Pokémon Ranger
Pokémon Ranger
Pokémon Ranger
[0105/UKV/NTR]
Thank you for selecting the Pokémon Ranger™ Game Card for the
Nintendo DS™ system.
Contents
IMPORTANT: Please carefully read the separate Health and Safety Precautions Booklet included with this product
before using your Nintendo DS, Game Card, Game Pak or accessory. The booklet contains important health
and safety information. Please read this instruction booklet thoroughly to ensure maximum enjoyment of your
new game. It also contains important warranty and hotline information. Always save this book for future reference. What is a Pokémon Ranger? . . . . . . . . . . . . . 4 Capturing Pokémon . . . . . . . . . . . . . . . . . . . 26
Playing the Game . . . . . . . . . . . . . . . . . . . . . 6 Capturing with a Pokémon’s Help . . . . . . . . . 35
This Game Card will work only with the Nintendo DS system.
Basic Controls . . . . . . . . . . . . . . . . . . . . . . . . 8 Clearing Targets with Pokémon . . . . . . . . . . . 42
Starting the Game & Options . . . . . . . . . . . . . 12 Ranger Ranks . . . . . . . . . . . . . . . . . . . . . . . . 46
The Capture Styler Screen . . . . . . . . . . . . . . . 16 The Towns and Facilities of Fiore . . . . . . . . . . 47
Saving the Game . . . . . . . . . . . . . . . . . . . . . 24 Characters . . . . . . . . . . . . . . . . . . . . . . . . . . 51
Every Ranger can have one Pokémon with them as their partner. Your partner Pokémon will accompany
you wherever you go. It is certain to help you on your adventures.
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Every Pokémon Ranger can capture a wild Pokémon by connecting with it on an emotional level (see page 26).
A captured wild Pokémon will accompany the Ranger and provide help with its ability – but only once. Wild
Pokémon have a wide variety of abilities that can be harnessed by Rangers. Learn about these abilities so
Playing the Game that you may overcome challenges with their help.
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Touch Screen
Touch the Touch Screen with the stylus to make the hero walk towards the touched location. This is also used
Basic Controls for talking to people and checking things.
Basic operations are performed by touching and/or sliding the stylus on the Touch (lower) Screen. X and Y Buttons
Press to indicate which Pokémon are accompanying the hero.
Top Screen
✚ Control Pad
Press to move the hero.
X and Y Buttons
✚ Control Pad A Button A Button
B Button Press to choose YES, check something, talk to someone in front of the hero or advance the text.
Touch Screen
START
B
A Button
Press to choose NO or go back one screen.
• Press the L and R Buttons + START + SELECT at the same time to reset the game and return
to the Title Screen.
• Folding the Nintendo DS™ system while playing will automatically put it into Sleep Mode. START
Opening the system will resume the game. Press to access the Capture Styler Menu. Press it again to return to the Field Screen.
• SELECT and the L and R Buttons are not used.
• Remember to take a break if your hands get tired.
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Making a Choice
Basic Operations
While conversing with people, you may be presented with YES/NO
Moving choices. Touch the YES or NO icon on the Touch Screen to make your
Touch the Touch Screen with the stylus to make the hero move choice. You can also choose YES by pressing the A Button or choose
towards the touched location. The hero can also be moved by NO by pressing the B Button.
pressing the ✚ Control Pad.
Checking
Touch any Pokémon or target with the stylus to obtain information.
Talking (The accessed information is shown on the top screen.) You may also
Touch any person with the stylus to talk to them (the person can be obtain information on a Pokémon or a target by pressing the A Button
anywhere on the screen). You can also talk to a person by pressing when the hero is facing it.
the A Button when the hero is facing them.
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WARNING: Please note that POKéMON RANGER will be locked to the language of your Nintendo DS system
after game data is first saved. If a wrong language is displayed when you first start POKéMON RANGER,
Starting the Game & Options immediately switch off your Nintendo DS system without saving, change the language setting of your
system and restart the game.
How to Start
Starting a New Game
Make sure that the Nintendo DS system is turned off. Insert the POKéMON
RANGER™ Game Card into the Game Card slot on the back of the system and Getting Started
push until it clicks into place. Turn the power on. The Health and Safety If you start playing a NEW GAME and you save, any previously
Screen is displayed (shown to the right). Once you have read the information, recorded game data will be deleted. (You will no longer be able to
touch the Touch Screen. CONTINUE using the previously saved data.)
To start the game, touch the POKéMON RANGER Panel on the Nintendo DS
Menu Screen.
If you set the Nintendo DS system to Auto Mode, the game will automatically
start after the Health and Safety Screen is displayed. For more informa- The Hero’s Gender & Name
tion, please check the instruction booklet of your Nintendo DS system.
First, choose the hero’s gender. Touch either the boy or the girl with
In this Instruction Booklet, a green frame surrounds the Top Screen and a the stylus.
red frame surrounds the Touch Screen.
Once the game starts, you will be required to enter the hero’s name.
The in-game language depends on the one that is set on the console. In this game you can choose between Touch the keyboard to enter the name one letter at a time. If you
five different languages: English, German, French, Spanish and Italian. If your Nintendo DS system is already make a mistake, touch the left arrow icon to go back one letter.
set to one of them, the same language will be displayed in the game. If your Nintendo DS system is set When you have entered the name, touch OK to register the hero’s
to another language, the in-game default language will be English. You can change the in-game language by name.
changing the language setting of your console. For further instructions about how to change language
settings please refer to the instruction booklet of your Nintendo DS system.
The hero’s gender and name cannot be changed once they have been registered.
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WINDOWS
Continuing a Saved Game
The design of the frames around text windows can be changed.
Touch CONTINUE to resume gameplay from the last place you saved
These game settings can be changed by accessing OPTIONS on the
the game.
Menu Screen before starting the game, or by accessing OPTIONS
When resuming gameplay using quicksave data, you will be given a on the Capture Styler Screen during gameplay.
YES/NO choice.
How to save the game: see page 24
How to QUICKSAVE the game: see page 25
Changing Options
You can CHANGE GAME SETTINGS such as the TEXT SPEED. When you
have changed the settings to the desired types, touch the BACK icon.
Ranger Net
After the game’s ending, a new selection will appear on the Menu
Screen called RANGER NET.
TEXT SPEED You can play and unlock special missions here.
Choose the text message display speed between SLOW, MID and
FAST.
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The Hero’s Status
Touching the Capture Styler displays the hero’s name and other related data on the top screen.
The Capture Styler Screen
When the hero is in the field, touching the Capture Styler at the top-left of the Touch Screen or pressing
The hero’s NAME The hero’s RANGER ID
START opens the Capture Styler Screen. On this screen, icons for the Capture Styler’s various functions
are shown. Touch the desired function’s icon to access it. To return to regular gameplay, touch the EXIT icon. STATUS The maximum Capture LINE LENGTH
that can be drawn during a capture
The Capture Styler’s level is shown (see page 26 for more on captures).
along with the Exp. Points needed to
level up, and the total Exp. Points
Capture Styler earned this level.
The two numbers on the Capture Styler indicate its energy level. The bottom number indicates the Styler’s
maximum energy level, and the top number shows how much energy remains.
MISSION: see page 21 RELEASE: see page 20
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The Browser The Browser has a variety of functions. For example, it can display two sets of data on any selected Pokémon
including its HEIGHT, WEIGHT and TYPE. Touch the SWITCH icon to flip between these sets of data.
The Browser keeps records of captured Pokémon. Each kind of Pokémon is listed with such data as its If the list of Pokémon has been reordered, it can be returned to its original state by touching the RESET icon.
GROUP and FIELD MOVE. The captured Pokémon are listed according to a special numbered system used
only by Rangers. Browser Functions
The Browser is updated every time a new species of Pokémon is captured. Try capturing every kind of SEARCH
Pokémon in the Fiore region to complete the Browser. Touch the SEARCH icon to search for Pokémon by name, Poké Assist
or Field Move.
Pokémon Number
Number of ENTRIES
The Pokémon’s GROUP
SWITCH
Touch the SWITCH icon to flip the pages on the top screen’s Pokémon
data including its height and weight.
The top screen displays the data of the Pokémon selected on the Touch Screen.
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Release Mission
Captured Pokémon can be released even if they have not helped the hero with a POKé ASSIST or a FIELD The hero’s ongoing mission information is shown on the top screen.
MOVE. Rangers are allowed to have only a certain number of Pokémon with them. (The maximum number It is possible to retire from the current mission and return to the
depends on the hero’s Ranger Rank.) If that maximum is exceeded, or if you decide that you don’t need mission’s Ranger Base by touching the RETIRE icon on the Touch
the help of certain Pokémon, you may release Pokémon into the wild. Screen. (Depending on the mission, the hero may not be returned
to the Ranger Base.)
If a friend Pokémon helps the hero with a POKé ASSIST or a FIELD MOVE, it is automatically released.
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Map Quicksave
A MAP of the entire Fiore region is displayed, including the places You can QUICKSAVE your game and resume play from that point.
you have visited. The hero’s present location is indicated with an icon. Using QUICKSAVE: see page 25
Glossary Options
The GLOSSARY provides detailed descriptions of special terms and The game settings can be changed in the same way as described on
phrases used in POKéMON RANGER. There are also descriptions of page 14 (Changing Options).
special techniques. Touch the heading you want to check to access
information on it. When an entry is opened, touch the arrows
on the Touch Screen to flip pages to other GLOSSARY entries. The
GLOSSARY is automatically updated as you progress through
the game.
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QUICKSAVE
Touch QUICKSAVE on the Capture Styler Screen to save the
Saving the Game game on the spot and shut off the Nintendo DS system. When the
Nintendo DS system is turned on later, it is possible to resume play
using the quicksave data.
You can save your adventure so you can resume play later. • The quicksave data does not overwrite the CONTINUE data.
• Don’t turn off the power while you are saving.
Save Machine
Touch any Save Machine in a Ranger Base or in the field to save your game. You can resume play from the
saved spot by choosing CONTINUE the next time you play. The next time you launch POKéMON RANGER, you will be asked if you
would like to resume play from where you quicksaved. You may
Don’t turn off the power while you are saving. resume play by touching YES. If you decide to touch NO, you will
be asked, “THE QUICKSAVE DATA WILL BE DELETED. IS THAT OK?”.
Replying YES to this query will delete the quicksaved data. The
Save Machine quicksaved data will also be deleted if it is used to resume gameplay.
If you start playing a NEW GAME and then save, any previous game data will be overwritten.
(The old CONTINUE data will be lost.)
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Pokémon Capture Disc
Capturing Pokémon
Capture Line
Keeping the stylus touching the screen, slide it to move the Capture Disc. It will leave the Capture Line in its
wake. Use the Capture Line to draw loops around the wild Pokémon you want to capture.
Caution – Stylus Use
To avoid fatigue and discomfort when using the stylus, do not grip it tightly or press it hard against the
screen. Keep your fingers, hand, wrist and arm relaxed. Long, steady, gentle strokes work just as well as
many short, hard strokes.
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If the stylus is lifted before the required number of loops are drawn, the Capture Line disappears. If that
happens, you must begin drawing loops from the start regardless of how many loops were drawn before.
The Capture Line must form a complete loop around the targeted Pokémon.
Number
The number of loops required to make a capture varies from Pokémon to Pokémon.
When a loop is drawn around the Pokémon, a blue number appears above it. This number indicates how
many loops must be drawn around the Pokémon. Keep drawing loops without lifting the stylus until the
blue number disappears. When the blue number is replaced by an orange number with “+” in front, lift the
stylus from the Touch Screen to complete the capture.
1 Draw the same number of loops as the 2 When the number turns orange with “+” 3 Capture complete!
blue number indicates. in front, lift the stylus.
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Capture Tips If the Capture Line touches a Pokémon’s attack, the Capture Styler loses some energy. If the Capture Styler’s
energy drops to zero, it will break, making it impossible to capture Pokémon. In that event, the hero is
When a Ranger is trying to make a capture, the targeted Pokémon will behave in a variety of ways depending returned to the last Save Machine used or to the Title Screen. If the Capture Styler’s energy is running
on the species. Some will become startled and run around while others may act aggressively. If a targeted low, it can be recharged at any Ranger Base or by using certain Field Moves or Poké Assists of captured
Pokémon touches the Capture Line, the Line is broken. If that happens, you must draw loops again from Pokémon.
the start even if you completed loops before. Some Pokémon will even flee during capture attempts.
If a Pokémon’s attack hits the Capture Line, not only is the Line broken, but During captures there is no need to use force. The trick is to draw loops lightly and quickly. If your hands
the Capture Styler loses some of its energy. become tired, QUICKSAVE the game and take a break.
Fleeing
You can give up on a capture and flee from the targeted Pokémon. Upon
Some Pokémon will flee after a certain amount of time. completing a loop, the targeted Pokémon becomes entrapped in a
floating orb momentarily. While the orb is showing, the Flee icon appears
at the bottom-left of the Touch Screen. Touch the icon to get away.
• It may be impossible to flee from certain situations. Flee icon
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Levelling up the Capture Styler Releasing Pokémon
When a capture is successful, the hero earns some Exp. Points. Upon accumulating certain amounts of Exp. Captured Pokémon can be released back into the wild. A Pokémon that helps the hero with a POKé ASSIST or
Points, the hero’s Capture Styler levels up. When the Capture Styler levels up, the maximum length of the a FIELD MOVE is automatically released. This is to meet the Ranger’s rules of protecting nature and Pokémon.
Capture Line is extended and its maximum energy capacity is enlarged. Depending on the Pokémon, the A captured Pokémon can be released even if it has not been asked for its help.
hero can earn more Exp. Points by drawing more loops around it than necessary for capture. If a species
of Pokémon is captured for the first time, its data is entered on the Capture Styler’s Browser.
Exp. Points
Depending on the hero’s Ranger Rank (see page 46), there are limits on how many captured Pokémon can
travel with the hero. If a capture puts the hero over the limit, Pokémon must be released.
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Touch the Pokémon you want to release. The chosen Pokémon will
glow. Touch it again to cancel your selection.
Capturing with a Pokémon’s Help
A captured Pokémon travelling with the hero is called a friend Pokémon. It is possible to use the abilities of
friend Pokémon to capture other Pokémon. A friend Pokémon can use its ability to boost the performance
of the Capture Disc (a POKé ASSIST), endowing the Capture Line with a special power. Other kinds of Pokémon,
such as the partner Pokémon (Plusle or Minun), can provide support in different ways. There is a large
You can select one or more Pokémon for release. Touch the RELEASE variety of Poké Assists that vary among different Pokémon groups. For example, Chikorita makes tall grass
icon to release the selected Pokémon. (It/they will be glowing.) sprout from the Capture Line, ensnaring the targeted Pokémon.
Partner Pokémon
Plusle and Minun can use the Discharge POKé ASSIST to temporarily stun the targeted Pokémon. In step
with the hero’s promotions, the Discharge power of Plusle and Minun will grow to support the hero in
making captures.
Released Pokémon automatically return to their natural habitats. You Partner Gauge
will be able to see them again back in their original habitats sometime This indicates the power of Plusle’s or Minun’s Discharge POKé ASSIST. It gains energy
after release. every time a loop is drawn around a targeted Pokémon.
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After touching Plusle or Minun, touch the POKé ASSIST icon. Plusle or The Type of Poké Assists
Minun will use the Discharge Poké Assist on the Pokémon targeted for
capture. To cancel using the Poké Assist, touch any piece of ground Grass
away from the Pokémon on the Touch Screen, then touch the arrow
at the top-right of the Touch Screen. Grass sprouts from the Capture Line. The grass may ensnare the targeted
Pokémon.
Water
Poké Assists Bubbles can be formed to trap targeted Pokémon. To form a bubble, touch the
Like Plusle or Minun, a captured friend Pokémon may also be able Touch Screen. The longer the screen is touched, the larger the bubble grows.
to perform a POKé ASSIST to boost the power of the Capture Disc. Slide the stylus, then lift it to make the bubble float in the same direction.
There are a variety of Poké Assists. To use a Poké Assist, touch the
Poké Assist icon during a capture. Then, touch and select the friend Fire
Pokémon you want to use. Touch the Poké Assist icon to get the
chosen Pokémon’s help. If you choose the wrong Pokémon, touch Fire blazes from the Capture Line. When a loop is drawn, fire erupts at the
another Pokémon or any part of the ground. centre that can startle the targeted Pokémon into leaping up.
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Fighting Rock
This POKé ASSIST doubles the Capture Line’s performance so each loop is Touch the screen, slide the stylus, then lift it to flick gravel. If the targeted
worth two. Pokémon is hit, it could become immobilised by a cloud of dust.
Poison Flying
A poisonous mist rises from the Capture Line. The mist can slow the movement Touch the screen, slide the stylus, then lift it to send out a twister. If the targeted
of Pokémon. Pokémon is hit, it is levitated on the spot.
Psychic Dark
This POKé ASSIST levitates targeted Pokémon on the spot, making them In return for some of the Capture Styler’s energy, the Capture Line’s maximum
easier to capture. length is doubled. The amount of energy taken depends on how much energy
is remaining.
Bug Ghost
Touch the Touch Screen, slide the stylus, then lift it to flick a sticky blob. When a loop is drawn, a ghost appears in the centre. The ghost can cling to
If the targeted Pokémon is hit, it could become immobilised. the targeted Pokémon and immobilise it.
Ground Ice
The Capture Line churns up the ground, making it difficult for the targeted When a loop is drawn, a patch of ice appears in the centre. The ice can freeze
Pokémon to walk. targeted Pokémon on the spot.
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Use Poké Assists Smartly! Observe how Pokémon Behave During Captures
There are many kinds of Poké Assists. Learn how they work in various The behaviour of Pokémon varies by their species. If you fail to capture
situations. By doing so and using them to your best advantage, your a certain Pokémon after many attempts, try observing how it behaves
capturing performance will be vastly enhanced. Be sure to try out the and identify capture opportunities.
Poké Assists of your captured Pokémon!
Also, remember that Pokémon are classified in groups. Depending For example, Linoone will dash towards the edge of the screen while
on the POKé ASSIST’s type and the targeted Pokémon’s GROUP, its loops are being drawn around it. If a Linoone prepares to dash,
effectiveness could be boosted or diminished. You can confirm if shorten the Capture Line and move the Capture Disc somewhere away
a Poké Assist is more powerful or weaker by checking an arrow from the Pokémon without lifting the stylus from the Touch Screen.
that may appear above the targeted Pokémon when the Poké Assist When the Linoone reappears, you can resume drawing loops without
is used. If an upward-pointing arrow appears, the Poké Assist’s wasting already drawn loops.
performance is boosted. If a downward-pointing arrow appears, the Like the previous example, it’s possible to complete a capture by
Poké Assist’s performance is weakened. drawing loops over several attempts. You may also try approaching
the targeted Pokémon from behind and start encircling it without
being seen. The key to a successful capture is observing the behaviour
and movements of Pokémon and devising the best approach for the
capture.
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These targets can be eliminated using the moves of captured friend
Pokémon. The moves of Pokémon used to remove obstacles are called
“Field Moves”.
Clearing Targets with Pokémon
To remove an obstacle, touch a friend Pokémon with the stylus, then
draw a line to the target. If the selected Pokémon and the target
What is Target Clear? glow in the same colour, the target can be removed. You will be asked
if you require the chosen Pokémon’s help. Touch YES if you want
While performing your duties as a Pokémon Ranger, you may come across obstacles such as fallen trees
the friend Pokémon to use its FIELD MOVE to eliminate the target.
and giant boulders that block your path. Such obstacles are referred to as “Targets”. Touch a target with the
stylus, and its data is displayed on the top screen.
Target info
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The Kind of Field Moves The kinds of Field Moves and their power vary between Pokémon species. For example, while Torchic and
Combusken both use the FIELD MOVE Burn, Combusken’s Field Move is much more powerful than Torchic’s.
The power of their Field Moves is indicated by a fire icon: Torchic has one icon, and Combusken has two.
Cut Shrubs, fences, and similar targets are cut down. The more fire icons a Pokémon has, the more powerful its Burn Field Move.
Crush A physical blow for destroying walls and smashing boulders. This target has two fire icons that indicate the power of the FIELD
MOVE needed to clear it. In this example, only Combusken’s Burn
Field Move can clear this target.
Recharge Electricity is discharged to recharge the Capture Styler’s energy.
Cross The Pokémon lassos a post with a vine to get across streams and chasms.
Flash An illuminating move used for lighting up dark places like basements.
What are Ranger Ranks? Driven by the dream of becoming a Pokémon Ranger, the hero has arrived in the Fiore region. The towns
of Fiore are populated not only by people – they are also homes to wild Pokémon. There are also many
Pokémon Rangers are graded using a numbered ranking system – things to see and places to visit. Don’t be shy about chatting with people and checking things out by touching
the Ranger Ranks. These numbers – from 1 to 10 – indicate the them on the Touch Screen. You might be surprised to obtain information that’s useful for your missions.
Ranger’s abilities. Individual Rangers are promoted to higher ranks
by Ranger Leaders as rewards for completing missions. The higher Ringtown
the rank, the more capable the Ranger.
A tranquil town with a pleasant climate and plenty of green.
46 47
Wintown
Capture Challenges
An isolated town, located at the foot of the Sekra Range in the north
of Fiore. Capture Challenges are timed field events in which Rangers compete
to capture Pokémon. There are two Challenges, a grassland contest in
Ringtown, and a marine contest held in Summerland. The Pokémon
are assigned points based on their difficulty of capture. Contestants
are ranked according to the total scores they earn from captures.
Pokémon captured in these contests are released immediately. If a
Pokémon is captured for the first time, its data is added to the Browser.
Ranger Bases
A Ranger Base is the centre of operations for Pokémon Rangers. There is one in every town. Rangers are The Capture Challenge in Ringtown is hosted by MC Fielder, and the
briefed and assigned missions by the Ranger Leaders of these bases. If the Capture Styler’s energy is down, one in Summerland is hosted by MC Fisher. Talk to either of these
talk to the Operator at the counter. She will fully recharge it. There is also a Save Machine for keeping a MCs if you want to enter a Capture Challenge. The MC will ask you if
record of your adventures. you want to take part or not. If you reply YES, the MC will explain
how the Capture Challenge works and announce the reigning top
Operator score. Your Challenge will begin right after that. You can retire from
any Capture Challenge by pressing START.
Save Machine
48 49
The Capture Arena
Located in Fall City, the Capture Arena holds major capture contests
for Rangers to hone their technique against their many peers. The Characters
contests are timed events in which Pokémon appear one after another.
The competing Ranger must capture as many as possible within In the towns of the Fiore region, there are Ranger Bases that serve Pokémon Rangers as local headquarters.
the allotted time. When making captures, if the Ranger draws more Each Ranger Base is commanded by a Leader who oversees the peacekeeping efforts of the Rangers. The
loops than required, he/she may be rewarded with added time or Leaders are in charge of assigning missions. In fulfilling these missions, the hero must, at times, work with
Capture Styler energy. Pokémon captured here are not added to the the Leaders and other Pokémon Rangers, including rivals. Not only that, the hero is faced with a myste-
Browser, however. rious gang that appears bent on disturbing the peace.
This facility opens after the game’s ending.
Key Rangers
You can register to enter at the Capture Arena in Fall City. You will be
asked if you want to take part or not.
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Fall City Ranger Aria Wintown’s Ranger Leader Elita
A Ranger earning strong notice for her outstanding abilities. She tends to While she may come off as cold, this Leader is
be tough on herself and those around her. actually kind and dependable.
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The Top Ranger Go-Rock Quads
Prof. Hastings This enigmatic set of siblings seem to show up wherever the hero goes. They are nothing but trouble.
The head of technology of the Ranger Union, the organisation that
oversees and supports all aspects of Ranger activities. He is the inventor
of the Capture Styler.
Capture Disc
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