CorelDRAW® Graphics Suite X3
CorelDRAW® Graphics Suite X3
CorelDRAW® Graphics Suite X3
Book contents
Table of contents . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . i
CorelDRAW . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 19
Table of contents i
Working with lines, outlines, and brush strokes . . . . . . . . . . . . . . . . . . .45
Drawing lines . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 45
Drawing calligraphic, pressure-sensitive, and preset lines . . . . . . . . . . . . . . . . . . 50
Formatting lines and outlines. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 53
Copying, converting, and removing outlines . . . . . . . . . . . . . . . . . . . . . . . . . . . 55
Applying brush strokes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 56
Spraying objects along a line . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 57
Drawing flow and dimension lines . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 60
Drawing shapes. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .63
Drawing rectangles and squares . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 63
Drawing ellipses, circles, arcs, and pie shapes . . . . . . . . . . . . . . . . . . . . . . . . . . . 65
Drawing polygons and stars . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 67
Drawing spirals . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 70
Drawing grids . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 71
Drawing predefined shapes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 71
Drawing by using shape recognition . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 73
Working with objects . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .77
Selecting objects. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 77
Copying, duplicating, and deleting objects. . . . . . . . . . . . . . . . . . . . . . . . . . . . . 79
Creating objects from enclosed areas . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 83
Creating a boundary around selected objects . . . . . . . . . . . . . . . . . . . . . . . . . . . 84
Copying object properties, transformations, and effects . . . . . . . . . . . . . . . . . . . 84
Positioning objects . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 86
Aligning and distributing objects . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 88
Snapping objects . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 91
Using dynamic guides . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 94
Changing the order of objects . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 97
Sizing and scaling objects . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 98
Rotating and mirroring objects . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 99
Grouping objects . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 101
Combining objects . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 104
Shaping objects. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .107
Using curve objects . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 107
ii
Shaping curve objects . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 108
Applying distortion effects. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 116
Shaping objects by using envelopes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 118
Cropping, splitting, and erasing objects. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 120
Filleting, scalloping, and chamfering corners . . . . . . . . . . . . . . . . . . . . . . . . . . 125
Welding and intersecting objects. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 128
Creating PowerClip objects . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 130
Filling objects . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .133
Applying uniform fills . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 133
Applying fountain fills. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 134
Applying pattern fills . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 136
Applying fills to areas . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 138
Working with fills. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 139
Working with color . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .141
Choosing colors . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 141
Adding three-dimensional effects to objects . . . . . . . . . . . . . . . . . . . . .145
Contouring objects . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 145
Applying perspective to objects . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 148
Creating vector extrusions . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 149
Creating bevel effects . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 153
Creating drop shadows . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 156
Blending objects . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 158
Changing the transparency of objects . . . . . . . . . . . . . . . . . . . . . . . . . .163
Applying transparencies . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 163
Working with pages and layout tools. . . . . . . . . . . . . . . . . . . . . . . . . . .165
Specifying the page layout. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 165
Choosing a page background. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 167
Adding, renaming, and deleting pages . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 168
Using the rulers. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 170
Setting up the grid . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 170
Setting up guidelines . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 171
iv Table of contents
Previewing print jobs. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 223
Commercial printing . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .225
Preparing a print job for a service bureau. . . . . . . . . . . . . . . . . . . . . . . . . . . . . 225
Printing printers’ marks . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 226
Printing color separations . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 229
Printing to film . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 231
Publishing to PDF . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .233
Saving documents as PDF files . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 233
Setting security options for PDF files. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 235
Importing and exporting files . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .239
Importing files . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 239
Exporting files . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 241
Table of contents v
Changing the color mode of images . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 273
Changing images to the paletted color mode . . . . . . . . . . . . . . . . . . . . . . . . . . 274
Bringing images into Corel PHOTO-PAINT. . . . . . . . . . . . . . . . . . . . . . . .277
Opening images. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 277
Importing files . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 277
Acquiring images from scanners and digital cameras . . . . . . . . . . . . . . . . . . . . 278
Working with vector graphics . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 279
Cropping and changing orientation . . . . . . . . . . . . . . . . . . . . . . . . . . . .281
Cropping images . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 281
Stitching images together . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 283
Changing image orientation. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 285
Adjusting color and tone . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .287
Adjusting color and tone quickly in the Image Adjustment Lab . . . . . . . . . . . . 287
Adjusting image color and tone . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 293
Working with color channels . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 297
Changing image dimensions, resolution, and paper size. . . . . . . . . . . .301
Changing image dimensions. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 301
Changing image resolution . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 302
Changing the paper size . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 303
Retouching . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .305
Improving scanned images. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 305
Removing red-eye . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 306
Removing dust and scratch marks . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 307
Cloning image areas. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 309
Sharpening images . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 311
Erasing image areas . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 313
Smearing, smudging, and blending colors . . . . . . . . . . . . . . . . . . . . . . . . . . . . 315
Working with lenses . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .317
Creating lenses. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 317
Editing lenses. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 318
Combining lenses with the image background . . . . . . . . . . . . . . . . . . . . . . . . . 320
vi Table of contents
Masking . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .321
Distinguishing protected and editable areas. . . . . . . . . . . . . . . . . . . . . . . . . . . 321
Defining editable areas . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 322
Defining editable areas by using color information . . . . . . . . . . . . . . . . . . . . . 324
Inverting and removing masks . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 328
Cutting out images . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 328
Applying special effects . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .333
Working with special effects . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 333
Applying preset styles . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 335
Applying color and tone effects . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 336
Managing plug-ins . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 337
Painting . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .339
Drawing shapes and lines . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 339
Applying brush strokes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 341
Spraying images . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 344
Repeating brush strokes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 346
Using a pressure-sensitive pen . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 347
Filling images . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .349
Applying uniform fills . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 349
Applying fountain fills. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 350
Applying bitmap fills. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 352
Applying texture fills. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 354
Applying gradient fills. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 355
Working with objects . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .357
Creating objects . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 357
Grouping and combining objects. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 360
Modifying objects . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .363
Transforming objects. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 363
Changing the edges of objects . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 367
Adding drop shadows to objects . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 370
Creating images for the Web . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .373
CorelDRAW
CorelDRAW is an intuitive graphics design application that gives designers an
enjoyable work experience. The program is built to meet the demands of today’s
graphics professionals. Whether you work in advertising, printing, publishing, sign
making, engraving, or manufacturing, CorelDRAW offers the tools you need to create
accurate and creative vector illustrations and professional-looking page layouts.
Shaping
• The Crop tool lets you remove unwanted areas from vector objects and bitmaps.
For more information, see “Cropping, splitting, and erasing objects” on page 120.
• You can now shape curve objects much more easily. Using the freehand marquee
selection mode, you can select multiple nodes in the most complex curves. The
newly designed control handles can also help you in selecting and editing nodes. In
addition, you can move line segments more easily. For more information, see
“Shaping curve objects” on page 108.
• You can reduce the number of nodes in curve objects, which can help in the output
of your projects to devices such as vinyl cutters, plotters, and rotary engravers. For
more information, see “To reduce the number of nodes in a curve object” on
page 113.
• You can shape objects by filleting, scalloping, or chamfering their corners. For
more information, see “Filleting, scalloping, and chamfering corners” on page 125.
• You can automatically create a path around selected objects to create a boundary.
This boundary can be used for creating outlines, keylines, or cut lines. For more
information, see “Creating a boundary around selected objects” on page 84.
Tracing
You can trace (vectorize) bitmaps, such as photos, or scanned images and drawings,
directly in CorelDRAW, converting them to editable and scalable vector graphics. You
can then easily integrate the vector graphics into your designs. Preset styles let you
Copying objects
• When duplicating objects, you can easily specify the distance between the original
object and the object’s duplicate. For more information, see “To duplicate an
object” on page 81.
• You can create multiple copies of objects and specify their position. For example,
you can distribute object copies horizontally, to the left or right of the original
object. For more information, see “To create copies of an object at a specified
position” on page 82.
Drawing stars
The Star and Complex star tools let you draw stars quickly. For more information, see
“Drawing polygons and stars” on page 67.
Changing the order of objects
The enhanced Arrange ` Order command lets you easily change the stacking order of
objects on a layer or page. For more information, see “To change the order of an object”
on page 97.
Formatting text
• The Paragraph formatting and Character formatting dockers give you easy
access to commonly used text formatting options. In addition, the new commands
on the Text menu let you easily add tabs, columns, bullets, and drop caps and
insert formatting codes, such as em dashes and nonbreaking spaces.
• You can fit text to any path by using the dynamic preview, which helps you
position the text. After fitting text to a path, you can further adjust the text’s
Spot colors
Support for spot colors has been greatly enhanced. You can import, export, and preview
files that contain spot colors. Vector effects, such as bevels, drop shadows, transparency,
mesh fills, and blends, can now contain both process and spot colors, which makes them
ideal for printing. In addition, spot colors beneath vector effects are now preserved
rather than converted to process colors.
Correcting bitmaps
The Image Adjustment Lab lets you correct the color and tone of photos and other
bitmaps quickly and easily, in one location. For more information, see “Adjusting color
and tone quickly in the Image Adjustment Lab” on page 212.
PDF security
You can set security options to protect the Adobe® Portable Document Format (PDF)
files that you create. Security options let you control whether, and to what extent, a
PDF file can be accessed, edited, and reproduced when viewed in Adobe® Acrobat®.
You can also open and import PDF files protected by a password.
File compatibility
CorelDRAW Graphics Suite X3 provides improved file compatibility with many
industry-standard file formats, such as encapsulated PostScript® (EPS), PostScript®
(PS or PRN), Corel DESIGNER®, Adobe® Illustrator® (AI), PDF, and Corel® Paint
Shop Pro® (PSP). For more information, see “File formats” in the Help.
Learning tools
• Hints help you master each tool in the toolbox as you are using the tool.
• In CorelDRAW Handbook: Insights from the Experts, CorelDRAW Graphics Suite
experts from diverse graphics industries share with you their ideas, approaches,
tips, and methods.
For more information about these new learning tools, see “Getting help” on page 12.
Documentation conventions
The following table describes important conventions used in the user guide and Help.
Menu ` Menu command A menu item and menu Click File ` Open.
command that you need to
click in sequence
list box A list of options that drops Choose a value from the
down when a user clicks the Force field list box on the
down arrow button property bar.
using the [specific tool] An indication to click a Select the text using the
particular tool so that it Text tool.
becomes active for a given
operation
Getting help
The following tools are available to help you:
• This user guide — provides information about commonly used product features.
The user guide is also available in PDF format and can be accessed through the
Start menu on the Windows taskbar.
• Help — provides comprehensive information about product features from directly
within the program. You can browse through the entire list of topics, check the
index, or use the search tool for a given word or phrase. From the Help window,
you can also access the Corel® Knowledge Base™ on the Corel Web site.
Print a specific Help topic Open a Help topic, click the frame you want
to print, and click Print.
Access information and troubleshooting tips Click Support in the upper-right corner of
on the Corel Web site the Help window.
Search for a word or phrase in a list of topics Enable the Search previous results check
generated by the previous search box.
Search for all forms of a word Enable the Match similar words check box.
For example, if you type “blend”, the search
results will include topics that contain the
words “blends” and “blending.”
Search only the titles of Help topics Enable the Search titles only check box.
To get information about a tool in the toolbox, click the tool or perform an
action with it.
To get additional information about the active tool, click the Help button
in the upper-right corner of the Hints docker.
To access CorelTUTOR
• Click Help ` CorelTUTOR.
Customer feedback
If you have any comments or suggestions about the user guides, Help, or tutorials, you
can send them by e-mail to drawdoc@corel.com. You can check the product Web
site for the latest news, tips and tricks, and product upgrade information. Go to
www.corel.com, and follow the links to the product site.
Other resources
Corel has training partnerships with other firms and provides professional services for
its software products.
Term Description
Toolbox
Docker
Drawing
window
Drawing
page Color
palette
Ruler
Document navigator Navigator
Status bar
To toggle between displaying and hiding the status bar, click Window `
Toolbars ` Status bar.
Standard toolbar
The standard toolbar, which appears by default, contains buttons and controls that are
shortcuts to many of the menu commands.
For information about customizing the position, contents, and appearance of toolbars,
see “Customizing toolbars” in the Help.
Open a drawing
Save a drawing
Print a drawing
Undo an action
Import a drawing
Export a drawing
Toolbar Description
Visual Basic for Applications Contains commands for editing, testing, and
running VBA commands
Flyout Description
Smart tools Lets you access the Smart fill and Smart
drawing tools
Tools
Tool Description
Property bar
The property bar displays the most commonly used functions that are relevant to the
active tool or to the task you’re performing. Although it looks like a toolbar, the
property bar content changes depending on the tool or task.
For example, when you click the Text tool in the Toolbox, the property bar displays
only text-related commands. In the example below, the property bar displays text,
formatting, alignment, and editing tools.
You can customize the contents and position of the property bar to suit your needs. For
more information, see “Customizing the property bar” in the Help.
To toggle between displaying and hiding the property bar, click Window `
Toolbars ` Property bar.
Dockers
Dockers display the same types of controls as a dialog box, such as command buttons,
options, and list boxes. Unlike most dialog boxes, you can keep dockers open while
working on a document, so you can readily access the commands to experiment with
different effects.
Dockers can be either docked or floating. Docking a docker attaches it to the edge of
the application window. Undocking a docker detaches it from other parts of the
workspace, so it can be easily moved around. You can also collapse dockers to save
screen space. If you open several dockers, they usually appear nested, with only one
Left: Docked and nested dockers. Right: A floating docker. To dock a floating
docker, click the docker’s title bar, and drag to position the pointer on the edge
of the drawing window. To close a docker, click the X button at the top corner;
to collapse or expand a docker, click the arrow button at the top corner.
The top illustration is a vector graphic consisting of lines and fills. The bottom
version is a bitmap made up of pixels.
To start CorelDRAW
• Click Start ` All programs ` CorelDRAW Graphics Suite X3 `
CorelDRAW X3.
To start a drawing
To Do the following
Start a drawing from a template Click File ` New from template, click the
tab that corresponds to the template
category you want, and choose a template.
When you start a drawing from a blank page, the drawing is based on the
default CorelDRAW template (CorelDRAW.cdt).
To open a drawing
1 Click File ` Open.
2 Locate the folder where the drawing is stored.
3 Click a filename.
To make sure that you are opening the drawing you want, enable the Preview
check box to view a thumbnail of the drawing.
4 Click Options to display additional options and file information.
If the drawing is from CorelDRAW version 11 or earlier and contains text in a
language different from the language of your operating system, choose the
corresponding option from the Code page list box to ensure text is converted into
Unicode characters properly.
5 Enable any of the following check boxes:
• Extract embedded ICC profile — lets you save the embedded International
Color Consortium (ICC) profile to the color folder in which the application is
installed
• Maintain layers and pages — lets you maintain layers and pages when you
open files. If you disable the check box, all layers are combined in a single layer.
6 Click Open.
You can also open a drawing by clicking the Open button on the toolbar.
If you want to view a thumbnail of the drawing, click the Preview check box.
Browse for files on your computer or Double-click the Desktop icon, and
network navigate to a folder.
Browse for images online Click the Content on the Web button.
To change your browsing view in the Scrapbook docker, click the flyout
arrow, click View, and choose a view type.
By default, each item you add to your scrapbook folder is named Scrap,
Scrap (1), Scrap (2), and so on. You can give all items logical names to make
them easy to find them.
Instead of creating a new folder, you can use an existing folder to store drawing
content.
Creating drawings for use on the Web “Publishing to the Web” in the Help
Undo or redo a series of actions Click Tools ` Undo Docker. Choose the
action that precedes all the actions you want
to undo, or choose the last action you want
to redo.
When you undo a series of actions, all actions listed below the action you
choose are undone.
When you redo a series of actions, the action you choose and all actions listed
between it and the last undone action are redone.
You can repeat an action on another object or group of objects by selecting the
object or objects and clicking Edit ` Repeat.
You can also undo or redo actions by clicking the Undo button or Redo
button on the Standard toolbar.
You can zoom in and out while you are panning, and you can pan while you are
zooming; this saves you from having to alternate between the two tools.
To zoom
1 Open the Zoom flyout , and click the Zoom tool .
2 On the property bar, click one of the following buttons:
• Zoom in
• Zoom out
• Zoom to selected
• Zoom to all objects
• Zoom to page
• Zoom to page width
• Zoom to page height
The Zoom to selected button is available only when you select one or more
objects before you open the Zoom flyout.
When you are not editing text, you can also access the Zoom tool by pressing
the Z key.
When you are not editing text, you can also access the Hand tool by pressing
the H key.
If you want to pan in the drawing window while zoomed in on the drawing,
click the Navigator button in the bottom-right corner of the drawing
window or the N key. Drag the cross-haired pointer around in the Navigator
pop-up window.
You can quickly center the page in the drawing window by double-clicking the
Zoom tool in the toolbox.
Using the Navigator, you can display any part of a drawing without having
to zoom out.
Saving drawings
By default, drawings are saved to the CorelDRAW file format (CDR) and are
compatible with the latest version of the application. You can also save a drawing so
To save a drawing
1 Click File ` Save as.
2 Type a filename in the File name list box.
3 Locate the folder where you want to save the file.
If you want the drawing to be compatible with a previous version of CorelDRAW,
choose a version from the Version list box.
If you want to save the drawing to a vector file format other than CorelDRAW
(CDR), choose a file format from the File type list box.
4 Click Options, specify the settings you want, and click Save.
Save notes or keywords with the file Type notes or keywords in the corresponding
box.
Choose what thumbnail to attach to a Choose an option from the Thumbnail list
drawing box.
Use a filename suitable for the Web Enable the Web_safe_filenames check box.
If you want to save changes made to a previously saved drawing, click File `
Save.
To close drawings
To Do the following
To quit CorelDRAW
• Click File ` Exit.
The CorelDRAW Help has more information to help you get started with the
program. To access this information, click Help ` Help topics, click the
Contents tab, and double-click the topic “Getting started.”
For information about using the Help, see “To use the Help” on page 13.
Drawing lines
A line is a path between two points. Lines can consist of multiple segments, and the line
segments can be curved or straight. The line segments are connected by nodes, which
are depicted as small squares. CorelDRAW provides various drawing tools that let you
draw curved and straight lines, and lines containing both curved and straight segments.
You can draw lines with multiple segments by using the Bézier tool and
clicking each time you want the line to change direction.
To Do the following
Draw a curved line Click where you want to start the curved
line, and drag.
Draw a straight line Click where you want to start the line, and
then click where you want the line to end.
Control the smoothness of a curved line Type a value in the Freehand smoothing
box on the property bar. Higher values
produce smoother curves.
Add line segments to an existing line Click the end node of a selected line, and
click where you want the new segment to
end.
Create a closed shape from two or more In a line that contains two segments, click
connected lines the end node, and then click the start node.
You can constrain a line created with the Freehand tool to a predefined angle,
called a constrain angle, by holding down Ctrl while you drag. This feature is
useful for drawing straight vertical and horizontal lines.
You can erase a portion of a curved freehand line by holding down Shift and
dragging backward over the line before releasing the mouse button.
You can close an open object by clicking the Auto-close curve button on
the property bar.
Draw a straight segment followed by a Draw a straight segment. Click the endpoint
curved segment of the segment, drag to where you want, and
release the mouse button. Drag to draw a
curve.
Change curve angle to preset increments as While holding down Ctrl, drag a control
you draw handle.
Preview a line while drawing Enable the Preview mode button in the
property bar. Click on the drawing page,
and release the mouse button. Move the
mouse, and click to finish the line.
Delete a node from a line Point to a node, and click when the pointer
changes to the Delete node state .
CorelDRAW lets you create pressure-sensitive lines which vary in thickness. You can
create this effect using the mouse or a pressure-sensitive pen and graphics tablet. Both
methods result in lines with curved edges and varying widths along a path. For
information about using a pressure-sensitive pen on a graphics tablet, see the
manufacturer’s instructions.
A flower drawn by using three different artistic media lines: calligraphic lines
(left), pressure-sensitive lines of variable thickness (center), and flat preset lines
(right).
CorelDRAW provides preset lines that let you create thick strokes in a variety of shapes.
After you draw a calligraphic or preset line, you can apply a fill to it as you would to
any other object. For information about applying fills, see “Filling objects” on page 133.
The width you set is the maximum line width. The angle of the line you draw
in relation to the calligraphic angle determines the line’s actual width.
You can also access calligraphic lines by clicking Effects ` Artistic media and
specifying the settings you want in the Artistic media docker.
The width you set represents the line’s maximum width. The amount of
pressure you apply determines the line’s actual width.
Set the shape of corners In the Corners area, choose a corner style.
Set the appearance of endpoints in open Choose a cap style in the Line caps area.
paths
Apply an outline behind an object’s fill Enable the Behind fill check box.
Link the outline thickness to an object’s size Enable the Scale with image check box.
Create a line style Click Edit style, and move the slider in the
Edit line style dialog box. By clicking the
boxes to the left of the slider, you can specify
the placement and frequency of the dots in
the new line style you create.
Edit a line style Choose a line style from the Style list box,
and click Edit style. Create a line style in the
Edit line style dialog box, and click
Replace.
Set the miter limit Type a value in the Miter limit box.
You can quickly access the Outline pen dialog box by clicking the Outline
icon on the status bar.
You can also change the outline width of a selected object by typing a value in
the Outline width box on the property bar.
To reset Stretch and Angle values to their original values, click Default.
You can also adjust the Stretch and Angle values by dragging in the Nib
shape preview box.
To add an arrowhead
1 Select a line or curve.
2 Open the Outline tool flyout , and click the Outline pen
dialog button .
3 In the Arrows area, open the Start arrowhead picker, and click a line-ending
shape.
4 Open the End arrowhead picker, and click a line-ending shape.
You can also remove an object’s outline by selecting the object and right-
clicking No Color on the color palette.
Custom brush strokes can be accessed from the Brush stroke list box on the
property bar.
To delete a custom brush stroke, choose the brush stroke from the Brush
stroke list box on the property bar, and click the Delete button .
You can create custom brush strokes by clicking Effects ` Artistic media and
specifying the settings you want in the Artistic media docker.
Objects sprayed along a curved line. The objects and line can be edited after the
objects have been sprayed.
To spray a line
1 Open the Curve flyout , and click the Artistic media tool .
2 Click the Sprayer button on the property bar.
3 Choose a spraylist from the Spraylist file list box on the property bar.
If the spraylist you want is not listed, click the Browse button on the property bar
to select the folder in which the file is located.
4 Drag to draw the line.
Adjust the number of objects sprayed at each Type a number in the top box of the Dabs/
spacing point spacing of objects to be sprayed
box on the property bar.
Adjust the spacing between dabs Type a number in the bottom box of the
Dabs/spacing of objects to be sprayed
box on the property bar.
Set the spray order Choose a spray order from the Choice of
spray order list box on the property bar.
Adjust the size of spray objects Type a number in the top box of the Size of
objects to be sprayed box on the property
bar.
Increase or decrease the size of the spray Type a number in the bottom box of the
objects as they progress along the line Size of objects to be sprayed box on the
property bar.
Reset a spraylist to its saved settings Click the Reset values button on the
property bar.
Increasing the value for the size of spray objects along the line causes objects to
become larger as they are distributed along the path.
Spraylists that have more complex objects use more system resources.
CorelDRAW requires more time to produce lines when complex objects are
used, and these objects increase the file size. Using symbols for each group in
the list can help reduce file size and ease the demands on your system. For more
information about creating symbols, see “Working with symbols” in the Help.
Spraylists are saved as CorelDRAW (CDR) files and can be accessed from the
Spraylist file list box on the Artistic media property bar.
To be able to use flow, callout, and dimension lines with precision, you need to snap
them to specific nodes in objects. For more information about snapping and snapping
modes, see “Snapping objects” on page 91.
To draw a callout
1 Open the Curve flyout , and click the Dimension tool .
2 Click the Callout tool on the property bar.
3 Click where you want the first callout segment to start.
4 Click where you want the second segment to start.
5 Click where you want the second segment to end.
A text cursor is displayed at the end of the callout line, indicating where to type
a label for the object.
Draw an angular dimension line Click the Angular dimension tool button
on the property bar. Click where you
want the two lines that measure the angle to
intersect. Click where you want the first line
to end, and click where you want the second
line to end. Click where you want the angle’s
label to appear.
For more information about working with lines, outlines, and brush strokes, click
Help ` Help topics, click the Contents tab, and double-click the topic
“Working with lines, outlines, and brush strokes.”
For information about using the Help, see “To use the Help” on page 13.
You can create a rectangle by first drawing its baseline and then drawing its
height. The resulting rectangle is angled.
You can draw a rectangle from its center outward by holding down Shift as
you drag. You can also draw a square from its center outward by holding down
Shift + Ctrl as you drag.
You can draw a rectangle that covers the drawing page by double-clicking the
Rectangle tool.
You can also round the corners of a selected rectangle or a square by filleting.
For more information, see “Filleting, scalloping, and chamfering corners” on
page 125.
You can also round the corners of a selected rectangle or square by using the
Shape tool to drag a corner node toward the shape’s center.
To set default corner roundness, click Tools ` Options, and double-click
Toolbox from the Workspace list of categories. Then, click Rectangle tool,
and move the slider or enter a number.
Using the 3 point ellipse tool, you can draw an ellipse by first drawing its
centerline and then drawing its height. This method lets you draw ellipses at
an angle.
You can draw an ellipse or a circle from its center outward by holding down
Shift as you drag.
You can change the direction of a selected arc or pie shape by clicking the
Clockwise/counterclockwise arcs or pies button on the property bar.
You can constrain the movement of the node to 15-degree increments by
holding down Ctrl as you drag.
Left to right: a polygon, a perfect star, and a complex star, each with a
fountain fill applied
You can modify polygons and stars. For example, you can change the number of sides
on a polygon or the number of points on a star, and you can sharpen the points of a star.
From left to right: The Shape tool was used to change a polygon into a star
that can be shaped as a curve object. The line segments of the star were then
converted to curves and adjusted to produce the starfish shape.
For more information about working with curve objects, see “Using curve objects” on
page 107. Perfect stars can also be reshaped, but with some restrictions.
To draw a polygon
• Open the Object flyout , click the Polygon tool , and drag in the
drawing window until the polygon is the size you want.
You can draw a polygon from its center by holding down Shift as you drag.
You can draw a symmetrical polygon by holding down Ctrl as you drag.
To draw a star
To Do the following
Draw a complex star Open the Object flyout, click the Complex
star tool , and drag in the drawing
window until the star is the size you want.
To modify a polygon
To Do the following
Change the number of sides of a polygon Select a polygon, type a value in the
Number of points or sides on polygon,
star or complex star box on the property
bar, and press Enter.
Reshape a polygon into a star Select a polygon, click the Shape tool ,
and drag a node on the polygon until the
star is the shape you want.
To modify a star
To Do the following
Change the number of points on a star Select a star, type a value in the Number of
points or side on polygon, star or
complex star box on the property bar, and
press Enter.
When you use the Shape tool to reshape a perfect star, the node movement is
constrained. Also, on perfect stars, you cannot add or delete nodes, nor can you
convert line segments to curves.
To draw a spiral
1 Open the Object flyout , and click the Spiral tool .
2 Type a value in the Spiral revolutions box on the property bar.
3 On the property bar, click one of the following buttons:
• Symmetrical spiral
• Logarithmic spiral
If you want to change the amount by which the spiral expands as it moves
outward, move the Spiral expansion slider.
4 Drag diagonally in the drawing window until the spiral is the required size.
You can draw a spiral from its center outward by holding down Shift as you
drag.
You can also draw a spiral with even horizontal and vertical dimensions by
holding down Ctrl as you drag.
To draw a grid
1 Open the Object flyout , and click the Graph paper tool .
2 Type values in the top and bottom portions of the Graph paper columns and
rows box on the property bar.
The value you type in the top portion specifies the number of columns; the value
you type in the bottom portion specifies the number of rows.
3 Point to where you want the grid to appear.
4 Drag diagonally to draw the grid.
If you want to draw the grid from its center point outward, hold down Shift as
you drag; if you want to draw a grid with square cells, hold down Ctrl as you
drag.
To ungroup a grid
1 Select a grid by using the Pick tool .
2 Click Arrange ` Ungroup.
You can also break apart a grid by clicking the Ungroup button on the
property bar.
You can add text to the inside or outside of the shape. For example, you might want to
put a label inside a flowchart symbol or a callout.
Shapes created with the Smart drawing tool are recognized and smoothed.
You can set the amount of time to elapse between making a pen stroke and the
implementation of shape recognition. For example, if the timer is set to one second and
you draw a circle, shape recognition takes effect one second after you draw the circle.
The Smart drawing tool property bar is displayed only when the Smart
drawing tool is selected.
If you are drawing a freehand shape consisting of several curves, you can delete
the last curve drawn by pressing Esc.
You can change the line style of a shape drawn with shape recognition. For
more information, see “To specify line and outline settings” on page 54.
For more information about drawing shapes, click Help ` Help topics, click the
Contents tab, and double-click the topic “Drawing shapes.”
For information about using the Help, see “To use the Help” on page 13.
Selecting objects
Before you can change an object, you must select it. You can select visible objects,
objects that are hidden from view by other objects, and a single object in a group or a
nested group. In addition, you can select objects in the order in which they were created,
select all objects at once, and deselect objects.
To select objects
To Do the following
Select multiple objects Hold down Shift, and click each object that
you want to select.
Select an object, starting with the first object Press Shift + Tab until a selection box
created and moving toward the last object appears around the object you want to select.
created
Select an object, starting with the last object Press Tab until a selection box appears
created and moving toward the first object around the object you want to select.
created
Select an object in a group Hold down Ctrl, click the Pick tool, and
then click an object in a group.
Select an object in a nested group Hold down Ctrl, click the Pick tool, and
then click an object you want to select until
a selection box appears around it.
Select an object hidden from view by other Hold down Alt, click the Pick tool, and then
objects click the topmost object until a selection box
appears around the hidden object you want
to select.
Select multiple hidden objects Hold down Shift + Alt, click the Pick tool,
and then click the topmost object until a
selection box appears around the hidden
objects you want to select.
Select a hidden object in a group Hold down Ctrl + Alt, click the Pick tool,
and then click the topmost object until a
selection box appears around the hidden
object you want to select.
The status bar displays a description of each hidden object as you select it.
You can also select one or more objects by clicking the Pick tool and then
dragging around the object or objects. This method is known as marquee
selecting.
To deselect objects
To Do the following
Deselect all objects Click the Pick tool , and click a blank
space in the drawing window.
Deselect a single object among multiple Hold down Shift, click the Pick tool ,
selected objects and then click the object.
Duplicating
Duplicating an object places a copy directly in the drawing window and does not use
the Clipboard. Duplicating is faster than copying and pasting. Also, when duplicating
an object, you can specify the distance between the duplicate and the original object
along the x and y axes. This distance is known as the offset.
duplicate offset
You can also cut or copy an object by right-clicking the object and clicking Cut
or Copy.
You can use this procedure to paste an object from another application.
If you want to paste an object from an unsupported file format or specify
options for the pasted object, click Edit ` Paste special.
To duplicate an object
1 Select an object.
2 Click Edit ` Duplicate.
You can change the offset at which duplicates are created. To do this, click
Tools ` Options, click General in the Document list of categories, and type
values in the Horizontal offset and Vertical offset boxes.
You can also duplicate a selected object by pressing Ctrl + D.
To Do the following
Distribute object copies horizontally In the Vertical offset area, choose No offset
from the Mode list box. In the Horizontal
offset area, choose Spacing from the Mode
list box. To specify the spacing between
object copies, type a value in the Distance
box. To place the object copies to the right or
left of the original, choose Right or Left
from the Direction list box.
Offset all object copies by a specified In the Horizontal offset and Vertical offset
distance areas, choose Offset from the Mode list box,
and type values in the Distance boxes.
You can access the Step and repeat docker by pressing Ctrl+Shift+D.
To delete an object
1 Select an object.
2 Click Edit ` Delete.
To retrieve a deleted object, you must use the Undo command. For more
information, see “Undoing, redoing, and repeating actions” on page 38.
The enclosed areas created by the two spirals objects (left) are filled by using
the Smart fill tool. The Smart fill tool creates objects from each area. In the
example above, the original spiral objects are deleted (right), and the newly
created objects remain.
You can create a boundary around selected objects (left). The boundary is
created as a new object (middle) that can be used as a cut line or keyline for a
finished logo (right).
Options that are enabled in the Transformations and Effects flyouts on the
property bar are also applied when you copy properties.
Positioning objects
You can position objects by dragging them to a new location, by nudging, or by
specifying their horizontal and vertical position.
Nudging lets you move an object in increments by pressing the Arrow keys. The
increment value is known as nudge distance. Micro-nudging lets you move an object by
a fraction of the nudge distance. Super-nudging lets you move an object by a multiple
of the nudge distance. By default, you can nudge objects in 0.1-inch increments, but
you can change this increment value to suit your needs. You can also change micro-
nudge and super-nudge values.
To position an object, you can set horizontal and vertical coordinates that are relative to
the object’s center anchor point or to another anchor point.
You can also move an object to another page. For more information, see “To move an
object to another page” on page 169.
To move an object
• Drag an object to a new position in the drawing.
You can move an object to another page by dragging the object over a page
number tab and then dragging over the page.
To nudge an object
To Do the following
Nudge a selected object by a fraction of the Hold down Ctrl, and press an Arrow key.
nudge distance (micro-nudge)
Nudge a selected object by a multiple of the Hold down Shift, and press an Arrow key.
nudge distance (super-nudge)
You can also set the nudge distance by deselecting all objects and typing a
value in the Nudge offset box on the property bar.
To save the new nudge distances to use in new drawings, click Tools ` Save
settings as default.
You can also align objects with another object quickly, without using the Align
and distribute dialog box, by clicking Arrange ` Align and distribute and
You can also align all objects with the page center by pressing P.
To distribute objects
1 Select the objects.
2 Click Arrange ` Align and distribute ` Align and distribute.
3 Click the Distribute tab.
4 To distribute the objects horizontally, enable one of the following options from the
top-right row:
• Left — evenly spaces the objects’ left edges
• Center — evenly spaces the objects’ center points
• Spacing — places equal intervals between the selected objects
• Right — evenly spaces the objects’ right edges
5 To distribute the objects vertically, enable one of the following options from the
column on the left:
• Top — evenly spaces the objects’ top edges
• Center — evenly spaces the objects’ center points
• Spacing — places equal intervals between the selected objects
1 2
3 4
Top row: Distributing objects horizontally. 1) Left — evenly spaces the objects’
left edges. 2) Center — evenly spaces the objects’ center points; Bottom row:
Distributing objects vertically. 3) Top — evenly spaces the objects’ top edges.
4) Center — evenly spaces the objects’ center points.
Snapping objects
When you move or draw an object, you can snap it to another object in a drawing. You
can snap an object to a number of snap points in the target object. When the pointer is
close to a snap point, the snap point is highlighted, indicating it as the pointer’s
snapping target.
To snap an object to another object with greater precision, you first snap the pointer to
a snap point in the object, and then snap the object to a snap point in the target object.
For example, you can snap the pointer to a rectangle’s center, and then drag the
rectangle by its center and snap it to the center of another rectangle.
Snapping modes determine which snap points you can use in an object. The table below
includes descriptions of all available snapping modes.
You can choose a number of snapping options. For example, you can disable some or all
snapping modes to make the application run faster. You can also set a snapping
threshold, which specifies the distance from the pointer at which a snap point becomes
active.
To snap objects
1 Select the object that you want to snap to the target object.
2 Move the pointer over the object until the snap point becomes highlighted.
3 Drag the object close to the target object until the snap point becomes highlighted.
To snap an object as you draw it, drag in the drawing window until the snap
point in the target object becomes highlighted.
Display or hide snapping mode indicators Enable or disable the Show snap location
marks check box.
Display or hide screen tips Enable or disable the Screen tip check box.
Dynamic guides contain invisible divisions, called ticks, to which your pointer
gravitates. Ticks let you move objects with precision along a dynamic guide. You can
adjust tick spacing to suit your needs, and you can disable snapping to ticks. You can
set other options for dynamic guides. For example, you can choose to display dynamic
guides at one or more preset angles, or at custom angles that you specify. You can
preview the angle settings. When you no longer need a dynamic guideline at a certain
angle, you can delete the angle settings. You can also display dynamic guides that are
extensions of line segments.
A check mark beside the Dynamic guides command indicates that dynamic
guides are enabled.
You can toggle dynamic guides on and off by clicking the Dynamic guides
button on the property bar or by pressing Shift + Alt + D.
The eligible snap points — the node, center, quadrant, and text baseline snap
points — appear only when the corresponding snapping modes are activated.
For more information about snap points and snapping modes, see “Snapping
objects” on page 91.
To avoid displaying too many dynamic guides, you can clear the queue of
points at any time by clicking in the drawing window or pressing Esc.
You can use the snap points you registered to display intersecting dynamic
guides. To do this, you first display a dynamic guide and then move the pointer
along the dynamic guide to where an intersecting dynamic guide would appear
from a registered snap point.
To size an object
To
Size a selected object from its center Hold down Shift, and drag one of the
selection handles.
Size a selected object to a multiple of its Hold down Ctrl, and drag one of the
original size selection handles.
Stretch a selected object as you size it Hold down Alt, and drag one of the
selection handles.
You can also set a precise size for the object by typing values in the Object size
boxes on the property bar.
To scale an object
1 Select an object.
2 Click Window ` Dockers ` Transformations ` Scale.
3 In the Transformations docker, type values in the following boxes:
• H — lets you specify a percentage by which you want to scale the object
horizontally
Mirroring an object flips it from left to right or top to bottom. By default, the mirror
anchor point is in the center of the object.
To rotate an object
1 Select an object.
2 Click Window ` Dockers ` Transformations ` Rotate.
3 Disable the Relative center check box in the Transformations docker.
To rotate an object around a point relative to its current position, enable the
Relative center check box.
4 Type a value in the Angle box.
Specify the point around which you want to Type values in the H and V boxes to specify
rotate the object the horizontal and vertical positions. Click
Apply.
You can also rotate a selected object by dragging a rotation handle clockwise
or counterclockwise.
To mirror an object
1 Select an object.
2 Click Window ` Dockers ` Transformations ` Scale.
3 In the Transformations docker, click one of the following:
• Horizontal mirror — lets you flip the object from left to right
• Vertical mirror — lets you flip the object from top to bottom
If you want to flip the object on a specific anchor point, enable the check box that
corresponds to the anchor point you want to set.
4 Click Apply.
You can also mirror a selected object by holding down Ctrl and dragging a
selection handle to the opposite side of the object.
You can open the Transformations docker by clicking Arrange `
Transformations and selecting an option from the flyout.
Grouping objects
When you group two or more objects, they are treated as a single unit. Grouping lets
you apply the same formatting, properties, and other changes to all the objects within
the group at the same time. CorelDRAW also lets you group other groups to create
nested groups.
You can add objects to or remove objects from a group, and you can delete objects that
are members of a group. You can also edit a single object in a group without ungrouping
the objects. If you want to edit multiple objects in a group at the same time, you must
To group objects
1 Select the objects.
2 Click Arrange ` Group.
You can create a nested group by selecting two or more groups of objects and
clicking Arrange ` Group.
You can also group objects by clicking Window ` Dockers ` Object
manager and dragging an object’s name in the Object manager docker over
the name of another object.
You can also remove an object from a group by clicking the object in the object
list and dragging it out of the group.
To delete an object in a group, select the object in the object list, and click Edit
` Delete.
You can also select a single object in a group by clicking the object’s name in
the Object manager docker. To access the Object manager docker, click
Tools ` Object manager.
To ungroup objects
1 Select one or more groups.
2 Click Arrange, and click one of the following commands:
• Ungroup — breaks a group into individual objects, or a nested group into
multiple groups
• Ungroup all — breaks a group into individual objects, including objects within
nested groups
You can also ungroup all nested groups within a group by clicking the
Ungroup all button .
The two objects (left) are combined to create a single object (right). The new
object has the properties of the last object selected before combining.
To combine objects
1 Select the objects to be combined.
2 Click Arrange ` Combine.
You can also combine selected objects by clicking the Combine button on
the property bar.
You can close open lines in a combined object by clicking Arrange ` Close
path and clicking a command.
If you break apart a combined object that contains artistic text, the text breaks
apart first into lines, and then into words. Paragraph text breaks into separate
paragraphs.
After you extract the subpath, the path’s fill and outline properties are removed
from the combined object.
For more information about working with objects, click Help ` Help topics,
click the Contents tab, and double-click the topic “Working with objects.”
For information about using the Help, see “To use the Help” on page 13.
segment
nodes
Most objects that are added to a drawing are not curve objects, with the exception of
spirals, freehand lines, and Bézier lines. Therefore, if you want to customize the shape
of an object or text object, it is recommended that you convert it to a curve object.
You can convert artistic text to curves so that you can shape individual
characters.
You can also convert an object to a curve object by selecting the object and
clicking the Convert to curves button on the property bar.
The Shape tool is the standard tool for moving nodes. You can also use the Pick and
Bézier tools to move nodes.
Manipulating segments
You can move curved segments to change an object’s shape. You can also control the
smoothness of curved segments.
You can change the direction of a curve object by reversing the position of its start and
end nodes. The effect is apparent only when the ends of a curve object are different. For
example, when an arrowhead is applied to the end node of a curve object, changing the
direction results in moving the arrowhead to the start node.
Transforming nodes
You can shape objects by stretching, scaling, rotating, and skewing their nodes. For
example, you can scale the corner nodes of a curve object to enlarge the curve object
proportionally. Also, a curve object or parts of a curve object can be rotated in a
counterclockwise or clockwise direction.
To select a node
1 Open the Shape edit flyout , and click the Shape tool .
2 Select a curve object.
3 Click a node.
Freehand marquee select multiple nodes On the property bar, choose Freehand from
the Shape tool selection mode list box, and
drag around the nodes you want to select.
Select multiple nodes Hold down Shift, and click each node.
Select all nodes on a selected curved object Click Edit ` Select all ` Nodes.
Select the first or last node of a curve object Press Home or End.
Select the node that follows or precedes a Press Tab or Shift + Tab.
selected node
Deselect multiple nodes Hold down Shift, and click each selected
node.
You can also select a node by using the Pick , Freehand , Bézier , or
Polyline tool. To do this, first click Tools ` Options. In the Workspace
list of categories, click Display, and make sure that the Enable node tracking
check box is enabled. Click a curve object, move the pointer over a node until
the tool’s shape state cursor appears, and click the node. Note that when the
Enable node tracking check box is enabled, the snapping feature is not
available.
Change the direction of a curve object Click a segment, and click the Reverse
curve direction button on the property
bar.
Delete a node Open the Shape edit flyout, click the Shape
tool, select a curve object, and double-click a
node.
If you want to join nodes from separate curve objects, you must first combine
them into a single curve object, and then join the end nodes of the new
subpaths. For information about combining objects, see “Combining objects”
on page 104.
To break a path
To Do the following
Extract a broken path from an object Open the Shape edit flyout, and click the
Shape tool. Right-click a path, and click
Break apart. Select a segment, node, or
group of nodes that represents the portion of
the path you want to extract, and click the
Extract subpath button on the property
bar.
To align nodes
1 Open the Shape edit flyout , and click the Shape tool .
2 Select a curve object.
3 Press Shift, and select the nodes you want to align.
4 Click the Align nodes button on the property bar.
You can also change an existing node from one type to another by using
shortcut keys. To change a smooth node to a cusp node or a cusp node to a
smooth node, click the node using the Shape tool, and press C. To change a
symmetrical node to a smooth node or a smooth node to a symmetrical node,
click the node with the Shape tool, and press S.
After you distort an object, you can change the effect by altering the center of
distortion. This point is identified by a diamond-shaped handle, around which a
distortion appears. It is similar to a mathematical compass, where the pencil moves
around a stationary point. You can place the center of distortion anywhere in the
drawing window, or choose to center it in the middle of an object so that the distortion
is distributed evenly and the shape of the object changes in relation to its center.
You can create an even more dramatic effect by applying a new distortion to an already
distorted object. You don’t lose the effect of the original distortion if, for example, you
apply a zipper distortion on top of a twister distortion. The CorelDRAW application
also lets you remove and copy distortion effects.
To distort an object
1 Open the Interactive tool flyout , and click the Interactive
distortion tool .
You can center a distortion by clicking the Center distortion button on the
property bar.
You can use the interactive vector controls to edit a distortion effect. Upper left:
a circle with a zipper effect applied. Upper right: zipper effects with higher
frequency (more spikes). Bottom: examples of zipper effects.
To remove a distortion
1 Select a distorted object.
2 Click Effects ` Clear distortion.
Removing a distortion this way clears the most recent distortion you’ve
applied.
To apply an envelope
1 Select an object.
2 Open the Interactive tools flyout , and click the Interactive
envelope tool .
3 On the property bar, click one of the following buttons:
• Envelope straight line mode — creates envelopes based on straight lines,
adding perspective to objects
• Envelope single arc mode — creates envelopes with an arc shape on one
side, giving objects a concave or convex appearance
• Envelope double arc mode — creates envelopes with an S shape on one or
more sides
• Envelope unconstrained mode — creates freeform envelopes that let you
change the properties of the nodes, and add and delete the nodes
Apply an envelope to an object with an Click the Add new envelope button on
envelope the property bar, and drag the nodes to
change the shape of the envelope.
You can prevent the object’s straight lines from being converted to curves by
enabling the Keep lines button on the property bar.
To copy an envelope
1 Select an object to which you want to copy an envelope.
2 Click Effects ` Copy effect ` Envelope from.
3 Select the object from which you want to copy the envelope.
You can also copy an envelope by selecting an object, clicking the Copy
envelope properties button on the property bar, and selecting an object with
the envelope you want to copy.
You can also use the Eyedropper tool to copy an envelope. For more
information, see “To copy effects from one object to another” on page 85.
Move several envelope nodes at once Click the Envelope unconstrained mode
button on the property bar, marquee
select the nodes you want to move, and drag
any node to a new position.
Freehand marquee select multiple nodes On the property bar, choose Freehand from
the Selection mode list box, and drag
around the nodes you want to select.
Move opposing nodes an equal distance in Press Ctrl, select two opposing nodes, and
the same direction drag them to a new position.
Move opposing nodes an equal distance in Click the Envelope single arc mode or
the opposite direction Envelope double arc mode button on
the property bar so that it appears raised,
press Shift, and drag one of the nodes to a
new position.
Cropping objects
When cropping objects, you define a rectangular area (cropping area) that you want to
keep. Object portions outside the cropping area are removed. You can specify the exact
position and size of the cropping area, and you can rotate and resize it. You can also
remove the cropping area.
You can crop only selected objects without affecting other objects in a drawing, or you
can crop all objects on the drawing page. In either case, the affected text and shape
objects are automatically converted to curves.
Splitting objects
You can split a bitmap or vector object in two and reshape it by redrawing its path. You
can split a closed object along a straight or jagged line. CorelDRAW lets you choose
between splitting an object into two objects, or leaving it as one object composed of two
or more subpaths. You can specify whether you want to close paths automatically or
keep them open.
To crop objects
1 Select the objects that you want to crop.
If no objects on the drawing page are selected, all objects will be cropped.
2 Open the Crop tool flyout , and click the Crop tool .
3 Drag to define a cropping area.
4 Double-click inside the cropping area.
Specify the exact position of the cropping Type values in the Position boxes on the
area property bar, and press Enter.
Specify the exact size of the cropping area Type values in the Size boxes on the
property bar, and press Enter.
Rotate the cropping area Type values in the Angle of rotation box.
Remove the cropping area Click the Clear crop marquee button.
Objects on locked, hidden, Grid, or Guides layers cannot be cropped. Also, you
cannot crop OLE and Internet objects, rollovers, or the content of PowerClip
objects.
During cropping, affected linked groups, such as contours, blends, and
extrusions, are automatically broken apart.
You can move, rotate, and size the cropping area interactively as you would any
object. To move the cropping area, drag it to a new position. To size the
cropping area, drag any of its handles . To rotate the cropping area, click
inside, and drag a rotation handle .
You can remove the cropping area by pressing Esc.
To split an object
1 Open the Crop tool flyout , and click the Knife tool .
2 Position the Knife tool over the object’s outline where you want to start cutting.
The Knife tool snaps upright when positioned properly.
3 Click the outline to start cutting.
4 Position the Knife tool where you want to stop cutting, and click again.
Split an object along a freehand line Point to where you want to start the cut, and
drag to where you want it to end.
Split an object along a Bézier line Press Shift, click where you want to start
cutting an object, and click each time you
want to change the direction of the line. If
you want to constrain the line by 15-degree
increments, press Shift + Ctrl.
Split an object into two subpaths Click the Leave as one object button on
the property bar.
Split an object while keeping only one of its Click the object’s outline where you want to
parts start the cut, and point to where you want
the cut to end. Press Tab once or twice until
only the part of the object that you want to
keep is selected, and then click.
By default, objects are split into two objects and paths are automatically closed.
When you use the Knife tool on a selected object, the object becomes a curve
object.
Change the size of the eraser nib Type a value in the Eraser thickness box on
the property bar, and press Enter.
Change the shape of the eraser nib Click the Circle/square button on the
property bar.
Maintain all the nodes of the area being Disable the Auto-reduce on erase button
erased on the property bar.
When you erase portions of objects, any affected paths are automatically
closed.
You can erase straight lines by clicking where you want to start erasing, and
then clicking where you want to finish erasing. Press Ctrl if you want to
constrain the line’s angle.
The Virtual segment delete tool does not work on linked groups such as drop
shadows, text, or images.
You can fillet, scallop, or chamfer the corners of any curve object, whether it originates
from a shape, lines, text, or a bitmap. If you select a shape that has not been converted
to curves, a dialog box appears and gives you the option of converting the shape
automatically. Text objects must be converted to curves manually by using the Convert
to curves command. Changes apply to all corners unless you select individual nodes.
You cannot fillet, scallop, or chamfer a smooth or symmetrical curve; the corner must
be created by two straight or curved segments that intersect at an angle of less than 180
degrees.
The operation is not applied to some or all of the corners when the fillet, scallop, or
chamfer value is too high. This occurs when the line segments aren’t long enough to
apply the radius or chamfer distance. When setting values for these operations, consider
that although the line segments may appear long enough at the beginning of the
operation, they shorten as the radius or chamfer values are applied across the object.
In this example, the circles represent fillet radius settings. The top row shows
the proposed fillets on the left and the filleted results on the right. The bottom
row shows the proposed fillets on the left, but in the results on the right, not all
corners are filleted. After the first fillet is applied, the next corner cannot be
filleted because the line segment is not long enough. This corner is skipped, and
the final corner is filleted.
Radius
5 Click Apply.
5 Click Apply.
5 Click Apply.
To weld an object
1 Select the source object or objects.
2 Hold down Shift, and click the target object.
3 Click Arrange ` Shaping ` Weld.
You can also weld objects by marquee-selecting the source and target objects
and clicking the Weld button on the property bar.
To intersect objects
1 Select the source object.
2 Hold down Shift, and select the target object.
3 Click Arrange ` Shaping ` Intersect.
You can also intersect objects by selecting the source and target objects and
clicking the Intersect button on the property bar.
You can also intersect objects by marquee-selecting the source and target
objects and clicking the Intersect button on the property bar.
You can create more complex PowerClip objects by placing one PowerClip object inside
another PowerClip object to produce a nested PowerClip object. You can also copy the
contents of one PowerClip object to another PowerClip object.
After you create a PowerClip object you can modify the content and the container. For
example, you can lock the content, so that when you move the container, the content
moves with it. CorelDRAW also lets you extract the content from a PowerClip object,
so that you can delete the content or modify it without affecting the container.
While you edit, the container appears in Wireframe mode and cannot be
selected.
For more information about shaping objects, click Help ` Help topics, click the
Contents tab, and double-click the topic “Shaping objects.”
For information about using the Help, see “To use the Help” on page 13.
You can also fill a selected object by clicking a color on the color palette.
You can mix colors in a uniform fill by selecting a filled object, pressing Ctrl,
and clicking another color on the color palette.
There are four types of fountain fills. Left to right: linear, radial, conical, and
square.
You can mix colors in a two-color fountain fill by selecting one of the
interactive vector handles, pressing Ctrl, and clicking a color on the color
palette.
You can add a color to a fountain fill by dragging a color from the color palette
to an object’s interactive vector handle.
Adjust the midpoint between colors On the color band, double-click between
two colors to add a new marker. Drag the
marker to adjust the transition point
between the two colors.
Change a color Click the marker above the color you want
to change, and click a color on the color
palette.
Change the position of a color Drag the marker just above the color to a
new location.
Save the fill as a preset Type a name in the Presets box, and click
the Add preset button .
You can also apply a custom fountain fill by opening the Interactive fill flyout
, clicking the Interactive fill tool , and dragging colors from the color
palette in the drawing window onto the object’s interactive vector handles.
You can also mix colors in a two-color pattern fill by pressing Ctrl and clicking
a color on the color palette.
In the example above, the original spiral object is duplicated and offset,
resulting in enclosed areas that can be filled by using the Smart fill tool.
Because the Smart fill tool creates a path around the area, it essentially creates a new
object that can be filled, moved, copied, or edited. This means the tool can be used in
one of two ways: to fill an area or to create a new object from an area.
Although primarily used to fill areas, the Smart fill tool can also be used to
create new objects. In the example above, the original objects — the two spirals
(left)— are deleted (right), but the fill remains because each filled area is
actually an object.
You can apply the default fill and outline to the area, use the property bar to specify a
specific fill color and outline, or create an outline with no fill.
If you click outside an enclosed area, a new object is created from all objects on
the page, and the fill and outline properties are applied to the new object.
The outline width is centered on an object’s path. Because the Smart fill tool
detects paths, not outlines, thick outlines appear partially covered by the new
object. You can uncover the original outlines by changing the stacking order
of the objects. For information about changing the stacking order of objects,
see “To change the order of an object” on page 97.
To remove a fill
1 Select an object.
2 Open the Fill flyout , and click the No fill button .
For more information about filling objects, click Help ` Help topics, click the
Contents tab, and double-click the topic “Filling objects.”
For information about using the Help, see “To use the Help” on page 13.
Choosing colors
You can choose fill and outline colors by using fixed or custom color palettes, color
viewers, color harmonies, or color blends. When you want to use a color that already
exists in an object or document, you can sample the color to achieve an exact match.
For information about applying the colors you choose, see “Applying uniform fills” on
page 133 and “Formatting lines and outlines” on page 53.
Color viewers
Color viewers provide a representation of a range of colors by using either one-
dimensional or three-dimensional shapes. The default color viewer is based on the HSB
color model, but you can use this viewer to choose CMYK, CMY, or RGB colors.For
information about color models, see “Understanding color models” in the Help.
Color harmonies
Color harmonies work by superimposing a shape, such as a rectangle or a triangle, over
a color wheel. Each vertical row in the color grid begins with the color located at one of
the points on the superimposed shape.
The colors at each corner of the shape are always complementary, contrasting, or
harmonious, depending on the shape you choose. The color harmonies allow you to
choose the color model you prefer to use, and are most useful when you’re choosing
several colors for a project.
Color blends
When you choose a color by using color blends, you combine base colors to get the color
you want. The color blender displays a grid of colors that it creates from the four base
colors you choose.
Choose from different shades of a color Click and hold a color swatch to display a
pop-up color picker, and click a color.
View more colors in the default color palette Click the scroll arrows at the top and bottom
of the color palette.
Each color swatch on a fixed color palette is marked with a small white square.
You should use the same color model for all colors in a drawing; the colors will
be consistent and you will be able to predict the colors of the final output more
accurately. It is preferable to use the same color model that you are using for
the final output. For more information about reproducing colors accurately, see
“Managing color for display, input, and output” on page 385.
You can display or hide the names of fixed or custom colors by clicking
Options ` Show color names.
You can swap the Old color (of the selected object) and the New color (which
has been chosen in the color selection area) by clicking Options ` Swap
colors.
To sample a color
1 Open the Eyedropper flyout , and click the Eyedropper tool .
2 Choose Sample color from the list box on the property bar.
In some cases, the sampled color may be an RGB or CMYK color that is the
closest equivalent to the original color, instead of being a complete match.
The color you sample appears on the Fill color swatch in the lower-right
corner of the drawing window. If you want to change the fill or outline color of
an object to the sampled color, you can drag the Fill color swatch to the object.
For more information about working with color, click Help ` Help topics, click
the Contents tab, and double-click the topic “Working with color.”
For information about using the Help, see “To use the Help” on page 13.
Contouring objects
You can contour an object to create a series of concentric lines that progress to the inside
or outside of the object. CorelDRAW also lets you set the number and distance of the
contour lines.
After contouring an object, you can copy or clone its contour settings to another object.
You can also change the colors of the fill between the contour lines and the contour
outlines themselves. You can set a color progression in the contour effect, where one
color blends into another. The color progression can follow a straight, clockwise, or
counterclockwise path through the color range of your choice.
An outside contour has been applied to the above object. Note that an outside
contour projects from the outside edge of the object.
To contour an object
1 Open the Interactive tools flyout , and click the Interactive contour
tool .
2 Click an object or a set of grouped objects, and drag the start handle toward the
center to create an inside contour.
3 Move the object slider to change the number of contour steps.
Specify the number of contour lines Click the Inside button on the property
bar, and type a value in the Contour steps
box on the property bar.
Specify the distance between contour lines Type a value in the Contour offset box on
the property bar.
Accelerate contour line progression Click the Object and color acceleration
button on the property bar, and move the
object slider.
You can create an outside contour by dragging the start handle away from the
center.
You can accelerate the fill color progression by clicking the Object and color
acceleration button on the property bar.
You can change the contour center’s color by dragging a color from the color
palette to the end fill handle.
The original graphic (left) with one-point (middle) and two-point (right)
perspectives applied to it.
After you apply a perspective effect, you can copy it to other objects in a drawing, adjust
it, or remove it from the object.
To apply a perspective
To
You can move opposing nodes the same distance in opposite directions by
pressing Ctrl + Shift as you drag.
You can also adjust the perspective by dragging one or both of the vanishing
points.
Left to right: a simple shape, the shape with an extruded fill of solid color, the
shape with an extruded gradient fill and a rotation applied.
Lighting
You can enhance vector extrusions by applying light sources. You can add up to three
light sources to project toward the extruded object with varying intensity. When you
no longer need light sources, you can remove them.
Vanishing points
You can create a vector extrusion in which the lines of the extrusion converge at a
vanishing point. The vanishing point of a vector extrusion can be copied to another
object so that both objects appear to recede toward the same point.
You can also give two vector extrusions different vanishing points.
Apply preset settings to a vector extrusion Select an extrude object, click the
Interactive extrude tool, and choose a
preset setting from the Preset list box on the
property bar.
Change the direction of an extrusion Using the Interactive extrude tool , click
an extrusion. Click the vanishing point, and
drag in the direction you want.
Change the depth of an extrusion Using the Interactive extrude tool , click
an extrusion. Drag the slider between the
interactive vector handles.
Round the corners of an extruded rectangle Open the Shape edit flyout , and
or square click the Shape tool . Drag a corner node
along the outline of the rectangle or square.
You can also remove a vector extrusion by clicking the Clear extrude
button on the property bar.
You can apply an unbroken pattern or texture fill to an object by enabling the
Drape fills check box before you click the Use object fill button.
Bevel styles
You can choose from the following bevel styles:
• Soft edge — creates beveled surfaces that appear shaded in some areas
• Emboss — makes an object appear as a relief
Left to right: a logo, the logo with a Soft Edge bevel effect, and the logo with
an Emboss bevel effect.
Beveled surfaces
You can control the intensity of the bevel effect by specifying the width of the beveled
surface.
Change the color of beveled surfaces in Choose a color from the Shadow color
shadow picker.
Beveled surfaces change to a shade of the
specified shadow color.
Choose a spotlight color Choose a color from the Light color picker.
Specify the position of the spotlight Move either of the following sliders:
•Direction
•Altitude
Direction values range from 0° to 360°;
altitude values range from 0° to 90°.
The lowest altitude value (0°) places the spotlight on the plane of the object;
the highest altitude value (90°) places the spotlight directly above the object.
Using a given altitude value, you can change the spotlight’s location by
changing the direction value. For example, at an altitude of 45°, the following
direction values change the spotlight location as noted:
• 45° places the spotlight on the upper right.
• 135° places the spotlight on the upper left.
• 225° places the spotlight on the lower left.
• 315° places the spotlight on the lower right.
The effect of the shadow color is most apparent when the spotlight is located
close to the object’s plane (low altitude value).
Choose a spotlight color Choose a color from the Light color picker.
The Emboss bevel effect is achieved by creating two duplicates of the object.
The duplicates are offset in opposite directions: one toward the light source and
the other away from the light source. The color of the duplicate placed toward
the spotlight is a blend of the spotlight and object colors and depends on the
light intensity. The color of the duplicate placed away from the spotlight is a
50 percent blend of the shadow and object colors.
By separating a drop shadow from its object, you gain more control over the drop
shadow itself. For example, you can edit the drop shadow as you would edit a
transparency. For information about editing a transparency, see “Applying
transparencies” on page 163.
As with transparencies, you can apply a merge mode to a drop shadow to control how
the color of the drop shadow blends with the color of the object underneath. For more
information about merge modes, see “Applying merge modes” in the Help.
You can also adjust the rendering resolution of a drop shadow. For example, you can
increase the rendering resolution to improve a drop shadow’s appearance. However,
increasing the resolution of a drop shadow may increase the file size of a drawing.
You can remove a drop shadow.
You can also remove a drop shadow from an object by clicking the Clear drop
shadow button on the property bar.
Blending objects
CorelDRAW lets you create blends, such as straight-line blends, blends along a path,
and compound blends.
A straight-line blend shows a progression in shape and size from one object to another.
The outline and fill colors of the intermediate objects progress along a straight-line path
across the color spectrum. The outlines of intermediate objects show a gradual
progression in thickness and shape.
After you create a blend, you can copy or clone its settings to other objects. When you
copy a blend, the object takes on all the blend-related settings, except for their outline
and fill attributes. When you clone a blend, changes you make to the original blend
(also called the master) are applied to the clone.
You can fit objects along part or all of a path’s shape, and you can add one or more
objects to a blend to create a compound blend.
You can change the appearance of a blend by adjusting the number and spacing of its
intermediate objects, the blend’s color progression, the nodes the blends map to, the
blend’s path, and the start and end objects. You can fuse the components of a split or
compound blend to create a single object.
You can also split and remove a blend.
To blend objects
To Do the following
Blend an object along a freehand path Open the Interactive tools flyout, and click
the Interactive blend tool. Select the first
object. Hold down Alt, and drag to draw a
line to the second object.
Fit a blend to a path Open the Interactive tools flyout, and click
the Interactive blend tool. Click the blend.
Click the Path properties button on the
property bar. Click New path. Using the
curved arrow, click the path to which you
want to fit the blend.
Stretch the blend over an entire path Select a blend that is already fitted on a path.
Click the Miscellaneous blend options
button on the property bar, and enable
the Blend along full path check box.
Create a compound blend Using the Interactive blend tool, drag from
an object to the start or end object of
another blend.
To remove a blend
1 Select a blend.
2 Click Effects ` Clear blend.
You can also remove a selected blend by clicking the Clear blend button
on the property bar.
Applying transparencies
When you apply a transparency to an object, you make the objects beneath it partially
visible. You can apply transparencies using the same kind of fills you apply to objects;
that is, uniform, fountain, texture, and pattern. For more information about these fills,
see “Filling objects” on page 133.
By default, CorelDRAW applies all transparencies to the object’s fill and outline;
however, you can specify whether you want the transparency to apply only to the
object’s outline or fill.
You can also copy a transparency from one object to another.
When you position a transparency over an object, you can freeze it, making the view of
the object move with the transparency.
For more information about changing the transparency of objects, click Help `
Help topics, click the Contents tab, and double-click the topic “Changing the
transparency of objects.”
For information about using the Help, see “To use the Help” on page 13.
Page size
There are two options for specifying a page size: choosing a preset page size and creating
your own. You can choose from many preset page sizes, ranging from legal-size paper
Page orientation
The orientation of the page can be landscape or portrait. In landscape orientation, the
drawing’s width is greater than its height, and in portrait orientation, the drawing’s
height is greater than its width. Any pages you add to a drawing project will have the
current orientation; however, you can give a different orientation to single pages in a
drawing project.
Layout styles
When you use the default layout style (Full Page), each page in a document is
considered a single page and prints on one sheet. You can choose layout styles for
multipage publications, such as booklets and brochures. The multipage layout styles —
Book, Booklet, Tent Card, Side-fold Card, and Top-fold Card — split the page size into
two or more equal parts. Each part is considered a separate page. The advantage of
working with separate parts is that you can edit each page in upright orientation, and
in sequential order in the drawing window, regardless of the layout required to print
your document. When you are ready to print, the application automatically arranges
the pages in the order required for printing and binding.
Choose a preset page size Click Layout ` Page setup, and choose a
paper type from the Paper list box.
Specify a custom page size Click Layout ` Page setup, and type values
in the Width and Height boxes.
Set the page orientation Click Layout ` Page setup, and enable the
Landscape or the Portrait option.
Set the page size and orientation for an Go to the page. Click Layout ` Page setup,
individual page in a multipage document choose the page size and orientation you
want, and enable the Resize current page
only check box.
If the bitmap is smaller than the drawing page, it is tiled across the drawing
page. If it is larger than the drawing page, it is cropped to fit the drawing page.
A background bitmap is not an object and cannot be edited.
To remove a background
1 Click Layout ` Page background.
2 Enable the No background option.
To add a page
1 Click Layout ` Insert page.
If you are on the first or last page, you can add a page by clicking the Add page
button in the document window.
You can also choose where to add a page by right-clicking a page tab in the
document window and clicking Insert page after or Insert page before.
To rename a page
1 Click Layout ` Rename page.
2 Type the name of the page in the Page name box.
To delete a page
1 Click Layout ` Delete page.
2 In the Delete page dialog box, type the number of the page you want to delete.
You can delete a range of pages by enabling the Through to page check box
and typing the number of the last page to delete in the Through to page box.
To move a ruler
• Hold down Shift, and drag a ruler to a new position in the drawing window.
A check mark beside the Grid command indicates that the grid is displayed.
The unit of measure used for grid spacing is the same as that used for rulers.
For information about ruler settings, see “To customize ruler settings” in the
Help.
Setting up guidelines
Guidelines are lines that can be placed anywhere in the drawing window to aid in object
placement. There are three types of guidelines: horizontal, vertical, and slanted. By
default, the application displays guidelines that you can add to the drawing window,
but you can hide them at any time.
You can add a guideline wherever you need one; however, you can also choose to add
preset guidelines. There are two types of preset guidelines: Corel presets and user-
defined presets. Examples of Corel presets include guidelines that appear at 1-inch
margins and guidelines that appear at newsletter column borders. User-defined presets
are guidelines whose location you specify. For example, you can add preset guidelines
that display margins at a distance you specify or that define a column layout or grid.
After you add a guideline, you can select it, move it, rotate it, lock it in place, or delete
it.
You can have objects snap to the guidelines, so that when an object is moved near a
guideline, it can only be centered on the guideline or lined up on either side of the
guideline.
A check mark beside the Guidelines command indicates that the guidelines
are displayed.
You can also add a guideline by dragging from the horizontal or vertical ruler
in the drawing window.
Select a single guideline Click the guideline using the Pick tool .
You can also lock or unlock a guideline by right-clicking the guideline and
then clicking Lock object or Unlock object.
You can access the guidelines setup directly by right-clicking a ruler and then
clicking Guidelines setup.
For more information about pages and layout tools, click Help ` Help topics,
click the Contents tab, and double-click the topic “Working with pages and
layout tools.”
For information about using the Help, see “To use the Help” on page 13.
Creating layers
All CorelDRAW drawings consist of stacked objects. The vertical order of these objects
— the stacking order — contributes to the appearance of the drawing. You can
organize these objects by using invisible planes called layers.
Layering gives you added flexibility when you organize and edit the objects in complex
drawings. You can divide a drawing into multiple layers, each containing a portion of
the drawing’s contents. For example, using layers can help you organize an architectural
plan for a building. You can organize the building’s various components (for example,
plumbing, electrical, structural) by placing them on separate layers. You can choose to
display only layers or only pages.
Each new file has one master page, which contains and controls three default layers: the
Grid, Guides, and Desktop layers. The Grid, Guides, and Desktop layers contain the
grid, guidelines, and objects outside the borders of the drawing page. The Desktop layer
lets you create drawings that you can use later. You can specify settings for the grid and
guidelines on the master page. You can also specify settings (such as color) for each layer
on the master page and display selected objects.
You can add one or more master layers to a master page. This layer contains information
that you want to display on every page of a multipage document. For example, you can
use a master layer to place a header, footer, or static background on every page.
To use a layer in the drawing, you must first make the layer active. In the
Object manager docker, the active layer is highlighted in red. When you start
a drawing, the default layer (Layer 1) is the active layer.
When you create a master layer, it moves to the master page.
You can make any layer a master layer by right-clicking the layer name, and
clicking Master.
To delete a layer
1 Click Tools ` Object manager.
2 Click the name of a layer.
3 Click the flyout button , and click Delete layer.
When you delete a layer, you also delete all the objects on it. To keep an object
on the layer you’re deleting, move it to a different layer first.
You can delete any unlocked layer except the three default layers of the master
page (Grid, Guides, and Desktop).
Enables or disables
printing and exporting Makes a layer editable
for a layer or locks it to prevent
changes
The icons to the left of a layer’s name let you change the layer’s properties.
Display properties
Display properties control whether a layer is visible in the drawing window. You can
display or hide layers. Hiding a layer lets you identify and edit the objects on other
layers. It also reduces the time required for your drawing to refresh when you edit it.
Editing properties
You can make a layer active and allow editing of all layers or of the active layer only.
You can also lock a layer to prevent accidental changes to its objects. When you lock a
layer, you cannot select or edit its objects.
Disabling the printing and exporting of a layer prevents its contents from
appearing in the printed or exported drawing, or in full-screen previews.
To Do the following
Lock or unlock a layer Click the Lock or unlock icon beside the
layer name.
Allow editing of all layers Click the flyout button , and click Edit
across layers.
Allow editing of the active layer only Click the flyout button , and disable Edit
across layers.
If you disable the Edit across layers button , you can work only on the
active layer and the Desktop layer. You cannot select or edit objects on inactive
layers.
You cannot lock or unlock the Grid layer.
When you move objects to or from a layer, the layer must be unlocked.
You can move and copy an object to another layer by dragging the object to a
new layer in the Object manager docker.
You can also move an object to another layer by using an Order command. For
more information, see “To change the order of an object” on page 97.
For more information about working with layers, click Help ` Help topics, click
the Contents tab, and double-click the topic “Working with layers.”
For information about using the Help, see “To use the Help” on page 13.
When you import or paste text, you have the option of maintaining formatting,
maintaining fonts and formatting, or discarding fonts and formatting. Maintaining
fonts ensures that imported and pasted text retains its original font type. Maintaining
formatting ensures that formatting information, such as bullets, columns, and bold or
italic formatting, is preserved. You can also preserve the text color or choose to import
black text as CMYK black. If you choose to discard fonts and formatting, the imported
or pasted text takes on the properties of the selected text object, or if none is selected,
the default font and formatting properties. For more information about importing files,
see “Importing files” on page 239. For more information about pasting, see “To paste
an object into a drawing” on page 81.
Add paragraph text Click the Text tool . Drag in the drawing
window to size the paragraph text frame,
and type.
Add paragraph text inside an object Click the Text tool. Move the pointer over
the object’s outline, and click the object
when the pointer changes to an Insert in
object pointer. Type inside the frame.
Separate a paragraph text frame from an Select the object using the Pick tool , and
object click Arrange ` Break paragraph text
inside a path apart.
Have paragraph text frames automatically Click Tools ` Options. In the list of
adjust to fit text categories, double-click Text, and click
Paragraph. Enable the Expand and shrink
paragraph text frames to fit text check
box.
Enabling the Expand and shrink paragraph text frames to fit text check
box on the Paragraph page of the Options dialog box affects only new text
frames. Existing paragraph text frames remain fixed in size.
You can adjust the size of a paragraph text frame by clicking the text frame
using the Pick tool, and dragging any selection handle.
You can re-enable the Importing/pasting text dialog box by clicking Tools `
Options, clicking Warnings in the Workspace list of categories, and
enabling the Pasting and importing text check box.
To select text
To Do the following
Select an entire text object Click the text object while using the Pick
tool .
Select specific characters Drag across the text while using the Text
tool .
You can select multiple text objects by holding down Shift and clicking each
text object while using the Pick tool.
To have changes to the default text style apply to future documents, click
Tools ` Save settings as default.
You can make the style of an existing text frame or object the default style by
clicking Tools ` Graphic and text styles, and dragging the text frame or
object over either the Default artistic text or the Default paragraph text
icon on the Graphic and text docker.
You can also make selected text bold, italic, or underlined by clicking the Bold
button , Italic button , or Underline button on the property bar.
You can change the color of an entire text object by selecting it with the Pick
tool and dragging a color swatch from the color palette to the text object.
To resize text
To Do the following
Increase the size of text Select the text using the Text tool , hold
down Ctrl, and press 8 on the number pad.
Decrease the size of text Select the text using the Text tool, hold
down Ctrl, and press 2 on the number pad.
Specify the amount by which to resize text Click Tools ` Options. In the list of
categories, click Text, and type a value in
the Keyboard text increment box.
Change the default unit of measure Click Tools ` Options. In the Workspace
list of categories, click Text, and choose a
unit from the Default text units list box.
You must be in Num lock mode to increase or decrease the size of text.
To find text
1 Click Edit ` Find and replace ` Find text.
2 Type the text you want to find in the Find box.
If you want to find the exact case of the text you specified, enable the Match case
check box.
3 Click Find next.
You can also find special characters by clicking the arrow to the right of the
Find box, choosing a special character, and clicking Find next.
To edit text
1 Select the text.
2 Click Text ` Edit text.
3 Make changes to the text in the Edit text dialog box.
Edit text in the drawing window Select the text using the Text tool , and
edit it.
To convert text
To Do the following
Convert paragraph text to artistic text Select the text using the Pick tool , and
click Text ` Convert to artistic text.
Convert artistic text to paragraph text Select the text using the Pick tool, and click
Text ` Convert to paragraph text.
Convert artistic or paragraph text to curves Select the text using the Pick tool, and click
Arrange ` Convert to curves.
You cannot convert paragraph text to artistic text when the paragraph text is
linked to another frame, has special effects applied to it, or overflows its frame.
You can align a text object to other objects by using the first line baseline, the
last line baseline, or the edge of the text bounding box.
Artistic text can be aligned horizontally, but not vertically. When you align artistic text,
the entire text object aligns in relation to the bounding box. If characters have not been
shifted horizontally, applying no alignment produces the same result as applying left
alignment.
You can change character and word spacing in selected paragraphs, or in an entire
paragraph text frame or artistic text object. Changing character spacing between
selected or specific text is also referred to as tracking; changing character spacing in an
entire block of text is also called kerning. You can change the line spacing of text, which
is also referred to as leading. Changing the leading for artistic text applies the spacing
to lines of text separated by a carriage return. For paragraph text, leading applies only
to lines of text within the same paragraph. You can also change the spacing before and
after paragraphs in paragraph text, and you can kern selected characters. Kerning
balances the optical space between letters.
You can also align text horizontally by clicking the Horizontal alignment
button on the property bar and choosing an alignment style from the list
box. The property bar displays the alignment icon corresponding with the
current alignment style.
To align selected paragraphs in a paragraph text frame, select them using the
Text tool .
The object used to align the left, right, top, or bottom edges is determined by
the order of creation or order of selection. If you marquee select the objects
before you align them, the last object created will be used. If you select the
objects one at a time the last object selected will be the reference point for
aligning the others. If you’ve applied a linear transformation, such as rotation,
to the text and are aligning with a baseline, the objects align with the baseline
point of the starting edge of the text object.
If you are aligning text objects to each other and have elected to align with the
first line baseline or last line baseline, the vertical and horizontal alignment
check boxes are grayed. The baseline points of the text objects are aligned to
each other.
You can also change the spacing between words and characters proportionately
by selecting the text object using the Shape tool and dragging the
Interactive horizontal spacing arrow in the bottom-right corner of the text
object. Drag the Interactive vertical spacing arrow in the bottom-left corner
of the text object to change the line spacing proportionately.
To kern text
1 Select the characters using the Text tool .
If you’re applying kerning to two characters, you can position the Text tool cursor
between them.
2 In the Character formatting docker, type a value in the Range kerning box.
If the Character formatting docker isn’t open, click Text ` Character
formatting.
Rotated characters
You can also shift or rotate characters whose nodes you select using the Shape
tool by typing values in the Horizontal shift box , Vertical shift box ,
or Angle of rotation box on the property bar.
To mirror text
1 Using the Text tool , select the artistic text or the paragraph text frame.
2 On the property bar, click one of the following buttons:
• Mirror horizontally — flips the text characters from left to right
• Mirror vertically — flips the text characters upside down
You can also mirror text fitted to a path. For more information, see “To mirror
text fitted to a path” on page 196.
Moving text
CorelDRAW lets you move paragraph text between frames, and artistic text between
artistic text objects. You can also move paragraph text to an artistic text object, and
artistic text to a paragraph text frame.
To move text
1 Select the text using the Text tool .
2 Drag the text to another paragraph text frame or artistic text object.
Move text within the same frame or object Select the text, and drag it to a new position.
Move or copy selected text to a new text Right-click and drag the text to a new
object position, and click Copy here or Move here.
You can also fit text to a path by clicking the Text tool and pointing to a
path. When the pointer changes to a Fit to path pointer, click where you want
the text to begin, and type.
Artistic text can be fitted to open or closed paths. Paragraph text can be fitted
to open paths only.
You can’t fit text to the path of another text object.
Use tick spacing to increase the distance Select the text. On the property bar, click
between the path and the text in specified Tick snapping, enable the Tick snapping
increments on option, and type a value in the Tick
spacing box.
When you move the text from the path, it
moves in the increment you specified in the
Tick spacing box. As you move the text,
the distance from the path is displayed below
the original text.
You can also change the horizontal position of fitted text by selecting it with
the Shape tool and dragging the character nodes you want to reposition.
Using the Pick tool, you can move text along or off the path by dragging the
red glyph that appears beside the text. As you drag the glyph along the path, a
preview of the text is displayed. If you drag the glyph off the path, the distance
between the text preview and the path is displayed.
You can apply a 180-degree rotation to text fitted to a path by clicking both
the Mirror horizontally and the Mirror vertically buttons.
You can also mirror artistic text and paragraph text frames. For more
information, see “To mirror text” on page 194.
To straighten text
1 Using the Pick tool , select the fitted text and the path.
2 Click Arrange ` Break text apart.
3 Using the Pick tool, select the text.
4 Click Text ` Straighten text.
If you fit text to linked paragraph text frames, the application adjusts the size
of text in all of the linked text frames.
You can change the size of columns and gutters by dragging a side selection
handle in the drawing window with the Text tool .
Specify the number of lines beside a drop cap Type a value in the Number of lines
dropped box.
Specify the distance between the drop cap Type a value in the Space after drop cap
and the body of text box.
Remove drop caps Disable the Use drop cap check box.
Offset the drop cap from the body of text Enable the Use hanging indent style for
drop cap check box.
Hyphenating text
Hyphenation breaks words between lines when the whole word does not fit on one line.
You can have CorelDRAW hyphenate automatically. When you use automatic
hyphenation, CorelDRAW uses a preset hyphenation definition, in combination with
your hyphenation settings. Optional hyphens let you specify where a word will break
when it is at the end of a line. You can also create custom definitions for optional
hyphenation, which allow you to specify where a hyphen is inserted in a specific word
whenever that word is entered in CorelDRAW.
Hyphenation can be used for any of the writing tool languages you have
installed.
The custom hyphenation definition is defined only for the language you choose
in the Language list box. You can choose another language without affecting
your keyboard.
You can create a custom optional hyphen definition by selecting a word in the
document. The word appears in the Word box of the Custom optional
hyphens dialog box. After you insert the optional hyphen in the Hyphenated
word box, you can apply it by clicking Apply to selection.
You can remove links between multiple paragraph text frames, and between paragraph
text frames and objects. When you have only two linked paragraph text frames and you
remove the link, the text flows into the remaining paragraph text frame. Removing a
link between paragraph text frames with a series of links redirects the flow of text into
the next paragraph text frame or object.
By default, CorelDRAW applies paragraph formatting such as columns, drop caps, and
bullets to only the selected paragraph text frames; however, you can change your
settings so that formatting is applied to all linked frames, or all selected and
subsequently linked frames. For example, if you apply columns to the text in one text
frame, you can choose whether you want all of the linked frames to also be formatted
in columns. For information about paragraph formatting, see “Formatting paragraph
text” on page 197.
If a text frame is linked, the Text flow tab changes , and a blue arrow
indicates the direction of text flow. If the linked text is on another page, the
page number and a dashed blue line are displayed.
To link paragraph text frames successfully, the text frames cannot be
automatically sized. For information, see “Adding and selecting text” on
page 181.
Wrapping text around an object by using the contour wrapping style (left) and
the square wrapping style (right)
You can wrap existing paragraph text around a selected object by applying a
wrapping style to the object and dragging the paragraph text frame over the
object.
The Insert formatting code menu is unavailable when the Text tool is not
active.
All shortcut keys for formatting codes are customizable. Formatting codes can
be found in the Text commands category.
You can insert other characters not listed in the Insert formatting code menu
by clicking Text ` Insert symbol character and clicking the character you
want to insert in the Insert character docker.
For more information about working with text, click Help ` Help topics, click
the Contents tab, and double-click the topic “Adding and formatting text.”
For information about using the Help, see “To use the Help” on page 13.
You can change the black threshold for the Always overprint black option.
If you export a vector file to a bitmap format, such as GIF, you are prompted
to set the Convert to bitmap options described in the procedure above before
you export the file.
Adding bitmaps
You can import a bitmap into a drawing either directly or by linking it to an external
file. When you link to an external file, edits to the original file are automatically
updated in the imported file.
To import a bitmap
1 Click File ` Import.
2 Choose the folder where the bitmap is stored.
3 Select the file.
If you want to link the image to the drawing, enable the Link bitmap externally
check box.
4 Click Import.
5 Click where you want to place the bitmap.
If you want to center the image on the drawing page, press Enter.
You can import a bitmap in its original size by pressing Spacebar when you
click the Import button.
Linking to a bitmap results in a smaller file size than importing the bitmap
directly.
To crop a bitmap
1 Open the Shape edit flyout , and click the Shape tool .
2 Select a bitmap.
3 Drag the bitmap’s corner nodes to the shape you want.
If you want to add a node, double-click the node boundary by using the Shape tool
where you want the node to appear.
4 Click Bitmaps ` Crop bitmap.
You can also quickly crop a bitmap into a rectangular shape by using the Crop
tool . For information about the Crop tool, see “To crop objects” on
page 122.
You can also crop a selected bitmap after you drag the bitmap’s corner nodes
by clicking the Crop bitmap button on the property bar.
To resample a bitmap
1 Select a bitmap.
2 Click Bitmaps ` Resample.
You can also resample a selected bitmap by clicking the Resample button
on the property bar.
Enable the Anti-alias check box to minimize the jagged appearance of curves.
To resize a bitmap
1 Select a bitmap.
2 Click Bitmaps ` Resample.
3 Choose a unit of measure from the list box beside the Width and Height boxes.
4 Type values in any of the following boxes:
• Width
• Height
If you want to minimize the jagged appearance of curves, enable the Anti-alias
check box.
You can maintain the proportions of the bitmap by enabling the Maintain
aspect ratio check box and typing a value in either the Width or Height box.
You can also resample the bitmap as a percentage of its original size by typing
values in the % boxes.
For more information about working with bitmaps, click Help ` Help topics,
click the Contents tab, and double-click the topic “Working with bitmaps.”
For information about using the Help, see “To use the Help” on page 13.
For information about the difference between vector graphics and bitmaps, see “About
vector graphics and bitmaps” on page 33.
In this section, you’ll learn about
• tracing bitmaps
• previewing traced results
• controlling the colors of traced results
This section also includes useful tips for tracing bitmaps. For more information, see
“Tips for tracing bitmaps” on page 220.
Tracing bitmaps
You can trace a bitmap quickly, in one step. You can also trace a bitmap in
PowerTRACE, which lets you preview and adjust the traced results. The following
topics describe the adjustments you can make in PowerTRACE. For information about
previewing traced results, see “Previewing traced results” on page 217.
Low-quality image
High-quality image
Preset styles are available for each of these image types.
Completing a trace
By default, the source bitmap is preserved after a trace, and objects in the traced result
are automatically grouped. You can also have the source bitmap automatically deleted
once the trace is complete.
Change the preset style Choose a preset style from the Type of
image list box.
Keep the source bitmap after a trace In the Options area, disable the Delete
original image check box.
Discard or preserve the background in the Enable or disable the Remove background
traced result check box.
Specify the background color you want to Enable the Specify color option, click the
remove Eyedropper tool , and click a color in the
preview window.
Remove a background color from the entire Enable the Remove color from entire
image image check box.
You can also access PowerTRACE from the Trace bitmap flyout button on
the property bar.
Fit an image in the preview window Click the Zoom to fit button.
Pan a graphic Click the Pan tool , and drag the graphic.
To Do the following
Change the color mode Choose a color mode from the Color mode
list box.
Reduce the number of colors in a traced Type a value in the Number of colors box,
result and click outside the box.
Edit a color Click the color you want to edit, click Edit,
and modify settings in the Select color
dialog box.
Merge colors Holding down Ctrl, click the colors that you
want to merge, and click Merge.
Use a custom color palette Click the Open color palette button ,
find the folder where the palette is stored,
and click a filename.
•Color palettes have a .cpl filename
extension.
•Each color of the traced graphic is mapped
to a similar color in the custom palette.
Create a custom color palette from the Click the Save color palette button . In
edited color palette of a traced result the Save palette as dialog box, type a name
in the File name box.
Merging colors does not affect the number of objects in the traced result.
To increase the number of colors in a traced result, you need to change the
preset style or increase the amount of detail. For information about how to
change the preset style and the amount of detail, see “To trace a bitmap in
PowerTRACE” on page 216.
You can also change the color mode of the traced result and specify the number
of colors it contains on the Options page of PowerTRACE.
Enabling the Reposition images to option lets you specify size, position, and
scale in the corresponding boxes.
Enable the Tiling marks check box to include tiling alignment marks.
For more information about printing, click Help ` Help topics, click the
Contents tab, and double-click the topic “Printing.”
For information about using the Help, see “To use the Help” on page 13.
To print to a file
1 Click File ` Print.
2 Click the General tab.
3 Enable the Print to file check box.
4 Click the flyout arrow, and click one of the following commands:
• For Mac® — saves the drawing to be readable on a Macintosh® computer
• Single file — prints pages to a single file
• Pages to separate files — prints pages to separate files
• Plates to separate files — prints plates to separate files
5 Click Print.
6 Choose one of the following from the Save as type list box:
• Print file — saves the file as a PRN file
• PostScript file — saves the file as a PS file
7 Choose the folder where you want to save the file.
8 Type a filename in the File name box.
If you prefer not to prepare PostScript files, service bureaus equipped with the
application in which you created your work can take the original files (for
example, CorelDRAW files) and apply the required prepress settings.
To print crop and fold marks, the paper on which you print must be 0.5 inches
larger on all sides than the page size of the image that you are printing.
You can also change the position of printers’ marks by clicking on a printers’
mark icon in the print preview window and dragging the bounding box.
If you want to affix printers’ marks to the object's bounding box instead of to
the page bounding box, click the Prepress tab in the Print dialog box, and
enable the Marks to objects check box.
Although not recommended, you can print separations in color by enabling the
Print separations in color check box in the Options area.
You can change the order in which color separations print, by enabling the Use
advanced settings check box, clicking Advanced, and choosing an order from
the Order list box.
Changing the spot colors to process colors does not affect the original
CorelDRAW file; it affects the way colors are sent to the printer.
You can set the screen frequency, screen angle, and overprint options for spot
colors as well as process colors. For example, if you have a fountain fill made up
of two spot colors, you can set one to print at 45 degrees and the other at 90
degrees.
Printing to film
You can set up a print job to produce negative images. An image-setter produces
images on film that may need to be produced as negatives depending on which printing
device you are using. Consult the service bureau or printing shop to determine whether
you can produce images on film.
You can specify to print with the emulsion down. Printing with the emulsion down
produces a backward image on desktop printers.
To print a negative
1 Click File ` Print.
2 Click the Prepress tab.
3 Enable the Invert check box.
For more information about preparing a print job for commercial printing, click
Help ` Help topics, click the Contents tab, and double-click the topic
“Commercial printing.”
For information about using the Help, see “To use the Help” on page 13.
If you want to delete a PDF style, select the style and click the Delete PDF
style button beside the PDF style list box.
If you save changes you make to preset style settings, the original settings will
be overwritten. To avoid this, save any changes to preset style settings with a
new name.
The Permission password is the master password for the document. It can be
used by the file owner to set permissions, or to open the file if an Open
password is set.
If you set an Open password, it is recommended that you also set a Permission
password.
For more information about working with PDF files, click Help ` Help topics,
click the Contents tab, and double-click the topic “Publishing to PDF.”
For information about using the Help, see “To use the Help” on page 13.
Importing files
Your application lets you import files created in other applications. For example, you
can import a Portable Document Format (PDF), JPEG, or Adobe Illustrator (AI) file.
You can import a file and place it in the active application window as an object. You
can also resize and center a file as you import it. The imported file becomes part of the
active file. While importing a bitmap, you can resample it to reduce the file size, or crop
it to eliminate unused areas of the photo. You can also crop a bitmap to select only the
exact area and size of the image you want to import.
Not all importing options are available for all file formats.
To export a file
1 Click File ` Export.
2 Choose the folder where you want to save the file.
3 Choose a file format from the Save as type list box.
4 Type a filename in the File name list box.
5 Click Options, and enable any of the following active check boxes:
• Export this page only — exports only the current page in a multipage file
• Selected only — saves only the objects selected in the active drawing
• Web_safe_filenames — replaces the white space in a filename with an
underscore. Special characters are replaced by characters suitable for Web-based
filenames.
• Do not show filter dialog — suppresses dialog boxes that provide other options
when exporting
6 Click Export.
If a dialog box for the export format opens, specify the options you want. For
detailed information about file formats, see “File formats” in the Help.
Specify information about a file Type any comments you want in the Notes
box.
Zoom in and out in the preview window Using the Zoom in or Zoom out
tool, click in the preview window.
Pan to view another area of the drawing Using the Pan tool , drag in the preview
window until the area you want to see
becomes visible.
Only the options that apply to your output are available. For example, the
Optimized for options are available only if you choose the Microsoft Office
and Compatibility options.
Layers in a drawing are flattened when exported to Microsoft Office or
WordPerfect Office.
For more information about importing and exporting files, click Help ` Help
topics, click the Contents tab, and double-click the topic “Importing and
exporting files.”
For information about using the Help, see “To use the Help” on page 13.
Term Description
For more terms and definitions, see the glossary in the Help.
Part Description
Title bar
Toolbox
Image
window
Docker
Status bar Navigator
Color palette
Part Description
Toolbars
Toolbars consist of buttons that are shortcuts to menu commands. The standard toolbar
consists of commonly used commands. The table below outlines the buttons on the
standard toolbar.
Open an image
Save an image
Print an image
Import an image
Export an image
Clear a mask
Invert a mask
In addition to the standard toolbar, Corel PHOTO-PAINT has toolbars for specific
kinds of tasks. For example, if you frequently work with masks, you can display the
Mask/object toolbar. Unlike the property bar, the contents of a toolbar remain the
same.
For information about moving and re-sizing toolbars, and changing which toolbars
display by default, see “To customize toolbar position and display” in the Help. You can
Toolbox
The toolbox contains tools for editing, creating, and viewing images. Some of the tools
are visible by default, while others are grouped in flyouts. Flyouts open to display a set
of related tools. A small arrow in the bottom-right corner of a toolbox button indicates
a flyout. The last tool used in a flyout displays in the toolbox. For example, in the Brush
flyout, the Paint tool displays by default, but if you use another tool in the flyout, such
as the Image sprayer tool, the Image sprayer tool displays in the toolbox with the
flyout arrow. Flyouts function like toolbars when you drag them away from the toolbox.
This lets you view all the related tools while you work.
In addition to the tools, the color control area displays in the toolbox. The color control
area lets you choose colors and fills.
The following tables provide descriptions of the flyouts, tools, and the color control area
in the Corel PHOTO-PAINT toolbox:
Flyout Description
Pick flyout Lets you access the Object pick tool and the
Mask transform tool
Zoom flyout Lets you access the Zoom tool and the Pan
tool
Fill flyout Lets you access the Fill tool and the
Interactive fill tool
Brush flyout Lets you access the Paint tool, the Effect
tool, the Image sprayer tool, the Undo
brush tool, and the Replace color brush
tool
Tool Description
Property bar
The property bar displays commonly used commands that are relevant to the active
tool. Unlike toolbars, the contents of the property bar change depending on which tool
is active. For example, when you use the Text tool, the contents of the property bar
change to display text-related settings such as font type, font size, and alignment.
More advanced options for the active tool can be accessed on the extended property bar.
A button with a double arrow at the end of the property bar lets you open or close the
extended property bar.
Open the extended property bar Click the Open advanced options
button .
Close the extended property bar Click the Close advanced options
button .
Dockers
Dockers display controls, such as command buttons, options, and list boxes. Some
dockers also include additional visual information about the tools or image elements.
You can keep dockers open while you work on an image.
You can attach, or dock, dockers to either side of the application window, or you can
float, or undock, them so you can move them as you work in the application window.
You can also minimize dockers to save valuable screen space. If you open more than one
docker at a time, the windows stack on top of each other and tabs display so you can
quickly access the docker you want.
An example of a docker is the Objects docker. The Objects docker displays thumbnails
of the image background and each object layer, as well as command buttons and options
related to objects.
To open a docker
• Click Window ` Dockers, and click a docker.
To move a docker
• Drag the title bar of the docker to a new location.
Dragging a docker away from the side undocks it, whereas dragging a floating
docker toward the side docks it.
As you drag, an outline of the docker displays. The outline changes shape as
you drag to the side of the application window to indicate that the docker is
docked.
Status bar
The status bar displays information about the image, system memory, and the active
tool. You can change the type of information that displays to help you with your current
task. For example, if you are working with images that have different dimensions, you
can display the dimension of the current image.
You can also customize the status bar by adding command buttons. For information
about customizing the status bar, see “Customizing the status bar” in the Help.
Viewing images
Images can be viewed in a number of different ways. You can hide windows, the toolbox
and the toolbars, leaving only the menu bar and the image windows visible. You can
view a large representation of an image in a full-screen preview.
You can view image areas that fall outside the image window. For example, when you
are working at a high magnification level or with large images, you can pan or jump to
a different image area without having to adjust the magnification level.
You can select the image area to be displayed in the image window using the
Navigator pop-up.
Pan to another area of the image Open the Zoom flyout , and click
the Pan tool . Drag the image until the
area you want to view displays in the image
window.
Jump to another area of the image Click the Navigator pop-up at the lower-
right corner of the image window. Drag the
rectangle to the area of the image you want
to view.
Image areas that fall outside the image window can be dragged into view using
the Pan tool. This photo has been dragged from its original position in the first
image toward the right in the second image. The inset below shows the entire
image.
To zoom
• Open the Zoom flyout , and click the Zoom tool .
To Do the following
Zoom in to a specific area Drag across the area you want to magnify.
Switch between the current and previous Click the Zoom to previous button on
zoom levels the extended property bar .
Zoom in or out by a preset level Choose a magnification level from the Zoom
level list box on the property bar.
Choose a new color model Click the top flyout arrow , choose a color
level, and click a color model.
Change the units of measure used to display Click the bottom flyout arrow, and click a
image information unit of measure.
By default, the Image info palette lists the RGB, Hex, and CMYK values from
top to bottom.
You can also view color mode information by clicking the Eyedropper tool ,
and pointing to an image area.
For more information about viewing images and obtaining image information,
click Help ` Help topics, click the Contents tab, and double-click the topic
“Viewing images and obtaining image information.”
For information about using the Help, see “To use the Help” on page 13.
Choosing colors
You can choose background, foreground, and fill colors by using the color control area,
color palettes, sampling, color viewers, color harmonies, or color blends.
Sampling colors
When you want to use a color that already exists in an object or image, you can sample
the color to achieve an exact match. By default, you sample a single pixel from the
image window.
When you sample a color from a photo, what looks to be a solid-colored area may
actually be subtly shaded or dithered. In this case, it is useful to average the colors of
pixels in a larger sample area. You can set the sample area to 3 × 3 pixels, or to 5 × 5
pixels for high-resolution images. You can also sample pixels in a selected area.
Color viewers
Color viewers provide a representation of a range of colors by using either one-
dimensional or three-dimensional shapes. The default color viewer is based on the HSB
color model, but you can use this viewer to choose CMY or RGB colors. For information
about color models, see “Understanding color models” in the Help.
Color harmonies
Color harmonies work by superimposing a shape, such as a rectangle or a triangle, over
a color wheel. Each vertical row in the color grid begins with the color located at one of
the points on the superimposed shape.
The colors at each corner of the shape are always complementary, contrasting, or
harmonious, depending on the shape you choose.
Color blends
When you choose a color by using color blends, you combine base colors to get the color
you want. The color blender displays a grid of colors that it creates from the four base
colors you choose.
Choose a background color Hold down Ctrl, and click a color swatch.
You should use the same color model for all colors in an image; the colors will
be consistent, and you will be able to predict the colors of the final output more
accurately. It is preferable to use the same color model that you are using for
the final output.
To sample a color
1 Click the Eyedropper tool .
2 Click the image to choose a foreground color.
The default sample size is 1 pixel.
Increase the sample size for a high-resolution Click the Eyedropper 5 × 5 button on
image the extended property bar.
If you choose a color that is out of the printer’s gamut, Corel PHOTO-PAINT
displays the closest in-gamut color. This color is displayed in the Reference
area, in the small swatch beside the New color. You can either choose this
closest in-gamut color or you can correct the out-of-gamut color.
If you choose a color that is out of the printer’s gamut, Corel PHOTO-PAINT
displays the closest in-gamut color. This color is displayed in the Reference
area, in the small swatch beside the New color. You can either choose this
closest in-gamut color or you can correct the out-of-gamut color.
You can only blend colors that are in the default color palette. If you want to
blend other colors, change the default color palette. For information, see “To
open a custom color palette” in the Help.
For information about defining editable areas, see “Defining editable areas” on
page 322.
You can also create a new channel by clicking the New spot color channel
button in the Channels docker.
To
Change the spot color Choose a color from the color picker.
Change the ink properties From the Ink properties box, choose one of
the following options:
•Solid — Colors underneath do not affect
the ink color unless the ink density is less
than 100 percent.
•Transparent — Colors underneath show
through. This option lets you preview
overprinting.
Image dimensions and image resolution affect how spot color channel
information is pasted between images. For best results, copy and paste spot
color channels between images that are similar in image dimensions and are the
same image resolution.
Image dimensions and image resolution affect how spot color channel
information is pasted between images. For best results, copy and paste spot
color channels between images that are similar in image dimensions and are the
same image resolution.
For more information about working with color, click Help ` Help topics, click
the Contents tab, and double-click the topic “Working with color.”
For information about using the Help, see “To use the Help” on page 13.
Save the conversion options as a preset Click Add preset , and type a name in the
Save preset box.
Edit the processed color palette Click the Processed palette tab, and click
Edit. In the Color table dialog box, edit the
color palette.
Save the processed color palette Click the Processed palette tab, and click
Save. Choose the folder where you want to
save the processed color palette, and type a
filename.
The Ordered dithering option applies more quickly than do the error
diffusion options Jarvis, Stucki, and Floyd-Steinberg; however, it is less
accurate.
You can choose a custom color palette by clicking the Options tab, clicking
Open, locating the color palette file you want, and double-clicking the
filename.
For more information about changing color modes, click Help ` Help topics,
click the Contents tab, and double-click the topic “Changing color modes.”
For information about using the Help, see “To use the Help” on page 13.
Opening images
You can open most bitmaps in Corel PHOTO-PAINT. Each image you open appears
in its own image window.
To open an image
1 Click File ` Open.
2 Choose the folder where the file is stored.
3 Double-click the filename.
Importing files
Corel PHOTO-PAINT provides filters that convert files from one format to another
when you import them. You can import a file and place it in the active application
window as an object. The imported file becomes part of the active image.
To scan images
1 Click File ` Acquire image ` Select source.
2 Choose your scanner from the Sources list.
A scanner may have both a WIA and a TWAIN driver source. If you are scanning
48-bit color images, you need to select the TWAIN driver.
3 Click Select.
4 Click File ` Acquire image ` Acquire.
For more information about bringing images into Corel PHOTO-PAINT, click
Help ` Help topics, click the Contents tab, and double-click the topic
“Bringing images into Corel PHOTO-PAINT.”
For information about using the Help, see “To use the Help” on page 13.
Cropping images
You can crop an image to remove unwanted areas and improve its composition.
Cropping allows you to select a rectangular area that you want to keep and discard the
rest. As a result, you reduce the file size of an image without affecting its resolution.
You can also easily crop a single-color border surrounding an image, such as a white
edge surrounding an old photograph.
To crop an image
1 Click the Crop tool .
2 Drag to select an area on the image.
3 Double-click inside the cropping area.
Move the cropping area Click and drag inside the cropping area to
reposition it.
Rotate the cropping area to straighten it Click inside the cropping area to display the
rotation handles . Drag the rotation
handles to align the cropping area with the
image area you want to crop.
Expand the cropping area outside the Click Image ` Crop ` Expand, and drag a
original image cropping handle outside the image.
You can hide the crop overlay to view the image you are cropping more clearly.
Click Image ` Crop ` Crop overlay.
You can also crop an image area by clicking the Crop tool and typing values
in the Size and Position boxes on the property bar.
You can stitch images together to create a single, large image. This image has
been scanned in four sections and stitched.
Rotate one or more selected images Click the Rotate tool , and drag an
image. If you want to rotate an image by a
precise angle, type a value in the Rotate
image box.
Zoom in to inspect an area where images Click the Zoom in tool , and click where
join you want a close-up view.
Zoom out Click the Zoom out tool , and click the
image.
View areas outside the image stitch window Click the Pan tool , and drag an image.
Stitched images that are flattened have a smaller file size than stitched images
containing separate objects.
When you rotate an image, you can specify the angle and direction of rotation, as well
as the paper color that is visible after the image is rotated.
To flip an image
• Click Image ` Flip, and click one of the following:
• Flip horizontally
• Flip vertically
To rotate an image
1 Click Image ` Rotate ` Rotate custom.
2 Type a value in the Angle box.
3 Enable one of the following options:
• Clockwise
You can rotate an image by clicking Image ` Rotate, and clicking 90°
Clockwise, 90° Counterclockwise, or 180°.
For more information about cropping, stitching, and changing orientation, click
Help ` Help topics, click the Contents tab, and double-click the topic
“Cropping, stitching, and changing orientation.”
For information about using the Help, see “To use the Help” on page 13.
Set black
point
tool
Set
white
point
Snapshots tool
Sliders
Hint for
Undo, current
Redo, tool
and Reset
Correction of a color cast depends on the type of light that caused the cast. The
image on the left was taken outdoors in bright sunlight. The image on the right
is the corrected version.
The Highlights and Shadows sliders can lighten or darken specific areas of
an image.
To correct color and tone quickly by using the Image Adjustment Lab
1 Click Adjust ` Image Adjustment Lab.
2 Click Auto adjust.
Auto adjust automatically adjusts color and contrast by setting the white point
and black point for an image.
If you want to control the white point and black point setting more precisely, click
the Set white point tool , and click the lightest area of your image. Then click
the Set black point tool , and click the darkest area of your image.
3 Perform one or more tasks from the following table.
To Do the following
Make colors more vivid or less vivid Move the Saturation slider to the right to
increase the amount of color in the image;
move the slider to the left to decrease the
amount of color in the image.
Improve image sharpness by adjusting tone Move the Contrast slider to the right to
make the light areas lighter and the dark
areas darker.
You can capture the current version of your image by clicking the Create
snapshot button. Thumbnails of the snapshots appear in a window below your
image. Each snapshot is numbered sequentially and can be deleted by clicking
the close button in the upper right corner of the snapshot title bar.
You can undo or redo the last correction you made by clicking the Undo
button or Redo button . To undo all corrections, click the Reset to
original button.
To Do the following
Pan to another area of an image Using the Pan tool , drag the image until
the area you want to see is visible.
Fit an image in the preview window Click the Zoom to fit button.
View the corrected image in a single preview Click the Full preview button .
window
View the corrected image in one window and Click the Before and after full preview
the original image in another window button .
View the image in one window with a Click the Before and after split preview
divider between the original and corrected button . Move your pointer over the
versions dashed divider line, and drag to move the
divider to another area of the image.
Each photo above has a different exposure: average (top), overexposed (middle),
underexposed (bottom). The histograms for each photo (on the right) show how
the pixels are distributed, from dark to light. In an average photo, pixels are
more evenly distributed across the tonal range.
Automatically redistribute pixels across the Enable the Auto-adjust check box.
tonal range
Set input and output values by sampling Enable the Set input values or Set output
pixels in the image values option from the Eyedropper
sampling area. Click the Shadow
eyedropper button to sample shadow
areas, or click the Highlight eyedropper
button to sample highlight areas.
Increase the effect of the brush across an area Click the Cumulative button on the
without clicking over the area multiple times Stroke attributes bar that appears in the
Brush settings docker. This option is
available only for some of the Effect tools. If
the Brush settings docker is not open, click
Window ` Dockers ` Brush settings.
Apply the effect to an object and the Click the Merge source button on the
background simultaneously Dab attributes bar that appears in the
Brush settings docker. This option is only
available when the Cumulative button is
disabled.
You can display color channels by using their respective colors. Click Tools `
Customization. In the Workspace list of categories, click Display, and
enable the Tint screen color channels check box.
Images in the CMYK and Lab color modes must be split into their original
component channels.
For more information about adjusting the color and tone of images, click Help `
Help topics, click the Contents tab, and double-click the topic “Adjusting color
and tone.”
For information about using the Help, see “To use the Help” on page 13.
You can change the height and width of an image without changing the
resolution. The center image is the original, the first image has smaller
dimensions, and the third image has larger dimensions. Notice the pixelation
of the larger image.
Corel PHOTO-PAINT: Changing image dimensions, resolution, and paper size 301
To change the dimensions of an image
1 Click Image ` Resample.
2 Enable any of the following check boxes:
• Anti-alias — smooths the edges in the image
• Maintain aspect ratio — avoids distortion by maintaining the width-to-height
ratio of the image
3 In the Image size area, type values in one of the following pairs of boxes:
• Width and Height — let you specify the image dimensions
• Width % and Height % — let you resize the image to a percentage of its
original size
When you change the dimensions of an image, you produce better results using
width and height values that are factors of the original values. For example,
reducing an image by 50 percent produces a better-looking image than by
reducing the size by 77 percent. When reducing an image by 50 percent, the
application removes every other pixel; to reduce an image by 77 percent, the
application must remove pixels irregularly.
Increasing resolution
Higher resolution images contain smaller and more densely packed pixels than lower-
resolution images. Upsampling increases the resolution of an image by adding more
pixels per unit of measure. Image quality may be reduced because the new pixels are
interpolated based on the colors of neighboring pixels; the original pixel information is
simply spread out. You cannot use upsampling to create detail and subtle color
gradations where none existed in the original image. When you increase image
resolution, the image size increases on your screen; by default the image maintains its
original size when printed.
You can change the resolution and size of an image at the same time. The center
image is the original, the first image is downsampled, and the third image is
upsampled.
Corel PHOTO-PAINT: Changing image dimensions, resolution, and paper size 303
decrease the paper-colored border, but not the dimensions of the original image.
However, if you reduce the paper size so that its height and width are smaller than the
dimensions of the original image, the original image will be cropped.
You can change the paper size surrounding the original image.
For more information about changing image dimensions, resolution, and paper
size, click Help ` Help topics, click the Contents tab, and double-click the
topic “Changing image dimensions, resolution, and paper size.”
For information about using the Help, see “To use the Help” on page 13.
Removing red-eye
You can remove the red-eye effect from the eyes of subjects in photos. Red-eye occurs
when light from a flash reflects off the back of a person’s eye.
To remove red-eye
1 Open the Touch-up flyout , and click the Red-eye removal tool .
2 Type a value in the Size box to match the brush size to the eye.
3 Click the eye to remove the red pixels.
You can remove small dust and scratch marks from an image by applying the
Dust and scratch filter.
You can remove scratches from specific areas by creating a mask around the
scratches before applying the Dust and scratch filter. A dashed line or red-
tinted overlay indicates the presence of a mask.
You can use the Brush mask tool to define an editable area that includes
the scratch mark. Choose a nib size that is wider than the scratch mark so you
can brush over the scratch easily. For information about the Brush mask tool,
see “To define an editable area by using the Freehand Mask tool” on page 323.
You can remove imperfections from an image by blending textures and colors
using the Touch-up brush tool.
Apply the effect to the object and the Click the Enable or disable merged source
background simultaneously button.
Change the brush size Hold down Shift while dragging in the
image window. Release the key when the nib
is the size you want.
You can use the Touch-up brush tool on images in the grayscale, duotone,
Lab, RGB, and CMYK color modes.
Clone an object and the background Click the Merge source button on the
simultaneously Dab attributes bar that displays in the
Brush settings docker. This option is only
available when the Cumulative button is
disabled.
Sharpening images
You can sharpen images to increase contrast, enhance image edges, or reduce shading.
To sharpen an image, or an editable area of an image, you can use filters or brush
strokes. Filters can also be applied using a lens. For more information about lenses, see
“Working with lenses” on page 317. Sharpening is usually done after adjusting the color
and tone of an image and after resampling or resizing.
The Unsharp mask filter provides best results for most photographs.
Most sharpen filters support all color modes except 48-bit RGB, 16-bit
grayscale, paletted, and black-and-white. The Sharpen filter supports all color
modes except paletted and black-and-white.
You can access each of the sharpen filters individually by clicking Effects `
Sharpen, and clicking a filter.
You can use this procedure to sharpen an editable area of an image.
The Eraser tool was used to remove the strap from the woman’s dress.
If you want to erase the last action completely, click the Undo button on
the standard toolbar. For more information about undoing, see “Undoing,
redoing, repeating, and fading” in the Help.
Increase the effect of the brush across an area Click the Cumulative button on the
without clicking over the area multiple times Stroke attributes bar that displays in the
Brush settings docker. This option is
available only for some of the Effect tools
and the Clone tool. If the Brush settings
docker is not open, click Window `
Dockers ` Brush settings.
Apply the effect to an object and the Click the Toggle merge source button
background simultaneously on the Dab attributes bar that displays in
the Brush settings docker. This option is
only available when the Cumulative button
is disabled.
For more information about retouching images, click Help ` Help topics, click
the Contents tab, and double-click the topic “Retouching.”
For information about using the Help, see “To use the Help” on page 13.
Creating lenses
Lenses let you view adjustments and special effects that you want to apply to an image.
When you create a lens, the changes you make are not applied to the image pixels;
instead, they are displayed on the screen through the lens. The lens is created as a
separate object on a layer above the image background so you can edit the lens and the
background image separately.
The picture of the man is an image object cut out from a darker image. A lens
was applied to brighten the image object without permanently changing the
image object or background.
To create a lens
1 Click Object ` Create ` New lens.
2 Choose a lens from the Lens type list.
3 Type a name in the Lens name box.
4 Click OK.
If a dialog box displays, specify the lens properties.
Editing lenses
After you create a lens, you can edit it. For example, you can add areas to it and remove
areas from it.
Lenses can be selected and transformed in the same way that you select and transform
objects. For information about selecting and transforming objects, see “Working with
objects” on page 357 and “Modifying objects” on page 363. You can also change the
When adding areas to a lens, the grayscale value of the foreground color or fill
color affects the lens opacity. White adds areas to the lens, while black makes
lens areas transparent. For more information, see “Working with object
transparency” in the Help.
For more information about working with lenses, click Help ` Help topics, click
the Contents tab, and double-click the topic “Working with lenses.”
For information about using the Help, see “To use the Help” on page 13.
Mask overlay
By default, a mask overlay appears only over protected areas to make it easy to
differentiate between protected and editable areas. The mask overlay is a red-tinted,
transparent sheet. If you adjust the transparency of a mask in certain areas, the degree
of red displayed by the mask overlay in those areas varies accordingly.
You can hide the mask overlay.
The mask marquee does not appear when you use a mask overlay or when you
are adjusting the transparency of a mask.
Define an area by using text Click the Text tool , and specify the text
attributes on the property bar. Click the
Create text mask button on the
extended property bar, type the text, and
click anywhere in the toolbox to apply the
changes.
Define an area by using objects Select one or more objects, and click Mask `
Create ` Mask from object(s).
Define an area by using the Clipboard Click Edit ` Paste ` Paste as new
contents selection.
You can also define an editable area by dragging the Freehand mask tool in
the image window and double-clicking to complete the outline.
If the mask overlay is enabled, the mask marquee does not appear.
To edit an intricate image shape set against a plain background, you can define
the background as an editable area of uniform color and then invert the mask
You can choose whether only the color of the first pixel or the color of every
pixel you click establishes a seed color. The color tolerance range indicates the
range of colors protected from changes. When the first pixel that you click
establishes the seed color, the protected area expands until the specified color
tolerance is reached. When you use the Lasso mask tool, the completed
outline of the editable area contracts from your original outline to fit the
irregular shape produced by excluding all the pixels from the original outline
that fall within the specified color tolerance range. When you use the
Magnetic mask tool, every pixel that you click establishes a seed color, so that
each time you click, the protected area expands until the specified color
tolerance is reached. The color tolerance is measured in relation to the current
seed color and within a specific area around the pointer.
If colors from a previous session appear in the Color mask dialog box, click
Reset before you create a new color mask.
The Marquee display style is unavailable when the Marquee visible
command on the Mask menu is disabled.
To invert a mask
• Click Mask ` Invert.
To remove a mask
• Click Mask ` Remove.
When you remove a mask, editable areas that were previously floating on your
image are automatically merged with the background.
1 2 3
4 5
Cutout Lab workflow: (1) Highlight the edges of the image area; (2) add a
fill to the inside;(3) preview the cutout and touch it up if needed; (4) bring the
cutout into the image window; (5 — optional) place the cutout against a
background image.
You can set options for some of the tools in the Cutout Lab. For example, you can
customize the thickness of the highlight by changing the nib size of the Highlighter
tool. If an image area has hard edges, you can use a thinner line to define its edges more
precisely. Conversely, if an image area has blurred or wispy edges that are hard to define,
you can use a thicker line. Also, you can change the highlight and the fill color to make
them more visible.
Erase the highlight and fill Click the Eraser tool , and drag over the
highlight and fill that you want to delete.
The Eraser tool is available before you click
Preview.
The Cutout Lab supports RGB, CMYK, grayscale, paletted, and Lab images.
When brought into the Cutout Lab, grayscale, paletted, and Lab images are
automatically converted to RGB or CMYK images, which may result in a
slight color shift. The original image colors are restored after you apply or
cancel the Cutout Lab command.
To Do the following
Set the nib size of the Highlighter, Eraser, Choose a nib size from the Nib size list box.
Add detail, and Remove detail tools
Change the highlight color Choose a highlight color from the Highlight
color picker.
Change the fill color Choose a fill color from the Fill color picker.
You can change the nib size of the Highlighter, Eraser, Add detail, and
Remove detail tools interactively by holding down Shift while dragging a
tool.
To Do the following
Fit an image in the preview window Click the Zoom to fit button.
Pan to another area of an image Using the Pan tool , drag the image until
the area you want to see is visible.
For more information about masking, click Help ` Help topics, click the
Contents tab, and double-click the topic “Masking.”
For information about using the Help, see “To use the Help” on page 13.
When you use a lens, changes are not applied to the image; instead, they are seen on
the screen through the lens. For information about lenses, see “Working with lenses” on
page 317.
If the image contains one or more objects, the special effect is applied only to
the background or the selected object.
Managing plug-ins
Plug-ins provide additional features and effects for image editing in
Corel PHOTO-PAINT. Special effect plug-in filters process image information and
alter an image according to preset specifications.
At start-up, Corel PHOTO-PAINT automatically detects and loads plug-ins placed in
the plug-ins folder. You can add more plug-ins to the plug-ins folder or you can add
plug-ins installed in other locations, but third-party plug-ins must be installed in a
folder for which you have read and write access.
You can disable plug-ins you are not using.
To disable a plug-in
1 Click Tools ` Options.
2 In the Workspace list of categories, click Plug-ins.
3 Disable the check box next to the plug-in you want to disable.
You can also disable a plug-in and remove it from the plug-in list by clicking
a plug-in to highlight it, and clicking the Remove button.
For more information about applying special effects, click Help ` Help topics,
click the Contents tab, and double-click the topic “Applying special effects.”
For information about using the Help, see “To use the Help” on page 13.
Round the corners of a rectangle Type a value in the Radius box on the
property bar.
To draw a polygon
1 Open the Shape flyout , and click the Polygon tool .
2 On the property bar, choose one of the following options in the Shape fill list box:
• Uniform fill
• Fountain fill
• Bitmap fill
• Texture fill
If you want to edit the fill, click the Edit button on the property bar.
3 Click where you want to set the anchor points of the polygon, and double-click to
set the last anchor point.
Apply an outline to the polygon Type a value in the Border box on the
property bar to specify the border width in
pixels.
Change the way outline segments join Choose a join type from the Shape joints list
box on the extended property bar.
Draw a line with multiple segments In the image window, click where you want
to start and end each segment, and double-
click to end the line.
You can specify how lines join: Butt, Fitted, Round, or Point.
Change the brush shape Choose a brush shape from the Nib shape
picker on the property bar.
Change the brush size Type a value in the Size box on the property
bar.
Spraying images
You can paint with small-scale, full-color bitmaps, instead of a brush. For example, you
can enhance landscapes by spraying clouds across the sky or foliage across the ground.
Corel PHOTO-PAINT includes a variety of images, which are used to create spraylists.
You can load a preset spraylist, edit a preset, or create a spraylist by saving images in
an image list. You can edit the source images at any time.
You can enhance a photo by spraying it with images or create an image from
scratch using presets.
Change the transparency of the spraylist Type a value in the Transparency box on
images the extended property bar.
Specify the number of images sprayed in Type a value in the Number of dabs box on
each dab of the brush the extended property bar.
Specify the distance between dabs along the Type a value in the Spacing box on the
length of a stroke extended property bar.
Specify the distance between dabs along the Type a value in the Spread box on the
width of a brush stroke extended property bar.
Change the rate at which paint fades in a Type a value in the Fade out box on the
brush stroke extended property bar. Negative numbers
fade in while positive numbers fade out.
To create a spraylist
1 Open the Brush flyout , and click the Image sprayer tool .
2 Choose a preset image list from the Type list box on the property bar.
3 Click the Create spraylist button on the extended property bar.
For more information about the shape and paint tools in Corel PHOTO-PAINT,
click Help ` Help topics, click the Contents tab, and double-click the topic
“Painting.”
For information about using the Help, see “To use the Help” on page 13.
To fill an image with a single, large bitmap, enable the Scale bitmap to fit
check box in the Size area.
Thumbnail images of the bitmap files you import are added to the Bitmap fill
picker.
You can modify the attributes of a texture fill to change its appearance.
Texture fills are scaled to the image or image area to which you apply them.
You cannot tile texture fills.
To apply a fill to a text object, you can first render the text as an editable area
by selecting the text object with the Text tool and clicking the Create text
mask button on the extended property bar. This produces a text-shaped
editable area to which you can apply fills.
Gradient fills can be used to enhance an image. You can adjust gradient fills
in the image window.
For more information about applying fills to images, click Help ` Help topics,
click the Contents tab, and double-click the topic “Filling images.”
For information about using the Help, see “To use the Help” on page 13.
Objects are like layers that you can stack on top of one another. This image
consists of the background and two photo objects.
Creating objects
In Corel PHOTO-PAINT, you can create objects from:
• brush strokes
• shapes
You can create an object using part of an image background. Here, an editable
area is defined and then the selection is copied and moved.
All objects in an image have the same resolution and color mode. As you add objects to
a file, the file size and memory requirements increase. To decrease file size, you can
flatten an image by combining objects. For more information on combining objects, see
“Grouping and combining objects” on page 360.
To retain objects when you save an image, you must save the image in the native
Corel PHOTO-PAINT (CPT) file format. For more information on saving images, see
“Saving and closing” on page 381.
When the Marquee visible command in the Object menu is enabled, a dashed
outline, called a marquee, surrounds the new object.
All brush strokes and sprayed images are added to the active object by default.
You can also create an object by clicking the New object button in the
Objects docker. If the Objects docker is not open, click Window ` Dockers
` Objects.
When the Marquee visible command in the Object menu is enabled, a dashed
outline, called a marquee, surrounds the new object.
If you want to add a shape to the active object, instead of creating a new object,
disable the New object button on the extended property bar .
If you want to remove the editable area of an image as you create an object,
click Object ` Create ` Object: cut selection.
To group objects
1 In the image window, select the objects.
2 Click Object ` Arrange ` Group.
To ungroup objects
1 In the image window, click an object in a group.
2 Click Object ` Arrange ` Ungroup.
Only areas of the child object that fall within the boundaries of the parent
object are visible. Otherwise, only the object marquee of the child object is
visible.
A child object must be above a parent object in the Objects docker stacking
order.
To combine objects
To combine
Multiple objects into one object Select the objects, and click Object `
Combine ` Combine objects together.
One or more objects with the background Select an object or objects, and click Object
` Combine ` Combine objects with
background.
All objects with the background Click Object ` Combine ` Combine all
objects with background.
When objects are combined with the background, they become part of the
background layer and can no longer be edited as individual objects.
You can specify a merge mode and transparency level before you combine
objects by modifying the settings in the Merge mode list box and Opacity box
in the Objects docker. If the Objects docker is not open, click Window `
Dockers ` Objects.
For more information about working with objects, click Help ` Help topics,
click the Contents tab, and double-click the topic “Working with objects.”
For information about using the Help, see “To use the Help” on page 13.
Transforming objects
You can change the appearance of objects using the following transformations.
Transformation Description
To size an object
1 Select an object.
2 Click the Position and size mode button on the property bar.
3 Drag any of the handles on the highlighting box.
4 Click the Apply button on the extended property bar .
If you want to cancel the transformation, double-click outside the object.
To rotate an object
1 Select an object.
2 Click the Rotate mode button on the property bar.
3 Drag a rotation handle on the highlighting box.
4 Click the Apply button on the extended property bar .
If you want to cancel the transformation, double-click outside the object.
To flip an object
1 Select an object.
2 Hold down Ctrl, and drag a middle handle on the highlighting box across the
object, past the middle handle on the opposite side.
3 Click the Apply button on the extended property bar .
If you want to cancel the transformation, double-click outside the object.
To skew an object
1 Select an object.
2 Click the Skew mode button on the property bar.
3 Drag a skewing handle on the highlighting box.
4 Click the Apply button on the extended property bar .
If you want to cancel the transformation, double-click outside the object.
To distort an object
1 Select an object.
2 Click the Distort mode button on the property bar.
Feathering
Feathering softens the edges of an object by gradually increasing the transparency of the
edge pixels. You can specify the width of the feathered section of the object and the
transparency gradient you want to use.
The object on the right has been feathered to soften its edges.
The object on the right has been sharpened to define its edges and make them
more crisp.
To defringe an object
1 Select an object.
2 Click Object ` Matting ` Defringe.
3 Type a value in the Width box.
Higher values create a more gradual transition between the edges of the object and
the background.
When you change the threshold value of the object marquee, the area enclosed
by the marquee changes, but the object itself does not change. Pixels that are
not completely opaque can lie outside the marquee even though they are still
part of the object.
The object on the left has a flat drop shadow, while the object on the right has
a perspective drop shadow.
You can create and adjust drop shadows interactively in the image window. You can
also change the color, position, direction, and transparency of a drop shadow directly in
the image window.
You can also apply preset drop shadows. When you apply a preset, you can modify it
to create a custom drop shadow. For example, you can change its direction and distance
from an object, its color, and its opacity. By default, the edges of drop shadows feature
squared feathering. You can choose another feathering type, such as a Gaussian blur
Change the color of the drop shadow Drag a color swatch from the color palette to
the end node on the drop shadow arrow.
Move the drop shadow Drag the start node on the drop shadow
arrow.
Change the direction of the drop shadow Drag the drop shadow arrow head.
Adjust the drop shadow’s opacity Drag the triangular Transparency handle
on the drop shadow arrow.
Adjust the edge feathering Drag the triangular Feather handle on the
drop shadow arrow. By default, squared
feathering is used, but you can choose
another type from the Shadow feather
edge picker on the extended property bar
. For example, the Gaussian blur creates a
realistic drop shadow.
For more information about modifying objects, click Help ` Help topics, click
the Contents tab, and double-click the topic “Modifying objects.”
For information about using the Help, see “To use the Help” on page 13.
Exporting images
Before you use an image on the Web, you must export it to a Web-compatible file
format, such as the GIF or JPEG format. The GIF file format is best for line drawings,
text, and images with sharp edges or few colors, while the JPEG file format is suitable
for photos. For information about these file formats and alternatives, see “Choosing a
Web-compatible file format” in the Help.
Optimizing images
You can also optimize an image for the Web before you export it to adjust its display
quality and file size. In Corel PHOTO-PAINT, you can preview an image with up to
four different configurations of settings. You can compare file formats, preset settings,
download speeds, compression, file size, image quality, and color range. You can also
examine previews by zooming and panning within the preview windows.
Corel PHOTO-PAINT provides preset settings, but you can edit these presets, and add
and delete custom presets. Once you specify the settings you want for all of the preview
areas, you can save the settings for the entire optimization dialog box.
Increase the number of preview areas In the top right corner, click one of the
preview area display buttons.
Pan to another section of the image Drag in the first preview window.
Edit preset settings for a single preview area Click Advanced in one of the preview areas.
In the Export dialog box, customize the
preset options. If you select GIF or PNG8
file formats, you can modify the color palette
and settings in the Convert to paletted
dialog box.
Save the current configuration of settings for Click the Save settings button for each
a preview area area where you want to save the settings.
Preview the file download time for a Choose a speed from the Connection speed
particular connection speed list box.
You can compare file types with the original image by selecting Original file
type in one of the preview panes.
You can assign properties to a rollover, such as a Web address that opens when you click
a rollover, and alternate text that displays when you point to it. You can specify a target
for the down state which determines how a Web page opens in a browser window. You
can also add sound to the over and down rollover states, which will play when these
rollover states are activated.
To create a rollover
1 Select one or more objects.
When you create a rollover, the original objects are destroyed. If you want to retain
the original objects, save them before you create a rollover.
2 Click Web ` Create rollover from object.
3 In the Rollover docker, set any of the following properties for the rollover:
• URL — specifies an address, or URL, for a Web page.
• ALT — specifies the alternate text that displays when you point to a rollover.
4 Choose one of the following rollover states from the States list box:
• Normal
• Over
• Down
5 Edit the selected rollover state by adding, removing, and modifying objects.
6 Click the Finish editing button .
Each state retains its component objects, so you can continue to edit the rollover.
Add sound to a rollover state In the Sound box, type a filename of the
sound you want to play when the selected
state is triggered. You can also click the
Browse button to locate and choose the
sound file.
Specify the target frame or browser window Click a target type in the Target list box:
for the URL _self opens the URL in the current frame,
_blank opens the URL in a new browser
window, _top opens the URL in the root
frame of the browser, _parent opens the
URL in the highest level frame.
In the Objects docker, rollover objects are highlighted, grouped, and have a
Rollover object icon to the right of the object name. The Text rollover
object icon indicates that the rollover object is text.
In the Objects docker, the Rollover object icon turns red when a rollover
overlaps another rollover. Overlapping rollovers cannot be exported. You must
move the rollover so it no longer overlaps with another rollover object.
To edit a rollover
1 In the Objects docker, select a rollover.
Rollovers have Rollover object icons to the right of their object names.
If the Objects docker is not open, click Window ` Dockers ` Objects.
2 Click Web ` Edit rollover.
3 In the Rollover docker, choose one of the following rollover states from the States
list box:
• Normal
• Over
• Down
4 Edit the rollover state by adding, removing, and modifying objects.
5 Click the Finish editing button .
When you extract a rollover to simple objects, the component objects are
named automatically.
For more information about adding shapes and brush strokes, see “Working
with objects” on page 357. For more information about adding text, see
“Working with text” in the Help.
All brush strokes are added to the active object by default. You can also create
an object by clicking the New object button in the Objects docker. If the
Objects docker is not open, click Window ` Dockers ` Objects.
A rollover can display different text in each of the normal, over and down
states. To edit text in a rollover, click the Text tool , point to the text until
the pointer becomes a cursor, and select the text. Type new text to replace the
current text.
For more information about creating images for the Web, click Help ` Help
topics, click the Contents tab, and double-click the topic “Creating images for
the Web.”
For information about using the Help, see “To use the Help” on page 13.
Saving images
You can save an image to preserve it. You can also save images automatically at regular
intervals and save backup copies of the file.
When you save an image, you can specify a file format, a filename, and a folder where
you want to save the file. Images are automatically saved using the currently selected
file format, name, and location. The default format is the native Corel PHOTO-PAINT
(CPT) file format. Saving to the Corel PHOTO-PAINT (CPT) file format retains all
image properties — objects, the most recently created mask, alpha channels, grids,
guidelines, and color information — so you can edit them later.
To save an image
1 Click File ` Save as.
2 Choose the folder where you want to save the file.
3 Choose a file format from the Save as type list box.
4 Type a filename in the Filename list box.
The file extension for the file format you choose is appended to the filename
automatically, but can be removed.
5 Click Options.
6 Enable any of the following active check boxes:
Save a file in a new folder Click New, type a name in the Name of
new folder box, and click Create.
Specify information about a file Type any comments you want in the Notes
box.
When you save an image containing objects to a file format that does not
support objects, you can continue working on the original file (which still
contains the objects) in the image window. The image and its objects can still
be saved to the Corel PHOTO-PAINT (CPT) format.
You can also save an image by clicking the Save button on the standard
toolbar.
You can add notes to an image when you save it by typing text in the Notes
box. You can view notes in the Notes box in the Open dialog box when you
open an image, or in the Import dialog box when you import an image. Some
file formats do not let you save annotations with an image.
Closing images
You can close an image or all images at any time. If you close images without saving
them, your work is lost.
To close an image
To close Do the following
For more information about saving images, click Help ` Help topics, click the
Contents tab, and double-click the topic “Saving and closing.”
For information about using the Help, see “To use the Help” on page 13.
Corel PHOTO-PAINT: Managing color for display, input, and output 385
• monitor
• scanner/digital camera
• composite printer
• separations printer
• internal RGB color space
Corel PHOTO-PAINT: Managing color for display, input, and output 387
Correcting colors for display
You can correct colors so that they display as accurately as possible on screen. If you
correct only the display colors, the colors are shown according to the internal RGB and
monitor color profiles.
If you display colors as they will print, on-screen colors simulate output using the
Internal RGB, monitor, and printer color profiles. Simulating printer output may cause
on-screen colors to appear dull.
To Do the following
Correct display colors Click the arrow from the Internal RGB
icon to the Monitor icon .
Display simulation of a composite printer Click the arrow from the Composite
output printer icon to the Monitor icon .
Display simulation of a color separations Click the arrow from the Separations
printer output printer icon to the Monitor icon .
Display simulation of a separations printer Click the arrow from the Separations
on a composite printer printer icon to the Composite printer
icon .
For more information about color management, click Help ` Help topics, click
the Contents tab, and double-click the topic “Managing color for display, input,
and output.”
For information about using the Help, see “To use the Help” on page 13.
The Collate check box is available only for documents with more than one
page.
Enabling the Reposition images to option lets you specify size, position, and
scale in the corresponding boxes.
Enable the Tiling marks check box to include tiling alignment marks.
You can quickly preview a print job in the Print dialog box by clicking File `
Print, and clicking the Mini preview button .
You can also magnify the preview page by choosing a preset zoom level.
You can also zoom in on a portion of the print preview by clicking the Zoom
tool in the toolbox and marquee selecting an area.
For more information about printing, click Help ` Help topics, click the
Contents tab, and double-click the topic “Printing.”
For information about using the Help, see “To use the Help” on page 13.
A
accelerator table
A file that contains a list of shortcut keys. Different tables are active depending on the
task that you are performing.
active object (Corel PHOTO-PAINT)
An object that has a red border around its thumbnail in the Objects docker.
add-in
A separate module that extends the functionality of an application.
alpha channel
A temporary storage area for masks. When you save a mask to an alpha channel, you
can access and reuse it in the image as many times as you want. You can save an alpha
channel to a file or load a previously saved channel in the active image.
ambient lighting
The lighting in a room, including natural and artificial light sources.
anchor point
The point that remains stationary when you stretch, scale, mirror, or skew an object.
Anchor points correspond to the eight handles that appear when an object is selected,
as well as the center of a selection box marked by an X.
animation file
A file that supports moving images; for example, animated GIF and QuickTime®
(MOV).
G
Gaussian
A type of pixel distribution that spreads the pixel information outward using bell-
shaped curves rather than straight lines.
GIF
A graphic file format designed to use a minimum of disk space and be easily exchanged
between computers. This format is commonly used to publish images of 256 or fewer
colors to the Internet.
glyph
Diamond-shaped handles that can be dragged to alter the form of a shape.
grab area
The area of a command bar that can be dragged. Dragging the grab area moves the bar,
while dragging any other area of the bar has no effect. The location of the grab area
depends on the operating system you are using, the orientation of the bar, and whether
the bar is docked or undocked. Command bars with grab areas include toolbars, the
toolbox, and the property bar.
H
halftone
An image that has been converted from a continuous tone image to a series of dots of
various sizes to represent different tones.
K
kerning
The space between characters, and the adjustment of that space. Often, kerning is used
to place two characters closer together than usual, for example WA, AW, TA, or VA.
M
marquee
A dashed outline that surrounds an editable area or an object in an image. By default,
object marquees are blue and mask marquees are black.
marquee select
To select objects or nodes by dragging the Pick tool or Shape tool diagonally and
enclosing objects in a marquee box with a dotted outline.
N
NCSA (National Center for Supercomputing Applications)
NCSA is a server system. If you are creating an image map to be displayed on the Web,
you need to know the system your server uses, because different codes are used in the
map files. Contact your server administrator to find out which system your server uses.
nested group
A group of two or more groups that behaves as one object.
O
object (CorelDRAW)
A generic term for any item you create or place in a drawing. Objects include lines,
shapes, graphics, and text.
object (Corel PHOTO-PAINT)
An independent bitmap that is layered above the background image. Changes applied
to objects do not affect the underlying image.
one-point perspective
An effect created by lengthening or shortening one side of an object to create the
impression that the object is receding from view in one direction.
Q
QuickCorrect™
A feature that automatically displays the fully worded form for abbreviations or the
correct form for errors as you type. You can use QuickCorrect to capitalize words or to
correct common spelling and typographic errors automatically; for example,
QuickCorrect can replace “asap” with “as soon as possible” and “hte” with “the.”
R
radius
As applied to orbits, sets the distance between the center of the brush stroke and the
nibs that travel around the center of the brush stroke when you paint with orbits.
Increasing this value increases the size of the brush stroke.
As applied to the Dust & Scratch filter, sets the number of pixels surrounding the
damaged area that are used to apply the filter.
range sensitivity
A paletted color mode option that lets you specify a focus color for the paletted
conversion. You can adjust the color and specify its importance to guide converting.
rasterized image
An image that has been rendered into pixels. When you convert vector graphics files to
bitmap files, you create rasterized images.
render
To capture a two-dimensional image from a three-dimensional model.
resample
To change the resolution and dimensions of a bitmap. Upsampling increases the size of
the image; downsampling decreases the size of the image. Resampling with fixed
resolution lets you maintain the resolution of the image by adding or subtracting pixels
while varying the image size. Resampling with variable resolution keeps the number of
pixels unchanged while changing the image size, resulting in lower or higher resolution
than that of the original image.
U
underexposure
Insufficient light in an image.
See also exposure.
V
vanishing point
A marker that appears when you select an extrusion or an object to which perspective
has been added. With an extrusion, the vanishing point marker indicates the depth
(parallel extrusion) or the point at which the extruded surfaces would meet if extended
(perspective extrusion). In both cases, the vanishing point is indicated by an X.
vector graphic
An image generated from mathematical descriptions that determine the position,
length, and direction in which lines are drawn. Vector graphics are created as collections
of lines rather than as patterns of individual dots or pixels.
See also bitmap.
vector object
A specific object within a drawing that is created as a collection of lines rather than as
patterns of individual dots or pixels. Vector objects are generated from mathematical
descriptions that determine the position, length, and direction in which lines are drawn.
W
watermark
A small amount of random noise added to the luminance component of the image pixels
which carries information about the image. This information survives normal editing,
printing, and scanning.
Z
zoom
To reduce or magnify the view of a drawing. You can zoom in to see details or zoom out
for a broader view.
ZIP
A lossless file compression technique that results in smaller file size and faster processing
time.
Numerics ASCII
3 point curve tool . . . . . . . . . . . . . . . . . . . . 46 encoding text in PDF files . . . . . . . . .235
3D effects
adding to objects . . . . . . . . . . . . . . . . . 145
B
background . . . . . . . . . . . . . . . . . . . . . . . . .167
A creating . . . . . . . . . . . . . . . . . . . . . . . . .167
exporting . . . . . . . . . . . . . . . . . . . . . . .167
acquiring images . . . . . . . . . . . . . . . . . . . . . . 38
preserving in traced results . . . . .215, 216
actions removing . . . . . . . . . . . . . . . . . . . . . . .168
redoing . . . . . . . . . . . . . . . . . . . . . 215, 216 removing color . . . . . . . . . . . . . . . . . . .216
repeating . . . . . . . . . . . . . . . . . . . . . 38, 39 removing from traced results . . .215, 216
undoing . . . . . . . . . . . . . . . . . . . . 215, 216 solid color . . . . . . . . . . . . . . . . . . . . . . .167
undoing and redoing . . . . . . . . . . . 38, 39
banner shapes
adjusting drawing . . . . . . . . . . . . . . . . . . . . . . . . . .72
detail in traced results . . . . . . . . . . . . . 214
bevel effects . . . . . . . . . . . . . . . . . . . . . . . .153
perspective . . . . . . . . . . . . . . . . . . . . . . 149
Emboss . . . . . . . . . . . . . . . . . . . . . . . . .155
text frames . . . . . . . . . . . . . . . . . . . . . . 183
light and color . . . . . . . . . . . . . . . . . . .154
text on path . . . . . . . . . . . . . . . . . . . . . 196
removing . . . . . . . . . . . . . . . . . . . . . . .156
aligning Soft Edge . . . . . . . . . . . . . . . . . . . . . . .154
nodes . . . . . . . . . . . . . . . . . . . . . . 109, 115 styles . . . . . . . . . . . . . . . . . . . . . . . . . . .153
objects . . . . . . . . . . . . . . . . . . . . . 88, 89, 90 surfaces . . . . . . . . . . . . . . . . . . . . . . . . .153
objects to a specified point . . . . . . . . . . 90
beveling corners . . . . . . . . . . . . . . . . . . . . .128
text . . . . . . . . . . . . . . . . 189, 190, 191, 194
using dynamic guides . . . . . . . . . . . . . . 94 Bézier tool . . . . . . . . . . . . . . . . . . . . . . . . 46, 48
Index 431
CorelDRAW
432 Index
CorelDRAW
Index 433
CorelDRAW
434 Index
CorelDRAW
Index 435
CorelDRAW
436 Index
CorelDRAW
Index 437
CorelDRAW
438 Index
CorelDRAW
margins . . . . . . . . . . . . . . . . . . . . . . . . 226 M
pages . . . . . . . . . . . . . . . . . . . . . . . . . . . 165 magnifying
leading . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 189 drawings . . . . . . . . . . . . . . . . . . . . . . . . .39
lighting print preview . . . . . . . . . . . . . . . . . . . .224
applying to vector extrusions . . . . . . . 153 manipulating
enhancing vector extrusions . . . . . . . . 150 segments of curves . . . . . . . . . . . .109, 112
in bevel effects . . . . . . . . . . . . . . . . . . . 154 master layers
removing from vector extrusions . . . . 153 creating . . . . . . . . . . . . . . . . . . . . . . . . .176
lines . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 45 master pages . . . . . . . . . . . . . . . . . . . . . . . .175
adding end shapes . . . . . . . . . . . . . . . . . 55
merge modes . . . . . . . . . . . . . . . . . . . . . . .164
Bézier . . . . . . . . . . . . . . . . . . . . . . . . . . . 48
calligraphic . . . . . . . . . . . . . . . . 50, 52, 55 merging
callout . . . . . . . . . . . . . . . . . . . . . . . . . . . 61 colors in traced results . . . . . . . . . . . . .218
closing . . . . . . . . . . . . . . . . . . . . . . . 47, 48 mesh fills . . . . . . . . . . . . . . . . . . . . . . . . . . .138
deleting segments . . . . . . . . . . . . . . . . 125 Microsoft Office
dimension . . . . . . . . . . . . . . . . . . . . 60, 62 exporting files to . . . . . . . . . . . . . . . . .242
drawing . . . . . . . . . . . . . . . . . . . 45, 47, 49
mirroring
flow . . . . . . . . . . . . . . . . . . . . . . . . . . 60, 61
objects . . . . . . . . . . . . . . . . . . . . . . . . . .101
formatting . . . . . . . . . . . . . . . . . . . . . . . 53
text . . . . . . . . . . . . . . . . . . . . . . . .194, 196
freehand . . . . . . . . . . . . . . . . . . . . . . . . . 48
miter limit . . . . . . . . . . . . . . . . . . . . . . . 54 miter limit . . . . . . . . . . . . . . . . . . . . . . . . . . .54
preset . . . . . . . . . . . . . . . . . . . . . . . . 50, 53 modifying installations . . . . . . . . . . . . . . . . . .9
pressure-sensitive . . . . . . . . . . . . . . 50, 52 monitors
previewing . . . . . . . . . . . . . . . . . . . . . . . 49 nonprinting color alert . . . . . . . . . . . .387
specifying settings . . . . . . . . . . . . . . . . . 54
moving
spraying . . . . . . . . . . . . . . . . . . . . . . 57, 58
control handles . . . . . . . . . . . . . . . . . .112
linking nodes . . . . . . . . . . . . . . . . . . . . . . .108, 112
bitmaps . . . . . . . . . . . . . . . . . . . . . . . . . 208 objects . . . . . . . . . . . . . . . . . . . . . . . .86, 87
bitmaps externally . . . . . . . . . . . . . . . . 239 objects while drawing . . . . . . . . . . . . . .87
paragraph text . . . . . . . . . . . . . . . . . . . 203 setting nudge distances . . . . . . . . . . . . .87
linking (definition) . . . . . . . . . . . . . . . . . . . 410 text . . . . . . . . . . . . . . . . . . . . . . . . . . . .194
locking
layers . . . . . . . . . . . . . . . . . . . . . . . . . . . 178 N
PowerClip objects . . . . . . . . . . . . . . . . 132 navigating drawings . . . . . . . . . . . . . . . . . . .41
new features . . . . . . . . . . . . . . . . . . . . . . . . . .4
nodes
adding . . . . . . . . . . . . . . . . . . . . . .109, 113
Index 439
CorelDRAW
440 Index
CorelDRAW
Index 441
CorelDRAW
442 Index
CorelDRAW
Index 443
CorelDRAW
Q resampling
quitting CorelDRAW . . . . . . . . . . . . . . . . . .43 bitmaps . . . . . . . . . . . . . . . . . . . . .209, 210
resizing
R bitmaps . . . . . . . . . . . . . . . . . . . . . . . . 211
text . . . . . . . . . . . . . . . . . . . . . . . . . . . . 186
rectangles . . . . . . . . . . . . . . . . . . . . . . . . . . .63
drawing . . . . . . . . . . . . . . . . . . . . . . . . .64 resolution
rounding corners . . . . . . . . . . . . . . . . . .64 changing in bitmaps . . . . . . . . . .209, 210
redoing rotating . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .99
actions . . . . . . . . . . . . . . . . . . . . . . 215, 216 nodes . . . . . . . . . . . . . . . . . . . . . . . . . . 115
objects . . . . . . . . . . . . . . . . . . . . . . . . . 100
redoing actions . . . . . . . . . . . . . . . . . . . . 38, 39
sprayed lines . . . . . . . . . . . . . . . . . . . . . 59
reducing text . . . . . . . . . . . . . . . . . . . . . . . . . . . . 193
colors in traced results . . . . . . . . . . . . .218 using ruler coordinates . . . . . . . . . . . 100
number of nodes in curves . . . . . . . . .113
rotation
registering Corel products . . . . . . . . . . . . .10 copying to objects . . . . . . . . . . . . . . . . . 85
registration marks rounding corners . . . . . . . . . . . . . . . . . . . .127
printing . . . . . . . . . . . . . . . . . . . . . 226, 228
rulers . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .170
removing calibrating . . . . . . . . . . . . . . . . . . . . . . 170
background . . . . . . . . . . . . . . . . . . . . .215 customizing . . . . . . . . . . . . . . . . . . . . 170
bevel effects . . . . . . . . . . . . . . . . . . . . .156 displaying . . . . . . . . . . . . . . . . . . . . . . 170
blends . . . . . . . . . . . . . . . . . . . . . . . . . .161 moving . . . . . . . . . . . . . . . . . . . . . . . . 170
color from background . . . . . . . . . . . .216 origin . . . . . . . . . . . . . . . . . . . . . . . . . . 170
color from image . . . . . . . . . . . . . . . . .216
distortion . . . . . . . . . . . . . . . . . . . . . . .117
S
nodes from curves . . . . . . . . . . . . . . . .113
nodes from objects . . . . . . . . . . . . . . . .109 sampling
outlines from objects . . . . . . . . . . . .55, 56 colors . . . . . . . . . . . . . . . . . . . . . . . . . . 143
perspective . . . . . . . . . . . . . . . . . . . . . .149 saving . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .233
virtual line segments . . . . . . . . . . . . . .125 drawings . . . . . . . . . . . . . . . . . . . . . .41, 42
removing background . . . . . . . . . . . . . . . .168 PDF files . . . . . . . . . . . . . . . . . . . . . . . 233
selected objects . . . . . . . . . . . . . . . . . . . 43
repairing installation . . . . . . . . . . . . . . . . . . . .8
to different formats . . . . . . . . . . . . . . 243
repairing installations . . . . . . . . . . . . . . . . . . .9
scale . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .174
repeating actions . . . . . . . . . . . . . . . . . . 38, 39 choosing . . . . . . . . . . . . . . . . . . . . . . . 174
replacing custom preset . . . . . . . . . . . . . . . . . . . 174
text . . . . . . . . . . . . . . . . . . . . . . . . . . . .187 drawing . . . . . . . . . . . . . . . . . . . . . . . . 174
setting drawing . . . . . . . . . . . . . . . . . . 174
444 Index
CorelDRAW
Index 445
CorelDRAW
446 Index
CorelDRAW
Index 447
CorelDRAW
toolbox trimming
exploring . . . . . . . . . . . . . . . . . . . . . . . .24 objects . . . . . . . . . . . . . . . . . . . . . . . . . 125
tour . . . . . . . . . . . . . . . . . . . . . . . . . . . . .24 troubleshooting
tools . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .22 traced results . . . . . . . . . . . . . . . . . . . 220
traced results tutorials
changing color mode . . . . . . . . . . . . . .218 accessing CorelTUTOR . . . . . . . . . . . 14
controlling colors . . . . . . . . . . . . . . . . .218 accessing Insights from the Experts . . 14
creating custom color palette . . . . . . .218 Twister distortion . . . . . . . . . . . . . . . . . . .116
editing . . . . . . . . . . . . . . . . . . . . . . . . . .213 applying . . . . . . . . . . . . . . . . . . . . . . . 116
editing colors . . . . . . . . . . . . . . . . . . . .218
merging colors . . . . . . . . . . . . . . . . . . .218
U
preserving background . . . . . . . . . . . .216
previewing . . . . . . . . . . . . . . . . . . . . . .217 underlining text . . . . . . . . . . . . . . . . . . . . . .185
reducing colors . . . . . . . . . . . . . . . . . .218 undoing
removing background . . . . . . . . . . . . .216 actions . . . . . . . . . . . . . . . . . . .38, 215, 216
troubleshooting . . . . . . . . . . . . . . . . . .220 specifying levels . . . . . . . . . . . . . . . . . . 39
tracing bitmaps . . . . . . . . . . . . . . . . . . 213, 216 ungrouping
completing a trace . . . . . . . . . . . . . . . .215 grids . . . . . . . . . . . . . . . . . . . . . . . . . . . . 71
controlling colors . . . . . . . . . . . . . . . . .218 objects . . . . . . . . . . . . . . . . . . . . . . . . . 103
in one step . . . . . . . . . . . . . . . . . . . . . .215 Unicode
in PowerTRACE . . . . . . . . . . . . . . . . .216 encoding text in PDF files . . . . . . . . 235
previewing results . . . . . . . . . . . . . . . .217
uniform fills . . . . . . . . . . . . . . . . . . . . . . . . .133
tips . . . . . . . . . . . . . . . . . . . . . . . . . . . .220
uninstalling applications . . . . . . . . . . . .8, 9, 10
training resources . . . . . . . . . . . . . . . . . . . .15
units of measure
transforming
for text . . . . . . . . . . . . . . . . . . . . . . . . . 186
color and tone effects . . . . . . . . . . . . . .212
nodes . . . . . . . . . . . . . . . . . . . . . . . . . . .111 unlocking
layers . . . . . . . . . . . . . . . . . . . . . . . . . . 178
transparencies . . . . . . . . . . . . . . . . . . . . . . .163
PowerClip objects . . . . . . . . . . . . . . . 132
applying . . . . . . . . . . . . . . . . . . . . . . . .163
applying merge modes to . . . . . . . . . .164 updating Corel products . . . . . . . . . . . . . . .11
applying to an outline . . . . . . . . . . . . .164 user guide . . . . . . . . . . . . . . . . . . . . . . . . . . .12
copying . . . . . . . . . . . . . . . . . . . . . . . . .163 user interface
editing the colors of . . . . . . . . . . . . . . .164 changing language . . . . . . . . . . . . . . . . 10
opacity . . . . . . . . . . . . . . . . . . . . . . . . .164
patterned . . . . . . . . . . . . . . . . . . . . . . .164
types of . . . . . . . . . . . . . . . . . . . . . . . . .163
448 Index
CorelDRAW
W
watermarks
checking while importing . . . . . . . . . . 239
Web site . . . . . . . . . . . . . . . . . . . . . . . . . . . . 16
wedges . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 66
welding
objects . . . . . . . . . . . . . . . . . . . . . . 128, 129
width
drawing curves by specifying . . . . . . . . 50
WordPerfect Office
exporting files to . . . . . . . . . . . . . . . . . 242
workspace . . . . . . . . . . . . . . . . . . . . . . . . . . 429
application window . . . . . . . . . . . . . . . . 20
dockers . . . . . . . . . . . . . . . . . . . . . . . . . . 30
property bar . . . . . . . . . . . . . . . . . . . . . . 30
Index 449
Corel PHOTO-PAINT Index
Index 451
Corel PHOTO-PAINT
452 Index
Corel PHOTO-PAINT
Index 453
Corel PHOTO-PAINT
454 Index
Corel PHOTO-PAINT
Index 455
Corel PHOTO-PAINT
456 Index
Corel PHOTO-PAINT
J M
joining Magic wand mask tool . . . . . . . . . . . . . . .325
images . . . . . . . . . . . . . . . . . . . . . . . . . 283 using in color channels . . . . . . . . . . . .328
JPEG Magnetic mask tool . . . . . . . . . . . . . . . . . .326
optimizing and exporting . . . . . . . . . . 373 magnification level . . . . . . . . . . . . . . . . . . .261
magnifying
K print preview . . . . . . . . . . . . . . . . . . . .391
Knowledge Base marquee
accessing . . . . . . . . . . . . . . . . . . . . . . . . . 13 customizing . . . . . . . . . . . . . . . . . . . . .369
mask marquee . . . . . . . . . . . . . . . . . . . . . .321
L hiding and displaying . . . . . . . . . . . . .322
languages mask overlay . . . . . . . . . . . . . . . . . . . . . . . .321
changing for user interface and Help . 10
hiding and displaying . . . . . . . . . . . . .322
Lasso mask tool . . . . . . . . . . . . . . . . . . . . . 326 masks . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .321
using in color channels . . . . . . . . . . . . 328 auto-sensing edges . . . . . . . . . . . . . . .326
layers . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 317 border-shaped masks . . . . . . . . . . . . .324
objects . . . . . . . . . . . . . . . . . . . . . . . . . . 357 color . . . . . . . . . . . . . . . . . . . . . . . . . . .324
Index 457
Corel PHOTO-PAINT
458 Index
Corel PHOTO-PAINT
Index 459
Corel PHOTO-PAINT
460 Index
Corel PHOTO-PAINT
Index 461
Corel PHOTO-PAINT
462 Index
Corel PHOTO-PAINT
Index 463
Copyright 2005 Corel Corporation. All rights reserved.
CorelDRAW® Graphics Suite X3 User Guide
Protected by U.S. Patents 5652880; 5347620; 5767860; 6195100; 6385336;
6552725; 6657739; 6731309; 6825859; 6633305; Patents Pending.
The contents of this user guide and the associated CorelDRAW and
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