Animation Week 6 Quarter
Animation Week 6 Quarter
Animation Week 6 Quarter
Technical-Vocational
Livelihood
Information and Communications
Technology - Animation 12
Quarter 4 – Module 6:
Produce Walking Cycle Using
Frame By Frame
Republic Act 8293 section 176 states that: No copyright shall subsist in any work of the
Government of the Republic of the Philippines. However, prior approval of the government
agency or office wherein the work is created shall be necessary for exploitation of such work
for profit. Such agency of office may, among other things. Impose as a condition the payment
of royalties.
Borrowed materials (i.e., songs, stories, poems, photos, brand names, trademarks, etc.)
included in this book are owned by their respective copyright holders. Every effort has been
exerted to locate and seek permission to use these materials from their respective copyright
owners. The publisher and authors do not represent nor claim ownership over them.
Technical-Vocational
Livelihood
Information and Communications
Technology - Animation 12
Quarter 4 – Module 6:
Produce Walking Cycle Using
Frame By Frame
WHAT I NEED TO KNOW
Using this learning resource, you are ought to Producing Clean-up and In-
between Drawings needed in Animation as inculcated in the K- 12 Most
Essential Learning Competencies.
At the end of this module, you are expected to achieve the following objectives for this
session:
recognize the concepts used in producing walking cycle animation:
apply the concepts used in producing walking cycle animation: and
show interest on performing the given activity.
WHAT I KNOW
Multiple Choice:
Directions: Read the questions properly and write the letter of the correct answer on a
separate sheet of paper.
___1. Used in selecting, moving and modifying objects.
A. Arrow tool C. Free-transform tool
B. Sub-selection tool D. Pen tool
___2. Used to draw circles and oval shapes.
A. Oval tool C. Pen tool
B. Lasso tool D. Crop tool
___3. Used to add fill colors in an object.
A. Eyedropper tool C. Ink bottle tool
B. Lasso tool D. Paint bucket tool
___4. Use to transform gradient fills.
A. Pen tool C. Fill-transform tool
B. Sub-selection tool D. Free transform tool
___5. Used to view particular area of an image at high magnification.
A. Fill-transform tool C. Paint bucket tool
B. Zoom tool D. Free-transform tool
___6. Tool used to create or add text.
A. Layer C. Oval tool
B. Text tool D. Pen tool
___7. Use to create brush like strokes.
A. Line tool C. Brush tool
B. Pen tool D. Gradient tool
___8. Used to change the stroke color of an object.
A. Ink bottle tool C. brush tool
B. Paint bucket tool D. eyedropper tool
___9. Used to draw paths as straight line or smooth flowing curves.
A. Line tool C. Pen tool
B. Pencil tool D. Oval tool
___10. Used to resized or rotate objects.
A. fill-transform tool C. free-transform tool
B. hand tool D. lasso tool
WHAT’S IN
Directions: Answer the items below. Please be guided with the given criteria for
grading. Write your answers on the space provided.
Criteria:
Content : 2 pts. each
Relevance : 2 pts. each
Spelling and Grammar: 1 pt. each
WHAT’S NEW
.
What was once done with pencils, cells, and paint by a team of dozens of
animators can now be accomplished by a single person with a powerful enough home
computer and the right software.
The term "computer animation" broadly covers a wide variety of genres and
applications, though the simplest way to break it down is into the categories of 2D and
3D animation. "2D", short for "two-dimensional", is sometimes also called "vector
animation", and is typically done in programs like Macromedia Flash. The most familiar
form of 2D animation are traditional cartoons, which are progressing more and more
into the digital realm.
WHAT IS IT
Produce Walking Cycle Animation
Terminologies:
Cut-out Animation, is made by cut pieces of paper card fabric etc. They
are placed under glass and then a frame is taken and cut out is moved slightly and
again a new frame is taken.
Walk Cycle 2D
Walk cycles can be broken up into 4 key frames, namely Forward Contact
Point, Passing Pose1, Back Contact Point and Passing Pose 2. Frames that are
drawn between these key poses (traditionally known as in-betweens/In-betweening)
are either hand-drawn or using computer software to interpolate them.
Disclaimer: The pictures are used to put emphasis and to show concrete examples for deeper understanding of the
lesson. Department of Education-Cebu Province does not claim or own the presented pictures. Link for
sources are found in the reference part of the module.
Besides the apparent move of the legs, many more details are necessary for a
convincing walk cycle, like animation timing, movement of the arms, head and torsion
of the whole body.
There exist many techniques to create walk cycles. Traditionally walk-cycles are
hand drawn but over time with the introduction of new technologies for new mediums,
walk cycles can be made in pixel art, 2D computer graphics, 3D computer graphics,
stop motion method, cut-out animation or using techniques like rotoscoping.
Adobe Flash is the most widely used software for animations and motion
graphics on the web.
Synfig is a free, open source program for 2D animators that offers a powerful
suite of tools that can be used to make anything from quick motion graphics to cinema
quality animation.
Toon Boom Studio is an all in one animation application for beginners that is
actually designed to teach you the fundamentals of 2D animation as you work.
1. Download a Side pose character from the Internet. Open Adobe Flash CS6
( Note: Adobe Flash welcome screen will appear) Select ActionScript 3.0/
ActionScript 2.0 under The Create New Section.
3. If the Image happens to be larger than the Stage, scale it by selecting and
clicking on Modify>Transform>Scale and Rotate(Note: The size of the image
can be increased or decreased by giving % percentage value greater than or
less than 100. Type the percentage in Scale field and Click on Ok.
Or Select the Free Transform Tool from the Tool Panel, then Click on the image
and rescale it by corner. (Note: Keep the Shift Key pressed while dragging the
mouse to maintain the image ratio.)
4. Place the image in the Center of Stage. Lock layer 1 by Clicking on Lock icon
on the same layer. Insert a New Layer by Clicking on New layer icon present at
the bottom-left of the Timeline or by right clicking on the layer. Rename the
layer 2 to ‘Head’ by double clicking on it.
5. Now trace the character by using the Drawing Tools >Select the Line Tool from
the Tool Panel. (Note: Deactivate the Object drawing option by clicking on its
icon, which is present at the bottom of the Tool Panel. Similarity Activate the
Snap to Object option by clicking on it.
6. Use Ctrl ++ key combination for Zoom In and Ctrl+- key combination for Zoom
out.
7. Trace the Head by drawing lines on the base image. After drawing the line,
Click on Selection Tool. (Note: Make sure the line is not selected.) Move the
pointer on the line. When the pointer changes to arrow with curve symbol then
Click and drag the line to draw a curve. Release the mouse button after the
curve is made. Similarly, curve all the lines of ‘Head’.
8. Draw the Eye using Oval Tool or Line Tool. Select the Oval Tool from the Oval
Tools Panel. Click and drag it over the eye.
Note: After tracing the Head make sure that all lines should be joined or
connected.
9. Now, choose any color from the color palette and fill it using the Paint Bucket
Tool.(Note: If you want to choose the same color from the image, Select
Eyedropper Tool from the Tools Panel and drag the mouse on the color which
you want to pick and Click on it.
10. Change the stroke color: Select the Ink Bucket Tool from the Tools Panel and
select any color from the stroke color palette and fill color in it by clicking on it.
Now, select the first keyframe of layer ‘Head’ then Click on Modify>Group
option.
Note: The shortcut key for group is Ctrl + G.
Lock the layer ‘Head’ by clicking on Lock icon on the same layer.
11. Insert a New Layer and rename it to ‘Upper Body’. Now, trace the ‘Upper Body’
by using Line Tool and fill color in it. Select the first keyframe of layer ‘Upper
Body’ then Click on Modify>Group option. Lock the ‘Upper Body’ layer and Hide
it by Clicking on the White dot which is present on the same layer.
12. Similarly, trace both the ‘Hands’ on different layers. Insert a New Layer and
rename it to ‘Left Hand’. Trace the ‘Left Hand’ and fill color in it. Now convert it
into a group by clicking on Modify>Group option. Select the ‘Left Hand’ and
copy it by clicking on it.
13. Insert a New Layer and rename it to ‘Right Hand’ and Paste the copied object,
Modify it according to the image. Lock and Hide both the hands layer.
14. Now Insert a New Layer and rename it ‘Left Leg’. Trace the ‘Left Leg’ and
divide it into three parts like 1st from waist to knee, 2nd from knee to ankle and
3rd for foot. Fill the colors accordingly.
15. Convert first part from waist to knee into the group by selecting it. After tracing
the first part, Select Modify>Group and trace the second part. After tracing the
2nd part, click on Scene 1 option present on the top left corner of the stage.
Similarly, trace the 3rd part of the leg.
Note: Make sure that all divided parts should be in the same layer.
16. Right click on the 2nd part(knee to ankle) and Select Arrange>Send to Back by
right clicking on it. Select the layer and Click Edit>Copy. Now Insert a New
Layer and rename it as ‘Right Leg’ and click on Edit>Paste in Place.
Note: The pasted object will appear on the same position. Adjust its position by
using Arrow Keys.
18. Now we will make walk cycle of this character. Activate the Ruler by clicking on
View>Rulers(Note: Rulers will appear on the top and left side of the stage.)
Drag two rulers guide from the Horizontal Rulers, place them on top and bottom
of the character.
19. Now select the ‘Left Leg’ layer and click on Free Transform Tool( Note: Eight
channels will appear around the leg with a pivot point.)Change the pivot point
position on top center of the ‘Left leg’. Move the mouse pointer on the bottom
right channel. (Note: The pointer shape changes to rotation handle. Drag the
rotation handle to the right side.
20. Now Select the ‘Right Leg’ layer and click on Free Transform Tool. Change the
pivot point position on top center of the right leg. Move the mouse pointer on
bottom right channel. (Note: The pointer shape changes to rotation handle.)
Drag the rotation handle to the Left-side. Select all the layers by using Shift
Key. Move the character to the bottom guide by using Arrow Keys.
21. Insert 50 Frames to each layer by right clicking>Insert Frame. Click on the
Frame 50 of the top layer. Keep the Shift Key pressed and click on 50 th Frame
of the bottom layer. Right click on the Selected Frame>Insert Frame. Similarity,
select all the frames on 11th frame of the layers. Insert keyframe by right clicking
on the selected frames.
22. Change the position of the character on the inserted keyframe as Passing
Position by using pivot point. Select all the layers by using Shift Key. Touch the
character to the top and bottom guide line by using Arrow Keys. Insert New
Keyframes in all layers on Frame 6. Now Click on Onion Skin button present at
the bottom of the Timeline. Increase the markers range by clicking and dragging
the marker on the Timeline Header to view multiple frames at once.
23. Set the in-between position of character on Frame 6. After setting up the in-
between position Deactivate the Onion Skin option by clicking on Onion Skin
button. Similarly, insert keyframe on Frame 26 by right clicking on frame. And
position the character again as Contact Position.
Note: Repeat the above steps on Frame 16 and Frame 21.
24. Activate the Onion Skin option and adjust the in-between position. Similarly
draw the second step of walk using Onion Skin Tool till the Frame 46. On the
Frame 46 make the movement just one step back to the Contact Position.
25. Now animate both hands in the similar manner. Rotate the Hands with the
angle of legs, ‘Right Leg’ with Left Hand and Left Leg with Right Hand. Click on
the Left Hand.
26. Position the Transformation Point at the joint of shoulder. Rotate the hand using
bottom rotation handle with the angle of leg as mentioned above.
27. Select the Right Hand on the same frame and rotate it with the Left Leg angle.
Similarly, rotate the hands on all the keyframes. Preview the animation by
clicking the Control>Test Movie>Test
WHAT’S MORE
Directions: Arrange the jumbled letters to form group of words:
Category : Software for 2D Animation.
1. CERATOON
2. IMTEANA
3. NOOB MOOT
4. ODABE LASHF
5. FIGSYN
Directions: Draw the poses of a walk cycle, as shown in the figure below write your
answer on a sheet of paper.
Criteria:
Creativity : 4 pts.
Workmanship : 4 pts.
Timeliness : 2 pts.
Disclaimer: The pictures are used to put emphasis and to show concrete examples for deeper understanding
of the lesson. Department of Education-Cebu Province does not claim or own the presented
pictures. Link for sources are found in the reference part of the module.
Column A Column B
1. Adobe Flash A. use to design vector graphics and animation
2. Synfig B. an open source program that make anything from
3. Toon Boom quick motion graphics to cinema quality animation
4. Creatoon C. is an easy to use application that will help you create
5. Animate nice 2D animations in cut-out style
D. widely used software for animations and motion
graphics
E. is an all in one animation application for beginners
F. resemble flipbook style animation
Identification:
Directions: Give what is being asked. Choose the letter of the correct answer on a
sheet of paper.
Disclaimer: The pictures are used to put emphasis and to show concrete examples for deeper understanding
of the lesson. Department of Education-Cebu Province does not claim or own the presented
pictures. Link for sources are found in the reference part of the module.
Criteria:
Creativity : 4 pts.
Workmanship : 4 pts.
Timeliness : 2 pts.
Disclaimer: The pictures are used to put emphasis and to show concrete examples for deeper understanding
of the lesson. Department of Education-Cebu Province does not claim or own the presented
pictures. Link for sources are found in the reference part of the module.
Additional Activities
REFERENCES
Online Sources
https://www.angryanimator.com/word/2010/11/26/tutorial-2-walk-cycle/
http://www.idleworm.com/animation/how_to.shtml
https://isaartwork.files.wordpress.com/2013/11/wlk08.gif
https://www.google.com/search?
q=the+simpsons&hl=en&source=lnms&tbm=isch&sa=X&ved=2ahUKEwju
xeqc_KTwAhV1wosBHdq5CmwQ_AUoAXoECAEQAw&biw=1280&bih=6
10#imgrc=xywIqYIua8onYM