Gun T Playbook d7wgmg
Gun T Playbook d7wgmg
LT LG c SE
TE RG RT
3 4
1 2
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Copyright
Original content and plays by Youth Football Online
Edited by Vin Sehgal, All contents copyrighted.
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Numbering System / Hole Numbering
7 5 3 1 2 4 6 8
LT LG c SE
TE RG RT
3 4
1 2
4
Formations / Splits
Split Right
7 yards
2’ 2’ 2’ 2’ 2’
2’x2’ LT LG c 2’x2’ SE
TE RG RT
3 4
4 yards 4 yards
1 2
Split Left
7 yards
2’ 2’ 2’ 2’ 2’
SE LT LG c 2’x2’
2’x2’ RG RT TE
3 4
2 1
5
Formations / Splits
Heavy Right
7 yards
2’ 2’ 2’ 2’ 2’
2’x2’ LT LG c SE
RG RT TE 2’x2’
3 4
4 yards 4 yards
1 2
Heavy Left
7 yards
2’ 2’ 2’ 2’ 2’
SE 2’x2’ LT LG c 2’x2’
TE RG RT
3
4 yards 4 yards 4
2 1
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Snap Count & Jet Motion Timing
Mixing up the snap count is critical. There are two advantages for the offense. One: the offense knows the snap count. Two:
the offense knows where the play is going. It’s important that the QB says each word of the snap count. He cannot rush or
drag the cadence out. Keep in mind that the QB must make sure everyone is set before beginning his cadence. It’s important
that your QBs understand that they need to say each word completely. Do not drag it out or say it the cadence too fast.
• Play Call On “Set”: The quarterback yells “RED!”-“SET!”- “Set” indicates that the ball needs to be snapped.
•Play Call On “One”: Quarterback yells RED!-SET!- GO!- On the first go the ball is snapped.
•Play Call On “Two”: Quarterback yells RED- SET!-GO!- GO!- On the second go the ball is snapped.
Any play that there is jet motion the play will be snapped on one. The motion timing does depend on player speed and age.
You must figure out the best motion timing for your own team. Jet motion player cannot go or lean forward until the ball is
snapped.
L LT LG C RG RT R
“Inside” ( ) is considered the gap between your inside shoulder to the outside shoulder of
the offensive lineman inside of you.
“Over” ( ) means offensive linemen are responsible for any defender head up on them.
“Free” ( ) If there is no defender inside or over, he then gets onto a linebacker.
W M
T N T T W N M T
LT LG C RG RT LT LG C RG RT
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Blocking Scheme (vs. Double A Gaps)
C SS W M S C
E T T E
SE LT LG RG RT TE
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4
2 1
C SS W M S C
E T T E
SE
TE LT LG RG RT
3 4
1 2
Play-side When faced with double A-gap defenders the center must always block the
backside A-gap defender. The back-side A-gap defender is the defender opposite of
Back-side play-side. 9
Shotgun Snap
The Quarterback
•The QB should not be any more than 4 yards back behind the center.
•Make sure your QB is at the same distance every snap, make him count his steps. This will allow the center to get comfortable
with the snap distance.
•The quarterback needs to have his hands out in a ready position. His hands should be out in front of his body and prepared to
catch a low or high snap.
•The QB must look the football into his hands. Concentrate on catching the snap! The center is simply throwing the ball to the
QB through his legs. Don’t make it anymore than it is.
•Keep feet shoulder width apart.
•Center should look back to get a feel for the distance.
•You do not want the center snapping too hard or too soft. The QB is only 4 yards away.
•Practice having the center snap with a defender in front of him. Have the center snap, then step and block after every
practiced snap.
Notes: Reps! Reps! And more Reps! Have multiple centers snapping every single practice. Have them do snaps before, during,
and even after practice! Get snaps in whenever you can.
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Player Placement
Center: Smart kid, must be able to handle pressure. Odds are he will have a zero technique (defensive lineman over him)
defender to block all game. Find out if any players have experience at center or if any kids would like to try the position. The
first day of practice you will need to find 3 centers.
Guards: Must be good athletes. Guards must be able to pull for kick-out, lead, and trap blocks.
Tackles: Good size, strong kids. Aggressive blockers as there will be a lot of down blocks.
Split-end (SE): Great blockers in space. They must be aggressive kids as there are numerous crack blocks (“Charley” calls) that
will be crucial to the play’s success. These players need to be able to catch the football and stalk block in space as well.
Tight-end (TE): Must be able to block. He will be called on to execute down blocks and some base blocks. Also, you want your
TEs to able to catch the football. However, being able to block well is priority one.
Quarterback (1): Dominant personality! This kid must be able to handle adversity and be a leader on your team. When the
quarterback talks the team needs to listen. He must be a smart kid. He must be able to remember play calls and hand
signals. The player must be able to throw the football.
Wingback (3 & 4): Best athletes. He must be able to run in space as well as between the tackles. Will need to be able to
block and sell fakes.
Tailback (2): Fullback type player. Will do some inside running and must be able to lead block. He should be your third best
athlete. Also, it’s a good idea to make sure all your skilled positions learn how to play the other positions.
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No Huddle Execution
When you go into the no huddle, your players must line up quickly. The best way to do this is to have your offensive
linemen line right up on the ball as soon as it is spotted by the referee. The center, guards, and tackles need to get their
splits and get right down. All plays will be on the wrist coach. Each play is labeled with a color and a number. For the
offensive linemen, the wrist coach must go on the forearm of the arm that is not planted in the ground. The offensive
coordinator will yell the color and a three numbers (first number is the live play call). You can have them just get their
splits and get down once they receive the play call. If you don’t want your kids to get into a 3-point stance, just execute
the offense out of the two-point stance. “Tempo” will indicate no huddle. Anytime the coordinator wants to go no huddle
he will yell “tempo” and the kids will line right back on the line of scrimmage. Then once the kids are set, the coach will
give the play code with a color and three numbers.
I recommend always putting your split-end to the wide side of the field. For example, say the ball is on the left hash- we
will say “Right” “Right” “Right”. This will tell our players that they will line up in our Split Right Formation and will get a
play number from the green column. If we say “Left” “Left” “Left” the kids will get to the line in our Split Left Formation
and they will get a play from the blue column.
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No Huddle Play Calling-Wrist Coach
Our wrist coach has two columns of plays. We have a green column (Split Right) and a blue column (Split Left). To
throw teams off we will give a color and then three numbers. The first number is the live play call. The last two
numbers are dummy numbers (you can use any random numbers). For example: the OC yells “Green 8-5-1”. “Green
8-5-1” is SR 38 No Play. For example: “Blue 6-6-4”, is SL 26 Buck. You can make the live play number any of the three,
it’s what works for you. The play will always be snapped on 1 when you’re running the no huddle. To control the
defense (when they start timing your snap count) call the No Play. The kids only have to listen to the first number.
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Huddle
The play is called twice in the huddle. After the quarterback calls the play the first time, the split-ends ( R & L) and center go
out and line up. When the quarterback calls the play the second time, the rest of the team runs to the line of scrimmage, gets
their proper splits and get right into their stances. The idea of this offense is speed. We want the play called and the linemen
set as soon as possible. Do not wait for the defense to get ready. Center lines up 4 yards from the football. The center must
find the ball and yell huddle, so the rest of the can line up.
LT LG C RG RT
L Z 2 H R
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Jet Series Plays
Edge Play Edge Play (away from motion) Unbalanced
• Split Right 38 Jet • Split Right 47 Reverse Buck • Heavy Right 38 Jet
• Split Left 47 Jet • Split Left 38 Reverse Buck • Heavy Left 47 Jet
“Charley” Tag (adjustment) • Heavy Right 36 Jet Power
• Split Right 47 Jet (to TE side) Play-action • Heavy Left 45 Jet Power
• Split Left 38 Jet (to TE Side) • Split Right Post-Wheel
Off-tackle Play • Split Left Post-Wheel
• Split Right 36 Jet Power
• Split Left 45 Jet Power Play-action
“Deuce” Tag (adjustment) • Split Right Seam
• Split Right 45 Jet Power • Split Left Seam
Install Order: Jet Sweep, Post-
• Split Left 36 Jet Power Wheel, Jet Power, No Play, Trap,
Interior Play Pass Concept (zone / man coverage beater)
• Split Right Flood Buck, Reverse Buck, Seam, Flood,
• Split Right 21 Trap Heavy Jet, Heavy Jet Power.
• Split Left 22 Trap • Split Left Flood
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Split Right 38 Jet
On the “Charley” tag the play-side Wing Back will block down on the Wide Defensive Tackle and the SE will seal the Defensive
End. This is a great answer for when you play a 6-2 Defense. Make sure the SE cheats his splits down so that he can block the
DE without missing or clipping him. Charley tells the SE he is cracking a first level defender instead of a second level defender.
To communicate this tag to your players you will just add “Charley” to the end of the play call- for example, ‘Split Right 38 Jet
Charley’. 23
Charley Blocking Tag vs Wide Defensive Ends
Many times the defense’s answer to Jet Sweep is to widen out their DE, which will make it almost impossible for the play-side
Wing to seal him. When defenses do that you can just call Jet Power, or you can call “Charley” and have the SE crack and seal
the DE. The SE has outside leverage and will be able to seal the DE easily. Be sure that your SE cheats his split in when he is
called on to crack the DE. The play-side Wing (3 or 4) will then arch and seal the outside linebacker. The SE and (3) / (4) are
switching blocking responsibilities. 24
Jet Power
(for when DEs /OLBs widen)
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Split Right 36 Jet Power
The “Hammer” tag is a blocking adjust that tells the TE and the PS Wingback (3 or 4) that they switching blocking responsibilities.
It is used with the Jet Power play. When the kids hear “Hammer” the TE will base the Defensive End out and the 4 or 3 will crack
down on the Defensive Tackle. The Hammer tag is great way to handle disruptive Defensive Tackles. The Wing executing the
Hammer block has excellent leverage and the DT will not even see this coming. The Hammer call only applies to the TE and the PS
Wingback- everyone else blocks their base Jet Power blocking rules. If your TE can’t get the down block executed, Hammer it!
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Trap
(Interior play for when they sell out against Jet and Jet Power)
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Split Right 11 Trap
C: Double team Nose Guard with LG. SE: Stalk block CB.
RG: Pull, trap first D-linemen past the C. Aiming point is the 1: Catch snap, get downhill (as jet motion player passes) and cut off the
inside hip of the defender he is trapping. RG’s trap block.
RT: Block down, replace the guard. 2: Fake lead blocking like it’s Jet Sweep.
LG: Double Nose Guard with C. 3: Full speed jet motion, carryout fake. A great fake is needed! Make it
LT: Block MLB. (leave DT unblocked) look like Jet Sweep.
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TE: Work onto the outside linebacker (leave DE unblocked). 4: Seal the Defensive End (influence block).
Split Left 12 Trap vs. 6-2
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Split Right 25 Buck
C: Step play-side, base block the Nose Guard. SE: Stalk block CB.
RG: Pull, kick out the Defensive End. 1: Catch snap, hand to the 2 back, carryout fake.
RT: Gap-Down-Backer. 2: Come across, take handoff, cut inside of the LG’s kick-out block.
LG: Pull, lead through the hole, block outside linebacker. 4: Full speed jet motion, carryout Jet fake. A great fake is needed.
LT: Block down, replace Guard. 3: Block BS OLB or base out BS DE.
TE: Gap-Down-Backer.
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Reverse Buck
(For when defenses over-shift to the motion side or load the box)
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Split Right 47 Reverse Buck
C: Block Nose Guard, maintain play-side leverage. SE: Stalk block CB.
RG: Pull, lead outside, block the CB. 1: Catch snap, run behind the 3 coming in motion and then hand to the 4
RT: Block down, replace Guard. coming on the Reverse.
LG: Pull with some depth, seal Defensive End. 2: Block Defensive End.
LT: Gap-Down-Backer. 3: Full speed jet motion, carryout Jet fake. A great fake is needed.
TE: Gap-Down-Backer. 4: Step, turn and take a handoff coming behind the QB, get outside.
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Split Left 38 Reverse Buck
C: Step play-side, base block the Nose Guard. SE: Stalk block CB.
RG: Pull with depth, seal Defensive end. 1: Catch snap, run behind the 4 coming in motion and then hand to the 3
RT: Gap-Down-Backer. coming on the Reverse.
LG: Pull with some depth, look to block the CB. 2: Block Defensive End.
LT: Block down, replace the Guard. 4: Full speed jet motion, carryout Jet fake. A great fake is needed.
TE: Gap-Down-Backer. 3: Step, turn and take a handoff coming behind the QB, get outside.
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Post-Wheel
(Play-action off Jet Sweep)
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Split Right Post-Wheel
45
Split Right Seams
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Split Right Flood
C: Block Nose Guard. SE: Corner route break at 10 yards, continue to the corner.
RG: Inside-Over pass block. 1: Catch snap, three step rollout, look to hit the SE on the corner.
RT: Inside-Over pass block. QB Progression: SE on the Corner, 4 on the Out, to 3 in the flat.
LG: Inside-Over pass block. 2: Block the Defensive End- attack outside shoulder.
LT: Inside-Over pass block. 3: Full speed jet motion, fake Jet Sweep, run into the flat.
TE: Inside-Over pass block- hinge backside DE. 4: Out route, break at 8 yards, continue running to the field.
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Split Left Flood
C: Block Nose Guard. SE: Corner route break at 10 yards, continue to the corner.
RG: Inside-Over pass block. 1: Catch snap, three step rollout, look to hit the SE on the corner.
RT: Inside-Over pass block. QB Progression: SE on the Corner, 3 on the Out, to 4 in the flat.
LG: Inside-Over pass block. 2: Block the Defensive End- attack outside shoulder.
LT: Inside-Over pass block. 4: Full speed jet motion, fake Jet Sweep, run into the flat.
TE: Inside-Over pass block- hinge backside DE. 3: Out route, break at 8 yards, continue running to the field.
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No Play
(defense aggression control)
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Split Right No Play
The players break the huddle, get set and run the through the jet sweep motion and snap cadence one time. If the defense
doesn’t jump offsides, then you give them a play off the wrist coach (see no huddle section). If you don’t want to go no
huddle you can run the No Play and give them a play to run after it. For example- Split Right No Play, then Split Right 38 Jet.
Coaching Points: Jet motion player cannot go or lean forward on this motion. The QB must wait for the motion player to
reset for one full second before beginning the cadence again. We will execute the no play at least 2-3 a drive.
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Split Left No Play
The players break the huddle, get set and run the through the jet sweep motion and snap cadence one time. If the defense
doesn’t jump offsides, then you give them a play off the wrist coach (see no huddle section). If you don’t want to go no
huddle you can run the No Play and give them a play to run after it. For example- Split Right No Play, then Split Right 38 Jet.
Coaching Points: Jet motion player cannot go or lean forward on this motion. The QB must wait for the motion player to
reset for one full second before beginning the cadence again. We will execute the no play at least 2-3 a drive.
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Bonus Plays
(complements that can be added to this series)
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Split Right 18 Sweep
This is a great play to add if you have an athletic QB. Motioning the player across will give the QB an extra lead blocker out
at the point of attack. This will be blocked just like Jet Sweep. The only difference is the cadence will be on 2 and the QB will
keep the ball. Charley tag can also be implemented.
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Split Left 36 Counter Buck
This play is great because it will add another element of deception to your offense. Most teams that utilize Wingbacks will have
this in their playbook. This is a great way to attack the defense off-tackle away from the motion side. This is also a good play for
when the defense is reading your 2 back. The kids will run this Buck blocking rules.
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Split Left 15 Belly
This is a great play to add if you have an athletic QB. The jet motion will influence the DE to widen so this will be an easy
block for the 3. This will be blocked just like Jet Power, expect the QB will be the ball carrier. Pulling the backside Guard and
having him insert for the MLB will give you an extra blocker at the point of attack.
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