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Introduction To 3D Modeling and Texturing - : B. C. D. A

The document discusses various topics related to 3D modeling and animation such as 3D modeling, 3D animation, Autodesk software, Maya software, polygons, 3D primitives, Bezier curves, subdivision surfaces, Boolean operations, nurbs modeling, rendering, texture mapping, character modeling, and more. It provides definitions and explanations of these terms and concepts. The document also includes an answer key for multiple choice questions related to these 3D modeling and animation topics.

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0% found this document useful (0 votes)
77 views7 pages

Introduction To 3D Modeling and Texturing - : B. C. D. A

The document discusses various topics related to 3D modeling and animation such as 3D modeling, 3D animation, Autodesk software, Maya software, polygons, 3D primitives, Bezier curves, subdivision surfaces, Boolean operations, nurbs modeling, rendering, texture mapping, character modeling, and more. It provides definitions and explanations of these terms and concepts. The document also includes an answer key for multiple choice questions related to these 3D modeling and animation topics.

Uploaded by

dun
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Download as PDF, TXT or read online on Scribd
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Introduction to 3D Modeling and

Texturing – Core course of BMMC – V semester CUCBCSS


2019 Admn.

1. 3D Modeling
a. Mathematical representation of a three-dimensional surface
b. Animation story board modeling
c. Creating sketches for a 3D model
d. None of the above

2. 3D Animation
a. Computer generated Animation scenes
b. Cell Animation
c. Flash Animation
d. None of the above

3. Autodesk
a. 2D Software
b. 3D Software
c. Publication software
d. None of the above

4. Maya
a. 3D Modeling
b. 2D modeling
c. Cell Animation modeling
d. None of the above

5. 3D Graphic software
a. Indesign
b. Page maker
c. Maya
d. Autocad

6. Polygons
a. Two-dimensional shape with multiple sides
b. Three Dimensional shape with four sides
c.Ellipse
d. Circle

7. 3D Primitives
a. Primitive art and Design
b. Building blocks
c. Primitive script
d. None of the above
8. Bezier curves
a. Smooth motion between keyframes.
b. Curves for creating 2D Animation
c.Techniques of creating curves
d. None of the above

9. Subdivision surface
a. method of representing a smooth surfaces
b. Division of Surface
c. Texture of surface
d. None of the above

10.Model with minimized ambiguous representation


a. Solid Modeling
b. surface modeling
c. Wire frame modeling
d. None of the above

11.Boolean operation
a. Operating on one or more sets of polygons in computer graphics.
b. Rendering in 2D animation
c. Editing of cell animation
d. None of the above

12.Spline shapes
a. 2D and 3D lines as components of objects
b. Vector shapes
c. Wire frame modeling
d. Solid Modeling

13.Nurbs modeling
a. Creating 3D curves
b. Creating cell animation
c. Creating illustration
d.None of the above

14.3D transformation
a. Transformation Matrix
b. Wire frame making
c.Character Design
d.None of the above

15.Rendering
a. Transferring 3D to 3D
b. Process of generating an image from a 2D or 3D
c. Story board making
d. Cut out animation making
16. texture mapping
a. Adding graphics to a polygon object.
b. Creating texture in a map
c. Selecting texture for an object
d. None of the above

17.Interior Modeling
a. Space Modeling
b. Wire frame modeling
c. Surface modelingd.
Solid modeling

18.Gun modeling
a. Spray gun modeling
b. weapon modeling
c. modeling using spray gun
d. None of the above

19.Props Modeling
a. Proposal for modeling
b. Proper Modeling
c. Property modeling
d. None of the above

20.Character Modeling
a. Sketches for a character
b. Mathematical representation of a three-dimensional character
c. Polygon Modeling
d. None of the above

21.Complex abstract image generated by computer


A. HTML
B. Fractals
C. GIF
D. TIFF

22. Pictures looses clarity by scaling


A. Pixel
B. Vector
C. Fonts
D. None of the above

23. Transition from one frame to another


A. linear editing
B. Rotoscoping
C. Morphing
D. Merging of layers

24. Motion Capture


A. Shooting of action for animation
B. Rendering of animation frames
C. Capturing of frames from a live video
D. Capturing of movie still frames

25. MPEG
A. Compressed Bitmap file
B. Vector image file
C. Decompressed vector file
D. None of the above

26. Video format standard of India


A. NTSC
B. Betacam
C. PAL
D. Indiform

27. Movie
A. 25 frames per second
B. 24 frames per second
C. 16 frames per second
D. 26 frames per second

28. Forward Kinematics


A. To determine the movements of jointed constructs.
B .To determine the time of motion
C. .To determine the movements of frames
D. None of the above

29 Telecine
A. Transfer of Movie to video
B. Transfer of video to Movie
C. Transfer of Video to Hard disc
D. Transfer of video to CD

30. Wire frame

A. Final stage of Rendering


B. First stage of 3D before an object is rendered
C. Final output of a frame
C. Grid for drawing story board

31. Chroma Key

A. Separating a foreground image from its background


B. Key frame coding with chroma
C. Morphing techniques
D. None of the above
32. CEL
A. Pixel cells
B. Transparent paper for drawing
C. Frame cell of an animation frame
D. None of the above

33. BG
A. Background Scoring
B. Back drop
C. Boolean system
D. None of the above

34. Interactive Media


A. linear
B. Non Linear
C. Morphing
D. Merging of layers

35. JPEG
A. Compressed Bitmap file
B. Vector image file
C. Decompressed vector file
D. None of the above

36. SFX
A. Drawing Terminology
B. Special Effects
C. Layer
D. None of the above

37. Fractals

A. Abstract Image
B. Transparent back ground
C. Vector Image
D. None of the above

38. Web animation format


A. Pixel
B. Fractals
C. GIF
D. TIFF

39. Pixel
A. Raster
B. Vector
C. Fonts
D. None of the above

40. Character Modeling


A. 3D Max
B. Dream weaver
C. Page Maker
D. None of the above

41.Bump Maps
a. Gray scale Texture
b. Multi color Texture
c. Mapping polygons
d. None of the above

42.UV texture editor


a. Maya
b. Flash
c. Photoshop
d.Indesign

43.view port
a. USB port
b. Visible area
c. Graphic card port
d. None of the above

44.UV layout tools


a. Unfold 3D
b. Photoshop
c. Dream weaver
d.None of the above

45.Squash and Stretch


a. Basic principles of Animation
b. Flattening
c. Mesh laying
d. None of the above

Prepared by,
Sri. Asok Kumar.K, TC21/588, Bhagavati lane, Karamana,
Thiruvananthapuram -2
ANSWER KEY

1 a 10 b 19 c 28 a 37 a
2 a 11 a 20 b 29 a 38 c
3 b 12 a 21 b 30 a 39 a
4 a 13 a 22 a 31 a 40 a
5 c 14 a 23 c 32 b 41 a
6 a 15 b 24 a 33 a 42 a
7 b 16 a 25 d 34 b 43 b
8 a 17 a 26 c 35 a 44 a
9 a 18 b 27 a 36 b 45 a

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