Congo Ref Sheet en

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REFERENCE

SHEET MOVEMENT
T
 he Movement of figures is S.
Y
 ou can pick up the pace if no enemy or animal is within S of the
SACRED RULE end of your first stick.
Any die roll of 5 or more is a success. I t is always possible to pick up the pace if it means engaging an
enemy in melee.
Y
 ou may not enter a terrain area and move out of it during the
Game turn same Movement. You may not leave one terrain area and enter
︴ Opening phase another terrain area in the same Movement.

Draw a Totem card and add the Sorcery card to your hand. A
 group can only move once during an Action step.
G
 roups with four Stress tokens can not engage the enemy in melee.
︴ Actions phase
I f a group move into a dangerous terrain areas that is not yet
This phase is sub-divided into 3 Action steps.
explored, you must roll on the appropriate Dangerous Terrain
During each step, each player will secretly select one of 3 Action cards. table.
Each Action card will then be resolved, starting with the one with the
highest initiative. The symbol does not allow you to engage the enemy in melee.

︴ End phase
On the table all Panic Stress tokens are returned to the bag of Stress
tokens. If certain effects or endgame conditions occur, resolve them.

Influence
︴ Rally
SHOOTING ACTION
Take a number of dice equal to the number of the Stress tokens
 o shoot, the target must be in line of sight and within range.
T the group currently has. Add the character's Bravery die, and
If only a single figure in your group has a line of sight to the target,
eventually any additional die or dice granted by playing a Totem
only half of the group's figures will shoot.
card. For each success, remove a Stress token of your choice.
 or each non-character or auxiliary, take a die of the type
F
indicated by the Shooting value of the group. Add any relevant ︴ Terror
character and/or auxiliary Shooting dice. For each Shooting Stress
token, discard one die. Each success inflicts a hit. Take one die + one extra die per Terror Stress token. This is the
number of Terror hits. If a character accompanies this group, you
 o cancel the hits, the target rolls as many Cover dice as the
T
number of hits sustained. will add the character's Bravery die, and possibly an additional die
(or dice) granted by any Totem card being played. You then must
LL
 o to ground : The target can get additional D8 Cover dice by
G
draw and add to your group a number of Stress tokens equal to the
drawing Stress tokens. The hits that are not canceled become
casualties. number of uncancelled Terror hits.
L

 hen at least one casualty is suffered, the target rolls 1D10. On


W The symbol does not allow a Terror action. 1
1 2
2 3
3
a score of “1”, a character or an auxiliary attached to the group
must be removed as a casualty.
Weapon Range 1 2 3 4 5 6
M
M

Assegais / Pygmies bows M


Bows / Muskets / Rifles L
M

Stress token
Jezail muskets Unlimited
-1 Shooting die

-1 Combat die
MELEE
T
 o engage in melee, your movement stick must touch a figure's base in the group -1 S stick
INITIATIVE

you want to fight.


T
 ake one die for each figure. Add any relevant character and/or auxiliary Combat +1 Terror hit
dice. For each Combat Stress token, discard one die. 
T
 he result of the melee is determined by the difference between the number of Only Rally action
scored by the winner and the number of hits scored by the loser.
A group with four Stress tokens:
Result Consequences
cannot shoot.
Equality  The defender retreats, and both groups draw a Stress token.
cannot engage the enemy in melee.
1 more hit  The loser removes 1 figure, retreats and both groups draw a Stress token.  ust flee instead of drawing another
m
Stress token. After the first flight,
2 more hit  The loser removes 2 figures, retreats and both groups draws a Stress token. any Stress token is transformed into
3 more hit The loser removes 2 figures, retreats and draws a Stress token. a casualty.

i s immediately removed from the
4 more hit  The loser removes 3 figures, retreats and draws a Stress token. game if reduced to a single figure.

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