Sound of Sirens Rules
Sound of Sirens Rules
Sound of Sirens Rules
every century,
the sirens awaken
from their slumber to host
a giant music festival, and this
edition... will be a smash hit!
ages
2-4 10 min
players 9 - 99+ per player
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1. SHORT OVERVIEW: HOW SIRENS LURE SHIPS
Players attract ships by playing cards that summon sirens who specialize
in 1 of 4 musical genres (because not every sailor is attracted to the same
type of music):
Ships are only attracted to 2 genres, shown on the sails, and can only move
forward if they share a genre with the singing siren, for example:
The siren sings POP: only the ship with sail A can move forward.
The siren duet sings POP & BALLAD: ships with sails B and C could move 1
space, but the ship with sail A could move 2 spaces because both genres
match. The player who summoned the siren chooses which ship to move.
๐๐ You can only move 1 ship, even if the siren matches multiple ships.
๐๐ If a ship cannot move (because of a sea monster or anchor),
you MUST choose another ship to move forward.
๐๐ If there is a match, you MUST move a ship,
even if it belongs to one of your opponents.
๐๐ It is possible (but not likely) that no ships can move during a turn.
In this case, discard the siren card.
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2. SETUP: OCEAN VIEW
starting position
of the ships,
1 for each player
finish line
Place a sea monster
at the end of each lane
(1 for each player).
Sirens
Shuffle the siren cards and place them in
a face-down deck behind the finish line.
Reveal them here for all to see.
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Before starting the game, each player chooses a ship with a unique sail.
The player with the most angelic voice starts the first turn.
Afterwards, players take turns clockwise.
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3. HOW TO PLAY
At the end of your turn, discard all the cards from your hand that you
didn’t or couldn’t use, and draw 3 new cards from the action deck. If the
deck runs out, shuffle the discard pile to create a new draw pile.
You can only play action cards during your own turn,
unless the card shows a lightning symbol, which
means you can play them at any time.
B. TREASURING CARDS
As mentioned above, you must discard all unused action cards at the end of
your turn. The only way to hold onto action cards for later, is by stashing
them in a treasure chest. Each treasure chest can only hold 1 action card.
You may only have a maximum of 3 treasure chest in front of you at all times.
You may use treasured actions cards as if they were in your hand
(play regular action cards during your turn, play lightning actions at any
time). Once you use the action card, the empty treasure
chest remains in play for later use.
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C. MONSTER MASH!
If you’re stuck, and none of the cards in your hand can help, you
may skip your turn to destroy a sea monster by discarding your
hand and drawing 3 new action cards.
But remember: as soon as you play any action card during your
turn, even from a treasure chest, you can no longer skip your turn
to destroy a monster!
This happens instantly when the ship reaches the row, no matter whose
turn it is.
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4. THE ACTION CARDS IN DETAIL
Anchor (4 in total)
The target ship cannot move until the next
player starts their turn, under any
circumstance.
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Sea Monster (8 in total)
The sea monster acts as a regular action card.
You may place it on any empty space. Ships cannot
move through monsters. Destroy or move monsters
using action cards, or skip your turn to remove
one.
Bounty (2 in total)
Draw the top 3 cards from the action deck and
add them to your hand.
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5. SOME FREQUENTLY ASKED QUESTIONS
A: Yes, you can! Players can keep stacking Lightning Actions as long as they
have them. Just remember that a Lightning Action only affects the card that
was played immediately before it.
Q: I only had anytime cards in my hand and I’ve played them all on my
opponents. Now it’s my turn and I don’t have any cards. Can I still skip
my turn to destroy a sea monster?
A: Yes you can, because you haven’t performed any actions during your own
turn.
Q: Can I first treasure the cards in my hand and then skip my turn to
destroy a sea monster?
Q: Can I freely swap the cards from my hand with the cards in my
treasure chests?
A: Yes, you may freely exchange cards from your hand with cards in your
treasure chests, choosing which cards to keep for future turns. Just
remember you can only do this on your own turn, and that it counts as an
action.
Q: Both symbols on the siren I summoned match my ship. Can I use the
“Double Movement” Lightning Action to move 4 spaces in one go?
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The more our game gets played, the more questions might rise to the
surface. To find an FAQ list that’s always up to date, or to ask your own
question, be sure to visit www.monkeyshinegames.com/sound-of-sirens-faq/
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