Reis - Virtual Reality and Journalism
Reis - Virtual Reality and Journalism
Reis - Virtual Reality and Journalism
António Baía Reis & António Fernando Vasconcelos Cunha Castro Coelho
To cite this article: António Baía Reis & António Fernando Vasconcelos Cunha Castro
Coelho (2018) Virtual Reality and Journalism, Digital Journalism, 6:8, 1090-1100, DOI:
10.1080/21670811.2018.1502046
Introduction
Immersive journalism results from new technological capabilities made possible
by deep progress in the field of virtual reality. In the last few years, institutions such as
The New York Times, the BBC or ABC News have been producing journalistic content
based on immersive technologies, namely the 360 video.
Combining the possibility of recording immersive videos with the dissemination
of content through mobile devices is something particularly innovative in regard to the
way news is presented and experienced. From an academic perspective, this phenom-
enon also presents substantial potential for exploration, not only from the standpoint
of those who see immersive journalism as an object of study in the specific field of
content production and reception, but also specially from the perspective of those who
study and evaluate how this new reality intersects with other domains such as journal-
ism studies, communications sciences and digital media. Problems like work ethics, nar-
rative structures and professional and technical skills need to be discerned to clearly
understand this emerging phenomenon and its real implications for journalism, aca-
demia and society.
In that sense, the aim of this paper is precisely to establish a theoretical-conceptual
construct that might ground a framework that can be used in upcoming studies related
to immersive journalism. To that end, and drawing from some theoretical assumptions
like De la Pen~ a et al.’s (2010) concept of immersive journalism, we describe and contem-
plate the essential concepts associated with immersive journalism, such as immersion
(Witmer and Singer 1998) and presence (Kim and Biocca 1997). At a second stage, we
present a historical view of the relation between journalism and visual media using prac-
tical examples, such as Martha Gellhorn’s war journalism (Gellhorn 1994; David 2013)—in
the context of World War 2—or George Plimpton’s sports journalism from the 60s
(Dawidoff 2009), in order to understand the relevance of using different forms of immer-
sion when seeking to create an effective connection between news and their audiences.
Finally, we present a brief description and analysis regarding immersive journalism’s
main challenges and dynamics, somewhat foreseeing future configurations and suggest-
ing possible topics for upcoming academic research projects.
combination, for example of the illusions of presence, plausibility and the appropriation
of the virtual body, a phenomenon designated by some researchers as “avatar anthro-
pomorphism” (Lugrin, Latt, and Latoschik 2015).
The truth is that virtual reality has been widely studied in scientific fields such as
sociology and psychology, mainly as it relates to phenomena such as intrapersonal and
interpersonal relations and human emotions (Coffey et al. 2013). On the other hand,
the majority of the studies undertaken on virtual reality did not establish an intersec-
tion with journalism or the communication sciences. The emergence of immersive jour-
nalism responds exactly to this need, in the sense that it fundamentally explores the
potentialities resulting from journalistic experiences in virtual reality, and mostly its
greater or lesser capacity to replicate real emotions, feelings and memories in a new
way of experiencing news.
Moreover, De la Pen~a et al. (2010) argue that one of the essential goals of immer-
sive journalism should be its ability to become increasingly immersive, something she
describes as “deep immersive journalism,” that is the creation of immersive journalism
experiences that provide users with increasingly higher degrees of immersion and pres-
ence. In this regard, deep immersive journalism provides us a greater and broader bod-
ily, spatial and temporal involvement when “experiencing” the news recreated in the
virtual world. This sensation of deep immersion is aligned with the concepts proposed
by Biocca and Delaney (1995) on immersion in virtual reality:
[Virtual reality immersion is defined by the] degree to which a virtual environment
submerges the perceptual system of the user in computer-generated stimuli. The
more the system captivates the sense and blocks out stimuli from the physical
world, the more the system is considered immersive. (Biocca and Delaney 1995)
In other words, the greater the ability of a system to block external stimuli, the
more effective the internal stimuli will be, as well as the degree of immersion
VIRTUAL REALITY AND JOURNALISM 1093
one (Barfield et al. 1995). Heeter (1992) goes a bit further and proposes a three-dimen-
sional typification of presence:
(1) Environmental presence: environmental presence represents the extent to which
the virtual environment reacts as a function of the person during virtual immersion
and as a function of the person’s own reactions versus his/her actions; (2) Social
presence: Social presence exists only if many people co-exist in the same virtual
environment. The presence of other people offers additional evidence that the
environment truly “exists” and fosters the experience of strong presence. These
people can also be represented by avatars; (3) Personal presence: personal presence
corresponds to the feelings of being present in a virtual environment as well as to
the reasons invoked by the individual to explain this phenomenon. (Heeter 1992)
Without fearing the dangers and risks she was taking, Gellhorn was looking to find
out how war was changing people’s everyday life ( … ) She was visiting houses,
hospitals and prisons. She listened to stories, dreams, human tragedies. She wanted
to show the weak and the oppressed, the unheard voices. Gellhorn is a storyteller
that rebuilds the past and relives the human tragedies of people that suffer from the
consequences of war. (David 2013)
We find another example in George Plimpton, an American writer and sports jour-
nalist who temporarily joined the Detroit Lions football team in the 1960s. Through this
experiment, Plimpton wanted to provide his readers with a greater insight and more pro-
found sensation of what it really felt like to be a player on that team (Plimpton 2003).
With his characteristic insight and wit, the Harvard-educated Plimpton recounts his
experiences in successfully talking his way into training camp—not as a reporter but
as a player—with the Detroit Lions, practicing with the team, and actually taking
snaps behind center in a preseason game. (Dawidoff 2009)
Another relevant example involves journalist and CBS News anchor Walter
Cronkite, when in the late 50s he produced “You are there!”—a documentary show
where real CBS journalists reported historical narratives as if they were happening and
transmitted live on TV.
No one had a voice like Walter Cronkite’s, one that combined riveting drama and
authority. You never tired of hearing it. Back in the 1950’s, Cronkite, in addition to
his news duties, hosted two absorbing TV series. One was called You Are There, and
it reenacted significant events of the past; only in this case, Cronkite would ask
questions of the key players. One episode that sticks in my mind was his interview
with Mary, Queen of Scots before her execution. Sounds hokey, perhaps, but it
worked. (Forbes 2009)
Looking at these three examples, we might say that immersive journalism is one
of the most recent actors in the timeline of visual media, especially in what concerns
the specific ways that these visual media influenced journalism.
Now let us consider now the case of photojournalism. Since the 20s through the
late 70s, photography had a central role as a medium. It was through photography
that journalists reached their public and showed their interest in reporting on the most
relevant news of the world. In this sense, photojournalists held an absolute power over
their own work tool and consequent outcome, being both the first and last decision-
makers over what to frame with their cameras. Each photograph contains a single con-
struction of information, meanings and senses. Thus, we might say that each photo
provides a unique sensation of immersion.
During the 70s, television became dominant and photojournalism and other trad-
itional media formats eventually began to lose their preponderance. From the 70s until
the beginning of the 90s, television globally and definitively cemented its position as
the predominant medium (Benthall 1993). But it does not last long; in the beginning of
the 90s, journalism is again surprised by the technological achievements in computer
science. The Internet progresses quickly, generating the swift and prolific massification
of video access, as well as new forms of interactive media, which would acquire differ-
ent forms of expression over the years—CD-ROM, websites, blogs, social media and
mobile platforms.
1096 A. BAIA REIS AND A. F. V. C. C. COELHO
Owen (2015), who did a research project about the uses of virtual reality in jour-
nalism, predicts the importance of immersive journalism in the near future:
In the next year [2016] VR will emerge as a consumer product and we know that
movies and gaming and all these things are going to be using it, but what’s
increasingly apparent is that journalism will be using it too ( … ) If the goal of
journalism is to bring an audience to another place or to experience the life of
someone else, or to tell the story, then the ability to take them there in this 360, 3-D
environment is incredibly powerful. (Owen 2015)
Both Speir (2015) and Owen (2015) seem sure that the use of virtual reality tech-
nologies in journalism—or any other form of immersive experience—is something pro-
foundly innovative, and will be one of the future pathways to experience contents in a
more “visceral,” “powerful” way. In fact, by the end of 2016, most of the major media
outlets have adopted some form of immersive journalism—mainly 360 video—into
their workflow.
In an opposite way, we might suggest that immersive journalism, although advo-
cating a unique and extremely innovative form of experiencing news, might stray from
what defines it, i.e. being journalism. In other words, immersive journalism is above all
else journalism. While in the last few years some immersive journalism experiments
have been conducted—both in academia and in industry—just a few questions have
emerged from an academic point of view, such as the singularities, potential and chal-
lenges for the journalistic practices (Ludlow and Wallace 2007; Brennen and Cerna
2010). Most of the studies focus on the comparison of traditional media with forms of
VIRTUAL REALITY AND JOURNALISM 1097
This lack of interactivity also raises ethical questions, in the same way as trad-
itional journalism does when, e.g. selecting images or sound-bites to convey a story.
Regardless of these ethical conundrums, some studies demonstrate the ability of
immersive journalism to elicit emotions in a powerful way (Constine 2015). Milk (2015)
advocates that through immersive journalism people “feel empathy for people that are
very different than us and worlds completely foreign from our own.” Moreover, Laws
(2017) argues:
It seems that some strands of immersive journalism are beginning to meet the
requirements which enable us to witness the emotions of others and to thereby feel
empathy for them ( … ) The promise of an ethical an empathy-oriented immersive
journalism is exciting. (Laws 2017)
1098 A. BAIA REIS AND A. F. V. C. C. COELHO
All of this highlights the need to develop more research on the potential roles,
responsibilities and consequences of immersive journalism, specifically the ones around
ethics and audience emotional involvement. For now, we might say that, for instance, if
the medium was the message in traditional journalism, the audience will necessarily have
to be the message in immersive journalism. Thus, and according to Latar and Nordfors
(2009), immersive journalism could be considered a phenomenon that is defined in its
very essence by the relationship between journalism and its audience, rather than being
defined by its relationship with the media it uses to communicate with the audience.
By allowing the audience to experience and interact with news from a first-per-
son perspective, immersive journalism is a phenomenon that distinguishes itself from
other media. Just as the transition from analogue to digital transmission generated a
digital revolution, comparable in its scale to the “Press Revolution” coined by
Gutenberg five centuries before, virtual reality might be triggering today what we
could call a post-digital or meta-digital media revolution.
To conclude, we find it undeniable that immersive journalism, due to its inherent
condition of innovation, is a phenomenon that deserves to be studied within academia.
The world of today is immersed in a truly digital ecosystem where, for example, so-called
narrowcasting is an increasingly concrete reality, where the consumption of news is
something even more personalized and adapted to individual needs, predispositions
and emotional patterns. It is by considering this broad context, i.e. a context character-
ized by data-driven journalism, by the proliferation of visualization information, by media
business models created and oriented based on data sets, and by the “platformization”
of news, that we believe immersive journalism should be pondered and explored.
Will immersive journalism become a truly “empathic machine” (Milk 2015) that
will connect people and news narratives in a unique way, a tool for the re-humaniza-
tion of the media? Or is immersive journalism nothing more than the result of techno-
logical hype that, thanks precisely to its imminently technical condition, will stray in
such a way from journalistic practices that it could be incoherently called journalism?
The aim of this paper—which results from a first academic approach on immersive
journalism—is to ignite responses to these and other critical questions. Therefore, our
ultimate expectation is that the concepts and debate presented here could be a gate-
way or a theoretical-argumentative matrix to sustain future research in this field.
DISCLOSURE STATEMENT
No potential conflict of interest was reported by the authors.
FUNDING
Portuguese Foundation for Science and Technology. PhD Research Fellowship [GRANT/
AWARD NUMBER: PD/BD/128228/2016].
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