Gaslands - Rule of Carnage - Issue 1.0

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Let’s keep this short and sweet.

Recently I was shown Gaslands: Refuelled, by Mike Hutchinson, and


I’ve absolutely fallen in love. This fanmade, unofficial (unless Mike wants to do something about it ☺)
expansion book is my way of showing it. Hopefully, you enjoy the content and have some fun games
with the additional sponsors and perks contained herein. This pdf is my gift to the Gaslands
community and will never have a price tag; so, if you find it with one, let me know!
Have fun wiping out on the fury road and enjoy!

NEW SPONSORS
The Agency (pg3) Children of the Apocalypse (pg5) Channel 5 (pg7)
C1PH3R (pg9) Maximillian’s Maddogs (pg11) Vultures (pg13)

NEW PERKS
Survival (pg14) Mutation (pg15) Order (pg16) Chaos (pg16)

AUTHOR & DESIGNER


Kevin Reks (https://www.facebook.com/kevin.reeks.1/)

PLAYTESTING
As of this release (v1.0) absolutely zero playtesting has been done. All new content should be decently
balanced, but if something does end up being a little too overpowered, just don’t abuse it. You can also
contact me and let me know and, if there are future updates to this, balance changes might be made.

ART & PHOTOGRAPHS


Aaron McBride Peter Pound Jack Dunne
Timothy Adry Emmanuel Erik Bragalyan Aaron Beck

ACKNOWLEDGEMENTS
Thank you to darkframboisier, Windijo, Ben H and Ian Holdsworth (all of whom I have never had a
conversation) for inspiring me with ideas posts made on the Gaslands forums back in 2018.
Before the fall, they worked behind the shadows of the world committing sabotage,
espionage, and assassinations. Since the bombs fell, however, things are a little less ‘in
the shadows’ and a little more ‘live TV broadcasts’. Hiring only the best professional
Agents, Hitmen, Spies and G-men, The Agency can still get it done the good ol’
fashioned way; with class, subtly and a martini to celebrate. Or at the very least with
more subtly than your wasteland killer who would simply prefer to do a drive-by in
their War Rig. The Gaslands Death Races provide the perfect cover to cause an
‘accidental’ death for their target, so you will frequently see an Aston Martin or two
grace the races.

Daring and Technology.

Teams sponsored by The Agency gain the following Perks (refer when playing):

This vehicle’s Smash Attack rolls use 1D6 less dice,


to a minimum of 0. Additionally, when this vehicle becomes a Wreck, it may
immediately (before moving the Short Straight) deploy up to 3 of its remaining
Dropped Weapons as if making normal attacks; Ammo Tokens are spent as
normal to do this.
This team gains 1 Audience Vote when wrecking (or exploding) an
enemy vehicle while being the active player.
This team does not require crew to use dropped weapons.
Vehicles with 4+ hazards may roll +1 skid die.

Jettisoning your extra Dropped Weapons with the ‘Bring it Back in One Piece’
sponsor perk might just make the difference with your Explosion Check roll.
Teams sponsored by The Agency also gain the following Perks (refer when building):

This team may only purchase vehicles with base Crewmember


Value 1, but also treat the ‘Car’ as having base Crewmember Value 1. This does
not prevent the team from purchasing the ‘Extra Crewmember’ upgrade.
All vehicles in this team must purchase the ‘Satellite
Navigation’ Technology Perk, but it only costs 1 Can (instead of 2).
Dropped weapons come with +1 Ammo.
This team may not purchase the ‘Improvised
Sludge Thrower’ vehicle upgrade.
Daring perks all cost +1 Can and the team may only
purchase each Perk once!

The Technology Perk Gyroscope’s random roll can allow multiple Daring Perks
to exist across the team, however, if Gyroscope rolls a Daring Perk the
gyroscoped vehicle already has, do not re-roll, just pretend the vehicle
never had Gyroscope to begin with.

© Aaron McBride
Radiation loving freaks from the fringes of what’s left of the world or, as they prefer,
the Children of the Apocalypse, are a group of lunatics that worship the leaders of
Mars for ‘blessing’ Earth with the almighty atom! Pro-Mars and Pro-Apocalypse,
these irradiated men and women live and die to compete for the chance to have their
faith witnessed by those they venerate. Viewing the spread of radiation as a good thing
they arm themselves with ad-hoc weaponry complete with nasty radioactive payloads,
as well as frequently expose themselves to the “healing properties” of nuclear fallout.
Curiously, this excessive exposure doesn’t come without its benefits however, as many
members of the cult seem to display unnatural talents, albeit at the loss of a few
decades of life. Whether a side-effect of the radiation poisoning or an unconscious
realisation about their condition, the total lack of self-preservation shown by the
Children at least makes for some spectacular viewing!

Mutation* and Reckless. (*see the Perks section of this book)

Teams sponsored by Children of Apoc. gain the following Perks (refer when playing):

At the beginning of each Gear Phase 1 (including the game start)


each vehicle in this team rolls a D6. On a result of 1, 2 or 3 the vehicle suffers 1
uncancelled hit. On a 6+ the vehicle repairs 1 Hull Point instead.
Attacks with ‘Crew Fired’ weapons that roll a 1 or 2
result in misfires against this vehicle. Misfires cause the permanent loss of 1
Crew; and if Ammo was used, the vehicle will also suffer 1 uncancelled hit.
During the activation of one of your vehicles, you may
permanently lose 1 Crew to trigger one of the following effects on it:
Add 2D6 to an Evade Roll;
Add 1 die to a Skid Roll;
Add 1D6 to an Attack Roll; or,
Immediately Gear Up by 1, gain 1 Hazard as usual and take D3
uncancelled hits (to represent nudging and overstressing the engine). By doing
this you may exceed your Max Gear by 1 (and only 1, to a max of 6); but
doing so will cause 1 additional Hazard and D3 additional uncancelled
hits immediately, and at the start of each of this vehicle’s activations that it
remains above its Max Gear. Most importantly though, the crowd loves
this, and the team gains 2 Audience Votes every time a team vehicle ends
its activation above its Max Gear.

Only 1 crew sacrifice is needed to trigger and sustain pushing the engines
above Max Gear in “Witness Me!”. However, after dropping back to your Max
Gear, a new crew sacrifice will be needed to trigger the effect again.
Teams sponsored by Children of Apoc. gain the following Perks (refer when building):

This team may purchase the ‘Extra Crewmember’ upgrade for 1


Can (instead of 4). When respawning a vehicle, only half the usual number of
crew are respawned (rounded down).

Teams sponsored by Children of the Apocalypse may purchase the following:

A single vehicle-mounted ‘ballistic’ weapon (Machine


Guns, Minigun, Mortar, Bazooka, Rockets, 125mm Cannon or BFG) gains the
“Irradiated” special rule and prefix (i.e., a ‘Minigun’ becomes an ‘Irradiated
Minigun’); this weapon upgrade may be purchased multiple times per vehicle.
A weapon identical to the ‘Molotov Cocktail’ weapon,
but with the “Fire” special rule replaced with the “Irradiated” special rule.

A special rule identical to the “Fire” special rule, but with


all instances of “1 Hull Point” replaced with “1 Hazard Token”. Furthermore, this
team is immune to the effects of this special rule, but can still become irradiated.

© Peter Pound
The news crews of Channel 5, a station dedicated to 24-hour-multi-feed coverage
of the Gaslands, hosts some of the most death-defying individuals to ever hit the
asphalt and airways. Fully backed by the Martian Racing Federation, all the
channel’s lead anchors have access to trigger the traps woven throughout the
Gaslands arenas and/or deliver boons to drivers in need; anything to ensure the race
remains as exciting as possible for the audiences back home. Now although not
permitted to physically interact with the official drivers in any given event, the news
crews have long since determined that “psychological, emotional, and even
‘accidental’ interactions” are not banned in any of their contracts; and much to the
contrary, actually appear to be rewarded. In several lower tier races last year a few
news crews actually took home first place and seemingly got to keep their trophies.

Survival* and Precision. (*see the Perks section of this book)

Teams sponsored by Channel 5 gain the following Perks (refer when playing):

Vehicles in this team must always declare an Evade


reaction during Collisions; Deal 0 damage with weapons as the active player; But
consider all Non-Dropped Weapons to have the ‘Blast’ special rule.
(Yes, this means Dropped Weapons can cause damage in other players’ activations
and, when shooting, your team isn’t trying to kill, but simply add to the thrill!)
This team does not generate
Audience Votes when one of its own vehicles gets wrecked.
This team replaces the normal Audience Vote
Effects list with the following list:
Spawn the ‘Sentry Gun’ dropped weapon
anywhere not within Long range of an enemy vehicle. If a Sentry Gun
spawned by this team, by this effect, is already in play, it disappears via the
secret hatch with which it appeared and the new Sentry Gun spawns.
Target a vehicle you do not control, and are not
teamed with, and give it an “15 Seconds of Fame” token. On any of the
target’s following activations you may remove the token and give that
vehicle, until the end of its activation, +1 to either: Weapon Attack Rolls,
Smash Attack Rolls, Ammo, Handling, or simply remove D3 Hazards.
A vehicle may only have one “15 Seconds of Fame” token at a time.
Target a vehicle you do not control, remove 1
Ammo at random and deal D3 uncancelled hits if an Ammo was removed.
Same as normal, just cheaper, to keep cameras rollin’.
Same as Respawn, but can be used if team vehicles are in
play, and the respawned vehicle returns within Short of a friendly vehicle.
Teams sponsored by Channel 5 gain the following Perks (refer when building):

This team may only purchase vehicles in the below table and
gains a free stock ‘News Van’ worth 8 Cans when building a team.

NEWS CREW STANDARD ISSUE VEHICLES


Vehicle Type Weight Hull Handling Max Gear Crew Build Slots Special Rules Cost
Buggy Light 6 4 6 2 2 Roll Cage. 6
Bike with
Light 4 5 6 2 2 Full Throttle. Pivot. 8
Sidecar
News Van ** Medium 10 2 4 2 2 Bad Publicity. ** 8
Airwolf. Airborne.
Gyrocopter Medium 4 4 6 1 0 10
Bombs Away.
Traffic Airwolf. Airborne.
Medium 6 4 4 2 2 20
Chopper Bombs Away.

Every vehicle in this team (except Gyrocopters, as there isn’t


room) must be equipped with the ‘Camera Equipment’ upgrade and have its
Max Crew Value reduced by 1 (to represent the cameraman).
This team cannot purchase the ‘Wrecking Ball’,
‘Harpoon’ or ‘Grabber Arm’ weapons.

Teams sponsored by Channel 5 must purchase the following:

Each vehicle with this upgrade


generates 1 Audience Votes when within Medium Range of any enemy vehicle
the fails a Flip Check or Explodes (‘RC Car Bombs’ not included).

** If the News Van looks familiar to you, you’re not going crazy, it is identical in
every way to the Ice Cream Truck. Even the Special Rule ‘Bad Publicity’ is
identical to the Ice Cream Truck rule ‘Infuriating Jingle’, it just needed a
little retheming to suit.

© Jack Dunne
© Timothy Adry Emmanuel

Little is known about the hacking virtuoso that goes simply by C1PH3R. They
claimed the series of electrical-attacks against Martian installations in late 2012
and were then, later that same year, deemed responsible for the ousting of several
Pro-Earth Resistance splinter cells. Seemingly doing what they do just because they
can, they show no know allegiance and have, to date, never been close to getting
caught. In recent years however, they have apparently taken a liking to Gaslands,
with several underground drivers claiming they are sponsored by the recluse directly.
While it is unknown how valid these claims are, one thing is certain: these drivers
are well known for deploying all manner of electrical trickery in attempt to secure
the win. and are to be avoided at all costs.

Order* and Chaos*. (*see the Perks section of this book)

Teams sponsored by C1PH3R gain the following Perks (refer when playing):

Whenever anyone else gains at least 1 Audience Vote, roll a D6.


On a result of “6” this team also gains 1 Audience Vote.
This team may use the Audience Vote effects list
from the News Crew Sponsor Perk “The Puppetmaster’s Toolbox” in addition
to the normal Audience Vote effects list.

Teams sponsored by C1PH3R gain the following Perks (refer when building):

This team may only purchase each Order Perk and Chaos
Perk once. When a vehicle in this team purchases an Order Perk, it must also
purchase a Chaos Perk, and vice versa.
This team may purchase a single Mishkin restricted weapon
or Mishkin restricted upgrade.
Teams sponsored by C1PH3R may purchase the following:

The Experimental Vehicle Override Chip Gun is a weapon that allows C1PH3R
himself to attempt a vehicle override from his blackout site somewhere on Earth.
For each uncancelled hit roll a D6 and refer to the below table:

EVO CHIP GUN RESULT TABLE


D6 Result Effect
The chip short-circuits on contact with the vehicle;
1-2
Nothing happens.
C1PH3R begins wrestling control of the vehicle from its driver but is unsuccessful;
3-4
The vehicle gains 2 Hazard.
C1PH3R successfully hacks the vehicle and now waits for the perfect timing;
5-6
The vehicle gains a maximum of one ‘Override Token’ **.
** At any time, you may discard the Override Token on a vehicle to trigger one
of the following effects immediately.
Force a reroll on up to 2 Skid dice.
Force a reroll on up to 2 Attack dice.
Swap the placed Straight Movement template
with any other Straight Movement template (This is treated as a
forced move, so need not be a legal template in the current Gear).

© Erik Bragalyan
© Aaron Beck

In a world where nobody has one of anything, Maximillian Montgomery is a


charismatic man with two of everything! Almost… The one thing Maximillian
doesn’t have, and has become obsessed with obtaining, is a one-way ticket to the
paradise of Mars. Having never lowered himself to the level of a commoner, by
actually doing things for himself, Maximillian has instead signed on the services of a
series of Gaslands living legends of yore. With his unmatched wealth, no manner of
custom vehicle, weapon or bribe is out of reach to inch his all-star drivers’ that much
closer to victory. Although taking the grand prize for himself, whichever of
Maximillian’s Maddogs wins the ultimate prize won’t be left with just the bragging
rights, as Maximillian has promised all his Earthly wealth for that trip to the stars.
Convincing egos the size of the Maddogs’ to work together however is something even
Maximillian has failed to do, with most Maddogs even hiring disposable
crewmembers that can barely hold a gun straight.

Badass and (refer to sponsor perk “Unmatched Experience”).

Teams sponsored by Maximillian gain the following Perks (refer when playing):

Whenever another player targets you with an Audience Vote


effect, you may cancel the effect by spending the same number of Votes.
Once per round you may change the result of any 1 die you
have rolled and then immediately gain 2 Audience Votes.
The first Crewmember (your legendary driver) makes actions as
if he/she were 3 Crewmembers and gets +1 to all dice rolls in their Attack Step.
All other Crewmembers, however, get -1 to all dice rolls in their Attack Step.
After all vehicles have been placed on the starting grid, and
someone other than you has pole position, you may take a free Movement Step
before the race begins (this does not count as your turn for the Gear Phase).
Teams sponsored by Maximillian gain the following Perks (refer when building):

This team may only contain a single vehicle and may


never have more than 4 total Crewmembers (I mean why would you want to share
Maximillian’s wealth when you inevitably win).
Your vehicle only Wipes Out at 9 Hazards (instead of
the usual 6). Additionally, you may purchase a single Perk from any Perk Class;
do this only once.
The vehicle chosen for this team costs +12
Cans, becomes one weight-class heavier (unless already Heavyweight) and starts
with +4 base Hull Points & +2 Build Slots.
You must choose one of the following vices:
This vehicle can never choose Evade reactions, can never roll
Evade dice and can never voluntarily Gear Down. .
This vehicle must always roll Skid dice after placing a movement
template in the Movement Step and must always roll equal to its Handling
Value. After rolling you must always ‘Push It’ and reroll at least 1 die.
This vehicle permanently gains -1 Handling; all D6
rolls resulting in a “1” gain you 1 Hazard each; and, after Wiping Out,
hazards are discarded down to 3 (instead of the usual 0).

© Aaron Beck
Vultures, like their namesake, scavenge the wastes in search of an easy meal and the
means to keep on surviving. Unlike their namesake however, these scavengers roll
around in 600 horsepower of twisted, hulking, scrap metal that simultaneously
appears to be falling apart, yet never seems to stop moving toward its prey. Adorned
with more spikes and barbs than most things in nature, if you venture off the beaten
track, you’re gonna want nature to get you first. If you weren’t born into their way
of life, you’re either a source of clean clothes and fresh scrap, or a moving buffet ready
to be spiked. Over the years the Gasland Races have steadily attracted more and more
of these drivers, as the spoils of the race far outweigh the limited opportunities
presented in the wasteland.

Survival* and Aggression (*see the Perks section of this book)

Teams sponsored by Vultures gain the following Perks (refer when playing):

When an enemy vehicle Wipes Out within Short range of a


vehicle from this team, this team gains 1 Audience Vote. Additionally, all
vehicles in this team within Short range of the Wiping Out vehicle may gain 1
Ammo and the Wiping Out vehicle suffers 1 uncancelled hit per Ammo gained.
Caltrops dropped by this team roll 4D6 attack dice
instead of the normal 2D6.

Teams sponsored by Vultures gain the following Perks (refer when building):

This team may not purchase any dropped weapon


besides Caltrops.
In this team, Lightweight vehicles cost -1 Cans (to
a min of 5) & have -1 base Hull Points; Mediumweight vehicles cost -2 Cans &
have -2 base Hull Points; and Heavyweight vehicles cost -3 Cans & have -3 base
Hull Points. Additionally, vehicles in this team may spend 4 Cans to purchase a
maximum of 1 additional Build Slot.
Vehicle-mounted ‘melee’ weapons (Grabber Arm & Wrecking
Ball) cost -2 Cans (to a min of 1).

Teams sponsored by Vultures may purchase the following:

When involved in a Collision (on any


facing) a vehicle with this upgrade may add 1D6 to its Smash Attack roll.
AUTOMOTIVE CANNIBALISM (2 CANS)
This vehicle may skip its Attack Step to generate up to 3 Ammo Tokens (divided across
any number of weapons); the vehicle then loses 1 Hull Point per Ammo generated.

BUILT-IN REDUNDANCIES (3 CANS)


The first time per game that this vehicle is reduced to 0 Hull Points, it is instead reduced
to 1 Hull Point.

MOMENT OF CLARITY (3 CANS)


When performing a Hazardous Manoeuvre, this vehicle may choose to roll no Skid Dice
to cancel the Hazard provided by the movement template..

HARD TO HIT (4 CANS)


Once per Evade roll, this vehicle may re-roll any failed Evade dice.

NERVES OF STEEL (5 CANS)


This vehicle Wipes Out at 7 Hazard Tokens (instead of the usual 6 Hazard Tokens).

MORE IS MORE (8 CANS)


This vehicle immediately purchases 1 free ‘Armour Plating’ upgrade free of cost (0 Cans
& 0 Build Slots). Additionally, during an enemy vehicle’s Attack Step, reduce the
number of uncancelled hits received by 1, to a min of 1.
THIRD EYE (2 CANS)
Once per game, after placing a movement template, this vehicle may remove that
template and choose another one to use instead.

VIOLENT OUTBURSTS (2 CANS)


At the start of each game, this vehicle gains a random Aggression perk. This perk is lost
at the end of the game.

BLESSED BY RADIATION (2 CANS)


At the start of each game, this vehicle gains a random Horror perk, with all instances of
“Fire” replaced with “Irradiated” (including within the rules for ‘Napalm’). This perk is
lost at the end of the game.

UNNATURAL SELECTION (3 CANS)


This vehicle starts the game with D6 additional Hull Points (when respawning these
additional Hull Points are ignored).

EXCESSIVE RADIATION (5 CANS)


At the end of each of its activations, this vehicle causes 1 uncancelled hit to every enemy
vehicle within Medium range.

FANG IT! (5 CANS)


If this vehicle rolls one or more Skid dice, and rolls zero Shift results, you may select one
of the Skid dice and change its result to a Shift.
PREORDAINED SURVIVAL (2 CANS)
This vehicle may choose and purchase a single Survival perk*.

PREORDAINED DARING (2 CANS)


This vehicle may choose and purchase a single Daring perk*.

PREORDAINED MILITARY SURPLUS (2 CANS)


This vehicle may choose and purchase a single Military perk*.

PREORDAINED PURSUIT (2 CANS)


This vehicle may choose and purchase a single Pursuit perk*.

PREORDAINED PRECISION (2 CANS)


This vehicle may choose and purchase a single Precision perk*.

PREORDAINED TECHNOLOGY (2 CANS)


This vehicle may choose and purchase a single Technology perk*.

* You must pay the listed cost for both the Order perk and the chosen perk.

UNPLANNED SURVIVAL (2 CANS)


At the start of each game, this vehicle gains a random Survival perk**.

UNPLANNED DARING (2 CANS)


At the start of each game, this vehicle gains a random Daring perk**.

UNPLANNED MILITARY SURPLUS (2 CANS)


At the start of each game, this vehicle gains a random Military perk**.

UNPLANNED PURSUIT (2 CANS)


At the start of each game, this vehicle gains a random Pursuit perk**.

UNPLANNED PRECISION (2 CANS)


At the start of each game, this vehicle gains a random Precision perk**.

UNPLANNED TECHNOLOGY (2 CANS)


At the start of each game, this vehicle gains a random Technology perk**.

** These perks are lost at the end of the game.

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