Bad Timing A Romantic Comedy Fiasco Playset
Bad Timing A Romantic Comedy Fiasco Playset
Bad Timing A Romantic Comedy Fiasco Playset
bad timing
A ROMANTIC COMEDY FIASCO PLAYSET
Credits
boilerplate
2
THE
score
PLAyset location
You find who might just be the one true love you are meant to have. But
finding that person and living the rest of your life with that person might not
be as easy as you think, given this is all a huge case of bad timing.
movie night
My Sassy Girl, 13 Going 30, Sydney White, Just My Luck, Scott Pilgrim ver-
sus the World.
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relationships...
1 . childhood buddies
2 . firsts
a Best friends
b Bitterest rivals
c Prom King and Queen
d Wallflower and the Head Cheerleader
e Teacher’s pet and your fan
f Detention besties
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4 . Work, not play
a Colleagues at work
b The customer and the counter boy
c That one drunken Christmas party
d Wanted the promotion the other got
e Co-workers secretly in love
f Secretly close “with benefits”
5 . family
6 . geographic reasons
a Roommates
b The one you hate who always hangs out at your hangout
c Next door horny noisy neighbour
d I live in your old home
e Familiar face on the train
f Shared an umbrella, and a coffee
a True Love
b Lose virginity
c Get over the other by doing something stupid
d Win the other back
e Make love one last time
f Forgive, but not forget
5 . Something to prove
6 . to get out
a Dancefloor
b At the bar
c Behind the diving wall
d Long line outside the Club
e Unisex Bathroom
f VIP section
2 . old neighbourhood
a Favourite hangout
b “That” alleyway
c In front of the former house
d The QuickMart
e The crumbling cineplex
f Fountain at the center of town
3 . Transit
a Bus station
b Subway entrance
c Taxi queue
d Airport
e The old tour bus
f Stuck on traffic on that bridge
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4 . Our secret place
a Old bedroom
b Behind the coffee shop
c That broken see-saw
d The hidden lake
e Behind the gym bleachers
f Online chatting
5 . elsewhere, elsewhen
6 . not so decent
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objects...
1 . ssh!
a A condom
b A matchbox from a motel
c Someone’s underwear
d A sex video
e Fuzzy handcuffs
f A bag of drugs
2 . romantic
a A yearbook
b A class ring
c A favourite sweater
d A prom picture
e A notebook with passed conversations
f A broken trophy
5 . dangerous
a A loaded gun
b A switchblade
c A password
d Something someone is allergic to
e A legal document
f An STD
a A curse
b A sexual fetish
c A repeating song
d A shooting star
e A recurring dream
f Time travel
aww moments...
To keep that Rom-Com touch, the game will have the following system
changes:
First, Tilts use the RomCom Twist chart, instead of the usual Tilt chart.
At any time when any character is supposed to have an intense positive story
moment with another character, but only if that character already has at least
one die of either color, any player can opt to replace the current scene’s die
for that scene with a RomCom Twist dice. If this happens during Act I, the
die is NOT given to another player after being rewarded.
There are RomCom Twist dice equal to the number of players in the game.
These dice must be of a die of a different color. Red is highly
recommended.
When a RomCom Twist die is used, the player rolls that die twice to see what
RomCom Twist is instantly applied to the scene. The scene then unfolds
positively or negatively depending on the current dominant color of dice you
currently have. If the colors are tied, the player receiving the RomCom die
decides how it will unfold.
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After Act II, when determining the final situations of each player, RomCom
Twist might count as White or Black dice. At the start of the Aftermath, roll
all your RomCom Twist Dice to determine their color:
a White
b Black
c Black
d Player chooses
e White
f Other players choose
Gather all dice based on their color as per the normal rules. Roll for the
Aftermath.
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romcom twists...
1 . whoops!
a An admission
b A heard confession
c Someone gets drunk
d Two people makeout
e A fight for the wrong reasons
f An accident
2 . painful moments
3 . Big moments
a A birthday
b A proposal
c A wedding
d A storm
e City-wide blackout
f An emergency call
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4 . what the heck?
a A zombie outbreak
b An alien invasion
c A kaiju attack
d A sleeping curse on the city
e Time goes wonkers
f The Rapture
5 . drama
6 . what a twist!
a An unknown twin
b Shape-shifting alien
c Last people in the world
d Just a dream
e Sliding doors
f History repeats itself… in the future
Zero: Utter failure. Whatever goals you had in mind or hoped to accomplish
fall completely apart. Your story does not just end in tears. It probably ends in
tears, broken promises, and even the best laid plans ripped into shreds.
Black One: Pain So Foul. You get no mercy, no kindness and perhaps no justice.
You might still succeed in a goal, but realize it all means nothing now. It does not
satisfy you as you had hoped.
Black Two: Comedy is Over. Things might seem to have worked out, but guess
what, only you really think so. Reputation is probably shattered. Or maybe it re-
mains intact but you now realize how loathsome and pathetic you actually are.
Black Three: Never the Protagonist. You realize that this was never meant to
be your story. This was always about someone else. Look at that person and snarl
in the most contempt-filled voice you can, “It was always about you.” And enjoy
the hate you will never ever be able to get rid off.
Black Four to Seven: Now that was Unexpected. Somehow, after everything
is considered, you come out of the whole mess a bit better than before. Maybe
you got away with something. Or maybe you realize in the end what you went
through makes you a better person, for real.
Black Eight to Ten: Now let’s talk about Irony. Whatever success you got?
Narrate how it actually benefits someone else more than you. Heck, maybe it al-
ways did and you just weren’t sane enough to see that. But at least you don’t know
it was that bad. You’re still boasting how you got what you wanted, after all.
Black Eleven +: Someone Up There Cares. You realize in the end you deserve
something else. Something far better. And guess what, the answer to that shows
up just before the story ends.
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aftermath
high white
Zero: the drama. You shed tears and get to give a monologue on how the world
just works that way. It could have been worse, but that’s life.
white One: changed. Somehow you realize that you’ve changed deep inside in a
way you did not expect. You aren’t exactly the same person anymore. Which may
be good or bad, depending on what you wanted in the first place.
White Two: Let’s Try that Again. You are now considering taking a second
stab at things. Maybe it will work, maybe it won’t, but you know you have to at
least try, right? You found something, that’s for sure. You just have to define
what.
White Three: Haunted. You doubt you will ever fully recover from what has
happened. So many twists and tangles have struck you that things seem to have
unravelled at the last minute. Why is love so cruel?
White Four to Seven: Lessons Learned. You’ve learned a lot from what has
transpired. And you’ve learned far more than you wanted about the people you
have around you. These are hard lessons you will never be able to forget. And
perhaps even lessons you will never admit to having learned.
White Eight to Ten: Smile. Scars and scrapes have lead you to emerge from all
the events with a renewed sense of appreciation for where you stand now. You are
the butterfly emerging from adversity. Spread your wings and soar high above all
those who failed to do what you have done.
White Eleven +: Roll Credits. It was your story all the while. And now as the
credits roll, share with us how your life continues for the next twenty to fifty won-
derful years. Don’t forget to remind us how love triumphed in the end.
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INSTA
setup
relationships on moments
of bad timing
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locations where the insanity
happens
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about the Author about the ARTIST