Welcome To Dolmenwood v2-1
Welcome To Dolmenwood v2-1
Welcome To Dolmenwood v2-1
Gavin Norman
Welcome to Dolmenwood
Version 2.1
Writing: Gavin Norman. Editing: Gavin Norman. Layout: Gavin Norman. Visual design: Vasili Kaliman, Gavin Norman.
Art: Pauliina Hannuniemi, Aaron Howdle, Chris Huth, Tom Kilian, Emma Lazauski, Kyle Patterson, Rachel Quinlan.
Dolmenwood player’s map: Jonathan Newell, coloured by Zach Kallas. Dolmenwood logo: Tim Hastings.
Text and design © 2020 Gavin Norman. Dolmenwood and Old-School Essentials are trademarks of Necrotic Gnome. Cover illustration
© Pauliina Hannuniemi 2019. Dolmenwood player’s map Jonathan Newell, coloured by Zach Kallas (© Necrotic Gnome 2021). Illustra-
tions on p. 4 © Pauliina Hannuniemi; p. 3, 8 Aaron Howdle (© Necrotic Gnome 2021); p. 1 © Chris Huth 2020; p. 2 © Tom Kilian 2021; p. 5
(upper) © Emma Lazauski 2021; p. 5 (lower) Kyle Patterson (© Necrotic Gnome 2022); p. 9 © Rachel Quinlan 2021.
The Journey Begins
A wanderer’s first steps into the tricksome and beguiling Dolmenwood.
T
his book is a gateway to adventure in the fantas- Monsters, Beasts, and Restless Spirits
tic realm of Dolmenwood—a swathe of tangled The time-honoured exhortation “do not stray from the
woods, fungus-encrusted glades, and foetid path!” refers not only to the dangers of becoming lost in
marsh on the wild borders of civilisation. Within Dolmen- the dark and befuddling wilds of Dolmenwood. Fell beasts,
wood, the magical and otherworldly are always close at tricksome fairies, restless spirits of the long deceased,
hand. Standing stones loom in glades hallowed by pagan great and terrible wyrms, and weird fungal monstrosities
cults of yesteryear. Ley lines pulse beneath the earth, their also lie in wait, eager to lay hands on foolhardy mortals
potent arcane energy tapped by greedy sorcerers. Door- who wander into their clutches. Those who step from the
ways to the perilous realm of Fairy allow transit between well-worn path must truly be wary.
worlds, for those charmed or blessed by the lords of Elfland.
Travellers of adventurous spirit are drawn to Dolmen- Standing Stones
wood, for the place is rife with intrigue, secrets, and
Scattered in every obscure corner of Dolmenwood are
magic. Heroes may gain renown by striking against the
standing stones of all shapes and sizes—lonely, moss-cov-
encroaching forces of the wicked Nag-Lord, who lurks in
ered obelisks, altars traced with runes long illegible, glades
the corrupted northern woods. Explorers may unearth
ringed with mighty dolmens. It is said that these stones
treasure hordes and lost relics of the Church in forgot-
were erected by the cults of gods now long forgotten, for
ten crypts and hidden lairs. Wanderers may discover a
use in their heathen rites. It is unwise to tamper with these
cornucopia of weird, magical herbs and fungi in the untrod
stones or set foot within their glades, for the sinister Drune
depths of the woods. Students of magic may unravel the
claim them as their own and do not suffer trespassers.
secrets of the standing stones and ley lines, in defiance of
the sinister Drune cult that wards them.
Fungi and Strange Herbs
Step then, bold or foolhardy adventurer, into the hoary
The otherworldly energies that permeate Dolmenwood
forest realm of Dolmenwood and beware, for little here
promote the growth of all manner of strange fungi and
is as it seems!
herbs in the undergrowth. Many have magical powers
of use to adventurers, and many can be sold for profit.
The Kingdoms of Fairy Foraging for rare specimens can prove a lucrative business.
Dolmenwood sits at a place where the boundary between
the mortal world of everyday folk and the immortal realm
of Fairy grows thin. It is thus that fairies of all stripes, both
wicked and benign, haunt the deeps of Dolmenwood.
Some even venture into the towns of mortals and mix
with common folk. Though mortals now claim dominion
over Dolmenwood, mighty fairy lords held sway here in
ancient times and—some would say—remain the true
masters of the realm.
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The Dolmenwood Required books
Player’s book Dolmenwood is written for use with the Old-School Essen-
tials game system. The Classic Fantasy and Advanced
This document is an excerpt from the Dolmenwood Player’s
Fantasy flavours work equally well.
Book—the complete player’s guide to campaigns set in
Dolmenwood. In addition to the introductory material in
this document, the following topics are elucidated in the
Dolmenwood Player’s Book.
Other dolmenwood
books
The Dolmenwood Campaign Book: An exhaustive tome
Sentient Folk
detailing the secrets and lore of Dolmenwood, for referees
An introduction to the five most common sentient races in
who wish to run campaigns in the setting.
Dolmenwood, including the languages they speak.
The Dolmenwood Monster Book: A menagerie of weird
beasts, fickle fairies, and strange spirits that inhabit the
Character Classes wild places of the Wood.
Eight new classes of adventurer recommended for use
Dolmenwood adventure scenarios: A series of adventures
in Dolmenwood campaigns plus to guidelines for using
set in Dolmenwood is also available, presented in an easy-
standard Old-School Essentials classes in Dolmenwood.
to-use format, perfect for the time-pressed referee.
Elf (Dolmenwood variant): Ageless denizens of Fairy who
have crossed over into the mortal world for reasons that
they seldom reveal.
Friar: Wandering monastics who spread the gospel of the
One True God.
Grimalkin: Mercurial feline shapeshifters, native to the
Fairy realm.
Hunter: Adventurers who are at home in the wilds of the
forest, hunting for food or trophies. Expert trackers, stalk-
ers, and killers.
Knight (Dolmenwood variant): Warriors who serve one
of the noble houses of Dolmenwood, doing their bidding Inspirational Media
and upholding their honour. The Charwoman’s Shadow—Lord Dunsany
Minstrel: Musicians and poets drawn to a life of wandering The Fellowship of the Ring (Book 1)—J.R.R Tolkien
and adventure.
Goblin Market—Christina Rossetti
Moss dwarf: Stocky demihumans who dwell in the dank
reaches of the Wood. As moss dwarfs age, their flesh Gormenghast—Mervyn Peake
becomes overrun with plants, moulds, and fungi. The Green Knight—David Lowery
Woodgrue: Bat-faced goblins, renowned for their love of Jonathan Strange & Mr Norrell—Susanna Clarke
music, revelry, and arson.
Jonathan Strange & Mr Norrell—BBC series
The King of Elfland’s Daughter—Lord Dunsany
Separate Race and Class
Rules for creating characters by selecting race and class Krabat—Ottfried Preußler
separately, for those who prefer this method. Labyrinth—Jim Henson
The Ladies of Grace Adieu—Susanna Clarke
Magic Legend—Ridley Scott
New magical abilities—knacks, runes, and glamours—
possessed by several character classes and races. Lud-in-the-Mist—Hope Mirrlees
Lyonesse trilogy—Jack Vance
Expanded Equipment Mio My Son—Astrid Lindgren
A greatly expanded selection of equipment—including a Over the Garden Wall—Patrick McHale
miscellany of herbs, pipeleafs, and spirituous beverages.
Princess Mononoke—Hayao Miyazaki
Smith of Wootton Major—J.R.R. Tolkien
Appendices
A miscellany of background information, rules, and proce- Spirited Away—Hayao Miyazaki
dures to add flavour to campaigns set in Dolmenwood. Stardust—Neil Gaiman
Twin Peaks—Mark Frost and David Lynch
The White People—Arthur Machen
The Wicker Man—Robin Hardy
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Folk and Factions
An overview of the folk of Dolmenwood and the factions that vie for control.
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Masters of the Arcane
Drune—Masters of the Standing Stones
A cabal of sorcerers who roam the Wood, cloaked in black.
They claim the magical energies of Dolmenwood as their
own and are self-appointed masters of the standing stones.
What gods they worship is a matter of conjecture, for they
guard their secrets with their lives. In the eyes of the
Church they are heathens to be eradicated, for it is said
they deal in devil worship and human sacrifice. Kidnap
by the Drune is among the greatest fears of the simple
folk of Dolmenwood, who fear to speak the name “Drune”,
believing it to be accursed. Instead, they refer to the cult
by euphemistic titles such as “the Hooded Men” or “the
Watchers of the Wood”.
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Dolmenwood Gazetteer
The most commonly traversed or spoken of regions of the Wood.
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The high wold Prigwort
A barony encompassing the south-western corner of Situated in the centre of Dolmenwood, the market town of
Dolmenwood. The High Wold is noted for the ancient Prigwort is the largest settlement beneath the eaves of the
line of aristocratic goatfolk who rule in tandem with the forest. Famed for its breweries and distilleries, Prigwort is
human lords of the region. The barony has become wild of ruled by a council known as the Brewmasters. Fine Prig-
late under the lax rule of Baron Hogwarsh: highwaymen wort spirits are to be found on the tables of connoisseurs
ply the roads and charlatans peddle questionable wares. far and wide.
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Rumour and Folktale
Tales which may be heard on the lips of minstrels and common folk.
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The Dream Thief Treasures of
Folk in Castle Brackenwold speak of recent nights of rest-
less sleep in which they dream only of drifting upon a vast
Hoarblight Keep
Anglers and hunters who ply the western shores of Lake
body of purple water. This portends the machinations of
Longmere speak of Hoarblight Keep: a pale white keep
the fairy lord known as The Duke Who Cherishes Dreams.
atop the cliffs. This is the accursed palace of the fairy Cold
It is said that he steals the dreams of mortals and—with the
Prince, lain in ruins for many centuries, shrouded with
aid of the sorceress Ygraine—plots to drag Dolmenwood
fearsome wards and bans to protect the earthly hoard of
into his somnambulent domain.
the Cold Prince which still lies untouched in its catacombs.
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Want More Dolmenwood?
The complete Dolmenwood setting is coming soon, as a 3 book
set packed with fairy tale magic and eerie folk horror.
Book 1: The Dolmenwood Player’s Book: A complete player’s guide
to Dolmenwood, including an easy-to-digest setting intro, new
classes and races, new equipment, and reams of random tables and
rules to bring a fairy tale flavour to life in your games.
Book 2: The Dolmenwood Campaign Book: The essential referee’s
guide to running campaigns in Dolmenwood, including full info on
history, secrets, and factions, plus detailed write-ups 12 settlements
and 200 pages of fantastic locations throughout the Wood.
Book 3: The Dolmenwood Monster Book: The companion to the
Campaign Book, this tome details a host of weird fairy tale inspired
monsters that lurk in Dolmenwood.
Coming to Kickstarter early 2023! Sign up for our newsletter at
necroticgnome.com to be notified on launch.