Simic hybrids are a monstrous humanoid race with a +2 bonus to one ability score. They have darkvision up to 60 feet and a base speed of 30 feet. At creation, they choose one of the following abilities: gliding wings to avoid fall damage and glide, expert climbing with spider climb abilities, or being amphibious with a swim speed. At level 5, they choose to enhance their original ability, gain a +2 bonus to an ability and +3 natural armor, or gain an acid spit attack. They can choose feats at level 10 to further upgrade their initial racial ability.
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Simic Hybrid
Simic hybrids are a monstrous humanoid race with a +2 bonus to one ability score. They have darkvision up to 60 feet and a base speed of 30 feet. At creation, they choose one of the following abilities: gliding wings to avoid fall damage and glide, expert climbing with spider climb abilities, or being amphibious with a swim speed. At level 5, they choose to enhance their original ability, gain a +2 bonus to an ability and +3 natural armor, or gain an acid spit attack. They can choose feats at level 10 to further upgrade their initial racial ability.
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Simic hybrid (15 RP)
Ability Score Modifiers: +2 to one ability
Size: Medium Type: Monstruous humanoid Base speed: 30 feet Languages: Elven and Common. Can choose: Dwarf, Undercommon, Sylvan, Draconic, Merfolk, Loxodon, Leonin Darkvision: 60 feet At creation, choose one of the following: Gliding wings: No falling damage. When falling, can glide, moving 5 horizontal feet for each 1 vertical feet Expert climber: Permanent spider climb, need handholds, change the +8 to climb checks to +16 Amphibious: Swim speed 30 feet (and the +8 to swim), can breathe air and water At level 5, choose one of the following, or get all other of the previous ones: Grabbing appendages: Two extra tentacles, 1d6 each, grabbing, Improved grapple feat, can still use main appendages when grappling +2 to one ability and +3 natural armor Acid Spit: Spit acid Con modifier times per rest, dealing 2d10 on failed dex check (with DC 10 + 1/2 character level + Constitution modifier), damage increases in 1d10 at lvl 11 and 17, range 30 feet, con modifier times per day. Can get Feats at lvl 10 to upgrade the initial ability (fly, climb with hands free, or Deepsight and Water Sense)