Maroochy Spell Sheet

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COMPONENT POUCH SPELL SLOTS

SPELL SPELL CANTRIPS SPELLS


1st 2nd 3rd 4th 5th 6th 7th 8th 9th
ATTACK BONUS SAVE DC KNOWN PREPARED

+5 13 4 6 ●

SPELLCASTING FOCUS

LEVEL LEVEL LEVEL

School
THAUMATURGY
Transmutation
C School
HAND OF RADIANCE
Evoczaion
C School
SPARE THE DYING
Necromancy
C
RANGE CASTING TIME SAVE RANGE CASTING TIME SAVE RANGE CASTING TIME SAVE

30' Action DM's Discretion 5' Action Constitution Touch Action None
R R R
DURATION COMPONENTS DURATION COMPONENTS DURATION COMPONENTS
V ● V ● V ●
Up to 1x Minute Minor Magical Effect S Instant 1d6 Radiant Dmg S ● iNSTANT Stabilize Dying S ●
C M C M C M
SPELL EFFECT SPELL EFFECT SPELL EFFECT
PREPARED PREPARED PREPARED

You manifest a minor wonder, a sign of You raise your hand, and burning You touch a living creature that
supernatural power, within range. Use radiance erupts from it. Each has 0 hit points. The creature
your imagination and bounce any ideas
of your DM. Magical smoke rings -
creature of your choice that you becomes stable. This spell has no
Booming voice - Windows slamming can see within 5 feet of you must effect on undead or constructs.
open - Flames to dim or brighten - succeed on a Constitution saving
Billowing cape - Glowing eyes - etc etc throw or take 1d6 radiant damage
LEVEL LEVEL LEVEL

School
SHILLELAGH
Transmutation
C School
ANIMAL FRIENDHSIP
Enchantment
1st SPEAK WITH ANIMALS
School Divination
1st
RANGE CASTING TIME SAVE RANGE CASTING TIME SAVE RANGE CASTING TIME SAVE

Touch Bonus Action None 30' Action Wisdom Self Action None
R R R
DURATION COMPONENTS DURATION COMPONENTS DURATION COMPONENTS
V ● V ● V ●
1x Minute +3 To Hit Kylie & 1d8 +3 DMG S ● 24x Hours Charm Beast S ● 10x Minutes Communicate with Beasts S
C M● C M● C M
SPELL EFFECT SPELL EFFECT SPELL EFFECT
PREPARED PREPARED PREPARED

The wood of a club or quarterstaff you are holding This spell lets you convince a beast that you mean You gain the ability to comprehend and verbally
is imbued with nature’s power. For the duration, it no harm. Choose a beast that you can see within communicate with beasts for the duration. The
you can use your spellcasting ability instead of range. It must see and hear you. If the beast's knowledge and awareness of many beasts is
Strength for the attack and damage rolls of melee Intelligence is 4 or higher, the spell fails. Otherwise, limited by their intelligence, but at minimum,
attacks using that weapon, and the weapon’s the beast must succeed on a Wisdom saving throw beasts can give you information about nearby
damage die becomes a d8. The weapon also or be charmed by you for the spell's duration. If locations and monsters, including whatever they
becomes magical, if it isn’t already. The spell ends you or one of your companions harms the target, can perceive or have perceived within the past day.
if you cast it again or if you let go of the weapon the spells ends You might be able to persuade a beast to perform a
small favor for you, at the GM's discretion

LEVEL LEVEL LEVEL

School
CURE WOUNDS
Evocation
1st School
HEALING WORD
Evocation
1st School
GUIDING BOLT
Evocation
1st
RANGE CASTING TIME SAVE RANGE CASTING TIME SAVE RANGE CASTING TIME SAVE

Touch Action None 60' Bonus Action None 120' Action Spell Attack
R R R
DURATION COMPONENTS DURATION COMPONENTS DURATION COMPONENTS
V ● V ● V ●
Instant Cure 1d8+3 Dmg S ● Instant Ranged Cure 1d4 +3 Dmg S 1x Round 4d6 Radiant Dmg - Bestows Advantage S ●
C M C M C M
SPELL EFFECT SPELL EFFECT SPELL EFFECT
PREPARED PREPARED PREPARED

A creature you touch regains a A creature of your choice that you A flash of light streaks toward a creature of
your choice within range. Make a ranged
number of hit points equal to 1d8 can see within range regains hit spell attack against the target. On a hit, the
+ your spellcasting ability points equal to 1d4 + your target takes 4d6 radiant damage, and the
modifier. This spell has no effect spellcasting ability modifier. This next attack roll made against this target
before the end of your next turn has
on undead or constructs spell has no effect on undead or advantage, thanks to the mystical dim light
constructs glittering on the target until then
LEVEL LEVEL LEVEL

School
BLESS
Enchantment
1st School School
RANGE CASTING TIME SAVE RANGE CASTING TIME SAVE RANGE CASTING TIME SAVE

30' Action None


R R R
DURATION COMPONENTS DURATION COMPONENTS DURATION COMPONENTS
V ● V V
Conc up to 1x Min 3x Allies + d4 Attack/Save S ● S S
C M● C M C M
SPELL EFFECT SPELL EFFECT SPELL EFFECT
PREPARED PREPARED PREPARED

You bless up to three creatures of your


choice within range. Whenever a target
makes an attack roll or a saving throw
before the spell ends, the target can roll
a d4 and add the number rolled to the
attack roll or saving throw

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