspired words overwhelm others with transcendental bliss. All allies within the area of effect are freed from any harmful emotion eff
This spell functions as mydriatic spontaneity, except it can affect multiple creatures.
This spell functions as object possession, except as noted above. The possessed animated object has a number of Construction Points appr
This spell sequesters the targets' ability for higher reasoning, allowing their darker impulses to come to the fore. An affected target becom
Choose one object, creature, or force you can see within long range (400 ft. + 40 ft./level). You alter your perceptions to become convince
You push your hand into the subject, then withdraw an affliction from the body of the sufferer as a tangible object. This extraction appears
You summon a black pudding (Bestiary 35) that immediately attacks creatures near it. You have no control over the creature, and it may att
You take control of a creature's mind and implant deadly subconscious commands. This spell functions as dominate person, allowing you t
You can cast this spell only as a response to a confirmed critical hit against the target that would deal slashing damage. If the target fails th
This spell functions like dispel magic, except that it can end more than one spell on a target and it can be used to target multiple creatures
You cause the target to perceive the world as if in a dream. When the spell ends, the target forgets all identifying details of events that tra
Upon casting this spell, you keep your relative form, but you and your equipment become composed entirely of dust. While in this dust fo
This spell functions similarly to lesser geas, except that it affects a creature of any HD and allows no saving throw. If the subject is prevente
This spell functions like heroism, except the creature gains a +4 morale bonus on attack rolls, saves, and skill checks, immunity to fear effec
You summon ghostly chains to bind incorporeal creatures. The chains' CMB is equal to your caster level + your Intelligence modifier. Roll o
You speak a short message (up to 25 words), and it is immediately transmitted to each target, who hear it as clearly as if you were standing
You become invisible (as greater invisibility, a glamer), and at the same time, an illusory double of you (as major image, a figment) appears
This spell creates a semi-visible psychic manifestation that allows a creature to replace a missing body part or parts. This could be as simpl
You instill the target with an intense, instinctual fear of a condition or circumstance, more powerful than the phobia lesser madness (see p
Psychic surgery cures the target of all Intelligence, Wisdom, and Charisma damage and restores all points permanently drained from the ta
This spell allows you to safeguard important knowledge, even from yourself. When casting this spell, you recount one piece of knowledge
This spell functions as create pitAPG, except the pit is capable of movement. As a move action, you can direct the pit to move up to 20 fee
This spell functions like summon monster I, except you can summon one creature from the 6th-level list, 1d3 creatures of the same kind fr
This spell functions only against a creature with an attitude toward you of indifferent or better, and only if the target is not hostile toward
Like shield other, unwilling shield creates a mystic connection between you and the target, but unlike shield other, the target shares the w
You place a magical command upon a creature to seek out and destroy a single enemy that has inflicted some perceived or actual harm to
An invisible barrier surrounds you and moves with you. The space within this barrier is impervious to most magical effects, including spells
Word of recall teleports you instantly back to your sanctuary when the word is uttered. You must designate the sanctuary when you prepa
You designate two locations within range and create a dimensional link between them; you must have line of effect to both locations when
A cascading avalanche of pale, swirling ectoplasmic matter erupts from a point you select. All creatures in the area when the spell is cast ta
This functions similarly to false vision, but instead of placing the illusion on a nearby area, you can tie it to a specific individual, and can do
You become a Medium esoteric or outer dragon. Psychics can choose from the esoteric dragon (astral, dream, etheric, nightmare, or occul
This spell functions like hold person, except as noted above.
This spell functions as greater heroism, except that you can reverse the spell by issuing a special command as a standard action if you are w
This spell functions like hunger for flesh, except that it affects multiple targets. When forced to feed by the spell, affected creatures attack
The affected creature suffers from a continuous confusion effect, as the spell. Remove curse does not remove insanity. Greater restoration
This functions as per invisibility bubble, but the spell affects the areas of each target creature, regardless of the creature's size. The effect m
This spell functions like invisibility, except that the effect moves with the group and is broken when anyone in the group attacks. Individua
You create a sword of force that functions as mage's sword except as described here. The sword does not receive the additional +3 enhanc
You inflict a powerful curse on a touched creature that causes others to quickly forget positive aspects of their interactions with the target
When you cast this eerie spell upon a recently slain creature, you cause a ghastly, spectral image of it to rise up from its corpse, shrieking f
You utter a single word of power that causes a creature to become blinded, whether the creature can hear the word or not. The duration o
You tap energy from the Plane of Shadow to create a quasi-real, illusory version of yourself. The projected image looks, sounds, and smells
An invisible, mobile field surrounds you and prevents creatures from approaching you. You decide how big the field is at the time of castin
This spell functions like scrying, except as noted above. Additionally, all of the following spells function reliably through the sensor: detect
When cast, this spell prevents divination spells from detecting or locating the target and also renders the affected target invisible (as the in
This spell functions like the spell completion option of trap the soul, except it works only on bodiless souls (such as incorporeal undead or
Spells and spell-like effects targeted on you are turned back upon the original caster. The abjuration turns only spells that have you as a ta
This spell functions like summon monster I, except that you can summon one creature from the 7th-level list, 1d3 creatures of the same ki
This spell functions like teleport, except that there is no range limit and there is no chance you arrive off target. In addition, you need not h
You restore temporary life to a body that has been dead for less than 48 hours. The spell lasts for 24 hours, after which the target dies aga
You alter the area's terrain and climate to a new terrain and climate type appropriate to the planet or plane. For example, you might trans
You create a bolt of dark energy and use it to make a ranged touch attack that ignores concealment (but not total concealment). If you hit,
When under the effects of this spell, you can teleport up to 30 feet as a move action. You must end this movement in an unoccupied space
You emanate waves of intense pleasure that cause all targets within range to falter. Affected creatures are stunned for 1 round and are sta
Waves of negative energy cause all living creatures in the spell's area to become exhausted. This spell has no effect on a creature that is al
When you cast this spell, you create powerful magic in a specially prepared object. This object contains the power to instantly transport its
This spell functions as per form of the alien dragon I, except it also allows you to assume the form of a Large esoteric or outer dragon. Psyc
This spell functions as per form of the alien dragon II, except it also allows you to take the form of a Huge esoteric or outer dragon. Psychic
You determine whether a creature, object, or area has been poisoned or is poisonous. You can determine the exact type of poison with a D
You can decipher magical inscriptions on objects-books, scrolls, weapons, and the like-that would otherwise be unintelligible. This deciphe
You imbue the subject with magical energy that protects it from harm, granting it a +1 resistance bonus on saves. Resistance can be made
With a touch, you infuse a creature with a tiny surge of life, granting the subject 1 temporary hit point.
This spell allows you to inscribe your personal rune or mark, which can consist of no more than six characters. The writing can be visible or
You cause a living creature that is below 0 hit points but stabilized to resume dying. Upon casting this spell, you target a living creature tha
Depending on the version selected, you create up to four lights that resemble lanterns or torches (and cast that amount of light), or up to
This spell clouds the mind of a humanoid creature with 4 or fewer Hit Dice so that it takes no actions. Humanoids of 5 or more HD are not
You detect magical auras. The amount of information revealed depends on how long you study a particular area or subject. 1st Round: Pre
You detect the presence of psychically significant items in your vicinity. Such items are those that might have significant psychic imprints o
This cantrip creates a burst of light. If you cause the light to burst in front of a single creature, that creature is dazzled for 1 minute unless i
Ghost sound allows you to create a volume of sound that rises, recedes, approaches, or remains at a fixed place. You choose what type of
You can cast this spell as an immediate action when you fail a Climb check and would fall. You can immediately attempt another Climb che
With this spell and a touch, you can force a corpse talk to you, but you can't ask it specific questions or communicate with it at all. The corp
You surround yourself with disturbing illusions, making you look and sound like a bizarre, insane fey creature. You gain DR 1/cold iron agai
When you cast this spell, you instantly know the direction of north from your current position. The spell is effective in any environment in
This spell causes a touched object to glow like a torch, shedding normal light in a 20-foot radius from the point touched, and increasing the
Any creature within the area that fails a Will save becomes drowsy and inattentive, taking a -5 penalty on Perception checks and a -2 pena
You point your finger at an object and can lift it and move it at will from a distance. As a move action, you can propel the object as far as 1
This spell repairs damaged objects, restoring 1d4 hit points to the object. If the object has the broken condition, this condition is removed
You can whisper messages and receive whispered replies. Those nearby can hear these messages with a DC 25 Perception check. You poin
You can open or close (your choice) a door, chest, box, window, bag, pouch, bottle, barrel, or other container. If anything resists this activi
Prestidigitations are minor tricks that novice spellcasters use for practice. Once cast, a prestidigitation spell enables you to perform simple
You examine an area at range as if you were searching for fine details with the Perception skill. Make a Perception check with a -5 penalty,
Upon casting this spell, you target a living creature that has -1 or fewer hit points. That creature is automatically stabilized and does not lo
You fling an object weighing up to 5 pounds at the target. You must succeed at a ranged attack (not a ranged touch attack) to hit your targ
You instill the target animal with a general purpose (see the Handle Animal skill), which can be any purpose except combat training-fightin
You detect surface thoughts. The amount of information revealed depends on how long you study a particular area or subject. 1st Round:
Your target's vision becomes impaired as if the light level were one step lower, treating bright light as normal light, normal light as dim ligh
You are able to read a person's surface thoughts and take cues from the person's appearance, body language, and manner of speech to in
You can share your facility for one particular language with another creature. For 24 hours the target can read, understand, and communic
This spell causes a weapon to veer closer to vital areas, improving the result of a critical threat. This transmutation grants a +2 bonus on att
Upon casting this spell, you are able to gain knowledge from the land itself. As you walk through the terrain, it whisper information in a lan
When cast on a container such as a quiver or a pouch that contains nonmagical ammunition or shuriken (including masterwork ammunitio
Once during this spell's duration, you can spit a viscous liquid as a standard action. This liquid functions as a tanglefoot bag, except you do
This spell creates a subtle and complicated force effect that is most effective when used by a still or slow-moving spellcaster or formula us
Air bubble creates a small pocket of breathable air that surrounds the touched creature's head or the touched object. The air bubble allow
Alarm creates a subtle ward on an area you select. Once the spell effect is in place, it thereafter sounds a mental or audible alarm each tim
You can animate a nonliving rope-like object. The maximum length assumes a rope with a 1-inch diameter. Reduce the maximum length b
The target's carrying capacity triples (see Table 7-4: Carrying Capacity on page 171 of the Core Rulebook). This does not affect the creature
A creature affected by anticipate peril gains a preternatural sense of danger. The first time during this spell's duration that the target has t
You render the target unable to understand any language, including spoken language, written language, sign language, gestures attemptin
You cause the targets to believe they hear any sound you imagine. The sound can include intelligible speech. Instead of precisely imagining
You offer an object to an adjacent creature, and entice it into using or consuming the proffered item. If the target fails its Will save, it imm
This spell draws upon the latent planar energy of the caster's surroundings, allowing her to temporarily infuse a creature with the plane's p
You draw upon your elven link to the wilderness to change the coloration of yourself and your equipment to match that of your surroundi
This spell functions as blur, except that the blurring occurs only when you move at least 10 feet on your turn and ceases at the end of your
You borrow one of the target's known skills. After touching the subject, you can make a single check with the chosen skill using the subject
You can attempt to break or at least damage any one Medium or smaller object within range. If the target fails its Fortitude saving throw, i
The target takes a -20 penalty on its next attack roll or check that requires a d20 roll. The action must be one deliberately taken by the targ
You draw upon your body's inner reserves of strength, leaving you winded. When you are about to make a d20 roll based on Strength, Dex
You plumb the depths of your mind for insight, leaving you momentarily frazzled. When you are about to make a d20 roll based on Intellig
This spell soothes and quiets animals, rendering them docile and harmless. Only ordinary animals (those with Intelligence scores of 1 or 2)
The affected creature becomes frightened. If the subject succeeds on a Will save, it is shaken for 1 round. Creatures with 6 or more HD are
You charge an item with minor psychic energy. The item can be detected by the detect psychic significance spell. If you wish, you can impr
This spell functions like charm person, except that it affects a creature of the animal type.
This charm makes a humanoid creature regard you as its trusted friend and ally (treat the target's attitude as friendly). If the creature is cu
A vivid cone of clashing colors springs forth from your hand, causing creatures to become stunned, perhaps also blinded, and possibly kno
You give the subject a single command, which it obeys to the best of its ability at its earliest opportunity. You may select from the followin
Whenever a creature you can see that threatens you makes an attack against one of your allies, as an immediate action, you can compel th
You can understand the spoken words of creatures or read otherwise incomprehensible written messages. The ability to read does not nec
This spell causes a single creature to become confused for 1 round.
You imbue the target with a compulsion to avoid threats, enhancing its defensive instincts. So long as the affected creature does not move
When casting this spell, you must concentrate on a culture or subculture to which you wish to adapt. If you speak the native language of th
You create either up to four spheres of darkness that each reduce the illumination level by one step within a 20-foot-radius, or one dimly l
Using this spell, the caster rapidly decomposes the flesh from a single corpse of size Huge or smaller, leaving behind a perfectly cleaned sk
You make an object seem like a worthless version of itself. A masterwork or magic sword could seem to be a useless, rusting, discarded bla
You reach into the target's mind and put its thought processes into a temporary loop. Whatever full-round, standard, or move actions the
The target becomes so distracted by an overblown sense of its worth that it takes a -2 penalty on attacks and skill checks. However, this fe
This spell functions like detect animals or plants, except it detects creatures of the aberration type.
You can detect a particular kind of animal or plant in a cone emanating out from you in whatever direction you face. You must think of a k
This spell functions as per detect magic, except that it detects only charm, compulsion, and possession effects. You immediately detect the
You can detect secret doors, compartments, caches, and so forth. Only passages, doors, or openings that have been specifically constructe
You can detect the aura that surrounds undead creatures. The amount of information revealed depends on how long you study a particula
You determine whether a creature, object, or area carries any sort of disease or infestation (including molds, slimes, and similar hazards),
You can scan the thoughts of one individual and learn the names and locations of the target's living relatives, as well as the attitude of the
You make yourself--including clothing, armor, weapons, and equipmen--look different. You can seem 1 foot shorter or taller, thin, fat, or in
You make one manufactured weapon look like a different manufactured weapon of the same size and relative encumbrance (light, one-ha
You unleash a powerful scream, inaudible to all but a single target. The target is dazed for 1 round and takes 1d6 points of sonic damage p
You cause a sound heard in the target area up to 1 round ago and lasting up to 1 round in duration to repeat at a regular interval. The orig
As part of casting this spell, you can attempt a single Intimidate skill check to make a target act friendly toward you. If you succeed, the tar
A creature protected by endure elements suffers no harm from being in a hot or cold environment. It can exist comfortably in conditions b
This spell causes instant growth of a humanoid creature, doubling its height and multiplying its weight by 8. This increase changes the crea
A magical field appears around you, glowing with a chaotic blast of multicolored hues. This field deflects incoming arrows, rays, and other
Erase removes writings of either magical or mundane nature from a scroll or from one or two pages of paper, parchment, or similar surfac
This spell increases your base land speed by 30 feet. This adjustment is treated as an enhancement bonus. There is no effect on other mod
You change outfits or create a disguise out of materials you are wearing or carrying (potentially including a disguise kit). The spell can't alte
The affected creatures or objects fall slowly. Feather fall instantly changes the rate at which the targets fall to a mere 60 feet per round (eq
For the duration of this spell, the subject ignores the adverse movement effects of difficult terrain, and can even take 5-foot steps in difficu
This spell functions as flare, except it affects all creatures in a 10-foot-radius burst from the target point.
You create a slightly concave, circular plane of force that follows you about and carries loads for you. The disk is 3 feet in diameter and 1 in
You can temporarily make copper or silver seem to be an equivalent amount of gold. The spell affects 1 gp/level worth of material (thus, a
You forbid the target a single course of action, which it avoids to the best of its ability. You may demand the target not take actions that fa
With a gesture, you muffle sound around the target, making it unable to yell or otherwise make loud noises. This does not affect spellcasti
This enchantment causes a creature to be unable to speak intelligibly. Any effort the target makes to talk, in any language, comes out as a
You cover a solid surface with a layer of sticky glue. Anyone in the area when the spell is cast must attempt a Reflex save. Those who fail b
You enter a heightened state of awareness that allows you to notice more about your surroundings and recall information effortlessly. You
You gift the target with the ability to perfect its actions via mental clarity. On the next attack roll, saving throw, ability check, or skill check
The target's wounds to seem to disappear. A creature attempting a Heal check to tell the severity of the target's injuries takes a -10 penalt
This spell magically holds shut a door, gate, window, or shutter of wood, metal, or stone. The magic affects the portal just as if it were secu
Your gestures and droning incantation fascinate nearby creatures, causing them to stop and stare blankly at you. In addition, you can use t
This spell functions as detect magic, except that it gives you a +10 enhancement bonus on Spellcraft checks made to identify the propertie
You afflict the target with bad luck. On the next d20 roll the target makes, it must roll twice and take the less favorable result. For every fiv
When casting this spell, you create an illusory double that takes the same space of you. That double makes it look like you are standing stil
You summon an illusory swarm of angry wasps that fills a 10-foot-diameter sphere. You can summon it so that it shares an area with other
You touch a surface and produce a painted portrait of either yourself or a creature you can see without needing to attempt a Craft (paintin
You question the target, backed up by the threat of magical pain. You may ask one question per two caster levels. The target can either an
This spell banishes feelings of weariness. For the duration, the subject takes no penalties from the fatigued or exhausted conditions. The e
This spell functions as alarm, except it is triggered only by invisible creatures entering or leaving the warded area. The spell has a different
The subject gets a +10 enhancement bonus on Acrobatics checks made to attempt high jumps or long jumps. The enhancement bonus incr
When you cast this spell, a spectral force binds a broken weapon together, relieving the broken condition for a short time. While under th
You imbue an arrow with your power and throw it at a target up to 100 feet away. Make a ranged attack roll. If it hits, the target takes dam
If the target is bound, grappled, or otherwise restrained, he may make an Escape Artist check to escape as an immediate action. He gains a
A flutter of subtle, telekinetic force causes your target to drop a single nonmagical carried item weighing no more than 1 pound per caster
This spell helps build community and ensure a shared vision for the future. When any of the affected creatures succeeds at a Knowledge c
You compel the target to look at you and only you for the spell's duration or until the spell is discharged. While staring at you, the target is
Your arms temporarily grow in length, increasing your reach with those limbs by 5 feet.
This spell reduces the effect of range, granting a +10-foot bonus to the range increment of any weapon used by the subject.
An invisible but tangible field of force surrounds the subject of a mage armor spell, providing a +4 armor bonus to AC. Unlike mundane arm
You alter an item's aura so that it registers to detect spells (and spells with similar capabilities) as though it were nonmagical, or a magic ite
A missile of magical energy darts forth from your fingertip and strikes its target, dealing 1d4+1 points of force damage. The missile strikes
You mask and manipulate a spell's magic aura to make it harder to detect. Select one spell effect on the target creature or object. You mus
The target gains a perfect memory of the page you used as a focus component. The target can visualize this page as easily as looking at it i
You divine the most vulnerable portions of your opponent's mind and overload it with a glut of psychic information. This attack deals 1d6 p
You link your mind to that of a touched creature to swiftly communicate a large amount of complex information in an instant. You decide
Whenever the target of this spell looks into a mirror or other reflective surface where it can see its own visage clearly, it sees a Red Mantis
You briefly alter the flow of time to split a melee attack into two attacks. Before the end of your next turn, when you make your next mele
Each creature affected by this spell is given the potential for greater success and glory. If the affected creature is benefiting from a morale
Your hands and feet alter to make you better at climbing and swimming. You gain a 10 foot climb speed and swim speed. This spell has no
You give the target a mental urge to kill its nearest ally, which it obeys to the best of its ability. The target attacks its nearest ally on its nex
The target's actions and words fail to impress. The target of this spell takes a -10 penalty on any Bluff, Diplomacy, and Intimidate checks as
Cast this spell when a creature within range casts a spell that provides an effect for its allies (such as bless or prayer). You are considered a
You lock a weapon in place on its owner's body, or within the weapon's sheath or holster. Anyone who then tries to draw the weapon mus
The target gains a +2 enhancement bonus to its Strength. Once per round as a free action, the target can choose to increase the enhancem
The target gains a +5 insight bonus on Perception checks to see through disguises. This bonus increases to +10 at caster level 7th.
This spell helps creatures accustomed to the concrete reality of the Material Plane to navigate within the confusing realities of other plane
This creates one of several cantrip-level effects relating to your health, well-being, and entertainment. The panacea has no side effects (fo
You draw forth the idealized image of the target creature or object, masking any flaws or damage. An injured or ill creature appears health
You channel magic energy into your own aura, recharging your innate magic abilities. You regain one use of all 0-level and 1st-level spell-li
This spell causes instant diminution of a humanoid creature, halving its height, length, and width and dividing its weight by 8. This decreas
You instill courage in the subject, granting it a +4 morale bonus against fear effects for 10 minutes. If the subject is under the influence of a
You grow flesh on a decomposed or skeletonized corpse of a Medium or smaller creature, providing it with sufficient flesh that it can be an
When you cast this spell, you ask the target whether it has a secret about a specific topic that can be described in 10 words or fewer. This
By immersing yourself fully in the intricacies of a carved or written rune of any kind, you can divine the elements of that rune's nature. Wh
When you cast this spell, select a single alignment (such as lawful good or chaotic evil). Creatures of that alignment glow with a ghostly rad
You pin the target's shadow to its current location, causing the target to become entangled and preventing it from moving farther than 5 f
Drawing upon the Plane of Shadow, you shape a quasi-real masterwork melee weapon of a type you are proficient with. You may use this
Shield creates an invisible shield of force that hovers in front of you. It negates magic missile attacks directed at you. The disk also provides
This spell creates the visual illusion of an object, creature, or force, as visualized by you. The illusion does not create sound, smell, texture,
A sleep spell causes a magical slumber to come upon 4 HD of creatures. Creatures with the fewest HD are affected first. Among creatures w
You conjure uplifting music from the wilds of Elysium, Heaven, or Nirvana to bolster other musical activities. If you cast songbird during the
You plant an idea, concept, or suspicion in the mind of the subject. The target genuinely believes that the idea is his own, but is not require
If a creature within 100 feet that you can see is speaking a language you understand, you can read its lips with perfect accuracy. Reading li
You are closely surrounded by a barely visible magical field. The field provides a +1 deflection bonus to AC and a +1 resistance bonus on sa
This spell functions as summon monster I, except you can summon 1d3 Tiny or smaller animals, such as bats, lizards, monkeys, rats, ravens
This spell summons an extraplanar creature (typically an outsider, elemental, or magical beast native to another plane). It appears where y
You place an invisible ward upon the target. The next time a creature succeeds at a sunder combat maneuver against the target, the attack
You channel power into a melee weapon. If the weapon's wielder destroys an item with a successful sunder combat maneuver, she can re
You alter the target's mood, adjusting its attitude toward you or another creature you designate by one step either positively or negatively
When you cast this spell, you establish a mental echo of up to 25 words. Any attempt to read the surface thoughts of the target creature r
Your successful melee touch attack causes the target to ignite in a violent burst of flame, dealing 1d6 points of fire damage. If it fails its sav
When faced with an important situation, you grant yourself a magical edge to ensure your success. When casting this spell, select one skill
You gain temporary, intuitive insight into the immediate future during your next attack. Your next single attack roll (if it is made before the
The target takes a -4 penalty on initiative checks and Reflex saves.
An unseen servant is an invisible, mindless, shapeless force that performs simple tasks at your command. It can run and fetch things, open
This spell functions like invisibility, except the effect only lasts for 1 round per caster level (maximum of 5 rounds). Like invisibility, the spel
You can make your voice (or any sound that you can normally make vocally) seem to issue from someplace else. You can speak in any lang
You alter the target's voice to something else. For example, you could make the target's voice high-pitched, husky, or nasal, or change its a
You polymorph your target to look like an older version of itself. You select how much older (for example, "10 years older" or "as an adult"
You make your target look like a younger version of itself. You select how much younger it looks (for example, "10 years" or "as a young ad
You rapidly catalog and collate all available data on a person, place, thing, or event, calling to mind scraps of memory and assembling clue
The target drow transforms into a surface elf. The drow loses her darkvision and light-blindness racial traits and gains the low-light vision r
You plant a revulsion in the mind of the subject, causing her to avoid an object or location. You must choose a specific object or place. A lo
When casting this spell, choose a single skill that you have at least one rank in. The target gains a +2 insight bonus on skill checks with this
You call upon the powers of unlife to render the subject blinded or deafened, as you choose.
You can take a piece from a dead creature's body and use it to create a map that reveals the locations of any valuables that creature knew
The subject gains the ability to see 60 feet even in total darkness. Darkvision is black and white only but otherwise like normal sight. Darkv
You can cast this spell immediately after attacking a creature, causing that creature to believe that a different creature that threatens it wa
This spell functions as detect thoughts except that you sense significant anxieties of creatures with an Intelligence score of 1 or higher, reg
This spell functions as per detect thoughts, except you sense significant desires of creatures with an Intelligence score of 1 or higher, regar
This spell functions similarly to detect thoughts, allowing you to sense when one or more creatures' consciousnesses are inside a mindscap
This spell functions like endure elements, except you divide the duration in 1-hour increments among the creatures touched.
You become warded against the mental prying of others, including the effects of divination spells such as detect thoughts and seek though
This spell functions as ancestral regressionARG, except as noted above and as follows. The wayang loses her darkvision racial trait and gain
This Nidalese spell plants a seed of supernatural fear deep in a subject's mind, causing self-doubt, stuttering, and evasiveness. Affected cre
You badger and nitpick the subject of your spell until its mood sours. The target's attitude shifts one category toward hostile regarding you
You greatly enhance the ability of the subjects to communicate hidden messages to each other. Each target gains a +10 competence bonu
The subject becomes paralyzed and freezes in place. It is aware and breathes normally but cannot take any actions, even speech. Each rou
You send wracking pains through the targets' bodies. Because of the pain, affected creatures take a -2 penalty to AC, attacks, melee damag
You telepathically wrack the target's mind and body with agonizing pain that imposes a -4 penalty on attack rolls, skill checks, and ability ch
You sense the direction of a well-known or clearly visualized object. You can search for general items, in which case you locate the nearest
You create an imperfect replica of yourself within the Akashic Record at the time the spell is cast. You must currently have a number of hit
You lay bare not only the mind of a target, but the target's history as well. The target takes a -2 penalty on saving throws against divination
Pain strike racks the targeted creature with agony, inflicting 1d6 points of nonlethal damage per round for 1 round per level (maximum 10
The target experiences feelings of ennui and lethargy, becoming fatigued for the spell's duration. While the target is fatigued and is within
You can see any objects or beings that are invisible within your range of vision, as well as any that are ethereal, as if they were normally vis
Similar to detect thoughts, seek thoughts allows you to sift through the surface thoughts of those around you. You may scan for either the
This spell functions like share language (Advanced Player's Guide 243), except you divide the duration in 1-hour increments among the cre
This spell covers your hand with a writhing black aura. As part of casting the spell, you can make a melee touch attack that deals 2d6 point
You influence the actions of the target creature by suggesting a course of activity (limited to a sentence or two). The suggestion must be w
Your targets perceive intimidation and threats as laughably absurd. A character attempting to intimidate your targets is instead perceived
The target gains a +10 enhancement bonus on Perception checks. The bonus increases to +20 at caster level 8th, and +30 (the maximum) a
Your blood thickens to becomes a glue-like substance upon contact with air. A piercing or slashing weapon that deals hit point damage to
When you cast this spell, you can assume the form of any Small or Medium creature of the humanoid type. If the form you assume has an
You amplify your natural stench special ability-its save DC increases by 2, and creatures that fail their saving throws against your stench be
You gain some of the beneficial qualities of an animal. Your base form is largely unchanged and your size is unaltered, but some of your bo
Your swaying motions and music (or singing, or chanting) compel animals and magical beasts to do nothing but watch you. Only a creature
You cause the targets to forget all but the most general information about you. If they saw you or interacted with you, they still remember
This spell functions like ant haul (see page 202 of the Pathfinder RPG Advanced Player's Guide), except you may divide the duration in 2-ho
This spell taps into the target's mind so you get an impression of the actions it will take. You gain a +2 insight bonus to AC against the targe
This spell allows you to instantaneously transport a small nonliving object from one location to another. There are two ways to use the spe
An augury can tell you whether a particular action will bring good or bad results for you in the immediate future. The base chance for rece
You emit an aura of subsonic noise and mental imagery that makes concentrating difficult. Any creature within the aura that fails its save t
The affected creature gains greater vitality and stamina. The spell grants the subject a +4 enhancement bonus to Constitution, which adds
You bestow the subject with the ability to use a single type of weapon he is not proficient in as if he were proficient with that weapon. The
Your blood becomes as hard as iron upon contact with air. Each time you take at least 5 points of piercing or slashing damage, your armor
As part of the casting of this spell, you must deal 1 point of piercing or slashing damage to yourself to release your blood. This causes you t
The subject's outline appears blurred, shifting, and wavering. This distortion grants the subject concealment (20% miss chance). A see invis
The blood of the targeted creatures begins to boil. If a target fails its save, it takes 1 point of fire damage per round. This spell has no effec
The bones of your targets' joints grow thick and sharp, protruding painfully through the skin at the knuckles, elbows, shoulders, spine, and
The warded creature gains a +4 deflection bonus to AC against firearm and ranged attacks, with an additional +1 to the bonus for every fiv
You toss several adamantine bullets into the air, which then hover protectively nearby and intercept firearm attacks targeting you. The num
The subject becomes stronger. The spell grants a +4 enhancement bonus to Strength, adding the usual benefits to melee attack rolls, mele
The affected targets become incredibly buoyant, floating naturally on any water at least 1 foot deep. An affected creature that deliberately
This spell calms agitated creatures. You have no control over the affected creatures, but calm emotions can stop raging creatures from figh
The transmuted creature becomes more graceful, agile, and coordinated. The spell grants a +4 enhancement bonus to Dexterity, adding th
Chill metal makes metal extremely cold. Unattended, nonmagical metal gets no saving throw. Magical metal is allowed a saving throw agai
Upon casting this spell, all recipients gain the ability to speak a new language. This language sounds like random, babbling syllables to anyo
At the sight of an injured ally, the target immediately disengages from its current course of action and rushes to provide aid. If the target p
You ask the target creature a single question. On the subject's next action, it must answer truthfully in the same language as the question
You ward an object or an area with your personal rune or mark. You can choose for the writing to be visible or invisible, and it doesn't harm
Invisible bands of force encircle vital areas of the target. The bands resist crushing forces and impacts without interfering with movement.
You override the target's ability to feel pain. Pain effects (such as pain strike** and symbol of pain) do not affect the target until this spell's
This spell functions as detect magic, except that you can glean much more information from the magical auras that you find, and those aur
You weaken a creature's resistance against one energy type you select: acid, cold, electricity, fire, or sonic. The creature's resistance to tha
With a touch, you cause the victim of this spell to suffer a painful curse that causes it to grow hideously disfigured. The physical appearanc
This spell functions as disguise self, except you can disguise either yourself or another creature.
Eagle eye creates a magical sensor directly above you. The sensor can appear anywhere above you, to a maximum height equal to the spe
The transmuted creature becomes more poised, articulate, and personally forceful. The spell grants a +4 enhancement bonus to Charisma
Armor you wear no longer reduces your speed. You also reduce the armor's armor check penalty by 1 + 1 per five caster levels (maximum
Your irises take on a purplish tinge and you can see whether creatures within 60 feet of you are affected by an enchantment effect. To you
If you have the attention of a group of creatures, you can use this spell to hold them enthralled. To cast the spell, you must speak or sing w
You place a ward on an area that notifies you when a creature exits it. This functions as alarm, except as noted. It alerts you when a creatu
You create a bank of fog similar to that created by fog cloud except its vapors are intoxicating. Living creatures in the cloud become fascina
The target's buoyancy becomes and stays swiftly rising, regardless of how dense the target and its gear are. Among other effects, the targe
You gain a +1 dodge bonus to AC, a +4 circumstance bonus on Escape Artist checks and combat maneuver checks to escape a grapple, and
You temporarily alter the target's memory (similar to modify memory) to eliminate, change, or implant a memory of up to 1 hour in length
You harness the power of unlife to grant yourself a limited ability to avoid death. While this spell is in effect, you gain temporary hit points
You curse the target with a hunger no food can assuage. On a failed saving throw, the target begins to starve (see page 444 of the Core Ru
You gain intuitive insight into the workings of traps. You gain an insight bonus equal to 1/2 your caster level (maximum +10) on Perception
The target's flesh fills out and gains a healthy, natural color. This gives the target the appearance of a living creature of the type it was whe
You gain heightened sensitivity to the mannerisms, reactions, and body language of one creature you can perceive, allowing you to sense
You create a +1 longsword of pure force sized appropriately for you that you can wield or give to another creature like any other longswor
The target becomes smarter. The spell grants a +4 enhancement bonus to Intelligence, adding the usual benefits to Intelligencebased skill
A white, 15-foot-long lash of ghostly evanescence appears from your hand. This weapon is treated as a ghost touch whip with no enhance
You make yourself-including clothing, armor, weapons, and equipment-appear translucent like a ghost. Any mundane or magical disguise o
An illusion of misty vapor inhabited by shadowy shapes arises around you. It is stationary. The illusory mist obscures all sight, including dar
Heat metal causes metal objects to become red-hot. Unattended, nonmagical metal gets no saving throw. Magical metal is allowed a savin
This subtle but useful spell allows you to safeguard important knowledge-even from yourself. While casting this spell, you recite one piece
You prevent the targets from having conscious awareness of your presence. You make yourself completely undetectable to the subjects by
This spell functions like hold person, except that it affects an animal instead of a humanoid.
You befuddle the targets' senses, preventing the targets from clearly perceiving their surroundings. Instead, hoodwinked creatures see on
The target shares in humanity's great potential as encouraged by Aroden. The target chooses one ability score and gains a +2 enhancemen
A twisting pattern of subtle, shifting colors weaves through the air, fascinating creatures within it. Roll 2d4 and add your caster level (maxi
By invading the mind of a creature with your psychic presence, you can isolate parts of its mind, preventing the target from functioning in
You implant a false psychometric reading into an object, imbuing the item with misleading information that might be learned from the obj
You instantly wrap your body in a suit of armor made from opaque force. At your option, the armor can be decorated with your religion's
You begin a psychic duel (see page 202) with a creature. This psychic duel takes place on a binary mindscape (see page 235) that includes o
Your mind is able to correlate information effectively. When attempting an Appraise, Knowledge, Linguistics, or Spellcraft check, you can ro
The creature or object touched becomes invisible. If the recipient is a creature carrying gear, that vanishes, too. If you cast the spell on som
A glamered bubble surrounds the target's space, rendering her completely invisible underwater by hiding both the target and any water sh
Your skin hardens and takes on the color and texture of rough iron. You gain a +4 enhancement bonus to your existing natural armor bonu
This spell converts the momentum and force from melee attacks made against the target of the spell, reflecting them back upon the attack
Knock opens stuck, barred, or locked doors, as well as those subject to hold portal or arcane lock. When you complete the casting of this s
The target's buoyancy becomes and stays swiftly sinking, regardless of how dense the target and its gear are. Among other effects, the targ
Levitate allows you to move yourself, another creature, or an object up and down as you wish. A creature must be willing to be levitated, a
You bind the life forces of the targets into a mystical pact. If any target is reduced to fewer than 0 hit points, that target automatically trigg
This spell induces a hallucinogenic reality in the mind of your target. Surfaces seem to swim, and movement constantly distracts the eye. T
This spell functions as mending, except that it repairs 1d6 points of damage per level when cast on an object or construct creature (maxim
This spell functions like mask dweomer (Advanced Player's Guide 232), except you divide the duration in 1-day increments among the crea
You put a barrier of mental energy that protects you from harm. This barrier grants you a +4 shield bonus to AC. In addition, you take half
You blur the lines between mind and body, reassigning ability damage or drain your target has taken to a corresponding ability score, as pe
This functions as mind thrust I, but the target takes 1d8 points of damage per caster level (maximum 5d8). This spell can be undercast.
You charge yourself with violent psychic energy so attacks you make with weapons, natural weapons, and unarmed strikes cause the targe
This spell functions like silent image, except that minor image includes some minor sounds but not understandable speech.
You transform a mirror into a portal to an extradimensional space. The space can hold as many as eight Medium creatures. Creatures that
This spell creates a number of illusory doubles of you that inhabit your square. These doubles make it difficult for enemies to precisely loca
By means of this spell, you misdirect the information from divination spells that reveal auras (detect evil, detect magic, discern lies, and th
This spell functions as sanctuary, except creatures attempting to attack the target who fail their saves also feel a strong sense of pity towar
You imbue the target with an exaggerated sense of its own mortality and a drive for self-preservation. The target is shaken, and the first ti
You suppress sounds made by the targets, granting them a +4 bonus on Stealth checks. The targets have a 20% chance of spell failure whe
The target's buoyancy becomes and stays neutral, regardless of how dense the target and its gear are. Among other effects, the target nei
You create a latent illusion that clouds the judgment and reading ability of any creature that examines a targeted text. While casting the sp
You fill your target with boredom. The target loses all interest in its current task and must make a Will save against the spell's effect in orde
You deprive a creature of the blissful oblivion of unconsciousness, either to keep it going despite grievous injuries or to prolong its sufferin
The transmuted creature becomes wiser. The spell grants a +4 enhancement bonus to Wisdom, adding the usual benefit to Wisdom-relate
You augment an ongoing illusion effect to strike out painfully at creatures that see through it. When a creature successfully disbelieves an
Taldor's infamous Lion Blades imported this spell from the ninja clans of Minkai, and both groups use it to great effect when maneuvering
Peerless integrity conceals the alignment of creatures from divination magic. All creatures within the spell's area, including you, appear to
Your senses become preternaturally keen, and you gain insight into subtle behavioral cues. For the duration of the spell, you receive a +5 c
This spell makes a lock or other small mechanism seem to be trapped to anyone who can detect traps. You place the spell upon any small
You emit an ear-splitting shriek which can be heard only by the target of this spell; all other observers merely see you screaming silently. T
You create and control an invisible telekinetic force, manipulating it with either startling abruptness or careful deliberateness, allowing you
The subject temporarily ceases to feel the ill effects of a single ongoing affliction or condition from the following list: blinded, cursed, daze
The warded creature gains resistance to ranged weapons. The subject gains damage reduction 10/magic against ranged weapons. This spe
This spell keeps the target slightly in shadow. A target with light blindness, light sensitivity, or vulnerability to sunlight (such as vampires an
You take a mental journey through the doors of perception to enter an altered state of consciousness. Despite this hallucinatory transmigr
Pyrotechnics turns a fire into a burst of blinding fireworks or a thick cloud of choking smoke, depending on your choice. The spell uses one
The target is suddenly beset with unexplainable doubts about the effectiveness of its actions and the righteousness of its cause. The creatu
When this spell is cast upon a piece of rope from 5 to 30 feet long, one end of the rope rises into the air until the whole rope hangs perpen
This spell functions like cause fear, except that it causes all targeted creatures of less than 6 HD to become frightened.
You create cosmetic changes to a simulacrum, similar to disguise self, except the changes are physical rather than illusory. This does not ch
You can sense the presence of mental disturbance in creatures within range, focusing your detection on one creature each round. If the ta
You overload the target creature's senses, making it difficult for the target to concentrate. For the duration of the effect, the target must s
The target's shadow becomes a flexible tether to its current square. The creature can move up to 5 feet from that square without penalty.
You momentarily link your mind with the target and share a single memory of no longer than 1 minute. You can show the target one of yo
Shatter creates a loud, ringing noise that breaks brittle, nonmagical objects; sunders a single solid, nonmagical object; or damages a crysta
This spell wards the subject and creates a mystic connection between you and the subject so that some of its wounds are transferred to yo
You cause the target to sound as if it is elsewhere within range, including its movements, speech, and all other sounds. As long as you conc
Upon the casting of this spell, complete silence prevails in the affected area. All sound is stopped: Conversation is impossible, spells with v
You protect an area against casual eavesdropping. Sounds and sonic effects that originate inside the area are muffled for anyone outside t
You cause your own skin to peel off your body and animate as a magical creature you control. You may project your consciousness to your
Up to three times during this spell's duration, you can emit a cone of powerful sound as a standard action. The first cone deals 4d4 points
A ghostly hand shaped from your life force materializes and moves as you desire, allowing you to deliver low-level, touch range spells at a
The subject can climb and travel on vertical surfaces or even traverse ceilings as well as a spider does. The affected creature must have its
You create an aura around the target weapon that weakens a foe's magical defenses. The first time each round the weapon damages a cre
You point your finger at a creature, causing it to spontaneously burst into flame. The target takes 3d6 points of fire damage and catches on
You instantly stabilize the target's pressure, causing it to adjust to its current pressure all at once. This doesn't help it readjust to future pre
When you need to keep track of comrades who may get separated, status allows you to mentally monitor their relative positions and gene
You pull the breath from a creature's lungs, dealing damage and leaving it unable to speak, use breath weapons, or cast spells with verbal
The target's throat constricts, giving it the caster croak spellblight (see page 95).
This spell functions like summon monster I, except that you can summon one creature from the 2nd-level list or 1d3 creatures of the same
You bolster the subject's sense of willpower and self-worth when you cast this spell. As you cast it, you must decide if you want to grant a
This spell functions like magic aura, except it extends its altered aura to similar items in a 5-foot radius. For this purpose, similar items mus
You assemble a siege engine, using up to one fewer worker per two caster levels you possess. You can do without one additional worker if
The touched creature's limbs are charged with telekinetic force. For the duration of the spell, the target's unarmed attacks or natural weap
Sensing an intrusion, you throw up a defense to protect your mind from attack or analysis. This grants you a +4 circumstance bonus on Wi
You implant a minor suggestion within the target creature's psyche that makes it less inclined to resist mental intrusion. The target creatur
You cause a ripple in time that affects all creatures in the area. At the start of each creature's turn, there is a 50% chance the creature is ha
With a touch, you reduce the target's mental faculties. Your successful melee touch attack applies a 1d6 penalty to the target's Intelligence
You create a gray haze that obscures sight (as fog cloud) and causes the illumination level within it to dim by one step (as per darkness). Si
You distort the space around a creature, twisting the path of its melee attacks unpredictably, but always toward a nearby creature that the
You send a message or sound on the wind to a designated spot. The whispering wind travels to a specific location within range that is fami
Creatures within the emanation area (or those who enter it) can't speak any deliberate and intentional lies. Each potentially affected creat
You attempt to obtain a glimpse of some specific event from the Akashic Record (Occult Adventures 244), the extraplanar repository of all
This spell makes your eyes glow and allows you to see alignment auras within 120 feet of you. The effect is similar to that of a detect chaos
This spell functions like darkvision, except you may divide the duration in 1-hour intervals among the creatures touched.
This spell functions as daze, except as noted above.
This spell initially functions as message (allowing no save or spell resistance). Once during the message effect, you can concentrate as a sta
You can use dispel magic to end one ongoing spell that has been cast on a creature or object, to temporarily suppress the magical abilities
You touch an unattended, nonmagical object to create a touchstone for humans defending the area. Such human defenders are protected
You cause the target to become extremely amiable. The target treats all other living creatures as if it were friendly toward them. Any overt
You mingle the power of your mind and body to exert force beyond your reach. This spell functions as the combat maneuver version of te
You or other creatures enter into or escape from a mindscape (see page 234) through an imaginary doorway. This doorway takes on any fo
You overstimulate the target with alternating flashes of light and shadow within its eyes, causing its pupils to rapidly dilate and contract. W
This spell creates an unearthly and infectious song that seductively summons all who hear it. Nixie's lure affects a maximum of 24 Hit Dice
This spell creates an explosion of conjured metal pellets, striking everything within its area and dealing 1d8 points of piercing damage per
You create a memory loop of a successful attack made against the target, forcing its conscious mind to recall the details of the attack in suc
This spell functions as summon swarm, except you summon a swarm of poisonous frogs. This swarm has the statistics of a centipede swarm
You temporarily age the target, immediately advancing it to the next age category. The target immediately takes the age penalties to Stren
Spending a moment in meditation and conjuring an image of the creature to mind, you reshape your link with your familiar, causing it to fu
This spell functions as telekinesis, but it can be used only to perform a bull rush, disarm, drag, grapple (including pin), reposition, steal, or t
You fortify your allies against attempts to control or mislead them. Each ally in the spell's range gains a +4 insight bonus on the saving thro
This spell functions as disguise self, except as a swift action you can alter the disguise (within the limitations of disguise self). For example,
The transmuted creatures can breathe air freely. Divide the duration evenly among all the creatures you touch. The spell doesn't make cre
Powerful tendrils grow out of the bottom of your feet or footwear, partially anchoring you to the ground and making it more difficult for o
This spell functions like apport object except the target is an animal. Only normal, nonmagical creatures of the animal type can be teleport
This spell makes your eyes glow blue and allows you to see magical auras within 120 feet of you. The effect is similar to that of a detect ma
This spell functions similarly to alter self, except for the following differences. You assume the exact form of a deceased Small or Medium c
You "blink" quickly back and forth between the Material Plane and the Ethereal Plane and look as though you're winking in and out of real
When you make a d20 roll, you may choose to immediately cast this spell to reroll that die before success or failure is known, keeping the
Until the end of your turn, you gain a +20-foot bonus to speed (or +10-foot bonus if you are wearing Medium or Heavy armor), your move
You summon a wasp swarm (Pathfinder RPG Bestiary 275) that builds a 10-foot-by-10-foot nest in the place you designate-typically under
A floating chain of force with hooks at each end appears within an unoccupied space of your choosing within range. This chain is a Medium
The target gains an extra action that becomes available when a condition that you dictate is met. At the time of casting, you dictate the co
The target sprouts extra eyes all over its body, including on the back of its head. It gains all-around vision (Bestiary 2 294) and cannot be fla
You curse the target with a thirst no drink can quench. On a failed saving throw, the target begins to dehydrate (see page 444 of the Core R
The target is overcome with intense pain, causing it to be stunned on a failed save or dazed for 1 round on a successful save.
This spell functions like sleep, except that it affects 10 HD of targets.
You animate the target of the spell, manipulating the glove with your own hand from a distance. The glove moves as you direct it with a fly
This spell causes an eidolon to lose one evolution plus one additional evolution for every five caster levels. Evolutions with the highest tota
The subject of this spell appears to be about 2 feet away from its true location. The creature benefits from a 50% miss chance as if it had to
You create a semi-living intelligent draconic servant that loyally obeys and serves you. Treat this servant as a pseudodragon with all of the
You surround yourself with a palpable aura of draconic fear and dread. Living creatures within this aura that are normally immune to fear
You unleash a writhing tendril of ectoplasm to grapple or entangle a target creature. You must make a ranged touch attack to strike a targe
You can use your psychic power to overwhelm the target's ego, leaving the target feeling hopeless and unsure of itself. Choose Intelligence
The target gains the eldritch ague spellblight (see page 96).
Your touch attack causes your target to become painfully malformed. Its limbs twist and buckle, while its body contorts uncontrollably, shi
You create a larger and far more menacing version of yourself that you can send forth, manipulate like a puppet, and use to interact with o
As feather step, except this spell affects multiple creatures.
You instantly learn many of the target's weaknesses, as if you had made an appropriate Knowledge skill check with a result equal to 20 + y
The subject can fly at a speed of 60 feet (or 40 feet if it wears medium or heavy armor, or if it carries a medium or heavy load). It can ascen
This spell charges your hand with telekinetic force. Your successful melee touch attack deals 1d4 points of force damage per level (maximu
The target can move and attack underwater normally without the usual penalties involved with underwater combat, as if under the effects
The subject and all its gear become insubstantial, misty, and translucent. Its material armor (including natural armor) becomes worthless,
You befuddle the target's mind, making it more willing to believe even the most outlandish tales. The target takes a -10 penalty on Sense M
You channel residual feelings of terror into the minds of creatures within the area, causing those fears to manifest when confronted with a
This functions as id insinuation I, except as noted above. In addition, on the first round of the effect, the targets of this spell must roll twice
You write instructions or other information on parchment, paper, or any suitable writing material. The illusory script appears to be some fo
This spell functions as telempathic projectionOA, except its mood-altering effects remain dormant in the target's mind. Upon casting this s
This functions as per invisibility bubble, but the bubble is larger, which allows you to target a creature of up to size Gargantuan, or allows m
This spell functions like invisibility, except that this spell confers invisibility upon all creatures within 10 feet of the recipient at the time the
You cause the target to become invisible and silent, but only to his allies. Any creature with an attitude of indifferent or worse toward the
You place your spirit in a receptive state so when you confirm a critical hit against a living enemy or reduce a living enemy to 0 or fewer hit
This spell creates a transparent veil of shifting, multicolored strands of light that form into endlessly varied and alien patterns. One side of
This spell functions like silent image, except that sound, smell, and thermal illusions are included in the spell effect. While concentrating, y
You project your soul out of your body and into the body of a willing creature. This possession is blocked by protection from evil or a simila
Meld into stone enables you to meld your body and possessions into a single block of stone. The stone must be large enough to accommo
This spell functions as mental barrier I, but the shield bonus to AC increases to +6. In addition, you take half damage from mind thrust I, II,
This functions as mind thrust I, but the target takes 1d8 points of damage per caster level (maximum 10d8). This spell can be undercast.
You create an image of a pool of water, a group of standing stones, a cove, an island, or another simple land formation over a stretch of fla
When you cast this spell, you create up to four motes that shed light or darkness in a 20-foot-radius, increasing or decreasing the illuminati
You see through magical disguises (whether illusions or polymorph effects) of the same spell level or lower. This allows you to see the true
This spell can be cast only on a sleeping creature, which must be present for the full duration of the casting time. You grant the semblance
The target adapts incredibly quickly to changes in pressure, adjusting to 100 feet of new pressure (or the entire shift, in the case of an inst
This spell functions like protection from arrows, except you divide the duration in 1-hour intervals among the creatures touched. Once the
You reduce the target creature's ability to tap into a single energy type (acid, cold, electricity, fire, or sonic) of your choice. This reduces da
In the blink of an eye, you erect a deflective barrier of force to protect one target. The target gains a deflection bonus to its AC equal to ha
You coat your body with a resinous substance, protecting you from attacks and binding weapons that strike you. You gain DR 5/piercing, a
This spell functions like resist energy, except you divide the duration in 10-minute intervals among the creatures touched.
You use material from the Shadow Plane to cast a quasi-real, illusory version of a psychic, sorcerer, or wizard enchantment spell of 2nd lev
You are able to shrink one nonmagical item (if it is within the size limit) to 1/16 of its normal size in each dimension (to about 1/4,000 the
All affected creatures are veiled with a commonplace appearance. This appearance varies based on the viewer, but is always an ordinary m
This spell functions like spider climb, except you divide the duration in 10-minute intervals among the creatures touched.
You fill your targets with the sudden fear of failure. A creature that fails its saving throw takes a -4 penalty on ability checks, skill checks, an
Your hair animates and extends to grapple and constrict an opponent. Make a grapple check against the target using your caster level as th
This spell functions as stunning barrier, except as noted above, and it provides a +2 bonus to AC and on saving throws. It is not discharged
This spell functions like summon monster I, except that you can summon one creature from the 3rd-level list, 1d3 creatures of the same ki
You summon a swarm consisting of thousands of animate, flying teeth in a 10-foot-by-10-foot cube. These fangs attack all creatures within
You emit a pulsating mental blast that stuns all creatures in range of your psychic shriek for 1 round.
You overstimulate the senses of the affected creature, causing its senses to interfere with another. While a creature is under the effects of
This functions as thought shield I, but the circumstance bonus on Will saves to resist mind-affecting effects increases to +6. This spell can b
This spell functions as per thought worm I, but the penalty on Will saves is -4. This spell can be undercast.
You view several possible futures at once, allowing you to thread a needle around disasters by taking a middle path. For the duration of th
You bestow your regenerative abilities on the target. Your regeneration stops functioning for the duration of the spell, and the target gain
You create a darkly sinister floating knife that attacks the same creature as you each round. If you choose not to attack a creature, or you m
You must succeed on a melee touch attack. Your touch deals 1d6 points of damage per two caster levels (maximum 10d6). You gain tempo
You overlay a realistic illusion of a terrifying hellscape upon an area. Structures, equipment, and creatures within the area are not hidden,
You create a transparent, shimmering wall through which creatures and objects appear to be wildly distorted to viewers. Any creature tha
The transmuted creatures can breathe water freely. Divide the duration evenly among all the creatures you touch. The spell does not mak
You cause torrents of roiling blood to push your opponents away from you. This wave attempts a bull rush combat maneuver against all cr
You link your senses to the target, allowing you to see and hear through its eyes and ears. As a move action you can shift your senses from
Your presence inspires incredible awe in those nearby. A creature that fails a save against this spell falls to the ground and prostrates itself
This spell frees victims from enchantments, transmutations, and curses. Break enchantment can reverse even an instantaneous effect. For
You create an immersive mindscape (see page 235) that the minds of both you and another creature enter together. You choose whether
You cast this spell immediately before you would take an action that requires a d20 roll, such as a skill check, attack roll, or ability check. Th
You create a fine-tuned replica of yourself within the Akashic Record at the time the spell is cast. You must currently have a number of hit
This spell works like pain strike, except as noted above.
Planar adaptation grants you immunity to the harmful environmental effects of a particular plane of existence, including such hazards as to
The warded creature gains resistance to blows, cuts, stabs, and slashes. The subject gains DR 10/adamantine. It ignores the first 10 points
You move objects or creatures by concentrating on them. Depending on the version selected, the spell can provide a gentle, sustained forc
You forge a telepathic bond among yourself and a number of willing creatures, each of which must have an Intelligence score of 3 or highe
You automatically detect and locate conscious creatures within 60 feet, as if you possessed the blindsight ability. Nondetection, mind blan
You immediately become aware of any teleportation effects that begin or end within the spell's area. The spell's area radiates from you an
This spell works like animate dead except you set a specific condition for when the animation occurs and you do not immediate
This spell functions as alter self, except you can as a swift action alter the disguise (within the limitations of alter self). For example, you co
You bring into being a mobile, hemispherical energy field that incorporeal creatures cannot enter. This spell can be used only defensively,
This spell functions similarly to plane shift, but instead of transporting the targets to a destination near an intended location on a specific p
You create an invisible magical sensor that sends you visual information. You can create the arcane eye at any point you can see, but it can
This spell functions similar to assume appearance, except that you can imitate a creature even if you have only a likeness (such as a sketch
You infuse the target mindless undead creature with power drawn from the Shadow Plane, immediately granting it the advance
This functions as bestow planar infusion I, except that the touched creature gains the improved infusion of the current plane.
This spell causes a field of rubbery black tentacles to appear, burrowing up from the floor and reaching for any creature in the area. Every
Your touch progressively transmutes the substance of creatures you touch into stone. Once per round, you may deliver a touch attack that
The target of this spell gains immunity to the harmful effects of touching or drinking from the River Styx and a +4 profane bonus on saves a
You transfer the power of a scroll to the target so that it comes into effect under some condition you dictate. Casting this spell destroys th
You place a curse upon the target that triggers 1 hour after the next time it falls asleep. When the curse is triggered, the creature bursts in
This spell functions as darkvision, except the target's darkvision has a range of 120 feet.
This spell functions as contingency, except as noted above. This spell also only comes into effect after your death and works only with cert
You alter an undead creature's energy affinity so that it takes damage from negative energy and gains healing from positive en
The target is surrounded by a glowing green aura of ill fate. Each time the spell's subject makes an attack or casts a spell, it must succeed a
This functions as ego whip I, but the target takes a -4 penalty to the chosen ability score and is staggered for 1d4 rounds on a failed Will sa
This spell functions like enlarge person, except that it affects multiple creatures.
You gain darkvision, the ability to see 60 feet even in total darkness, including that created by deeper darkness. Darkvision is black-and-wh
With a touch, you cause an infestation of ravenous worms to manifest in the target's flesh. The target must make a Fortitude save every ro
This spell acts as the deeper slumber spell, but only affects one creature of 10 Hit Dice or fewer. In addition, a creature affected by this spe
This spell enables you or a creature you touch to move and attack normally for the duration of the spell, even under the influence of magic
An immobile, faintly shimmering magical sphere surrounds you and excludes all spell effects of 3rd level or lower. The area or effect of any
You make natural terrain look, sound, and smell like some other sort of natural terrain. Structures, equipment, and creatures within the ar
You touch a creature and temporarily absorb its knowledge for yourself. If the target fails its saving throw, you can sort through its lore an
This spell grants you temporary immunity to fire damage as protection from energy. As a standard action, you may sacrifice 12 points of re
This functions as hypnotism, except it affects 2 Hit Die of creatures per caster level you have. You can make up to five requests (instead of
This functions as id insinuation I, except as noted above. In addition, on the first 2 rounds of the effect, the targets of this spell must roll tw
This spell creates the illusion of a wall, floor, ceiling, or similar surface. It appears absolutely real when viewed, but physical objects can pa
This spell transforms a creature into a Medium or smaller animal or humanoid of no more than 1 Hit Die. If you use this spell to cause the
Using the power of pure logic, you disrupt mental attacks. Intellect fortress I suppresses all effects with the emotion and fear descriptors fo
All living creatures within the area of effect, including yourself, must immediately attempt a saving throw with a -2 penalty again
This spell functions as mental barrier I, but the shield bonus to AC increases to +8. In addition, you are immune to mine thrust I, and you ta
This functions as mind thrust I, but the target takes 1d8 points of damage per caster level (maximum 15d8) and is fatigued for 1 round if it
You erase a portion of the target's mind and experiences, inflicting 2 temporary negative levels on the target for 1 day per caster level. If th
This spell functions as the minor creation spell, except the object created is a semi-real illusion. Any creature that interacts with the object
This spell functions as mirror hideaway, except any creature that enters the target mirror can spend a swift action to exit through another
You invoke the mystical power of the moon to drive the target into a mad, bestial frenzy. If the target fails its save, it is dazed for 1 round,
This spell functions like nondetection, except you divide the duration in 1-hour increments among the creatures or objects touched.
You are filled with a persistent vigor. You gain fast healing 2 and are immune to bleed effects as well as the sickened and nauseated conditi
A glowing, rainbow-hued pattern of interweaving colors fascinates those within it. Rainbow pattern fascinates a maximum of 24 HD of crea
This spell functions like reduce person, except that it affects multiple creatures.
A globe of shimmering force encloses a creature, provided the creature is small enough to fit within the diameter of the sphere. The spher
To use this spell, you must be in an area of dim light or darkness. You enter a shadow or area of darkness, which transports you along a co
You replace the target's body with mystic shadow material drawn from the Shadow Plane, rendering the target's physical form only quasi-
This spell functions like rope trick, except the point of entry is through a 5-foot-square instead of a rope. The space holds as many as 10 cr
You emit an ear-splitting yell that deafens and damages creatures in its path. Any creature within the area is deafened for 2d6 rounds and
This spell functions as simulacrum, except you can't create a simulacrum of a creature whose HD or levels exceed your caster level, and it h
You compel an unconscious or sleeping creature to rise and move in a half-awake state. The target creature staggers about if led or guided
The warded creature is immune to the effects of one specified spell for every four levels you have. The spells must be of 4th level or lower
You create a discordant blast of energy that disrupts the target's available magic each round at the start of its turn. If the target prepares s
You telekinetically launch an ally across the battlefield to anywhere within this spell's range. While moving, your ally is flying just above the
This functions as thought shield I, but the circumstance bonus on Will saves to resist mind-affecting effects increases to +8. In addition, any
This functions as per thought worm II, except a target that succeeds at its Will save still takes a -2 penalty on Will saves against your mind-
You create a coating of slime on your hand. When you make a successful melee touch attack with the slime, it pulls free of you and sticks t
True form removes any polymorph effect from a target creature, returning it to its true form, even against its will. Against creatures affect
You create a translucent wall of energy, within which can be seen indistinct images of faces with their eyes or ears sewn shut. W
Your body glows with a terrible light. Creatures within 30 feet of you that can see you are dazzled (no saving throw). Creatures with light s
This spell creates a vertical wall of skeletal arms that attaches itself to any solid surface. The wall of bone works identically to wall of stone
You create sparkling motes of bright light that shoot toward the target and swirl around it in a complex pattern. The pattern clearly outline
You cause metal to bend and warp, permanently destroying its straightness, form, and strength. A warped door springs open (or becomes
You cause incredible pressure to build in the target's head; this spell works only on a creature that has a head and would die from the loss
You create a replica within the Akashic Record of each target at the time the spell is cast. Each targeted creature must currently have at lea
You retreat into a mindscape (see page 234) of your own making that allows you to perform a lengthy mental task in an instant. You create
This spell functions like stoneskin, except you divide the duration in 10 minute intervals among the creatures touched. Once the spell has p
This spell functions like suggestion, except that it can affect more creatures. The same suggestion applies to all these creatures.
This spell functions as astral projection, except you cannot leave the Astral Plane and explore other planes (though you can still return to t
As a way to befuddle your target, you fill its mind with all manner of swirling images as well as baffling and incoherent thoughts, making th
With a burst of telekinetic force, you deal 1d6 points of force damage per caster level (maximum 15d6 points of damage) to all other creat
You deliver a confusing but fascinating monologue, relaying conspiracies or metaphysical revelations that confound your audience, throug
This spell functions as per debilitating pain, except you can target one creature for every 4 caster levels you have.
You create a contingent ward that defies those who would dispel your magic, convincing them that their spell worked. When a spell such a
This functions as ego whip I, but the target takes a -6 penalty to the chosen ability score and is staggered for 1d6 rounds on a failed Will sa
You convert material of one sort into a product that is of the same material. Creatures or magic items cannot be created or transmuted by
This spell functions as lesser guardian monument, except it grants DR 4/magic.
You transform the target half-orc into a full-blooded orc. The target loses all of its half-orc racial traits and gains the orc racial traits.
You create a dimensional link to the target creature. When attacked or the subject of a spell that deals damage to you, you can spend an im
This functions as id insinuation I, except as noted above. In addition, on the first round of the effect, you can select the result of each creat
This spell functions as intellect fortress I, but in addition, any mind-affecting effects that deal damage have their damage reduced by half (b
Interposing hand creates a Large magic hand that appears between you and one opponent. This floating, disembodied hand then moves to
You sense the direction of the nearest teleportation circle (permanent or with a remaining duration), gate spell, or other effect which mag
This spell functions as the major creation spell, except as noted above and the object created is a semi-real illusion. Any creature that inter
This spell functions as mental barrier III, but if you are struck by a critical hit or sneak attack, there is a 25% chance that the additional dam
Mind fog produces a bank of thin mist that weakens the mental resistance of those caught in it. Creatures in the mind fog take a -10 penal
This functions as mind thrust IV, but the target is also exhausted for 1 round if it fails its save and fatigued for 1 round if it succeeds at its s
This spell functions like hallucinatory terrain, except that it enables you to make any area appear to be something other than it is. The illus
This spell functions like a fly spell, except you can fly at a speed of 40 feet (30 feet if wearing medium or heavy armor, or if carrying a medi
You create a passage through wooden, plaster, or stone walls, but not through metal or other harder materials. The passage is 10 feet dee
This spell makes the duration of certain other spells permanent. You first cast the desired spell and then follow it with the permanency spe
You implant within the minds of your targets the illusion that they are engulfed in tangled webs teeming with swarms of tiny spiders. Thos
You create a number of semitangible, visible magical orbs (called "eyes") equal to 1d4 + your caster level. These eyes move out, scout arou
Using your psychic power, you invade the mind of the target and tear it asunder, causing massive internal damage to both its mind and bo
You lacerate the body of the target creature with telekinetic force, rending it limb from limb. The target creature takes 1d6 points of dama
You hide a chest on the Ethereal Plane for as long as 60 days and can retrieve it at will. The chest can contain up to 1 cubic foot of materia
This spell causes those within the area to turn on each other rather than attack their foes. Each affected creature has a 50% chance to atta
This spell functions like spell immunity, except you divide the duration in 10-minute intervals among the creatures touched.
The target gains spell resistance equal to 12 + your caster level.
You create a discordant blast of energy that disrupts the target's available magic and transfers knowledge of that magic to you. If the targe
This spell extracts the air from the target's lungs, causing swift suffocation. The target can attempt to resist this spell's effects with a Fortitu
This functions as thought shield III, but any creature that tries to read your thoughts while this spell lasts must succeed at a Will save or be
This functions as per thought worm III, except that the penalty on Will saves is -6 and a target that succeeds at its Will save still takes a -3 p
You project a fortress of mental power that blocks out the psychic energy of others, granting mental strength and resiliency to all inside th
You throw an illusion over an area to make creatures that view or interact with it believe it has suffered some great catastrophe or calamit
You draw forth a massive veil of ectoplasm that roils with restless spirits. Immovable once formed, the wall of ectoplasm is 1 inch thick per
A wall of force creates an invisible wall of pure force. The wall cannot move and is not easily destroyed. A wall of force is immune to dispel
Waves of negative energy render all living creatures in the spell's area fatigued. This spell has no effect on a creature that is already fatigue
This spell functions like create mindscape, except it can affect more creatures, the mindscape lasts longer, and you can choose the mindsc
This spell functions as demanding message, except that you can issue one suggestion to each of the spell's targets instead of just one. Each
You become ethereal, along with your equipment. For the duration of the spell, you are in the Ethereal Plane, which overlaps the Material
This spell functions like planar adaptation, except as noted above.
You gain the ability to speak with stones, which relate to you who or what has touched them as well as revealing what is covered or conce
You combat the rising corruption (see page 14) in another creature or advance the long-term process of exorcising it entirely. This spell ha
You can observe magical auras. Each round, you may examine a single creature or object that you can see as a free action. In the case of a
You imbue inanimate objects with mobility and a semblance of life. Each such animated object then immediately attacks whomever or wh
You bring into being a mobile, hemispherical energy field that prevents the entrance of most types of living creatures. The effect hedges o
Mass bear's endurance works like bear's endurance, except that it affects multiple creatures.
You unleash divine power to smite those who wrongly trusted you. The power takes the form of a yellow-and-black bolt of energy that ma
An immobile, vertical curtain of whirling blades shaped of pure force springs into existence. Any creature passing through the wall takes 1d
This spell functions like bull's strength, except that it affects multiple creatures.
This spell functions like cat's grace, except that it affects multiple creatures.
You can place another spell upon your person so that it comes into effect under some condition you dictate when casting contingency. The
A thin, green ray springs from your pointing finger. You must make a successful ranged touch attack to hit. Any creature struck by the ray t
You and the other targets of the spell are physically drawn from the Material Plane into the Dimension of Dreams on a voyage into the dre
This spell functions like eagle's splendor, except that it affects multiple creatures.
This functions as ego whip I, but the target takes -8 penalty to the chosen ability score and is staggered for 1d8 rounds on a failed Will save
You grab a creature with telekinesis and use it to batter nearby opponents or objects. You must target a specific creature when casting this
The recipient of this spell can find the shortest, most direct physical route to a prominent specified destination, such as a city, keep, lake, o
This spell functions as interposing hand, except that it can also pursue and bull rush one opponent you select. The forceful hand gets one b
This spell functions like fox's cunning, except that it affects multiple creatures.
Getaway teleports you and allies you designate at the time of casting to a predetermined location. You must initially cast the spell at that l
This spell functions like lesser globe of invulnerability, except that it also excludes 4th-level spells and spell-like effects.
This spell functions like human potential, except it affects multiple creatures. Each target can choose a different ability score to be enhance
This spell functions as intellect fortress II, but creatures within the area who succeed at a saving throw against a fear or emotion effect suff
Also known as "unshackle," this spell functions as knock, but works on multiple means of closure at once.
This functions as mental barrier III, but if you are struck by a critical hit or sneak attack, there is a 50% chance that the additional damage i
This functions as mind thrust IV, but the target takes 1d8 points of damage per caster level (maximum 20d8) and is exhausted and stunned
The target of this spell gains no benefit from normal or magical sleep, writhing in a series of nightmares that torture its psyche and diminis
This spell functions like owl's wisdom, except that it affects multiple creatures.
This spell functions like silent image, except that the figment includes visual, auditory, olfactory, and thermal elements, and the spell is per
This spell functions like lesser planar ally, except you may call a single creature of 12 HD or less, or two creatures of the same kind whose H
This spell functions like lesser planar binding, except that you may call a single creature of 12 HD or less, or up to three creatures of the sam
This spell functions like silent image, except that this spell's figment activates when a specific condition occurs. The figment includes visual
This functions as psychic crush I, but on a successful Fortitude save, the target takes 5d6 points of damage + 1 point of damage per caster
This spell functions as per rend body I, but the target takes 1d8 points of damage per caster level you have (maximum 10d8). This spell can
While casting this spell, you slowly destroy a piece of art bearing your victim's likeness and beseech Achaekek to grant you access to the kn
This spell functions like shadow enchantment, except that it enables you to create partially real, illusory versions of psychic, sorcerer, or w
This spell functions as lesser spellcrash, except it affects 5th-level or lower prepared spells or spell slots.
This functions as thought shield IV, except as noted above. This spell immediately ends if you fail a Will saving throw against a mind-affecti
This functions as tower of iron will I, except as noted above. This spell can be undercast.
You become a fighting machine- stronger, tougher, faster, and more skilled in combat. Your mindset changes so that you relish combat an
This spell functions as teleport except that you can opt to intentionally cause any number of the creatures traveling with you to suffer a m
This spell functions as audiovisual hallucination (see page 204), except that this spell's phantasm has no apparent effect until a specific con
You instantly change the appearance of the subjects and then maintain that appearance for the spell's duration. You can make the subject
By speaking the name "Xhamen-Dor," you infuse yourself with the essence of the Inmost Blot and gain a +3 profane bonus on Will saving t
You create a magical emanation that interferes with all figments and glamers within it, giving creatures a +4 bonus on saving throws to rec
This spell instantly delivers 10 points of damage per caster level. If the target's Fortitude saving throw succeeds, it instead takes 3d6 points
The subject is protected from all devices and spells that gather information about the target through divination magic (such as detect evil,
This spell reverses gravity in an area, causing unattached objects and creatures in the area to fall upward and reach the top of the area in 1
This spell functions like resilient sphere, but the creatures or objects caught inside the globe created by the spell are made nearly weightle
This spell functions like arcane sight, except that you automatically know which spells or magical effects are active upon any individual or o
This functions as bestow planar infusion I, except that the touched creature gains the greater infusion of the current plane.
You surround yourself in a whirling barrier of force that sends any attack that misses you hurling back toward its source. This applies to an
This functions as ego whip I, but the target takes -10 penalty to the chosen ability score and is staggered for 1d10 rounds on a failed Will sa
This spell functions as fly (Core Rulebook 284), save that it can target numerous creatures and lasts longer.
This spell creates an immobile, invisible cubical prison composed of either bars of force or solid walls of force (your choice). Creatures with
This spell functions as interposing hand, except that it can also grapple one opponent you select. The grasping hand gets one grapple attac
You call some nonliving item directly to your hand from virtually any location. First, you must place your arcane mark on the item. Then yo
A limited wish lets you create nearly any type of effect. For example, a limited wish can do any of the following things. • Duplicate any sorc
You conjure a tremendous area of shadow to obscure moonlight within the area, creating something akin to a lunar eclipse. The light level
You conjure up an extradimensional dwelling that has a single entrance on the plane from which the spell was cast. The entry point looks l
This spell brings into being a shimmering, sword-like plane of force. The sword strikes at any opponent within its range, as you desire, star
This spell functions as audiovisual hallucination (see page 204), except that the phantasm you create includes visual, auditory, olfactory, ta
This spell creates an ethereal passage through wooden, plaster, or stone walls, but not other materials. The phase door is invisible and ina
This functions as psychic crush I, but the target takes 7d6 points of damage + 1 point of damage per caster level on a successful Fortitude s
This spell functions as per rend body I, but the target takes 1d8 points of damage per caster level you have (maximum 15d8), and if a limb
This spell functions like teleport, except that it teleports an object, not you. Creatures and magical forces cannot be teleported. If desired,
This spell allows you to witness two divergent decisions and choose which to pursue. Upon completing this spell, you must immediately ch
This functions as tower of iron will I, except as noted above. This spell can be undercast.
This spell functions like legend lore, except that it works more quickly and produces some strain on you. You pose a question about some p
This spell functions like sending, except the subject also receives knowledge of a command word that, when spoken, summons you to the
The spell creates an identical copy of you, along with everything you wear and carry, anywhere you choose within range; you exist in two p
Chanting an unholy litany, you reach out with a grasping motion toward your target and cause its heart to leap out of its chest and into you
This spell functions like ethereal jaunt, except that you and other willing creatures joined by linked hands (along with their equipment) bec
This spell functions like mind blank, except you divide the duration in 1-hour increments among the creatures touched.
When you complete this spell, note your current location and condition, including your hit point total and any ongoing conditions affecting
This spell functions like interposing hand, except that the hand can also push or strike one opponent that you select. The floating hand can
When you cast earthquake, an intense but highly localized tremor rips the ground. The powerful shockwave created by this spell knocks cr
You become a larger, awful version of yourself. You grow to size Large, and take on features that horrify your enemies. You gain the follow
You expand your consciousness in an attempt to tap into the perfect knowledge contained within the Akashic Record. Such a connection is
This spell functions as instant summons, except that you can target multiple objects. You must use a separate sapphire worth 1,000 gp for
This spell transforms your body into living iron, which grants you several powerful resistances and abilities. You gain damage reduction 15
This spell grants you a sixth sense. Once during the spell's duration, you may choose to use its effect. This spell grants you an insight bonus
You create a small weightless sphere of pure negative energy. As a move action, you can move it up to 30 feet per round in any direction.
This spell functions like lesser planar ally, except that you may call a single creature of 18 HD or less, or up to three creatures of the same k
You utter a single word of power that instantly causes one creature of your choice to become stunned, whether the creature can hear the
Prismatic wall creates a vertical, opaque wall-a shimmering, multicolored plane of light that protects you from all forms of attack. The wall
This spell functions like prying eyes, except that the eyes can see all things as they actually are, just as if they had true seeing with a range
This functions as psychic crush I, but the target takes 9d6 points of damage + 1 point of damage per caster level on a successful Fortitude o
This functions as per rend body III, but the target takes 1d8 points of damage per caster level (maximum 20d8), and one of the target's lim
A twisting pattern of coruscating colors weaves through the air, affecting creatures within. The spell affects a total number of HD of creatu
This spell creates a powerful protection from scrying and observation. When casting the spell, you dictate what will and will not be observ
This spell functions like spell immunity, except the immunity applies to spells of 8th level or lower. A creature can have only one spell imm
You must succeed on a melee touch attack. You place the subject into a state of suspended animation. For the creature, time ceases to flo
This functions as tower of iron will I, except as noted above. This spell can be undercast.
Trap the soul forces a creature's life force (and its material body) into a gem. The gem holds the trapped entity indefinitely or until the gem
True prognostication functions as divination except that the spell can see up to 100 years into the future. Because of the extreme unpredic
You create a perfect record of your physical body in the Akashic Record (see page 244) at the time the spell is cast. This record includes yo
You imbue a number of creatures with mythic power, granting each of them 1st tier in a mythic path of its choice. The creatures immediat
By freeing your spirit from your physical body, this spell allows you to project an astral body onto another plane altogether. You can bring
This spell functions as create demiplane, except the area is larger and you can add more features to the plane. You can use this spell to exp
This spell functions as interposing hand, except that it can also grapple one opponent as grasping hand. Its CMB and CMD for grapple chec
You partition your mind to maximize your mental power. Until the spell ends, you roll twice and use the higher result for all Will saves, Inte
This spell functions as dream travel, but you and your companions travel through the Dimension of Dreams in a fantastical vehicle of your
This spell grants you a powerful sixth sense in relation to yourself or another. Once foresight is cast, you receive instantaneous warnings o
The subject is freed from spells and effects that restrict movement, including binding, entangle, grappling, imprisonment, maze, paralysis,
Casting a gate spell has two effects. First, it creates an interdimensional connection between your plane of existence and a plane you spec
Using worlds of ancient power, you bestow heroic powers on all creatures subject to this spell. They gain a +4 morale bonus on attack and
This spell functions like hold person, except that it affects multiple creatures and holds any living creature that fails its Will save.
This spell causes a destructive resonance in a corporeal creature's body. Each round you concentrate (including the first), you can cause on
When you cast imprisonment and touch a creature, it is entombed in a state of suspended animation (see the temporal stasis spell) in a sm
This spell functions as teleport, except there is truly no range limit and you do not need to have seen your destination, though you must h
This powerful, elaborate, and risky spell undoes Pharasma's judgment, returning a willing petitioner to its mortal life. This spell must be ca
This spell functions as lost passage (see below), except that it affects a larger area. Lost locale can be made permanent with permanency a
All magical effects and magic items within the radius of the spell, except for those that you carry or touch, are disjoined. That is, spells and
You unleash a wave of necromantic energy that snuffs out the life force of those in its path. This wave pulses out from you in a line 5 feet w
This spell works like maze, except the DC of the Intelligence check to escape is 22 and each round a creature remains in the maze a differe
You plunge the targets' minds into a veiled immersive mindscape (see page 235) of your own design. You can affect any number of creatur
The spell functions as mind swap, except as noted above. In addition, after 24 hours, instead of using each other's hit points, you each reve
This spell functions like magic jar except as noted above, and instead of your own soul, you can transfer a trapped soul (such as one trappe
You utter a single word of power that instantly kills one creature of your choice, whether the creature can hear the word or not. Any creat
This functions as psychic crush IV, but on a successful Fortitude or Will save, the target takes 11d6 points of damage + 1 point of damage p
You envelop your consciousness in a quasi-real image of yourself. Your psychic image looks, sounds, and smells like you, but is intangible. W
This spell creates a towering mansion. While casting the spell, you hold an image of the mansion and its desired appearance in your mind.
You draw the soul from a newly dead body and imprison it in a black sapphire gem. The subject must have been dead no more than 1 roun
This spell functions like greater spell immunity, except you divide the duration among the creatures in 10-minute intervals among the crea
This spell functions as suffocation except as noted above. Note that the duration of this spell is much longer, forcing those suffering from t
This spell functions like summon monster I, except that you can summon one creature from the 9th-level list, 1d3 creatures of the same ki
You generate a storm of telekinetic energy that emanates from you, ripping through the spell's area of effect with devastating force. Any c
You pull forth idealized versions of yourself at various ages from your mind, splitting into three copies of yourself. Threefold form function
This spell seems to make time cease to flow for everyone but you. In fact, you speed up so greatly that all other creatures seem frozen, tho
This functions as tower of iron will I, except as noted above. This spell can be undercast.
You transmute blood in the target's body to acid, dealing 1d6 points of acid damage/2 levels (maximum 12d6) each round. The creature is
When you cast this spell, you emit a terrible, soul-chilling scream that possibly kills creatures that hear it (except for yourself ). The spell aff
You create a wall of glittering motes that suppresses or even negates any magical effect passing through it. The wall appears to have no ac
This spell functions like phantasmal killer, except it can affect more than one creature. Only the affected creatures see the phantasmal crea
Wish is the mightiest spell a wizard or sorcerer can cast. By simply speaking aloud, you can alter reality to better suit you. Even wish, howe
description source full_text verbal somatic material focus divine_focu sor wiz
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<p>This spePFRPG Core<link rel=" 1 1 1 0 0 5 5
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APG <link rel="s 1 1 0 0 0 5 5
<p>You creat
PFRPG Core<link rel="s 1 1 1 0 0 5 5
<p>Using you
Occult Adve<link rel="s 0 1 0 0 0 NULL NULL
<p>You lacerPsychic Ant <link rel="s 0 1 0 0 0 NULL NULL
<p>You hidePFRPG Core<link rel="s 1 1 0 1 0 5 5
<p>This spelPFRPG Core<link rel="s 1 1 0 0 0 NULL NULL
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<p>The targe
PFRPG Core<link rel=" 1 1 0 0 1 NULL NULL
<p>You create
Monster Co <link rel="s 1 1 0 0 0 5 5
<p>This spelAPG <link rel="s 1 1 1 0 0 5 5
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Occult Adve<link rel=" 1 0 0 0 0 NULL NULL
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Advanced Ra<link rel="s 1 1 0 0 0 5 5
<p>You draw
Occult Adve<link rel="s 1 1 1 0 0 5 5
<p>A <i>wallPFRPG Core<link rel="s 1 1 1 0 0 5 5
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PFRPG Core<link rel="s 1 1 0 0 0 7 7
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PFRPG Core<link rel="s 1 1 0 0 0 NULL NULL
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PFRPG Core<link rel="s 1 1 0 0 1 NULL NULL
<p><i>MassPFRPG
b Core<link rel=" 1 1 1 0 1 6 6
<p>You unlea
Inner Sea T <link rel=" 1 0 0 0 0 NULL NULL
<p>An immobi
PFRPG Core<link rel="s 1 1 0 0 0 NULL NULL
<p>This spellPFRPG Core<link rel="s 1 1 1 0 1 6 6
<p>This spelPFRPG Core<link rel="s 1 1 1 0 0 6 6
<p>You can PpFRPG Core<link rel="s 1 1 1 0 0 6 6
<p>A thin, gPFRPG Core<link rel="s 1 1 1 0 1 6 6
<p>You and Occult
t Adve<link rel="s 1 1 0 0 0 NULL NULL
<p>This spelPFRPG Core<link rel=" 1 1 1 0 1 6 6
<p>This funcOccult Adve<link rel=" 0 1 0 0 0 NULL NULL
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<p>The recipPFRPG Core<link rel="s 1 1 0 1 0 NULL NULL
<p>This spelPFRPG Core<link rel="s 1 1 0 1 0 6 6
<p>This spelPFRPG Core<link rel=" 1 1 1 0 1 6 6
<p><i>Getawa
APG <link rel="s 1 1 1 0 0 6 6
<p>This spellPFRPG Core<link rel=" 1 1 1 0 0 6 6
<p>This spelArcane Anth<link rel=" 1 1 1 0 0 6 6
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<p>Also know
Inner Sea T <link rel=" 1 0 0 0 0 6 6
<p>This funcOccult Adve<link rel="s 1 0 0 0 0 NULL NULL
<p>This funcOccult Adve<link rel=" 0 1 0 0 0 NULL NULL
<p>The targe
Horror Adve<link rel="s 1 1 1 0 1 6 6
<p>This spelPFRPG Core<link rel=" 1 1 1 0 1 6 6
<p>This spelPFRPG Core<link rel="s 1 1 0 1 0 6 6
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<p>This spelPFRPG Core<link rel=" 1 1 0 0 0 6 6
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<p>While cas
Adventurer'<link rel="s 1 1 1 0 0 6 6
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PFRPG Core<link rel="s 1 1 1 0 0 6 6
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Ultimate Ma<link rel="s 1 1 0 0 0 7 7
<p>This spelPFRPG Core<link rel=" 1 1 0 0 0 7 7
<p>The subje
PFRPG Core<link rel="s 1 1 0 0 0 8 8
<p>This spelPFRPG Core<link rel="s 1 1 1 0 1 7 7
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<p>This spelPFRPG Core<link rel=" 1 1 0 0 0 7 7
<p>This funcPlanar Adve<link rel=" 1 1 0 0 0 7 7
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APG <link rel="s 1 1 1 0 0 7 7
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<p>This spelAPG <link rel=" 1 1 0 0 0 7 7
<p>This spelPFRPG Core<link rel="s 1 1 1 0 0 7 7
<p>This spelPFRPG Core<link rel="s 1 1 0 1 0 7 7
<p>You call PFRPG Core<link rel=" 1 1 1 0 0 7 7
<p>A <i>limiPFRPG Core<link rel="s 1 1 1 0 0 7 7
<p>You conju
Ultimate Ma<link rel=" 1 1 0 0 0 7 7
<p>You conju
PFRPG Core<link rel="s 1 1 0 1 0 7 7
<p>This spelPFRPG Core<link rel="s 1 1 0 1 0 7 7
<p>This spelUltimate Int<link rel="s 0 1 0 0 0 7 7
<p>This spelPFRPG Core<link rel="s 1 0 0 0 0 7 7
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<p>This spelLegacy Of Th<link rel="s 1 1 1 0 0 7 7
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<p>This spelAP 131 <link rel=" 1 1 1 0 1 7 7
<p>The spellOccult Adve<link rel="s 1 0 0 0 0 9 9
<p>ChantingHorror Adve<link rel="s 1 1 0 0 0 8 8
<p>This spelPFRPG Core<link rel=" 1 1 0 0 0 9 9
<p>This spelUltimate Co<link rel=" 1 1 0 0 0 9 9
<p>When you
Legacy Of Th<link rel="s 1 1 0 0 0 8 8
<p>This spelPFRPG Core<link rel="s 1 1 0 1 1 8 8
<p>When you
PFRPG Core<link rel="s 1 1 0 0 1 NULL NULL
<p>You becom
Ultimate Co<link rel="s 1 1 1 0 0 8 8
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Psychic Ant <link rel="s 1 1 0 0 0 NULL NULL
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<p>This spelPFRPG Core<link rel="s 1 1 0 0 0 8 8
<p>You creat
Ultimate Ma<link rel="s 1 1 1 0 0 8 8
<p>This spelPFRPG Core<link rel=" 1 1 1 0 1 NULL NULL
<p>You utterPFRPG Core<link rel=" 1 0 0 0 0 8 8
<p><i>Prisma
PFRPG Core<link rel="s 1 1 0 0 0 8 8
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<p>A twistinPFRPG Core<link rel="s 1 1 1 0 0 8 8
<p>This spelPFRPG Core<link rel="s 1 1 0 0 0 8 8
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<p>This funcOccult Adve<link rel=" 1 0 0 0 0 NULL NULL
<p><i>Trap tPFRPG Core<link rel="s 1 1 1 0 0 8 8
<p><i>True p
Ultimate Int<link rel=" 1 1 1 0 0 NULL NULL
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Occult Adve<link rel="s 1 1 0 0 0 NULL NULL
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Mythic Adve<link rel="s 1 1 1 0 0 9 9
<p>By freeinPFRPG Core<link rel="s 1 1 1 0 0 9 9
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<p>This spelPFRPG Core<link rel="s 1 1 0 1 0 9 9
<p>You partiOccult Adve<link rel=" 1 0 0 0 0 NULL NULL
<p>This spelOccult Adve<link rel="s 1 1 0 0 0 NULL NULL
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<p>The subje
PFRPG Core<link rel=" 1 1 0 0 0 9 9
<p>Casting aPFRPG Core<link rel="s 1 1 1 0 0 9 9
<p>Using wor
Ultimate Co<link rel=" 1 1 0 0 0 9 9
<p>This spellPFRPG Core<link rel=" 1 1 1 0 1 9 9
<p>This spelPFRPG Core<link rel="s 1 1 0 0 0 NULL NULL
<p>When you
PFRPG Core<link rel="s 1 1 0 0 0 9 9
<p>This spelUltimate Ma<link rel="s 1 0 0 0 0 9 9
<p>This powe
Planar Adve<link rel="s 1 1 1 0 0 NULL NULL
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<p>All magicPFRPG Core<link rel="s 1 0 0 0 0 9 9
<p>You unlea
Horror Adve<link rel="s 1 1 1 0 0 9 9
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Occult Adve<link rel=" 1 1 0 0 0 NULL NULL
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Occult Adve<link rel="s 0 1 0 0 0 NULL NULL
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Occult Adve<link rel="s 1 0 0 0 0 NULL NULL
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PFRPG Core<link rel="s 1 1 0 1 0 9 9
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<p>You gener
Occult Adve<link rel="s 1 1 0 0 0 NULL NULL
<p>You pull Legacy Of Th<link rel=" 1 1 0 0 0 NULL NULL
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<p>You trans
Ultimate Ma<link rel="s 1 1 1 0 0 9 9
<p>When you
PFRPG
c Core<link rel="s 1 0 0 0 0 9 9
<p>You creat
APG <link rel="s 1 1 1 0 0 9 9
<p>This spelPFRPG Core<link rel=" 1 1 0 0 0 9 9
<p><i>Wish PFRPG
i Core<link rel="s 1 1 1 0 0 9 9
cleric druid ranger bard paladin alchemist summoner witch inquisitor oracle
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NULL NULL NULL 5 Cause a spir 0 0 0
2 NULL NULL Deskari 4 0 0 0
3 NULL 3 4 Curse (3), T –6 to an abi 0 0 0
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3 NULL NULL 3 0 0 0
NULL NULL NULL 4 Opened obje 0 0 0
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NULL NULL NULL 3 0 0 0
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NULL 2 NULL 2  Ranged touch attack; 1
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NULL NULL 2 2 Luck (2), Tac +1 on attack rolls and 0saves against
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NULL NULL NULL 2 Tread unstea 0 1 0
NULL NULL NULL 2 Gain potion’ 0 0 0
NULL 2 NULL 2 0 0 0
NULL NULL NULL 2 Chaos (2), E  Weapon becomes good,
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NULL NULL NULL 2 Gain haste w 0 0 0
NULL NULL NULL 2 Turns item u 0 0 0
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2 NULL NULL 2 Summon hipp 0 0 0
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NULL NULL NULL 2 Wards (1)  Magically locks a portal
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NULL NULL NULL 2 Creates dupl 0 0 0
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NULL NULL NULL 2 +2 AC and c 0 0 0
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NULL NULL NULL 2 Inevitable (3 Undead creature obeys
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NULL NULL NULL 2 Sense whenev 0 0 0
NULL NULL NULL 2  Fills area with positive0energy, weakening
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NULL NULL NULL 2 Caves (2) Creates an e 0 0 0
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NULL 2 NULL Pharasma 2 0 0 0
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NULL NULL NULL 2  Touch attack deals 1d8
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NULL 2 NULL 2 0 0 0
NULL NULL NULL 2 0 0 0
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NULL 2 NULL 2 Water (2), WFog obscures 0 0 0
NULL NULL NULL 2 Plants in a 0 0 0
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NULL NULL NULL 2 Undead (2)  Paralyzes one subject,0which exudes
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NULL NULL NULL 2 0 0 0
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NULL 2 2 2  Ranged touch attack deals
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NULL NULL NULL Calistria 2 0 0 0
NULL NULL NULL Brigh 2 0 0 0
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NULL NULL NULL 2 Harm and pos 0 0 0
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NULL NULL NULL 2 Harm and pos 0 0 0
NULL NULL NULL Nethys 2 0 0 0
NULL NULL NULL 2 0 0 0
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NULL 2 NULL 2 Ruins (2) 2d6 damage t 0 0 0
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NULL NULL NULL 2 Vermin (2) Produces a s 0 0 0
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NULL NULL NULL 2 Create a wh 0 0 0
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2 NULL NULL 2 Increase the 0 0 0
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NULL NULL NULL 5 Eliminate th 0 0 0
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NULL NULL NULL 5 0 0 0
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3 NULL 3 4 Death (3), SoCreates und 0 0 0
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NULL 3 NULL 4 1 0 0
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NULL NULL NULL 4 Plant (4) Sways the ac 0 0 0
3 NULL 3 4 Decay (3), PInfects subj 0 0 0
NULL NULL NULL 4 0 0 0
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3 NULL NULL 4 0 0 0
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3 NULL NULL NULL As sanctify 0 0 0
NULL NULL NULL 4 0 0 0
NULL 4 NULL NULL Your claws, 0 0 0
NULL 4 NULL 4 Assume the 0 0 0
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NULL NULL NULL 4 Allow an ite 0 0 0
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NULL NULL NULL 4 Return a cre 0 0 0
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NULL NULL NULL 4 Use magic be 0 0 0
NULL 4 NULL 4 Provide a sh 0 0 0
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NULL NULL NULL 4 Determine if 0 0 0
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NULL NULL NULL Lamashtu 3 0 0 0
NULL NULL NULL 4 0 0 0
NULL NULL 3 4 Restoration Immunizes su 0 0 0
4 NULL NULL Norgorber 3 0 0 0
NULL 3 NULL 3 0 0 0
NULL 4 NULL 3 0 0 0
NULL NULL NULL 4 Conjures a q 0 0 0
NULL NULL NULL 4 As phantom 0 0 0
4 NULL NULL 4 Decay (4), S Touch deals 0 0 0
NULL NULL NULL 4 A large puls 0 0 0
NULL NULL NULL 3 0 0 0
NULL 4 NULL 4 Erupting fla 0 0 0
NULL NULL NULL 4 0 0 0
NULL NULL 3 4 Liberation ( Frees object 0 0 0
NULL NULL NULL 4 Insects, spi 0 0 0
NULL NULL NULL 4 0 0 0
3 NULL NULL NULL 0 0 0
3 4 NULL 4 0 0 0
3 4 NULL 4 0 0 0
NULL NULL NULL 3 +1 AC/four l 0 0 0
NULL NULL NULL 4 0 0 0
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3 NULL NULL 4 0 0 0
NULL NULL NULL 3 0 0 0
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NULL NULL NULL 4 0 0 0
NULL NULL NULL NULL Give a weapo 0 0 0
NULL NULL NULL 4 Spit blindin 0 0 0
NULL NULL NULL 4 Inflict touc 0 0 0
NULL NULL NULL 4 Artifice (3), Sculpts ston 0 0 0
NULL NULL NULL 4 Natural atta 0 0 0
NULL NULL NULL 4 0 0 0
NULL NULL NULL 4 0 0 0
NULL NULL NULL 4 0 0 0
NULL NULL NULL 3 Triggered ru 0 0 0
NULL NULL NULL 4 Triggered ru 0 0 0
NULL NULL NULL 4 Triggered sy 0 0 0
NULL NULL NULL 4 Triggered ru 0 0 0
NULL NULL NULL Torag 3 0 0 0
NULL 4 NULL 4 0 0 0
3 NULL NULL 3 0 0 0
NULL 4 NULL 4 Create a cur 0 1 0
NULL 4 NULL 4 Graft a body 0 0 0
NULL NULL NULL 4 As magic cir 0 0 0
NULL NULL NULL 4 Your attacke 0 0 0
NULL NULL NULL 3 As tireless p 0 0 0
NULL NULL NULL 4 Swap a focus 0 0 0
3 NULL NULL 4 0 0 0
NULL 4 NULL 4 Take the fo 0 0 0
NULL 4 NULL 4 0 0 0
NULL NULL NULL 4 0 0 0
NULL NULL NULL Garundi 3 0 0 0
NULL NULL NULL 3 Caster absor 0 0 0
NULL NULL NULL 3 0 0 0
3 NULL NULL 3 0 0 0
NULL NULL NULL 3 0 0 0
NULL NULL NULL 3 As align we 0 0 0
NULL NULL NULL 3 Empowers or 0 0 0
NULL NULL NULL 3 Animal beco 0 0 0
NULL NULL NULL 3 0 0 0
NULL 3 NULL 3 Creates roll 0 0 0
NULL NULL NULL 3 Grants metam 0 0 0
NULL NULL NULL 3 0 0 0
NULL NULL NULL 3 Aura penali 0 0 0
NULL NULL NULL 3 Hamper visi 0 0 0
NULL NULL NULL 3 0 0 0
NULL NULL NULL 3 0 0 0
NULL NULL NULL 3 0 0 0
NULL NULL NULL 3 Fog obscures 0 0 0
NULL NULL NULL 3 0 0 0
NULL 3 NULL 3 Fur (3)  You take the form and0some of the
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3 NULL NULL 3 Transfer you 0 0 0
3 NULL NULL Szuriel 3 0 0 0
NULL NULL NULL 3 Bonded weap 0 0 0
3 NULL NULL 3 Bonded weap 0 0 0
NULL 3 NULL 3 0 0 0
NULL NULL NULL 3 1 ally/level 0 0 0
NULL NULL NULL 3 0 0 0
NULL NULL NULL 3 Animate an a 0 0 0
NULL NULL NULL 3 0 0 0
NULL NULL NULL 3 0 0 0
NULL NULL NULL 3 0 0 0
NULL NULL NULL 3 Target gains 0 0 0
NULL NULL NULL 3 Burst deals 1 0 0
NULL NULL NULL 3 0 0 0
NULL NULL NULL 3 Skull acts a 0 0 0
NULL NULL NULL 3 Catastrophe Calls down lightning bolts
0 (3d6 per0 bolt) from 0sky.
NULL NULL NULL 3 0 0 0
NULL NULL NULL 3 As chameleon 0 0 0
NULL NULL NULL 3 0 0 0
NULL NULL NULL Nethys 3 0 0 0
NULL 3 NULL Irori 3 0 0 0
NULL 3 NULL 3 Creates scre 0 1 0
NULL 3 NULL 3 0 0 0
NULL NULL NULL 3 You can talk 0 0 0
NULL 3 NULL 3 Create a fine 0 0 0
NULL NULL NULL 3 Family (3)  Feeds three humans (or
0 one horse)/level.
0 0
NULL NULL NULL 3 0 0 0
NULL NULL NULL 3 Punish creat 0 0 0
NULL NULL NULL 3 0 0 0
NULL NULL NULL 3 Targeted am 0 0 0
NULL 3 3 3 Day (3), Ligh60-ft. radius 0 0 0
NULL NULL NULL 3 0 0 0
3 NULL NULL 3 Your might i 0 0 0
NULL NULL 3 3 Darkness (3)Object sheds 0 0 0
NULL NULL NULL 3 As delay poi 0 0 0
NULL NULL NULL 3 Reduces size 0 0 0
NULL NULL NULL 3 Touch attack 0 0 0
NULL NULL NULL 3 0 0 0
NULL 3 NULL 3 0 0 0
NULL NULL NULL 3 Transfer hit 0 0 0
NULL NULL NULL 3 0 0 0
NULL NULL NULL 3 Dragon (3) Subject can 1 0 0
3 NULL NULL 3 0 0 0
NULL NULL NULL 3 0 0 0
NULL 3 NULL 3 Unleash a tr 0 0 0
NULL 3 NULL 3 Creates an a 1 0 0
NULL NULL NULL 3 Acid boils b 1 0 0
NULL NULL NULL 3 Grants eidol 0 0 0
NULL NULL NULL 3 Rune (4)  Deals 6d6 damage when
0 read. 0 0
NULL NULL NULL 3 Instrument 0 0 0
NULL NULL NULL Norgorber 3 0 0 0
NULL NULL NULL 3 0 0 0
NULL NULL NULL 3 Smited creat 0 0 0
NULL 3 NULL 3 0 0 0
NULL 3 NULL 3 Fire (3)  1d6 damage per level,020-ft. radius.
0 0
NULL 3 NULL 3 0 0 0
NULL 3 NULL 3  Arrows deal +1d6 fire 0damage. 0 0
NULL NULL NULL 3 Ammunition i 0 0 0
NULL NULL NULL 3 Cause smoky 0 0 0
NULL NULL NULL 3 0 0 0
NULL NULL NULL 3 Swap one ra 0 0 0
NULL NULL NULL 3 When allies 0 0 0
NULL NULL NULL Nethys 3 0 0 0
NULL NULL NULL 3 0 0 0
3 NULL NULL Kostchtchie 3 0 0 0
NULL NULL NULL 3 Target takes 0 0 0
NULL NULL NULL 3  You gain +20 bonus on0 Bluff checks,
0 and your 0lies can escape mag
NULL 3 NULL 3 0 0 0
NULL NULL NULL 3 Home (3), R  Inscription harms those
0 who pass 0it. 0
NULL NULL NULL 3 Revelry (3)  Subjects gain +2 on attack
0 rolls, damage
0 rolls, 0saves, and checks.
NULL 3 NULL 3 0 0 0
NULL NULL NULL 3  Immobilizes undead for
0 1 round/level.
0 0
NULL NULL NULL 3 0 0 0
NULL NULL NULL 3 Spirits cause 0 0 0
NULL NULL NULL 3  As heal on horse or other
0 special mount.
0 0
NULL 3 NULL 3 Enable weapo 0 0 0
NULL NULL NULL 3 0 0 0
NULL NULL NULL 3 Inscription 0 0 0
NULL NULL NULL 3 Whisper sick 0 0 0
NULL 3 NULL 3 Creates torr 0 0 0
NULL NULL NULL 3 0 0 0
NULL NULL NULL 3 0 0 0
NULL NULL NULL 3 0 0 0
NULL 3 NULL 3 Assume the f 0 0 0
NULL NULL NULL 3 Target is tr 0 0 0
NULL NULL NULL 3  Dispels invisibility within
0 5 ft./level.
0 0
NULL NULL NULL 3 0 0 0
NULL 3 NULL 3 0 0 0
NULL NULL NULL 3 Teleport targ 0 0 0
NULL 3 NULL 3 Murder (3)  Doubles normal weapon's
0 threat range.
0 0
NULL NULL NULL 3 Transfers 2d 0 0 0
NULL NULL NULL 3 0 0 0
NULL 3 3 3  Electricity deals 1d6/level
0 damage.0 0
NULL NULL NULL 3 Empowers bo 0 0 0
NULL NULL NULL 3 Walk across 0 0 0
NULL NULL NULL Lissala 3 0 0 0
NULL NULL NULL 3 As longstrid 0 0 0
NULL NULL NULL 3 0 0 0
NULL NULL NULL 3 Summon a sw 0 0 0
NULL NULL NULL 3 Law (3) As protectio 0 0 0
NULL NULL NULL 3 Good (3) As protectio 0 0 0
3 NULL NULL 3 Evil (3) As protectio 0 0 0
3 NULL NULL 3 Chaos (3) As protectio 0 0 1
NULL NULL NULL 3 Scalykind (3)One natural 0 0 0
NULL NULL NULL 3 Nobility (3),  Armor or shield gains 0+1 enhancement
0 per four
0 levels.
NULL NULL NULL 3 Other creatu 0 0 0
NULL NULL NULL 3 Makes 2 crea 0 0 0
NULL NULL NULL 3 0 0 0
NULL NULL NULL Milani 3 0 0 0
NULL NULL NULL 3 0 0 0
NULL 3 NULL 3 Take the fo 0 0 0
NULL 3 NULL 3 0 0 0
NULL NULL NULL 3 Subjects onl 0 0 0
NULL NULL NULL 3 Gives subjec 0 0 0
NULL 3 NULL 3 Creature lea 0 0 0
NULL NULL NULL 3 0 0 0
NULL NULL NULL 3 0 0 0
NULL NULL NULL 3 0 0 0
NULL NULL NULL 3 Conjures a p 0 0 0
NULL NULL NULL 3 0 0 0
NULL NULL NULL 3 Plant (3) Grows veget 0 0 0
NULL NULL NULL 3 Ward a cont 0 0 0
NULL NULL NULL 3 Give your fa 0 0 0
NULL NULL NULL 3 Archon (3), Allies get + 0 0 0
NULL 3 NULL 3 0 0 0
NULL NULL NULL 3 0 0 0
NULL NULL NULL 3 Transforms a 0 0 0
NULL NULL NULL 3 Removes one 0 0 0
NULL NULL NULL 3  Extinguishes fires. 0 0 0
NULL NULL NULL 3 0 0 0
NULL 3 NULL 3  Ray makes subject exhausted.
0 0 0
NULL NULL NULL 3 As lesser re 0 0 0
NULL NULL NULL 3 Purity (3) Cures normal 0 0 0
NULL NULL 3 3 Restoration Cures all dis 0 0 0
NULL NULL NULL 3 Restoration 0 0 0
NULL NULL NULL 3 Recent attack 0 0 0
NULL NULL NULL 3 Allies cure 0 0 0
NULL NULL NULL 3 0 0 0
NULL NULL NULL 3 0 0 0
3 NULL NULL 3 Send forth 0 0 0
NULL NULL NULL 3 Foes provoke 0 0 0
NULL NULL NULL 3  Creates new sounds or0 changes existing
0 ones 0into new sounds.
NULL NULL NULL 3 Glory (3), Su Ray deals 1d8/two levels
0 damage 0(more against
0 undead).
NULL NULL NULL 3 0 0 0
NULL NULL NULL 3 0 0 0
NULL NULL NULL 3 Rune (2) Changes one 0 0 0
NULL NULL NULL 3 0 0 0
3 3 NULL 3 0 0 0
NULL NULL NULL 3 Creates a sn 0 0 0
NULL NULL NULL 3 0 0 0
NULL NULL NULL 3 0 0 0
3 NULL NULL 3 0 0 0
NULL NULL NULL 3 0 0 0
NULL NULL NULL 3 Creates diffi 0 0 0
NULL NULL NULL 3 0 0 0
NULL 3 NULL 3 0 0 0
NULL NULL NULL 3 Learn up to 0 0 0
NULL 3 NULL 3 Cone of silv 0 0 0
NULL 3 NULL 3 0 0 0
NULL NULL NULL 3 Grant your 0 0 0
NULL NULL NULL Gozreh 3 0 1 0
NULL NULL NULL 3 0 0 0
NULL 3 NULL 3 Weather (4)Hampers vis 0 0 0
NULL NULL NULL 3 Create resto 0 0 0
NULL NULL NULL 3 0 0 0
NULL NULL NULL 3 0 0 0
NULL NULL NULL 3 Caves (3) As create pit 0 0 0
NULL NULL NULL 3 0 0 0
NULL NULL NULL 3 0 0 0
NULL 3 NULL 3 0 0 0
NULL NULL NULL 3 0 0 0
NULL NULL NULL 3 0 0 0
NULL NULL NULL 3 Predatory an 0 0 0
NULL 3 NULL 3 Smoke (3)  Nauseating vapors, 1 round/level.
0 0 0
NULL NULL NULL 3 0 0 0
NULL 3 NULL 3 0 0 0
NULL NULL NULL 3 0 0 0
NULL NULL NULL 3 Summons cre 0 0 0
NULL NULL NULL Shoanti 3 0 0 0
NULL 3 NULL 3 0 0 0
NULL NULL NULL 3 0 0 0
NULL NULL NULL 3 0 0 0
NULL 3 NULL 3 0 0 0
NULL NULL NULL 3 As contingen 0 0 0
NULL NULL NULL 3 As entangle, 0 0 0
NULL NULL NULL 3 0 0 0
NULL NULL NULL 3 1d8 damage/ 0 0 0
NULL NULL NULL 3 0 0 0
NULL 3 NULL 3 Trip multipl 0 0 0
NULL NULL NULL 3 Creates shel 0 0 0
3 3 NULL 3 0 0 0
NULL NULL NULL 3 0 0 0
3 NULL NULL 3 0 0 0
NULL 3 NULL 3 1 0 0
NULL NULL NULL 3 0 0 0
NULL 3 NULL 3 Take the fo 0 0 0
3 NULL NULL 3 0 0 0
NULL NULL NULL 3 0 0 0
NULL NULL NULL 3 0 0 0
3 NULL NULL Urgathoa 3 0 0 0
NULL NULL NULL 3 0 0 0
NULL NULL NULL 3 Arrow or bol 0 0 0
3 NULL NULL 3 0 0 0
NULL NULL NULL 3 0 0 0
NULL 3 NULL 3 0 0 0
NULL NULL NULL 3 Creatures of 0 0 0
NULL NULL NULL 3 Hatred (2) Subject shin 0 0 0
NULL NULL NULL 3 0 1 0
NULL NULL NULL 8 0 0 0
NULL NULL NULL 8 Determine a 0 0 0
NULL NULL NULL 7 0 0 0
NULL NULL NULL 7 Target gains 0 0 0
4 NULL NULL 7 0 0 0
NULL NULL NULL 7 0 0 0
NULL NULL NULL 6 0 0 0
NULL NULL NULL 6 0 0 0
NULL NULL NULL 6 0 0 0
4 NULL NULL 6 0 0 0
NULL NULL NULL 6 Water (4) Raises or lo 0 0 0
NULL NULL NULL 6 Curse someo 0 0 0
4 5 NULL 6 0 0 0
NULL NULL NULL 5 0 0 0
NULL NULL NULL 6 0 0 0
NULL 5 NULL 6 0 0 0
NULL NULL NULL 6 Slowly trans 0 0 0
NULL NULL NULL 4 Creatures 0 0 0
NULL NULL NULL 6 0 0 0
4 NULL NULL 6 Infuse yours 0 0 0
4 NULL NULL NULL A single targ 0 0 0
NULL NULL NULL 4 0 0 0
NULL NULL NULL 5 0 0 0
NULL NULL NULL 6 Trick creatur 0 0 0
NULL NULL NULL 5 Seasons (4)
Withers one 0 0 0
4 NULL NULL 4 Kill a weak 1 0 0
NULL NULL NULL 6 0 0 0
NULL NULL NULL 6 0 0 0
4 NULL NULL 5 0 0 0
NULL NULL NULL 6 Revolution (Triggered r 0 0 0
NULL NULL NULL 6 Create trigg 0 0 0
NULL NULL NULL 6 0 0 0
NULL NULL NULL 6 Follow an ent 0 0 0
NULL NULL NULL 5 0 0 0
NULL NULL NULL 5 0 0 0
NULL NULL NULL 5 Scalykind (5One animal d 0 0 0
NULL NULL NULL 5 Subject gain 0 0 0
4 5 NULL 5 0 0 0
4 NULL NULL 5 When a targ 0 0 0
NULL NULL NULL 5 Subject gets 0 0 0
NULL NULL NULL 4 0 0 0
NULL 4 NULL 5 0 0 0
NULL NULL NULL 4 As languid 0 0 0
NULL NULL NULL 4 0 0 0
NULL 5 NULL 5 0 0 0
NULL NULL NULL Iomedae 5 0 0 0
NULL NULL NULL 5 0 1 0
NULL 4 NULL 5 1 0 0
NULL NULL NULL 5 0 0 0
4 NULL NULL 5 0 0 0
4 NULL NULL 5 Swap places 0 0 0
NULL NULL NULL 5 0 0 0
NULL NULL NULL 4 0 0 0
NULL 5 NULL 4 0 0 0
NULL NULL 4 4 Healing (4) Cures 4d8 d 0 0 0
NULL NULL NULL 4 0 0 0
NULL NULL NULL 4 Curse an ar 0 0 0
NULL NULL NULL 5 0 0 0
NULL NULL NULL 6 As bestow c 0 0 0
NULL NULL NULL 4 0 0 0
NULL NULL NULL 5 0 0 0
4 NULL NULL 5 0 0 0
NULL NULL NULL 5 Law (5)  +4 bonus against attacks
0 by chaotic
0 creatures.0
NULL NULL NULL 5 Good (5)  +4 bonus against attacks
0 by evil creatures.
0 0
4 NULL NULL 5 Evil (5) +4 against a 0 0 0
4 NULL NULL 5 Chaos (5) +4 against a 0 0 1
NULL NULL NULL 5 0 0 0
NULL NULL NULL 5 0 0 0
NULL NULL NULL 5 0 0 0
NULL NULL NULL 5 Sun (5), WarSmites foes 0 0 0
NULL NULL NULL Cayden Cail 4 0 0 0
NULL 5 NULL 5 Creates a ge 0 0 0
NULL NULL NULL 5 0 0 0
NULL NULL NULL 5 0 0 0
NULL NULL NULL 5 0 0 0
NULL NULL NULL 4 Creates tree 0 0 0
NULL NULL NULL 5 0 0 0
NULL NULL NULL 5 0 0 0
4 NULL NULL 5 0 0 0
NULL NULL NULL 5 0 0 0
4 NULL NULL 4 A single tar 0 0 0
4 NULL NULL 4 Allies attac 0 0 0
4 NULL NULL 4 Siege engine 0 0 0
NULL NULL NULL 4 0 0 0
NULL 5 NULL 5 0 0 0
NULL NULL NULL 4 Death (4), Grants bonu 0 0 0
NULL 5 NULL 5 Shredded par 0 0 0
NULL NULL NULL 4 0 0 0
NULL NULL NULL 5 Allies gain 0 0 0
NULL NULL NULL 5 0 0 0
NULL NULL NULL 4 As cure seri 0 0 0
NULL NULL 4 5  Gives one willing subject
0 a new form.
0 0
4 NULL NULL 5 Unholy ener 0 0 0
NULL NULL NULL 5 As raise dea 0 0 0
NULL NULL NULL 5 Construct ga 0 0 0
NULL NULL NULL 5 0 0 0
NULL NULL NULL 4  Brings dead subject back
0 in a random
0 body. 0
NULL NULL NULL 4 0 0 0
NULL NULL NULL 5 Marked targe 0 0 0
4 NULL NULL 4 Melee attac 0 0 0
4 NULL NULL 5 A target ca 0 0 0
NULL 4 NULL 5 0 0 0
NULL NULL NULL 5 0 0 0
NULL NULL NULL 5 Holy energy 0 0 0
4 NULL NULL 5 0 0 0
NULL NULL NULL 5 0 0 0
NULL NULL NULL Pharasma 5 0 0 0
NULL NULL NULL 5 Reduce the b 0 0 0
NULL NULL NULL 5 0 0 0
NULL NULL NULL 5 Restrain a c 0 0 0
NULL NULL NULL 5 0 0 0
NULL NULL NULL 5 Create a tree 0 0 0
NULL NULL NULL 5 0 0 0
NULL NULL NULL 5 0 0 0
NULL NULL NULL 5 0 0 1
NULL NULL NULL 5 0 0 0
NULL NULL NULL 4 0 0 0
NULL NULL NULL 5 Triggered ru 0 0 0
NULL NULL NULL 5 Triggered ru 0 0 0
NULL NULL NULL 5 Appear olde 0 0 0
NULL NULL NULL 4 Loss (5), U Subject gains 1d4 negative
0 levels.
0 0
4 5 NULL 5 0 0 0
NULL NULL NULL 5 Objects on 0 0 0
NULL NULL NULL 5 Step from on 0 0 0
NULL NULL NULL 5 Increase con 0 0 0
NULL NULL NULL 5 0 0 0
NULL 5 NULL 5 As vermin sh 0 0 0
NULL 4 4 4 Fire (4) Deals 2d4 fi 0 0 0
NULL NULL NULL 4 Removes ench 0 0 0
NULL 4 NULL 4 0 0 0
NULL NULL NULL 4 0 1 0
NULL NULL NULL 4 Creates a pi 1 0 0
NULL 4 NULL 4 Flying storm 0 0 0
NULL NULL NULL 4 Air (4) Subject trea 0 1 0
NULL NULL NULL 4 0 0 0
NULL NULL NULL 4  Keeps animated plants0 at bay. 0 0
NULL NULL NULL 4 0 0 0
NULL NULL NULL 4 0 0 0
NULL NULL NULL 4 Tree branch 0 0 0
NULL NULL NULL 4 Power of con 0 0 0
NULL NULL NULL 4 Animal gain 0 0 0
NULL 4 NULL 4 Flying light 0 1 0
NULL NULL NULL 4 0 0 0
NULL NULL NULL 4 0 0 0
NULL 4 NULL 4  You take the form and0some of the
0 powers of 0a Tiny or Large anim
NULL NULL NULL 4 0 0 0
NULL NULL NULL 4 Last stand c 0 0 0
NULL NULL NULL 4 Gives allies 0 0 0
NULL NULL NULL NULL Trap an inc 0 0 0
NULL NULL NULL 4 Unarmed stri 0 0 0
NULL NULL NULL 4 0 0 0
NULL NULL NULL 4 Create a lux 0 0 0
NULL NULL NULL 4 Summons an i 0 0 0
NULL NULL NULL 4 0 0 0
NULL NULL NULL 4 As brand, b 0 0 0
NULL 4 NULL 4 0 0 0
NULL NULL NULL 4 0 0 0
NULL NULL NULL 4 Wasp swarm 0 0 0
NULL 4 NULL 4 0 0 0
NULL NULL NULL 4 Chaos (4)  Harms and slows lawful
0 creatures0(1d8 damage/2
1 levels).
NULL NULL NULL 4 0 1 0
NULL NULL NULL 4 0 0 0
NULL NULL NULL 4 Call forth 0 0 0
NULL 4 NULL 4 As fireball, 0 0 0
NULL NULL NULL 4 0 1 0
NULL NULL NULL 4 Possess you 0 0 0
NULL NULL NULL 4 If subject do 0 0 0
NULL NULL NULL 4 Sheet of ice 0 0 0
NULL NULL NULL 4 0 0 0
NULL NULL NULL 4 0 0 0
NULL NULL NULL 5 Targets are 0 0 0
NULL NULL NULL 4 Duels (5) Gain +1 com 0 0 0
NULL NULL NULL 4 0 0 0
NULL 4 NULL 4 Inflicts 1d8 1 0 0
NULL NULL NULL 4 3d6 sonic da 0 0 0
NULL NULL NULL 4 War (4)  You gain attack bonuses
0 and 1 hp/level.
0 0
NULL NULL NULL 4 Dragon (4) Gives you a 1 0 0
4 NULL NULL 6 Quicken a 0 0 0
NULL NULL NULL 4 0 0 0
NULL 4 NULL 4  Turns you into a Small0elemental. 0 0
NULL 4 NULL 4 0 0 0
NULL NULL NULL 4 0 0 0
NULL NULL NULL 4 1 0 0
NULL NULL NULL 4 Destruction Touch attack, 4d8 damage
0 + 1/level
0 (max0+20).
NULL NULL NULL 4 Grants eidol 0 0 0
NULL NULL NULL 4 0 0 0
NULL NULL NULL 4 As interrog 0 0 0
NULL NULL NULL 4 You can sens 0 0 0
NULL NULL NULL 4 Smited crea 0 0 0
NULL 4 NULL 4 Fire (5), Sun Creatures attacking you
0 take fire damage;
0 you're
0 protected from h
NULL 4 NULL 4 Causes fire 0 0 0
NULL 4 NULL 4 0 0 0
NULL 4 NULL 4 Rolling ball 0 0 0
NULL NULL NULL 4 RedemptionTarget falls 0 0 0
NULL 4 NULL 4 0 0 0
NULL 4 NULL 4 0 0 0
NULL NULL NULL 5  Enables possession0of another0creature. 0
NULL NULL NULL 4 Turns centip 0 0 0
NULL NULL NULL 4 0 0 0
NULL NULL NULL 4 Target is pr 0 0 0
NULL NULL NULL 4 0 0 0
NULL NULL NULL 4 0 0 0
NULL NULL NULL 4 0 0 0
NULL NULL NULL 4 1 0 0
NULL NULL NULL 4 Subject with 0 0 0
NULL NULL NULL 4 0 0 0
NULL NULL NULL 4 Glory (4), G  Harms and possibly blinds
0 evil creatures
0 (1d8 0damage/2 levels).
NULL NULL NULL 4 Glory (7)  Weapon becomes +5,0deals +2d6 0damage against
0 evil.
NULL 4 NULL 4 Water (5), WHail deals 5 0 0 0
NULL NULL NULL 4 0 0 0
NULL NULL NULL 4 Community  Transfer
( spells to subject.
0 0 0
NULL 4 NULL 4 0 0 0
4 NULL NULL 4 0 0 0
NULL NULL NULL 4 0 0 0
NULL NULL NULL 4 You gain an 0 0 0
NULL NULL NULL 4 Instantly swi 0 0 0
NULL NULL NULL 4 0 0 0
NULL NULL NULL 4 0 0 0
NULL NULL NULL 4 As enter ima 0 0 0
NULL NULL NULL 4 0 0 0
NULL NULL NULL 5 Judgment (Designates 0 0 0
NULL NULL NULL 4 Construct be 0 0 0
4 NULL NULL 4 0 0 0
4 4 NULL 4 0 0 0
NULL NULL NULL 4 0 0 0
NULL NULL NULL 4 0 1 0
NULL NULL NULL 4  Wizard only. Prepare extra
0 spells or
0 retain one0 just cast.
NULL 4 NULL 4 Take the fo 0 0 0
NULL NULL NULL 4 You can pass 0 0 0
NULL 4 NULL 4 0 0 0
NULL NULL NULL 4 Grants +5 AC 0 0 0
NULL NULL NULL 4 Converts the 0 0 0
NULL NULL NULL 4 Oracle only. 0 0 0
NULL NULL NULL 4 Law (4)  Harms and dazes chaotic
0 creatures0 (1d8 damage/2
0 levels).
NULL NULL NULL 4 Create an ex 0 0 0
NULL NULL NULL 4 0 0 0
NULL NULL NULL 4 Free yoursel 0 0 0
NULL NULL NULL 4 Eidolon summ 0 0 0
NULL NULL NULL 4 0 0 0
NULL NULL NULL 4 Judgment (4Foes take 1 0 0 0
NULL NULL NULL 4 0 0 0
NULL NULL NULL 4 0 0 0
NULL NULL NULL Irori 4 0 0 0
NULL NULL 4 4 Restores leve 0 0 0
NULL NULL NULL 4 Target can 0 0 0
NULL 4 NULL 4 Creates win 0 1 0
NULL NULL NULL 4 Ruins (4)  Your touch corrodes iron
0 and alloys.
0 0
NULL NULL NULL 4 0 0 0
NULL NULL NULL 4 Martyr (6) Take damage 0 0 0
NULL NULL NULL 4 0 0 0
NULL NULL NULL 4 You and you 0 0 0
NULL NULL NULL 4 Creates stur 0 0 0
NULL NULL NULL 4 0 0 0
NULL NULL NULL 4 Darkness (4)Mimics conju 0 0 0
NULL NULL NULL 4 0 0 0
NULL 4 NULL 4 Create an ar 0 0 0
NULL NULL NULL 5 As lesser o 0 0 0
NULL NULL NULL 4 As wrath, bu 0 0 0
NULL 4 NULL 4 0 0 0
NULL NULL NULL 4 As mirror im 0 0 0
NULL NULL NULL 4 Targets are 0 0 0
NULL 4 NULL 4 Cloud (4)  Blocks vision and slows
0 movement.
0 0
NULL NULL NULL 4 0 0 0
NULL NULL NULL 4 Earth (4)  Creatures in area take01d8 damage,
0 may also be
0 slowed.
NULL NULL NULL 4 Creates a div 0 0 0
NULL NULL NULL 4 Subject can 0 0 0
NULL NULL NULL 4 0 0 0
NULL NULL NULL 4 0 0 0
NULL NULL NULL 4 Animal (4), Summons cre 0 0 0
NULL NULL NULL 4 0 0 0
NULL NULL NULL 4 0 0 0
NULL NULL NULL 4 Treat the ter 0 0 0
NULL NULL NULL 4 0 0 0
NULL NULL NULL 4 0 0 0
NULL NULL NULL 4 Change your 0 0 0
NULL NULL NULL 5 0 0 0
NULL NULL NULL 4 Evil (4)  Harms and sickens good
0 creatures0(1d8 damage/2
0 levels).
4 NULL NULL 4 Weapon beco 0 0 0
NULL NULL NULL 4 Acts as any 0 0 0
NULL NULL NULL 4 Empowers bo 0 0 0
NULL NULL NULL 4 Start a seco 0 0 0
4 NULL NULL 6 Make a poiso 0 0 0
NULL NULL NULL 4 As fire shie 1 0 0
NULL NULL NULL 4 Hot rocks d 0 0 0
NULL 4 NULL 4  Ice plane creates wall 0or hemisphere
0 creates dome.
0
NULL 4 NULL 4 0 0 0
NULL NULL NULL 4 0 0 0
NULL NULL NULL 4 0 0 0
NULL NULL NULL 4 0 0 0
NULL NULL NULL 4 0 0 0
NULL NULL NULL 4 0 0 0
NULL NULL NULL 4 Espionage (4 Keeps eavesdroppers 0from overhearing
0 you. 0
NULL NULL NULL 7 0 0 0
NULL NULL 5 6 Healing (6) Cures 10 poi 0 0 0
NULL NULL NULL 7 Turn your bo 0 0 0
NULL NULL NULL 7 Triggered ru 0 0 0
NULL NULL NULL 7 Triggered r 0 0 0
NULL NULL NULL 5  Animal or tree gains human
0 intellect.
0 0
NULL NULL NULL 5 0 0 0
NULL NULL NULL 5 Divine (5) As heal, but 0 0 0
NULL 5 NULL 5 Water (6)  1d6/level cold damage.
0 0 0
NULL NULL NULL 6 Infect a sub 0 0 0
NULL 5 NULL 6 0 0 0
NULL NULL NULL 5 Cures 1d8 da 0 0 0
NULL NULL NULL 6 0 0 0
NULL 5 NULL 6 Step briefly 0 0 0
NULL 6 NULL 6 Assume the f 0 0 0
NULL NULL NULL 6 Create a wal 0 0 0
NULL NULL NULL 5 0 0 0
NULL NULL NULL 5 0 0 0
NULL NULL NULL Torag 5 0 0 0
NULL NULL NULL 6 0 0 0
NULL NULL NULL 5 0 0 0
NULL 5 NULL 6 0 0 0
NULL NULL NULL 5  Deals 1d8 damage + 1/level,
0 affects
0 1 subject/level.
0
NULL 5 NULL 6 0 0 0
NULL NULL NULL 6 0 0 0
NULL NULL NULL 6 0 0 0
NULL NULL NULL 6 0 0 0
NULL NULL 5 5 Resurrection Restores life to subject0 who died as
0 long as one
0 day/level ago.
NULL NULL NULL 6 0 0 0
NULL NULL NULL 6 0 0 0
NULL NULL NULL 6 Darkness (6)Step into sh 0 0 0
NULL NULL NULL 5 Transforms w 0 0 0
NULL NULL NULL 6 0 0 0
NULL NULL NULL 6 0 0 0
NULL NULL NULL 6 0 0 0
NULL NULL NULL 6 0 0 0
NULL NULL NULL Calistria 5 0 0 0
NULL NULL NULL 6 0 0 0
NULL 5 5 5 Earth (5), FoCreates a st 0 0 0
NULL NULL NULL 6 Make one of 0 0 0
NULL 5 NULL 5 1d6/level ac 1 0 0
NULL NULL NULL 5 As air walk, 0 1 0
NULL NULL NULL 5 Purity (5),  Removes burden of misdeeds
0 from
0 subject. 0
NULL 5 NULL 5 0 0 0
NULL 5 5 5 Transforms s 0 0 0
NULL NULL NULL 5 You and alli 0 0 0
NULL 5 NULL 5 Animal (5),  You take the form of a0 Diminutive0or Huge animal,
0 or Small or Me
NULL 5 NULL 5 0 0 0
NULL 5 NULL 5 0 0 0
NULL NULL NULL 5 Healing (5)  Cures 5d8 damage + 1/level
0 and restores
0 life to
0 recently slain crea
NULL NULL NULL 5 Nauseates mu 0 0 0
NULL NULL NULL 5 Storms (5)  As call lightning, but 5d6
0 damage 0per bolt. 0
NULL NULL NULL 5 Teleport a f 0 0 0
NULL NULL NULL 5 As castigate 0 0 0
NULL NULL NULL 5 Create a tra 0 0 0
NULL 5 NULL 5 Venom (6)  Kills 3 HD or less; 4–6 0HD save or die,
0 6+ HD take
0 Con damage.
NULL NULL 5 5  Deity answers one yes-or-no
0 question/level.
0 0
NULL NULL NULL 5 0 0 0
NULL NULL NULL 5 Air (5), Wea  Changes wind direction
0 and speed.
1 0
NULL 5 NULL 5 Demodand (Acidic patc 1 0 0
NULL NULL NULL 5 0 0 0
NULL NULL NULL 5 0 0 0
NULL NULL NULL 5 Blast of son 0 0 0
NULL NULL NULL 5 Extract does 0 0 0
NULL NULL NULL 5 You are prot 0 0 0
NULL NULL NULL 5  Melee weapon destroys
0 undead. 0 0
NULL NULL NULL 5 Gain a move 0 0 0
NULL NULL NULL 5 0 0 0
NULL 5 NULL 5 Rivers (5)  Turns you into a Medium
0 elemental.
0 0
NULL NULL NULL 5 0 0 0
NULL NULL NULL 5 A Large sieg 0 0 0
NULL 5 NULL 5 Creates a se 0 0 0
NULL NULL NULL 5 Paralyzes cr 0 0 0
NULL NULL NULL 5 0 0 0
NULL 5 NULL 5 0 0 0
NULL NULL NULL 5 Designates l 0 0 0
NULL NULL NULL 5 Inscription 0 0 0
NULL NULL NULL 5 Create wall 0 0 0
NULL NULL NULL 5 0 0 0
NULL NULL NULL 5 Caves (6) As create pit 0 0 0
NULL NULL NULL Erastil 5 0 0 0
NULL NULL NULL 5 0 0 0
NULL NULL NULL 5 Thick ice ho 0 0 0
NULL NULL NULL 5 0 0 0
NULL NULL NULL 5 Vermin (4) Wasp swarms 0 0 0
NULL NULL NULL 5 0 0 0
NULL NULL NULL 5 0 0 0
NULL NULL NULL 5 Empowers bom 0 0 0
NULL NULL NULL 5 Ally receive 0 0 0
NULL NULL NULL 5 You transfer 0 0 0
NULL 5 NULL Gorum 5 0 0 0
NULL NULL NULL 5 Targets in a 0 0 0
NULL NULL NULL 5  Phantom dog can guard
0 a location0and attack 0intruders.
NULL NULL NULL 5 Target's att 0 0 0
NULL NULL NULL 5 0 0 0
NULL NULL NULL 5 0 0 0
NULL 5 NULL 5 Take the fo 0 0 0
NULL 5 NULL 5 0 0 0
NULL 5 NULL 5 Assume the 0 0 0
NULL NULL NULL 5 0 0 0
NULL NULL NULL 5 Created pill 0 0 0
NULL NULL NULL 5  Turns you into a Small0or Medium0plant. 0
NULL NULL NULL 5 Possess and 0 0 0
NULL NULL NULL 5 0 0 0
NULL NULL NULL 5 As lesser re 0 0 0
NULL NULL NULL 5 0 0 0
NULL NULL NULL 5 Heals undead 0 0 0
NULL NULL NULL 5 Gain second 0 0 0
NULL NULL NULL 5 Glory (5), G  Your size increases, and
0 you gain bonuses
0 in combat.
0
NULL NULL NULL 5 0 0 0
NULL NULL NULL 5 0 0 0
NULL NULL NULL 5 Mimics evoca 0 0 0
NULL NULL NULL 5 Shadowy dupl 0 0 0
NULL 5 NULL 5 Temporarily 0 0 0
NULL NULL NULL 5 0 0 0
NULL 5 NULL 5 0 0 0
NULL NULL NULL 5 0 0 0
NULL NULL NULL 5 0 0 0
NULL NULL NULL Asmodeus 5 0 0 0
NULL NULL NULL 5 0 0 0
NULL NULL NULL 5 Stuns 3 crea 0 0 0
NULL NULL NULL 5 0 0 0
NULL NULL NULL 5 0 0 0
NULL NULL NULL 5  Summons creature to0fight. 0 0
NULL NULL NULL 5 0 0 0
NULL NULL NULL 5 Protect your 0 0 0
NULL 5 NULL 5 As symbol of 0 0 0
NULL NULL NULL 5 Create a sur 0 0 0
NULL NULL NULL 5 Transforms t 0 0 0
NULL NULL NULL 5 Transforms t 0 0 0
NULL 5 NULL 5 Take the for 0 0 0
NULL NULL NULL 5 Designates l 0 0 0
NULL NULL NULL 5 Create wall 0 0 0
NULL NULL NULL 5 0 0 1
NULL 5 NULL 5 As fire shie 0 0 0
NULL NULL NULL 5 0 0 0
NULL NULL NULL 5 0 0 0
NULL NULL NULL 5 0 0 0
NULL NULL NULL 5 Blood (5), Pl Thorns damage anyone
0 who tries 0to pass. 0
NULL NULL NULL 5 Create a wh 0 0 0
NULL 5 NULL 5 0 1 0
NULL NULL NULL 5 0 0 0
NULL NULL NULL 9 0 0 0
NULL NULL NULL 9 Riot (9) Triggered ru 0 0 0
NULL NULL NULL 9 Triggered ru 0 0 0
NULL NULL NULL 9 0 0 0
NULL NULL NULL Hastur 9 0 0 0
NULL NULL NULL 8 Create a por 0 0 0
NULL NULL NULL 8 Fire (8)  Cloud deals 6d6 fire damage/round.
0 0 0
NULL NULL NULL 8 0 0 0
NULL NULL NULL 8 0 0 0
NULL NULL NULL 8 0 0 0
NULL NULL NULL 8 Rune (8) Triggered ru 0 0 0
NULL NULL NULL 8 0 0 0
NULL NULL NULL 8 Triggered ru 0 0 0
NULL NULL NULL 7 0 0 0
NULL NULL NULL 7 Harms creat 0 0 0
NULL NULL NULL 7 0 0 0
NULL NULL NULL 6 0 0 0
NULL NULL NULL 7 0 0 0
NULL NULL NULL 7 Evil (7)  Kills, paralyzes, weakens,
0 or dazes0nonevil subjects.
0
NULL 6 NULL 6 Air (6)  1d6/level damage and01 secondary
0 bolt/level.0
NULL NULL NULL 7 Take control 0 0 0
NULL NULL NULL 7 Scalykind (7  Swarms of centipedes0attack at your
0 command.
0
NULL NULL NULL 6 Cures 2d8 da 0 0 0
NULL NULL NULL 7 Law (7)  Kills, paralyzes, staggers,
0 or deafens
0 nonlawful0 targets.
NULL 6 NULL 6 0 0 0
NULL NULL NULL 7 Entice servi 0 0 0
NULL NULL NULL 7 Infect a sub 0 0 0
NULL NULL NULL 7 Assume the f 0 0 0
NULL NULL NULL 6 0 0 0
NULL NULL NULL 7 0 0 0
NULL NULL NULL 7  Turns you into a Large0giant. 0 0
NULL 6 NULL 7 0 0 0
NULL NULL NULL 6 Decay (6), D Deals 10 points/level damage
0 to target.
0 0
NULL NULL NULL 7 Good (7)  Kills, paralyzes, blinds,0or deafens 0nongood subjects.
0
NULL NULL NULL 7 0 0 0
NULL NULL NULL 6  Deals 2d8 damage + 1/level,
0 affects
0 1 subject/level.
0
NULL NULL NULL 7 Use magic be 0 0 0
NULL NULL NULL 7 0 0 0
NULL NULL NULL 6  Oak becomes treant guardian.
0 0 0
NULL 6 NULL 7 0 0 0
NULL NULL NULL 7 0 0 0
6 NULL NULL Urgathoa 7 0 0 0
NULL NULL NULL 7 Plague (6) Cloud infect 0 0 0
NULL NULL NULL 7 0 0 0
NULL NULL NULL 7 0 0 0
NULL NULL NULL 7 Kill a creatu 0 0 0
NULL NULL NULL 7 0 0 0
NULL NULL NULL 6 As reincarna 0 0 0
NULL NULL NULL 7 Artifice (8),  Subject can become a0statue at will.
0 0
NULL NULL NULL 6  Move instantly from one
0 plant to 0another of the
0 same kind.
NULL NULL NULL NULL Partially tr 0 0 0
NULL NULL NULL 7 0 0 0
NULL NULL NULL 6 Wind (6) You and your 0 1 0
NULL NULL NULL 7 Chaos (7)  Kills, confuses, stuns, 0
or deafens nonchaotic
0 subjects.
1
NULL 6 NULL 6 0 0 0
NULL 6 NULL 6  Fog deals acid damage.
1 0 0
NULL NULL NULL 6 0 0 0
NULL NULL NULL 6 Cone deals 1 0 0 0
NULL 6 NULL 6  You take the form of a0 Diminutive0to Huge animal
0 or a Tiny to Larg
NULL NULL NULL 6 0 0 0
NULL NULL NULL 6 Create bow w 0 0 0
NULL NULL NULL 6 0 0 0
NULL 6 NULL 6 0 0 0
NULL NULL NULL 6 Your bombs c 0 0 0
NULL 6 NULL 6 0 0 0
NULL NULL NULL 6  Kills 1d4/level HD of creatures.
0 0 0
NULL NULL NULL 6 Cone of ice s 0 0 0
NULL NULL NULL 6 0 0 0
NULL 6 NULL 6 Scorching ra 0 0 0
NULL NULL NULL 6 Death (6), EvCreate ghas 0 0 0
NULL NULL NULL 6 Curse an are 0 0 0
NULL NULL NULL 6 0 0 0
NULL NULL NULL 6 Duels (8) As dance of 0 0 0
NULL NULL NULL 6 Deals 2d8 da 0 0 0
NULL NULL NULL 6 0 0 0
NULL NULL NULL 6 0 0 0
NULL 6 NULL 6 0 0 0
NULL NULL NULL 6 0 0 0
NULL NULL NULL 6 Summon 1 gi 0 0 0
NULL NULL NULL 6 0 0 0
NULL NULL NULL 6 1 0 0
NULL 6 NULL 6  Turns you into a Large0elemental. 0 0
NULL NULL NULL 6 As energy si 0 0 0
NULL NULL NULL 6 0 1 0
NULL NULL NULL 6 Curse (6), ScTarget beco 0 0 0
NULL NULL NULL 6 As fester, bu 0 0 0
NULL NULL NULL 6 Fire (6), Sun Acorns and berries become
0 grenades
0 and bombs.
0
NULL 6 NULL 6  Turns subject creature0 into statue.0 0
NULL NULL NULL 6  Blocks planar travel, damages
0 creatures
0 of different
0 alignment.
NULL 6 NULL 6 Dragon (6)  Turns you into a Medium
0 dragon. 0 0
NULL 6 NULL 6 Ice (7)  Freezes water or deals0 cold damage.
0 0
NULL NULL NULL 6 0 0 0
NULL NULL NULL 6 Rune (6)  As glyph of warding, but
0 up to 10d8
0 damage or
0 6th-level spell.
NULL NULL NULL 6 Home (7), Wa
 Array of magic effects0protect area.
0 0
NULL 6 NULL 6 0 0 0
NULL NULL NULL 6 Community Food
(6 for one 0 0 0
NULL NULL NULL 6 Target is fr 0 0 0
NULL NULL NULL 6  Magic wood is as strong
0 as steel. 0 0
NULL NULL NULL 6 0 0 0
NULL NULL NULL 6  Wizard only. Recalls spell
0 of 5th level
0 or lower.0
NULL NULL NULL 6 Touched obj 0 0 0
NULL NULL NULL 6 0 0 0
NULL 6 NULL 6 As monstrous 0 0 0
NULL NULL NULL 6 Digs trenches 0 0 0
NULL 6 NULL 6 0 0 0
NULL 6 NULL 6 Assume the f 0 0 0
NULL NULL NULL 6 0 0 0
NULL NULL NULL 6 0 1 0
NULL NULL NULL 6 Compel simil 0 0 0
NULL NULL NULL 6  Turns you into a Large0plant creature.
0 0
NULL NULL NULL 6 Plant (6)  Pushes away wooden 0objects. 0 0
NULL NULL NULL 6 As sealed li 0 0 0
NULL NULL NULL 6 0 0 0
NULL NULL NULL 6 0 0 0
NULL NULL NULL 6 0 0 0
NULL 6 NULL Sarenrae 6 0 0 0
NULL NULL NULL 6 0 0 0
NULL 6 NULL 6 Storms (6) Hot wind do 0 1 0
NULL NULL NULL 6 Turn yoursel 0 0 0
NULL NULL NULL 6 0 0 0
NULL NULL NULL 6 0 0 0
NULL NULL NULL 6  Stores one spell in wooden
0 quarterstaff.
0 0
NULL 6 NULL 6  Restores petrified creature.
0 0 0
NULL NULL NULL 6 0 0 0
NULL NULL NULL 6 0 0 0
NULL NULL NULL 6  Summons creature to0fight. 0 0
NULL NULL NULL 6 Vermin (5) Turns your b 0 0 0
NULL NULL NULL 6  Deals 2d10 damage/round
0 to freestanding
0 structure.
0
NULL NULL NULL 6 0 0 0
NULL NULL NULL 6 Converts the 0 0 0
NULL NULL NULL 6 0 0 0
NULL NULL NULL 6 0 0 0
NULL NULL NULL 6 Creates cont 0 0 0
NULL NULL NULL 6 0 0 0
NULL 6 NULL 6 Take the fo 0 0 0
NULL NULL NULL 6 Glory (6), R Destroys 1d 0 0 0
NULL NULL NULL 6 0 0 1
NULL 6 NULL 6 Artifice (7),  30 hp/four levels; can0topple onto0foes. 0
NULL NULL NULL 6 0 0 0
NULL NULL NULL 6 Vermin (6) Create a wh 0 0 0
NULL NULL NULL 7 Healing (7) Subject’s se 0 0 0
NULL NULL NULL 7 0 0 0
NULL NULL NULL 8 Corruption (6) 0 0 0
NULL NULL NULL 7 Cures 3d8 da 0 0 0
NULL NULL NULL 7 Death (7), R  Kills subject and destroys
0 remains.0 0
NULL NULL NULL 7 Appear to r 0 0 1
NULL NULL NULL 8 Deals 1d6/le 0 0 0
NULL NULL NULL 7 0 0 0
NULL NULL NULL 7 Blood (7)  Deals 3d8 damage + 1/level,
0 affects
0 1 subject/level.
0
NULL NULL NULL 8 0 0 0
NULL NULL NULL 7 Divine (7),  Fully restore dead subject.
0 0 0
NULL NULL NULL 7 Plant (7)  One or more plants animate
0 and fight
0 for you.0
NULL NULL NULL 7 Your focus b 0 0 0
NULL NULL NULL 7 0 0 0
NULL NULL NULL 7 Burst deals 1 0 0
NULL NULL NULL 7  Your staff becomes a treant
0 on command.
0 0
NULL NULL NULL 7  Undead don't attack you
0 while under
0 your command.
0
NULL NULL NULL 7 CatastropheChanges weat 0 0 0
NULL NULL NULL 7 0 0 0
NULL NULL NULL 7 Arson (7)  1d6/level fire damage;0 you can postpone
0 blast0 for up to 5 rounds.
NULL NULL NULL 7 Air (7), Eart  Turns you into a Huge0elemental. 0 0
NULL NULL NULL 7 0 0 0
NULL NULL NULL 7 Wastes creat 0 0 0
NULL NULL NULL 7 Toadstool ci 0 0 0
NULL NULL NULL 7 As project i 0 0 0
NULL NULL NULL 7 Allies gain 0 0 0
NULL NULL NULL 7  Turns you into a Large0dragon. 0 0
NULL NULL NULL 7 0 0 0
NULL NULL NULL 7 Your body be 0 0 0
NULL NULL NULL 7 0 0 0
NULL NULL NULL 7 You inflict a 0 0 0
NULL NULL NULL Zon-Kuthon 7 0 0 0
NULL NULL NULL 7 Assume the f 0 0 0
NULL NULL NULL 7 0 0 0
NULL NULL NULL 7 Assume the 0 0 0
NULL NULL NULL 7  Turns you into a Huge0plant. 0 0
NULL NULL NULL 7  Gives one willing subject
0 a new, more
0 powerful
0 form.
NULL NULL NULL 7  Rays hit subjects with 0variety of effects.
0 0
NULL NULL NULL 7 Creates 5-ft. 0 0 0
NULL NULL NULL 7 0 0 0
NULL NULL NULL 7  As restoration, plus restores
0 all levels
0 and ability
0 scores.
NULL NULL NULL 7 Winds block 0 1 0
NULL NULL NULL 7  As shadow conjuration,
0 but up to 06th level and0 60% real.
NULL NULL NULL 7 Temporarily 0 0 0
NULL NULL NULL 7 Transforms L 0 0 0
NULL NULL NULL 7 0 0 0
NULL NULL NULL Nethys 7 0 0 0
NULL NULL NULL Asmodeus 7 0 0 0
NULL NULL NULL 7 0 0 0
NULL NULL NULL 7 0 0 0
NULL NULL NULL 7 0 0 0
NULL NULL NULL 7 Saurian (7)  Summons creature to0fight. 0 0
NULL NULL NULL 7 Sun (7), Star Beam blinds and deals04d6 damage.
0 0
NULL NULL NULL 7 0 0 0
NULL NULL NULL 7 Trap (7) 0 0 0
NULL NULL NULL 7  Metal within 40 ft. becomes
0 wood.
0 0
NULL NULL NULL 7 Creates a wh 0 0 0
NULL NULL NULL 8 Community Cures
(8 4d8 d 0 0 0
NULL NULL NULL 9 Assume the f 0 0 0
NULL NULL NULL 8 0 0 0
NULL NULL NULL 9 0 0 0
NULL NULL NULL 8  Deals 4d8 damage + 1/level,
0 affects
0 1 subject/level.
0
NULL NULL NULL 8 Animal (7),  One ally/level polymorphs
0 into chosen
0 animal.0
NULL NULL NULL 8 One animal/ 0 0 0
NULL NULL NULL 8 Mist causes 0 0 0
NULL NULL NULL 8 Chaos (8)  +4 to AC, +4 resistance,
0 and SR 250against lawful
1 spells.
NULL NULL NULL 8  Duplicate awakens when
0 original dies.
0 0
NULL NULL NULL 8 Plant (8)  Controls actions of one
0 or more plant
0 creatures.
0
NULL NULL NULL 8 Targets gain 0 0 0
NULL NULL NULL 8 Death (8) Create shado 0 0 0
NULL NULL NULL 8 Curse an are 0 0 0
NULL NULL NULL 8 Curse an are 0 0 0
NULL NULL NULL 8 (Oracle only 0 0 1
NULL NULL NULL 8 0 0 0
NULL NULL NULL 8  Turns you into a Huge0dragon. 0 0
NULL NULL NULL 8  Turns you into a Huge0giant. 0 0
NULL NULL NULL 8 0 0 0
NULL NULL NULL 8 Glory (8), G  +4 to AC, +4 resistance,
0 and SR 250against evil0spells.
NULL NULL NULL 8 Water (8), R Deals 1d6/level damage
0 within 300ft. 0
NULL NULL NULL 8 0 0 1
NULL NULL NULL 8 0 0 0
NULL NULL NULL 8 Ice (9)  Ranged touch attack deals
0 1d6/level
0 cold damage
0 and 1d4 points
NULL NULL NULL 8 Construct (8 Changes a subject into0 anything else.
0 0
NULL NULL NULL 8 Exercise lim 0 0 0
NULL NULL NULL 8 0 0 0
NULL NULL NULL 8 0 0 0
NULL NULL NULL 8  Pushes away metal and
0 stone. 0 0
NULL NULL NULL 8 0 0 1
NULL NULL NULL 8 Seal a creat 0 0 0
NULL NULL NULL 8 Sheathes you 0 0 0
NULL NULL NULL 8 0 0 0
NULL NULL NULL 8 Darkness (8) As shadow evocation,0but up to 7th
0 level and 060% real.
NULL NULL NULL 8 0 0 0
NULL NULL NULL 8 Law (8)  +4 to AC, +4 resistance,
0 and SR 250against chaotic
0 spells.
NULL NULL NULL 8 0 0 0
NULL NULL NULL 8 0 0 0
NULL NULL NULL 8 Target loses 0 0 0
NULL NULL NULL 8 0 0 0
NULL NULL NULL 8 1d8 damage/ 0 0 0
NULL NULL NULL 8 0 0 0
NULL NULL NULL 8 Animal (8)  Summons creature to0fight. 0 0
NULL NULL NULL 8 Seasons (8),Blinds all w 0 0 0
NULL NULL NULL 8 0 0 0
NULL NULL NULL 8 0 0 0
NULL NULL NULL 8 0 0 0
NULL NULL NULL 8 As undead an 0 0 0
NULL NULL NULL 8 Evil (8)  +4 to AC, +4 resistance,
0 and SR 250against good
0 spells.
NULL NULL NULL 8 0 0 0
NULL NULL NULL 8 Wall damages 0 0 0
NULL NULL NULL 8 Control weat 0 0 0
NULL NULL NULL 8 Air (8), Wea  Cyclone deals damage0and can pick
1 up creatures.
0
NULL NULL NULL 9 0 0 0
NULL NULL NULL 9 0 0 0
NULL NULL NULL 9 0 0 0
NULL NULL NULL 9 Ruins (9) 20d6 damage 0 0 0
NULL NULL NULL 9 Curse an are 0 0 0
NULL NULL NULL 9 Plants die, 0 0 0
NULL NULL NULL 9 0 0 0
NULL NULL NULL 9 Air (9), Eart  Summons multiple elementals.
0 0 0
NULL NULL NULL 9 Loss (9), Un Subject gain 0 0 0
NULL NULL NULL 9 Entice servi 0 0 0
NULL NULL NULL 9 Appear to us 0 0 0
NULL NULL NULL 9 Ash (9) You gain var 0 0 0
NULL NULL NULL 9 Healing (9)  As heal, but affects 1 subject/level.
0 0 0
NULL NULL NULL 9 As icy prison 0 0 0
NULL NULL NULL 9 0 0 0
NULL NULL NULL 9 0 0 0
NULL NULL NULL 9 0 0 0
NULL NULL NULL 9 Stars (9)  Four exploding spheres
0 each deal 06d6 fire damage.
0
NULL NULL NULL 9 Community  Requests
(9 a deity's intercession.
0 0 0
NULL NULL NULL 9 Cold darkne 0 0 0
NULL NULL NULL 9 Artifice (9),  As prismatic wall, but 0surrounds on
0 all sides. 0
NULL NULL NULL 9 Transform in 0 0 0
NULL NULL NULL 9 0 0 0
NULL NULL NULL 9 0 0 0
NULL NULL NULL 9 1 0 0
NULL NULL NULL 9 Permanently 0 0 0
NULL NULL NULL 9 Darkness (9) As shadow conjuration,
0 but up to 08th level and0 80% real.
NULL NULL NULL 9 0 0 0
NULL NULL NULL 9 Plant (9)  Creates 1d4+2 shambling
0 mounds0to fight for 0you.
NULL NULL NULL 9 Animal (9), Transforms y 0 0 0
NULL NULL NULL 9 As siege of 0 0 0
NULL NULL NULL Rovagug 9 0 0 1
NULL NULL NULL Asmodeus 9 0 0 0
NULL NULL NULL 9 Cloud (9), NStorm rains a 0 0 0
NULL NULL NULL 9 0 0 0
NULL NULL NULL 9 Summon a gi 0 0 0
NULL NULL NULL 9 0 0 0
NULL NULL NULL 9 Summon a f 0 0 0
NULL NULL NULL 9 0 0 1
NULL NULL NULL 9  Summons creature to0fight. 0 0
NULL NULL NULL 9 0 0 0
NULL NULL NULL 9 Resurrection As resurrection, plus remains
0 aren't
0 needed. 0
NULL NULL NULL 9 Oceans (9) Huge wave da 0 0 0
NULL NULL NULL 9 Wind (9) Grants fligh 0 1 0
NULL NULL NULL 9 Industry (9) Creates 1d4 0 0 0
NULL NULL NULL 9 Exploration Earth moves 0 0 0
4 NULL NULL 8 Permanently 0 0 0
NULL 4 NULL 5 0 0 0
NULL NULL NULL 5 Reconstruct 0 0 0
NULL NULL NULL 4 0 0 0
NULL NULL NULL 5 Target is si 0 0 0
NULL NULL NULL 7 Ask extraord 0 0 0
4 NULL NULL 7 Compel targe 0 0 0
NULL NULL NULL 7 You may targ 0 0 0
NULL NULL NULL 7 0 0 0
NULL NULL NULL 6 0 0 0
NULL NULL NULL 9 Charm (9)  As dominate person, but
0 any creature.
0 0
NULL NULL NULL 9 0 0 0
NULL NULL NULL 9 Rune (9)  Teleports creatures inside
0 circle. 0 0
NULL NULL NULL 3 0 0 0
NULL NULL NULL 3 You siphon h 0 0 0
NULL NULL NULL 2 Follow a rum 0 0 0
NULL NULL NULL 3 0 0 0
NULL NULL NULL 5 As oneiric h 0 0 0
2 NULL NULL 4 Temporarily 0 0 0
NULL NULL NULL 3 Does 2d8 dam 0 0 0
NULL NULL NULL 4 0 0 0
4 NULL NULL 3 0 0 0
NULL NULL NULL 4 0 0 0
NULL NULL NULL 4 0 0 0
NULL NULL NULL 4 As possessio 0 0 0
NULL NULL NULL 4 Haunt answe 0 0 0
NULL NULL NULL 2 As water wa 0 0 0
NULL NULL NULL 7 Gain psychic 0 0 0
NULL NULL NULL 6 Switch minds 0 0 0
3 NULL NULL 6 Target's att 0 0 0
NULL NULL NULL 4 You become i 0 0 0
NULL NULL NULL 3 0 0 0
NULL NULL NULL 5 0 0 0
NULL NULL NULL NULL Revelation (Dispels touc 0 0 0
3 NULL NULL 5 Create an ar 0 0 0
4 NULL NULL 5 Bestow a curs 0 0 0
NULL NULL NULL 5 Ask very pow 0 0 0
NULL NULL NULL 5 0 0 0
NULL NULL NULL NULL Erase psychi 0 0 0
NULL NULL NULL 5 0 0 0
NULL NULL NULL 5 Distort geom 0 0 0
NULL NULL NULL 5 Protects fro 0 0 0
NULL NULL NULL 5 Project your 0 0 0
NULL NULL NULL 5 Stain the han 0 0 0
NULL NULL NULL 5 Cause a crea 0 0 0
NULL NULL NULL 5 Target is dis 0 0 0
NULL NULL NULL 7 Communicate 0 0 0
4 NULL NULL 7 As inflict pa 0 0 0
NULL NULL NULL 6 Ignore penal 0 0 0
4 NULL NULL 6 0 0 0
NULL NULL NULL 6 Education (6You and an a 0 0 0
NULL NULL NULL 6 Break all ne 0 0 0
NULL NULL NULL 5 0 0 0
4 6 NULL 6 Sense creatu 0 0 0
NULL NULL NULL 4 Ancestors (Dead creatu 0 0 0
NULL NULL NULL 4 Temporaril 0 0 0
NULL NULL NULL 6 Targets stea 0 0 0
NULL NULL NULL 6 Flowing (6), Gain DR 10/s 0 0 0
4 NULL NULL NULL Cause creatu 0 0 0
NULL NULL NULL 6 Target is res 0 0 0
NULL NULL NULL 6 Knowledge (Lets you lea 0 0 0
NULL NULL NULL 6 As named bul 0 0 0
NULL NULL NULL 6 Gain cryptic 0 0 0
4 NULL NULL 4 0 0 0
NULL NULL NULL 6 0 0 0
NULL NULL NULL 8 0 0 0
NULL NULL NULL 7 Ignore penal 0 0 0
NULL NULL NULL 7 Banishes 2 H 0 0 0
NULL NULL NULL 7 Create your 0 0 0
NULL NULL NULL 5 Puts you in 0 0 0
NULL NULL NULL NULL As ethereal 0 0 0
NULL NULL NULL 5 Redirect an 0 0 0
NULL NULL NULL 7 Target takes 0 0 0
NULL NULL NULL 7 0 0 0
NULL NULL NULL 7 Curse a crea 0 0 0
NULL NULL NULL 7 Target is da 0 0 0
NULL NULL NULL 7  Creates partially real double
0 of a creature.
0 0
NULL NULL NULL NULL As synesthes 0 0 0
NULL NULL NULL 5 Grant benefi 0 0 0
NULL NULL NULL 8 Object or lo 0 0 0
NULL NULL NULL 8 Object or lo 0 0 0
NULL NULL NULL 8 Slavery (8)  Utilizes an array of techniques
0 to imprison
0 a creature.
0
NULL NULL NULL 6 Leadership (Take best of 0 0 0
NULL NULL NULL 8 Summon your 0 0 0
NULL NULL NULL 8 As charm mon 0 0 0
NULL NULL NULL 8 Greed (8) As lesser cr 0 0 0
NULL NULL NULL 8 Charm (8), No
 As sending, plus you can
0 send suggestion.
0 0
NULL NULL NULL 8 Teleportatio 0 0 0
NULL NULL NULL 8 Knowledge (Reveals exac 0 0 0
NULL NULL NULL 8 Love (8) Makes a sing 0 0 0
NULL NULL NULL 6 Confuses en 0 0 0
NULL NULL NULL 8 Revelry (8) Forces subje 0 0 0
NULL NULL NULL NULL 0 0 0
NULL NULL NULL 8  Traps subject in extradimensional
0 0maze. 0
NULL NULL NULL 8 0 0 0
NULL NULL NULL 8 Void (8)  As lesser planar binding,
0 but up to018 HD. 0
NULL NULL NULL 8 As possessio 0 0 0
NULL NULL NULL 8 Target is pe 0 0 0
NULL NULL NULL 8 Magic (8)  Confers +8 resistance 0bonus. 0 0
NULL NULL NULL 8 Devastating 0 0 0
NULL NULL NULL 8 Summons extr 0 0 0
NULL NULL NULL 0 Subject is c 0 0 0
NULL NULL NULL 2 Masks object 0 0 0
NULL NULL NULL 3 Distract and 0 0 0
NULL NULL NULL 1 You can com 0 0 0
NULL NULL NULL 2 You gain a 0 0 0
NULL NULL NULL 2 0 0 0
NULL NULL NULL 2 Sends a Tiny 0 0 0
NULL 2 NULL 2 0 0 0
1 2 NULL 2 0 0 0
1 NULL NULL 2 Cause yourse 0 0 0
NULL NULL NULL 2 Gain various 0 0 0
NULL NULL NULL 2 0 0 0
NULL NULL NULL 2 Prevent targ 0 0 0
NULL NULL NULL 2 Ask eldritch 0 0 0
NULL NULL NULL 2 0 0 0
NULL NULL NULL 2 Living creatu 0 0 0
1 NULL NULL 2 Make a creat 0 0 0
1 NULL NULL 2 0 0 0
NULL NULL NULL 2 No fall dama 0 0 0
1 NULL NULL 2 0 0 0
NULL NULL NULL 2 Revelry (2), Subject lose 0 0 0
NULL NULL NULL 2 0 0 0
NULL NULL NULL 2 0 0 0
NULL NULL NULL 2 Target uses 0 0 0
NULL NULL NULL 2 0 0 0
NULL NULL NULL 2 Magic (2) Objects spe 0 0 0
NULL NULL NULL 2 Prevent the t 0 0 0
NULL NULL NULL NULL Read psychic 0 0 0
NULL NULL NULL 2 Target becom 0 0 0
NULL NULL 2 2 Ignores 10 ( 0 0 0
NULL 1 NULL 2 Grants a wea 0 0 0
1 2 NULL 2 0 0 0
1 NULL NULL 2 Perceive nea 0 0 0
NULL NULL NULL 2 Target gains 0 0 0
NULL 2 NULL 2 You gain an 0 0 0
2 NULL NULL 2 Conceals ali 0 0 0
NULL NULL NULL 2 Target is co 0 0 0
NULL NULL NULL 2 0 0 0
NULL 1 NULL 2 Duels (2) The weapon y 0 0 0
NULL NULL NULL 4 Make action 0 0 0
NULL NULL NULL 4 0 0 0
NULL NULL NULL 4 0 0 0
3 NULL NULL 3 Trickery (3) Hides subjec 0 0 0
NULL NULL NULL 4 Project your 0 0 0
NULL NULL NULL 4 Deal 1d6 poi 0 0 0
NULL NULL NULL 4 0 0 0
2 NULL NULL 3 0 0 0
NULL NULL 3 3 Agathion (3)Speak and u 0 0 0
NULL NULL NULL 3 Grant abilit 0 0 0
NULL 2 NULL 3 Surrounds th 0 0 0
2 NULL NULL 3 0 0 0
NULL NULL NULL NULL Read a creat 0 0 0
NULL NULL NULL NULL 0 0 0
NULL NULL NULL 3 Undead appea 0 0 0
NULL 3 NULL 3 Create a pha 0 0 0
NULL NULL NULL 3 Target beco 0 0 0
NULL NULL NULL 3 Learn about 0 0 0
2 NULL NULL 3 0 0 0
NULL NULL NULL 3 Make a willi 0 0 0
NULL NULL NULL 3 Hear or see 0 0 0
NULL NULL NULL NULL Add a though 0 0 0
NULL NULL NULL 3 Ask more pow 0 0 0
NULL NULL NULL 3 Grant bonuse 0 0 0
NULL NULL 3 2 Day (2) Makes a perm 0 0 0
NULL NULL NULL 3 0 0 0
NULL NULL NULL 3 Disrupt all s 0 0 0
NULL NULL NULL 3 Noise makes i 0 0 0
NULL NULL NULL NULL Add an emoti 0 0 0
NULL NULL NULL 3 Aristocracy Transfers yo 0 0 0
NULL NULL NULL 3 0 0 0
NULL NULL NULL 3 Know approxi 0 0 0
NULL 3 NULL 3 One creature 0 0 0
NULL NULL NULL 3  Ghostly hand leads subject
0 to you.0 0
NULL NULL NULL 3 Charm (4), HGives +2 on a 0 0 0
NULL NULL NULL 3 Levitates th 0 0 0
2 NULL NULL 2 0 0 0
NULL 3 NULL 3 You roll dam 0 0 0
NULL NULL NULL 3 Neutralize t 0 0 0
NULL NULL NULL 3 Target gains 0 0 0
NULL NULL NULL 3 0 0 0
NULL NULL NULL NULL Place a trap 0 0 0
NULL 3 NULL 3 0 0 0
NULL NULL NULL 3 Convince a ta 0 0 0
NULL NULL NULL 3 Luck (3), ProAbsorb 12 po 0 0 0
NULL NULL NULL 3 Demon (3), D
Gives +2 to 0 0 0
NULL NULL NULL 3 Target is co 0 0 0
NULL NULL NULL 3 0 0 0
NULL 2 NULL 3 As returnin 0 0 0
NULL 3 NULL 3 0 0 0
NULL NULL NULL 3 As alarm, bu 0 0 0
2 NULL NULL 3 0 0 0
NULL NULL NULL 2 Force targe 0 0 0
NULL 3 NULL 3 One subject/ 0 0 0
NULL NULL NULL 3 Knowledge ( Corpse answers one question/two
0 0levels. 0
NULL NULL NULL 3 You can deliv 0 0 0
2 NULL NULL 3 Target is co 0 0 0
NULL 3 NULL 3 Weapon byp 0 0 0
NULL NULL NULL 3 Oceans (3) Subject tread 0 0 0
NULL NULL NULL 6 0 0 0
NULL NULL NULL 5 Creates a pl 0 0 0
NULL NULL NULL 4 Target gains 0 0 0
3 NULL NULL 4 Make someon 0 0 0
NULL NULL NULL 5 Moon (6), ImSends messa 0 0 0
NULL NULL NULL 5 Cause divina 0 0 0
NULL 5 NULL 5 Gain true se 0 0 0
NULL NULL NULL 5 Learn answe 0 0 0
NULL NULL NULL 4 Spies on sub 0 0 0
NULL NULL NULL 5 Delivers sho 0 0 0
NULL NULL NULL 4 As tongues, 0 0 0
NULL NULL NULL 4 Ignore penal 0 0 0
NULL NULL NULL 4 Kyton (3) Pain encoura 0 0 0
NULL NULL NULL 4 0 0 0
NULL 3 NULL 4 CompetitionAs animal as 0 0 0
NULL NULL NULL NULL Masks a crea 0 0 0
NULL NULL NULL 4 0 0 0
NULL NULL NULL 4 0 0 0
NULL NULL NULL 4 Charm (5) Makes monste 0 0 0
NULL 4 NULL 4 Create a pha 0 0 0
NULL NULL NULL 4 Lust (4), MadSubjects beh 0 0 0
NULL 3 NULL 4 Interfere wi 0 0 0
NULL NULL NULL 4 Direct a su 0 0 0
NULL NULL NULL 3 CooperationGrants a te 0 0 0
NULL NULL NULL 4 0 0 0
NULL NULL NULL 4 Isolation (4)Subjects tak 0 0 0
NULL NULL NULL 4 Solitude (4) Alerts you t 0 0 0
NULL 4 NULL 4 Travel (4) Teleports yo 0 0 0
NULL NULL NULL 4 Wards (4) Bars extrad 0 0 0
NULL NULL NULL 4 Nobility (4) Reveals deli 0 0 0
NULL NULL NULL 4 Knowledge ( Provides useful advice0for specific0proposed actions.
0
NULL NULL NULL 3 Animal (3)  One animal obeys your
0 silent mental
0 commands
0 and orders.
NULL NULL NULL 4 Surroundings 0 0 0
NULL NULL NULL 4 0 0 0
NULL NULL NULL 4 Trick oppon 0 0 0
NULL NULL NULL 4 Gain 2d10 t 0 0 0
4 NULL NULL 4 Fear (4) Subjects wit 0 0 0
NULL NULL NULL 4 0 0 0
NULL NULL NULL 4 0 0 0
NULL 3 NULL 3 Hook of forc 0 0 0
NULL NULL NULL 4 Commands su 0 0 0
NULL NULL NULL 4 Provide a he 0 0 0
NULL NULL NULL 4 Call forth d 0 0 0
3 NULL NULL 4 Give a creat 0 0 0
3 4 NULL 4 Make it seem 0 0 0
NULL NULL NULL 4 0 0 0
NULL NULL NULL 3 As invigorat 0 0 0
4 NULL NULL 4 As invisibili 0 0 0
NULL NULL NULL 4 Exploration Indicates di 0 0 0
NULL NULL NULL 4 0 0 0
NULL NULL NULL 4 Bizarre caco 0 0 0
NULL NULL NULL 4 As magic aur 0 0 0
NULL NULL NULL 4 Target is co 0 0 0
NULL NULL 4 4 Artifice (4)  Creates one cloth or wood
0 object.0 0
NULL NULL NULL 4 Imbues ammun 0 0 0
NULL NULL NULL NULL 0 0 0
NULL NULL NULL 3 0 0 0
NULL NULL NULL 4 Grieving tar 0 0 0
NULL NULL NULL 4 Trick a creat 0 0 0
NULL 4 NULL 4 Madness (6) Fearsome illusion kills0subject or deals
0 3d6 damage.
0
NULL NULL NULL 4  Exchange services with
0 a 6 HD extraplanar
0 creature.
0
NULL NULL NULL 4 As protecti 0 0 0
NULL 4 NULL 4 Weapons mak 0 0 0
NULL 3 NULL 3 0 0 0
NULL NULL NULL NULL 0 0 0
NULL 4 NULL 4 Painfully swe 0 0 0
NULL NULL NULL 4 0 0 0
NULL NULL NULL 4 Target gains 0 0 0
4 NULL NULL 4 Dark Tapestr(Evil creatu 0 0 0
NULL NULL NULL NULL Prevent the 0 0 0
NULL NULL NULL 4 Creature is 0 0 0
NULL NULL NULL 3 Convince tar 0 0 0
NULL NULL NULL 4 As suggestio 0 0 0
NULL NULL NULL 4 Plant a scry 0 0 0
3 NULL NULL 4 Cause a slee 0 0 0
NULL 3 NULL 4 0 0 0
NULL NULL NULL 7 Freedom (5)As many as 8 0 0 0
NULL 6 5 6 Knowledge (5
Lets you see 0 0 0
NULL NULL NULL 6 Read a drea 0 0 0
4 6 NULL 6 Make it seem 0 0 0
NULL NULL NULL 6 Peaceful fee 0 0 0
NULL NULL NULL 6 Communicate 0 0 0
NULL NULL NULL 5 0 0 0
NULL NULL NULL NULL 0 0 0
NULL NULL NULL 5 0 0 0
NULL NULL NULL 5 0 0 0
NULL 4 NULL 4 Targeted dis 0 0 0
NULL NULL NULL 5 0 0 0
NULL NULL NULL 4 0 0 0
4 NULL NULL 5 Death (5), Touch attac 0 0 0
NULL NULL NULL 5 As charm per 0 0 0
NULL NULL NULL 5 Inevitable (5 As command, but affects
0 one subject/level.
0 0
NULL NULL NULL 5 Ruins (5) Learn about 0 0 0
NULL NULL NULL 5 Learn about 0 0 0
NULL NULL NULL 5  Lets you ask question 0of extraplanar
0 entity. 0
NULL NULL NULL 5 0 0 0
NULL NULL NULL 4 Worsens atti 0 0 0
NULL NULL NULL 5 Forces a cre 0 0 0
NULL NULL NULL 5 Slavery (5) Controls hum 0 0 0
NULL NULL NULL 5 Sonic sense 0 0 0
NULL NULL NULL NULL 0 0 0
4 NULL NULL 6 Hold an ext 0 0 0
NULL NULL NULL NULL Shroud your 0 0 0
NULL NULL NULL NULL Fill an area 0 0 0
NULL NULL NULL 5 Trickery (5) Fools scrying 0 0 0
NULL NULL NULL 5 0 0 0
NULL NULL NULL 5  Subject's Int and Cha drop
0 to 1. 0 0
4 4 NULL 5 0 0 0
NULL NULL NULL 5 Legislation (As forbid ac 0 0 0
NULL NULL NULL 5 Law (6) As hold pers 0 0 0
NULL NULL NULL 5  Prevents anyone from0viewing or 0scrying an area
0 for 24 hours.
NULL NULL 5 5 Artifice (6),  As minor creation, plus
0 stone and0metal. 0
NULL NULL NULL 4 Loss (6), Me Changes 5 minutes of 0subject's memories.
0 0
NULL NULL NULL 5 0 0 0
NULL NULL NULL 5 Madness (5),Sends vision 0 0 0
NULL NULL NULL 5 The target 0 0 0
NULL NULL NULL 5 0 0 0
NULL NULL NULL 5 As peacebond 0 0 0
NULL NULL NULL 5 As major ima 0 0 0
NULL NULL NULL 5 Force a crea 0 0 0
NULL NULL NULL 5 Rune (5), Vo Traps extraplanar creature
0 of 6 HD0 or less until0 it performs a task.
NULL NULL NULL 4 0 0 0
NULL NULL NULL NULL Gain psychic 0 0 0
NULL NULL NULL 5 0 0 0
NULL 5 NULL 5 As complex h 0 0 0
NULL NULL NULL 5 0 0 0
NULL NULL NULL 5 Changes app 0 0 0
NULL NULL NULL 5 Slough off a 0 0 0
NULL NULL NULL 5 Sound moves 0 0 0
NULL NULL NULL 6 Triggered r 0 0 0
NULL NULL NULL 5 Darkness (5)Summons extr 0 0 0
NULL NULL NULL 5 Torture (5) Triggered r 0 0 0
NULL 5 NULL 5 0 0 0
NULL NULL NULL NULL Deal 1d6 poi 0 0 0
NULL NULL NULL NULL As synaptic 0 0 0
NULL 5 NULL 5 Travel (5)  Instantly transports you
0 as far as 100
0 miles per0 level.
NULL 4 NULL 5 Sonic wall d 0 0 0
NULL 4 NULL 5 Four mithral 0 0 0
NULL NULL NULL 7 Grant a cons 0 0 0
NULL NULL NULL 6 Nightmare (Living creatu 0 0 0
NULL NULL NULL 7 0 0 0
NULL NULL NULL 7 Negate harm 0 0 0
NULL NULL NULL 7 0 0 0
NULL NULL NULL 7 As possess o 0 0 0
NULL NULL NULL 6 Make a creat 0 0 0
NULL NULL NULL 7 0 0 0
NULL NULL NULL NULL Remove an af 0 0 0
NULL NULL NULL 6 Summon a bl 1 0 0
NULL NULL NULL 5 0 0 0
NULL 6 NULL 6 Turn a critic 0 0 0
NULL 6 NULL 6 Liberation ( Works as dis 0 0 0
NULL NULL NULL 6 0 0 0
NULL NULL NULL 6 You become a 0 0 0
NULL NULL NULL 6 Ancestors (6As lesser ge 0 0 0
NULL NULL NULL 6 Heroism (6),Gives +4 bon 0 0 0
NULL NULL NULL NULL Grapple inco 0 0 0
NULL NULL NULL 6 Send a messa 0 0 0
NULL 6 NULL 6 Luck (6), Tri Turns you in 0 0 0
NULL NULL NULL NULL 0 0 0
NULL NULL NULL 6 Induce an ir 0 0 0
NULL NULL NULL NULL Cure all Int 0 0 0
NULL NULL NULL 5 Remove a pi 0 0 0
NULL NULL NULL 5 0 0 0
NULL NULL NULL 6 Summons extr 0 0 0
NULL NULL NULL 5 0 0 0
NULL NULL NULL 6 Subject sha 0 0 0
NULL NULL NULL 6 Target is c 0 0 0
NULL NULL NULL 6 Magic (6), PNegates magi 0 0 0
NULL NULL NULL 6 Teleports yo 0 0 0
NULL NULL NULL 7 Teleport mul 0 0 0
NULL NULL NULL NULL Deal 6d6 poi 0 0 0
NULL NULL NULL 7 As false vis 0 0 0
NULL 6 NULL 6 0 0 0
NULL NULL NULL 7  As hold person, but all0within 30 ft.
0 0
NULL NULL NULL 7 Provide a gr 0 0 0
NULL NULL NULL 7 Give creatur 0 0 0
NULL NULL NULL 7 Charm (7), M Subject suffers continuous
0 confusion.
0 0
NULL NULL NULL 7 0 0 0
NULL NULL NULL 7 Trickery (8)  As invisibility, but affects
0 all in range.
0 0
NULL 6 NULL 6 0 0 0
NULL NULL NULL 7 0 0 0
NULL NULL NULL 7 Ghost from c 0 0 0
NULL NULL NULL 7 Darkness (7) Blinds creature with 200
0 hp or less.
0 0
NULL NULL NULL 7 Deception ( Illusory doub 0 0 0
NULL NULL NULL 6 Nobility (7), Creatures ca 0 0 0
NULL NULL NULL 7 As scrying, 0 0 0
NULL NULL NULL 7  Subject is invisible to sight
0 and scrying;
0 renders
0 creature comatose
NULL NULL NULL 7 0 0 0
NULL NULL NULL 7 Luck (7), Ma Reflect 1d4+6 spell levels
0 back at caster.
0 0
NULL NULL NULL 7 Summons extr 0 0 0
NULL NULL NULL 7 Travel (7)  As teleport, but no range
0 limit and0 no off-target
0 arrival.
NULL NULL NULL 7 Bring a creat 0 0 0
NULL NULL NULL 7 0 0 0
NULL 6 NULL 7 0 0 0
NULL 6 NULL 7 You can spen 0 0 0
NULL NULL NULL 7 Pleasure stu 0 0 0
NULL NULL NULL 7 Repose (8), T Several targets become
0 exhausted.
0 0
NULL NULL NULL 9 Community Alters
(7 item 0 0 0
NULL NULL NULL 7 0 0 0
NULL NULL NULL 8 0 0 0
NULL NULL NULL 0 Detects pois 0 0 0
1 0 0 0 Read scrolls 0 0 0
NULL NULL NULL 0 Subject gain 0 0 0
NULL NULL NULL 0 Subject gain 0 0 0
NULL 0 NULL 0  Inscribes a personal rune
0 on an object
0 or creature
0 (visible or invisi
NULL NULL NULL 0 Cause a stab 0 0 0
NULL 0 NULL 0 Creates torc 0 0 0
NULL 0 NULL 0 Humanoid cre 0 0 0
NULL 0 0 0 Detects spel 0 0 0
NULL NULL NULL 0 Find psychic 0 0 0
NULL 0 NULL 0 Dazzles one 0 0 0
NULL 0 0 0 Figment sou 0 0 0
NULL 0 NULL 0 0 0 0
NULL NULL NULL 0 Force a corp 0 0 0
NULL NULL NULL 0 You surround 0 0 0
NULL NULL NULL 0 You discern 0 0 0
NULL 0 0 0 Object shines 0 0 0
NULL NULL NULL 0  Makes subject drowsy 0 –5 on Perception
0 checks,
0 –2 on Will saves
NULL 0 NULL 0 5-pound tele 0 0 0
NULL NULL 0 0 Makes minor 0 0 0
NULL NULL NULL 0 Whisper conv 0 0 0
NULL 0 NULL 0 Opens or clo 0 0 0
NULL 0 NULL 0 Performs min 0 0 0
NULL NULL NULL 0 See area as 0 0 0
NULL NULL 0 0 Cause a dyin 0 0 0
NULL NULL NULL 0 Telekinetica 0 0 0
1 NULL NULL 2 Animal gain 0 0 0
NULL NULL NULL 2 Knowledge (Allows “list 0 0 0
1 NULL NULL 1 0 0 0
NULL NULL NULL 2 Read surface 0 0 0
NULL NULL NULL 2 Language (2)Subject und 0 0 0
NULL 1 NULL 1 Grants a +2 b 0 0 0
NULL NULL NULL 2 0 0 0
NULL NULL NULL 1 Replaces no 0 0 0
NULL NULL NULL 1 Spit a tangl 0 0 0
NULL 1 NULL 1 You can move 0 0 0
NULL NULL NULL 1 Creates a sm 0 0 0
NULL NULL NULL 1 Home (1), AWards an are 0 0 0
NULL NULL NULL 1 Artifice (1) Makes a rop 0 0 0
NULL NULL NULL 1 Triples carry 0 0 0
NULL NULL NULL 1 Target gains 0 0 0
NULL NULL NULL 1 Prevent a t 0 0 0
NULL 1 NULL 1 Create a pha 0 0 0
NULL NULL NULL 1 Subject imme 0 0 0
NULL 1 NULL 1 Grant a targe 0 0 0
NULL 1 NULL 1 0 0 0
NULL 1 NULL 1 As blur, but 0 0 0
NULL NULL NULL 1 CooperationMake a skill 0 0 0
NULL NULL NULL 1 Gives an obj 0 0 0
NULL NULL NULL 1 Target takes 0 0 0
NULL NULL NULL 1 Gain a +8 bo 0 0 0
NULL NULL NULL 1 Gain a +8 bo 0 0 0
NULL NULL NULL 1 Animal (1) Calms 2d4 + 0 0 0
1 NULL 1 1 Daemon (1),A creature o 0 0 0
NULL NULL NULL 1 Infuse psych 0 0 0
NULL NULL NULL 1 Makes one a 0 0 0
NULL NULL NULL 1 Charm (1), SMakes one p 0 0 0
NULL 1 NULL 1  Knocks unconscious, blinds,
0 and/or
0 stuns weak
0 creatures.
1 NULL 1 1 Devil (1), ToOne subject 0 0 0
NULL NULL NULL 1 Compels oppo 0 0 0
NULL NULL 1 1 Knowledge (You understa 0 0 0
NULL NULL NULL 1 Madness (1), One creature is confused
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0 0
NULL NULL NULL 1 0 0 0
NULL NULL NULL 1 Adapt to fit 0 0 0
1 1 NULL 1 0 0 0
NULL NULL NULL 1 Turn a corps 0 0 0
NULL NULL NULL 1 Make an obj 0 0 0
NULL NULL NULL 1 Make a creat 0 0 0
NULL NULL NULL 1 Target is pe 0 0 0
NULL NULL NULL 1 Reveals pres 0 0 0
NULL NULL NULL 1 Detects kind 0 0 0
NULL NULL NULL 1 0 0 0
NULL NULL NULL 1 Revelation (Reveals hidd 0 0 0
NULL NULL NULL 1 Reveals unde 0 0 0
NULL NULL NULL 1 Detect and i 0 0 0
NULL NULL NULL 1 Read the tar 0 0 0
1 NULL NULL 1 Trickery (1) Changes you 0 0 0
NULL 1 NULL 1 Changes one 0 0 0
NULL NULL NULL 1 Deal sonic 0 0 0
NULL NULL NULL 1 Cause a soun 0 0 0
NULL 1 NULL 1 0 0 0
NULL NULL 1 1 Sun (1) Exist comfor 0 0 0
NULL 1 NULL 1 Growth (1),  Humanoid creature doubles
0 in size.
0 0
NULL NULL NULL 1 Entropy (1)  Ranged attacks against0 you have 20%
0 miss chance.
0
NULL NULL NULL 1 Rune (1) Mundane or 0 0 0
NULL 1 NULL 1 Azata (1), ExYour base la 0 0 0
1 NULL NULL 1 Create a disg 0 0 0
NULL 1 NULL 1 Feather (2), Objects or cr 0 0 0
NULL NULL NULL 1 Subject igno 0 0 0
NULL 1 NULL 1 As flare, but 0 0 0
NULL 1 NULL 1 Trade (1)  Creates 3-ft.-diameter0horizontal disk
0 that holds
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NULL NULL NULL 1 0 0 0
NULL NULL NULL 1 Legislation (Target obey 0 0 0
NULL NULL NULL 1 Target cann 0 0 0
NULL NULL NULL 1 Target canno 0 0 0
NULL 1 NULL 1 Makes one 5- 0 0 0
NULL NULL NULL 1 Your recall 0 0 0
NULL NULL NULL 1 0 0 0
1 NULL NULL 1 0 0 0
NULL NULL NULL 1 Fortification Holds door shut. 0 0 0
NULL NULL NULL 1 Fascinates 2 0 0 0
NULL NULL NULL 1 Magic (1) Gives +10 bo 0 0 0
NULL NULL NULL 1 Target rolls 0 0 0
NULL 1 NULL 1 You appear t 0 0 0
1 NULL NULL 1 0 0 0
NULL NULL NULL 1 0 0 0
NULL NULL NULL 1 Target answe 0 0 0
NULL NULL NULL 1 Temporarily 0 0 0
NULL NULL NULL 1 As alarm, bu 0 0 0
NULL 1 NULL 1 CompetitionSubject gets 0 0 0
NULL 1 NULL 1 Removes the 0 0 0
NULL NULL NULL 1 Arrow deals 0 0 0
NULL NULL NULL 1 Target makes 0 0 0
NULL NULL NULL 1 0 0 0
NULL NULL NULL 1 0 0 0
NULL 1 NULL 1 Compels the 0 0 0
NULL 1 NULL 1 Your arms le 0 0 0
1 1 NULL 1 Grants a +10 0 0 0
NULL NULL NULL 1  Gives subject +4 armor
0 bonus. 0 0
NULL NULL NULL 1 Arcane (1) Alters objec 0 0 0
NULL 1 NULL 1  1d4+1 damage; +1 missile
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NULL NULL NULL 1 Hides presen 0 0 0
NULL NULL NULL 1 Target perfe 0 0 0
NULL NULL NULL 1 Mentally dea 0 0 0
NULL NULL NULL 1 Communicate 0 0 0
NULL NULL NULL 1 0 0 0
NULL 1 NULL 1 You may stri 0 0 0
NULL NULL NULL 1 Doubles a m 0 0 0
NULL 1 NULL 1 Gain a climb 0 0 0
1 NULL NULL 1 Hatred (1) Target is com 0 0 0
NULL 1 NULL 1 Targeted cre 0 0 0
1 NULL NULL 1 0 0 0
NULL NULL NULL 1 Locks a weap 0 0 0
1 1 NULL 1 0 0 0
NULL NULL NULL 1 0 0 0
NULL NULL NULL 1 0 0 0
NULL NULL NULL 1 Gain a relax 0 0 0
NULL NULL NULL 1 Mask any fla 0 0 0
NULL 1 NULL 1 0 0 0
NULL 1 NULL 1  Humanoid creature halves
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NULL NULL NULL 1 Liberation (1Suppresses f 0 0 0
NULL NULL NULL 1 Skeletal cor 0 0 0
NULL NULL NULL 1 0 0 0
NULL NULL NULL 1 0 0 0
NULL NULL NULL 1 Pick an alig 0 0 0
1 NULL NULL 1 0 0 0
NULL NULL NULL 1 Create a qu 0 0 0
NULL 1 NULL 1 Defense (1)  Invisible disc gives +4 0to AC, blocks0 magic missiles.
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NULL 1 NULL 1 Imagination Creates mino 0 0 0
NULL NULL 1 1 Night (1) Puts 4 HD of 0 0 0
NULL NULL NULL 1 Conjure mus 0 0 0
NULL NULL NULL 1 Innuendo (1) 0 0 0
NULL NULL NULL 1 0 0 0
NULL NULL NULL 1 Magical fiel 0 0 0
1 NULL NULL 1 Summon 1d3 0 0 0
1 NULL NULL 1 (Evil creatu 0 0 0
NULL 1 NULL 1 The next we 0 0 0
NULL 1 NULL 1 Sundered it 0 0 0
NULL NULL NULL 1 Alter the ta 0 0 0
NULL NULL NULL 1 Replace surf 0 0 0
NULL 1 NULL 1 0 0 0
NULL 1 NULL 1 0 0 0
NULL 1 NULL 1 Destruction  +20
( on your next attack
0 roll. 0 0
NULL NULL NULL 1 Target takes 0 0 0
NULL 1 NULL 1 Invisible f 0 0 0
NULL 1 NULL 1 As invisibili 0 0 0
NULL NULL NULL 1 Throws voice 0 0 0
NULL NULL NULL 1 Disguise targ 0 0 0
NULL NULL NULL 1 Make a targe 0 0 0
NULL NULL NULL 1 Target appe 0 0 0
NULL NULL NULL 4 Rapidly reca 0 0 0
3 NULL NULL 3 0 0 0
NULL NULL NULL 3 Cause the ta 0 0 0
NULL NULL NULL 2 0 0 0
2 NULL NULL 2 Darkness (2)Makes subjec 0 0 0
NULL NULL NULL 2 Creates trea 0 0 0
2 NULL NULL 2 Vermin (3) See 60 ft. in 0 0 0
NULL NULL NULL 3 Blame someo 0 0 0
2 NULL NULL 3 Learn what 0 0 0
2 NULL NULL 3 Learn what c 0 0 0
NULL NULL NULL 3 Sense the pr 0 0 0
NULL NULL NULL 2 As endure e 0 0 0
NULL NULL NULL 2 Ward yourse 0 0 0
3 NULL NULL 3 0 0 0
2 NULL NULL 2 0 0 0
NULL 3 NULL 2 0 0 0
NULL NULL NULL 2 Gain +10 on 0 0 0
2 NULL NULL 3 Paralyzes on 0 0 0
NULL NULL NULL 3 Screaming pa 0 0 0
2 NULL NULL 3 Target takes 0 0 0
NULL NULL NULL 2 Thievery (3),Senses direc 0 0 0
NULL NULL NULL 3 0 0 0
2 NULL NULL 3 Make it perm 0 0 0
NULL NULL NULL 3 Torture (2) Inflicts 1d6 0 0 0
NULL 3 NULL 3 0 0 0
NULL NULL 2 2 Revelation (Reveals invi 0 0 0
NULL NULL NULL 3 Thought (3) Detects thin 0 0 0
NULL NULL NULL 3 As share la 0 0 0
NULL NULL NULL 2 Touch attack 0 0 0
NULL NULL NULL 3 Charm (3), DCompels subj 0 0 0
NULL NULL NULL 2 Threats seem 0 0 0
NULL NULL NULL 2 Subject gain 0 0 0
NULL NULL NULL 2 Attackers’ w 0 0 0
NULL 2 NULL 2 Assume form 0 0 0
NULL NULL NULL 2 0 0 0
NULL 2 NULL 2 You gain som 0 0 0
NULL NULL 2 2 Scalykind (2Fascinates 2 0 0 0
NULL NULL NULL 2 Espionage (2Creatures fo 0 0 0
NULL NULL NULL 2 As ant haul, 0 0 0
NULL 2 NULL 2 Gain increas 0 0 0
NULL NULL NULL 2 Send or rece 0 0 0
NULL NULL NULL 2 Fate (2)  Learns whether an action
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0 or bad.0
NULL NULL NULL 2 0 0 0
NULL 2 2 2 Subject gain 0 0 0
2 2 NULL 2 Grants a cre 0 0 0
NULL NULL NULL 2 Your blood 0 0 0
NULL NULL NULL 2 0 0 0
NULL 2 NULL 2 Attacks miss 0 0 0
NULL NULL NULL 2 Targets take 0 0 0
NULL NULL NULL 2 0 0 0
NULL NULL NULL 2 You gain a + 0 0 0
2 NULL NULL 2 Adamantine b 0 0 0
2 2 2 2 Rage (2), St Subject gains 0 0 0
NULL NULL NULL 2 Targets easi 0 0 0
NULL NULL NULL 2 Charm (2), FCalms creatu 0 0 0
NULL 2 2 2 Flowing (2) Subject gain 0 0 0
NULL NULL NULL 2  Cold metal damages those
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NULL NULL NULL 2 Speak, read, 0 0 0
NULL NULL NULL 2 Target is co 0 0 0
NULL NULL NULL 2 Creature ans 0 0 0
NULL NULL NULL 2 Touching the 0 0 0
NULL NULL NULL 2 Force bands 0 0 0
NULL NULL NULL 2 Kyton (1) Ignore pain 0 0 0
NULL 2 NULL 2 As detect ma 0 0 0
NULL 2 NULL 2 Weaken a cre 0 0 0
NULL NULL NULL 2 Target beco 0 0 0
NULL NULL NULL 2 As disguise s 0 0 0
NULL NULL NULL 2 Creates a ma 0 0 0
2 NULL NULL 2 Subject gain 0 0 0
NULL 2 NULL 2 Armor you w 0 0 0
NULL NULL NULL 2 0 0 0
NULL NULL NULL 2 Love (2), Nob
Captivates al 0 0 0
NULL NULL NULL 2 0 0 0
NULL 2 NULL 2 Fog obscures 0 0 0
NULL NULL NULL 2 0 0 0
NULL 2 NULL 2 Gain a bonus 0 0 0
NULL NULL NULL 2 Temporarily 0 0 0
NULL NULL NULL 2  Gain 1d10 temporary 0hp + 1/level0(max +10). 0
NULL NULL NULL 2 A target sta 0 0 0
NULL NULL NULL 2  Notice traps as a rogue
0 does. 0 0
NULL NULL NULL 2 0 0 0
NULL NULL NULL 2 Gain skill b 0 0 0
NULL 2 NULL 2 0 0 0
NULL NULL NULL 2 Education (2Subject gains 0 0 0
NULL 2 NULL 2 Create a gho 0 0 0
NULL NULL NULL 2 You look like 0 0 0
NULL NULL NULL 2 Creatures a 0 0 0
NULL NULL NULL 2 Metal (2), S  Makes metal so hot it0damages those
0 who touch
0 it.
NULL NULL NULL 2 0 0 0
NULL NULL NULL 2 Prevent crea 0 0 0
NULL NULL NULL 2 Animal (2) Paralyzes on 0 0 0
NULL NULL NULL 2 0 0 0
NULL NULL NULL 2 0 0 0
NULL NULL NULL 2 Stars (2) Fascinates ( 0 0 0
NULL NULL NULL 2 Confuse one 0 0 0
NULL NULL NULL 2 Instill false 0 0 0
NULL NULL NULL 2 Summon armo 0 0 0
NULL NULL NULL 2 Start a psyc 0 0 0
NULL NULL NULL 2 Roll twice a 0 0 0
2 2 2 2 Trickery (2) Subject is in 0 0 0
2 2 NULL 2 0 0 0
2 NULL NULL 2 0 0 0
NULL NULL NULL 2 Channels the 0 0 0
NULL NULL NULL 2  Opens locked or magically
0 sealed 0door. 0
NULL NULL NULL 2 0 0 0
NULL 2 NULL 2 Void (2)  Subject moves up and0down at your
0 direction.0
NULL NULL NULL 2 Affected cre 0 0 0
NULL NULL NULL 2 Target takes 0 0 0
NULL NULL NULL 2 Flotsam (2) Repairs an o 0 0 0
NULL NULL NULL 2 As mask dwe 0 0 0
NULL NULL NULL 2 Gain a +4 sh 0 0 0
NULL NULL NULL 2 0 0 0
NULL NULL NULL 2 As mind thru 0 0 0
2 NULL NULL 2 0 0 0
NULL 2 NULL 2 Imagination As silent im 0 0 0
NULL NULL NULL 2 As many as e 0 0 0
NULL 2 2 2 Deception ( Creates deco 0 0 0
NULL NULL NULL 2 Misleads div 0 0 0
NULL NULL NULL 2 Opponents ca 0 0 0
2 NULL NULL 2 0 0 0
NULL NULL NULL 2 Allies gain a 0 0 0
NULL NULL NULL 2 0 0 0
NULL NULL NULL 2 0 0 0
NULL NULL NULL 2 Target loses 0 0 0
NULL NULL NULL 2 0 0 0
NULL NULL NULL 2 Subject gain 0 0 0
2 NULL NULL 2 0 0 0
NULL NULL NULL 2 0 0 0
2 NULL NULL 2 0 0 0
NULL NULL NULL 2 +5 Perceptio 0 0 0
NULL NULL NULL 2  Makes item seem trapped.
0 0 0
NULL NULL NULL 2 Target is st 0 0 0
NULL 2 NULL 2 You may seiz 0 0 0
NULL NULL NULL 2 Temporarily 0 0 0
NULL NULL NULL 2  Subject gains DR 10/magic
0 against0ranged attacks.
0
NULL NULL NULL 2 Shadow prote 0 0 0
NULL NULL NULL 2 0 0 0
NULL 2 NULL 2 Smoke (2) Turns fire i 0 0 0
NULL NULL NULL 2 RedemptionTarget gains 0 0 0
NULL NULL NULL 2  As many as eight creatures
0 hide in0extradimensional
0 space.
2 NULL NULL 2 Fear (3) Frightens cr 0 0 0
NULL NULL NULL 2 Alter a simu 0 0 0
NULL NULL NULL 2 Determine m 0 0 0
NULL NULL NULL 2 0 0 0
NULL NULL NULL 2 0 0 0
NULL NULL NULL 2 Share one m 0 0 0
NULL 2 NULL 2 Destruction Sonic vibrat 0 0 0
NULL NULL NULL 2 Community You
(2 take hal 0 0 0
2 2 NULL 2 Make a targe 0 0 0
2 NULL NULL 2 Solitude (2) Negates soun 0 0 0
NULL NULL NULL 2 Give yoursel 0 0 0
NULL NULL NULL 2 Animate and 0 0 0
NULL 2 NULL 2 Create a con 0 0 0
NULL NULL NULL 2  Creates disembodied 0glowing hand
0 to deliver 0touch attacks.
NULL 2 NULL 2 Grants abilit 0 0 0
NULL 2 NULL 2 0 0 0
NULL NULL NULL 2 Target takes 0 0 0
NULL NULL NULL 2 0 0 0
NULL NULL NULL 2  Monitors condition, position
0 of allies.
0 0
NULL NULL NULL 2 0 1 0
NULL NULL NULL 2 Target gains 0 0 0
2 NULL NULL 2 Dark Tapestr(Evil creatu 0 0 0
NULL NULL NULL 2 0 0 0
NULL NULL NULL 2 0 0 0
NULL 2 NULL 2 Assembles a 0 0 0
NULL 2 NULL 2 0 0 0
NULL NULL NULL 2 As an immedi 0 0 0
NULL NULL NULL 2 0 0 0
NULL 2 NULL 2 Nearby creat 0 0 0
NULL NULL NULL 2 Lust (2), Ma  Subject takes 1d6 penalty
0 to Int, Wis,
0 and Cha.0
NULL NULL NULL 2 Illusory fog 0 0 0
NULL 2 NULL 2 Targeted cre 0 0 0
NULL NULL NULL 2 Wind (1) Sends a shor 0 1 0
NULL NULL NULL 2 Honor (2) Subjects wit 0 0 0
NULL NULL NULL 4 0 0 0
NULL NULL NULL 3 Alignment au 0 0 0
3 NULL NULL 3 As darkvisio 0 0 0
NULL NULL NULL 4 As daze, but 0 0 0
NULL NULL NULL 4 Send message 0 0 0
3 3 NULL 3 Magic (3), E Cancels one 0 0 0
NULL 3 NULL 3 0 0 0
NULL NULL NULL 4 0 0 0
NULL 4 NULL 4 0 0 0
NULL NULL NULL 4 Create a por 0 0 0
NULL NULL NULL 4 0 0 0
NULL NULL NULL 4 0 0 0
NULL 4 NULL 3 Creates an e 0 0 0
3 NULL NULL 3 0 0 0
NULL NULL NULL 3 Summon a sw 0 0 0
NULL NULL NULL 3 Target tempo 0 0 0
NULL NULL NULL 4 See/hear/sme 0 0 0
NULL 4 NULL 4 Perform a t 0 0 0
NULL NULL NULL 4 0 0 0
3 NULL NULL 3 As disguise 0 0 0
NULL 3 NULL 3 0 0 0
NULL NULL NULL 3 Vines beneat 0 0 0
NULL NULL NULL 3 Send or rece 0 0 0
NULL 3 NULL 3  Magical auras become0 visible to you.
0 0
NULL NULL NULL 3 Use a creatu 0 0 0
NULL 3 NULL 3 You randomly 0 0 0
NULL NULL NULL 3 Fate (3) (Oracle only 0 0 0
3 3 NULL 3 You gain inc 0 0 0
NULL NULL NULL 3 0 0 0
NULL NULL NULL 3 PsychopompCreates a flo 0 0 0
NULL NULL NULL 3 Set the cond 0 0 0
NULL NULL NULL 3 Extra eyes g 0 0 0
NULL NULL NULL 3 Causes a cr 0 0 0
NULL NULL NULL 3 0 0 0
NULL NULL NULL 3 Puts 10 HD o 0 0 0
NULL NULL NULL 3 0 0 0
NULL NULL NULL 3 Target eidol 0 0 0
NULL 3 NULL 3 Protean (3) Attacks miss 0 0 0
3 NULL NULL 3 0 0 0
3 NULL NULL 3 0 0 0
NULL 3 NULL 3 Tendril of e 0 0 0
NULL NULL NULL 3 Cause a crea 0 0 0
NULL NULL NULL 3 Target gains 0 0 0
NULL NULL NULL 3 Target take 0 0 0
NULL NULL NULL 3 0 0 0
NULL NULL NULL 3 As feather s 0 0 0
NULL 3 NULL 3 0 0 0
NULL 3 NULL 3 Azata (3), Fe Subject flies at speed 0of 60 ft. 0 0
NULL 3 NULL 3 Fist (4) Target takes 0 0 0
NULL NULL NULL 3 0 0 0
NULL 3 NULL 3 Air (3) Subject beco 0 0 0
3 NULL NULL 3 0 0 0
NULL 3 NULL 3 0 0 0
NULL NULL NULL 3 As id insinu 0 0 0
NULL NULL NULL 3 Only select 0 0 0
NULL NULL NULL 3 0 0 0
NULL NULL NULL 3 0 0 0
NULL NULL NULL 3 Makes everyo 0 0 0
3 NULL NULL 3 0 0 0
NULL NULL NULL 3 Add to your 0 0 0
NULL NULL NULL 3 Nauseate an 0 0 0
NULL 3 NULL 3 Imagination As silent im 0 0 0
NULL NULL NULL 3 As magic jar, 0 0 0
NULL NULL NULL 3 Ruins (3) You and you 0 0 0
NULL NULL NULL 3 As mental ba 0 0 0
NULL NULL NULL 3 As mind thru 0 0 0
NULL NULL NULL 3 Create illuso 0 0 0
NULL 3 NULL 3 0 0 0
NULL NULL NULL 3 See through 0 0 0
NULL NULL NULL 3 0 0 0
NULL NULL NULL 3 0 0 0
NULL NULL NULL 3 As protecti 0 0 0
NULL NULL NULL 3 0 0 0
NULL 3 NULL 3 0 0 0
NULL NULL NULL 3 You gain DR 0 0 0
NULL NULL NULL 3 As resist en 0 0 0
NULL NULL NULL 3 0 0 0
NULL NULL NULL 3  Object shrinks to one-sixteenth
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0 0
NULL NULL NULL 3 0 0 0
NULL NULL NULL 3 As spider cl 0 0 0
3 NULL NULL 3 0 0 0
NULL NULL NULL 3 Your hair an 0 0 0
NULL NULL NULL 3 Magical fiel 0 0 0
3 NULL NULL 3 (Evil creatu 0 0 0
NULL NULL NULL 3 0 0 0
NULL NULL NULL 3 Stun creature 0 0 0
NULL NULL NULL 3 Target moves 0 0 0
NULL NULL NULL 3 As thought s 0 0 0
NULL NULL NULL 3 0 0 0
NULL NULL NULL 3 0 0 0
NULL NULL NULL 3 0 0 0
NULL NULL NULL 3 Floating kni 0 0 0
3 3 NULL 3 Blood (3), Touch deals 0 0 0
NULL NULL NULL 3 Illusory hel 0 0 0
NULL NULL NULL 3 Creatures th 0 0 0
NULL 3 NULL 3 Water (3) Subjects ca 0 0 0
NULL 3 NULL 3 A cone of bl 0 0 0
NULL NULL NULL 3 See through 0 0 0
NULL NULL NULL 9 Aristocracy Creatures bo 0 0 0
NULL NULL 5 5 Liberation (5Frees subjec 0 0 0
NULL NULL NULL 5 Form an imm 0 0 0
NULL NULL NULL 5 0 0 0
NULL NULL NULL 5 0 0 0
NULL NULL NULL 5 As pain, but 0 0 0
NULL NULL NULL 5 Resist harmf 0 0 0
NULL 4 4 4 Earth (6), StGrants DR 1 0 0 0
NULL 5 NULL 5  Moves object, attacks0creature, or0hurls object0 or creature.
NULL NULL NULL 5 Community  Link
(5 lets allies communicate.
0 0 0
NULL NULL NULL 5 Automaticall 0 0 0
NULL NULL NULL 5 Determine wh 0 0 0
4 NULL NULL 5 Animate dea 0 0 0
NULL 4 NULL 4 As alter sel 0 0 0
NULL NULL NULL 4 Incorporeal 0 0 0
NULL 4 NULL 4 Transport yo 0 0 0
NULL NULL NULL 4 Arcane (4)  Invisible floating eye moves
0 30 ft./round.
0 0
NULL NULL NULL 4 Use a likene 0 0 0
4 NULL NULL 4 0 0 0
NULL 4 NULL 4 Grant a targ 0 0 0
NULL 4 NULL 4  Tentacles grapple all creatures
0 within
0 a 20-ft. 0spread.
NULL NULL NULL 4 Touch attac 0 0 0
NULL NULL NULL 4 0 0 0
NULL NULL NULL 4 Transfer a sc 0 0 0
NULL NULL NULL 4 Creature cat 0 0 0
4 NULL NULL 4 See 120 ft. i 0 0 0
NULL NULL NULL 4 Set one of a 0 0 0
NULL NULL NULL 4 0 0 0
NULL NULL NULL 4 Inflicts an i 0 0 0
NULL NULL NULL 4 As ego whip 0 0 0
NULL NULL NULL 4  1 humanoid creature/level
0 doubles
0 in size. 0
4 NULL NULL 4 See 60 ft. i 0 0 0
NULL NULL NULL 4 Worms deal 0 0 0
NULL NULL NULL 4 0 0 0
NULL NULL NULL 4 Liberation (4Subject mov 0 0 0
NULL NULL NULL 4  Stops 1st- through 3rd-level
0 spell 0
effects. 0
NULL NULL NULL 4 Makes one ty 0 0 0
4 NULL NULL 4 0 0 0
NULL NULL NULL 4 0 0 0
NULL NULL NULL 4 0 0 0
NULL NULL NULL 4 As id insinu 0 0 0
NULL NULL NULL 4 Ambush (5)  Wall, floor, or ceiling looks
0 real, but
0 anything can
0 pass through.
NULL NULL NULL 4 0 0 0
NULL NULL NULL 4 Suppress emo 0 0 0
NULL NULL NULL 4 0 0 0
NULL NULL NULL 4 As mental ba 0 0 0
NULL NULL NULL 4 As mind thru 0 0 0
NULL NULL NULL 4 Erase a port 0 0 0
NULL NULL NULL 4 0 0 0
NULL NULL NULL 4 Mirror beco 0 0 0
NULL NULL NULL 4 Insanity (4) Subject is e 0 0 0
4 NULL NULL 4 As nondetec 0 0 0
NULL NULL NULL 4 Gain fast he 0 0 0
NULL NULL NULL 4 Lights fasci 0 0 0
NULL NULL NULL 4  As reduce person, but0affects 1 humanoid
0 creature/level.
0
NULL NULL NULL 4  Force globe protects but
0 traps one0 subject. 0
NULL NULL NULL 4 Teleport fr 0 0 0
4 NULL NULL 4 0 0 0
NULL NULL NULL 4 0 0 0
NULL 4 NULL 4 Destruction Deafens all 0 0 0
NULL NULL NULL 4 Creates a do 0 0 0
NULL NULL NULL 4 Causes creat 0 0 0
NULL NULL NULL 4 Protection (  Subject is immune to one
0 spell per0 4 levels. 0
NULL NULL NULL 4 Target loses 0 0 0
NULL NULL NULL 4 Launches an 0 0 0
NULL NULL NULL 4 As thought s 0 0 0
NULL NULL NULL 4 0 0 0
NULL NULL NULL 4 Touch infest 0 0 0
NULL NULL NULL 4 Removes pol 0 0 0
NULL NULL NULL 4 Translucent 0 0 0
NULL NULL NULL 4 Your glowing 0 0 0
4 NULL NULL 4 0 0 0
NULL NULL NULL 4 Outlines sub 0 0 0
NULL NULL NULL 4 0 0 0
NULL 6 NULL 6 Explode the 0 0 0
NULL NULL NULL 6 0 0 0
NULL NULL NULL 6 Perform a le 0 0 0
NULL NULL NULL 5 As stoneskin 0 0 0
NULL NULL NULL 6 Innuendo (6As suggestio 0 0 0
NULL NULL NULL 5 Limited astra 0 0 0
NULL NULL NULL 5 0 0 0
NULL NULL NULL 5 0 0 0
NULL NULL NULL 5 People belie 0 0 0
NULL NULL NULL 5 0 0 0
NULL NULL NULL 5 0 0 0
NULL NULL NULL 5 As ego whip 0 0 0
NULL NULL NULL 5 Artifice (5)  Transforms raw materials
0 into finished
0 items. 0
NULL NULL NULL 5 0 0 0
NULL NULL NULL 5 0 0 0
NULL NULL NULL 5 You create a 0 0 0
NULL NULL NULL 5 As id insinu 0 0 0
NULL NULL NULL 5 As intellect 0 0 0
NULL 5 NULL 5  Hand provides cover against
0 1 opponent.
0 0
NULL NULL NULL 5 Find a nearb 0 0 0
NULL NULL NULL 5 0 0 0
NULL NULL NULL 5 As mental ba 0 0 0
NULL NULL NULL 5 Subjects in 0 0 0
NULL NULL NULL 5 As mind thru 0 0 0
NULL NULL NULL 5 Solitude (5) As hallucinat 0 0 0
NULL 5 NULL 5 Trade (5), Vo You fly at a speed of 40
0 ft. and can0 hustle over0long distances.
NULL NULL NULL 5  Creates passage through
0 wood or0stone wall. 0
NULL NULL NULL 5  Makes certain spells permanent.
0 0 0
NULL NULL NULL 5 Insanity (6) Catches subj 0 0 0
NULL NULL NULL 5  1d4 + 1/level floating 0eyes scout for
0 you. 0
NULL NULL NULL 5 Sicken a tar 0 0 0
NULL NULL NULL 5 0 0 0
NULL NULL NULL 5  Hides expensive chest0on Ethereal0Plane; you 0retrieve it at will.
NULL NULL NULL 5 Riot (7)  Forces targets to attack
0 each other.
0 0
NULL NULL NULL 5 As spell imm 0 0 0
NULL NULL NULL 5 Magic (5), P  Subject gains SR 12 + level.
0 0 0
NULL NULL NULL 5 0 0 0
NULL NULL NULL 5 Murder (5) Target quick 0 0 0
NULL NULL NULL 5 As thought s 0 0 0
NULL NULL NULL 5 0 0 0
NULL NULL NULL 5 As an immedi 0 0 0
NULL NULL NULL 5 0 0 0
NULL NULL NULL 5 Wall of spir 0 0 0
NULL 5 NULL 5 Isolation (6)  Wall is immune to damage.
0 0 0
NULL NULL NULL 5 Toil (5)  Several targets become
0 fatigued. 0 0
NULL NULL NULL 7 As create mi 0 0 0
NULL NULL NULL 7 Send messag 0 0 0
NULL NULL NULL 7 Thievery (7)You become e 0 0 0
NULL NULL NULL 7 As planar ad 0 0 0
NULL NULL NULL 6 Ruins (6)  Talk to natural or worked
0 stone. 0 0
NULL NULL NULL 6 Attempt to w 0 0 0
NULL NULL NULL 6 Arcane (6) Reveals magi 0 0 0
NULL NULL NULL 6 Chaos (6), F Objects atta 0 0 0
NULL NULL NULL 6 Animal (6), S10-ft.-radius 0 0 0
NULL 6 NULL 6 As bear’s en 0 0 0
NULL NULL NULL 6 0 0 0
NULL NULL NULL 6 Good (6), Wa
 Wall of blades deals 1d6/level
0 damage.
0 0
NULL 6 NULL 6 Ferocity (6) As bull’s str 0 0 0
NULL 6 NULL 6 As cat’s grac 0 0 0
NULL NULL NULL 6  Sets trigger condition 0for another 0spell. 0
NULL 6 NULL 6 Ash (7), Des  Reduces one creature0or object to0dust. 0
NULL NULL NULL 6 Venture into 0 0 0
NULL NULL NULL 6 As eagle’s sp 0 0 0
NULL NULL NULL 6 As ego whip 0 0 0
NULL NULL NULL 6 Allows you t 0 0 0
NULL NULL NULL 6 Knowledge (6
Shows most d 0 0 0
NULL 6 NULL 6  Hand pushes creatures
0 away. 0 0
NULL NULL NULL 6 As fox’s cunn 0 0 0
NULL NULL NULL 6 Teleports a 0 0 0
NULL NULL NULL 6  As lesser globe of invulnerability,
0 plus
0 4th-level
0 spell effects.
NULL NULL NULL 6 0 0 0
NULL NULL NULL 6 As intellect 0 0 0
NULL NULL NULL 6 0 0 0
NULL NULL NULL 6 As mental ba 0 0 0
NULL NULL NULL 6 As mind thr 0 0 0
NULL NULL NULL 6 Disturb a cr 0 0 0
NULL NULL NULL 6 As owl’s wis 0 0 0
NULL NULL NULL 6 Permanent il 0 0 0
NULL NULL NULL 6 Agathion (6) As lesser planar ally, but
0 up to 12 0HD. 0
NULL NULL NULL 6 Daemon (6), As lesser planar binding,
0 but up to012 HD. 0
NULL NULL NULL 6 As major ima 0 0 0
NULL NULL NULL 6 As psychic c 0 0 0
NULL NULL NULL 6 0 0 0
NULL NULL NULL 6 0 0 0
NULL NULL NULL 6 0 0 0
NULL NULL NULL 6 Target loses 0 0 0
NULL NULL NULL 6 As thought s 0 0 0
NULL NULL NULL 6 As tower of i 0 0 0
NULL 6 NULL 6  You gain combat bonuses.
0 0 0
NULL 6 NULL 6 As teleport, 0 0 0
NULL 6 NULL 6 As scripted 0 0 0
NULL NULL NULL 6 Ambush (6) Changes app 0 0 0
NULL NULL NULL 6 0 0 0
NULL NULL NULL 7 Education (8Emanation ha 0 0 0
NULL NULL NULL 7 Deals 10 dam 0 0 0
NULL NULL NULL 8 Liberation (  Subject is protected from
0 mental/emotional
0 magic
0 and scrying.
NULL NULL NULL 7 Void (7) Objects and 0 0 0
NULL NULL NULL 8  As resilient sphere, but
0 you move 0the sphere telekinetically.
0
NULL NULL NULL 7  As arcane sight, but also
0 reveals magic
0 effects0on creatures and ob
NULL NULL NULL 7 Grant a targ 0 0 0
NULL NULL NULL 7 Defense (7) Attacks that 0 0 0
NULL NULL NULL 7 As ego whip 0 0 0
NULL NULL NULL 7 Feather (6), One creature/ 0 0 0
NULL NULL NULL 7  Cube or cage of force 0imprisons all0 inside. 0
NULL NULL NULL 7 Strength (7)  Hand provides cover, 0pushes, or grapples.
0 0
NULL NULL NULL 7 Rune (7)  Prepared object appears
0 in your hand.
0 0
NULL NULL NULL 7 Construct (7 Alters reality (within limits).
0 0 0
NULL NULL NULL 7 Dispel light 0 0 0
NULL NULL NULL 7 Industry (7)  Door leads to extradimensional
0 mansion.
0 0
NULL NULL NULL 7  Floating magic blade strikes
0 opponents.
0 0
NULL NULL NULL 7 As scripted 0 0 0
NULL NULL NULL 7 Travel (8)  Creates an invisible passage
0 through
0 a barrier.0
NULL NULL NULL 7 As psychic c 0 0 0
NULL NULL NULL 7 0 0 0
NULL NULL NULL 7  As teleport, but affects0 a touched 0object. 0
NULL NULL NULL 7 0 0 0
NULL NULL NULL 7 As tower of i 0 0 0
NULL NULL NULL 7  As legend lore, but quicker.
0 0 0
NULL NULL NULL 7 0 0 0
NULL NULL NULL 9 Exist in two 0 0 0
NULL NULL NULL 8 Rip out som 0 0 0
NULL NULL NULL 9 Travel to Et 0 0 0
NULL NULL NULL 9 As mind bla 0 0 0
NULL NULL NULL 8 0 0 0
NULL NULL NULL 8 Strength (8)  Large hand provides cover,
0 pushes,
0 or attacks 0your foes.
NULL NULL NULL 8 Destruction Intense
( trem 0 0 0
NULL NULL NULL 8 You take on 0 0 0
NULL NULL NULL 8 0 0 0
NULL NULL NULL 8 As instant s 0 0 0
NULL NULL NULL 8 Metal (8)  Your body becomes living
0 iron. 0 0
NULL NULL NULL 8 Luck (8), Me You gain +1/level insight
0 bonus on0 single attack
0 roll, check, or save
NULL NULL NULL 8 Sphere inflic 0 0 0
NULL NULL NULL 8 Tactics (8)  As lesser planar ally, but
0 up to 18 0HD. 0
NULL NULL NULL 8 War (8)  Stuns creature with 150
0 hp or less.0 0
NULL NULL NULL 8 Fortification Wall's colors have array
0 of effects.0 0
NULL NULL NULL 8  As prying eyes, but eyes
0 have true0seeing. 0
NULL NULL NULL 8 As psychic c 0 0 0
NULL NULL NULL 8 0 0 0
NULL NULL NULL 8 Madness (8) Twisting colors confuse,
0 stun, or render
0 unconscious.
0
NULL NULL NULL 8 Trickery (7)  Illusion hides area from
0 vision and0scrying. 0
NULL NULL NULL 8  As spell immunity, but0up to 8th-level
0 spells. 0
NULL NULL NULL 8  Puts subject into suspended
0 animation.
0 0
NULL NULL NULL 8 As tower of i 0 0 0
NULL NULL NULL 8 Souls (9), P  Imprisons subject within
0 gem. 0 0
NULL NULL NULL 8 Gain incredi 0 0 0
NULL NULL NULL 9 Store a copy 0 0 0
NULL NULL NULL 9 0 0 0
NULL NULL NULL 9 Travel (9) Projects you 0 0 0
NULL NULL NULL 9 Solitude (9) As create de 0 0 0
NULL NULL NULL 9 Strength (9)  Large hand provides cover,
0 pushes,
0 or crushes0your foes.
NULL NULL NULL 9 Partition yo 0 0 0
NULL NULL NULL 9 As dream tra 0 0 0
NULL NULL NULL 9 Knowledge (“Sixth sens 0 0 0
NULL NULL NULL 9 Liberation (  Releases creature from
0 imprisonment.
0 0
NULL NULL NULL 9 Glory (9), TrConnects tw 0 0 0
NULL NULL NULL 9 Grants a num 0 0 0
NULL NULL NULL 9 Legislation ( As hold monster, but all
0 within 300ft. 0
NULL NULL NULL 9 Destruction  Inflict 10 damage/level
0 to one creature/round.
0 0
NULL NULL NULL 9  Entombs subject beneath
0 the earth.
0 0
NULL NULL NULL 9 Void (9) Teleport to 0 0 0
NULL NULL NULL 9 Restores a pe 0 0 0
NULL NULL NULL 9 0 0 0
NULL NULL NULL 9 Magic (9)  Dispels magic, disenchants
0 magic 0items. 0
NULL NULL NULL 9 Slaughter cre 0 0 0
NULL NULL NULL 9 Send a targe 0 0 0
NULL NULL NULL 9 Trap creatur 0 0 0
NULL NULL NULL 9 Swap minds 0 0 0
NULL NULL NULL 9 0 0 0
NULL NULL NULL 9 War (9)  Kills one creature with0100 hp or less.
0 0
NULL NULL NULL 9 As psychic c 0 0 0
NULL NULL NULL 9 Create a per 0 0 0
NULL NULL NULL 9 Conjure an o 0 0 0
NULL NULL NULL 9 Traps newly 0 0 0
NULL NULL NULL 9 As greater s 0 0 0
NULL NULL NULL 9 Murder (9) One creature 0 0 0
NULL NULL NULL 9 Chaos (9), EvSummons extr 0 0 0
NULL NULL NULL 9 Deal 1d6 poi 0 0 0
NULL NULL NULL 9 0 0 0
NULL NULL NULL 9 Trickery (9)  You act freely for 1d4+1
0 rounds. 0 0
NULL NULL NULL 9 As tower of i 0 0 0
NULL NULL NULL 9 Target takes 1 0 0
NULL NULL NULL 9 Death (9), R  Deals 10 damage/level0 to 1 creature/level.
0 0
NULL NULL NULL 9 Creates wall 0 0 0
NULL NULL NULL 9 Madness (9) As phantasmal killer, but
0 affects all0 within 30 ft.
0
NULL NULL NULL 9  As limited wish, but with
0 fewer limits.
0 0
cold curse darkness death disease earth electricity emotion evil fear
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0 0 NULL 1528 NULL 0
0 0 Death Knell 123 NULL Increase theAugmented (3 1
0 0 Defoliate 670 NULL 0
0 0 NULL 1545 NULL 0
0 0 Delay Poison 129 NULL Serpentine (5) 0
0 0 NULL 1767 NULL 0
0 0 NULL 1480 NULL 0
0 0 NULL 1747 NULL 0
0 0 NULL 1770 NULL 0
0 0 NULL 796 NULL Spirits (2) 0
0 0 Grace 799 NULL 0
0 0 NULL 4971 NULL 0
0 0 NULL 1837 NULL 0
0 0 Honeyed Tongue808 NULL 0
0 0 NULL 4821 NULL 0
0 0 NULL 1732 NULL 0
0 0 NULL 5013 NULL 0
0 0 NULL 1787 NULL 0
0 0 NULL 2094 NULL 0
0 0 NULL 4908 50 0
0 0 NULL 2792 NULL 0
0 0 NULL 4834 NULL 0
0 0 Residual Tracking
943 NULL 0
0 0 Restoration, Lesser
450 NULL Healing (4) 0
0 0 NULL 4828 NULL 0
0 0 NULL 2337 NULL 0
0 0 NULL 1798 NULL 0
0 0 NULL 1538 10 0
0 0 NULL 2765 NULL 0
0 0 NULL 2533 NULL 0
0 0 Snapdragon Fireworks
1149 NULL 0
0 1 NULL 1221 NULL 0
0 0 NULL 1245 NULL 0
0 0 NULL 1543 NULL 0
0 0 NULL 2041 NULL 0
0 0 NULL 2399 NULL 0
0 0 NULL 1810 NULL 0
0 0 NULL 2043 NULL 0
0 0 Wartrain Mount1197 NULL 0
0 0 NULL 1752 NULL 0
0 0 NULL 1753 NULL 0
0 0 NULL 2003 NULL 0
0 0 NULL 1472 NULL 0
0 0 NULL 2327 NULL 0
0 0 NULL 4974 NULL 0
0 0 NULL 1875 NULL 0
0 0 Alter Winds 684 NULL 0
0 0 NULL 2339 NULL 0
0 0 Aspect of the Falcon
691 NULL 0
0 0 NULL 1437 NULL 0
0 0 NULL 2342 NULL 0
0 0 Bane 31 NULL The -1 penalty applies on 1
0 0 NULL 2630 NULL 0
0 0 NULL 2743 NULL 0
0 0 NULL 1582 NULL 0
1 0 NULL 2541 NULL 0
0 0 NULL 1885 NULL 0
0 0 NULL 1726 NULL 0
0 0 NULL 2112 NULL 0
0 0 Bless 46 NULL Celestial (3) Ancestors (2The +1 morale bonus appli 1
0 0 Bless Water 47 25 Water (2) 0
0 0 Bless Weapon 48 NULL 0
0 0 NULL 1887 NULL 0
0 0 NULL 1758 NULL 0
0 0 NULL 1574 NULL 0
0 0 NULL 1892 NULL 0
0 0 Bomber's Eye 706 NULL 0
0 0 NULL 2026 NULL 0
0 0 NULL 4900 NULL 0
0 0 Bristle 714 NULL 0
0 0 Burning Disarm 627 NULL 0
0 0 Burning Hands 57 NULL Elemental (3Vengeance (The range increases to 2 1
0 0 NULL 4854 NULL 0
0 0 Burst Bonds 716 NULL 0
0 0 Call Animal 720 NULL You can call up to one an 1
0 0 NULL 1255 NULL 0
0 0 NULL 2382 NULL 0
0 0 NULL 1666 NULL 0
0 0 Challenge Evil 725 NULL 0
0 0 NULL 2768 NULL 0
0 0 NULL 662 NULL 0
0 0 NULL 2074 NULL 0
0 0 Chill Touch 73 NULL Undead (3) 0
0 0 Chord of Shards
1010 NULL The damage dealt increa 1
0 0 NULL 1584 NULL 0
0 0 NULL 2136 NULL 0
0 0 Cloak of Shade 730 NULL 0
0 0 NULL 2137 NULL 0
0 0 Corrosive Touch
1019 NULL 0
0 0 Crafter's Curse 737 NULL 0
0 0 Crafter's Fortune738 NULL 0
0 0 NULL 2450 NULL 0
0 0 Curse Water 116 25 Water (2) 0
0 0 Damp Powder 1312 NULL 0
0 0 NULL 742 NULL Light (2) 0
0 0 NULL 2066 NULL 0
0 0 NULL 1213 NULL 0
0 0 Deadeye's Lore1316 NULL 0
0 0 Deathwatch 125 NULL Death (2) 0
0 0 NULL 4861 NULL 0
0 0 NULL 2752 NULL 0
0 0 NULL 2460 NULL 0
0 0 Detect Chaos 134 NULL 0
0 0 NULL 1691 NULL 0
0 0 Detect Evil 135 NULL 0
0 0 Detect Good 136 NULL 0
0 0 Detect Law 137 NULL 0
0 0 NULL 1836 NULL 0
0 0 NULL 1844 NULL 0
0 0 Detect Snares and
142Pits
NULL 0
0 0 NULL 2464 NULL 0
0 0 Divine Favor 165 NULL Devotion (2)You also gain the luck b 1
0 0 Doom 170 NULL 0
0 0 NULL 1766 NULL 0
0 0 NULL 2138 NULL 0
0 0 NULL 1585 NULL 0
0 0 NULL 2028 NULL 0
0 0 NULL 1768 NULL 0
0 0 NULL 1653 NULL 0
0 0 Entangle 185 NULL Fey (3), Ver Plant (2) The spell functions in a 1
0 0 NULL 2370 NULL 0
0 0 Expeditious Excavation
769 NULL Deep Earth (3) 0
0 0 Fabricate Bullets
1327 2 0
0 0 NULL 1769 NULL 0
0 0 Faerie Fire 195 NULL Stars (2) Outlined creAugmented (2 1
0 0 NULL 1771 NULL 0
0 0 NULL 4796 NULL 0
0 0 NULL 2720 NULL 0
0 0 NULL 1773 NULL 0
0 0 Frostbite 1063 NULL 0
0 0 NULL 2753 NULL 0
0 0 NULL 2726 NULL 0
0 0 NULL 1919 NULL 0
0 0 Goodberry 245 NULL Summer (2) 0
0 0 Gorum's Armor 953 NULL The damage to attackers 1
0 0 NULL 4872 NULL 0
0 0 NULL 2657 1 0
0 0 Gravity Bow 800 NULL 0
0 0 Grease 248 NULL If you cast Augmented: Y 1
0 0 NULL 2531 NULL 0
0 0 NULL 1778 NULL 0
0 0 NULL 2478 NULL 0
0 0 NULL 1780 NULL 0
0 0 NULL 2659 NULL 0
0 0 Hero's Defiance 804 NULL 0
0 0 NULL 1927 NULL 0
0 0 Hex Ward 1069 NULL The target gAugmented (3 1
0 0 NULL 664 NULL 0
0 1 NULL 4940 NULL 0
0 0 Hide from Animals
265 NULL 0
0 0 Hide from Undead
266 NULL 0
0 0 NULL 2116 NULL 0
0 0 NULL 2789 NULL 0
1 0 Horn of Pursuit 1072 NULL 0
0 0 Hunter's Howl 941 NULL 0
0 1 Hydraulic Push 810 NULL Aquatic (3) The water is boiling hot 1
0 1 NULL 1782 NULL 0
0 0 Icicle Dagger 1076 NULL 0
0 0 NULL 2139 NULL 0
0 0 NULL 2573 NULL 0
0 0 NULL 2346 NULL 0
0 0 Infernal Healing 955 NULL 0
0 0 Inflict Light Wounds
288 NULL The damage dealt increas 1
0 0 Innocence 813 NULL 0
0 0 NULL 1482 NULL 0
0 0 NULL 1581 1 0
0 0 NULL 2553 NULL 0
0 0 NULL 1566 NULL 0
0 0 Keen Senses 819 NULL 0
0 0 NULL 1586 NULL 0
0 0 NULL 5018 NULL 0
0 0 Knight's Calling 821 NULL 0
0 0 Know the Enemy
1087 NULL The insight bonus increas 1
0 0 NULL 1676 NULL 0
0 0 Lead Blades 822 NULL 0
0 0 Lend Judgment1089 NULL 0
0 0 Life Conduit 1348 NULL 0
0 0 NULL 1785 NULL 0
0 0 NULL 1932 NULL 0
0 0 NULL 1500 NULL 0
0 0 Litany of Sloth 1359 NULL 0
0 0 Litany of Weakness
1363 NULL 0
0 0 NULL 2140 NULL 0
0 0 Longstrider 319 NULL 0
0 0 NULL 1821 NULL 0
0 0 Magic Fang 334 NULL The spell affects an addi 1
0 0 Magic Stone 339 NULL 0
0 0 Magic Weapon 341 NULL 0
0 1 NULL 1559 NULL 0
0 0 Memory Lapse 829 NULL Insanity (2) 0
0 0 NULL 1541 NULL Add your tier to the rock 1
0 0 NULL 1942 NULL 0
0 0 Mount 364 NULL 0
0 0 NULL 1524 NULL 0
0 0 NULL 2296 NULL 0
0 0 NULL 2776 NULL 0
0 0 NULL 1947 NULL 0
0 0 Negate Aroma 834 NULL 0
0 0 NULL 1560 NULL 0
0 0 NULL 2496 10 0
0 0 Obscuring Mist 370 NULL Marid (3), E Storms (2) 0
0 0 NULL 2497 NULL 0
0 0 Pass without Trace
377 NULL 0
0 0 NULL 2141 NULL 0
0 0 NULL 1620 NULL 0
0 0 Persuasive Goad
1112 NULL 0
0 0 NULL 1242 NULL 0
0 0 NULL 1952 NULL 0
0 0 NULL 1791 NULL 0
0 0 Play Instrument1116 NULL 0
0 0 NULL 1793 NULL 0
0 0 NULL 5005 NULL 0
0 0 NULL 2728 NULL 0
0 0 Produce Flame 410 NULL 0
0 0 Protection from Chaos
414 NULL The bonuses to AC and on 1
0 0 Protection from Evil
416 NULL Boundaries The bonuses to AC and on 1
0 0 Protection from Good
417 NULL Infernal (3) The bonuses to AC and on 1
0 0 Protection from Law
418 NULL The bonuses to AC and on 1
0 0 NULL 2355 NULL 0
0 0 Rally Point 851 NULL 0
0 0 Ray of Enfeeblement
426 NULL Accursed (3), Oni (3), S The Strength penalty incr 1
0 0 Ray of Sickening
1126 NULL 0
0 0 NULL 1794 25 0
0 0 NULL 1956 NULL 0
0 0 Reinforce Armaments
1395 NULL 0
0 0 Rejuvenate Eidolon, Lesser
855 NULL 0
0 0 Remove Sickness
1128 NULL 0
0 0 NULL 1957 NULL 0
0 0 NULL 2759 NULL 0
0 0 Restful Sleep 860 NULL 0
0 0 NULL 2710 100 0
0 0 NULL 2711 100 0
0 0 Sanctify Corpse1136 NULL 0
0 0 Sanctuary 456 NULL Peace (2) If an attack Augmented (2 1
0 0 Saving Finale 870 NULL Add your tier as a bonus 1
0 0 NULL 2718 NULL 0
0 0 Sculpt Corpse 873 NULL 0
0 0 NULL 4874 NULL 0
0 0 NULL 2548 NULL 0
0 0 NULL 1960 NULL 0
0 0 NULL 1588 NULL 0
0 0 NULL 4829 NULL 0
0 0 Shield of Faith 483 NULL Wisdom (2) Add half your tier to the 1
0 0 NULL 676 NULL 0
0 0 Shillelagh 486 NULL 0
0 0 Shock Shield 1406 NULL 0
0 0 Shocking Grasp 488 NULL Djinni (3), Elements (2The spell's Augmented: I 1
0 0 NULL 2702 25 0
0 1 NULL 4959 NULL 0
0 0 Solid Note 887 NULL 0
0 0 NULL 2143 NULL 0
0 0 NULL 2009 NULL 0
0 0 NULL 2723 NULL 0
0 0 NULL 1864 NULL 0
0 0 NULL 2780 NULL 0
0 0 Stone Fist 894 NULL Mountain (2) 0
0 0 NULL 4844 NULL 0
0 0 NULL 1567 NULL 0
0 0 Stumble Gap 898 10 0
0 0 Summon Minor 1158
Ally NULL 0
0 0 Summon Nature's
538Ally
NULLI 0
0 0 Sun Metal 1417 NULL The additional damage de 1
0 0 NULL 1679 NULL 0
0 0 NULL 672 NULL 0
1 0 NULL 4964 NULL 0
0 0 NULL 1809 NULL 0
0 0 Targeted Bomb1421
Admixture
NULL 0
0 0 NULL 1857 NULL 0
0 0 NULL 1555 NULL 0
0 0 NULL 1982 NULL Thorns (2) 0
0 0 NULL 1984 NULL 0
0 0 Timely Inspiration
907 NULL 0
0 0 Tireless Pursuit 908 NULL 0
0 0 NULL 1483 NULL 0
0 0 NULL 2420 NULL 0
0 0 Touch of Gracelessness
910 NULL 0
0 0 Touch of the Sea911 NULL 0
0 0 NULL 1811 NULL 0
0 0 NULL 1285 NULL 0
0 0 NULL 668 NULL 0
0 0 NULL 2725 NULL 0
0 0 Unbreakable Heart
961 NULL 0
0 0 NULL 2524 NULL 0
0 0 NULL 1562 NULL 0
0 0 Unfett er 919 NULL 0
0 0 NULL 2739 NULL 0
0 0 NULL 1813 NULL 0
0 0 NULL 1496 NULL 0
0 0 NULL 1512 NULL 0
0 0 Veil of Positive Energy
924 NULL 0
0 1 NULL 1995 NULL 0
0 0 Weaken Powder
1434 NULL 0
0 0 NULL 1816 NULL 0
0 0 NULL 1288 NULL 0
0 0 NULL 1519 NULL 0
0 0 NULL 1553 NULL 0
0 0 NULL 1556 NULL 0
0 0 Word of Resolve
1202 NULL 0
0 0 Wrath 937 NULL Thorns (4) 0
0 0 NULL 2250 NULL 0
0 0 NULL 1733 NULL 0
0 0 Bestow Curse 40 NULL Accursed (9), Div (9) 0
0 0 NULL 2013 NULL 0
0 0 NULL 2087 NULL 0
0 0 Fire Trap 206 25 0
0 0 NULL 2653 25 0
0 0 NULL 2410 NULL 0
0 0 NULL 2551 NULL 0
0 0 NULL 2298 NULL 0
0 0 NULL 1546 NULL 0
0 0 Speak with Plants
506 NULL Verdant (7) 0
0 0 NULL 4870 NULL 0
0 0 NULL 4922 NULL 0
0 0 Animate Dead, Lesser
981 25 0
0 0 NULL 1689 NULL 0
0 0 Ape Walk 669 NULL 0
0 1 NULL 4876 NULL 0
0 0 Badger's Ferocity
993 NULL 0
0 0 NULL 4924 NULL 0
0 0 NULL 1515 NULL On a successful saving th 1
0 0 NULL 1642 NULL 0
0 0 NULL 673 NULL 0
0 0 Bloodhound 704 NULL 0
0 0 NULL 4913 NULL 0
0 0 NULL 2037 NULL 0
0 0 Campfire Wall 721 NULL 0
0 0 NULL 1680 NULL 0
0 0 NULL 1643 NULL 0
0 0 NULL 2075 NULL 0
0 0 NULL 1820 NULL 0
0 0 NULL 2328 NULL 0
0 0 NULL 4860 NULL 0
0 0 NULL 3793 50 0
0 0 Cure Moderate Wounds
112 NULL The damage cured increas 1
0 0 NULL 1487 NULL 0
0 0 NULL 1576 NULL 0
0 0 NULL 4907 NULL 0
0 0 Discovery Torch1320 NULL 0
0 0 NULL 1592 NULL 0
0 0 NULL 2051 NULL 0
0 0 NULL 2571 NULL 0
0 0 NULL 1668 NULL 0
0 1 Elemental Speech
760 NULL 0
0 0 NULL 1672 NULL 0
0 0 NULL 2344 NULL 0
0 0 Fester 774 NULL 0
0 0 Follow Aura 789 NULL 0
0 0 NULL 1748 NULL 0
0 0 NULL 2393 1 0
0 0 Gentle Repose 233 NULL 0
0 0 NULL 2363 NULL 0
0 0 NULL 5027 NULL 0
0 0 NULL 1475 100 0
0 0 Hide Campsite 806 NULL 0
0 0 NULL 2770 NULL 0
0 0 NULL 2660 NULL 0
0 0 Hunter's Eye 940 NULL 0
0 0 NULL 1609 NULL 0
0 0 NULL 1722 NULL 0
0 0 NULL 2329 NULL 0
0 0 NULL 1534 NULL 0
0 0 Inflict Moderate Wounds
292 NULL The damage dealt increas 1
0 0 NULL 4941 NULL 0
0 0 NULL 2554 NULL 0
0 0 NULL 1654 NULL 0
0 0 NULL 1749 NULL 0
0 0 NULL 1270 NULL 0
0 0 NULL 1707 NULL 0
0 0 Litany of Eloquence
1353 NULL 0
0 0 Litany of Entanglement
1354 NULL 0
0 0 Litany of Righteousness
1357 NULL 0
0 0 Litany of Warding
1362 NULL 0
0 0 NULL 2494 NULL 0
0 0 NULL 1822 NULL 0
0 0 NULL 2295 NULL 0
0 0 NULL 1750 NULL 0
0 0 NULL 2727 NULL 0
0 0 NULL 2560 NULL 0
0 0 NULL 1628 NULL 0
0 0 NULL 2762 NULL 0
0 0 NULL 2500 NULL 0
0 0 Phantom Steed 382 NULL The steed's Augmented (3 1
0 0 NULL 2084 NULL 0
0 0 NULL 1275 NULL 0
0 0 NULL 2096 NULL 0
0 0 NULL 4976 NULL 0
0 0 NULL 2080 NULL 0
0 0 NULL 2070 NULL 0
0 0 NULL 1854 500 0
0 0 Reduce Animal 431 NULL 0
0 0 NULL 2779 NULL 0
0 0 NULL 2784 NULL 0
0 0 NULL 5025 NULL 0
0 0 Righteous Vigor 864 NULL 0
0 0 NULL 1840 NULL 0
0 0 Sacred Bond 866 100 The range atAugmented (6 1
0 0 NULL 2248 NULL 0
0 0 NULL 1587 NULL 0
0 0 NULL 1478 NULL 0
0 0 NULL 1800 NULL 0
0 0 NULL 1961 NULL 0
0 0 NULL 4896 NULL 0
0 0 Snare 498 NULL 0
0 0 NULL 1630 NULL 0
0 0 Spike Growth 514 NULL 0
0 0 NULL 2085 NULL 0
0 0 NULL 2042 NULL 0
0 0 NULL 1728 NULL 0
0 0 NULL 2744 NULL 0
0 0 NULL 1578 NULL 0
0 0 NULL 2689 500 0
0 0 Toxic Gift 1173 NULL 0
0 0 Tree Shape 579 NULL 0
0 0 NULL 1247 NULL 0
0 0 NULL 2525 50 0
0 0 NULL 1991 NULL 0
0 0 NULL 1657 NULL 0
0 0 NULL 2527 NULL 0
0 0 NULL 2763 NULL 0
0 0 NULL 4988 250 0
0 0 Wind Wall 613 NULL Peace (6) 0
0 0 NULL 2381 NULL 0
0 0 NULL 1829 25 0
0 0 NULL 1564 NULL 0
0 0 Accelerate Poison
680 NULL Plant (4) 0
0 0 Acid Arrow 1 NULL 0
0 0 NULL 1870 NULL 0
0 0 Aid 4 NULL Ancestors (4) 0
0 0 NULL 1873 NULL 0
0 0 Alchemical Allocation
682 NULL 0
0 0 NULL 4859 NULL 0
0 0 Align Weapon 6 NULL 0
0 0 Allegro 980 NULL 0
0 0 Allfood 683 NULL 0
0 0 NULL 4843 NULL 0
0 0 NULL 2086 NULL 0
0 0 Ancestral Communion
644 NULL 0
0 0 NULL 1633 NULL 0
0 0 NULL 4923 NULL 0
0 0 NULL 1235 100 0
0 0 NULL 2004 NULL 1
0 0 Arcane Lock 23 25 0
0 0 Arrow Eruption 689 NULL 0
0 0 Arrow of Law 987 NULL 0
0 0 Aspect of the Bear
690 NULL 0
0 0 Aura of Greater Courage
694 NULL 0
0 0 Barkskin 33 NULL Verdant (5) The target aAugmented (6 1
0 0 NULL 2760 NULL 0
0 0 NULL 1883 NULL 0
0 0 NULL 2131 NULL 0
0 0 Bestow Grace 699 NULL 0
0 0 NULL 4871 NULL 0
0 0 NULL 1539 NULL 0
0 0 NULL 1252 NULL 0
0 0 Blessing of Courage and Life
944 NULL Death (4) 0
0 0 NULL 2132 NULL 0
0 0 NULL 1502 NULL 0
0 0 Blistering Invective
1302 NULL Enemies thatAugmented (5 1
0 0 Blood Transcription
1001 NULL 0
0 0 NULL 1649 NULL 0
0 0 NULL 2113 NULL 0
0 0 NULL 2782 NULL 0
0 0 NULL 4901 NULL 0
0 0 NULL 1759 NULL 0
0 0 Brow Gasher 1304 NULL 0
0 0 NULL 1219 NULL 0
0 0 Burning Gaze 715 NULL Vengeance (You may focu
Augmented: I 1
0 0 NULL 1637 NULL 0
0 0 Cacophonous Call
717 NULL 0
0 0 NULL 4925 NULL 0
0 0 NULL 1583 NULL 0
0 0 Castigate 723 NULL 0
0 0 Certain Grip 1308 NULL 0
0 0 Chameleon Stride
726 NULL 0
0 0 NULL 5020 NULL 0
0 0 NULL 1896 NULL 0
0 0 NULL 1473 NULL 0
0 0 Command Undead
84 NULL Occult (4), Plague (4) 0
0 0 NULL 1897 NULL 0
0 0 Consecrate 91 25 The black puAugmented (6 1
0 0 NULL 1239 NULL 0
0 0 Corruption Resistance
735 NULL 0
0 0 NULL 2757 NULL 0
0 0 Create Pit 739 10 Kobold Sorcerer (5), Kobold (5) 0
0 0 NULL 1590 NULL 0
0 0 NULL 2343 NULL 0
0 0 NULL 2644 350 0
0 0 Darkness 118 NULL Moon (2), S The illumination level in 1
0 0 NULL 1765 NULL 0
0 0 Defensive Shock
1034 NULL Nanite (5) 0
0 0 Desecrate 131 25 Select one alignment com 1
0 0 Destabilize Powder
1319 NULL 0
0 0 NULL 1658 NULL 0
0 0 NULL 1623 NULL 0
0 0 NULL 2570 NULL 0
1 0 Distressing Tone
1041 NULL 0
0 0 Divine Arrow 1321 NULL 0
0 1 NULL 2778 NULL 0
0 0 NULL 1670 NULL 0
0 0 Dread Bolt 1043 NULL 0
0 0 NULL 2466 NULL 0
0 0 Dust of Twilight 757 NULL Stars (4) A creature tAugmented: I 1
0 0 NULL 1258 NULL 0
0 0 Elemental Touch761 NULL 0
0 0 NULL 1908 NULL 0
0 0 NULL 1537 NULL 0
0 0 NULL 5031 NULL 0
0 0 NULL 1504 NULL 0
0 0 Evolution Surge,766
Leser
NULL 0
0 0 NULL 1608 NULL 0
0 0 NULL 2068 NULL 0
0 0 Fiery Shuriken 1328 NULL 0
0 0 Fire Breath 777 NULL 0
0 0 Fire of Entanglement
778 NULL 0
0 0 NULL 1249 NULL 0
0 0 NULL 2288 NULL 0
0 0 Flame Blade 209 NULL The blade's Augmented (3 1
0 0 NULL 784 NULL The fire damage dealt by 1
0 0 Flaming Sphere 211 NULL Elements (4), Summer (4) 0
0 0 NULL 2345 NULL 0
0 0 NULL 1260 NULL You can choo
Augmented (6 1
0 0 NULL 2656 NULL 0
0 1 NULL 1616 NULL 0
0 0 Fog Cloud 216 NULL Storms (4) The radius oAugmented (3 1
0 0 Forest Friend 1331 NULL 0
0 0 Frigid Touch 1062 NULL 0
0 0 Frost Fall 1333 NULL 0
0 0 NULL 4868 NULL 0
0 0 NULL 1530 NULL 0
0 0 Gallant Inspiration
793 NULL 0
0 0 NULL 2105 NULL 0
0 0 NULL 1776 NULL 0
0 0 Ghoul touch 235 NULL 0
0 0 NULL 2088 NULL 0
0 0 Glitterdust 240 NULL Shaitan (5), Starsoul (5) 0
0 0 NULL 1777 NULL 0
0 0 NULL 4939 NULL 0
0 0 NULL 1481 NULL 0
0 0 Gust of Wind 251 NULL Stormborn (5) The force ofAugmented (2 1
0 0 NULL 1549 NULL 0
0 0 NULL 2133 NULL 0
0 0 NULL 2134 NULL 0
0 0 NULL 3795 NULL 0
0 0 NULL 1924 NULL 0
0 0 NULL 2557 NULL 0
0 1 NULL 1928 25 0
0 0 Holy Shield 1071 NULL 0
0 0 NULL 1265 NULL 0
0 0 NULL 2016 NULL 0
0 0 NULL 2093 NULL 0
0 0 Imbue with Aura1079 NULL 0
0 0 NULL 1568 NULL 0
0 0 NULL 1783 NULL 0
0 0 NULL 2069 NULL 0
0 0 Instrument of Agony
1341 NULL 0
0 0 NULL 2106 NULL 0
0 0 NULL 2290 NULL 0
0 0 NULL 2489 25 0
0 0 NULL 1686 NULL 0
0 0 NULL 1516 NULL 0
0 0 Light Lance 824 NULL 0
0 0 NULL 1784 NULL 0
0 0 NULL 1250 NULL 0
0 0 NULL 1241 NULL 0
0 0 Litany of Defense
1352 NULL 0
0 0 Lockjaw 826 NULL 0
0 0 NULL 4827 NULL 0
0 0 NULL 2017 NULL 0
0 0 Magic Siege Engine
1367 NULL 0
0 0 NULL 1937 NULL 0
0 0 NULL 4915 NULL 0
0 0 NULL 1272 NULL Devotion (4) 0
0 0 Masterwork Transformation
1099 NULL 0
0 0 NULL 4943 NULL 0
0 0 NULL 1944 NULL 0
0 0 Mount, Communal
1373 NULL 0
0 0 NULL 2027 NULL 0
0 0 Natural Rhythm 832 NULL 0
0 0 Oracle's Burden 836 NULL 0
0 0 NULL 1677 NULL 0
0 0 Paladin's Sacrifice
839 NULL 0
0 0 NULL 4833 NULL 0
0 0 NULL 1949 NULL 0
0 0 Pernicious Poison
1111 NULL The numberAugmented
o (6 1
0 0 NULL 1860 NULL 0
0 0 NULL 4948 NULL 0
0 0 Pox Pustules 846 NULL The Dexterity penalty in 1
0 0 Protection from 1387
Chaos,
NULLCommunal 0
0 0 Protection from 1389
Evil,NULL
Communal 0
0 0 Protection from 1390
Good, Communal
NULL 0
0 0 Protection from 1391
Law,NULL
Communal 0
0 0 NULL 1692 NULL 0
0 0 NULL 1852 NULL 0
0 0 Protective Spirit 847 NULL 0
0 0 NULL 2678 NULL 0
0 0 NULL 2060 NULL 0
0 0 NULL 1740 NULL 0
0 0 Recoil Fire 1394 NULL 0
0 0 Reinforce Armaments, Communal
1396 NULL 0
0 0 Reloading Hands
1397 NULL 0
0 0 NULL 2348 NULL 0
0 0 Remove Paralysis
440 NULL 0
0 0 NULL 1839 NULL 0
0 0 NULL 4873 NULL 0
0 0 Restore Eidolon, Lesser
1133 NULL 0
0 0 NULL 657 NULL 0
0 0 Ricochet Shot 1402 NULL If the attac Augmented (3 1
0 0 NULL 1693 NULL 0
0 1 NULL 1959 NULL 0
0 0 NULL 4950 NULL 0
0 0 NULL 2787 NULL 0
0 0 NULL 1796 NULL 0
0 0 NULL 4895 25 0
0 0 NULL 1510 NULL 0
0 0 Saddle Surge 868 NULL 0
0 0 NULL 2029 NULL 0
0 0 NULL 4951 NULL 0
0 0 Scent Trail 871 NULL 0
0 0 Scorching Ray 459 NULL Efreeti (5), Elemental (5)Each ray's damage increa 1
0 0 NULL 4953 NULL 0
0 0 NULL 2581 NULL 0
0 0 NULL 1799 NULL 0
0 0 NULL 2000 NULL 0
0 0 NULL 2118 NULL 0
0 0 NULL 4905 NULL 0
0 0 Shadow Bomb Admixture
1404 NULL 0
0 0 Shard of Chaos1144 NULL 0
0 0 NULL 2001 100 0
0 0 NULL 1964 NULL 0
0 0 NULL 1234 NULL 0
0 1 Slipstream 885 NULL Aquatic (5) Water (4) 0
0 0 Soften Earth and499
Stone
NULL 0
1 0 Sound Burst 503 NULL 0
0 0 Spear of Purity 1152 NULL 0
0 0 NULL 1805 NULL 0
0 0 NULL 2730 NULL 0
0 0 NULL 2534 NULL 0
0 0 Spiritual Weapon516 NULL The weapon gains your cho 1
0 0 NULL 1571 NULL 0
0 0 Stabilize Powder
1414 NULL 0
0 0 NULL 1204 NULL 0
0 0 NULL 2687 NULL 0
0 0 NULL 2097 NULL 0
0 0 Stone Call 893 NULL Mountain (4) 0
0 0 NULL 1975 NULL 0
0 0 NULL 4921 NULL 0
0 0 NULL 1455 NULL 0
0 0 Summon Eidolon902 NULL 0
0 0 Summon Nature's
539Ally
NULLII 0
0 0 Summon Swarm547 NULL Pestilence (5) The swarm has the advanc 1
0 0 NULL 4856 NULL 0
0 0 NULL 4875 NULL 0
0 0 Surmount Affliction
1160 NULL Martyred (5) You can castAugmented (7 1
0 0 Symbol of Mirroring
1162 100 0
0 0 NULL 1681 NULL 0
0 0 Tar Ball 1169 NULL 0
0 0 NULL 1284 500 0
0 0 NULL 2025 NULL 0
0 0 NULL 1694 NULL 0
0 0 Thunder Fire 1425 NULL 0
0 0 NULL 4863 NULL 0
0 0 NULL 1639 NULL 0
0 0 NULL 1468 NULL 0
0 0 NULL 973 NULL 0
0 0 Transmute Potion toNULL
913 Poison 0
0 0 NULL 1597 NULL 0
0 0 NULL 2072 NULL 0
0 1 NULL 1990 25 0
0 0 Unshakable Chill
1185 NULL Winter (2) On a failed Augmented (5 1
0 0 NULL 2704 NULL 0
0 0 NULL 2111 75 0
0 0 Vestment of the1190
Champion
NULL 0
0 0 NULL 1815 NULL 0
0 0 NULL 4967 NULL 0
0 0 NULL 2588 NULL 0
0 0 NULL 2714 200 0
0 0 NULL 2715 200 0
0 0 Vomit Swarm 927 NULL 0
0 0 Wake of Light 929 NULL 0
0 0 Warp Wood 603 NULL 0
0 0 Weapon of Awe 934 NULL 0
0 0 Web 608 NULL The webs are
Augmented (5 1
0 0 Web Shelter 1199 NULL 0
0 0 NULL 1996 NULL 0
0 0 NULL 2781 NULL 0
0 0 NULL 1999 NULL 0
0 0 NULL 2081 NULL 0
0 0 Wilderness Soldiers
1435 NULL 0
0 1 NULL 4969 NULL 0
0 0 NULL 1601 NULL 0
0 0 NULL 4970 NULL 0
0 0 Wood Shape 615 NULL 0
1 0 NULL 2039 NULL 0
0 0 NULL 1635 NULL 0
0 0 NULL 2629 NULL 0
0 0 NULL 2150 NULL 0
0 0 NULL 4840 NULL 0
0 0 NULL 2469 500 0
0 0 Fickle Winds 1055 NULL 0
0 0 NULL 2654 50 0
0 0 NULL 797 NULL Spirits (10) 0
0 0 NULL 5021 NULL 0
0 0 NULL 2299 NULL 0
0 0 NULL 1645 NULL 0
0 0 NULL 1243 500 0
0 0 NULL 5023 NULL 0
0 0 NULL 2693 NULL 0
0 0 NULL 2431 NULL 0
0 0 NULL 1830 NULL 0
0 0 NULL 1872 NULL 0
0 0 NULL 2432 NULL 0
0 0 Animate Dead 14 25 Undead (9) Plague (8) Add your tieAugmented (6 1
0 0 NULL 1705 NULL 0
0 0 NULL 2367 NULL 0
0 0 Aspect of the Stag
692 NULL 0
0 0 NULL 1497 NULL The numberAugmented
o (5 1
0 0 NULL 1756 NULL 0
0 0 NULL 1237 NULL 0
1 0 NULL 1254 NULL 0
0 0 NULL 2021 NULL 0
0 0 Bloody Claws 705 NULL 0
0 0 NULL 1819 NULL 0
0 0 NULL 2358 NULL 0
0 0 NULL 2598 NULL 0
0 0 Command Plants 83 NULL Verdant (9) 0
0 0 Contagion 93 NULL Pestilence ( Plague (6) The affectedAugmented (7 1
0 0 NULL 4979 NULL 0
0 0 NULL 1622 NULL 0
0 0 Cure Serious Wounds
114 NULL The damage cured increas 1
0 0 NULL 2741 NULL 0
0 0 NULL 2786 NULL 0
0 0 Defile Armor 745 NULL You gain DRAugmented (3 1
0 0 NULL 2361 NULL 0
0 0 NULL 2182 NULL 0
0 0 NULL 4932 NULL 0
0 0 NULL 1706 NULL 0
0 0 NULL 2709 400 0
0 0 NULL 4938 NULL 0
0 0 NULL 2698 NULL 0
0 0 NULL 2791 NULL 0
0 0 NULL 2476 10 0
0 0 NULL 1240 100 0
0 0 NULL 5001 NULL 0
0 0 Inflict Serious Wounds
294 NULL The damage dealt increas 1
0 0 NULL 2484 NULL 0
0 0 NULL 2486 NULL 0
0 0 NULL 4841 NULL 0
0 0 NULL 1848 NULL 0
0 0 NULL 2665 NULL 0
0 0 NULL 2395 NULL 0
0 0 Litany of Escape
1355 NULL 0
0 0 Litany of Sight 1358 NULL 0
0 0 Magic Weapon, Greater
342 NULL Shaitan (7) Devotion (8)You can addAugmented (5 1
0 0 NULL 2090 NULL 0
0 0 NULL 2495 NULL 0
0 0 NULL 2701 NULL 0
0 0 NULL 1789 NULL 0
0 0 NULL 1625 NULL 0
0 0 Neutralize Poison
366 NULL 0
0 0 NULL 1790 NULL 0
0 0 NULL 1823 NULL 0
0 0 NULL 1494 NULL 0
0 0 Phantom Chariot
1382 NULL 0
0 0 Phantom Steed,1384
Communal
NULL 0
0 0 Poison 396 NULL Fey (9), Serpentine (9) 0
0 0 NULL 5006 NULL 0
0 0 NULL 1594 NULL 0
0 0 NULL 2677 NULL 0
0 0 NULL 2397 NULL 0
0 0 Remove Curse 437 NULL Celestial (9) 0
0 0 Repel Vermin 442 NULL Pestilence (9) 0
0 0 NULL 4823 NULL 0
0 0 NULL 2318 NULL 0
0 0 NULL 2532 NULL 0
0 0 NULL 2737 NULL 0
0 0 Sanctify Armor 869 NULL You gain DRAugmented (3 1
0 0 NULL 2777 NULL 0
0 0 NULL 2030 NULL 0
0 0 See Through Stone
647 NULL 0
0 0 NULL 2766 NULL 0
0 0 NULL 1613 NULL 0
0 0 NULL 1467 NULL 0
0 0 NULL 5022 NULL 0
0 0 NULL 2252 NULL Ectoplasm (9) 0
0 0 Spit Venom 1153 NULL 0
0 0 Spite 891 250 0
0 0 Stone Shape 521 NULL Mountain (6The duration changes to 1
0 0 Strong Jaw 897 NULL 0
0 0 NULL 1456 NULL 0
0 0 NULL 1729 50 0
0 0 NULL 2306 1000 0
0 0 Symbol of Healing
1161 500 0
0 0 NULL 1981 1000 0
0 0 Symbol of Revelation
1163 1000 0
0 0 Symbol of Slowing
1166 1000 0
0 0 NULL 1629 NULL 0
0 1 NULL 4963 NULL 0
0 0 NULL 2623 NULL 0
0 0 NULL 4962 NULL 0
0 0 NULL 2690 NULL 0
0 0 NULL 2265 NULL 0
0 0 Thorn Body 904 NULL Thorns (8) 0
0 0 Tireless Pursuers
909 NULL 0
0 0 NULL 2520 NULL 0
0 0 NULL 2356 NULL 0
0 0 Vermin Shape I1188 NULL 0
0 1 NULL 2307 NULL 0
0 0 NULL 1485 NULL 0
0 0 NULL 1218 10 0
0 0 Absorbing Touch679 NULL 0
0 0 NULL 1632 NULL 0
0 0 NULL 1718 NULL 0
0 0 NULL 2341 NULL 0
0 0 NULL 1874 NULL 0
0 0 Amplify Elixir 685 NULL 0
0 0 Anthropomorphic982
Animal
NULL 0
0 0 NULL 2611 NULL 0
0 1 NULL 687 NULL Aquatic (7) 0
0 0 Arcane Concordance
688 NULL 0
0 0 NULL 660 NULL 0
0 0 Archon's Aura 986 NULL 0
0 0 Ash Storm 988 NULL 0
0 0 NULL 2011 NULL 0
0 0 NULL 2064 NULL 0
0 0 NULL 4824 NULL 0
0 0 NULL 1882 NULL 0
0 0 NULL 1223 NULL 0
0 0 Beast Shape I 36 NULL Transformation (6) 0
0 0 NULL 1884 NULL 0
0 0 NULL 1648 NULL 0
0 0 Blade of Bright Victory
996 NULL 0
0 0 Blade of Dark Triumph
997 NULL 0
0 0 NULL 1757 NULL 0
0 0 Blessing of the Mole
998 NULL 0
0 0 NULL 2005 NULL 0
0 0 NULL 1890 25 0
0 0 NULL 1248 NULL 0
0 0 NULL 2542 NULL 0
0 0 NULL 2775 NULL 0
0 0 Burrow 1004 NULL The target cAugmented (3 1
0 0 Burst of Nettles1005 NULL 0
0 0 NULL 1659 10 0
0 0 Cackling Skull 1006 NULL 0
0 0 Call Lightning 58 NULL Storms (6) Each lightning bolt's da 1
0 0 NULL 1463 NULL 0
0 0 NULL 1895 NULL 0
0 0 NULL 2284 NULL 0
0 0 NULL 1762 NULL 0
0 0 NULL 1763 NULL 0
0 0 Cloak of Winds 731 NULL 0
0 0 NULL 1678 NULL 0
0 0 Companion Mind Link
1310 NULL 0
0 0 NULL 2447 NULL 0
0 0 Create Food and101
Water
NULL 0
0 0 NULL 4980 500 0
0 0 NULL 2648 NULL 0
0 0 NULL 1652 NULL 0
0 0 Daybreak Arrow1314 NULL The additional damage t 1
0 0 Daylight 120 NULL Light (6), S The illumination in the a 1
0 0 NULL 1214 NULL 0
0 0 Deadly Juggernaut
1315 NULL 0
0 0 Deeper Darkness
126 NULL Shadow (7), Shadow (6) 0
0 0 Delay Poison, Communal
1318 NULL 0
0 0 Diminish Plants 149 NULL 0
0 0 NULL 1904 NULL 0
0 0 NULL 1624 100 0
0 0 NULL 1845 NULL 0
0 0 Divine Transfer 753 NULL 0
0 0 NULL 1593 NULL 0
0 0 Draconic Reservoir
755 NULL The amountAugmented
o (3 1
0 0 NULL 2104 NULL 0
0 0 Dweomer Retaliation
629 NULL 0
0 0 NULL 4929 NULL 0
0 0 Elemental Aura 759 NULL Boreal (7) 0
0 0 Eruptive Pustules
1050 NULL 0
0 0 Evolution Surge 767 NULL 0
0 0 Explosive Runes192 NULL Kobold Sorcerer (7), Kobold (7) 0
0 0 Exquisite Accompaniment
1052 NULL 0
0 0 NULL 1772 100 0
0 0 NULL 1565 NULL 0
0 0 Fire of Judgment779 NULL 0
0 0 NULL 1523 NULL 0
0 0 Fireball 207 NULL Efreeti (7) Elements (6The damageAugmented
d (6 1
0 0 NULL 1529 NULL The damageAugmented
d (4 1
0 0 Flame Arrow 208 NULL 0
0 0 Flash Fire 1330 NULL 0
0 0 NULL 4937 NULL 0
0 0 NULL 2289 NULL 0
0 0 NULL 1916 NULL 0
0 0 NULL 1918 50 0
0 0 NULL 1774 NULL 0
0 0 NULL 2721 NULL 0
0 0 NULL 1631 NULL 0
0 0 Fungal Infestation
1065 NULL 0
0 0 Glibness 239 NULL 0
0 0 NULL 1521 NULL 0
0 0 Glyph of Warding243 200 Add your tier to the DC 1
0 0 Good Hope 246 NULL 0
0 0 NULL 2114 NULL 0
0 0 Halt Undead 254 NULL 0
0 0 Harrowing 954 NULL Harrow (7) The bonusesAugmented (6 1
0 0 Haunting Choir 1067 NULL 0
0 0 Heal Mount 259 NULL 0
0 0 NULL 1922 100 0
0 0 Heatstroke 671 NULL 0
0 0 NULL 1925 200 0
0 0 Holy Whisper 807 NULL 0
0 1 Hydraulic Torrent811 NULL The water isAugmented (3 1
0 0 NULL 1618 NULL 0
0 0 Illusory Poison 659 NULL 0
0 0 NULL 4904 NULL 0
0 0 NULL 5002 NULL 0
0 0 Instant Enemy 815 NULL 0
0 0 Invisibility Purge 301 NULL 0
0 0 NULL 1604 NULL 0
0 0 NULL 4815 NULL 0
0 0 Jester's Jaunt 818 NULL 0
0 0 Keen Edge 308 NULL 0
0 0 Life Conduit, Improved
1350 NULL 0
0 1 NULL 4883 NULL 0
0 0 Lightning Bolt 314 NULL Stormborn (7) The damageAugmented
d (3 1
0 0 Lightning Lash Bomb Admixture
1351 NULL 0
0 0 Lily Pad Stride 825 NULL Plant (6) 0
0 0 NULL 1591 500 0
0 0 NULL 1934 NULL 0
0 0 Lover's Vengeance
958 100 0
0 0 Mad Monkeys 1095 NULL 0
0 0 Magic Circle against Chaos
331 NULL 0
0 0 Magic Circle against Evil
330 NULL Celestial (7) Boundaries (6) 0
0 0 Magic Circle against Good
332 NULL 0
0 0 Magic Circle against Law
333 NULL 0
0 0 Magic Fang, Greater
335 NULL 0
0 0 Magic Vestment 340 NULL Devotion (6 You can addAugmented (3 1
0 0 NULL 1938 NULL 0
0 0 Marks Of Forbiddance
827 NULL 0
0 0 NULL 1271 NULL 0
0 0 NULL 1619 NULL 0
0 0 NULL 2095 NULL 0
0 0 Monstrous Physique I
1101 NULL Each mythicAugmented (4 1
0 0 NULL 4975 NULL 0
0 0 Nap Stack 831 100 0
0 0 Nature's Exile 833 NULL 0
0 0 NULL 1948 NULL 0
0 0 NULL 1824 NULL 0
0 0 NULL 1274 500 0
0 0 NULL 2417 NULL 0
0 0 Phantom Driver1383 NULL 0
0 0 NULL 4910 100 1
0 0 Plant Growth 392 NULL 0
0 0 NULL 2504 NULL 0
0 0 NULL 1955 NULL 0
0 0 Prayer 404 NULL Ancestors (6The spell's luck bonus i 1
0 0 NULL 1570 NULL 0
0 0 NULL 1660 NULL 0
0 0 Pup Shape 1392 NULL 0
0 0 Purging Finale 848 NULL 0
0 0 Quench 422 NULL 0
0 0 NULL 1542 NULL 0
0 0 Ray of Exhaustion
427 NULL Accursed (7) 0
0 0 Rejuvenate Eidolon
856 NULL 0
0 0 Remove Blindness/Deafness
436 NULL 0
0 0 Remove Disease438 NULL Healing (6) 0
0 0 Restore Eidolon1132 100 0
0 0 Retribution 862 NULL 0
0 0 Reviving Finale 863 NULL 0
0 0 Rune of Durability
648 NULL 0
0 0 Rune of Warding649 200 0
0 0 NULL 2682 NULL 0
1 0 Screech 872 NULL 0
0 0 Sculpt Sound 463 NULL 0
0 0 Searing Light 464 NULL The spell's damage incre 1
0 0 NULL 4869 NULL 0
0 0 NULL 2349 NULL 0
0 0 Secret Page 466 NULL 0
0 0 NULL 2712 300 0
0 0 NULL 2117 NULL 0
0 0 Sepia Snake Sigil
471 500 0
0 0 NULL 1244 NULL 0
0 0 NULL 1206 NULL 0
0 0 NULL 2418 NULL 0
0 0 NULL 2767 NULL 0
0 0 Shifting Sand 880 NULL Deep Earth (7) 0
0 0 NULL 2119 NULL 0
0 0 NULL 1277 100 0
0 0 NULL 4957 NULL 0
0 0 NULL 1966 NULL 0
0 0 NULL 2040 NULL 0
0 0 NULL 4958 NULL 0
0 0 NULL 1802 NULL 0
0 0 NULL 4830 NULL 0
0 0 Sleet Storm 496 NULL 0
0 1 NULL 4960 NULL 0
0 0 NULL 4817 NULL 0
0 0 NULL 658 50 0
0 0 Spiked Pit 889 10 0
0 0 NULL 2729 NULL 0
0 0 NULL 2713 300 0
0 0 NULL 2419 NULL 0
0 0 NULL 1741 NULL 0
0 0 NULL 1595 NULL 0
0 0 NULL 1974 NULL 0
0 0 Stinking Cloud 520 NULL Creatures that succeed a 1
0 0 NULL 1246 500 0
0 0 NULL 1833 NULL 0
0 0 Summon Ancestral
646 Guardian
NULL 0
0 0 Summon Nature's
540Ally
NULLIII 0
0 0 NULL 1222 NULL 0
0 0 NULL 2035 NULL 0
0 0 NULL 4858 NULL 0
0 0 NULL 4818 NULL 0
0 0 NULL 4862 500 0
0 0 NULL 2259 NULL 0
0 0 NULL 1983 NULL Thorns (6) 0
0 0 NULL 4846 NULL 0
1 0 Thundering Drums
906 NULL 0
0 0 NULL 2061 NULL 0
0 0 NULL 1985 NULL 0
0 0 Tiny Hut 569 NULL 0
0 0 NULL 2063 NULL 0
0 0 NULL 2110 NULL 0
0 0 NULL 2597 NULL 0
0 0 NULL 2048 NULL 0
0 0 Twine Double 632 NULL 0
0 0 Undead Anatomy I NULL
1177 0
0 1 NULL 4888 NULL 0
0 0 NULL 1479 NULL 0
0 0 NULL 5014 NULL 0
0 0 NULL 1443 NULL 0
0 0 NULL 1286 NULL 0
0 0 Venomous Bolt 925 NULL 0
0 0 NULL 2338 NULL 0
0 0 NULL 1287 NULL 0
0 0 NULL 2421 NULL 0
0 0 Ward the Faithful933 NULL 0
0 0 Wrathful Mantle 938 NULL 0
0 0 NULL 2308 NULL 0
0 0 NULL 1634 NULL 0
0 0 NULL 5010 250 0
1 0 NULL 1636 NULL 0
0 0 Bestow Grace of995
theNULL
Champion Devotion (14) 0
0 0 NULL 4972 NULL 0
0 0 NULL 4797 500 0
0 0 NULL 2282 NULL 0
0 0 NULL 1503 NULL 0
0 0 NULL 1638 NULL 0
0 0 NULL 2599 100 0
0 1 Control Water 98 NULL Aquatic (11)Moon (12), Water (8) 0
0 0 NULL 2453 NULL 0
0 0 NULL 2067 NULL 0
0 0 NULL 2390 50 0
0 0 NULL 1257 NULL 0
0 0 NULL 2362 NULL 0
0 0 NULL 2658 NULL 0
0 0 Aura of Doom 992 NULL 0
0 0 NULL 3796 NULL 0
0 0 NULL 5003 1000 0
0 0 Litany of Madness
1356 NULL 0
0 0 NULL 2794 NULL 0
0 0 NULL 1464 NULL 0
0 0 NULL 2673 NULL 0
0 0 Blight 49 NULL Daemon (11) 0
0 0 NULL 1888 NULL 0
0 0 NULL 4898 100 0
0 0 NULL 1646 NULL 0
0 0 NULL 2357 NULL 0
0 0 Symbol of Persuasion
554 5000 0
0 0 Symbol of Sealing
1165 5000 0
0 0 NULL 1224 NULL 0
0 0 NULL 2526 NULL 0
0 1 NULL 1835 NULL 0
0 0 Ancestral Memory
951 NULL 0
0 0 Animal Growth 10 NULL Animals (10) 0
0 0 Aspect of the Wolf
693 NULL Moon (10) 0
0 0 NULL 2368 NULL 0
0 0 NULL 2631 NULL 0
0 0 Blessing of the Salamander
702 NULL 0
0 0 NULL 1834 NULL 0
0 0 NULL 1650 NULL 0
0 0 NULL 2448 100 0
0 0 NULL 1627 NULL 0
0 0 NULL 2283 NULL 0
0 0 NULL 1760 NULL 0
0 0 NULL 2022 NULL 0
0 0 NULL 1761 NULL 0
0 0 NULL 4855 NULL 0
0 0 NULL 2764 NULL 0
0 0 NULL 4928 NULL 0
0 0 NULL 2334 NULL 0
0 0 NULL 5017 NULL 0
0 0 NULL 1621 NULL 0
0 0 Cure Critical Wounds
109 NULL The damage cured increas 1
0 0 NULL 2036 NULL 0
0 0 NULL 2645 700 0
0 0 NULL 1557 NULL 0
0 0 Curse, Major 1024 NULL 0
0 0 NULL 1448 50 0
0 0 NULL 2354 25 0
0 0 NULL 1607 NULL 0
0 0 Dispel Chaos 155 NULL 0
0 0 Dispel Evil 156 NULL 0
0 0 Dispel Good 157 NULL 0
0 0 Dispel Law 158 NULL 0
0 0 NULL 1671 150 0
0 0 NULL 2052 NULL 0
0 0 NULL 2287 NULL 0
0 0 Flame Strike 210 NULL Celestial (11Devotion (10The damage dealt increas 1
0 0 NULL 1775 NULL 0
0 1 Geyser 795 NULL Aquatic (9) Water (10) 0
0 0 NULL 2033 NULL 0
0 0 NULL 2076 NULL 0
0 0 NULL 2372 NULL 0
0 0 Grove of Respite801 NULL Plant (8) 0
0 0 NULL 1476 1000 0
0 0 NULL 1675 NULL 0
0 0 NULL 2083 NULL 0
0 0 NULL 1685 NULL 0
1 0 Litany of Thunder
1360 NULL 0
0 0 Litany of Vengeance
1361 NULL 0
0 0 Magic Siege Engine, Greater
1368 NULL 0
0 0 NULL 1449 NULL 0
0 0 NULL 4909 200 0
0 0 Death Ward 124 NULL 0
0 0 NULL 2228 NULL 0
0 0 NULL 1698 NULL If you expeAugmented ( 1
0 0 NULL 1954 NULL 0
0 0 NULL 1861 NULL 0
0 0 NULL 2505 NULL 0
0 0 Polymorph 398 NULL Agility (10) 0
0 0 NULL 2676 NULL 0
0 0 Raise Animal Companion
1124 1000 0
0 0 Rapid Repair 1125 NULL 0
0 0 NULL 1863 25 0
0 0 Reincarnate 435 1000 0
0 0 NULL 1661 1000 0
0 0 Reprobation 1129 NULL 0
1 0 Resounding Blow
858 NULL 0
0 0 NULL 2651 NULL 0
0 0 NULL 2071 NULL 0
0 0 NULL 2398 NULL 0
0 0 NULL 2681 NULL 0
0 0 NULL 2719 NULL 0
0 0 NULL 2301 NULL 0
0 0 NULL 1803 NULL 0
0 0 Soothe Construct
1151 NULL 0
0 0 NULL 1745 NULL 0
0 0 NULL 2688 NULL 0
0 0 NULL 1656 NULL 0
0 0 NULL 4961 NULL 0
0 0 NULL 1457 NULL 0
0 0 NULL 1730 50 0
0 0 NULL 1710 NULL 0
0 0 NULL 1742 NULL 0
0 0 NULL 2556 NULL 0
0 0 Symbol of Scrying
1164 1000 0
0 0 Symbol of Sleep555 1000 0
0 0 Threefold Aspect905 5 Imperious (9Time (8) 0
0 0 Enervation 182 NULL The number
Augmented ( 1
0 0 NULL 1812 NULL 0
0 0 Treasure Stitching
914 100 0
0 0 Tree Stride 580 NULL Fey (11) Plant (10) 0
0 0 Unbreakable Construct
1176 100 0
0 0 NULL 1469 NULL 0
0 0 Vermin Shape II1189 NULL 0
0 0 Wall of Fire 597 NULL Efreeti (9), Summer (10The wall's d Augmented (5 1
0 0 NULL 2430 NULL 0
0 0 NULL 4890 25 0
0 0 NULL 1547 NULL 0
0 0 Acid Pit 681 10 0
1 0 NULL 1871 NULL 0
0 0 Air Walk 5 NULL 0
0 0 Ancestral Gift 645 NULL 0
0 0 Antiplant Shell 21 NULL 0
0 0 NULL 1735 NULL 0
0 0 NULL 1236 100 0
0 0 Arboreal Hammer
984 NULL You animateAugmented (7 1
0 0 NULL 4991 NULL 0
0 0 Atavism 990 NULL 0
0 0 Ball Lightning 695 NULL 0
0 0 NULL 1755 NULL 0
0 0 NULL 2057 NULL 0
0 0 Beast Shape II 37 NULL Transformation (8) 0
0 0 NULL 4853 NULL 0
0 0 Blaze of Glory 700 NULL 0
0 0 Blessing of Fervor
701 NULL Martyred (9Ancestors (8Affected creatures can 1
0 0 NULL 2178 NULL 0
0 0 Blood Crow Strike
999 NULL Unarmed strikes attempte 1
0 0 NULL 1683 NULL 0
0 0 NULL 2437 NULL 0
0 0 Bow Spirit 709 NULL 0
0 0 NULL 4902 NULL 0
0 0 Brand, Greater 711 NULL 0
0 0 NULL 4906 NULL 0
0 0 NULL 1690 NULL 0
0 0 Cape of Wasps1008 NULL The wasp swarm fills a 1 1
0 0 NULL 2383 NULL 0
0 0 Chaos Hammer 67 NULL The damage dealt to lawf 1
0 0 NULL 1548 NULL 0
0 0 NULL 4831 NULL 0
0 0 NULL 4931 NULL 0
0 0 NULL 2449 NULL 0
0 0 NULL 2023 NULL 0
0 0 Familiar Melding
1054 NULL 0
0 0 Coward's Lament736 NULL 0
0 0 NULL 1900 NULL 0
0 0 NULL 4914 NULL 0
0 0 NULL 1256 NULL Whenever you
Augmented ( 1
0 0 NULL 1914 NULL 0
0 0 Dance of a Hundred Cuts
1029 NULL 0
0 0 NULL 1262 NULL 0
0 0 Detonate 750 50 0
1 0 Discordant Blast752 NULL The damage dealt increa 1
0 0 Divine Power 166 NULL Strength (8) 0
0 0 Dragon's Breath 756 NULL Kobold Sorcerer (9), KobThe spell's duration cha 1
0 0 NULL 5000 NULL 0
0 0 NULL 1569 NULL 0
0 0 Elemental Body I175 NULL Elemental (9) 0
0 0 NULL 2286 NULL 0
0 0 Emergency Force Sphere
630 NULL 0
0 0 NULL 2006 NULL 0
0 0 Inflict Critical Wounds
289 NULL The damage dealt incre 1
0 0 Evolution Surge,768
Greater
NULL 0
0 0 NULL 2738 100 0
0 0 Interrogation, Greater
1082 NULL 0
0 0 Find Quarry 1329 NULL 0
0 0 Fire of Vengeance
780 NULL 0
0 0 Fire Shield 203 NULL The damage dealt to your 1
0 0 Firefall 783 NULL 0
0 0 NULL 2058 NULL 0
0 0 NULL 1915 NULL Summer (8) 0
0 0 Forced Repentance
791 NULL 0
0 0 NULL 1261 NULL 0
0 0 NULL 2059 NULL 0
0 0 Magic Jar 336 100 0
0 0 Giant Vermin 238 NULL Plague (10) 0
0 0 NULL 2082 NULL 0
0 0 NULL 1921 NULL 0
0 0 NULL 1684 NULL 0
0 0 NULL 3794 NULL 0
0 1 NULL 1721 NULL 0
0 0 NULL 1558 NULL 0
0 0 Heroic Finale 803 NULL 0
0 0 NULL 4825 NULL 0
0 0 Holy Smite 274 NULL The damage dealt to evil 1
0 0 Holy Sword 275 NULL 0
0 0 Ice Storm 280 NULL Winter (6), The bludgeonAugmented (6 1
0 0 NULL 1715 NULL If you expend one use of 1
0 0 Imbue with Spell284
Ability
NULL 0
0 0 Infernal Healing,956
Greater
NULL 0
0 0 NULL 4983 NULL 0
0 0 NULL 2089 NULL 0
0 0 Judgment Light1343 NULL 0
0 0 King's Castle 820 NULL 0
0 0 NULL 1269 100 0
0 0 NULL 1849 NULL 0
0 0 NULL 2493 NULL 0
0 0 NULL 1850 NULL 0
0 0 Mark of Justice 347 NULL 0
0 0 Malfunction 1096 NULL 0
0 0 NULL 2045 NULL 0
0 0 NULL 2423 NULL 0
0 0 NULL 2707 NULL 0
0 0 NULL 1550 100 Nanite (9) 0
0 0 Mnemonic Enhancer
361 50 0
0 0 Monstrous Physique II
1102 NULL Each mythicAugmented (4 1
0 0 Mutagenic Touch
1374 NULL 0
0 0 NULL 2749 NULL 0
0 0 Oath of Peace 835 NULL You don't provoke attack 1
0 0 Obsidian Flow 1379 NULL 0
0 0 Oracle's Vessel1107 NULL 0
0 0 Order's Wrath 372 NULL The damage dealt to chao 1
0 0 NULL 1950 NULL 0
0 0 NULL 2008 NULL 0
1 0 Primal Scream 1121 NULL 0
0 0 Purified Calling 849 NULL 0
0 0 NULL 2783 NULL 0
1 0 Rebuke 853 NULL 0
0 0 NULL 1853 NULL 0
0 0 NULL 1855 NULL 0
0 0 NULL 1795 NULL 0
0 0 Restoration 448 100 Healing (8) 0
0 1 Ride The Waves
1135 NULL 0
0 0 River of Wind 865 NULL 0
0 0 Rusting Grasp 455 NULL 0
0 0 NULL 4986 NULL 0
0 0 Sacrificial Oath 867 NULL 0
0 0 NULL 1532 NULL The damageAugmented:
d I 1
0 0 NULL 4954 NULL 0
0 0 Secure Shelter 467 NULL 0
0 0 NULL 1276 NULL 0
0 0 Shadow Conjuration
473 NULL Shadow (9),Shadow (8) 0
0 0 NULL 1655 NULL 0
0 0 NULL 5008 NULL 0
0 0 NULL 2221 NULL 0
0 0 Shared Wrath 881 NULL 0
0 0 Shield of the Dawnflower
959 NULL The disk of sunlight pro 1
0 0 Shocking Image1407 NULL 0
0 0 NULL 1967 NULL 0
0 0 Solid Fog 500 NULL The penalty Augmented: T 1
0 0 NULL 1279 NULL 0
0 0 Spike Stones 515 NULL Deep Earth Mountain (8The damage dealt increas 1
0 0 Spiritual Ally 890 NULL Spirits (8) 0
0 0 Stay the Hand 892 NULL 0
0 0 NULL 2585 NULL 0
0 0 NULL 1215 NULL 0
0 0 Summon Nature's
541Ally
NULLIV Animals (8) 0
0 0 NULL 1283 NULL 0
0 0 NULL 2109 NULL 0
0 0 Terrain Bond 1424 NULL 0
0 0 NULL 2062 NULL 0
0 0 NULL 4845 NULL 0
0 0 Transmogrify 912 1000 0
0 0 NULL 1509 NULL 0
0 0 Unholy Blight 588 NULL The damage dealt to goo 1
0 0 Unholy Sword 1182 NULL 0
0 0 Universal Formula
920 100 0
0 0 Viper Bomb Admixture
1430 NULL 0
0 0 Virtuoso Performance
1191 NULL 0
0 0 NULL 2499 NULL 0
0 0 Vitriolic Mist 1193 NULL 0
0 0 Volcanic Storm 1195 NULL 0
0 0 Wall of Ice 599 NULL Boreal (9), Elements (8)The wall's h Augmented (5 1
0 0 NULL 1589 NULL 0
0 0 NULL 2596 NULL 0
0 1 NULL 4889 NULL 0
0 0 NULL 1520 NULL 0
0 0 NULL 2010 NULL 0
0 0 NULL 1289 NULL 0
0 0 Zone of Silence 618 NULL 0
0 0 NULL 5012 500 0
0 0 Heal 257 NULL The damageAugmented: I 1
0 0 NULL 2251 NULL 0
0 0 Symbol of Stunning
556 5000 0
0 0 Symbol of Weakness
557 5000 0
0 0 Awaken 30 2000 0
0 0 NULL 2696 NULL 0
0 0 Cleanse 728 NULL Healing (10) 0
0 0 Cone of Cold 88 NULL Boreal (11), Winter (10) 0
0 0 Contagion, Greater
1015 NULL 0
0 0 NULL 1858 NULL 0
0 0 Cure Light Wounds, Mass
110 NULL 0
0 0 NULL 1843 NULL 0
0 0 NULL 4999 NULL 0
0 0 NULL 4933 NULL 0
0 0 NULL 2655 NULL 0
0 0 NULL 1859 NULL 0
0 0 NULL 1673 NULL 0
0 0 NULL 1779 300 0
0 0 NULL 1828 NULL Harrow (15) 0
0 0 NULL 2590 NULL 0
0 0 NULL 1267 1000 0
0 0 Inflict Light Wounds, Mass
291 NULL 0
0 0 NULL 4982 NULL 0
1 0 NULL 1273 NULL 0
0 0 NULL 2107 NULL 0
0 0 NULL 2078 NULL 0
0 0 Raise Dead 425 5000 0
0 0 NULL 1841 NULL 0
0 0 NULL 2364 NULL 0
0 0 Shadow Walk 478 NULL Dreamspun S( hadow (12), Spirits (12) 0
0 0 Snake Staff 886 NULL Occult (10) 0
0 0 NULL 1731 50 0
0 0 NULL 1743 NULL 0
0 0 NULL 1717 NULL 1
0 0 NULL 2586 1 0
0 0 NULL 1814 NULL 0
0 0 NULL 4920 NULL 0
0 0 Wall of Stone 620 NULL Shaitan (11)Mountain (1The wall is 1Augmented (7 1
0 0 NULL 2695 NULL 0
0 0 Acidic Spray 975 10 0
0 0 Air Walk, Communal
1296 NULL 0
0 0 Atonement 28 500 0
0 0 NULL 2020 NULL 0
0 0 Baleful Polymorph
636 NULL The saving tAugmented (9 1
0 0 Bard's Escape 697 NULL 0
0 0 Beast Shape III 38 NULL Transformation (10) 0
0 0 NULL 1253 NULL 0
0 0 NULL 1723 NULL 0
0 0 Breath of Life 54 NULL The spell heAugmented (9 1
0 0 Cacophonous Call,
718 Mass
NULL 0
0 0 Call Lightning Storm
59 NULL Starsoul (9) Storms (10) 0
0 0 NULL 4926 NULL 0
0 0 Castigate, Mass 724 NULL 0
0 0 NULL 4927 150 0
0 0 Cloudkill 79 NULL Orc (11) As a move acAugmented (6 1
0 0 Commune 85 500 Ancestors (10) 0
0 0 NULL 950 NULL 0
0 0 Control Winds 100 NULL 0
0 0 Corrosive Consumption
1018 NULL 0
0 0 NULL 1575 NULL The durationAugmented (6 1
0 0 NULL 2612 NULL 0
1 0 Deafening Song 744
BoltNULL 0
0 0 Delayed Consumption
747 NULL 0
0 0 NULL 4998 NULL 0
0 0 Disrupting Weapon
162 NULL 0
0 0 Divine Pursuit 1042 NULL The speed of the movemen 1
0 0 NULL 1669 NULL 0
0 0 Elemental Body II
176 NULL Elemental (11) 0
0 0 NULL 2053 NULL 0
0 0 Energy Siege Shot
1325 NULL 0
0 0 Fire Snake 781 NULL Light (10) The damageAugmented
d (6 1
1 0 Frozen Note 792 NULL 0
0 0 NULL 1263 NULL 0
0 0 NULL 2115 NULL 0
0 0 Hallow 252 1000 0
0 0 NULL 1926 400 0
0 1 Holy Ice 1070 25 0
0 0 NULL 2019 NULL Ghoul (11) 0
0 0 Hungry Pit 809 10 0
0 0 NULL 1781 NULL 0
0 0 NULL 1640 NULL 0
0 0 Icy Prison 1077 NULL 0
0 0 NULL 2007 NULL 0
0 0 Insect Plague 635 NULL Pestilence (11), Div (15) 0
0 0 NULL 4912 NULL 0
0 0 NULL 1268 NULL 0
0 0 Languid Bomb Admixture
1346 NULL 0
0 0 Lend Judgment,1090
Greater
NULL 0
0 0 Life Conduit, Greater
1349 NULL 0
0 0 NULL 1786 NULL 0
0 0 Lightning Arc 1091 NULL The damageAugmented
d (6 1
0 0 Mage's Faithful Hound
324 NULL 0
0 0 Plague Carrier 1114 NULL 0
0 0 NULL 2293 NULL 0
0 0 NULL 2091 NULL 0
0 0 Monstrous Physique III
1103 NULL Each mythicAugmented (4 1
0 0 NULL 2750 NULL 0
0 0 NULL 4945 NULL 0
0 0 NULL 2396 NULL 0
0 0 Pillar of Life 843 NULL Healing (12)The damage healed increa 1
0 0 Plant Shape I 393 NULL 0
0 0 Possess Object1119 100 0
0 0 NULL 1744 500 0
0 0 Rejuvenate Eidolon, Greater
857 NULL 0
0 0 NULL 2543 NULL 0
0 0 NULL 1958 NULL 0
0 0 Resurgent Transformation
861 100 0
0 0 Righteous Might 453 NULL Strength (10) 0
0 0 NULL 4918 NULL 0
0 0 NULL 2580 NULL 0
0 0 Shadow Evocation
476 NULL Shadow (11)Shadow (10) 0
0 0 Shadowbard 1141 NULL 0
0 0 NULL 4955 NULL 0
0 0 NULL 1278 NULL 0
0 0 NULL 2055 50 0
0 0 NULL 1517 NULL 0
0 0 NULL 1280 NULL 0
0 0 Spellcasting Contract, Lesser
641 NULL 0
0 0 NULL 1596 NULL 0
0 0 Stunning Finale 899 NULL 0
0 0 NULL 1216 NULL 0
0 0 NULL 2305 NULL 0
0 0 Summon Nature's
542Ally
NULLV 0
0 0 NULL 4857 NULL 0
0 0 NULL 2517 NULL 0
0 0 Symbol of Striking
1418 300 0
0 1 NULL 4965 NULL 0
0 0 Transmute Mud to
575Rock
NULL 0
0 0 Transmute Rock576
to Mud
NULL Kobold Sorcerer (11), Kobold (11) 0
0 0 Undead Anatomy II NULL
1178 0
0 0 Unhallow 586 1000 0
0 1 Unholy Ice 1181 25 0
0 0 NULL 1711 NULL 0
0 0 NULL 1992 NULL 0
0 0 NULL 2788 NULL 0
0 0 NULL 2135 NULL 0
0 0 NULL 1682 NULL 0
0 0 Wall of Thorns 602 NULL Verdant (11Thorns (10) The damageAugmented
d (6 1
0 0 NULL 1998 NULL 0
0 0 NULL 1552 NULL 0
0 0 NULL 2002 NULL 0
0 0 NULL 2605 1000 0
0 0 Symbol of Strife1167 15000 0
0 0 Symbol of Vulnerability
1168 15000 0
0 0 NULL 2400 NULL 0
0 0 NULL 2705 15000 0
0 0 NULL 4936 NULL 0
0 0 Incendiary Cloud287 NULL Vengeance (16) 0
0 0 NULL 2579 NULL 0
0 0 NULL 1459 NULL 0
0 0 NULL 1460 NULL 0
0 0 Symbol of Death550 5000 Death (16) 0
0 0 NULL 1807 5000 0
0 0 Symbol of Insanity
552 5000 Insanity (16) 0
0 0 NULL 1842 NULL 0
1 0 NULL 4990 NULL 0
0 0 NULL 2388 NULL 0
0 0 NULL 2422 NULL 0
0 0 NULL 1238 NULL 0
1 0 Blasphemy 44 NULL When determining the spel 1
0 0 Chain Lightning 65 NULL Djinni (13), Stormborn ( This spell deals 1d10 po 1
0 0 Control Construct
1016 NULL 0
0 0 Creeping Doom 105 NULL Pestilence (15) 0
0 0 Cure Moderate Wounds,
113 NULL Mass 0
1 0 Dictum 145 NULL When determining the spel 1
0 0 NULL 2391 NULL 0
0 0 NULL 2467 1250 0
0 0 Epidemic 1049 NULL 0
0 0 NULL 4934 NULL 0
0 0 NULL 2618 NULL 0
0 0 NULL 4911 NULL 0
0 0 Giant Form I 236 NULL Boreal (15) Strength (14) 0
0 0 NULL 2699 NULL 0
0 0 Harm 255 NULL The damageAugmented:
d I 1
1 0 Holy Word 276 NULL 0
0 0 NULL 1641 NULL 0
0 0 Inflict Moderate Wounds,
293 NULL Mass 0
0 0 NULL 2485 NULL 0
0 0 NULL 2394 200 0
0 0 Liveoak 316 NULL 0
0 0 NULL 1838 NULL Nanite (15) 0
0 0 NULL 4832 500 0
0 0 NULL 1792 NULL 0
0 0 Plague Storm 1115 NULL 0
0 0 NULL 2079 500 0
0 0 NULL 1862 NULL 0
0 0 NULL 2675 2500 0
0 0 NULL 2108 NULL 0
0 0 NULL 2510 2500 0
0 0 Statue 518 NULL 0
0 0 Transport via Plants
577 NULL Verdant (13) 0
0 0 NULL 2692 NULL 0
0 0 Vision of Lamashtu
964 NULL 0
0 0 Wind Walk 612 NULL Storms (12) 0
1 0 Word of Chaos 617 NULL When determining the spel 1
0 0 NULL 4891 25 0
0 0 Acid Fog 2 NULL 0
0 0 NULL 3792 NULL 0
1 0 NULL 1881 NULL 0
0 0 Beast Shape IV 39 NULL Aquatic (13)Animals (14) 0
0 0 NULL 1540 NULL 0
0 0 NULL 1886 NULL 0
0 0 NULL 1663 NULL 0
0 0 NULL 1713 NULL If you expend one use of 1
0 0 Caging Bomb Admixture
1307 NULL 0
0 0 NULL 1527 NULL 0
0 0 Circle of Death 74 500 Daemon (13Death (12) The numberAugmented
o (6 1
0 0 Cold Ice Strike 1012 NULL 0
0 0 NULL 1695 250 0
0 0 Contagious Flame
733 NULL 0
0 0 Create Undead 102 50 Occult (12), Plague (12) 0
0 0 NULL 2646 1500 0
0 0 NULL 2384 5000 0
0 0 Dance of a Thousand Cuts
1030 NULL 0
1 0 Deadly Finale 743 NULL 0
0 0 NULL 1450 NULL 0
0 0 NULL 4903 100 0
0 0 NULL 1846 NULL 0
0 0 NULL 2014 NULL 0
0 0 Eagle Aerie 1044 NULL 0
0 0 NULL 1259 NULL 0
0 0 NULL 1644 NULL 0
0 0 Elemental Body III
177 NULL Elemental (1Water (12) 0
0 0 Energy Siege Shot, Greater
1326 NULL 0
0 0 NULL 2708 600 0
0 0 Eyebite 193 NULL Accursed (13), Pestilence (13) 0
0 0 Fester, Mass 775 NULL 0
0 0 Fire Seeds 204 NULL Each acorn's damage incr 1
0 0 Flesh to Stone 213 NULL Mountain (12) 0
0 0 Forbiddance 217 1500 0
0 0 Form of the Dragon I
221 NULL Draconic (13Transformation (12) 0
0 0 Freezing Sphere228 NULL Elements (12), Winter (12) 0
0 0 Genius Avaricious
654 NULL 0
0 0 Glyph of Warding,
244Greater 200 0
0 0 Guards and Wards
249 NULL Kobold Sorcerer (13), Kobold (13) 0
0 0 NULL 4981 NULL 0
0 0 Heroes' Feast 262 NULL 0
0 0 Ice Crystal Teleport
1075 NULL 0
0 0 Ironwood 305 NULL 0
0 0 NULL 2385 NULL 0
0 0 Mage's Lucubration
325 NULL 0
1 0 NULL 1935 NULL 0
0 0 NULL 2748 250 0
0 0 Monstrous Physique IV
1104 NULL Each mythicAugmented (4 1
0 0 Move Earth 365 NULL Ghoul (13) This spell can move eart 1
0 0 NULL 2751 NULL 0
0 0 NULL 4946 NULL 0
0 0 NULL 5019 NULL 0
0 0 NULL 1551 NULL 0
1 0 Pied Piping 842 NULL 0
0 0 Plant Shape II 394 NULL 0
0 0 Repel Wood 443 NULL Plant (12) The casting Augmented ( 1
0 0 NULL 2249 NULL 0
0 0 NULL 2365 NULL 0
0 0 NULL 2424 NULL 0
0 0 NULL 1719 NULL 0
0 0 NULL 1801 NULL 0
0 0 NULL 1577 1000 0
0 0 Sirocco 883 NULL Light (12), Summer (12) 0
1 0 NULL 1968 NULL 0
0 0 NULL 1687 NULL 0
0 0 NULL 1827 100 0
0 0 Spellstaff 511 NULL 0
0 0 Stone to Flesh 524 NULL 0
0 0 NULL 2302 NULL 0
0 0 NULL 2092 NULL 0
0 0 Summon Nature's
543Ally
NULLVI 0
0 0 Swarm Skin 903 NULL 0
1 0 Sympathetic Vibration
558 NULL 0
0 0 NULL 1665 NULL 0
0 0 Tar Pool 1420 NULL 0
0 0 NULL 1662 50 0
0 0 NULL 2056 NULL 0
0 0 Twin Form 918 NULL 0
0 0 NULL 1579 NULL 0
0 0 Undead Anatomy III NULL
1179 0
0 0 Undeath to Death
584 500 Undead (13) 0
0 0 NULL 1712 NULL 0
0 0 Wall of Iron 600 50 Shaitan (13) 0
0 0 NULL 2589 NULL 0
0 0 NULL 1997 NULL 0
0 0 Regenerate 434 NULL The casting time changes 1
0 0 NULL 2366 NULL 0
0 0 NULL 1831 NULL 0
0 0 Cure Serious Wounds, Mass
115 NULL 0
0 0 Destruction 132 500 0
0 0 NULL 2473 10000 0
0 0 Fire Storm 205 NULL Elements (1The damageAugmented
d (8 1
0 0 NULL 2619 NULL 0
0 0 Inflict Serious Wounds,
295 NULLMass 0
0 0 NULL 1626 NULL 0
0 0 Resurrection 451 10000 0
0 0 Animate Plants 16 NULL Verdant (17Plant (14) Animated plants you crea 1
0 0 Arcane Cannon1300 5000 0
0 0 NULL 1508 NULL Any time the cursed crea 1
0 0 Caustic Eruption
1009 NULL 0
0 0 Changestaff 66 NULL The treant-lAugmented (7 1
0 0 Control Undead 97 NULL Ghoul (15) Plague (14) 0
0 0 Control Weather 99 NULL Stormborn (Winter (14), Storms (14) 0
0 0 NULL 1817 50 0
0 0 Delayed Blast Fireball
128 NULL Kobold Sorcerer (15), Orc (15), Kobold (15) 0
0 0 Elemental Body IV
178 NULL Elemental (1Water (14) 0
0 0 NULL 1714 NULL If you expenAugmented ( 1
0 0 Expend 770 NULL Time (14) 0
0 0 NULL 1912 NULL 0
0 0 NULL 1913 5 0
0 0 Firebrand 782 NULL 0
0 0 Form of the Dragon II
222 NULL Draconic (15Transformation (14) 0
0 0 NULL 1264 NULL 0
0 0 Ice Body 1074 NULL 0
0 0 NULL 1847 NULL 0
0 0 Jolting Portent 1342 NULL 0
0 0 NULL 1788 NULL 0
0 0 NULL 4942 NULL 0
0 0 NULL 1851 10000 0
0 0 NULL 4947 NULL 0
0 0 Plant Shape III 395 NULL Verdant (15) 0
0 0 Polymorph, Greater
399 NULL Rakshasa (15), Protean (15) 0
0 0 Prismatic Spray 407 NULL 0
0 0 Rampart 854 NULL 0
0 0 NULL 2578 250 0
0 0 Restoration, Greater
449 5000 Endurance (14), Healing (14) 0
0 0 Scouring Winds1138 NULL The spell's Augmented (5 1
0 0 Shadow Conjuration, Greater
475 NULL Shadow (14) 0
0 0 NULL 4956 NULL 0
0 0 Siege of Trees 1408 NULL 0
0 0 Signifer's Rally 631 100 0
0 0 NULL 1806 NULL 0
0 0 Spellcasting Contract
642 NULL 0
0 1 NULL 4887 NULL 0
0 0 NULL 1474 NULL 0
0 0 NULL 2303 NULL 0
0 0 Summon Nature's
544Ally
NULLVII 0
0 0 Sunbeam 548 NULL Light (14), You call for Augmented (9 1
0 0 NULL 1688 NULL 0
0 0 Teleport Trap 960 100 0
0 0 Transmute Metal574
to NULL
Wood 0
0 1 Vortex 928 NULL Elements (14) 0
0 0 Cure Critical Wounds, Mass
111 NULL Healing (16) 0
0 0 NULL 4935 NULL 0
0 0 NULL 2620 NULL 0
0 0 NULL 5015 NULL 0
0 0 Inflict Critical Wounds, Mass
290 NULL 0
0 0 Animal Shapes 12 NULL Agility (16), Animals (16) 0
0 0 Atavism, Mass 991 NULL 0
0 0 Blood Mist 1000 NULL 0
0 0 Cloak of Chaos 77 500 0
0 0 Clone 78 1000 0
0 0 Control Plants 96 NULL Plant (16) 0
0 0 NULL 4996 500 0
0 0 Create Greater Undead
103 50 Plague (16) 0
0 0 NULL 2643 10000 0
0 0 NULL 2647 4000 0
0 0 NULL 754 NULL 0
0 0 NULL 4837 1000 0
0 0 Form of the Dragon III
223 NULL Draconic (17Transformation (16) 0
0 0 Giant Form II 237 NULL Efreeti (17) Strength (16) 0
0 0 NULL 1674 NULL 0
0 0 Holy Aura 273 500 Devotion (16) 0
0 0 Horrid Wilting 277 NULL Pestilence ( Moon (16) 0
0 0 NULL 1708 NULL 0
0 0 NULL 1513 NULL 0
0 0 Polar Ray 397 NULL Boreal (17), Winter (16) The damage dealt increas 1
0 0 Polymorph Any Object
400 NULL Impossible (17), Protean (17) 0
0 0 NULL 5007 2500 0
0 0 NULL 2024 1 0
0 0 NULL 1856 NULL 0
0 0 Repel Metal or Stone
441 NULL Deep Earth Mountain (16) 0
0 0 NULL 4985 NULL 0
0 0 NULL 2680 2000 0
0 1 Seamantle 874 NULL Aquatic (17)Water (16) 0
0 0 NULL 2350 NULL 0
0 0 Shadow Evocation,
477 Greater
NULL Shadow (17)Shadow (16) 0
0 0 NULL 1720 NULL 0
0 0 Shield of Law 484 500 0
0 0 NULL 1716 NULL You can expe
Augmented (8 1
0 0 NULL 1281 NULL 0
0 0 NULL 1972 NULL 0
0 0 NULL 1282 NULL 0
0 0 Stormbolts 896 NULL 0
0 0 NULL 2304 NULL 0
0 0 Summon Nature's
545Ally
NULLVIII 0
0 0 Sunburst 549 NULL Celestial (17Light (16), Summer (16) 0
0 0 NULL 1808 5000 0
0 0 NULL 667 NULL 0
0 0 NULL 2429 NULL 0
0 0 Undead Anatomy IVNULL
1180 0
0 0 Unholy Aura 587 500 Abyssal (17), Ghoul (17) 0
0 0 NULL 1647 NULL 0
0 0 Wall of Lava 930 NULL 0
0 0 NULL 4968 NULL 0
0 0 Whirlwind 610 NULL Stormborn (Storms (16) 0
0 0 NULL 4892 25 0
0 0 NULL 1251 1000 Add half your tier to th 1
0 0 NULL 661 100 0
0 0 Clashing Rocks 727 NULL Deep Earth Mountain (18) 0
0 0 NULL 2642 15000 0
0 0 Cursed Earth 1027 10000 0
0 0 NULL 1217 100 0
0 0 Elemental Swarm
179 NULL Elemental (19) 0
0 0 Energy Drain 181 NULL Accursed (1 Plague (18) 0
0 0 NULL 2468 2500 0
0 0 NULL 2474 25000 0
0 0 Fiery Body 776 NULL Light (18), Summer (18) 0
0 0 Heal, Mass 258 NULL Devotion (18) 0
0 0 Icy Prison, Mass
1078 NULL 0
0 0 NULL 1664 100 0
0 0 NULL 2378 250 0
0 0 NULL 5016 5000 0
0 0 Meteor Swarm 352 NULL Boreal (19), Elements (1The meteorsAugmented (1 1
0 0 Miracle 356 NULL Endurance (18) 0
0 0 Polar Midnight 1117 NULL Winter (18) 0
0 0 Prismatic Sphere406 NULL When you cast the spell, 1
0 0 Ride the Lightning
1134 NULL 0
0 0 NULL 1725 5000 0
0 0 NULL 1466 NULL 0
0 0 NULL 1453 NULL 0
0 1 NULL 4952 NULL 0
0 0 Shades 474 NULL Shadow (19)Shadow (18) 0
0 0 NULL 2425 NULL 0
0 0 Shambler 479 NULL Verdant (19Plant (18) 0
0 0 Shapechange 480 1500 Aberrant (SoAgility (18), Strength (18), Transfor 0
0 0 Siege of Trees, 1409
Greater
NULL 0
0 0 NULL 1804 NULL When casting this spell 1
0 0 Spellcasting Contract, Greater
643 NULL 0
0 0 Storm of Vengeance
525 NULL Stormborn (Storms (18) The acid dam
Augmented (7 1
0 0 NULL 1458 NULL 0
0 0 Summon Elder 1156
Worm NULL 0
0 0 NULL 663 NULL 0
0 0 Summon Froghemoth
1157 NULL 0
0 0 NULL 1709 NULL 0
0 0 Summon Nature's
546Ally
NULLIX Animals (18) 0
0 0 NULL 1461 NULL 0
0 0 True Resurrection
581 25000 Healing (18) 0
0 1 Tsunami 916 NULL Water (18) The wave incAugmented (5 1
0 0 Winds of Vengeance
935 NULL Vengeance (18) 0
0 0 Wooden Phalanx
1201 NULL Thorns (18) 0
0 1 World Wave 936 NULL Aquatic (19) 0
0 0 NULL 2490 NULL 0
0 0 NULL 1699 NULL 1
0 0 NULL 4949 NULL 0
0 0 NULL 2724 NULL 0
0 0 Curse of Disgust
1025 NULL 0
0 0 NULL 2640 NULL 0
0 0 NULL 2451 NULL 0
0 0 Hostile Juxtaposition, Greater
1338 NULL 0
0 0 NULL 2583 NULL 0
0 0 NULL 2285 5000 0
0 0 Dominate Monster
168 NULL Oni (19), Ra Enchantment (18) 0
0 0 NULL 2558 1250 0
0 0 Teleportation Circle
566 1000 0
0 0 NULL 1697 NULL 1
0 0 Healing Thief 1335 NULL Instead of s Augmented (3 1
0 0 NULL 2512 NULL 0
0 0 NULL 1702 NULL 1
0 0 NULL 2226 NULL 0
0 0 NULL 2634 NULL 0
0 0 Cast Out 722 NULL 0
0 0 NULL 1498 NULL 0
0 0 NULL 2602 NULL 0
0 0 NULL 1700 NULL 1
0 0 NULL 4822 NULL 0
0 0 NULL 2247 NULL 0
0 0 NULL 1970 NULL 0
0 1 Water Walk, Communal
1433 NULL 0
0 0 NULL 2246 NULL 0
0 0 NULL 2209 NULL 0
0 0 Utter Contempt 1186 NULL 0
0 0 Absorb Toxicity1291 NULL 0
0 0 NULL 2281 NULL 0
0 0 NULL 4850 NULL 0
0 0 Banish Seeming696 NULL 0
0 0 NULL 2635 NULL 0
0 0 NULL 2444 NULL 0
0 0 NULL 2639 NULL 0
0 0 NULL 2408 NULL 0
0 0 NULL 2179 NULL 0
0 0 NULL 2550 NULL 0
0 0 NULL 2664 NULL 0
0 0 Life Bubble 823 NULL 0
0 0 NULL 2230 NULL 0
0 0 NULL 2509 NULL 0
0 0 NULL 2685 180 0
0 0 Smug Narcissism
1148 NULL 0
0 0 NULL 2165 NULL 0
0 0 NULL 2196 NULL 0
0 0 Age Resistance 979 NULL 0
0 0 NULL 2549 NULL 0
0 0 Battlemind Link 994 NULL 0
0 0 NULL 2438 100 0
0 0 NULL 2568 250 0
0 0 NULL 2641 NULL 0
0 0 Rest Eternal 859 NULL Death (8) 0
0 0 Shadow Projection
878 NULL 0
0 0 Envious Urge 1048 NULL Insanity (12) 0
0 1 Fluid Form 786 NULL Nanite (13) 0
0 0 NULL 2185 NULL 0
0 0 Leashed Shackles
1088 NULL 0
0 0 Legend Lore 311 250 Harrow (13)Portents (12) 0
0 0 Named Bullet, Greater
1376 NULL 0
0 0 NULL 2507 250 0
0 0 NULL 2300 NULL 0
0 0 NULL 2562 5000 0
0 0 NULL 2336 NULL 0
0 0 Age Resistance,978
Greater
NULL Imperious (15) 0
0 0 Banishment 32 NULL Celestial (15Boundaries (12), Dimensions (14) 0
0 0 Create Demiplane,
1022Lesser 500 0
0 0 Elude Time 762 500 0
0 0 NULL 2181 NULL Ethereal (16) 0
0 0 Foe to Friend 788 NULL 0
1 0 Ki Shout 1086 NULL 0
0 0 NULL 2537 NULL 0
0 0 NULL 2506 NULL 0
1 0 Resonating Word
1130 NULL The damage dealt increas 1
0 0 Simulacrum 493 500 0
0 0 NULL 2258 NULL 0
0 0 NULL 2278 NULL 0
0 0 Antipathy 20 NULL Peace (18) 0
0 0 Sympathy 559 1500 0
0 0 Binding 41 500 0
0 0 Brilliant Inspiration
713 NULL 0
0 0 Call Construct 1007 5000 0
0 0 Charm Monster, Mass
71 NULL 0
0 0 Create Demiplane
1021 500 Ectoplasm (17) 0
0 0 Demand 130 NULL Enchantment (16) 0
0 0 Dimensional Lock
147 NULL Accursed (1 Boundaries (16) 0
0 0 Discern Location151 NULL 0
0 0 Euphoric Tranquility
765 NULL Ancestors (16), Enchantment (14), Pe 0
0 0 Fool's Forbiddance
790 NULL 0
0 0 Irresistible Dance306 NULL Fey (17), Serpentine (17) 0
0 0 NULL 2322 NULL 0
0 0 Maze 348 NULL A spectral minotaur hunt 1
0 0 NULL 2538 NULL 0
0 0 Planar Binding, Greater
390 NULL Djinni (17) Dimensions (16) 0
0 0 NULL 2231 NULL 0
0 0 Prediction of Failure
1120 NULL Imperious (17) 0
0 0 Protection from Spells
419 500 Wisdom (16) 0
1 0 Shout, Greater 490 NULL Maestro (17) 0
0 0 Summon Monster VIII
535 NULL Elemental (17) 0
0 0 Unwitting Ally 922 NULL 0
0 0 Obscure Object 369 NULL 0
0 0 NULL 2225 NULL 0
0 0 Speak with Animals
504 NULL Animals (4) 0
0 0 Adoration 1294 NULL 0
0 0 NULL 4849 NULL 0
0 0 Animal Messenger
11 NULL 0
0 0 NULL 2565 NULL 0
0 0 NULL 1535 NULL 0
0 0 NULL 2632 NULL 0
0 0 NULL 2439 NULL 0
0 0 NULL 1554 NULL 0
0 0 NULL 2443 NULL 0
0 0 NULL 2637 NULL 0
0 0 NULL 2697 NULL 0
0 0 Daze Monster 122 NULL 0
0 0 NULL 2161 NULL 0
0 0 NULL 2409 NULL 0
0 0 Glide 798 NULL 0
0 0 NULL 4865 NULL 0
0 0 Hideous Laughter
267 NULL Fey (5), MaeInsanity (4) 0
0 0 NULL 4838 NULL 0
0 0 NULL 1488 NULL Starting on the second r 1
0 0 NULL 2488 NULL 0
0 0 NULL 2772 NULL 0
0 0 Magic Mouth 338 10 0
0 0 NULL 2206 NULL Mind (4) 0
0 0 NULL 2224 NULL 0
0 0 NULL 2227 NULL 0
0 0 Resist Energy 447 NULL Celestial (5) Winter (4) The target gains a +4 bo 1
0 0 Returning Weapon
1400 NULL 0
0 0 NULL 1501 NULL 0
0 0 NULL 2683 NULL 0
0 0 NULL 1962 NULL 0
0 0 Tactical Acumen
1419 NULL 0
0 0 Undetectable Alignment
585 NULL 0
0 0 Unnatural Lust 1183 NULL Enchantment (2) 0
0 0 NULL 2703 NULL 0
0 0 Warding Weapon
1432 NULL 0
0 0 NULL 2436 NULL 0
0 0 NULL 2313 NULL 0
0 0 NULL 2335 NULL 0
0 0 Nondetection 368 50 0
0 0 NULL 2223 NULL 0
0 0 NULL 2242 NULL 0
0 0 NULL 2319 NULL 0
0 0 NULL 2539 NULL 0
0 0 Tongues 570 NULL Aberrant (Sorcerer) (7) 0
0 0 NULL 2529 NULL 0
0 0 Ablative Barrier1290 NULL Add half your tier to th 1
0 0 NULL 1526 NULL 0
0 0 NULL 2099 NULL 0
0 0 NULL 4835 NULL 0
0 0 NULL 2626 NULL 0
0 0 NULL 2435 NULL 0
0 0 NULL 2146 NULL 0
0 0 Blood Biography703 NULL Portents (6) 0
0 0 NULL 1536 NULL 0
0 0 NULL 2152 NULL 0
0 0 Clairaudience/Clairvoyance
75 NULL 0
0 0 NULL 2154 NULL 0
0 0 NULL 2638 NULL 0
0 0 NULL 2156 NULL 0
0 0 Continual Flame 95 50 Light (4) 0
0 0 NULL 2569 NULL 0
0 0 NULL 2465 NULL 0
1 0 Distracting Cacophony
1040 NULL Insanity (6) 0
0 0 NULL 2176 NULL 0
0 0 Enter Image 764 NULL 0
0 0 NULL 4820 NULL 0
0 0 Guiding Star 802 NULL Stars (6) 0
0 0 Haste 256 NULL Agility (6), Affected creAugmented (3 1
0 0 Helping Hand 261 NULL 0
0 0 Heroism 263 NULL Imperious (7), MartyredThe morale b
Augmented (3 1
0 0 Hostile Levitation
1339 NULL 0
0 0 NULL 2314 NULL 0
0 0 Locate Weakness
1364 NULL 0
0 0 NULL 1936 NULL 0
0 0 NULL 1940 NULL 0
0 0 NULL 1490 NULL 0
0 0 NULL 2220 NULL 0
0 0 NULL 2403 NULL 0
0 0 NULL 2503 NULL 0
0 0 Protection from Energy
655 NULL Destined (7)Endurance (6) 0
0 0 Rage 423 NULL Abyssal (7), Boreal (5), Orc (7) 0
0 0 Reckless Infatuation
1127 NULL 0
0 0 NULL 1701 NULL 1
0 0 Returning Weapon, Communal
1401 NULL 0
0 0 NULL 2622 NULL 0
0 0 NULL 2514 NULL 0
0 0 NULL 2411 NULL 0
0 0 NULL 2515 NULL 0
0 0 Slow 497 NULL The penalty on attack ro 1
0 0 Speak with Dead505 NULL Death (6), Spirits (6) 0
0 0 Touch Injection 1427 NULL 0
0 0 Unadulterated Loathing
1175 NULL Enchantment (6) 0
0 0 Versatile Weapon
926 NULL 0
0 1 Water Walk 605 NULL 0
0 0 NULL 2706 NULL 0
0 0 NULL 2155 NULL Ethereal (8) 0
0 0 Curse of Magic 1026
Negation 250 0
0 0 NULL 2456 NULL 0
0 0 Dream 171 NULL Dreamspun Stars (10), You or the messenger may 1
0 0 NULL 2472 100 0
0 0 NULL 2477 50 0
0 0 NULL 2208 NULL 0
0 0 Scrying 461 1000 0
0 0 Sending 470 NULL 0
0 0 Tongues, Communal
1426 NULL 0
0 0 Age Resistance,977
Lesser
NULL 0
0 0 Agonize 621 NULL 0
0 0 NULL 2755 NULL 0
0 0 Animal Aspect, 1298
Greater
NULL 0
0 0 NULL 2103 NULL 0
0 0 NULL 2716 NULL 0
0 0 NULL 2740 NULL 0
0 0 Charm Monster 70 NULL Infernal (9), Oni (9) 0
0 0 NULL 2442 NULL 0
0 0 Confusion 89 NULL Impossible (Deception (8), Insanity (8) 0
0 0 NULL 2446 NULL 0
0 0 Control Summoned Creature
1017 NULL Boundaries (10) 0
0 0 Coordinated Effort
734 NULL 0
0 0 NULL 2369 NULL 0
0 0 Crushing Despair106 NULL 0
0 0 Detect Scrying 140 NULL Rakshasa (9) 0
0 0 Dimension Door 148 NULL Arcane (9) 0
0 0 Dimensional Anchor
146 NULL Boundaries (8), Dimensions (8) 0
0 0 Discern Lies 150 NULL 0
0 0 Divination 164 25 Dreamspun P( ortents (8) 0
0 0 Dominate Animal167 NULL Animals (6) 0
0 0 NULL 2652 NULL 0
0 0 NULL 2360 NULL 0
0 0 NULL 1907 NULL 0
0 0 False Life, Greater
1053 NULL 0
0 0 Fear 633 NULL Draconic (9), Ghoul (9) 0
0 0 NULL 5026 NULL 0
0 0 NULL 2311 NULL 0
0 0 Force Hook Charge
1059 NULL 0
0 0 Geas, Lesser 232 NULL 0
0 0 NULL 2480 NULL 0
0 0 NULL 2661 NULL 0
0 0 NULL 2662 NULL 0
0 0 NULL 2482 NULL 0
0 0 NULL 5032 NULL 0
0 0 Invigorate, Mass817 NULL 0
0 0 Invisibility, Greater
299 NULL 0
0 0 Locate Creature 318 NULL 0
0 0 NULL 2291 NULL 0
1 0 NULL 2667 NULL 0
0 0 NULL 2492 NULL 0
0 0 Malicious Spite 1097 150 0
0 0 Minor Creation 343 NULL Djinni (9) 0
0 0 Named Bullet 1375 NULL Increase theAugmented (2 1
0 0 NULL 2324 NULL 0
0 0 NULL 2297 NULL 0
0 0 Overwhelming Grief
1109 NULL Enchantment (8) 0
0 0 NULL 2672 NULL 0
0 0 Phantasmal Killer
381 NULL If the targe Augmented (6 1
0 0 Planar Ally, Lesser
385 500 0
0 0 Protection from 1388
Energy,
NULLCommunal 0
0 0 NULL 2508 NULL 0
0 0 NULL 1495 NULL 0
0 0 NULL 4793 NULL 0
0 0 NULL 2679 NULL 0
0 0 NULL 2582 NULL 0
0 0 NULL 1963 NULL 0
0 0 Summon Monster IVNULL
532 0
0 0 NULL 2256 NULL 0
0 0 Terrible Remorse
1171 NULL 0
0 0 NULL 2518 NULL 0
0 0 NULL 1987 NULL 0
0 0 NULL 2528 NULL 0
0 0 NULL 4966 NULL 0
0 0 NULL 1525 NULL Any spell yoAugmented (5 1
0 0 Plane Shift 391 NULL Aberrant (Sorcerer) (15),If you've be Augmented: I 1
0 0 True Seeing 582 250 Arcane (13) 0
0 0 NULL 2166 NULL 0
0 0 NULL 2483 NULL 0
0 0 Serenity 1140 NULL Peace (10) 0
0 0 NULL 2264 NULL 0
0 0 NULL 1511 NULL 0
0 0 NULL 4836 NULL 0
0 0 NULL 2564 NULL 0
0 0 NULL 2756 NULL 0
0 0 Arcana Theft 985 NULL 0
0 0 NULL 4977 NULL 0
0 0 NULL 2547 NULL 0
0 0 Slay Living 494 NULL 0
0 0 NULL 2440 NULL 0
0 0 Command, Greater
82 NULL Imperious (11) 0
0 0 Commune with Nature
86 NULL 0
0 0 NULL 4995 NULL 0
0 0 Contact Other Plane
92 NULL Harrow (11)Portents (10) 0
0 0 NULL 2745 NULL 0
0 0 Denounce 748 NULL 0
0 0 Dismissal 154 NULL Abyssal (11)Peace (8) 0
0 0 Dominate Person169 NULL Infernal (11 Enchantment (10) 0
1 0 Echolocation 1046 NULL Nanite (11) 0
0 0 NULL 2321 NULL 0
0 0 NULL 5011 NULL 0
0 0 NULL 2180 NULL Ethereal (10) 0
0 0 NULL 2183 NULL 0
0 0 False Vision 197 250 0
0 0 NULL 1703 NULL 1
0 0 Feeblemind 199 NULL Aberrant (Sorcerer) (11), Accursed (11) 0
0 0 NULL 2536 NULL 0
0 0 Forbid Action, Greater
1058 NULL 0
0 0 Hold Monster 269 NULL Serpentine (11) 0
0 0 Mage's Private Sanctum
327 NULL 0
0 0 Major Creation 344 NULL Protean (11) 0
0 0 Modify Memory 362 NULL 0
0 0 NULL 2576 150 0
0 0 Nightmare 367 NULL The spell's Augmented (6 1
0 0 Summoner Conduit
1416 NULL 0
0 0 NULL 2604 NULL 0
0 0 NULL 2501 NULL 0
0 0 Persistent Image380 NULL Efreeti (11), Marid (11) 0
0 0 NULL 2671 NULL 0
0 0 Planar Binding, Lesser
388 NULL Dimensions (10) 0
0 0 NULL 3797 NULL 0
0 0 NULL 2244 NULL 0
0 0 NULL 5033 NULL 0
0 0 NULL 2513 NULL 0
0 0 NULL 2584 NULL 0
0 0 Seeming 469 NULL 0
0 0 NULL 2686 NULL 0
1 0 Sonic Thrust 1150 NULL 0
0 0 Symbol of Fear 551 1000 0
0 0 Summon Monster VNULL
533 0
0 0 Symbol of Pain 553 1000 Vengeance (10) 0
0 0 NULL 4839 NULL 0
0 0 NULL 2253 NULL 0
0 0 NULL 2255 NULL 0
0 0 Teleport 563 NULL Time (10) 0
1 0 Wall of Sound 1196 NULL 0
0 0 Wreath of Blades
1436 502 0
0 0 NULL 2145 2000 0
0 0 Cloak of Dreams729 NULL Stars (12) 0
0 0 NULL 2574 NULL 0
0 0 Joyful Rapture 1083 NULL Martyred (15) 0
0 0 NULL 2416 NULL 0
0 0 NULL 2222 NULL 0
0 0 NULL 2232 NULL 0
0 0 NULL 2320 NULL 0
0 0 NULL 2280 NULL 0
0 0 Conjure Black Pudding
1014 10 The black puAugmented (6 1
0 0 NULL 2310 NULL 0
0 0 NULL 2650 NULL 0
0 0 Dispel Magic, Greater
160 NULL Celestial (13), Oni (13) 0
0 0 NULL 2572 NULL 0
0 0 Dust Form 1322 NULL 0
0 0 Geas/Quest 231 NULL Enchantment (12) 0
0 0 Heroism, Greater264 NULL Martyred (1Ancestors (12) 0
0 0 NULL 2194 NULL 0
0 0 NULL 2491 NULL 0
0 0 Mislead 360 NULL Destined (13Trickery (12) 0
0 0 NULL 2325 NULL 0
0 0 NULL 2674 NULL 0
0 0 NULL 2241 250 Mind (10) 0
0 0 NULL 2245 NULL 0
0 0 NULL 2544 10 0
0 0 Summon Monster VINULL
534 0
0 0 NULL 2563 NULL 0
0 0 Unwilling Shield 921 250 0
0 0 Vengeful Outrage
1187 NULL 0
0 0 Antimagic Field 19 NULL Select a number of spell 1
0 0 Word of Recall 616 NULL Peace (12) 0
0 0 NULL 1903 NULL 0
0 0 NULL 2169 NULL Ectoplasm ( Ethereal (14) 0
0 0 NULL 2475 500 0
0 0 NULL 2615 NULL 0
0 0 Hold Person, Mass
271 NULL 0
0 0 NULL 2481 NULL 0
0 0 NULL 2663 NULL 0
0 0 Insanity 296 NULL Accursed (15Insanity (14) 0
0 0 NULL 4881 NULL 0
0 0 Invisibility, Mass 300 NULL Deception (14) 0
0 0 NULL 2377 250 0
0 0 NULL 2555 NULL 0
0 0 Phantasmal Revenge
840 NULL Vengeance (14) 0
0 0 Power Word Blind
401 NULL Maestro (15), Shadow (15) 0
0 0 Project Image 412 5 0
0 0 Repulsion 444 50 Imperious (1Thorns (14) 0
0 0 Scrying, Greater462 NULL 0
0 0 Sequester 472 NULL 0
0 0 NULL 4987 1000 0
0 0 Spell Turning 512 NULL Destined (15Wisdom (14) 0
0 0 Summon Monster VII
536 NULL Aquatic (15), Serpentine (15) 0
0 0 Teleport, Greater564 NULL Abyssal (15), Arcane (15), Infernal (15) 0
0 0 Temporary Resurrection
1170 500 0
0 0 NULL 1704 10000 1
0 0 NULL 2412 NULL 0
0 0 Walk through Space
1431 NULL 0
0 0 Waves of Ecstasy
1198 NULL 0
0 0 Waves of Exhaustion
606 NULL Oni (15), D Occult (14) 0
0 0 Refuge 433 1500 Ancestors (14) 0
0 0 NULL 2616 NULL 0
0 0 NULL 2617 NULL 0
0 0 Detect Poison 139 NULL 0
0 0 Read Magic 429 NULL 0
0 0 Resistance 446 NULL 0
0 0 Virtue 594 NULL 0
0 0 Arcane Mark 24 NULL 0
0 0 Bleed 45 NULL 0
0 0 Dancing Lights 117 NULL 0
0 0 Daze 121 NULL 0
0 0 Detect Magic 138 NULL 0
0 0 NULL 2163 NULL 0
0 0 Flare 212 NULL 0
0 0 Ghost Sound 234 NULL 0
0 0 NULL 4826 NULL 0
0 0 NULL 2187 NULL 0
0 0 Haunted Fey Aspect
1334 NULL 0
0 0 Know Direction 310 NULL 0
0 0 Light 313 NULL 0
0 0 Lullaby 320 NULL 0
0 0 Mage Hand 322 NULL 0
0 0 Mending 350 NULL 0
0 0 Message 351 NULL 0
0 0 Open/Close 371 NULL 0
0 0 Prestidigitation 405 NULL 0
0 0 Sift 882 NULL 0
0 0 Stabilize 517 NULL 0
0 0 NULL 2261 NULL 0
0 0 NULL 1877 NULL 0
0 0 Detect Thoughts143 NULL 0
0 0 NULL 2330 NULL 0
0 0 NULL 2240 NULL 0
0 0 Share Language877 NULL 0
0 0 Unerring Weapon
1429 NULL 0
0 0 NULL 1486 NULL 0
0 0 Abundant Ammunition
1292 NULL 0
0 0 NULL 1866 NULL 0
0 0 Adjuring Step 1293 NULL 0
0 0 Air Bubble 1295 NULL 0
0 0 Alarm 8 NULL Destined (3), Kobold Sorcerer (3), Kobold (3) 0
0 0 Animate Rope 17 NULL Trickery (2) 0
0 0 Ant Haul 686 NULL 0
0 0 Anticipate Peril 983 NULL Add your tier to the spe 1
0 0 NULL 2433 NULL 0
0 0 NULL 2434 NULL 0
0 0 Beguiling Gift 698 NULL 0
0 0 NULL 4992 NULL 0
0 0 NULL 1484 NULL 0
0 0 NULL 1891 NULL 0
0 0 Borrow Skill 708 NULL 0
0 0 Break 712 NULL You can targAugmented (3 1
0 0 Bungle 1003 NULL 0
0 0 NULL 2148 NULL 0
0 0 NULL 2149 NULL 0
0 0 Calm Animals 60 NULL 0
0 0 Cause Fear 64 NULL Abyssal (3) 0
0 0 NULL 2153 NULL 0
0 0 Charm Animal 69 NULL Pestilence ( Animals (2) 0
0 0 Charm Person 68 NULL Rakshasa (3) 0
0 0 Color Spray 80 NULL The range increases to 3 1
0 0 Command 81 NULL Portents (2) You can target up to one 1
0 0 Compel Hostility1311 NULL 0
0 0 Comprehend Languages
87 NULL 0
0 0 Confusion, Lesser90 NULL Impossible (3) 0
0 0 NULL 2359 NULL 0
0 0 NULL 2452 NULL 0
0 0 NULL 2413 NULL 0
0 0 Decompose Corpse
1033 NULL 0
0 0 NULL 2159 NULL 0
0 0 NULL 2160 NULL 0
0 0 Delusional Pride1036 NULL 0
0 0 Detect Aberration
749 NULL 0
0 0 Detect Animals or Plants
133 NULL 0
0 0 NULL 4897 NULL 0
0 0 Detect Secret Doors
141 NULL 0
0 0 Detect Undead 144 NULL Occult (2), Plague (2), Ethereal (2) 0
0 0 Diagnose Disease
1037 NULL 0
0 0 NULL 1905 NULL 0
0 0 Disguise Self 152 NULL Div (3), Nanite (3) 0
0 0 NULL 1906 NULL 0
1 0 Ear-Piercing Scream
1045 NULL The damageAugmented
d (3 1
0 0 NULL 4930 NULL 0
0 0 NULL 2600 NULL 0
0 0 Endure Elements180 NULL Martyred (3Endurance (The target changes to on 1
0 0 Enlarge Person 183 NULL Aberrant (Sorcerer) (3), You can increase the tar 1
0 0 Entropic Shield 187 NULL Protean (3) When a ranged attack mis 1
0 0 Erase 188 NULL 0
0 0 Expeditious Retreat
191 NULL The speed bonus from the 1
0 0 NULL 2470 NULL 0
0 0 Feather Fall 198 NULL The spell af Augmented (4 1
0 0 Feather Step 772 NULL 0
0 0 Flare Burst 785 NULL 0
0 0 Floating Disk 214 NULL 0
0 0 NULL 2774 NULL 0
0 0 Forbid Action 1057 NULL 0
1 0 Forced Quiet 1061 NULL 0
0 0 Fumbletongue 1064 NULL 0
0 0 NULL 1920 NULL 0
0 0 NULL 1923 NULL 0
0 0 NULL 2621 NULL 0
0 0 NULL 2758 NULL 0
0 0 Hold Portal 272 NULL Dimensions The target portal can be 1
0 0 Hypnotism 279 NULL Serpentine (3) 0
0 0 Identify 281 NULL Arcane (3) 0
0 0 Ill Omen 812 NULL Harrow (3) For the targAugmented (4 1
0 0 Illusion of Calm1340 NULL 0
0 0 NULL 2733 NULL 0
0 0 NULL 4919 NULL 0
0 0 Interrogation 1081 NULL 0
0 0 Invigorate 816 NULL 0
0 0 NULL 1930 NULL 0
0 0 Jump 307 NULL Agility (2), Transformation (2) 0
0 0 Jury-Rig 1344 NULL 0
0 0 Ki Arrow 1084 NULL 0
0 0 Liberating Command
1347 NULL 0
0 0 NULL 2754 NULL 0
0 0 NULL 2379 NULL 0
0 0 Lock Gaze 1365 NULL 0
0 0 NULL 1933 NULL 0
0 0 Longshot 1366 NULL 0
0 0 Mage Armor 321 NULL Draconic (3) The armor bonus increase 1
0 0 Magic Aura 329 NULL 0
0 0 Magic Missile 337 NULL The damageAugmented
d (4 1
0 0 Mask Dweomer 828 NULL 0
0 0 NULL 1939 NULL 0
0 0 NULL 2211 NULL Psychic (3) 0
0 0 NULL 2217 NULL Mind (2) 0
0 0 NULL 4916 NULL 0
0 0 Mirror Strike 1371 NULL 0
0 0 Moment of Greatness
1372 NULL Imperious (3) 0
0 0 NULL 1945 NULL 0
0 0 Murderous Command
1105 NULL This spell l Augmented: I 1
0 0 Negative Reaction
1377 NULL 0
0 0 NULL 4816 NULL 0
0 0 Peacebond 1380 NULL 0
0 0 NULL 2331 15 0
0 0 NULL 4798 NULL 0
0 0 NULL 2773 NULL 0
0 0 Polypurpose Panacea
1118 NULL 0
0 0 NULL 2243 NULL 0
0 0 NULL 1492 NULL 0
0 0 Reduce Person 430 NULL You can decrease the tar 1
0 0 Remove Fear 439 NULL Healing (2) 0
0 0 Restore Corpse1131 NULL 0
0 0 NULL 2736 NULL 0
0 0 NULL 4894 25 0
0 0 See Alignment 1403 NULL 0
0 0 NULL 2426 NULL 0
0 0 Shadow Weapon
1143 NULL Add your tier to your ca 1
0 0 Shield 482 NULL 0
0 0 Silent Image 492 NULL Shadow (2) The durationAugmented (6 1
0 0 Sleep 495 NULL Dreamspun (3) The spell af Augmented (8 1
0 0 NULL 5009 NULL 0
0 0 NULL 1563 NULL 0
0 0 NULL 4795 NULL 0
0 0 NULL 1977 NULL 0
0 0 Summon Minor 1159
Monster
NULL 0
0 0 Summon Monster I NULL
529 0
0 0 NULL 1979 NULL 0
0 0 NULL 1980 NULL 0
0 0 NULL 2263 NULL 0
0 0 NULL 2266 NULL 0
0 0 NULL 1533 NULL 0
0 0 NULL 2587 NULL 0
0 0 True Strike 583 NULL Shaitan (3) The affectedAugmented (2 1
0 0 Unprepared Combatant
1184 NULL 0
0 0 Unseen Servant 589 NULL Starsoul (3) 0
0 0 Vanish 923 NULL 0
0 0 Ventriloquism 593 NULL Maestro (3) Deception (2), Time (2) 0
0 0 Vocal Alteration1194 NULL 0
0 0 NULL 2530 NULL 0
0 0 Youthful Appearance
1203 NULL 0
0 0 NULL 2188 NULL 0
0 0 NULL 1518 NULL 0
0 0 NULL 2144 NULL 0
0 0 NULL 1507 NULL 0
0 0 Blindness-Deafness
50 NULL You can cause the target 1
0 0 Create Treasure740
Map 100 0
0 0 Darkvision 119 NULL Deep Earth (Moon (4) 0
0 0 NULL 2457 NULL 0
0 0 NULL 2461 NULL 0
0 0 NULL 2462 NULL 0
0 0 NULL 2162 NULL 0
0 0 Endure Elements,
1324Communal
NULL 0
0 0 NULL 2177 NULL 0
0 0 NULL 2407 NULL 0
0 0 NULL 2601 NULL 0
0 0 NULL 2404 NULL 0
0 0 Hidden Speech 805 NULL 0
0 0 Hold Person 268 NULL 0
0 0 Howling Agony 1073 NULL 0
0 0 NULL 2195 NULL 0
0 0 Locate Object 317 NULL Portents (4) 0
0 0 NULL 5029 NULL 0
0 0 NULL 2498 NULL 0
0 0 Pain Strike 837 NULL Vengeance (6) 0
0 0 NULL 2316 NULL 0
0 0 See Invisibility 468 NULL Aberrant (SoBoundaries (4), Ethereal (4) 0
0 0 Seek Thoughts 875 NULL 0
0 0 Share Language, Communal
1405 NULL 0
0 0 NULL 1976 NULL 0
0 0 Suggestion 526 NULL Infernal (7), Maestro (7)Mythic suggestion loses 1
0 0 NULL 2624 NULL 0
0 0 Acute Senses 976 NULL 0
0 0 NULL 1865 NULL 0
0 0 Alter Self 7 NULL 0
0 0 NULL 2044 NULL 0
0 0 Animal Aspect 1297 NULL You gain low-light visio 1
1 0 Animal Trance 13 NULL 0
0 0 NULL 1878 NULL 0
0 0 Ant Haul, Communal
1299 NULL 0
0 0 NULL 2100 NULL 0
0 0 NULL 2101 NULL 0
0 0 Augury 29 25 Dreamspun (5), Harrow (5) 0
0 0 NULL 4799 NULL 0
0 0 Bear's Endurance34 NULL Endurance (4), Transformation (4) 0
0 0 Bestow Weapon1301
Proficiency
NULL 0
0 0 NULL 1889 NULL 0
0 0 NULL 2032 NULL 0
0 0 Blur 52 NULL Destined (5), Protean (5) 0
0 0 Boiling Blood 1002 NULL A target that fails its s 1
0 0 NULL 2535 NULL 0
0 0 Bullet Shield 1305 NULL 0
0 0 NULL 1893 61 0
0 0 Bull's Strength 55 NULL Abyssal (5), Strength (4) 0
0 0 NULL 1894 NULL 0
0 0 Calm Emotions 61 NULL Enchantment (4), Peace (4) 0
0 0 Cat's Grace 62 NULL Agility (4) 0
0 0 Chill Metal 72 NULL 0
0 0 NULL 2441 NULL 0
0 0 Compassionate1013
Ally NULL 0
0 0 Confess 732 NULL 0
0 0 NULL 1901 NULL 0
0 0 Cushioning Bands
1028 NULL 0
0 0 Delay Pain 1035 NULL 0
0 0 NULL 2463 NULL 0
0 0 NULL 4997 NULL 0
0 0 Disfiguring Touch
1038 NULL The target t Augmented: I 1
0 0 Disguise Other 1039 NULL 0
0 0 Eagle Eye 758 NULL 0
0 0 Eagle's Splendor172 NULL Imperious (5) 0
0 0 Effortless Armor1323 NULL 0
0 0 NULL 4792 NULL 0
1 0 Enthrall 186 NULL 0
0 0 NULL 2761 NULL 0
0 0 NULL 1909 5 0
0 0 NULL 4877 NULL 0
0 0 NULL 1910 NULL 0
0 0 NULL 2471 NULL 0
0 0 False Life 196 NULL Undead (5) 0
0 0 Feast of Ashes 771 NULL Ghoul (5) On a failed save, the tar 1
0 0 Find Traps 201 NULL 0
0 0 NULL 2018 NULL 0
0 0 NULL 1917 NULL 0
0 0 NULL 2371 NULL 0
0 0 Fox's Cunning 224 NULL 0
0 0 NULL 2186 NULL Ectoplasm (5) 0
0 0 Ghostly Disguise
1066 NULL 0
0 0 Haunting Mists 1068 NULL 0
0 0 Heat Metal 260 NULL 0
0 0 NULL 4893 NULL 0
0 0 NULL 2479 NULL 0
0 0 Hold Animal 634 NULL 0
0 0 NULL 2790 NULL 0
0 0 NULL 2375 NULL 0
0 0 Hypnotic Pattern278 NULL 0
0 0 NULL 2189 NULL Psychic (5) 0
0 0 NULL 2193 NULL 0
0 0 Instant Armor 814 NULL 0
0 0 NULL 2197 NULL 0
0 0 NULL 1929 NULL 0
0 0 Invisibility 298 NULL Arcane (5), DDeception (4)
The invisibl Augmented (3 1
0 0 NULL 4879 NULL 0
0 0 NULL 2015 NULL 0
0 0 Kinetic Reverberation
1345 NULL 0
0 0 Knock 309 NULL 0
0 0 NULL 4882 NULL 0
0 0 Levitate 312 NULL 0
0 0 NULL 1931 NULL 0
0 0 Mad Hallucination
1094 NULL 0
0 0 Make Whole 346 NULL Impossible (5) The damage the spell rep 1
0 0 Mask Dweomer,1369
Communal
NULL 0
0 0 NULL 2201 NULL 0
0 0 NULL 2323 NULL 0
0 0 NULL 2212 NULL 0
0 0 NULL 2315 NULL 0
0 0 Minor Image 355 NULL 0
0 0 NULL 1941 NULL 0
0 0 Mirror Image 358 NULL Trickery (4) The maximum number of im 1
0 0 Misdirection 359 NULL 0
0 0 Miserable Pity 1100 NULL 0
0 0 NULL 4842 NULL 0
0 0 NULL 1946 NULL 0
0 0 NULL 4884 NULL 0
0 0 NULL 4866 NULL 0
0 0 Oppressive Boredom
1106 NULL 0
0 0 NULL 2717 NULL 0
0 0 Owl's Wisdom 374 NULL Moon (6), Wisdom (4) 0
0 0 NULL 2734 NULL 0
0 0 NULL 2603 NULL 0
0 0 NULL 2347 NULL 0
0 0 Perceive Cues 942 NULL 0
0 0 Phantom Trap 383 50 0
1 0 Piercing Shriek 1113 NULL 0
0 0 Pilfering Hand 1385 NULL 0
0 0 NULL 2229 NULL 0
0 0 Protection from Arrows
413 NULL The damage reduction inc 1
0 0 Protective Penumbra
1122 NULL 0
0 0 NULL 2326 NULL 0
0 0 Pyrotechnics 421 NULL 0
0 0 Qualm 1393 NULL 0
0 0 Rope Trick 454 NULL Dimensions (4) 0
0 0 Scare 457 NULL 0
0 0 Sculpt Simulacrum
1139 NULL 0
0 0 NULL 2684 NULL 0
0 0 NULL 4809 NULL 0
0 0 NULL 1572 NULL Add your tier to the CMD 1
0 0 Share Memory 1145 NULL 0
1 0 Shatter 481 NULL Add your tier to your ca 1
0 0 Shield Other 485 50 Increase the range to lon 1
1 0 NULL 2516 NULL 0
0 0 Silence 491 NULL Time (4) This spell also applies 1
0 0 NULL 1965 NULL 0
0 0 Skinsend 1147 NULL 0
1 0 NULL 1969 NULL 0
0 0 Spectral Hand 507 NULL 0
0 0 Spider Climb 513 NULL The target gains a climb 1
0 0 NULL 2380 NULL 0
0 0 Spontaneous Immolation
1413 NULL 0
0 0 NULL 4886 NULL 0
0 0 Status 519 NULL 0
0 0 NULL 1514 NULL 0
0 0 Steal Voice 1154 NULL 0
0 0 Summon Monster II NULL
530 0
0 0 NULL 4899 NULL 0
0 0 NULL 4867 NULL 0
0 0 Telekinetic Assembly
1422 10 0
0 0 NULL 4810 NULL 0
0 0 NULL 2267 NULL 0
0 0 NULL 4811 NULL 0
0 0 NULL 1986 NULL 0
0 0 Touch of Idiocy 572 NULL Accursed (5), Daemon (5), Div (5) 0
0 0 NULL 1988 NULL 0
0 0 Twisted Space 1428 NULL 0
0 0 Whispering Wind611 NULL 0
0 0 Zone of Truth 619 NULL 0
0 0 NULL 2546 100 0
0 0 NULL 1880 NULL 0
0 0 Darkvision, Communal
1313 NULL 0
0 0 Daze, Mass 1032 NULL 0
0 0 NULL 2458 NULL 0
0 0 Dispel Magic 159 NULL Arcane (7) When used as a targeted d 1
0 0 NULL 2373 NULL 0
0 0 NULL 2575 NULL 0
0 0 NULL 2294 NULL 0
0 0 NULL 2218 NULL Mind (6) 0
0 0 NULL 2415 NULL 0
1 0 NULL 1561 NULL 0
0 0 Pellet Blast 1381 NULL 0
0 0 NULL 2561 NULL 0
0 0 Rain of Frogs 1123 NULL 0
0 0 Sands of Time 1137 NULL 0
0 0 Share Senses 879 NULL 0
0 0 NULL 2260 NULL 0
0 0 NULL 2406 NULL 0
0 0 NULL 1867 NULL 0
0 0 NULL 2031 NULL 0
0 0 NULL 1876 NULL 0
0 0 NULL 2102 NULL 0
0 0 Arcane Sight 25 NULL 0
0 0 NULL 2627 NULL 0
0 0 Blink 51 NULL Starsoul (7) Deception (6You may spen
Augmented (3 1
0 0 Borrow Fortune 707 NULL 0
0 0 Burst of Speed 1306 NULL 0
0 0 NULL 2567 NULL 0
0 0 Chain of Perdition
1309 NULL 0
0 0 NULL 1898 NULL 0
0 0 Countless Eyes1020 NULL 0
0 0 Cup of Dust 741 NULL On a failed save, the tar 1
0 0 NULL 4801 NULL 0
0 0 Deep Slumber 127 NULL Dreamspun (7), Fey (7) This spell w Augmented (5 1
0 0 NULL 2389 NULL 0
0 0 Devolution 751 NULL The saving throw changes 1
0 0 Displacement 161 NULL Aberrant (BloodRager) (13) 0
0 0 NULL 2613 250 0
0 0 NULL 2614 NULL 0
0 0 NULL 2170 NULL Ectoplasm ( Ethereal (6) 0
0 0 NULL 2171 NULL Psychic (7) 0
0 0 Eldritch Fever 1047 NULL 0
0 0 Excruciating Deformation
1051 NULL 0
0 0 NULL 1505 NULL 0
0 0 Feather Step, Mass
773 NULL 0
0 0 NULL 2401 NULL 0
0 0 Fly 215 NULL Djinni (7), Draconic (7), The fly speeAugmented (3 1
0 0 Force Punch 1060 NULL 0
0 0 NULL 4878 NULL 0
0 0 Gaseous Form 229 NULL Marid (7), Nanite (7), Pr The damageAugmented:
r I 1
0 0 NULL 2746 NULL 0
0 0 NULL 2700 NULL 0
0 0 NULL 2190 NULL 0
0 0 Illusory Script 282 50 0
0 0 NULL 2312 NULL 0
0 0 NULL 4880 NULL 0
0 0 Invisibility Sphere
302 NULL 0
0 0 NULL 2012 NULL 0
0 0 Ki Leech 1085 NULL 0
0 0 Loathsome Veil1092 NULL 0
0 0 Major Image 345 NULL Trickery (6) 0
0 0 Marionette Possession
1098 NULL 0
0 0 Meld into Stone 349 NULL 0
0 0 NULL 2202 NULL 0
0 0 NULL 2213 NULL 0
0 0 NULL 4944 NULL 0
0 0 NULL 2414 NULL 0
0 0 NULL 1953 NULL 0
0 0 NULL 2735 NULL 0
0 0 NULL 4885 NULL 0
0 0 Protection from 1386
Arrows,
NULLCommunal 0
0 0 NULL 2317 NULL 0
0 0 NULL 4804 NULL 0
0 0 Resinous Skin 1398 NULL 0
0 0 Resist Energy, Communal
1399 NULL 0
0 0 NULL 2351 NULL 0
0 0 Shrink Item 487 NULL Impossible (7) 0
0 0 NULL 4794 NULL 0
0 0 Spider Climb, Communal
1412 NULL 0
0 0 NULL 2405 NULL 0
0 0 Strangling Hair 1155 NULL You may use your hair to 1
0 0 NULL 1978 NULL 0
0 0 Summon Monster IIINULL
531 Serpentine (7) 0
0 0 NULL 2046 NULL 0
0 0 NULL 2254 NULL 0
0 0 NULL 2257 NULL 0
0 0 NULL 2268 NULL 0
0 0 NULL 4812 NULL 0
0 0 NULL 4848 NULL 0
0 0 NULL 2047 NULL 0
0 0 Twilight Knife 917 NULL Occult (6) 0
0 0 Vampiric touch 590 NULL Undead (7), Daemon (7),The spell's damage incre 1
0 0 Vision of Hell 1192 NULL 0
0 0 NULL 1994 NULL 0
0 0 Water Breathing 604 NULL Water (6) 0
0 0 NULL 2694 NULL 0
0 0 Witness 1200 NULL 0
0 0 Overwhelming Presence
1110 NULL Imperious (1Insanity (18) 0
0 0 Break Enchantment
53 NULL Destined (11) Against non-Augmented (7 1
0 0 NULL 2157 NULL Mind (8) 0
0 0 NULL 2402 NULL 0
0 0 NULL 5028 NULL 0
0 0 Pain Strike, Mass
838 NULL Vengeance (12) 0
0 0 Planar Adaptation
844 NULL 0
0 0 Stoneskin 522 250 Abyssal (9), Deep Earth (The target gains a +4 bo 1
0 0 Telekinesis 560 NULL The duration of this spe 1
0 0 Telepathic Bond 562 NULL 0
0 0 NULL 2272 NULL 0
0 0 NULL 2519 NULL 0
0 0 NULL 2691 25 0
0 0 NULL 1868 NULL 0
0 0 NULL 1879 NULL 0
0 0 NULL 4989 NULL 0
0 0 Arcane Eye 22 NULL 0
0 0 NULL 2628 NULL 0
0 0 NULL 2428 NULL 0
0 0 NULL 4993 NULL 0
0 0 Black Tentacles 42 NULL Aberrant (SoOccult (8) Add your tieAugmented (6 1
0 0 Calcific Touch 719 NULL 0
0 0 NULL 4978 NULL 0
0 0 NULL 1899 100 0
0 0 NULL 1902 NULL 0
0 0 Darkvision, Greater
1031 NULL 0
0 0 NULL 2455 1500 0
0 0 NULL 1751 NULL 0
0 0 Debilitating Portent
1317 NULL 0
0 0 NULL 2172 NULL 0
0 0 Enlarge Person, 184
MassNULL 0
0 0 NULL 1911 NULL 0
0 0 NULL 1056 NULL 0
0 0 NULL 1493 NULL 0
0 0 Freedom of Movement
227 NULL Destined (9)Agility (8) 0
0 0 Globe of Invulnerability,
241 NULLLesser Wisdom (8) 0
0 0 Hallucinatory Terrain
253 NULL Trickery (8) 0
0 0 NULL 2732 NULL 0
0 0 NULL 1531 NULL 0
0 0 NULL 2747 NULL 0
0 0 NULL 2191 NULL 0
0 0 Illusory Wall 283 NULL 0
0 0 NULL 2559 NULL 0
0 0 NULL 2198 NULL Psychic (9) 0
0 0 NULL 1818 NULL 0
0 0 NULL 2203 NULL 0
0 0 NULL 2214 NULL 0
0 0 NULL 2219 NULL 0
0 0 NULL 1491 NULL 0
0 0 NULL 1943 NULL 0
0 0 Moonstruck 830 NULL Moon (8) 0
0 0 Nondetection, Communal
1378 25 0
0 0 NULL 1951 NULL 0
0 0 Rainbow Pattern424 NULL Light (8) 0
0 0 Reduce Person, 432
MassNULL 0
0 0 Resilient Sphere445 NULL 0
0 0 Shadow Step 1142 NULL 0
0 0 NULL 2427 NULL 0
0 0 NULL 1522 NULL 0
1 0 Shout 489 NULL Maestro (9),Vengeance (The duration that creatu 1
0 0 Simulacrum, Lesser
1146 50 0
0 0 Sleepwalk 884 100 0
0 0 Spell Immunity 508 NULL Endurance (8) 0
0 0 NULL 1971 NULL 0
0 0 Telekinetic Charge
1423 NULL 0
0 0 NULL 2269 NULL 0
0 0 NULL 4813 NULL 0
0 0 Touch of Slime 1172 NULL 0
0 0 True Form 915 NULL The spell's Augmented (6 1
0 0 NULL 1993 NULL 0
0 0 NULL 1989 NULL 0
0 0 NULL 2545 NULL 0
0 0 Wandering Star Motes
932 NULL Stars (8) 0
0 0 NULL 2540 NULL 0
0 0 NULL 2184 NULL 0
0 0 NULL 5030 NULL 0
0 0 NULL 2233 NULL Mind (10) 0
0 0 Stoneskin, Communal
1415 250 0
0 0 Suggestion, Mass
527 NULL Maestro (13), Rakshasa (13), Serpentine (13) 0
0 0 Astral Projection,989
Lesser 1000 0
0 0 NULL 3798 NULL 0
0 0 NULL 4800 NULL 0
0 0 NULL 2636 NULL 0
0 0 NULL 4802 NULL 0
0 0 NULL 4864 NULL 0
0 0 NULL 2173 NULL 0
0 0 Fabricate 194 NULL Impossible (11) 0
0 0 NULL 2374 NULL 0
0 0 NULL 1499 3000 0
0 0 Hostile Juxtaposition
1337 NULL 0
0 0 NULL 2192 NULL 0
0 0 NULL 2199 NULL 0
0 0 Interposing Hand297 NULL 0
0 0 NULL 2666 NULL 0
0 0 NULL 1489 NULL 0
0 0 NULL 2204 NULL 0
0 0 Mind Fog 354 NULL Insanity (10) 0
0 0 NULL 2215 NULL 0
0 0 Mirage Arcana 357 NULL Trickery (10) 0
0 0 Overland Flight 373 NULL Arcane (11), Djinni (11), Starsoul (11), Stormbor 0
0 0 Passwall 376 NULL Deception (10) 0
0 0 Permanency 378 0 0
0 0 Phantasmal Web841 NULL 0
0 0 Prying Eyes 637 NULL Rakshasa (11) 0
0 0 NULL 2234 NULL Psychic (11) 0
0 0 NULL 4805 NULL 0
0 0 Secret Chest 465 NULL 0
1 0 Song of Discord 501 NULL 0
0 0 Spell Immunity,1410
Communal
NULL 0
0 0 Spell Resistance510 NULL Draconic (11Endurance (10) 0
0 0 NULL 2034 NULL 0
0 0 Suffocation 900 NULL Death (10) 0
0 0 NULL 2270 NULL 0
0 0 NULL 4814 NULL 0
0 0 NULL 2273 NULL 0
0 0 NULL 1506 NULL 0
0 0 NULL 2279 NULL Ectoplasm (11) 0
0 0 Wall of Force 598 NULL The wall's hardness incre 1
0 0 Waves of Fatigue
607 NULL Undead (11) 0
0 0 NULL 2158 NULL Mind (12) 0
0 0 NULL 2459 NULL 0
0 0 Ethereal Jaunt 189 NULL Ectoplasm ( Agility (14), Boundaries (14), Spirits 0
0 0 Planar Adaptation<
845 Mass
NULL 0
0 0 Stone Tell 523 NULL Deep Earth Mountain (14) 0
0 0 NULL 2625 500 0
0 0 Analyze Dweomer 9 1500 0
0 0 Animate Objects 15 NULL Impossible (13) Animated objects you cre 1
0 0 Antilife Shell 18 NULL Animals (12) 0
0 0 Bear's Endurance,35Mass
NULL Endurance (12) 0
0 0 NULL 2731 NULL 0
0 0 Blade Barrier 43 NULL Thorns (12) You may castAugmented (3 1
0 0 Bull's Strength, Mass
56 NULL Devotion (12), Strength (12) 0
0 0 Cat's Grace, Mass63 NULL Agility (12) 0
0 0 Contingency 94 1500 You can castAugmented (5 1
0 0 Disintegrate 153 NULL Div (13), Pr Time (12) The damageAugmented
d (7 1
0 0 NULL 2167 NULL 0
0 0 Eagle's Splendor,
173Mass
NULL 0
0 0 NULL 2174 NULL 0
0 0 Enemy Hammer 763 NULL 0
0 0 Find the Path 200 NULL 0
0 0 Forceful Hand 219 NULL 0
0 0 Fox's Cunning, Mass
225 NULL 0
0 0 Getaway 794 NULL 0
0 0 Globe of Invulnerability
242 NULL Add half your tier to the 1
0 0 NULL 2376 NULL 0
0 0 NULL 2200 NULL 0
0 0 NULL 2722 NULL 0
0 0 NULL 2205 NULL Psychic (13) 0
0 0 NULL 2216 NULL 0
0 0 NULL 2670 NULL 0
0 0 Owl's Wisdom, Mass
375 NULL 0
0 0 Permanent Image
379 NULL 0
0 0 Planar Ally 386 1250 Spirits (16) 0
0 0 Planar Binding 389 NULL Efreeti (13), Dimensions (12) 0
0 0 Programmed Image
411 25 Deception (12) 0
0 0 NULL 2235 NULL 0
0 0 NULL 4806 NULL 0
0 0 NULL 4917 1500 0
0 0 NULL 2352 NULL 0
0 0 NULL 1973 NULL 0
0 0 NULL 2271 NULL 0
0 0 NULL 2274 NULL 0
0 0 Transformation 573 NULL Abyssal (13), Boreal (13)You can still cast spells 1
0 0 NULL 2521 NULL 0
0 0 NULL 2522 25 0
0 0 Veil 592 NULL Aberrant (Sorcerer) (13) 0
0 0 NULL 2793 NULL 0
0 0 Circle of Clarity 1011 100 Stars (14) 0
0 0 Finger of Death 202 NULL Undead (15)Death (14) The damage dealt increas 1
0 0 Mind Blank 353 NULL Aberrant (Sorcerer) (17), Martyred (17), Rakshas 0
0 0 Reverse Gravity 452 NULL Starsoul (15Trickery (14Creatures inAugmented (8 1
0 0 Telekinetic Sphere
561 NULL 0
0 0 Arcane Sight, Greater
26 NULL 0
0 0 NULL 4994 NULL 0
0 0 Deflection 746 NULL 0
0 0 NULL 2175 NULL 0
0 0 Fly, Mass 787 NULL 0
0 0 Forcecage 218 500 Peace (14) 0
0 0 Grasping Hand 247 NULL 0
0 0 Instant Summons
638 1000 0
0 0 Limited Wish 315 1500 0
0 0 Lunar Veil 1093 NULL Moon (14) 0
0 0 Mage's Magnificent
326 Mansion5 0
0 0 Mage's Sword 328 250 Thorns (16) 0
0 0 NULL 2502 NULL 0
0 0 Phase Door 384 NULL Fey (15) 0
0 0 NULL 2236 NULL 0
0 0 NULL 4807 NULL 0
0 0 Teleport Object 565 NULL 0
0 0 NULL 4851 100 0
0 0 NULL 2275 NULL Psychic (15) 0
0 0 Vision 595 250 Dreamspun Portents (14) 0
0 0 NULL 4973 NULL 0
0 0 NULL 2147 NULL Psychic (17) 0
0 0 NULL 2649 NULL 0
0 0 Etherealness 190 NULL Ectoplasm ( Spirits (18), Ethereal (18) 0
0 0 Mind Blank, Communal
1370 NULL 0
0 0 NULL 4852 1500 0
0 0 Clenched Fist 76 NULL 0
0 0 Earthquake 174 NULL Deep Earth (17), Div (17Increase theAugmented (8 1
0 0 Frightful Aspect1332 NULL 0
0 0 NULL 4803 NULL 0
0 0 NULL 2487 1000 0
0 0 Iron Body 304 NULL Orc (17), Sh Endurance (16) 0
0 0 Moment of Prescience
363 NULL Destined (1 Portents (16), Mind (16) 0
0 0 Orb of the Void 1108 50 A creature thAugmented (6 1
0 0 Planar Ally, Greater
387 2500 0
0 0 Power Word Stun
403 NULL Arcane (17), Infernal (17) 0
0 0 Prismatic Wall 408 NULL 0
0 0 Prying Eyes, Greater
409 NULL Starsoul (17) 0
0 0 NULL 2237 NULL 0
0 0 NULL 4808 NULL 0
0 0 Scintillating Pattern
458 NULL Deception (16) 0
0 0 Screen 460 NULL Trickery (16) 0
0 0 Spell Immunity, Greater
509 NULL 0
0 0 Temporal Stasis 567 5000 Time (16) 0
0 0 NULL 2276 NULL 0
0 0 Trap the Soul 578 1000 Oni (17) Occult (16) 0
0 0 NULL 2523 1000 0
0 0 NULL 2098 NULL 0
0 0 NULL 1696 10000 If you expend one use of 1
0 0 Astral Projection 27 1000 Dreamspun Stars (18) 0
0 0 Create Demiplane,
1023Greater500 0
0 0 Crushing Hand 107 NULL 0
0 0 NULL 2164 NULL 0
0 0 NULL 2168 NULL 0
0 0 Foresight 220 NULL Destined (19Portents (18The spell's insight bonus 1
0 0 Freedom 226 NULL 0
0 0 Gate 230 NULL Celestial (19Boundaries (18), Occult (18), Dimens 0
0 0 Heroic Invocation
1336 NULL 0
0 0 Hold Monster, Mass
270 NULL 0
0 0 Implosion 285 NULL 0
0 0 Imprisonment 286 NULL Kobold Sorcerer (19) 0
0 0 Interplanetary Teleport
1080 NULL 0
0 0 NULL 5004 50000 0
0 0 NULL 2292 NULL 0
0 0 Mage's Disjunction
323 NULL Wisdom (18The duration increases t 1
0 0 NULL 2668 NULL 0
0 0 NULL 2669 1000 0
0 0 NULL 2207 NULL Psychic (19)Mind (18) 0
0 0 NULL 2210 10000 0
0 0 NULL 4984 100 0
0 0 Power Word Kill 402 NULL Pestilence ( Death (18) Treat the taAugmented (6 1
0 0 NULL 2238 NULL 0
0 0 NULL 2239 NULL 0
0 0 NULL 2511 500 0
0 0 Soul Bind 502 0 Daemon (19) 0
0 0 Spell Immunity,1411
Greater
NULLCommunal 0
0 0 Suffocation, Mass
901 NULL 0
0 0 Summon Monster IXNULL
537 Abyssal (19) 0
0 0 NULL 2262 NULL 0
0 0 NULL 4847 729 0
0 0 Time Stop 568 NULL Deception (1Select a numAugmented (1 1
0 0 NULL 2277 NULL 0
0 0 Transmute Blood To Acid
1174 10 0
1 0 Wail of the Banshee
596 NULL Maestro (19), Ghoul (19) 0
0 0 NULL 931 1000 0
0 0 Weird 609 NULL Harrow (19)Ancestors (18) 0
0 0 Wish 614 25000 Arcane (19), Djinni (19), Draconic (19), Efreeti (1 0
bloodrager shaman psychic medium mesmerist occultist spiritualist skald investigatorhunter
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NULL NULL 3 NULL NULL NULL NULL NULL NULL 3
NULL NULL 3 NULL NULL NULL NULL NULL NULL NULL
NULL NULL 3 NULL NULL NULL NULL NULL NULL NULL
NULL NULL 3 NULL 3 3 NULL NULL NULL 3
NULL 3 3 3 3 3 NULL NULL NULL NULL
NULL 3 3 3 NULL 3 NULL NULL NULL NULL
NULL NULL 3 NULL 3 NULL NULL NULL NULL NULL
3 3 3 NULL NULL NULL NULL NULL NULL 3
NULL NULL 3 NULL NULL NULL NULL NULL NULL NULL
NULL 3 3 NULL NULL 3 NULL NULL NULL 3
NULL NULL 3 NULL NULL NULL NULL NULL NULL NULL
3 NULL 3 NULL NULL NULL NULL NULL NULL 3
NULL NULL 3 NULL NULL 3 NULL NULL NULL 3
NULL NULL 3 NULL 3 NULL NULL NULL NULL NULL
NULL NULL 3 NULL NULL 3 NULL NULL NULL NULL
NULL 3 3 3 3 NULL NULL NULL NULL NULL
NULL NULL 3 NULL NULL 3 NULL NULL NULL 3
NULL NULL 3 NULL 3 NULL NULL NULL NULL NULL
NULL NULL 3 NULL NULL NULL NULL NULL NULL NULL
NULL NULL 3 NULL NULL NULL NULL NULL NULL NULL
NULL NULL 3 NULL NULL NULL 3 NULL NULL NULL
NULL NULL 3 NULL NULL NULL NULL NULL NULL 3
NULL NULL 3 NULL 3 NULL NULL NULL NULL NULL
NULL NULL 3 NULL 3 NULL NULL NULL NULL NULL
NULL NULL 3 NULL NULL NULL NULL NULL NULL NULL
NULL NULL 3 NULL NULL NULL NULL NULL NULL NULL
NULL NULL 3 3 NULL 3 NULL NULL NULL NULL
NULL 3 3 NULL NULL NULL NULL NULL NULL 3
3 NULL 3 NULL NULL 3 3 NULL NULL NULL
3 NULL 3 3 3 NULL 3 NULL NULL NULL
3 NULL 3 NULL 3 3 NULL NULL NULL NULL
NULL NULL 3 NULL NULL NULL NULL NULL NULL NULL
3 3 3 NULL NULL NULL NULL NULL NULL 3
3 NULL 3 NULL NULL NULL 3 NULL NULL NULL
NULL NULL 3 3 3 3 NULL NULL NULL NULL
NULL NULL 4 NULL 6 NULL NULL NULL NULL NULL
NULL 5 4 4 4 4 5 NULL NULL NULL
NULL NULL 4 4 4 NULL NULL NULL NULL NULL
NULL NULL 4 NULL NULL 5 NULL NULL NULL NULL
NULL NULL 4 NULL NULL NULL NULL NULL NULL NULL
NULL NULL 4 NULL NULL NULL 5 NULL NULL NULL
NULL NULL 4 4 NULL 4 5 NULL NULL NULL
4 5 4 NULL NULL 4 NULL NULL NULL 5
NULL NULL 4 NULL NULL 5 5 NULL NULL NULL
NULL NULL 4 4 4 NULL 5 NULL NULL NULL
NULL NULL 4 4 4 NULL 4 NULL NULL NULL
NULL NULL 4 NULL NULL NULL NULL NULL NULL NULL
NULL 4 NULL NULL NULL 4 4 NULL NULL NULL
NULL 4 4 4 NULL NULL NULL NULL NULL NULL
NULL 4 4 NULL NULL NULL 4 NULL NULL NULL
NULL NULL 4 NULL NULL NULL NULL NULL NULL NULL
NULL NULL 4 NULL 4 4 NULL NULL NULL NULL
NULL 4 4 4 4 4 4 NULL NULL NULL
NULL 4 4 NULL NULL 4 NULL NULL NULL NULL
NULL NULL 4 4 NULL 4 NULL NULL NULL NULL
4 NULL 4 NULL NULL NULL 4 NULL NULL NULL
4 NULL 4 NULL NULL NULL NULL NULL NULL NULL
NULL 4 4 4 4 NULL 4 NULL NULL NULL
NULL NULL 4 NULL NULL 4 NULL NULL NULL NULL
NULL 4 4 NULL NULL NULL NULL NULL NULL NULL
NULL NULL 4 4 NULL 4 NULL NULL NULL 4
NULL NULL 4 NULL NULL NULL NULL NULL NULL NULL
NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
NULL NULL 4 NULL NULL NULL 4 NULL NULL NULL
NULL NULL 4 NULL NULL NULL NULL NULL NULL NULL
4 NULL 4 NULL NULL NULL NULL NULL NULL NULL
NULL NULL 4 NULL NULL NULL NULL NULL NULL NULL
NULL NULL 4 NULL NULL NULL NULL NULL NULL NULL
NULL NULL 4 NULL 4 NULL NULL NULL NULL NULL
NULL NULL 4 4 4 4 4 NULL NULL 4
NULL NULL 4 NULL NULL 4 NULL NULL NULL NULL
NULL NULL 4 NULL 4 NULL NULL NULL NULL NULL
NULL NULL 4 NULL 4 NULL NULL NULL NULL NULL
NULL NULL 4 NULL NULL NULL NULL NULL NULL 4
NULL NULL 4 NULL 4 4 NULL NULL NULL NULL
NULL NULL 4 NULL NULL NULL NULL NULL NULL NULL
NULL NULL 4 NULL 4 4 NULL NULL NULL NULL
NULL 4 4 NULL NULL NULL NULL NULL NULL NULL
NULL NULL 4 NULL NULL NULL NULL NULL NULL NULL
NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
NULL NULL 4 NULL NULL NULL NULL NULL NULL NULL
NULL NULL 4 NULL NULL NULL NULL NULL NULL NULL
NULL NULL 4 4 4 4 4 NULL NULL NULL
NULL NULL 4 NULL 4 NULL NULL NULL NULL NULL
NULL NULL 4 NULL NULL 4 4 NULL NULL NULL
4 NULL 4 NULL NULL NULL NULL NULL NULL 4
NULL NULL 4 NULL 4 4 NULL NULL NULL NULL
NULL 4 4 NULL NULL NULL NULL NULL NULL NULL
NULL NULL 4 NULL NULL NULL NULL NULL NULL NULL
4 NULL 4 NULL NULL NULL NULL NULL NULL NULL
NULL NULL 4 NULL NULL 4 NULL NULL NULL NULL
NULL NULL 4 NULL NULL NULL 4 NULL NULL NULL
NULL NULL 4 NULL 4 NULL 4 NULL NULL NULL
NULL NULL 4 NULL NULL NULL NULL NULL NULL NULL
4 NULL 4 NULL NULL 4 NULL NULL NULL NULL
NULL NULL 4 NULL NULL NULL NULL NULL NULL NULL
NULL NULL 4 NULL 4 NULL NULL NULL NULL NULL
NULL NULL 4 NULL NULL 4 4 NULL NULL NULL
NULL NULL 4 NULL NULL NULL NULL NULL NULL NULL
4 NULL 4 NULL NULL NULL 4 NULL NULL NULL
NULL NULL 4 NULL NULL NULL NULL NULL NULL NULL
NULL NULL 4 NULL NULL NULL NULL NULL NULL NULL
4 NULL 4 NULL NULL NULL NULL NULL NULL 4
NULL NULL 4 NULL NULL 4 NULL NULL NULL 4
NULL NULL 4 NULL NULL NULL NULL NULL NULL NULL
NULL NULL 4 NULL NULL 4 NULL NULL NULL NULL
4 NULL 4 NULL NULL NULL 4 NULL NULL NULL
NULL 4 4 NULL NULL 4 NULL NULL NULL NULL
4 NULL 4 4 NULL 4 NULL NULL NULL 4
NULL NULL 5 NULL NULL NULL NULL NULL NULL NULL
NULL NULL 5 NULL NULL NULL NULL NULL NULL NULL
NULL NULL 5 NULL 5 NULL NULL NULL NULL NULL
NULL NULL 5 NULL NULL NULL NULL NULL NULL 6
NULL NULL 5 NULL 5 5 NULL NULL NULL NULL
NULL NULL 5 NULL NULL NULL NULL NULL NULL NULL
NULL 5 5 NULL 5 NULL NULL NULL NULL NULL
NULL NULL 5 NULL NULL NULL NULL NULL NULL NULL
NULL NULL 5 NULL 5 NULL NULL NULL NULL NULL
NULL NULL 5 NULL NULL NULL NULL NULL NULL NULL
NULL NULL 5 NULL 5 NULL NULL NULL NULL NULL
NULL NULL 5 NULL NULL NULL NULL NULL NULL NULL
NULL NULL 5 NULL NULL 5 NULL NULL NULL NULL
NULL NULL 5 NULL NULL 5 NULL NULL NULL NULL
NULL NULL 5 NULL NULL NULL NULL NULL NULL 5
NULL NULL 5 NULL NULL NULL NULL NULL NULL NULL
NULL NULL 5 NULL NULL NULL NULL NULL NULL NULL
NULL NULL 5 NULL NULL NULL NULL NULL NULL NULL
NULL NULL 5 NULL NULL 5 NULL NULL NULL NULL
NULL NULL 5 NULL NULL 5 NULL NULL NULL NULL
NULL NULL 5 NULL 5 NULL NULL NULL NULL NULL
NULL NULL 5 NULL NULL NULL NULL NULL NULL NULL
NULL NULL 5 NULL 5 5 5 NULL NULL NULL
NULL NULL 5 NULL NULL NULL NULL NULL NULL NULL
NULL NULL 5 NULL 5 NULL NULL NULL NULL NULL
NULL 5 5 NULL NULL 5 5 NULL NULL NULL
NULL NULL 5 NULL 5 NULL NULL NULL NULL NULL
NULL NULL 5 NULL NULL NULL NULL NULL NULL NULL
NULL NULL 5 NULL 5 NULL 5 NULL NULL NULL
NULL NULL 5 NULL 5 5 5 NULL NULL NULL
NULL NULL 5 NULL NULL NULL NULL NULL NULL NULL
NULL NULL 5 NULL NULL NULL NULL NULL NULL NULL
NULL NULL 5 NULL 5 5 5 NULL NULL NULL
NULL NULL 5 NULL NULL NULL NULL NULL NULL NULL
NULL NULL 5 NULL NULL 5 NULL NULL NULL NULL
NULL NULL 5 NULL NULL 5 5 NULL NULL NULL
NULL NULL 5 NULL NULL NULL NULL NULL NULL NULL
NULL NULL 5 NULL NULL 5 5 NULL NULL NULL
NULL NULL 5 NULL NULL NULL NULL NULL NULL NULL
NULL NULL 5 NULL NULL NULL NULL NULL NULL NULL
NULL NULL 5 NULL NULL NULL NULL NULL NULL NULL
NULL NULL 5 NULL 5 NULL NULL NULL NULL NULL
NULL NULL 5 NULL NULL NULL 5 NULL NULL NULL
NULL NULL 5 NULL NULL 5 NULL NULL NULL NULL
NULL NULL 5 NULL 5 NULL 5 NULL NULL NULL
NULL NULL 6 NULL 6 NULL NULL NULL NULL NULL
NULL NULL 6 NULL 6 6 NULL NULL NULL NULL
NULL NULL 6 NULL NULL NULL NULL NULL NULL NULL
NULL NULL 6 NULL NULL 6 NULL NULL NULL NULL
NULL 7 6 NULL NULL NULL NULL NULL NULL 6
NULL 6 6 NULL NULL NULL 6 NULL NULL NULL
NULL NULL 6 NULL NULL 6 6 NULL NULL NULL
NULL NULL 6 NULL NULL 6 NULL NULL NULL NULL
NULL 6 6 NULL NULL NULL NULL NULL NULL 6
NULL 6 6 NULL NULL NULL NULL NULL NULL 6
NULL 6 6 NULL NULL 6 NULL NULL NULL NULL
NULL NULL 6 NULL NULL 6 NULL NULL NULL NULL
NULL 6 6 NULL NULL NULL NULL NULL NULL 6
NULL NULL 6 NULL NULL NULL NULL NULL NULL 6
NULL NULL 6 NULL NULL 6 NULL NULL NULL NULL
NULL NULL 6 NULL NULL 6 6 NULL NULL NULL
NULL NULL 6 NULL 6 NULL NULL NULL NULL NULL
NULL 6 6 NULL NULL NULL NULL NULL NULL NULL
NULL NULL 6 NULL NULL NULL NULL NULL NULL NULL
NULL NULL 6 NULL NULL 6 6 NULL NULL NULL
NULL 6 6 NULL NULL 6 6 NULL NULL 6
NULL NULL 6 NULL NULL 6 NULL NULL NULL NULL
NULL NULL 6 NULL NULL NULL NULL NULL NULL NULL
NULL NULL 6 NULL 6 6 6 NULL NULL NULL
NULL NULL 6 NULL NULL 6 NULL NULL NULL NULL
NULL NULL 6 NULL NULL NULL NULL NULL NULL NULL
NULL NULL 6 NULL NULL NULL NULL NULL NULL NULL
NULL NULL 6 NULL 6 6 NULL NULL NULL NULL
NULL NULL 6 NULL NULL NULL NULL NULL NULL NULL
NULL NULL 6 NULL NULL NULL NULL NULL NULL NULL
NULL NULL 6 NULL 6 NULL NULL NULL NULL NULL
NULL 6 6 NULL NULL NULL NULL NULL NULL 6
NULL NULL 6 NULL 6 6 NULL NULL NULL NULL
NULL 6 6 NULL NULL NULL NULL NULL NULL NULL
NULL NULL 6 NULL NULL 6 NULL NULL NULL NULL
NULL NULL 6 NULL 6 NULL NULL NULL NULL NULL
NULL NULL 6 NULL NULL NULL NULL NULL NULL NULL
NULL NULL 6 NULL NULL NULL NULL NULL NULL NULL
NULL NULL 6 NULL NULL NULL NULL NULL NULL NULL
NULL NULL 6 NULL 6 NULL NULL NULL NULL NULL
NULL NULL 6 NULL NULL NULL NULL NULL NULL NULL
NULL NULL 6 NULL NULL NULL NULL NULL NULL NULL
NULL NULL 6 NULL NULL NULL NULL NULL NULL NULL
NULL NULL 6 NULL NULL 6 6 NULL NULL NULL
NULL NULL 6 NULL NULL 6 6 NULL NULL NULL
NULL NULL 6 NULL 6 6 NULL NULL NULL NULL
NULL NULL 6 NULL 6 NULL NULL NULL NULL NULL
NULL NULL 6 NULL 6 NULL NULL NULL NULL 6
NULL 8 7 NULL NULL NULL NULL NULL NULL NULL
NULL NULL 7 NULL NULL NULL NULL NULL NULL NULL
NULL NULL 7 NULL NULL NULL NULL NULL NULL NULL
NULL NULL 7 NULL NULL NULL NULL NULL NULL NULL
NULL NULL 7 NULL NULL NULL NULL NULL NULL NULL
NULL NULL 7 NULL NULL NULL NULL NULL NULL NULL
NULL NULL 7 NULL NULL NULL NULL NULL NULL NULL
NULL NULL 7 NULL NULL NULL NULL NULL NULL NULL
NULL NULL 7 NULL NULL NULL NULL NULL NULL NULL
NULL NULL 7 NULL NULL NULL NULL NULL NULL NULL
NULL NULL 7 NULL NULL NULL NULL NULL NULL NULL
NULL NULL 7 NULL NULL NULL NULL NULL NULL NULL
NULL NULL 7 NULL NULL NULL NULL NULL NULL NULL
NULL NULL 7 NULL NULL NULL NULL NULL NULL NULL
NULL NULL 7 NULL NULL NULL NULL NULL NULL NULL
NULL NULL 7 NULL NULL NULL NULL NULL NULL NULL
NULL NULL 7 NULL NULL NULL NULL NULL NULL NULL
NULL NULL 7 NULL NULL NULL NULL NULL NULL NULL
NULL NULL 7 NULL NULL NULL NULL NULL NULL NULL
NULL NULL 7 NULL NULL NULL NULL NULL NULL NULL
NULL NULL 7 NULL NULL NULL NULL NULL NULL NULL
NULL NULL 7 NULL NULL NULL NULL NULL NULL NULL
NULL NULL 7 NULL NULL NULL NULL NULL NULL NULL
NULL NULL 7 NULL NULL NULL NULL NULL NULL NULL
NULL 7 7 NULL NULL NULL NULL NULL NULL NULL
NULL NULL 7 NULL NULL NULL NULL NULL NULL NULL
NULL NULL 8 NULL NULL NULL NULL NULL NULL NULL
NULL NULL 8 NULL NULL NULL NULL NULL NULL NULL
NULL 9 8 NULL NULL NULL NULL NULL NULL NULL
NULL NULL 8 NULL NULL NULL NULL NULL NULL NULL
NULL NULL 8 NULL NULL NULL NULL NULL NULL NULL
NULL NULL 8 NULL NULL NULL NULL NULL NULL NULL
NULL 8 8 NULL NULL NULL NULL NULL NULL NULL
NULL NULL 8 NULL NULL NULL NULL NULL NULL NULL
NULL NULL 8 NULL NULL NULL NULL NULL NULL NULL
NULL NULL 8 NULL NULL NULL NULL NULL NULL NULL
NULL NULL 8 NULL NULL NULL NULL NULL NULL NULL
NULL NULL 8 NULL NULL NULL NULL NULL NULL NULL
NULL NULL 8 NULL NULL NULL NULL NULL NULL NULL
NULL 8 8 NULL NULL NULL NULL NULL NULL NULL
NULL NULL 8 NULL NULL NULL NULL NULL NULL NULL
NULL NULL 8 NULL NULL NULL NULL NULL NULL NULL
NULL NULL 8 NULL NULL NULL NULL NULL NULL NULL
NULL NULL 8 NULL NULL NULL NULL NULL NULL NULL
NULL NULL 8 NULL NULL NULL NULL NULL NULL NULL
NULL NULL 8 NULL NULL NULL NULL NULL NULL NULL
NULL NULL 8 NULL NULL NULL NULL NULL NULL NULL
NULL NULL 8 NULL NULL NULL NULL NULL NULL NULL
NULL NULL 8 NULL NULL NULL NULL NULL NULL NULL
NULL NULL 8 NULL NULL NULL NULL NULL NULL NULL
NULL NULL 8 NULL NULL NULL NULL NULL NULL NULL
NULL 8 8 NULL NULL NULL NULL NULL NULL NULL
NULL NULL 9 NULL NULL NULL NULL NULL NULL NULL
NULL NULL 9 NULL NULL NULL NULL NULL NULL NULL
NULL NULL 9 NULL NULL NULL NULL NULL NULL NULL
NULL NULL 9 NULL NULL NULL NULL NULL NULL NULL
NULL NULL 9 NULL NULL NULL NULL NULL NULL NULL
NULL NULL 9 NULL NULL NULL NULL NULL NULL NULL
NULL NULL 9 NULL NULL NULL NULL NULL NULL NULL
NULL 9 9 NULL NULL NULL NULL NULL NULL NULL
NULL NULL 9 NULL NULL NULL NULL NULL NULL NULL
NULL NULL 9 NULL NULL NULL NULL NULL NULL NULL
NULL NULL 9 NULL NULL NULL NULL NULL NULL NULL
NULL NULL 9 NULL NULL NULL NULL NULL NULL NULL
NULL NULL 9 NULL NULL NULL NULL NULL NULL NULL
NULL NULL 9 NULL NULL NULL NULL NULL NULL NULL
NULL NULL 9 NULL NULL NULL NULL NULL NULL NULL
NULL 9 9 NULL NULL NULL NULL NULL NULL NULL
NULL NULL 9 NULL NULL NULL NULL NULL NULL NULL
NULL NULL 9 NULL NULL NULL NULL NULL NULL NULL
NULL 9 9 NULL NULL NULL NULL NULL NULL NULL
NULL NULL 9 NULL NULL NULL NULL NULL NULL NULL
NULL NULL 9 NULL NULL NULL NULL NULL NULL NULL
NULL NULL 9 NULL NULL NULL NULL NULL NULL NULL
NULL 9 9 NULL NULL NULL NULL NULL NULL NULL
NULL NULL 9 NULL NULL NULL NULL NULL NULL NULL
NULL NULL 9 NULL NULL NULL NULL NULL NULL NULL
NULL NULL 9 NULL NULL NULL NULL NULL NULL NULL
NULL NULL 9 NULL NULL NULL NULL NULL NULL NULL
NULL 9 9 NULL NULL NULL NULL NULL NULL NULL
NULL NULL 9 NULL NULL NULL NULL NULL NULL NULL
NULL NULL 9 NULL NULL NULL NULL NULL NULL NULL
NULL NULL 9 NULL NULL NULL NULL NULL NULL NULL
NULL NULL 9 NULL NULL NULL NULL NULL NULL NULL
NULL NULL 9 NULL NULL NULL NULL NULL NULL NULL
NULL NULL 9 NULL NULL NULL NULL NULL NULL NULL
NULL NULL 9 NULL NULL NULL NULL NULL NULL NULL
NULL NULL 9 NULL NULL NULL NULL NULL NULL NULL
NULL 9 9 NULL NULL NULL NULL NULL NULL NULL
NULL NULL 9 NULL NULL NULL NULL NULL NULL NULL
NULL NULL 9 NULL NULL NULL NULL NULL NULL NULL
NULL NULL 9 NULL NULL NULL NULL NULL NULL NULL
haunt_statisruse draconic alchemist
meditative summoner_u bard cleric druid inquisitor
0 0 0 NULL 501 100
0 0 0 NULL 100 100 500
0 0 0 NULL 200 500
0 0 0 NULL 201 100
0 0 0 0 500
0 0 0 NULL 500
0 0 0 NULL
0 0 0 NULL 200 100
0 0 0 NULL 500
0 0 0 NULL
0 0 0 0 100 100 500
0 0 0 NULL
0 0 0 NULL
0 0 0 NULL 100 100
0 0 0 NULL
0 0 0 NULL
0 0 0 NULL
0 0 0 NULL
0 0 0 NULL 200 100
0 0 0 NULL 200 100 100
0 0 0 NULL 200
0 0 0 NULL
0 0 0 NULL 200
0 0 0 NULL 100
0 0 0 NULL
0 0 0 NULL 103 102
0 0 0 NULL 102
0 0 0 2
0 0 0 NULL 102 502
0 0 0 NULL 501
0 0 0 NULL 102
0 0 0 NULL 101
0 0 0 NULL 102
0 0 0 NULL 201 102 102
0 0 0 NULL 202 102 502
0 0 0 NULL 501 201 101 101 501
0 0 0 2 202 102
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0 0 0 NULL 102 502
0 0 0 NULL 102 502
0 0 0 NULL 102
0 0 0 NULL 502 102 102 502
0 0 0 NULL 502 202 102 102 502
0 0 0 NULL 102 502
0 0 0 NULL
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0 0 0 NULL 101 502
0 0 0 NULL 202 102 502
0 0 0 NULL 102
0 0 0 NULL 102 502
0 0 0 1 102 102
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0 0 0 NULL 102 102 502
0 0 0 NULL 502
0 0 0 NULL
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0 0 0 NULL 102 501
0 0 0 NULL 502 102 102
0 0 0 NULL 502 102 102
0 0 0 NULL
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0 0 0 NULL 102 102
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0 0 0 1 101 101
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0 0 0 NULL 501 201 102 101
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0 0 0 1
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0 0 0 NULL 101 101
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0 0 0 NULL
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0 0 0 NULL 201 101
0 0 0 1 501 101
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0 0 0 NULL
0 0 0 NULL 101 101
0 0 0 NULL 101
0 0 0 NULL 101 501
0 0 0 NULL 501 201 501
0 0 0 NULL 501 201 101 101
0 0 0 NULL 501 101 101
0 0 0 NULL 101
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0 0 0 NULL 101
0 0 0 NULL 101
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0 0 0 NULL 201 501
0 0 0 NULL 101
0 0 0 NULL
0 0 0 1 201
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0 0 0 NULL 201 101 501
0 0 0 NULL 101 501
0 0 0 NULL
0 0 0 NULL
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0 0 0 NULL 101
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0 0 0 NULL 501
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0 0 0 NULL
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0 0 0 1
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0 0 0 NULL 101
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0 0 0 NULL 101
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0 0 0 NULL 501
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0 0 0 NULL 101 101
0 0 0 NULL 201
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0 0 0 NULL
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0 0 0 NULL 101
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0 0 0 NULL 101
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0 0 0 1 501
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0 0 0 1 101 101
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0 0 0 NULL 101
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0 0 0 NULL
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0 0 0 NULL 501
0 0 0 NULL
Notice Perce 0 0 0 NULL 501
0 0 0 1 101
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0 0 0 NULL 101
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0 0 0 NULL
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0 0 0 NULL
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0 0 0 NULL
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0 0 0 NULL 203 104 504
0 0 0 NULL 502 102
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0 0 0 NULL 203
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0 0 0 NULL 102
Notice Perce 0 0 0 NULL 102 502
0 0 0 2 502 102
0 0 0 NULL
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0 0 0 NULL 502 102
0 0 0 NULL 102
0 0 1 NULL 102 102
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0 0 0 NULL
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0 0 0 NULL 104 104
0 0 1 NULL 104 104
0 0 0 NULL 104
Notice Perce 0 0 0 NULL 104 104
0 0 0 NULL 203
0 0 0 NULL 204
0 0 0 NULL 104
0 0 0 NULL 103
0 0 0 NULL 103 503
0 0 0 3 103
0 0 0 NULL 203 503
0 0 0 NULL 104
0 0 0 3 103 104
0 0 0 NULL 104
0 0 0 NULL 503 203 104
0 0 0 NULL 504
0 0 0 NULL 504
0 0 0 NULL 104 503
0 0 0 3 104 104
0 0 0 NULL 203 503
Notice Perce 0 0 0 4 204
0 0 0 NULL 103
0 0 0 NULL 104
0 0 0 NULL 504 204 104 103 504
0 0 0 3 503
0 0 0 NULL
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0 0 0 3
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0 0 0 NULL 103
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0 0 0 NULL
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0 0 0 3 103
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0 0 0 3 103 103 503
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0 0 0 NULL
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0 0 0 3
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0 0 0 NULL 103 503
0 0 0 NULL 103 103
0 0 0 NULL
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0 0 1 NULL 103
0 0 0 3 503 203 503
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0 0 0 NULL 103
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0 0 0 NULL
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0 0 0 NULL
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0 0 0 NULL
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0 0 0 NULL 203 103
0 0 0 NULL 103
0 0 0 NULL 103
0 0 0 NULL 203 103
0 0 0 NULL
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0 0 1 NULL 103
0 0 0 NULL 203 103 103 503
0 0 0 NULL 203 503
0 0 0 NULL 103 103
0 0 0 NULL 103
0 0 0 3
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0 0 0 NULL
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0 0 0 NULL 103
0 0 0 3 103 103
0 0 0 3
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0 0 0 NULL 103
0 0 0 NULL
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0 0 0 NULL
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0 0 0 3
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0 0 0 NULL 103
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0 0 0 NULL 103
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0 0 0 NULL 103
0 0 0 NULL
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0 0 0 NULL
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0 0 0 NULL 205 107
0 0 0 NULL 107
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0 0 0 NULL 106 504
0 0 0 NULL 504 106
0 0 0 NULL 106 506
0 0 0 NULL 106 505
0 0 0 NULL 505 205 106 505
0 0 0 NULL 104 104
0 0 0 NULL 204 106 504
0 0 0 NULL 106 505
0 0 0 6 504
0 0 0 5 106
0 0 0 NULL
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0 0 0 NULL 104
0 0 0 NULL 106 506
0 0 0 NULL 106 506
0 0 0 NULL 506
0 0 0 NULL 506
0 0 0 NULL 104
0 0 0 NULL
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0 0 0 6 106
0 0 0 4 106 106
0 0 0 4 105
0 0 0 NULL 106
0 0 0 NULL 106
0 0 0 NULL 105 504
0 0 0 NULL 505 106
0 0 0 NULL 104 104
0 0 0 NULL 505 105 104
0 0 0 NULL 105
0 0 0 NULL 105
0 0 0 5 505
0 0 0 NULL 105 105 505
0 0 0 NULL 105
0 0 0 NULL 105
0 0 0 NULL 504 504
0 0 0 NULL
0 0 0 NULL
0 0 0 NULL
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0 0 0 4 104
0 0 0 4 504 105 104
0 0 0 NULL 105 504
0 0 0 NULL 205
0 0 0 NULL 105
0 0 0 NULL 204 105 105
0 0 0 NULL 105
0 0 0 NULL
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0 0 0 NULL 104
0 0 0 NULL 104 104
0 0 0 4
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0 0 0 NULL 104 105
0 0 0 NULL 104
0 0 0 NULL 105
0 0 0 NULL 105 505
0 0 0 NULL 105 505
0 0 0 NULL 105 505
0 0 0 NULL 105 505
0 0 0 NULL 204 105 504
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0 0 0 5 505 204
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0 0 0 NULL 505
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0 0 0 NULL 104 504
0 0 0 NULL 505
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0 0 0 NULL
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0 0 0 NULL 105 504
0 0 0 5 505 104
1 0 0 NULL 104 105
0 0 0 NULL 505
0 0 0 NULL 105 505
0 0 0 NULL 105
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0 0 0 4 105
0 0 0 NULL 104
0 0 0 NULL 205
0 0 0 NULL 105 105 504
0 0 0 NULL 505
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0 0 0 NULL 504
0 0 0 NULL 504 204 504
0 0 0 NULL 105 505
0 0 0 NULL 205 105 505
0 0 0 NULL 105
0 0 0 NULL 105 504
0 0 0 NULL 104
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0 0 0 5 504
0 0 0 NULL 104
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0 0 0 4 105
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0 0 0 NULL 504
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0 0 0 NULL 105
0 0 0 NULL
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0 0 0 NULL 204 105
0 0 0 NULL 105
0 0 0 NULL
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0 0 0 4 105
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0 0 0 NULL 504 104
0 0 0 4
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0 0 0 NULL
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0 0 0 NULL
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0 0 0 NULL 104
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0 0 0 4 104
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0 0 0 NULL 104
0 0 0 4 504 104 104
0 0 0 NULL 104
1 0 0 NULL
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0 0 0 NULL
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0 0 0 NULL 204
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0 0 0 NULL
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0 0 0 NULL 104 504
0 0 0 NULL 504
0 0 0 NULL 105 105 504
0 0 0 NULL 504 104
0 0 0 NULL 504
0 0 0 NULL 104
0 0 0 NULL
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0 0 0 4
0 0 0 NULL
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0 0 0 NULL 504
0 0 0 NULL
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0 0 0 NULL
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0 0 0 NULL 104
0 0 0 NULL 504
0 0 0 NULL 104 504
0 0 0 4 104
0 0 0 5 505
0 0 0 NULL 104 104
0 0 0 NULL 104
0 0 0 NULL 104
0 0 0 NULL 104
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0 0 0 NULL 104 104
0 0 0 NULL
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0 0 0 NULL 504
0 0 0 NULL 104 504
0 0 0 NULL
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0 0 0 NULL
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0 0 0 4 104
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0 0 0 NULL 504
0 0 0 NULL
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0 0 0 NULL 104
0 0 0 NULL 105 505
0 0 0 NULL
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0 0 0 NULL
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0 0 0 NULL 204
0 0 0 4
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0 0 0 NULL 204
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0 0 0 NULL
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0 0 0 NULL 104
0 0 0 4
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0 0 0 NULL 104
0 0 0 NULL 104
0 0 0 NULL
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0 0 0 4 204 104
0 0 0 NULL 104
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0 0 0 NULL
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0 0 0 4
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0 0 0 NULL 104 504
0 0 0 NULL
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0 0 0 NULL 106 106
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0 0 0 NULL
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0 0 0 NULL 104
0 0 0 NULL 204
0 0 0 NULL 107
0 0 0 NULL 506 106 107 506
0 0 0 NULL
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0 0 0 NULL 107
0 0 0 NULL 105
Notice Perce 0 0 0 NULL 105 506
0 0 0 NULL 105 506
0 0 0 NULL
0 0 0 NULL 105 105
0 0 0 NULL
0 0 0 NULL 205 105 106 505
0 0 0 NULL 105
0 0 0 NULL
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0 0 0 5 106
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0 0 0 NULL 106
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0 0 0 NULL 506 206 106 105 506
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0 0 0 5 106
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0 0 0 5 105 106
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0 0 0 NULL
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0 0 0 NULL 105 105 505
0 0 0 NULL
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0 0 0 NULL 205
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0 0 0 NULL
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0 0 0 NULL 105
0 0 0 NULL
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0 0 0 NULL 105
0 0 0 5
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0 0 0 NULL 105
0 0 0 NULL 105
0 0 0 NULL
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0 1 0 NULL
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0 0 0 NULL 505
0 0 0 NULL 105 505
0 0 0 NULL 105 505
0 0 0 NULL 505
0 0 0 NULL
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0 0 0 NULL
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0 0 0 5 205
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0 0 0 NULL
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0 0 0 5
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0 0 0 NULL 205 105
0 0 0 NULL
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0 0 0 5
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0 0 0 NULL
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0 0 0 NULL 105
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0 0 0 NULL
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0 0 0 NULL
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0 0 0 NULL
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0 0 0 NULL 105
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0 0 0 NULL 105 505
0 0 0 NULL
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0 0 0 NULL 205
0 0 0 5 205 105
0 0 0 NULL 105
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0 0 0 NULL 105
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0 0 0 NULL
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0 0 0 NULL 105
0 0 0 NULL 105
0 0 0 5 205 105
0 0 0 NULL 105
0 0 0 NULL
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0 0 0 NULL 506
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0 0 0 6 206 108 108
0 0 0 6
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0 0 0 6 108
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0 0 0 NULL 108
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0 0 0 NULL 108
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0 0 0 NULL 107 506
0 0 0 NULL
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0 0 0 NULL 107 506
0 0 0 NULL 106 506
0 0 0 NULL 206 107
0 0 0 NULL 106 106
0 0 0 NULL 506 106
0 0 0 NULL 506 107
0 0 0 6 107 107
0 0 0 NULL 506
Notice Perce 0 0 0 6 107
0 0 0 NULL 106 506
0 0 0 NULL 107 506
0 0 0 NULL 206 107
0 0 0 NULL 106 506
0 0 0 6 106
0 0 0 NULL 506 107
0 0 0 NULL 106
0 0 0 6 506 107
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0 0 0 NULL 506 106 106 506
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0 0 0 NULL 107 106
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0 0 0 NULL 206 106
0 0 0 6
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0 0 0 NULL
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0 0 0 NULL 506
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0 0 0 NULL
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0 0 0 NULL 106
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0 0 0 NULL 506
0 0 0 NULL
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0 0 0 6
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0 0 0 NULL
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0 0 0 NULL
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0 0 0 NULL
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0 0 0 6 106
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0 0 0 NULL 107 109
0 0 0 NULL
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0 0 0 NULL 107
1 0 0 NULL 107
0 0 0 NULL 108 107
0 0 0 NULL 108
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0 0 0 NULL
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0 0 0 NULL
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0 0 0 NULL 107
0 0 0 NULL
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0 0 0 NULL
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0 0 0 NULL
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0 0 0 NULL
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0 0 0 NULL
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Notice Percep 0 0 0 NULL 202 102
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Notice Perce 0 0 0 NULL 202
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Notice Perce 0 0 0 NULL 203 103 503
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0 0 0 NULL
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114 404 404
114 404 303 114
504 504 114 404 303 114
503 503 303 404 114
504 504 404
504 504 114 404 404 114
503 404 114
114 303 404
114 404 114
503 404
503 114 404 114
503 303 404 404
503 404 114
504 504 404 404 114
504 503 303 404 303 404
503 404 114
115 405 407 117
506 506 505 115 405 405 116
505 405 116
506 504 505 405 116
504 115 405 116
504 405 116
504 116 405 115
504 405
504 405 115
505 115 405 115
504 405
115 405 405 115
505 405 405 114
115 406
504 504 405 405 115
504 505 115 405
405 304 405
115 405 304
504 405 115
504 505 405 115
504 405
504 114 405 404 115
504 505 405 405 115
504 405 115
505 405
116 304 406
405
504 405
505 505 405 115
504 115 405 115
505 405 115
504 504 304 405 115
504 505 115 405
504 504 405 115
505 405 115
504 405 115
504 405
505 505 405 115
505 405 115
504 114 405 115
504 405 115
504 405 115
505 505 405 115
504 405 115
505 405 115
114 304 405
505 405
405 115
505 505 505 405 115
504 115 405 115
505 505 405 115
504 115 405 115
405 115
504 116 116
115 405 115
505 504 115 115
505 504 405 405 115
504 405
504 405
505 505 405 115
504 405 115
504 504 405 115
505 117 406 406 117
505 506 406 407 116
505 406 117
505 116 406 117
505 406 117
505 406 117
505 406 406
505 406 117
406 406
406 116
505 406
506 406 116
506 505 116 406 406 116
505 505 116 406 116
116 406
506 116 406 116
406 116
406
505 116 406 116
506 505 505 406 116
406
505 406 116
505 406
505 406
116 406 115
116 406 116
115 406 405 115
505 505 406 116
505 406 116
506 118 407 116
116 407
407 117
407
506 407 117
506 407 116
506 407 117
407 117
117 407 407 117
506 407 117
506 407 117
506 407 117
506 506 407 116
506 117 407 117
506 407 117
506 407 117
506 506 407 117
506 117 407 116
506 506 117 407 407 117
407 117
117 407 407 117
407 117
117 407 117
407 117
506 407 117
117 407 117
506 506 117 407 407 117
506 407 117
506 117 407 117
506 407 117
117 408 119
408 117
409 118
500 500 110 301 400 301 400 110
500 500 500 110 301 400 301 400 110
500 110 301 400 400 110
110 301 400 400
500 400 400 110
500 500 110 400 400 110
500 500 500 400 400 110
500 500 500 400 400 110
500 500 500 110 400 400 110
500 500 400
500 500 500 400 110
500 500 500 400 110
500 110 400 110
500 400
500 400 110
500 400 400
500 500 500 110 400 400 110
500 400
500 500 500 400 110
500 110 400 400 110
500 500 400 110
500 500 500 400 110
500 500 400 110
500 400
500 110 400 400
500 400
301 401 301 402
502 401 112
501 112 401 402 111
501 501 401 112
501 502 112 401 112
501 502 401 111
112 401 301
111 401 301 111
401 111
501 501 401 111
111 401 301 111
501 401 301 111
501 401 111
501 111 401 301 111
501 501 401 301 111
501 401 111
501 501 501 401 111
501 401
501 501 111 401 111
501 501 401 301 401 111
501 501 501 401 111
401
501 401 111
501 401 111
501 401
501 401
401 301 401
501 501 111 401 401 111
501 501 401
401 301 401
501 501 401 401 111
501 501 401 111
501 501 111 401
501 111 301 401 301
501 501 111 401 401 111
501 401
501 111 401 401 111
501 111 401 111
501 401 401 111
501 111 401 111
501 501 401 111
501 401 111
501 401 111
401 301
401 301 401
501 501 111 301 401 401 111
501 501 401 111
501 111 301 401 401 111
501 501 111 301 401 301
501 501 401 401 111
501 501 401 111
501 501 401 111
401 111
501 501 401 301
501 501 111 401
111 301 401 301 401 111
501 501 401 111
111 401
501 401 111
501 501 501 401 111
401 111
501 501 401 111
401 301
501 401 111
501 501 401 111
501 401 111
501 501 111 401
501 401 111
501 401
501 401 111
501 501 401 301 401 111
501 401
501 501 401 111
501 401 111
501 501 401 111
501 401 111
501 401
501 501 501 401 111
401 401 111
501 501 111 401 111
501 401 111
501 401
401 301 111
501 401 301 111
501 501 401 111
401 111
501 111 301 401 301 111
401
501 501 401 401 111
501 501 401 111
501 401 111
501 501 301 401 301 111
501 401 111
501 501 401 111
501 401 111
501 401
501 501 401 111
401
501 501 401 401 111
501 501 111 401 111
501 401 111
111 401 111
501 401 401 111
501 501 111 401
501 401 111
501 111 401
501 401 111
501 111 401 401 111
111 401 111
111 401 301 401 111
501 401 111
501 501 401 111
501 501 111 401 111
501 501 401 111
501 111 401 401
501 111 401 111
501 401 111
501 111 401 111
401 111
501 501 111 401 401 111
501 401 111
501 501 401 111
501 501 501 401 111
501 501 401 401 111
501 111 301 401 111
501 401 111
501 501 111 401 111
111 301 401 111
111 401 111
111 401 111
501 401 111
501 501 401 111
501 401
501 401
501 401 111
501 401 111
501 401 111
501 401 111
501 501 501 401 111
501 501 501 401 111
501 401 111
501 501 401 111
501 501 401 111
501 401 111
402 114
112 402 113
502 502 402 113
502 113 402 112
502 113 402 403 112
502 402 302 112
502 402 303 112
502 402 113
502 113 303 402 113
503 113 303 402 113
502 402 113
112 302 402 302 112
502 402 303 402
112 402 113
502 402 402
503 502 402 112
502 402
502 503 112 402 402 113
502 402 113
502 502 402 113
502 502 113 402 112
113 402 113
502 402 113
402 113
503 502 402 113
503 502 402 112
503 503 402 113
502 503 113 402 113
502 402 403 112
502 503 402 113
502 402
402 302
402 112
502 502 402 402 112
112 402 402 112
502 402 302 112
502 402
502 402
502 112 402 302 112
502 502 402 112
502 502 402 112
502 112 402 402
402 112
502 112 402 302 402 112
502 502 112 302 402 112
402 112
502 112 402 112
502 502 502 402 112
112 402 112
112 402 402 112
502 402 112
302 402 302 112
502 112 302 402 402 112
402 402 112
502 502 112 402 402
502 502 402 302 112
502 402
502 502 402 112
502 112 402 112
502 402
502 402 112
402 112
502 112 402 112
502 502 502 112 402 402 112
502 502 112 402 112
502 502 112 402 112
502 402 112
402 302 402
502 112 302 402 402 112
502 502 112 302 402 302
502 502 112 302 402 112
502 112 402 402
502 402 302 112
502 502 402 112
502 402 302 402
502 402 112
502 402
502 502 402 402 112
502 402
502 112 402
402 112
502 402 402
502 502 402 112
402 112
502 502 112 402 112
502 502 402 112
502 402 112
502 402
502 502 402 112
502 402 112
502 402 302
502 502 402 112
402 112
502 402 112
402
502 502 402
112 302 402
502 502 402
502 502 402 112
502 502 502 402 112
502 502 502 402 112
112 302 402 302
402 112
502 502 402 112
502 402 302 402
502 502 502 402 402 112
112 402 402 112
502 402 112
502 112 402 112
502 402
402
502 402
402
502 402 402
502 502 502 402 112
502 402 112
502 502 502 402 112
502 502 402 112
502 402 112
502 112 402 402 112
502 112 402
502 402 302 402
502 502 402 112
502 402 112
112 402 302 402
112 302 402 302 402 112
502 402 112
502 402 112
502 402 112
502 502 402 302
502 502 402 112
402
502 502 502 112 402 112
502 402
402 112
502 112 402 112
402
502 502 402 112
502 402 112
502 402 112
502 502 402 402 112
402 112
502 112 302 402
402 112
502 402 112
502 502 402 112
502 502 112 402 112
112 302 402
502 502 502 402 112
502 112 402
502 112 402 112
502 402 112
502 402 112
502 402 112
502 502 402 112
502 502 402 402 112
402 112
112 302 402 302 402
502 112 402
502 402 112
502 402 112
112 402 112
502 112 302 402 402 112
502 502 402 112
502 502 402 112
502 402 112
402
402
502 402 112
502 402 112
502 402 112
502 402 112
502 402 112
112 302 402
504 503 403 403 114
503 113 403 403 113
503 403 304 113
504 504 403 114
503 504 403 114
503 503 503 113 303 403 403 113
503 503 303 403 404 113
503 403 114
504 504 403 114
503 403 114
503 403 114
503 403 114
504 403 113
503 403 404 113
403 404 113
503 113 403 404 113
403 114
504 403 114
504 403 114
503 503 403 113
503 113 403 403 113
403 403 113
503 403 303 113
503 503 403 113
503 503 403 403 113
503 403 113
113 403
503 303 403 303
403 303 113
113 403 113
403 113
503 403 113
503 503 403
403
503 503 403 403 113
503 403 113
403 113
503 503 503 403 113
503 303 403 113
503 113 403 403 113
503 403 403 113
403
403 113
403 113
503 403 113
403 303
503 113 403 403 113
503 503 403 403 113
503 403 113
503 503 113 403 303
503 503 403 113
503 403 113
503 113 403 403 113
403
503 503 403 113
503 403
503 503 403 113
503 503 403 113
503 403 113
113 403 113
503 403 113
503 503 503 403 113
503 403 113
113 403
403
403
503 503 403 303
503 503 503 403 403 113
503 403 403 113
503 403 113
113 303 403 303 403
403 113
503 403 403 113
503 403
403 113
503 113 303 403 303 113
503 403 113
503 403 113
503 403 403 113
503 403 113
503 403 113
403 113
113 303 403 113
113 403 113
403 113
503 403
503 403
403
403
503 403 113
113 403 403
503 403 113
503 503 403 113
503 503 113 403 113
403 113
503 113 403 403 113
503 403 113
503 503 403
506 119 404 119
504 504 115 304 404 405 115
504 404 115
505 114 404 115
115 404 115
404 115
504 114 404 115
504 504 404 405 114
505 505 404 115
504 404 115
504 404 115
404 115
504 114 404 115
504 404 404 114
114 404 404
504 404 114
504 504 404 114
504 504 404 404 114
504 114 404 404 114
504 504 114 404 114
504 404 114
404 114
504 114 404 404 114
504 404 114
404 404 114
504 404 304 114
114 404 114
114 114
114 404
404
404 114
404 114
114 404 114
504 404 114
504 504 114 404 304
504 404 114
504 404 114
504 404 114
114 404
504 504 404 114
404
504 504 404 114
404 404 114
404
114
404
404
504 504 404 114
504 404 114
504 404 114
404 114
504 504 404 114
114 404 404
404 114
404 114
504 404 114
404 114
504 404 114
404 114
504 504 404 114
404 114
504 404
504 114 404
114 404 114
404 114
404
404
404 114
504 404 114
115 404 114
504 404 114
114 404 114
504 404 404 114
504 114 404 114
506 405 116
116 405 116
505 405 116
405 115
505 505 405 116
115 405 115
505 405 405 115
405 115
505 115 405 115
405
505 405 115
405
505 405 115
505 405 115
115 405 115
405 115
405
405
505 505 405 115
505 115 405 115
505 405 115
405
505 505 405 115
405
505 405 115
505 505 405 405 115
505 405 115
405 115
505 405 115
505 505 405 115
405
405
505 505 405 115
405
505 115 405
505 115 405
115 405 115
505 405 115
405
405
405
505 115 405 115
115 405 115
505 505 405 115
505 405 115
506 406 117
506 506 406 117
117 406 117
506 116 406 117
406 407
116 406 406
506 406 116
506 116 406
116 406 406
506 116 406 406 116
506 116 406 406
506 116 406
506 116 406 406 116
506 406 116
506 406 116
506 506 406 116
506 406
116 406 406 116
406
506 406 116
506 116 406 406
506 506 406 116
406 116
506 506 406 116
506 406 116
406 116
406
506 506 116 406 116
406
406
506 406 116
116 406 406 116
506 506 406 116
116 406 406
506 406 116
506 406 116
406
406
116 406 116
506 406 116
116 406 116
406
406
506 506 406 116
506 506 406 116
506 506 506 406 116
506 406 116
506 116 406 116
117 407 408 117
407 117
407 118
407 117
407 118
407 117
117 407 117
407 117
407
407 117
407 117
407 117
407 117
407 117
117 407 117
407 117
407 117
407 117
407 117
407
407
407 117
407 117
407
407 407 117
407 117
408 119
118 408 118
119 408 409 119
408 119
408 118
408 118
118 408 408
118 408 118
408
408 118
408 118
408 118
118 408 118
118 408 408
408 118
408 118
408 118
408
408
408 118
408 118
118 408
408 118
408
408 118
118 408 408
409
119 409 119
119 409 119
119 409 119
409 119
409
409
409 409 119
409 119
119 409 119
409 119
409 119
119 409
409 119
119 409 119
119 409 409
409 119
409 119
119 409 409 119
409 119
409
409
119 409 409 119
409 119
409
409
409 119
119 409 409 119
119 409
409 119
119 409 119
409
409
409 119
409
409 119
409 409 119
409 119
409 119
409 119
spiritualist summoner_u
witch wiz scroll_levelscroll_classmin_level is_divine Min
100 0 druid 0 0 0 0
0 cleric 0 0 0 0
100 0 wiz 0 0 0 0
100 0 cleric 0 1 0 0
500 100 0 wiz 0 1 0 0
0 inquisitor 0 1 0 0
100 0 wiz 0 0 0 0
400 100 0 cleric 0 1 0 0
100 0 wiz 0 1 0 0
100 0 wiz 0 0 0 0
500 500 400 0 cleric 0 1 0 0
100 0 wiz 0 0 0 0
100 0 wiz 0 0 0 0
0 cleric 0 1 0 0
400 0 witch 0 0 0 0
100 0 wiz 0 0 0 0
100 0 wiz 0 0 0 0
100 0 wiz 0 0 0 0
100 0 cleric 0 1 0 0
400 100 0 cleric 0 1 0 0
0 bard 0 1 0 0
400 100 0 wiz 0 0 0 0
100 0 wiz 0 1 0 0
0 cleric 0 1 0 0
403 103 3 wiz 1 0 0 1
403 103 2 druid 1 1 3 1
401 101 1 wiz 1 1 2 1
502 102 2 wiz 1 0 0 1
502 402 102 2 cleric 1 1 2 1
1 paladin 1 0 1 1
502 2 cleric 1 1 2 1
401 102 1 cleric 1 1 1 1
402 102 2 druid 1 0 0 1
402 102 2 cleric 1 1 1 1
402 2 cleric 1 0 2 1
501 401 1 cleric 1 0 1 1
502 402 102 2 cleric 1 1 2 1
1 druid 1 0 1 1
402 2 cleric 1 1 2 1
502 402 2 cleric 1 1 2 1
102 2 druid 1 0 0 1
401 2 cleric 1 0 2 1
402 2 cleric 1 0 2 1
401 2 cleric 1 1 2 1
402 102 2 wiz 1 1 1 1
2 bard 1 0 2 1
1 cleric 1 0 1 1
2 cleric 1 0 2 1
2 cleric 1 0 2 1
2 cleric 1 1 2 1
501 2 cleric 1 1 2 1
2 bard 1 0 2 1
2 druid 1 0 2 1
2 cleric 1 0 2 1
1 paladin 1 0 2 1
101 1 wiz 1 0 0 1
2 druid 1 1 2 1
2 cleric 1 0 1 1
402 2 cleric 1 1 2 1
102 2 cleric 1 1 2 1
1 ranger 1 0 0 1
502 2 cleric 1 0 2 1
402 102 2 cleric 1 1 2 1
402 102 2 wiz 1 1 1 1
102 2 cleric 1 1 1 1
402 102 2 cleric 1 1 2 1
502 102 2 wiz 1 1 2 1
2 cleric 1 0 2 1
101 1 wiz 1 1 2 1
102 1 druid 1 1 2 1
402 2 cleric 1 0 1 1
501 101 1 cleric 1 1 1 1
102 2 cleric 1 1 2 1
402 102 1 druid 1 1 1 1
402 102 1 cleric 1 1 1 1
401 102 1 druid 1 1 1 1
2 druid 1 0 1 1
1 cleric 1 0 1 1
401 1 cleric 1 1 1 1
1 druid 1 0 0 1
1 cleric 1 1 1 1
401 1 cleric 1 0 1 1
401 1 bard 1 1 1 1
401 101 1 wiz 1 1 1 1
501 101 1 druid 1 0 0 1
101 1 wiz 1 0 0 1
1 druid 1 0 0 1
1 cleric 1 0 1 1
101 1 cleric 1 1 1 1
1 cleric 1 1 1 1
501 1 cleric 1 1 1 1
501 1 druid 1 1 1 1
101 1 wiz 1 0 1 1
1 bard 1 1 1 1
1 magus 1 0 0 1
401 1 cleric 1 1 1 1
501 401 101 1 cleric 1 1 1 1
1 cleric 1 0 1 1
1 cleric 1 0 1 1
1 paladin 1 0 0 1
1 cleric 1 0 1 1
1 cleric 1 0 1 1
401 101 1 wiz 1 0 0 1
101 1 wiz 1 0 0 1
1 alchemist 1 0 0 1
401 101 1 wiz 1 0 0 1
1 inquisitor 1 1 1 1
1 druid 1 0 0 1
101 1 cleric 1 1 1 1
401 101 1 wiz 1 0 0 1
401 101 1 druid 1 0 0 1
1 inquisitor 1 1 1 1
1 druid 1 0 0 1
1 bard 1 1 1 1
501 401 101 1 cleric 1 1 1 1
1 cleric 1 1 1 1
1 paladin 1 0 0 1
101 1 wiz 1 1 1 1
101 1 wiz 1 1 1 1
401 1 druid 1 0 0 1
501 401 101 1 wiz 1 0 0 1
1 bard 1 1 1 1
101 1 cleric 1 1 1 1
401 101 1 cleric 1 1 1 1
1 druid 1 0 0 1
101 1 wiz 1 1 1 1
501 101 1 wiz 1 0 0 1
101 1 wiz 1 0 0 1
101 1 wiz 1 0 0 1
1 mesmerist 1 0 0 1
1 cleric 1 1 1 1
401 101 1 druid 1 0 0 1
401 101 1 cleric 1 1 1 1
401 101 1 wiz 1 1 1 1
101 1 wiz 1 1 1 1
1 cleric 1 1 1 1
501 1 cleric 1 1 1 1
1 bard 1 1 1 1
401 101 1 druid 1 1 1 1
101 1 cleric 1 1 1 1
501 1 cleric 1 1 1 1
1 cleric 1 0 1 1
501 1 cleric 1 1 1 1
501 1 cleric 1 1 1 1
501 1 cleric 1 1 1 1
501 101 1 wiz 1 1 1 1
101 1 cleric 1 1 1 1
1 druid 1 0 0 1
1 cleric 1 0 1 1
1 cleric 1 0 1 1
501 1 cleric 1 1 1 1
1 cleric 1 1 1 1
401 101 1 cleric 1 1 1 1
101 1 wiz 1 0 0 1
401 101 1 druid 1 0 0 1
1 cleric 1 0 1 1
501 401 101 1 druid 1 0 0 1
1 druid 1 0 0 1
101 1 druid 1 0 0 1
101 1 druid 1 0 0 1
101 1 wiz 1 0 0 1
101 1 cleric 1 1 1 1
1 druid 1 0 0 1
1 cleric 1 0 1 1
401 101 1 wiz 1 1 1 1
401 101 1 cleric 1 1 1 1
1 cleric 1 0 1 1
401 1 druid 1 0 0 1
501 401 101 1 wiz 1 0 0 1
1 cleric 1 0 1 1
401 101 1 druid 1 0 0 1
1 druid 1 0 0 1
1 cleric 1 1 1 1
101 1 wiz 1 1 1 1
501 401 101 1 cleric 1 1 1 1
101 1 wiz 1 0 0 1
501 101 1 wiz 1 1 1 1
101 1 cleric 1 0 1 1
401 1 cleric 1 1 1 1
101 1 wiz 1 1 1 1
401 1 cleric 1 0 1 1
1 cleric 1 0 1 1
1 paladin 1 0 0 1
401 1 shaman 1 0 0 1
401 1 shaman 1 1 1 1
1 druid 1 0 0 1
401 1 cleric 1 1 1 1
1 druid 1 0 0 1
1 cleric 1 1 1 1
101 1 wiz 1 1 1 1
101 1 wiz 1 1 1 1
1 bard 1 0 1 1
1 ranger 1 0 0 1
101 1 druid 1 0 0 1
1 cleric 1 1 1 1
501 401 101 1 wiz 1 0 0 1
401 1 bard 1 1 1 1
501 401 101 1 wiz 1 1 1 1
101 1 wiz 1 0 0 1
501 401 101 1 cleric 1 1 1 1
501 401 1 cleric 1 1 1 1
1 bard 1 1 1 1
1 cleric 1 0 1 1
1 cleric 1 1 1 1
401 101 1 druid 1 1 1 1
401 1 cleric 1 1 1 1
1 druid 1 0 0 1
101 1 wiz 1 0 1 1
401 101 1 cleric 1 1 1 1
1 paladin 1 0 0 1
1 cleric 1 0 1 1
101 1 cleric 1 1 1 1
1 ranger 1 0 0 1
1 inquisitor 1 1 1 1
501 1 summoner_ 1 0 0 1
501 101 1 cleric 1 1 1 1
101 1 wiz 1 0 0 1
1 paladin 1 0 1 1
1 paladin 1 0 1 1
1 inquisitor 1 1 1 1
101 1 wiz 1 1 1 1
1 druid 1 0 0 1
501 401 101 1 cleric 1 0 1 1
501 501 1 druid 1 0 0 1
1 cleric 1 1 1 1
101 1 cleric 1 0 1 1
401 101 1 cleric 1 1 1 1
101 1 wiz 1 1 1 1
1 cleric 1 1 1 1
401 101 1 wiz 1 0 0 1
501 401 101 1 wiz 1 0 0 1
401 101 1 druid 1 0 0 1
501 401 101 1 cleric 1 0 1 1
401 1 druid 1 1 1 1
401 1 druid 1 0 0 1
1 druid 1 0 0 1
401 1 druid 1 0 0 1
401 101 1 cleric 1 1 1 1
501 501 401 101 1 cleric 1 1 1 1
401 101 1 wiz 1 1 1 1
1 druid 1 0 0 1
401 101 1 cleric 1 0 1 1
101 1 cleric 1 1 1 1
1 inquisitor 1 1 1 1
101 1 wiz 1 1 1 1
501 101 1 wiz 1 0 0 1
401 1 cleric 1 1 1 1
1 bard 1 1 1 1
401 101 1 cleric 1 1 1 1
501 401 101 1 cleric 1 0 1 1
501 401 101 1 cleric 1 1 1 1
1 druid 1 0 0 1
501 501 101 1 cleric 1 0 1 1
501 501 101 1 cleric 1 0 1 1
501 501 101 1 cleric 1 1 1 1
501 501 101 1 cleric 1 1 1 1
501 501 101 1 wiz 1 0 0 1
1 paladin 1 0 0 1
401 101 1 wiz 1 0 0 1
501 401 101 1 cleric 1 1 1 1
401 1 cleric 1 1 1 1
101 1 cleric 1 1 1 1
401 101 1 cleric 1 1 1 1
501 1 summoner_ 1 0 0 1
501 401 1 cleric 1 1 1 1
101 1 wiz 1 0 0 1
1 cleric 1 1 1 1
1 bard 1 1 1 1
1 cleric 1 0 1 1
101 1 cleric 1 1 1 1
501 401 1 cleric 1 0 1 1
501 1 cleric 1 1 1 1
1 bard 1 1 1 1
501 401 1 cleric 1 1 1 1
101 1 wiz 1 0 0 1
401 101 1 wiz 1 1 1 1
101 1 wiz 1 0 0 1
1 shaman 1 0 0 1
101 1 wiz 1 0 0 1
501 101 1 wiz 1 1 1 1
1 cleric 1 1 1 1
1 cleric 1 1 1 1
1 druid 1 0 0 1
101 1 wiz 1 0 0 1
101 1 wiz 1 0 0 1
401 101 1 wiz 1 0 0 1
501 401 101 1 druid 1 0 0 1
1 bard 1 1 1 1
401 101 1 cleric 1 1 1 1
1 druid 1 0 0 1
401 101 1 cleric 1 1 1 1
401 101 1 cleric 1 1 1 1
1 druid 1 0 0 1
101 1 druid 1 0 0 1
401 1 cleric 1 1 1 1
401 101 1 druid 1 0 0 1
101 1 wiz 1 0 0 1
1 druid 1 0 0 1
1 druid 1 0 0 1
1 cleric 1 0 1 1
401 101 1 cleric 1 1 1 1
1 cleric 1 1 1 1
1 bard 1 1 1 1
401 1 cleric 1 1 1 1
1 alchemist 1 0 0 1
101 1 wiz 1 1 1 1
401 101 1 cleric 1 1 1 1
1 druid 1 0 0 1
101 1 druid 1 0 0 1
1 bard 1 1 1 1
1 ranger 1 1 1 1
1 bard 1 1 1 1
401 101 1 cleric 1 1 1 1
501 101 1 wiz 1 1 1 1
101 1 druid 1 0 0 1
1 cleric 1 0 1 1
401 101 1 wiz 1 1 1 1
101 1 druid 1 1 1 1
401 1 cleric 1 1 1 1
401 1 cleric 1 0 1 1
1 druid 1 0 0 1
401 101 1 wiz 1 0 0 1
501 1 summoner_ 1 0 0 1
401 101 1 wiz 1 0 0 1
101 1 cleric 1 0 1 1
401 101 1 wiz 1 1 1 1
1 paladin 1 0 0 1
1 paladin 1 0 0 1
401 101 1 druid 1 0 0 1
401 101 1 druid 1 0 0 1
1 cleric 1 0 1 1
1 cleric 1 1 1 1
401 101 1 wiz 1 0 0 1
101 1 druid 1 1 1 1
101 1 cleric 1 1 1 1
1 paladin 1 0 0 1
1 inquisitor 1 1 1 1
503 405 5 cleric 2 1 4 2
404 104 4 cleric 2 1 4 2
503 403 104 3 cleric 2 1 3 2
402 103 2 druid 2 1 3 2
502 404 103 3 cleric 2 1 3 2
104 2 druid 2 0 0 2
503 404 104 3 cleric 2 1 3 2
404 104 3 druid 2 1 2 2
504 403 104 3 cleric 2 1 3 2
104 4 cleric 2 1 3 2
402 2 druid 2 0 0 2
3 druid 2 1 4 2
503 103 3 wiz 2 1 3 2
2 druid 2 1 3 2
502 103 2 cleric 2 1 2 2
502 102 2 wiz 2 1 2 2
103 3 druid 2 0 0 2
3 druid 2 1 3 2
102 2 wiz 2 1 3 2
403 103 3 druid 2 0 0 2
2 cleric 2 0 2 2
2 cleric 2 1 2 2
103 3 cleric 2 1 2 2
2 ranger 2 1 2 2
403 103 3 cleric 2 1 3 2
402 103 2 druid 2 0 0 2
103 2 druid 2 1 3 2
103 3 wiz 2 1 2 2
403 103 3 cleric 2 1 2 2
403 3 druid 2 0 0 2
103 2 cleric 2 1 2 2
3 cleric 2 1 2 2
3 cleric 2 0 2 2
3 cleric 2 1 3 2
502 402 2 cleric 2 0 2 2
102 2 wiz 2 1 3 2
403 103 2 cleric 2 1 2 2
403 3 cleric 2 0 3 2
3 cleric 2 1 2 2
402 103 2 cleric 2 1 2 2
402 102 2 wiz 2 1 3 2
103 3 wiz 2 0 0 2
103 2 druid 2 1 3 2
102 2 druid 2 1 3 2
403 103 3 wiz 2 0 0 2
502 403 103 3 wiz 2 1 2 2
402 2 witch 2 1 3 2
2 inquisitor 2 1 2 2
502 103 3 wiz 2 1 2 2
102 2 druid 2 1 2 2
502 402 103 2 cleric 2 1 2 2
403 103 3 wiz 2 1 2 2
403 103 3 cleric 2 0 3 2
2 cleric 2 0 2 2
3 druid 2 0 0 2
402 103 2 cleric 2 1 2 2
3 cleric 2 0 3 2
2 ranger 2 1 3 2
3 druid 2 0 0 2
403 103 3 cleric 2 1 2 2
403 103 3 wiz 2 0 0 2
403 103 3 druid 2 1 3 2
502 402 2 cleric 2 1 2 2
403 103 3 cleric 2 1 2 2
402 103 3 cleric 2 1 2 2
402 102 2 cleric 2 1 2 2
3 cleric 2 0 3 2
3 cleric 2 0 3 2
403 3 cleric 2 1 3 2
2 paladin 2 0 3 2
2 paladin 2 0 3 2
2 paladin 2 0 3 2
2 paladin 2 0 3 2
403 103 3 wiz 2 1 2 2
402 102 2 wiz 2 1 2 2
2 bard 2 1 2 2
403 103 2 cleric 2 1 2 2
502 402 103 2 cleric 2 1 2 2
502 102 2 wiz 2 1 2 2
3 cleric 2 0 3 2
103 2 cleric 2 1 2 2
503 503 403 103 3 druid 2 1 3 2
502 502 103 3 wiz 2 1 3 2
403 2 druid 2 1 3 2
403 103 3 wiz 2 1 2 2
403 103 3 wiz 2 1 2 2
403 3 cleric 2 1 3 2
402 102 2 wiz 2 1 3 2
403 3 cleric 2 1 3 2
103 3 cleric 2 1 2 2
2 druid 2 0 0 2
403 3 druid 2 1 2 2
103 3 cleric 2 1 2 2
3 cleric 2 0 3 2
2 paladin 2 0 3 2
403 2 druid 2 1 3 2
3 cleric 2 0 2 2
503 3 spiritualist 2 0 0 2
403 103 3 wiz 2 0 0 2
402 3 cleric 2 1 3 2
503 402 2 cleric 2 1 2 2
503 103 3 wiz 2 0 0 2
403 103 3 cleric 2 0 2 2
3 druid 2 0 0 2
402 2 cleric 2 0 2 2
3 druid 2 0 0 2
402 2 druid 2 0 0 2
402 102 2 wiz 2 0 0 2
102 2 wiz 2 1 3 2
3 druid 2 1 3 2
103 3 wiz 2 1 2 2
403 103 3 cleric 2 1 3 2
103 3 wiz 2 0 0 2
2 druid 2 0 0 2
403 103 3 wiz 2 0 0 2
2 ranger 2 0 0 2
503 403 103 2 cleric 2 1 2 2
502 403 103 3 wiz 2 0 0 2
503 103 3 wiz 2 1 2 2
103 3 druid 2 0 0 2
403 3 cleric 2 1 3 2
503 503 103 3 cleric 2 1 3 2
102 2 wiz 2 0 3 2
2 cleric 2 0 2 2
402 102 2 cleric 2 1 2 2
102 2 druid 2 0 0 2
102 2 wiz 2 0 0 2
402 102 2 druid 2 0 0 2
502 2 cleric 2 1 2 2
402 102 2 cleric 2 1 2 2
2 alchemist 2 0 0 2
2 bard 2 1 2 2
2 cleric 2 1 2 2
2 bard 2 1 2 2
2 ranger 2 0 0 2
402 2 druid 2 0 0 2
502 402 102 2 cleric 2 1 2 2
2 cleric 2 1 2 2
102 2 cleric 2 0 2 2
502 2 druid 2 0 0 2
102 2 wiz 2 1 2 2
402 102 2 wiz 2 1 2 2
102 2 wiz 2 0 0 2
102 2 wiz 2 0 0 2
2 cleric 2 0 2 2
2 druid 2 0 0 2
2 paladin 2 0 0 2
502 2 druid 2 0 0 2
102 2 wiz 2 1 2 2
402 2 druid 2 0 0 2
2 cleric 2 1 2 2
2 paladin 2 0 0 2
402 102 2 wiz 2 1 2 2
402 2 druid 2 0 0 2
2 bard 2 1 2 2
2 cleric 2 0 2 2
2 bard 2 1 2 2
2 cleric 2 0 2 2
2 bard 2 1 2 2
402 102 2 wiz 2 0 0 2
102 2 cleric 2 1 2 2
102 2 wiz 2 1 2 2
102 2 cleric 2 1 2 2
2 inquisitor 2 1 2 2
402 102 2 cleric 2 1 2 2
102 2 wiz 2 1 2 2
102 2 wiz 2 0 0 2
402 102 2 druid 2 0 0 2
102 2 cleric 2 1 2 2
2 bard 2 1 2 2
402 102 2 wiz 2 0 0 2
402 102 2 druid 2 0 0 2
2 inquisitor 2 1 2 2
102 2 druid 2 0 0 2
2 ranger 2 0 0 2
2 cleric 2 0 2 2
402 2 druid 2 0 0 2
102 2 cleric 2 1 2 2
102 2 wiz 2 0 0 2
402 102 2 druid 2 0 0 2
2 cleric 2 1 2 2
402 102 2 wiz 2 0 0 2
2 paladin 2 0 2 2
502 402 102 2 wiz 2 1 2 2
502 102 2 wiz 2 0 0 2
2 cleric 2 1 2 2
402 2 shaman 2 0 0 2
402 102 2 cleric 2 1 2 2
102 2 cleric 2 1 2 2
402 102 2 cleric 2 1 2 2
102 2 wiz 2 0 0 2
2 cleric 2 1 2 2
402 102 2 wiz 2 0 0 2
402 2 cleric 2 1 2 2
102 2 druid 2 1 2 2
402 102 2 wiz 2 1 2 2
2 bard 2 1 2 2
2 paladin 2 0 0 2
402 2 druid 2 1 2 2
402 102 2 wiz 2 1 2 2
2 cleric 2 1 2 2
402 102 2 cleric 2 1 2 2
102 2 wiz 2 1 2 2
402 102 2 wiz 2 0 0 2
102 2 wiz 2 0 0 2
2 ranger 2 0 0 2
402 2 cleric 2 1 2 2
102 2 cleric 2 1 2 2
102 2 wiz 2 1 2 2
502 2 summoner_ 2 0 0 2
402 102 2 wiz 2 0 0 2
102 2 druid 2 0 0 2
102 2 wiz 2 0 0 2
102 2 wiz 2 0 0 2
2 paladin 2 0 0 2
102 2 druid 2 0 0 2
2 alchemist 2 0 0 2
2 druid 2 0 0 2
2 inquisitor 2 1 2 2
102 2 druid 2 0 0 2
102 2 wiz 2 1 2 2
102 2 wiz 2 0 0 2
102 2 cleric 2 1 2 2
402 102 2 druid 2 0 0 2
502 402 102 2 druid 2 0 0 2
2 druid 2 0 0 2
102 2 druid 2 0 0 2
402 102 2 druid 2 0 0 2
402 102 2 druid 2 0 0 2
402 2 druid 2 0 0 2
2 bard 2 1 2 2
502 402 102 2 druid 2 0 0 2
402 102 2 cleric 2 1 2 2
502 102 2 wiz 2 0 0 2
502 402 102 2 cleric 2 1 2 2
502 402 102 2 wiz 2 1 2 2
402 2 cleric 2 1 2 2
102 2 druid 2 0 0 2
2 cleric 2 1 2 2
102 2 druid 2 0 0 2
102 2 druid 2 0 0 2
402 102 2 druid 2 0 0 2
2 druid 2 0 0 2
2 cleric 2 0 2 2
2 bard 2 1 2 2
502 102 2 wiz 2 1 2 2
2 cleric 2 1 2 2
2 paladin 2 0 0 2
2 ranger 2 1 2 2
402 102 2 druid 2 0 0 2
402 102 2 wiz 2 1 2 2
2 cleric 2 1 2 2
102 2 cleric 2 1 2 2
2 cleric 2 0 2 2
102 2 cleric 2 1 2 2
2 cleric 2 1 2 2
2 cleric 2 1 2 2
2 bard 2 1 2 2
102 2 wiz 2 0 0 2
402 2 cleric 2 1 2 2
2 cleric 2 1 2 2
2 paladin 2 0 0 2
102 2 cleric 2 1 2 2
402 102 2 wiz 2 0 0 2
402 102 2 wiz 2 0 0 2
2 paladin 2 0 2 2
2 druid 2 0 0 2
402 102 2 wiz 2 1 2 2
2 cleric 2 1 2 2
102 2 cleric 2 0 2 2
2 cleric 2 1 2 2
402 102 2 wiz 2 1 2 2
2 cleric 2 0 2 2
402 102 2 cleric 2 1 2 2
402 102 2 wiz 2 0 0 2
402 102 2 wiz 2 0 0 2
502 402 102 2 wiz 2 0 0 2
402 102 2 druid 2 0 0 2
2 druid 2 0 0 2
2 oracle 2 1 2 2
102 2 cleric 2 1 2 2
2 paladin 2 0 0 2
2 druid 2 0 0 2
2 cleric 2 1 2 2
402 102 2 druid 2 0 0 2
502 402 102 2 cleric 2 1 2 2
402 102 2 druid 2 0 0 2
402 2 druid 2 0 0 2
502 102 2 cleric 2 0 2 2
502 102 2 cleric 2 0 2 2
502 102 2 cleric 2 0 2 2
502 102 2 cleric 2 0 2 2
2 cleric 2 0 2 2
102 2 cleric 2 1 2 2
2 ranger 2 0 0 2
502 502 402 102 2 druid 2 1 2 2
2 paladin 2 0 0 2
2 cleric 2 1 2 2
402 102 2 wiz 2 0 0 2
402 102 2 cleric 2 1 2 2
102 2 wiz 2 0 0 2
102 2 wiz 2 1 2 2
502 2 cleric 2 0 2 2
2 bard 2 1 2 2
2 cleric 2 0 2 2
502 2 summoner_ 2 0 0 2
102 2 wiz 2 1 2 2
102 2 wiz 2 0 0 2
2 paladin 2 0 2 2
402 102 2 wiz 2 0 0 2
2 ranger 2 0 0 2
2 cleric 2 1 2 2
402 102 2 cleric 2 1 2 2
402 102 2 wiz 2 1 2 2
2 cleric 2 0 2 2
2 paladin 2 0 0 2
402 102 2 druid 2 0 0 2
2 druid 2 0 0 2
2 druid 2 0 0 2
102 2 wiz 2 0 0 2
2 druid 2 0 0 2
102 2 wiz 2 1 2 2
402 102 2 wiz 2 1 2 2
102 2 cleric 2 1 2 2
102 2 wiz 2 1 2 2
502 102 2 cleric 2 1 2 2
2 alchemist 2 0 0 2
2 cleric 2 1 2 2
402 102 2 wiz 2 1 2 2
2 druid 2 0 0 2
402 102 2 wiz 2 1 2 2
102 2 druid 2 0 0 2
2 druid 2 0 0 2
2 cleric 2 1 2 2
2 cleric 2 1 2 2
402 102 2 cleric 2 1 2 2
2 cleric 2 1 2 2
502 2 cleric 2 0 2 2
502 2 cleric 2 1 2 2
402 102 2 wiz 2 0 0 2
402 102 2 wiz 2 0 0 2
402 102 2 cleric 2 1 2 2
2 cleric 2 0 2 2
2 cleric 2 1 2 2
102 2 druid 2 0 0 2
402 102 2 druid 2 0 0 2
402 102 2 cleric 2 1 2 2
502 402 102 2 cleric 2 1 2 2
502 2 summoner_ 2 0 0 2
2 druid 2 0 0 2
502 402 102 2 druid 2 1 2 2
402 102 2 cleric 2 1 2 2
2 druid 2 0 0 2
502 2 cleric 2 1 2 2
402 102 2 wiz 2 0 0 2
2 bard 2 1 2 2
2 druid 2 0 0 2
402 102 2 wiz 2 1 2 2
102 2 wiz 2 0 0 2
2 bard 2 1 2 2
402 102 2 wiz 2 1 2 2
2 bard 2 1 2 2
102 2 cleric 2 1 2 2
102 2 cleric 2 1 2 2
2 cleric 2 1 2 2
2 alchemist 2 0 0 2
402 102 2 cleric 2 1 2 2
402 102 2 wiz 2 1 2 2
2 cleric 2 1 2 2
402 102 2 druid 2 0 0 2
2 cleric 2 1 2 2
502 402 2 druid 2 0 0 2
2 paladin 2 0 0 2
402 2 cleric 2 1 2 2
102 2 druid 2 0 0 2
402 2 cleric 2 1 2 2
102 2 cleric 2 1 2 2
102 2 cleric 2 1 2 2
402 2 witch 2 0 0 2
2 paladin 2 0 0 2
2 druid 2 0 0 2
2 cleric 2 0 2 2
402 102 2 wiz 2 0 0 2
502 402 102 2 cleric 2 1 2 2
502 402 102 2 druid 2 1 2 2
502 402 2 shaman 2 0 0 2
2 paladin 2 0 0 2
2 druid 2 0 0 2
2 druid 2 0 0 2
402 2 druid 2 0 0 2
402 2 druid 2 0 0 2
502 102 2 druid 2 0 0 2
2 druid 2 0 0 2
406 105 5 wiz 3 0 0 3
105 5 cleric 3 0 5 3
5 cleric 3 0 4 3
505 5 cleric 3 1 5 3
504 405 105 5 cleric 3 1 4 3
5 druid 3 1 4 3
505 105 5 cleric 3 1 5 3
504 405 105 4 cleric 3 1 4 3
5 cleric 3 0 4 3
105 5 druid 3 0 0 3
5 cleric 3 1 3 3
5 cleric 3 0 5 3
105 5 wiz 3 1 3 3
5 cleric 3 0 4 3
405 105 5 cleric 3 1 5 3
4 druid 3 1 4 3
403 104 3 cleric 3 1 3 3
403 103 3 druid 3 0 0 3
4 druid 3 1 4 3
503 104 3 cleric 3 1 3 3
104 4 wiz 3 1 3 3
404 103 3 wiz 3 1 4 3
4 druid 3 0 0 3
404 4 cleric 3 1 3 3
3 cleric 3 0 3 3
503 404 104 3 druid 3 1 3 3
404 103 3 wiz 3 0 0 3
404 104 4 wiz 3 1 3 3
4 druid 3 0 0 3
404 3 cleric 3 1 3 3
104 4 wiz 3 0 0 3
403 104 4 druid 3 1 3 3
4 druid 3 0 0 3
104 3 cleric 3 1 3 3
3 druid 3 1 4 3
104 4 druid 3 0 0 3
503 404 3 cleric 3 0 3 3
503 403 104 3 cleric 3 1 3 3
503 403 104 3 cleric 3 1 3 3
4 inquisitor 3 1 4 3
404 104 4 wiz 3 1 3 3
503 3 spiritualist 3 0 0 3
404 104 3 druid 3 0 0 3
104 4 cleric 3 1 4 3
104 4 cleric 3 0 4 3
4 druid 3 0 0 3
404 104 4 cleric 3 1 4 3
104 4 wiz 3 1 3 3
504 404 4 bard 3 1 4 3
103 3 wiz 3 1 4 3
104 3 cleric 3 1 3 3
503 404 3 cleric 3 1 3 3
503 404 104 3 druid 3 0 0 3
104 4 wiz 3 1 3 3
403 103 3 wiz 3 1 4 3
503 403 103 3 cleric 3 1 3 3
4 druid 3 0 0 3
104 4 druid 3 1 3 3
3 paladin 3 0 4 3
3 paladin 3 0 4 3
103 3 wiz 3 0 3 3
503 404 104 4 cleric 3 1 4 3
404 104 4 wiz 3 1 3 3
504 504 404 104 4 wiz 3 1 4 3
404 103 3 cleric 3 1 3 3
403 4 cleric 3 1 4 3
504 404 3 druid 3 0 4 3
503 103 3 wiz 3 1 3 3
404 103 3 wiz 3 0 0 3
403 103 3 cleric 3 0 3 3
504 503 104 4 wiz 3 0 0 3
504 503 104 4 wiz 3 1 4 3
404 3 druid 3 1 4 3
504 404 104 4 cleric 3 0 4 3
403 104 3 cleric 3 1 3 3
104 4 wiz 3 0 0 3
404 104 4 cleric 3 1 3 3
503 403 104 3 cleric 3 0 3 3
4 cleric 3 1 4 3
404 4 druid 3 1 3 3
503 404 4 witch 3 1 3 3
503 403 104 4 cleric 3 0 4 3
404 104 3 cleric 3 1 3 3
3 paladin 3 0 4 3
104 4 wiz 3 1 3 3
403 103 3 druid 3 0 0 3
4 druid 3 0 0 3
504 504 104 4 wiz 3 1 4 3
404 104 4 wiz 3 0 0 3
504 404 104 3 cleric 3 1 3 3
404 104 4 cleric 3 1 4 3
503 4 shaman 3 0 0 3
403 3 druid 3 1 4 3
404 4 witch 3 0 0 3
104 3 cleric 3 1 3 3
4 druid 3 0 0 3
503 404 104 4 cleric 3 1 4 3
503 404 104 4 cleric 3 1 4 3
104 4 wiz 3 0 0 3
404 3 cleric 3 0 3 3
404 104 4 wiz 3 0 0 3
404 104 4 cleric 3 1 4 3
404 104 4 cleric 3 1 4 3
3 cleric 3 0 3 3
503 104 3 druid 3 1 4 3
103 3 wiz 3 0 0 3
503 104 3 druid 3 1 4 3
104 4 wiz 3 0 0 3
504 104 4 cleric 3 1 4 3
4 druid 3 0 0 3
3 ranger 3 1 4 3
503 104 4 wiz 3 1 3 3
104 4 cleric 3 1 3 3
403 104 3 druid 3 0 0 3
104 4 druid 3 0 0 3
403 3 druid 3 1 4 3
103 3 wiz 3 0 0 3
3 alchemist 3 0 0 3
403 3 cleric 3 0 3 3
403 103 3 wiz 3 0 0 3
103 3 wiz 3 0 0 3
3 cleric 3 1 3 3
3 alchemist 3 0 0 3
403 103 3 druid 3 0 0 3
103 3 wiz 3 0 0 3
503 103 3 druid 3 0 0 3
3 bard 3 1 3 3
103 3 wiz 3 0 0 3
3 cleric 3 0 3 3
403 103 3 druid 3 0 0 3
403 103 3 cleric 3 1 3 3
3 cleric 3 0 3 3
3 alchemist 3 0 0 3
403 103 3 wiz 3 0 0 3
103 3 wiz 3 0 0 3
103 3 wiz 3 0 0 3
3 paladin 3 0 0 3
103 3 cleric 3 1 3 3
3 paladin 3 0 0 3
0 #NAME? 3 0 0 3
103 3 druid 3 0 0 3
3 cleric 3 0 3 3
0 #NAME? 3 0 0 3
103 3 wiz 3 0 0 3
103 3 cleric 3 1 3 3
3 alchemist 3 0 0 3
403 3 druid 3 0 0 3
103 3 druid 3 0 0 3
3 druid 3 0 0 3
103 3 wiz 3 1 3 3
403 3 witch 3 0 0 3
3 druid 3 0 0 3
403 103 3 wiz 3 0 0 3
3 ranger 3 0 0 3
3 cleric 3 1 3 3
403 103 3 cleric 3 1 3 3
3 cleric 3 1 3 3
503 103 3 druid 3 0 0 3
503 403 103 3 cleric 3 1 3 3
3 druid 3 0 0 3
503 403 103 3 wiz 3 1 3 3
3 cleric 3 1 3 3
503 403 103 3 cleric 3 1 3 3
3 cleric 3 0 3 3
103 3 cleric 3 1 3 3
3 cleric 3 0 3 3
103 3 cleric 3 0 3 3
103 3 wiz 3 0 0 3
3 cleric 3 0 3 3
3 cleric 3 1 3 3
403 3 cleric 3 0 3 3
3 druid 3 0 0 3
403 103 3 wiz 3 0 0 3
103 3 wiz 3 1 3 3
403 103 3 cleric 3 1 3 3
3 paladin 3 0 0 3
403 103 3 wiz 3 1 3 3
103 3 wiz 3 0 0 3
403 3 cleric 3 1 3 3
103 3 wiz 3 0 0 3
403 103 3 druid 3 0 0 3
103 3 wiz 3 0 0 3
403 103 3 wiz 3 0 0 3
503 3 summoner_ 3 0 0 3
103 3 wiz 3 0 0 3
3 bard 3 1 3 3
3 cleric 3 1 3 3
403 103 3 druid 3 0 0 3
3 paladin 3 0 0 3
103 3 wiz 3 0 0 3
103 3 wiz 3 0 0 3
103 3 wiz 3 0 0 3
103 3 wiz 3 0 0 3
403 103 3 wiz 3 0 0 3
3 druid 3 0 0 3
503 403 103 3 wiz 3 0 0 3
3 bard 3 1 3 3
3 shaman 3 0 0 3
103 3 cleric 3 1 3 3
503 403 3 cleric 3 1 3 3
3 cleric 3 1 3 3
3 druid 3 0 0 3
3 bard 3 1 3 3
403 103 3 wiz 3 0 0 3
3 cleric 3 1 3 3
3 bard 3 1 3 3
503 403 103 3 wiz 3 0 0 3
103 3 wiz 3 1 3 3
403 103 3 wiz 3 1 3 3
3 bard 3 1 3 3
3 paladin 3 0 0 3
403 103 3 wiz 3 0 0 3
103 3 druid 3 0 0 3
403 3 shaman 3 0 0 3
3 paladin 3 0 0 3
103 3 druid 3 0 0 3
403 103 3 druid 3 0 0 3
103 3 wiz 3 0 0 3
503 103 3 cleric 3 1 3 3
103 3 wiz 3 1 3 3
3 ranger 3 0 0 3
503 3 cleric 3 1 3 3
403 103 3 wiz 3 0 0 3
103 3 druid 3 0 0 3
3 bard 3 1 3 3
103 3 wiz 3 1 3 3
503 3 summoner_ 3 0 0 3
3 cleric 3 0 3 3
403 103 3 wiz 3 0 0 3
3 alchemist 3 0 0 3
3 druid 3 0 0 3
103 3 cleric 3 1 3 3
3 druid 3 0 0 3
403 103 3 cleric 3 1 3 3
503 103 3 druid 3 1 3 3
503 503 103 3 cleric 3 0 3 3
503 503 103 3 cleric 3 0 3 3
503 503 103 3 cleric 3 1 3 3
503 503 103 3 cleric 3 1 3 3
503 503 3 druid 3 0 0 3
3 cleric 3 1 3 3
3 cleric 3 1 3 3
3 paladin 3 0 0 3
3 bard 3 1 3 3
3 cleric 3 1 3 3
403 3 cleric 3 1 3 3
103 3 wiz 3 0 0 3
3 cleric 3 0 3 3
3 cleric 3 1 3 3
403 3 druid 3 0 0 3
403 103 3 druid 3 0 0 3
103 3 cleric 3 1 3 3
3 alchemist 3 0 0 3
403 103 3 wiz 3 1 3 3
503 103 3 wiz 3 1 3 3
503 403 103 3 cleric 3 1 3 3
3 druid 3 0 0 3
403 3 druid 3 0 0 3
403 103 3 wiz 3 0 0 3
3 cleric 3 0 3 3
103 3 wiz 3 1 3 3
103 3 wiz 3 1 3 3
403 103 3 druid 3 0 0 3
3 bard 3 1 3 3
3 druid 3 0 0 3
403 103 3 cleric 3 1 3 3
503 403 103 3 wiz 3 0 0 3
503 3 summoner_ 3 0 0 3
503 403 3 cleric 3 0 3 3
503 403 3 cleric 3 1 3 3
503 3 summoner_ 3 0 0 3
3 inquisitor 3 1 3 3
3 bard 3 1 3 3
103 3 wiz 3 0 0 3
103 3 wiz 3 0 0 3
3 cleric 3 1 3 3
403 3 witch 3 0 0 3
3 bard 3 1 3 3
3 cleric 3 1 3 3
403 103 3 cleric 3 1 3 3
403 103 3 wiz 3 0 0 3
103 3 wiz 3 1 3 3
403 103 3 cleric 3 1 3 3
503 103 3 wiz 3 1 3 3
403 103 3 wiz 3 1 3 3
403 3 cleric 3 1 3 3
103 3 druid 3 0 0 3
503 3 cleric 3 1 3 3
3 cleric 3 0 3 3
103 3 druid 3 0 0 3
403 103 3 wiz 3 1 3 3
3 magus 3 0 0 3
3 druid 3 0 0 3
403 103 3 wiz 3 0 0 3
503 403 103 3 druid 3 0 0 3
3 paladin 3 0 0 3
403 3 cleric 3 1 3 3
103 3 cleric 3 1 3 3
403 103 3 druid 3 0 0 3
3 druid 3 0 0 3
103 3 druid 3 1 3 3
103 3 wiz 3 0 0 3
503 103 3 wiz 3 0 0 3
3 cleric 3 1 3 3
403 103 3 cleric 3 1 3 3
403 103 3 cleric 3 0 3 3
403 103 3 wiz 3 1 3 3
403 103 3 cleric 3 1 3 3
3 druid 3 0 0 3
503 403 103 3 wiz 3 0 0 3
103 3 wiz 3 1 3 3
403 103 3 wiz 3 0 0 3
3 cleric 3 1 3 3
3 druid 3 0 0 3
503 103 3 cleric 3 1 3 3
503 403 103 3 wiz 3 0 0 3
103 3 wiz 3 1 3 3
3 druid 3 0 0 3
3 magus 3 0 0 3
3 occultist 3 0 0 3
403 3 druid 3 0 0 3
403 103 3 wiz 3 0 0 3
3 bard 3 1 3 3
503 103 3 wiz 3 0 0 3
103 3 druid 3 0 0 3
103 3 wiz 3 1 3 3
3 cleric 3 0 3 3
403 103 3 druid 3 0 0 3
3 cleric 3 0 3 3
403 103 3 cleric 3 1 3 3
103 3 wiz 3 0 0 3
503 103 3 wiz 3 0 0 3
3 cleric 3 1 3 3
403 103 3 cleric 3 1 3 3
403 103 3 cleric 3 1 3 3
403 103 3 cleric 3 1 3 3
103 3 druid 3 0 0 3
3 ranger 3 0 0 3
403 3 bard 3 1 3 3
3 ranger 3 0 0 3
103 3 cleric 3 1 3 3
3 inquisitor 3 1 3 3
3 cleric 3 0 3 3
3 ranger 3 0 0 3
108 8 cleric 4 0 8 4
506 408 8 cleric 4 1 8 4
107 7 cleric 4 0 5 4
7 cleric 4 0 7 4
7 cleric 4 1 6 4
406 107 6 cleric 4 1 4 4
504 406 106 6 druid 4 0 0 4
6 cleric 4 0 6 4
106 6 cleric 4 0 5 4
405 106 6 druid 4 1 5 4
106 4 cleric 4 1 4 4
406 6 cleric 4 1 4 4
106 6 cleric 4 0 5 4
506 506 105 5 wiz 4 0 0 4
505 6 cleric 4 0 6 4
106 6 wiz 4 0 0 4
406 6 druid 4 0 0 4
504 4 cleric 4 1 4 4
6 cleric 4 0 6 4
406 6 cleric 4 0 6 4
6 inquisitor 4 1 6 4
4 paladin 4 0 6 4
404 105 4 cleric 4 1 4 4
406 106 6 wiz 4 0 0 4
405 105 4 druid 4 0 0 4
104 4 cleric 4 1 4 4
506 406 106 6 druid 4 0 0 4
504 6 cleric 4 1 6 4
504 405 105 5 cleric 4 1 5 4
406 106 6 cleric 4 1 6 4
406 106 6 cleric 4 1 6 4
406 106 5 cleric 4 1 4 4
6 druid 4 0 0 4
105 4 cleric 4 1 4 4
4 druid 4 1 5 4
105 5 druid 4 0 0 4
5 druid 4 0 0 4
505 505 105 5 wiz 4 0 5 4
405 5 cleric 4 1 5 4
5 druid 4 0 0 4
104 4 wiz 4 1 5 4
405 105 5 wiz 4 1 4 4
104 4 wiz 4 0 0 4
404 104 4 wiz 4 0 0 4
105 5 wiz 4 0 0 4
5 cleric 4 0 4 4
504 105 4 druid 4 0 0 4
504 105 4 druid 4 1 5 4
5 cleric 4 0 4 4
505 105 5 wiz 4 1 5 4
405 105 5 druid 4 0 0 4
405 105 5 cleric 4 1 4 4
104 4 wiz 4 1 5 4
104 4 wiz 4 0 0 4
504 405 4 cleric 4 1 4 4
405 4 cleric 4 1 4 4
404 104 4 cleric 4 1 4 4
504 405 105 5 wiz 4 0 0 4
505 405 106 5 cleric 4 1 5 4
404 104 4 cleric 4 0 4 4
105 4 cleric 4 1 4 4
405 105 5 druid 4 0 0 4
5 cleric 4 0 5 4
5 cleric 4 0 5 4
5 cleric 4 1 5 4
5 cleric 4 1 5 4
105 5 cleric 4 1 4 4
405 105 5 wiz 4 0 0 4
5 bard 4 1 5 4
4 druid 4 1 5 4
104 4 wiz 4 1 5 4
105 4 druid 4 0 0 4
105 4 cleric 4 1 4 4
404 105 4 cleric 4 1 4 4
505 105 5 wiz 4 1 4 4
4 druid 4 0 0 4
5 cleric 4 1 4 4
105 5 wiz 4 1 4 4
405 105 5 cleric 4 1 5 4
5 druid 4 1 5 4
4 paladin 4 0 5 4
4 paladin 4 0 5 4
104 4 wiz 4 0 4 4
404 104 4 cleric 4 1 4 4
405 105 5 wiz 4 0 0 4
504 404 4 cleric 4 0 4 4
105 5 wiz 4 0 0 4
404 104 4 cleric 4 1 4 4
5 cleric 4 0 4 4
505 105 4 cleric 4 1 4 4
405 4 cleric 4 1 4 4
105 5 wiz 4 0 0 4
5 cleric 4 1 5 4
5 druid 4 0 0 4
105 5 cleric 4 1 5 4
504 405 105 5 cleric 4 1 5 4
405 4 druid 4 0 0 4
104 4 wiz 4 1 5 4
5 cleric 4 0 4 4
4 paladin 4 0 5 4
504 405 105 5 cleric 4 1 5 4
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3 cleric 2 1 2 2
103 3 wiz 2 1 2 2
502 3 psychic 2 0 0 2
103 3 cleric 2 1 2 2
103 3 cleric 2 1 2 2
403 3 cleric 2 1 3 2
503 503 103 3 wiz 2 1 3 2
503 3 cleric 2 1 3 2
503 503 403 103 3 wiz 2 1 2 2
503 403 103 3 wiz 2 0 0 2
502 403 2 bard 2 1 2 2
403 103 3 wiz 2 1 3 2
3 cleric 2 0 3 2
503 403 103 3 wiz 2 1 2 2
402 103 3 wiz 2 1 3 2
3 psychic 2 0 0 2
403 103 3 wiz 2 1 2 2
403 103 3 wiz 2 0 0 2
503 503 103 3 cleric 2 1 3 2
503 403 103 3 wiz 2 1 2 2
403 103 3 wiz 2 1 2 2
403 103 3 cleric 2 1 3 2
403 103 3 cleric 2 1 2 2
503 503 103 3 wiz 2 0 0 2
503 503 103 3 wiz 2 1 3 2
402 103 3 cleric 2 1 2 2
2 bard 2 1 2 2
503 503 103 3 wiz 2 1 3 2
503 403 3 cleric 2 1 3 2
103 3 wiz 2 0 0 2
403 103 3 wiz 2 1 2 2
103 3 wiz 2 1 2 2
403 3 cleric 2 1 3 2
505 406 106 4 cleric 3 1 4 3
503 105 5 wiz 3 0 0 3
404 104 4 wiz 3 1 4 3
405 4 bard 3 1 4 3
505 105 5 wiz 3 1 5 3
504 404 105 4 cleric 3 1 3 3
505 405 105 4 cleric 3 1 4 3
105 5 wiz 3 0 0 3
505 404 104 4 druid 3 1 3 3
505 505 105 4 cleric 3 1 4 3
504 404 104 4 wiz 3 1 3 3
404 104 4 druid 3 0 0 3
504 104 3 cleric 3 1 3 3
104 4 wiz 3 1 4 3
104 3 druid 3 0 0 3
504 4 psychic 3 0 0 3
404 4 cleric 3 1 3 3
404 104 4 cleric 3 1 3 3
504 404 104 4 wiz 3 1 3 3
404 104 4 wiz 3 1 4 3
504 404 104 4 wiz 3 1 3 3
504 503 404 104 4 wiz 3 1 4 3
503 104 4 cleric 3 1 3 3
3 bard 3 1 3 3
503 404 104 4 wiz 3 1 4 3
504 404 104 4 wiz 3 1 3 3
504 404 104 4 wiz 3 1 4 3
504 504 404 104 4 wiz 3 1 4 3
504 504 104 4 cleric 3 1 3 3
404 4 cleric 3 0 4 3
504 404 4 cleric 3 1 4 3
3 druid 3 0 0 3
104 4 wiz 3 1 3 3
104 4 wiz 3 0 0 3
404 104 4 cleric 3 1 4 3
504 404 104 4 wiz 3 0 0 3
504 404 104 4 wiz 3 1 3 3
404 104 4 wiz 3 1 3 3
104 4 wiz 3 0 0 3
4 psychic 3 0 0 3
404 104 4 wiz 3 1 3 3
504 504 404 104 4 wiz 3 1 3 3
104 4 wiz 3 1 4 3
504 404 104 4 cleric 3 1 4 3
104 4 wiz 3 0 0 3
104 4 wiz 3 1 3 3
3 bard 3 1 3 3
504 504 104 4 wiz 3 1 4 3
504 504 404 104 4 wiz 3 1 4 3
104 4 wiz 3 1 4 3
404 104 4 wiz 3 1 3 3
104 4 wiz 3 1 3 3
104 4 wiz 3 1 3 3
503 503 404 104 4 wiz 3 0 0 3
404 104 4 wiz 3 1 4 3
4 psychic 3 0 0 3
3 bard 3 1 3 3
104 4 wiz 3 1 3 3
504 404 104 4 wiz 3 0 0 3
504 404 104 4 wiz 3 0 0 3
4 cleric 3 1 4 3
504 104 4 cleric 3 1 4 3
504 104 4 cleric 3 1 4 3
404 104 4 wiz 3 0 0 3
504 4 psychic 3 0 0 3
503 404 104 4 cleric 3 1 4 3
404 104 4 wiz 3 1 3 3
4 cleric 3 0 3 3
504 503 404 104 4 cleric 3 1 4 3
4 psychic 3 0 0 3
504 104 4 cleric 3 1 3 3
404 3 bard 3 0 3 3
404 104 4 wiz 3 1 3 3
504 404 104 4 wiz 3 1 4 3
504 404 4 bard 3 0 4 3
503 104 4 wiz 3 0 0 3
505 506 407 107 5 cleric 4 1 5 4
506 506 406 106 5 cleric 4 1 5 4
106 6 wiz 4 1 6 4
106 6 wiz 4 0 0 4
106 5 cleric 4 1 4 4
506 106 6 wiz 4 0 0 4
405 105 5 wiz 4 1 4 4
5 psychic 4 0 0 4
405 105 5 wiz 4 1 4 4
504 405 105 5 cleric 4 1 5 4
5 psychic 4 0 0 4
505 405 105 5 cleric 4 1 4 4
504 405 104 4 wiz 4 0 0 4
505 406 5 cleric 4 1 5 4
405 105 5 wiz 4 1 4 4
5 cleric 4 1 5 4
5 druid 4 0 0 4
405 5 cleric 4 1 5 4
505 505 405 105 5 wiz 4 0 0 4
405 105 5 wiz 4 1 4 4
4 bard 4 1 4 4
505 505 105 4 cleric 4 1 4 4
505 405 105 5 wiz 4 1 4 4
105 4 druid 4 1 4 4
504 5 psychic 4 0 0 4
506 6 cleric 4 0 6 4
504 5 psychic 4 0 0 4
504 5 psychic 4 0 0 4
505 105 5 wiz 4 1 5 4
405 105 5 cleric 4 1 5 4
505 405 105 5 wiz 4 0 0 4
105 5 wiz 4 0 4 4
5 cleric 4 1 5 4
505 405 105 5 wiz 4 1 4 4
505 105 5 wiz 4 0 0 4
504 405 105 5 wiz 4 0 0 4
4 bard 4 1 4 4
505 505 105 5 wiz 4 0 0 4
505 105 5 wiz 4 1 5 4
504 405 105 4 cleric 4 1 4 4
405 105 5 wiz 4 1 4 4
405 105 5 wiz 4 1 4 4
105 5 wiz 4 1 5 4
405 105 5 wiz 4 1 4 4
505 105 5 wiz 4 0 0 4
4 cleric 4 0 4 4
505 5 psychic 4 0 0 4
105 5 wiz 4 1 4 4
105 5 wiz 4 1 5 4
504 405 105 5 cleric 4 1 4 4
105 5 wiz 4 1 5 4
504 405 105 5 cleric 4 1 5 4
105 5 wiz 4 1 4 4
406 106 6 cleric 4 1 6 4
505 504 405 105 5 cleric 4 1 5 4
405 105 5 cleric 4 1 5 4
504 504 405 105 5 wiz 4 0 0 4
5 psychic 4 0 0 4
5 psychic 4 0 0 4
505 505 405 105 5 wiz 4 0 0 4
505 105 5 wiz 4 1 4 4
505 405 105 5 wiz 4 0 0 4
107 7 cleric 5 1 7 5
406 106 6 wiz 5 1 5 5
407 107 7 wiz 5 1 5 5
107 6 cleric 5 1 5 5
407 107 7 wiz 5 1 5 5
506 407 107 7 wiz 5 0 0 5
407 6 druid 5 0 0 5
107 7 wiz 5 1 6 5
505 407 6 psychic 5 0 0 5
505 106 6 wiz 5 0 0 5
406 5 bard 5 1 5 5
106 6 wiz 5 1 5 5
506 505 406 106 6 cleric 5 1 5 5
106 6 cleric 5 1 5 5
406 6 cleric 5 1 6 5
406 106 6 cleric 5 1 5 5
506 506 406 106 6 wiz 5 1 5 5
505 6 psychic 5 0 0 5
505 406 106 6 cleric 5 1 5 5
506 106 6 wiz 5 1 5 5
505 6 psychic 5 0 0 5
406 106 6 wiz 5 1 5 5
6 psychic 5 0 0 5
5 bard 5 1 5 5
505 105 5 wiz 5 1 6 5
506 505 406 106 6 cleric 5 1 6 5
406 105 5 cleric 5 1 5 5
506 406 106 6 wiz 5 1 5 5
406 106 6 wiz 5 1 5 5
106 6 wiz 6 1 8 6
6 cleric 6 1 6 6
506 407 107 7 wiz 6 0 0 6
506 7 psychic 6 0 0 6
107 7 wiz 6 1 6 6
106 6 wiz 6 0 0 6
407 107 7 wiz 6 0 0 6
407 107 7 wiz 6 1 6 6
506 407 107 7 cleric 6 1 7 6
407 107 7 wiz 6 0 0 6
506 107 7 wiz 6 0 0 6
506 107 7 wiz 5 0 0 6
106 6 wiz 6 0 0 6
406 107 7 cleric 6 1 6 6
107 7 wiz 6 0 0 6
407 107 7 wiz 6 0 0 6
107 7 wiz 6 1 6 6
506 506 106 6 wiz 5 1 6 6
407 107 7 cleric 6 1 6 6
506 107 7 wiz 5 0 0 6
506 407 107 7 cleric 6 1 7 6
506 107 7 wiz 5 0 0 6
506 407 107 7 cleric 5 1 7 6
506 407 107 7 wiz 5 0 0 6
407 107 7 wiz 6 0 0 6
407 107 6 druid 6 1 7 6
506 407 107 7 cleric 6 1 6 6
506 407 107 7 wiz 6 0 0 6
407 107 7 cleric 6 1 6 6
407 107 7 wiz 6 0 0 6
409 109 7 cleric 7 1 7 7
107 7 wiz 7 0 0 7
108 8 wiz 8 0 0 8
100 0 cleric 0 0 0 0
500 500 400 100 0 cleric 0 0 0 0
500 500 400 100 0 cleric 0 0 0 0
500 0 cleric 0 0 0 0
500 100 0 wiz 0 0 0 0
500 400 100 0 cleric 0 1 0 0
400 100 0 wiz 0 1 0 0
500 500 400 100 0 wiz 0 1 0 0
500 500 400 100 0 cleric 0 1 0 0
500 0 psychic 0 0 0 0
100 0 druid 0 1 0 0
100 0 wiz 0 1 0 0
400 100 0 cleric 0 1 0 0
500 0 psychic 0 0 0 0
100 0 wiz 0 1 0 0
0 druid 0 1 0 0
500 500 400 100 0 cleric 0 1 0 0
0 bard 0 1 0 0
500 500 100 0 wiz 0 1 0 0
500 500 400 100 0 cleric 0 1 0 0
500 500 400 100 0 wiz 0 1 0 0
500 500 100 0 wiz 0 1 0 0
100 0 wiz 0 1 0 0
0 bard 0 1 0 0
500 400 0 cleric 0 1 0 0
500 0 psychic 0 0 0 0
401 2 druid 1 0 1 1
502 502 402 102 2 wiz 1 1 2 1
502 401 101 1 wiz 1 1 1 1
501 102 2 wiz 1 1 2 1
102 2 cleric 1 1 1 1
401 101 1 wiz 1 1 1 1
401 1 druid 1 1 2 1
101 1 cleric 1 1 1 1
401 101 1 wiz 1 0 0 1
101 1 wiz 1 1 1 1
401 101 1 cleric 1 1 1 1
501 501 101 1 wiz 1 1 1 1
101 1 wiz 1 1 1 1
501 101 1 cleric 1 1 1 1
501 101 1 wiz 1 1 1 1
401 101 1 wiz 1 1 1 1
101 1 wiz 1 1 1 1
401 1 bard 1 1 1 1
401 101 1 cleric 1 1 1 1
401 101 1 druid 1 0 0 1
501 101 1 wiz 1 1 1 1
1 bard 1 1 1 1
101 1 wiz 1 0 0 1
401 101 1 wiz 1 0 0 1
501 1 psychic 1 0 0 1
501 1 psychic 1 0 0 1
1 druid 1 0 0 1
501 401 101 1 cleric 1 1 1 1
501 1 psychic 1 0 0 1
1 druid 1 0 0 1
401 101 1 wiz 1 1 1 1
101 1 wiz 1 0 0 1
401 1 cleric 1 1 1 1
501 401 1 cleric 1 0 1 1
501 401 101 1 cleric 1 1 1 1
1 bard 1 1 1 1
401 101 1 cleric 1 1 1 1
101 1 cleric 1 1 1 1
501 401 101 1 wiz 1 1 1 1
501 401 101 1 cleric 1 1 1 1
101 1 wiz 1 1 1 1
101 1 wiz 1 1 1 1
401 101 1 wiz 1 1 1 1
1 druid 1 0 0 1
1 druid 1 0 0 1
501 401 101 1 cleric 1 0 1 1
401 101 1 wiz 1 1 1 1
501 101 1 cleric 1 0 1 1
401 1 cleric 1 0 1 1
501 401 101 1 wiz 1 1 1 1
101 1 wiz 1 1 1 1
401 101 1 wiz 1 1 1 1
401 101 1 wiz 1 1 1 1
501 401 1 druid 1 1 1 1
1 cleric 1 1 1 1
501 501 101 1 cleric 1 0 1 1
501 401 101 1 wiz 1 0 0 1
1 cleric 1 1 1 1
101 1 wiz 1 1 1 1
501 501 101 1 wiz 1 1 1 1
401 101 1 wiz 1 1 1 1
501 501 101 1 wiz 1 1 1 1
1 druid 1 1 1 1
101 1 druid 1 1 1 1
101 1 wiz 1 0 0 1
101 1 wiz 1 1 1 1
1 cleric 1 1 1 1
401 101 1 wiz 1 1 1 1
401 1 bard 1 1 1 1
501 101 1 wiz 1 1 1 1
101 1 druid 1 1 1 1
401 1 psychic 1 0 0 1
401 101 1 wiz 1 1 1 1
101 1 wiz 1 0 0 1
401 101 1 wiz 1 1 1 1
501 501 401 101 1 wiz 1 1 1 1
401 1 psychic 1 0 0 1
101 1 wiz 1 0 0 1
401 101 1 wiz 1 1 1 1
501 401 101 1 cleric 1 1 1 1
401 101 1 wiz 1 1 1 1
1 bard 1 1 1 1
101 1 wiz 1 1 1 1
501 101 1 druid 1 0 0 1
501 401 101 1 wiz 1 1 1 1
401 101 1 wiz 1 1 1 1
101 1 cleric 1 0 1 1
501 401 1 psychic 1 0 0 1
401 101 1 wiz 1 1 1 1
401 101 1 wiz 1 1 1 1
501 401 101 1 wiz 1 0 0 1
101 1 wiz 1 0 1 1
501 501 401 101 1 wiz 1 0 0 1
101 1 wiz 1 1 1 1
101 1 wiz 1 0 0 1
401 1 psychic 1 0 0 1
401 101 1 wiz 1 1 1 1
1 psychic 1 0 0 1
501 101 1 wiz 1 0 0 1
101 1 cleric 1 1 1 1
101 1 wiz 1 0 0 1
101 1 cleric 1 1 1 1
101 1 druid 1 0 0 1
1 cleric 1 1 1 1
401 101 1 wiz 1 1 1 1
401 1 cleric 1 1 1 1
401 101 1 wiz 1 1 1 1
501 101 1 cleric 1 1 1 1
401 101 1 cleric 1 1 1 1
501 401 101 1 cleric 1 1 1 1
101 1 wiz 1 0 0 1
101 1 wiz 1 1 1 1
401 101 1 cleric 1 1 1 1
501 401 101 1 wiz 1 0 0 1
501 1 cleric 1 1 1 1
401 101 1 cleric 1 1 1 1
401 101 1 wiz 1 1 1 1
101 1 cleric 1 1 1 1
101 1 wiz 1 1 1 1
401 101 1 cleric 1 1 1 1
401 101 1 wiz 1 0 0 1
501 501 101 1 wiz 1 0 0 1
101 1 wiz 1 1 1 1
401 101 1 wiz 1 1 1 1
101 1 cleric 1 0 1 1
401 101 1 wiz 1 1 1 1
501 401 101 1 cleric 1 1 1 1
101 1 cleric 1 0 1 1
501 401 101 1 cleric 1 1 1 1
501 501 401 101 1 cleric 1 1 1 1
101 1 wiz 1 0 0 1
401 101 1 wiz 1 0 0 1
501 1 psychic 1 0 0 1
1 psychic 1 0 0 1
401 101 1 druid 1 1 1 1
101 1 wiz 1 1 1 1
101 1 wiz 1 1 1 1
401 101 1 wiz 1 1 1 1
501 501 401 101 1 wiz 1 1 1 1
101 1 wiz 1 1 1 1
501 501 101 1 wiz 1 1 1 1
401 101 1 wiz 1 1 1 1
401 101 1 wiz 1 1 1 1
401 101 1 wiz 1 1 1 1
104 4 wiz 2 1 3 2
402 103 2 cleric 2 1 2 2
403 103 3 druid 2 1 2 2
402 102 2 wiz 2 1 2 2
503 402 102 2 wiz 2 1 2 2
102 2 wiz 2 1 2 2
102 2 wiz 2 0 0 2
103 3 wiz 2 1 2 2
503 403 103 3 cleric 2 0 3 2
503 403 103 3 cleric 2 0 2 2
103 3 wiz 2 0 0 2
102 2 cleric 2 0 2 2
402 2 bard 2 1 2 2
402 103 2 cleric 2 1 2 2
502 403 2 bard 2 1 2 2
102 2 wiz 2 1 2 2
402 2 bard 2 1 2 2
402 103 2 cleric 2 1 2 2
503 403 103 3 wiz 2 1 2 2
502 403 103 3 wiz 2 1 2 2
502 403 102 2 wiz 2 1 2 2
103 3 cleric 2 1 3 2
403 103 3 wiz 2 1 2 2
503 403 103 3 wiz 2 0 0 2
502 402 103 3 wiz 2 0 0 2
502 502 402 102 2 wiz 2 1 2 2
503 503 403 103 3 wiz 2 1 3 2
103 3 cleric 2 1 2 2
502 402 102 2 wiz 2 1 2 2
403 103 3 wiz 2 1 2 2
502 2 bard 2 1 2 2
2 bard 2 1 2 2
402 102 2 wiz 2 0 0 2
502 402 102 2 wiz 2 1 2 2
102 2 cleric 2 1 2 2
102 2 druid 2 0 0 2
2 druid 2 1 2 2
402 2 bard 2 1 2 2
502 102 2 cleric 2 1 2 2
402 102 2 wiz 2 1 2 2
402 102 2 wiz 2 1 2 2
502 402 2 cleric 2 1 2 2
402 102 2 wiz 2 0 0 2
502 102 2 cleric 2 1 2 2
402 102 2 cleric 2 0 2 2
502 402 102 2 wiz 2 0 0 2
102 2 cleric 2 1 2 2
502 502 102 2 wiz 2 1 2 2
402 102 2 cleric 2 1 2 2
402 102 2 cleric 2 1 2 2
102 2 wiz 2 0 0 2
402 102 2 wiz 2 0 2 2
502 102 2 cleric 2 0 2 2
402 102 2 wiz 2 1 2 2
2 cleric 2 1 2 2
502 102 2 druid 2 1 2 2
2 druid 2 0 0 2
102 2 wiz 2 1 2 2
102 2 cleric 2 1 2 2
2 psychic 2 1 2 2
402 102 2 wiz 2 0 0 2
502 102 2 wiz 2 0 0 2
402 102 2 cleric 2 1 2 2
502 502 402 102 2 cleric 2 1 2 2
402 102 2 cleric 2 1 2 2
502 402 102 2 cleric 2 1 2 2
102 2 wiz 2 1 2 2
2 druid 2 0 0 2
502 102 2 cleric 2 0 2 2
2 cleric 2 0 2 2
502 402 102 2 cleric 2 0 2 2
402 2 cleric 2 1 2 2
502 502 102 2 wiz 2 1 2 2
402 102 2 druid 2 0 0 2
2 druid 2 1 2 2
402 102 2 wiz 2 0 0 2
2 bard 2 1 2 2
502 402 102 2 wiz 2 0 0 2
402 2 druid 2 0 0 2
402 2 cleric 2 1 2 2
402 102 2 wiz 2 1 2 2
2 bard 2 1 2 2
502 402 102 2 wiz 2 0 0 2
502 102 2 wiz 2 1 2 2
502 402 102 2 cleric 2 1 2 2
402 102 2 wiz 2 1 2 2
402 102 2 wiz 2 1 2 2
2 druid 2 0 0 2
102 2 wiz 2 1 2 2
402 102 2 wiz 2 1 2 2
2 druid 2 0 0 2
102 2 wiz 2 1 2 2
102 2 wiz 2 1 2 2
102 2 wiz 2 1 2 2
2 psychic 2 0 0 2
2 psychic 2 0 0 2
2 cleric 2 0 2 2
502 2 psychic 2 0 0 2
402 102 2 wiz 2 1 2 2
502 502 102 2 wiz 2 1 2 2
502 502 102 2 wiz 2 1 2 2
402 2 cleric 2 0 2 2
102 2 wiz 2 0 0 2
102 2 wiz 2 1 2 2
402 2 druid 2 1 2 2
502 502 402 102 2 wiz 2 0 0 2
502 402 102 2 cleric 2 1 2 2
402 102 2 wiz 2 1 2 2
102 2 cleric 2 1 2 2
402 2 psychic 2 0 0 2
2 psychic 2 0 0 2
502 2 psychic 2 0 0 2
2 psychic 2 0 0 2
502 402 2 psychic 2 1 2 2
102 2 wiz 2 1 2 2
402 102 2 wiz 2 0 0 2
102 2 wiz 2 1 2 2
502 502 102 2 wiz 2 1 2 2
402 102 2 wiz 2 1 2 2
402 102 2 cleric 2 1 2 2
2 cleric 2 1 2 2
2 druid 2 1 2 2
102 2 wiz 2 1 2 2
102 2 wiz 2 1 2 2
502 402 2 cleric 2 1 2 2
502 102 2 cleric 2 0 2 2
102 2 wiz 2 1 2 2
402 102 2 wiz 2 1 2 2
102 2 wiz 2 1 2 2
402 2 ranger 2 1 2 2
502 102 2 wiz 2 0 0 2
2 bard 2 1 2 2
502 102 2 cleric 2 1 2 2
2 psychic 2 0 0 2
502 502 102 2 wiz 2 0 0 2
502 402 102 2 cleric 2 1 2 2
2 psychic 2 0 0 2
102 2 wiz 2 1 2 2
402 102 2 wiz 2 1 2 2
102 2 wiz 2 0 0 2
502 402 102 2 wiz 2 1 2 2
102 2 wiz 2 0 0 2
2 cleric 2 0 2 2
402 102 2 wiz 2 0 0 2
402 102 2 wiz 2 1 2 2
402 102 2 wiz 2 1 2 2
102 2 cleric 2 1 2 2
2 cleric 2 0 2 2
502 102 2 wiz 2 1 2 2
2 cleric 2 1 2 2
402 102 2 cleric 2 1 2 2
402 102 2 wiz 2 0 0 2
102 2 wiz 2 1 2 2
502 402 102 2 wiz 2 0 0 2
502 102 2 druid 2 0 0 2
402 102 2 wiz 2 0 0 2
102 2 wiz 2 0 0 2
502 2 cleric 2 0 2 2
502 402 2 cleric 2 1 2 2
402 102 2 druid 2 1 2 2
402 102 2 wiz 2 1 2 2
502 502 402 102 2 cleric 2 1 2 2
102 2 cleric 2 0 2 2
102 2 wiz 2 1 2 2
102 2 wiz 2 0 0 2
102 2 wiz 2 0 0 2
2 psychic 2 0 0 2
2 psychic 2 0 0 2
502 102 2 wiz 2 0 0 2
502 402 102 2 wiz 2 0 0 2
502 402 102 2 wiz 2 0 0 2
502 102 2 wiz 2 0 0 2
102 2 wiz 2 1 2 2
402 2 cleric 2 0 2 2
504 403 104 4 wiz 3 1 3 3
503 403 103 3 cleric 3 1 3 3
103 3 wiz 3 0 0 3
504 404 104 4 wiz 3 1 4 3
404 104 4 wiz 3 1 3 3
503 503 403 103 3 cleric 3 0 3 3
403 103 3 wiz 3 0 3 3
404 104 4 wiz 3 1 3 3
504 104 4 wiz 3 0 0 3
104 4 wiz 3 0 0 3
404 104 4 wiz 3 1 3 3
504 404 104 4 druid 3 1 3 3
503 103 3 wiz 3 0 0 3
403 103 3 wiz 3 1 4 3
503 403 103 3 druid 3 1 3 3
503 403 103 3 cleric 3 1 3 3
403 104 4 wiz 3 0 0 3
504 104 4 wiz 3 0 0 3
403 104 4 wiz 3 1 4 3
403 103 3 wiz 3 1 3 3
503 103 3 cleric 3 1 3 3
403 103 3 druid 3 0 0 3
503 403 103 3 druid 3 0 0 3
403 103 3 wiz 3 1 3 3
503 503 403 103 3 wiz 3 1 3 3
103 3 wiz 3 1 3 3
3 oracle 3 1 3 3
3 paladin 3 0 3 3
103 3 druid 3 0 0 3
103 3 cleric 3 1 3 3
103 3 wiz 3 1 3 3
403 103 3 wiz 3 1 3 3
403 3 druid 3 0 0 3
403 3 psychic 3 0 0 3
403 103 3 wiz 3 1 3 3
503 503 103 3 wiz 3 1 3 3
503 103 3 wiz 3 0 0 3
503 503 103 3 wiz 3 1 3 3
503 503 103 3 wiz 3 0 0 3
403 103 3 cleric 3 1 3 3
503 103 3 wiz 3 0 0 3
3 psychic 3 0 0 3
403 103 3 wiz 3 1 3 3
403 103 3 wiz 3 0 0 3
403 103 3 wiz 3 1 3 3
3 druid 3 1 3 3
403 103 3 wiz 3 1 3 3
503 503 403 103 3 wiz 3 0 0 3
503 103 3 wiz 3 0 0 3
503 3 cleric 3 1 3 3
503 103 3 wiz 3 1 3 3
403 103 3 wiz 3 1 3 3
503 403 103 3 cleric 3 1 3 3
3 psychic 3 0 0 3
103 3 wiz 3 1 3 3
3 psychic 3 0 0 3
503 103 3 wiz 3 1 3 3
503 103 3 wiz 3 1 3 3
403 103 3 wiz 3 1 3 3
403 103 3 cleric 3 1 3 3
403 103 3 wiz 3 0 0 3
103 3 wiz 3 1 3 3
503 403 103 3 wiz 3 0 0 3
3 cleric 3 1 3 3
3 psychic 3 0 0 3
3 psychic 3 0 0 3
3 druid 3 1 3 3
403 103 3 wiz 3 1 3 3
403 103 3 wiz 3 1 3 3
403 103 3 wiz 3 1 3 3
503 3 cleric 3 0 3 3
503 103 3 wiz 3 0 0 3
403 103 3 druid 3 1 3 3
3 psychic 3 0 0 3
103 3 druid 3 0 0 3
503 103 3 cleric 3 0 3 3
103 3 wiz 3 1 3 3
103 3 wiz 3 0 0 3
403 103 3 wiz 3 1 3 3
503 103 3 druid 3 0 0 3
403 103 3 wiz 3 1 3 3
403 103 3 wiz 3 0 0 3
103 3 cleric 3 0 3 3
503 403 103 3 cleric 3 1 3 3
503 403 103 3 druid 3 0 0 3
3 psychic 3 0 0 3
3 psychic 3 0 0 3
3 psychic 3 0 0 3
3 psychic 3 0 0 3
403 103 3 wiz 3 1 3 3
403 3 cleric 3 1 3 3
503 403 103 3 wiz 3 0 0 3
503 403 103 3 wiz 3 0 0 3
403 103 3 cleric 3 1 3 3
103 3 wiz 3 1 3 3
503 103 3 cleric 3 1 3 3
503 403 103 3 wiz 3 0 0 3
403 3 bard 3 1 3 3
109 9 cleric 4 1 6 4
505 405 105 5 cleric 4 0 4 4
105 5 wiz 4 0 0 4
404 105 5 wiz 4 1 4 4
105 5 cleric 4 1 5 4
505 405 105 5 wiz 4 0 0 4
505 505 105 4 cleric 4 1 4 4
504 104 4 wiz 3 1 4 4
505 105 5 wiz 4 0 0 4
505 405 105 5 wiz 4 1 5 4
504 105 5 wiz 4 0 0 4
105 5 wiz 4 0 0 4
504 105 4 cleric 4 1 4 4
504 404 104 4 wiz 4 1 4 4
504 404 4 cleric 4 1 4 4
404 104 4 wiz 4 0 0 4
404 104 4 wiz 4 0 0 4
504 504 404 104 4 wiz 4 1 4 4
404 104 4 cleric 4 1 4 4
404 104 4 cleric 4 1 4 4
504 504 404 104 4 wiz 3 0 0 4
104 4 wiz 4 0 0 4
504 404 104 4 cleric 4 1 4 4
104 4 wiz 4 1 4 4
404 104 4 wiz 4 0 0 4
104 4 wiz 4 0 0 4
404 104 4 cleric 4 1 4 4
404 104 4 cleric 4 1 4 4
504 404 4 cleric 4 1 4 4
4 psychic 4 0 0 4
504 104 4 wiz 3 0 0 4
104 4 wiz 4 0 0 4
404 104 4 cleric 4 1 4 4
404 104 4 wiz 4 1 4 4
504 4 cleric 4 1 4 4
104 4 wiz 4 0 0 4
104 4 wiz 4 1 4 4
404 104 4 wiz 4 1 4 4
4 cleric 4 1 4 4
404 104 4 wiz 4 1 4 4
4 psychic 4 0 0 4
104 4 wiz 4 0 0 4
404 104 4 wiz 4 0 0 4
4 psychic 4 0 0 4
404 4 cleric 4 1 4 4
4 psychic 4 0 0 4
4 psychic 4 0 0 4
504 104 4 wiz 4 0 0 4
104 4 wiz 4 0 0 4
504 404 104 4 wiz 4 0 0 4
404 104 4 druid 4 0 0 4
104 4 wiz 4 0 0 4
404 4 cleric 4 1 4 4
104 4 wiz 4 1 4 4
504 104 4 wiz 3 0 0 4
104 4 wiz 4 0 0 4
504 404 104 4 wiz 4 1 4 4
504 404 104 4 wiz 4 1 4 4
104 4 wiz 4 0 0 4
104 4 wiz 4 1 4 4
104 4 wiz 4 0 0 4
404 4 psychic 4 1 4 4
504 4 cleric 4 1 4 4
404 104 4 cleric 4 1 4 4
504 104 4 wiz 4 0 0 4
4 psychic 4 0 0 4
4 psychic 4 0 0 4
404 104 4 druid 4 0 0 4
104 4 druid 4 0 0 4
404 104 4 wiz 4 1 4 4
404 104 4 wiz 4 0 0 4
504 104 4 cleric 4 1 4 4
404 104 4 wiz 4 1 4 4
104 4 cleric 4 1 4 4
106 6 wiz 5 0 0 5
106 6 cleric 5 1 6 5
106 6 wiz 5 0 0 5
505 105 5 wiz 4 1 5 5
406 106 6 wiz 5 1 5 5
105 5 cleric 5 1 5 5
405 105 5 wiz 5 1 5 5
105 5 wiz 5 0 0 5
105 5 cleric 5 1 5 5
405 5 psychic 5 0 0 5
105 5 wiz 5 1 5 5
5 psychic 5 0 0 5
105 5 wiz 5 0 0 5
405 105 5 wiz 5 1 5 5
405 105 5 cleric 5 1 5 5
505 405 105 5 wiz 4 0 0 5
5 psychic 5 0 0 5
5 psychic 5 0 0 5
105 5 wiz 5 0 0 5
505 105 5 cleric 5 1 5 5
105 5 wiz 5 0 0 5
5 psychic 5 0 0 5
505 405 105 5 wiz 5 1 5 5
5 psychic 5 0 0 5
105 5 wiz 5 1 5 5
505 505 405 105 5 wiz 4 0 0 5
105 5 wiz 5 0 0 5
105 5 wiz 5 0 0 5
505 105 5 wiz 5 1 5 5
505 405 105 5 wiz 5 0 0 5
5 psychic 5 0 0 5
5 psychic 5 0 0 5
505 405 105 5 wiz 5 0 0 5
5 bard 5 1 5 5
5 cleric 5 1 5 5
505 5 cleric 5 1 5 5
405 105 5 cleric 5 1 5 5
505 405 105 5 wiz 5 0 0 5
5 psychic 5 0 0 5
5 psychic 5 0 0 5
5 psychic 5 0 0 5
405 105 5 cleric 5 1 5 5
505 105 5 cleric 5 1 5 5
105 5 wiz 5 0 0 5
505 405 105 5 wiz 5 0 0 5
107 7 wiz 6 0 0 6
407 107 7 wiz 6 1 6 6
506 107 7 cleric 5 1 7 6
506 107 6 cleric 6 1 6 6
6 druid 6 0 0 6
506 406 6 cleric 6 1 6 6
506 406 106 6 wiz 6 1 6 6
406 6 cleric 6 1 6 6
6 cleric 6 1 6 6
506 106 6 cleric 4 1 6 6
406 6 cleric 6 1 6 6
6 cleric 6 1 6 6
506 106 6 cleric 4 1 6 6
506 106 6 druid 4 1 6 6
106 6 wiz 6 0 0 6
506 106 6 wiz 6 0 0 6
6 psychic 6 0 0 6
506 106 6 cleric 4 1 6 6
6 psychic 6 0 0 6
506 106 6 wiz 6 0 0 6
506 406 6 cleric 6 1 6 6
106 6 wiz 6 0 0 6
506 106 6 wiz 4 1 6 6
506 106 6 wiz 6 1 6 6
106 6 wiz 6 0 0 6
506 106 6 wiz 6 1 6 6
6 psychic 6 0 0 6
106 6 cleric 6 1 6 6
6 psychic 6 0 0 6
6 psychic 6 0 0 6
406 106 6 wiz 6 1 6 6
506 106 6 cleric 4 1 6 6
106 6 wiz 6 1 6 6
6 cleric 6 1 6 6
506 106 6 wiz 5 0 0 6
106 6 wiz 6 1 6 6
6 psychic 6 0 0 6
6 psychic 6 0 0 6
406 106 6 cleric 6 1 6 6
106 6 wiz 6 1 6 6
406 106 6 cleric 6 1 6 6
6 psychic 6 0 0 6
6 psychic 6 0 0 6
506 406 106 6 wiz 6 0 0 6
506 506 406 106 6 wiz 6 0 0 6
106 6 wiz 6 1 6 6
106 6 wiz 6 1 6 6
406 106 6 cleric 6 1 6 6
107 7 cleric 7 1 7 7
107 7 wiz 7 0 0 7
408 108 8 wiz 7 0 0 7
107 7 wiz 7 0 0 7
108 8 wiz 7 0 0 7
407 107 7 wiz 7 0 0 7
407 107 7 cleric 7 1 7 7
107 7 wiz 7 0 0 7
7 psychic 7 0 0 7
107 7 wiz 7 0 0 7
107 7 wiz 7 0 0 7
107 7 wiz 7 0 0 7
407 107 7 wiz 7 0 0 7
107 7 wiz 7 0 0 7
407 107 7 cleric 7 1 7 7
107 7 wiz 7 0 0 7
107 7 wiz 7 0 0 7
107 7 wiz 7 0 0 7
407 107 7 wiz 7 0 0 7
7 psychic 7 0 0 7
7 psychic 7 0 0 7
407 107 7 wiz 7 0 0 7
407 107 7 wiz 7 0 0 7
7 psychic 7 0 0 7
407 107 7 wiz 7 0 0 7
107 7 wiz 7 0 0 7
109 9 wiz 8 0 0 8
408 108 8 cleric 8 1 8 8
109 9 cleric 8 1 9 8
409 109 9 wiz 8 0 0 8
408 108 8 wiz 8 0 0 8
108 8 wiz 8 0 0 8
8 cleric 8 1 8 8
408 108 8 cleric 8 1 8 8
8 psychic 8 0 0 8
408 108 8 wiz 8 0 0 8
108 8 wiz 8 0 0 8
408 108 8 wiz 8 0 0 8
108 8 cleric 8 1 8 8
8 cleric 8 1 8 8
408 108 8 wiz 8 0 0 8
108 8 wiz 8 0 0 8
408 108 8 wiz 8 0 0 8
8 psychic 8 0 0 8
8 psychic 8 0 0 8
108 8 wiz 8 0 0 8
108 8 wiz 8 0 0 8
8 cleric 8 1 8 8
108 8 wiz 8 0 0 8
8 psychic 8 0 0 8
408 108 8 wiz 8 0 0 8
408 8 cleric 8 1 8 8
9 psychic 9 0 0 9
409 109 9 cleric 9 1 9 9
409 109 9 cleric 9 1 9 9
409 109 9 cleric 9 1 9 9
109 9 wiz 9 0 0 9
9 psychic 9 0 0 9
9 psychic 9 0 0 9
409 109 9 druid 9 0 0 9
109 9 wiz 9 0 0 9
109 9 cleric 9 1 9 9
409 109 9 wiz 9 0 0 9
409 109 9 wiz 9 0 0 9
9 cleric 9 1 9 9
109 9 wiz 9 0 0 9
109 9 cleric 9 1 9 9
9 cleric 9 1 9 9
109 9 wiz 9 0 0 9
109 9 wiz 9 0 0 9
409 109 9 cleric 9 1 9 9
409 109 9 wiz 9 0 0 9
9 psychic 9 0 0 9
9 psychic 9 0 0 9
409 109 9 cleric 9 1 9 9
409 109 9 wiz 9 0 0 9
9 psychic 9 0 0 9
9 psychic 9 0 0 9
109 9 wiz 9 0 0 9
409 109 9 cleric 9 1 9 9
9 cleric 9 1 9 9
409 109 9 wiz 9 0 0 9
409 109 9 cleric 9 1 9 9
9 psychic 9 0 0 9
409 9 druid 9 0 0 9
109 9 wiz 9 0 0 9
9 psychic 9 0 0 9
109 9 wiz 9 0 0 9
409 109 9 wiz 9 0 0 9
109 9 wiz 9 0 0 9
109 9 wiz 9 0 0 9
109 9 wiz 9 0 0 9
Max Psy Lev Diff
1 99 99
1 99 99
1 99 99
1 99 99
0 99 99
0 99 99
0 99 99
0 99 99
0 99 99
0 99 99
0 99 99
0 99 99
0 99 99
0 99 99
0 99 99
0 99 99
0 99 99
0 99 99
0 99 99
0 99 99
0 99 99
0 99 99
0 99 99
0 99 99
3 99 98
3 99 98
2 99 98
2 99 98
2 99 98
2 99 98
2 99 98
2 99 98
2 99 98
2 99 98
2 99 98
2 99 98
2 99 98
2 99 98
2 99 98
2 99 98
2 99 98
2 99 98
2 99 98
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2 99 98
2 99 98
2 99 98
2 99 98
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2 99 98
2 99 98
2 99 98
2 99 98
2 99 98
2 99 98
2 99 98
2 99 98
2 99 98
2 99 98
2 99 98
2 99 98
2 99 98
2 99 98
2 99 98
2 99 98
2 99 98
2 99 98
2 99 98
2 99 98
2 99 98
2 99 98
2 99 98
2 99 98
2 99 98
2 99 98
2 99 98
2 99 98
1 99 98
1 99 98
1 99 98
1 99 98
1 99 98
1 99 98
1 99 98
1 99 98
1 99 98
1 99 98
1 99 98
1 99 98
1 99 98
1 99 98
1 99 98
1 99 98
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1 99 98
1 99 98
1 99 98
1 99 98
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1 99 98
1 99 98
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1 99 98
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1 99 98
1 99 98
1 99 98
1 99 98
1 99 98
1 99 98
1 99 98
1 99 98
1 99 98
1 99 98
1 99 98
1 99 98
1 99 98
1 99 98
1 99 98
1 99 98
1 99 98
1 99 98
1 99 98
1 99 98
1 99 98
1 99 98
1 99 98
1 99 98
1 99 98
1 99 98
1 99 98
1 99 98
1 99 98
1 99 98
1 99 98
1 99 98
1 99 98
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1 99 98
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1 99 98
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1 99 98
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1 99 98
1 99 98
1 99 98
1 99 98
1 99 98
1 99 98
1 99 98
1 99 98
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1 99 98
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1 99 98
1 99 98
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1 99 98
1 99 98
1 99 98
1 99 98
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1 99 98
1 99 98
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1 99 98
1 99 98
1 99 98
1 99 98
1 99 98
1 99 98
1 99 98
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1 99 98
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1 99 98
1 99 98
1 99 98
1 99 98
1 99 98
1 99 98
1 99 98
1 99 98
1 99 98
1 99 98
5 99 97
4 99 97
4 99 97
4 99 97
4 99 97
4 99 97
4 99 97
4 99 97
4 99 97
4 99 97
4 99 97
4 99 97
3 99 97
3 99 97
3 99 97
3 99 97
3 99 97
3 99 97
3 99 97
3 99 97
3 99 97
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3 99 97
3 99 97
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3 99 97
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3 99 97
3 99 97
2 99 97
2 99 97
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2 99 97
2 99 97
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2 99 97
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2 99 97
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2 99 97
2 99 97
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2 99 97
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2 99 97
2 99 97
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2 99 97
2 99 97
2 99 97
2 99 97
2 99 97
2 99 97
2 99 97
2 99 97
2 99 97
2 99 97
2 99 97
2 99 97
2 99 97
2 99 97
2 99 97
2 99 97
2 99 97
2 99 97
2 99 97
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2 99 97
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2 99 97
2 99 97
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2 99 97
2 99 97
2 99 97
2 99 97
2 99 97
2 99 97
2 99 97
6 99 96
5 99 96
5 99 96
5 99 96
5 99 96
5 99 96
5 99 96
5 99 96
5 99 96
5 99 96
5 99 96
5 99 96
5 99 96
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4 99 96
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3 99 96
3 99 96
3 99 96
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3 99 96
8 99 95
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6 99 95
6 99 95
6 99 95
6 99 95
6 99 95
6 99 95
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6 99 95
6 99 95
6 99 95
4 4 0
6 99 95
6 99 95
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5 99 95
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4 99 95
6 99 95
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5 99 95
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5 99 95
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5 5 1
5 99 95
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6 6 2
5 99 95
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4 4 0
5 99 95
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6 6 2
5 99 95
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5 5 1
4 99 95
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5 5 1
4 99 95
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4 99 95
6 99 95
4 99 95
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5 99 95
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4 4 0
4 99 95
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