My Hero Academia
My Hero Academia
My Hero Academia
Doom Pool
MHA Cortex Prime uses the Doom Pool mod from the Cortex Prime Handbook page 32 to 33.
Physical represents damages to one's person. Reputation represents damage to one's societal
standing. Social represents damages to one's emotional state.
Being taken out Physically refers to succumbing to injuries. Being taken out by Reputation
refers to leaving to save face. Being taken out Socially refers to losing control of your emotions
and no longer being able to meaningfully contribute.
Traits
MHA Cortex Prime uses the following Traits:
Attributes
Your first half of the Prime set are Attributes, as the Prime Set is Attribute + Values.
Signature Assets
MHA:Prime uses Signature Assets to represent the unique gear and equipment that characters
acquire as part of their curriculum. Everyone’s hero suit has some gear to make it easier to use
their Quirk. There is an entire curriculum dedicated to students wishing to learn how to make
hero equipment. Students, however, do not start with Signature Assets. While their initial
costumes have some conveniences for their Quirks, it takes time in the field to learn enough
about their Quirk to request additional tech.
Signature Assets have a die rating and quick description of their function. All Signature Assets
start at d6 but can be upgraded over time.
Milestones
Hero Class Attendees have two Milestones related to their character. Hero Class Attendees can
swap these for an Arc Milestone at any time. Every Arc should have five Milestones.
Arcs
Games are defined by Arcs. Arcs make up multiple sessions. Arcs are long-form stories that the
Hero Class Attendees participate in. Each Arc will have five Milestones to choose from that a
Hero Class Attendee can swap out for one of their Milestones. Arc Milestones remain until the
end of the Arc and help tie the Hero Class Attendee to the Arc’s story. If a Hero Class
Attendee’s personal Milestones are their long term goals, Arc Milestones are short-term goals
for this story.
Character Generation
When making a new Hero Class Attendee, use the following steps:
1. Assign d10, d8, d6 between your Attributes.
2. Assign d10, d8, d8, d6, d4 to your Values.
3. Create three Distinctions. Unlock Hinder. Leave two slots open for each for further
development.
4. You have 8d8 to spend on powers and specialities.
a. A d8 can be spent to…
i. Add two d6 Powers
ii. Add a d8 Power
iii. Add an Expert Specialty
iv. Add an SFX to a Power Set
b. 2d8 can be spent to…
i. Add a d10 Power
ii. Add a Master Specialty
c. Every Hero Class Attendee must have at least one Power Set, one Power, one
SFX, one Limit per Power Set, and one Speciality.
d. You may add one additional Limit to a Power Set to get an additional d8.
5. Create two Milestones that fit your Hero Class Attendees.
GMPCs
MHA Cortex Prime uses the normal rules for GMPCs found on page 114 to 118 of the Cortex
Prime Handbook. We suggest using common sense rules for determining power sets, SFX, and
Limits. Do not feel you must limit these elements like they were player characters. Some
GMPCs will have these elements and some will not have such elements. Use the values you
feel make the most sense. Due to the nature of Cortex Prime, the GMPCs will not end up too
much stronger than the player characters, as long as you use some common sense.
Sample Character: Izuku Midoriya
Name: Izuku Midoriya
Hero Name: Deku
Class: 1-A
Quirk: One For All; Allows for brief bursts of
superhuman strength at the cost of his physical
well-being.
Backstory: Izuku Midoriya was a Quirkless boy
who idealized professional heroes. His favorite
was All-Might, the world’s greatest hero. Izuku
Midoriya was devastated to find out he was
Quirkless. He never let that stop him from wanting
to be a hero.
Distinctions:
● A Smiling, Cool, Dependable Hero: That’s What I Wanna Be d8
○ SFX: Hinder. Gain a PP when you switch out this distinction’s d8 for a d4.
○ Unlock:
○ Unlock:
● I Have To Work Harder Than Anyone Else To Make It d8
○ SFX: Hinder. Gain a PP when you switch out this distinction’s d8 for a d4.
○ Unlock:
○ Unlock:
● If My Actions Can Save Any Of Them, Then I Have To Do Something d8
○ SFX: Hinder. Gain a PP when you switch out this distinction’s d8 for a d4.
○ Unlock:
○ Unlock:
Specialties
Master Herofan d10
Psych Expert d8
Signature Assets
Milestones
I Am The New Symbol Of Peace
1 XP...when you talk about your difficulties controlling your Quirk.
3 XP...when you first activate the My Body Isn’t Used to This Quirk Limit.
10 XP…when you either remove My Body Isn’t Used To This Quirk Limit because you’ve mastered One
For All or you damage yourself so severely you may never use the Quirk again.
This Is How I Became The World’s Greatest Hero
1 XP...when you talk about your goal of being a great hero.
3 XP...when you first defend another in a scene.
10 XP...when you either realize your goal of becoming a great hero or you give up and resign to
mediocrity.