D6 RPG Rules
D6 RPG Rules
Mechanics:
Melee combat: Attacker Rolls 2D6 to hit (add or subtract any modifiers, skill), target also rolls 2D6
plus modifiers.
If attacker beats target, damage is scored.
Ranged combat: Attacker Rolls 2D6 to hit (add or subtract any modifiers, skill).
If attacker beats target number (TN), damage is scored.
Pistol: DAM: 2, RNG: 7/14/21, ROF: 3, MAG: 15. COST: $250. $15/mag.
Heavy Pistol: DAM: 3, RNG: 7/14/21, ROF: 2, MAG: 7. COST: $400. $20/mag
Machine Pistol: DAM: 2, RNG: 7/14/21, ROF: 2 (Bursts), MAG: 18. COST: $450
$20 per mag (machine pistol).
SMGs:
SMG#1: DAM: 2, RNG: 10/20/30, ROF: 2 (bursts), MAG: 30. COST: $550. $30/mag
SMG#2: DAM: 3, RNG: 10/20/30, ROF: 2 (bursts), MAG: 24. COST: $650. $30/mag
Assault Rifle#1: DAM: 2, RNG: 15/25/35, ROF: 2 (bursts), MAG: 30. COST: $1000
Assault Rifle#2: DAM: 3, RNG: 15/25/35, ROF: 2 (bursts), MAG: 21. COST: $2000
SMG & Assault rifle magazines cost $30 each
Any target hit within the close range of any weapon: -1 armour.
Also if double six is rolled, this is a critical, which equals +1 damage.
GRENADES:
Grenades weight 0.4Kg each.
Frag: Has a blast area of 6 metres. DAM: 3 (0-3 metres), DAM: 2 (3-6 metres).
Smoke: 6-metre area.
Flashbang: affects anyone within 6 metres. Blinds them for 2 turns.
Frag: $20, Smoke: $10, Flashbang: $10
ARMOUR:
Armour stops a certain amount of damage depending upon its level.
Level 1 stops 1 point of damage. COST: $500
Level 2 stops 2 points of damage. COST: $850
After each battle, the armour needs to be changed if it has been breached (damage is greater than
armour level).
HEALING: A doctor’s med-kit can heal a person by 1D3 points with each use.
The med-kit has 5 uses, and weights 2Kg, and costs $250 if money is used.
EQUIPMENT:
Night vision goggles: $850, 1Kg.
Infrared goggles: $850,
1Kg. Rope (50m), $100,
Grappling hook: $20, 3Kg.
Binoculars: $75, 0.5Kg.
C4 block: $200/block, 1Kg.
Fatigues: $80, Flashlight: £10,
1 Litre canteen: $10,
MRE: $10, Backpack: $15,
Tent (4-man): $120.
RANGED MODIFIERS:
Light cover: -1
Medium cover: -2
Heavy cover: -3
Long range: -1