Ai Code + Ss

Download as docx, pdf, or txt
Download as docx, pdf, or txt
You are on page 1of 12

import pygame

import random
import os
import time
import neat
import visualize
import pickle
pygame.font.init() # init font

WIN_WIDTH = 600
WIN_HEIGHT = 800
FLOOR = 730
STAT_FONT = pygame.font.SysFont("comicsans", 50)
END_FONT = pygame.font.SysFont("comicsans", 70)
DRAW_LINES = False

WIN = pygame.display.set_mode((WIN_WIDTH, WIN_HEIGHT))


pygame.display.set_caption("Flappy Bird")

pipe_img = pygame.transform.scale2x(pygame.image.load(os.path.join("imgs","pipe.png")).convert_alpha())
bg_img = pygame.transform.scale(pygame.image.load(os.path.join("imgs","bg.png")).convert_alpha(), (600, 900))
bird_images = [pygame.transform.scale2x(pygame.image.load(os.path.join("imgs","bird" + str(x) + ".png"))) for x in
range(1,4)]
base_img = pygame.transform.scale2x(pygame.image.load(os.path.join("imgs","base.png")).convert_alpha())

gen = 0

class Bird:
"""
Bird class representing the flappy bird
"""
MAX_ROTATION = 25
IMGS = bird_images
ROT_VEL = 20
ANIMATION_TIME = 5

def _init_(self, x, y):


"""
Initialize the object
:param x: starting x pos (int)
:param y: starting y pos (int)
:return: None
"""
self.x = x
self.y = y
self.tilt = 0 # degrees to tilt
self.tick_count = 0
self.vel = 0
self.height = self.y
self.img_count = 0
self.img = self.IMGS[0]

def jump(self):
"""
make the bird jump
:return: None
"""
self.vel = -10.5
self.tick_count = 0
self.height = self.y

def move(self):
"""
make the bird move
:return: None
"""
self.tick_count += 1

# for downward acceleration


displacement = self.vel*(self.tick_count) + 0.5*(3)(self.tick_count)*2 # calculate displacement

# terminal velocity
if displacement >= 16:
displacement = (displacement/abs(displacement)) * 16

if displacement < 0:
displacement -= 2

self.y = self.y + displacement

if displacement < 0 or self.y < self.height + 50: # tilt up


if self.tilt < self.MAX_ROTATION:
self.tilt = self.MAX_ROTATION
else: # tilt down
if self.tilt > -90:
self.tilt -= self.ROT_VEL

def draw(self, win):


"""
draw the bird
:param win: pygame window or surface
:return: None
"""
self.img_count += 1

# For animation of bird, loop through three images


if self.img_count <= self.ANIMATION_TIME:
self.img = self.IMGS[0]
elif self.img_count <= self.ANIMATION_TIME*2:
self.img = self.IMGS[1]
elif self.img_count <= self.ANIMATION_TIME*3:
self.img = self.IMGS[2]
elif self.img_count <= self.ANIMATION_TIME*4:
self.img = self.IMGS[1]
elif self.img_count == self.ANIMATION_TIME*4 + 1:
self.img = self.IMGS[0]
self.img_count = 0

# so when bird is nose diving it isn't flapping


if self.tilt <= -80:
self.img = self.IMGS[1]
self.img_count = self.ANIMATION_TIME*2

# tilt the bird


blitRotateCenter(win, self.img, (self.x, self.y), self.tilt)

def get_mask(self):
"""
gets the mask for the current image of the bird
:return: None
"""
return pygame.mask.from_surface(self.img)

class Pipe():
"""
represents a pipe object
"""
GAP = 200
VEL = 5

def _init_(self, x):


"""
initialize pipe object
:param x: int
:param y: int
:return" None
"""
self.x = x
self.height = 0

# where the top and bottom of the pipe is


self.top = 0
self.bottom = 0

self.PIPE_TOP = pygame.transform.flip(pipe_img, False, True)


self.PIPE_BOTTOM = pipe_img

self.passed = False

self.set_height()

def set_height(self):
"""
set the height of the pipe, from the top of the screen
:return: None
"""
self.height = random.randrange(50, 450)
self.top = self.height - self.PIPE_TOP.get_height()
self.bottom = self.height + self.GAP

def move(self):
"""
move pipe based on vel
:return: None
"""
self.x -= self.VEL

def draw(self, win):


"""
draw both the top and bottom of the pipe
:param win: pygame window/surface
:return: None
"""
# draw top
win.blit(self.PIPE_TOP, (self.x, self.top))
# draw bottom
win.blit(self.PIPE_BOTTOM, (self.x, self.bottom))

def collide(self, bird, win):


"""
returns if a point is colliding with the pipe
:param bird: Bird object
:return: Bool
"""
bird_mask = bird.get_mask()
top_mask = pygame.mask.from_surface(self.PIPE_TOP)
bottom_mask = pygame.mask.from_surface(self.PIPE_BOTTOM)
top_offset = (self.x - bird.x, self.top - round(bird.y))
bottom_offset = (self.x - bird.x, self.bottom - round(bird.y))

b_point = bird_mask.overlap(bottom_mask, bottom_offset)


t_point = bird_mask.overlap(top_mask,top_offset)

if b_point or t_point:
return True

return False

class Base:
"""
Represnts the moving floor of the game
"""
VEL = 5
WIDTH = base_img.get_width()
IMG = base_img

def _init_(self, y):


"""
Initialize the object
:param y: int
:return: None
"""
self.y = y
self.x1 = 0
self.x2 = self.WIDTH

def move(self):
"""
move floor so it looks like its scrolling
:return: None
"""
self.x1 -= self.VEL
self.x2 -= self.VEL
if self.x1 + self.WIDTH < 0:
self.x1 = self.x2 + self.WIDTH

if self.x2 + self.WIDTH < 0:


self.x2 = self.x1 + self.WIDTH

def draw(self, win):


"""
Draw the floor. This is two images that move together.
:param win: the pygame surface/window
:return: None
"""
win.blit(self.IMG, (self.x1, self.y))
win.blit(self.IMG, (self.x2, self.y))

def blitRotateCenter(surf, image, topleft, angle):


"""
Rotate a surface and blit it to the window
:param surf: the surface to blit to
:param image: the image surface to rotate
:param topLeft: the top left position of the image
:param angle: a float value for angle
:return: None
"""
rotated_image = pygame.transform.rotate(image, angle)
new_rect = rotated_image.get_rect(center = image.get_rect(topleft = topleft).center)

surf.blit(rotated_image, new_rect.topleft)

def draw_window(win, birds, pipes, base, score, gen, pipe_ind):


"""
draws the windows for the main game loop
:param win: pygame window surface
:param bird: a Bird object
:param pipes: List of pipes
:param score: score of the game (int)
:param gen: current generation
:param pipe_ind: index of closest pipe
:return: None
"""
if gen == 0:
gen = 1
win.blit(bg_img, (0,0))

for pipe in pipes:


pipe.draw(win)

base.draw(win)
for bird in birds:
# draw lines from bird to pipe
if DRAW_LINES:
try:
pygame.draw.line(win, (255,0,0), (bird.x+bird.img.get_width()/2, bird.y + bird.img.get_height()/2),
(pipes[pipe_ind].x + pipes[pipe_ind].PIPE_TOP.get_width()/2, pipes[pipe_ind].height), 5)
pygame.draw.line(win, (255,0,0), (bird.x+bird.img.get_width()/2, bird.y + bird.img.get_height()/2),
(pipes[pipe_ind].x + pipes[pipe_ind].PIPE_BOTTOM.get_width()/2, pipes[pipe_ind].bottom), 5)
except:
pass
# draw bird
bird.draw(win)

# score
score_label = STAT_FONT.render("Score: " + str(score),1,(255,255,255))
win.blit(score_label, (WIN_WIDTH - score_label.get_width() - 15, 10))

# generations
score_label = STAT_FONT.render("Gens: " + str(gen-1),1,(255,255,255))
win.blit(score_label, (10, 10))

# alive
score_label = STAT_FONT.render("Alive: " + str(len(birds)),1,(255,255,255))
win.blit(score_label, (10, 50))

pygame.display.update()

def eval_genomes(genomes, config):


"""
runs the simulation of the current population of
birds and sets their fitness based on the distance they
reach in the game.
"""
global WIN, gen
win = WIN
gen += 1

# start by creating lists holding the genome itself, the


# neural network associated with the genome and the
# bird object that uses that network to play
nets = []
birds = []
ge = []
for genome_id, genome in genomes:
genome.fitness = 0 # start with fitness level of 0
net = neat.nn.FeedForwardNetwork.create(genome, config)
nets.append(net)
birds.append(Bird(230,350))
ge.append(genome)

base = Base(FLOOR)
pipes = [Pipe(700)]
score = 0

clock = pygame.time.Clock()

run = True
while run and len(birds) > 0:
clock.tick(30)

for event in pygame.event.get():


if event.type == pygame.QUIT:
run = False
pygame.quit()
quit()
break

pipe_ind = 0
if len(birds) > 0:
if len(pipes) > 1 and birds[0].x > pipes[0].x + pipes[0].PIPE_TOP.get_width(): # determine whether to use the
first or second
pipe_ind = 1 # pipe on the screen for neural network input

for x, bird in enumerate(birds): # give each bird a fitness of 0.1 for each frame it stays alive
ge[x].fitness += 0.1
bird.move()

# send bird location, top pipe location and bottom pipe location and determine from network whether to jump
or not
output = nets[birds.index(bird)].activate((bird.y, abs(bird.y - pipes[pipe_ind].height), abs(bird.y -
pipes[pipe_ind].bottom)))
if output[0] > 0.5: # we use a tanh activation function so result will be between -1 and 1. if over 0.5 jump
bird.jump()

base.move()

rem = []
add_pipe = False
for pipe in pipes:
pipe.move()
# check for collision
for bird in birds:
if pipe.collide(bird, win):
ge[birds.index(bird)].fitness -= 1
nets.pop(birds.index(bird))
ge.pop(birds.index(bird))
birds.pop(birds.index(bird))

if pipe.x + pipe.PIPE_TOP.get_width() < 0:


rem.append(pipe)

if not pipe.passed and pipe.x < bird.x:


pipe.passed = True
add_pipe = True

if add_pipe:
score += 1
# can add this line to give more reward for passing through a pipe (not required)
for genome in ge:
genome.fitness += 5
pipes.append(Pipe(WIN_WIDTH))

for r in rem:
pipes.remove(r)

for bird in birds:


if bird.y + bird.img.get_height() - 10 >= FLOOR or bird.y < -50:
nets.pop(birds.index(bird))
ge.pop(birds.index(bird))
birds.pop(birds.index(bird))

draw_window(WIN, birds, pipes, base, score, gen, pipe_ind)

# break if score gets large enough


'''if score > 20:
pickle.dump(nets[0],open("best.pickle", "wb"))
break'''

def run(config_file):
"""
runs the NEAT algorithm to train a neural network to play flappy bird.
:param config_file: location of config file
:return: None
"""
config = neat.config.Config(neat.DefaultGenome, neat.DefaultReproduction,
neat.DefaultSpeciesSet, neat.DefaultStagnation,
config_file)

# Create the population, which is the top-level object for a NEAT run.
p = neat.Population(config)
# Add a stdout reporter to show progress in the terminal.
p.add_reporter(neat.StdOutReporter(True))
stats = neat.StatisticsReporter()
p.add_reporter(stats)
#p.add_reporter(neat.Checkpointer(5))

# Run for up to 50 generations.


winner = p.run(eval_genomes, 50)

# show final stats


print('\nBest genome:\n{!s}'.format(winner))

if _name_ == '_main_':
# Determine path to configuration file. This path manipulation is
# here so that the script will run successfully regardless of the
# current working directory.
local_dir = os.path.dirname(_file_)
config_path = os.path.join(local_dir, 'config-feedforward.txt')
run(config_path)

You might also like

pFad - Phonifier reborn

Pfad - The Proxy pFad of © 2024 Garber Painting. All rights reserved.

Note: This service is not intended for secure transactions such as banking, social media, email, or purchasing. Use at your own risk. We assume no liability whatsoever for broken pages.


Alternative Proxies:

Alternative Proxy

pFad Proxy

pFad v3 Proxy

pFad v4 Proxy