Hero System Predators
Hero System Predators
Hero System Predators
L O N G
Predators
An Enemies Book for Dark Champions
Author: Steven S. Long
Editing & Development: Allen Thomas
Layout & Graphic Design: Andy Mathews
Cover Illustration: Andy Mathews
Interior Illustration: Manuel Calderon, Storn Cook,
Dominika Klosowicz, Derrick Thomas, Maria van Bruggen
SPECIAL THANKS
First, special thanks to Christoph Schütt (for help translating
names and terms into German) and S. John Ross (for the chili
recipe). Second, we’d also like to thank the Digital Hero playtest-
ers and testreaders who reviewed the Predators manuscript and
helped us correct typos and check the math. It would be a crime
not to give you the thanks you deserve — you’re all heroes!
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Predators © 2005 by DOJ, Inc. d/b/a Hero Games. All rights reserved. Printed in the Canada. First printing July 2005
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TABLE OF CONTENTS
Introduction ..................................... 4 CHAPTER THREE: APPENDIX .................................... 221
SOLO CRIMINALS Cop, Basic ................................... 220
CHAPTER ONE: Cop, Experienced/Tough ............... 221
Le Bateleur ................................. 102
CRIMELORDS Black Tarantula ............................ 105
Gangsta ...................................... 222
El Azteca ......................................... 6 Security Guard, Basic ................... 223
Blind ........................................... 107 Security Guard, Elite..................... 224
El Azteca’s Cartel ........................... 8 Blood Orchid ............................... 109
El Escorpión .................................. 10 Soldier/Mercenary, Basic .............. 225
Brahma ....................................... 112 Soldier/Mercenary,
La Vispa ........................................ 12 Brother Namaan .......................... 114
Buckshot ....................................... 15 Experienced/Tough .................... 226
Jack L. Carter .............................. 117 Soldier/Mercenary, Special Forces 227
Caligula......................................... 17 Cerberus ..................................... 119
Hotspur ......................................... 19 Spy, Cinematic............................. 228
Chiaroscuro ................................. 121 Spy, Realistic ............................... 229
Charlemagne................................. 22 Contagion ................................... 123
Diomedes...................................... 25 Terrorist, Basic ............................ 230
Copperhead ................................ 126 Terrorist, Experienced/Tough......... 231
Janus ........................................... 27 Daedalus..................................... 129
Rasputin ....................................... 30 Thug ........................................... 232
Dagger........................................ 132 Super-Soldier Projects ................. 233
Speargun ...................................... 33 Alexander Drood,
Carl Spears ................................... 37 the Unfinished Man ................... 135
Randolph Starr .............................. 39 Ahmad “the Vulture” Farswali ....... 139
Starrlight and Starrbright ................ 42 Firebug ....................................... 141
Strad ............................................ 44 Fusillade ..................................... 143
Michelangelo Strake ...................... 47 Dr. Rodin Grimm .......................... 145
Gunplay ...................................... 147
CHAPTER TWO: The Headless Hangman ............... 150
CRIMINAL ORGANIZATIONS Hecate ........................................ 153
The Arsenal ................................... 50 The Heretic ................................. 155
Arsenal ......................................... 51 Ixion............................................ 158
Gatling .......................................... 54 Jackknife .................................... 160
Heatseeker .................................... 56 Jihad .......................................... 164
Magnum ....................................... 58 Rodrick Kaine .............................. 166
Troubleshooter............................... 60 The Kissing Bandit ....................... 168
Widowmaker ................................. 62 Lt. Paul McClinton ....................... 170
The Rest Of The Arsenal ............ 64 Meteor ........................................ 173
The Consortium ............................. 65 Nocturne ..................................... 175
Members Of The Consortium ..... 69 Andres Panthanatos..................... 178
UMBRA ......................................... 74 The Philistine............................... 181
Heinrich Zoltran ............................. 77 Prospero ..................................... 183
The Victory Party ........................... 80 Redbeard .................................... 187
Herr Doktor Gerhardt Spregen ........ 81 Rush ........................................... 190
The Victory Brigade (Siegestruppe).. 85 Saltpeter Mary ............................. 193
Kreuzfeuer .................................... 85 Satan’s Kiss ................................ 195
Falke ............................................ 88 The Shrike................................... 197
Jäger ............................................ 90 SNAFU ........................................ 200
Todesfalle...................................... 92 Spike .......................................... 203
Trittrunter ...................................... 94 Stonehenge ................................. 205
While Earth Burns (WEB) ................ 96 The Tallyman ............................... 207
The Recluse .................................. 98 Temptation .................................. 209
Gaea’s Commando ...................... 100 Thunderhawk .............................. 211
Torquemada ................................ 214
The Varangian ............................. 216
4 Hero System 5th Edition
INTRODUCTION
great hero is nothing without a great bad As an enemies book, Predators is designed pri-
CRIMELORDS
6 ■ Crimelords Hero System 5th Edition
EL AZTECA
EL AZTECA 4 Punch/Backhand+0 +2 5d6 Strike
Val Char Cost Roll Notes 5 Roundhouse -2 +1 7d6 Strike
15 STR 5 12- Lift 200 kg; 3d6 [3] 3 Tackle +0 -1 3d6 +v/5 Strike;
18 DEX 24 13- OCV: 6/DCV: 6 You Fall, Target
16 CON 12 12- Falls
10 BODY 0 11- 2 Use Art with Clubs, Blades
15 INT 5 12- PER Roll 12- Perks
15 EGO 10 12- ECV: 5 2 Deep Cover (Juan Morcenegos, tequila
20 PRE 10 13- PRE Attack: 4d6 farmer/distiller)
10 COM 0 11- 5 Fringe Benefit: Criminal Rank
7 PD 4 Total: 10 PD (3 rPD) 5 Improved Equipment Availability: Military
6 ED 3 Total: 9 ED (3 rED) 10 Money: Wealthy
4 SPD 12 Phases: 3, 6, 9, 12 2 Reputation: generous rich man (among the
10 REC 8 people near his hacienda) 14-, +2/+2d6
32 END 0 1 Reputation: ruthless druglord (among
40 STUN 14 Total Characteristics Cost: 107 Hudson City Hispanics, law enforcement
personnel, and the like) 11-, +1/+1d6
Movement: Running: 6”/12” 2 Reputation: Aztec cult leader (among the
Cost Powers END Mystic World) 11-, +2/+2d6
30 Force Of Personality: Multipower, 30-point Talents
reserve 6 Combat Luck (3 PD/3 ED)
1u 1) Mesmerizing Voice: +30 PRE; Only To 3 Lightsleep
Make Loyalty-/Respect-Based Presence
Attacks (-1), Requires An Oratory Roll Skills
(no Active Point penalty; -0) 0 10 +1 Overall
1u 2) One Scary Mother!$&*er: +15 PRE; 3 Bribery 13-
Only For Fear-/Intimidation-Based Pres- 3 Combat Driving 13-
ence Attacks (-1) 0 3 Concealment 12-
Martial Arts: Dirty Infighting 3 Deduction 12-
Maneuver OCV DCV Damage/Effect 3 High Society 13-
4 Block +2 +2 Block, Abort 3 Interrogation 13-
4 Disarm -1 +1 Disarm, +10 3 AK: Latin City 12-
STR to Disarm 5 AK: Northern Mexico 14-
roll 2 CK: Hudson City 11-
4 Eye Gouge -1 -1 Sight Group 2 CK: Mexico City 11-
Flash 4d6 3 KS: Aztec Civilization And Culture 12-
4 Kidney Blow -2 +0 HKA ½d6 3 KS: Aztec Religion, Theology, And Philoso-
(1d6+1 with phy 12-
STR) 2 KS: Narcotics 11-
4 Low Blow -1 +1 2d6 NND(3) 2 KS: Tequila 11-
SUGGESTED EQUIPMENT
Weapon OCV RMod Dam STUN Shots STR Min Notes
Steyr AUG +1 +2 1½d6 1d6 30 12 AF5, FS, 2H
SIG/SAUER P226 +3 +0 2d6+1 1d6-1 15 8 Pen, +1 Fast Draw, customgrips, fine
tuning II, improved firing pin, PR
Combat Knife +0 +0 1d6 1d6-1 — 8 Can Be Thrown
Armor
When he’s expecting trouble, El Azteca dons Level III-A (DEF 8, Activation Roll 14-) with ceramic plates
on chest, sides, and back (DEF +3, Activation Roll 10-). At other times he may wear light body armor
(DEF 3, Activation Roll 11-).
Gear: Silencer for SIG/SAUER P226
Predators ■ Chapter One 7
Background/History: Some criminals have complex likely to encounter him if they ever get close
and tortured personal histories that trace their slow enough to threaten El Azteca, but it’s possible the
but inevitable descent into evil and greed. Cristiano druglord will send El Escorpión to Hudson City to
Hernandez y Maroto isn’t one of them. He was oversee an important cocaine shipment, deal with
born into a poor family of hardworking rural peas- some other problem, or assassinate the PCs.
ants, but that wasn’t the life for him. He was stron- To make El Escorpión tougher, give him some
ger, faster, and smarter than most people, and it Ranged Martial Arts for his handguns and/or some
didn’t take him long to figure out he could just steal Lightning Reflexes. To weaken him, reduce his Char-
what he wanted instead of working for it. acteristics a little and get rid of his Quick Fire ability.
From petty crime Cristiano drifted into work- El Escorpión only Hunts people if El Azteca
ing for one of the drug cartels, where he developed orders him to. In that case, he takes the simple,
has natural talent for gunfighting and killing. He practical approach: he follows the target until the
met El Azteca during this period in his life, and target looks vulnerable, then ambushes him and
they became fast friends. When El Azteca took over fills him full of lead.
the cartel (and, eventually, several others), there El Escorpión has a lengthy record of petty
was no question that Cristiano — now much better offenses in Mexico. Since he joined the cartel,
known by the nickname El Escorpión (the Scor- bribes have kept him from being arrested even
pion) — would become one of his right-hand men. though he’s committed dozens of murders and
Personality/Motivation: Again, there’s nothing com- other major crimes.
plex about El Escorpión’s motivations: he’s greedy, Appearance: El Escorpión is a handsome Hispanic
unprincipled, selfish, and cruel, and he’ll do what- man in his mid-20s; he’s 5’11” tall and weighs about
ever he has to to get what he wants. Working for 180 pounds. He’s clean-shaven and keeps his black
the cartel has been his ticket to money, women, and hair short (but stylishly trimmed). He typically
respect, so he has no intention of looking for other wears a white or red shirt, a black or dark brown
work. He doesn’t want to be a leader, so he poses no short (waist-length) jacket, and pants and cowboy
threat to El Azteca’s position; in fact, they’re good boots to match the jacket. The jacket has a scorpion
friends, and he’d willingly risk his life for his boss. stitched on the back. His weapons (see above) are
El Escorpión is a major gun nut — so much usually concealed by his jacket and clothes, though
so that he taught himself gunsmithing so he could it’s not at all uncommon to see him with a gun or
modify firearms to better suit his personal prefer- knife in his hand.
ences. He’s been known to shout out questions to
his opponents in battle, asking what sort of firearms
they’re using. He’s also something of a “gunslinger,”
quick to challenge anyone who seems to be at his
level of skill, and likely to accept just about any
similar challenge unless El Azteca orders otherwise.
Quote: <<“Don’t even try it. I can put three shots in
you before you get your gun out.”>>
Powers/Tactics: El Escorpión is a skilled gunfighter
who can draw fast, shoot faster, and most impor-
tantly shoot accurately. His favorite weapon is a SIG/
SAUER P226 that he’s rechambered for .40 ammuni-
tion and made various improvements to; he loads it
with Penetrating Frangible rounds most of the time.
He typically carries four of these handguns — two in
fast-draw shoulder holsters, two in fast-draw holsters
carried at the small of his back (so that his jacket
covers all four). He typically carries one to two extra
clips for each pistol in special pockets inside his
jacket. For emergencies he has an American C.O.P.
up each sleeve in a springsleeve holster, and also car-
ries four small throwing knives (two in horizontal
sheaths on the front of his belt to either side of the
buckle, one in each boot). The knives have a scorpion
etched onto the flat of the blade.
El Escorpión tends to move around a lot in
combat, taking advantage of his Running speed to
maintain a steady stream of fire while minimizing
his exposure to counterattack. He uses his Quick
Fire ability (or Multifire, if the campaign uses those
rules) to put a lot of lead in the air; in his experi-
ence, the more he shoots, the quicker the fight ends.
Campaign Use: El Escorpión is El Azteca’s chief
bodyguard and troubleshooter. The PCs are most
12 ■ Crimelords Hero System 5th Edition
LA VISPA Perks
Val Char Cost Roll Notes 4 Fringe Benefit: Criminal Rank (high-rank-
15 STR 5 12- Lift 200 kg; 3xd6 [3] ing member of El Azteca cartel)
18 DEX 24 13- OCV: 6/DCV: 6 5 Improved Equipment Availability: Military
14 CON 8 12- Talents
12 BODY 4 11- 7 Blademaster: Deadly Blow: KA +1d6 with
13 INT 3 12- PER Roll 12- Knives (Ranged or HTH)
11 EGO 2 11- ECV: 4
15 PRE 5 12- PRE Attack: 3d6 Skills
18 COM 4 13- 24 +3 with All Combat
4 +2 OCV with Coup de Pied Bas/Crochet
6 PD 3 Total: 6 PD (0 rPD)
6 ED 3 Total: 6 ED (0 rED) 3 Acrobatics 13-
4 SPD 12 Phases: 3, 6, 9, 12 3 Breakfall 13-
6 REC 0 3 Bribery 12-
28 END 0 1 Computer Programming 8-
30 STUN 3 Total Characteristics Cost: 76 3 Concealment 12-
3 Conversation 12-
Movement: Running: 7”/14” 3 Fast Draw (Blades) 13-
Leaping: 5”/10” 3 High Society 12-
Cost Powers END 2 AK: Latin City 11-
15 Fighting Baton: Multipower, 30-point 3 AK: Northern Mexico 12-
reserve; all OAF (-1) 2 CK: Hudson City 11-
1u 1) Baton: HA +2d6; OAF (-1), Hand-To- 2 CK: Mexico City 11-
Hand Attack (-½) 1 2 KS: Dance 11-
1u 2) Thrown Baton: Energy Blast 6d6 2 KS: Narcotics 11-
(physical); OAF (-1), Lockout (can’t use 2 KS: Savate 11-
Multipower again until recovers baton; 1 Language: English (basic conversation;
-½), Range Based On STR (-¼), 1 Recov- Spanish is Native)
erable Charge (-1¼) [1rc] 1 Language: French (basic conversation)
1u 3) Concealed Blade: HKA 1d6+1 (2d6+1 1 Lockpicking 8-
with STR); OAF (-1) 2 2 PS: Ballet 11-
18 Throwing Blades: Multipower, 30-point 1 PS: Play Piano 8-
reserve, 12 Recoverable Charges for entire 5 Rapid Attack (Ranged)
reserve (+¼); OAF (-1) [12rc] 3 Riding 13-
1u 1) Single Blade: RKA 2d6; OAF (-1), 1 Security Systems 8-
Range Based On STR (-¼) 3 Seduction 12-
1u 2) Multiple Blades: RKA 1d6, Autofire 3 Stealth 13-
(up to 5 shots, +½); OAF (-1), Range Based 3 Streetwise 12-
On STR (-¼) 10 Two-Weapon Fighting (Ranged)
41 The Wasp’s Sting: RKA 3d6, NND Resource Points
(defense is Life Support [Immunity: 4 Equipment Points: 80
Curare]; +1), Does BODY (+1); OAF 5 Vehicle/Base Points: 20
Fragile (-1¼), Must Target Unarmored 5 Follower/Contact Points: 15
Hit Locations (-½), Range Based On 0 Miscellaneous Points: 0
STR (-¼), 12 Charges (-¼) [12]
Martial Arts: Savate Total Powers & Skills Cost: 250
Maneuver OCV DCV Damage/Effect Total Cost: 326
4 Block +2 +2 Block, Abort 100+ Disadvantages
4 Coup de pied bas/Crochet 10 Distinctive Features: Style (Not Concealable,
+0 +2 7d6 Strike Noticed And Recognizable, Detectable By
5 Coup de pied chasse Large Group)
-2 +1 9d6 Strike 20 Hunted: Mexican Federal Police 8- (Mo Pow,
4 Disarm -1 +1 Disarm, 35 STR NCI, Capture/Kill)
to Disarm roll 20 Hunted: DEA 8- (Mo Pow, NCI, Capture)
5 Direct +1 +3 5d6 Strike 10 Hunted: El Azteca 8- (Mo Pow, NCI, Watch-
3 Footsweep +2 -1 6d6 Strike; ing)
Target Falls 15 Psychological Limitation: Doesn’t Care
8 +2 Damage Classes (already added in) About Anyone But Herself (Common,
2 Use Art with Blades, Clubs Strong)
2 Strong Legs: Running +1” (7” total) 1 10 Social Limitation: Criminal Record (Fre-
2 Strong Legs: Leaping +2” (5” forward, 3” quently, Minor)
upward) 1 141 Experience Points
3 Curare Tolerance: Life Support (Immunity:
Curare) 0 Total Disadvantage Points: 326
Predators ■ Chapter One 13
SUGGESTED EQUIPMENT
Weapon OCV RMod Dam STUN Shots STR Min Notes
SIG/SAUER P226 +3 +0 2d6+1 1d6-1 15 8 Pen, +1 Fast Draw, custom grips, fine
tuning II, improved firing pin, PR
Combat Knife +0 +0 1d6 1d6-1 — 8 Can Be Thrown
Armor
Usually wears none, but if she knows combat is coming, she may don some body armor (DEF 6, Activa-
tion Roll 11-)
Gear: La Vispa rarely carries other gear, though she can get things she needs (such as a nightvision device
for a nighttime mission) from El Azteca
Background/History: Jiselle Blanchard comes from Quote: <<“Don’t play with the Wasp if you’re not
a wealthy Mexican family descended from French- willing to risk the sting.”>>
men who came to the country with the Emperor
Powers/Tactics: La Vispa is lithe and graceful,
Maximillian in the mid-nineteenth century.
and she uses these attributes to her advantage in
She grew up privileged, able to do whatever she
combat. By combining acrobatic maneuvers with
wanted. Her favorite thing was dancing; she had a
her savate training, she’s developed a fluid, hard-hit-
real talent for it, and her family even thought she
ting fighting style that relies mostly on kicks. If she
might become a famous ballerina one day. She also
uses her hands, she’s usually got a weapon in them.
studied French, piano, and proper upper-class man-
Her favorite is her Fighting Baton, a short combat
ners; as an athletic girl, she supplemented that with
stick with a dagger concealed inside. She can even
horseback riding and savate.
throw the Baton, though that means she can’t use it
When Jiselle was only 13, the family fortune
again until she recovers it (she often uses one of her
collapsed due to some poor investment decisions
Combat Skill Levels to bounce it back to her).
coupled with embezzlement and fraud on the part
of several family employees. Cast out of their shel-
tered existence, Jiselle and her family found them-
selves living among the poor people they’d once
scorned. Jiselle rebelled against her parents, blam-
ing them for what had happened. She began getting
into trouble, hanging out with the wrong crowd,
and using drugs. At 16 she left home for good and
never looked back.
Jiselle began working as a courier for a drug
cartel. One day some thugs from a rival cartel
ambushed her. Their intent was obvious: robbery,
then rape, then murder. But all they got was a rude
surprise: using her fighting skills, she beat them
bloody, killing one and sending the others back to
their boss with permanent injuries.
Word got back to her cartel, and soon Jiselle
was working as a bodyguard for the cartel boss. But
a better opportunity soon came along: El Azteca.
She fell hard for his handsome looks and rogu-
ish charms, and when he made his move against
the boss, Jiselle stood aside and let him do it. She’s
loyally served El Azteca as one of his bodyguards,
taking the name La Vispa (“the Wasp”).
Personality/Motivation: Going from a life of wealth
to one of poverty because of her parents’ stupidity
(as she sees it, anyway) taught La Vispa a profound
truth: the only one who’s looking out for her, is
her. She wants the money and influence she used to
have, and working for El Azteca’s cartel has given
it to her. Ultimately, though, she’s only concerned
about herself; if a better deal came along, or it was
a choice between going to jail and abandoning the
cartel, she’d jump ship.
14 ■ Crimelords Hero System 5th Edition
LA VISPA La Vispa is an expert knifefighter, able to strike Campaign Use: Like El Escorpión, La Vispa works
PLOT SEEDS the most vulnerable parts on the target’s body with for El Azteca as a bodyguard and troubleshooter.
ease. In addition to standard throwing blades and However, she lacks his loyalty to their boss, making
La Vispa’s family her Baton blade, she carries twelve needle-like her far more likely to betray him or abandon him...
approaches the PCs. throwing blades she calls Wasp’s Stings. Coated which may create a vulnerable point in the organi-
They saw her on some with curare, they’re deadly... but only if she can zation that the PCs can exploit.
news footage and rec- target an unarmored part of her opponent’s body, To make La Vispa more powerful, give her
ognized their daughter/ since the needles aren’t heavy enough to penetrate Find Weakness with her various blades (or perhaps
sister. They still love her armor (or even some thick clothing, like a heavy with all of her attacks), or maybe increase her SPD
and want her to return, jacket). In addition to her special weapons, La Vispa to 5. To weaken her, decrease her Characteristics
particularly now that
carries a SIG/SAUER P226 prepared for her by El and remove some Skills (including Rapid Attack).
they’ve recovered much
of the family wealth. Escorpión and a standard combat dagger. La Vispa only Hunts people if El Azteca orders
They ask the PCs to La Vispa often accompanies El Azteca as his her to, in which case she follows orders. Left to her
“rescue” and “depro- “date” — she hangs on his arm wearing some slinky own devices, she prefers to strike from ambush
gram” her. dress, looking like nothing more than a blonde bit with a Wasp’s Sting.
of fluff. That gives her an element of surprise if she La Vispa has a minor criminal record in
La Vispa thinks the has to protect him or attack somebody for him. Mexico for offenses committed when she was
heat’s getting too And it’s not entirely a show. For years she’s been in younger — mainly some lesser drug offenses, with
intense. She approaches an on-again, off-again relationship with him, occa- the occasional assault or robbery.
the PCs with a deal: sionally getting involved with El Escorpión or El
she’ll tell them what Trueno during the off times. Appearance: La Vispa is a strikingly beautiful
they need to know to woman in her mid-20s. She’s 5’6” tall with a slen-
take down El Azteca, der, athletic body and a pleasant figure; she has
provided that during shoulder-length blonde hair and green eyes. She
their assault they con- doesn’t wear a uniform, costume, or standard set of
vincingly fake her death, clothes, preferring to dress stylishly for the occasion
then help her relocate. Is
— though whatever she wears, it will provide a way
she on the up-and-up, or
is it a trap? for her to hide her throwing knives, Wasp’s Stings,
and if possible her Baton.
La Vispa becomes
attracted to a male PC
and begins secretly pur-
suing him (aggressively,
in fact). How will the
PC react? Perhaps more
importantly, how will El
Azteca react when he
finds out about this?
Predators ■ Chapter One 15
BUCKSHOT
BUCKSHOT
BUCKSHOT
Perks
PLOT SEEDS
Val Char Cost Roll Notes 5 Fringe Benefit: Criminal Rank (leader of the
15 STR 5 12- Lift 200 kg; 3d6 [3] Overlords)
Buckshot decides to
18 DEX 24 13- OCV: 6/DCV: 6 5 Improved Equipment Availability: Military stop messing around
19 CON 18 13- 5 Money: Well Off and take out Shango
15 BODY 10 12- 2 Reputation: ruthless gang leader (in Hudson — that will free up a lot
10 INT 0 11- PER Roll 11- City) 11-, +2/+2d6 of territory he can grab,
10 EGO 0 11- ECV: 3 putting him in position
Skills to eliminate Strad. But
15 PRE 5 12- PRE Attack: 3d6 12 +4 with Firearms
10 COM 0 11- he doesn’t want to get
3 Combat Driving 13- his people shot up in the
8 PD 5 Total: 8 PD (0 rPD) 3 Concealment 11- process, so he decides
6 ED 2 Total: 6 ED (0 rED) 4 AK: Freetown 13- to get the PCs to do his
4 SPD 12 Phases: 3, 6, 9, 12 dirty work by secretly
2 CK: Hudson City 11-
8 REC 2 providing them infor-
4 KS: Freetown Gangs And Criminals 13- mation about Shango.
38 END 0 1 KS: The Hudson City Underworld 8- How will the PCs react
40 STUN 7 Total Characteristics Cost: 90 1 KS: The Military/Mercenary/Terrorist World 8- when they find out
Movement: Running: 6”/12” 1 KS: The Vice World 8- what’s really going on?
3 Lockpicking 13-
Cost Powers END 3 Stealth 13- The word hits the street
19 Custom Double-Clipped Shotgun: Multip- 7 Streetwise 14- like a thunderbolt
ower, 70-point reserve; all OAF (-1), 3 WF: Small Arms, Grenade Launchers — Buckshot’s dead!
Limited Range (-¼), STR Minimum (-1), 1 Weaponsmith (Firearms) 8- One of his “homies” got
Two-Handed (-½) pissed at him and, in a
1u 1) Shot: RKA 2½d6, Area Of Effect Resource Points drunken rage, shot him
(One Hex; +½), +1 STUN Multiplier 8 Equipment Points: 100 in the head. The Over-
15 Vehicle/Base Points: 40 lords are scurrying for
(+¼); OAF (-1), Limited Range (20”; -¼),
20 Follower/Contact Points: 45 cover while Shango and
Reduced By Range (-¼), Reduced Pen- Strad move in to pick
etration (-¼), STR Minimum (12, Does 0 Miscellaneous Points: 0
over Buckshot’s territory.
Not Add/Subtract Damage; -1), Two- Total Powers & Skills Cost: 161 But is it possible this is
Handed (-½), 8 Charges (-½) [8] Total Cost: 251 a tactic by Buckshot to
1u 2) Slugs: RKA 2½d6, +1 STUN Multiplier lure his enemies out so
(+¼); OAF (-1), Beam (-¼), Limited Range 100+ Disadvantages he can ambush them?
(50”; -¼), STR Minimum (12, Does Not 25 Hunted: HCPD 8- (Mo Pow, NCI, Capture)
Add/Subtract Damage; -1), Two-Handed 20 Hunted: Shango 8- (As Pow, NCI, Kill) Buckshot needs a lot of
(-½), 8 Charges (-½) [8] 20 Hunted: Strad 8- (As Pow, NCI, Kill) cash fast to take advan-
Martial Arts: Dirty Infighting 15 Psychological Limitation: Must Have tage of some “business
Maneuver OCV DCV Damage/Effect Respect, Money, And Power... And Will Kill opportunities,” so he
To Get Them (Common, Strong) takes on a merc job:
4 Block +2 +2 Block, Abort
15 Psychological Limitation: Wants To Rule The hunt down and kill one
4 Disarm -1 +1 25 STR to of the PCs.
Disarm roll Freetown Underworld (Common, Strong)
4 Eye Gouge -1 -1 Sight Group 15 Reputation: murderous gang leader, 11-
Flash 4d6 (Extreme)
4 Kidney Blow -2 +0 HKA ½d6 10 Rivalry: Professional (with Shango and
(1d6+1 with Strad; Seeks To Kill Rivals)
STR) 15 Social Limitation: Public Identity (Terry
4 Low Blow -1 +1 2d6 NND(3) Hondo) (Frequently, Major)
4 Punch/Backhand+0 +2 5d6 Strike 10 Social Limitation: Criminal Record (Fre-
5 Roundhouse -2 +1 7d6 Strike quently, Minor)
3 Tackle +0 -1 3d6 +v/5 Strike; 6 Experience Points
You Fall, Target Total Disadvantage Points: 251
Falls
16 ■ Crimelords Hero System 5th Edition
SUGGESTED EQUIPMENT
Weapon OCV RMod Dam STUN Shots STR Min Notes
USAS-12 +0 +0 2½d6 1d6 28 13 AF5, LR (50”), 2H
LAR Grizzly +1 +0 2d6 1d6 7 13
Armor
Armored Jacket (DEF 4, covers Hit Locations 7-12)
Sunglasses (Sight Group Flash Defense [5 points])
Gear: Buckshot doesn’t usually use other gear, though he might carry a few grenades if he got his hands
on some. He rides a souped-up motorcycle (unless he has to go with a group of people, in which case he’ll
take one or more of his fleet of armored SUVs).
custom shotgun so he has to use stock shotgun the past ten years, since he’s either escaped or used MAKING MOVIES
models instead. loopholes in the system to earn early release.
Buckshot won’t Hunt heroes right now — he’s Caligula watched the
Appearance: Buckshot is a black man in his mid-
got to worry about taking out Shango and Strad. filming impassively. He
20s. He’s 6’1” tall, heavily muscled, and powerfully
But if his plans fall apart, and the PCs are a part of was well back from the
built. He usually wears jeans, half-finger black bright lights that shone
that, he’ll definitely want revenge.
gloves, and a black or brown (armored) jacket. He on the faux hotel room
Buckshot has been arrested several times for
wears sunglasses most of the time. He carries his bed. The intense heat
drug crimes, attempted rape, attempted murder,
shotguns in sheaths on his back, if necessary. they put out made him
and murder. But he’s served little time in prison for
uncomfortable, and he’d
just as soon remain as
unnoticed as possible.
brought against him if the full extent of his vice Appearance: Caligula is an immense man, carry- CALIGULA
empire were known, so he takes elaborate steps to ing nearly 400 pounds on a 5’8” frame. His head is PLOT SEEDS
hide that side of his work. Among his underlings bald; he’s cleanshaven, and in fact displays little hair
are several physical and computer security experts anywhere on his body. His skin is oily; his touch A distraught woman
(including two former members of the Stasi) who unpleasantly moist. His voice, however, is surpris- contacts the PCs. She
keep his operations secret and secure. ingly deep and rich; had his life gone differently claims Caligula’s men
Despite his obviously crude nature, Caligula he could have made good money as a television kidnapped her little
speaks well — he’s had plenty of education and announcer. He wears custom-made suits designed boy; she wants them to
knows how to conduct himself in polite society. He to fit his bulk comfortably. He’s accompanied every- rescue him. Is she tell-
just doesn’t like polite society nearly as much as he ing the truth... or is she
where he goes by his bodyguard, Hotspur, and a
deranged, or perhaps
likes the Strip. retinue of other sycophantic followers. working for one of their
Quote: “Come here, bitch! You do as I tell you or (or Caligula’s) enemies?
HOTSPUR
you’ll learn more about pain than you care to.”
Val Char Cost Roll Notes After an initial encoun-
Powers/Tactics: Caligula is so overweight he can’t 15 STR 5 12- Lift 200 kg; 3d6 [3] ter with the PCs, Cal-
even get out of a chair without help, much less fight 20 DEX 30 13- OCV: 7/DCV: 7 igula puts out the word
in combat. However, he carries a weapon, just in 18 CON 16 13- that he’d like to make a
case — a concealed Walther PPK in most situations, 14 BODY 8 12- deal with them. He’s got
a Calico M-950 if he’s expecting trouble — and can 13 INT 3 12- PER Roll 12- some major dirt on one
also make clever use of whips and other sado-mas- 10 EGO 0 11- ECV: 3 of their worst enemies.
ochistic implements. If pressed he can react more He’ll trade it to them
15 PRE 5 12- PRE Attack: 3d6
in exchange for their
quickly than one would suspect from his oleagi- 12 COM 1 11- agreeing to leave his
nous bulk, though he runs slowly. 8 PD 5 Total: 13 PD (5 rPD) operations alone. Will
Instead of fighting, Caligula prefers to talk 6 ED 2 Total: 11 ED (5 rED) the PCs take the deal...
his way out of dangerous situations. Failing that, 4 SPD 10 Phases: 3, 6, 9, 12 and if so, how good is
he’ll use bribery and his friends among the pow- 7 REC 0 the info?
erful of the city (including two high-ranking 36 END 0
cops in Vice) to get off lightly. He maintains a 40 STUN 9 Total Characteristics Cost: 94 Word on the street is
detailed diary of blackmail-quality information that Caligula’s dead
on his customers, who include many of Hudson Movement: Running: 9”/18” — keeled over from a
City’s best and brightest. Leaping: 7”/14” heart attack during an
Caligula has a house in Buena Vista; discover- orgy. Everyone on the
Cost Powers END Strip’s scrambling to
ing that address is just a matter of checking public
7 Bootblades: HKA ½d6 (1d6+1 with STR); grab as much of his ter-
records or the right phone book. He has a secret
OIF (-½) 1 ritory and resources as
residence in North Elmview that only his under- they can. There’s been
5 Bootblades: another Bootblade (total of
lings and a few other people know about. some violence, and the
two, one per foot) 1
Campaign Use: Caligula is fairly limited in terms 30 Bootblade Poison: Multipower, 45-point potential for a lot more.
How do the PCs deal
of his criminal operations, but still has a lot of reserve; all OIF (-½)
with the situation?... and
potential as a villain in your games. The crimes he 1u 1) Lethal Poison: RKA 1d6, NND is Caligula really dead?
commits are among the worst men can conceive of, (defense is Life Support [appropriate
and that’s likely to bring out deep emotions in your Immunity]; +1), Does BODY (+1); OIF
PCs if they’re roleplayed well. He also does well in (-½), HKA Must Do BODY (-½), Linked
a symbolic role, since his outward physical appear- (to Bootblades HKA; -¼), 6 Charges
ance mirrors the depravity within. (-¾) [6]
If you want to make Caligula tougher, you 1u 2) Knockout Poison: Drain STUN 4½d6;
have two options. First, if you want to turn him into OIF (-½), No Range (-½), HKA Must Do
more of a combatant, slim him down (making him BODY (-½), Linked (to Bootblades HKA;
big, tough, and strong more than obese), boost his -¼), 6 Charges (-¾) [6]
Characteristics appropriately, and give him some Martial Arts: Capoeira
Martial Arts (Boxing or Dirty Infighting). Second, Maneuver OCV DCV Notes
you can make him more powerful politically by 5 Armado da Costa (Spin Kick)/Parafuso
giving him more Contacts, Money, and Follower/ (Jumping Spinning Kick)
Contact Points. To weaken him, get rid of his -2 +1 9d6 Strike
Weapon Familiarity with Small Arms and limit him 4 Bencao (Front Thrust Kick)/Asfixiante
to just the Walther PPK. (Punch) +0 +2 7d6 Strike
Caligula generally doesn’t Hunt anyone; it’s 5 Block +1 +3 Block, Abort
not good business. But if the PCs ruin him, or 3 Cabeçada (Head-Butt)
expose the full extent of his crimes, he’ll find a +1 +0 7d6 Strike
way to get revenge. He’ll start by pulling strings 4 Cocorinha/Esquiva/Queda de Quatro
and using his contacts to make their lives miser- — +5 Dodge, Affects
able, and when they’ve hit rock-bottom he’ll send All Attacks,
assassins after them. Abort
Caligula has a lengthy record for vice crimes, 4 Dedeira (Eye Gouge)
minor assaults, and the like. -1 -1 Sight Group
20 ■ Crimelords Hero System 5th Edition
HOTSPUR Flash 5d6 100+ Disadvantages
PLOT SEEDS 4 Meia lua de Frente/Queixada 10 Distinctive Features: Style (Not Concealable,
(Crescent Kick) +2 +0 7d6 Strike Noticed And Recognizable, Detectable By
Acosta-Cazares hitmen 3 Rasteira/Banda/Tesoura/Arrastão Large Group)
are in town, gunning for (Legsweep/Takedown) 25 Hunted: Acosta-Cazares cartel 8- (Mo Pow,
Hotspur (they think he +2 -1 6d6 Strike; NCI, Kill)
let the man he came to Target Falls 15 Hunted: Hudson City Police Department
Hudson City to guard 5 Vôo-do-morcego (Flying Kick) 8- (Mo Pow, NCI, Watching)
get killed). He needs +1 -2 9d6 Strike 15 Psychological Limitation: Loyal To
to get rid of them but 8 +2 Damage Classes (already added in) Employer (Common, Strong)
doesn’t want to involve
1 Use Art with Bootblades 15 Psychological Limitation: Gunslinger Men-
Caligula’s men, so he
decides to maneuver the 6 Fast: Running +3” (9” total) 1 tality (Common, Strong)
PCs into doing the dirty 4 Strong Leaper: Leaping +4” (7” forward, 15 Psychological Limitation: Proud And Arro-
work for him. 4” upward) 1 gant (Common, Strong)
15 Social Limitation: Public Identity (Duarte
Talents
Hotspur’s been making Cruz) (Frequently, Major)
6 Combat Luck (6 PD/6 ED)
the rounds of the mar- 77 Experience Points
15 Combat Sense 12-
tial arts schools and
dojos in Hudson City, Total Disadvantage Points: 287
Skills
issuing challenges and 8 +1 with All Combat Background/History: Born in a favela, or slum,
beating up fighters. A 12 +4 with Capoeira outside Rio de Janeiro, Duarte Cruz has struggled
dojo owner appeals to
the PCs for protection. 3 Acrobatics 13- to succeed all of his life. He spent his childhood
3 Breakfall 13- running around with a gang of other poor children,
Caligula fires Hotspur 3 Climbing 13- picking through trash dumps and begging for food.
(or dies), so Hotspur 10 Defense Maneuver IV Duarte was big for his age and developed a well-
needs a new employer. 3 Fast Draw (Small Arms) 13- deserved reputation as a bully and a troublemaker.
One of the PCs’ enemies 3 Interrogation 12- As he got older he gravitated toward worse and
offers to hire him if he’ll 2 KS: Brazilian Music 11- worse crimes.
prove his skill by killing 2 KS: Capoeira 11- What turned Duarte’s life around was capoeira,
a PC. the Brazilian martial art based on dance. He saw an
1 KS: The Espionage World 8-
2 KS: The Military/Mercenary/Terrorist World 11- exhibition of it one day, and was captivated by the
2 Language: English (fluent conversation; Por- grace of the fighters and the pounding beat of the
tuguese is Native) music. He convinced one of the instructors to teach
2 PS: Bodyguard 11- him in exchange for labor.
2 PS: Dancing 11- Duarte trained in capoeira for years, becoming
3 Security Systems 12- one of the best of the best. Most men would have
3 Stealth 13- turned this into a career of prizefighting and teach-
3 WF: Small Arms, Straight Razor ing, but Duarte had other ideas. He wanted the fast
life and lots of money, not a legit job. He decided to
Resource Points put his skills to use as a mercenary and bodyguard.
0 Equipment Points: 60 As a “trademark,” he developed a pair of boots with
5 Vehicle/Base Points: 20 a vicious retractable blade in front and adopted the
0 Follower/Contact Points: 5 name “Hotspur” to promote himself.
0 Miscellaneous Points: 0 Eventually Hotspur’s work took him to
Total Powers & Skills Cost: 193 Hudson City. He was guarding one of the bosses of
Total Cost: 287 the Acosta-Cazares cartel while he visited his dis-
tributors in the States. The visit didn’t go as planned
— gunmen hired by an unknown rival attacked.
Hotspur took down over half a dozen of them,
but he couldn’t hold out forever. His employer was
killed and he was left for dead.
But he survived. Through strength and sheer
stubbornness, he held on and lived. Before long he
met Caligula and signed on as his bodyguard and
head of security. The relationship has lasted until this
day; Hotspur is one of the few people Caligula trusts.
Predators ■ Chapter One 21
SUGGESTED EQUIPMENT
Weapon OCV RMod Dam STUN Shots STR Min Notes
SIG/SAUER P226 +1 +0 1d6+2 1d6-1 15 8 PR, +1 Fast Draw
Straight Razor +0 +0 1d6+1 1d6-2 — 7
Armor
Armored uniform/clothing (2 DEF)
Gear: Hotspur rarely carries much gear on the job, but most of his employers can get him whatever he
needs, within reason
CHARLEMAGNE
IT’S ONLY CHARLEMAGNE 5 Takeaway +0 +0 Grab Weapon,
A GAME Val Char Cost Roll Notes 36 STR to Take
16 STR 6 12- Lift 233 kg; 3d6 [3] Weapon Away
“Dammit!” the man in 18 DEX 24 13- OCV: 6/DCV: 6 5 Thrust +1 +3 Weapon +2 DC
the ruffled shirt cursed, 18 CON 16 13- 4 Void — +5 Dodge, Affects
throwing his cards at 15 BODY 10 12- All Attacks,
the center of the table so 19 INT 9 13- PER Roll 13- Abort
hard it was as if he were 8 +2 Damage Classes (already added in)
15 EGO 10 12- ECV: 5
trying to hurt them. Anger 12 Quick Shot: Autofire (up to 5 shots; +½)
distorted his handsome 18 PRE 8 13- PRE Attack: 3½d6
14 COM 2 12- for any non-Autofire firearm built on up
features, but he quickly
to 60 Active Points; OIF (any non-Autofire
brought it under control. 8 PD 5 Total: 11 PD (3 rPD) firearm of opportunity; -½), Requires A
8 ED 4 Total: 11 ED (3 rED) Shooting Tricks Roll (-½), Not While Tar-
The man sitting across 4 SPD 12 Phases: 3, 6, 9, 12
from him, the one dressed geting (-½) 3
7 REC 0 1 Strong Swimmer: Swimming +1” (3” total) 1
like a playing card, had
no expression — a white 36 END 0
35 STUN 3 Total Characteristics Cost: 109 Perks
mask with a spade symbol
15 Follower: Falcon (see The HERO System Bes-
over the left eye covered Movement: Running: 6”/12”
his head, giving him the tiary, page 137)
Swimming: 3”/6” 5 Improved Equipment Availability: Military
ultimate poker face. The
five cards lying on the Cost Powers END 10 Money: Wealthy
green felt in front of him Martial Arts: Boxing Talents
showed a straight flush. Maneuver OCV DCV Damage/Effect
“What’s the matter, Char- 9 Ambidexterity: no Off Hand penalty
4 Block +2 +2 Block, Abort 6 Combat Luck (3 PD/3 ED)
lemagne? Is the game
getting too rich for you, 3 Clinch -1 -1 Grab Two
Limbs, 36 to Skills
that you can’t afford to
STR for holding 24 +3 with All Combat
lose a hundred? The way
I hear it, you’re a bigtime on 3 Acrobatics 13-
crimelord, got more 4 Cross +0 +2 7d6 Strike 1 Acting 8-
money than you know 5 Hook -2 +1 9d6 Strike 3 Climbing 13-
what to do with. What’s 3 Jab +2 +1 5d6 Strike 3 Combat Driving 13-
a few cool to a man like Martial Arts: Fencing 3 Conversation 13-
you?” Maneuver OCV DCV Damage/Effect 1 Disguise 8-
5 Ballestra +2 -2 Weapon +6 4 Gambling (Card Games, Dice Games) 13-
“It’s nothing,” Char- DC; Half Move 3 High Society 13-
lemagne said, his face
Required 3 AK: His Territory (see text) 13-
calm and friendly. “And
even your legendary luck 3 Cut +2 +1 Weapon 3 CK: Hudson City 13-
can’t last forever.” He 4 Ceduto +0 +0 41 STR to 2 KS: The Hudson City Underworld 11-
looked around the table at escape Bind 2 KS: Sportscars And Luxury Automobiles 11-
the other players, then ges- 4 Double a Double 2 KS: Boxing 11-
tured at the barely-clothed +2 +2 Weapon +4 DC, 2 KS: Fencing 11-
woman holding the deck. Must Follow 1 Language: French (basic conversation; Eng-
“Deal.” Predefined lish is Native)
Maneuver 1 Language: Russian (basic conversation)
4 Fleche +2 -2 Weapon +2 DC 1 Language: Spanish (basic conversation)
+v/5; FMove 3 Persuasion 13-
4 Froissement -1 +1 Disarm, 36 STR 3 Power: Shooting Tricks 13-
to Disarm roll 2 PS: Falconry 11-
5 Lunge +1 -2 Weapon +6 DC 3 Riding 13-
4 Riposte +2 +2 Weapon +4 DC, 3 Seduction 13-
Must Follow 3 Stealth 13-
Block 3 Streetwise 13-
5 Slash -2 +1 Weapon +6 DC
Predators ■ Chapter One 23
10 TF: Common Motorized Ground Vehicles, While out in Hollywood, Charles had taken
Riding Animals, Basic Parachuting, Hang- to the “good life” of a movie star like a fish to water.
gliding, SCUBA, Small Planes, Snowmobiles, He went to all the right parties, was seen with all
Snow Skiing the right people, and took up appropriately glamor-
3 WF: Small Arms, Blades ous hobbies such as fencing and skydiving (which
he found he actually enjoyed a lot, regardless of
Resource Points
what they did for his “image”). He was also exposed
12 Equipment Points: 120
to one of the darker sides of Hollywood — drug
35 Vehicle/Base Points: 80
abuse. Like so many of the people around him, he
20 Follower/Contact Points: 45
began snorting cocaine, and soon became addicted.
0 Miscellaneous Points: 0
He returned to Hudson City with an expensive
Total Powers & Skills Cost: 299 habit and no means to fulfill it.
Total Cost: 408 Charles’s salvation came through one of his
dealers out in California, who wanted to expand
100+ Disadvantages his business into other markets and asked Charles
15 Dependence: must snort cocaine at least to help him. Unable to turn down the money and
once a day or suffer Incompetence (Easy to the guaranteed supply of drugs, Charles agreed. He
obtain; Addiction) recruited pushers and began selling cocaine and
10 Distinctive Features: Style (Not Concealable, crack in the Crown Point and Riverside Hills areas
Noticed And Recognizable, Detectable By of Hudson City. He found he had a flair for the
Large Group) business... and soon cut out his friend and began
20 Hunted: HCPD 8- (Mo Pow, NCI, Capture) buying directly from the Colombians.
10 Hunted: Card Shark 8- (Mo Pow, NCI, Over time, Charlie’s criminal territory has
Watching) grown, fueled by his profits and by his personal
15 Psychological Limitation: Sadistic And Pow- “flair.” He’s attracted a lot of people (both criminals
erhungry (Common, Strong) and those who like to hang around them) to him
15 Psychological Limitation: Adrenaline Junkie with his sense of style and magnetic personality.
(Common, Strong) Rather than use his real name, he’s adopted the nom
15 Reputation: vicious crimelord, 11- (Extreme) du crime Charlemagne, which is appropriately mag-
10 Rivalry: Professional (with other Hudson nificent for his ambition. Today his empire involves
City crimelords; Seeks To Kill Rivals) a lot more than just cocaine, and as far as he’s con-
10 Social Limitation: Famous (may be recog- cerned, he’s finally on his way to the top.
nized as former movie actor if someone gets
a close enough look at him) (Frequently, Personality/Motivation: Charlemagne exudes physi-
Minor) cality. Not “macho” — he’s too suave and urbane
188 Experience Points (some would say “prissy”) for that — but physical-
ity in a sort of Hemingwayesque sense. His good
Total Disadvantage Points: 408 looks, well-toned body, and air of confidence and
Background/History: Charles Maness left Hudson derring-do immediately impress themselves on
City for Hollywood with a dream: to become a those who meet him. For this reason, many people
famous and fabulously wealthy actor. He had the take a liking to him quickly.
looks — even if he couldn’t tell that by glancing in Their feelings of camaraderie are, sadly, mis-
a mirror, everyone told him so, and the string of placed. Beneath Charlemagne’s flawless features lies
broken hearts he left behind was testament to his a heart black and cold. He’s interested only in him-
sex appeal. self, in his own wants and desires, and he doesn’t
Four years later, he was back. His looks care what he has to do to satisfy them. He steals,
attracted the attention of studio heads readily sells drugs, commits rape or assault, and does what-
enough, and he’d starred in a few B-grade movies. ever he must to acquire the money and power he
There was just one problem: he couldn’t act. His craves. Having failed to obtain these things legiti-
on-screen presence was limited almost entirely to mately, he’s determined to get them through crime.
his looks, and that wasn’t enough to carry his career It’s all power to him, anyway.
beyond a few mediocre films. Wealth and fame had Besides which, Charlemagne finds his involve-
eluded him, but there were other roads he could ment in illicit activities thrilling. He’s as addicted to
follow — at least to wealth. adrenaline as he is to cocaine, and both his criminal
SUGGESTED EQUIPMENT
Weapon OCV RMod Dam STUN Shots STR Min Notes
Ruger P90DC +1 +0 2d6 1d6 7 10 PR
Rapier +1 — 1d6 1d6-1 — 10 AP
Armor
Usually none, but he’ll put on light body armor if he knows a gunfight’s in the offing
Gear: Given his wealth and influence, Charlemagne can get just about any gear he needs, within reason,
but he usually carries little or none, leaving such matters to his underlings
24 ■ Crimelords Hero System 5th Edition
CHARLEMAGNE Quote: “Ah, another of these insipid heroes. Forgive
PLOT SEEDS me, sir, if I do not do you the courtesy of taking
you on myself, but I have no desire at present to soil
Charlemagne makes a my hands on the likes of you. Caber, dispose of this
move on Diomedes. It’s gentleman, please.”
war in the streets of the
Southside, and the PCs Powers/Tactics: Because of his many hobbies,
have to put a stop to it including boxing, fencing, and shooting, Char-
— one way or another lemagne has a fair amount of combat skills... and
— before more innocent his “he-man” vision of himself makes him all too
people get caught in the willing to take on heroes one-on-one if need be.
crossfire. But most of the time he prefers to let his underlings
and hired thugs — including his chief bodyguard,
Charlemagne wants to the immensely strong Caber (The Ultimate Brick,
remove or neutralize page 126) — do the fighting for him. Some of his
Card Shark so he can other hobbies (such as race car driving and para-
get involved in illegal
chuting) may give him the means to make a quick
gambling. Knowing
he doesn’t have the escape if necessary.
resources to take on Typically Charlemagne favors the Ruger
Card Shark by himself, P90DC semiautomatic pistol, and usually keeps a
he decides to get the rapier nearby in case he gets the chance to show off
PCs to help him. He his swordplay. His rapiers are custom-made of case-
starts secretly feeding hardened steel and sharpened to a razor’s edge (in
them information about game terms, they’re Armor Piercing).
Card Shark so they can
take out Card Shark’s Campaign Use: Charlemagne controls a territory on
operations without there the Southside of Hudson City that covers parts of
being any seeming con- Crown Point and Riverside Hills (see Hudson City,
nection to Charlemagne pages 159 and 177). As described in Hudson City,
himself. he’s eager to expand... even if he has to gun down
Janus, Diomedes, or Card Shark to do it.
If one of the PCs is good To make Charlemagne tougher, give him a
at something Char- selection of super-skills from Dark Champions
lemagne does (boxing
— one or two defensive ones (such as Can Take A
or racing, for example),
Charlemagne might Punch), at least one more offensive one, and per-
career and his many dangerous hobbies (parachut- haps a miscellaneous one for spice. You could also
decide to challenge him ing, racing boats and cars, flying, SCUBA diving,
to a duel. add more Combat Skill Levels. To weaken him, get
falconry, riding, boxing, fencing) feed this addic- rid of about half of his Martial Maneuvers and all
tion. If it’s exciting, dangerous, or would look good but one CSL.
in a cigarette ad, he’s probably tried it at least once. Charlemagne’s most likely to Hunt a hero if
Charlemagne’s hobbies are part of his glamor- that hero offends his pride or damages his good
ous image (which is why he took up most of them looks. He’s not truly vengeful, but he can remember a
in the first place). He tries to present himself as wrong done to him for a long time. He’s surprisingly
someone who’s larger than life, a movie character patient about getting revenge — he takes time and
rather than a man mired in reality. He likes to live plans things right so there are no slip-ups and he can
the high life, and the proceeds from his criminal thoroughly enjoy whatever he does to the target.
organization allow him to do this (if he saved his The HCPD wants Charlemagne in connec-
money, he’d be a lot wealthier). Unfortunately for tion with literally dozens of crimes ranging from
him, devoting so much time to his hobbies means murder, to drug dealing, to petty assault. But so far
he often has to leave underlings in control of his he’s used his money, connections, and skills to stay
organization... and one day one of them may turn one step ahead of them.
on him and seize power.
Charlemagne prides himself on being in control Appearance: Charlemagne is movie-star handsome:
— on remaining calm, cool, and collected no matter 6’1” tall, 210 pounds carried on a sculpted body,
who he’s facing or what’s going on. In reality, he flowing brown hair, a brown muttonchop mous-
sometimes loses his temper and takes it out on his tache, bright green eyes. He favors white shirts with
underlings or his women in cruel, even vicious ways. ruffles in front, a blue waistcoat/vest, and riding
Charlemagne is a vain and petty man. He’ll pants and boots — almost as if he came from the
go out of his way to take revenge on anyone who early nineteenth century instead of the twenty-first
insults or humiliates him, and Heaven help the man — but he dresses however he feels is most appro-
who mars his features. priate for the situation.
Predators ■ Chapter One 25
DIOMEDES
DIOMEDES 2 5) KS: Literature 13- DIOMEDES
Val Char Cost Roll Notes Resource Points PLOT SEEDS
20 STR 10 13- Lift 400 kg; 4d6 [4] 10 Equipment Points: 110
14 DEX 12 12- OCV: 5/DCV: 5 10 Vehicle/Base Points: 30 Two of Hudson City’s
20 CON 20 13- most physically and
15 Follower/Contact Points: 35
13 BODY 6 12- mentally twisted
0 Miscellaneous Points: 0 crimelords — Diomedes
20 INT 10 13- PER Roll 13-
Total Powers & Skills Cost: 152 and the Kyphotic Man
15 EGO 10 12- ECV: 5
Total Cost: 246 — team up! Unable to
20 PRE 10 13- PRE Attack: 4d6 stop their crime spree,
7 COM -1 10- 100+ Disadvantages the HCPD appeals to
6 PD 2 Total: 6 PD (0 rPD) 20 Distinctive Features: dicephalic (Not Con- the PCs for help.
6 ED 2 Total: 6 ED (0 rED) cealable, Causes Major Reaction [fear/dis-
3 SPD 6 Phases: 4, 8, 12 gust/horror]) After the PCs defeat and
15 Enraged: when thwarted or stymied capture Diomedes, he
8 REC 0
(Common), go 11-, recover 14- seems to suffer a sort
40 END 0 of nervous breakdown,
40 STUN 7 Total Characteristics Cost: 94 25 Hunted: HCPD 8- (Mo Pow, NCI, Capture)
bursting into anguished
20 Psychological Limitation: Casual Killer tears and begging them
Movement: Running: 6”/12” (Very Common, Strong) to help him give up the
Cost Powers END 15 Psychological Limitation: Sociopath; Views evil life he’s been lead-
7 Those Two Terrifying Heads: +15 PRE; Other People As Things (Common, Strong) ing. He genuinely seems
Only To Make Fear-/Intimidation-Based 15 Reputation: vicious two-headed crimelord, remorseful and wants
Presence Attacks (-1) 0 11- (Extreme) to reform... but is it all a
10 Rivalry: Professional (with other Hudson ploy? Or could it be that
48 Separate Nervous Systems: Physical and
City crimelords; Seeks To Kill Rivals) one of the twins really
Energy Damage Reduction, Resistant, 50%, wants to “go straight,”
Requires A CON Roll (no Active Point 15 Social Limitation: Public Identity (Phillip
while the other doesn’t?
penalty; -¼) 0 and Reginald Anders) (Frequently, Major)
4 Four Eyes Are Better Than Two: +2 PER 11 Experience Points
The PCs get a tip from
Rolls with Sight Group 0 Total Disadvantage Points: 246 an informant on the
5 Four Eyes Are Better Than Two: Increased street that Diomedes
Arc Of Perception (240 Degrees) for Sight Background/History: Friedrich Nietzsche said is building a massive
Group 0 one must not look too closely at monsters, lest one bomb as part of a plan
1 Each Head Sleeps Separately: Life Support become a monster. So what happens if one sees a to destroy the Harpcor
(Diminished Sleeping: 8 hours per week) 0 monster in the mirror every day? Towers building, whose
Born in 1975, Phillip and Reginald Anders are two towers joined to a
Perks dicephalic — in other words, “he” has two heads single lower structure
3 Improved Equipment Availability: Street- and nervous systems, each capable of thinking perversely remind him
Level of himself. Is the tip legit
and feeling on its own (see below). While nature
9 Money: Well Off — and if so, how do the
blessed the twins with powerful, incisive minds, PCs stop the plot?
Talents the strength of their intellects wasn’t enough to
5 Eidetic Memory shield them from the effects of being a freak. Their
earliest memories are of being stared at — of being
Skills the object of morbid fascination, disgust, and fear.
3 Bribery 13- Enough of that sort of treatment would affect even
3 Concealment 13- someone with the soul of a saint... and the Anders
3 Criminology 13- twins possessed no such soul.
3 Interrogation 13- At first Phillip (the “right” twin) and Regi-
2 CK: Hudson City 11- nald (the “left” twin) withdrew from the world
3 Stealth 12- to avoid other peoples’ attitudes. They could
3 Streetwise 13- easily find ways to amuse themselves, after all.
2 WF: Small Arms But in time their hurt turned to resentment...
3 Scholar then anger... then hatred. By their late teens they
2 1) KS: Art History 13- had a profound loathing for the rest of humanity,
2 2) KS: History 13- regarding other people as pathetic objects to be
2 3) KS: The Hudson City Underworld 13- played with... or disposed of.
2 4) KS: The Hudson City Vigilantes 13-
26 ■ Crimelords Hero System 5th Edition
SUGGESTED EQUIPMENT
Weapon OCV RMod Dam STUN Shots STR Min Notes
Baretta 93R +0 +0 1d6+1 1d6-1 20 11 AF3, RC1
Brass Knuckles +0 — +2d6 N — — 5
Armor
Custom-tailored body armor (DEF 6, Activation Roll 14-)
Gear: Diomedes rarely carries gear — that’s what flunkies are for
of a front-line combatant. You might also increase Appearance: Diomedes is 6’2” tall and weighs 230
his SPD to 4 (or even 5). To weaken him, reduce his pounds; he’s in good shape and is pretty strong, but
STR and CON to about 15 each. not overly muscular. As described above, he has two
As a Hunter, Diomedes is both ruthless and heads (with spines that join at his hips), two arms,
unpredictable. Usually he favors a frontal approach, and two legs. Although one head usually sleeps while
but it’s not unknown for him to think up fiendish the other’s awake (so that, in effect, he gets twice as
traps and tortures for his foes. A favorite ploy is to take much done as an ordinary person), both heads are
his target’s loved ones hostage, then start killing one of awake for important events, and sometimes both
them every hour until the target does what he says. sleep at the same time. One head frequently com-
Copious evidence proves that Diomedes is pletes the sentences started by the other, or the two
guilty of numerous robberies and over a dozen speak in unison; either action tends to unnerve the
murders during his 1993 crime spree, though he people he’s talking to. He usually wears ordinary
hasn’t actually been convicted of any of those clothes, with shirts and jackets tailored to fit his
crimes. He’s wanted by the HCPD for questioning unusual upper body. His hair is black and cut short,
in regard to hundreds of criminal acts since then, his eyes green, his faces cleanshaven.
from conspiracy to homicide.
JANUS
JANUS Talents
Val Char Cost Roll Notes 6 Combat Luck (3 PD/3 ED)
10 STR 0 11- Lift 100 kg; 2d6 [2] Skills
15 DEX 15 12- OCV: 5/DCV: 5 3 Bribery 13-
13 CON 6 12- 3 Combat Driving 12-
11 BODY 2 11- 3 Conversation 13-
18 INT 8 13- PER Roll 13- 2 Gambling (Card Games) 13-
12 EGO 4 11- ECV: 4 3 High Society 13-
18 PRE 8 13- PRE Attack: 3½d6 2 KS: Classical Literature 11-
12 COM 1 11- 2 KS: High Finance 11-
5 PD 3 Total: 8 PD (3 rPD) 2 KS: History Of Classical Civilizations 11-
5 ED 2 Total: 8 ED (3 rED) 2 KS: Hudson City Underworld 11-
4 SPD 15 Phases: 3, 6, 9, 12 2 Language: French (fluent conversation; Eng-
5 REC 0 lish is Native)
26 END 0 2 Language: Spanish (fluent conversation)
30 STUN 7 Total Characteristics Cost: 71 3 Persuasion 13-
3 Seduction 13-
Movement: Running: 6”/12” 3 Stealth 12-
Cost Powers END 3 Streetwise 13-
20 Janus Cane: Multipower, 30-point reserve; 4 TF: Basic Parachuting, SCUBA, Small
all IAF (-½) Motorized Boats, Snow Skiing
1u 1) Weighted Head: HA +3d6; IAF (-½), 2 WF: Small Arms
Hand-To-Hand Attack (-½) 1 Resource Points
1u 2) Cane-Gun: RKA 2d6; IAF (-½), Beam 12 Equipment Points: 120
(-¼), STR Min (10, Does Not Add/Sub- 15 Vehicle/Base Points: 40
tract Damage; -1), Real Weapon (-¼), 4 10 Follower/Contact Points: 25
Charges (-1) [4] 0 Miscellaneous Points: 0
20 The Devil’s Own Luck: Luck 4d6 0
Total Powers & Skills Cost: 147
Perks Total Cost: 218
1 Fringe Benefit: Licensed Stockbroker
2 Fringe Benefit: Concealed Weapon Permit 100+ Disadvantages
3 Improved Equipment Availability: Street- 20 Hunted: HCPD 8- (Mo Pow, NCI, Capture)
Level 15 Hunted: vigilante of GM’s choice, 8- (As
12 Money: Wealthy Pow, Capture/Kill)
15 Psychological Limitation: Lives For The
“Thrill Of The Crime” (Common, Strong)
28 ■ Crimelords Hero System 5th Edition
JANUS 10 Reputation: wealthy dilettante (as Winslow)/ drug withdrawal, threatened to kill him. Using
PLOT SEEDS crimelord (as Janus), 11- reflexes heightened by driving and skiing, Darryl
10 Rivalry: Professional (with other Hudson grabbed the gun and began wrestling with the kid
Reports reach the PCs City crimelords; Seeks To Kill Rivals) for it. When he finally got control of it, he shot the
that Janus has been rob- 15 Social Limitation: Secret Identity (Darryl kid right between the eyes.
bing jewelry stores in Winslow) (Frequently, Major) Now it was Darryl whose hands were shak-
Bankhurst... at the same 33 Experience Points ing. Thinking quickly, he dragged the body into a
time he’s been robbing nearby alley before anyone saw him, checked to
banks on the Southside! Total Disadvantage Points: 218
make sure he hadn’t gotten any blood on himself,
Could there be more and then ran. By the time he was a few blocks away,
Background/History: Darryl Winslow’s family had
than one Janus? If not,
plenty of money. They weren’t up there with the his hands had stopped shaking — and he knew
what’s going on... and
what will Janus himself Bankhursts or the Fraziers, but they had more what he wanted to do with his life.
do about it? than enough of what makes the world go ’round. Within a few months Darryl had use his per-
Darryl’s father gave him the best of everything as sonal charm and his bankroll (both of which were
The PCs hear that Janus he grew up; he attended the finest prep schools, considerable) to recruit the nucleus of a gang. Now,
has gone into pimping and then Yale. Darryl had a good time goofing off a few years later, he’s carved out a small territory for
— he’s trying to muscle around campus when he should have been study- himself in the Hudson City underworld. Because of
Carl Spears off the Strip. ing classical literature. He chose Classical Studies his “dual identity” as dilettante by day, crimelord by
That doesn’t really fit his as his major, thinking it would be easy. He was night, he’s fallen back on his classical training and
m.o., though. Is he really wrong, but a little money here and there greased chosen the nom du crime Janus.
doing it, and if so, why? the wheels with his profs so he didn’t have to do
Personality/Motivation: Janus is an excitement and
too much work. In fact, he used his father’s money
Janus and Diomedes adrenaline junkie. He lives for the “rush” he feels
to smooth things over whenever he did something
have teamed up to when committing a crime, a rush stronger and
wrong, which was often. The other failing grades,
destroy Charlemagne more intense than the ones he’s gotten doing any-
and steal his territory. the date-rape allegations, the wrecked cars — all
thing else. Even though his gang does most of the
The fighting in the the bad things went away when Darryl threw
real criminal work, it’s still a thrill: after all, if the
streets is taking its toll money at them.
police catch his men, they might get him, too. In
on civilians and prop- After Darryl graduated, his father got him a
many ways, Janus sees his crimelord career as one
erty, which should be job in his stock brokerage, despite his lack of an
big game with the police and other criminals: just
enough to motivate the MBA. Darryl, for once in his life, worked hard
PCs to stop the conflict like competing with other financiers and the SEC
enough to earn something — his stockbroker’s
(one way or another...). when he was a stockbroker, only better.
license (his father was the one person he couldn’t
If not, they may end up But just because the thrill is his primary
pay off, after all). Then he played at being a stock-
with one crimelord con- motivation doesn’t mean Janus takes his criminal
broker for about five years until his father died
trolling the northeast career lightly. He guards his territory jealously,
Southside, since sooner of an unexpected massive heart attack. Knowing
deals with competitors ruthlessly, and has pulled
or later either Janus or his father had left him more money than he could
the trigger more than once. Taking a personal
Diomedes will turn on possibly spend, Darryl quit his job and became
hand in things just increases the risk, and thus
his ally, and the fighting what he’d trained to be his whole life — a million-
the rush — and he’s found that he also enjoys the
will get even worse.... aire playboy.
feeling of power crime gives him. The rest of the
The dilettante routine lost its appeal after a
rabble go about their business obeying the law,
few years, too. There were only so many women to
handicapped by their morality; he is Janus, and he
have, drinks to drink, and parties to attend. He was
bows to no man’s law!
bored, utterly bored. For a while he took up a suc-
cession of dangerous sports — racing cars, racing Quote: “Put down that stupid gun and have a
boats, skiing — but in time every new thrill became seat, before my men teach you the real meaning
terribly dull. of gunplay.”
Darryl finally found something that excited
Powers/Tactics: Janus has no combat skills to speak
him the night he was the victim of an attempted
of. He can fire a gun (either the one concealed in
mugging. Some punk kid pulled a gun on him
his cane, or the S&W ASP he usually carries) or hit
in the street and demanded his wallet. Incensed,
people with his weighted cane, but that’s it. Using
Darryl refused — so the kid, hands shaking from
money and persuasiveness, he’s recruited a gang
SUGGESTED EQUIPMENT
Weapon OCV RMod Dam STUN Shots STR Min Notes
S&W ASP +1 +0 1d6+1 1d6-1 7 10 Clear grips/magazine
Armor
Usually none, by may wear light body armor (DEF 2, Activation Roll 11-) under his clothing in some cir-
cumstances
Gear: Janus usually prefers to let his men carry any gear needed to commit a crime, but if necessary
outfits himself with appropriate equipment, as long as it isn’t too bulky or heavy (examples include
nightvision scopes, compact but powerful binoculars, additional weapons such as a small knife or a
grenade, and the like)
Predators ■ Chapter One 29
TWO FACES?
“Janus? They ain’t no Janus, fool. What kinda a name is
that for a bad-ass robber? It’s a !$&*%@# girl’s name!
Iss like “Me Tarzan, you Jane,” just some hooty-fruity
way’a spellin’ it.
“Maaan, it’s a front! It’s the !$&*%@# government, man!
You take a look at all them places Janus robbed. Look
at ’em! I got all th’ articles right here, clip ’em outta th’
paper an’ magazines an’ *%&!. All the stuff he’s stealin’,
it’s parts for a new killer satellite thing, gonna burn
out our brains if we say anythin’ bad about Emperor
George! All’a the rest of it’s just cover for wha’s really
goin’ on, man!”
—Goshen Phil, street political theorist
RASPUTIN
RASPUTIN 6 Observant: +2 to PER Rolls with all Sense
Val Char Cost Roll Notes Groups 0
12 STR 2 11- Lift 133 kg; 2d6 [2] Perks
14 DEX 12 12- OCV: 5/DCV: 5 10 Improved Equipment Availability: Advanced
20 CON 20 13- Military
20 BODY 20 13- 15 Money: Filthy Rich
20 INT 10 13- PER Roll 13-
18 EGO 16 13- ECV: 6 Talents
25 PRE 20 14- PRE Attack: 5d6 6 Combat Luck (3 PD/3 ED)
8 COM -1 11- 5 Rapid Healing
3 Lightsleep
5 PD 3 Total: 8 PD (3 rPD)
4 Speed Reading
5 ED 1 Total: 8 ED (3 rED)
4 SPD 16 Phases: 3, 6, 9, 12 Skills
12 REC 16 32 +4 with All Combat
40 END 0 3 Bribery 14-
50 STUN 14 Total Characteristics Cost: 149 3 Bureaucratics 14-
Movement: Running: 6”/12” 3 Computer Programming 13-
3 Concealment 13-
Cost Powers END 3 Conversation 14-
30 HTH Combat Training: HA +6d6, Reduced 3 Cryptography 13-
Endurance (0 END; +½); Hand-To-Hand 3 Deduction 13-
Attack (-½) 0 1 Electronics 8-
30 HTH Combat Training: +30 STR, Reduced 3 High Society 14-
Endurance (0 END; +½); Only To Sim- 3 Interrogation 14-
ulate Exert-Based Martial Maneuvers (see 2 Language: English (fluent conversation; Rus-
text; -½) 0 sian is Native)
26 Necksnapper: HKA 2d6, NND (defense 3 Lockpicking 12-
is rigid rPD on the neck, or anything else 1 Mechanics 8-
that prevents the neck/head from being 3 PS: Play Chess 13-
turned and twisted the right way; +1), 3 SS: Pharmacology/Toxicology 13-
Does BODY (+1); Must Follow Grab (-½), 3 Security Systems 13-
Must Target The Head (-1), No STR Bonus 3 Stealth 12-
(-½), Requires A STR Roll (no Active Point 3 Streetwise 14-
penalty; -½) 9 3 Tactics 13-
24 Can Take A Lot Of Punishment: Physical 3 WF: Small Arms, Blades
Damage Reduction, Resistant, 50%; 3 Scholar
Requires A CON Roll (no Active Point 2 1) KS: The Espionage World 13-
penalty; -¼) 0 2 2) KS: The Hudson City Underworld 13-
SUGGESTED EQUIPMENT
Weapon OCV RMod Dam STUN Shots STR Min Notes
Makarov P6 +0 +0 1½d6 1d6 8 10 Uses hollow points
Stechkin APS +0 +1 1½d6 1d6 20 12 Uses hollow points
Combat Knife +0 +0 1d6 1d6-1 — 8 Can Be Thrown
Armor
None, unless he’s absolutely certain he’s going to get into a firefight; he finds it uncomfortable. If he has to
wear it, he usually chooses Level III-A (DEF 8, Activation Roll 11-) with ceramic inserts (DEF +3, Activa-
tion Roll 10-) — if he’s got to wear the damn stuff, he might as well get all the protection he can.
Gear: Though he rarely goes out “into the field” anymore, when he does Rasputin typically uses surplus
Soviet military gear — nightvision devices, for example. Between his wealth and his connections, he can
obtain nearly anything he wants, including the latest Russian milspec equipment.
Predators ■ Chapter One 31
SPEARGUN
SPEARGUN 3 Observant: +1 to PER Rolls with all Sense
Val Char Cost Roll Notes Groups 0
20 STR 10 13- Lift 400 kg; 4d6 [4] Perks
18 DEX 24 13- OCV: 6/DCV: 6 5 Improved Equipment Availability: Military
18 CON 16 13- 5 Money: Well Off
15 BODY 10 12- 30 Well-Connected and 27 points’ worth of
15 INT 5 12- PER Roll 12- Contacts in the Military/Mercenary/Terrorist
18 EGO 16 13- ECV: 6 World and the U.S. military/government
20 PRE 10 13- PRE Attack: 4d6
12 COM 1 11- Talents
6 Combat Luck (3 PD/3 ED)
8 PD 4 Total: 11 PD (3 rPD)
6 ED 2 Total: 9 ED (3 rED) Skills
4 SPD 12 Phases: 3, 6, 9, 12 32 +4 with All Combat
10 REC 4 6 +2 with Paramedics, Stealth, and Systems
36 END 0 Operation
40 STUN 6 Total Characteristics Cost: 120 5 Accurate Sprayfire
Movement: Running: 9”/18” 3 Bureaucratics 13-
Swimming: 4”/8” 3 Climbing 13-
1 Computer Programming 8-
Cost Powers END 3 Concealment 12-
Martial Arts: Commando Training 5 Concentrated Sprayfire
Maneuver OCV DCV Notes 1 Cryptography 8-
3 Aikido Throw +0 +1 6d6 + v/5, Target 7 Demolitions 14-
Falls 3 Fast Draw (Small Arms) 13-
4 Boxing Cross +0 +2 8d6 Strike 3 Interrogation 13-
4 Choke -2 +0 Grab One Limb, 5 AK: The Hudson City Waterfront 14-
3d6 NND (2) 2 CK: Hudson City 11-
4 Escape +0 +0 45 STR vs.Grabs 2 KS: The Hudson City Underworld 11-
4 Hold -1 -1 Grab Three 2 KS: The Mafia 11-
Limbs, 40 STR 2 KS: The Military/Mercenary/Terrorist World 11-
4 Judo Disarm -1 +1 Disarm, 40 STR 2 KS: Navy History And Customs 11-
4 Karate “Chop” -2 +0 HKA 1d6 (2d6 2 KS: SEAL History And Traditions 11-
with STR) 3 Navigation (Land, Marine) 12-
4 Kung Fu Block +2 +2 Block, Abort 3 Paramedics 12-
8 +2 Damage Classes (already added in) 2 PS: Sailor 11-
6 Strong Runner: Running +3” (9” total) 1 2 PS: SEAL 11-
2 Strong Swimmer: Swimming +2” (4” total) 1 2 SS: Hydrography 11-
SUGGESTED EQUIPMENT
Weapon OCV RMod Dam STUN Shots STR Min Notes
Hvy Speargun +0 +0 1½d6 1d6-1 1 RC 8 AP, LR (4”)
H&K Mk 23 +3 +9 2d6-1 1d6 12 10 Sil, FS, laser
H&K MP5 +1 +0 1d6+1 1d6-1 30 12 AF5
Remington 870 +0 +0 2½d6 1d6 8 12 AE1, LR (20”), RR, RP, 2H
Diving Knife +0 +0 1d6 1d6-1 — 8 Can Be Thrown
Armor
Typically just Armored Clothing (DEF 2, Activation Roll 14-), but if he knows he’s going into a potentially
dangerous situation, he often upgrades to Level III-A (DEF 8, Activation Roll 11- or 14-, depending on
personal preference)
Gear: If he’s not wearing underwater gear (rebreather, swimfins, wetsuit, and so on), Speargun usually has
some nearby. He may have underwater sleds or other such equipment available, too.
34 ■ Crimelords Hero System 5th Edition
FAMOUS 3 Shadowing 12- during Hell Week. Exhausted, bordering on hypo-
LAST WORDS 5 Skipover Sprayfire thermia, battered, and bleeding, he kept going on
3 Stealth 13- willpower alone.
“If that fish-stinking 3 Streetwise 13- “You ready to quit, Speargun? You wanna get
bastard thinks he’s 10 Survival (Desert, Marine, Mountains, Tem- some sleep?”
gonna get the Flower perate/Subtropical, Tropical) 12- “Sir, no sir!” he responded in a voice that
Market away from 3 Systems Operation 12- sounded stronger than the rest of him looked.
us, he’s using his ass 3 Tactics 12- “I dunno, Speargun. You look to me like you’re
for brains. There’s no 3 Tracking 12- about ready to collapse. What kind of a teammate
!$&*%@# way he’s even 5 TF: Basic Parachuting, Advanced Parachut- are you gonna be if you crap out in the middle of a
gonna come close.”
ing, SCUBA, Small Rowed Boats, Small mission?”
Motorized Boats “Sir, with respect, sir, even as tired as I am I
—Verontese soldier
6 WF: Small Arms, Knives, General Purpose/ could still kick your ass.”
Enrico “Ricky Tulips”
Carnasio, two weeks Heavy Machine Guns, Grenade Launchers, The instructor grinned — he couldn’t tell if it
before his body was Shoulder-Fired Weapons was pride or mockery. “Carry on, Speargun.”
found floating in the Resource Points *****
Stewart River near the
48 Equipment Points: 300 They were crouched in a thicket on a hill over-
south Pierpoint docks.
According to the medi- 45 Vehicle/Base Points: 100 looking a compound not far from the Caribbean
cal examiner’s report, 40 Follower/Contact Points: 85 coast of Colombia, waiting for night to fall. Nobody
the cause of death was 0 Miscellaneous Points: 0 was making any noise; they were just sitting there
multiple stab wounds — silent, professional, patient.
Total Powers & Skills Cost: 374
whose depth and shape “Sir?”
indicated they could Total Cost: 494
“What is it, Perretti?”
have been caused by a 100+ Disadvantages “Sir, is it true you scored higher on BUD/S
speargun bolt. 5 Distinctive Features: US Navy SEALs tattoo than anyone else in your class?”
on upper left arm (Easily Concealed; Noticed “Beats me; I didn’t see the records. Now shut
And Recognizable) up. We don’t want to tip Cazares off that we’re here
20 Hunted: HCPD 8- (Mo Pow, NCI, Capture) — when we hit him, I want him dead before he
25 Hunted: The Mafia 11- (Mo Pow, NCI, Kill) even knows we’re there, got it?”
10 Hunted: Card Shark 8- (Mo Pow, NCI, “Yessir.”
Watching)
*****
15 Psychological Limitation: Looks Out For
Number One (Common, Strong) “Lieutenant Spargiros, I have here a report
15 Social Limitation: Secret Identity (Titos concerning the Indonesia mission. You want to give
Spargiros) (Frequently, Major) me your version?
20 Social Limitation: Subject To Orders (Very “Yes, sir. Scarlet Team and I went ashore at
Frequently, Major) 0400 to seek out and destroy the terrorist camp.
10 Social Limitation: Harmful Secret (Occa- Based on our intel, we expected to find just a camp,
sionally, Major) with approximately five dozen terrorists. What
274 Experience Points we actually discovered was an entire village built
around the camp to support and shelter it. So we
Total Disadvantage Points: 494 destroyed it as well using C4.”
Background/History: “Spar... Sparga....” “Let me make sure I understand you, Lieuten-
“Sir, Spargiros, sir!” ant. You’re telling me you knowingly and willfully
“Spar-GEER-ose? What the hell kinda name is killed over 100 women and children in addition to
that, recruit?” the sixty terrorists.”
“Sir, it’s Greek, sir!” “Yes, sir. As I said, there was no way to get at
“Well, !$&* that — nobody’ll ever be able to the camp while leaving the village alone. Further-
remember it. Says here in your file that you go more, as you’re aware, the existence of Scarlet Team
SCUBA diving, is that right, recruit?” is beyond Top Secret; it would have been irrespon-
“Sir, yes, sir!” sible of me to leave any potential witnesses alive.”
“Okay, then, we’ll just call you Speargun.” “And did your men agree to this course of
“Sir, yes, sir!” action?”
“Yes, sir — all but one, sir.”
*****
“And that would be Erickson?”
The Naval Special Warfare center didn’t look “Yes, sir.”
like much — but he knew it was a rock that could “The one you shot?”
break him as it had broken so many others before, “Yes, sir. Disobedience while on a mission is
if he wasn’t careful... and strong. not to be tolerated.”
“You ready for BUD/S, Speargun?” one of his The Admiral leaned back in his chair, rubbed
friends asked as they got off the bus. his eyes wearily, and sighed. “Lieutenant Spargi-
“*%&! yeah — bring it on. Let’s see who’s a ros, your actions on behalf of your country have
man and who’s a pussy.” been noted and commended on many occasions.
He wasn’t quite so smug thirty-three days later, But your superiors have observed an increasing
Predators ■ Chapter One 35
CARL SPEARS
CARL SPEARS 100+ Disadvantages CARL SPEARS
Val Char Cost Roll Notes 25 Hunted: HCPD Vice 8- (Mo Pow, NCI, PLOT SEEDS
10 STR 0 11- Lift 100 kg; 2d6 [2] Capture)
13 DEX 9 12- OCV: 4/DCV: 4 15 Hunted: Mafia 8- (Mo Pow, NCI, Watching) Several of Spears’s girls
13 CON 6 12- 15 Psychological Limitation: Greedy (Common, go missing, then turn up
12 BODY 4 11- Strong) dead, over the space of
18 INT 8 13- PER Roll 13- 15 Psychological Limitation: Misogynist a month. Is there a new
(Common, Strong) serial killer in town, and
12 EGO 4 11- ECV: 4
10 Rivalry: Professional (with other Hudson if so why is he targeting
15 PRE 5 12- PRE Attack: 3d6 Spears specifically? Or is
14 COM 2 12- City crimelords; Seeks To Harm Rivals)
Spears himself... or one
15 Social Limitation: Public Identity (Carlo of his competitors... to
6 PD 4 Total: 6 PD (0 rPD) “Carl Spears” Spirretti) (Frequently, Major) blame? If it’s not Spears,
4 ED 1 Total: 4 ED (0 rED) 10 Social Limitation: Criminal Record (Fre- might he turn to the
3 SPD 7 Phases: 4, 8, 12 quently, Minor) PCs for some “unoffi-
6 REC 2 cial” help?
26 END 0 Total Disadvantage Points: 205
24 STUN 0 Total Characteristics Cost: 52 Background/History: “History? Why the !$&* do I Spears wants to branch
Movement: Running: 6”/12” gotta study history? I wanna go out and play ball!” out into the legal,
That earned him a smack on the side of his and ultimately more
Cost Perks head that made him see stars. “Because I ain’t gonna profitable, ends of the
5 Money: Well Off vice industry: films,
have you runnin’ around with them wiseguys like I
3 Improved Equipment Availability: Street- clubs, and such. But
did when I was your age,” his uncle said. “I seen you Cleopatra, Ernest Cole,
Level runnin’ numbers and doin’ errands for those guys. and Caligula already
Talents But you’re smart — smart enough to go to school dominate that busi-
3 Lightning Calculator and make somethin’ of yourself. So you’re gonna ness to such an extent
study that god-damned book, and every other god- that getting a foothold,
Skills damned book you got, until you get straight As and much less becoming
5 Bribery 13- get inta college. I’ll pay for it, don’t you worry about a major player, would
3 Bureaucratics 12- that, but you’re gonna go. And after that, business be tough. He decides
3 Deduction 13- school. You’re gonna work in one’a them big office to create a “power
3 CK: Hudson City 12- vacuum” by taking one
buildings downtown, not outta the backa some piz-
2 PS: Business Manager 11- of them down. To drum
zeria in Little Italy.” up the necessary cash
5 PS: Pimp 15- His uncle was right. He got into college, then and muscle, he teams
3 Stealth 12- business school. It was easy for someone as smart with another crimelord
3 Streetwise 12- as him — smart in all the right ways. Despite his (probably Charlemagne
2 WF: Small Arms uncle’s wishes, when he wasn’t studying he kept on or Diomedes). Can
3 Scholar running errands for gangsters, learning their ways the PCs stop this new
2 1) KS: Business Law 13- and how they did their jobs by watching them. He crime empire from get-
2 2) KS: The Hudson City Underworld 13- got top marks at DeGraff, and everyone figured him ting started?
2 3) KS: The Mafia 13- for an executive’s job at one of the nation’s top cor-
2 4) KS: Modern Business Practices 13- porations. But he had other ideas. He wasn’t going That new candidate for
4 5) KS: The Vice World 15- to work long hours for some company, only to get City Council — Bob
Pressman — doesn’t he
Resource Points tossed aside during the next round of layoffs. But
look an awful lot like
12 Equipment Points: 120 he couldn’t go back to the Mafia; he was too differ- Carl Spears?
15 Vehicle/Base Points: 40 ent from them now. He had to find his own way in
45 Follower/Contact Points: 95 the underworld.
0 Miscellaneous Points: 0 And he knew just what he wanted to do. What
was the one thing people could never do without,
Total Powers & Skills Cost: 127 would never do without, would want even when
Total Cost: 179 they were poor? Sex. The growth industry of the
twenty-first century wasn’t going to be computers
or biotech, it was going to be sex. So he was going
to get in on the ground floor.
With the help of his underworld connec-
tions, he recruited a couple of bodyguards and
38 ■ Crimelords Hero System 5th Edition
SUGGESTED EQUIPMENT
Weapon OCV RMod Dam STUN Shots STR Min Notes
Glock 17L +3 +9 1d6+2 1d6-1 19 9 PR, laser
Armor
None
Gear: None — carrying around a lot of junk is tiresome and would ruin his image. He’s always got a lot of
cash on him, though.
some other flunkies and headed over to the Strip. Personality/Motivation: Spears comes across as edu-
He “persuaded” first one pimp, then another, then cated, sophisticated, and urbane — particularly for
another to hand over his stable and his terri- the Vice World. He is those things, but they mask a
tory. Sometimes the persuasion involved a bullet personality that’s devious and cruel. Even compared
between the eyes, but to Carlo — now calling him- to most businessmen, he’s greedy and self-centered;
self by the easier to pronounce, and more memo- he wants what’s best for him, and !$&* everybody
rable, name Carl Spears — that was just a form of else. If maximizing his profits means abusing,
hostile takeover. degrading, or even killing one of his girls, so be it
Once he had the girls in hand, he started — he thinks women are weak and stupid, and he
applying modern business management techniques proves it to himself whenever he likes.
to his “company.” Compared to a typical pimp, he
was efficient, disciplined, and very profitable... even Quote: “I think we can cut a deal that would be
if he did have to beat a few of the girls into line mutually beneficial.”
every now and then. His rep became so strong that Powers/Tactics: Spears isn’t a fighter. He knows
other pimps decided to come work for him, giving how to use a gun, or his fists, but why risk damag-
him a group of “junior managers” to help keep an ing his suit? When things get ugly, he turns his
eye on things. He’s got a long way to go — people bodyguards — Paul “Mr. Red” Provenzano and
like Caligula and Cleopatra are still too much com- Gabriel “Mr. Black” Salvucci (who look nearly
petition for his liking — but there’s no denying that identical except for their ties, which match their
his nontraditional approach has made him a power nicknames) — loose on whoever’s giving him trou-
on the Strip. ble. Between them and the other thugs he keeps
around, he can handle just about anything (and if
worse comes to worst, he can pull his Glock).
For Mr. Red and Mr. Black, use the Soldier/
Mercenary, Experienced/Tough generic character
sheet from the Appendix, but add Streetwise, CK:
Hudson City 11-, AK: The Strip 11-, PS: Body-
guard 11-, and any other Skills or abilities you
consider relevant.
Campaign Use: As the Hudson City vice lord who’s
“on the street” the most, Spears is likely to encoun-
ter the PCs eventually. His activities may not be as
objectionable to most characters as, say, Caligula’s
or Ernest Cole’s, but ultimately they’re still intoler-
able... and they’re much more overt.
Spears isn’t intended to be a combatant, so you
shouldn’t make him much tougher. At most, you
could increase his Characteristics a little, or per-
haps give him a Combat Skill Level or two with his
pistol. To weaken him, reduce his Follower/Contact
Points; that’s where his true strength lies.
In most situations, Spears won’t Hunt heroes; it
gains him nothing. If someone threatens him or his
“company,” he takes whatever steps he must to stop
them, but a long, drawn-out vendetta doesn’t do
him or his bank account any good. He’s a business-
man, and he evaluates such problems from a cost-
benefit perspective.
Spears has an extensive criminal record for
procuring and related offenses, but has kept his
more serious crimes (murder, assault, the occa-
sional minor drug dealing) hidden from the cops.
He has a small army of clever, high-priced attor-
neys who get him out of jail quick and inundate the
cops with lawsuits if they “harass” him too much.
Predators ■ Chapter One 39
RANDOLPH
RANDOLPH STARR
STARR 10 Supreme Hacking: Mind Control 2d6
Val Char Cost Roll Notes (Machine class of minds), Cumulative
10 STR 0 11- Lift 100 kg; 2d6 [2] (+½), Increased Cumulative Points (96
12 DEX 6 11- OCV: 4/DCV: 4 points; +¾), Reduced Endurance (0 END;
12 CON 4 11- +½); OIF (any appropriately-equipped
10 BODY 0 11- computer of opportunity; -½), Extra Time
20 INT 10 13- PER Roll 13- (minimum of 1 Turn to activate, and may
12 EGO 4 11- ECV: 4 take much longer; -¾), Requires A Com-
15 PRE 5 12- PRE Attack: 3d6 puter Programming Roll (-½) 0
12 COM 1 11- Perks
4 PD 2 Total: 4 PD (0 rPD) 6 Fringe Benefit: Business Rank
3 ED 1 Total: 3 ED (0 rED) 5 Improved Equipment Availability: Military
3 SPD 8 Phases: 4, 8, 12 15 Money: Filthy Rich
4 REC 0 60 Well-Connected and 57 points’ worth of
24 END 0 Contacts in business, government, and the
21 STUN 0 Total Characteristics Cost: 41 computer community
Movement: Running: 6”/12” Skills
3 Bribery 12-
Cost Powers END 3 Bureaucratics 12-
9 Supreme Hacking: Mind Scan 2d6 (Ma- 1 Combat Driving
chine class of minds), Cumulative (+½), 9 Computer Programming 16-
Increased Cumulative Points (96 points; 9 Cryptography 16-
+¾), Reduced Endurance (0 END; +½); 3 High Society 12-
OIF (any appropriately-equipped compu- 3 KS: Computer Games 13-
ter of opportunity; -½), Extra Time (mini- 3 KS: The Hacker World 13-
mum of 1 Minute to activate, and may take 3 KS: High Finance 13-
much longer; -¾), Mandatory Effect (EGO 2 KS: Marketing And Advertising 11-
+10; -¼), Requires A Computer Program- 6 KS: StarrTech And Its Products 16-
ming Roll (-½) 0 3 Persuasion 12-
40 ■ Crimelords Hero System 5th Edition
SUGGESTED EQUIPMENT
Weapon OCV RMod Dam STUN Shots STR Min Notes
None
Armor
None
Gear: Starr usually has at least one, if not more, upper-end laptops with him at all times. As a gadget affi-
cionado, he’s also likely to have all sorts of other electronic items: PDAs, digital recorders, digital cameras,
portable DVD players, you name it.
Starr is used to being in charge and on top even carry a weapon, much less have any desire to RANDOLPH STARR
of things, and loathes it when he’s not. If he sees get involved in a battle — if there’s a fight, he’s got PLOT SEEDS
someone, or some company, as a rival, he’ll take Starrlight, Starrbright, and plenty of hired body-
steps to eradicate the threat — whether that guards to take care of things for him. He’ll head for Some of the PCs’ elec-
means buying a rival company or having an up- safety by the most expedient route. tronic equipment starts
and-coming scientist who won’t work for him Starr likes to think of himself as a top-notch to go haywire for no
suffer “an unfortunate accident.” But like many hacker, and in many ways he’s right. In game terms, reason they can discern.
men of power, he enjoys hearing just how power- he has two abilities that represent his skill at pen- Randolph Starr offers
ful he is, and sometimes has trouble resisting flat- etrating computer systems: a Cumulative Mind to help them person-
tery (particularly if it’s eloquently presented, or Scan that allows him to find the right system; and ally. If the problem is
public knowledge, is this
offered by a beautiful woman). then a Cumulative Mind Control that lets him
a publicity stunt, does
Starr considers the famed hacker Ixion (page take control of the machine and make it do what he genuinely want to
158) his one major rival in the world of computer he wants or provide the data he seeks. Like regular help, or does he have an
programming/hacking (Ixion, on the other hand, hacking using Computer Programming, these abili- ulterior motive? If it’s
doesn’t even know Starr feels this way). Using his ties take a lot of time to use — days or months, for not public, how did he
online identity of “Clipper,” Starr strives to achieve the most protected systems — but given time he find out about it — and
hacking feats that will prove his superiority. can usually get into most systems. again, why does he want
to help? Is it possible he
Quote: “Planning a deal is like programming a Campaign Use: Starr is a criminal business- deliberately caused the
computer: you just have to be aware of the full man like Michelangelo Strake (see below), but problem to get close to
parameters and all the elements, and instruct them with a twist. Strake’s nothing but a business- the PCs?
how you want them to act. Unfortunately some man, whereas Starr thinks of himself more as
of those elements are human, and not always as an inventor and hacker than a tycoon — his If the PCs are known
dependable or predictable as technology. Like the wealth is just a byproduct of his tech skills. His as mercenaries, inves-
man said, sometimes if you want something done approach to dealing with the PCs, whether as a tigators, or as “for hire,”
right, you have to do it yourself.” Hunter or an ordinary adversary, is usually tech- Starr secretly hires them
nological: he’ll start by using his hacking abili- to find out who Ixion
Powers/Tactics: Randolph Starr is an inventor and really is. Why does Starr
ties to dig up dirt on them and make their lives
financier, not a fighter, and he knows it. He doesn’t want to know?
miserable, then graduate to things like ruining
their credit records and hiring thieves to steal
A friend of the PCs’
NEW WORLDS their treasured possessions. If necessary, eventu-
ally he’ll hire mercenaries to take them out... but
owns a small tech com-
pany that’s the target
TO CONQUER he usually finds more sophisticated ways to deal of a hostile takeover by
with his opponents. StarrTech. He asks them
HUDSON CITY — Computer industry giant StarrSoft Starr isn’t intended as a combatant, so if you to help him find a way
today announced the formation of a new subsidiary, Star- want to make him a tougher foe, don’t go that route out of this dilemma.
rBlaze, which will create games for home computer and — improve his hacking abilities, and perhaps give him
game console systems.
more Followers. To weaken him, get rid of his Mental
“StarrBlaze represents the leading edge of computer Powers and reduce some of his Skill Rolls a little.
gaming,” said company owner and CEO Randolph Starr, Starr has no criminal record, though the SEC
speaking to the press and industry representatives at a suspects some of his financial practices and keeps
packed press conference held at the Hudson City Conven-
an eye on him.
tion Center. “The games we already have in development
are going to revolutionize the world of gaming, with better Appearance: Randolph Starr is a handsome man
graphics, better writing, better play.” StarrBlaze’s president, in his mid-30s with a winning smile, wavy brown
Monica Jansen, echoed his comments, saying “In a few hair, and brown eyes. He’s 5’10” tall, weighs about
months, no one’s going to be talking about — or playing
190 pounds, and dresses in expensive, high-class
— anything but Starrblaze games.”
men’s fashions. He usually eschews suits for more
Industry analysts say that thanks to StarrBlaze’s funding, comfortable business clothing, but is perfectly
it immediately leaps into the top five of computer game willing to “dress up” when appropriate. He’s
companies.
accompanied everywhere he goes by Starrlight
—from a February, 2005 newspaper article and Starrbright, and usually has at least one
laptop nearby.
42 ■ Crimelords Hero System 5th Edition
STARRLIGHT AND STARRLIGHT AND STARRBRIGHT hexes; +½); OAF (-1), Costs Endurance (-½) 1
STARRBRIGHT Val Char Cost Roll Notes 4 Strong Runner: Running +2” (8” total) 1
PLOT SEEDS 15 STR 5 12- Lift 200 kg; 3d6 [3] 2 Strong Leaper: Leaping +2” (5” forward, 3”
16 DEX 18 12- OCV: 5/DCV: 5 upward) 1
Both of the sisters fall 15 CON 10 12- 6 Bodyguard’s Observation: +2 to PER Rolls
in love with a male PC 12 BODY 4 11- with all Sense Groups 0
(though they remain 10 INT 0 11- PER Roll 11-
loyal to, and in the Perks
10 EGO 0 11- ECV: 3 5 Improved Equipment Availability: Military
employ of, Starr). They
15 PRE 5 12- PRE Attack: 3d6
compete with each other Talents
to see who can win his 16 COM 3 12-
6 Combat Luck (3 PD/3 ED)
affections. Wackiness 6 PD 3 Total: 9 PD (3 rPD)
ensues. 4 Inspired Savior: Lightning Reflexes: +6
5 ED 2 Total: 8 ED (3 rED) DEX with All Attacks; Only When Directly
4 SPD 14 Phases: 3, 6, 9, 12 Defending/Protecting Randolph Starr (-1)
Starrlight is badly injured 6 REC 0
by a PC... or someone Skills
30 END 0
who appears to be a PC. 10 +2 HTH
While her sister conva- 30 STUN 2 Total Characteristics Cost: 66
4 +2 OCV with Block
lesces, Starrbright sets Movement: Running: 8”/16”
out to find out what hap- 5 +1 with Agility Skills
Leaping: 5”/10”
pened and get revenge. 3 Acrobatics 12-
Cost Powers END 3 Breakfall 12-
The Hudson Sun claims it 22 Two Sisters Fighting As One: Aid DEX 3 Climbing 12-
has proof that Starrlight 3d6, Invisible Power Effects (Fully Invisi- 1 Computer Programming 8-
and Starrbright are twin ble; +1); Only For Increasing OCV And 3 Contortionist 12-
brothers who underwent DCV (-¼), Self Only (-½); Only Works 3 Conversation 12-
sex-change surgery in Within 5” Of Sister (-1) 0 3 High Society 12-
Scandinavia and mar-
Martial Arts: Kung Fu 2 KS: Fashion And Fashion Accessories 11-
tial arts training with a
notorious Triad leader in Maneuver OCV DCV Notes 2 KS: StarrTech And Its Products 11-
Hong Kong. Is it true... 4 Block +2 +2 Block, Abort 3 Persuasion 12-
and if so, what will the 4 Disarm -1 +1 Disarm, 25 STR 2 PS: Bodyguard 11-
sisters do in light of this 4 Dodge +0 +5 Dodge all 3 Seduction 12-
revelation? attacks, Abort 3 Stealth 12-
4 Escape +0 +0 30 STR vs. 1 Streetwise 8-
Grabs 5 Teamwork 13-
3 Joint Lock/Grab -1 -1 Grab, 25 STR 6 WF: Small Arms, Common Melee Weapons,
5 Kick -2 +1 7d6 Strike Common Martial Arts Weapons
4 Knife Hand -2 +0 HKA ½d6
(1d6+1 with Resource Points
STR) 28 Equipment Points: 200
4 Punch +0 +2 5d6 Strike 10 Vehicle/Base Points: 30
3 Throw +0 +1 3d6 +v/5, Target 10 Follower/Contact Points: 25
Falls 0 Miscellaneous Points: 0
4 Tien-hsueh Strike-1 +1 2d6 NND (1) Total Powers & Skills Cost: 216
2 Use Art with Clubs, Staff Total Cost: 282
11 Fighting Baton-Staff: Multipower,
22-point powers; all OAF (-1) 100+ Disadvantages
1u 1) Offense: HA +3d6; OAF (-1), Hand- 25 Psychological Limitation: Unswervingly
To-Hand Attack (-½) plus Stretching Loyal To Randolph Starr (Very Common,
1”, Reduced Endurance (0 END; +½); Total)
OAF (-1), Always Direct (-¼), No 5 Rivalry: Professional (with sister, wants to
Noncombat Stretching (-¼), Only To Cause prove herself the best, most attractive, etc. to
Damage (-½), No Velocity Damage (-¼) 1 Randolph Starr)
1u 2) Defense: Missile Deflection (any 15 Social Limitation: Secret Identity (unknown)
physical projectile), Range (adjacent (Frequently, Major)
SUGGESTED EQUIPMENT
Weapon OCV RMod Dam STUN Shots STR Min Notes
Beretta 8000 +2 -1 1d6+1 1d6-1 15 9 Fine tuning II, size reduction II,
weight reduction
Knife +0 — 1d6-1 1d6-1 — 6 Designed for concealment
Armor
Armored Clothing (DEF 2, Activation Roll 14-)
Gear: Starrlight and Starrbright rarely carry any gear, but if necessary can get just about anything they
need through Starr
Predators ■ Chapter One 43
STRAD
STRAD 3 Acting 13-
Val Char Cost Roll Notes 3 Breakfall 12-
13 STR 3 12- Lift 150 kg; 2½d6 [3] 3 Combat Driving 12-
16 DEX 18 12- OCV: 5/DCV: 5 4 Gambling (Card Games, Sports Betting) 13-
16 CON 12 12- 3 High Society 13-
12 BODY 4 11- 2 AK: Africa 11-
20 INT 10 13- PER Roll 13- 2 CK: Atlanta 11-
14 EGO 8 12- ECV: 5 2 CK: Hudson City 11-
20 PRE 10 13- PRE Attack: 4d6 3 Persuasion 13-
13 COM 2 12- 3 PS: Crimelord 13-
2 PS: Play Clarinet 11-
6 PD 3 Total: 6 PD (0 rPD) 2 PS: Play Flute 11-
5 ED 2 Total: 5 ED (0 rED) 3 PS: Play Viola 13-
4 SPD 14 Phases: 3, 6, 9, 12 6 PS: Play Violin 16-
8 REC 4 3 Stealth 12-
32 END 0 3 Streetwise 13-
30 STUN 3 Total Characteristics Cost: 93 3 Tactics 13-
Movement: Running: 8”/16” 3 WF: Small Arms, Blades
3 Scholar
Cost Powers END 2 1) KS: Art History 13-
Martial Arts: Commando Training 1 2) KS: Hudson City Underworld 11-
Maneuver OCV DCV Notes 2 3) KS: Literature 13-
3 Aikido Throw +0 +1 2½d6 + v/5, 1 4) KS: The Military/Mercenary/Terrorist
Target Falls World 11-
4 Boxing Cross +0 +2 4½d6 2 5) KS: Music History 13-
4 Choke -2 +0 Grab One Limb, 1 6) KS: Professional Sports 11-
2d6 NND (2) 1 7) KS: Shango 11-
4 Judo Disarm -1 +1 Disarm, 23 STR 2 8) KS: Southside People 13-
4 Karate “Chop” -2 +0 HKA ½d6 2 9) KS: Southside Gangs & Crime 13-
(1d6+1 with
STR) Resource Points
4 Kung Fu Block +2 +2 Block, Abort 18 Equipment Points: 150
4 Fast On His Feet: Running +2” (8” total) 1 15 Vehicle/Base Points: 40
20 Follower/Contact Points: 45
Perks 0 Miscellaneous Points: 0
5 Improved Equipment Availability: Military
8 Money: Well Off Total Powers & Skills Cost: 174
Total Cost: 267
Talents
3 Perfect Pitch 100+ Disadvantages
20 Hunted: HCPD 8- (Mo Pow, NCI, Capture)
Skills 15 Hunted: Shango 8- (As Pow, NCI, Kill)
8 +1 with All Combat 15 Hunted: Buckshot 8- (As Pow, NCI, Kill)
SUGGESTED EQUIPMENT
Weapon OCV RMod Dam STUN Shots STR Min Notes
Colt M1911A +1 +0 2d6-1 1d6 7 9
H&K MP5 +1 +0 1d6+1 1d6-1 30 12 AF5
Colt M16A2 +2 +1 2d6 1d6 30 13 AF5, FS, 2H
Combat Knife +0 +0 1d6 1d6-1 — 8 Can Be Thrown
Armor
When he’s expecting combat or trouble, Strad wears Level III-A body armor (DEF 8, Activation Roll 14-).
In other situations he wears no armor, or sometimes light body armor (DEF 3, Activation Roll 11-) that
won’t spoil the appearance of his clothes.
Gear: Whatever he needs, within reason
Predators ■ Chapter One 45
20 Psychological Limitation: Casual Killer One day he lucked out. He and another merc
(Very Common, Strong) were on patrol when they stumbled on an enemy
15 Psychological Limitation: Greedy And soldier. One quick firefight later, the enemy was dead.
Arrogant; Wants To Have It All (Common, While they were searching the body, they found a
Strong) heavy packet wrapped in thick paper. When they
15 Psychological Limitation: Hates Shango And opened it up, they found a fortune in conflict dia-
Buckshot (Common, Strong) monds. Without even having to think about it, Strad
10 Rivalry: Professional (with other Hudson pulled his pistol and double-tapped his friend in
City crimelords; Seeks To Kill Rivals) the head. Then he wrapped the diamonds back up,
15 Social Limitation: Secret Identity (Daniel returned to base, and as soon as he had the chance
Strademyer) (Frequently, Major) stole a jeep and got the hell out of there.
42 Experience Points Now he could return home in style, and he
intended to... but not to Georgia. It was high time
Total Disadvantage Points: 267
he got the power, prestige, and money he deserved,
Background/History: Daniel Strademyer grew up in and he wasn’t gonna find it in Atlanta. Given his
Atlanta. He was a musical prodigy who could play record, politics and business were out, so there was
the violin and several other instruments perfectly only one road to where he wanted to be: crime.
before he was ten. His parents dreamed he would And there was only one place a man with his tal-
achieve great success as a classical musician... but ents could make a real name for himself in the
Daniel had interests other than music. As he got underworld — Hudson City. With the help of a
older the lure of the streets called to him, and he couple of merc buddies, he established himself as
began spending as much time running around with the Pearl City’s newest crimelord... and the money’s
gangs and dealing drugs as he did practicing his been rolling in ever since.
music. He did time in juvenile prison. His parents’
Personality/Motivation: Compared to the average
hopes for his future faded.
street criminal, or even crimelord, Strad is a model
Then he got in real trouble: he shot and
of discipline and self-control. He always seems to
killed another boy over a drug deal gone bad.
know everything that’s going on around him, and
The cops were on his trail, though they couldn’t
seems to have two plans ready for any event; he’s
prove anything... yet. He decided he wasn’t going
got a gambler’s head for quickly evaluating the odds
to wait around for the hammer to fall. He joined
and options and making the best choice given the
the Army.
situation. He never raises his voice, and all of his
He thrived in the military. He was used to
discipline and a regimented lifestyle from his
time practicing music, and the skills he learned
appealed to him as much as playing the violin. But
he didn’t turn his back on his criminal ways —
before long he’d established a smuggling network
that stole weapons from military arsenals for sale
on the black market. His people called him “Strad,”
not just for his name but because he was all the
time talking about how one day he wanted to own
a Stradivarius violin.
This sweet little set-up kept him in good
money for a long time; he built up a substan-
tial nest egg in several offshore accounts. It also
helped him make contacts with the Colombian
cartels and other organized crime groups. But all
good things must come to an end. Eventually the
Military Police started to figure out the scheme,
and soon they were a little too close for comfort.
Strad fled the base just a few steps ahead of
the MPs. He figured they’d keep chasing him, but
a few officers more concerned with their careers
than catching embarrassing criminals decided
they’d rather just hush the whole incident up.
Strad ended up in Africa, where he put his skills
to good use as a mercenary fighting for which-
ever side in whatever war paid its bills the most
regularly. He started out with a little bit of a con-
science, but after he’d been in the thick of things
for a year or two, he had no qualms at all about
killing. He’d murder peasants just so he could have
their food, and more than one officer because he
got sick and tired of the man’s attitude.
46 ■ Crimelords Hero System 5th Edition
STRAD men know they’d better listen carefully when he Damage Classes with his Commando Training.
PLOT SEEDS does speak: if someone seems to be ignoring him, A few more Combat Skill Levels might come in
or doesn’t do what he’s supposed to because he handy, too. To weaken him, get rid of his Martial
A strange man — one wasn’t listening, Strad’s likely to deal with the prob- Arts and CSL.
who seems dangerous lem by whipping out a pistol and shooting the man Strad rarely Hunts anyone; he has too much
and troublesome — dead right there. It’s not that Strad doesn’t have a self-control to get involved in wasteful vendettas
approaches the PCs. He temper, it’s that he keeps it under control most of — his temper tends to express itself in explosive,
claims he knows Strad’s the time... but his violent ways may eventually get murderous moments rather than long-term plans.
real name and back- him in trouble. But he won’t forget someone who does him wrong.
ground, and offers to Strad’s interest in music remains strong. He Daniel Strademyer has a juvenile record in
sell them the informa-
often has a musical instrument with him, and often Atlanta, but as with all juvenile records his is sealed.
tion for $10,000. Is this
guy one of Strademyer’s plays for a little while to relax. He collects music Dig deep enough into the Army’s classified records
former smuggling net- memorabilia, including signed photos and gold and you’ll find mentions of his weapon smuggling,
work members from his records from his favorite artists. He has season tick- black marketeering, and mercenary years, but that’s
Army days, someone ets to the Hudson City Symphony. all. Neither the HCPD nor the Army know Strad is
else, or a con man? Daniel Strademyer; everyone on the Hudson City
Quote: “I’d consider what you’re about to say very
streets thinks the nickname comes from the way he
carefully, my friend... my associates here don’t take
Strad and Janus dis- plays the violin to relax, not from his real name.
cover they’ve got a lot it well when someone tells me “no.””
in common — a love of Appearance: Strad is a handsome black man in his
Powers/Tactics: Strad is a combat veteran with
music, for example. They late 20s or early 30s with a long, artistic face. He
US Army training and field experience in several
decide to team up, take stands 6’1” and weighs 210 — most of it muscle and
African bush wars. He fights with the ruthless, effi-
over the Southside, and bone, since he works out a lot and there’s not much
split it between them. cient, practical style of the hardened mercenary:
fat on him. He usually wears expensive men’s cloth-
Can the PCs stop this he focuses on one foe until that foe is down, then
ing with plenty of flashy jewelry (bling-bling) and
powerful new alliance? makes sure that foe won’t get back up by pump-
expensive designer sunglasses.
ing a couple extra rounds into his chest or head,
The Army doesn’t Hunt then moves on to another target. He’d prefer to let
Strad, but that doesn’t his men — whether the core of mercs who serve PLAYING HARDBALL
mean it’s forgotten about as his bodyguards and lieutenants, or the gangstas
him, either. An Army who run his street networks — do the fighting for “Five hundred fifty million — take it or leave it.”
“representative” asks him, but if forced into battle he neither gives nor “Then I’ll leave it. I’ve spent my lifetime building this com-
the PCs to obtain proof asks quarter. (Use the Experienced/Tough Soldier/ pany up to where it is, and it’s worth a damn sight more
that Strad is one Daniel Mercenary and Gangsta character sheets from the than that. Come back to me if and when you intend to
Strademyer, who’s been make a serious offer.”
Appendix for his men.) He favors the Colt M1911A
AWOL for nearly a
decade. and H&K MP-5 as weapons, but can make do with “That was a serious offer, Sperling. You don’t understand
just about any firearm if necessary. how serious.”
Campaign Use: Strad is currently locked in a five- “Is that supposed to be some kind of threat?”
way war for control of Freetown with Shango, “Not a threat, an observation. Let me explain a few things
Buckshot, the Nubians, and the Warriors, so most to you. The mortgage on your Southport plant? In the
of his involvement in your campaign will probably next couple of days, the bank’s going to exercise its option
involve efforts to steal territory from them, protect to demand payment in full within a month. The defense
contract you just got from the Army? That’s about to be
his own territory from their incursions, arrange
reconsidered... and trust me, it’s not going to go your way
to have them killed, and so forth. Despite being a this time. Those two reverses alone are going to send your
Casual Killer, of the three crimelords he’s probably stock price plunging — which in turn will lead to plenty of
the least objectionable (and he certainly presents shareholder lawsuits. I could go on, but you get the point.
himself better in person than they do), which may Stop pretending to be a hardcase and sign the God-damn
prompt the PCs to ally with him temporarily to contracts while the offer’s still on the table.”
take on one of the other two. Sperling stood there, jaw clenched. Over the next minute,
As of early 2005, Strad controls more of Free- he seemed to get smaller and smaller; his face became
town than Buckshot, but less that Shango; most of more and more pale. Finally he picked up a pen and
his territory is in the northeast and north central signed the contract, pressing down so hard he tore the
parts of the neighborhood. He has fewer men than paper. Without a word he left the room.
either of his rivals, but since many of his are former Strake picked up the signed document, tapped the pages
mercs instead of gang punks, they’re more skilled on the table to line them all up, then handed them to his
and better equipped than gangstas. assistant. “Make sure that’s filed and copies have been sent
To make Strad tougher, beef up his Primary to all appropriate parties by the end of the day.”
Characteristics a bit and give him +2 (or more) —Business, Michelangelo Strake style
Predators ■ Chapter One 47
MICHELANGELO
STRAKE
MICHELANGELO STRAKE 35 Vehicle/Base Points: 80
MICHELANGELO
STRAKE
Val Char Cost Roll Notes 50 Follower/Contact Points: 105 PLOT SEEDS
10 STR 0 11- Lift 100 kg; 2d6 [2] N/A Miscellaneous Points: 2
10 DEX 0 11- OCV: 3/DCV: 3 Total Powers & Skills Cost: 246 The ecoterrorist organi-
11 CON 2 11- zation WEB has attacked
Total Cost: 274
11 BODY 2 11- several SII facilities.
14 INT 4 12- PER Roll 12- 100+ Disadvantages Investigation shows
5 Age: 40+ that the facilities were
14 EGO 8 12- ECV: 5
15 DNPC: Michelangelo “Michel” Strake, Jr. flouting environmental
20 PRE 10 13- PRE Attack: 4d6 laws in the worst sort
10 COM 0 11- (son) 8- (Incompetent)
of way... but the attacks
5 Hunted: by various governmental regulatory have resulted in the
3 PD 1 Total: 3 PD (0 rPD)
agencies 8- (As Pow, NCI, Watching) deaths of many innocent
3 ED 1 Total: 3 ED (0 rED)
20 Psychological Limitation: Complete Arro- people. Do the PCs get
2 SPD 0 Phases: 6, 12
gant Bastard (Very Common, Strong) involved, and if so on
4 REC 0
5 Rivalry: Professional (with other business which side? If Strake
22 END 0 specifically asks for their
magnates)
22 STUN 0 Total Characteristics Cost: 28 help, will that change
10 Social Limitation: Famous (Frequently,
Movement: Running: 6”/12” Minor) the situation — and why
114 Experience Points would he want them
Cost Perks involved anyway?
6 Fringe Benefit: Business Rank Total Disadvantage Points: 274
15 Money: Filthy Rich Strake offers to “spon-
Background/History: There aren’t many people sor” the PCs as a crime-
80 Well-Connected and 77 points’ worth of
who aren’t familiar with the Alger-esque story of fighting or investigative
Contacts in business and government
Michelangelo Strake. Raised in poverty in rural team — all because he’s
Talents Ohio, he used determination, intelligence, skill, deeply interested in
5 Eidetic Memory and luck to build one of the world’s largest, most improving the city, of
profitable, and most powerful business empires. course. Can they resist
Skills Strake Industries International has its corporate his incredibly tempt-
3 Bribery 13- fingers in everything from shoelaces, to automo- ing offer (seven-figure
3 Bureaucratics 13- biles, to energy, to pharmaceuticals, to aerospace, salaries for each of
3 Conversation 13- them, all other sorts of
and beyond... and Michelangelo Strake oversees
3 High Society 13- resources)... and if not,
the entire operation from his offices in the Strake what’s he really up to?
2 CK: Hudson City 11- Building in New York City.
5 KS: Banking 14- Like most successful men, Strake has been
7 KS: High Finance 16- Michel Strake is kid-
dogged by accusations from various agencies and napped. His father
3 KS: Marketing And Advertising 12- watchdog groups about his business practices. They doesn’t trust the police
3 KS: Politics 12- say his companies pollute the environment, exploit to get his son back alive,
7 KS: SII And Its Products 16- Third World workers and countries, ignore or cut so he appeals to the PCs,
3 Persuasion 13- corners on health and safety practices, conduct ille- offering them money or
7 PS: Businessman 16- gal testing on human subjects, and violate financial whatever else they want
3 PS: Tycoon 12- laws whenever they feel they can get away with it. if they’ll just bring his
3 Trading 13- Some of these accusations are confabulated, exag- heir back unharmed.
Resource Points gerated, or just plain wrong... but most of them are
0 Equipment Points: 60 right on target.
SUGGESTED EQUIPMENT
Weapon OCV RMod Dam STUN Shots STR Min Notes
None
Armor
None
Gear: Strake doesn’t carry or use gear, except for a few small personal items like his top-end cell phone
and PDA. Anything he needs, one of his flunkies or employees will have available for him, or acquire as
soon as possible.
48 ■ Crimelords Hero System 5th Edition
Personality/Motivation: Some people are nice Quote: “That’s the deal, gentlemen — take it or
pretty much all the time. Others are usually nice, leave it. I’d suggest that you take it, because if you
but turn into jerks temporarily when they’re frus- don’t I’ll just initiate a hostile takeover, squash you
trated or annoyed. And then there are people like like bugs, and get what I want anyway.”
Michelangelo Strake who are complete and utter
Powers/Tactics: Strake has no powers or abilities to
bastards every day of their lives. Look up “arro-
speak of other than his vast skill as a businessman.
gance,” “condescension,” and “superiority complex”
He’s also got a blue-ribbon group of Contacts at his
in the dictionary, and you’ll see Strake’s picture
disposal, not to mention all the hirelings, flunkies,
every time. As far as he’s concerned, he’s better
and employees his wealth can provide. If he needs
than everyone else (as his success in business
something done, he doesn’t bother to dirty his own
proves), and there’s nothing wrong with remind-
hands — he delegates the job to someone who’ll
ing them of their position on the totem pole of
take care of it quickly, efficiently, and with maxi-
life. He’s particularly good at using his Conversa-
mum possible benefit for himself.
tion Skill to find out what a person’s “buttons”
are... and then pushing them to make that person Campaign Use: Michelangelo Strake is the classic
uncomfortable. Furthermore, might makes right: heartless/corrupt/evil business magnate — the sort
since he can exploit people and violate the law for of person who uses his wealth, resources, and influ-
his own benefit, he should — it’s wrong not to take ence to do what he wants and get what he wants in
advantage of weakness and opportunity. defiance of the law or morality. He’s the worst side
If Strake cares about anything other than of capitalism run riot, and can clash with the PCs
himself in this life, it’s his son Michelangelo Jr., usu- in many ways.
ally known as Michel, who’s 8 years old as of 2005. Don’t forget that Strake has a son, Michel,
He dotes on the boy, simultaneously indulging his whom he’s grooming to take over the business. If
desires and trying to mold him into the man he appropriate, age Michel so that he’s not a child,
wants him to be — a second-generation version of but a young adult ready to take on the PCs to
himself, basically. He expects Michel to follow in help his father.
his footsteps, and has already begun grooming him You shouldn’t make Strake any tougher physi-
for life as the biggest, toughest, most cunning shark cally or combat-wise; he’s not even an athlete, much
in the tank. less a fighter. To make him a harder opponent to
deal with, increase his influence and resources even
further. To weaken him, cut down on his Contacts.
If Strake decides to Hunt someone, that per-
son’s life becomes a living hell. He’ll use his influ-
ence to cancel credit ratings, initiate audits, and
otherwise interfere with the target’s personal life.
If he doesn’t know the target’s Secret Identity, he’ll
hire all the private investigators he must to find it
out. If necessary, he’ll hire the best mercs money
can buy (such as the Arsenal or Prospero) and put
them on the target’s trail.
Michelangelo Strake has no criminal record,
though various governmental agencies (such as
the SEC and EPA) often keep an eye on him and
his companies.
Appearance: Michelangelo Strake is a white man
in his mid-50s, 5’9” tall and slightly pudgy. He’s
got black hair and dark eyes; his cleanshaven face
usually has the determined look of a predator on
the prowl for its next meal. He wears the best men’s
fashions his money can buy — hand-tailored suits
worth thousands of dollars, $50,000 diamond-stud-
ded Rolex watches, and so on.
chapter two:
CRIMINAL ORGANIZATIONS
50 ■ Criminal Organizations Hero System 5th Edition
THE ARSENAL
THE ARSENAL
PLOT SEEDS Membership: 26 members, each designated by a them like some sort of romantic pinball. One of the
codename matching a letter of the English alpha- reasons Arsenal doesn’t want to expand the size of
The classic Arsenal plot bet; examples include Arsenal, Gatling, Heatseeker, the organization beyond 26 is to keep conflicts like
#1: someone hires the Magnum, Troubleshooter, and Widowmaker (see these from cropping up too often. But despite his
group to take out the below for a complete listing of the current mem- best efforts (and the fact that all the other members
PCs. Depending on the bership as of early 2005). respect and/or fear him), fights sometimes break out;
PCs’ abilities or track more than one former member left the group feet-
records, Arsenal may Background/History: The Arsenal is the brainchild first after he and a teammate settled a disagreement
assign a number of his of ex-Recon Marine James “Arsenal” Berghalter, with gunfire or knifeplay.
personnel equal to the who deserted the USMC to become a mercenary
PCs, or he may go for All those personality clashes disappear when
but got fed up with taking orders from other the team takes the field. Arsenal does his best to
an “overwhelming fire- people. Lacking the money or desire to found a
power” approach. minimize conflicts when he assigns members of his
formal mercenary business like Military Solutions team to missions, but even if two members of the
or Executive Resolution Services, he chose instead Arsenal loathe each other they put their differences
The classic Arsenal plot to recruit two dozen mercenaries with various mili-
#2: the PCs have a goal aside when they’re working. The members of the
tary specialties. Quality rather than quantity was Arsenal are professionals, through and through, and
to accomplish, such as
tracking down and kill- his guideline, and it showed in the organization of professionals don’t let personal matters interfere
ing a terrorist, and their skilled professional soldiers he created. with the job.
target hires the Arsenal The Arsenal made its debut in June 1996, when The Arsenal is on good terms with many other
to protect him and/or it helped a renegade Bolivian general assassinate organizations and people around the world for
his facility. The PCs have the country’s president and seize power for himself. whom it’s done work — it doesn’t have to look for
to get past this team of Since then the group’s established a solid reputation
highly-trained, well- work much, since its reputation is such that pro-
for its professionalism, skill, and ability to get the spective clients seek it out. It maintains no politi-
equipped mercenaries... job done. It’s not picky — it takes on any mission it
possibly without starting cal or social affiliations, so it’s willing to hire itself
feels it can accomplish that a client’s willing to pay out to employers with wildly differing goals and
a firefight.
its high prices for, whether that’s leading troops in a opinions over the course of a given year. While on
genuine military action, assassination, bodyguard- a particular job, the Arsenal remains steadfastly
After the Arsenal pulls
ing, capers, kidnappings, or terrorism for hire. The loyal to its employer — that’s the key component of
off a couple of high-pro-
file jobs on U.S. soil, the group’s depth and breadth of talent means it always the mercenary code the members subscribe to. But
American government has at least one or two people perfectly suited for once a job’s done, they have no particular feelings
puts out a substantial just about any job. for a former employer, and might take a job that
bounty for them (or it puts them up against him (though like any busi-
Organization And Structure: Arsenal himself leads
may secretly offer cer-
the Arsenal — he runs the group like a military nessmen, they’re likely to turn down jobs that may
tain people, like your
PCs, special incentives unit and doesn’t tolerate many questions (and even bring them into conflict with a “repeat customer”).
to take on the team). less actual dissent). Gatling, Heatseeker, Magnum, Tactics: As far as the authorities know, the entire
What will the PCs do Troubleshooter, and Widowmaker are his lieuten- Arsenal has never assembled to perform a mis-
to earn that big, fat pay- ants (the more politically-oriented members of the sion as a 26-person team. Instead, Arsenal as the
check? Arsenal sometimes refer to these five as “the Gun group’s leader assigns a team of members to a
Cabinet”). Each lieutenant commands four other particular mission based on the parameters of the
members, known as his “squad.” But these five-man job, the members’ specific skills and weapons, the
teams are administrative, not necessarily mission employer’s preferences, and other factors. Typically
teams: Arsenal and his lieutenants determine the a “mission team” consists of four to six members of
composition of a mission team based on the skills the Arsenal, but on at least two occasions a dozen
needed to do the job. Thus, a particular mission members have worked on the same job at once.
team might consist of three men from Heatseeker One of the sources of the Arsenal’s excellent
Squad, two from Gatling Squad, and two from Wid- reputation in the Military/Mercenary/Terrorist
owmaker Squad. World is the group’s tactical abilities. Because of
Group Relations: Unsurprisingly, a group of 26 will- its small size, each member knows all of the other
ing-to-do-anything mercenaries contains more members pretty well, including what they can do
than a few extreme personalities. While most of the and how they like to do it. Arsenal makes them
members of the Arsenal usually get along fine, some practice and train constantly so they’re ready for
strong rivalries and hatreds exist. For example, Jack- any situation or opponent. As a result, the mem-
hammer and Quickdraw are rivals for the affections bers fight well together, and are especially good at
of Plastique, who bounces back and forth between backing each other up: if Gatling has an enemy
on the ropes, Firefight knows to help him out (one
Predators ■ Chapter Two 51
with his skills, that was easier said than done... and he tries to find someone to teach it to him.) He has ARSENAL
he didn’t want to get bogged down by creating an an enormous collection of weapons, from antique PLOT SEEDS
actual business like Military Solutions. The key katanas to the most modern firearms and explo-
was an elite team — not what most people meant sives, and equips himself accordingly. Even when After losing a few
by “elite,” but a team of hard-core, highly-trained, he’s dressed for a night out on the town he usually Arsenal members to
experienced professionals that could tackle, and has two or three weapons concealed on his person, botched missions, Arse-
complete, any mission. To advertise their services, and when he goes on a combat mission he carries nal decides that one (or
they’d use codenames and special uniforms. enough ironmongery to equip a battalion. more) of the PCs might
He already knew two guys who fit that descrip- Arsenal has extensive training and experi- make a good replace-
tion: his friends Ken Bunchard and Jamal Gibson. ence as a Recon Marine and a mercenary, and ment. If the PC turns
down his offer, how will
They became Gatling and Heatseeker. Over the next it shows. Skilled at small-unit tactics and many
he retaliate? If the PC
couple of years he cherry-picked from among his related disciplines, he’s a clever, canny opponent accepts, what sort of
contacts in the mercenary underground, establish- who has no illusions about combat. He doesn’t missions will the Arse-
ing just the sort of organization he’d envisioned. As fight for honor, prestige, or to show off; he’s there nal ask him to perform?
Arsenal, leader of the mercenary outfit of the same to win, whatever it takes. If he can arrange the
name, he’s become a feared and respected member battlefield in advance to tip the balance in his Arsenal hears about
of the shadowy world of covert ops and low-inten- favor, he’ll do it; if “cheating” lets him get the an exhibit of Viking
sity military conflict... and anybody who messes drop on his opponent, cheat he will. swords at the museum,
with him had better watch out. and decides he’d like to
Campaign Use: Unlike many organization leaders, “obtain” them for his
Personality/Motivation: From an early age, James Arsenal is no shrinking violet. He’s a skilled field collection. The PCs have
Berghalter has had a strong drive to succeed. He’s operative who doesn’t like to spend time behind a to stop him from steal-
virtually obsessed with being the best at what- desk. The PCs might encounter him while he leads ing them.
ever he does. Currently this means being the best an Arsenal team on a mission, or he may take a per-
mercenary and the leader of the best mercenary sonal interest in them if they cause the Arsenal too The Marines don’t
team in the world. He “takes care” of anyone who many problems. pursue Arsenal regularly,
presents a serious challenge to his leadership or To make Arsenal more powerful, give him but they would like to
superiority in the field quickly and efficiently. more Martial Maneuvers (and accompanying KSs capture James Berghal-
Aside from that, he’s a consummate professional: of styles) and some Weapon Elements to go with ter and put him on trial
for desertion. A Marine
cool-headed, informed, and precisely focused on them. Right now his melee weapon abilities are
contact asks the PCs to
the task at hand. simulated with his All Combat CSLs and WFs, but handle the job.
Arsenal often holds grudges and acts out of you could easily go beyond that if you prefer. To
a desire for vengeance, so it’s entirely possible he weaken him, remove two of his All Combat CSLs
would start Hunting a hero personally (rather than and reduce his Primary Characteristics a bit.
ordering his team to do it) if that hero attacked As noted above, Arsenal could easily become
him, insulted him, or interfered with the Arsenal’s a hero’s Hunted. As a Hunter he takes a military
activities. He sees this sort of “interference” as an approach: he gathers information on the target,
insult to his reputation and pride, so he retaliates in plans an attack (complete with escape routes and
a brutal fashion to re-assert his strength and domi- contingency plans), and then drops the hammer.
nance. A FBI psychologist once described Arsenal If he doesn’t accomplish his objective quickly, he’ll
as “the biggest alpha male of the mercenary world,” retreat and try again at a better time.
and that’s a pretty good summary of his approach Besides being sought by the Marines for deser-
to these situations. tion, Arsenal is wanted in the United States on
six counts of murder, 12 counts of kidnapping, 27
Quote: “Forget it, mister, you don’t have a chance
counts of assault, five counts of robbery, and a host
against a living Arsenal.”
of other charges (and he’s a suspect in many more).
Powers/Tactics: Arsenal’s name describes him well.
Appearance: Arsenal is a large black man, 6’6” tall,
When he became a soldier, he approached the job
250 pounds, and extremely muscular. He usually
with the same dedication he’d applied to every
has a forbidding scowl on his face. Unless a mission
other goal in his life. He studied every form of
calls for camouflage clothing, he wears body armor
fighting and weapon he could, become a walking,
and fatigues in the Arsenal’s colors: dull gold and
talking expert on everything from swords, to pis-
black. Depending upon the weapons he carries for a
tols, to Stinger missiles. (Even today, if he finds out
mission, he attaches various holsters, sheaths, slings,
about a weapon he doesn’t know how to use,
ammo belts, scabbards, and the like to his uniform.
54 ■ Criminal Organizations Hero System 5th Edition
GATLING GATLING Resource Points
PLOT SEEDS Val Char Cost Roll Notes 12 Equipment Points: 120
21 STR 12 13- Lift 467 kg; 4d6 [4] 5 Vehicle/Base Points: 20
The Headless Hangman 16 DEX 18 12- OCV: 5/DCV: 5 15 Follower/Contact Points: 35
has kidnapped Shani- 20 CON 20 13- 0 Miscellaneous Points: 0
qua (or so he claims...) 15 BODY 10 12-
and tells Gatling he’ll Total Powers & Skills Cost: 102
10 INT 0 11- PER Roll 11- Total Cost: 181
kill her unless Gatling
10 EGO 0 11- ECV: 3
helps him take down the
15 PRE 5 12- PRE Attack: 3d6 100+ Disadvantages
Arsenal. Gatling desper-
ately doesn’t want his 10 COM 0 11- 20 Hunted: CIA 8- (Mo Pow, NCI, Capture/
daughter to be hurt, but Kill)
8 PD 4 Total: 8 PD (0 rPD)
he doesn’t want to turn 20 Hunted: US Military 8- (Mo Pow, NCI, Cap-
6 ED 2 Total: 6 ED (0 rED)
on his friends, either. He ture/Kill)
3 SPD 4 Phases: 4, 8, 12
decides to ask the PCs to 15 Psychological Limitation: Code Of The Mer-
8 REC 0
help him. cenary (Common, Strong)
40 END 0
15 Psychological Limitation: Prefers To Resolve
40 STUN 4 Total Characteristics Cost: 79
Arsenal decides it’s time His Problems With Massive Amounts Of
for Gatling to go... for Movement: Running: 7”/14” Gunfire (Common, Strong)
good. But he can’t bring 5 Rivalry: Professional (with Troubleshooter)
himself to kill his old Cost Powers END
10 Social Limitation: Criminal Record (Fre-
friend, so he wants to 10 Brawler: HA +3d6; Hand-To-Hand
quently, Minor)
get the PCs to do it. And Attack (-½) 1
of course he has to be 20 Social Limitation: Subject To Orders (Very
2 Strong Runner: Running +1” (7” total) 1
able to get the MPMG Frequently, Major)
back so he can give it to Perks
Total Disadvantage Points: 205
someone else.... 4 Contacts: 4 points’ worth in the USMC
10 Improved Equipment Availability: Advanced Background/History: “You want me to what?” Ken
Gatling wants to Military Bunchard asked his friend incredulously.
upgrade the MPMG “Quit the Marines, man. Leave, desert, what-
with the latest tech- Skills
ever you wanna call it. I want you t’ come ’n’ work
nology, and Arsenal 8 +4 OCV with Man-Portable Minigun
for me,” Berghalter replied.
agrees. The team begins 5 Accurate Sprayfire “Why’n the hell would I wanna do that,
committing a series of 1 Bureaucratics 8- Jimmy? I got a pretty good deal here. Good bene-
crimes necessary to get
1 Combat Piloting 8- fits, good job. They just put me on the new minigun
the money and/or parts
needed for the work; the 1 Computer Programming 8- testing team, too. Finally found something I’m good
PCs have to stop them 5 Concentrated Sprayfire at — shootin’ stuff. Eight thousand red-hot rounds
before Gatling becomes 2 KS: The Espionage World 11- a minute!”
even deadlier. 2 KS: Marine History And Customs 11- “I’ll tell you why — money. I want you to shoot
3 KS: The Military/Mercenary/Terrorist World 12- stuff for me. Bring your fancy new gun, if you want.”
1 Language: Arsenal Battle Codes (basic con- “How much money?” Bunchard asked suspi-
versation; English is Native) ciously.
1 Mechanics 8- “Take a look at this, man,” Berghalter said as he
2 PS: Marine 11- pulled out a roll of c-notes. “All this an’ more, yours
3 Stealth 12- for the askin’.”
1 Streetwise 8- Bunchard gave a low, soft whistle. “Man!
1 Systems Operation 8- Where’d’jou get that kinda cash? With that kinda
3 Tactics 11- money, I could send Shaniqua to a real good school.
3 WF: Small Arms, Blades Who do I haveta kill to get it?”
1 Weaponsmith (Firearms) 8- “Whoever I tell you to, Kennie — whoever I
tell you to.”
Thus The Arsenal began. Ken Bunchard had
SUGGESTED EQUIPMENT
been kicking around the Marines for years, looking
Weapon OCV RMod Dam STUN Shots STR Min Notes for work he really liked. He’d tried all sorts of things
Man-Portable — computers, radios, even a little piloting — but
Minigun +1 +1 2½d6 1d6 300 20 AF10 hadn’t done well with any of it. Finally he finagled a
Desert Eagle +1 +0 2d6+1 1d6 9 13 position testing out some new weapons. That was a
Combat Knife +0 +0 1d6 1d6-1 — 8 Can Be job he really enjoyed. Soon he was good enough at
Thrown it that the Corps assigned him to help test the new
Armor small-ship miniguns it was developing.
Arsenal Armored Uniform (DEF 6, Activation Roll 14-) After his old friend Arsenal pointed out how
Arsenal Helmet (DEF 6 for the Head, includes HRRP communications suite much money he could make as a merc, it didn’t take
described below) much to convince Bunchard to “drop out” of the
Marines. He even took a prototype minigun with
Gear: Arsenal Communications Suite (HRRP, built into helmet or a headset) him. Arsenal gave him the code-name “Gatling”
because of the gun, and helped him convert it into
a weapon he could carry himself. Gatling soon dis-
Predators ■ Chapter Two 55
covered he liked being a merc a lot more than he To make Gatling tougher, give him some
liked the Marines — more action, more glamour, Martial Arts (Commando Training) instead of his
more women — and became one of the most stead- Brawler ability, round out some of his Familiari-
fast members of the Arsenal. ties to full Skill Rolls, and maybe give him some
more Combat Skill Levels and/or increase his SPD
Personality/Motivation: Although he originally
to 4. You could also give him some super-skills
became a mercenary to earn enough money to
from Dark Champions, such as Corridor Of Death,
send his young daughter Shaniqua to a top-notch
Favorite Gun, Machine Gunner From Hell, Mowing
boarding school, Gatling quickly found out he was
’Em Down, or the like. To weaken him, get rid of
really good at the job. He doesn’t regret leaving the
most or all of his CSLs, and/or change the MPMG
Marines for a minute — the Corps never gave him
so it’s harder to use (such as giving it an OCV pen-
this many chances to shoot at people. He’s always
alty, or a Side Effect that he can’t move in the Phase
enjoyed shooting things, and since signing on with
he uses it or he takes damage from the recoil).
the Arsenal he’s become even more violent. When
Gatling doesn’t Hunt people unless Arsenal
things go wrong, his preferred method of resolving
orders him to, and then he follows orders.
the problem is gunfire... lots of gunfire... and that
Gatling is a deserter from the US Marine
may be the thing that finally ends his career. Arse-
Corps. He’s also wanted in connection with the
nal’s always trusted his old friend, and the other
many crimes he has committed as a member of The
members of the organization have often come to
Arsenal, including murder (he’s the main suspect in
him when they needed someone who could appeal
27 of the team’s killings).
to their leader and get him to change his mind
about something. But Gatling’s triggerhappy ten- Appearance: There aren’t many members of the
dencies are starting to endanger the group, and the Arsenal who make Arsenal himself look small,
day may not be far off when Arsenal has to double- but at 6’8” and nearly 300 pounds of rock-solid
tap him in the head and hand the Man-Portable muscle, Gatling’s one of them. A black man, he has
Minigun over to a hand-picked successor. dark eyes, but dyes his close-cropped hair blonde.
Gatling loves his daughter deeply, but his His body armor is dull gold, and his Man-Portable
temper and violent tendencies have begun to scare Minigun and body harness that helps him hold it
her. She rarely likes to spend much time with him steady are matte black.
anymore, which only frustrates him and worsens
his attitude. He tries to make up for it by sending
her expensive presents.
Gatling gets along well with most of his team-
mates, and is one of Arsenal’s most trustworthy
lieutenants. But he’s got a longstanding argument
with Troubleshooter about which is better, fire-
power or shooting skill, so the two are constantly
trying to outdo one another and putting each other
down in a (mostly) friendly fashion.
Quote: “Swiss cheese time!!”
Powers/Tactics: Gatling’s primary weapon is his
Man-Portable Minigun (MPMG), which can fire
1,000 7.62mm N CTA rounds a minute. To stabilize
it, he attaches it to a special body harness that’s part
of his armor (this also keeps enemies from taking it
away from him easily – in game terms, the harness
makes the MPMG an OIF). He prefers to remain
in a team vehicle or rally point where he can have
lots of ammunition handy, but the gun comes with
a specially-designed 300-round helical magazine. If
he runs out of ammo or is closely pressed, he falls
back on his Desert Eagle .50 sidearm or knife. He’s
got a few other Skills, but nothing that he’s really
good at — he was something of a slacker while he
was in the Marines — so Arsenal tries to use him
only on heavy-firepower missions.
Campaign Use: Gatling is a potential weak point in
the Arsenal. Although he’s one of the team’s leaders,
he’s becoming less and less controllable, more and
more likely to start a firefight at the slightest excuse.
Arsenal may have to take extreme steps to keep the
problem from getting worse.
56 ■ Criminal Organizations Hero System 5th Edition
HEATSEEKER HEATSEEKER 100+ Disadvantages
PLOT SEEDS Val Char Cost Roll Notes 20 Hunted: CIA 8- (Mo Pow, NCI, Capture/
12 STR 2 11- Lift 133 kg; 2d6 [2] Kill)
A rash of explosions has 18 DEX 24 13- OCV: 6/DCV: 6 20 Hunted: US Military 8- (Mo Pow, NCI, Cap-
decimated buildings in 17 CON 14 12- ture/Kill)
Hudson City. Is Heat- 13 BODY 6 12- 15 Psychological Limitation: Code Of The Mer-
seeker responsible, and 15 INT 5 12- PER Roll 12- cenary (Common, Strong)
if so why? 15 Psychological Limitation: Loves To Blow
12 EGO 4 11- ECV: 3
10 PRE 0 11- PRE Attack: 2d6 Things Up (Common, Strong)
Heatseeker, Explosion, 10 Social Limitation: Criminal Record (Fre-
10 COM 0 11-
and Plastique take on a quently, Minor)
challenge from Saltpeter 4 PD 2 Total: 4 PD (0 rPD)
20 Social Limitation: Subject To Orders (Very
Mary to see who can 4 ED 1 Total: 4 ED (0 rED)
commit the most elegant Frequently, Major)
4 SPD 12 Phases: 3, 6, 9, 12
destruction of the larg- 5 REC 0 Total Disadvantage Points: 200
est number of buildings 34 END 0
and monuments within Background/History: Jamal Gibson was a member
27 STUN 0 Total Characteristics Cost: 70
a set time frame. The of James Berghalter’s gang when they were both
PCs have to figure out Movement: Running: 7”/14” kids. Jamal was never a very tough guy, but he
what’s going on and put always had a sort of look in his eyes that kept other
a stop to this horrific Cost Powers END
kids from picking on him.
competition. 2 Strong Runner: Running +1” (7” total) 1
When Berghalter left the gang to join the
Perks Marines, Jamal decided that was a pretty good
The Army contacts the
4 Contacts: 4 points’ worth in the US Army idea, but he figured he’d try the Army instead. After
PCs. It’s not so con-
cerned about getting 10 Improved Equipment Availability: Advanced basic training he chose to learn about demolitions.
Jamal Gibson back... Military This turned out to be a great decision: Jamal had
but it would love to get a talent for explosives and ordnance. If he’d had
Skills more education, he might’ve moved into a more
its hands on his Mini-
Rocket Pod. It asks the 12 +4 OCV with Shoulder-Fired Weapons research-oriented position, but he didn’t mind
PCs to steal the item 9 Demolitions 15- — he just liked to blow things up.
and turn it over to the 3 Electronics 12- Jamal probably would have spent the rest
Army for testing. 2 CK: Hudson City 11- of his life in the Army blowing things to bits
2 KS: Army History And Customs 11- on command, but Arsenal had other ideas.
2 KS: The Espionage World 11- After recruiting Gatling, he realized the Arsenal
2 KS: History Of The US Space Program 11- would need at least one explosives expert. He
2 KS: The Military/Mercenary/Terrorist World 11- approached his old friend with an offer to “join
5 KS: Missiles And Rockets 14- my team, see the world, and blow up selected
1 Language: Arsenal Battle Codes (basic con- parts of it.” Jamal thought about it for a minute,
versation; English is Native) realized he’d have more opportunity to blow
3 Mechanics 12- things up as a mercenary, and left with Arsenal
3 Paramedics 12- right then and there. He’s been working with the
2 PS: Soldier 11- organization ever since.
2 SS: Ballistics 11-
Personality/Motivation: Heatseeker is, as they say,
2 SS: Mathematics 11-
slightly unhinged. Most of the time he presents a
2 SS: Rocketry 11-
calm, controlled facade to the world, looking as
3 Stealth 13-
much the competent demolitions expert and squad
3 Streetwise 11-
leader as Arsenal could wish. But underneath it all
1 Systems Operation 8-
he’s more than a little bit insane: he loves to blow
3 Tactics 12-
things up the same way a pyromaniac likes to set
3 WF: Small Arms, Blades, Flamethrowers, Gre-
them on fire. This sometimes makes his judgment
nade Launchers, Shoulder-Fired Weapons
as team leader questionable (his first choice is
9 Weaponsmith (Firearms, Missiles And Rock-
always to blow the target up), but his mental prob-
ets) 15-
lems haven’t caused too many problems — yet.
Resource Points
Quote: “Just press this button, and the whole build-
28 Equipment Points: 200
ing will be destroyed by an Earth-shattering KA-
5 Vehicle/Base Points: 20
BOOM!”
5 Follower/Contact Points: 15
0 Miscellaneous Points: 0
Total Powers & Skills Cost: 130
Total Cost: 200
Predators ■ Chapter Two 57
SUGGESTED EQUIPMENT
Weapon OCV RMod Dam STUN Shots STR Min Notes
Stinger SAM +2 +0 5d6X 1d6 1 12 1 Turn
M72A3 LAW +0 +1 6½d6X 1d6 1 12 Extra Phase
MiniRocket Pod +1 +1 3d6X 1d6 9 12
Grenade Launcher +1 +1 2½d6X 1d6 12 12
Combat Knife +0 +0 1d6 1d6-1 — 8 Can Be Thrown
Armor
Arsenal Armored Uniform (DEF 6, Activation Roll 14-)
Arsenal Helmet (DEF 6 for the Head, includes HRRP communications suite described below)
Gear: Arsenal Communications Suite (HRRP, built into helmet or a headset)
SUGGESTED EQUIPMENT
Weapon OCV RMod Dam STUN Shots STR Min Notes
Colt Anaconda +2 +1 2d6 1d6 6 11 Carries four, with four clips each in
speedloaders; barrel coating, custom
grips, fine tuning II, improved range I
Combat Knife +0 +0 1d6 1d6-1 — 8 Can Be Thrown
Armor
Arsenal Armored Uniform (DEF 6, Activation Roll 14-)
Arsenal Helmet (DEF 6 for the Head, includes HRRP communications suite described below)
Gear: Arsenal Communications Suite (HRRP, built into helmet or a headset)
of the first men he thought of. He approached him tolero) or increase his SPD to 5. To weaken him,
with an offer of high pay, secure employment, and remove Rapid Attack and Two-Weapon Fighting.
a lot of personal autonomy. Magnum decided it Magnum doesn’t Hunt people unless Arsenal
might be a good idea to try it for a while to see orders him to, and then he follows orders.
if it was better than freelancing... and he hasn’t Because he worked for several years as a free-
regretted his decision a minute. Though he’s never lance assassin and mercenary before joining the
revealed his real name to any of his colleagues, he’s Arsenal, Magnum has a lengthy criminal record.
become an important part of the organization. He’s wanted for questioning by the FBI in connec-
tion with a total of 37 murders and many related
Personality/Motivation: Magnum is a cold, calculat-
crimes. Neither the FBI nor any other law enforce-
ing killer, perfectly suited to his job as an assassin
ment agency knows his real name.
and mercenary. He dispassionately sizes up the
target, regarding “it” (as he would say) as little more Appearance: Magnum is 6’0” tall, weighs about 200
than a clay pigeon to be blasted out of existence pounds, and has a muscular build. His body armor,
quickly and cleanly. Human life means almost helmet, and uniform are dark navy blue; he wears
nothing to him; if he were not so “professional” and two dull orange belts of ammunition slung across
disciplined he would probably have become some his shoulders and chest like two bandoliers. He car-
sort of stereotypical serial killer long ago. ries one pair of Anacondas in holsters on his belt,
Arsenal has noticed how much Magnum enjoys the other two in shoulder holsters.
a “challenge.” A difficult target, one he has to work
hard to kill, is the sort of job Magnum likes the most.
Sometimes Magnum goes out of his way to antago-
nize dangerous opponents or make a job more dif-
ficult — Arsenal has to keep a close eye on him to
make sure this attitude doesn’t endanger the team.
Quote: “Bang-bang and he’s dead. Simple as that.”
Powers/Tactics: In combat, Magnum relies princi-
pally on his specially-modified .44 Magnum Colt
Anaconda revolvers, of which he carries four. He’s
trained himself to use one in each hand at the same
time, and he’s deadly accurate with them. Other than
his .44s, he carries whatever other weapons he needs
for a particular mission. He also knows karate.
Although he lacks the military training many
other members of the Arsenal have, Magnum has
a good grasp of tactics and strategy. Since there
are several members of the team who carry big
weapons and make obvious targets of themselves,
he usually tries to take cover and remain relatively
inobtrusive so no one attacks him (at least not
at first). When hiding this way, he often uses his
Combat Skill Levels to bounce bullets so his targets
can’t tell what direction he’s firing from.
Campaign Use: Since he had a “career” before join-
ing the Arsenal, Magnum might have previously
encountered your PCs. Maybe he and a gunslinging
PC are archnemeses, giving fights against the Arse-
nal a personal dimension they’d otherwise lack.
If you want to make Magnum tougher, give
him some super-skills (such as Quick Fire or Pis-
60 ■ Criminal Organizations Hero System 5th Edition
TROUBLESHOOTER TROUBLESHOOTER Skills
PLOT SEEDS Val Char Cost Roll Notes 12 +4 with Firearms
10 STR 0 11- Lift 100 kg; 2d6 [2] 8 +4 OCV with Rapid Fire
If another PC has a 21 DEX 36 13- OCV: 7/DCV: 7 8 +4 versus Range Modifier with Firearms
“western” theme or is 16 CON 12 12- 2 KS: The Espionage World 11-
known for being an 12 BODY 4 11- 2 KS: The Military/Mercenary/Terrorist World 11-
unusually good pistol 14 INT 4 12- PER Roll 12-
shot, Troubleshooter 1 Language: Arsenal Battle Codes (basic con-
10 EGO 0 11- ECV: 3 versation; English is Native)
may challenge him to a
sort of “duel” in which 15 PRE 5 12- PRE Attack: 3d6 3 Persuasion 12-
he (Troubleshooter) will 12 COM 1 11- 13 Power: Shooting Tricks 18-
try to kill various targets 5 PD 3 Total: 5 PD (0 rPD) 5 Rapid Attack (Ranged)
and the PCs has to try to 5 ED 2 Total: 5 ED (0 rED) 3 Shadowing 12-
stop him. 5 SPD 29 Phases: 3, 5, 8, 10, 12 3 Stealth 13-
6 REC 2 3 Streetwise 12-
In his civilian identity 32 END 0 10 Two-Weapon Fighting (Ranged)
of Jason Upchurch, 2 WF: Small Arms
25 STUN 0 Total Characteristics Cost: 98
Troubleshooter meets
a female PC or DNPC Movement: Running: 6”/12” Resource Points
and gets involved in a 8 Equipment Points: 100
friendship or romantic Cost Powers END 5 Vehicle/Base Points: 20
relationship with her. Martial Arts: Zen Riflery 5 Follower/Contact Points: 15
What happens when the Maneuver OCV/DCV Rng Notes 0 Miscellaneous Points: 0
PC finds out what the 4 Accurate Shot +2/-2 +2 Weapon +2 DC
new boyfriend does for Strike Total Powers & Skills Cost: 166
a living? 4 Basic Shot +0/+0 +2 Weapon +4 DC Total Cost: 264
Strike 100+ Disadvantages
The latest designs for 3 Defensive Shot -1/+2 +0 Weapon +2 DC
the military’s advanced 20 Hunted: CIA 8- (Mo Pow, NCI, Capture/
Strike Kill)
new handgun have been
stolen. A contact in the 5 Distance Shot +0/-2 +6 Weapon +2 DC 20 Hunted: US Military 8- (Mo Pow, NCI, Cap-
government or military Strike, +1 Seg- ture/Kill)
gets in touch and says ment 15 Psychological Limitation: Overconfidence
they suspect Trouble- 3 Leg Shot +0/-1 +0 Weapon 42 DC (Very Common, Moderate)
shooter. The PCs have Strike, Throw 15 Psychological Limitation: Code Of The Mer-
to act fast to get those 4 Offensive Shot -1/-1 +0 Weapon +6 DC cenary (Common, Strong)
plans back before he Strike
gets even better guns.... 15 Psychological Limitation: Showoff
4 Quick Shot +1/+0 +0 Weapon +4 DC (Common, Strong)
Strike 5 Rivalry: Professional (with Gatling)
4 Ranged Disarm +0/+0 +0 Disarm, 40 STR 10 Social Limitation: Criminal Record (Fre-
to roll quently, Minor)
8 +2 Damage Classes (already added in) 20 Social Limitation: Subject To Orders (Very
24 Quick Fire: Autofire (up to 5 shots; +½) Frequently, Major)
for any non-Autofire firearm built on up 44 Experience Points
to 120 Active Points; OIF (any non-Auto-
fire firearm of opportunity; -½), Requires Total Disadvantage Points: 264
A Shooting Tricks Roll (-½), Not While
Background/History: Ever since he can remember,
Targeting (-½) 6
Jason Upchurch has been a crack shot with just
Perks about any sort of gun. Even as a little kid grow-
10 Improved Equipment Availability: ing up in Arkansas, all he had to do was pick up a
Advanced Military gun, and instinctively he knew just how to aim it.
The older he got, the more skilled he became. He
brought home one shooting trophy after another.
SUGGESTED EQUIPMENT
Weapon OCV RMod Dam STUN Shots STR Min Notes
H&K Mk 23 +3 +9 2d6-1 1d6 12 10 Sil, FS, laser, carries four (with two
extra magazines each)
H&K MP5 +1 +0 1d6+1 1d6-1 30 12 AF5
Combat Knife +0 +0 1d6 1d6-1 — 8 Can Be Thrown
Armor
Arsenal Armored Uniform (DEF 6, Activation Roll 14-)
Arsenal Helmet (DEF 6 for the Head, includes HRRP communications suite described below)
Gear: Arsenal Communications Suite (HRRP, built into helmet or a headset)
Predators ■ Chapter Two 61
But as his skill grew, so did his cockiness. Soon Campaign Use: The PCs are likely to regard Trou-
he was a swaggering, bragging loudmouth who bleshooter first and foremost as a dangerous oppo-
annoyed everyone around him. The problem was, nent — between his SPD and his various Combat
he was so good with a gun and had such a volatile Skill Levels, there’s no question he can be deadly.
temper that no one dared to tell him off. Finally But he’s also a showoff, so he may not always go
matters came to a head and a big guy named Eddie right for the kill, giving them a chance to get him
tried to beat Jason to a pulp. A few seconds later, first or find a way to neutralize him.
Eddie lay dead on the floor, riddled with four pre- To make Troubleshooter a tougher opponent,
cisely-aimed bullets. give him some Combat Luck or other defensive
Jason knew he was in trouble — there was no abilities; his biggest weakness is that he doesn’t have
way he could talk his way out of this. So he did the much defense. To make him less of a threat, reduce
only thing he could think of — he ran away, as fast his SPD to 4 and get rid of some of his Combat
and as far as he could. A few weeks later, hungry Skill Levels and/or Ranged Martial Maneuvers.
and broke, he joined the Army. Between his cocky Troubleshooter doesn’t Hunt people unless
attitude and his lack of discipline, his hitch lasted Arsenal orders him to, and then he follows orders.
only a couple weeks before he got in a fight with a Troubleshooter has a juvenile criminal record
sergeant and was dishonorably discharged. for various petty offenses, and a military criminal
Jason drifted around, eventually ending up in record for fighting with a superior officer. The
Hudson City. He tried his hand at a few jobs, but authorities suspect him in two dozen Arsenal-
hated all of them — the only thing he really liked was related killings and a host of lesser offenses, but so
shooting. He finally decided to capitalize on his talent far he’s evaded capture.
by becoming a mercenary. He had trouble getting
work at first, but word of his skill with a gun soon Appearance: Troubleshooter is a handsome man
got around. Eventually, Arsenal heard about him and in his late twenties, 5’9” tall, 170 pounds, athletic
decided he’d make a good recruit. Jason liked the idea build. He’s colored all of his body armor black and
of working with a team, provided he wasn’t expected streamlined it so he can wear a brown duster over
to follow a lot of stupid rules, so he took Arsenal up it and look “stylish.” He doesn’t wear a helmet (it
on his offer. Because of his skill and his attitude, Arse- would mess up his hair), preferring a high-tech
nal gave him the codename “Troubleshooter.” headset for his radio equipment.
have it, Arsenal was nearby, on his way home from Campaign Use: Of all the Arsenal, Widowmaker
scouting out a future job. He saw what was going is likely to come across as the “nicest,” despite his
on, and a fight between one unarmed guy and six fierce name. If you can arrange it, set up a “rivalry”
guys with guns didn’t strike him as very fair. He between him and a similar PC, so they get in a
weighed in to help Big Bill, and the two of them brawl every time they meet.
soon had all the gunsels out cold. Bill explained To make Widowmaker tougher, give him
the situation, and Arsenal, impressed with his size, more low-level “strength tricks” to accompany his
strength, and devotion, offered him a job with the resilience. You could also increase his SPD to 4. To
Arsenal. Bill didn’t have any other jobs lined up, so weaken him, replace his Damage Reduction with
he accepted. Arsenal gave Bill a weapon perfectly Combat Luck.
suited to his great strength — a specially-designed Widowmaker doesn’t Hunt people unless
combat shotgun — and the codename “Widow- Arsenal orders him to, and then he follows orders.
maker” from some old Pecos Bill stories. Before Widowmaker is wanted on six counts of
long Bill settled in and became part of the team. murder and numerous acts of assault.
Personality/Motivation: Unlike many of his team- Appearance: Widowmaker is an enormous bear of
mates, Bill is neither ruthless, nor cruel, nor any a man, standing 6’8” tall and weighing 295 pounds,
sort of “casual killer.” He just likes to fight, whether most of it solid muscle. He has a head of thick black
with fists or guns, and sometimes people get hurt hair and a bushy black beard, making him look a
or killed. In his view, that’s the chance you take little bit like a wild mountain man. He wears the
when you get in the fight in the first place. Probably standard dull gold and black Arsenal uniform and
happen to him, someday. body armor.
Although Bill fits into the team pretty well,
he has a couple of traits that have gotten him in
trouble with his teammates in the past. One is his
love of brawling; he’s ruined a few missions and
firefights by dropping his shotgun and beginning a
fistfight with some tough-looking enemy.
Widowmaker’s other problem is that he’s a
notorious womanizer. Even though he’s not partic-
ularly handsome, he can’t resist hitting on anything
in skirts, and he’s likely to do just about anything
(within reason) if a woman asks him to (female
characters get +2 to Conversation, Persuasion, and
Seduction rolls against him). Furthermore, Bill
tends to think of women as petite, fragile things,
and the first time a female PC hits him he may take
extra STUN from the shock of it.
Quote: “C’mon, buddy, you ’n’ me — I bet I can
knock yer head off, whadda ya think?”
Powers/Tactics: Widowmaker isn’t especially dumb,
but Arsenal learned pretty quickly he doesn’t have
the same tactical sense many of his teammates do.
Even though he’s a lieutenant in the organization,
Widowmaker isn’t usually chosen to lead missions.
Instead, he and his team go along with other teams
as “backup.” This suits Bill perfectly — he gets all
the fun of fighting without any of the boring chores
associated with being mission leader.
Bill’s method of fighting is simple. Because he’s
hard to hurt, he doesn’t usually bother with finding
cover — he just charges forward, firing his shotgun
at any available target until he gets close enough to
engage the enemy in a fistfight. If the enemy is too
far away for this “bull in a china shop” approach
to work, one of his favorite tactics is to use his
Combat Shotgun to blow away the enemy’s cover,
giving his teammates open shots.
64 ■ Criminal Organizations Hero System 5th Edition
Longbow (H): A skilled archer and knifefighter; also
THE REST OF a good B&E man.
THE ARSENAL Napalm (T): Ex-terrorist who uses incendiary weap-
ons; friend and rival of Incendiary.
Here’s a brief list of the rest of the members of
the Arsenal. The letter following each name — G, Overkill (M): Vicious mercenary who uses a
H, M, T, or W — designates whose five-man team custom-made assault rifle.
that member belongs to. Plastique (T): Female French terrorist who uses
Bolo (G): A woman who specializes in the use of explosives.
bolos and other “primitive” weapons. Quickdraw (W): Skilled gun user, almost as good as
Claymore (H): A expert with mines, traps, and Troubleshooter; ambitious, wants to lead the group.
explosives. Redhawk (G): Mercenary who uses two Ruger
Derringer (W): Dwarfish killer who uses several Super Redhawk pistols; a rival of Magnum’s.
custom-built derringers with powerful bullets. Stinger (T): Missile-wielding psychopath.
Explosion (M): Assassin who uses a variety of explo- Ultimax (H): Mercenary whose favorite weapon is
sive weapons. the Ultimax machine gun.
Firefight (M): A woman who carries several differ- Vulcan (G): Gatling’s son, uses a gun similar to
ent types of guns. Gatling’s.
Incendiary (T): Mercenary who specializes in incen- Exocet (H): Heatseeker’s protege, uses missiles.
diary devices and demolitions; carries a flame-
thrower. Youngblood (M): Ex-Green Beret who is being
groomed for a lieutenant position.
Jackhammer (G): Mercenary who uses a Jackham-
mer combat shotgun. Zipgun (W): A gadgeteer who specializes in creating
weapons out of everyday objects.
K-Bar (W): Sadistic killer who prefers blade weap-
ons to guns.
Predators ■ Chapter Two 65
THE
CONSORTIUM
Membership: The eight surviving members of a at the White Sands missile range, saw an enormous
group of twelve, codenamed Aquarius, Taurus, silver disc flying north. On July 2, installations at
Gemini, Cancer, Leo, Libra, Scorpio, and Sagittarius. Alamogordo, White Sands, and Roswell all tracked
an unidentified flying object, and on that same day
a Roswell couple saw a UFO which they described
A shadowy conspiracy of government, mili- as resembling “two inverted saucers faced mouth
tary, and business personnel whose origins lie in to mouth” flying at great speed. But more amazing
the 1947 Roswell UFO crash, the Consortium has events were yet to unfold.
become a deeply entrenched part of modern Amer-
ican life... even though few American citizens have The Roswell Crash
any idea the group even exists. On the night of July 2 or 4 — accounts differ
— a thunderstorm occurred. During the storm, a
BACKGROUND/HISTORY sheep rancher named William Brazel heard what
On June 24, 1947, pilot Kenneth Arnold saw sounded like an explosion. The next day he found
several objects in the air over the Cascade Moun- a field of debris several hundred feet wide and as
tains in Washington state. He described them as much as three-quarters of a mile long in the desert
“flying saucers” and “a formation of very bright near his ranch. The debris was strange: an alumi-
objects.” Their exact nature and purpose he could num-like foil that couldn’t be torn, cut, or damaged
not ascertain. with sledgehammers; a lightweight, plastic-like
The next day, a dentist in Silver City, New material that wouldn’t burn or char when exposed
Mexico reported seeing a saucer-shaped unknown to flame; small beams of a strong, tough, lightweight
flying object half the size of the full moon, begin- substance that resembled balsa wood but was not
ning a rash of “unidentified flying object” sight- wood; a brown, extremely strong parchment-like
ings in the area. On June 27, a man in Pope, New substance. Columns of strange pink and purple
Mexico also reported seeing a glowing white object characters resembling no Earthly script appeared on
flying in the sky. On June 29, a rocket expert named some of the foil-like substance and beams. Brazel’s
C. J. Zohn and three of his technicians, all stationed sheep would not cross the debris field.
66 ■ Criminal Organizations Hero System 5th Edition
Brazel reported what he found to the sheriff, He was dealing with a situation and a technology out-
who in turn contacted nearby Roswell Army Air side of all human experience, so he wanted men who
Force Base — home to the only atomic bomber were both brilliant and unconventional — scientists
group in existence at the time — and spoke to and doctors who could investigate with an open mind
Major Jesse A. Marcel. Marcel and CIC officer for the potentials the situation presented. The alien
Sheridan Cavitt investigated, finding among other technology could prove a great boon to the United
things a black metallic box no one could open. States in its ideological struggle with the Soviets, and
Marcel gathered up a jeepful of the material and Callahan intended to see to it that America made the
took it back to base, where his superior, Colonel most of the opportunity.
William H. Blanchard, ordered him to load it onto a His first, and most important, recruit was
B-29 and fly it to Wright Field in Ohio (with a stop a young Army physicist, Lieutenant Alexander
on the way at Carswell Army Air Force Base in Ft. Hazel. A genius who graduated from college at
Worth, Texas). Blanchard also ordered Col. Walter age 18 and joined the Army in the final days of
Haut to write up a press release stating that RAAFB the War, Hazel had since obtained his Ph.D and
had a “crashed saucer” in its possession. was making great (if sporadic) strides in Army
The next day, local headlines read: RAAF weapons research due to his willingness to inves-
CAPTURES FLYING SAUCER ON RANCH IN tigate any possibility for new weapons, no matter
ROSWELL REGION. But almost as quickly as the how outlandish it was... or how often his col-
story was released, the Army retracted it, identi- leagues dismissed his work as pointless.
fying the “saucer” remains as a crashed weather When first shown the wreckage and the
balloon. And there the matter has rested ever bodies, Lt. Hazel was awestruck — so much so that
since, with the Army (later Air Force) insisting the he didn’t speak to anyone for almost four hours
whole case was a simple matter of misidentifica- as he examined things. He later wrote in his diary,
tion and confusion. “Never before, I think, has a man’s life’s work been
But the truth is closer to the headlines than so starkly and suddenly presented to him.” Follow-
the denials. Following Marcel’s initial report, Col. ing Col. Callahan’s instructions, Hazel assembled
Blanchard sent several squads of soldiers to the a team of other scientists whose job was simple to
crash site, where they recovered as much debris describe, at least: find out everything they could
as possible... as well as the bodies of four beings about the wreckage and the bodies... and then
who clearly were not human. Short, with grey skin, figure out ways to use what they learned to advance
oddly large heads, large pupilless black eyes, and America’s technological might.
small mouths, these beings confirmed what the
Hazel’s Plan
Army already suspected: the crashed craft was not
In selecting Lt. Hazel, Col. Callahan chose
a secret military project or Communist plot — it
less wisely than he thought. A scion of the wealthy
was a vehicle of extraterrestrial origin come to
Hazel family of Hudson City, Lt. Hazel was not a
Earth for some reason.
pie-in-the-sky scientist interested in research for
Majestic-12 the sake of research — he was a practical man who
Having gotten wind of the event, certain saw science as a way to progress and wealth. And
high officials in Washington clamped as tight a lid while he was concerned with America’s place in the
as possible on the situation. They made RAAFB world and the ultimate defeat or isolation of Com-
retract its initial report, and at Carswell AAFB munist Russia, he cared more about himself and his
took Marcel’s recovered debris from him and sub- family. In the Roswell incident he found the means
stituted a weather balloon. The man put in charge by which to guarantee the Hazel clan’s prosperity
of the “investigation,” OSS veteran Major Richard and power for decades to come.
H. Callahan, reported directly to President Harry Hazel realized he had to do several things to
S. Truman. He arranged to have Marcel and other ensure that he could exploit the Roswell materials for
officers promoted or transferred to keep them quiet his own gain. First and foremost, he had to remove
or discredit them, and dealt with other Army wit- Col. Callahan from the picture and put himself in
nesses as he saw fit. On September 24, 1947 Truman a position where he reported to the President and
created a top-secret organization, Operation Majes- high military officials directly. It was crucial that
tic-12, to study the remains of the crashed saucer. he control access to, and the flow of information
The Army promoted Major Callahan to Colonel from, Majestic-12. Second, he had to recruit other
and put him in command of Majestic-12. researchers he could count on to do good work and
Callahan’s first act as commander was to keep their mouths shut — in other words, scientists
arrange for the secure and secret storage of the completely unlike him, the sort of loyal, idealistic
debris and alien corpses. Most of the material men who just wanted to study and learn and didn’t
remained at Roswell AAFB, which soon became care about fame or monetary reward. Third, he
one of the military’s most secret and well-protected needed to find like-minded men willing to help him
installations. But some debris and one alien body make use of Majestic-12’s discoveries. Even with the
were taken to Wendover AAFB, a facility about fifty industrial might of Hazel Manufacturing at his beck
miles west of Hudson City. and call, Lt. Hazel knew he couldn’t do it all himself
Having seen to the security of the crash materi- — he needed allies in the military, in intelligence, in
als, Major Callahan began the search for a group of government, in business.
scientists qualified to study the materials and bodies. The second and third tasks proved relatively
Predators ■ Chapter Two 67
easy. Skilled, broad-minded researchers weren’t But those advances came all too slowly.
exactly commonplace, but a little time spent scour- The wreckage proved devilishly hard to analyze,
ing the ranks of the military and academia netted sometimes giving different readings on the same
him the colleagues he wanted. Similarly, his own machines when examined on two different days.
contacts and those of his family put him in touch Many of the project’s scientists became frustrated
with people willing to become part of his grand and burned out by the lack of progress and had to
project. He looked for, and found, men and women be removed — shuffled off to high-paying govern-
who were both young (so they could commit to a ment sinecures where Majestic-12 agents could
scheme that might remain profitable for decades) keep an eye on them. Hazel brought in others to
and intelligent and clever enough to run such a replace them, but the loss of hard-earned experi-
complicated and secret endeavor. In a rare fit of ence and the need to bring newcomers up to speed
whimsy, he christened the group “the Consortium” slowed the work down even more.
and gave each of its dozen members a codename Majestic-12 suffered its worst setback ever
taken from the zodiac. in 1968, when project scientists finally opened
Getting rid of Col. Callahan proved more diffi- the metallic black box the Army had recovered
cult. It took Hazel two years of ingratiating himself at the crash site. Exactly what happened remains
with, and proving himself to, Callahan’s superiors unknown to this day. When Brigadier General
and the President before he felt they trusted him Hazel and a team of agents assigned to Majestic-12
enough to turn the reins of power over to him. reached the top-secret research facility in the North
When Hazel was ready, Callahan suffered an unfor- Carolina mountains where work on the box had
tunate accident, dying instantly when a large truck been conducted, all they found were corpses and
ran into and over his car. As planned, the President the charred remains of the lab. Apparently open-
named him to head Majestic-12. ing the box caused a massive explosion that liter-
ally leveled the facility, killing everyone there and
The First Three Decades: 1947-75
destroying years’ worth of work.
Hazel’s approach to the scientific side of
Majestic-12 was guided by a simple, logical conclu- The 1976 Crash
sion: the aliens who created and piloted the ship The Consortium’s plans received a boost in
that crashed at Roswell were not inherently hostile 1976, when the Air Force recovered the wreckage
to humanity. The few people in the military who of another UFO from a remote location in Garfield
knew the truth about Roswell, as well as many sci- County, Montana. Far from any inhabited areas,
entists conducting Majestic-12 research, assumed this wreck didn’t attract the sort of attention the
the aliens intended to conquer humanity, and that Roswell crash did; only the Air Force took any real
the crashed ship was a scout or the like. They hoped notice of it. Majestic-12 operatives scrambled to the
to use the Roswell wreckage to find ways to coun- site, where they recovered wreckage similar to that
teract any attempted invasion. found at Roswell, and two alien corpses. The bodies
Hazel believed otherwise. Given that at least were superficially similar to the Roswell bodies,
one ship had reached Earth — and probably more, though their skins were more brown than grey, but
in light of the rash of UFO sightings taking place their internal organs were arranged differently and
around the time of the crash — and that the ship some seemed to have different functions. Study of
clearly was made of materials and technology far these bodies together with the Roswell remains led
in advance of what humans possessed, if the aliens to many intriguing biological discoveries, some of
wanted to conquer Earth they already would have. which played into the biotechnology revolution of
To Hazel, the only logical answer was that for some the late twentieth and early twenty-first centuries.
reason the aliens only wanted to watch humanity.
The Consortium Today
He couldn’t say why — maybe they were cosmic
Now having existed for over fifty years, the
voyeurs, or they were concerned humanity would
Consortium is reaching a crossroads. For five
one day reach space and pose a threat to them, or
decades it has wielded great power behind the
they were “anthropologists,” or they were thieves, or
scenes of American life, using its access to the
they had some motivation human minds couldn’t
Roswell and Garfield UFO wreckage to make its
conceive of — but they weren’t a threat.
members more wealthy and influential than any
While he channeled most of Majestic-12’s
nineteenth century robber baron. But its mem-
research into technology of immediate use to the
bers grow old. Down to only eight due to deaths
military — that was what his superiors wanted,
from natural and unnatural causes, the youngest
after all — Hazel focused his own efforts on
of them is in his sixties, and most are septuage-
discoveries he could pass along to Hazel Manu-
narians or older. Even allowing for the special
facturing and other Consortium members in
medicines and procedures Majestic-12 scientists
the industrial sector. While much of America’s
have developed to keep them fitter and healthier
technological progress in the Fifties and Sixties
than most people their age, they know they
was due to nothing more than human effort and
haven’t much time left in this world. Unwilling
inventiveness, some of the most amazing advances
to reveal their secret to others or let go the reins
resulted from the work of Majestic-12, including
of power they’ve held for so long, they may take
some of the technology that made the 1969 moon
the truth about alien visitation to Earth to their
landing possible.
graves... or leave it for someone, perhaps some-
one more unscrupulous than they, to exploit....
68 ■ Criminal Organizations Hero System 5th Edition
CONSORTIUM GROUP RELATIONS When you use the Consortium, be sure to dif-
PLOT SEEDS The members of the Consortium have a ferentiate between Majestic-12 and the Consortium
strange and dysfunctional relationship. On the when necessary. Majestic-12 is the ultra-top-secret
There’s another UFO one hand, they’re bound together by the secret government project designed to study the Roswell
crash, and the PCs get they share and their desire to benefit from it at the (and later Garfield) wreckage and bodies with an
involved. If they’re in expense of the rest of America (if not all humanity). eye toward (a) protecting America from possible
intelligence or the military, With a few minor changes, they’ve been together alien incursion or invasion, and (b) exploiting the
they get called to the crash information for technological gain. The Consor-
for half a century in an enterprise they’ve hidden
site before Majestic-12, or tium is a conspiracy of individuals, only a few of
as part of the Majestic- from (and which sometimes pits them against)
their fellow man, and that creates certain bonds of whom are formally associated with Majestic-12,
12 operation; if they’re
camaraderie (if not friendship and affection). But who want to exploit Majestic-12’s efforts for their
private investigators, they
catch wind of what’s going at the same time, they are conspirators engaged in own personal gain (however they define “gain”).
on and are either hired to a criminal enterprise, and there’s no honor among Most of the members of the Consortium should
look into things by thieves. The members of the Consortium have not, by rights, know anything about Majestic-12
UFOlogists or get involved always kept a close eye on each other, using their — it’s only General Hazel’s betrayal of his country
out of curiosity. Now that own contacts, influence, wealth, power, and per- that has given them access to and information
they’ve stumbled onto a sonnel to shadow their comrades and gather intel- about it.
piece of the puzzle, how Many questions surround the Consortium;
ligence on them. Some of them even speculate that
will the Consortium deal you can use them to construct plots, story arcs, or
with them? other members of the group may have had a hand
in the deaths of the four now-deceased members... even entire campaigns:
The PCs receive a visit not to mention the “elimination” of more than one ■ What really happened at Roswell and Garfield?
from aliens! Assuming the reporter, UFOlogist, or nosy official who got too Were those ships truly alien, or were they
aliens are able to initiate a close to Majestic-12’s secrets. advanced military vessels of some kind? If
dialogue, they claim that they were alien, how is it that, with their vastly
TACTICS
Majestic-12 has stolen advanced technology, they crashed?
from them and is exploit- The Consortium doesn’t fight physical battles.
ing their people. They When it can’t simply hide from, avoid, or misdirect ■ Assuming there are aliens involved, what are
want the PCs to recover its enemies, it wields its significant political, eco- they up to? Is Hazel right that they just want
the wreckage and bodies nomic, and social influence against them, usually to watch humanity, and if so, why? Are their
from the government. If saving drastic measures such as assassination for intentions benevolent, neutral, or malign?
the PCs agree, what com- a last resort. Reporters looking into UFO-related ■ How many alien ships have visited Earth? How
pensation will they ask for
events find their credit cards cancelled, cops giving often do aliens visit? Do they have any regular
in return?
them traffic tickets at every possible opportunity, and contact with any humans? What do they want?
their spouses leaving them after seeing the doctored Is there more than one type of alien involved?
A friend of one of the
PCs who has a UFO fixa- photos. FBI agents who spend too much time inves-
■ How did the Consortium and/or the American
tion has disappeared. As tigating reports of the paranormal instead of orga-
government so effectively silence the large
the PCs start to investi- nized crime activities get reassigned to the Botswana
number of people who must have had contact
gate, they begin to catch field office. UFO enthusiasts who come too close to
with the Roswell and Garfield wreckage and
glimpses of the Consor- the truth wind up in asylums... or graves.
tium hidden in the shad- corpses — soldiers, scientists, and more? While
ows behind it all.... CAMPAIGN USE UFO researchers have gotten a few dozen
The Consortium is a conspiracy of men and of them to talk, many more haven’t said one
women whose goal is to benefit personally from word. Were they bribed? Threatened? Killed?
the information gained by the study of aliens, alien Brainwashed?
ships, and alien technology. They know the truth ■ What sort of advanced technology or pro-
(or what they think is the truth...) involving aliens’ cesses have the US government and/or the
contact with Earth, and they exploit it to make Consortium developed based on alien tech-
themselves rich and powerful. Some of them have nology and biology that have so far been kept
secondary goals, such as ensuring American mili- secret? Is it possible that certain Americans
tary and political supremacy in the world, but first now have extremely advanced technology at
and foremost they look out for themselves. their fingertips... and if so, what are they going
While the Consortium is primarily intended to do with it?
for Weird Conspiracy campaigns, it could factor ■ Are there any other groups like the Consor-
into just about any type of Dark Champions cam-
tium out there, either within the American
paign. Espionage agents or law enforcement per-
government or in other countries? If so, who
sonnel may stumble across hints of the truth during
do they work for and what are their agendas?
their adventures and be motivated to investigate by
Are any of them in contact with aliens, and if
curiosity or personal beliefs. Military action heroes
so to what purpose?
or crimefighters may find themselves investigat-
ing a crashed UFO before Majestic-12 can get its
people into place, which means the Consortium has
to deal with them somehow. Given the scope of the
Consortium conspiracy, the PCs could brush up
against it dozens of times and barely even know it
— until, of course, the Consortium wants them to....
Predators ■ Chapter Two 69
MEMBERS OF
THE CONSORTIUM
The following character briefs describe the eight
members of the Consortium. You should assume each
of them has large numbers of Contacts, Contact/Fol-
lower Points, and similar assets; they’re all powerful
people with a lot of resources to call upon if necessary.
AQUARIUS:
GENERAL ALEXANDER HAZEL
8 STR 10 DEX 10 CON 10 BODY
18 INT 12 EGO 15 PRE 8 COM
2 PD 2 ED 2 SPD 4 REC
20 END 19 STUN
Abilities: Bureaucratics 14-; Deduction 13-; High Soci-
ety 12-; KS: Alien Contact With Earth 15-; KS: The
Consortium 13-; KS: The Espionage World 11-; KS:
The United States Government 11-; KS: The United
States Intelligence Community 11-; KS: The United
States Military 11-; KS: What’s Really Going On 13-;
SS: Astronomy 13-; SS: Biology 11-; SS: Chemistry 12-;
SS: Physics 14-; SS: Xenobiology 11-; WF: Handguns; Alexander Hazel is an 80 year old white male,
Scientist; Fringe Benefits: Membership (The Consor- 5’9” tall and 175 pounds. He carries himself like a
tium), Military Rank (US Army Brigadier General), much younger man, though he’s careful not to overdo
Security Clearance (9); Money: Filthy Rich things (and thus look weak). He usually wears military
50+ Disadvantages: Age: 60+; Hunted: The Con- clothing when he appears in public, with a degree of
sortium 14- (Watching); Psychological Limitation: formality appropriate to the occasion.
Protective Of His Power; Social Limitation: Harm- TAURUS:
ful Secret. RICHARD SCHEND
Notes: Now 80 years old and a high-ranking 10 STR 10 DEX 10 CON 10 BODY
member of the United States Army (albeit one 15 INT 12 EGO 18 PRE 10 COM
virtually no non-classified official documents refer 2 PD 2 ED 2 SPD 4 REC
to), Alexander Hazel has run Majestic-12 for nearly 20 END 20 STUN
fifty years. Despite his age, he remains healthy, spry,
and quite intelligent, and shows no signs of retiring. Abilities: Bribery 13-; Bureaucratics 13-; Computer
It was his skill in matters scientific that first got Programming 8-; Concealment 12-; Deduction 12-;
Hazel drawn into Majestic-12, and that’s certainly one AK: Central America 18-; AK: South America 18-;
of the things that’s kept him involved — the aliens and CK: Buenos Aires 12-; CK: Rio de Janeiro 11-; KS:
their technology both fascinate and disturb him. But Alien Contact With Earth 11-; KS: The Consor-
at heart he’s a selfish opportunist, and ultimately it’s tium 12-; KS: The Espionage World 14-; KS: The
the money and power he’s gained through the Con- Military/Mercenary/Terrorist World 11-; KS: The
sortium that makes it all worthwhile. It rankles him United States Government 11-; KS: The United
that his power must remain secret — that only a few States Intelligence Community 11-; KS: The United
dozen people, at most, will ever know what he’s truly States Military 11-; KS: What’s Really Going On
accomplished — but he can live with it. 11-; Languages: Spanish (fluent conversation), Por-
Hazel isn’t paranoid the way some of his ene- tuguese (basic conversation); PS: Researcher 13-;
mies claim, but he protects his power and preroga- Fringe Benefits: Espionage Rank (associate direc-
tives carefully. He’s seen more than a few people in tor, CIA), Membership (The Consortium), Security
Washington tumble back down the ladder quickly Clearance (7); Money: Wealthy
because they thought that reaching the top meant 50+ Disadvantages: Age: 60+; Hunted: The Con-
they’d stay there forever, and he doesn’t intend to sortium 14- (Watching); Hunted: CIA 8- (Watch-
make the same mistake. He likes it just where he is, ing); Psychological Limitation: Loves To Know;
so if it looks like someone’s trying to encroach on his Social Limitation: Harmful Secret.
territory (even indirectly, such as by showing a great
deal of promise in Majestic-12 research), he takes Notes: Richard Schend, an associate director in the
care of the matter quickly and efficiently. If he weren’t Intelligence Directorate of the CIA in the section
so jealous of other brilliant scientists’ work on Majes- responsible for South and Central America, is the
tic-12 work, it’s likely the project would have borne second man to hold the position of Taurus in the
more fruit over the past fifty years. But he doesn’t Consortium. His predecessor, a CIA officer named
mind taking things slow; that ensures a steady stream Wainwright, contracted fatal colon cancer in the
of profit and power to the Consortium. early 1980s. Not wanting to lose access to the CIA,
70 ■ Criminal Organizations Hero System 5th Edition
General Hazel asked him to suggest a “successor,” chance to learn everything, but with one proviso:
and he chose Schend. Intrigued by what little Hazel she couldn’t ever publish what she learned. She’d
revealed to him at first, Schend agreed to become a have to be content just to know... and to benefit
part of the conspiracy, and hasn’t regretted it. from that in ways she’d soon understand.
The main appeal of the Consortium to Schend It didn’t take Kerner long to agree. Ambition,
isn’t the money and influence, though he certainly then as now, was her driving force — if the secret
enjoys both — it’s being in the know. Schend loves behind Roswell could bring her advancement and
knowing things other people don’t know, and prestige, she’d take it. She wasn’t disappointed.
having access to information and things whose Thanks to the influence of the Consortium and its
existence they’ll never even suspect. Being in far-flung network of contacts, as media technol-
the CIA satisfies a lot of that urge, but it pales in ogy progressed she went from being a newspaper
comparison to having a channel into Majestic-12. reporter, to a television news personality, to a media
Unbeknownst to Schend, General Hazel, who still executive. Now the president and CEO of the Walsh-
doesn’t fully trust him even after 20 years of loyal Putnam Syndicate, a major news and entertainment
service, restricts what he learns. If he were to find corporation, she uses her influence over the media to
out about this, he’d become very upset (both at not benefit both the Consortium and herself. For exam-
being trusted and not having all the information). ple, she frequently green-lights shows that mock
Richard Schend is a thin, short white man conspiracy theorists and UFO buffs, and downplays
(5’4” tall); he overcompensates for his height by any legitimate reports of such matters in the unlikely
speaking loudly and dealing with other people event they receive mainstream media attention.
aggressively. In his early 50s, he has prematurely Over the years Kerner and Hazel have had a
greying hair and dresses in conservative men’s few brief, torrid affairs, more about sex and daring
fashions. He drives a red Porsche Carrera at high to cheat on their spouses than any real romantic
speeds and badly; none of his friends will ride with connection; they regard one another more as busi-
him anymore. ness partners than as friends. Even now that she’s in
her mid-70s, the chestnut-haired Kerner remains
GEMINI: relatively young-looking and vibrant (not hard when
LAUREL KERNER you can afford the best plastic surgeons and spas
8 STR 10 DEX 11 CON 11 BODY on a regular basis, and have access to Majestic-12
13 INT 10 EGO 15 PRE 13 COM technology). She stands 5’7” tall, weighs about 130
2 PD 2 ED 2 SPD 4 REC pounds, and wears elegant, stylish women’s clothing.
22 END 20 STUN
CANCER:
Abilities: Bureaucratics 12-; Conversation 12-; High DR. MOIRA RAMIREZ
Society 12-; KS: Alien Contact With Earth 12-; KS:
8 STR 10 DEX 10 CON 9 BODY
The Consortium 13-; KS: The Espionage World 11-;
14 INT 11 EGO 15 PRE 14 COM
KS: The Media World 14-; KS: The United States
2 PD 2 ED 2 SPD 4 REC
Government 11-; KS: The United States Intelligence
20 END 18 STUN
Community 11-; KS: The United States Military 11-
; KS: What’s Really Going On 12-; Persuasion 12-; Abilities: Bureaucratics 13-; Forensic Medicine
PS: Reporter 13-; PS: Media Executive 14-; Fringe 12-; KS: Alien Contact With Earth 13-; KS: The
Benefits: Membership (The Consortium), Press Consortium 12-; KS: The Espionage World 11-; KS:
Pass; Money: Filthy Rich The United States Government 11-; KS: The United
States Intelligence Community 11-; KS: The United
50+ Disadvantages: Age: 60+; Hunted: The Con-
States Military 11-; KS: What’s Really Going On 12-;
sortium 14- (Watching); Psychological Limitation:
Paramedics 14-; Persuasion 12-, PS: Doctor 12-;
Ambitious; Social Limitation: Harmful Secret.
Scientist and the following SSs: Biology 15-, Chem-
Notes: Back in 1947 when the Roswell story broke, istry 12-, Genetics 13-, Medicine 14-, Physics 11-,
Laurel Kerner was an up-and-coming journalist. Surgery 13-, Virology 13-, and Xenobiology 13-;
Sensing something big, she jumped on the story... Fringe Benefits: Membership (The Consortium),
but when she couldn’t produce solid results, her Licensed Physician, Military Rank (Colonel), Secu-
boss told her to drop it. But she kept at it in her rity Clearance (7); Money: Wealthy
spare time, unwilling to pass up a possible chance
50+ Disadvantages: Age: 60+; Hunted: The
to get ahead just because her boss had no vision.
Consortium 14- (Watching); Social Limitation:
As he started to put together the Consortium,
Harmful Secret.
Alexander Hazel had to consider Kerner carefully.
At the time she was one of the few reporters still Notes: General (then Captain) Hazel recruited
interested in the story, and she seemed both tena- Moira Ramirez, one of the few female scientists
cious and determined. He thought about having assigned to Majestic-12 research in the early days,
her killed, but feared that might convince others into the Consortium as one of the last of the
to investigate the stories she’d been working on. original members. A doctor and expert on biol-
But then he had an idea: mass media was clearly ogy, she was assigned to Majestic-12 to study the
the wave of the future, so the Consortium would alien bodies, a task she’s devoted herself to ever
need someone on the inside. Rather than try to get since. Sensing her genius and desire for wealth
Kerner to leave the story alone, he offered her the and prestige, and knowing the Consortium would
Predators ■ Chapter Two 71
need medical information from time to time, Hazel it as part of the Intelligence section, but he continued
recruited her into his group. his work with Majestic-12.
Ramirez currently holds the rank of Colonel As of 2005, Quincy is semi-retired, though he
in the US Army and works with USAMRIID on still acts as Majestic-12’s main channel into the mili-
biological weapons (studying them, learning how to tary intelligence community. He finds his distaste for
counteract them, and sometimes developing them). the work growing. The enthusiastic young man who
She remains attached to Majestic-12 as well. Her desperately wanted to be a part of top-secret doings
record of remarkable discoveries has been due in so he could protect and serve his country is long
large part to her access to Majestic-12 data, though gone, replaced by a cynical old man who takes every
of course she’s careful to cover her tracks well. opportunity to point out to the rest of the Consortium
Although she’s a dedicated scientist and has a their general failure to accomplish anything mean-
certain love of learning for learning’s sake, much ingful in 50 years. (His, and their, enormous wealth
like Hazel Dr. Ramirez takes a practical approach derived from Majestic-12 information and discoveries
to things. She wants to do something with what she doesn’t seem to qualify as an “accomplishment” to him
learns... and hopefully benefit herself in the process. anymore.) He’s come to bitterly loathe General Hazel,
If she has any problems with the Consortium, it’s whom he (rightly) regards as having simultaneously
that the group moves too slowly for her taste. held him back and focused his attentions so firmly on
The daughter of an Irish mother and Puerto Majestic-12 and intelligence matters that he never had
Rican father, in her youth Moira Ramirez combined time to marry or develop a social life outside of work.
an exotic beauty with a lilting accent that most men Hazel has begun to wonder (again, rightly) whether
found irresistible. Today she looks remarkably well- Quincy might say to hell with it all and expose Majes-
preserved for her age thanks to some skin-rejuve- tic-12 and the Consortium in some sort of futile and
nating creams she invented using data gained from misguided attempt to “right wrongs.”
Majestic-12. She’s about to start marketing these Seventy-eight years old as of 2005 and sickly
creams, and since they have a real and verifiable due to numerous ailments (diabetes, rheumatoid
effect that makes women look younger without any arthritis, perpetual heartburn), Col. Quincy is 5’10”
side effects (so far...), she’s certain to become even tall but walks with an old man’s stoop, often using a
wealthier very soon. cane and bundling up even in the summertime. He
prefers to work from his home, where he can wear
LEO: casual clothes; if he has to go into the office for a
COLONEL WILLIAM QUINCY meeting he puts on an appropriate uniform.
10 STR 8 DEX 9 CON 10 BODY
13 INT 12 EGO 20 PRE 8 COM LIBRA:
2 PD 2 ED 2 SPD 4 REC WALTER HAKONAS
18 END 19 STUN 10 STR 8 DEX 9 CON 10 BODY
13 INT 12 EGO 15 PRE 10 COM
Abilities: Luck 3d6; Bureaucratics 13-; Deduction
2 PD 2 ED 2 SPD 4 REC
13-; KS: Alien Contact With Earth 13-; KS: The Con-
18 END 19 STUN
sortium 13-; KS: The Espionage World 14-; KS: The
Military/Mercenary/Terrorist World 11-; KS: The Abilities: Bribery 12-; Bureaucratics 13-; Computer
United States Government 11-; KS: The United States Programming 12-; Electronics 8-; Inventor 8-; KS:
Intelligence Community 11-; KS: The United States Alien Contact With Earth 11-; KS: The Business
Military 11-; KS: What’s Really Going On 12-; Fringe World 18-; KS: The Consortium 12-; KS: The Espio-
Benefits: Espionage Rank (high-ranking member of nage World 11-; KS: The United States Government
the Air Force Intelligence Agency), Membership (The 11-; KS: The United States Intelligence Community
Consortium), Security Clearance (7); Money: Wealthy 11-; KS: The United States Military 11-; KS: What’s
Really Going On 12-; Persuasion 12-; Systems
50+ Disadvantages: Age: 60+; Hunted: The Con-
Operation 12-; Fringe Benefit: Membership (The
sortium 14- (Watching); Psychological Limitation:
Consortium); Money: Filthy Rich
Hates Hazel; Social Limitation: Harmful Secret.
50+ Disadvantages: Age: 60+; Hunted: The Con-
Notes: In 1947, William Quincy was a lowly private
sortium 14- (Watching); Psychological Limitation:
in the Army, stationed at Roswell. He was part of the
Greedy; Social Limitation: Harmful Secret.
team that investigated the crash site and gathered
wreckage. He showed an uncanny knack for find- Notes: When the Consortium was just getting
ing valuable pieces of wreckage (including two of started, Alexander Hazel tapped his friend Walter
the alien corpses) and for deducing what particular Hakonas to become part of his cabal. The son of a
pieces might do. When his superiors called him in family that had known and worked with the Hazels
to give him the “you didn’t see anything, you won’t for years, Hakonas was an up-and-coming young
ever talk about this” speech, he boldly suggested that executive riding a wave of corporate success due
he “go to work on the project.” Taken aback by his partly to nepotism and partly to his keen under-
effrontery, but willing to reward initiative (especially standing of the technological issues that were begin-
since doing so would remove the problem of keeping ning to transform American business and society.
him quiet), the Army arranged for Quincy to join In the ensuing decades, Hakonas Enterprises was
Majestic-12. When the Air Force became a separate a major part of the technological revolution — in
branch of the US military, Quincy was transferred to fact, it was at the forefront, thanks to its ability to
72 ■ Criminal Organizations Hero System 5th Edition
exploit Majestic-12 information. Hakonas developed are too much alike. Coletti has chafed under Hazel’s
a reputation as a skilled inventor and “technological superior position and authority within the group for
prophet,” when in fact all he really had was a prime decades; if it wasn’t for the invaluable access to the
position on the most inside of inside tracks. Oval Office that he provides, Hazel would have had
Hakonas remains thoroughly devoted to the him eliminated years ago. What hasn’t occurred to
Consortium and its goals. He loves money and Hazel is that Coletti feels the same way; it probably
prestige more than anything (including his wife won’t be long before he stops stewing about the whole
and children, truth be told), and the Consortium situation and starts really putting his mind to getting
gives that to him. He also likes the feeling of being a rid of Hazel while he (Coletti) still has a few years left
“mover and a shaker” in ways no one knows about. to enjoy leading Majestic-12 and the Consortium.
Hakonas’s contacts in the business community, If you passed Victor Coletti on the street, he
particularly the tech sector, are unparalleled in the wouldn’t look any different from any other 77-year-
Consortium. Even Gen. Hazel, with his family ties to old white man at first glance. You’d have to get past
Hazel Manufacturing, doesn’t know nearly as many his frumpy exterior — the worn overcoat, the per-
people in the financial world. Occasionally Hakonas petually gloomy/annoyed look on his aged face, his
has “bribed” other companies with tidbits of informa- off-putting air of arrogance and curmudgeonliness
tion or technology gleaned from Majestic-12 to get — to see the expensive hand-tailored suits and the
them to do something the Consortium wanted done. relatively healthy body.
As of 2005, Walter Hakonas is 80 years old and
going bald, though his wealth buys him doctors, treat- SAGITTARIUS:
ments, and enough relaxation time to keep him much ALANA PROSKURIAKOF
healthier and younger-looking than the average octo- 7 STR 8 DEX 9 CON 9 BODY
genarian. He usually dresses formally; even around his 14 INT 15 EGO 15 PRE 10 COM
house he wears suit pants and button-down shirts. 1 PD 2 ED 2 SPD 3 REC
18 END 18 STUN
SCORPIO:
VICTOR COLETTI Abilities: Cryptography 18- (Translation Only);
Conversation 12-; Deduction 14-; High Society
10 STR 8 DEX 8 CON 9 BODY
12-; KS: Alien Contact With Earth 13-; KS: The
18 INT 14 EGO 18 PRE 10 COM
Consortium 12-; KS: The Espionage World 11-; KS:
2 PD 2 ED 2 SPD 4 REC
The United States Government 11-; KS: The United
16 END 18 STUN
States Intelligence Community 11-; KS: The United
Abilities: Bureaucratics 13-; Deduction 14-; High Soci- States Military 11-; KS: What’s Really Going On
ety 13-; KS: Alien Contact With Earth 13-; KS: The 13-; Linguist and the following Languages (all com-
Consortium 13-; KS: The Espionage World 11-; KS: pletely fluent or better, Russian is Native): Assyro-
Paranormal Phenomena 14-; KS: The United States Babylonian, English, German, Greek, Hindi, Italian,
Government 14-; KS: The United States Intelligence Latin, Malaysian, Mandarin Chinese, Nahuatl, Que-
Community 11-; KS: The United States Military 11-; chua, Sanskrit, Serbo-Croatian, and Spanish; Fringe
KS: What’s Really Going On 13-; SS: Xenobiology Benefits: Membership (The Consortium), Security
8-; Fringe Benefits: Membership (The Consortium), Clearance (7); Money: Wealthy
Security Clearance (9); Money: Wealthy
50+ Disadvantages: Age: 60+; Hunted: The Con-
50+ Disadvantages: Age: 60+; Hunted: The Con- sortium 14- (Watching); Psychological Limitation:
sortium 14- (Watching); Psychological Limitation: Obsessed With Translating The Alien Hieroglyph-
Wants To Get Rid Of Hazel And Run Majestic-12; ics; Social Limitation: Harmful Secret.
Social Limitation: Harmful Secret.
Notes: A linguistic genius and refugee from
Notes: There are White House advisors... and then Soviet Russia, Alana Proskuriakof was recruited to
there are White House advisors. Not everyone who work on the Roswell wreckage in 1966 from her
serves an administration is on the books as an advanced studies in comparative languages at Yale.
employee, or in the files as a formally-designated Previous efforts to translate the “hieroglyphics” on
assistant to the President or one of his aides. The the wreckage had gone absolutely nowhere, but
necessities of government demand that some after reading Proskuriakof ’s papers and Ph.D thesis,
specialized experts be kept on call, President after Hazel and the other Majestic-12 leaders thought
President, to provide their expertise and advice she might gain some insight into their meaning.
regardless of party affiliation or the political cur- It was love at first sight. Proskuriakof took one
rents. Some subjects are just too important to let look at the Roswell debris and knew she would never
politics interfere... and US national security against want to do anything else in her life. She set to with a
extraterrestrial incursions is one of them. will, putting in 20-hour days in her effort to translate
For 50 years, Victor Coletti has advised the Presi- the hieroglyphics. At first she seemed to make some
dent on matters pertaining to UFOs, extraterrestrial progress, and the brass had high hopes for her... but
life, and various “paranormal” phenomena and events. then she hit a brick wall, realized she’d been on the
Coletti was first brought into Majestic-12 in the 1950s wrong track, and had to start over again.
at the request of President Eisenhower. Sensing in him And that’s how it’s been for nearly 50 years
a kindred soul, Hazel recruited him for the Consor- now. She devises a possible solution for the problem,
tium... and has regretted it ever since. He and Coletti starts working on it, spends months or years in what
Predators ■ Chapter Two 73
UMBRA
Membership: Approximately ten powerful, highly- they wanted more, and Zoltran told them how
placed persons in America and Europe, plus vari- they could get it. Others, warier, argued against the
ous employees, hirelings, underlings, and flunkies plan for months before they finally came around to
(see below) Zoltran’s point of view.
UMBRA’s early operations, much like those
BACKGROUND/HISTORY of the conspiracy that preceded it, had to do with
In 1961, in his farewell address to the American increasing its members’ political and financial
people, Dwight Eisenhower warned: “In the councils power. But then the members began to use their
of government, we must guard against the acquisi- influence as Zoltran had suggested. They infiltrated
tion of unwarranted influence, whether sought or men into key government positions in Europe, the
unsought, by the military-industrial complex.” His United States, and eventually elsewhere so they
words were more right than even he knew. had greater control over national decisionmaking.
UMBRA began in the mid-1950s as a conspir- They planned their expansions, purchases, and
acy of industrial and military leaders determined product developments carefully to position them-
to make the most of the Cold War. They could see selves in the industries they saw as key ones for
that the unspoken conflict between America and the future: aerospace; computers; biotechnology;
the Soviets would last for decades and involve ever- telecommunications; business consulting. Above
escalating defense and intelligence expenditures. all they focused on the gathering and controlled
Although generally sympathetic to the American dissemination of information — the ever-present
cause (since under Soviet domination they would specter of nuclear war brought home to all of them
have no capitalist system to exploit), what they just how important the control of research and
cared about most was making money. Through data had become. Throughout this time, the mem-
careful manipulation of the defense contract bid- bers concentrated on building their own personal
ding process in the United States and Europe, technological fortresses: headquarters and special
they increased their profits almost exponentially... installations from which they could control their
and their influence in financial and governmental schemes to rule the world, and in which they could
circles right along with them. defend themselves against entire nations.
Although the original participants in this Although a few analysts in the intelligence
as-yet unnamed conspiracy were men who’d lived sector suspected the existence of UMBRA, the
through, and in some cases fought in, World War organization revealed itself to the world security
II, they realized the fields of business and politics community in 1975 when one of its members, Brit-
could change overnight — and if they wanted ish industrialist Roger Corwell, launched the first
to remain prosperous and powerful, they had to of the group’s operations to bring the governments
prepare for such shifts. That meant ensuring the of Earth under its collective thumb. Acting with
ongoing vitality of the group by bringing in fresh the full authority and approval of his comrades,
blood from time to time, young blood with fresh Corwell used his facility on an unnamed Carib-
perspectives and approaches to the concerns facing bean island to take control of the world’s network
the group as a whole. of communications and military satellites. Corwell
It was one of these new members, the German threatened to cut the nations of the world off from
businessman Heinrich Zoltran, who in 1969 sug- one another, wreck airplanes, and even trigger the
gested a shift in the group’s goals. The Americans launch of nuclear weapons if all nations did not
had landed on the Moon, and it was time for all cede sovereignty to him within 72 hours. At first
men to look beyond their horizons to new and the plan worked brilliantly, but thanks to the daring
greater things. Accumulating profit and power was efforts of Stewart Archer, one of the chief operatives
all well and good, he argued, but what good was for the CIA’s super-secret Directorate of Special
power if one didn’t use it? What he proposed was Operations, the operation came crashing to a halt,
nothing less than the formal establishment of a the governments of the world regained control of
group that would make itself a shadow government their satellites, and Corwell was killed. Even worse,
for the world... and in time a real one. He chris- the name “UMBRA” and the group’s existence and
tened this organization UMBRA — the Union of purpose were now known to the Espionage World.
Military and Business to Rule All. Archer was a major thorn in UMBRA’s side
Although at first highly skeptical of Zoltran’s for the next decade, foiling similarly grandi-
claims, the other members one by one agreed ose schemes in 1978, 1981, and 1984. In 1987,
with him. Some took little convincing — already UMBRA once again reached for the brass ring
masters of their own business or military spheres, with Operation Mjolnir, an effort to extort ruler-
Predators ■ Chapter Two 75
ship of the world by threatening humanity with amount of tension. These men are used to ruling
precision asteroidal bombardment, Archer once the world around them as if it were their own pri-
again opposed the group — but this time stopping vate fiefdom — having to work with a group and
UMBRA’s plans cost him his life. negotiate a solution that’s acceptable to everyone
Since Mjolnir’s failure, UMBRA has remained isn’t something they’re used to. Furthermore, as
relatively quiet, though by no means has it become men of power they’re naturally competitive, and
moribund. International security experts fear that thus always comparing themselves to their fel-
the group has been marshaling its resources and lows and jockeying for a better position, more
laying carefully-conceived plans. Any day now it responsibilities, more privileges. It’s not unknown
may once again cast its fearsome shadow over all for one member to quietly subvert or sabotage the
of mankind. efforts of another... though always with the great-
est of caution, since to get caught interfering with
ORGANIZATION AND STRUCTURE
any UMBRA activity would surely bring down the
UMBRA has little in the way of formal organi- assembled wrath of all the other members.
zation. At the top are the true members of the orga- As of 2005, the principle members of
nization, the ones who lead it and guide its plans. UMBRA are:
Throughout the history of UMBRA this group has
ranged in size from six to 15, but usually it’s about Stepan Carvalho: Founder, president, and CEO
10-12 persons, all or almost all of them men. Below of global telecommunications conglomerate
them are a vast army of private soldiers, mercenaries, EuVarCom, this son of Romany peasants is a self-
hirelings, and flunkies who do the dirty work neces- made billionaire who’s as at home in a Gypsy camp
sary to fulfill UMBRA’s schemes (a few UMBRA as in one of his dozen luxury penthouse condo-
members waggishly refer to these people as “the miniums. Ruthless and aggressive in everything he
Penumbra”). Many of these people don’t know they does, he often pushes UMBRA to take swifter, more
work for UMBRA; they’ve never even heard the decisive action. A notorious womanizer, he rarely
name. They think they work for one of the organi- goes anywhere without a harem of at least half a
zation’s leaders as part of some private business plan dozen beautiful young women.
of his. The more trusted or valuable employees know Admiral Walter Hathcock: Now an instructor at
they work for UMBRA, but rarely understand the the Naval War College after a forty-year career in
true nature and scope of the conspiracy. the US Navy and related defense firms, Admiral
GROUP RELATIONS Hathcock is a well-known figure in the American
military, the world business community, and Wash-
In a loose sense, the members of UMBRA
ington’s corridors of power. An avid participant in
get along well — they’re of the same general tem-
the DC social scene, it’s said he gets by on a mere
perament and outlook, and share the same goals.
three hours of sleep a night.
But within the group there always exists a certain
76 ■ Criminal Organizations Hero System 5th Edition
UMBRA Artur Baltasar Morencelos: Former Brazilian mili- ing intelligence, subverting politicians and military
PLOT SEEDS tary officer, now a major international arms dealer. officials, supporting scientific research too danger-
See Hudson City, page 180, for more information. ous or controversial to receive mainstream fund-
After nearly 20 years of ing, fomenting revolution and unrest in the Third
Lukas Roszko: Once a high-ranking bureaucrat in World — are likely to prove far more dangerous
preparation, UMBRA
launches Operation Communist Poland, Roszko saw which way the and effective in the end.
Triphammer, a scheme wind was blowing with the rise of the Solidarity
to conquer the world by movement and got out of government while the CAMPAIGN USE
taking over the Inter- getting was still good. Drawing on the vast network UMBRA is a powerful conspiratorial orga-
net, other computer of contacts and favors owed he’d built up during his nization akin to the ones seen in the James Bond
networks, and related career, he founded RKZ Industries, a manufactur- movies, other films, and some comic books. As
telecommunications ing firm that initially sold primarily to European such it may be too “unrealistic” or campy for many
and computer systems. governments, but which soon branched out into Dark Champions campaigns — but you can easily
Anyone who refuses consumer goods for sale in Europe and America.
to abide by UMBRA’s adapt it to grimmer games. Just change its history
Today Roszko is one of the richest men in Europe. and methodology to remove the grand schemes of
wishes will suffer ter-
rible disasters as the His corporations skirt the edge of the law, often world conquest and make it a more mundane con-
group cuts off basic violating import/export regulations and other legal spiracy content to simply gather wealth and power
services (power, water, barriers when Roszko feels he can get away with it for its members.
food...), crashes planes, and earn good money in the process. If you want to make UMBRA a tougher
detonates nuclear weap- opponent for the PCs, give it control of a small
ons, and the like. Can General Ruslam Suvorov: Formerly an influential
Soviet general, now the leader of a major Russian Third World country (or maybe two, or three...).
the PCs find UMBRA’s That way it can appoint its members as ambas-
secret headquarters and criminal syndicate, Suvorov supplies a lot of the
muscle and other illicit resources UMBRA requires. sadors (so they have full diplomatic immunity),
ruin Triphammer before
UMBRA’s grip on the He lives in a large, luxurious, well-protected dacha establish a safe haven from extradition for its per-
world is too strong to about a hundred miles from Moscow; he devotes sonnel, and so forth. To weaken UMBRA, increase
break? one entire wing of the mansion to his enormous the infighting between the members of the group.
collection of Soviet and pre-Soviet Russia militaria. Without a high degree of cohesion among its lead-
A PC who owns or ers, UMBRA functions much less efficiently, poses
works for a major Heinrich Zoltran: German industrialist and finan- a lesser threat to the world, and has more weak-
corporation discov- cier. See below for more information. nesses the PCs can exploit.
ers that certain high- UMBRA is a dangerous Hunter (though not
ranking officers of the TACTICS
stupid enough to cause significant harm to itself
corporation have been UMBRA has no specific set of military tactics in pursuit of an enemy). It can marshal enormous
acting strangely lately. or preferred methods of operation. It’s a surpris- resources in the political, legal, and financial fields,
They’ve subtly moved ingly flexible organization, open to any concept and won’t hesitate to use those resources to make
or re-allocated company or plan that might further its goals. While it’s best
resources in ways that a character’s life a living hell. If that’s not enough
known in the intelligence and military communi- to take care of him, UMBRA can hire assassins
don’t seem to make
ties for its grandiose attempts to conquer the world, and mercenaries to remove the threat he poses in a
much sense given the
company’s long-term the truth is that its more subtle activities — gather- more direct way.
goals. Are these people
actually members of
UMBRA working
toward the group’s needs
instead of the compa-
ny’s, or is something else
going on?
UMBRA decides it
needs samples of the
latest unarmed aerial
vehicle (UAV) technol-
ogy being developed by
Fordham ChemTech in
Hudson City. It activates
Operation Skywatcher,
whose goal is to steal
that technology and
smuggle it out of the
United States. It’s up
to the PCs to find out
about and stop this theft
of one of America’s most
advanced types of mili-
tary technology.
Predators ■ Chapter Two 77
VITAL STATISTICS
Birth Name: Heinrich Zoltran
Date of Birth: April 19, 1946
Place of Birth: Stuttgart, Germany
Parents: Rudolf Zoltran (German) and Maria
Aguilar-Rodriguez Zoltran (Spanish)
Citizenship: German
APPEARANCE
Race: White
Gender: Male
Height: 6’0”
Weight: 190 pounds
Build: Average, mildly athletic
Eyes: Green
Hair: Black
Facial Hair: Black beard and moustache, neatly
trimmed
Glasses: Yes; metallic gold with tortoise-
shell accents, oval-shaped
Scars: Unknown
Tattoos: Unknown
Other Distinguishing Features: Unknown
THE VICTORY
THE VICTORY PARTY
PARTY
Membership: Several thousand persons through- use its newfound power as a springboard from
IN HUDSON CITY
out the United States, with a much smaller core of which to spread Nazi doctrine around the world.
The Victory Party has “troops” aware of and dedicated to the organiza- In time, Spregen would walk the streets of Berlin
an office in Hudson tion’s true purpose, all led in secret by Dr. Gerhardt in triumph, his new Reich victorious where the old
City — not a major one, Spregen and his group of elite warriors, the Victory one failed.
but large enough to get Brigade (Siegestruppe). So far, Spregen’s plan has not gone as well as
noticed and draw occa- he hoped — but not as poorly as his many enemies
sional media attention Background/History: They say America has a two- would prefer. The Victory Party hasn’t achieved
or an act of vandalism. party system. But that’s wrong — the truth is it has the popularity or following he’d like, but it hasn’t
It’s in Bayside on Whitby many political parties, it’s just that only two have withered away either. In its secret compounds and
Street just a little north enough power and influence to matter. Most people camps around the country, it trains the race war-
of where it dead-ends think of the other parties as nothing but groups of
into 24th Avenue. riors who will lead the first charge against the Jews
crackpots and fools who’ll never amount to any- and the blacks when the time comes. It’s not the
thing. But not all of the alternative political move- Fourth Reich yet... but Herr Doktor Spregen still
The District Chairman ments should be so casually dismissed.
of the local Party appa- has every intention of correcting that flaw.
In the mid-1970s, a new party arose on the
ratus is Marcus Wyrich, American political scene: the Victory Party. Organization And Structure: The public thinks the
an average-looking
Espousing mostly far right-wing ideals, it didn’t Victory Party is pretty much like any other fringe
dark-haired man in
his mid-30s. Defensive, refer to itself as a Nazi organization or use Nazi party. It’s got a leader — Richard Springer — and
and often aggressive, regalia or slogans — but anyone who studied it a core of dedicated followers, plus a few thou-
from years of arguing could see that if it wasn’t just another foul manifes- sand (at most) Party members who aren’t quite
his extreme right-wing tation of National Socialism, it was close enough to that devoted. They’re a bunch of fascist bastards,
views in public, he make no difference. but too dysfunctional and marginalized to ever
knows how to handle That didn’t prevent it from gaining recruits. amount to anything. Let them go to their meetings
himself in front of a The Victory Party attracted converts by appealing and spout off about the Zionist Occupied Govern-
television camera or a to a desire for pride, prosperity, and superiority. ment while other, saner, people actually get some-
hostile crowd. Thanks Economic difficulties in the late twentieth and thing useful done.
to his managerial skills
early twenty-first centuries drove more people And that suits Herr Doktor Spregen just fine
and well-trained staff,
the VPHC office runs into the Victory Party’s embrace, but even so it’s for now. Clever and cautious, he’s perfectly will-
smoothly and efficiently never numbered more than about 10,000 mem- ing to let people underestimate his power base
despite perpetual budget bers all told. It’s gotten a few candidates elected in and dismiss his followers as fools. He knows the
problems. local races, but has had no impact whatsoever on truth, and he knows what he can do with the
the national scene. weapon he’s forging. The overall Party member-
Most of what the VPHC Such, at least, is the public face of the Victory ship is about 10,000, but not all of them are the
does is issue press Party, embodied in the person of its charismatic losers most people think. The inner core — the
releases. When a civil leader, Richard Springer. But the Party’s origins lie fur- Herz, or heart, as Spregen calls them — is over a
rights issue is in the ther in the past, in a far darker place: Germany, 1945. thousand intelligent, well-trained men who will
news, the VPHC makes With the Allies closing in on Berlin, Herr lead the Party into battle when the time comes.
sure the media knows Doktor Gerhardt Spregen, a man well-known to The men (and occasionally women) of the Herz
where it stands (not that
more than a few of the unfortunate inmates of mostly live in the compounds the Party has estab-
most reporters care). If
a skinhead gang goes on Auschwitz and Buchenwald, took advantage of lished in rural areas around the United States.
a rampage, the Victory plans laid months before and used the ODESSA Each compound has a few dozen people living
Party makes sure to tell route to escape the destruction of his beloved Nazi there permanently, with others who visit it peri-
everyone it had nothing Germany. He spent years working for the cause in odically for training and indoctrination. The Party
to do with it, but that South America, but eventually decided he could complies with all laws concerning the compounds
it supports the alleged make no progress there and came secretly to Amer- — it (or rather shell corporations and straw men
perpetrators’ “right to ica, land of liberty... and the place where he would it controls) buys the land outright and in full (so
express their politi- launch the Fourth Reich. there’s no mortgage), pays all taxes and other fees
cal beliefs.” If there’s After taking some time to consolidate his gains on time, and forbids members to engage on crimi-
nothing else going on,
and increase his financial fortune, Spregen created nal activities on the property — so the authorities
a release about White
Power and the proper the Victory Party, keeping his involvement in it have no right to “invade.” If the fools in ZOG are
place of blacks and Jews absolutely secret. Its purpose was simple: to eat at going to cripple themselves with rules, there’s no
in society may attract the body of America from within until he could reason the Victory Party shouldn’t turn those rules
some attention. bring it low through infighting and race war. Once against them, after all.
he achieved that goal, the Victory Party would take Even among the Herz, almost no Party mem-
control of as much of the country as it could and bers know about Spregen; they think Richard
Predators ■ Chapter Two 81
Springer is the leader of the Party and the man Tactics: On the surface, the Victory Party acts like VICTORY PARTY
they serve unhesitatingly. A few people suspect that any other political party. But beneath that surface PLOT SEEDS
Springer answers to someone, but they can’t say is a carefully-hidden small army of Nazis willing to
who or where that person is. The only Party mem- fight to the death for their poisonous beliefs. When The Victory Party begins
bers who know anything concrete about Spregen they feel they can get away with it, they strike a a membership push in
are the members of the Siegestruppe, or Victory Bri- blow for racial purity: they shoot blacks and other Hudson City. How do
gade, his small corps of highly-trained bodyguards minorities, rob Jew-owned banks to get money to the PCs react? What if
and shock troops... and they would die before they help fund the organization, and assassinate left- there’s a corresponding
told outsiders anything about him. wing politicians. They plan these activities very wave of unexplained
assaults (the only
carefully, since even a single slip-up could reveal
Doctrine: Though it doesn’t use terms like “Nazi,” common thread being
the truth about the Victory Party. that all the victims are
“National Socialism,” or “ZOG” in its speeches or
public literature, the Victory Party is a Nazi orga- Campaign Use: The Victory Party works best if you Jewish, something the
nization that follows Nazi doctrine and practices. keep its true nature secret for a while. Introduce it HCPD might miss)?
Its followers believe Jews, blacks, and other “mon- Will they try to connect
into your campaign as just another political party
it to the Party, and if so
grel races” or “mud people” have taken control of — maybe one that’s achieved some notable success will they succeed... or
America and Europe away from pure Aryans, the recently despite the distaste most people have for just make a powerful
intended rulers of the world, and that it’s their its message. Only if the PCs pay close attention and enemy?
duty to take their birthright as Aryans back. By investigate carefully should they have a chance of
“opening the eyes of the people” they hope to uncovering the Party’s true purpose and the exis- Rainart Eisenbach
foment a race war that will result in the genocide tence of the Siegestruppe... and it should take even (Hudson City, page 201)
of blacks and Jews in the United States — or, at more than that for them to get a hint that the feared sees someone he thinks
the very least, the Partition of America so they and hated Gerhardt Spregen is still alive after all might be Gerhardt Spre-
can establish a pure Aryan country from which to these years. gen. Concerned about
start further race revolutions. If you want to make the Victory Party tougher, this, he finds a way to
you have two options. First, you can increase the secretly let the PCs
Group Relations: The Victory Party does not associ- know the Doktor might
size and scope of the Victory Brigade so Spre-
ate publicly with Nazi groups or other right-wing still be alive... and if he
gen has more assets with which to fight the PCs. is, what is he up to?
political parties; it regards them either as fools
Second, you can make the Party more broadly sup-
(if they don’t follow proper Nazi doctrine) or as
ported and powerful so that it can’t be dismissed as A “concerned private
pathetic wannabes (the sort of gun-toting, racial
a fringe element in American politics. To weaken citizen” wants to hire the
epithet-spewing hatemongers most people think of
it, reduce the size of the Brigade, or maybe get rid PCs to investigate the
when they hear the words “American Nazis”). While
of Spregen altogether. (The latter approach is also Victory Party’s back-
Spregen has covertly infiltrated and taken control
highly appropriate for campaigns with a greater ground. He won’t reveal
of many such organizations (for use as patsies, if
emphasis on “realism” and the like.) his identity, but he’s will-
nothing else), he wants his spearhead to have the ing to pay half up front.
The Victory Party won’t expose itself just to
purity and quality an Aryan organization should. Will the PCs take the
Hunt a PC. But if a PC harms the Party somehow
Compared to other such groups, his followers are job? Who is this “citi-
(say, by exposing it), or is a minority or a Jew, the
intelligent, disciplined, not distinctive (i.e., they zen,” and why is he so
Party bides its time until it can take revenge or dish
don’t have Nazi tattoos), and well-trained — which interested in the Party?
out a lesson in racial superiority. When it hits, it hits
just makes them a far greater threat to the Ameri-
hard, leaving the target crippled if not dead.
can way of life.
Richard Springer, the leader of the Victory
Party as far as anyone outside the Party’s inner
circle knows, is actually Spregen’s son, conceived
years ago with a good German woman he married
in Buenos Aires but who died giving birth. Spregen
despises his son, rightly regarding him as a weak-
ling and a fool. He uses him as he would any other
tool, taking advantage of Richard’s skill at public
speaking and relating to “average people.” Richard
hates his father as much as his father hates him, but
the emotional manipulation and torture Spregen
put him through as a child in an attempt to mold
him into the “perfect Aryan commander” have
left him unable to simply walk away or expose the
truth behind the Party. For better or worse, he’s his
father’s creature.
82 ■ Criminal Organizations Hero System 5th Edition
HERR DOKTOR GERHARDT SPREGEN 3 Paramedics 14-
Val Char Cost Roll Notes 3 Persuasion 14-
10 STR 0 11- Lift 100 kg; 2d6 [2] 3 PS: Doctor 14-
10 DEX 0 11- OCV: 3/DCV: 3 3 PS: Engineer 14-
12 CON 4 11- 3 PS: Nazi Military Officer 14-
12 BODY 4 11- 3 Stealth 11-
24 INT 14 14- PER Roll 14- 1 Streetwise 8-
20 EGO 20 13- ECV: 7 3 Systems Operation 14-
25 PRE 15 14- PRE Attack: 5d6 1 Tactics 8-
12 COM 1 11- 4 TF: Common Motorized Ground Vehicles,
Basic Parachuting, Snow Skiing
3 PD 1 Total: 3 PD (0 rPD) 2 WF: Small Arms
3 ED 1 Total: 3 ED (0 rED) 5 Weaponsmith (Firearms, Missiles & Rockets,
3 SPD 10 Phases: 4, 8, 12 Chemical Weapons, Biological Weapons) 14-
4 REC 0 3 Scholar
24 END 0 2 1) KS: Art History 14-
23 STUN 0 Total Characteristics Cost: 70 2 2) KS: History Of Nazi Germany 14-
Movement: Running: 6”/12” 2 3) KS: Military Science 14-
4 4) KS: National Socialism 16-
Cost Powers END 2 5) KS: Political Science 14-
1 Life Extension Treatments: Life Support 2 6) KS: World History 14-
(Longevity: ages at half normal rate) 0 2 7) KS: World War II 14-
Martial Arts: Commando Training 3 Scientist
Maneuver OCV DCV Notes 2 1) SS: Biology 14-
3 Aikido Throw +0 +1 2d6 + v/5, Target 2 2) SS: Chemistry 14-
Falls 2 3) SS: Physics 14-
4 Choke -2 +0 2 4) SS: Genetics 14-
Grab One Limb, 2 5) SS: Eugenics 14-
2d6 NND (2) 2 6) SS: Mechanical Engineering 14-
4 Hold -1 -1 Grab Three 2 7) SS: Medicine 14-
Limbs, 20 STR 2 8) SS: Surgery 14-
4 Judo Disarm -1 +1 Disarm, 20 STR 3 Traveler
4 Kung Fu Block +2 +2 Block, Abort 2 1) AK: Europe 14-
6 Observant: +2 to PER Rolls with all Sense 2 2) AK: Germany 14-
Groups 0 2 3) AK: South America 14-
Perks 2 4) AK: The United States 14-
5 Fringe Benefit: Criminal Rank (secret leader 2 5) CK: Berlin 14-
of the Victory Party) 2 6) CK: Hudson City 14-
10 Improved Equipment Availability: Advanced 2 7) CK: New York City 14-
Military Resource Points
15 Money: Filthy Rich 28 Equipment Points: 200
Talents 95 Vehicle/Base Points: 200
5 Eidetic Memory 50 Follower/Contact Points: 105
3 Lightning Calculator N/A Miscellaneous Points: 2
3 Lightsleep Total Powers & Skills Cost: 376
Skills Total Cost: 446
2 Animal Handler (Canines) 14- 100+ Disadvantages
3 Bureaucratics 14- 5 Age: 40+
3 Climbing 11- 20 Hunted: Mossad 8- (Mo Pow, NCI, Capture/
3 Combat Piloting 11- Kill)
3 Computer Programming 14- 25 Psychological Limitation: Fervent Nazi
3 Cryptography 14- (Very Common, Total)
3 Deduction 14- 20 Psychological Limitation: Regards Other
3 Electronics 14- People As Puppets Or Lab Animals
3 Forensic Medicine 14- (Common, Total)
3 High Society 14- 15 Social Limitation: Secret Identity (see text)
3 Interrogation 14- (Frequently, Major)
3 Inventor 14- 261 Experience Points
4 Language: English (idiomatic; German is
Native) Total Disadvantage Points: 446
3 Mechanics 14-
2 Navigation (Land) 14-
3 Oratory 14-
Predators ■ Chapter Two 83
SUGGESTED EQUIPMENT
Weapon OCV RMod Dam STUN Shots STR Min Notes
Walther PPK +3 +1 1½d6 1d6 7 6 AP, reversed ogive ammo, barrel
coating, custom grips, fine tuning II
Armor
None
Gear: Whatever he wants or needs, within reason
Background/History: In 1942, the Nazi colossus By the mid-1960s, Spregen realized he was
stood atop Europe, master of all it surveyed. One of wasting his time in South America — it had always
the principal architects of the German victory was been a backwater continent and always would
a devoted young Nazi named Gerhardt Spregen. A be. The United States, the most technologically
favorite of the Führer’s, Spregen was one of the offi- advanced society in the world, was the only place
cers Hitler pointed to as an example of the Aryan where he could hope to achieve any success in his
ideal: a perfect, blonde-haired-blue-eyed warrior work... and its vaunted “freedoms” would only make
with a perfect mind to match. A graduate of the his task easier. So to the States he went, hiding
finest medical and engineering schools in Europe, behind a smokescreen of false identities. Even now,
Spregen displayed his genius in everything he did. forty years later, almost no one is even aware he
After the blitzkrieg of Poland, Spregen invented exists at all (but the Mossad has no proof of his
improved weaponry for Nazi tanks. After serving death, so it keeps looking for him). Many people
only a few weeks on a U-Boat, Spregen developed have heard of him in the same way they’ve heard
ways for them to sail more quickly and quietly. of Joseph Mengele, Albert Speer, and other Nazi
But Spregen’s greatest interest lay in medicine butchers, but as far as they’re concerned, he’s long
— in genetics and biology — and he soon abandoned dead... and that’s just the way he likes it.
the battlefield for the laboratories of the concentra- Today, an octogenarian who looks and acts
tion camps. His seemingly endless series of eugenics like he’s in his fifties, he lives in the United States
experiments created horrors and suffering that do not and continues both his great works. Recent
bear retelling here, but also brought him great knowl- advances in genetic science have now brought him
edge. The ultimate goal of his program was the devel- closer than ever to his goal of cloning a human
opment of a cloning process that could quickly and being; he feels it’s only a matter of months or
easily create more Nazi soldiers. Fortunately for the
Allies, Spregen’s work didn’t progress fast enough; the
secret of cloning still eluded him as the Allies began to
push into Germany. He fled first to Berlin, and then, as
the Soviet and American armies closed in, he took the
ODESSA route and made it safely out of Europe alto-
gether, leaving a vacancy on the Nuremburg rolls that
the Israelis have sought to fill ever since. And he took
with him not only enormous amounts of Nazi gold
and art treasures, but something more precious still in
which the hopes of the surviving Nazis rested.
Deftly avoiding the traps the Allies set to catch
him, Spregen made his way to South America, where
he established a lab and continued his research.
Despite his genius and his now almost limitless
wealth, he found himself stymied again and again.
He made a few discoveries, such as anti-aging treat-
ments and sera that extended his treasured youth, but
the means to viably clone a human being remained
beyond his grasp. Success was, if anything, now more
important than ever, so he drove himself and his
people ceaselessly... but to no avail.
The only other project that occupied as much
of Spregen’s time as his cloning experiments were
his efforts to establish a Fourth Reich. He main-
tained frequent contact with the networks of sur-
viving Nazis throughout the world, becoming one
of their leaders and often helping to strike a blow
against the Jews whenever they had the chance. But
no opportunity to seize true power ever arose, so he
remained in hiding.
84 ■ Criminal Organizations Hero System 5th Edition
DR. SPREGEN years now, instead of decades. And with his Vic- Quote: “When I have rebuilt the Reich, I will use
PLOT SEEDS tory Party well in place, he may at long last make you and your friends to test the limits of human
real progress toward creating the Fourth Reich. endurance of pain.”
Spregen needs some The fires of Nazism still burn brightly in his heart
— but that’s not all that lurks within his breast. Powers/Tactics: Gerhardt Spregen is a genius
strong genetic samples
to test his latest cloning Implanted behind his sternum, in a bulletproof — a polymath able to excel at many subjects,
procedures. What better capsule, are genetic samples from Adolf Hitler though his chosen fields of interest are mainly
source than some of himself, obtained only minutes before Hitler took medicine and engineering. Gifted with a pho-
those supposed uber- his own life. When Spregen perfects his cloning tographic memory as well, he’s forgotten almost
menschen who fight process, the Führer will live again.... none of his military training, though his age
crime? Getting the sam- makes him a poor fighter at this point. He prefers
ples may prove tricky, Personality/Motivation: Gerhardt Spregen is a to have the Siegestruppe or his other followers do
since he’s not stupid devoted believer in all aspects of Nazism: fascism, his fighting for him in any event.
enough to risk anything racism, eugenics, and numerous other poisonous Through genetic engineering, Spregen has
even remotely resem- beliefs lie at the core of his soul. His greatest hope is extended his lifespan so that he only ages at about
bling a direct assault on
that he can create a Fourth Reich to personify those half the rate a human normally does. There can be
heroes, but he’ll find a
way.... ideals, but decades of being hunted by the Israelis no greater sign of his twisted mentality than this,
have taught him caution. He schemes and plots in for in keeping such a thing a secret known only to
Spregen decides that utmost secrecy, preferring to manipulate both ally himself he eliminates the possibility of presenting
other surviving Nazis and enemy into doing his will, rather than acting mankind with a boon so great it would not only
who aren’t a part of directly to force confrontation and change. make him even wealthier than he already is, but in
his network may prove To Spregen, America and her citizens are vapid, many peoples’ minds wipe the slate clean for his
too great a risk to his undisciplined, and weak-willed. They care more about activities in Auschwitz.
security. When the their television shows and fast food than about proper Spregen has become the ultimate conspira-
PCs foil an attempt to conduct or things that really matter; they allow a tor, a long-lived man with the patience to pro-
murder Rainart Eisen- social and moral rot of blacks, Jews, and other mon- ceed toward his goal in steps so small they’re
bach (Hudson City, page grels to live among them not only unquestioned, but almost unnoticeable. He’s perfectly willing to
201), will they be able
honored and aggrandized; they lack direction and sacrifice his men (both the members of the Vic-
to follow a twisting trail
of clues into the depths drive. But when it comes right down to it, Spregen’s tory Party in general, and the Victory Brigade in
of Nazi America... and, Nazi ideals and disdain for America are just expres- particular) or any other resource to achieve tiny
eventually, to Spregen sions of a much deeper-seated misanthropy. Spregen gains — though of course the gain must be worth
himself? simply doesn’t like people. At best he considers them the sacrifice for him to risk it. He’s no fool; he
an annoyance to be avoided as much as possible; at won’t use up his assets needlessly, and if he sees a
A Mossad agent con- worst he looks on them as fodder for his experiments. sudden opportunity worth taking, he takes it.
tacts the PCs and asks Subconsciously he thinks of them more as animals Because he considers himself the last hope of
for help on a case... but or things than as human beings; few people have ever the Nazi ideal, Spregen is quick to flee if he feels he
he can’t tell them what earned enough of his respect for him to consider doesn’t have the upper hand in any confrontation.
it is until they agree to them worthy of his polite attention. For now, at least, he will do virtually anything to
help regardless of the Spregen remains totally committed to the idea protect the Hitler tissue sample and hide its exis-
task and after swearing
of creating another Nazi regime, one he expects to tence from the rest of the world.
to absolute secrecy. The
mission: obtain proof last far longer than a dozen years and accomplish
far more than the Third Reich. But he’s become less Campaign Use: Spregen makes an excellent con-
that Gerhardt Spregen spiratorial adversary for many different types of
is actually dead — and sanguine about resurrecting Hitler. In the years
after World War II, no dream captivated his atten- Dark Champions games. His goals are evil enough
if he’s not, capture or
kill him. tion like that of bringing the Führer back to life, but to make any right-thinking soldier, spy, costumed
the decades have given him perspective. A political vigilante, or cop oppose him at every turn, and his
genius though he may have been, Hitler was a poor history and practices contain enough elements of
dictator, and the Fourth Reich will need better. “weirdness” to fit him into weird conspiracy cam-
Perhaps Spregen himself, the genius, the survivor, paigns. He could even be the focus of a “Nazi-hunt-
should rule instead.... ing” campaign set in the Sixties or Seventies.
Assuming you’re willing to expand on the
“weirdness” aspect of Spregen, or to advance
CARNIVORE genetics by at least a few years, the easiest way
to make Spregen tougher is to assume he’s made
Dark Champions: The Animated Series describes eugenics discoveries that have allowed him to
Carnivore, a man whose DNA has been spliced “fix” and augment his body. With the Character-
with animal genetic material by Dr. Spregen to
istics and vigor of a perfect human specimen in
give him beast-like abilities and personality. Car-
nivore is intended for the Hudson City Powers his 20s, Spregen would make a formidable hand-
form of campaign, where some types of superpow- to-hand combatant even though he’s in his 80s.
ers are permitted; he’s not a part of the Victory To weaken him, remove his Longevity and make
Party described in this book. But if it’s appropriate him feeble and physically decrepit — possibly
for your campaign, you can easily make Carnivore confined to a wheelchair or prevented from per-
one of Dr. Spregen’s chief assassins — and perhaps forming experiments by palsy.
the forerunner of an entire “race” of beast-men put
to use by the Nazi genius.
Predators ■ Chapter Two 85
For a while Darryl took part in the Party’s To make Falke tougher, give him additional
secret vandalism and Jew-bashing gangs, but he combat training so he can help with the fights more
found that didn’t suit him. He preferred to use his — some Combat Skill Levels, a Commando Train-
technological skills to help the Party set up websites ing package, that sort of thing. You could also give
and mailing lists, improve members’ weapons, and him some Science Skills. To weaken him, drop his
build and install security systems for the Party’s INT to 15 and get rid of his Skill Level with Intel-
compounds and offices. His abilities gained him lect Skills.
entry to the Party’s inner circles, and eventually Falke doesn’t Hunt people unless ordered to by
brought him to the attention of Herr Doktor Spre- Dr. Spregen, in which case he follows orders.
gen. Knowing he needed a “techspert” for the Vic- Falke has no criminal record, though of
tory Brigade, he carefully evaluated Darryl’s devo- course he’s participated in many crimes as part of
tion to the cause and willingness to do whatever the Brigade.
was necessary on behalf of the white race. When
Appearance: Darryl Karns is 5’7” tall and weighs
Darryl lived up to expectations, Spregen brought
160 pounds. He has short, sandy blonde hair and
him into the Siegestruppe, giving him the codename
watery blue eyes; he’s cleanshaven but wears glasses
Falke (Falcon).
for mild nearsightedness. As Falke, he wears a black
Personality/Motivation: Besides being an ardent uniform and black body armor, with his various
Nazi and follower of Dr. Spregen, Falke is a tech- gadgets, weapons, and devices carried in pockets or
head and gear geek who often gets along better with strapped to his body.
devices than people. When he meets someone new,
he usually has to make an EGO Roll at +5. If the
roll fails, he suffers a -2 on all Interaction Skill rolls
with that person at that time (he can make another
roll the next time they meet). Even if he succeeds,
you may want to impose a -1 to some Interaction
Skill rolls to reflect how ill at ease he gets.
Quote: “I’ve crosswired the system so the alarms
won’t work for 20 minutes. You’ve got that much
time to get in, do the job, and get out. I’ll keep
watch and alert you to any developments.”
Powers/Tactics: Falke is the Victory Brigade’s tech-
nology expert, B&E specialist, and hacker. When
the team needs to get into an area undetected,
it relies on Falke to bypass the security systems.
When it needs eye-in-the-sky surveillance during
a mission, Falke hangs back and uses a group of
small, camera-equipped UAVs to keep overwatch
on the area. When they have to gather information
on a target, Falke puts his computer skills to work.
Falke has received plenty of combat training,
but he’s not as violence-prone or combat-oriented
as his comrades. He carries a submachine gun and
a knife, but prefers to hang back on the perimeter,
where he can run interference and provide support
for the rest of the Brigade. He only gets involved in
firefights if there’s no other reasonable option.
Campaign Use: The Victory Brigade isn’t just a
group of Nazi thugs who can only commit assaults,
and Falke proves that. With his help, the team can
conduct sophisticated infiltration and extraction
missions, capers, and other such crimes. Thanks
to his efforts, the Victory Party’s coffers are much
more full than they used to be.
90 ■ Criminal Organizations Hero System 5th Edition
JÄGER JÄGER 2 KS: Nazism 11-
PLOT SEEDS HUNTER 2 Language: German (fluent conversation;
Val Char Cost Roll Notes English is Native)
Several women are 15 STR 5 12- Lift 100 kg; 3d6 [3] 3 Shadowing 12-
found murdered around 17 DEX 21 12- OCV: 6/DCV: 6 3 Stealth 12-
Hudson City. The police 17 CON 14 12- 3 Streetwise 12-
think they’ve got a serial 15 BODY 10 12- 7 WF: Common Melee Weapons, Common
killer on their hands, Missile Weapons, Small Arms, Garrote
13 INT 3 12- PER Roll 12-
but the leaders of the
Victory Party have their 10 EGO 0 11- ECV: 3 Resource Points
own ideas. To them, it 15 PRE 5 12- PRE Attack: 3d6 18 Equipment Points: 150
looks like Jäger’s been 10 COM 0 11- 15 Vehicle/Base Points: 30
indulging in some 6 PD 3 Total: 6 PD (0 rPD) 5 Follower/Contact Points: 15
“extracurricular activi- 6 ED 3 Total: 6 ED (0 rED) 0 Miscellaneous Points: 0
ties” that could expose
4 SPD 13 Phases: 3, 6, 9, 12
the organization. They Total Powers & Skills Cost: 123
don’t want to risk dis- 6 REC 0
Total Cost: 200
sension in the ranks by 34 END 0
having the rest of the 32 STUN 0 Total Characteristics Cost: 77 100+ Disadvantages
Brigade investigate, so 20 Hunted: FBI 8- (Mo Pow, NCI, Capture)
Movement: Running: 6”/12”
they decide to trick the 25 Psychological Limitation: Fervent Nazi
PCs into handling the Cost Powers END (Very Common, Total)
problem for them.... Martial Arts: Commando Training 20 Psychological Limitation: Loyal To Dr. Spre-
Maneuver OCV DCV Notes gen (Very Common, Strong)
While interrogating a 3 Aikido Throw +0 +1 3d6 + v/5, Target 15 Psychological Limitation: Sadist (Common,
prisoner, Jäger learns Falls Strong)
some facts that don’t 20 Social Limitation: Subject To Orders (Very
4 Boxing Cross +0 +2 5d6 Strike
have anything to do with
4 Choke -2 +0 Grab One Limb, Frequently, Major)
what the Party wants to
know, but might help 2d6 NND (2) 15 Social Limitation: Secret Identity (Fred
the PCs a lot. Perfectly 4 Judo Disarm -1 +1 Disarm, 25 STR Miklejohn) (Frequently, Major)
willing to make some 4 Karate “Chop” -2 +0 HKA ½d6
Total Disadvantage Points: 215
extra cash as long as he 4 Kung Fu Block +2 +2 Block, Abort
doesn’t hurt the Party, Background/History: Raised by a father who was
Perks
Jäger offers to sell the a blatant racist and homophobe and a mother so
PCs the information. 4 Fringe Benefit: Criminal Rank (high-rank-
ing member of the Victory Party) shy she barely spoke, Fred Miklejohn soaked up
10 Improved Equipment Availability: Advanced race hatred at an early age. As a teen he shaved
The PCs find a big guy his head and ran with skinhead gangs, vandal-
face-down in an alley Military
izing Jew-owned businesses and bashing “queers,”
— looks like he’s been Talents Jews, blacks, and anyone else with dark skin who
mugged or something.
5 Resistance (5 points) attracted his attention.
Turns out it’s Jäger
(though they don’t As he got older, he also became more sophisti-
Skills
know that unless they’ve cated in his political beliefs. He wised up, realizing
9 +3 with Firearms
encountered him before the race war wasn’t going to be won with isolated
9 Targeting Skill Levels: +3 versus Hit Loca-
and seen his face). What attacks and random violence. He got rid of the gang
tion modifiers with All Attacks
happened to him, and colors, had his tattoos removed, let his hair grow
how is it going to affect 3 Interrogation 12- back, and joined the Victory Party. His “common
the PCs? 2 KS: Military Science 11- sense” and dedication to the cause impressed the
SUGGESTED EQUIPMENT
Weapon OCV RMod Dam STUN Shots STR Min Notes
H&K PSG-1 +3 +14 2d6+1 1d6 20 15 2H, FS, fine tuning II, improved
bedding, improved firing pin, x8
telescopic sight (OBS)
H&K 33A2 +1 +1 2d6 1d6 40 15 AF5
Underslung 40mm
grenade launcher +0 +0 2½d6 1d6 1 — He carries 4 grenades
H&K MP5SD3 +1 +0 1d6+1 1d6-1 30 12 AF5, FS, Sil (-4)
Wire garrote +0 +0 ½d6 1d6-1 — 5 Constant, must be aimed at neck or
limb
Combat Knife +0 +0 1d6 1d6-1 — 8 Can Be Thrown
Armor
Level III-A (DEF 8, Activation Roll 14-)
Helmet (DEF 8 on the Head)
Gear: Line-gun, radio headset (built into helmet), Gen-2 nightvision device, binoculars
Predators ■ Chapter Two 91
SUGGESTED EQUIPMENT
Weapon OCV RMod Dam STUN Shots STR Min Notes
H&K MP5 +1 +0 1d6+1 1d6-1 30 12 AF5
Combat Knife +0 +0 1d6 1d6-1 — 8 Can Be Thrown
Armor
Level III-A (DEF 8, Activation Roll 14-)
Helmet (DEF 8 on the Head)
Gear: Radio headset (built into helmet), several blocks of plastique, detonators and other demolitions gear
and tools, Gen-2 nightvision device
Predators ■ Chapter Two 93
SUGGESTED EQUIPMENT
Weapon OCV RMod Dam STUN Shots STR Min Notes
H&K MP5 +1 +0 1d6+1 1d6-1 30 12 AF5
H&K P7M13 +1 +0 1d6+2 1d6-1 13 9 PR
Combat Knife +0 +0 1d6 1d6-1 — 8 Can Be Thrown
Armor
Level III-A (DEF 8, Activation Roll 14-)
Helmet (DEF 8 on the Head)
Gear: Radio headset (built into helmet), mechanics’ tools, Gen-2 nightvision device
Predators ■ Chapter Two 95
WHILE EARTH
FORESTHETICS
BURNS (WEB)
Membership: Hundreds of fanatical environmental- organizes itself into five “chains,” one for each major
ists throughout the world, led by the Recluse and area of operations: North America; South and
One of WEB’s most supported by his squads of Gaea’s Commandos. Central America; Europe; Africa; and Asia. Each
important fronts is For- chain is led by a “Chief Protector,” and the overall
esthetics, a charitable Background/History: “While Earth burns, its ecosys- leader is the “Prime Protector,” a man known only
organization. Publicly, tems destroyed by the short-sighted, men such as as the Recluse.
Foresthetics works to you sit in greedy complacence and warm yourself The truth is a different story, and various coun-
support conservation of at the hearthside.” So spoke radical French leftist terterrorism forces around the world know it. For
the South American rain Séverin Demandoux in 1987 during an address to the most part, WEB maintains the sort of traditional
forest and other forested the General Assembly of the United Nations. After “cell” structure common to terrorist organizations.
areas. Privately, it uses its years of lobbying the French government, Ameri-
network of supporters, A group of WEB operatives led by a commander of
can government, European Union, United Nations, some sort commit terrorist acts in a given region
offices, and installations and the world community in general for stronger,
to help WEB personnel or city. The commander knows other commanders,
more comprehensive environmental regulations but the operatives in his cell generally don’t know
conduct ecoterrorist
activities. and an end to exploitation of the natural world, anyone else in the organization (thus minimizing
Demandoux had become fed up with mankind’s WEB’s overall exposure when the authorities capture
Foresthetics’s world folly, and this speech signaled an end to his toler- its members). Most of WEB’s cells are in the United
headquarters is located ance of it. After he left the United Nations building States and Europe, where it’s strongest thanks to the
in the Lighthouse Finan- he vanished from public life altogether. support of college students, independently wealthy
cial Building on Healy He re-appeared, after a fashion, in 1991, when radicals, and other people who have the time and
Street in the Black- a group of terrorists identifying itself as part of energy to devote to such causes.
bridge neighborhood of WEB — While Earth Burns — invaded a Strake Where WEB departs from the usual terror-
Hudson City. Its direc- Industries International facility in Wyoming and
tor, Nicole Macintyre, ist structure is its central core of highly-trained,
took over 200 people hostage. It demanded that highly-motivated fanatics. Known as Gaea’s Com-
often appears on local SII halt ten major projects WEB alleged “create[d]
and national television mandos, these “soldiers” lead most of WEB’s major
massive amounts of pollution and threaten[ed] operations and report directly to the Recluse, the
speaking in support of
various environmental dozens of fragile ecosystems throughout the world.” group’s leader. No one knows who the Recluse is or
causes, particularly Strake Industries pretended to comply while the where he lives, though many experts suspect he’s
those related to the rain FBI moved in to rescue the hostages and capture Séverin Demandoux.
forest. the members of WEB. The assault did not go as WEB’s recruitment procedures are slow and
planned; while the feds rescued most of the victims, circumspect. The last thing the organization wants
nearly four dozen died when a WEB member trig- is to let nonbelievers — or, worse, undercover cops
gered a bomb. The FBI captured fifteen of the 23 — infiltrate its ranks. Typically it keeps an eye on
terrorists (who were eventually tried and impris- environmental activists and radicals on campuses.
oned); the rest died during the assault. When they find one who seems willing to do more
In the years since then, WEB has established than just talk, they arrange to “test” him by having
itself as one of the most versatile and dangerous an existing member suggest an ecoterrorist activity
terrorist organizations in the world. Striking on all to the prospect. If the prospect agrees and partici-
continents, though primarily in Europe and the pates in the “mission,” WEB regards him as trust-
United States, it has bombed industrial facilities, worthy and extends an offer of membership.
freed test animals and destroyed the labs they were
“imprisoned” in, murdered medical researchers and Doctrine: At its most basic, WEB’s philosophy and
construction workers whom it accused of “partici- doctrine is easily expressed: stop environmental
pating in animal and environmental exploitation,” exploitation and preserve the environment for
taken hundreds of hostages, and assassinated politi- future generations. It’s this simple message that
cians and law enforcement officials who spoke out attracts a lot of favorable opinion for WEB from
against it. Although it has been relatively quiet since people who otherwise wouldn’t even consider sup-
the events of September 11, 2001, counterterror- porting a terrorist organization.
ism officials fear this is because it’s preparing for a Beyond the basics, WEB’s Manifesto For A
major new offensive that will begin soon. New Earth, the organization’s “bible,” calls for the
WEB’s symbol is a stylized spider web super- following:
imposed over the Earth, representing the web of life ■ an end to all testing involving animals, except
that sustains humanity on this planet.
where such testing is intended to benefit ani-
Organization And Structure: According to the mals (e.g., testing new veterinary procedures
information released by the organization, WEB or medicines)
Predators ■ Chapter Two 97
■ significantly more stringent environmental unteer work, and the like). Many of these persons WEB
laws (WEB has suggested versions of these support WEB’s publicly-announced goals, and PLOT SEEDS
laws on its website) which will be rigidly and may even agree that more extreme actions than
ruthlessly enforced. Among other things, just holding protest rallies and lobbying Congress WEB decides it need
WEB suggests that violations of environment are required. But they don’t necessarily agree with to “urge” Fordham
protection and anti-exploitation laws be made the blatantly terrorist and criminal actions of the ChemTech to change
capital offenses. group. More than once a “WEB member” has been some of its environ-
seen on local or national television explaining that mentally exploitative
■ a ban on all further destruction, diminish-
he supports the organization’s agenda and purpose practices. It takes over
ment, cutting, burning, or other exploitation of the ChemTech Tower
rain forests throughout the world as stated in the Manifesto, but does not agree with
in Worthington and
the terroristic wing of the group, which is a “rogue
■ a ban on all further destruction, diminishment, threatens to execute one
element” of an overall beneficent organization. This hostage every ten min-
or other exploitation of coral reefs throughout is completely incorrect — the terroristic elements utes until the company
the world are at the hearts of WEB, not the fringe — but WEB (a) gives it $1 billion “to
■ a ban on all whale fishing, and a general reduc- allows this “split” within the organization to show be donated by WEB to
tion in commercial fishing quotas throughout because it confuses the picture for many people and various environmental
the world helps WEB recruit supporters who would otherwise organizations of our
have nothing to do with it. choice,” and (b) agrees
■ a ban on all forms of sport hunting and fishing
WEB has relatively little contact with other to halt development of a
Those general points don’t set WEB apart to terrorist organizations, since most of them support major industrial facility
in India. Unwilling to
any significant degree from legitimate, non-terror- a political or religious cause. WEB considers such
risk WEB’s ire by taking
ist environmental organizations (groups WEB con- “squabblings” meaningless and stupid; all people “official” action, city
siders weak and ineffective). The differences arise in live on and depend on Earth, and that one funda- authorities appeal to the
what WEB’s willing to do to foment these changes. mental similarity should override all others and PCs to try to stop the
WEB believes it must take “forceful action” — by bring people together to preserve and protect their crisis.
which it means bombings, assassinations, hostage- home rather than destroy and exploit it.
taking, and the like — to make the peoples and The PCs get word
Tactics: WEB has survived for over a decade by
governments of the world open their eyes, see how through the underworld
being cautious, clever, and absolutely ruthless. grapevine that WEB is
they’ve been exploiting and destroying the environ-
When it comes right down to it, the personnel planning something big
ment, and get them to stop.
who perform (or at least lead) most of WEB’s ter- — possibly an assas-
At its heart, WEB has another goal, one it
rorist missions consider humans little more than sination of the President
doesn’t discuss publicly and which, in truth, only
infestations on planet Earth. Killing them not only (whose environmental
its inner circle and most strident supporters agree
isn’t wrong, it’s often a good thing — a service to policies it has vocifer-
with. The Recluse, Gaea’s Commandos, and other ously criticized) during
the natural world. Between that, and the fact that
hard-core WEB members believe Earth is grossly his upcoming trip to
WEB doesn’t really care about positive publicity or
overpopulated. Until the number of humans Hudson City. The PCs
money, it’s difficult for counterterrorism organiza-
on the planet is significantly reduced, there’s no have to investigate the
tions to oppose them without risk of extensive loss
hope for stopping (and, ultimately, reversing) the situation and figure out
of life. On at least one occasion, WEB terrorists a way to stop the plot.
decimation of the environment that’s been taking
responded to attempts to negotiate by killing one
place for the last two centuries. Zealots in the
hostage as a preface to any reply it made. A group of environ-
worst sense of the word, they’re ready and willing
WEB doesn’t stick its neck out for just any mental organizations
to commit acts of mass murder to radically reduce
target. If it wants to deal with some minor problem, approaches the PCs in
Earth’s population. The only thing that’s stopped
like a lab that uses animals for testing products or confidence. It believes
them so far is finding ways to do this that won’t
medicines, it can usually persuade some group of WEB’s existence and
also inflict massive harm on the environment. The
student radicals to do the job. It focuses its main activities are making its
usual methods — nuclear bombs, chemical and members’ work harder
efforts on major polluters and environmental
biological weapons, and so forth — would destroy by crystalizing opposi-
exploiters, and on governments it feels can and
entire ecosystems, and that’s not acceptable to tion to environmental
should do more to protect the environment. It
WEB. They’re currently pinning their hopes on the reform and giving the
begins the job years in advance by having one of
development of bioweapons tailored to attack only whole environmental
its members or associates get a job with the target. movement a black eye
the human genome, but their efforts to develop
This allows it to learn the floorplan and infrastruc- by association. It wants
this weapon haven’t succeeded yet.
ture of target buildings, the personalities of the to hire the PCs to take
Group Relations: The central core of WEB gets main people in the organization, and other perti- WEB down, once and
along extraordinarily well, since it’s a group of nent matters. If appropriate, it may even construct for all.
fanatics sharing a common vision. While they may a crude mock-up of the target for the Gaea’s Com-
argue about methodology, mission choice and plan- mandos to practice with. Only when the Recluse
ning, and other particulars, they all agree on the and other leaders feel the strike team is ready do
organization’s overall goals and that extreme action they greenlight a mission — the loss of personnel
is necessary to achieve them. is expected, but the Recluse feels that total failure
Where WEB appears to suffer from divisive- cannot be tolerated because it makes WEB look
ness is in the outer tier of the organization — the bad. Counterterrorism officials throughout the
college students and other environmentalists whom world regard WEB as one of the most efficient, dan-
WEB allows to call itself members (they support gerous, and successful terrorist organizations, and
the organization through donations, doing vol- the Recluse wants to keep it that way.
98 ■ Criminal Organizations Hero System 5th Edition
Campaign Use: Many types of Dark Champions THE RECLUSE
campaigns could feature a terrorist organization. Val Char Cost Roll Notes
Espionage and military action games often focus 16 STR 6 12- Lift 233 kg; 3d6 [3]
on terrorism as a threat, and a WEB mission in 17 DEX 21 12- OCV: 6/DCV: 6
Hudson City could get HCPD cops or costumed 17 CON 14 12-
vigilantes involved in a conflict with the organi- 12 BODY 4 11-
zation. You could even run a counterterrorism 13 INT 3 12- PER Roll 12-
campaign in which WEB was one of the PCs’ chief 13 EGO 6 12- ECV: 4
adversaries. 15 PRE 5 12- PRE Attack: 3d6
To make WEB more powerful, give it more 10 COM 0 11-
“codenamed” operatives for the PCs to fight. Much
in the same way that the Victory Party has the Sieg- 6 PD 3 Total: 6 PD (0 rPD)
estruppe, WEB could have a special group of Gaea’s 5 ED 2 Total: 5 ED (0 rED)
Commandos with even more advanced training, 4 SPD 13 Phases: 3, 6, 9, 12
weapons, and abilities. For a more unusual twist, 6 REC 0
give WEB its own country — have the group take 34 END 0
over some small nation somewhere and attempt to 29 STUN 0 Total Characteristics Cost: 77
put its policies into effect. This may add an interest- Movement: Running: 7”/14”
ing geopolitical angle to your campaign. To weaken
WEB, get rid of the Gaea’s Commandos and replace Cost Powers END
them with the Terrorist generic character sheets 17 HTH Combat Training: HA +5d6; Hand-
from the Appendix. To-Hand Attack (-½) 2
WEB isn’t likely to Hunt individual characters, 82 The Recluse’s Touch: RKA 5d6, NND
or even PC teams — its targets are governments (defense is Life Support [appropriate
and corporations. If a PC owns or operates a com- Immunity]; +1), Does BODY (+1); IIF
pany that WEB regards as a major “environmental (fingertip needle; -¼), No Range (-½), 4
offender,” he might make their hit list. Charges (-1) [4]
2 Strong Runner: Running +1” (7” total) 1
6 Predator’s Senses: +2 PER with all Sense
Groups 0
Perks
2 Deep Cover (Robert J. Parker, environmental
activist)
5 Fringe Benefit: Criminal Rank (leader of
WEB)
5 Improved Equipment Availability: Military
Skills
16 +2 with All Combat
10 +2 HTH
6 +2 with Climbing, Survival, and Tracking
3 Climbing 12-
3 Deduction 12-
5 KS: Game Animals Of The World 14-
5 KS: Ecoterrorism 14-
5 KS: Environmental Exploiters And Polluters 14-
5 KS: Hunting 14-
2 KS: The Military/Mercenary/Terrorist World 11-
2 Navigation (Land) 12-
3 Oratory 12-
3 Persuasion 12-
2 PS: Fisherman 11-
5 PS: Hunter 14-
1 SS: Biology 8-
2 SS: Ecology 11-
2 SS: Zoology 11-
3 Shadowing 12-
3 Stealth 12-
3 Hunter’s Stealth: +3 to Stealth; Only In Wil-
derness (-1)
3 Streetwise 12-
12 Survival (Arctic/Subarctic, Mountains, Tem-
perate/Subtropical, Tropical) 14-
3 Tracking 12-
Predators ■ Chapter Two 99
SUGGESTED EQUIPMENT
Weapon OCV RMod Dam STUN Shots STR Min Notes
Casull Fieldgrade +1 +0 2d6+1 1d6 5 12
H&H African +0 +2 2½d6 1d6 2 16
Heavy Combat Knife+0 +0 1d6+1 1d6-1 — 10
Armor
Level II-A (DEF 6, Activation Roll 11-)
Gear: The Recluse rarely goes out into the field anymore; when he does, he equips himself with whatever
he feels he needs to improve his chances of survival (such as camping gear and various tools)
100 ■ Criminal Organizations Hero System 5th Edition
THE RECLUSE Quote: None. The Recluse is never known to have Appearance: Only the most trusted members of
PLOT SEEDS issued a public statement. WEB know what the Recluse looks like. He’s a
hearty, muscular white man in his early 40s with
Powers/Tactics: Although he rarely uses his skills
The PCs meet “Robert sandy blonde hair cut short and a sandy blonde
anymore, the Recluse is a talented hunter who knows
J. Parker” at a charity moustache. He typically wears clothing suitable for
event, a protest rally, more about living and surviving in wilderness areas
the outdoors, such as safari shirts and jeans.
or some other place. At than most special forces soldiers. He’s studied the
first he seems like a nice hunting techniques and weapons of peoples from GAEA’S COMMANDO
guy — a bit of a radi- around the world, spent time in just about every
13 STR 14 DEX 13 CON
cal, maybe, but nothing type of environment (except deserts), and knows the
too bad. As they get to 10 BODY 10 INT 10 EGO
behavior and capabilities of the world’s major game
know him better, they 13 PRE 8 COM
animals intimately. Since joining WEB, he’s become
see hints of the fanati- 4 PD 4 ED 3 SPD
an expert on ecology and ecoterrorism as well. He
cism that lies beneath 6 REC 26 END 24 STUN
prefers to remain behind the scenes, directing the
his public exterior. In
activities of his Commandos and followers, a spider Abilities: Observant: +1 PER with all Sense Groups;
time they should come
to believe he could be at the center of the WEB. Fringe Benefit: Criminal Rank; Improved Equip-
dangerous... and what If forced to fight, the Recluse often uses a spe- ment Availability: Military; Climbing 12-; KS: Eco-
will they do then? cial weapon — a concealed needle he wears on his terrorism 12-; KS: Environmental Exploiters And
fingertip (it’s attached to a thimble-like cap) that Polluters 12-; KS: The Military/Mercenary/Terror-
The Recluse hears contains a deadly poison derived from that of the ist World 11-; KS: Hobby or Job 11-; Navigation
that someone local to brown recluse. He can also use weapons (if any are (Land) 12-; PS: Terrorist 11-; PS: Hobby or Job 11-;
the campaign setting at hand). If he doesn’t think he has a chance to win, Stealth 12-; Streetwise 8-; Survival (Temperate/Sub-
— a zookeeper, a famous he’ll take the first opportunity to escape; he’s a firm tropical and one other environment category) 12-;
hunter, or the like — is believer in living to fight another day. Tracking 8-; WF: Small Arms; 27 points’ worth of
somehow mistreating additional Skills and abilities appropriate to indi-
tigers. Stung by the Campaign Use: The Recluse’s role as leader of WEB
vidual, if desired
memory of what made is obvious and straightforward. What makes him
him “see the light,” he more interesting is the mystery surrounding who 50+ Disadvantages: Hunted: FBI 8- (Mo Pow, NCI,
decides to deal with this he is. Not even his closest associates in WEB know Capture); Psychological Limitation: Fanatic Envi-
environmental abuser his identity — and in fact, not all counterterror- ronmentalist (Very Common, Total); Social Limita-
personally. The PCs ism officials believe the Recluse actually exists. tion: Subject To Orders (Very Frequently, Major);
have to figure out what’s
Some think that an “inner council” of powerful Social Limitation: Secret Identity (Frequently,
going on in time to stop
it... or investigate the cell leaders runs WEB and that the Recluse is a Major)
murder and find a way fiction designed to inspire loyalty and obedience.
The Recluse fosters and makes use of this misbelief Equipment: H&K MP5; Combat Knife; Level II-A
to bring the Recluse to
whenever he can. (DEF 6, Activation Roll 14-). The Gaea’s Comman-
justice.
For times when he feels the need to interact dos plan their missions extensively; if there’s a type
with the rest of humanity, the Recluse maintains a of equipment they need to improve their chances of
Several people around
the country are poi- Deep Cover as Robert J. Parker, a mainstream envi- success, the odds are they’ll have it.
soned, seemingly by ronmental activist. In this role he may come into Description: This character sheet represents a typi-
a toxin derived from contact with the PCs in a nonconfrontational way cal member of Gaea’s Commandos, the group of
brown recluse spider — though if they push his buttons, he may not be hard-core WEB members who plan and conduct
venom. Is the Recluse able to keep himself from ranting.
at work, and if so, why... most of the organization’s terrorist attacks. Individ-
The Recluse doesn’t maintain any standard ual members may vary slightly from this baseline.
and how will the PCs
stop him? headquarters or hideout. He moves around a lot, Most members of Gaea’s Commandos live in
using a network of isolated cabins, homes, and normal society, posing as ordinary (if extremely
other facilities WEB established years ago. If neces- environmentally conscious) people. They usually
sary he can always take to the woods; he can sur- hold environmentally-beneficial jobs, for example
vive in areas so wild that teams of men could comb as recycling plant managers or environmental lob-
through them for weeks and not find so much as a byists. Others are full-time terrorists supported
trace of him. solely by WEB.
To make the Recluse tougher, increase his
Primary Characteristics a point or two and/or give
him Martial Arts. To weaken him, remove his All
Combat CSLs.
The Recluse wouldn’t Hunt anyone personally.
If WEB believes a PC is an environmental exploiter
worthy of its attention, the Recluse will turn the
organization’s resources loose on him. After careful
study of the target, the Commandos will formulate
a plan to take him out... and then they’ll take him
out. Unless the PC gets lucky and detects their
attempts to study him, he’ll probably learn he’s a
target only when WEB lowers the boom.
The Recluse has no criminal record.
chapter three:
SOLO CRIMINALS
102 ■ Solo Criminals Hero System 5th Edition
LE BATELEUR 3 Language: English (completely fluent;
Val Char Cost Roll Notes French is Native)
15 STR 5 12- Lift 200 kg; 3d6 [3] 3 Lockpicking 13-
20 DEX 30 13- OCV: 7/DCV: 7 3 Mimicry 13-
17 CON 14 12- 3 Persuasion 13-
12 BODY 4 11- 3 Security Systems 13-
20 INT 10 13- PER Roll 13- 7 Sleight Of Hand 15-
10 EGO 0 11- ECV: 3 3 Stealth 13-
20 PRE 10 13- PRE Attack: 4d6 3 Streetwise 13-
14 COM 2 12- 3 Ventriloquism 13-
3 WF: Small Arms, Blades
6 PD 3 Total: 9 PD (3 rPD)
6 ED 3 Total: 9 ED (3 rED) Resource Points
5 SPD 30 Phases: 3, 5, 8, 10, 12 18 Equipment Points: 150
6 REC 0 15 Vehicle/Base Points: 40
34 END 0 10 Follower/Contact Points: 25
29 STUN 0 Total Characteristics Cost: 111 0 Miscellaneous Points: 0
Movement: Running: 9”/18” Total Powers & Skills Cost: 132
Leaping: 5”/10” Total Cost: 243
Cost Powers END 100+ Disadvantages
14 Feint: HA +5d6; Hand-To-Hand Attack 20 Hunted: HCPD 8- (Mo Pow, NCI, Capture)
(-½), Requires A DEX Roll (no Active 20 Hunted: Card Shark 8- (Mo Pow, NCI, Kill)
Point penalty; -¼) 2 15 Psychological Limitation: Greedy (Common,
6 Fast On His Feet: Running +3” (9” total) 1 Strong)
2 Strong Leaper: Leaping +2” (5” forward, 15 Psychological Limitation: Showoff
3” upward) 1 (Common, Strong)
6 Disappearing Act: Teleportation 9”; Can 10 Reputation: magician-criminal who helps
Only Teleport To Places Le Bateleur Could other criminals escape, 11-
Normally Go (-½), Must Cross Intervening 10 Social Limitation: Criminal Record (Fre-
Space (-¼), No Noncombat Multiple (-¼), quently, Minor)
Only To “Vanish” When No One Is Look- 53 Experience Points
ing (-½), Requires A Stealth Roll (-½) 2
Total Disadvantage Points: 243
Perks
Background/History: He was gonna be famous, he
3 Improved Equipment Availability: Street-
just knew it!
Level
His nerves really jangled as he waited back-
Talents stage. He’d never had stage fright like this before
6 Combat Luck (3 PD/3 ED) — but this was his biggest gig ever, one where
maybe someone with some entertainment clout
Skills would notice him, so it was important that every-
3 Acrobatics 13- thing go just right. To calm his hands and his
3 Breakfall 13- mind, he worked through a few exercises, effort-
3 Climbing 13- lessly palming objects, making them disappear
3 Contortionist 13- and re-appear.
3 KS: Magic Tricks 13- At last it was time. “Ladies and gentlemen, the
3 KS: Jails And Prisons Of The Hudson City Perplexed Rabbit is thrilled to present the newest
Region 13- master of prestidigitation and mystery... Paul Starr!”
SUGGESTED EQUIPMENT
Weapon OCV RMod Dam STUN Shots STR Min Notes
Blinding Confetti +0 — Flash 6d6 — 4 — No Range
Juggling Balls +0 RBS 4d6 N — 8 6
Shock Gloves +0 — NND 4d6 — 2 —
Wand Gun +0 -2 1½d6 1d6-1 1 6
Throwing Knives +0 +0 1d6-1 1d6-1 — 6 Can Be Thrown, carries four
Armor
Armored Clothing (DEF 2, Activation Roll 14-)
Gear: Le Bateleur usually has time to plan his capers and rescues well in advance, so he can obtain what-
ever sort of equipment he needs, provided it’s the sort of thing available on the street, or that he has the
time and money to hire the likes of Daedalus or the Toymaker to build it. Additionally, Le Bateleur usually
carries a dozen or so Smoke Pellets, and an equal number of Flash Pellets, to help with his Disappearing
Act and for other purposes.
Predators ■ Chapter Three 103
The announcer left the stage quickly, and the ing and making Presence Attacks. Sometimes he
lights dimmed. Suddenly there was a flash on stage even goes so far as to warn his enemies in advance
— a burst of fire and brimstone! When the smoke of what he’s going to do, since he’s convinced they
cleared, Paul was on stage as if by magic!... but no can’t avoid his attack.
one in the audience seemed impressed. Le Bateleur chose his name because he likes
Undeterred, he launched into his routine. Rab- the sound of it in his native French, and he feels
bits and doves emerged as if from nowhere, beauti- it lends an air of the exotic that “the Magician” or
ful women were chopped in two and then miracu- “the Wizard” both lack. It annoys him no end when
lously healed, sword-blades penetrated his body people mispronounce it, as they almost invariably
and did no harm. But still, all he got were smatter- do... but if they’re paying him enough money, they
ings of applause. He left the stage with a smile on can call him whatever they want.
his face but dejection in his heart. He just couldn’t
Quote: “Now you see him, now you don’t....”
understand it; these were great tricks he was doing!
It took a few more poorly-received perfor- Powers/Tactics: Le Bateleur is a gifted stage magi-
mances before the realization sank in: stage magic cian with a real knack for sleight of hand and many
just didn’t impress people anymore. Unless you had other disciplines related to misdirection and deceit:
a menagerie of dangerous animals like Siegfried ventriloquism, contortionism, mimicry. He’s also
and Roy, or the budget of David Copperfield, you an accomplished thief, able to bypass locks and
couldn’t get anywhere with sleight of hand these alarms without much trouble. But what really sets
days. People were too used to flashy special effects him apart in the Hudson City underworld is his
and computer animation; prestidigitation just specialty as a “professional escape engineer.” For a
didn’t impress them the way it once did. sizable fee, Le Bateleur orchestrates an escape for an
Slowly but surely the jobs... and the money... imprisoned criminal. He often hires additional per-
dried up. Within a year he was thrown out of his sonnel to assist with this, such as computer hackers
Crown Point apartment for nonpayment of rent. and disguise experts, but he remains in charge of
Soon he was reduced to supporting himself by the operation. “No prison can hold my clients!” he
using his skills in a different way: pickpocketing. likes to advertise — but while it’s true he’s enjoyed
Turned out he had a real gift for it. It wasn’t remarkable success outwitting the authorities and
long before his income from crime exceeded the leading jailbreaks, he’s not actually that infallible.
money he used to make as a stage performer. As his Nor does he possess magic powers; he plans his
confidence grew he moved on to other crimes, such jobs meticulously, often spending months to make
as stealing jewelry from underneath the very noses
of unsuspecting store clerks. He began developing
other skills, such as picking locks and defeating
security systems, moving from being a simple pick-
pocket to a full-bore thief.
Then came the day Charlemagne needed him
to break one of his gangsters out of jail. It didn’t
take much — a little trickery, a little contortion-
ism, a few seconds of deft lockpicking work. He
realized that was something he could do that even
most pickpockets couldn’t: help people escape.
There were bound to be plenty of people in the
underworld who’d pay good money for engineered
escapes. He just needed a way to market himself....
Soon the word was out on the street: if you
needed a way out of jail or prison, get in touch with
Le Bateleur, the Magician. If you’ve got the coin, he’s
got a way out.
Personality/Motivation: Le Bateleur got into crime
for a simple reason: he loves money and what it
can buy. His desire for fame and acclaim mostly
withered away a long time ago; now all he cares
about is getting paid. He’s not a violent person, but
he no longer cares enough about his fellow man to
make any effort not to hurt people when he com-
mits his crimes — if someone gets in his way, or
just happens to be unlucky enough to be in the
wrong place at the wrong time, he’s not going to
shed a single tear about hurting them. In short, he’s
not actively evil so much as he is utterly callous.
Le Bateleur loves to display his skills and clev-
erness — or even to talk about them. It’s a rare fight
where he doesn’t spend some of the time postur-
104 ■ Solo Criminals Hero System 5th Edition
LE BATELEUR sure the mission won’t go sour and end up with him as he appears or disappears in a puff of smoke). The
PLOT SEEDS behind bars beside his client. boots and gloves are flared (so he can easily hide
Le Bateleur prefers to run rather than fight, things in them) and the cape has many cleverly-
The classic Le Bateleur but if he must he can hold his own. In addition concealed pockets.
plot: someone powerful to mundane smoke and flash pellets, he carries a
and dangerous is in jail variety of gimmicked weapons based on magi-
or prison, and wants out. cians’ props: a wand that’s a one-shot gun; sparkly UP, UP, AND AWAY
He gets word to Le Bate- confetti that dazzles and blinds; gloves with built-
leur, makes the required in batteries that can deliver a powerful shock; and “That Battler guy, he promises a lot, but he sure as
down payment, and sits *%&! delivers, too. One time after my partner Jace and
juggling balls hard enough to inflict injury when
back to await rescue. I pulled a major bank robbery, the cops picked up Jace.
he throws them. If it comes to fisticuffs, Le Bate- They couldn’t find me, so I got in touch with Battler to
The PCs get word of this
somehow and have to leur uses his deft hands and skill at misdirection arrange an escape — it was going to take every penny
stop Le Bateleur before to fake out his opponent and then clobber him we got from the robbery, and all we’d stashed over the
he completes his prepa- from an unexpected angle. In combat he’s blind- years, but no way was I lettin’ Jace stay locked up.
rations and breaks the ingly fast, able to assess the situation and react in a “It was a pretty slick plan. Battler hired a group of
man out of the joint. quick, confident manner. mercs to help pull it off. They waited until Jace was
In a combat or crisis situation, Le Bateleur on the bus up to the Stew. When it started to cross the
A series of “impos- prefers to keep his opponents confused and guess- bridge over Bear Creek, the mercs blocked the bridge
sible” crimes — locked- ing. He uses misdirection and evasion as much on both ends.
room thefts and such as he can — his Disappearing Act ability is par- “While they kept the guards occupied in the front of
— have been committed ticularly useful for this, though it’s not always the bus with gunfire, Battler came zoomin’ in over the
recently. Sounds like easy to arrange the battlefield so he can use it. He trees courtesy of his other employee: Thunderhawk.
the work of Le Bateleur,
sometimes implies that his abilities aren’t skills, but That copter’a his, it’s so quiet th’ guards didn’t hear him
but he hasn’t claimed
actual magic powers, as another way of keeping his hovering over the bus because of all the gunfire from
responsibility, and find-
foes off-balance. the mercs. Battler lowers himself down from the copter,
ing him to “ask” about
opens the back door of the bus, frees Jace, and airlifts
them may prove dif- Campaign Use: You can use Le Bateleur in several him outta there.
ficult.
ways. The easiest is as just another thief, a competitor “Slickest thing I ever saw, man.”
to the likes of the Black Tarantula, Chiaroscuro, or
The PCs need to break
Meteor. To differentiate him from them, emphasize
in to prison to interro-
gate or rescue a prisoner. the “escape expert” angle described above. In that
case, the PCs may never hear about him until the
That’s a tall order — too
tall for them to handle first time he frees someone they put in prison — but SOCIALIZING
without the help of the after that, he’s bound to become such an annoyance
expert in such matters, that they’ll actively try to find and stop him. “Artur! How are you, darlink?”
Le Bateleur. But can they To make Le Bateleur more powerful, give him “Quite well, Marta, quite well indeed. I see that you’re as
trust him to play fair? appropriate super-skills — hypnotism, Desolidifi- beautiful as ever.”
cation representing his supreme ability at contor- “Tank you, darlink. I zertainly can’t argue!”
tionism and lockpicking — or beef up his Skill set “It’s good to see that things are back to normal here.
with Disguise and some Interaction Skills (Acting, Have the police made any progress with your case?”
Conversation, and Seduction would all work well).
“No, darlink; it iz mozt diztrezzing! It zimply terrifiez
To weaken him, reduce his DEX and INT to 15-17
me, te tought of zomebody breaking in here vhile I vaz
each and his SPD to 4. in Europe, rummaging around in my tingz. Tank heav-
Le Bateleur generally doesn’t Hunt heroes — enz I had mozt of my jewelry with me!”
he’s not really a vengeful kind of guy. But if a hero
“Surely the authorities have obtained some leads on
showed him up in a contest of skill, he might seek
the Degas. It’s not as if the thief could auction it at
that hero out to obtain a “rematch” and prove who’s Sotheby’s.”
really the better man.
Paul Starr — or Paul Saunier, to give his real “I know, darlink, I know. But tey zay tat it muzt have
been ztolen for zome private collector — a “cuztom
name — has a criminal record for multiple acts of
job,” tey call it. I may never zee it again. Mozt diztrez-
theft and several assaults. The authorities know he’s zing. Anyvay, enough bad newz, it iz a party! Enjoy
Le Bateleur, but his identity remains unknown to yourzelf, darlink; I muzt go greet te oter gueztz.”
the underworld and public at large (it would take a
He watched as she animatedly greeting one person
little digging in official records to find it).
after another. In his pocket, his hand idly fingered the
Appearance: When Le Bateleur started his criminal lapis brooch he’d taken from her jewelry chest when
career, he wore a more or less traditional magician’s he robbed the place. He could still see the moonlight
tuxedo and top hat with a domino mask, but after a pouring in through the windows, taste the thrill of
avoiding her security systems and servants. And cer-
few capers he rejected it as being too out of touch.
tainly Mr. Strake had paid quite well for the Degas....
He briefly switched to a costume loosely patterned
after a jester’s motley, but soon abandoned it as too —the Black Tarantula enjoys a night of pleasant com-
stupid-looking. He finally settled on a simpler cos- pany in pleasant surroundings
tume: a sort of purplish or burgundy bodystocking
with matching domino mask, plus gloves, boots,
and cape that are white with red trim along the
edges (the latter’s perfect for swirling dramatically
Predators ■ Chapter Three 105
from being Stunned rather than finish him off ). On BLOOD ORCHID NONE ARE
the other hand, if he has no respect for his oppo- Val Char Cost Roll Notes SO BLIND?
nent — if the foe is weak, foolish, or a blusterer 15 STR 5 12- Lift 200 kg; 3d6 [3]
— he may toy with him for a while before lowering 15 DEX 15 12- OCV: 5/DCV: 5 “It’s disgraceful, and a
the boom. 14 CON 8 12- complete violation of
13 BODY 6 12- their civil rights. Blind
Campaign Use: In addition to his general use as people have every right
an assassin, Blind would make a good nemesis or 15 INT 5 12- PER Roll 12-
to attend protest rallies
Rival for a PC martial artist. It may take a starting 10 EGO 0 11- ECV: 3
and make their voices
PC a while to reach his level of power, but Blind’s 16 PRE 6 12- PRE Attack: 3d6 heard, the same as
perfectly capable of recognizing and acknowledg- 12 COM 1 11- everyone else. Federal
ing potential. 5 PD 2 Total: 8 PD (3 rPD) law specifically prohibits
There are lots of ways to make Blind tougher 4 ED 1 Total: 7 ED (3 rED) discrimination on the
and deadlier, if you need him to be (he should 4 SPD 15 Phases: 3, 6, 9, 12 basis of handicap or
be powerful enough to make the PCs concerned infirmity. Preventing
6 REC 0
all blind people from
about fighting him, but not so powerful that he 28 END 0 getting closer than
can defeat them easily). You could give him Find 28 STUN 0 Total Characteristics Cost: 64 100 feet to the stage is
Weakness with his Martial Arts, some super-skills blatantly illegal and a
like Necksnapper, or buy some Advantages for Movement: Running: 6”/12”
perfect example of the
his Kick or Punch using the rules in The Ultimate Cost Powers END administration’s fascist
Martial Artist. For a simpler approach, give him Martial Arts: Kenjutsu oppression of American
more Combat Skill Levels with HTH Combat. If Maneuver OCV DCV Damage/Effect citizens.
he’s too tough already, get rid of some of his Mar- 4 Block +2 +2 Block, Abort
tial Maneuvers and CSLs, and perhaps his Combat 4 Disarm -1 +1 Disarm, 35 STR “They’re not even both-
Luck as well. to Disarm roll ering to try to hide what
Blind only Hunts people he’s been hired to kill. they’re doing. Have you
4 Evade — +5 Dodge, Affects
He might develop a Rivalry with a PC (even a rela- heard the flimsy excuse
All Attacks, they’re using? They
tively good-natured one), but he won’t Hunt a hero Abort claim they have to pro-
unless someone’s paying him to. 4 Lightning Stroke +2 +0 Weapon +4 DC tect the Vice President
Blind doesn’t have a formal criminal record, Strike from a possible attack by
but he’s wanted by the authorities in thirteen coun- 5 Running Stroke +1 +0 Weapon +2 DC some sort of blind assas-
tries for nearly four dozen murders. + v/5; FMove sin. Have you ever heard
5 Slashing Stroke -2 +1 Weapon +6 DC anything so ridiculous?”
Appearance: Blind is an Asian (probably Chinese)
man of indeterminate age — he’s probably in his Strike
5 Takeaway +0 +0 Grab Weapon, —civil rights activist
late 20s or early 30s, but he’s in such excellent phys- Gina Hernandez, pro-
ical shape that he could easily be older. He’s 5’5” 35 STR to Take
Weapon Away testing the treatment
tall and weighs about 140 pounds; his body is rock- of blind protesters at
solid, the muscles often clearly outlined beneath 1 Use Art Barehanded (Bind, Block, Disarm,
a speech by the Vice
his skin. His eyes are a milky, almost pupilless Evade, Takeaway maneuvers only) President
white that clearly indicates his blindness; his hair Martial Arts: Ninjutsu
jet-black and short-cropped. He has no standard Maneuver OCV DCV Damage/Effect
garb, preferring to dress in whatever fashion seems 4 Atemi Punch -1 +1 3d6 NND (1)
appropriate for wherever he is (it wouldn’t do to 4 Choke Hold -2 +0 Grab One Limb,
stand out, after all). If possible, he fights shirtless 3d6 NND (2)
and shoeless, wearing only a pair of white dang lung 5 Kick -2 +1 9d6 Strike
fu (loose pants gathered in at the ankles). He has no 4 Knife Hand -2 +0 HKA 1d6 (2d6
tattoos or other identifying marks, but sometimes with STR)
carries a staff, jien, or other weapon. 4 Punch +0 +2 7d6 Strike
4 Reversal -1 -2 40 to Escape;
Grab Two Limbs
4 Throw +1 +1 5d6 + v/5 Strike;
Target Falls
8 +2 Damage Classes (already added in)
Perks
2 Deep Cover (GM’s choice)
3 Improved Equipment Availability: Street-
Level
5 Money: Well Off
Talents
6 Combat Luck (3 PD/3 ED)
110 ■ Solo Criminals Hero System 5th Edition
BLOOD ORCHID Skills away with it, but sometimes Daddy caught him, and
PLOT SEEDS 10 +2 HTH then he had to go to the Basement. The Basement
was deep and dark and soundproofed, so none of the
3 Climbing 12-
The word is on the neighbors could hear Roddy screaming and crying.
3 Concealment 12-
streets that one of the Mommy could hear, but she pretended not to.
2 Forgery (Documents) 12-
PC’s enemies has hired One day when Roddy was 14, Daddy took
2 KS: The Espionage World 11-
the Blood Orchid to take Roddy down to the Basement. When Daddy was
the PC out. Then the PC 2 KS: Kenjutsu 11-
done, he locked Roddy in his room. But Roddy had
meets a very attractive 2 KS: The Military/Mercenary/Terrorist World 11-
been studying things on the Internet. He got out the
Japanese woman who 2 KS: Ninjutsu 11-
lockpicks he’d made and went to work. Half an hour
seems interested in him. 1 Language: Japanese (basic conversation;
later, the lock opened. He knew Daddy would be out
Will the PC assume English is Native)
the Japanese woman is in the hothouse, so he went to the toolshed and got
3 Lockpicking 12-
the Blood Orchid and a pick handle. He snuck into the hothouse quietly
3 SS: Pharmacology/Toxicology 12-
react accordingly? Is and crept around, looking for Daddy. By the time
3 Security Systems 12-
her romantic interest in Daddy heard him, Roddy was too close for Daddy to
3 Shadowing 12-
him legitimate, or is she run away. The first blow knocked Daddy down. The
3 Sleight Of Hand 12-
working for the Blood second blow made Daddy’s head break open with a
Orchid? 3 Stealth 12-
funny popping sound. Then there were other blows.
3 Streetwise 12-
When he was done, Roddy stood there, star-
A street contact calls the 9 WF: Common Melee Weapons, Common
ing down at what used to be Daddy. The pool of
PCs and says he’s got Missile Weapons, Common Martial Arts
red looked like a strange flower — a blood orchid,
some information they’d Weapons, Small Arms, Garrote
a vermillion morning glory, a crimson daffodil.
better be prepared to
Resource Points Roddy was covered with blood too, but he felt...
pay big for — the Blood
Orchid’s secret identity! 8 Equipment Points: 100 clean. Refreshed. Invigorated. Free.
But he won’t tell them 5 Vehicle/Base Points: 20 Then Roddy went back into the house, got a
over the phone; he 15 Follower/Contact Points: 35 butcher’s knife from the kitchen, found Mommy
wants to meet them in 0 Miscellaneous Points: 0 in the den reading a magazine, and made another
an hour to get the cash. blood orchid. Mommy had never tried to stop it, so
When the PCs show up Total Powers & Skills Cost: 170
Mommy was just as bad.
for the meet, they find Total Cost: 234
Rod left the house and never looked back. He
their contact dead... 100+ Disadvantages looked older than he was; it wasn’t hard to convince
and the Blood Orchid’s people he was older, to get work on the street. It
10 Distinctive Features: Style (Not Concealable,
“calling card” on the
Noticed And Recognizable, Detectable By didn’t take long before everyone knew not to mess
wall nearby. Do the
PCs pursue the Blood Large Group) with him. Two older boys tried to rob him once,
Orchid? Did the con- 20 Hunted: FBI 8- (Mo Pow, NCI, Capture) and he killed them both with his knife. Then he
tact really have useful 20 Hunted: HCPD 8- (Mo Pow, NCI, Capture) robbed them.
information about the 20 Psychological Limitation: Casual Killer Rod was smarter than most people on the
assassin, and if so did (Very Common, Strong) street. He didn’t want to spend the rest of his life as
he maybe write it down 10 Psychological Limitation: Code Of The Mer- a street punk, with nowhere to go but the Stew or
somewhere before he cenary (Common, Moderate) the cemetery. So he read a lot of books, and found
died? 15 Reputation: deadly assassin, 14- (among the people to teach him things. He spent a lot of time
Military/Mercenary/Terrorist and Espionage in dojos, learning ancient fighting techniques. Some
A ninja master offers to Worlds; Extreme) of the “masters” were just fakes, all flash and no
teach the Blood Orchid substance, with nothing really useful to teach him.
5 Rivalry: Professional (with other well-
advanced ninjutsu tech-
known assassins, like Blind and Satan’s Kiss) But with time and persistence he found ones who
niques and abilities...
but only if he kills the 15 Social Limitation: Secret Identity (Roderick knew what they were talking about and could teach
PCs as “payment” for the McWhirter) (Frequently, Major) him true techniques.
training. 19 Experience Points One day, an old friend on the street approached
Rod with a problem. Another gang was making a
Total Disadvantage Points: 234 move for his friend’s turf, and he needed someone to
Background/History: There were many special get rid of the gang’s leader. Rod said he’d take the job.
places in Roddy’s house when Roddy was growing He watched the gang for a couple of weeks, getting
up. There was the living room, where Mommy had a feel for what they did and how they did it. When
the nice furniture and carpet and all her antiques, the time was right, he took the gang leader out, leav-
where he could only go when there was an adult ing his head neatly detached from his body for his
with him. There was Mommy and Daddy’s room, “homies” to find. He signed his work in the gangsta’s
the one where the door was always shut and his blood, using a brush to write the kanji for “blood”
parents never let him see what was inside. There and “orchid” on the wall near the body.
was Daddy’s garden — Daddy was a plant doctor — Word quickly spread on the street about the
with its hothouse, where Daddy grew pretty flowers “Blood Orchid,” the deadly assassin no one could
from all over the world. And there was the Base- stop. With a name like that, and “her” ability to get
ment, where Daddy took Roddy whenever Roddy close to any target, everyone assumed “she” was
misbehaved... or just when Daddy felt like it. a woman, and Rod didn’t see any reason to cor-
Sometimes Roddy would sneak into the hot- rect them. In time the rumors of his skills reached
house to smell the pretty flowers. Sometimes he got higher-placed ears, and he began taking jobs
around the world for anyone who could pay his
Predators ■ Chapter Three 111
fierce motion, he tore it down the front, exposing killing people out of nothing more than frustration A MATTER OF
the victim’s chest. Then he went to the foot of the or petty anger; the other members of the Ghede PERSPECTIVE
altar and picked up a ceramic bowl filled with goat’s posse have learned to walk softly around him.
blood. The drums fell silent. “N-no way, man. I don’t
Quote: “You and you may think you understand
He raised the bowl above his head. “Men of care what kinda heat
what it is that you fight. But this is not so, Babylon.
Ghede!” he proclaimed in a voice that carried to you bring down on me.
The spirits of this place protect the brothers of Throw me in the joint,
all corners of the hounfor. “We are strong — our
Ghede, and they can strike you down just as surely beat the *%&! outta
enemies cannot destroy us. We are strong — the
as our bullets.” me, Amado Diallo me,
loa have granted us their favor. We are strong
— and with blood we make ourselves stronger I don’t give a !$&*. No
Powers/Tactics: In addition to being a well-armed
way am I givin’ him
still. It is Brother Namaan who has bespoken the gang leader, Brother Namaan is a bokor, or dark up. He’ll !$&* me up
loa for you, Brother Namaan who promises you Voodoo sorcerer-priest, and as such he has certain ten times worse’n you
this strength!” powers. If he captures someone and treats that bitches... and then he’ll
Lowering the bowl, he dipped his fingers in the person with his special zombie powder, the victim go after my li’l sister,
blood. Deliberately and with precision, he used it becomes his mindless slave. If he plans to send and my mom. Even if he
to draw several symbols on the bound man’s chest. some of his followers into battle, he can offer up to ’cides to let’m live, he’ll
The victim was babbling something by now, but eight of them a blessing of protection (they become put some !$&*%@’ curse
Namaan ignored his rantings as he had ignored tougher and more able to ignore the effects of on ’em, man. Find yo’seff
those of so many others before. wounds through their strong belief in his powers, another snitch.”
One of Namaan’s followers came to him, and the powers of the loa he serves). If he wishes
taking away the bowl of blood and bringing a new, someone harm, he can curse that person with ill —Gangsta Tiny C,
empty bowl. Namaan drew from a scabbard on his showing he knows the
fortune. And if he can obtain some blood, skin,
way things really work
belt a knife with a thin, slightly curved blade and a tears, sweat, hair, or other bits and pieces of a per-
handle made from human bone. He moved to the son’s body, Brother Namaan can use them to craft
head of the altar. A short, quick slash opened the a voodoo doll with which he can kill that person
bound man’s jugular, and Brother Namaan bent to from a distance.
catch the spurting blood in the empty bowl. In most situations, Brother Namaan sends his
When the bowl was full, he stood up again. One people out to fight; he doesn’t fight himself. But he’s
by one his followers left the wall and came to him no coward. He carries at least a couple of guns most
so he could paint a small symbol on their foreheads of the time, and he’ll use them whenever he has to.
with the human blood. When all had received the The zombies Brother Namaan creates are
charm, Brother Namaan spilled the blood out of
the bowl, part of it in each of the four corners of the
hounfor, and then he spoke. “Go now, my brothers,
with the mark of Ghede upon you. Take the body
of this one and leave it where the Nubians will find
it. Go among them and kill and kill, so that they
learn Ghede will not back down in the face of their
threats.” As the men left amidst the sound of bullets
being chambered and magazines being rammed
home, Brother Namaan one by one put out the
torches, until only he remained in utter darkness.
Personality/Motivation: As the bokor, or sorcerer-
priest, of a dark Voodoo sect to which he and the
other members of the Ghede posse belong, Brother
Namaan (“no man,” i.e., one who is as much of the
spirit world as the material world) believes whole-
heartedly in the Unseen Powers that surround him.
While he knows that much of his “voodoo power” is
trickery rather than magic (for example, he creates
his zombies with powders and drugs, not spells),
he also knows that many of his powers are real. He
can curse someone, and he can protect his followers
from harm, because the loa and other spirits he calls
upon do these things for him in exchange for the
blood offerings he makes to them. He frequently sees
omens, and often changes his plans based on what he
believes the spirits are telling him.
But there’s a practical side to Brother Namaan
as well. As a posse leader, he’s as much a gang lord
and drug dealer as he is a priest. The spirits may
help, but ultimately he and his have to do the dirty
work most of the time — and that often means kill-
ing a lot of people. He’s quick on the trigger, often
116 ■ Solo Criminals Hero System 5th Edition
BROTHER NAMAAN
PLOT SEEDS BROTHER NAMAAN’S VOODOO POWERS
Petro Voodoo — Curse: Major Transform 7d6 (normal counter-potions or medical procedures), BOECV
One of the PCs finds a human into human with Unluck 3d6, heals back (Power Defense applies; +1), Works Against EGO,
dead goat on his door- normally), Area Of Effect (One Hex Accurate; +½), Not BODY (+¼), Reduced Endurance (0 END; +½);
step, its throat slit and its MegaArea (1” = 10 km wide and deep; +½), Indirect OAF Expendable Fragile (zombie powder made
body drained of blood. (always come from Brother Namaan, but can strike from various rare substances, Extremely Difficult to
What’s going on? Is it target regardless of intervening barriers; +½), Reduced obtain; -2¼), All Or Nothing (-½), Concentration (0
Brother Namaan and Endurance (0 END; +½); OAF Expendable Fragile DCV throughout casting; -1), Extra Time (1 Week;
Ghede at work, and if (various voodoo powders and charms, Extremely -4½), Gestures (throughout casting; -½), Incantations
so how did they find Difficult to obtain; -2¼), All Or Nothing (-½), Con- throughout casting; -½), Limited Target (humans; -½),
out where the character centration (0 DCV throughout casting; -1), Extra No Range (-½), Requires A Voodoo Roll (no Active
lives? Time (1 Day; -4), Gestures (throughout casting; -½), Point penalty; -0) plus Aid STR and PD 3d6, two
Incantations throughout casting; -½), Limited Target Characteristics at once (+½), Delayed Return Rate
The omens tell Brother (humans; -½), No Range (-½), Requires A Voodoo (points fade at the rate of 5 per Week, but all points
Namaan that a time of Roll (no Active Point penalty; -0) fade immediately when Transform heals; +1¼); OAF
great troubles is coming, Petro Voodoo — Death Curse Doll: RKA 5d6, AVLD
Expendable Fragile (zombie powder made from vari-
and he must prepare (defense is Power Defense; +1½), Does BODY (+1),
ous rare substances, Extremely Difficult to obtain;
for it by increasing his Area Of Effect (One Hex Accurate; +½), MegaArea (1”
-2¼), Concentration (0 DCV throughout casting; -1),
power. To do that would = 10 km wide and deep; +½), Indirect (always come
Extra Time (1 Week; -4½), Gestures (throughout cast-
require a great blood from Brother Namaan, but can strike target regardless
ing; -½), Incantations throughout casting; -½), Linked
sacrifice — say, a ter- of intervening barriers; +½), Reduced Endurance (0
(-½), Others Only (-½), Requires A Voodoo Roll (no
roristic attack on a mall, END; +½); OAF Expendable Fragile (doll fashioned
Active Point penalty; -0)
or starting a gang war at in victim’s likeness and containing pieces of or items Voodoo — Blessing Of Protection: Armor (3 PD/3
just the right time.... from victim, plus silver pins, Extremely Difficult to ED), Usable Simultaneously (up to eight persons at
obtain; -2¼), Concentration (0 DCV throughout cast- once; +1), Persistent (no need to maintain LOS after
All of a sudden Brother ing; -1), Extra Time (1 Hour; -3), Gestures (throughout initial use; +½), Uncontrolled (no need to maintain
Namaan seems to be casting; -½), Incantations throughout casting; -½), No LOS or stay within standard Range of power; +½);
having a lot of success Range (-½), Only Works Against Specific Characters OAF Expendable Fragile (special voodoo powders,
attracting people to join For Whom Brother Namaan Has Prepared Dolls (-2), paints, and materials, Extremely Difficult to obtain;
his gang — even mem- Requires A Voodoo Roll (no Active Point penalty; -0) -2¼), Concentration (0 DCV throughout casting; -1),
bers of other gangs! Has Extra Time (1 Hour; -3), Gestures (throughout casting;
he found some sort of Petro Voodoo — Zombie Powder: Major Transform
-½), Incantations throughout casting; -½), Requires A
powerful “spell” that lets 7d6 (normal human into mindless zombie slave, heals
Voodoo Roll (no Active Point penalty; -0)
him control peoples’ back normally or if victim is treated with special
minds, or is something
else going on? basically ordinary people who are stronger and As a Hunter, Brother Namaan starts subtly. He
tougher than normal. You may want to reduce usually has members of Ghede follow the quarry
their SPD to 2 to make them more like the stereo- around (as much as they can without giving them-
typical zombie, and perhaps describe their skin selves away, anyway). Once he feels he knows the
as having a greyish appearance — they definitely victim well enough, he’ll try to Curse him. If possi-
can’t pass for ordinary humans. ble, he’ll obtain some of the target’s personal effects
and attempt a Death Curse Doll. If these tactics fail,
Campaign Use: According to DEA records, Brother
he’ll switch to the simpler, more direct method of
Namaan (real name unknown) likely got his start
sending a lot of well-armed posse members to gun
in the Jamaican political fighting of the Eighties,
the target down.
but soon merged with the posse underworld and
Brother Namaan is wanted by the HCPD and
became one of the most powerful criminals on the
DEA on suspicion of numerous drug smuggling
island. But after he killed the son of a prominent
and distribution charges, several murders, and mis-
politician, he fled Jamaica for safer climes. During
cellaneous other crimes. A warrant for his arrest for
this time he lived on several Caribbean islands, and
murder remains outstanding in Jamaica as well.
authorities think he got his voodoo training on one
or more of them before coming to Hudson City Appearance: Brother Namaan is a dark-skinned
with his new Ghede posse. black man, 5’9” tall and thin (he weighs about 150
The voodoo powers listed on Brother Namaan’s pounds). His eyes are often bloodshot because he
character sheet don’t necessarily represent the extent spends so much time in dark, smoky rooms, and
of his powers — you can always give him others, if he’s got a look of crafty malice to him. He has long
necessary. See The Ultimate Mystic, pages 116-20, for dreadlocks that he usually ties back in a sort of
a discussion of Voodoo and some sample spells. ponytail, but for some rituals he lets them hang
To make Brother Namaan tougher, improve his free around his head. He usually wears grimy jeans
existing Voodoo powers (i.e., remove or decrease and leathers, usually carries a wide assortment of
the Limitations) and/or give him more powers (or pouches, small leather bags, and voodoo fetishes
protective charms). When choosing new powers, and charms. The only part of his accouterments
remember the advice about magic in Dark Cham- that seems truly shiny and clean is his beloved Colt
pions on page 315 of that book. To weaken him, get King Cobra revolver, which he usually wears tucked
rid of some or all of his Voodoo powers, making into his jeans and keeps polished to a mirror shine.
him a charlatan who talks a good game but doesn’t
actually have any way to follow through.
Predators ■ Chapter Three 117
JACK L. “JACKAL” CARTER Total Powers & Skills Cost: 152 JACK L. CARTER
Val Char Cost Roll Notes Total Cost: 200 PLOT SEEDS
12 STR 2 11- Lift 133 kg; 2d6 [2] 100+ Disadvantages
14 DEX 12 12- OCV: 5/DCV: 5 5 Distinctive Features: scar on left neck and “The Jackal” hears that
14 CON 8 12- the PCs are hot on the
jailhouse tattoos (Easily Concealed; Noticed
10 BODY 0 11- heels of a well-known
And Recognizable) robbery crew. He
20 INT 10 13- PER Roll 13- 10 Hunted: HCPD 8- (Mo Pow, NCI, Watching) decides he’s going to rob
10 EGO 0 11- ECV: 3 20 Psychological Limitation: Looks Out For the robbers just as they
15 PRE 5 12- PRE Attack: 3d6 Number One (Very Common, Strong) complete their latest
10 COM 0 11- 15 Psychological Limitation: Greedy (Common, caper, but then leave
5 PD 3 Total: 5 PD (0 rPD) Strong) them for the PCs to cap-
5 ED 2 Total: 5 ED (0 rED) 15 Psychological Limitation: Hatred Of Cops ture. All he’s got to do
3 SPD 6 Phases: 4, 8, 12 And “The System” (Common, Strong) is plan things perfectly,
10 Social Limitation: Criminal Record (Fre- and he and his friends’ll
5 REC 0
be on easy street.
28 END 0 quently, Minor)
23 STUN 0 Total Characteristics Cost: 48 25 Experience Points
One of Jack’s many
Movement: Running: 6”/12” Total Disadvantage Points: 205 enemies catches up
to him and beats him
Cost Powers END Background/History: Jack L. Carter is a thief, a into a coma. When he
7 I’ve Seen It All... Twice: +15 PRE; Only conman, a swindler, a smuggler, and a liar. His comes out of it, he’s got
To Resist Presence Attacks (-1) 0 father was a thief, so Jack learned the basics of amnesia. The PCs have
the “trade” from his old man. Dad got busted and the chance to make
Perks sent to prison for a twenty-year stretch when him think he’s a good
3 Improved Equipment Availability: Street- Jack was only 12, so he completed his education guy and put his skills
Level in a series of reformatories and foster homes. As to use in the service of
2 Money: Well Off crimefighting rather
a young man, he had the skills and the guts, but
than crime. But can they
Skills not the smarts. make him believe... and
20 +2 Overall When he reached age 18, the state turned him how will he react to
loose, and he went right back to stealing... and soon criminals treating him
3 Bureaucratics 12-
landed in prison on an armed robbery beef. A few as one of their own?
3 Bribery 12-
years in prison calmed him down and put him in
3 Combat Driving 12-
touch with more seasoned criminals. By his late Jack tips the PCs off
3 Concealment 12-
20s, he was out of the joint, back on the street, and about a major hijack-
3 Conversation 12- ing he hears about.
finally had enough maturity and brains to make
3 Deduction 12- Normally he’d just take
really good use of his skills.
1 Electronics 8- advantage of the situ-
Jack’s in his early 40s now. He hasn’t been
1 Forgery (Documents) 8- ation to steal from the
in prison for 15 years, and he doesn’t intend to
4 Gambling (Card Games, Sports Betting) 12- hijackers. What’s with
ever go back. These days he makes good money
3 CK: Hudson City 12- the charitable aid?
with a variety of scams and crimes, from steal-
5 KS: The Hudson City Underworld 15-
ing, to blackmail, to smuggling — anything he
3 KS: The Vice World 13-
feels he’s capable of and can handle the risks of.
3 Lockpicking 12-
To minimize the possibility of his victims going
3 Security Systems 12-
to the cops, he often targets other criminals and
3 Shadowing 13-
low-lifes: small-time thieves; freaks who think
3 Stealth 12-
the Strip is too tame (or too public); pimps; drug
9 Streetwise 15-
dealers (though he’s not stupid enough to take on
3 Trading 12-
anyone really powerful, like the Mafia or yakuza,
3 WF: Small Arms, Knives
or anyone he thinks could come after him per-
Resource Points sonally, unless he’s absolutely certain he can do
8 Equipment Points: 100 so safely). This has earned him the nickname
10 Vehicle/Base Points: 30 “the Jackal” on the street, though he thinks it’s
40 Follower/Contact Points: 85 kind of dumb and would just as soon be called
0 Miscellaneous Points: 0 by his regular name.
SUGGESTED EQUIPMENT
Weapon OCV RMod Dam STUN Shots STR Min Notes
Colt M1911A +1 +0 2d6-1 1d6 7 9
Armor
None
Gear: Whatever he needs for the job at hand, within reason. His small combination nightvision monocu-
lar/telescope is a particular favorite, and he also owns a set of quality lockpicks and related thieves’ tools
(+2 to Lockpicking rolls).
118 ■ Solo Criminals Hero System 5th Edition
Personality/Motivation: Jack Carter’s interested in even looks like it’s going to go sour, he calls the
one thing: Jack Carter. He wants to ensure his own whole thing off. He hasn’t stayed out of prison for
safety, security, profitability, and pleasure, in that over a decade by taking foolish chances; he’s done it
order. Though prudence and maintaining a rep on through careful planning, precise execution, and a
the street dictate that he has to work with other well-developed sense of caution.
criminals whom he trusts — which means they Jack’s biggest asset is his connections on the
have to trust him, so he has to play square with street. He knows the Hudson City underworld
them — ultimately he’s looking out for number really well, and thus who to call on for help with a
one, and number one alone. His loyalty to his “col- particular job or problem. But being on the street
leagues” is particularly likely to be tested whenever means making enemies, too; more than a few
he’s got the chance to make a lot of money; the only people would be just as happy to see him dead or
thing Jack might value more than his own skin is in prison. He tries to arrange his scams that target
cold, hard cash. criminals and scumbags so they can’t be traced
Jack has a bitter, hard-earned hatred of cops, back to him, but sometimes that’s not possible or
social workers, and anyone else associated with “the something goes wrong, and he adds someone to his
system.” He’s too smart to let his feelings cloud his rogues’ gallery.
judgment most of the time, but he’s usually on the
Campaign Use: Jack’s a skilled street criminal,
lookout for ways to stick it to “the Man” without
which doesn’t necessarily make him tough
exposing himself to arrest.
enough to take on the PCs in combat... but there
Quote: “OK, this should be a pretty easy score for are other ways to “fight” heroes. He’s most likely
all of us. Here’s how it’s gonna go....” to target the PCs if they have secret identities, are
wanted by the HCPD, or otherwise can’t go run-
Powers/Tactics: Carter isn’t a fighter; he’s a thief. He ning to the cops after he robs them. Given how
was more of a “gunslinger” as a kid, when he pulled gullible most costumed crimefighters tend to be
armed robberies and similar crimes, but he learned (in his experience, anyway), he could easily use
a long time ago that was a road to nowhere and them as patsies in some greater scam (such as
gave it up. He carries weapons when he’s nervous or tricking them into keeping a target busy while he
on the job — usually a Colt M1911A, a switchblade, robs that target blind).
and perhaps a few small, concealed weapons — but To make Jack tougher, increase his Primary
he’d prefer not to use them. If a job goes sour, or Characteristics and SPD so he’s more of a match
for the PCs in open combat; you could also give
him Dirty Infighting. To weaken him, get rid of his
Overall Levels.
“The Jackal” won’t Hunt someone unless he’s
targeting that person for a robbery. In that case,
he patiently follows and watches the target until
he learns everything he can. Then, together with a
team of partners or hirelings he hits the target fast
and hard, gets what he wants, and gets out.
Carter has a criminal record that’s pages and
pages long; it includes a variety of property crimes
and a few assaults. His record’s been clean for 15
years, but the police suspect him of involvement in
a wide variety of offenses.
Appearance: Jack Carter is a nondescript white
guy in his early 40s. He blends in well in a crowd
— he dresses like an average guy, isn’t overly hand-
some, and has average height and weight (5’9”, 160
pounds, short sandy blonde hair, green-grey eyes).
He’s got the hard-bitten look of a seasoned, street-
smart crook who’s seen it all, who keeps his emo-
tions to himself so he doesn’t give anything away or
make himself vulnerable. His only distinguishing
characteristics are a scar on his neck (from a knife-
fight he got into as a kid) and some jailhouse tat-
toos on his upper arms.
Predators ■ Chapter Three 119
100+ Disadvantages
10 Distinctive Features: Style (Not Concealable,
Noticed And Recognizable, Detectable By
Large Group)
20 Hunted: HCPD 8- (Mo Pow, NCI, Capture)
20 Hunted: CIA 8- (Mo Pow, NCI, Capture/
Kill)
15 Psychological Limitation: Seeks Mastery In
Combat (Common, Strong)
5 Rivalry: Professional (with Dagger and other
mercenaries, particularly those skilled in the
fighting arts, who do the kind of work he
does)
15 Social Limitation: Secret Identity (Stewart
Cooper, dilettante) (Frequently, Major)
146 Experience Points
Total Disadvantage Points: 331
Background/History: It’s hard living up to your par-
ents’ expectations sometimes. When your dad’s a
self-made millionaire who competed in the Olym-
pics, it’s even tougher.
“Get up and run, you worthless mama’s boy!”
his dad would shout at him when he fell down.
Dick Cooper had only taken the silver when he ran,
and he was determined that Stewart would take the
gold. Stewart was weak and stupid, but he’d burn
that out of him with discipline and hard work...
and punishment, if necessary. It had worked well
enough on Stewart’s mother.
It was all competition. Competing against the
goals Dad set for him to beat. Competing against
other kids in races. Who you were better than, who
was better than you, that was all that mattered, Dad
said — that, and making sure that in the end, no
one was better than you. Fu and Aikido, which weren’t Olympic events at all;
By the time he was a teenager, he knew he he’d lost focus. And right there in the arena, in front
wasn’t going to race in the Olympics — he just of the world, Dad slapped him for being a failure.
wasn’t fast enough. Dad knew it, too. But there was They flew back home to Hudson City the
another way. Dad hadn’t just taught him to run, next day. Dad didn’t speak to him at all. That night,
he’d taught him a lot of other things... like the judo Stewart picked up one of his escrima sticks, walked
he’d learned in the Army. He was good at that, the over to Dad’s wing of the house, and beat him to
fighting stuff — better than running. Knowing how death. Mom didn’t say a word.
disappointed Dad would be if he didn’t keep trying, When the police came, he claimed he’d been
he refocused on martial arts, spending hours every sleeping in his wing of the house and hadn’t heard
day in the dojo with the instructors Dad hired. a thing. Mom said she’d been down in the library
After a while, Dad built him his own dojo on the reading and hadn’t heard a thing. It stank to high
grounds, and the instructors came to him. heaven, but even after the cops questioned all
It got harder and harder to find good instruc- the servants (who really hadn’t heard a thing),
tors. A lot of the ones he’d started with couldn’t they couldn’t dig up any clues. It got filed under
keep up with him anymore. But Dad didn’t care. UNSOLVED... and Stewart got his inheritance.
“Whatever it takes to succeed, son, that’s what you Most people with that much money would
do.” He paid the extra money to hire new instruc- spend the rest of their lives in leisure, but not Stew-
tors, ones from Japan and China even. art. Dad had taught him that hard work was how you
1996. Atlanta. The Games. All he got was a got ahead, and competition how you proved yourself.
bronze in Judo. He’d spent too much time on Kung Since the only thing he really enjoyed was fighting,
SUGGESTED EQUIPMENT
Weapon OCV RMod Dam STUN Shots STR Min Notes
Usually none, but he may carry other martial arts weapons, if appropriate
Armor
Armored Costume (DEF 4; OIF)
Gear: Infrared Mask Lenses (Infrared Perception [Sight Group]; OIF); Utility Pockets with a variety of
small gadgets (see Dark Champions, page 283)
128 ■ Solo Criminals Hero System 5th Edition
COPPERHEAD he decided to show the world that he was the best at As a weapon, Copperhead carries a stickstaff
PLOT SEEDS that... and perhaps make a little extra money on the — two metal sticks he can quickly fasten together
side. A few months later there was a new mercenary to form a quarterstaff. He can wield the sticks as a
The classic Copperhead on the scene, a guy calling himself Copperhead who pair (thus taking advantage of his WF: Off Hand),
plot: he decides one of was as fast and deadly as his namesake. throw one of them at a distant foe (usually using
the PCs would present his Level with Hurled Stick to bounce the stick back
an interesting chal- Personality/Motivation: Copperhead works as a
to him after it hits), or use the staff to hit tougher
lenge in mano-a-mano mercenary — a bodyguard, a thief, combat support
foes or vault over obstacles. One of the sticks also
combat, and challenges for other thieves, even an assassin, whatever his
contains a line-gun, allowing him to swing between
the hero to a duel. employer wants — but he’s not in it for the money.
buildings and over chasms.
In fact, he gives most of what he earns to charity;
In combat, Copperhead focuses on whoever
Copperhead decides it his inheritance already provides him with more
he considers the best fighter among his opposition
would be a real chal- money than he needs to live on. What drives Cop-
(using Analyze Style if necessary to determine who
lenge to take on all of perhead is the desire to prove himself on the field
the PCs at once and that is). He challenges that person to one-on-one
of battle. He wants to prove he’s a better fighter than
eliminate them one at a combat, and keeps fighting until he’s Knocked Out
anyone else — that in the great competition called
time. He sets up a trap or wins. If he wins, he moves on to the next foe. If his
Life, he stands on top of the heap. Crime is second-
where he lures them to enemies won’t fight him one at a time, he takes them
ary, and generally pointless; he’s only a part of the
an appropriate location on as a group using the best tactics and maneuvers
(an abandoned factory underworld because that’s the best way to find chal-
he can devise (such as the Staff Whirlwind). He hates
or the like), separates lenging fights and hone his combat skills.
to flee, only doing so if absolutely necessary.
them, then goes after Copperhead pretends to follow the mercenar-
them one by one. ies’ code, but he really doesn’t. He’s not particularly Campaign Use: In addition to his possible role as a
concerned about any of his employers or their bodyguard or enforcer for a crimelord, or as part
Copperhead’s work- goals. Given an opportunity for a good fight, he’ll of a mission team opposing the PCs, Copperhead
ing for one of the PCs’ ignore orders, switch employers at the drop of a hat, makes a great Rival or nemesis for a martial artist
enemies. Can they or bring a mission to a screeching halt so he can PC. It may take the hero time to reach Copper-
create a weakness in the show who’s the better warrior. If he weren’t such a head’s level of skill, but Copperhead can recognize
enemy’s organization by highly-skilled fighter, this attitude would make it talent... and even nurture it. If he feels a “bond”
convincing Copperhead hard for him to find work. with a PC, he might even offer to provide some
to abandon his duties to
Years of martial arts training have taught Cop- instruction.
fight one of them... and
if so, can the PC chosen perhead how to mouth the platitudes of “honor” To make Copperhead tougher, increase his
to fight him survive the — and in fact he tries to be “honorable” when he SPD to 5, and perhaps give him some Lightning
experience once Cop- can. After all, he can’t show off his fighting skills if Reflexes. To weaken him, remove some Martial
perhead realizes he’s he ambushes his opponents, fights dirty, or imme- Maneuvers and/or Combat Skill Levels, or reduce
been tricked? diately takes advantage of their weaknesses. But the his DEX to 18.
true meaning of honor, and how it guides a man’s Copperhead might Hunt a hero, but only if
life, is a lesson that’s always been lost on him. (a) the hero’s humiliated him in the past, or (b)
Copperhead is not, by nature, a killer. As far he thinks the quarry could provide a challenging
as he’s concerned, killing an enemy is pointless; it’s fight for him. Usually he just tracks the target
brutal, requiring no particular skill or finesse. But down and challenges him to a fight right then
he has no scruples against killing if he has to, or if and there, but he may try more subtle means to
an employer orders it. He might disobey such an lure the hero into combat if he doesn’t think the
order if he thinks leaving a foe alive would allow direct approach will work.
that foe to re-train and give him a good fight again. Copperhead’s wanted by the HCPD and other
Because he was raised to see all life as a authorities for various acts of robbery, assault, and
competition, Copperhead has a strong rivalry murder (the CIA wants him for killing two of its
with anyone else who does the kind of work he agents, though it’s unclear whether the Agency
specializes in (particularly Dagger, who he feels wants to dispose of him or recruit him).
has unfairly beaten him out of a couple of prime
Appearance: Stewart Cooper is a handsome man
contracts). He’ll do whatever it takes to prove he’s
in his mid-20s — 5’11” tall, 165 pounds on a lean
better than they are.
and well-muscled (but not bulked out) body, wavy
Quote: “You have skill, and fire. Do you dare to test brown hair kept short, green eyes. As Copperhead,
them against me?” he wears a skintight costume that’s mostly a cop-
pery-orange, but with red-brown boots, belt, gloves,
Powers/Tactics: Copperhead is a highly-skilled
and center panel on the chest (the panel’s a vertical
martial artist. He favors Snake Kung Fu, but has
element with horizontal lines, designed to mimic
studied many other styles. If he thinks an opponent
the scales on a snake’s belly). His mask is a coppery-
can counter his Kung Fu too easily, or knows too
orange half-face cowl that leaves his mouth and
much about his style, he’ll switch to Jujutsu, Karate,
chin exposed; the eye lenses are reddish.
Aikido, or whatever he thinks will work best.
Predators ■ Chapter Three 129
Background/History: Paul Frey was born into a Personality/Motivation: Dagger is a cut above your
family of circus performers — his parents were typical costumed criminal. He’s not in it just for the
acrobats, his uncle a magician, his aunt a bareback thrills or the money (though those are important).
rider. Each one tried to get him interested in his He has the sort of drive and ambition most often
or her particular act, but Paul didn’t take to their found in Wall Street executives, lawyers, and career
particular talents. The performer he liked the best politicians, but he channels it into being a suc-
was Roderigo, the knife-thrower and sword-swal- cessful outlaw — a supremely-skilled thief, killer,
lower. He pestered Roderigo to teach him the act, and leader of gangs. He gladly takes short-term or
and Roderigo finally agreed. Paul proved to have a single-job freelance contracts, but he doesn’t want
talent for knife-throwing and became a part of the to work for anyone else in the long term. In any
show. Soon his skill eclipsed Roderigo’s, making the group situation, he wants to be in charge. If he’s not
old man bitter and jealous. giving the orders or making the important deci-
When he got older, Paul realized he could sions, he’s not happy, and sooner rather than later
make more money with his talents outside the he’ll take steps to change things so he’s in charge.
circus. Eager to get rid of his too-talented pupil,
Quote: “By the time I’m done with you people,
Roderigo encouraged Paul to “go out and make
you’ll fight better, work together better, and be
something of yourself.” Paul ran away from the
equipped with the skills you need to become more
circus when he was 16 and hasn’t seen any of his
successful at your chosen career: crime. But if you
family since.
don’t do what you’re told or try to cross me, you’ll
He made his way into the underworld, using
find out that I’m as sharp and deadly as my name.
his skill with knives to work as an enforcer and
I’m the professor, you’re the students, and don’t
petty thief. His natural aggressiveness and intel-
forget it.”
ligence brought him to the attention of Card Shark,
who recruited him as a Deck agent. Paul took Powers/Tactics: Dagger is a skilled knifefighter and
advantage of this opportunity to learn new skills knife-thrower who’s honed his abilities with count-
and make contacts, but he constantly chafed under less hours of practice and numerous fights. During
the rigid authority and discipline. To make matters his time with the circus he picked up a variety of
worse, his boss, the Ace of Spades, preferred guns odd skills that he can use with varying degrees of
and considered Paul’s skill with knives a “second- proficiency: he’s an agile acrobat and sleight-of-
class” ability. hand artist, for example, but only a moderately-tal-
Paul finally got fed up and decided to leave. ented ventriloquist and mimic.
But he knew the Ace of Spades wasn’t going to
be the only person who thought guns were better
than knives — he needed a “gimmick” to prove that
blades could be as deadly as bullets. He got the idea
to construct a “knife-throwing gun” that would
make him a match for any gunman. He poked
around in Card Shark’s files until he found some
plans for a similar device, stole the plans, and fled.
Paul spent a few months of hiding out and
experimenting. A lot of money and several failed
prototypes later, he built himself two “Knifethrower
Bracers,” each capable of firing small, aerodynamic,
extremely sharp knife-blades as fast as a subma-
chine gun could fire bullets. Christening himself
Dagger, he began a career as a thief, enforcer, and
petty gang leader. But Card Shark never forgave
his betrayal, and continues to look for a way to get
revenge on him to this day.
After several years on his own, Dagger was
well on his way to becoming a minor crimelord,
much like Charlemagne or Janus. But then he suf-
fered serious injury during a fight with the HCPD
after a botched bank robbery, and most of his gang
was killed. Dagger escaped — barely — and made
his way to the Kyphotic Man to get patched up.
Now short on funds, he offered to pay for the treat-
ments by teaching the Kyphotic Man’s own gang
how to fight better. Intrigued, the hunchbacked
crime boss accepted, and Dagger entered a new
phase of his career: criminal trainer. He still com-
mits crimes on his own, and usually maintains a
small gang, but he’s spending more and more of his
time teaching other members of the underworld
the fine points of criminality.
134 ■ Solo Criminals Hero System 5th Edition
DAGGER PLOT To keep himself on par with gunfighters, who
SEEDS can put a lot of lead in the air in just a few seconds,
Dagger has his Knifethrower Bracers. As described
FIRST DAY OF SCHOOL
Dagger has a long-time above, they fire saboted blade projectiles at a high “All right, people, listen up! You know who I am, and
girlfriend, Ginger Som- cyclic rate. The blades are sharp enough and travel you know why you’re here. Over the next six weeks
mers, who doesn’t know fast enough to cut through many types of body you’re going to learn how to do the work you do better,
about his costumed armor. If his target wears heavier body armor, pick up some new skills you’ve lacked up ’til now, and
criminal identity or Dagger uses his Targeting Skill Levels to shoot at most importantly how to be more disciplined and pro-
what he does for a living unarmored or lightly armored parts of the body. fessional. There are no guarantees in our line of work,
(she thinks he’s some but the closest you can come to one is to act like a pro,
In combat, Dagger relies on his Knifethrower
sort of consultant). think like a pro, and work with others like a pro.
Bracers at range, but often prefers to close to HTH
When she and many “Throughout the course we’re going to stress teamwork
other people get taken Combat range and use his daggers and Knifefight-
ing — he’s found that a lot of people who are com- and group tactics. Most of you don’t pull jobs alone;
hostage by PLRL terror- you’re part of a gang, or you work for someone. A
ists, will the PCs accept fortable shooting at a distant target panic when the
group can be greater than the sum of its parts... if the
Dagger’s offer to help target starts slashing at them with a big blade. If people in the group know how to work as part of a
with the rescue opera- necessary, he uses Sleight Of Hand to show off his team. By the time you’re done here, you’ll know how.
tion? If not, will he go fancy knife-work and perhaps gain a Surprise Move
ahead on his own, pos- “We’ve only got a couple of rules here. First, no leaving
OCV bonus.
sibly endangering the the grounds at any time, or doing anything else that
Whether fighting at range or HTH, Dagger might expose the school. Second, no fighting. Third,
lives of the other hos- often uses his acrobatic abilities to remain
tages just to rescue her? my word is law. You obey every order I give when I give
mobile and difficult to hit, and if possible to gain it. Anyone who violates these rules will be removed...
Surprise Move bonuses. If his foe lacks the ability permanently.”
When Card Shark puts
to follow him, Dagger leaps up to a high position —Dagger’s opening lecture to his latest class of students
out a major bounty
on his head, Dagger (such as a streetlight or ledge) and picks the guy
appeals to the PCs for off at his leisure. As a Hunter, Dagger takes his time and does
protection, offering a lot Campaign Use: Dagger is a thief and sometimes things right. He believes in preparation, so he stud-
of useful information ies the target as much as he can, possibly even fol-
crimelord with a twist. He usually has a small gang
about the underworld lowing him to learn his routine. When he’s ready, he
if they can (a) keep him of hardened criminals at his beck and call, most
of whom are “graduates” of his criminal training strikes (preferably from ambush or surprise — he
alive, and (b) somehow
convince Card Shark to program. His “course,” which is mostly taught at an has no interest in “fighting fair” or the like).
call off the bounty. isolated estate west of Benton County, covers basic The HCPD wants Dagger for four murders,
combat skills (guns, knives, and unarmed fighting), nineteen attempted murders or aggravated assaults,
Dagger decides to basic criminal skills (stealthy movement, break- and more than thirty robberies.
expand the scope of ing and entering, money laundering), and group Appearance: Dagger is a muscular man, 6’2” tall
his “crime school” by tactics and discipline. Advanced training programs with an athletic build. His costume is primarily
recruiting other “pro- are available if his employer desires. His role as
fessors.” To do that, he navy blue, with a red triangular stripe running
“crime professor” is unique in the Hudson City down the center of his chest, red belt and knee-
arranges for hopeful underworld (though it dovetails with the services
applicants to perform length boots, red gloves, and a red full-face mask.
provided by the Human Capitalist, with whom he His Knifethrower Bracers are silver, with the
a series of “tests” in the
form of unusual crimes. sometimes works; see Dark Champions: The Ani- “barrel” assembly positioned on the narrow outer
The PCs have to figure mated Series, page 53), so it’s likely to bring him edge of each bracer, giving them a teardrop-shaped
out what’s behind this to the attention of the PCs sooner or later. They profile. He carries his two heavy combat daggers in
odd crime spree and put may learn about his work through underworld sheaths on his belt, and his six smaller combat dag-
a stop to it. gossip, by encountering more and more street thugs gers in special sheaths on his lower arms (three per
who’ve received Dagger’s training, or when they arm, with the hilts downward).
discover that some crimelord they considered a
pushover in the past has gotten a lot better thanks
to Dagger’s instruction.
To make Dagger more powerful, give him
another point of SPD and/or increase his Knife-
thrower Bracers to RKA 1½d6. To weaken him,
reduce his STR and DEX to 18 and get rid of his
Martial Arts.
Predators ■ Chapter Three 135
SUGGESTED EQUIPMENT
Weapon OCV RMod Dam STUN Shots STR Min Notes
H&K Mk 23 +3 +9 2d6-1 1d6 12 10 Sil, FS, laser
H&K MP5 +1 +0 1d6+1 1d6-1 30 12 AF5
Armor
Usually none, though he may don light body armor if he has the time and knows he’s about to get into a
firefight
Gear: Drood usually carries a variety of equipment suitable for his current mission, often disguised so
that it looks like an ordinary device. Examples include advanced lockpicking sets, nightvision devices, and
various gadgets designed to foil security systems or make computer hacking easier.
136 ■ Solo Criminals Hero System 5th Edition
15 Psychological Limitation: Self-Centered And lent subject — a man named Alexander Drood.
Greedy (Common, Strong) He was formerly an analyst with the CIA, but was
139 Experience Points fired for misappropriation of agency funds and
other particulars. When we found him, he was
Total Disadvantage Points: 324
bitter about the whole situation and running out of
Background/History: “All right, what’s next on the money, so despite some misgivings he eventually
agenda?” agreed to join the project. Right now we’re in the
“The proposal for Project PLASTIC, sir.” middle of the series of surgical procedures.”
“Get started, then. What’s this PLASTIC about?” “Can you explain to me what you’re doing with-
“Sir, let me defer to Dr. Zawicki, who prepared out my needing a medical degree to understand?
the proposal based on your description of what you “Yes, sir. As you know, PLASTIC’s goal is to
wanted.” alter the subject’s face so that it can be re-shaped at
“My description? This is the espionage project, will, allowing the subject to impersonate anyone or
then?” alter his appearance to avoid detection. Using spe-
“Yes, sir.” cial space-age plastics, biomaterials developed from
“All right, go ahead, Dr. Zawicki.” stem cells, and other advanced materials developed
A short man, not as well-dressed as all the by this corporation and other UMBRA affiliates,
other people in the room, stepped into the light we have begun replacing the skin of his face, and
from the shadows at the back of the room. He to some extent the bone, with these materials. They
walked to the empty seat at the end of the table. have “memory” traits that keep them in a single
Quickly and efficiently he hooked a laptop into the shape until the subject changes that shape by mold-
room’s AV feed and began his presentation, illus- ing the materials with his hands. We estimate the
trating his points with graphics from the computer. process of changing facial shape will take about one
“The goal of Project PLASTIC is to create a minute. It’s not quite as good as what you see in the
spy with the ability to go anywhere and imperson- movies, but it still makes him virtually undetectable
ate anyone without the need for time-consum- without fingerprinting or DNA analysis.”
ing disguises. In accordance with the Chairman’s “How much longer will the rest of the project
specifications, R&D began investigating ways for an take?”
agent to alter his appearance at will. The result we “We estimate another seven to nine months, sir.”
dubbed Project PLASTIC. “How about the subject — Drood. How is he
“Briefly put, and in layman’s terms, Project holding up?”
PLASTIC will surgically alter a carefully-selected “As well as expected, sir. Undergoing repeated
subject to give the skin and bones of his face a surgeries of this sort is traumatic, of course, and
“plastic” quality that allows them to be molded. In alterations of the face can have psychological
this manner the agent can change the “shape” of his impact because of the strong association of face
facial features and thus disguise himself without with identity. Part of the process involves psycho-
the need for makeup, repeated plastic surgery, or logical treatments after surgery to ensure that he
other inconvenient methods. retains a strong grip on his persona, thus minimiz-
“The doctors and scientists assigned to this ing the risk of his developing multiple personality
proposal estimate that it will take approximately disorder or related psychotraumas.”
one year to locate a suitable subject, recruit him, “Very well. I expect another report in two
perform the procedures, and train him to use his months.”
new “face.” Estimated cost at this time is $50 mil- “Yes, sir.”
lion US. Are there any questions?” When none were ****
forthcoming, he disconnected his laptop and left Eight months later.
the room. “Mister Chairman, I’m pleased to present to
The Chairman sat at the head of the table, you... Alexander Drood.”
lost in thought. After a few minutes he spoke. “I The man confronting the Chairman looked
will take this proposal to the others with regard to pretty ordinary: an average face with no distin-
funding, but I do not anticipate its rejection. Tell guishing features, a trim build, typical business
Dr. Zawicki to proceed with his search for a suit- clothes. The eyes betrayed intelligence and percep-
able candidate. Next item.” tiveness, but also something the Chairman couldn’t
**** quite identify — malice? hatred? fear?
“All right, show me what he can do.”
Five months later.
Without waiting for a specific order, Drood
“I need an update on PLASTIC. Please tell Dr.
turned his back to the Chairman. For a minute
Zawicki to be in my office in fifteen minutes.”
he worked at his face with his hands. When he
“Yes, sir.”
turned back around, his face was completely differ-
Fifteen minutes later on the dot, there was
ent: aquiline nose, sharp chin, high forehead. If he
a knock on the office door. Doctor Zawicki was
hadn’t known better, the Chairman wouldn’t have
shown in.
known the “two” men were the same.
He cleared his throat. “You wanted a progress
“What about your hair?” the Chairman asked,
report on Project PLASTIC, sir?”
addressing Drood directly for the first time.
“Yes. How is it proceeding?”
“That I can’t change, sir, but the color can be
“We’re on schedule, sir. We obtained an excel-
Predators ■ Chapter Three 137
altered with dye, and the style by any barber. Wigs and intelligence agencies have all made use of his
are also an option.” services. Even some factions of UMBRA have hired
“Can you change skin color — look like a him from time to time; the more pragmatic mem-
black man, or a Hispanic?” bers of the Union recognize both his value and the
“Yes, sir, but the change would only cover my fact that he seems never to have revealed the orga-
face. To convincingly disguise myself as a person of nization’s secrets (including the secret of its exis-
another race, I would need preparation time to dye tence; see Chapter Two for more about UMBRA).
the skin on the rest of my body.” Drood comes across as the cool, consummate
“Can you imitate women?” professional freelance operative, and in fact he usu-
“Yes, sir, though I have to alter the shape of ally behaves like one (particularly when he’s on a
my body with regular disguise paraphernalia, and mission). But beneath this facade he’s a jumble of
hide my Adam’s apple with high-necked clothing emotions and wants. His “facelessness” (as he calls
or a scarf.” it) has psychologically cut him off from the rest of
“Doctor Zawicki, are you satisfied with the humanity. He has little sympathy for others, seeing
results of Project PLASTIC?” them as objects as much as people, and feels no
“Absolutely, sir. The process has worked perfectly.” remorse about killing, rape, or other crimes. When
“Very well. Schedule an appointment for his antisocial personality and his subconscious
Drood to meet with Operations. When the oppor- desire to once again become part of humanity
tunity arises I’ll introduce him to the rest of clash, he has a tendency to lash out, particularly at
UMBRA. Work hard and work well, Drood — we’re beautiful or handsome people.
expecting good things from you.”
Quote: “There are some things only I can face.”
“Yes, sir.”
**** Powers/Tactics: Thanks to the special surgical
procedures performed upon him by UMBRA doc-
Thirteen months later. tors and scientists, Alexander Drood has the ability
“Next item... report on Operation Overdrive. to mold his face, thus changing the shape of his
What’s the status, Mr. Coolidge?” features. This ability makes him a superb spy and
“Unfortunately, sir, Overdrive has hit a snag. infiltrator, but it’s not without its restrictions. First,
It was proceeding as planned until agent Drood it takes him about a minute to change his facial
dropped out of sight and abandoned the mission.” appearance, and he needs a mirror and reference
“What happened? Was he killed?” picture if he wants to make himself look like a spe-
“Uncertain, sir. It’s possible Drood has gone
rogue. I’ve brought Dr. Zawicki in for further dis-
cussion.” The short man stepped out of the shad-
ows, just like he had over two years before.
“Well, Doctor, what’s going on? Has your boy
slipped his leash?”
“To be honest, sir — we don’t know. In recent
months he’s shown increased detachment, dis-
regard for human life, and irritability. Despite
his psychological conditioning, which includes
therapy between missions, it’s possible the changes
we made to him have subtly affected his psychol-
ogy, rendering him more self-centered and less
sympathetic to others.”
“All right, here are your orders,” the Chair-
man said, taking in everyone in the room with his
glance. “I want every effort to be made to determine
whether Drood is dead, captured, or rogue. If you
think he’s dead, I want positive proof of it, not just
conjecture. If he’s been captured, prepare a mis-
sion to free him with three options: no, slight, and
total enemy casualties. If he’s gone rogue, activate
a hunter-killer squad to take him out — he knows
too much about UMBRA for us to let him live.”
“Yes, sir!”
Personality/Motivation: Since his defection from
UMBRA, Alexander Drood — known in some
circles as “the Unfinished Man” — has become a
freelance spy (and sometimes assassin). With his
unmatched ability to come and go as he pleases
in secure areas, gather information without being
questioned or detected, and leave a facility without
anyone suspecting him of illicit activity, he’s an
ideal espionage agent. Corporations, crime groups,
138 ■ Solo Criminals Hero System 5th Edition
ALEXANDER DROOD cific other person. Second, he can only change his
PLOT SEEDS face, not other parts of his head or body. Thus, his
hair remains the same (but can be changed with
SHINING STAR
One of the PCs starts dyes, styling, or wigs), his ears stay the same shape, “You ever work in Hollywood, Mr. Blank?
to think there’s some- and so forth. Third, he can change the color of his “Not in the sense you mean. I’ve done work before in
thing funny about the facial skin, but not the color of his skin anywhere Los Angeles.”
new guy at work. He else (again, that requires dye). Fourth, if his face
seems kind of nosy “Sure, but I mean, have you ever hung out with movie
experiences pressure or impact — such as a punch people? Particularly the women?”
— maybe he needs to — it usually “deforms” to conform to the force (he
be checked out. The can correct this problem as a Zero Phase Action; “No.”
“new guy” is, of course,
in a sense, he just “pops his face back into place”). “They’re bitches, every !$&*%@# one of them. They
the Unfinished Man,
Fifth, he can’t alter his fingerprints or DNA, making wiggle their little asses everywhere they go, particularly
who’s infiltrated the
him susceptible to detection using those methods. if there’s some director around, but they won’t give you
PC’s place of work
Drood knows how to use a gun, but he’s not a taste. This bitch TiAnna from my latest movie’s the
to steal trade secrets.
worst I’ve ever seen.”
When he gets the a fighter — he’d rather flee than fight. However,
chance, he’ll assume he’s interested in learning more about methods of “But surely a man of your appearance and fame has no
the identity of a high- assassination, and might seek out someone who trouble attracting women?”
ranking employee, loot could teach him. “What do I have that dozens of other guys in this town
the database, and flee. don’t? These women, they’ve all got their sights set
Campaign Use: Drood makes an excellent indi- higher than me. Well, TiAnna’s not getting away with
UMBRA wants to bring rect enemy for the PCs. He can’t fight a group of it. When she gets home from that party at Goldbach’s
Drood entirely back them, but he’d make a great adversary for a para- tonight, I’m going to be waiting for her, and she’s gonna
into the fold. It begins noia/mystery scenario involving a one-on-one give up a lot more than a taste. All I need is for you
manipulating the PCs, confrontation. He could also be a “spoiler” in one to be at the party, looking like me. That’s all the alibi I
feeding them informa- of their missions — he’s on the scene pursuing his need.”
tion so they interfere own agenda while they’re trying to achieve their —doing a deal in the Hollywood hills
with every one of his own goals. And while he won’t Hunt the PCs him-
assignments. The goal
self, it’s entirely possible that one of their enemies
is to make him feel he
has nowhere to turn could hire him to uncover information about
but his former masters. them or make their lives miserable.
Can the PCs figure out To make Drood more powerful, give him the
what’s going on in time additional ability to alter his skin color throughout
to decide what part his body and to change his fingerprints and DNA
they want to play in this (the Cellular Adder for Shape Shift). To weaken
puppet show? him, increase the Extra Time that it takes him to
change facial shape.
A female PC, or popular Alexander Drood has a record with the CIA
NPC, becomes attracted for various crimes and malfeasances, but that
to a mysterious man record isn’t public knowledge.
who recently entered
her life. Is this a legiti- Appearance: Alexander Drood is 5’9” tall with an
mate romance, or is average build. He no longer has a set facial appear-
Alexander Drood twist- ance — from one minute to the next he can look
ing her emotions for his like virtually anyone. He wears clothing appropriate
own ends?
to his current assignment; when not working he
favors casual men’s wear.
Predators ■ Chapter Three 139
SUGGESTED EQUIPMENT
Weapon OCV RMod Dam STUN Shots STR Min Notes
Steyr SPP +1 +1 1d6+1 1d6-1 30 11
Spectre M4 +1 +1 1d6+1 1d6-1 50 13 AF5
Steyr AUG +1 +2 2d6 1d6 30 12 AF5, FS, 2H
Armor
Level II (DEF 7, Activation Roll 14-)
Gear: Desert survival gear, explosives and bomb-making materials (if appropriate), grenades (if appropriate)
140 ■ Solo Criminals Hero System 5th Edition
Personality/Motivation: Like his fellow PLRL mem- soldiers and innocents in an effort to show the
bers and terrorists in other organizations, Farswali invaders and occupiers of the Palestinians’ right-
is a fanatical Palestinian patriot who yearns for the ful land that the cost of remaining there is too
destruction of the nation of Israel and the estab- high. He hopes to go further afield soon and
lishment of a Palestinian state. He bitterly hates the strike directly at the United States, but such an
United States for its support of Israel, interference operation takes time and careful planning.
in Muslim affairs, and sinfulness, and would gladly
Campaign Use: Farswali is a typical terrorist, and as
destroy it as well. He likes to witness the end result
such richly deserves capture if not death. However,
of his terrorist missions first-hand; when possible,
you may get more mileage out of him as a character
he lurks in the crowd after the disaster to see the
if you can arrange for the PCs to see the other side
blood and hear the lamentations. This habit will
of him — the man who genuinely cares about his
almost certainly prove his undoing; the authori-
people in ways that have nothing to do with guns
ties have already learned to start looking for him
and bombs. For a real twist of moral relativism, find
closely in the crowds.
a way to team them up against a common enemy.
When not on a mission, the Vulture is usually
To make the Vulture a tougher opponent,
either (a) planning one, or (b) helping the Palestin-
increase his Characteristics so that he’s a better
ian people. He frequently volunteers his time to
combat opponent for the PCs. You could also
help orphans whose parents were murdered by the
give him abilities that would make him an assas-
Israelis, distribute food and clothing to poor Pales-
sin, such as Martial Arts or a knowledge of poi-
tinians, and the like. He’s not married himself, but
sons. To weaken him, reduce his Characteristics
dotes on his nieces and nephews.
(including INT to 13 and DEX to 14) and some
Quote: <<“The time of Western domination has of his Skill rolls.
ended! The Palestinian people can at last speak for Farswali does not Hunt heroes — he has his
themselves, and they say: death to Israel! Death to own quest to pursue. But if a character has strong
America!”>> ties to Israel, or repeatedly foils his terrorist mis-
sions, he may take it upon himself to remove that
Powers/Tactics: Farswali is a terrorist. Open con- particular obstacle to Palestinian sovereignty.
frontation is the furthest thing from his mind; Farswali is wanted by Israeli and American
he knows the Israeli and American militaries authorities for nearly a hundred murders commit-
are more powerful than he, or than the entire ted during numerous terrorist acts.
PLRL. He strikes from the shadows, killing both
Appearance: Ahmad Farswali is an average-looking
Palestinian man in his 20s — 5’8” tall, thinly built,
dusky skin, dark hair and moustache. He wears
dirty, sand-colored combat fatigues most of the
time, and carries at least two guns with him every-
where he goes.
SIGHTSEEING
It was a beautiful sight.
The bomber had done his job perfectly. He’d made it
to the middle of the bus, just as he’d been instructed,
before detonating the bomb. Allah would reward the
man’s sacrifice well, and the PLRL would honor him in
this world by providing for his wife and children.
The blast had torn the bus in two, killing three people
on the street with shrapnel and damaging several
buildings nearby. He hadn’t heard how many people on
the bus had died, but he suspected nearly a dozen. The
smell of the burning rubber and oil, the scarlet of the
blood, the sounds of Israeli women wailing their grief
— it was like a feast for his senses.
He knew the authorities were probably watching the
crowd for him, suspecting that he might be here... but
who among them, fools that they were, would suspect
a rabbi? As long as no one tried to speak to him — he
knew only a few words of Hebrew, not enough to carry
on a conversation — he’d get away again.
Smiling slightly to himself, no more than the false
beard would hide, he turned and left the scene.
—the Vulture earns his nickname once more
Predators ■ Chapter Three 141
SUGGESTED EQUIPMENT
Weapon OCV RMod Dam STUN Shots STR Min Notes
CZ 75 +0 +0 1d6+1 1d6-1 15 9
Armor
None
Gear: None.
142 ■ Solo Criminals Hero System 5th Edition
FIREBUG He touched it again. Thought hard. Wished are highly flammable, but at a minimum his Pyro-
PLOT SEEDS hard. And the paper burst into flame! kinesis should take a Full Phase to use. In times of
He danced and danced and danced for joy. stress — such as when a vigilante’s about to catch
One of the PCs’ favorite Later that night he found the kids who stole him — he can lash out and use his power quickly
nightspots goes up in his lighter. They were in the old building they and at range, but this doesn’t occur often and he
flames. It looks like an called their clubhouse, passed out from cheap wine can’t control it.
accident — but there and grass. First he fished his lighter out from the Besides setting fires, Firebug can’t suffer burns
were rumors around pocket of the guy who stole it from him. Then he from them; his powers keep the flames from hurt-
the place that it wasn’t got out the bottle of lighter fluid he stole from the ing him, allowing him to touch them or set himself
doing well and the StarMart. He squirted it all over the guy. Then he on fire with impunity. He can even control and
owner was looking for
touched the guy’s fluid-wet shirt and thought hard. shape small masses of flame with his mind, though
a way out. Could the
fire be a coincidence, And the boy burst into flames. doing so tires him out quickly. In game terms, his
or did the owner hire He ran far away... but not so far he couldn’t Pyrokinetic Manipulations allows him to “pick up”
Firebug to take care of hear the screams. masses of flame doing up to 6 Damage Classes’
his problems? **** worth of damage. He can move the flame around
without causing it to go out, and can “touch” targets
After examining photos “You understand what we want?” the two men with it to inflict damage (which “uses up” the flame,
taken at the scenes of asked. They dressed like businessmen, but they car- extinguishing it). He can also shape the fire into
several suspicious fires, ried themselves like street soldiers. simple forms, such as geometric shapes, a bird of
the PCs see the same He nodded. He already had a record for arson. flame, or the like.
person lurking in the Word was getting around. Firebug doesn’t want to fight — he just wants
background at each blaze. “Okay, then. You gotta week. Meet us back here to set fires. If caught in an act of arson, he’ll try
Is he the arsonist... and if then for the cash.” to run away (maybe even straight into a burning
so, how do they find him One week later, he came back. It hadn’t been a
before he torches another building, since the flames won’t hurt him). If he
hard job at all — and this time he didn’t leave any can’t run away he’ll surrender and try to find a way
building?
accelerants for the cops to trace. to escape later.
The two men showed up. One of them gave
Firebug reads about the Campaign Use: Firebug pushes the limits of the sort
him a briefcase; it was heavy. “Nice work, man,” the
Cuyahoga River catch- of “weird” powers allowable in most Dark Cham-
ing fire back in the other one said. “They don’t suspect a thing. We’ll
get in touch the next time we need some work pions campaigns. If he doesn’t fit the tone of your
Seventies and decides
it would be interesting — you’re gonna go a long way in this business if campaign, change his powers so they’re not innate,
to try to recreate that you don’t get stupid.” but the result of special chemical concoctions,
“event” on the Stewart magic tricks, or the like.
River. Now he just has Personality/Motivation: Practically enraptured with The heroes aren’t likely to encounter Firebug
to figure out a way to flames and burning, Firebug is a classic criminal in combat — instead, they’ll see the effects of his
spill enough flammable pyromaniac. He thinks of fire almost as a living handiwork and have to track him down. Since he
materials into the thing. When he talks about it, it’s Fire, with a capital leaves few (if any) forensic traces most of the time,
water.... F, like the He when the Bible refers to God. Usually catching him is likely to require a long, frustrating
quiet and withdrawn, he spends a lot of his time investigation punctuated by lucky breaks.
just staring at candleflames or hearth-fires. But To make Firebug more powerful, reduce the
when he takes it into his head to burn something, Extra Time on his Pyrokinesis attack, make it do
he becomes clever and crafty, a skilled planner who more damage, and/or allow it to work at short
POETRY CORNER would do a good job even if he used normal arson- ranges (within 5”, perhaps). You could also equip
ist tools. In the presence of a large fire — a bonfire him with some incendiary grenades, a flame-
Fire, Fire, burning bright or burning building — he often becomes giddy thrower, or similar weapons. To weaken him,
and excited, maybe even dancing around a little if increase the Extra Time on his powers and get rid
In the canyons of the night
he thinks no one will see. He’s learned to control of his Pyrokinetic Manipulations ability.
What immortal hand himself if there are cops or firefighters around; he
or eye Firebug doesn’t Hunt people. He’s only inter-
doesn’t want to give himself away and go to prison. ested in starting and enjoying fires.
Made you so you light Firebug’s been picked on, abused, and ignored Vincent Ignatius has a long record for minor
the sky? by other people all his life, and as a result he doesn’t acts of arson as a juvenile and young adult. Since
really care about others at all. He rarely goes out of gaining his powers, he’s rarely been caught, because
Fire, Fire, burning bright his way to hurt anyone, but he doesn’t get upset if he doesn’t have to use accelerants or the like unless
Quench your endless someone dies in one of his fires, either. he just feels like it.
appetite Quote: “Time to get fired up.” Appearance: Firebug is a pasty-faced white guy
In my mind I dare aspire
Powers/Tactics: Firebug is a pyrokinetic — a in his mid-to-late 20s with unruly black hair and
To lift my hands and perpetual five o’clock shadow. He’s 5’7” tall and
touch you, Fire person who can create and control fire with the
power of his mind. By touching something flam- thin, weighing only 140 pounds. He wears ordinary
mable and concentrating for several seconds, he street clothes, supplemented with a black leather
—from a poem found at jacket in cold weather. In the presence of fire, even
the scene of one of Fire- can make it catch fire. You may want to increase the
Extra Time for targets that aren’t very flammable, a lit candle, he usually stares at the fire with a rap-
bug’s arsons, thought by
the authorities to have and decrease it for things like pieces of paper that turous look on his face.
been written by the
arsonist
Predators ■ Chapter Three 143
SUGGESTED EQUIPMENT
Weapon OCV RMod Dam STUN Shots STR Min Notes
Handgun +6 +9 2d6+2 1d6+1 15 10 Reversed ogive, AP, laser, PR, barrel coating, clear grips/magazine,
custom grips, fine tuning II, improved firing pin, improved trigger,
carries 2 with five clips each in a rapid reloading device (see text)
SMG +6 +9 2d6+2 1d6 40 10 AF5, laser, PR, barrel coating, clear grips/magazine, custom grips,
fine tuning II, improved firing pin, improved trigger, carries 4
clips in two rapid reloading devices
Assault Rifle +4 +4 2d6+1 1d6 80 10 AF5, PR, barrel coating, clear grips/magazine, custom grips, fine
tuning improved bedding, II, improved firing pin, improved
range II, improved trigger, carries 2 clips
Armor
Level III-A (DEF 8, Activation Roll 14-)
Helmet (DEF 8 for Head)
Gear: Silencers (-3) for Handguns and SMG, fast draw holsters for Handguns, camera for Assault Rifle, telescopic sight (x6) for Assault
Rifle, nightsight scope (III) for Assault Rifle, rapid reload device for Handguns attached to leg armor (see text), communications suite
(HRRP built into Helmet)
148 ■ Solo Criminals Hero System 5th Edition
GUNPLAY PLOT Wheeled Motorized Ground Vehicles more she talked, the more intrigued he became.
SEEDS 10 Two-Weapon Fighting (Ranged) This wasn’t going to be some bull*%&! routine
3 WF: Small Arms, General-Purpose/Heavy of push-ups and ten-mile hikes — she was talk-
The Army figures out Machine Guns ing about making him a living, breathing killing
where Gunplay learned 2 Weaponsmith (Firearms) 13- machine, better even than a Green Beret. He liked
his fighting abilities and the idea of being that good. A guy could go far with
decides Dr. Langston Resource Points
those kind of abilities. In the end, he agreed to be
might have been on 48 Equipment Points: 300
her guinea pig.
to something after all. 15 Vehicle/Base Points: 40
Three years of tests and training followed. Her
Since they can’t find 15 Follower/Contact Points: 35
kinesiology routines improved his mobility, making
her anymore, they hire 0 Miscellaneous Points: 0
him move with a grace, speed, and precision that
the PCs to bring him in
— alive and unharmed! Total Powers & Skills Cost: 396 put a ballet dancer or pro basketball player to
— for study. Total Cost: 514 shame. The mercenaries and firearms experts she
brought in taught him how to shoot all sorts of
100+ Disadvantages guns with deadly accuracy — and then, combined
After the Varangian 20 Hunted: HCPD 8- (Mo Pow, NCI, Capture)
insults his abilities, with Langston’s computer analyses of gunfights,
20 Hunted: FBI 8- (Mo Pow, NCI, Capture) they showed him how to become a one-man death
Gunplay makes a point
of going after everyone 15 Psychological Limitation: Showoff squad. By the time they were done, his every fluid
the Varangian’s hired to (Common, Strong) move in combat had a purpose. There were no
guard. A lot of innocents 10 Psychological Limitation: Code Of The Mer- wasted seconds or missed opportunities; he fought
are getting caught in the cenary (Common, Moderate) with an efficiency born of the best modern science.
crossfire, so it’s up to the 10 Rivalry: Professional (with Prospero, Snafu, After three years of hard work, Dr. Langston
PCs to bring the conflict and other such mercenaries; Seeks To Harm/ was ready to return to DARPA in triumph, with
to a close... one way or Kill Rivals)
another. Delgado at her side. But he had other ideas. Why
15 Social Limitation: Secret Identity (Ricardo work for the Army when he could make a helluva
Delgado) (Frequently, Major) lot more money on his own? To make sure Langs-
Gunplay develops a 324 Experience Points
rivalry with the best ton didn’t tell anyone about him or create other
gunfighter among the Total Disadvantage Points: 514 super-soldiers to compete with him, Delgado killed
PCs and begins com- her, trashed her lab, and then burned the place to
mitting crimes to lure Background/History: “Budget restrictions, my ass! If the ground. A few weeks later he made his merce-
him out for a deadly you’re so blind that you can’t see what my program nary debut under the codename Gunplay, and he
confrontation. could mean to the American military, I’ll open hasn’t looked back since.
your eyes and show you!” With those words, Alice
Langston stormed out of her supervisor’s office Personality/Motivation: Gunplay is a cold, calculat-
at DARPA, slamming the door as she went. The ing killer who performs his missions with the same
accompanying smell was that of bridges burning. detachment as a shark. Utterly confident in his
Two days later she was still furious. Her pro- abilities, he has a tendency to show off his shoot-
posal was perfect — a method for improving the ing skills and dexterity — he often uses his Shoot-
performance of American military personnel in ing Tricks Skill to pull off trick shots, then follows
combat without the need for radical surgery or that up with a Presence Attack. A couple of times
drugs. She claimed that through the proper applica- he’s nearly botched a mission with stunts like that;
tion of kinesiological principles, advanced training experience will probably burn his overconfidence
methods, and a computerized, scientific study of out of him, making him even deadlier.
gunfighting, she could improve the efficiency of the Quote: “You wanna take me on? Fine. Your funeral.”
average soldier in combat by fifty percent or more.
But her superiors hadn’t bought it, and the latest Powers/Tactics: Gunplay is a highly-trained shoot-
round of budget cuts had gotten her kicked out on ist who gained his abilities through the application
the street. of modern scientific methods. Kinesiology and
She sighed. The only way she was going to Dr. Langston’s “tactical analysis” computer models
show them she was right was to launch the project taught him how to move and position himself in
on her own... and that meant money, a lot of it. But combat to simultaneously decrease his foes’ chance
where there’s a will, there’s a way. In this case, that of hitting him with return fire and maximize his
way was computer hacking. She was surprised at field of fire and accuracy.
how easy it was to steal money electronically, and at But a warrior’s nothing without the right
how much she enjoyed it. weapons. For Gunplay, that means custom-built
Once she got the first stages of her lab set up, weapons that allow him to exploit his skills to
she needed to find a test subject. Looking back over the fullest. He carries twin .45 handguns loaded
her research notes, she hit on Ricardo Delgado, an with reversed ogive rounds and tricked out for
Army reject bounced out of basic for insubordina- maximum accuracy, a similarly-advanced SMG
tion. He was already fit and healthy, and his medi- with four clips, and a 5.56mm assault rifle. He
cals indicated he’d respond well to her training pro- favors the handguns in most situations, and has
gram. But did he have the discipline to stick with it? set up a system to allow for minimum reloading
When the egghead white chick approached time. Lined up along the outer edge of the thigh
him about taking part in some “study,” Delgado’s panels of his armor are four extra magazines in
first impulse was to tell her to go to hell. But the special breakaway holding clips. Built into the
Predators ■ Chapter Three 149
SUGGESTED EQUIPMENT
Weapon OCV RMod Dam STUN Shots STR Min Notes
Colt M1911A +1 +0 2d6-1 1d6 7 9
Armor
Light Body Armor (DEF 4, Activation Roll 14-)
Sight Group Flash Defense (5 points) (OIF mask)
Gear: Utility Pockets with Smoke Pellets, Sleep Gas Pellets (the “Mists Of Morpheus”), Mini-Console,
Parabolic Mini-Mike, and a variety of other minor weapons and tools; Mask Radio (Radio Perception/
Transmission; IIF)
Background/History: A few words were all it took hangman’s noose, creating a fighting style he could
to shatter Dominic’s dreams. “Your father isn’t a use with it by studying how people used lariats
salesman — he’s with the Italians.” No one had to and whips. After he found out the hard way that
explain who “the Italians” were. he needed a second weapon for emergencies, he
All his life, he’d wanted to be a policeman. crafted a “combat sickle” and some smoke and
They were always the heroes in the comic books knockout gas pellets.
and mystery novels he read, and he wanted to be After graduating from Hudson City State, he
just like them. But he was smart enough to know it got a job as an architect. Now he works during the
would never happen — a simple background check day designing high-rise office buildings, while at
would reveal that his father was a caporegima in the night he stalks the streets of the Pearl City, dispens-
Marcelli family, and no police force in the world ing justice to any criminals unlucky enough to
could overlook that black mark. cross his path. His methods are brutal and danger-
If he couldn’t become a cop, he’d try another ous, often unnecessarily so, and both the police and
route: costumed crimefighting. He saw reports the mob would be happy to see him dead or behind
about people like the Scarecrow and DarkAngel bars. But he’s determined to remain free until he
in the news all the time. If they could do it, why rescues the city from the Mafia’s evil grasp.
couldn’t he?
Personality/Motivation: Guilt torments the Headless
He enrolled in HCSU to study architecture...
Hangman, creating a shadow over his soul even
and more. Whenever he could, he snuck into the
during the best of times. He yearns for things to be
criminology and police training classes. At night
the way they were when he was a boy — a romanti-
he studied forensics and martial arts after finishing
his architecture assignments. By the time he was a
sophomore in college, he’d learned enough that he
felt ready to take on the streets. He began patrol-
ling, dressed only in combat fatigues and a simple
cloth mask.
As he grew older, his hatred of the Mafia grew
as well. Soon it extended to his father. Silvestro had
been a kind and loving father, but he was still one
of the enemy. Dominic’s anger and hatred reached
the point where he could barely speak civilly to his
father, much less pleasantly. One day during his
senior year, his father confronted him about his
behavior. Unfortunately, Silvestro walked in on him
as he was polishing a large knife and studying files
on his next Mafia targets. They began yelling and
screaming at one another... and then, in a fit of rage
and hatred, he stabbed his father to death.
His mother heard Silvestro’s dying scream
and began to run upstairs. Thinking quickly, he hid
the knife and opened a window. His mother burst
into his room to find him sobbing over his father’s
body. All he could tell the police when they arrived
was that “a big man in a tattered black cloak came
through the window and stabbed Dad. I couldn’t
see his face.”
That simple story, conjured out of desperation
and faint memories of Sleepy Hollow and comic
book portrayals of the Grim Reaper, inspired his
own vigilante identity. He wanted to create fear in
his enemies, and the symbolism of Death provided
it. He would wear a tattered black hooded cloak
and robe, with a black mask that made it look
like he had no head. For his weapon, he chose a
152 ■ Solo Criminals Hero System 5th Edition
HEADLESS cized lifestyle like an old movie where families are Campaign Use: The Headless Hangman is a classic
HANGMAN always happy, good guys are always handsome, and example of a “warped vigilante.” His heart’s in the
PLOT SEEDS the bad guys always lose in the end. Subconsciously, right place, but he’s lost sight of his true mission
he feels great remorse over killing his father, and so much that he’s endangering innocents. The PCs
The classic Headless has sublimated that guilt into hatred of the Mafia. either need to work with him to make him see the
Hangman plot: after a He blames the Mafia for everything that’s gone error of his ways, or take him down. As a compli-
well-publicized incident wrong in his life, reasoning that if it didn’t exist, cating factor, he’s highly knowledgeable about the
in which the Hangman’s none of these bad things would ever have happened Mafia, so they may not want to deprive themselves
recklessness causes to him. Driven inward, his despair has made him of a valuable resource by killing him.
the death of several vicious and cruel to his chosen targets, criminals To make the Hangman tougher, give him
innocent civilians, the (in general) and Mafiosi (in particular). Though he another point of SPD, and maybe another super-
PCs decide to take him
doesn’t realize it, he has a death-wish. He often gets skill or two. To weaken him, reduce his Characteris-
down once and for all.
To make this work, you into fights he could easily avoid, and takes risks he tics a little and/or get rid of his Necksnapper ability.
need to arrange things doesn’t really need to. The Headless Hangman generally only Hunts
so he can take on the Over the years, the Hangman has slowly come members of the Mafia. But if a hero becomes too
entire team and give to believe that any sacrifice or loss is acceptable much of an impediment to his war on crime, he
them a real fight. if it helps combat the Mafia — which makes him may decide the hero has to be eliminated.
dangerous to the innocents he claims he’s trying The HCPD wants the Headless Hangman for
The Hangman stumbles to protect. He thinks nothing of starting a battle more than 100 murders, mostly of Mafia figures
across a plot involving in a crowded area, crashing an entire bus just to but also of ordinary criminals and about two dozen
the Mafia, the Russians, kill two or three Mafiosi on board, or blowing up innocents. He’s also a suspect in numerous acts of
and the Chinese that’s a Mafia-owned restaurant during business hours. assault and aggravated assault.
so big he can’t stop it Every month he visits the graves of the innocent
by himself. He appeals Appearance: The Headless Hangman’s name
bystanders he’s killed and leaves flowers; he consid-
to the PCs for help. Are describes him pretty well. He wears a tattered robe
they willing to work ers these victims “martyrs” to the cause of Justice,
and intends to honor their memory by continuing and hooded cloak, both of deepest black, and black
with this loose cannon boots as well, giving him a “Grim Reaper” look. A
for the greater good his quest to wipe out organized crime.
black velvet mask covers his entire face — it looks
— and if so, will his
Quote: “Weeds must be dug out at the root — even like there’s no head inside his hood. He wraps his
actions tarnish them
along with himself? if it means tearing up a little grass.” hands in strips of cloth the color of bone. Under-
neath his robe he wears a suit of body armor. He
Powers/Tactics: The Headless Hangman primarily
The PCs find the Head- carries his noose in his hands or over his shoulder,
focuses on HTH Combat — though thanks to his
less Hangman battered, and his sickle in a sheath on his back (under the
Noose, “hand-to-hand” means anything within 2”
bruised, and bleeding in cloak). He conceals his other weapons (such as his
for many of his attacks. Although he can use guns,
an alley — not dead, but “Mists of Morpheus” knockout gas pellets) in secret
and often picks up firearms from the bodies of
just barely alive. How pockets throughout his costume.
do they handle the situ- fallen criminals and uses them against other targets,
ation... and who took he prefers to get in close to his enemies and take
out the feared vigilante,
anyway?
their lives with his own hands. His two main weap-
ons, the noose and the sickle, add to his fearsome
SPECIAL DELIVERY
image. Criminals everywhere know he’s a vicious, “The infamous vigilante known only as the Headless
implacable killer; often their fear of him makes Hangman attacked a Little Italy pizzeria today, kill-
them panic and attack too quickly or clumsily (his ing three people and leaving the restaurant in ruins.
DCV Levels). The police department has confirmed that two of the
The Hangman has developed an entire fighting deceased are Bruno “the Knife” Jacopino and Franco
style around his Noose — Twisting In The Wind, “Frankie the Finger” Cresalli, both known members
of the Torccone crime family. The name of the third
he calls it. He can simply hit his opponent with a
victim, a woman, has not been released; sources within
coiled length of rope (Pummel), grab people or the department indicate she may have been “an associ-
take their weapons away, choke someone, or get the ate” of one of the other two victims.
noose around an enemy’s neck and jerk the rope so
“According to friends of the two men, Jacopino had
the neck breaks (his Necksnapper ability, though he
expressed some anxiety about the Hangman in recent
can also do this with his bare hands). He can’t do weeks. “He’s comin’ for me, I know it,” Jacopino alleg-
anything more sophisticated (like Nerve Strikes or edly stated several times. Both men had been increas-
pressing buttons) because the Noose only has lim- ingly alert and wary in recent days. Witnesses say the
ited manipulatory abilities. Hangman approached the pizzeria undetected by
The Hangman carries a few other weapons in hiding in the back of a linen truck making a delivery of
the hidden pockets of his costume. For example, his tablecloths.”
“Mists of Morpheus” are just knockout gas pellets —from television news reports
with a fancy name, and he has smoke pellets for
when he needs to use his Disappearing Act ability.
The Hangman gets around town in style, in a
black Ferrari Testarossa with Ground Movement 36”,
DEF 6, +2 DEF Retractable, and blinding headlights.
Predators ■ Chapter Three 153
HECATE 3 Scholar
Val Char Cost Roll Notes 2 1) KS: Arcane And Occult Lore 12-
10 STR 0 11- Lift 100 kg; 2d6 [2] 1 2) KS: Astrology 11-
14 DEX 12 12- OCV: 5/DCV: 5 1 3) KS: Feminism 11-
13 CON 6 12- 1 4) KS: Herbalism 11-
11 BODY 2 11- 1 5) KS: The Tarot 11-
13 INT 3 12- PER Roll 12- Resource Points
15 EGO 10 12- ECV: 5 8 Equipment Points: 100
20 PRE 10 13- PRE Attack: 4d6 15 Vehicle/Base Points: 40
14 COM 2 12- 10 Follower/Contact Points: 25
4 PD 2 Total: 4 PD (0 rPD) 0 Miscellaneous Points: 0
4 ED 1 Total: 4 ED (0 rED) Total Powers & Skills Cost: 173
3 SPD 6 Phases: 4, 8, 12 Total Cost: 227
5 REC 0
26 END 0 100+ Disadvantages
23 STUN 0 Total Characteristics Cost: 54 5 Distinctive Features: numerous distinctive
tattoos (Easily Concealed; Noticed And Rec-
Movement: Running: 6”/12” ognizable)
Cost Powers END 15 Hunted: Carl Spears 8- (Mo Pow, Kill)
7 The Evil Eye — Mesmerism: Mind Con- 5 Hunted: Cleopatra 8- (Mo Pow, Watching)
trol 8d6; Activation Roll 14- (-½), Hypno- 15 Psychological Limitation: Desires Devotion
sis Only (cannot achieve full range of And Obedience (Common, Strong)
Mind Control effects, see text; -½), Concen- 10 Psychological Limitation: Vain (Common,
tration (0 DCV throughout activation; -1), Moderate)
Extra Time (1 Minute; -1½), Eye Contact 15 Social Limitation: Secret Identity (Jennifer
Required (-½), Gestures (must wave focus- Reilly) (Frequently, Major)
ing object in front of subject’s eyes through- 62 Experience Points
out activation; -½), No Range (-½) 4 Total Disadvantage Points: 227
10 The Evil Eye — Deadly Accident: RKA 2d6,
Trigger (next time person is in a situation Background/History: “Hey, man, ’s’up?”
where he could be injured; +¼), Invisible “Nuthin, man. Whadja get into last night?”
to Sight and Hearing Groups (+¾); Activa- “Went down to the Strip.”
tion Roll 14- (-½), No Conscious Control “A’ight! Candy, yeah?”
(-2), Limited Range (4”; -¼), 1 Charge (-2) [1] “Tha’s what I wanted, but th’ Candy store was
11 The Evil Eye — Illness: Drain CON 2d6, closed, man. She upped her rates.”
Delayed Return Rate (points return at the “*%&!, man — who’s pimpin’ that?”
rate of 5 per Week; +1¾), NND (defense “She ain’t got no pimp no more, she says.”
is Life Support [appropriate Immunity, see “Bull*%&!. She by herself, she won’t be for long.”
text]; +1); Activation Roll 14- (-½), Extra “Not herself, ’zactly. She says she been “shown the
Time (onset time of 1 Hour to 1 Week; -3), light” by some bitch named Heckit.”
Gradual Effect (1 Week, 1d6/3 days; -2) 5 “*%&!, I think I heard’a that bitch. She that
30 Touch Of Agony: Energy Blast 6d6, NND witchy-woman runs the “Empowerment Center”
(defense is rigid armor protecting target’s down near the waterfront, right, man?”
vulnerable spots; +1); Activation Roll 14- “I guess. I think I heard about her. Tino say she
(-½), No Range (-½) 6 put a curse on Johnny C after he beat up one of his
girls, made him break his leg.”
Perks “A curse? C’mon, man, that’s old-time *%&!, it
35 Followers: 12 cats and one raven (see text) ain’t true.”
3 Fringe Benefit: Membership: Cult Leader “I’m not sayin’ it true, just that Johnny C said she
3 Improved Equipment Availability: Street- did it. Claims she got witch-powers, uses ’em to protect
Level women and kids and stuff. Runs this, like, women’s
Skills shelter thing.”
6 Animal Handler (Birds, Canines, Felines, “Well, if she messin’ wi’ th’ Strip, she ain’t
Raptors, Rodents) 13- gonna be runnin’ it for long — somebody gonna
3 Conversation 13- blow her ass away.”
3 Oratory 13- Personality/Motivation: To hear Hecate talk, she’s the
3 Paramedics 13- ultimate feminist guerrilla warrior, putting her life and
3 Persuasion 13- money on the line to help her “sisters” protect themselves
2 PS: Divination 11- from exploitation and domination by men. She’s got her
3 Seduction 13- “Empowerment Center,” a combination shelter/learning
3 Stealth 12- center for women only near the Crown Point waterfront,
1 Streetwise 8- where she teaches women self-reliance and indepen-
2 Survival (Urban) 12- dence “using the ancient techniques and lore of the
3 WF: Small Arms, Blades witches.” Some people think of it as a religious cult, and
154 ■ Solo Criminals Hero System 5th Edition
HECATE PLOT SUGGESTED EQUIPMENT
SEEDS
Weapon OCV RMod Dam STUN Shots STR Min Notes
One of the PCs, or a Knife +0 +0 1d6-1 1d6-1 — 6 Can Be Thrown
popular NPC, has a Armor
daughter who’s gotten None
sucked into Hecate’s
cult (an “empowerment Gear: Blinding Powder (Sight Group Flash 2d6, Delayed Recovery; IAF Fragile [special powder con-
circle,” as she calls it). cealed up her sleeve], 2 Charges)
The PCs have to find
a way to rescue the in some ways it functions like one. Women who come In addition to the many women who consider
daughter from Hecate’s to the shelter have to agree to follow her rules without her their “leader” and teacher, Hecate has a coven of
clutches — though question, and many of them give her money and gifts, or pets: twelve housecats (each named after a sign of
Hecate won’t force the become devoted followers who help her with her “mis- the zodiac) and a raven named Morgaine. All seem
girl to remain with her, sion.” Other people have pointed out that the Center does unusually intelligent and able to follow orders; she
knowing that a display some genuinely good work, such as protecting hookers often uses them to watch over people she wants to
of passive resistance will
win her more support
from their pimps and saving battered women who want keep tabs on, or to filch small items she desires. (See
from both the girl and to get away from their abusers. pages 139 and 143 of The HERO System Bestiary for
the media. The truth is, though, that for all the good she may character sheets for these animals; all the cats have
do, Hecate is really a self-centered opportunist. Raised the three main options for Cat and Language: Eng-
After a woman leaves in the South by a grandmother who taught her “the lish; one of them, Sagittarius, is a black cat with the
the Empowerment old ways” and nurtured her talent for them, she came optional black cat Unluck power.)
Center and gets killed to Hudson City as a college student. Self-centered and Hecate prefers not to fight — she’d rather talk
by her abusive boy- vain, she wasn’t willing to settle for any old nine-to- her way out of problems. Her general persuasive-
friend, Hecate promises five job. She wanted to be important and influential ness, combined with her Mesmerism power, is
her followers she’ll get — to have the respect, even adoration, of other people, enough to calm down most foes (even angry men
revenge with a curse. and to have others do what she said. Seeing how easy who come to the Empowerment Center to “get
But she can’t find the it was to manipulate feminist groups on campus, she back” their wives). She’ll protect her followers to
boyfriend to curse
him, so she has to hire
hit on the idea of combining her mystic talents and help ensure their loyalty, but isn’t devoted to them
or trick the PCs into natural charm with a sort of women’s organization. enough to risk serious bodily harm on their behalf.
locating him... and per- She knew she wasn’t going to be able to achieve real
Campaign Use: Like Firebug, Hecate pushes the
haps dealing with him importance in this patriarchal world through normal
limits of what’s allowed in most Dark Champions
so she doesn’t have to. channels, so she’d create her own path to power by
campaigns for weird or paranormal abilities. If her
working with her “sisters” to “create a better tomor-
Evil Eye powers don’t fit your campaign, get rid of
Carl Spears wants to get row for us all.” Her blend of New Age “witchcraft,” pop
rid of Hecate before she
them or change them so they involve standard hyp-
psychology, feminist dogma, and personal charisma
stirs up any more trou- nosis and other abilities that make sense.
has worked well so far — her followers, devotees, and
ble among his whores. To make Hecate tougher, give her more mystic
“students” don’t have any idea she’s really in this for
Rather than expose abilities, and perhaps remove the Activation Rolls
herself alone. If she can just hold on to what she’s got
himself to capture, he from the ones she already has. To weaken her,
in the face of hostility from Carl Spears and other
decides to get the PCs decrease her Activation Rolls so her mystic powers
to do his dirty work by
pimps on the Strip (where she’s devoted a lot of time
don’t work properly nearly as often.
framing her for some and effort to “freeing” hookers) and make the jump
Typically, Hecate doesn’t Hunt heroes. If she
serious crimes. to a more mainstream audience, she may become a
did, she’d simply use her Evil Eye powers to inflict
highly influential person not only in Hudson City, but
a constant stream of accidents and illnesses on her
the country.
enemy until she got rid of him.
Quote: “The Three Who Are One are embodied in Hecate has no criminal record. Few people know
us all, and they give us true powers that men can her real name, Jennifer Reilly; to get it someone would
never have.” have to dig through a lot of local college records.
Powers/Tactics: Although a lot of the “doctrine” Appearance: Hecate is a beautiful woman in her mid-
Hecate spouts is pseudomystical nonsense designed to to-late 20s: 5’8” tall, with an attractive figure and wavy
make gullible people listen to and obey her, she does black hair that reaches halfway down her back, she’d
possess some unusual powers. She’s a gifted mesmer- attract attention just about anywhere she went even
ist, able to put someone in a hypnotic trance with just if she didn’t have a lot of charisma. She sports several
her strong gaze and the soothing power of her voice tattoos on her arms, back, and other places featur-
(This requires calm, relaxing conditions, and generally ing mystic symbols, diagrams, or images, but she can
the best Mind Control result she can obtain is EGO cover any of them up with ordinary clothes.
+20; you may impose other restrictions in the interest
of “realism.”) She can curse people, making them fall
ill or experience dangerous accidents. If those powers
fail her in the face of a threat, she can use her “sacrifi-
cial” knife or her Blinding Powder.
Predators ■ Chapter Three 155
SUGGESTED EQUIPMENT
Weapon OCV RMod Dam STUN Shots STR Min Notes
Knife +0 +0 1d6 1d6-1 — 8 Can Be Thrown
Hatchet +0 +0 1d6 1d6-1 — 6 Can Be Thrown
Armor
None
Gear: None
Background/History: So many tragic stories. So faith and shook it off, returning to his duties with
much bad news. Father Bellingham couldn’t renewed zeal. But the more it preyed upon his
understand it. mind, the harder it became to struggle against the
For years he’d served his parishioners here tide of despair.
in Hudson City faithfully, praying for them to get Then one day, as he halfheartedly listened to
through the hard times safely and congratulat- Shelley Flanagan drone on with one of her intermi-
ing them on the occasional scrap of good news nable confessions, he had an epiphany. It blossomed
that came their way. Sometimes the tide of misery in his mind like a bright light, making him sit bolt
nearly overwhelmed him. Every day he put on a upright in shock. Father Bellingham realized, at
brave face and worked hard to help his flock cope. long last, after so much soul-searching, why He
His superiors often complimented him for his allowed evil to beset good, innocent people.
unflagging optimism and helpfulness. God didn’t care.
But at night, sometimes, things were different. As There was no other possible reason! God
he lay awake, troubled and unable to sleep, doubts flit- simply didn’t care. People could butcher one
tered around him like bats. Why were bad things hap- another, men could rape women, children could
pening to good people, to innocent people? Why were shoot children — none of it mattered. God couldn’t
children — helpless, innocent children — victimized be bothered to use the merest fraction of His infi-
every day? Had God not heard his prayers on their nite power to save His creations from such horrors.
behalf? How could a kind, loving, merciful, just God What rational individual could possibly worship
allow good people to suffer? such a Being? Certainly not Andrew Bellingham.
The more he thought about it, the more it If, as modern theologians maintain, Hell isn’t a
troubled him. At first he put it down to a crisis of land of fire and pain, but simply a place where one is
eternally cut off from God’s “love,” then it must be a
Paradise. He could see God’s “love” in the blood and
suffering on the streets, and he wanted no part of it.
The “sinners” — the criminals and butchers he
read about in the paper every day — they already
knew this. They didn’t want to go to Heaven. They
chose Hell deliberately so they could get as far away
from God as possible. They did what they could
to create Hell here on Earth so they could journey
to the real thing in the afterlife. And Bellingham
intended to join them.
Shelley Flanagan, now. A pretty young thing,
Shelley. Always looking so prim and proper at Mass
of a Sunday. She would be the first step on his jour-
ney to salvation, a journey he could now take with
clear eyes and mind.
By the time another priest found what was left
of Shelley’s body, Bellingham was gone. After all, he
had a long journey ahead of him, and there was no
reason to delay.
Personality/Motivation: According to forensic psy-
chiatrists, the serial killer and rapist the papers
dubbed INRI — after what they think is his first
murder, where he raped a young woman, then mur-
derer her by crucifying her to a wall in her apart-
ment and wrote the word INRI on the plaster next
to her in her own blood — is a classic sociopath. He
seems to possess many of the textbook characteris-
tics of antisocial personality disorder. Were they to
find out that INRI is actually Andrew Bellingham,
a Roman Catholic priest who’s been “missing” for
some months, they would question their diagnoses
— and, perhaps, find themselves forced to re-evalu-
Predators ■ Chapter Three 157
IXION’S LAPTOP
Val Char Cost Roll Notes
19 INT 9 13- PER Roll 13-
10 DEX 0 11- OCV: 3/DCV: 3
3 SPD 10 Phases: 4, 8, 12
Total Characteristics Cost: 19
Cost Powers END
4 TEMPEST Equipment: Detect Computer
Radio Emissions 14- (Radio Group);
Blocked By Power Defense (-½) 0
12 Communications: HRRP (Radio Group) 0
5 Shielding: Power Defense (5 points) 0
Skills
9 Computer Programming 16-
9 Cryptography 16-
3 Electronics 13-
10 AK: Earth 20-
3 KS: Archived Recent News 13-
3 KS: Current News 13_
3 Voice Recognition Software: Language: Eng-
lish (completely fluent)
6 Security Systems 16-; Only Versus Computer
Security Systems (-½)
Campaign Use: Ixion could enter the campaign 3 Systems Operation 13-
in many ways. The simplest is for him to hire out 20 More Skills, as appropriate
as a hacker for some villain or adversary the PCs
are going up against. A more elaborate way would Talents
be for him to stumble into a PC’s secret computer 3 Chronometer: Absolute Time Sense
records and try to blackmail money out of the PC 5 Memory/Recorders: Eidetic Memory
in his usual fashion. This time he may have bitten 3 Calculator: Lightning Calculator
off more than he can chew.... Programs
Ixion isn’t intended to be a combatant, so you 1 Diagnose Malfunctions
probably don’t need to make him more powerful. 1 Scan and Enter Data
You could upgrade his computer skills a bit if you 1 Scramble/Unscramble Transmissions/Recep-
wanted, or perhaps give him really low-level cyberki- tions
netic abilities of some sort (provided you keep them 1 Search Reference Material For Information
consistent with the feel and nature of your Dark On A Topic
Champions campaign, of course). To weaken him, 1 Send/Receive Data
just reduce his computer-related Skill Rolls until he’s 3 Three Other Programs, as appropriate
at a more appropriate level for your campaign.
Ixion generally doesn’t Hunt people; it’s not Total Abilities Cost: 109
worth the time. Only if he got really mad at a PC Total Computer Cost: 128
(maybe one who exposed him to the cops and got Value Disadvantages
him arrested) would he start a vendetta against None
that person. In that case, the PC had better discon-
nect all his computers from the net, because if he Total Disadvantage Points: 0
doesn’t, Ixion will begin a full-scale assault on them Total Cost: 128/5 = 26
— and anything he finds, he’ll use against the PC. Final Cost (OAF): 13
Ixion has no criminal record. The FBI sus-
pects him of all sorts of hacking-related crimes, Description: Ixion’s favorite computer is a laptop
but as yet has been unable to prove anything he built and programmed himself. In addition to
against Rick Carver. standard computing chores, it’s equipped with pro-
grams that allow it to emulate TEMPEST gear and
“read” what’s on the screens of other computers, to
operate various types of electronic systems, and to
help Ixion penetrate computer security programs.
160 ■ Solo Criminals Hero System 5th Edition
BUSINESS JACKKNIFE 3 Use Art with Clubs, Blades, and Staff
IS WAR Val Char Cost Roll Notes 40 Toughness: Physical and Energy Damage
20 STR 10 13- Lift 400 kg; 4d6 [4] Reduction, Resistant, 50%; Requires A CON
“All right, you jumped 21 DEX 36 13- OCV: 7/DCV: 7 Roll (no Active Point penalty; -¼), Character
through the hoops to get 20 CON 20 13- Must Be Aware Of Attack (-¼) 0
me to this meeting. Do 16 BODY 12 12- 8 Fast: Running +4” (10” total) 1
you have the “consul- 20 INT 10 13- PER Roll 13- 2 Strong Leaper: Leaping +2” (6” forward, 3”
tant’s fee” you were told upward) 1
16 EGO 12 12- ECV: 5
to bring?” 2 Strong Swimmer: Swimming +2” (4” total) 1
20 PRE 10 13- PRE Attack: 4d6
14 COM 2 12- 9 Alertness: +3 to PER Rolls with all Sense
“Right here,” the ner- Groups 0
vous-looking business- 8 PD 4 Total: 11 PD (3 rPD) 5 Night Sight: Nightvision 0
man said, handing over 8 ED 4 Total: 11 ED (3 rED)
a briefcase. Jackknife 5 SPD 29 Phases: 3, 5, 8, 10, 12 Perks
didn’t bother to check it 10 REC 4 10 Improved Equipment Availability: Advanced
— everyone knew what 40 END 0 Military
happened to people who 10 Money: Wealthy
50 STUN 14 Total Characteristics Cost: 167
double-crossed him.
Movement: Running: 10”/20” Talents
“Okay, it’s your nickel. Leaping: 6”/12” 6 Combat Luck (3 PD/3 ED)
What do you want me Swimming: 4”/8” 15 Combat Sense 13-
to do?” 3 Lightsleep
Cost Powers END 5 Resistance (5 points)
The businessman 40 Stingwhip: Multipower, 60-point reserve;
reached into his pocket, all OIF (-½), 16 Charges (-0) for entire Skills
pulled out a memory Multipower [16] 20 +2 Overall
stick. “This contains 2u 1) Mild Shock: Energy Blast 4d6, NND 16 +2 with All Combat
a computer program. (defense is insulated rED covering the 6 +2 with Firearms
Before June 1, I need body, or other forms of insulation against 6 +2 with Stingwhip
you to get into the electrical shock; +1), Continuous (+1); OIF
Harpcor Towers build- 3 Acrobatics 13-
(-½), No Range (-½), Lockout (-½) 3 Acting 13-
ing, install it on one of
the servers on the tenth 2u 2) Strong Shock: Energy Blast 6d6, Contin- 3 Analyze Combat Technique 13-
floor, and then down- uous (+1); OIF (-½), No Range (-½), Lock- 3 Analyze Style 13-
load some data to fill out (-½), Requires 2 Charges Per Use (-1) 3 Breakfall 13-
the vacated memory. No 2u 3) Deadly Shock: RKA 2d6, Continuous 3 Bribery 13-
one can know this was (+1); OIF (-½), No Range (-½), Lockout 3 Bugging 13-
done — if even a single (-½), Requires 4 Charges Per Use (-1¼) 3 Combat Driving 13-
person sees you, it ruins 3 Stingwhip: Stretching 1”, Reduced Endur- 3 Combat Piloting 13-
the whole job. Can you ance (0 END; +½); OIF (-½), Always
do it?” 3 Computer Programming 13-
Direct (-¼), No Noncombat Multiple (-¼), 3 Contortionist 13-
Limited Manipulation (see text; -¼) 0 3 Conversation 13-
“Yes.” Martial Arts: Various Styles 5 Cramming
Maneuver OCV DCV Notes 3 Criminology 13-
“How much?” 4 Atemi Strike -1 +1 4d6 NND (1) 3 Cryptography 13-
4 Block +2 +2 Block, Abort 3 Deduction 13-
“Fifty. You pay half 4 Disarm -1 +1 Disarm, 50 STR
before I start work; that 3 Demolitions 13-
4 Dodge +0 +5 Dodge all 3 Disguise 13-
money is not refundable.
I have as much time attacks, Abort 3 Electronics 13-
as needed to plan and 4 Escape +0 +0 55 STR vs. 2 Forgery (Documents) 13-
execute the job, subject Grabs 2 Gambling (Card Games) 13-
to your June 1 deadline. 4 Hold -1 -1 Grab Three 3 High Society 13-
The balance of the pay- Limbs, 50 STR 3 Interrogation 13-
ment to be wired to a 4 Joint Lock/Throw 3 Lockpicking 13-
Grand Caymans account +1 +0 Grab One Limb; 3 Mechanics 13-
within ten minutes of 3d6 NND(1);
when I inform you the 3 Mimicry 13-
Target Falls 3 Paramedics 13-
job was completed suc-
5 Kick -2 +1 12d6 Strike 3 PS: Espionage Agent 13-
cessfully.”
4 Knife Hand -2 +0 HKA 1d6+1 5 Rapid Attack (Ranged)
(2½d6 with 3 Security Systems 13-
The businessman
thought for a minute. STR) 3 Seduction 13-
“Done,” he finally said. 3 Legsweep +2 -1 9d6 Strike, 3 Shadowing 13-
Target Falls 3 Sleight Of Hand 13-
4 Punch +0 +2 10d6 Strike 3 Stealth 13-
3 Throw +0 +1 9d6 +v/5, Target 3 Streetwise 13-
Falls 4 Survival (Desert, Temperate/Subtropical) 13-
16 +4 Damage Classes (already added in) 3 Tactics 13-
Predators ■ Chapter Three 161
SUGGESTED EQUIPMENT
Weapon OCV RMod Dam STUN Shots STR Min Notes
H&K Mk 23 +5 +9 2d6+1 1d6+1 12 10 Reversed ogive ammo, AP, Sil, FS,
laser, custom grips, fine tuning
II, improved firing pin, carries 2
with 4 clips each
Colt M16A1 +5 +15 2d6 1d6 30 13 AF5, FS, Laser, Type III night-
sight scope, 2 custom grips, fine
tuning II, improved firing pin, H,
carries 2 extra clips
Smoke Grenades (see text box)
Combat Knife +0 +0 1d6 1d6-1 — 8 Can Be Thrown
Armor
Armored Costume (DEF 4, Activation Roll 14-)
Combat Vest (DEF +4, Activation Roll 11-)
Mask Lenses (Sight Group Flash Defense [5 points])
Mask Earpieces (Hearing Group Flash Defense [5 points])
Gear: Mask Radio (HRRP), Linegun, advanced lockpicks (+2 to Lockpicking rolls), Utility Pockets with
a variety of small gadgets (see Dark Champions, page 283)
experiments. Sixteen years of chemical treatments, the most successful freelance spies and assassins in
surgery, physical training, and psychological con- the world. He thinks of “Jackknife” as his true name,
ditioning of “Jack,” as they called him, followed. but uses “Jack Curtis,” a firearms safety instructor,
But when they were done, teenaged Jack was much as his principal cover identity.
stronger and swifter than most humans, and knew
Personality/Motivation: Jackknife is a curious blend
more about espionage operations than many expe-
of professionalism and brutality. On the one hand,
rienced spies.
his training has made him the perfect spy, in both
Elements within the CIA put Jack to work, and
mind and body: disciplined, intense, compassionless,
he served his Langley masters faithfully for about five
driven to succeed, devoted to his work, in the peak of
years. But the longer he worked for them, the more he
human conditioning. On the other hand, early in his
chafed under their constant discipline, their annoy-
training he came to the conclusion that excessive force
ingly cryptic orders, their squeamishness about kill-
not only got the job done pretty well, but that he liked
ing. Slowly but surely, his dissatisfaction overcame his
using it. He’s a cold-blooded killer who won’t hesitate
psychological conditioning. He began to think about
to “remove” (his term) anyone he’s hired to kill, who
quitting the Agency and working for himself.
thwarts him or interferes with his work, or who just
Even as good an actor as he was, he couldn’t
happens to be in the wrong place at the wrong time
hide his growing unrest from the CIA’s psychologists.
during one of his missions.
They knew of his desire to leave, but also knew they
Jackknife looks out for himself more than his
could never allow it. Preferring to nip the problem in
employers, making him a poor bodyguard or enforcer
the bud, they ordered his termination. The personnel
(though he’s got enough professionalism to see a
in charge of Project: Jackknife assembled a group of
mission through regardless of the risk or counterof-
four skilled assassins, briefed them on their target, and
fers — if he took the job, he’ll get the job done). If
turned them loose. Two days later, Washington, D.C.
someone gets in his way, he takes them out (fatally, if
police were called to a hotel room in the city. A maid
necessary or appropriate). If someone double-crosses
had found the room’s four occupants lying in bed,
him, or an employer isn’t entirely honest with him, he
each with his neck cleanly broken.
makes it his priority to exact bloody revenge. If he sees
The op’s managers kept the murder of their
an opportunity to make some extra money on the side
assassination squad quiet... but that was the last
during a mission, he takes it.
thing they ever did. Over the course of the next
His CIA handlers never told Jackknife much
week, each of them was killed in a quick, brutal
about his background or origins — in fact, they
fashion. The police found no clues to the killer’s
even kept a lot of that information out of his files.
identity at the crime scenes. Three days after the
He remains curious about where he came from and
last killing, the office that housed Project: Jackknife
how the CIA “developed” him.
was blown to bits by a sophisticated bomb. CIA
brass quickly and quietly shut the whole project Quote: “Tell me what you want. I’ll tell you the
down for good. The CIA has never revived it, and price. Don’t worry about how hard you think it is
the scientists and agents involved have not been — if I name a price, I’ll get it done.”
seen or heard from publicly since.
With his past successfully laid to rest, Jack- Powers/Tactics: Jackknife’s codename reflects his
knife put out the word that he was available for versatility and adaptability. In combat, he’s a clever
hire. When the mercenary underground realized and resourceful fighter, one who always seems to have
who he was, offers began pouring in, and they’ve another surprise in his bag of tricks and whose tactics
never stopped coming. Today Jackknife is one of remain unpredictable at all times. Usually the first
Predators ■ Chapter Three 163
SUGGESTED EQUIPMENT
EARLY
WITHDRAWAL
Weapon OCV RMod Dam STUN Shots STR Min Notes
Assault Rifle +1 +0 2d6 1d6 40 15 AF5, 2H TEL AVIV — Today a
Grenade Launcher +0 +0 2½d6X 1d6 1 15 Carries 8 grenades group of terrorists lead by
Shotgun +0 +0 2½d6 1d6 5 15 AE1, LR(20”), RR, RP the infamous PLRL leader
Ruger P90 +1 +0 2d6-1 1d6 7 10 Jihad robbed a bank,
Combat Knife +0 +0 1d6 1d6-1 — 8 Can Be Thrown killing over 20 people in
the process. The assault
Armor began at 3:00 PM local
Level II-A (DEF 6, Activation Roll 14-) time. The terrorists drove
Helmet (DEF 8 on the Head) through the front door
of the building in a van,
Gear: Depends on the current mission. For example, if he’s leading a nighttime assault, he’ll usually then headed upstairs after
have a nightvision device. The PLRL isn’t the richest or best-equipped terrorist organization in the warning onlookers the
world, but it can usually get the supplies it needs for an attack. van contained a bomb.
After shooting several
a custom-designed short-barreled assault bank employees, Jihad
rifle with two side-by-side underslung made the manager open
weapons: a grenade launcher (for maxi- the vault, where large
mum havoc) and a combat shotgun (for amounts of cash were
stored. The terrorists took
close-quarters work). When he’s expect-
the money to the roof,
ing trouble, he usually carries at least half where they were picked
a dozen fragmentation grenades and two up by a helicopter. While
smoke grenades (each with a different color boarding the helicopter,
smoke). they triggered the bomb
Jihad prefers to lead from the front in the van on the first
lines, taking a position right alongside his floor, killing over a dozen
men to fight and kill with them. Although people and inflicting
he claims to hate Israelis and Americans, significant damage to the
he’s never let that hatred overwhelm his building. Jihad also shot
down a police helicopter
judgment in combat; he fights with intel-
that initiated pursuit.
ligence and skill, tempered by daring.
Campaign Use: Compared to the likes of
Ahmad Farswali (page 139), Jihad is a
much easier foe for the PCs to track down
and fight. His missions are more like special
forces or robbery crew operations than tra-
ditional terrorist bombings, so the odds of
catching up to him and getting the chance
to stop him are better. On the other hand,
he’s more capable of defending himself than
most terrorists, too, so the PCs may not
enjoy the experience of catching him.
To make Jihad tougher, give him better
body armor, or perhaps some defensive
super-skills. To weaken him, remove his
Combat Skill Levels and some of his Mar-
tial Maneuvers.
Jihad rarely Hunts heroes. He’s got too
many other irons in the fire — too many Appearance: Jihad is a muscular, broad-shouldered
missions to plan and execute on behalf of the Pal- Palestinian man who stands 5’8” tall. He typically
estinian people. A vendetta against a single person wears military fatigues; if he’s going into combat,
might jeopardize his chances to advance the cause. he’ll have on body armor and a helmet as well.
But he has a good memory, and won’t overlook an He carries his special assault rifle with him nearly
opportunity to “take care” of a PC who’s thwarted everywhere he goes, and usually has a semi-auto-
him in the past. matic pistol in a holster on his right hip and a
Jihad is wanted in Israel, Europe, and the combat knife in a boot sheath.
United States for numerous acts of terrorism that
have resulted in the deaths of hundreds of people.
166 ■ Solo Criminals Hero System 5th Edition
RODRICK KAINE RODRICK KAINE World 13-
PLOT SEEDS Val Char Cost Roll Notes 2 3) KS: The Political World 13-
10 STR 0 11- Lift 100 kg; 2d6 [2] 2 4) KS: The Business World 13-
Kaine suspects the 14 DEX 12 12- OCV: 5/DCV: 5 2 5) KS: World Politics 13-
existence of the Con- 13 CON 6 12- 2 6) KS: World History 13-
sortium (though not its 12 BODY 4 11- 2 7) KS: Military Science 13-
connection with alien 20 INT 10 13- PER Roll 13- 2 8) KS: American History 13-
technology — he thinks 3 Traveler
14 EGO 8 12- ECV: 5
it’s a garden-variety 1 1) CK: Beirut 11-
conspiracy motivated 18 PRE 8 13- PRE Attack: 3½d6
10 COM 0 11- 1 2) CK: Berlin 11-
by greed for money and
1 3) CK: Chicago 11-
power). He decides the 4 PD 2 Total: 4 PD (0 rPD)
PCs would make the 1 4) CK: Hong Kong 11-
4 ED 1 Total: 4 ED (0 rED) 1 5) CK: Hudson City 11-
perfect stalking-horses 3 SPD 6 Phases: 4, 8, 12
for investigating it, 1 6) CK: London 11-
5 REC 0 1 7) CK: Moscow 11-
determining what sort
of threat it poses to 26 END 0 1 8) CK: New York City 11-
America’s security and 24 STUN 0 Total Characteristics Cost: 57 1 9) CK: Paris 11-
prosperity, and making Movement: Running: 6”/12” 1 10) CK: Rome 11-
any necessary moves 1 11) CK: Washington, D.C. 11-
against it. Cost Powers END
Martial Arts: Various Styles Resource Points
One of Kaine’s superi- Maneuver OCV DCV Notes 12 Equipment Points: 120
ors decides he’s more 4 Block +2 +2 Block, Abort 5 Vehicle/Base Points: 20
trouble than he’s worth 4 Dodge — +5 Dodge, Affects 50 Follower/Contact Points: 105
— but he’s got too much All Attacks, 0 Miscellaneous Points: 0
seniority and too many
Abort Total Powers & Skills Cost: 217
friends for the superior
to just fire him. Learning 5 Kick -2 +1 6d6 Strike Total Cost: 274
of Kaine’s connection 4 Punch +0 +2 4d6 Strike
to the PCs, the superior 3 Throw +0 +1 2d6 + v/5; 100+ Disadvantages
decides to frame the Target Falls 5 Age: 40+
PCs for botching some 10 Hunted: CIA 8- (Mo Pow, NCI, Watching)
mission Kaine “hired” Perks 20 Psychological Limitation: Ardent American
them for, so the result- 10 Fringe Benefit: Espionage Rank (Associate Patriot (Common, Total)
ing scandal will give Deputy Director in the CIA) 15 Psychological Limitation: Intolerant Of
him enough leverage to 5 Improved Equipment Availability: Military Bureaucracy And Indecisiveness (Common,
force Kaine out. Strong)
Talents
5 Eidetic Memory 124 Experience Points
A mission Kaine was
overseeing goes south... 3 Lightning Calculator Total Disadvantage Points: 274
badly. He needs some Skills
top-notch people to sal- Background/History: Rodrick Kaine was recruited
20 +2 Overall into the CIA straight out of the University of Chi-
vage the situation, and
he needs them not to 3 Acting 13- cago. He passed through the Company’s training
have formal connections 3 Bribery 13- school with flying colors and was assigned to the
to the CIA. He picks up 3 Bugging 13- main battlefield of the Cold War: Western Europe.
the phone and calls the 3 Bureaucracy 13- During two decades as a field agent, he participated
PCs.... 1 Computer Programming 8- in dozens of sensitive missions, ranging from the
3 Conversation 13- extraction of defectors to the assassination of double
3 Deduction 13- agents, and completed most of them successfully.
2 Gambling (Card Games) 13- But time marches on, leaving no man behind.
3 High Society 13- When the Soviet Union collapsed and the Cold War
2 Language: French (fluent conversation; Eng- came to an end, Kaine realized it was time for him
lish is Native) to leave the fieldwork to younger men. He returned
2 Language: German (fluent conversation) home for good to take a desk job at Langley. But the
1 Language: Russian (basic conversation) Agency didn’t want a man with his experience just
1 Language: Spanish (basic conversation) doing paperwork and analyzing reports. After care-
5 Lockpicking 13- ful consideration, the DCI offered him the position
3 Persuasion 13- of Associate Deputy Director in the Directorate of
3 Security Systems 13- Special Operations, a branch of the CIA so secretive
3 Stealth 12- its name appears on no budgets and in no memo-
3 Streetwise 13- randa. Eager to continue fighting the good fight in
1 Systems Operation 8- the best way he could, Kaine accepted.
3 WF: Small Arms, Blades In the dozen-plus years since he became Associ-
3 Scholar ate Director, Kaine’s life hasn’t slowed down at all. But
5 1) KS: The Espionage World 16- now he’s directing the super-secret missions taking
2 2) KS: The Military/Mercenary/Terrorist place around the world instead of carrying them out.
Predators ■ Chapter Three 167
SUGGESTED EQUIPMENT
Weapon OCV RMod Dam STUN Shots STR Min Notes
Colt 2000 +1 +1 1½d6 1d6 15 10 HP ammunition
Armor
None, unless he has to go into the field for a mission where he expects to be shot at, in which case he
usually wears Level II-A (DEF 6, Activation Roll 11-).
Gear: Whatever he needs, within reason — though he rarely goes into the field anymore
SUGGESTED EQUIPMENT
A KISS
BEFORE DYING
Weapon OCV RMod Dam STUN Shots STR Min Notes
S&W Model 19 +0 +0 1½d6 1d6-1 6 9 “Our top story tonight:
Knife +0 +0 1d6-1 1d6-1 — 6 Can Be Thrown, carries at least the Hudson City Police
three of different types/styles Department reports that
Armor the infamous “Kissing
Bandit” has struck again.
None
Late last night, the body
Gear: Rape/murder kit (rope, duct tape, and other “tools” for kidnapping and restraining his victims) of Jamie Clarkston, a 21
year-old receptionist,
■ He owns a car with a large trunk, or some sort Quote: None. was found near a road
of van, that he uses to transport his victims. in the town of Sparta.
Powers/Tactics: The Kissing Bandit seems to be a Departmental spokes-
■ He may have an independent source of skilled knife-wielder. He’s killed all of his victims men report that the
income, thus freeing his time to stalk victims with the knife, and most of the cuts are clean and body had the distinc-
and plan his assaults. strong, as if made by someone confident in using tive “kiss-marks” that
■ He owns a house or building that is in some the “tool” he wields. However, he’s also comfortable indicate the Bandit’s
way isolated. Either it’s physically distant from with guns, since he shot Wendy Simmons’s boy- involvement, and that
the closest houses (which would mean he the body was mutilated
friend to death at close range.
in a fashion consistent
lives outside the main ring of Hudson City with the Bandit’s pre-
Campaign Use: The real identity and background
suburbs), or the buildings closest to it are vious six victims. No
of the Kissing Bandit have been left undefined so
abandoned. Indications are that he keeps the further details have been
that you can fit him into your campaign in the
women prisoner for a time — ligature marks released.
most dramatically appropriate way. Make him
show that the victims were extensively and
someone the PCs know and would never suspect,
repeatedly tied up, and the bodies are found “The staff and owners of
so that the horror of his actions becomes all the
soon after being dumped because he makes WJYG extend their sym-
more deeply felt. pathies to Jamie’s family
no significant effort to hide them. Therefore
To make the Kissing Bandit tougher, give him and friends.”
he needs a “headquarters” where he can do his
some cinematic healing abilities so he’s hard to
“work” in peace.
put down permanently (such as the Rapid Healing —from a WJYG-TV
■ He has used the exact same lipstick to kiss Talent or the It Looks Worse Than It Is super-skill), news broadcast
every victim (and the kiss-prints themselves or increase his DEX to 20 and SPD to 5. To weaken
will make it easy to identify him when he’s him, reduce his STR and DEX to 13 each, and get
caught). The lipstick obviously holds some rid of his Deadly Blow and/or Crippling Blow.
significance for him; perhaps it formerly The Kissing Bandit doesn’t Hunt heroes
belonged to his mother, some other significant — unless of course, one of them happens to fit his
female figure in his life, or his first victim. victim profile, in which case he might fixate on her
■ The mutilations to the victims indicate as his next victim....
extreme rage and anger, though what trigger The Kissing Bandit has no plot seeds because
the mutilations in some victims and not others he’s a plot seed by himself — the adventure is, the
remains unknown. Perhaps the mutilated vic- PCs have to find him and stop him.
tims failed to obey his orders (or obey them Appearance: Unknown.
quickly and properly enough), or something
about them reminded him of a hated figure in
his life.
170 ■ Solo Criminals Hero System 5th Edition
LT. PAUL MCCLINTON 5 KS: The Hudson City Police Department 14-
Val Char Cost Roll Notes 3 KS: The Hudson City Underworld 12-
13 STR 3 12- Lift 150 kg; 2½d6 [3] 7 KS: The Law Enforcement World 16-
13 DEX 9 12- OCV: 4/DCV: 4 1 Lockpicking 8-
14 CON 8 12- 3 Persuasion 13-
13 BODY 6 12- 2 PS: Police Officer 11-
16 INT 6 12- PER Roll 12- 3 Shadowing 12-
12 EGO 4 11- ECV: 4 3 Stealth 12-
20 PRE 10 13- PRE Attack: 4d6 7 Streetwise 15-
10 COM 0 11- 3 TF: Common Motorized Ground Vehicles,
Two-Wheeled Motorized Ground Vehicles
6 PD 3 Total: 9 PD (3 rPD) 2 WF: Small Arms
4 ED 1 Total: 7 ED (3 rED)
4 SPD 17 Phases: 3, 6, 9, 12 Resource Points
6 REC 0 0 Equipment Points: 60
28 END 0 0 Vehicle/Base Points: 10
27 STUN 0 Total Characteristics Cost: 67 40 Follower/Contact Points: 85
0 Miscellaneous Points: 0
Movement: Running: 6”/12”
Total Powers & Skills Cost: 190
Cost Powers END Total Cost: 257
Martial Arts: Police Self-Defense
Maneuver OCV DCV Notes 100+ Disadvantages
4 Block +2 +2 Block, Abort 5 Distinctive Features: Uniform and/or Badge
4 Choke -2 +0 Grab One Limb, (Easily Concealed)
3d6 NND (2) 10 Hunted: HCPD 8- (Mo Pow, NCI, Watching)
4 Disarm -1 +1 Disarm, 33 STR 15 Psychological Limitation: Corrupt And
4 Hold -1 -1 Grab Three Greedy (Common, Strong)
Limbs, 33 STR 20 Social Limitation: Subject To Orders (Very
4 Punch/Elbow Strike Frequently, Major)
+0 +2 6½d6 Strike 10 Social Limitation: Harmful Secret
8 +2 Damage Classes (already added in) (Occasionally, Major)
1 Use Art with Clubs 97 Experience Points
7 Unimpressed: +15 PRE; Only To Protect
Total Disadvantage Points: 257
Against Presence Attacks (-1) 0
2 Observant: +1 PER with Sight Group 0 Background/History: Idealism dies fast on the
streets of the urban abyss. When Paul McClin-
Perks
ton graduated from the Police Academy, he was
2 Fringe Benefit: Local Police Powers
all set to clean up the city. He was shocked the
3 Fringe Benefit: Law Enforcement Rank
first time he saw his partner taking a bribe...
(Lieutenant)
but it didn’t take him long to get over it. Within
2 Fringe Benefit: Concealed Weapon Permit
a couple months, he didn’t feel guilty anymore
4 Money: Well Off
when he took the money people offered him
1 Reputation: hero cop (among the Hudson
to look the other way, to help them out, to give
City public), 11-, +1/+1d6
them a little special attention. Within a year, he
3 Reputation: one tough cop (in the Hudson
was looking for ways to shake more money out
City Law Enforcement World, underworld,
of the people he met.
and related subcultures) 11-, +3/+3d6
Having started down the slippery slope, it
Talents didn’t take McClinton long to hit the bottom
6 Combat Luck (3 PD/3 ED) — or reach the top, depending on how you look
at it. Over the years he used his ever-growing
Skills list of contacts cleverly, obtaining transfers from
8 +1 with All Combat one precinct to another so he could get to know
3 Acting 13- more people and rake in even more money from
5 Bribery 14- bribes, selling stuff out of the back of the evi-
1 Bugging 8- dence room, and cutting himself in for a slice of
3 Bureaucratics 13- various underworld pies as his price for leaving
3 Combat Driving 12- the bad guys who owned them alone. In each
3 Conversation 13- new precinct he set up networks among other
3 Criminology 12- corrupt officers both to increase his take and to
5 Deduction 13- insulate himself from some of the risks. Intel-
3 Fast Draw (Small Arms) 12- ligence, charisma, street smarts, ruthlessness, and
1 Gambling (Card Games) 8- greed combined to make him a wealthy man with
5 Interrogation 14- so many friends on the force that it’s doubtful
5 CK: Hudson City 14- IA could have touched him even if it had known
4 KS: Criminal Law And Procedure 13- what he was doing. The good press he occasion-
Predators ■ Chapter Three 171
SUGGESTED EQUIPMENT
Weapon OCV RMod Dam STUN Shots STR Min Notes
Glock 21 +0 +0 2d6 1d6 13 9 Carries two extra clips
S&W 625 +0 +0 2d6-1 1d6 6 10 Holdout gun
Tonfa +0 — 3d6 N — — 8
Pepper Spray +0 +0 Fla 5d6 + NND 3d6 — 12 —
Armor
Level II (DEF 7, Activation Roll 11-)
Gear: Handcuffs (two sets), baton flashlight
ally received for his high-risk, high-yield busts of ing or contract murder, though he’s backed off
drug dealers and robbers only made him harder that sort of thing because it’s too risky — and if
to touch. there’s one thing McClinton’s good at, it’s manag-
When the brass formed the Citywide Task ing risk. He wouldn’t have stayed free and clear
Force, McClinton quickly arranged to have him- all these years if he left a lot of tracks and made a
self transferred in. Freedom to roam the city and lot of mistakes.
the implied license to go a little over the line to Unlike the average corrupt cop, whose cor-
make the big cases were perfect for him. In the ruption doesn’t extend much beyond the reach of
years since, he’s distinguished himself time and his arm, McClinton runs rackets all over the city.
time again... all the while running an interde- The networks of bribery, theft, and illicit profit he
partmental criminal empire behind the scenes. established years ago continue to funnel money to
him. In exchange he uses his considerable influence
Personality/Motivation: Paul McClinton is a
within the department to protect his “employees”
tough, no-nonsense kind of guy. After more than
when they get in trouble, help them obtain promo-
20 years as a cop, he’s seen it all, heard it all, done
tions, and so forth. It’s a vast, dirty, disgusting web
it all. He long ago gave up any illusions that he
of rot at the heart of the HCPD, and he sits right at
was somehow “saving” Hudson City — these
the center of it, getting richer by the day.
days he’s more likely to describe his job as just
trying to keep a lid on the whole sordid place so
it doesn’t explode. He still enjoys helping people
and arresting perps, but he no longer thinks
anything he does really makes much of a differ-
ence in the grand scheme of things. Now he’s in
it for the power and the money. It’s possible some
spark of the idealistic young man he once was
exists within him, but if so, reaching it is going to
be about as easy as getting to Mars.
Quote: “Let’s cut the bull*%&!. We both know
how this works: you make with a cool, and I
leave you alone for another six months.”
Powers/Tactics: In a lot of ways, Paul McClinton
is a cop’s cop. He’s just as smart as he is tough,
and he backs those qualities up with a laser-
sharp street sense and a knowledge of Hudson
City’s dark side earned in over two decades on
the beat. He’s got the acting skills of a Hollywood
star, and can conduct an interrogation better
than nearly anyone on the force.
But there’s a flip side: he’s also the most cor-
rupt cop on the HCPD... and given the depart-
ment’s well-deserved reputation for being dirty,
that’s saying something. His corruption starts
with the little things, like ignoring suspects’ con-
stitutional rights and administering curbstone
justice when it suits him, but it gets bigger. He
takes bribes from many gangs and independent
criminals to leave them alone or lean on their
competition a little harder. He arranges for evi-
dence to go “missing” so the prosecutor can’t
obtain a conviction, then sells the stuff back to
whoever the cops seized it from for a tidy profit.
A time or two he’s gotten involved in drug deal-
172 ■ Solo Criminals Hero System 5th Edition
LT. MCCLINTON Campaign Use: To the PCs, Lt. McClinton may not
PLOT SEEDS look like much of an opponent — how hard could HERO COP
it be to get rid of one cop? But you should keep
Internal Affairs is several things in mind. First, McClinton has a lot of SAVES KIDS
coming a little too close friends at all levels and precincts of the HCPD. If
to one of McClinton’s he comes to any harm, every cop in the city will be Lieutenant Paul McClinton, the cop who made head-
schemes. Looking for a lines two years ago with a $50 million cocaine bust in
looking to get revenge for it; if he comes under fire,
scapegoat to frame, he Latin City, was a hero again yesterday when he saved
dozens of staunch defenders will leap to his side. two children, ages seven and eight, from being run over
hits upon the PCs. Second, and perhaps more importantly, cutting by an out of control dump truck.
off the head will not kill the body. The PCs can get
One of the PCs’ street “It was the most amazing thing I ever saw,” said con-
rid of Lt. McClinton, but they can’t root out all the
contacts says he’s got struction worker Luis Raynaldo. “We’ve told all the kids
corruption he spawned (and, in a dramatic sense, around here not to play near the site, but they never
some juicy informa-
tion about a “major bad embodies) nearly so easily. Correcting the problem listen. These two, they were on the sidewalk next to the
cop” that he’s willing to McClinton represents should take a lot more than a site. We saw the truck swerve toward them suddenly,
sell. But when they go few well-placed bullets and a speech about Justice. but we were all too far away to do anything. I don’t
to meet him, he turns To make McClinton a tougher personal foe know where that cop came from, but he scooped them
up dead. Are the PCs for the PCs, increase his Primary Characteristics to up and dove out of the way right before the truck ran
tough, determined, the 15-18 range (that probably means making him through there and smashed into the GC’s trailer. If he’d
and dedicated enough a younger man as well). To weaken him, change his been a second later, those kids would’a been killed.”
to trace this clue back character sheet to show how battered, beaten, and The driver of the dump truck, Denny Gibson, was
to McClinton and pin bruised he’s gotten over the course of twenty-plus found dead at the scene, apparently of a heart attack. A
something on him at Police Department spokesmen stated that McClinton
years on the street (for example, reduce his Run-
long last? and his men were in the area on police business, but
ning to 4” because of an old leg wound, give him
Physical Limitation: One Eye, and so on). refused to provide further information. McClinton
McClinton decides to himself was unavailable for comment.
retire... giving rise to If McClinton’s Hunting the PCs, they’re in
trouble. He can’t direct the actions of the HCPD —from a November, 2004 news report
the question of who will
succeed him as the king- at will, but he has enough pull that he can get a
pin of Hudson City’s lot of cops paying a lot more attention to the PCs
corrupt cops. The vari-
ous “contenders” have
than they’d like. If he has to, he can even reach out
beyond Hudson City to call down some audits or
GETTING YOUR
started a shadow war
in the streets, with cop
federal heat on the PCs. He’s not stupid enough to IRISH UP
go after them with a gun; there are so many easier
shooting cop. The PCs ways to ruin them. “Did you hear what happened to the Montgomeries?”
have to find out what’s
Paul McClinton has no criminal record. He’s “No, what? Janie lose at tennis again?”
happening and put an
end to it. had several civilian complaints filed against him “They were robbed!”
during his career, and has been involved in over
“My God, are you serious?”
a dozen shootings (including three fatalities), but
departmental review has cleared him every time. “Do I look like I’m joking?”
“What happened?”
Appearance: Paul McClinton is a white man in his
mid-40s. He stands 5’11” tall and weighs about 190 “Nobody knows. They were away with the kids for a
pounds, his trim body having long ago given way few days, only the servants were around. One morning
to a general flabbiness. His lined, weathered face the servants woke up to find most of Janie’s jewelry and
several valuable pieces of silver missing. All the alarms
shows the strain of too many days tramping the
were still turned on, nothing else had been disturbed,
Hudson City streets in the cold, too many nights and there were no signs of any sort of break-in.”
falling asleep drunk in bars, too many smoke-filled
poker rooms, too many horrors witnessed. He usu- “Do the police have any suspects?”
ally wears slightly shabby men’s clothes (button- “They’re questioning the servants. It had to’ve been an
down shirts, khaki pants, inexpensive ties), with an inside job. How else could someone have gotten in like
overcoat in cold weather. that without tripping an alarm or leaving a single trace
— fall from the sky?”
—gossip making the rounds in Irishtown
Predators ■ Chapter Three 173
SUGGESTED EQUIPMENT
Weapon OCV RMod Dam STUN Shots STR Min Notes
Glock 20 +2 +8 2d6-1 1d6-1 15 9 Laser, Sil (-2)
Armor
Armored Costume (DEF 4, Activation Roll 14-)
Gear: Nightvision mask lenses (Nightvision; OIF), parachute, mini-chute (see text), advanced burglar’s
tools (+2 to Lockpicking), advanced climbing rig (+2 to Climbing), Utility Belt containing various
small and useful gadgets (but no weapons other than smoke pellets)
Personality/Motivation: Meteor got into the cos- ing and grabs onto the wall while cutting her ’chute
tumed crime gig partly for the challenge — para- loose. The doors on skyscraper rooftops and window
chuting onto the roof or side of a building is really high above the ground are rarely locked and secured,
difficult, and thus a major tribute to her skill — but making it easy for her to gain entrance undetected.
mostly for the money. Having grown up poor, she Of course, to parachute onto something,
doesn’t ever want to be without money again. She Meteor first has to get above it. That’s where her
loves beautiful and luxurious things, so much so girlfriend Charmaine comes in. A skilled pilot,
that she sometimes holds on to her loot for too Charmaine can get her right over the “drop zone”
long just for the joy of having it. every time. They use the plane the Greene Machine
Meteor is head over heels in love with Char- uses for daytime jumps, but with identifying sym-
maine, her pilot and best friend. They’ve been in bols and markings blacked out.
a committed relationship for years, and Meteor As part of her costume, Meteor wears a “mini-
would do anything to protect her. But Charmaine’s chute” — a small parachute in a compact back-
not quite so devoted. She cares for Meteor, but not pack that fits under her ordinary parachute. The
enough to risk her own safety or prosperity. mini-chute doesn’t work nearly as well as a regular
Quote: “No one ever expects an attack from above.” ’chute; using it requires Parachuting rolls at -3 every
Phase just to keep from falling. It’s mostly intended
Powers/Tactics: Meteor is a thief who gets to her to help break her fall if her main parachute and
targets by parachuting onto them — preferably onto backup parachute both fail, or if she has to jump
the roof, but sometimes she’s had to make daring out of a skyscraper to escape from the cops.
jumps where she gets next to the side of a build- Meteor strongly prefers not to kill — in fact,
she’d just as soon avoid violence or any other sort
of confrontation at all. But remaining free and with
Charmaine is worth the short-term guilt of shoot-
ing some cop or rich snob.
Campaign Use: Meteor is a thief with a “gimmick”
— an unusual approach to her crimes. The trick is to
(a) make the most use of her gimmick until the PCs
figure it out, and (b) make her useful against groups of
heroes after that. For example, maybe she could team
up with other criminals to form a gang, giving her the
support she needs on the ground and allowing her to
function as the “cavalry” when her compatriots are in
a tough fight and need unexpected reinforcements.
To make Meteor tougher, give her some
combat abilities: Martial Arts, some Combat Skill
Levels, or the like. Right now she’s not much of
a fighter, and if you want to pit her against the
PCs repeatedly, she probably needs to be one. To
weaken her, decrease her Parachuting roll so she
can’t attempt truly outrageous skydiving crimes.
Meteor doesn’t Hunt heroes or anyone else.
She just wants to get rich and continue to enjoy her
life as a parachutist.
Julianne Greene has no criminal record... yet.
Appearance: Julianne Greene is a pretty white
woman in her mid-20s; she’s 5’7” tall, weighs about
120 pounds with an attractive, slightly muscular
figure, and has shoulder-length straight, honey-
blonde hair. As Meteor she wears a full-body
bodystocking and mask in dark blue (with special
nightvision goggles to protect her eyes and improve
her ability to see in the dark); her parachute and its
straps are a dark red.
Predators ■ Chapter Three 175
SUGGESTED EQUIPMENT
Weapon OCV RMod Dam STUN Shots STR Min Notes
Pistol +5 +9 2d6+1 1d6+1 15 10 Reversed ogives, AP, laser, Sil (-3),
clear grips/magazine, custom grips,
fine tuning II, improved firing pin,
carries at least 2, with 2 clips each
Autopistol +5 +9 2d6+1 1d6+1 50 10 Reversed ogives, AF5, AP, laser, Sil
(-3), clear grips/magazine, custom
grips, fine tuning II, improved firing
pin, carries 2
Assault Rifle +5 +15 2½d6 1d6+1 100 15 Reversed ogives, AF5, AP, laser, clear
grips/magazine, custom grips, fine
tuning II, improved firing pin
Combat Knife +0 +0 1d6 1d6-1 — 8 Can Be Thrown
Armor
Advanced Level III-A (DEF 9, Activation Roll 15-) if he feels he has to wear armor, but he usually prefers
not to
Various other protective devices and garb, depending on mission parameters
Gear: Between his wealth, connections, and Skills, Panthanatos can obtain just about any gear he needs for
a particular job
Clothing: Panthanatos wears many different types of clothing, depending on the disguise he’s adopted for a
particular mission
180 ■ Solo Criminals Hero System 5th Edition
ANDRES Background/History: Despite intense investigation
PANTHANATOS by numerous intelligence and law enforcement
agencies, the background and history of the assas-
RECORDKEEPING
PLOT SEEDS
sin who calls himself Andres Panthanatos (“man of No. 57-39-6211, summary regarding subject Barbara
The classic Panthanatos all deaths”) remain a mystery. He first appeared on Talmadge: subject is a marketing executive with
plot: word leaks out that the scene in 1984, when he murdered the president Berkely Enterprises.
someone has hired Pan- of Argentina without anyone having even suspected Termination contract accepted 07/05/2004 for $1 mil-
thanatos to kill a person he was there until he fired the deadly shot. In the lion from a rival Berkely executive who needed her
the PCs would rather two decades since then, he’s murdered dozens removed as soon as possible. Payment made electroni-
keep alive. They have to of people in a variety of ways: gunshots, poison, cally to Aruba bank account 17.
find a way to stop him,
explosives, staged accidents, and more. The killings After studying target, rejected poisoning and several
whether it’s protect-
ing the victim, killing differ so much that law enforcement wouldn’t even other options in favor of sniping. Took up a position
him first, or getting his connect them to one another but for the rumors on the Prosser Building, from where I could easily see
employer to call off the that persistently swirl through the underworld into her office. Subject terminated at 1423 hours on
contract. and Espionage World about Panthanatos — who, 07/13/2004 with a single shot to the head. To disguise
though supremely cautious, seems intent on claim- the exact nature of the attack, I shot and killed four
other Berkely employees before abandoning location.
For some reason, a lot ing full credit for his bloody work.
of dangerous people Expenses:
seem to have suddenly Personality/Motivation: Unknown. Speculation
■ Travel, $1,400
concluded that one of about Panthanatos’s motivations range from soci-
the PCs is Panthanatos! opathy, to thrillseeking, to greed, and beyond. One ■ False identification, $500
In between fighting off expert has opined that Panthanatos considers him- ■ Food, $250
attackers who want to self an “artist” and his killings all “grand works of
rid the world of him, the ■ Supplies and ammunition, $75
art,” but there’s no more evidence supporting that
PC has to figure out who colorful theory than any other. The only thing that ■ Miscellaneous, $120
framed him, and why... can be said for certain about Panthanatos is that he
and put an end to it. —from the personal log of Andres Panthanatos
follows a professional code: if he takes someone’s
money for a job, he won’t stop until that job is com-
Panthantos murders Campaign Use: Panthanatos’s abilities and resources
plete, and he won’t betray or reveal his employer.
an important Pentagon make him one of the most feared men in the world,
official and steals some Quote: None. and you should emphasize this when using him as
top-secret data. The gov- an enemy for a group of PCs. He should be fully
ernment hires the PCs Powers/Tactics: Andres Panthanatos has trained capable of killing an entire team of vigilantes or
to track him down and himself in all the myriad arts of death. His skills heroes; if he’s not, keep improving him until he
get the data back. range from unarmed combat, to weapons combat, is. When his name comes up, PCs should become
to firearms, to poisons and explosives, and more. quiet and serious; they should learn to try to outwit
His HTH Combat Training abilities represent the him instead of outfight him.
wide variety of hand-to-hand fighting techniques It shouldn’t be necessary to make Panthanatos
he’s learned or developed over the years. You can any tougher, but if it is, increase the number of
use them to simulate many different “Martial Combat Skill Levels he has, and/or his SPD, until
Arts”-type attacks. The ability that provides a bonus he’s a major threat. To weaken him, trim down his
to STR can function like nearly any Exert-based Characteristics and Combat Skill Levels until he fits
Martial Maneuver (such as Martial Disarm, Martial your campaign better; you could also decrease the
Escape, Martial Grab, or even Shove). size of his Super-Skills VPP and the dice of damage
Panthanatos never goes anywhere or does in his HTH Combat Training abilities.
anything without having several weapons and/or Panthanatos Hunts heroes only if paid to do
useful devices with him (concealed or otherwise). so. In that case, the target had better make out his
He can also use ordinary objects as deadly weapons will, because the odds are he’ll be dead soon. Pan-
— for example, he murdered the London vigilante thanatos researches his target extensively, takes the
Nemesis by throwing a fountain pen through his time to prepare in every way he can think of, and
eye into his brain. then kills the target with violent efficiency.
Panthanatos has no one favored form of attack Panthanatos’s criminal record is much too
or method of assassination. He prefers to remain detailed to describe here. Depending on who one
flexible and unpredictable, giving him the abil- asks, he’s considered responsible for somewhere
ity to react appropriately to any situation with his between two and five hundred murders, most of
broad mix of Skills and equipment. In addition to them of prominent or well-protected targets.
his combat abilities, Panthanatos knows dozens of
useful skills, and has access to vast sums of money, Appearance: Unknown. It’s believed he’s a white
a fleet of vehicles, and about a dozen sumptuous male, about 5’10 to 6’2” tall, with an athletic build.
houses scattered throughout the world.
Predators ■ Chapter Three 181
SUGGESTED EQUIPMENT
Weapon OCV RMod Dam STUN Shots STR Min Notes
Knife +0 +0 1d6-1 1d6-1 — 6
Blackjack +0 — 2d6 N — — 5
Armor
None
Gear: Rape kit (rope, handcuffs, and duct tape with which to bind his victims)
ground until he felt it were safe again. (In game they have to figure out who he is, or find some way
terms, his Danger Sense represents this trait; the to capture him, before he rapes and mutilates more
Intuitional limits him mainly to detecting attempts women. His identity is left undetermined so you
to catch him, or circumstances where he might oth- can fit him into your campaign with ease, if pos-
erwise unknowingly expose himself to capture.) sible making him someone the PCs know (or at
least have met before) to increase the impact of his
Campaign Use: Like the Kissing Bandit, the Philis-
capture. He has no plot seeds because he’s a plot
tine poses a deadly mystery for the PCs to solve:
seed by himself: his dramatic raison d’etre is for the
PCs to hunt him down and capture or kill him.
WORTH A The Philistine isn’t intended to be able to fight
the PCs, but if you want him to, boost his Charac-
THOUSAND WORDS? teristics a little (including his SPD to 4) and give
him Knifefighting and/or some Combat Skill Levels
“All right, all right, pipe down and listen up. We’ve got a
witness who may have seen the Philistine at work. We’re
so he’s a more viable opponent. To weaken him, get
circulating a police sketch right now.” rid of his Disappearing Act.
The Philistine doesn’t Hunt heroes. He’s got
“What happened, Lieutenant?”
enough to do... though if one of the PCs is a beauti-
“The witness saw someone she believes was the most ful woman, it’s possible she could become one of
recent victim, Anne Crosswell, getting into a car with his targets.
a man. The car headed west, as if going out of town; As far as the authorities can tell, the Philis-
Crosswell’s body was found three days later near the
tine has no criminal record (though of course he’s
Inner Beltline. The witness recognized Crosswell from
the pictures we distributed to reporters.”
wanted for nearly a dozen rape/aggravated assaults).
DNA typing using his semen yields no matches.
“Lieutenant, there’s not much detail on this picture.
There could be thousands of guys in Hudson City that Appearance: Unknown. The Philistine’s victims
kind of fit this description.” have described him as a white male, 5’4” to 5’11”
“I know, I know — but at least it’s something to work tall, with blonde, black, or brown hair. Some
with. You never know when we’re gonna get the break describe him as having facial hair, some not. The
we need to catch this scumbag; maybe this is it.” clothing he’s worn during his attacks has varied
—daily briefing to the HCPD-FBI joint task force pur- from business suits to sweatsuits. The HCPD cir-
suing the Philistine culates several different sketches showing what he
might look like.
Predators ■ Chapter Three 183
PROSPERO Skills
Val Char Cost Roll Notes 16 +2 with All Combat
15 STR 5 12- Lift 200 kg; 3d6 [3] 6 +2 with Firearms
20 DEX 30 13- OCV: 7/DCV: 7 5 Accurate Sprayfire
19 CON 18 13- 1 Bribery 8-
15 BODY 10 12- 3 Bugging 13-
20 INT 10 13- PER Roll 13- 1 Bureaucratics 8-
14 EGO 8 12- ECV: 5 3 Climbing 13-
20 PRE 10 13- PRE Attack: 4d6 3 Combat Driving 13-
13 COM 2 11- 3 Combat Piloting 13-
8 PD 5 Total: 11 PD (3 rPD) 5 Computer Programming 14-
6 ED 2 Total: 9 ED (3 rED) 5 Concentrated Sprayfire
5 SPD 30 Phases: 3, 5, 8, 10, 12 5 Cramming
8 REC 2 1 Criminology 8-
38 END 0 3 Cryptography 13-
40 STUN 7 Total Characteristics Cost: 139 3 Deduction 13-
3 Demolitions 13-
Movement: Running: 9”/18” 3 Electronics 13-
Leaping: 5”/10” 3 High Society 13-
Swimming: 4”/8” 3 Inventor 13-
Cost Powers END 3 KS: The Espionage World 13-
Martial Arts: Commando Training 2 KS: The Hacker World 11-
Maneuver OCV DCV Notes 2 KS: The Hudson City Underworld 11-
3 Aikido Throw +0 +1 5d6 + vel/5, 3 KS: The Military/Mercenary/Terrorist World 13-
Target Falls 3 KS: Military Science 13-
4 Boxing Cross +0 +2 7d6 2 KS: World Literature 11-
4 Choke -2 +0 Grab One Limb, 2 Language: Japanese (fluent conversation;
3d6 NND (2) English is Native)
4 Escape +0 +0 40 STR vs. 2 Language: Spanish (fluent conversation)
Grabs 3 Lockpicking 13-
4 Hold -1 -1 Grab Three 3 Mechanics 13-
Limbs, 35 STR 3 Security Systems 13-
4 Judo Disarm -1 +1 Disarm, 35 STR 3 Seduction 13-
4 Karate “Chop” -2 +0 HKA 1d6 (2d6 5 Skipover Sprayfire
with STR) 3 Stealth 13-
4 Kung Fu Block +2 +2 Block, Abort 3 Streetwise 13-
8 +2 Damage Classes (already added in) 4 Survival (Temperate/Subtropical, Tropical) 13-
6 Strong Runner: Running +3” (9” total) 1 3 Systems Operation 13-
2 Strong Leaper: Leaping +2” (5” forward, 3” 9 TF: Common Motorized Ground Vehicles,
upward) 1 Basic and Advanced Parachuting, Helicopters,
2 Strong Swimmer: Swimming +2” (4” total) 1 SCUBA, Small Motorized Boats, Small Planes,
10 Fortune Favors The Bold: Luck 2d6 0 Two-Wheeled Motorized Ground Vehicles
6 WF: Small Arms, Blades, General Purpose/
Perks Heavy Machine Guns, Grenade Launchers,
3 Computer Link: FBI’s NCIC computer Shoulder-Fired Weapons
system 3 Traveler
3 Computer Link: DEA’s NADDIS computer 2 1) AK: Africa 13-
system 2 2) AK: Europe 13-
24 Follower: ARIEL computer (see below) 1 3) AK: South And Central America 11-
10 Improved Equipment Availability: Advanced 2 4) AK: Southeast Asia 13-
Military 1 5) CK: Hong Kong 11-
5 Money: Well Off 2 6) CK: Hudson City 13-
4 Reputation: highly-skilled, high-tech mer- 1 7) CK: London 11-
cenary who can pull off just about any type 2 8) CK: Moscow 13-
of job (among the Espionage World, Law 2 9) CK: New York City 13-
Enforcement World, Military/Mercenary/ 2 10) CK: Paris 13-
Terrorist World, security personnel, and the 1 11) CK: Tokyo 11-
like) 14-, +2/+2d6
Resource Points
Talents 88 Equipment Points: 500
6 Combat Luck (3 PD/3 ED) 45 Vehicle/Base Points: 100
30 Follower/Contact Points: 65
0 Miscellaneous Points: 0
Total Powers & Skills Cost: 437
Total Cost: 576
184 ■ Solo Criminals Hero System 5th Edition
PROSPERO 100+ Disadvantages Conners spent several years with the Arsenal.
PLOT SEEDS 20 Hunted: CIA 8- (Mo Pow, NCI, Capture) The longer he was with the group, the more he
20 Hunted: The Arsenal 8- (Mo Pow, NCI, Kill) chafed at the discipline and restrictions. He didn’t
The NSA needs an oper- 15 Psychological Limitation: Overconfidence want to follow other peoples’ orders — that was
ative who can penetrate (Very Common, Moderate) why he failed to make the SEALs. He wanted to
a top-secret Chinese 15 Psychological Limitation: Code Of The Mer- be his own boss, since he knew he was better at
installation and do some cenary (Common, Strong) this mercenary thing than anyone he worked with.
“work” on the comput- 15 Psychological Limitation: Greedy (Common, Eventually he decided enough was enough and
ers there without being Strong) defected from the Arsenal, taking plenty of gear
detected. In other words, and money with him.
10 Psychological Limitation: Can’t Resist A
it needs Prospero — but
Pretty Face (Common, Moderate) Now he was ready to make a name for him-
ever since a mission in
New York went bad, he’s 5 Reputation: high-tech mercenary, 11- (lim- self on his own as a mercenary and criminal... but
gone to ground. The ited group: the Espionage, Law Enforcement, he needed an angle. He couldn’t compete with
Agency hires the PCs to and Military/Mercenary/Terrorist Worlds) established squads like the Arsenal unless he could
find him and persuade 10 Rivalry: Professional (with the Arsenal and set himself apart in some way. Since he had tech-
him to take the job. other such mercenaries; Seeks To Harm/Kill nological skills most mercs lacked, he decided he
Rivals) could carve out a niche for himself as a high-tech
Prospero and a gang of 15 Social Limitation: Secret Identity (Phillip mercenary — one who could use both a computer
mercenaries take over Conners) (Frequently, Major) and a gun with equal skill, who could employ his
Katz Memorial Hospital 351 Experience Points knowledge of technology to successfully complete
(Hudson City, page 127) missions most mercs wouldn’t even understand.
and barricade them- Total Disadvantage Points: 576 If he was going to be the high-tech merc, he
selves inside. Prospero
Background/History: Washing out of the SEAL needed high-tech gear. An old friend of his in the
taps into the new Patient
Status Monitoring application course turned out to be the best defense industry tipped him off to the existence
Computer and threat- thing that ever happened to Phil Conners. He of a state-of-the-art assault rifle under develop-
ens to kill thousands of didn’t think so at the time — he was so depressed ment. That was just what Conners was looking for.
patients by shutting off and humiliated that he quit the military alto- He stole the rifle, modified it to suit his purposes,
life support systems and gether rather than give the government the sat- and built some other equipment to go with it. To
tampering with other isfaction of making him an also-ran. Lacking the emphasize his high-tech wizardry, he chose the
biomedical devices temperament for most civilian jobs, including codename Prospero.
unless he’s paid an enor-
cop, Conners drifted into the mercenary under- Personality/Motivation: Prospero is a tough, skilled
mous ransom. But is the
ransom all he’s after? ground. After a couple of years on various merc pro — and he knows it. He’s got a lot of confidence
And is it possible some assignments, he met up with James Berghalter, in his abilities, bordering on arrogance, and it
of his hirelings have now better know as Arsenal. Berghalter and Con- shows. If he says he can do a job, he never has any
their own agendas? ners hit it off immediately, and soon Berghalter doubts that he can.
recruited him into the Arsenal (see Chapter Two) Like many of the best mercs, Prospero follows a
Prospero’s failure to steal under the codename Firefight. code: he doesn’t betray his employer, does his best to
an F-14 in December,
2003 rankles him. He SUGGESTED EQUIPMENT
now plans to steal one of
the new F-22A Raptor Weapon OCV RMod Dam STUN Shots STR Min Notes
fighters... and this time CALIBAN +3 +3 2½d6 1d6+1 50 13 AF5, AP, clear grips/magazine,
he’s not going to fail. cryotreatment, fine tuning II,
improved firing pin, improved
range II, personalization, water-
tight, weight reduction
MIRANDA +3 +3 2d6+1 1d6+1 15 10 AP, clear grips/magazine,
cryotreatment, fine tuning II,
improved firing pin, improved
range II, personalization, water-
tight, weight reduction
Combat Knife +0 +0 1d6 1d6-1 — 8 Can Be Thrown
Armor
Level III-A (DEF 8, Activation Roll 14-) with Anti-IR coating
Level IV Ceramic plates (DEF +2, Activation Roll 10-)
In appropriate circumstances may replace his headset (described below) with a Helmet (DEF 8 on the
Head) with the same equipment built into it
Gear: Prospero is a high-tech mercenary who’s always got lots of gear on hand. His typical kit includes
a fast draw holster for MIRANDA, laser sights for his guns, a surveillance scope, various bugs, and
a Utility Belt/Pockets with a wide variety of tools and lesser backup weapons. He also wears an
encrypted communications/sensory suite headset that incorporates the following devices and/or pro-
vides him with the following abilities: HRRP, Absolute Time Sense, Absolute Range Sense, a Gen-3
nightvision device, wolf ’s ears, a Mind Link to ARIEL, and +3 OCV and +8 versus Range Modifiers
with CALIBAN and MIRANDA. With the GM’s permission he also has a Satellite Link.
Predators ■ Chapter Three 185
complete the mission, and doesn’t switch sides in the about taking hostages or shooting innocents if he
middle of a conflict. But he’s also a greedy bastard, must to get the job done, but he’s not bloodthirsty.
eager for big payoffs and lots of loot, and sometimes
Campaign Use: Prospero is a skilled, clever oppo-
his cupidity wars with his professionalism. He’s also
nent who should give the PCs a real run for their
easily distracted by a pretty face.
money in any scenario. Between his abilities and
Prospero has few ties to the civilian world, but
his preparation, he should be a match for them; if
he does take care of his aged mother, who lives in
not, make him more powerful or arrange the sit-
an assisted care facility in the Hudson City suburb
uation so he is. The PCs should perceive him as
of Northdale. He visits her when he can, and sends
a foe they can’t be sure of defeating — one who’ll
money every month in addition to paying for her
give them a rough
room, board, and medical care (which aren’t cheap).
time even when they
Quote: “Once I get inside, I’ll patch ARIEL into think they have him
their systems. I’ll have complete control of the on the ropes.
building, including their security cameras and To make Pros-
devices — and they won’t be able to do a damn pero tougher, give
thing about it.” him more Extra
Damage Classes,
Powers/Tactics: Someone once described Pros-
Combat Skill Levels,
pero as “a special forces soldier who’s also an expert
or Skill Levels. To
hacker,” and that’s a pretty good capsule description.
weaken him, reduce
Military training, including the SEAL application
his INT and DEX
course, plus years of experience as a mercenary com-
to 14-17 each, and
bine to make him a deadly soldier; his accurate aim,
reduce any Skill rolls
strong grasp of tactics, and physical prowess don’t
he bought above
hurt any, either. But if the job requires skull-sweat
base level.
instead of muscles, he can supply that as well. Most
Prospero would
of his jobs involve hacking, electronics, or some
only Hunt a hero if
other high-tech application in addition to firepower.
hired to do so, or if
Prospero uses a lot of gadgetry on his mis-
the hero repeatedly
sions, including several favorites he keeps with him
interfered with his
at almost all times. The first two are weapons. CAL-
activities. In that case
IBAN is an advanced assault rifle firing 5.56x45mm
he’ll study the hero
reversed ogive ammunition; MIRANDA a .45
carefully and gather
ACP pistol also typically loaded with reversed
all the information he
ogives. Both weapons come equipped with small
can... then, when he
cylindrical devices that observers initially took
thinks he’s got a “feel”
for typical aiming scopes or the like. CIA analysis
for the target, he’ll
of technology captured from Prospero following
lower the boom. He’s
his unsuccessful December, 2003 hijacking of an
not interested in rob-
F-14 fighter revealed that these devices transmit
bing or humiliating
aiming information to Prospero’s eyepieces. When
his target; if he Hunts
he activates the aiming function of this device, his
someone, he does so
eyepieces maintain a constant set of crosshairs and
to kill.
range information. CIA tests reveal this system to
Prospero’s wanted by dozens of police and
be highly accurate.
intelligence agencies around the world for crimes
The third device is ARIEL, Prospero’s custom-
that include murder, armed robbery, assault, and
designed laptop computer. Other hackers would
attempting to foment insurrection.
give their eyeteeth to get their hands on this bleed-
ing-edge machine; its advanced systems and soft- Appearance: Prospero is a white man who’s 6’2” tall
ware make Prospero’s work a lot easier. and weighs 210 pounds; he’s got a powerful, mus-
Prospero believes in the value of advanced cular build. His hair is black, his eyes brown. He
planning, preparation, and research. When pos- typically wears a light grey bodysuit underneath his
sible, he spends months, sometimes years, setting black or dark grey body armor and accouterments
up a job so it goes as smoothly as possible. He uses (boots, gloves, belt, holsters, and so on). He rarely
floorplans, personnel profiles, and every other wears a helmet, preferring instead his high-tech
scrap of data he can obtain to try to anticipate any headset, a sort of headband that includes earpieces,
problems that may arise and come up with ways to a microphone, and a trapezoidal lens over his right
counteract them. eye. The lens is usually clear, but becomes opaque
In combat, Prospero fights intelligently and if he needs to view a broadcast, see the crosshairs
ruthlessly. If he has a squad of men with him, he from his aiming technology, or the like. He carries
often uses them to draw fire or distract the enemy his ARIEL laptop computer in a slim backpack-like
so he can get off a telling shot (or escape, if it looks pocket on the back of his body armor.
like there’s no hope of victory). He has no qualms
186 ■ Solo Criminals Hero System 5th Edition
ARIEL Value Disadvantages
Val Char Cost Roll Notes None
20 INT 10 13- PER Roll 13- Total Disadvantage Points: 0
18 DEX 24 13- OCV: 6/DCV: 6
3 SPD 2 Phases: 4, 8, 12 Total Cost: 246/5 = 49
Total Characteristics Cost: 36 Final Cost (OAF): 24
Cost Powers END Description: ARIEL, a highly sophisticated laptop
18 Armored Casing: Armor (6 PD/6 ED) 0 computer, was built by Prospero based on the
10 Shielding: Power Defense (10 points) 0 design for several military computers. It assists him
4 TEMPEST Equipment: Detect Computer in a variety of ways — it can help defeat security
Radio Emissions 14- (Radio Group),; systems, fly aircraft, and break other computers’
Blocked By Power Defense (-½) security. Its lock is a voice-coded vitaprint (living
18 Fingerprint Scanner: Detect Living Finger- fingerprint) scanner that requires Prospero to place
print 18- (no Sense Group), Discriminatory, his thumb against it and recite a code-word. If
Analyze 0 someone tries to open it with his dead thumb, fails
12 Communications: HRRP (Radio Group) 0 a Security System roll at -5 to bypass the device,
7 Encrypted Radio Link: Mind Link (to Pros- or fails a Lockpicking roll to open the laptop after
pero via his headset), No LOS Needed; bypassing security, the unit self-destructs.
Only Works With Others Who Have Mind
Link (-1), Affected As Radio Group, Not
Mental Group (-¼) 0 IN AND OUT
7 Self-Destruct System: RKA 3d6, Trigger (see “All right, it’s sent. Go!” I said, just as the helicopter
text; +¼); No Range (-½), Self Only (-2), touched down. The boys piled out right beside me and
1 Charge which Never Recovers (-4) [1nr] we ran to the rooftop door. They were all pros; they
did it all by the numbers. We were inside and down the
Skills
stairs in no time flat. The security cameras were dead,
3 Combat Piloting 13- their unblinking red eyes shut off as long as the virus
7 Computer Programming 15- I’d sent was bouncing around in the building’s systems.
11 Cryptography 17- The trick was to take advantage of their blindness quick
3 Electronics 13- enough for them not to be able to react to what we
10 AK: Earth 20- were doing.
3 KS: Archived Recent News 13- We reached twenty soon enough. I signalled Alpha
3 KS: Current News 13_ team to hit the rest of the floor while I took Beta team
3 Voice Recognition Software: Language: Eng- to the lab. We had to keep anyone from calling in an
lish (completely fluent) alert to security if we could.
2 Navigation (Air) 13- I heard McGinty shouting at people to get on the floor
6 Security Systems 16-; Only Versus Computer and put their hands on their heads as we reached the
Security Systems (-½) lab. I kicked in the door and covered the room with
3 Systems Operation 13- CALIBAN, moving the crosshairs from one scientist
6 TF: Common Motorized Ground Vehicles, to another in quick, precise jumps so I could keep it
Combat Aircraft, Helicopters, Large Planes, straight in my mind. “Okay,” I said, “no one move, no
Small Planes one panic, this will be over soon. Just keep quiet and
30 More Skills, as appropriate you’ll live.”
I kept covering everyone while my men moved out into
Talents the lab. Every computer they found, they tore open the
3 Chronometer: Absolute Time Sense case and ripped out the hard drive. There was probably
5 Memory/Recorders: Eidetic Memory a lot more valuable data on the servers, but we didn’t
3 Calculator: Lightning Calculator have time for that kind of data-snatching. When Ran-
20 Translation Software: Universal Translator 13- nigan gave me the “all clear” sign, we headed back for
the stairs. I radioed McGinty to join us.
Programs
Back up the stairs and to the chopper took less than a
1 Attack And Destroy Target
minute. We were out of there before the cops even had
1 Diagnose Malfunctions time to roll. Elapsed time from touch-down to evacua-
1 Operate Sensors tion: 8 minutes, 14 seconds.
1 Pilot Aircraft From A To B
—the crime’s eye view from Prospero
1 Scan and Enter Data
1 Scramble/Unscramble Transmissions/Recep-
tions
1 Search Reference Material For Information
On A Topic
1 Send/Receive Data
5 Five other programs, as appropriate
Total Abilities Cost: 210
Total Computer Cost: 246
Predators ■ Chapter Three 187
SUGGESTED EQUIPMENT
Weapon OCV RMod Dam STUN Shots STR Min Notes
Desert Eagle +1 +0 2d6+1 1d6 9 13 Carries 2, with 2 clips each
Brass Knuckles +0 — 2d6 N — — 5
Chain +0 +0 3d6 N — — 5 +1” reach
Knife +0 +0 1d6 1d6-1 — 8 Can Be Thrown
Armor
None
Gear: Tools for maintaining/fixing motorcycles
Personality/Motivation: At heart, Redbeard is a Powers/Tactics: Redbeard can fight with his fists,
rebel. He doesn’t like being told what to do, how to with a knife, or with a gun — he’s not picky, though
do it, or when to do it — he wants to be his own he enjoys brawling more than gunplay. If possible,
boss. He doesn’t give a damn what anyone thinks he fights from his cycle; that gives him more mobil-
of him or what’s going to happen tomorrow, so he ity and the chance to run over people. Another
only takes the jobs he wants to take and spends the favorite tactic is to use his Chain Tricks Skill to ride
rest of his time doing whatever the hell he pleases. past someone, wrap his chain around their legs,
Usually that means he ends up hurting someone and drag them behind his motorcycle until he feels
pretty badly before the evening’s out, but who gives like letting go. (Treat this as a Throw when he first
a *%&! about them? hits the target with the chain; in later Phases he can
take a Full Phase Action to drag the victim behind
Quote: “Think I’ll just beat the *%&! outta you now
him, doing velocity/3 in d6 of Normal Damage. The
and save myself the trouble later.”
victim can free himself by succeeding with a STR
Roll at -1 for every point by which Redbeard made
his Chain Tricks roll.)
Campaign Use: Redbeard is an all-purpose scum-
bag: depending on what you need for a particular
campaign or scenario, he can be a brawler, a killer, a
smuggler, an enforcer, a drug manufacturer/dis-
tributor, or all of the above. If one of your PCs rides
a motorcycle or has a biker background, he makes a
great Rival or Hunted; as a Hunter his tactics don’t
extend much beyond tracking the hero down and
challenging him to a fight.
To make Redbeard tougher, give him some
Extra DCs with his Dirty Infighting, and/or
increase his Combat Skill Levels. To weaken him,
reduce his CSLs to HTH Combat Levels.
Redbeard has an extensive criminal record
in multiple jurisdictions around the United
States for murder, drug dealing, robbery, and
other violent crimes.
Appearance: Redbeard is a big brute of a guy, 6’2”
and 225 pounds. He looks like he’s gone a little
flabby (particularly in the gut), but that’s decep-
tive — he’s incredibly strong and fast, as anyone
who fights him quickly learns. He’s got a head
of bushy red hair and a long red beard of which
he’s inordinately proud. He wears typical biker
clothes — jeans, a t-shirt, and a sleeveless leather
jacket. The jacket has patches from the many
biker clubs all over the country who consider
him a friend or ally.
Predators ■ Chapter Three 189
REDBEARD’S HARLEY
Val Char Cost Notes RED RUM
1 Size 5 1.25” x .64”; -1 KB; -0 DCV
25 STR 10 Lift 800 kg; 5d6 HTH [0] “*%&!, man, you know what I saw him do one time?
18 DEX 24 OCV: 6/DCV: 6 I was at this biker bar down in Georgia, playin’ pool,
when in he rides — I mean for real. He rides his hog
11 BODY 0
right through the door, past the pool tables, and pulls
4 DEF 4 Does Not Protect Occupant (-½) up next to the bar. He yells at the bartender for rum,
4 SPD 12 Phases: 3, 6, 9, 12 gets a bottle of it, and chugs the whole !$&*%@# thing
Total Characteristic Cost: 55 down right there, without even gettin’ off his bike.”
Movement: Ground: 30”/120” “!$&*%@’ A, man. What happened next?
Swimming: 0”/0” “Well, a couple’a the guys didn’t know who he was, I
guess. They were pissed about him disturbin’ their pool
Abilities & Equipment
game or somethin’, so they came after him with pool
Cost Power END cues. By the time it was done, all three of ’em were on
19 Motorized Two-Wheeled Vehicle: the floor, and they didn’t get up for a long time. He was
Ground Movement +24” (30” total), bleedin’ from where one of ’em stuck him with a knife,
x4 Noncombat; OAF (tires; -1½), Only but he didn’t even seem t’notice.”
On Appropriate Terrain (-¼), “Aw, *%&!, man, that’s nothin’. I heard how one time he
1 Continuing Fuel Charge took on ten Hudson City cops and beat the crap outta
(easily-obtained fuel; 6 Hours; -0) [1cc] all’a ’em.”
6 Improved Fuel II: Increased
—legends of the man they call Redbeard
Acceleration +3” (can add 8” of
movement per hex); 1 Continuing Fuel
Charge (Difficult to obtain fuel; Description: Redbeard’s Harley-Davidson is a heav-
6 Hours; -0) [1cc] ily modified and customized “bob-job” version of
4 Heavy Tires: See The Ultimate Vehicle, a Harley built in the late 1940s (though few of its
page 41 0 parts are original anymore). With shortened rear
-2 Ground Vehicle: Swimming -2” (0” total) fenders, no front fenders, a custom engine, and spe-
cial tires, it can go much faster and handle better
Skills than many of today’s state of the art models. It has a
6 Superb Handling: +3 with Ground top speed of about 180 miles per hour.
Movement
Total Abilities & Equipment Cost: 33
Total Vehicle Cost: 88
Value Disadvantages
10 Distinctive Features: Valuable Motorcycle
(Concealable With Difficulty; Noticed And
Recognizable)
5 Physical Limitation: Two-Wheeled (Infre-
quently, Slightly Impairing)
Total Disadvantage Points: 15
Total Cost: 73/5 = 14
190 ■ Solo Criminals Hero System 5th Edition
BOOTLEGGING RUSH 2 Lockpicking 12-; Automotive Locks Only (-½)
Val Char Cost Roll Notes 3 Mechanics 12-
“I don’t usually have 10 STR 0 11- Lift 100 kg; 2d6 [2] 3 Persuasion 12-
too much trouble with 14 DEX 12 12- OCV: 5/DCV: 5 3 PS: Hotwiring Cars 12-
the Hudson City cops 14 CON 8 12- 3 Stealth 12-
— they can’t drive for 11 BODY 2 11- 3 Streetwise 12-
*%&!, most of ’em. That 3 TF: Common Motorized Ground Vehicles,
13 INT 3 12- PER Roll 12-
course they make ’em Two-Wheeled Motorized Ground Vehicles
take is a joke. But some- 10 EGO 0 11- ECV: 3
13 PRE 3 12- PRE Attack: 2½d6 2 WF: Small Arms
times they make things
tougher. 11 COM 1 11- Resource Points
5 PD 3 Total: 8 PD (3 rPD) 0 Equipment Points: 60
“I was on this run a 5 ED 2 Total: 8 ED (3 rED) 45 Vehicle/Base Points: 100
couple months ago, car- 3 SPD 6 Phases: 4, 8, 12 5 Follower/Contact Points: 15
rying a trunkful of H 5 REC 0 0 Miscellaneous Points: 0
from some guys in Latin
28 END 0
City to some guys in Total Powers & Skills Cost: 170
Norward. I was taking 23 STUN 0 Total Characteristics Cost: 40
Total Cost: 210
it easy heading up Movement: Running: 6”/12”
Ketchum Street — the 100+ Disadvantages
Truman would’ve been a Cost Powers END 20 Hunted: HCPD 8- (Mo Pow, NCI, Capture)
lot quicker, but it wasn’t 11 Expert Wheelman: Healing BODY 4d6, 20 Hunted: FBI 8- (Mo Pow, NCI, Capture)
a speed job, so I figured Trigger (activating Trigger requires a 20 Psychological Limitation: Code Versus Kill-
I’d stay down low and Zero Phase Action, Trigger requires a ing (Common, Total)
blend in with the traffic. Half Phase Action to reset; +¼); Only 15 Psychological Limitation: The Need For
Too many cops look- Speed (Common, Strong)
Works On Ground Vehicles (-1), Re-
ing for speeders on
quires A Combat Driving Roll (-½), 2 10 Social Limitation: Criminal Record (Fre-
the highway, and the
Zephyr, she gets noticed. Charges (-1½), Costs Endurance (-½) [2]/5 quently, Minor)
11 Demolition Derby: Aid STR 4d6, 26 Experience Points
“All of a sudden there’s Trigger (activating Trigger requires a
Total Disadvantage Points: 210
blue lights flashing in Zero Phase Action, Trigger requires a
the rearview. This cop Half Phase Action to reset; +¼); Costs Background/History: Bobby Rushton grew up in a
was telling me to pull Endurance (-½), Others Only (-½), Only little rural community in eastern Alabama where
over. I have no idea why Works On Vehicles (-1), Only Improves the only things there were for a kid to do for fun
— I didn’t run a red or STR For Purposes Of Causing Damage were football and cars. Bobby wasn’t big and strong
have a busted taillight, In HTH Combat (-½), Increased Return enough to play ball, but he was a smokin’ hot
and the plates were Rate (Aided points fade completely as carman. From the very first time he got behind the
clean. Normally I’d just
soon as vehicle makes a HTH attack; -½), wheel, he had a real connection with cars. He could
do it, but no way I could
stand up to a search Requires A Combat Driving Roll (-½) 5 feel how they were going to drive, and how to get
— that much H would 6 Working The Pedals: Aid Running 2d6, the best performance out of them.
send me up for life. Trigger (activating Trigger requires a Zero Bobby’s string of victories on the amateur
Phase Action, Trigger requires a Half Phase racing circuit got him noticed by people up the
“So I rabbitted. I turned Action to reset; +¼); Only Works On racing food chain. He looked like he might go all
onto Holden quick and Ground Vehicles (-1), Requires A Combat the way to NASCAR... until the night the police
gunned it, heading for Driving Roll (-½), 4 Charges (-1), Costs caught him smuggling grass over from Florida. For
Wright. Wright took me Endurance (-½) 2 once he couldn’t outdrive or outrace them, so he
to the highway onramp 15 I Can Handle Any Car You Got: +10 DEX; ended up doing a year in jail. That was pretty much
— now that I needed Only For Driving (-1) 0 it for his career as a race car driver — no promoter
speed, better to go high. 10 I Can Handle Any Car You Got: +2 SPD; wanted to touch someone with a drug rap.
A few seconds later and
Only For Driving (-1) 0 So Bobby went back to doing what had gotten
I was flying north on
the Truman. I couldn’t him caught: smuggling. He made runs all over the
Perks
outrun a radio, but all I eastern US, carrying whatever someone needed to
3 Improved Equipment Availability: Street-
needed was to get over get from one place to another quietly: documents,
Level
the river. drugs, people, you name it. Slowly but surely, his
3 Money: Well Off
base of operations shifted north from the Bible
“They tried to block me Talents Belt to Hudson City — there was a lot more work
out a couple times, but 6 Combat Luck (3 PD/3 ED) available in the Pearl City than in the South, and it
with that many lanes to paid better, too. Known by his nickname Rush, he’s
work with I didn’t have Skills developed a well-deserved reputation as the guy
any problems maintain- 11 Combat Driving 16- who can get you from here to there quicker and
ing forward momentum. 1 Electronics 8- safer than anyone else.
Once I went over the 2 AK: Eastern Alabama 11-
Monaghan, I exited at 2 AK: Florida Panhandle 11- Personality/Motivation: Rush is a speed junkie, pure
Riverfront and headed 7 CK: Hudson City 16- and simple. He doesn’t walk if he can drive, and as
west... toward the Park. 5 KS: Automobiles 14- long as he’s driving he might as well go fast. To him,
5 KS: Car Racing 14- speed limits are vague guidelines for people who
Continued on next page
can’t drive properly (i.e., nearly everyone on the
Predators ■ Chapter Three 191
Resource Points
0 Equipment Points: 60 SUGGESTED EQUIPMENT
15 Vehicle/Base Points: 40 Weapon OCV RMod Dam STUN Shots STR Min Notes
15 Follower/Contact Points: 35 Hunting Knife +0 +0 1d6 1d6-1 — 8 Can Be Thrown
0 Miscellaneous Points: 0 Armor
Total Powers & Skills Cost: 119 None
Total Cost: 171 Gear: None
198 ■ Solo Criminals Hero System 5th Edition
MMMM, CHILI a Braille imprinted on my soul: the feel of her silk She got on the elevator while I raced up the
Three Pounder Chili blouse when I threw her to the ground; the touch of stairs to her floor. I was so excited I didn’t even feel
her skin; the sound of her moans and sobs and cries; tired when I got there. I peeked out the door until I
2 tbsp peanut oil
the taste of her tears as I licked them off her face. saw her get off the elevator and start to open the door
3 lbs of flesh carved And the knife. The knife! The shock of the impacts in to her apartment. Before she could go inside I crept
from the loin or thigh, my arm, so many I can’t remember them all, a feel- quietly up behind her — that little thrill, the fear
cut into cubes
ing like nothing I’d ever experienced. The first time is of discovery! — and shoved her inside, hard, so she
1/3 cup minced garlic always the best. wouldn’t have the breath to scream.
1 tbsp red pepper flakes I didn’t take any meat that night, no trophies, I quickly shut the door and throttled her ’til she
1 med. onion, chopped nothing: I was too new at the Hunting, too inexpe- passed out; I didn’t dare strike her for fear of marring
coarsely rienced and scared. Don’t remember much about her features. God, what a night! All the others were
1 tbsp each oregano & the drive home. The rest of the night was horrible so quick, so uncontrolled, so ephemeral — for once I
ground cumin — prowling about the penthouse like a caged animal, could take my time and savor every moment.
4 tsp salt terrified of what would happen. When would they find A few hours later I got up from the meat and
her? Had anybody seen us driving? My fingerprints dressed. Wearing dark clothing so I didn’t have to
1/3 cup flour
were all over her! Oh, God, oh, God, ohGodohGodo- wash first was a stroke of brilliance — her blood on
2 cups bone-rendered hGod.... I was just about to pack for Barbados when my skin felt energizing, invigorating, vital. Ought to
stock, or beer if I haven’t
my wits came back to me. No one had seen us, no one do that more often. Took some meat with me when I
had time to make some
had seen Ceci at all after she left Henderson in a huff. left, for later.
2 15-oz cans beans No one could possibly have heard or seen us out in the Dad’s old slaughterhouse has been a Godsend to
(kidney or black)
country. So what if they had my fingerprints? I wasn’t the Shrike in all of this. It didn’t matter at first, of course,
3 15-oz can crushed under suspicion, they’d never think to print me at all. but once I started taking meat with me it was crucial
tomatoes As long as I was careful, everything was fine — and I — there’s only so much room in the freezer. The hawk
2 tbsp brown sugar could do it again. I could do it again. was still circling — and then it plunged! Ed couldn’t
¼ cup bottled barbecue It took all next day to get my nerves completely see what it was after, but he’d know in a minute.
sauce under control, but by that night I was out and about None of the rest of them have been as exciting as
1 tsp black or brown again, playing the young gentleman, a Shrike hidden those two. Just whores, ready for the picking. It’s good
mustard behind an Armani suit and a Rolex. I heard a few of the city to provide such prey for the Hunting. The
1 tbsp hot pepper people ask where Ceci was, but no one knew. Their meat’s not the sweetest, naturally, but the best viands
sauce (usu. Sriracha; puzzlement made me smile to myself occasionally, are always rare, and thus more enjoyable. The Shrike
sometimes Cholula or bewitched with the knowledge of what had taken is hungry again, too, and it’s only been a few days.
Tabasco) place, and what was still to come. Someone finally Finally the hawk returned to its perch, a
found the meat a few weeks later, after weather and pigeon in its claws. How predictable, sighed Ed.
Make sure every ingre- wild beasts had been at it. Don’t know if they got any Here in the city it’s always a pigeon, or a rat. He
dient is ready to go. fingerprints off it or not. picked up the dead bird, looked at it for a moment,
There won’t be time in The hawk continued to circle. then flung it over the side of the balcony and
the middle of things to By then I’d moved on. The Hunting was call- walked back into his penthouse.
open a can or chop the
ing me, wild, urgent, hot, undeniable. Only one
onion. Don’t drain any Personality/Motivation: Raised in the lap of luxury
of the cans; everything other time have I ever dared to bring the Hunt-
by uncaring parents who sometimes disciplined
goes in. ing so close to home, to take some of the meat so
him harshly in an effort to try to rein in their self-
tantalizingly near: Jennifer D’Angelo. She wasn’t
ish, reckless son, Edgar Williamston grew up with-
Begin with a very hot poised like Ceci, she was wild and rambunctious,
out equating punishments to offenses. He learned
pot, near the smoking uncompromising, like a young Katherine Hep-
that with money and charm, he could usually
point. Drizzle in the oil burn. She excited me almost as much as Ceci had.
do what he pleased without suffering any conse-
and immediately follow I ran into her and her family at the club for the
with the meat and garlic. quences, and that cruelty and manipulation were
first time in years right after she returned from
Sear the meat well, keep acceptable tools for living one’s life. Innately intelli-
her sophomore year at Vassar. Her father had
things moving just gent, he quickly saw the benefits his “bravado” gave
arranged an internship for her with some firm
enough to avoid burning him over the insipid mass of humanity who obeyed
downtown, she said, and she was living with a
the garlic (but brown is rules and procedures.
couple of girlfriends from college in a Bankhurst
good, to bring out the Edgar is superficially quite charming (years of
flavor). apartment.
social training forced on him by his parents saw to
Kept an eye on her for the next couple of
that) and able to mix effortlessly with the privileged
Add the pepper flakes, months... though she never knew about it, of course. I
and wealthy. But his veneer of humanity masks the
onion, oregano, cumin waited patiently for the opportunity I knew she’d give
soul of a monster — Edgar cares nothing for the
and salt, tossing quickly. me. Finally, one week in July, I saw her roommates
people around him. He manipulates and abuses
Lower the heat to packing to go on a trip, but not Jennifer. Bob told me
them at will, provided he can do so without risking
medium, then add the how busy they were with some IPO, so I knew for
flour, tossing to coat the his squeaky-clean reputation as a “nice fellow.”
sure she’d be staying in town.
entire mixture as evenly Edgar’s emotions are as stunted as a rose grow-
That night I waited around outside her apart-
as possible without ing in a desert. All of his life he’s been regarded as a
ment in a rented car until I saw her walking up. I
burning. “thrillseeker,” since only intense activities gave him
don’t think she ever looked twice at me, but if she
any pleasure. His endless succession of hobbies —
did, I guess the nice clothes and fake moustache
race car driving, polo, skindiving, big-game hunt-
did the trick. I went in the building right behind
ing, and many others — are a result of his search
her; she let me walk right in without being buzzed
Continued on next page for stimulation. His activities as a serial killer are
up. Stupid bitch.
Predators ■ Chapter Three 199
those same urges turned upon womankind. Ordi- Campaign Use: The police expect the D’Angelo kill- Continued from last page
nary relationships with women never stirred him ing to be the key that unlocks the case, since it dif- As quickly as possible,
at all; only the violence, rape, and murder of “the fers from the others. They’ve been questioning all of add all the remaining
Hunting” arouses any passion in him. His lust for her friends and associates, and those of her parents. ingredients, in the order
Ceci Blume and the hatred triggered by the way They may eventually talk to Edgar Williamston, listed. Mix well until
she “spurned” him pushed him over the edge, but since he belongs to some of the same clubs and it’s thick and bubbling,
he’s never looked back or suffered any remorse. social circles as the D’Angelos, but they’re unlikely then drop it to a gentle
simmer. Simmer it, stir-
He often takes trophies, such as a piece of lingerie, even to suspect him of being involved — he’s slick
ring occasionally, for at
from his victims, but not always. He keeps the tro- enough to look them right in the eyes and lie with- least two hours to let
phies at his slaughterhouse. out so much as blushing. the flavors smooth out.
About halfway through his career as a serial Sooner or later the Shrike will once again be The longer it sits (hot or
killer, Edgar began eating pieces of his victims. He’s tempted by someone other than a prostitute, prob- cold) the better. Serve
always used the word “meat” when thinking about ably some girl he sees at one of his clubs or social hot with those cute little
his victims, but after a while he began to take the functions. The more he does this, the better the oyster crackers, or some
term literally, carving off small pieces or organs chances of the police or PCs tracking him down, corn chips. Makes a little
from the mutilated bodies of his victims to cook since striking so close to home points investiga- under a gallon.
and eat later. At first he hid them in his own freezer, tors in his direction. Once he comes under strong
but he decided that was too risky. Instead he began suspicion he’s as good as caught because of all of Optional: When I’m
using an abandoned slaughterhouse owned by his the evidence he’s left behind: trace evidence at the feeling very festive, I
add a half-pound of
father. In the refrigerated room he has pieces of his crime scenes; a slaughterhouse full of trophies and
fresh mushrooms and
victims hanging on hooks, ready for preparation; he “meat.” He won’t go peacefully, though; he’ll fight to a chopped bell pepper
converted a side office into an elegant kitchen and the death rather than go to prison. at the same time as the
dining room. He eats there once every few weeks To make the Shrike tougher, increase his SPD onion.
for the thrill of committing such a heinous sin. to 4. To weaken him, remove his extra Running and
From this practice he gets the third-person name his Luck. He doesn’t Hunt heroes. Remember: Fat people
he uses for himself, the Shrike. The Shrike has no plot seeds; he’s a walking, taste terrific, but you are
Cannibalism is just the latest stage in the talking plot seed in which the adventure is “find what you eat.
Shrike’s quest for “emotionally fulfilling experi- him and stop him.”
ences” (intense thrills) — the utterly taboo nature Edgar Williamston has no criminal record.
of consuming human flesh is what makes it so
attractive to him. Heaven (or Hell) only knows Appearance: Edgar Williamston is tall, ruggedly
what he will turn to next for gratification. handsome, and well-built — he obviously spends
a lot of time outdoors in athletic pursuits. He has
Quote: None. dark hair and eyes and a pleasant, charming expres-
sion; he’s quite adept at hiding his usual boredom
Powers/Tactics: The Shrike’s tactics as a serial killer
and contempt for the rest of humanity. He wears
are deceptively simple. He doesn’t choose his victims
expensive men’s clothes appropriate to the situation.
on the basis of any characteristic such as hair color or
height (although all of them have been white). Instead,
except for the two instances described above, he con-
fines “the Hunting” to prostitutes he picks up on the
Strip. He dresses nondescriptly and uses a car rented
under a false name and paid for with cash when he
visits the Strip. He’s never bothered to conceal his
fingerprints or other trace evidence, so the police will
identify him easily once they catch him... if they every
do. He’s quite confident his social standing and influ-
ence will immunize him from suspicion, and so far
he’s been absolutely correct.
Once he picks up a hooker, the Shrike takes her
to some cheap hotel, overpowers her, gags her, and
then rapes her before brutally stabbing or cutting her
to death. Sometimes he tortures his victim before
killing her. In most cases he takes either a trophy
(normally a piece of lingerie) or some “meat” that
he cuts off of the body. The only two exceptions to
this pattern are the Blume and D’Angelo murders.
The police know D’Angelo’s killer is the same as
the prostitute killer. The papers refer to him as “the
Strip Slasher” and “the Bankhurst Butcher,” since
D’Angelo’s apartment was in Bankhurst. He hates
these names; sooner or later he’ll get upset enough to
write the word “Shrike” on a victim or a wall with the
victim’s blood.
200 ■ Solo Criminals Hero System 5th Edition
SNAFU 2 Language: Spanish (fluent conversation)
Val Char Cost Roll Notes 2 Navigation (Land) 12-
30 STR 30 15- Lift 1,600 kg; 6d6 [6] 3 Paramedic 12-
25 DEX 60 14- OCV: 8/DCV: 8 3 PS: Mercenary 12-
30 CON 60 15- 7 Shadowing 14-
25 BODY 40 14- 7 Stealth 16-
13 INT 3 12- PER Roll 12- 10 Survival (Temperate/Subtropical, Tropical,
15 EGO 10 12- ECV: 5 Urban)14-
25 PRE 20 14- PRE Attack: 5d6 3 Systems Operation 12-
10 COM 0 3 Tracking 12-
14 TF: Common Motorized Ground Vehicles,
15 PD 16 Total: 15 PD (6 rPD) Combat Aircraft, Helicopters, Large Planes,
15 ED 16 Total: 15 ED (6 rED) Parachuting (Basic and Advanced), SCUBA,
6 SPD 45 Phases: 2, 4, 6, 8, 10, 12 Small Motorized Boats, Small Planes, Snow
12 REC 0 Skiing, Tracked Military Vehicles, Two-
60 END 0 Wheeled Motorized Ground Vehicles,
55 STUN 0 Total Characteristics Cost: 287 Wheeled Military Vehicles
Movement: Running: 13”/26” 16 WF: Common Melee Weapons, Common
Leaping: 10”/20” Missile Weapons, Small Arms, all Uncom-
Swimming: 4”/8” mon Weapons, all Emplaced Weapons
(except Early)
Cost Powers END 7 Weaponsmith 14- (Slugthrowers, Muscle-
Martial Arts: Commando Training Powered HTH)
Maneuver OCV DCV Notes
3 Aikido Throw +0 +1 8d6 + vel/5, Resource Points
Target Falls 28 Equipment Points: 200
4 Boxing Cross +0 +2 10d6 10 Vehicle/Base Points: 30
4 Choke -2 +0 Grab, 3d6 NND 10 Follower/Contact Points: 25
(2) 0 Miscellaneous Points: 0
4 Judo Disarm -1 +1 Disarm, 50 STR Total Powers & Skill Cost: 278
4 Karate “Chop” -2 +0 1d6 HKA (2d6 Total Cost: 565
w/STR)
4 Kung Fu Block +2 +2 Block, Abort 100+ Disadvantages
8 +2 Damage Classes (already added in) 25 Enraged: Berserk in combat (Common), go
6 Organic-Plastic Mesh Implants: Damage 11-, recover 14-
Resistance (6 PD/6 ED) 0 30 Hunted: United States Army 14- (Mo Pow,
8 Unique Metabolism: Power Defense (15 NCI, Kill)
points); Only Versus Drugs, Poisons, And 20 Hunted: HCPD 8- (Mo Pow, NCI, Capture)
Gases (-1) 0 20 Psychological Limitation: Amoral And Self-
20 Fast Runner: Running +7” (13” total) 1 ish (Common, Total)
8 Strong Leaper: Leaping +4” (10” forward, 20 Psychological Limitation: Revels In Violence
5” upward) 1 And Destruction (Common, Total)
2 Strong Swimmer: Swimming +2” (4” total) 1 15 Social Limitation: Secret Identity (Mark
9 Enhanced Physiology: Life Support (Safe Benning, ex-soldier) (Frequently, Major)
Environments: High Radiation, Intense 335 Experience Points
Heat, Intense Cold; Diminished Eating:
Total Disadvantage Points: 565
able to ingest any organic substance) 0
6 Enhanced Perception: +2 PER with all Background/History: Project: Superiority began
Sense Groups 0 in 1996 with the goal of creating a “super-soldier”
capable of taking on entire squads of enemy sol-
Talents
diers and defeating them. Project: Superiority sol-
3 Absolute Time Sense
diers were intended to be dropped behind enemy
3 Bump of Direction
lines by themselves, where they could survive for
15 Combat Sense 12-
extended periods while wreaking havoc upon the
3 Lightsleep
enemy — in other words, they were to be the ulti-
Skills mate commandos. The theory was to use modern
12 +6 OCV with Modified Minigun technology, medicine, science, and training meth-
10 +2 HTH ods to create a soldier able to survive anywhere,
withstand enormous amounts of pain and injury,
3 Breakfall 14-
and kill without hesitation.
3 Combat Driving 14-
Subjects for the program, all volunteers, were
3 Combat Piloting 14-
obtained directly from new recruits, before they’d
3 Interrogation 14-
gone through basic training. The first step in the
3 KS: The Military/Mercenary/Terrorist World 12-
program was to provide them with basic survival
2 Language: Arabic (fluent conversation; Eng-
and combat training. All recruits survived this
lish is Native)
Predators ■ Chapter Three 201
SUGGESTED EQUIPMENT
Weapon OCV RMod Dam STUN Shots STR Min Notes
Minigun +0 +0 2d6+1 1d6+1 500 20 AF5
Combat Knife +0 +0 1d6 1d6-1 — 8 Can Be Thrown
Armor
Level II-A (DEF 6, Activation Roll 11-)
Gear: Gen-2 nightvision device, field survival kit (+2 to Survival rolls)
stage. The second stage was the drug and surgery commanding extremely high fees because of the
program designed to fundamentally alter the modifications made by the Army. Whenever Ben-
subject. The injections and toxic reactions to the ning tells his employers how the Army built him
implants killed five of the volunteers, leaving only and then “let him go,” he finishes it the same way:
one survivor: Mark Benning. “Nothing unusual — just a typical Army SNAFU.”
The second stage encompassed the majority of
Personality/Motivation: Mark Benning enlisted in the
what was to make a Project: Superiority soldier so
Army because he didn’t know what else to do. He’d
much better than an ordinary man. Through ste-
just graduated high school, wasn’t interested in going
roid injections and muscle grafts, Benning became
to college, and none of the jobs available to him were
immensely strong. Similar injections (and later
any good. He was chosen for Project Superiority
training) increased his reflexes and stamina. Sur-
because of his physical skills and reverence for author-
geons implanted specially-developed “organic plas-
ity. He survived the testing through sheer grit, deter-
tic mesh” under his skin to give him a partial resis-
mination, and luck. But whatever parts of Mark Ben-
tance to low-caliber bullets and other weapons, and
ning’s personality led to him enlisting and surviving
a radio receiver/transmitter in his mastoid sinus
the augmentation process were scrambled when the
so he could communicate with headquarters at all
radio in his head malfunctioned. The conditioning he
times. His digestive and gastric tracts were altered
underwent, then the rapid and brutal deconditioning
to allow him to derive nutriment from any organic
that followed, have left Benning a selfish and amoral
substance (such as grass, tree bark, or fur) without
killer whose only thrill is inflicting pain and punish-
harm. He was made able to withstand extremes of
ment on others. In short, his loyalty to his country is
temperature and radiation.
gone, leaving only the killer behind.
Stage three of the Project was to train Benning
to use his new body and mind properly. He learned
everything he could about being a soldier, from
stealthy movement, to tactics, to hand-to-hand
combat. This stage also included intense psycho-
logical conditioning to accustom Benning to his
new role and ensure his loyalty. The Army equipped
Benning with the latest in weaponry, including a
modified M-134 Minigun with several interchange-
able helical ammunition magazines, a weapon so
big only he can carry and use it.
Benning completed advanced training without
any difficulties. The problem arose during his first
field training exercise in El Salvador. The “enemy”
squad he was assigned to take out was equipped
with live ammunition and weapons to demonstrate
Benning’s invulnerability to such attacks. At one
point during the exercise, the soldiers used some
artillery, and a shell landed extremely close to Ben-
ning. After the explosion he stood dazedly for a few
moments, then knocked the nearest soldiers down
and fled, never to return. The Army had taught him
too well — he escaped into the surrounding jungle
without any problem.
What the Army didn’t know, and so far hasn’t
learned, is that the near-miss with the artillery shell
damaged Benning’s implanted radio. The shrieking
sound it made erased his psychological condition-
ing, leaving him extremely confused in what he
perceived as hostile surroundings. His training took
over and he escaped. Without the conditioning he
had no reason to return to the Army when other
options were available. He fell in with a group of
mercenaries and has worked as a merc ever since,
202 ■ Solo Criminals Hero System 5th Edition
SNAFU Operating under the name SNAFU, the new Mark Benning has no criminal record. He has
PLOT SEEDS Mark Benning has taken to the life of a mercenary an extensively military file, obviously, but the Army
like a fish to water. His work lets him indulge his keeps that hidden behind multiple veils of secrecy.
The Army reopens violent urges while not demanding any loyalty from
Appearance: At 6’6” tall and 350 pounds of muscle
Project: Superiority... him beyond a paycheck.
(and muscle graft), SNAFU is huge. His body is
and the first test for the SNAFU remembers everything that went on in
new recruits is bring criss-crossed with scars from wounds and the
his past, although with a decidedly odd emotional
down SNAFU. It’s open physical augmentation surgeries he underwent as a
detachment from the events. He holds no particu-
warfare on the streets subject in Project: Superiority. Pressing obscenely
lar malice toward the Army or anyone involved in
of Hudson City and the against his outer skin from beneath are the bioplas-
Project: Superiority — if anything, he’d thank them
PCs are caught in the tic plates that protect him. He keeps his blond hair
for giving him a new life.
crossfire.... in a buzzcut and usually wears olive drab fatigues
Quote: “Here comes the storm, baby!” and combat boots.
An unknown party hires
SNAFU to destroy a Powers/Tactics: SNAFU’s powers stem from his
small business located enhanced physiology — he’s stronger, faster, and THE BENDS
in one of Hudson City’s tougher than any normal human. His strength
skyscrapers. SNAFU allows him to carry his modified Minigun as easily The warehouse was dark, with only a single pool of
goes into a killing rage as a normal man carries a deer rifle; he often fires light from a lamp on a desk over in the corner. It was
and starts murdering from the hip with one hand. dank, too — either the roof leaked, or someone was
people. The police have spilling way too much water in there.
SNAFU’s tactics depend on his current assign-
cordoned off the build- ment, but in any sort of firefight, he tends to fill the “Where is he?” one of the two men standing in the light
ing, but no one sent asked the other. “He’s fifteen minutes over. Some mili-
air with bullets, spraying his Minigun left and right.
in has come out alive. tary efficiency.”
The PCs have to enter When he runs out of ammo, he moves into HTH
the skyscraper, defeat Combat. He’s a brutally efficient brawler: first he “Sorry, gentlemen,” came a voice from the nearby shad-
SNAFU in a game of Disarms his opponent, then he puts him in a Choke ows. A big man stepped out, his skin distorted by scars
cat and mouse through (using the person he’s Grabbed as a human shield and implanted bioplastic shields. “I just wanted to make
the building’s ventila- against other attackers). Once he’s incapacitated his sure you were alone.”
tion ducts and elevator victim, he breaks the person’s neck with a Karate “Jesus Christ!” the man who’d spoken gasped. “Give
shafts, then capture him “Chop” and moves on to the next opponent. a guy some !$&*%@# warning. Have you been there
and bring him in. SNAFU has a tendency to think of himself as all along?”
invulnerable — after all, the plastics under his skin “As far as you know.”
While fighting the PCs, mean most bullets can’t hurt him much. It may be
SNAFU suddenly falls “Okay, okay, keep your secrets. Let’s get down to it. We
possible to lure him into a trap by appealing to his need someone to pull a job here in town, a big one. A
over and goes into a
“vanity” about his abilities, then lower the boom robbery. You recruit the team you need — subject to
coma. Something has
gone wrong with his with attacks even he can’t resist. our operating budget — and command in the field.”
implants. Can the PCs Campaign Use: SNAFU has found a niche in “I’ll take a large cool to listen to the basics of the job.
reverse the changes the mercenary market as a sort of living bomb. For that you get my loyalty and my silence if I choose
wrought on his body? not to take the job. If I agree to it, we negotiate the rest
Those who hire him usually transport him near
Or will they turn him of the price then.”
over to the Army? the target, drop him in the area, and let him
wreak havoc. He’s known neither for his discre- “Okay, that sou....”
tion nor his subtlety — anyone who hires him “Waitaminit,” the other guy said, throwing away the
should expect bloody chaos (this isn’t a problem stub of his cigarette. “We’ve all heard your rep, pal.
for most of his employers). But lots of guys have a big rep and can’t live up to it.
SNAFU is already pretty powerful — in fact, What’s so good about you that you qualify for this
he may be a little too powerful, too “superhuman,” kind’a cash?”
for some Dark Champions campaigns. If you want SNAFU looked around. He walked over to a crate,
to make him more of a threat give him Combat picked up the crowbar lying on top, brought it back.
Skill Levels with All Combat and some Damage Without a word, he strained his muscles... and slowly
Reduction. To weaken him, lower his PD and ED but surely, the crowbar bent into a U. He dropped it, let-
ting the echoes die away before he spoke. “That — and
and replace the Modified Minigun with a standard
the fact that I could’ve killed you both without you ever
assault rifle. knowing I was here.”
SNAFU generally doesn’t Hunt someone unless
he’s being paid to do so. He might Hunt anyone who —mercenary salary negotiations
either caused him to fail a previous job. The goons
he employs (if any) are other mundane mercenaries,
but he prefers to work alone (partly because some
remnant of his old training exists, partly because that
leaves all the killing for him).
Predators ■ Chapter Three 203
SUGGESTED EQUIPMENT
Weapon OCV RMod Dam STUN Shots STR Min Notes
Spiked Gauntlets +0 — ½d6 1d6-1 — — Linked to Punch, No STR Bonus,
Armor (4 PD/4 ED covering the
Hands)
Ruger Redhawk +0 +0 2d6 1d6 6 11 Enlarged trigger guard
Armor
Spike-Covered Leather-and-Kevlar Armor and Helmet (DEF 3, Activation Roll 14-; spikes are HKA
½d6, Damage Shield, Activation Roll 14-, No STR Bonus)
Gear: None
One downside to wearing the gauntlets: they Levels with HTH Combat.
make it harder to handle objects. If appropriate, Spike only Hunts people if hired to, in which
require Spike to make a DEX Roll to handle ordi- case he tracks the target down through his street
nary objects in stressful situations, and impose a contacts and attacks. He’s about as subtle as a Mack
-2 penalty to other DEX Rolls he has to make. If he truck.
tries to use weapons, change this to a -2 OCV pen- The police know Spike is the third man to use
alty (he often carries a Ruger Redhawk that’s been that name. They have a warrant for his arrest for
modified with a larger trigger guard and grip so he five murders, thirteen acts of aggravated assault,
doesn’t suffer this penalty when using it). and two rapes.
Campaign Use: Spike mainly does enforcement and Appearance: Stephen Perrone, the current Spike, is
bodyguard work, like Brahma or Stonehenge, but 6’1” tall and weighs about 215 pounds; he’s broad-
his weapons set him apart. If appropriate, he may shouldered with a heavy, muscular build. His brown
expand his arsenal, perhaps getting the Toymaker body armor covers his shoulders and torso, with
to build him new gauntlets that let him shoot some additional panels for the thighs and upper arms;
of the spikes at foes he can’t punch. his helmet, boots, and gauntlets protect his the
To make Spike tougher, increase his STR to 20 rest of his body. The helmet leaves his lower face
and give him +2 Extra DCs with his Dirty Infight- exposed. Most areas of the armor are covered with
ing. To weaken him, remove his Combat Skill short, sharp spikes, making him look something
like a modern-day version of a fantasy gladiator or
medieval torturer. Underneath the armor he wears
a black bodysuit.
FAMILY BUSINESS
“Yeah, Bobby, you wanted t’ see me?”
“Sure thing, Al, thanks for comin’ over. I think we may
have ourselves a problem that I want you to take care
of for me.”
“You name it, it’s done, Bobby. What’s up?”
“You know that guy Spike?”
“The enforcer, the one with the spiked armor and
gloves. Yeah, I know that prick.”
“Here’s the thing. He’s got his uses — a guy like that can
put the fear into people who’re used to guns. But he’s
an asshole, and he’s got a big yap to boot. Now that he’s
workin’ outside the families, he’s a risk — a big risk, I
think. We got to minimize that.”
“Whatta you want me to do?”
“You and your crew, find out about this guy. Find out
who he really is, and then keep an eye on him. If I give
you the word, whack him.”
“You got it, Bobby. From now on, he’s under the gun.”
—talking a little business around the Morelli family
table
Predators ■ Chapter Three 205
SUGGESTED EQUIPMENT
Weapon OCV RMod Dam STUN Shots STR Min Notes
Barrett 82A1 +3 +11 3d6 1d6 1 15 x4 Telescopic Sight, barrel
coating, custom grips/stock,
improved range I
Colt M1911A +2 +0 2d6 1d6 12 9 Custom grips, fine tuning I, PR,
enlarged magazine, carries 2
Combat Knife +0 +0 1d6 1d6-1 — 8 Can Be Thrown, carries 2-3
Wire Garrote +0 — ½d6 1d6-1 — 5 2H, Continuous
Armor
Level II-A (DEF 6), Activation Roll 11-
Gear: Gen-2 nightvision device, various tools or toolkits to assist with particular missions, state of the
art PDA with expanded features and capabilities
at brewing up biological or chemical weapons — he’s number of CSLs, de-customizing his weapons, and/or
just never needed to go that far to get his victim. The reducing his SPD to 4.
only distinguishing feature of his work is that he doesn’t The Tallyman’s wanted for dozens of murders
do staged accidents; when he gets his man, it’s obvious in many different countries, including the United
the victim was killed deliberately. States, the UK, France, and India. The most extensive
files on him are in Jamaica, where he apparently
Campaign Use: Although he’s no Andres Panthanatos,
started his career.
the Tallyman should be a very dangerous foe for your
PCs. His reputation in the underworld is well-deserved, Appearance: According to the reports deemed most
and that needs to come through in play. The mention of reliable, the Tallyman is a dark-skinned black man
his name should put a chill on the PCs’ souls. If he’s not who stands a lanky 6’3”. Even when he smiles (which
powerful enough to have that effect already, increase isn’t all that often), he doesn’t really look friendly;
the effect of his Deadly Blow Talents, remove the Limi- his eyes always have a cold, deadly look to them that
tation on his HTH Combat Skill Levels, give him more belies any pleasant emotions. He’s bald and clean-
Targeting Skill Levels or CSLs with Ranged Combat, shaven, and usually wears ordinary clothes. On mis-
and/or increase his SPD to 6. If he’s already too tough, sions he favors all-black commando-style clothing,
consider getting rid of his Deadly Blows, reducing his with a trenchcoat in cold or rainy weather (or if he
has to conceal a lot of weapons and gear). If you
look closely at his arms, you’ll see rows of tiny scars
— one, they say, for every person he’s killed.
ANOTHER ONE
BITES THE DUST
He breathed in deeply, then exhaled in one long, steady
breath. When he was done, he picked up the rifle.
He carried it over to the brace and fitted it into place. As
he bent to put his eye up to the scope, he flexed his fingers
along the barrel and stock, getting back his feel for this
surgical instrument he’d used so many times.
It took only a second to get the crosshairs focused on the
apartment window. Now all he needed was the target. He
had no idea what she’d done to bring someone’s wrath
down on her to the extent of hiring him, but he didn’t care,
either: it was just a job, like any other. Payment mattered,
not reasons.
The intel he’d gotten was good — she got home just a
few minutes later. She walked around, turning on lights,
throwing her jacket on the sofa, flipping through the mail
she’d brought up from the box downstairs. Finally she
stood in front of the window for a few seconds, staring out
into the city.
That was all he needed. The bullet tore through her skull,
reducing the back half of her head to a shattered,
bloody wreck. She fell back on the carpet without
making a sound.
Later that night, when he was alone, he added a scar to
his left arm.
Predators ■ Chapter Three 209
SUGGESTED EQUIPMENT
Weapon OCV RMod Dam STUN Shots STR Min Notes
None
Armor
None
Gear: Makeup kit
Personality/Motivation: Temptation has been pushed could concoct all sorts of stories about), Temptation
around, exploited, and victimized all of her life has the ability to exploit the natural sexual attraction
— sexually abused by her father, raped by her pimp most men (and some women) feel for someone of
and then turned out into the street, used by one porn her appearance and personality. In essence she aug-
producer after another. Now it’s her turn. She’s got a ments and modifies their lust to the point where it’s
way to get what she deserves, and she’s going to use so overwhelming her victim agrees to almost any
it. She doesn’t care who she has to hurt, she’s going to request she makes in the hope that will persuade her
be rich and happy. After all, they all hurt her; it’s only to have sex with him. If she “takes pity” on one of her
fair that she return the favor. She’s looking out for victims (as she puts it) and gives him a tumble, she
number one, and everyone else can go to hell. sets her hooks into him even more deeply, and he
Between her powers and what she’s been has even less will to resist her the next time she asks
through in life, Temptation doesn’t have much for a “favor” (as long as she asks for it within a month
normal sex drive anymore — it’s been ground out of or two).
her one fifty buck trick or $100 a day porn shoot at Temptation poses no combat threat to most
a time. Most of the time she just sees sex as a means PCs; she prefers far more subtle tactics. She gets to
to an end, a way to get what she wants that’s qualita- know someone (usually a wealthy or powerful some-
tively no different than driving to the store or filling one), then begins exploiting him for money, gifts,
out a form. favors, blackmail information, and the like. Soon
she’s got her victim so thoroughly wrapped around
Quote: “You wouldn’t mind doing me a little favor, her little finger that he’ll do anything for her — even
would you? I promise to do one for you in return....” kill. If confronted with physical force, she flees or
Powers/Tactics: For reasons no one could explain tries to use her acting skills to create a plausible
(but that parapsychology nuts and fringe scientists “cover” to calm her attacker down.
Campaign Use: Temptation is a low-key but never-
theless potent threat for the PCs (her powers may
reach or break the limits of what’s allowed in a cam-
paign). If one of them is rich and/or powerful, she
may set her sights on him and begin coming on to
him at some fancy party or other event. Pretty soon
she’ll have him right where she wants him. Once
she figures out he’s a crimefighter, she can use him
to accomplish all sorts of tasks. Since he’ll practi-
cally become addicted to spending time with her,
convincing him that she’s bad news could lead to an
ugly scene.
For an added complication, you may decide that
victims of Temptation’s powers don’t always remem-
ber what they do while under her influence. The PC
and his friends may investigate a crime spree that he
himself is responsible for!
To make Temptation more powerful, increase
the dice in her Mind Control, change it from Skin
Contact Required (-1) to No Range (-½) so she can
dominate peoples’ wills just by talking to them, or
turn it into a Mental Transform so it lasts much
longer.
Valerie Dubois has a short record for solicita-
tion in Hudson City and Los Angeles. Since she got
off the streets and into the adult film industry, she’s
been clean.
Appearance: Valerie Dubois, or “Amberlyn Gates”
as a lot of men know her, is a 5”10” tall white
woman with long blonde hair. She’s slender, well-
built, and extremely pretty. Even without her
powers, she inspires sexual fantasies in a lot of men.
Predators ■ Chapter Three 211
SUGGESTED EQUIPMENT
Weapon OCV RMod Dam STUN Shots STR Min Notes
H&K Mk 23 +3 +9 2d6-1 1d6 12 10 Sil, FS, laser
H&K MP5 +1 +0 1d6+1 1d6-1 30 12 AF5
Armor
Level II (DEF 7, Activation Roll 14-)
Helmet (DEF 8 on the Head)
Gear: Gen-2 nightvision device and HRRP built into his Helmet
SUGGESTED EQUIPMENT
Weapon OCV RMod Dam STUN Shots STR Min Notes
Scalpel +0 — 1 point 0 — 3 Can Be Thrown
Knife +0 +0 1d6-1 1d6-1 — 6 Can Be Thrown
Armor
None
Gear: Various other implements of torture (pliers, dentist’s tools, and so on)
individuals willing and able to pay the high fees he Torquemada has no criminal record in the
charges for his unique services. United States. However, several agencies, includ-
ing the HCPD and FBI, have become aware of an
Personality/Motivation: Although usually soft-
expert torturer moving through the underworld,
spoken, polite, and inobtrusive, Torquemada is
and are on the lookout for him (though not actively
a vicious sadist. He enjoys nothing better than
searching). The CIA, on the other hand, had made
inflicting pain, be it physical or emotional, on
some effort to track him down, and continues to
other people. When speaking to people other than
pursue him.
his employers (whom he treats with appropriate
respect), Torquemada spends a few minutes gaug- Appearance: Torquemada is a Hispanic man who
ing them through ordinary conversation, then appears to be in his late 30s or early 40s. He stands
makes a Conversation roll to try to determine 5’7” tall with an average build, short, neatly-cut
what topics would be most likely to cause them black hair, and a thin, neatly-trimmed moustache
emotional pain... and then he subtly refers to those on his upper lip. He dresses well, but not expen-
topics or introduces them into the discussion. sively or ostentatiously, and usually carries an alu-
minum briefcase full of the implements and tools
Quote: “Subject withstood interrogation for 13
he likes to use.
minutes. When he broke, he named twelve names. I
have written them for you on this sheet of paper.”
Powers/Tactics: Torquemada isn’t a fighter; he’s a
torturer for hire. If forced into combat (i.e., he can’t
flee safely, there’s no one to protect him, and sur-
render isn’t an option), he can use his knowledge
of the human body and how it reacts to pain as a
weapon. By touching the right pressure points or
twisting a limb a certain way, he can cause often-
debilitating agony. In an interrogation situation,
that same ability, applied over time, can break the
will of even the most stubborn subject.
Campaign Use: Torquemada is an adversary the
heroes should come to hate bitterly and deeply.
While actually describing the torture of PCs may
not be appropriate for groups not filled with tra-
gedian players, at the very least they can see and
hear about his work on other people, including
well-liked NPCs — the mutilated corpses of sub-
jects his employer ordered him to finish off, the
survivors who walk with pronounced limps and
can no longer speak above a whisper, the dozens
killed in bizarre and grotesque ways to fulfill some
madman’s fantasy. Even a single exposure to his
“handiwork” should be enough to start a manhunt.
To make Torquemada tougher, raise his Char-
acteristics a bit and give him more combat-oriented
abilities related to his skill at inflicting pain. For
example, he might buy the Crippling Blow Talent, or
even some Martial Arts defined as “combat excru-
ciations.” To weaken him, remove his Drain EGO.
Torquemada doesn’t Hunt anyone. When
he’s called in to work on a subject, his employer’s
already captured the subject.
216 ■ Solo Criminals Hero System 5th Edition
THE VARANGIAN Skills
Val Char Cost Roll Notes 32 +4 with All Combat
20 STR 10 13- Lift 400 kg; 4d6 [4] 12 Targeting Skill Levels: +8 versus Hit Loca-
20 DEX 30 13- OCV: 7/DCV: 7 tion modifiers with Whip
18 CON 16 13- 3 Acrobatics 13-
15 BODY 10 12- 3 Breakfall 13-
18 INT 8 13- PER Roll 13- 3 Climbing 13-
14 EGO 8 12- ECV: 5 1 Computer Programming 8-
20 PRE 10 13- PRE Attack: 4d6 3 Contortionist 13-
12 COM 1 11- 1 High Society 8-
7 PD 3 Total: 10 PD (3 rPD) 3 Interrogation 13-
6 ED 2 Total: 9 ED (3 rED) 2 KS: The Espionage World 11-
4 SPD 10 Phases: 3, 6, 9, 12 3 KS: The Hudson City Underworld 13-
8 REC 0 2 KS: The Military/Mercenary/Terrorist World 11-
36 END 0 3 Lipreading 13-
34 STUN 0 Total Characteristics Cost: 108 3 Lockpicking 13-
3 Persuasion 13-
Movement: Running: 9”/18” 3 PS: Bodyguard 13-
Leaping: 6”/12” 3 PS: Security Specialist 13-
Cost Powers END 5 Rapid Attack (HTH)
37 Throwing Shield: Multipower, 75-point 5 Rapid Attack (Ranged)
reserve; all OAF (-1) 3 Security Systems 13-
2u 1) Protection I: Armor (12 PD/12 ED), 3 Shadowing 13-
Hardened (+¼); OAF (-1), Activation 3 Stealth 13-
Roll 14- (-½), Nonpersistent (-¼) 0 3 Streetwise 13-
1u 2) Protection II: Missile Deflection (all 1 Systems Operation 8-
Ranged attacks), Range (adjacent hex; 5 WF: Small Arms, Blades, Staffs, Whip
+½); OAF (-1), Lockout (-½) 0 Resource Points
1u 3) Shield-Bash: HA +6d6; OAF (-1), 28 Equipment Points: 200
Hand-To-Hand Attack (-½) 3 10 Vehicle/Base Points: 30
1u 4) Thrown Shield: Energy Blast 8d6; OAF 5 Follower/Contact Points: 15
(-1), Lockout (-½), Range Based On STR 0 Miscellaneous Points: 0
(-¼), 1 Recoverable Charge (-1¼) [1rc]
Martial Arts: Karate Plus Total Powers & Skills Cost: 285
Maneuver OCV DCV Notes Total Cost: 393
4 Atemi Strike -1 +1 2d6 NND(1) 100+ Disadvantages
4 Block +2 +2 Block, Abort 20 Hunted: HCPD 8- (Mo Pow, NCI, Capture)
4 Choke -2 +0 Grab One Limb; 15 Psychological Limitation: Overconfidence
2d6 NND (2) (Very Common, Moderate)
4 Disarm -1 +1 Disarm, 30 STR 10 Psychological Limitation: Code Of The Mer-
4 Dodge +0 +5 Dodge all cenary (Common, Moderate)
attacks, Abort 15 Social Limitation: Secret Identity (James
3 Legsweep +2 -1 5d6, Target Falls Klein) (Frequently, Major)
4 Knifehand Strike -2 +0 HKA ½d6 10 Social Limitation: Criminal Record (Fre-
(1d6+1 with quently, Minor)
STR) 223 Experience Points
4 Punch/Snap Kick
+0 +2 6d6 Strike Total Disadvantage Points: 393
5 Side/Spin Kick -2 +1 8d6 Strike
Background/History: What a bunch of losers.
1 Whipfighting: Use Art with Whip (Choke,
Jimmy Klein looked around the dayroom in
Disarm, Legsweep, Punch/Snap Kick, and
his block of the Stew. Everywhere he looked, losers.
Side/Spin Kick only)
Some were too stupid to keep away from the law
6 Strong Runner: Running +3” (9” total) 1
— the idiots who wrote bank robbery notes on the
2 Strong Leaper: Leaping +2” (6” forward,
backs of their paycheck stubs, guys like that. A lot
4” upward) 1
were too prideful — gang kids who felt they weren’t
15 Lucky Sonuvabitch: Luck 3d6 0
“men” if they didn’t shoot someone in the face in
Perks full view of a dozen people. There were only a few
5 Improved Equipment Availability: Military like himself, who were smart enough to stay free,
but had had their luck run out. Jimmy, he’d been
Talents running a sweet car theft operation... but then one
6 Combat Luck (3 PD/3 ED) of his guys, a guy he’d thought he could trust, got
15 Combat Sense 13- dumped for possession with intent and ratted out
3 Lightning Reflexes: +2 DEX to act first with the whole gang rather than stand up like a man and
All Attacks do the time himself. Jimmy took care of the little
Predators ■ Chapter Three 217
SUGGESTED EQUIPMENT
Weapon OCV RMod Dam STUN Shots STR Min Notes
AMT Automag V +4 +9 2½d6 1d6+1 12 13 HP ammo, laser, custom grips,
enlarged magazine, fine tuning
II, improved trigger
Baretta 93R +2 +0 1½d6 1d6 20 11 AF3, RC1, HP ammo, custom
grips, fine tuning II, improved
trigger
Whip +0 — ½d6 1d6-1 — 5 3” range, can Grab
Armor
Armored Costume (DEF 4, Activation Roll 14-)
Armored Cape (DEF +2, Activation Roll 11-)
Mask Lenses (Sight Group Flash Defense [5 points])
Mask Ear Shields (Hearing Group Flash Defense [3 points])
Gear: Mask Lenses (Nightvision), mask radio
rat bastard a month after he got to the Stew, but it your organization has as little exposure to the law
didn’t change the fact that he was locked up in this as possible.
urine-smelling hellhole for five-to-ten.
Personality/Motivation: Long years of training and
Then he had an idea. Most of these assholes
experience have left the Varangian with a strong
were too defective to ever be successful at crime...
streak of overconfidence. He’s rarely confronted a
but some were salvageable. All they needed was
challenge he couldn’t overcome, especially since
the help of someone who had the smarts and the
a lot of the people he deals with aren’t nearly as
vision. They needed someone to protect them, to
clever or practical as they ought to be.
shepherd them along, to make with the ideas when
When dealing with other people, the Varan-
their own ran out. And obviously there was only
gian is blunt (though not necessarily rude), profes-
one guy suitable for that job.
sional, and speaks to the point. He conveys an air
With his goal in mind, Jimmy began working
of authority and no-nonsense attention to business.
toward it. He lifted weights and did calisthenics
He also makes it clear, in various subtle and non-
every day, chiseling his already-admirable body
into rock-hard perfection. He kept off the guards’
radar as much as possible, never making trouble if
he could avoid it without looking like a punk. He
worked steady in the laundry room. And he talked
to a lot of the other cons, especially the skilled
thieves and hijackers who’d only ended up in Stew-
artsburg Penitentiary because they’d pushed their
luck just a little too much one too many times. In
the end, his plan worked: thanks to good behav-
ior and prison overcrowding, he got out in three
instead of five.
That’s when he put the second stage of his
plan into operation. If he was going to become
the premiere bodyguard and security expert for
criminals, he needed to stand out from the crowd.
In Hudson City, that meant a costume and a style.
For his style, Jimmy wanted some distinctive weap-
ons. After some thought, he settled on a shield
(the perfect symbol of his role as a defender) and
a whip (a weapon that scared even most hardened
street brawlers). He contacted the Toymaker to get
the shield, then bought a whip and some firearms.
He trained with them relentlessly, devoting all his
discipline and brains to perfecting his fighting tech-
niques. When he wasn’t practicing, he studied locks
and security, bodyguarding, perimeter protection,
and a dozen other subjects.
When he felt he was ready, the word went out
to the underworld: anyone who needs protection,
whether it’s for a single job or an entire mansion,
should contact the Varangian. For the right money,
he’ll make sure you and yours stay safe, that your
jobs are planned as carefully as possible, and that
218 ■ Solo Criminals Hero System 5th Edition
THE VARANGIAN subtle ways, that he remains loyal to his current
PLOT SEEDS employer, right down to sacrificing his life to pro-
tect that person if necessary... though in truth he’s
PERFORMANCE REPORT
The classic Varangian not always as loyal as he leads others to believe. On He sat down in the leather chair across the desk from
plot: the PCs want to several occasions he’s abandoned a sinking ship Charlemagne, putting his shield aside so it wouldn’t get
capture/kill a particu- rather than go down with it even though he might in the way. Caber was standing behind his boss and to
lar underworld figure. have kept the ship afloat long enough for the cap- the left, watchful. The big man had brought him here in
Their target has hired tain to escape, too, if he’d stayed. a van with blacked-out windows; he wasn’t sure exactly
the Varangian to protect where he was. Some building in Riverside Hills or
him. The PCs have to Quote: “Sir, you hired me to take over security for Crown Point, probably.
make it through the you because I’m the best. You pay me to protect you, “I’ve finished my evaluation of your organization,” he
Varangian’s carefully- your family, and what’s yours. I can’t do that if you’re said without preamble. “You’re suffering from some
planned security, then not going to listen to me. I run security here, and I’m serious inefficiencies that could cause you real prob-
overcome the man him- telling you, you can’t go to the club if you want me lems down the line.”
self, before they can get to protect you. There’s too much going on there, too
to their target. “Go on,” Charlemagne said calmly. The crimelord was
many people and things I can’t keep track of. Stay always like that — all business. He appreciated that
home and enjoy a quiet evening — you’ll like it just sort of professionalism; most of the men he worked for
The Varangian discovers
as much, and I promise you you’ll live longer.” were temperamental, often foolish.
that one of his employ-
ers is planning to set Powers/Tactics: The Varangian is a skilled and versa- “It’s all detailed in my report,” he said, throwing a sta-
him up to take a major pled document onto Charlemagne’s desk. “The biggest
tile fighter. In addition to the two firearms he typically
fall that will leave the weakness I see is your man Morehouse. He’s ambitious
carries — a .50 Automag and a Beretta 93R automatic and cocky — just the sort who’s going to push for more
employer in the clear.
— he has two “trademark” weapons. The first is a responsibility, absolutely shouldn’t get it, and who’ll
He can’t just turn on
his employer — the whip. He’d deadly accurate with the thing, able to flick cause trouble when he doesn’t. He also likes to brag to
rest of the underworld cigarettes out of mouths or blind someone in one eye. women, and could easily spill some secrets you don’t
wouldn’t believe his The second is the round shield he wears on his left want spilled. You should eliminate him now before he
story, and he’d never arm. It’s primarily to defend himself and anyone he’s becomes a serious problem.”
work again. So, he needs guarding, but he can also use it to bash someone in “Anything else?”
to find a way to get the HTH Combat or throw it as a Ranged attack.
PCs to take his employer “Like I said, it’s all in the report. If you have any ques-
In combat, the Varangian’s foremost concern tions, or you need any further help, you know how to
out... but without is the safety of whoever he’s been hired to protect.
making it look like his reach me.”
He’ll use his shield to Missile Deflect attacks away
security and bodyguard- Charlemagne opened a desk drawer, reached in, pulled
from the protectee, and interpose himself between
ing work was flawed. out a thick stack of banded bills, tossed it over to him.
the protectee and his attackers. He’s strong enough “That should take care of everything. Caber will drive
to pick up most protectees and run with them if you wherever you need to go.”
The PCs need to make
sure someone’s safe necessary, but he knows that can leave him vulner-
while they go on an able, so he prefers to let the protectee move on his other person at the same time, provided they’re
extended mission. The own whenever possible. He often has the protectee in the same hex. To weaken him, reduce his STR,
obvious choice in the detach his cape so the protectee can wrap himself DEX, and INT to the 15-17 range each, and remove
Varangian... but can in it for extra protection (in this case, increase the 1-2 of his All Combat CSLs.
they trust someone who Activation Roll for the cape to 14-). The Varangian doesn’t Hunt people unless hired
mostly works for the
Campaign Use: Since hanging out his shingle, to do so, in which case he follows instructions (if
underworld?
the Varangian has worked for many major any). Otherwise, he handles the job with an efficient,
underworld figures and gangs. The PCs could common sense approach: after studying the target
easily encounter him as a bodyguard, security carefully, he musters as much overwhelming force as
specialist, or crime planning advisor for any of he reasonably can and then lowers the boom.
their enemies; he might also work as backup James Klein has a criminal record for aggra-
for a gang pulling a heist. On a few occasions, vated assault, grand theft auto, and a host of lesser
he’s even accepted contracts to steal something offenses. The HCPD doesn’t know he’s the Varan-
or kill someone himself. If you prefer, you can gian, but if they ever get the Varangian’s finger-
tone down his ruthlessness and make him more prints it won’t take them long to figure it out.
a hard-core professional security man who just Appearance: The Varangian is a tall, well-muscled
happens to do a lot of work for the underworld white man standing 6’3” tall and weighing 235
— that way, maybe the PCs can develop a grudg- pounds. He has blonde hair and blue eyes, though
ing respect for him, or even turn him into some his costume hides both. When on the job he typi-
sort of ally. cally wears a black bodysuit with emerald green
To make the Varangian a tougher opponent, boots, belt, gloves, cape, and half face mask that ties
increase his SPD to 5 and/or give him more Levels in the back. He carries his Automag V in a green
of some sort — maybe OCV Levels with Thrown left shoulder holster, his Beretta 93R in a grip-for-
Shield, or CSLs with Ranged Attacks. You could ward green holster on his left hip, and his whip
also make the Armor slot of his Multipower Usable coiled on his right hip. His shield is round and
Simultaneously so he can shield himself and one black with a stylized green V.
Predators 219
APPENDIX
Cost Powers END
GENERIC ADVERSARIES 2 Observant: +1 PER with Sight Group
The following “generic” character sheets repre- Perks
sent typical human NPCs and enemies Dark Cham- 4 Contacts: 4 points’ worth within the depart-
pions PCs might encounter, such as cops, gangsters, ment and/or on the street
and soldiers. Assume they have the standard start- 2 Fringe Benefit: Local Police Powers
ing Resource Points for the campaign unless you 1 Fringe Benefit: Law Enforcement Rank
prefer otherwise. As always, you should change or 1 Fringe Benefit: Weapon Permit
supplement them as desired.
See the weapons and equipment chapters of Skills
Dark Champions for explanations of any abbrevia- 1 Combat Driving 8-
tions or symbols used in the “Suggested Equip- 3 Concealment 11-
ment” section of each character sheet. A character 3 Criminology 11-
doesn’t necessarily carry all of the listed weapons or 2 AK or CK appropriate to job or jurisdiction 11-
gear with him at all times; you should, if appropri- 2 KS: Criminal Law And Procedure 11-
ate, choose just one or two weapons or items for 2 KS: The Law Enforcement World 11-
use in a particular encounter. 2 PS: Police Officer 11-
3 Streetwise 12-
COP, BASIC 2 WF: Small Arms
Val Char Cost Roll Notes 3 Background Skills representing hobbies,
10 STR 0 11- Lift 100 kg; 2d6 [2] other outside interests, or other abilities
11 DEX 3 11- OCV: 4/DCV: 4 Total Powers & Skills Cost: 33
12 CON 4 11- Total Cost: 54
10 BODY 0 11-
10 INT 0 11- PER Roll 11- 50+ Disadvantages
10 EGO 0 11- ECV: 3 5 Distinctive Features: Uniform and/or Badge
13 PRE 3 12- PRE Attack: 2½d6 (Easily Concealed)
8 COM -1 11- 10 Hunted: department he works for 8- (Mo
Pow, NCI, Watching)
4 PD 2 Total: 4 PD (0 rPD) 20 Social Limitation: Subject To Orders (Very
3 ED 1 Total: 3 ED (0 rED) Frequently, Major)
3 SPD 9 Phases: 4, 8, 12
4 REC 0 Total Disadvantage Points: 85
24 END 0
21 STUN 0 Total Characteristics Cost: 21
Movement: Running: 6”/12”
SUGGESTED EQUIPMENT
Weapon OCV RMod Dam STUN Shots STR Min
Colt M1911A +1 +0 2d6-1 1d6 7 9
Tonfa +0 — 3d6 N — — 8
Pepper Spray +0 +0 Fla 5d6 + NND 3d6 — 12 —
Armor
Level II (DEF 7, Activation Roll 11-)
Gear: Handcuffs, baton flashlight
Clothing: Policeman’s uniform
220 Hero System 5th Edition
COP, EXPERIENCED/TOUGH Perks
Val Char Cost Roll Notes 10 Contacts: 10 points’ worth within the
10 STR 0 11- Lift 100 kg; 2d6 [2] department and/or on the street
14 DEX 12 12- OCV: 5/DCV: 5 2 Fringe Benefit: Local Police Powers
14 CON 8 12- 2 Fringe Benefit: Law Enforcement Rank
12 BODY 4 11- 1 Fringe Benefit: Weapon Permit
13 INT 3 12- PER Roll 12- Skills
10 EGO 0 11- ECV: 3 4 +2 OCV with Colt M1911A
15 PRE 5 12- PRE Attack: 3d6
8 COM -1 11- 3 Combat Driving 12-
3 Concealment 12-
4 PD 2 Total: 4 PD (0 rPD) 3 Criminology 12-
3 ED 0 Total: 3 ED (0 rED) 3 AK or CK appropriate to job or jurisdiction 12-
3 SPD 6 Phases: 4, 8, 12 3 KS: Criminal Law And Procedure 12-
5 REC 0 3 KS: The Law Enforcement World 12-
28 END 0 3 PS: Police Officer 12-
24 STUN 0 Total Characteristics Cost: 39 7 Streetwise 14-
Movement: Running: 6”/12” 2 WF: Small Arms
3 Background Skills representing hobbies,
Cost Powers END other outside interests, or other abilities
Martial Arts: Police Self-Defense
Maneuver OCV DCV Notes Total Powers & Skills Cost: 75
4 Block +2 +2 Block, Abort Total Cost: 114
4 Choke -2 +0 Grab One Limb, 50+ Disadvantages
2d6 NND (2) 5 Distinctive Features: Uniform and/or Badge
4 Disarm -1 +1 Disarm, 20 STR (Easily Concealed)
4 Hold -1 -1 Grab Three 10 Hunted: department he works for 8- (Mo
Limbs, 20 STR Pow, NCI, Watching)
4 Punch/Elbow Strike 20 Social Limitation: Subject To Orders (Very
+0 +2 4d6 Strike Frequently, Major)
1 Use Art with Clubs 29 Experience Points
2 Observant: +1 PER with Sight Group
Total Disadvantage Points: 114
SUGGESTED EQUIPMENT
Weapon OCV RMod Dam STUN Shots STR Min
Colt M1911A +1 +0 2d6-1 1d6 7 9
Tonfa +0 — 3d6 N — — 8
Pepper Spray +0 +0 Fla 5d6 + NND 3d6 — 12 —
Armor
Level II (DEF 7, Activation Roll 11-)
Gear: Handcuffs, baton flashlight
Clothing: Policeman’s uniform
Predators 221
SUGGESTED EQUIPMENT
Weapon OCV RMod Dam STUN Shots STR Min
Glock 21 +0 +0 2d6 1d6 13 9
Colt CAR-15 +0 +0 1d6+1 1d6-1 30 12
Taser +0 — 8d6 NND — 12 —
Pepper Spray +0 +0 Fla 5d6 + NND 3d6 — 12 —
Armor
Level II (DEF 7, Activation Roll 11-)
Gear: Handcuffs, baton flashlight
Clothing: Security guard’s uniform
Predators 223
SUGGESTED EQUIPMENT
Weapon OCV RMod Dam STUN Shots STR Min
H&K Mk 23 +3 +9 2d6-1 1d6 12 10
H&K MP5 +1 +0 1d6+1 1d6-1 30 12
Colt M16A1 +1 +1 2d6 1d6 30 13
Combat Knife +0 +0 1d6 1d6-1 — 8
Armor
Level II (DEF 7, Activation Roll 14-)
Helmet (DEF 8 for Head)
Gear: As appropriate for mission; common examples include nightvision devices, survival gear, swim-
ming gear, field medical kits, and radios
Clothing: Uniform, or as appropriate for mission
Predators 225
SUGGESTED EQUIPMENT
Weapon OCV RMod Dam STUN Shots STR Min
Walther PPK +1 +1 1d6 1d6-1 7 6
Armor
None
Gear: A variety of concealed and specialized gadgets necessary for the mission (see, for example, Dark
Champions, page 286)
Clothing: Finely-tailored clothes and appropriate jewelry or accessories, or commando-wear in appro-
priate circumstances
226 Hero System 5th Edition
SPY, REALISTIC TERRORIST, BASIC
Val Char Cost Roll Notes Val Char Cost Roll Notes
10 STR 0 11- Lift 100 kg; 2d6 [2] 10 STR 0 11- Lift 100 kg; 2d6 [2]
12 DEX 6 11- OCV: 4/DCV: 4 12 DEX 6 11- OCV: 4/DCV: 4
12 CON 4 11- 13 CON 6 12-
10 BODY 0 11- 12 BODY 4 11-
13 INT 3 12- PER Roll 12- 10 INT 0 11- PER Roll 11-
11 EGO 2 11- ECV: 4 10 EGO 0 11- ECV: 3
13 PRE 3 12- PRE Attack: 2½d6 13 PRE 3 12- PRE Attack: 2½d6
8 COM -1 11- 8 COM -1 11-
4 PD 2 Total: 2 PD (0 rPD) 4 PD 2 Total: 4 PD (0 rPD)
3 ED 1 Total: 1 ED (0 rED) 4 ED 1 Total: 4 ED (0 rED)
3 SPD 8 Phases: 4, 8, 12 3 SPD 8 Phases: 4, 8, 12
4 REC 0 5 REC 0
24 END 0 26 END 0
21 STUN 0 Total Characteristics Cost: 28 24 STUN 0 Total Characteristics Cost: 29
Movement: Running: 6”/12” Movement: Running: 6”/12”
Cost Perks Cost Perks
3 Fringe Benefit: Espionage Rank 1 Fringe Benefit: Criminal Rank
3 Fringe Benefit: Security Clearance 5 Improved Equipment Availability: Military
Skills Skills
3 Bribery 12- 2 +1 OCV with weapon of choice
1 Bureaucratics 8-
2 KS: doctrine of the Cause 11-
3 Concealment 12-
2 KS: The Military/Mercenary/Terrorist World
3 Deduction 12-
11-
3 KS: The Espionage World 12-
2 PS: Terrorist 11-
2 KS: The Military/Mercenary/Terrorist World
3 Stealth 11-
11-
1 Streetwise 8-
6 6 more points’ worth of KSs pertaining to the
2 WF: Small Arms
character’s area of expertise
5 Background Skills representing hobbies,
3 PS: Tradecraft 12-
other outside interests, or other abilities
3 Stealth 11-
2 WF: Small Arms Total Powers & Skills Cost: 25
Total Cost: 54
Total Powers & Skills Cost: 35
Total Cost: 63 50+ Disadvantages
20 Hunted: enemy nation, police agency, or
50+ Disadvantages
espionage agency 8- (Mo Pow, NCI, Capture/
20 Hunted: enemy nation or espionage agency
Kill)
8- (Mo Pow, NCI, Capture/Kill)
10 Hunted: his own terrorist group 8- (Mo Pow,
10 Hunted: his own nation or espionage agency
NCI, Watching)
8- (Mo Pow, NCI, Watching)
15 Psychological Limitation: Believer In The
Total Disadvantage Points: 80 Cause (Common, Strong)
Total Disadvantage Points: 95
SUGGESTED EQUIPMENT
Weapon OCV - RMod - Dam - STUN - Shots -STR Min
SUGGESTED EQUIPMENT
Walther PPK +1 - +1 - 1d6 - 1d6-1 - 7 - 6
Weapon OCV - RMod - Dam - STUN - Shots -STR Min
Armor: None 9mm handgun +0 - +0 - 1d6+1 - 1d6-1 - 10 - 8
Gear: As appropriate for mission, given budgetary 9mm SMG +0 - +0 - 1d6+1 - 1d6-1 - 30 - 10
restraints Grenades +0 - +0 - 1½d6 - X - 1d6-1 - 4 - RBS
Clothing: Typically ordinary clothes appropriate to
Armor: Usually none
cover identity or locale, but may vary depending on
Gear: Whatever gear he can cobble together or get from
type of mission
his organization that’s appropriate to the mission at hand.
The better organized and funded the group, the better
equipped he’ll be.
Clothing: Military fatigues, miscellaneous field or street
clothes
Predators 227
SUGGESTED EQUIPMENT
Weapon OCV RMod Dam STUN Shots STR Min
9mm handgun +0 +0 1d6+1 1d6-1 10 8
9mm SMG +0 +0 1d6+1 1d6-1 30 10
Assault rifle +1 +1 2d6 1d6 30 13
Combat Knife +0 +0 1d6 1d6-1 — 8
Grenades +0 +0 1½d6 X 1d6-1 4 RBS
Armor
Usually none
Gear: Whatever gear he can cobble together or get from his organization that’s appropriate to the mis-
sion at hand. The better organized and funded the group, the better equipped he’ll be.
Clothing: Military fatigues, miscellaneous field or street clothes
reaction times far faster than human normal. Epsi- conditioning followed. The result was an unquali- SUPER-SOLDIER
lon lasted through the late 1960s. fied success — the super-spy codenamed Jackknife. VERSUS
In general, Project: Epsilon was a failure. Most However, the project’s success ultimately turned SUPERHUMAN-
participants became insane or could not withstand to failure when Jackknife went rogue in 1988 and SOLDIER
the physical aspects of the program. Among the few established himself as a spy/assassin for hire. Today
successes were Jason Coretti, better known as the he’s one of the world’s most successful and sought- If you look at the
Hudson City vigilante Jason Scorpion; Sgt. Howie after assassins (see page 160). Due to the failure of various Champions
Burke, credited with eliminating two units of VC his psychological conditioning and the great cost products Hero Games
soldiers singlehandedly while armed only with a associated with his creation, not to mention the has published for the
knife; and the 1970s New York black crimelord, Mr. rogue nature of the entire project, Project: Jack- 5th Edition rules, you’ll
Pharoah. But despite the program’s overall failure, knife was halted. The CIA has never revived it, and note that none of them
it succeeded in that it garnered valuable data for the scientists involved have not been seen or heard use the term “super-
soldier” when referring
future experiments. from publicly since.
to attempts to imbue
PROJECT: CHRYSALIS PROJECT: PRIDE soldiers with paranor-
mal powers. The various
Making use of the knowledge gained in Proj- In 1978, the Army decided to get back into projects discussed on,
ect: Epsilon, and bringing its own, greater, techno- the super-soldier business. General Nordstrom for example, pages 40-43
logical expertise into play, the CIA initiated Project: contacted his old friend Lucius Grey at the CIA and of Champions Universe,
Chrysalis to create a “super spy.” Spearheaded by set up a “joint venture” with the Agency to draw which resulted in the
former Marine Sergeant Lucius Grey, Chrysalis upon its increasing sophistication in the field of creations of characters
enjoyed somewhat greater success than Epsilon human enhancement studies. Scientists assigned to like Victory and the
(though none of the names of any of its “alumni” Project: Pride took human a fetus from the womb Janissary, are called
have ever become known), but its successes were and raised it in a special incubator-like chamber, superhuman soldier
still minimal compared with Agency goals and artificially aging it so it grew to adult size in just projects.
hopes for the program. The Director discontinued five years.
Chrysalis in the mid-1970s. Christening him “Charlie Pride,” the scientists A super-soldier proj-
ect (also known more
subjected this person to the entire panoply of CIA
PROJECT: DURABLE euphemistically as a
mind-alteration and data implantation techniques. “human enhancement
Project: Durable was one of many super- They built into him, from the ground up, an entire project”) is one that
soldier projects instituted by the American armed personality based around intense patriotism and attempts to somehow
forces — in this case, the Army — in the Vietnam slavish loyalty to his superiors. They also gave him improve the perfor-
era. Its goal was to render soldiers immune to pain a lifetime of false memories that indicated he’d mance of soldiers and
and fatigue by blocking substantial parts of their been injected with a “super-soldier serum” during a spies, but more or less
nerve endings. Certain nerves, such as those in the Vietnam War-era project, had fought with extreme within normal human
hands, were left mainly intact. distinction in that war, and had since served the parameters — it doesn’t
Although Durable soldiers performed well CIA and the Army on a variety of special opera- try to give them super-
in the field, the Army scrapped the project after powers, just make them
tions missions around the globe. Along with these
several years due to numerous unanticipated side function better. Put
memories he was programmed with the skills he another way, super-sol-
effects that compromised the subjects’ efficiency would need for his work. The knowledge that was dier projects are much
and could not be corrected. These included a lep- force-fed into him by computer so he could call it more “realistic,” and
rosy-like inability to detect wounds and infections, up as needed, but would otherwise “lay dormant” to thus appropriate for the
soldiers starving to death because their nervous avoid confusing or disturbing him. world of Dark Champi-
systems didn’t tell them they were hungry, and When Pride scientists felt Charlie had reached ons — a world in which
most commonly mental instability caused by the the appropriate level of physical and mental devel- someone who can fly
treatments (including various manifestations of opment, they awakened him, explaining that he’d and fire energy bolts, the
violent hyperactivity and antisocial personality dis- been in the hospital for an extended period while way Victory can, is far
order). The only known survivor of the project still out of place.
he recovered from severe wounds suffered on a
alive today is Mark “Pokerface” Knight, who works mission in Africa. Thereafter he spent several years
for the Card Shark organization. in intense physical training (“recuperation and field
PROJECT: JACKKNIFE re-acclimation therapy”) and was equipped with
several high-tech weapons that had computers built
In the late 1960s, a group of rogue CIA sci- into them.
entists, disgusted with the limitations placed By the late 1980s/early Nineties, the CIA and
upon Project: Chrysalis by Mr. Grey, set up their the Army were using Charlie Pride — known pri-
own secret program to create a super-spy. A few marily by the codename American Flag — all over
whispered rumors in the intelligence community the world. They sent him on suicidal combat/infiltra-
later claimes they were secretely financed, at least tion missions against numerous clandestine targets.
in part, by Colonel Nordstrom. For several years, He returned from more than a decade’s worth of
they attempted to create a human clone for their assignments, mission accomplished, in the late Nine-
purposes, but met with complete failure due to the ties. By that point his handlers were worred that his
limited state of bioengineering at that time. personality programming was beginning to weaken,
Sometime in the early 1970s, these scientists and that if it collapsed, his mind would revert to
obtained a two-and-a-half year old boy for use in that of a young child. In 1993, he was “retired” and
their experiments. Sixteen years of chemical treat- given a cover identity as an automobile dealer in
ments, surgery, physical training, and psychological Fell’s Point, from where the Agency or Army could
230 Hero System 5th Edition
retrieve him if he were ever needed. Since then he new role and ensure his loyalty. The Army equipped
has periodically acted as a vigilante, combatting what Benning with the latest in weaponry, including a
he perceives as “un-American activities.” modified M-134 Minigun with several interchange-
able helical ammunition magazines, a weapon so
PROJECT: LEON
big only he can carry and use it.
This was the CIA’s own followup to Project: Benning completed advanced training without
Pride. A thirteen-year-old autistic boy known only any difficulties. But during his first field training
as “Leon” was subjected to psychological condi- exercise, he went berserk and fled, abandoning the
tioning and data implantation methods developed Army altogether to become a high-priced mer-
during Pride. The goal was to create a super-spy cenary warrior using the name SNAFU. Project:
able to “switch personalities” between several pre- Superiority scientists theorize that his berserk fit
defined personalities, thus creating the “ultimate resulted from an explosion-induced malfunction
cover.” After twelve years of conditioning and in the radio receiver/transmitter implanted in his
training, he was sent into the field; all of his pro- mastoid sinus. This wrecked his psychological
grammed identities saw extensive use. However, conditioning, leaving him with the advanced capa-
there were occasional accidental “personality shifts,” bilities and training he’d received but none of the
and eventually he did not return from a mission. moral or patriotic imperatives.
The CIA now believes that [CLASSIFIED]. Following Benning’s defection, Project: Supe-
PROJECT: SUPERIORITY riority was suspended. Scientists associated with
the program believe it’s still viable, particularly with
In 1996, the Army, pleased with the results the scientific advances seen in bio-engineering
of Project: Pride, decided to use the knowledge since 1996, but have yet to convince the military
gained through that project to create its own super- that it’s worth the massive amount of funding it
soldier independent of the CIA. The goal of this would require.
program, dubbed Project: Superiority, was to use
modern technology, medicine, science, and training WHAT THE FUTURE HOLDS
methods to create soldiers who could (a) survive by The American military and intelligence com-
themselves behind enemy lines, unsupported, for munities remain intrigued by the possibilities of
lengthy periods of time, (b) wreak immense havoc human enhancement. General Nordstrom, the man
on the enemy while they were there, (c) withstand who conceived of, led, or otherwise participated
enormous amounts of pain and injury, and (d) kill in so many of the super-soldier projects over the
without hesitation. In short, Superiority soldiers past fifty years retired when Project: Superior-
would be the ultimate commandos. ity was suspended. His centralizing influence on
Subjects for the program, all volunteers, were the Army’s human enhancement research is now
obtained directly from new recruits, before they’d gone, and some people suspect that half a dozen
gone through basic training. The first step in the programs, at varying stages and with varying levels
program was to provide them with basic survival of official sanction, are underway to create the next
and combat training. All recruits survived this “super-soldier.” The grapevine has even attachewd
stage. The second stage was the drug and surgery a name and description to one: the Lone Star
program designed to fundamentally alter the Project, said to involve plans to implant miniature
subject. The injections and toxic reactions to the supercomputers and other equipment into the
implants killed five of the volunteers, leaving only brains and bodies of soldiers — in other words, to
one survivor: Mark Benning. create the very first actual cyborgs. Other programs
The second stage encompassed the majority of supposedly involve genetic manipulation, various
what was to make a Project: Superiority soldier so new technologies evolved from those used in Supe-
much better than an ordinary man. Through ste- riority, or advanced psychological programming.
roid injections and muscle grafts, Benning became
immensely strong. Similar injections (and later
training) increased his reflexes and stamina. Sur- Human Enhancement
geons implanted specially-developed “organic plas-
tic mesh” under his skin to give him a partial resis-
Projects Of The Soviet Union
tance to low-caliber bullets and other weapons, and As in so many other areas, the Soviet Union
a radio receiver/transmitter in his mastoid sinus lagged far behind the United States in its efforts to
so he could communicate with headquarters at all create super-soldiers, though not through lack of
times. His digestive and gastric tracts were altered funding — millions of rubles were thrown away on
to allow him to derive nutriment from any organic experiments that proved utterly worthless.
substance (such as grass, tree bark, or fur) without
harm. He was made able to withstand extremes of PROJECT: WOLF
temperature and radiation. Project: Wolf, the USSR’s first and longest-last-
Stage three of the Project was to train Benning ing super-soldier and super-spy project, began in the
to use his new body and mind properly. He learned early 1960s. It was an attempt to use injections and/
everything he could about being a soldier, from or surgical grafts to enhance human beings — aug-
stealthy movement, to tactics, to hand-to-hand mented muscles and bones for enhanced strength
combat. This stage also included intense psycho- and speed, primarily. Only a few crude “success”
logical conditioning to accustom Benning to his stories relieved years of abject failure, and most of
Predators 231
Human
Enhancement
Projects Of
The People’s
Republic Of
China
Virtually no one in
the West knows whether
the Chinese have created
(or attempted to create)
enhanced human agents.
However, some members of
the CIA believe the shadowy
“Dragon Cadre” referred to
in some intercepted trans-
missions is a unit composed
of enhanced humans with
martial arts training. Find-
ing out more about Chinese
advances in this field is a top
priority in certain parts of
the CIA and DIA.
Human
Enhancement
Projects Of
the successes went insane after only short periods in East Germany
the field. Nevertheless, the Soviets used their scarce The NPA (National Peoples’ Army) and the
resources well: their super-agents often lost their Stasi, or East German secret police, are known to
lives eliminating their American counterparts. have established one human enhancement proj-
THE BOGATYR PROJECT ect, Operation Eisenmensch (Iron Man). Drawing
on data “rescued” from Nazi scientists prior to
Named after the hero-warriors of Russian the fall of Hitler’s regime and the Nuremburg
folktales, this program began in the early 1980s. trials, Eisenmench scientists used chemical and
It used chemical and psychological treatments to biological treatments, advanced surgical tech-
create agents who were stronger, smarter, faster, and niques, and mental conditioning to create agents
more resistant to injury than typical humans. How- with great strength, vicious cunning, and unpar-
ever, the program’s successful “alumni” (known as allelled ability to resist injury and pain. However,
bogatyrs) generally lagged behind American super- the Iron Men displayed a distressing tendency
soldiers, having been created with technologies and toward certain fatal physical conditions (heart
methods already ten to twenty years outmoded in attacks, brain aneurysms), to mental breakdown,
the West. Most were killed in the field, but more and to premature senility. Experts in the Ameri-
than a few are thought to have survived. Some may can intelligence community think that perhaps
now be a part of the Organizatsiya, or sell their as many as two dozen Iron Men were created, but
services on the world mercenary market. A few FBI it’s unknown whether any of them survived to
agents suspect that the Organizatsiya boss Rasputin the fall of the Berlin Wall or beyond.
is a bogatyr.
232
MASTER REFERENCE CHART OF VILLAINS
This summary table provides a quick reference for GMs looking for a particular type of villain for use in a Military: The character has some connection to the Military World.
scenario. (Agents and the like are not included.) The table includes two categories of information. The first is the Spy: The character has some connection to the Espionage World.
archetype or archetypes the character belongs to as follows: Terrorist: The character is a terrorist.
Assassin: The character is a killer for hire. Technological: The character uses advanced technology.
Costumed: The character is a costumed criminal, or wears a distinctive costume or garb of some sort. Thief: The character’s primary form of crime is stealing.
Crimelord: The character is a criminal mastermind, leader of a gang, or the like. Vice: The character has some connection to the Vice World.
Goal: The character has a specific goal he wants to achieve or desire that drives him, other than those listed Violent: The character is prone to violence, bloodshed, killing, and/or destruction.
elsewhere; see his writeup for information. Weird: The character has strange or unusual abilities that may defy explanation.
Greedy: The character is motivated by a desire for wealth, luxuries, and the like. Points: The total number of Character Points the character is built with.
Loner: The character does not get along well with others, and rarely teams up with other criminals. The second table summarizes game information about the characters.
Mercenary: The character is a criminal-for-hire; he commits crimes for pay.
Te
Co M chn
Cr
As st im er M Te
r ol
sa um el
Gr
ee Lo ce ili ro og Th
Vi
ol W Po
ss
in ed ord
Go
dy ne na
ry
ta
ry Sp ris ic ie Vi
ce en ei
rd in
al r y t al f t ts
Arsenal - - X - - - X X - - - - - X - 344
Azteca, El - - X - X - - - - - - - - X - 409
Bateleur, Le - X - - X - - - - - - X - - - 243
Black Tarantula - - - X X X - - - - - X - - - 200
Blind X - - - - - - - - - - - - X - 361
Blood Orchid X - - - - - - - - - - - - X - 234
Brahma - - - - - - X - - - - - - X - 247
Brother Namaan - - X - - - - - - - - - - X X 309
Buckshot - - X - X - X - - - - - - X - 251
Caligula - - X X - - - - - - - - X - - 171
Carter, Jack L. - - - - X - - - - - - X - - - 200
Cerberus - X - - - - X - - - - - - X - 189
Charlemagne - - X X - - - - - - - - - - - 408
Chiaroscuro - - - - X X - - - - - X - X X 246
Contagion - - - - X - - - - X - - - - X 273
Copperhead - X - X - - X - - - - - - - - 331
Daedalus - - - X - X - - - - X - - - - 260
Dagger - X X - - - X - - - - - - - - 290
Diomedes - - X - - - - - - - - - - X - 246
Drood, Alexander - - - - - X - - X - - - - X X 324
Escorpión, El - - - - X - - - - - - - - X - 290
Falke - - - X - - - - - - - - - X - 200
Farswali, Ahmad - - - - - - - - - X - - - X - 200
Firebug - - X - - X - - - - - - - - X 108
Fusillade - X - - - - X - - - X - - X - 200
Gatling - - - - - - X X - - - - - X - 181
Grimm, Dr. Rodin - - - X - - - - - - - - - - - 147
Gunplay - X - - - - X X - - - - - X - 514
Headless Hangman - X - X - X - - - - - - - X - 380
Heatseeker - - - - - - X X - - - - - X - 200
Hecate - - - X - - - - - - - - - - X 227
Heretic, The - - - X - - - - - - - - - X - 176
Hotspur X - X - - - X - - - - - - - - 287
Ixion - - - - - X - - - - X - - - - 155
Jackknife - - - X - - X - X - - - - X - 756
Jäger - - - X - - - - - - - - - X - 200
Janus - - X X - - - - - - - - - - - 218
Jihad - - - - - - - - - X - - - X - 230
Hero System 5th Edition
232
MASTER REFERENCE CHART OF VILLAINS
This summary table provides a quick reference for GMs looking for a particular type of villain for use in Loner: The character does not get along well with others, and rarely teams up with other criminals.
a scenario. (Agents and the like are not included.) The table includes two categories of information. The first is Mercenary: The character is a criminal-for-hire; he commits crimes for pay.
the archetype or archetypes the character belongs to, using the ones defined on pages 69-80 of Champions (the Military: The character has some connection to the Military World.
Patriot archetype is not included; none of the villains in this book fit it, since it’s mostly an archetype for heroes). Spy: The character has some connection to the Espionage World.
The second category includes other types of useful information, as follows: Terrorist: The character is a terrorist.
Assassin: The character is a killer for hire. Technological: The character uses advanced technology.
Costumed: The character is a costumed criminal, or wears a distinctive costume or garb of some sort. Thief: The character’s primary form of crime is stealing.
Crimelord: The character is a criminal mastermind, leader of a gang, or the like. Vice: The character has some connection to the Vice World.
Goal: The character has a specific goal he wants to achieve or desire that drives him, other than those listed Violent: The character is prone to violence, bloodshed, killing, and/or destruction.
elsewhere; see his writeup for information. Weird: The character has strange or unusual abilities that may defy explanation.
Greedy: The character is motivated by a desire for wealth, luxuries, and the like. Points: The total number of Character Points the character is built with.
Te
Co M chn
Cr
As st im er M Te
r ol
sa um el
Gr
ee Lo ce
na ili ro og Th
Vi
ol W Po
ss or Go ne ta Sp ris ic ie Vi en ei in
in ed d al dy r ry ry y t al f ce t rd ts
Arsenal - - X - - - X X - - - - - X - 344
Azteca, El - - X - X - - - - - - - - X - 409
Bateleur, Le - X - - X - - - - - - X - - - 243
Black Tarantula - - - X X X - - - - - X - - - 200
Blind X - - - - - - - - - - - - X - 361
Blood Orchid X - - - - - - - - - - - - X - 234
Brahma - - - - - - X - - - - - - X - 247
Brother Namaan - - X - - - - - - - - - - X X 309
Buckshot - - X - X - X - - - - - - X - 251
Caligula - - X X - - - - - - - - X - - 171
Carter, Jack L. - - - - X - - - - - - X - - - 200
Cerberus - X - - - - X - - - - - - X - 189
Charlemagne - - X X - - - - - - - - - - - 408
Chiaroscuro - - - - X X - - - - - X - X X 246
Contagion - - - - X - - - - X - - - - X 273
Copperhead - X - X - - X - - - - - - - - 331
Daedalus - - - X - X - - - - X - - - - 260
Dagger - X X - - - X - - - - - - - - 290
Diomedes - - X - - - - - - - - - - X - 246
Drood, Alexander - - - - - X - - X - - - - X X 324
Escorpión, El - - - - X - - - - - - - - X - 290
Falke - - - X - - - - - - - - - X - 200
Farswali, Ahmad - - - - - - - - - X - - - X - 200
Firebug - - X - - X - - - - - - - - X 108
Fusillade - X - - - - X - - - X - - X - 200
Gatling - - - - - - X X - - - - - X - 181
Grimm, Dr. Rodin - - - X - - - - - - - - - - - 147
Gunplay - X - - - - X X - - - - - X - 514
Headless Hangman - X - X - X - - - - - - - X - 380
Heatseeker - - - - - - X X - - - - - X - 200
Hecate - - - X - - - - - - - - - - X 227
Heretic, The - - - X - - - - - - - - - X - 176
Hotspur X - X - - - X - - - - - - - - 287
Ixion - - - - - X - - - - X - - - - 155
Jackknife - - - X - - X - X - - - - X - 756
Jäger - - - X - - - - - - - - - X - 200
Janus - - X X - - - - - - - - - - - 218
Jihad - - - - - - - - - X - - - X - 230
Hero System 5th Edition
Te
Co M chn
Cr
As st im er M Te
r ol
sa um el
Gr
ee Lo ce
na ili ro og Th
Vi
ol W Po
ss or Go ne ta Sp ris ic ie Vi en ei in
Predators
in ed d al dy r ry ry y t al f ce t rd ts
Kaine, Rodrick - - - - - - - - X - - - - - - 274
Kissing Bandit, The - - - X - - - - - - - - - X - 131
Kreuzfeuer - - - X - - - - - - - - - X - 200
Magnum - - - - - - X - - - - - - X - 315
McClinton, Lt. Paul - - - - X - - - - - - - - - - 257
Meteor - X - - X - - - - - - X - - - 163
Nocturne - X - - X - - - - - X - - - - 242
Panthanatos, Andres X - - - - - - X X - - - - X - 1,178
Philistine, The - - - X - - - - - - - - - X - 95
Prospero - X - - X - X X X - X - - - - 576
Rasputin - - X - - - - - X - - - - X - 538
Recluse, The - - X - - - - - - X - - - X - 391
Redbeard - - - - - - X - - - - - - X - 250
Rush - - - - X - X - - - X - - - - 210
Saltpeter Mary - - - - - - - - - X - - - X - 143
Satan’s Kiss X - - - - - - - X - - - - - - 370
Shrike, The - - - - X - - - - - - - - X - 171
SNAFU - - - - - - X X - - - - - X X 565
Speargun - - X X - - - X - - - - - - - 494
Spears, Carl - - X - X - - - - - - - X - - 179
Spike - X - - - - X - - - - - - X - 184
Spregen, Gerhardt - - X X - - - - - - X - - X X 446
Starr, Randolph - - X X X - - - - - X - - - - 313
Starrbright - - - X - - - - - - - - - - - 282
Starrlight - - - X - - - - - - - - - - - 282
Stonehenge - - - - - - X - - - - - - X - 239
Strad - - X - - - - X - - - - - X - 267
Strake, Michelangelo - - X - X - - - - - - - - - - 274
Tallyman, The X - - - - - - - - - - - - X - 400
Temptation - - - - - - - - - - - - X - - 156
Thunderhawk - - - - X - - - - - X - - X - 200
Todesfalle - - - X - - - - - - - - - X - 200
Torquemada - - - X - - - - - - - - X - - 200
Trittrunter - - - X - - - - - - - - - X - 200
Troubleshooter - - - - - - X - - - - - - X - 264
Varangian, The - X - - - - X - - - - - - - - 393
Vispa, La - - - X - - - - - - - - - - - 326
Widowmaker - - - - - - X - - - - - - X - 205
Zoltran, Heinrich - - X X - - - - - - - - - - - 234
233
PREDATORS SUMMARY TABLE
234
The following table provides basic information about the characters described in this book for easy reference. All characters are listed in alphabetical order, without regard for which chapter they appear in.
The “Attacks” column lists only the character’s most common or prominent attacks, since many criminals have too many ways to attack to list them all; “Weapons” indicates the character relies primarily on weapons
bought with Equipment Points or the like. See the end of the table for an explanation of the notation used.
Attacks AP: Armor Piercing DS: Damage Shield MS: MegaScaled %: Character can increase Movement [#”]: Flight !#”!: Special mode of
#: A Normal Damage BOECV: Based On Ego Ego: Ego Attack NND: No Normal Defense the attack’s damage with #”: Running {#”}: Leaping (listed only if movement (e.g., Swinging,
(#): A Killing Damage Combat Value Ent: Entangle Pen: Penetrating STR (#”): Swimming (listed only character can leap a differ- Tunneling, Teleportation)
AE: Area Of Effect DKB: Double Knockback EX: Explosion Var Adv: Variable Advan- if character can swim faster ent distance than indicated
NOTES
AF: Autofire Drn: Drain MC: Mind Control tages than 2”) by its STR)
Hero System 5th Edition
PREDATORS SUMMARY TABLE (CONTINUED)
Name STR DEX CON BODY PRE PD/rPD ED/rED SPD REC STUN OCV DCV MOVE Attacks Page
Kissing Bandit, The 15 15 15 13 18 8/3 8/3 4 6 29 5 5 6” 3d6, weapons 168
Predators
Attacks AP: Armor Piercing DS: Damage Shield MS: MegaScaled %: Character can increase Movement [#”]: Flight !#”!: Special mode of
#: A Normal Damage BOECV: Based On Ego Ego: Ego Attack NND: No Normal Defense the attack’s damage with #”: Running {#”}: Leaping (listed only if movement (e.g., Swinging,
(#): A Killing Damage Combat Value Ent: Entangle Pen: Penetrating STR (#”): Swimming (listed only character can leap a differ- Tunneling, Teleportation)
AE: Area Of Effect DKB: Double Knockback EX: Explosion Var Adv: Variable Advan- if character can swim faster ent distance than indicated
NOTES
AF: Autofire Drn: Drain MC: Mind Control tages than 2”) by its STR)
235