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Gamebryo Console Commands - Fallout Wiki - Fandom

This document provides information about accessing and using the console commands in the Gamebryo engine used in Fallout 3 and Fallout: New Vegas. It describes how to access the console by pressing the tilde key (`), lists common console commands for manipulating the game, and warns to make backups of .INI files before modifying them to avoid issues.

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0% found this document useful (0 votes)
179 views15 pages

Gamebryo Console Commands - Fallout Wiki - Fandom

This document provides information about accessing and using the console commands in the Gamebryo engine used in Fallout 3 and Fallout: New Vegas. It describes how to access the console by pressing the tilde key (`), lists common console commands for manipulating the game, and warns to make backups of .INI files before modifying them to avoid issues.

Uploaded by

VIVI
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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31/08/2022 07:15 Gamebryo console commands | Fallout Wiki | Fandom

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GAMES

42,450
Nukapedia Fallout Wiki PAGES
ANIME … FAL… FAL… CO…

MOVIES in:
Fallout 3 technical information, English
Fallout: New Vegas technical information

TV Gamebryo VIEW
SOURCE

console
commands
VIDEO

WIKIS

START A
WIKI

In Fallout 3 and Fallout: New Vegas, both based on the Gamebryo


engine, the console is a debugging tool left by the developers in the
PC version of the game. It is useful for developing and quality
assurance, but can also be used to access cheats.

Contents

1. .INI files

2. Console history

3. Presentation screenshots

4. Inventory manipulation

5. NPC manipulation

5.1. Example (commands in order)

5.2. NPC reset example (in order)

6. Stats and character manipulation

6.1. Example

6.2. Warnings

7. Items & world manipulation

8. Quests

9. Game

10. Reputations (Fallout: New Vegas only)

10.1. Player faction and reputation

11. Debugging and mapping

11.1. Batch examples

12. Bugs WATCH • 24:51


Fallout Interactive Experience
12.1. Screen positioning

12.2. Accessing console


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13. See also
Fallout Wiki EXPLORE FALLOUT GAMES FALLOUT 76 COMMUNITY
14. External links
FANDOM

To access the console, use the grave accent key (`) while in-game
(Unpaused). The grave accent key shifts to tilde (~) on US keyboards,
and the not symbol (¬) on UK keyboards. Other keyboard layouts will
differ, but the key is usually to the left of 1, and just under the
GAMES
Escape key (Esc). The key is the top left key under escape, on non-
US keyboards. (Example: §, ½ or | on Scandinavian (Swedish, Danish,
Norwegian etc), caret (^) on German keyboards, ² on French ones, \
ANIME
or | on Italian Keyboards, ' on Brazilian Keyboards, " on Turkish
keyboards). The HUD will disappear and you will get a prompt (|) in

MOVIES
the lower left corner of the screen where codes can be input.

The game will pause, making you unable to look around while

TV
using it -be sure to be looking at what you want to change,
unlock, etc.
The mouse will control a cursor, rather than move the camera;
VIDEO and left-clicking will select visible objects, rather than shoot
them.
The left side of the console might not be visible if you're not
WIKIS using a widescreen display. In this case, type several tabs to
move the cursor in before entering your commands. They will
still work.
START A
Some Vista and Windows 7 users must disable/uninstall the
WIKI
"Infrared" device (varies from machine to machine, but has that
same line in the name) to access the tilde key. See the
Troubleshooting section on the Discussion page for further
advice.
Using the console on the Steam version of the game will disable
all Steam Achievements until the game is restarted, even if no
commands are entered.

.INI files
Those of you who cannot seem to get the console to appear, pay
attention:
You should always double-check all your .ini files when
modifying your game, especially doing so significantly. On Windows
Vista and Windows 7, these should be located in the following
locations, assuming C: as your install drive:

C:\Users\<your username here>\Documents\My


Games\FalloutNV

On older operating systems, look in ...\My Documents\My


Games\FalloutNV. This folder will contain two .INIs:

FalloutPrefs.ini, which contains whatever settings were made


in the Options Menu of the Launcher, plus whatever has been
carried over from in-game saved preferences and edits to the
other .INIs. This is the best .INI to start with, as far as changing
things is concerned.
Fallout.ini, which is read-only by default for good reasons.
Windows may require administrative privileges to make it
writable.

The final .INI can often be found in: ...\Steam\steamapps\fallout


3\
If you're not using Steam (a.k.a D2D, etc.), consult the
documentation that came with your version. This folder's contents
are non-modifiable by default if you have UAC turned on. Either
disable it (not recommended), or edit the Security tab in the folder's
WATCH • 24:51
properties panel to allow you access. This folder will contain one .INI:
Fallout Interactive Experience

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Fallout_default.ini, which should not be messed around with
Fallout Wiki EXPLORE FALLOUT GAMES FALLOUT 76 COMMUNITY
because it sets the default values for all game settings and the

FANDOM
other .INIs. So only change the values inside it if you really
aren't seeing the changes you've made to Fallout_Prefs.ini, but
ideally there should be very few reasons to change this file.

Make a backup of all .INIs before changing them. This is just a


general good-practice rule for all data file editing, and it simply
GAMES
involves either making a copy of the file and placing it wherever you
like, or making a copy and then changing the original file's extension

ANIME
to something like Fallout_Prefs.bak.ini. The idea here is that these
.INI files can often be the solution to simple problems like not being
able to access the console. Fallout: New Vegas ships in most cases

MOVIES with the console enabled for PC. This can be verified by looking for
the

TV bAllowConsole=1

string value under the [Interface] section. Furthermore, the console


can (and if you're planning on using it a lot, should) be altered via
VIDEO
these .INI files to allow more console text to be shown on-
screen. Assuming a minimum of 768 pixels of vertical display
resolution (720p monitor), you can change the following values under
WIKIS
the [Menu] heading:

START A
iConsoleVisibleLines=XX

WIKI

Replace XX with a number 25 or greater, depending on your


resolution.

iConsoleHistorySize=XXX

Replace XXX with a number 2x-20x the original value. This is


important, as it will enable you to scroll through the console's
history. It is doubtful that mere text will add any taxing to your RAM,
CPU, or GPU, so go nuts with this value if you like, tested up to 9001.

Console history
You can scroll through the console's history with your keyboard's
Page Up key, and scroll back down with the Page Down key,
assuming you are using a standard QWERTY keyboard.

This is an extremely helpful function if you've extended the console's


history in the .INI files, and especially useful with the console
command help, which will display a list of all possible console
commands (requires a good deal of reading). You can only see the
entire list if you've increased the iConsoleHistory value to higher
than the factory settings.

Presentation screenshots
tfc - toggle free camera; lets you move around the camera at
will. To take pictures of your character, make sure you go into
third-person mode first. Typing tfc 1 will pause the game,
while still allowing you to move the camera around in the game.
tm - toggle menus; removes the HUD for even nicer pictures. It
will also hide the notification you normally get when the
screenshot has been successfully captured, but it will take the
shot. If you use tm soon enough after taking the screenshot,
you can see the notification.
sucsm 10, fast, sucsm 1, slow moving camera in tfc. WATCH • 24:51
fov - Sets the viewmodel FOV to the maximum, allowing for full Fallout Interactive Experience
view of any weapon while in First Person perspective.
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fov <X> - Set Field of View. fov 40 - narrow, fov 90 - wide
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angle lens. fov 75 is the default value.

FANDOM
tlb - toggle lightbrite mode makes everything well lit, great for
dark spots.

Note: The command will hide your weapons while in first-


person mode unless you are under a stealth field,
although you will still be able to use it.
GAMES

Inventory manipulation
ANIME player.additem <base_id> <amount> - add item to your
inventory, at full health.

MOVIES Example: player.additem CB547 1 - add one Vengeance


to your inventory with full 'health'.

TV player.additemhealthpercent <base_id> <amount>


<quality> - add item to your inventory, with a specified
condition. Quality should be given in decimal form.
VIDEO
Example: player.additemhealthpercent 432E 1 .50
will add 1 Gatling Laser at 50% to the player's inventory.
WIKIS

player.removeitem <base_id> <amount> - remove item from


the inventory; useful to get rid of useless quest items.
START A search <name> <type> - Fallout 3 "Command Extender"
WIKI
plugin required - Searches for item IDs, perk names, and even
other commands. Use PageUp and PageDown keys or keyboard
equivalents to scroll through the console.
search <name> <type> - Fallout: New Vegas "JIP LN NVSE
Plugin" plugin required - Searches for item IDs, perk names,
and even other commands. Use PageUp and PageDown keys or
keyboard equivalents to scroll through the console.
player.srm - Show Repair Menu for the player character. This
allows items to be repaired using the PC's Repair skill as though
they were a merchant. caps are required to repair items as for
merchant repair, but they are paid back to the player character,
resulting in no net transfer of caps. Using srm on NPCs that
don't normally repair goods will typically crash the game.
player.showinventory or player.inv - Lists Inventory with
object IDs. Suitable for use with player.removeitem
player.equipitem <object_id> equip item from the
inventory; useful for equipping items that don't appear in Pip-
Boy inventory.
player.setweaponhealthperc - Changes the currently held
weapon's health.

Example: player.setweaponhealthperc 80 Will change


the current weapon's health to 80%.

NPC manipulation
prid <ref_id> - set an id target. Same as left-clicking, but will
work even if the target isn't visible. Required with most of the
following commands. In order for the commands to work you
must simply type out the ref_id without the <>.

List of base_ids and ref_ids to the major named


characters in Fallout 3.
List of base_ids and ref_ids to the major named
characters in Fallout: New Vegas

WATCH • 24:51
player.moveto <ref_id>, moveto player - move player to
Fallout Interactive Experience
NPC/move NPC to player character.

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additem <base_id>, removeitem <base_id> - add/remove
Fallout Wiki EXPLORE FALLOUT GAMES FALLOUT 76 COMMUNITY
item in NPC's inventory.

FANDOM equipitem <base_id>, unequipitem <base_id> -


equip/unequip item in NPC's inventory.
inv - display items in NPC's inventory (including those not
shown in the trading window).
sbm - show barter menu with the NPC (useful for inaccessible
GAMES traders, but could lead to crash if used with non-traders).
OpenTeammateContainer 1 - opens the selected NPC's
inventory (as if they were a companion, or knocked down) and
ANIME allows transferring items to or from one's own inventory.
gbo - FOSE required - gives the base object id of the NPC,
useful for setessential 1 command
MOVIES resethealth - restore NPC's health.
kill - make NPC die.
resurrect - resurrect NPC (will also "reroll" the inventory,
TV meaning different items will be spawned there).
resurrect 1 - resurrect NPC as if they were unconscious (this
can give some silly animation).
VIDEO
tcai - toggles all combat AI.
tai - toggles all AI.

WIKIS setally <factionID1> Fallout 3 factions


Name ID
<factionID2> (0/1
Brotherhood Of Steel 0001D3FE
optional) (0/1 optional) - Enclave 0001D3FD
START A
sets a faction as an ally with Brotherhood Outcasts 0001D3FF
WIKI
Super Mutants 0001D1EB
another specified faction.
Rivet City 0001F1D6
0=Ally 1=Friend. Raiders 00021476
setenemy <factionID1> Reilly's Rangers 000295A3
Republic of Dave 0002B895
<factionID2> (0/1
Player 0001B2A4
optional) (0/1 optional) -
sets a faction as an enemy with another specified faction.
0=Enemy 1=Neutral.
setessential <base_id> 0, setessential <base_id> 1 -
make NPC mortal / immortal.
disable, enable - delete NPC from the game / make NPC
reappear.
startcombat, stopcombat - start / stop combat with selected
NPC ("stopcombat" will not cease NPC's hostility).
setav aggression 0 - disable NPC's hostility.
addscriptpackage <base_id> - Add/remove an AI package to
the selected NPC eg. "addscriptpackage 4083b" will make the
NPC follow you.
player.placeleveledactoratme <base_id> - create/clone an
NPC and place it at the player.
resetquest <quest_id> - reset a companion's hire quest (if
resetting your companion results in them giving generic
responses to dialogue prompts). List of quest ids.
Multiple followers: By resurrecting and killing Dogmeat (prid
6a775) you will free a companion slot. Repeat process after
hiring someone.
Cloning a friend: You may clone companions, but they will lack
the ability to trade with you. The base_id "7" will clone yourself.
Note the difference: <base_id> marks the "character sheet"
and <ref_id> marks an instance of the character with location.

Example (commands in order)


prid 3a77 - target Sydney
moveto player - move Sydney to player
additem cb547 1 - add Vengeance
WATCH • 24:51
additem 6b53e 1000 - add ammunition to Sydney
Fallout Interactive Experience
equipitem cb547 - equip Vengeance
unequipitem 20420 - unequip combat armor
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setessential 3a22 1 - make Sydney unkillable
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placeleveledactoratme 94ecc - place a new super mutant

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master at Sydney. Can be repeated for more.

NPC reset example (in order)


prid 3a77 - target Sydney
disable followed by enable - disable and enable, make sure the
GAMES
NPC is active
kill followed by resurrect - kill and resurrect, reset the NPC
moveto player - move NPC to player (or player.moveto 3a77 to
ANIME
move player to Sydney.)

MOVIES Stats and character manipulation


player.damageactorvalue character variables
any skill (without space!)

<variable> <amount> - Give any s.p.e.c.i.a.l attribute

TV
damage with specified value. actionpoints

carryweight

Ex. inventoryweight (how much character is

VIDEO
"player.damageactorvalue carrying)

Karma
health 20" will remove 20 health
HP. Note that negative healrate
xp
WIKIS values will not heal you. radresist
player.setscale <scale> - damageresist
damageThreshold

set player scale; 1.0 is fireresist


START A default; 0.95 is smaller, 1.1 poisonresist
WIKI speedmult (percentage)

is big, 10.0 is huge (not ignorecrippledlimbs


chameleon
recommended to use
aggression

indoors). The higher your meleedamage

unarmeddamage

scale is, the faster you run


critchance

and the stronger you hit. dehydration

hunger

Smaller scales do the


sleepdeprevation

opposite. PerceptionCondition (head condition; max


100)

player.getav <variable> -
EnduranceCondition (torso condition; max
read out an actor value, for 100)

LeftAttackCondition (left arm condition;


instance karma, max 100)

intelligence or smallguns. RightAttackCondition (right arm condition;


max 100)

player.setav <variable> LeftMobilityCondition (left arm condition;


<amount> - set an actor max 100)

BrainCondition (set at zero to make certain


value to a specific amount, enemies frenzied; max 100)

for instance health, fatigue

invisibility (if non-zero; then invisible)

intelligence or smallguns. BloodyMess

NightEye

player.modav <variable>
Paralysis (if non-zero; then paralyzed)

<amount> - modify an actor DetectLifeRange (turbo effect)

radiationrads
value; the value will max out
at its normal maximum value (100 for skills, 85 for resistances,
10 for S.P.E.C.I.A.L., etc.). A negative number lowers the
variable.

Note: modav adjusts the value up or down by the


specified amount, and changes are relative to the current
value. For example, if your Carry Weight is 500,
player.modav carryweight 150 will set it to 650
(500+150), while player.modav carryweight -150 will
lower it to 350 (500-150).

player.forceav <variable> <amount> - set a value


player.addperk <variable> - add a perk or trait
player.removeperk <variable> - remove a perk/trait
player.sexchange - changes the player character's sex
shownamemenu - open a menu to change PC's name
showracemenu - open a menu to change the PC's race and face
WATCH • 24:51
Changing race will disable the perks, requiring you to Fallout Interactive Experience
remove and add them again.
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showtraitmenu - Open a menu to change traits
Fallout Wiki EXPLORE FALLOUT GAMES FALLOUT 76 COMMUNITY
showbarbermenu - open a menu to change the player's hairstyle

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showplasticsurgeonmenu - open a menu to change the
appearance of the player's face
player.advlevel - advance one level
player.setlevel <level> - set level
player.agerace <increment> - A total agerace of -1 results in
GAMES being a child, 1 an adult, and 2 an elderly person. (ex:
player.agerace -3 makes you a child no matter what agerace
you currently are)
ANIME player.rewardKarma <amount>, player.rewardxp <amount> -
give player Karma or XP
settagskills 3 - reselect "tag" skills.
MOVIES setgs <string> - Set specified game setting, such as
maximum level or damage resistance. Be aware that game
settings reset every time the game is restarted.
TV

Examples:
iMaxCharacterLevel <#> Sets level cap to #
VIDEO fMaxArmorRating <#> Sets maximum armor rating to #
fPlayerMaxResistance <#> Sets maximum damage,
radiation, fire and poison resistance to #.
WIKIS

getgs <string> - Show game settings value.

START A
WIKI
Example
player.addperk 00058fdf - add Power Armor Training
player.forceav guns 100 - set Guns, energy weapons, melee
weapons, (etc.) to 100, the maximum
player.modav intelligence -5 - lower Intelligence by 5
(minimum 1)
player.rewardKarma -1000 - remove 1,000 Karma
player.setav carryweight 5000 Sets player's max Carry
Weight to 5000

Warnings
Be careful when using setscale to large numbers like 10. You
may seem big and powerful, but a very small drop-off (in
comparison to your size) will be fatal. Cliffs look very tiny from
50 feet up, but still kill you as if you were normal size.
Additionally cells will still only load as if you were normal size,
and moving through un-spawned cells can crash the game. It is
suggested to use the no-clip command 'tcl' to prevent falling.
Refrain from using ForceAV instead of ModAV, especially if you
want to revert the change later. ForceAV overrides the
automatic calculation of actor values, and nothing will affect
that actor value again aside from another ForceAV or a ModAV.
For example, with a Carry Weight of 200, a ForceAV
carryweight 5000 will give the player character a carrying
capacity of 5000. Getting an extra point of strength will not
change that capacity, even if you ForceAV the Carry Weight
back to 200 before getting the additional point of strength. On
the other hand, a ModAV carryweight 5000 will result in a
carrying capacity of 5200, getting an additional point of
Strength will make that increase appropriately, and a
subsequent ModAV carryweight -5000 will place the value
back where it should be based on Strength.
Changes to your stats in the beginning of the game can not be
corrected when leaving, as any changes before leaving Vault
101 (Fallout 3) or Goodsprings (Fallout: New Vegas) will only
WATCH • 24:51
allow you to leave with a set amount of SPECIAL points and tag
Fallout Interactive Experience
skills chosen.
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Adding the Intense Training perk with addperk immediately
Fallout Wiki EXPLORE FALLOUT GAMES FALLOUT 76 COMMUNITY
opens the SPECIAL screen with one point available which must

FANDOM be allocated before the screen is closed (warning: if all SPECIAL


stats are already maxed out you will be unable to leave this
screen and have to reload). Removing Intense Training, unlike
the SPECIAL implant perks, does not remove the SPECIAL point
granted when the perk was gained, and repeatedly removing
GAMES and adding "the same rank" will grant an additional SPECIAL
point each time. The same applies to Here and Now - adding it
via addperk will immediately level up the player, removing it has
ANIME no effect other than allowing it to be taken again for another
immediate level-up, and adding it at maximum level is unwise.
In rare instances, modifications by setav/modav/forceav may
MOVIES not be recognized in all cases. In particular, changing
Endurance with these commands may not be recognized by
Doctor Usanagi for purposes of determining how many
TV implants the player can take. For example, using ModAV
endurance 3 to increase Endurance from 6 to 9, buying 6
implants and then trying to buy a seventh may still cause
VIDEO
Doctor Usanagi to say the player cannot handle another
implant. Usanagi does respect Endurance increases from
Intense Training (even if the perk is removed - see above), so
WIKIS
using addperk and (optionally) removeperk with Intense
Training to raise Endurance will work.
Make sure that you leave a Casino the normal way, if you enter
START A
WIKI it the normal way. Using coc (CenterOnCell) while inside a
Casino, after entering it normally, may get you stuck at the
entrance when re-entering the casino. To fix this, you'll need to
find the "Door Greeter" AI script package, and give it to the NPC.
For example, the Gomorrah greeter (Omerta Thug) has to be
selected in console, and the following command will need to be
entered addscriptpackage 001287ff After exiting the console,
the NPC should go through his standard greeting, and let you
move again.

Items & world manipulation


This is easiest if you first click on something in the world with the
console open, to target it.

zap- Deletes the specified object ref. Useful for getting rid of objects
that can't be added to the inventory.

setScale- Set the scale of an item in game. Usually requires a


save/reload for the new scaling to take place.

getScale- Prints out the scale of the item in the console.

unlock- unlock doors, safes, terminals or any other locked container;


you can of course also lock. Adding a number after lock sets the
difficulty to that of the Lockpick skill. For example, lock 50 would
create an Average lock, lock 0 a very easy, and lock 255 would create
a lock that requires a key and so on. Unlock will not work on doors
that are "locked from the other side".

activate - activate an item, say a door, that is normally operated by


a switch

markfordelete - similar to disable, will delete any item from the


game, removing it permanently. It may disappear immediately, or it
may require you to exit and re-enter the area. WATCH • 24:51
Fallout Interactive Experience
setopenstate - similar to activate, but will open and close it without
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setownership - make the item yours. (for instance a cabinet or a
Fallout Wiki EXPLORE FALLOUT GAMES FALLOUT 76 COMMUNITY
bed, but if you try to make a safe or cash register and things like that

FANDOM
yours, you will still lose Karma and there's almost no point.)

player.placeatme <base_id> <stack amount> <quality> - place


an item next to the player; for many items only a stack amount of 1
is valid
GAMES

player.moveto <ref_id> - move the player to a nearby item. Player


needs to be within the same location cell.
ANIME

showrecipemenu <category> (Fallout: New Vegas) - Shows the


shared crafting menu used for the workbench, reloading bench,
MOVIES campfire, and Sierra Madre vending machine. The category variable
determines which set of crafting recipes are shown, and must be
entered as a form ID. The valid IDs are 0013B2C1 (workbench),
TV 0013E11A (reloading bench), 0013B2C0 (campfire), and xx0103A0
(vending machine).

VIDEO set timescale to <scale> - sets the timescale, the ratio


determining how fast game time moves relative to real time; the
default setting is 30. For example, setting the timescale to 1 would
WIKIS
cause one second to pass in game time for every second in real time.

Warning: Altering the timescale will cause the game to crash if

START A
NPCs spawned using placeleveledactoratme or movetoplayer
WIKI
enter into combat.

set gamehour to <time> - sets the gamehour to the entered value.


Change applies only when player unpauses the game. Before making
any changes to the gamehour using GetCurrentTime might be
useful.

It is also possible to change the current weather.

fw <ID> - forces weather. Replace <ID> with a Form ID from one


of these:

Weather IDs
Editor ID Form ID
DefaultWeather 0000015E
GNRRoofOvercast01 0001E3F0
gUrbanCloudy01 00059869
gWastelandClear01 0005CF9C
gWastelandCloudy 0005C8BD
InvertedDaylightWeather 000B362D
InvertedDaylightWeatherTenPenny 00052928
InvertedDaylightWeatherWarm 000BC39B
MegatonCloudy01 0001D776
MegatonFalloutDecay 0006A076
SuburbanCloudy 00017906
TranquilityClear 0002BF97
UrbanDeep 00065952
UrbanDeepInner 0006CA4E
UrbanDeepInnerCitadel 000BE1FF
UrbanDeepInnerDCMall 000BE1FE
UrbanDeeplnnerDCMONtop 0003A236
UrbanDeeplnnerMamaDC 000BE3E2
UrbanOvercast 000154E5
UrbanOvercast01Intro01 00022BD5
WastelandClear 00064609
WastelandClearMegaton 00054E12
WastelandClearNoLighting 000B419E
WastelandDecay 0005A728
WastelandEast 0003D43B
WastelandEastOasis 00054E1D
WastelandNorth 00027DF3

Quests WATCH • 24:51


Fallout Interactive Experience
movetoqt - move player to current quest target

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showquestlog - show the quest log, everything the player has
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encountered and done

FANDOM getqc <base id> - checks if the current quest is complete. if


true = 1 false = 0
resetquest <base id> - reset quest
sqs <base id> - list all quest objective levels (stages). Use with
setstage.
GAMES getstage <base id> - gets the objective level of a quest.
setstage <base id> <Quest Objective> - sets a quest to an
objective level. Useful for resetting bugged scripts
ANIME CompleteAllObjectives <base id> - sets all currently
obtained objectives for the quest to a completed status. Useful
for bypassing a bugged or broken objective
MOVIES sqt - list current quest targets
sqv <base id> - list quest variables
set <"base id".variable> to <value> - change quest
TV variable to value NOTE: Requires quotes around the base id of
the quest but they are not needed if the quest ID is used
instead.
VIDEO
Example: In New Vegas, set "000E61A5".MetRangerAndy
to 1 will fix Raul's quest if you've already spoken to
Ranger Andy before you recruit him.
WIKIS
While set VMS29a.PacerEncounter to 1 will have Gloria
respond as if Pacer visited during Birds of a Feather and
START A was dealt with peacefully.
WIKI

saq - start all quests


caqs – Completes all stages of all quests, even quests you have
not taken on, basically completely wiping out all quests of the
game and completing the game without ending the game.
SetQuestObject - setquestobject <formid> <1> will set the NPC
or item to quest object or not (1 is, 0 not)

Game
save <save name> - save current game with description
save <save name> 1 - save current game with description and
output a .txt file with game information.
load <save name> - load a game from a previous named save
savegame <"new save name"> - name your save whatever you
like. For example, "Primm Sheriff"
exit - exits the current game, displays some credits, then goes
to the starting menu.
quitgame or qqq - exits Fallout 3/New Vegas without going
through any menus.

Reputations (Fallout: New Vegas only)

Player faction and reputation


addreputation <base_id> Fallout: New Vegas reputations
Name ID
<variable> <amount> - adds Factions
player reputation with a Boomers 000FFAE8

faction, the value will max out Brotherhood of Steel 0011E662


Caesar's Legion 000F43DD
at its normal maximum value
Followers (of the
00124AD1
of 100. The variable will Apocalypse)

determine if the amount is Great Khans 0011989B


Powder Gangers 001558E6
added to the faction's fame or
NCR 000F43DE
infamy, 0=infamy, 1=fame. White Glove Society 00116F16
removereputation Towns
Freeside 00129A7A
<base_id> <variable> WATCH • 24:51
Goodsprings 00104C22
<amount> - removes player Novac 00129A79 Fallout Interactive Experience
reputation with a faction, the Primm 000F2406

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normal minimum value of 0. The variable will determine if the
Fallout Wiki EXPLORE FALLOUT GAMES FALLOUT 76 COMMUNITY
amount is added to the faction's fame or infamy, 0=infamy,

FANDOM
1=fame.
setreputation <base_id> <variable> <amount> - sets
player reputation with a faction, the value will max out at its
normal minimum and maximum values of 0 and 100. The
variable will determine if the amount is added to the faction's
GAMES fame or infamy, 0=infamy, 1=fame.

Examples:

ANIME
addreputation 000ffae8 1 50 - adds 50 fame to the
Boomers faction.
removereputation 000ffae8 1 50 - removes 50 fame from

MOVIES the Boomers faction.


setreputation 000ffae8 1 50 - sets fame for the Boomers
faction to 50.
TV Note: If a player wishes to obtain a idolized reputation with
any faction, they must both increase fame value to above 80
and reduce infamy value to below 13.
VIDEO

removefromallfactions - Fallout: New Vegas factions


Name ID
removes player from all Black Mountain (Mutant) 000E9480
WIKIS factions, including the Black Mountain (Nightkin) 000E9481

"Player" faction. (This may be Boomers 000FED3F


Brotherhood of Steel 00154307
problematic; if so, entering
Caesar's Legion 000EE68A
START A
WIKI
player.AddToFaction Followers (of the
00117E12
0001b2a4 1 will fix the Apocalypse)
Freeside Locals 0011640A
problem.)
Goodsprings 00104C6E
setally <base_id_1> Great Khans 000E78C5
<base_id_2> <variable_1> NCR 000A46E7
NCR CF Powder Gangers
<variable_2> - sets factions' 0008D395
(e.g. Eddie, Scrambler)
allied status with each other. Novac 000BB9E8
The variable will determine the Player 0001B2A4
Powder Gangers 00101F42
status of each faction to the
Primm Residents 000D7F56
other, 0=friend, 1=ally. Tops Casino (Chairmen) 00117508
setenemy <base_id_1> White Glove Society 00116F10

<base_id_2> <variable_1> Van Graffs 00118368


Creature Factions
<variable_2> - sets factions'
Creature Faction 00000013
enemy status with each other. Deathclaw Faction 00021474
The variable will determine the Feral Ghoul Faction 0001C6D3
Fire Gecko Faction 0014F3F5
status of each faction to the
Nightkin Faction 0013F893
other, 0=enemy, 1=neutral.

Example:
setally 000FED3F 00154307 1 0 - will set Boomers' allied
status for BoS to allies, and BoS allied status for Boomers to
friends.

Debugging and mapping


tmm 1 - Fully activates all Pip-Boy map markers, making them
both visible on the map and available as fast travel
destinations. Note, however, that it does not update the
"locations discovered" statistic in the Pip-Boy 3000.
tfow - Toggles fog-of-war in the Pip-Boy local map.
tgm - Toggles "god mode" which gives the player invincibility to
damage, radiation and oxygen underwater. It also gives
unlimited ammo, carrying capacity and AP (reloading does use
AP with some weapons) and stops item degradation.
tdm -Fallout New Vegas Only- Toggles "demi-god" mode which
gives invincibility to damage but not unlimited ammo, almost
WATCH • 24:51
like god mode Fallout Interactive Experience
tcl - Toggles clipping, which enables the player to move in any
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(A.K.A. "noclip"). It allows you to "fly" over an area and view it or
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get unstuck from a location.

FANDOM killall - Kills all NPCs and creatures in the area.


coc <cell edid> - Teleports the player to the specified cell.
scof <filename> - Writes console output to the specified file.
bat <filename> - Executes specified list of commands as
defined by a text file (.txt)
GAMES cls - Clear console texts. Similar to Command Prompt's
command.

ANIME Batch examples


To create a batch file all you need to do is place a plain text file with
the commands you wish to execute in the root directory of the game
MOVIES
- the same folder that contains falloutlauncher.exe.

This example file allows you to experience the game as if you


TV
were a very powerful superhero (or supervillain). By executing
this list you will (in this order) Save the game, Toggle God Mode,
Toggle Clipping Mode, Increase Running Speed (though not to
VIDEO
an insane amount), Increase Speech skill to max, Show all map
markers, Toggle fog-of-war, Add fun weapons and ammo (Alien

WIKIS
Blaster, Fat Man, Experimental MIRV, Lincoln's Repeater and
Frag Grenades). To execute these commands, you would type
bat futureplayer
START A
WIKI ---FuturePlayer.txt---

savegame pre_futureplayer
tgm tcl
setgs fmoverunmult 10
player.setav speech 100 tmm 1 tfow player.additem 00004322 5
player.additem 0000432c 5 player.additem 0003422B 5
player.additem 0003C07A 5
player.additem 00029364 100
player.additem 00004330 100 player.additem 00020799 100
player.additem 0002937E 100

This prevents traders Doc Hoff, Crow, Lucky Harith and Crazy
Wolfgang from dying, and if they are already dead, this will
resurrect them - the caravan guards and Brahmin will still be
vulnerable. Using forceav repair 100 allows the traders to
fully repair armor and weapons. To execute the command, you
would type Bat Traders

---Traders.txt---

PRID 63C05
Resurrect
forceav repair 100
PRID 63C06 Resurrect
forceav repair 100
PRID 63C07
Resurrect
forceav repair 100
PRID 63C08 Resurrect
forceav repair 100
setessential 63BF7 1
setessential 63BF8 1
setessential 63BF9 1
setessential
63BFA 1

This will help players on low-RAM PCs that experience extreme


lag when switching from an indoors area to outdoors or vice
versa. To execute the script, type Bat RAMClear

(I experienced 20-30 FPS improvement when using this)

---RAMClear.txt---

pcb
RunMemoryPass 1

Bugs
WATCH • 24:51
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Screen positioning
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Some users can't see the left-most columns of text in the console;
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they can only see the end of statements, and can't see what they're

FANDOM
typing, unless it's very long. This is known to impact some users
without widescreens. Fortunately, this can be easily fixed by
increasing the iConsoleTextXPos figure in the Fallout.ini file to about
200, using a text editor like Notepad. More details can be found on
the Discussion page.
GAMES

You can use a command like help to see if the console works.
Even though you can't see the editing line or the cursor, it will
ANIME flood the console with text.
Alternatively you can repeatedly press TAB before entering a
command, this way the text gets pushed to the right and will be
MOVIES readable without affecting the entered text.
If you press the caps lock key while in console, it could leave
you only able to type in caps lock even after turning caps lock
TV off. (Confirmed in Windows 7 and various older models of
Windows Vista)

This can be fixed by turning off caps lock and then tapping the
VIDEO
shift key.

Accessing console
WIKIS
It's common for Vista users and some XP users to be unable to
access the Console. A Common reason on Windows 7 & Vista is to
START A disable any infrared devices in the "human interface device" portion
WIKI
of the device manager. Please see the Troubleshooting section of the
Discussion Page for additional advice.

You will also have trouble accessing the console via keyboard if using
a XBOX 360 controller with your PC version. You will have to turn off
the controller to activate the tilde (~) key.

On a British keyboard, the console is activated using the (¬) key


(beneath Esc).

See also
The unabridged list of all commands, courtesy of the help
command
G.E.C.K.
The commands to use with SetGS

External links
Oblivion Console at UESP.net, many commands of which are
similar to that of Fallout 3 (http://www.uesp.net/wiki/Oblivion:C
onsole#Toggle_Commands)

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