Blender Donut Tutorial
Blender Donut Tutorial
Blender Donut Tutorial
https://www.blender.org/
2) documentation
https://docs.blender.org/manual/en/dev/getting_started/index.html
Commercial tools:
https://www.blendermarket.com/products/add-on-value-pack-
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To rotate around: hold the middle mouse button and drag around.
To pan the view: Hold down Shift and the mouse scroll wheel, then drag around.
If you ever lose your way in the 3D view, press Period (.) on your numpad, this will snap
your view back to the selected object.
To reset your 3D cursor to the origin, select Object ► Snap ► Cursor to World Origin in the
3D View Header or press Shift + S and choose Cursor to World Origin.
Move: G (Grab)
Scale: S
Rotate: R
Try scaling the cylinder up a bit! Make sure it’s selected, press the S key and move your
cursor outwards until you’re satisfied with the change. Once the cylinder has grown a bit, left
click anywhere in the 3D View to confirm:
At the moment, you’re in Vertex mode, with everything in your object selected. Double tap
the A key to deselect everything and click one of the vertices to select it. Hold
down Shift and click another vertex to add it to the selection. Finally deselect everything
again.
At the moment, your object doesn’t look much like a mushroom, does it? Before you can
deform your cylinder to look like a mushroom, you’ll need to add a few more segments. To
add segments you’ll need to do a loop cut; either activate the Loop Cut tool from the Toolbox
or press the CTRL/Command + R shortcut to start creating a new loop cut.
Now select the inner fan of faces on the bottom using any of the selection techniques and
press the E key to start extruding. As soon as you do so, your mouse movement extrudes the
selected faces, creating a stem. Move your cursor down until the stem is about as big as the
cap and click to confirm.
14) Solidify modifier , shift for controller movement and ctrl for greator
Checker deselect (3D view > Header > checker deselect) the edge ring (you can use the F6
menu to set the number of edges to skip before deselecting one)
Select another edge loop (AltShiftRMB) in the direction you want the edge loops the go.
25) Node editor and node Wrangler add on to by pass nodes connection
26) Z to change between foreground and background color in texture editor mode
27) Geometry notes - biggest advancing feature in blender now , greatly used in animation
34) ctrl + L for link , for e.g. this links all objects to one material color
35) ctrl +p ( parent ) , combining objects for animation in blender
36) Spacebar to play animations
43) hold ctrl + move mouse middle button / Mose to zoom in - out etc.
44) Dope sheet for animation in blender I'd for key points in animation
45) ctrl + right click to add a key frame in graph editor for animation
46) select a keyframe and press N to find properties of keyframe. It is necessary because we
need to sync keyframe properties say as such in rotation , we need end keyframe to end at
same exact rotation as start for better and continuous view
47) Default is bezier interpolation for keyframe. It is slow at start and end but fast in middle.
49) click any field in geometry note and press I , it turns yellow and starts animation , shift +
right arrow brings you to end point of animation and then press I again to add end key frame.
51) '#frame' in value tab of blender is how we can use pre defined blender variables to use in
animation
53) ctrl + j to add comment around geometry nodes , which is actually a frame. Then you can
add label to frame by pressing N and entering value.
54) Compositing in blender - needs viewer node. We can get this node by clicking ctrl + shift
+ click
What's next ?
UV wraping , rigging , modeling people , cgi, motion tracking tools