Message
Message
Message
UwU =
loadstring(game:HttpGet"https://raw.githubusercontent.com/L1ZOT/Project-PJM/main/
Notifycation")()
local SettingsTable = {
FarmNearest = nil;
FarmRandom = nil;
MultiTarget = false;
GemFarm = nil;
AreaFarm = nil;
FarmSelectedCoin = nil;
-----------------------------------------
FastColect = true;
LootBag = nil;
RankRew = nil;
FreeGift = nil;
RemEggAnimation = nil;
}
game:GetService("Players").LocalPlayer.Idled:connect(
function()
game:GetService("VirtualUser"):Button2Down(Vector2.new(0, 0),
workspace.CurrentCamera.CFrame)
wait(1)
game:GetService("VirtualUser"):Button2Up(Vector2.new(0, 0),
workspace.CurrentCamera.CFrame)
end)
-- \ Anti AFK
-- loadsettings()
-- savesettings()
function removefolder()
if isfolder("Project_Meow") then
delfolder("Project_Meow")
end
end
removefolder()
function loadsettings()
local JSON;
if (readfile) then
SettingsTable = HttpService:JSONDecode(readfile(ConfigName,
SettingsTable))
getgenv().UwU:Notify("System", "Sucessfully Loaded Settings!")
else
getgenv().UwU:Notify("System", "Exploit Not Supported")
print("Exploit Not Supported")
end
end
local UIlib =
loadstring(game:HttpGet("https://gitlab.com/L1ZOT/test-project/-/raw/main/pjm-
testing-gui"))()
local FarmingSpeed = 1
spawn(function()
if game:GetService("CoreGui"):FindFirstChild("ProjectMeowsPrompt") then
getgenv().PromptGuioof:AddText("Loading UI", Enum.Font.Code,
Color3.fromRGB(200, 200, 200))
wait(1)
getgenv().PromptGuioof:AddText("Done!", Enum.Font.Code, Color3.fromRGB(200,
200, 200))
else
local PogChamp = loadstring(game:HttpGet("https://gitlab.com/L1ZOT/test-
project/-/raw/main/PJM-Prompt"))()
getgenv().PromptGuioof = PogChamp:Create()
getgenv().PromptGuioof:Open()
getgenv().PromptGuioof:AddText("Loading UI", Enum.Font.Code,
Color3.fromRGB(200, 200, 200))
wait(1)
getgenv().PromptGuioof:AddText("Done!", Enum.Font.Code, Color3.fromRGB(200,
200, 200))
end
end)
spawn(function()
pcall(function()
getgenv().UwU:Notify("Welcome!", "Script Is setting up!")
end)
end)
local FP = Misc:Label("")
spawn(function()
while game:GetService("RunService").RenderStepped:wait() do
FP:Refresh("FPS :
"..tostring(game:GetService("Stats").Workspace.FPS:GetValueString()))
end
end)
local Time = Misc:Label("")
spawn(function()
while task.wait() do
local Data = os.date("*t")
Time:Refresh("IRL Time : "..Data.hour..":"..Data.min..":"..Data.sec)
end
end)
game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = v
end)
game.Players.LocalPlayer.Character.Humanoid.JumpPower = v
end)
spawn(function()
game.Players.PlayerAdded:Connect(function(newPlayer)
if newPlayer:IsInGroup(5060810) and StartModLeave then
function get(thistype)
if game.PlaceId == 10321372166 and string.find(string.lower(thistype), "coins")
then
return Save().HardcoreCurrency[thistype]
else
return Save()[thistype]
end
end
local LayoutOrders = {
["Diamonds"] = 999910;
["Halloween Candy"] = 999920;
["Gingerbread"] = 999930;
["Rainbow Coins"] = 999940;
["Tech Coins"] = 999950;
["Fantasy Coins"] = 999960;
["Coins"] = 999970;
}
getgenv().MyTypes = {}
for i,v in pairs(Menus:GetChildren()) do
if string.find(v.Name, "2") then
v:Destroy()
end
end
Misc:line()
Misc:Button("Teleport to Trading Plaza", function()
if game.PlaceId ~= 7722306047 then
game:GetService("TeleportService"):Teleport(7722306047,
game.Players.LocalPlayer)
else
spawn(function()
pcall(function()
getgenv().UwU:Notify("Notice!", "You are already in trading
plaza!")
end)
end)
end
end)
Misc:line()
spawn(function()
while task.wait() do
if BanInterest then
pcall(function()
function getNil(name,class) for _,v in pairs(getnilinstances())do
if v.ClassName==class and v.Name==name then return v;end end end
local mybanks = lib.Network.Invoke("get my banks")
if request then
else
return;
end
end)
end
end
end)
-- local lib =
require(game.ReplicatedStorage:WaitForChild('Framework'):WaitForChild('Library'))
-- local request, request2 = lib.Network.Invoke("join coin", "995", {[1] =
"id8ed6b2d49dc84268a08c4b7d1eea2c2f"});
-- lib.Network.Fire("farm coin", "995",
"id8ed6b2d49dc84268a08c4b7d1eea2c2f");
-- if request then
-- else
-- return;
-- end
game:GetService("Players").LocalPlayer.PlayerGui.Main.Bottom.Inventory.Notification
:Destroy()
getgenv().PromptGuioof:AddText("Destroy Pet Notifications", Enum.Font.Code,
Color3.fromRGB(200, 200, 200))
end)
-- workspace.__THINGS.__REMOTES["buy merchant
item"]:InvokeServer(ohTable1)
-- local ohTable1 = {}
-- workspace.__THINGS.__REMOTES["get merchant
items"]:InvokeServer(ohTable1)
-- end)
-- end
-- end)
-- workspace.__THINGS.__REMOTES["buy merchant
item"]:InvokeServer(ohTable1)
-- local ohTable1 = {}
-- workspace.__THINGS.__REMOTES["get merchant
items"]:InvokeServer(ohTable1)
-- end)
-- end
-- end)
-- workspace.__THINGS.__REMOTES["buy merchant
item"]:InvokeServer(ohTable1)
-- local ohTable1 = {}
-- workspace.__THINGS.__REMOTES["get merchant
items"]:InvokeServer(ohTable1)
-- end)
-- end
-- end)
Misc:line()
Misc:Button("Bank", function()
game:GetService("Players").LocalPlayer.PlayerGui.Bank.Enabled = true
end)
Misc:Button("Golden", function()
game:GetService("Players").LocalPlayer.PlayerGui.Golden.Enabled = true
end)
Misc:Button("Rainbow", function()
game:GetService("Players").LocalPlayer.PlayerGui.Rainbow.Enabled = true
end)
Misc:Button("Fuse Pets", function()
game:GetService("Players").LocalPlayer.PlayerGui.FusePets.Enabled = true
end)
Misc:Button("DarkMatter", function()
game:GetService("Players").LocalPlayer.PlayerGui.DarkMatter.Enabled =
true
end)
Misc:Button("Merchant", function()
game:GetService("Players").LocalPlayer.PlayerGui.Merchant.Enabled = true
end)
Misc:Button("Teleport", function()
game:GetService("Players").LocalPlayer.PlayerGui.Teleport.Enabled = true
end)
Misc:line()
local Players_Table = {}
for i,v in pairs(game.Players:GetPlayers()) do
if v ~= game.Players.LocalPlayer then
table.insert(Players_Table, v.Name)
end
end
local NormalCoins
local FantasyCoins
local TechCoins
local PixelCoins
local PlayerName
local RankSpoofLab
local Token_Spoof
local Spoof_Data
-- local lib =
require(game:GetService("ReplicatedStorage"):WaitForChild("Framework"):WaitForChild
("Library"))
function GetMyPets()
local returntable = {}
for i,v in
pairs(game:GetService("Players").LocalPlayer.PlayerGui.Inventory.Frame.Main.Pets:Ge
tChildren()) do
if v.ClassName == 'TextButton' and v.Equipped.Visible then
table.insert(returntable, v.Name)
end
end
return returntable
end
local CurrentFarmingPets = {}
local pethingy = GetMyPets()
local cointhiny = nil
local cointhiny2 = nil
local areaTable = {
--Misc
['VIP'] = {'VIP'};
--Spawn
['Town'] = {'Town', 'Town FRONT'}; ['Forest'] = {'Forest', 'Forest FRONT'};
['Beach'] = {'Beach', 'Beach FRONT'}; ['Mine'] = {'Mine', 'Mine FRONT'}; ['Winter']
= {'Winter', 'Winter FRONT'}; ['Glacier'] = {'Glacier', 'Glacier Lake'}; ['Desert']
= {'Desert', 'Desert FRONT'}; ['Volcano'] = {'Volcano', 'Volcano FRONT'}; ['Tech']
= {'Tech', 'Tech FRONT'};
-- Fantasy init
['Enchanted Forest'] = {'Enchanted Forest', 'Enchanted Forest FRONT'};
['Ancient Island'] = {'Ancient Island'}; ['Samurai Island'] = {'Samurai Island',
'Samurai Island FRONT'}; ['Candy Island'] = {'Candy Island'}; ['Haunted Island'] =
{'Haunted Island', 'Haunted Island FRONT'}; ['Hell Island'] = {'Hell Island'};
['Heaven Island'] = {'Heaven Island'};
-- Tech
['Ice Tech'] = {'Ice Tech'}; ['Tech City'] = {'Tech City'; 'Tech City
FRONT'}; ['Dark Tech'] = {'Dark Tech'; 'Dark Tech FRONT'}; ['Steampunk'] =
{'Steampunk'; 'Steampunk FRONT'}, ['Alien Forest'] = {"Alien Forest"; "Alien Forest
FRONT"}, ['Alien Lab'] = {"Alien Forest"; "Alien Lab FRONT"}, ['Glitch'] =
{"Glitch"; "Glitch FRONT"}; ['Hacker Portal'] = {"Hacker Portal", "Hacker Portal
FRONT"};
-- Axolotl
['Axolotl Ocean'] = {'Axolotl Ocean', 'Axolotl Ocean FRONT'}; ['Axolotl Deep
Ocean'] = {'Axolotl Deep Ocean', 'Axolotl Deep Ocean FRONT'}; ['Axolotl Cave'] =
{'Axolotl Cave', 'Axolotl Cave FRONT'};
}
local AreaList = {
'Town'; 'Forest'; 'Beach'; 'Mine'; 'Winter'; 'Glacier'; 'Desert'; 'Volcano'; --
Spawn World
'Enchanted Forest'; 'Ancient Island'; 'Samurai Island'; 'Candy Island'; 'Haunted
Island'; 'Hell Island'; 'Heaven Island'; -- Fantasy World
'Ice Tech'; 'Tech City'; 'Dark Tech'; 'Steampunk'; 'Alien Lab'; 'Alien Forest';
'Glitch'; "Hacker Portal"; -- Tech World
'Axolotl Ocean'; 'Axolotl Deep Ocean'; 'Axolotl Cave' -- Axolotl World
}
-------------------------------
workspace.__THINGS.__REMOTES.MAIN:FireServer("b", "buy egg")
workspace.__THINGS.__REMOTES.MAIN:FireServer("b", "join coin")
workspace.__THINGS.__REMOTES.MAIN:FireServer("a", "farm coin")
workspace.__THINGS.__REMOTES.MAIN:FireServer("a", "claim orbs")
workspace.__THINGS.__REMOTES.MAIN:FireServer("a", "change pet target")
workspace.__THINGS.__REMOTES.MAIN:FireServer("b", "get trade")
workspace.__THINGS.__REMOTES.MAIN:FireServer("b", "add trade pet")
workspace.__THINGS.__REMOTES.MAIN:FireServer("b", "remove trade pet")
workspace.__THINGS.__REMOTES.MAIN:FireServer("b", "convert to dark matter")
workspace.__THINGS.__REMOTES.MAIN:FireServer("b", "redeem dark matter pet")
workspace.__THINGS.__REMOTES.MAIN:FireServer("b", "redeem rank rewards")
workspace.__THINGS.__REMOTES.MAIN:FireServer("b", "redeem vip rewards")
workspace.__THINGS.__REMOTES.MAIN:FireServer("a", "toggle setting")
workspace.__THINGS.__REMOTES.MAIN:FireServer("a", "activate boost")
workspace.__THINGS.__REMOTES.MAIN:FireServer("b", "use golden machine")
workspace.__THINGS.__REMOTES.MAIN:FireServer("b", "use rainbow machine")
workspace.__THINGS.__REMOTES.MAIN:FireServer("b", "buy upgrade")
workspace.__THINGS.__REMOTES.MAIN:FireServer("b", "redeem merch code")
workspace.__THINGS.__REMOTES.MAIN:FireServer("b", "redeem free gift")
workspace.__THINGS.__REMOTES.MAIN:FireServer("b", "fuse pets")
-------------------------------
function GetThePets()
local returntable = {}
for i,v in
pairs(game:GetService("Players").LocalPlayer.PlayerGui.Inventory.Frame.Main.Pets:Ge
tChildren()) do
if v.ClassName == 'TextButton' and v.Equipped.Visible then
table.insert(returntable, v.Name)
end
end
return returntable
end
local Chests = {
"All"; -- All Chests
-- Spawn
"Volcano Magma Chest",
-- Fantasy
"Ancient Island Enchanted Chest", "Hell Island Hell Chest", "Haunted
Island Haunted Chest", "Heaven Island Angel Chest", "Heavens Gate Grand Heaven
Chest",
-- Tech
"Giant Tech Chest", "Giant Steampunk Chest", "Giant Alien Chest",
-- Other
"Giant Present",
-- Axolotl
"Giant Ocean Chest",
-- Pixel World
"Giant Pixel Chest"
}
Autofarm:line()
local noiceCoin = {
'Coins',
'Crate',
'Large Coins',
'Safe',
'Small Chest',
'Present',
'Large Present',
'Tiny Coins',
'Vault',
'Chest',
'Tech Cube',
'Small Tech Cube',
}
Autofarm:line()
spawn(function()
while task.wait(.7) do
if game:GetService("Workspace")
["__THINGS"].Orbs:FindFirstChildOfClass("Part") and (FarmCoinHealth
or SettingsTable.MultiTarget or SettingsTable.FarmNearest or
SettingsTable.AreaFarm
or UltraAreaFarm or FarmSelectedCoin or SettingsTable.GemFarm or
ChestFarm or SettingsTable.GemFarm) then
local TweenService = game:GetService("TweenService")
Autofarm:line()
local WorldTable = {
'Pixel',
'Axolotl Ocean', 'Fantasy', 'Spawn', 'Tech'
}
end)
spawn(function()
while task.wait(.5) do
if worldhop then
pcall(function()
for i,v in pairs(check["worldsel"].Value) do
GameLibrary.WorldCmds.Load(v)
wait(setTime or 5)
end
end)
else
end
end
end)
Autofarm:line()
maxhealth = 2500000000000000000
Autofarm:line()
spawn(function()
while task.wait(FarmingSpeed) do
if Mastery then
pcall(function()
for i2, v2 in pairs(check["Mast"].Value) do
if v2 == "Crates Mastery" then
local CurrentFarmingPets = {}
local pethingy = GetMyPets()
for i,v in pairs(CratesMastery()) do
if v.index%#pethingy == #pethingy-1 then wait() end
if not CurrentFarmingPets[pethingy[v.index
%#pethingy+1]] or CurrentFarmingPets[pethingy[v.index%#pethingy+1]] == nil then
if game:GetService("Workspace")
["__THINGS"].Coins:FindFirstChild(v.index) then
pcall(function()
CurrentFarmingPets[pethingy[v.index
%#pethingy+1]] = 'Farming'
FarmCoin(v.index, pethingy[v.index
%#pethingy+1])
end)
end
end
end
elseif v2 == "All" then
local CurrentFarmingPets = {}
local pethingy = GetMyPets()
for i,v in pairs(CoinsPilesMastery()) do
if v.index%#pethingy == #pethingy-1 then wait() end
if not CurrentFarmingPets[pethingy[v.index
%#pethingy+1]] or CurrentFarmingPets[pethingy[v.index%#pethingy+1]] == nil then
if game:GetService("Workspace")
["__THINGS"].Coins:FindFirstChild(v.index) then
pcall(function()
CurrentFarmingPets[pethingy[v.index
%#pethingy+1]] = 'Farming'
FarmCoin(v.index, pethingy[v.index
%#pethingy+1])
end)
end
end
end
for i,v in pairs(DiamondsMastery()) do
if v.index%#pethingy == #pethingy-1 then wait() end
if not CurrentFarmingPets[pethingy[v.index
%#pethingy+1]] or CurrentFarmingPets[pethingy[v.index%#pethingy+1]] == nil then
if game:GetService("Workspace")
["__THINGS"].Coins:FindFirstChild(v.index) then
pcall(function()
CurrentFarmingPets[pethingy[v.index
%#pethingy+1]] = 'Farming'
FarmCoin(v.index, pethingy[v.index
%#pethingy+1])
end)
end
end
end
for i,v in pairs(VaultsSafesMastery()) do
if v.index%#pethingy == #pethingy-1 then wait() end
if not CurrentFarmingPets[pethingy[v.index
%#pethingy+1]] or CurrentFarmingPets[pethingy[v.index%#pethingy+1]] == nil then
if game:GetService("Workspace")
["__THINGS"].Coins:FindFirstChild(v.index) then
pcall(function()
CurrentFarmingPets[pethingy[v.index
%#pethingy+1]] = 'Farming'
FarmCoin(v.index, pethingy[v.index
%#pethingy+1])
end)
end
end
end
for i,v in pairs(ChestsMastery()) do
if v.index%#pethingy == #pethingy-1 then wait() end
if not CurrentFarmingPets[pethingy[v.index
%#pethingy+1]] or CurrentFarmingPets[pethingy[v.index%#pethingy+1]] == nil then
if game:GetService("Workspace")
["__THINGS"].Coins:FindFirstChild(v.index) then
pcall(function()
CurrentFarmingPets[pethingy[v.index
%#pethingy+1]] = 'Farming'
FarmCoin(v.index, pethingy[v.index
%#pethingy+1])
end)
end
end
end
for i,v in pairs(PresentsMastery()) do
if v.index%#pethingy == #pethingy-1 then wait() end
if not CurrentFarmingPets[pethingy[v.index
%#pethingy+1]] or CurrentFarmingPets[pethingy[v.index%#pethingy+1]] == nil then
if game:GetService("Workspace")
["__THINGS"].Coins:FindFirstChild(v.index) then
pcall(function()
CurrentFarmingPets[pethingy[v.index
%#pethingy+1]] = 'Farming'
FarmCoin(v.index, pethingy[v.index
%#pethingy+1])
end)
end
end
end
function CratesMastery()
local returntable = {}
local ListCoins = game.workspace['__THINGS']['__REMOTES']["get
coins"]:InvokeServer({})[1]
for i,v in pairs(ListCoins) do
local shit = v
shit["index"] = i
for aa,bb in pairs(CratesMasteryList) do
if string.find(v.n, bb) then
local thing = string.gsub(v.n, bb.." ", " ")
if table.find(CratesMasteryList, thing) then
shit.n = thing
table.insert(returntable, shit)
end
end
end
end
return returntable
end
function CoinsPilesMastery()
local returntable = {}
local ListCoins = game.workspace['__THINGS']['__REMOTES']["get
coins"]:InvokeServer({})[1]
for i,v in pairs(ListCoins) do
local shit = v
shit["index"] = i
for aa,bb in pairs(CoinsPilesMasteryList) do
if string.find(v.n, bb) then
local thing = string.gsub(v.n, bb.." ", " ")
if table.find(CoinsPilesMasteryList, thing) then
shit.n = thing
table.insert(returntable, shit)
end
end
end
end
return returntable
end
function ChestsMastery()
local returntable = {}
local ListCoins = game.workspace['__THINGS']['__REMOTES']["get
coins"]:InvokeServer({})[1]
for i,v in pairs(ListCoins) do
local shit = v
shit["index"] = i
for aa,bb in pairs(ChestsMasteryList) do
if string.find(v.n, bb) then
local thing = string.gsub(v.n, bb.." ", " ")
if table.find(ChestsMasteryList, thing) then
shit.n = thing
table.insert(returntable, shit)
end
end
end
end
return returntable
end
function PresentsMastery()
local returntable = {}
local ListCoins = game.workspace['__THINGS']['__REMOTES']["get
coins"]:InvokeServer({})[1]
for i,v in pairs(ListCoins) do
local shit = v
shit["index"] = i
for aa,bb in pairs(PresentsMasteryList) do
if string.find(v.n, bb) then
local thing = string.gsub(v.n, bb.." ", " ")
if table.find(PresentsMasteryList, thing) then
shit.n = thing
table.insert(returntable, shit)
end
end
end
end
return returntable
end
function VaultsSafesMastery()
local returntable = {}
local ListCoins = game.workspace['__THINGS']['__REMOTES']["get
coins"]:InvokeServer({})[1]
for i,v in pairs(ListCoins) do
local shit = v
shit["index"] = i
for aa,bb in pairs(VaultsSafesMasteryList) do
if string.find(v.n, bb) then
local thing = string.gsub(v.n, bb.." ", " ")
if table.find(VaultsSafesMasteryList, thing) then
shit.n = thing
table.insert(returntable, shit)
end
end
end
end
return returntable
end
function DiamondsMastery()
local returntable = {}
local ListCoins = game.workspace['__THINGS']['__REMOTES']["get
coins"]:InvokeServer({})[1]
for i,v in pairs(ListCoins) do
local shit = v
shit["index"] = i
for aa,bb in pairs(DiamondsMasteryList) do
if string.find(v.n, bb) then
local thing = string.gsub(v.n, bb.." ", " ")
if table.find(DiamondsMasteryList, thing) then
shit.n = thing
table.insert(returntable, shit)
end
end
end
end
return returntable
end
Autofarm:line()
spawn(function()
while task.wait() do
if ShowHealt then
pcall(function()
for i,v in pairs(game:GetService("Workspace")
["__THINGS"].Coins:GetDescendants()) do
if v.Name == "HUD" then
v:Destroy()
end
end
end)
end
end
end)
spawn(function()
while task.wait() do
if ShowCoin then
pcall(function()
for i,v in pairs(game:GetService("Workspace")
["__THINGS"].Coins:GetChildren()) do
v:Destroy()
end
end)
end
end
end)
spawn(function()
while task.wait(FarmingSpeed) do
if ChestFarm then
pcall(function()
if fastoption then
for i2, v2 in pairs(check["chests"].Value) do
if v2 == 'All' then
local function FarmCoin(CoinID, PetID)
game.workspace['__THINGS']['__REMOTES']["join
coin"]:InvokeServer({[1] = CoinID, [2] = {[1] = PetID}})
game.workspace['__THINGS']['__REMOTES']["farm
coin"]:FireServer({[1] = CoinID, [2] = PetID})
end
for i = 1, #Cointhiny do
coroutine.wrap(function()
FarmCoin(Cointhiny[i].index, PetThiny[1])
FarmCoin(Cointhiny[i].index, PetThiny[2])
FarmCoin(Cointhiny[i].index, PetThiny[3])
FarmCoin(Cointhiny[i].index, PetThiny[4])
FarmCoin(Cointhiny[i].index, PetThiny[5])
FarmCoin(Cointhiny[i].index, PetThiny[6])
FarmCoin(Cointhiny[i].index, PetThiny[7])
FarmCoin(Cointhiny[i].index, PetThiny[8])
FarmCoin(Cointhiny[i].index, PetThiny[9])
FarmCoin(Cointhiny[i].index, PetThiny[10])
FarmCoin(Cointhiny[i].index, PetThiny[11])
FarmCoin(Cointhiny[i].index, PetThiny[12])
FarmCoin(Cointhiny[i].index, PetThiny[13])
FarmCoin(Cointhiny[i].index, PetThiny[14])
FarmCoin(Cointhiny[i].index, PetThiny[15])
FarmCoin(Cointhiny[i].index, PetThiny[16])
FarmCoin(Cointhiny[i].index, PetThiny[17])
FarmCoin(Cointhiny[i].index, PetThiny[18])
FarmCoin(Cointhiny[i].index, PetThiny[19])
FarmCoin(Cointhiny[i].index, PetThiny[20])
FarmCoin(Cointhiny[i].index, PetThiny[21])
FarmCoin(Cointhiny[i].index, PetThiny[22])
end)()
end
else
local function FarmCoin(CoinID, PetID)
game.workspace['__THINGS']['__REMOTES']["join
coin"]:InvokeServer({[1] = CoinID, [2] = {[1] = PetID}})
game.workspace['__THINGS']['__REMOTES']["farm
coin"]:FireServer({[1] = CoinID, [2] = PetID})
end
for i = 1, #Cointhiny do
coroutine.wrap(function()
FarmCoin(Cointhiny[i].index, PetThiny[1])
FarmCoin(Cointhiny[i].index, PetThiny[2])
FarmCoin(Cointhiny[i].index, PetThiny[3])
FarmCoin(Cointhiny[i].index, PetThiny[4])
FarmCoin(Cointhiny[i].index, PetThiny[5])
FarmCoin(Cointhiny[i].index, PetThiny[6])
FarmCoin(Cointhiny[i].index, PetThiny[7])
FarmCoin(Cointhiny[i].index, PetThiny[8])
FarmCoin(Cointhiny[i].index, PetThiny[9])
FarmCoin(Cointhiny[i].index, PetThiny[10])
FarmCoin(Cointhiny[i].index, PetThiny[11])
FarmCoin(Cointhiny[i].index, PetThiny[12])
FarmCoin(Cointhiny[i].index, PetThiny[13])
FarmCoin(Cointhiny[i].index, PetThiny[14])
FarmCoin(Cointhiny[i].index, PetThiny[15])
FarmCoin(Cointhiny[i].index, PetThiny[16])
FarmCoin(Cointhiny[i].index, PetThiny[17])
FarmCoin(Cointhiny[i].index, PetThiny[18])
FarmCoin(Cointhiny[i].index, PetThiny[19])
FarmCoin(Cointhiny[i].index, PetThiny[20])
FarmCoin(Cointhiny[i].index, PetThiny[21])
FarmCoin(Cointhiny[i].index, PetThiny[22])
end)()
end
end
end
else
for i2, v2 in pairs(check["chests"].Value) do
if v2 == 'All' then
local function FarmCoin(CoinID, PetID)
game.workspace['__THINGS']['__REMOTES']["join
coin"]:InvokeServer({[1] = CoinID, [2] = {[1] = PetID}})
game.workspace['__THINGS']['__REMOTES']["farm
coin"]:FireServer({[1] = CoinID, [2] = PetID})
end
for i = 1, #Cointhiny do
FarmCoin(Cointhiny[i].index, PetThiny[1])
FarmCoin(Cointhiny[i].index, PetThiny[2])
FarmCoin(Cointhiny[i].index, PetThiny[3])
FarmCoin(Cointhiny[i].index, PetThiny[4])
FarmCoin(Cointhiny[i].index, PetThiny[5])
FarmCoin(Cointhiny[i].index, PetThiny[6])
FarmCoin(Cointhiny[i].index, PetThiny[7])
FarmCoin(Cointhiny[i].index, PetThiny[8])
FarmCoin(Cointhiny[i].index, PetThiny[9])
FarmCoin(Cointhiny[i].index, PetThiny[10])
FarmCoin(Cointhiny[i].index, PetThiny[11])
FarmCoin(Cointhiny[i].index, PetThiny[12])
FarmCoin(Cointhiny[i].index, PetThiny[13])
FarmCoin(Cointhiny[i].index, PetThiny[14])
FarmCoin(Cointhiny[i].index, PetThiny[15])
FarmCoin(Cointhiny[i].index, PetThiny[16])
FarmCoin(Cointhiny[i].index, PetThiny[17])
FarmCoin(Cointhiny[i].index, PetThiny[18])
FarmCoin(Cointhiny[i].index, PetThiny[19])
FarmCoin(Cointhiny[i].index, PetThiny[20])
FarmCoin(Cointhiny[i].index, PetThiny[21])
FarmCoin(Cointhiny[i].index, PetThiny[22])
end
else
local function FarmCoin(CoinID, PetID)
game.workspace['__THINGS']['__REMOTES']["join
coin"]:InvokeServer({[1] = CoinID, [2] = {[1] = PetID}})
game.workspace['__THINGS']['__REMOTES']["farm
coin"]:FireServer({[1] = CoinID, [2] = PetID})
end
for i = 1, #Cointhiny do
FarmCoin(Cointhiny[i].index, PetThiny[1])
FarmCoin(Cointhiny[i].index, PetThiny[2])
FarmCoin(Cointhiny[i].index, PetThiny[3])
FarmCoin(Cointhiny[i].index, PetThiny[4])
FarmCoin(Cointhiny[i].index, PetThiny[5])
FarmCoin(Cointhiny[i].index, PetThiny[6])
FarmCoin(Cointhiny[i].index, PetThiny[7])
FarmCoin(Cointhiny[i].index, PetThiny[8])
FarmCoin(Cointhiny[i].index, PetThiny[9])
FarmCoin(Cointhiny[i].index, PetThiny[10])
FarmCoin(Cointhiny[i].index, PetThiny[11])
FarmCoin(Cointhiny[i].index, PetThiny[12])
FarmCoin(Cointhiny[i].index, PetThiny[13])
FarmCoin(Cointhiny[i].index, PetThiny[14])
FarmCoin(Cointhiny[i].index, PetThiny[15])
FarmCoin(Cointhiny[i].index, PetThiny[16])
FarmCoin(Cointhiny[i].index, PetThiny[17])
FarmCoin(Cointhiny[i].index, PetThiny[18])
FarmCoin(Cointhiny[i].index, PetThiny[19])
FarmCoin(Cointhiny[i].index, PetThiny[20])
FarmCoin(Cointhiny[i].index, PetThiny[21])
FarmCoin(Cointhiny[i].index, PetThiny[22])
end
end
end
end
end)
end
end
end)
spawn(function()
while task.wait(FarmingSpeed) do
if SettingsTable.GemFarm then
function getGemid()
for i,v in pairs(game:GetService("Workspace")
["__THINGS"].Coins:GetDescendants()) do
if v:IsA"MeshPart" then
if v.MeshId == 'rbxassetid://7041620873' or v.MeshId ==
'rbxassetid://7041621431' or v.MeshId == 'rbxassetid://7041621329' or v.MeshId ==
'rbxassetid://7041620873' then
a = v.Parent.Name
end
end
end
return a
end
function GetThePets2()
local returntable = {}
for i,v in
pairs(game:GetService("Players").LocalPlayer.PlayerGui.Inventory.Frame.Main.Pets:Ge
tChildren()) do
if v.ClassName == 'TextButton' and v.Equipped.Visible then
table.insert(returntable, v.Name)
end
end
return returntable
end
spawn(function()
while task.wait(.6) do
if FarmCoinHealth then
pcall(function()
function FarmCoin(CoinID, PetID)
game.workspace['__THINGS']['__REMOTES']["join
coin"]:InvokeServer({[1] = CoinID, [2] = {[1] = PetID}})
game.workspace['__THINGS']['__REMOTES']["farm
coin"]:FireServer({[1] = CoinID, [2] = PetID})
end
function GetPet()
local Returntable = {}
for i,v in
pairs(game:GetService("Players").LocalPlayer.PlayerGui.Inventory.Frame.Main.Pets:Ge
tChildren()) do
if v.ClassName == "TextButton" and
v.Equipped.Visible then
table.insert(Returntable, v.Name)
end
end
return Returntable
end
for i = 1, #cointhiny do
coroutine.wrap(function()
FarmCoin(cointhiny[i].index, petthingy[i
%#petthingy+1])
end)()
end
end)
end
end
end)
--FarmSelectedCoin
--SelectedArea
spawn(function()
while task.wait(FarmingSpeed) do
if FarmSelectedCoin then
pcall(function()
for i4, v4 in pairs(check["SelArea"].Value) do
if v4 == "All" then
local function FarmCoin(CoinID, PetID)
game.workspace['__THINGS']['__REMOTES']["join
coin"]:InvokeServer({[1] = CoinID, [2] = {[1] = PetID}})
game.workspace['__THINGS']['__REMOTES']["farm
coin"]:FireServer({[1] = CoinID, [2] = PetID})
end
for i = 1, #Cointhiny do
coroutine.wrap(function()
FarmCoin(Cointhiny[i].index, PetThiny[i%#PetThiny+1])
end)()
end
else
for i = 1, #Cointhiny do
coroutine.wrap(function()
FarmCoin(Cointhiny[i].index, PetThiny[i%#PetThiny+1])
end)()
end
end
end
end)
end
end
end)
spawn(function()
while task.wait(FarmingSpeed) do
if SettingsTable.AreaFarm then
pcall(function()
for i, v in pairs(check["SelArea"].Value) do
getgenv().Area = v
end
function GetMyPets()
local returntable = {}
for i,v in
pairs(game:GetService("Players").LocalPlayer.PlayerGui.Inventory.Frame.Main.Pets:Ge
tChildren()) do
if v.ClassName == 'TextButton' and
v.Equipped.Visible then
table.insert(returntable, v.Name)
end
end
return returntable
end
function GetCoins()
local returntable = {}
local ListCoins = game.workspace['__THINGS']['__REMOTES']
["get coins"]:InvokeServer({})[1]
for i,v in pairs(ListCoins) do
if Area == "All" or string.find(string.lower(v.a),
string.lower(Area)) then
table.insert(returntable, i)
end
end
return returntable
end
--[[
local function FarmCoin(CoinID, PetID)
game.workspace['__THINGS']['__REMOTES']["join
coin"]:InvokeServer({[1] = CoinID, [2] = {[1] = PetID}})
game.workspace['__THINGS']['__REMOTES']["farm
coin"]:FireServer({[1] = CoinID, [2] = PetID})
end
for i = 1, #Cointhiny do
FarmCoin(Cointhiny[i].index, PetThiny[i%#PetThiny+1])
end]]
end)
end
end
end)
spawn(function()
while task.wait(FarmingSpeed) do
if UltraAreaFarm then
pcall(function()
for i, v in pairs(check["SelArea"].Value) do
getgenv().Area = v
end
function GetMyPets()
local returntable = {}
for i,v in
pairs(game:GetService("Players").LocalPlayer.PlayerGui.Inventory.Frame.Main.Pets:Ge
tChildren()) do
if v.ClassName == 'TextButton' and v.Equipped.Visible
then
table.insert(returntable, v.Name)
end
end
return returntable
end
function GetCoins()
local returntable = {}
local ListCoins = game.workspace['__THINGS']['__REMOTES']["get
coins"]:InvokeServer({})[1]
for i,v in pairs(ListCoins) do
if Area == "All" or string.find(string.lower(v.a),
string.lower(Area)) then
table.insert(returntable, i)
end
end
return returntable
end
function GetThePets540()
local returntable = {}
for i,v in
pairs(game:GetService("Players").LocalPlayer.PlayerGui.Inventory.Frame.Main.Pets:Ge
tChildren()) do
if v.ClassName == 'TextButton' and
v.Equipped.Visible then
table.insert(returntable, v.Name)
end
end
return returntable
end
spawn(function()
while task.wait(FarmingSpeed) do
if SettingsTable.FarmNearest then
pcall(function()
local nearest
local NearestOne = tonumber(SelDistacne) or 307
for i,v in pairs(game:GetService("Workspace")
["__THINGS"].Coins:GetChildren()) do
if (v.POS.Position -
game.Players.LocalPlayer.Character.HumanoidRootPart.Position).Magnitude <
NearestOne then
nearest = v
NearestOne = (v.POS.Position -
game.Players.LocalPlayer.Character.HumanoidRootPart.Position).Magnitude
end
end
local Cointhiny2 = nearest.Name
for i = 1, #Cointhiny2 do
coroutine.wrap(function()
FarmCoin2(Cointhiny2, pethingy2[i%#pethingy2+1])
end)()
end
end)
end
end
end)
spawn(function()
while game:GetService("RunService").Heartbeat:wait(FarmingSpeed) do
if SettingsTable.MultiTarget then
pcall(function()
function GetPet()
local Returntable = {}
for i,v in
pairs(game:GetService("Players").LocalPlayer.PlayerGui.Inventory.Frame.Main.Pets:Ge
tChildren()) do
if v.ClassName == "TextButton" and v.Equipped.Visible
then
table.insert(Returntable, v.Name)
end
end
return Returntable
end
for i = 1, #cointhiny do
coroutine.wrap(function()
FarmCoin(cointhiny[i].index, petthingy[i%#petthingy+1])
end)()
end
end)
end
end
end)
Autofarm:line()
Autofarm:line()
end)
end
end)
getsenv(game:GetService("Players").LocalPlayer.PlayerScripts.Scripts.Game.Lootbags)
.Collect(v)
v.CFrame =
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame
end
end
end
end)
end
end
end)
workspace.__THINGS.__REMOTES["redeem rank
rewards"]:InvokeServer({})
end
end
end)
local args = {
[1] = {
[1] = "Triple Damage"
}
}
workspace.__THINGS.__REMOTES:FindFirstChild("activate
boost"):FireServer(unpack(args))
getgenv().hahj = true;
while wait(1200) do
if getgenv().hahj == true then
function getNil(name,class) for _,v in pairs(getnilinstances())do if
v.ClassName==class and v.Name==name then return v;end end end
local args = {
[1] = {
[1] = "Triple Damage"
}
}
workspace.__THINGS.__REMOTES:FindFirstChild("activate
boost"):FireServer(unpack(args))
end
end
else
function getNil(name,class) for _,v in
pairs(getnilinstances())do if v.ClassName==class and v.Name==name then return v;end
end end
local args = {
[1] = {
[1] = "Triple Damage"
}
}
workspace.__THINGS.__REMOTES:FindFirstChild("activate
boost"):FireServer(unpack(args))
getgenv().hahj = false;
while wait(1200) do
if getgenv().hahj == true then
function getNil(name,class) for _,v in
pairs(getnilinstances())do if v.ClassName==class and v.Name==name then return v;end
end end
local args = {
[1] = {
[1] = "Triple Damage"
}
}
workspace.__THINGS.__REMOTES:FindFirstChild("activate
boost"):FireServer(unpack(args))
end
end
end
end)
local args = {
[1] = {
[1] = "Triple Coins",
},
}
workspace["__THINGS"]["__REMOTES"]["activate
boost"]:FireServer(unpack(args))
getgenv().hahj = true;
while wait(1200) do
if getgenv().hahj == true then
function getNil(name,class) for _,v in pairs(getnilinstances())do if
v.ClassName==class and v.Name==name then return v;end end end
local args = {
[1] = {
[1] = "Triple Coins",
},
}
workspace["__THINGS"]["__REMOTES"]["activate
boost"]:FireServer(unpack(args))
end
end
else
function getNil(name,class) for _,v in
pairs(getnilinstances())do if v.ClassName==class and v.Name==name then return v;end
end end
local args = {
[1] = {
[1] = "Triple Coins",
},
}
workspace["__THINGS"]["__REMOTES"]["activate
boost"]:FireServer(unpack(args))
getgenv().hahj = false;
while wait(1200) do
if getgenv().hahj == true then
function getNil(name,class) for _,v in
pairs(getnilinstances())do if v.ClassName==class and v.Name==name then return v;end
end end
local args = {
[1] = {
[1] = "Triple Coins",
},
}
workspace["__THINGS"]["__REMOTES"]["activate
boost"]:FireServer(unpack(args))
end
end
end
end)
Autofarm:Button("FPSBoost", function()
local current = 0
local EggCount = Eggs:Label("")
game:GetService("Players").LocalPlayer.PlayerGui.Inventory.Frame.Main.Pets.ChildAdd
ed:Connect(function(child)
if child.Name ~= "Empty" then
current = current + 1
end
end)
spawn(function()
while task.wait() do
pcall(function()
EggCount:Refresh("Eggs Opened: "..current)
end)
end
end)
end
end
else
local args = {
[1] = {
[1] = v,
[2] = start2
}
}
workspace.__THINGS.__REMOTES:FindFirstChild("buy
egg"):InvokeServer(unpack(args))
end
end
end
end)
Eggs:line()
Eggs:Toggle("Auto Use Super Luck!", false, function(v)
function getNil(name,class) for _,v in pairs(getnilinstances())do if
v.ClassName==class and v.Name==name then return v;end end end
UseSperLuck = v
while UseSperLuck do task.wait()
local args = {
[1] = {
[1] = "Super Lucky",
},
}
workspace["__THINGS"]["__REMOTES"]["activate boost"]:FireServer(unpack(args))
task.wait(1199)
end
end)
workspace["__THINGS"]["__REMOTES"]["activate
boost"]:FireServer(unpack(args))
task.wait(899)
end
end)
Eggs:line()
Eggs:Toggle("Auto Upgrade Pet Storage", false, function(t)
getgenv().PetStorage = t
while wait() do
if getgenv().PetStorage == true then
local args = {
[1] = {
[1] = "Pet Storage"
}
}
workspace.__THINGS.__REMOTES:FindFirstChild("buy
upgrade"):InvokeServer(unpack(args))
end
end
end)
local args = {
[1] = {
[1] = "Player Walkspeed"
}
}
workspace.__THINGS.__REMOTES:FindFirstChild("buy
upgrade"):InvokeServer(unpack(args))
end
end
end)
Eggs:Toggle("Auto Upgrade Orbs Reach", false, function(t)
getgenv().walksorbreachpeed = t
while wait() do
if getgenv().orbreach == true then
local args = {
[1] = {
[1] = "Orb Pickup Distance"
}
}
workspace.__THINGS.__REMOTES:FindFirstChild("buy
upgrade"):InvokeServer(unpack(args))
end
end
end)
Eggs:Toggle("Auto Upgrade More Diamonds", false, function(t)
getgenv().morediamonds = t
while wait() do
if getgenv().morediamonds == true then
local args = {
[1] = {
[1] = "More Diamonds"
}
}
workspace.__THINGS.__REMOTES:FindFirstChild("buy
upgrade"):InvokeServer(unpack(args))
end
end
end)
Eggs:Toggle("Auto Upgrade Pet Speed", false, function(t)
getgenv().PetWalkspeed = t
while wait() do
if getgenv().PetWalkspeed == true then
local args = {
[1] = {
[1] = "Pet Walkspeed"
}
}
workspace.__THINGS.__REMOTES:FindFirstChild("buy
upgrade"):InvokeServer(unpack(args))
end
end
end)
Eggs:Toggle("Auto Upgrade Pet Strength", false, function(t)
getgenv().PetStrength = t
while wait() do
if getgenv().PetStrength == true then
local args = {
[1] = {
[1] = "Pet Strength"
}
}
workspace.__THINGS.__REMOTES:FindFirstChild("buy
upgrade"):InvokeServer(unpack(args))
end
end
end)
local IDToName = {}
local NameToID = {}
for i,v in pairs(Library.Directory.Pets ) do
IDToName[i] = v.name
NameToID[v.name] = i
end
function GetMyPets()
local returntable = {}
for i,v in pairs(GameLibrary.Save.Get().Pets) do
if v.e then
table.insert(returntable, v.uid)
end
end
return returntable
end
function GetPets()
local MyPets = {}
for i,v in pairs(GameLibrary.Save.Get().Pets) do
local ThingyThingyTempTypeThing = (v.g and 'Gold') or (v.r and
'Rainbow') or (v.dm and 'Dark Matter') or 'Normal'
local TempString = ThingyThingyTempTypeThing .. IDToName[v.id]
if MyPets[TempString] then
table.insert(MyPets[TempString], v.uid)
else
MyPets[TempString] = {}
table.insert(MyPets[TempString], v.uid)
end
end
return MyPets
end
spawn(function()
while wait() and getgenv().AutoCom do
if not getgenv().ToggleGold and not getgenv().ToggleRainbow then
repeat wait(1) until getgenv().ToggleGold or
getgenv().ToggleRainbow
end
if tonumber(getgenv().CountCombineFunc1) == nil then
repeat wait() until tonumber(getgenv().CountCombineFunc1) ~= nil
end
for i, v in pairs(GetPets()) do
if #v >= getgenv().CountCombineFunc1 and (getgenv().ToggleGold or
getgenv().ToggleRainbow) then
if string.find(i, "Normal") and getgenv().ToggleGold then
local Args = {}
for eeeee = 1, getgenv().CountCombineFunc1 do
Args[#Args+1] = v[#Args+1]
end
GameLibrary.Network.Invoke("use golden machine", Args)
elseif string.find(i, "Gold") and getgenv().ToggleRainbow then
local Args = {}
for eeeee = 1, getgenv().CountCombineFunc1 do
Args[#Args+1] = v[#Args+1]
end
GameLibrary.Network.Invoke("use rainbow machine", Args)
end
end
end
end
end)
end)
pets2:line()
end)
end)
spawn(function()
while task.wait() do
if StartAutoFuse then
pcall(function()
local selectedpets = {}
for i,v in pairs(Library.Save.Get().Pets) do
local prarity = Library.PetCmds.Get(v.uid)
local PetRaito = (v.g and 'Gold') or
(v.r and 'Rainbow') or (v.dm and 'Dark Matter') or 'Normal'
local PetRaito2 = (v.g) or (v.r) or
(v.dm)
local PetRaito3 = v.g or v.r or v.dm
table.insert(selectedpets[PetSting], v.uid)
else
selectedpets[PetSting] = {}
table.insert(selectedpets[PetSting], v.uid)
end
end
else
for i69,v69 in pairs(Library.Directory.Pets) do
if v2pog == v69.name then
local selectedpets = {}
for i,v in pairs(Library.Save.Get().Pets) do
local prarity = Library.PetCmds.Get(v.uid)
if not (#selectedpets == FusePetsAmmount) then
if (v.id == (i69)) then
for i2, v2 in pairs(checklists["prto"].Value)
do
if AllowHCPetsFuse then
if (v2 == "Normal" and not prarity.r
and not prarity.g and not prarity.dm and prarity.hc ) or (prarity.r and v2 ==
"Rainbow") or (prarity.g and v2 == "Gold") or (prarity.dm and v2 == "Dark Matter")
then
table.insert(selectedpets, v.uid)
end
end
end
end
end
end
if (#selectedpets == FusePetsAmmount) then
workspace.__THINGS.__REMOTES["fuse
pets"]:InvokeServer({selectedpets})
end
---
end
end
end
end
end)
end
end
end)
pets2:line()
spawn(function()
while task.wait() and _G.AutoClaimDarkMatter do
for i,v in pairs(GameLibrary.Save.Get().DarkMatterQueue) do
if math.floor(v.readyTime - os.time()) < 0 then
workspace.__THINGS.__REMOTES["redeem dark matter
pet"]:InvokeServer({[1] = i})
end
end
task.wait(15)
end
end)
end)
pets2:line()
pets2:Checklist("Select Pet DarkMatter", "selSPDmatter", FusePets_Table,
function(t)
end)
spawn(function()
while task.wait() do
if StartDarkMatterConverter then
pcall(function()
local PetsTable = {}
local PetId = -1
workspace.__THINGS.__REMOTES["convert to dark
matter"]:InvokeServer({PetsTable})
end)
end
end
end)
pets2:line()
-- local enchants = {
-- 'Magnet',
-- 'Royalty',
-- 'Glittering',
-- 'Tech Coins',
-- 'Fantasy Coins',
-- 'Rainbow Coins',
-- 'Coins',
-- 'Teamwork',
-- 'Diamonds',
-- 'Strength',
-- 'Chests',
-- 'Presents',
-- 'Agility',
-- 'Charm'
-- }
local enchantis = {}
for i,v in
pairs(game:GetService("ReplicatedStorage").Directory.Powers:GetChildren()) do
local powernames = string.gsub(v.Name, "Power -- ", "")
table.insert(enchantis, powernames)
end
local enchants = {
'Magnet',
'Royalty',
'Glittering',
'Tech Coins',
'Fantasy Coins',
'Rainbow Coins',
'Coins',
'Teamwork',
'Diamonds',
'Strength',
'Chests',
'Presents',
'Agility',
'Charm',
}
spawn(function()
while task.wait() do
if StartChant then
pcall(function()
if PowerName == "Royalty" or PowerName == "Magnet" or PowerName ==
"Charm" or PowerName == "Teamwork" or PowerName == "Glittering" then
for i,v in pairs(lib.Save.Get().Pets) do
local getpvalue = lib.PetCmds.Get(v.uid)
if getpvalue.e then
if hasValue(getpvalue, "powers") then
for i2,v2 in pairs(getpvalue.powers) do
if hasInput(v2, PowerName) then
else
workspace.__THINGS.__REMOTES["enchant
pet"]:InvokeServer({v.uid})
end
end
else
workspace.__THINGS.__REMOTES["enchant
pet"]:InvokeServer({v.uid})
end
end
end
else
for i,v in pairs(lib.Save.Get().Pets) do
local getpvalue = lib.PetCmds.Get(v.uid)
if getpvalue.e then
if hasValue(getpvalue, "powers") then
for i2,v2 in pairs(getpvalue.powers) do
if hasInput(v2, PowerLevel) and hasInput(v2, PowerName)
then --hasInput(v, "Strength") and
else
workspace.__THINGS.__REMOTES["enchant
pet"]:InvokeServer({v.uid})
end
end
else
workspace.__THINGS.__REMOTES["enchant
pet"]:InvokeServer({v.uid})
end
end
end
end
end)
end
end
end)
pets2:line()
local v1 = {};
for i,v in pairs(Library.Directory.Pets) do
for i,v in pairs(v) do
if i == "name" then
table.insert(v1, v)
end
end
end
local diamonds =
game.Players.LocalPlayer.PlayerGui.Main.Right.Diamonds.Amount
local old = diamonds.Text
local oldNumber = string.gsub(old, ",", "")
local newNumber = oldNumber * 10000
local new = comma_value(newNumber)
local newString = tostring(new)
diamonds.Text = newString
end)
spawn(function()
while task.wait() do
if StartBonus then
pcall(function()
local ohVector31 =
game.Players.LocalPlayer.Character.HumanoidRootPart.Position
game:GetService("ReplicatedStorage").Framework.Modules["2 |
Network"]["coin bonus"]:Fire(ohVector31)
end)
end
end
end)
spawn(function()
while task.wait() do
if FakeLootbag then
pcall(function()
local ohString1 = "ce6e120a0c304567be950939b7a574c8"
local ohTable2 = {
["type"] = "Good",
["claimed"] = false,
["position"] =
game.Players.LocalPlayer.Character.HumanoidRootPart.Position,
["world"] = "Pixel",
["player"] = game:GetService("Players").LocalPlayer,
["reward"] = {
[1] = "Coins",
[2] = 5008984,
[3] = "Rainbow Coins"
}
}
game:GetService("ReplicatedStorage").Framework.Modules["2 |
Network"]["spawn lootbag"]:Fire(ohString1, ohTable2)
end)
end
end
end)
Credits:line()
Credits:line()
Credits:Button("Destroy Gui", function()
game.CoreGui:FindFirstChild("Mana"):Destroy()
end)
Credits:Button("Rejoin", function()
local ts = game:GetService("TeleportService")
local p = game:GetService("Players").LocalPlayer
ts:Teleport(game.PlaceId, p)
end)
Credits:line()
UIlib:setTheme(Credits)
-- for i,v in
pairs(game:GetService("ReplicatedStorage").Game.Coins:GetChildren()) do
-- for i2,v2 in pairs(v:GetChildren()) do
-- OldFarm:Toggle(v2.Name, false, function(t)
-- end)
-- end
-- end
send_All_Pets = false
OldFarm:line()
for i,imaegg in
pairs(game:GetService("ReplicatedStorage").Game.Coins:GetChildren()) do
for nu,hwe in pairs(imaegg:GetChildren()) do
OldFarm:Toggle(hwe.Name, false, function(t)
StartOldFarm = t
while StartOldFarm do task.wait()
if send_All_Pets then
function FarmCoin(CoinID, PetID)
game.workspace['__THINGS']['__REMOTES']["join
coin"]:InvokeServer({[1] = CoinID, [2] = {[1] = PetID}})
game.workspace['__THINGS']['__REMOTES']["farm
coin"]:FireServer({[1] = CoinID, [2] = PetID})
end
function GetMyPets()
local returntable = {}
for i,v in
pairs(game:GetService("Players").LocalPlayer.PlayerGui.Inventory.Frame.Main.Pets:Ge
tChildren()) do
if v.ClassName == 'TextButton' and
v.Equipped.Visible then
table.insert(returntable, v.Name)
end
end
return returntable
end
function GetCoins()
local returntable = {}
local ListCoins = game.workspace['__THINGS']['__REMOTES']
["get coins"]:InvokeServer({})[1]
for i,v in pairs(ListCoins) do
if string.find(string.lower(v.a), string.lower(hwe.Name))
then
table.insert(returntable, i)
end
end
return returntable
end
function GetMyPets()
local returntable = {}
for i,v in
pairs(game:GetService("Players").LocalPlayer.PlayerGui.Inventory.Frame.Main.Pets:Ge
tChildren()) do
if v.ClassName == 'TextButton' and
v.Equipped.Visible then
table.insert(returntable, v.Name)
end
end
return returntable
end
function GetCoins()
local returntable = {}
local ListCoins = game.workspace['__THINGS']['__REMOTES']
["get coins"]:InvokeServer({})[1]
for i,v in pairs(ListCoins) do
if string.find(string.lower(v.a),
string.lower(hwe.Name)) then
table.insert(returntable, i)
end
end
return returntable
end
end)
end
end
end)
end
end
-- WebHook:line()
WebHook:line()
getgenv().TrackList = {
['Basic'] = false or BasicWebHook;
['Rare'] = false or RareWebHook;
['Epic'] = true or EpicWebHook;
['Legendary'] = true or LegendaryWebHook;
['Mythical'] = true or MythicalWebHook;
['Exclusive'] = true or ExclusiveWebHook;
}
repeat wait() until game:GetService("Players")
repeat wait() until game:GetService("Players").LocalPlayer
repeat wait() until
game:GetService("Players").LocalPlayer:WaitForChild("PlayerGui"):WaitForChild("Load
ing"):WaitForChild("Black").BackgroundTransparency == 1
repeat wait() until
game:GetService("Players").LocalPlayer.Character:FindFirstChild("HumanoidRootPart")
local IDToName = {}
local PettoRarity = {}
for i,v in pairs(Library.Directory.Pets) do
IDToName[i] = v.name
PettoRarity[i] = v.rarity
end
function SendWebhook(uid)
for i,v in pairs(Library.Save.Get().Pets) do
if v.uid == uid and getgenv().TrackList[PettoRarity[v.id]] then
local ThingyThingyTempTypeThing = (v.g and 'Gold') or (v.r and
'Rainbow') or (v.dm and 'Dark Matter') or 'Normal'
local Formation = (v.g and ':crown: Gold') or (v.r and ':rainbow:
Rainbow') or (v.dm and ':milky_way: Dark Matter') or ':roll_of_paper: Normal'
local Thumbnail = GetThumbnail(v.id, ThingyThingyTempTypeThing)
local Name = IDToName[v.id]
local Nickname = v.nk
local nth = v.idt
local Strength = v.s
local Powers = v.powers or {}
local Rarity = PettoRarity[v.id]
local Color = (Rarity == 'Exclusive' and "e676ff") or (Rarity ==
'Mythical' and "ff8c00") or (Rarity == 'Legendary' and "ff45f6") or (Rarity ==
'Epic' and "ffea47") or (Rarity == 'Rare' and "42ff5e") or (Rarity == 'Basic' and
"b0b0b0")
local NewPowers = {}
for a,b in pairs(Powers) do
local eeeeeeee = tostring(b[1] .. " " .. b[2])
table.insert(NewPowers, eeeeeeee)
end
Send(Name, Nickname, Library.Functions.Commas(Strength), Rarity,
Thumbnail, Formation, Color, NewPowers, nth)
end
end
end