AWNMag6 02
AWNMag6 02
So, you've chosen your software program. What now? Well, there are a few different ways to
approach training as John Edgar Park explains.
© Animation World Network 2001. All rights reserved. No part of the periodical may be reproduced without the consent of Animation World Network.
When it comes to convergence CartoonNetwork.com is pushing the envelope and reaping the
rewards. Brett Rogers reveals the Website's winning philosophy and hopes of becoming extinct
in the near future!
EVENTS
© Animation World Network 2001. All rights reserved. No part of the periodical may be reproduced without the consent of Animation World Network.
F
or many years, Will Ryan
has engaged in short con-
versations during which
he poses precisely 9.5 questions.
Whether he does this as a trib-
ute to Federico Fellini, as a
meta-textual interactive haiku-
like challenge, or as a wry com-
mentary on these Sesame
Street/‘Whatever’ times remains
a matter of conjecture. We only
know that we live in these times,
and that his pithy interviews
make ideal filleurs de l’espace.
***
A
s a 3D animator, you are is important to choose your killer Two other strong applications in
probably an expert in one app wisely. Which 3D packages this field are Maya and Softimage,
software package. You live will get you work, and which ones but even with Microsoft Xbox mid-
or die by not only your artistic will leave you feeling unwanted? dleware commitments to Maya,
skills, but also your in-depth For the purposes of this arti- listings on Gamasutra.com’s job
knowledge of your chosen anima- cle, let’s subdivide the 3D anima- board reveal close to 90% Max
tion package. Your ability to create tion market into three categories: penetration into the game art mar-
great animation is only realized games, broadcast and film. Each ket.
once you can control your tools of these industries has its own Broadcast: There are some
effortlessly. Sometimes, however, it special requirements and tends to commercial studios who stick with
is this very same specialization that favor certain 3D software. 3D for Mac tools, so Electric Image and
determines the companies or games requires strong polygonal LightWave are strong here; with
clients for which you can work. modeling and texturing tools, as the release of Maya on the new
There are often postings on job well as an open SDK for hooking Macintosh OS X we’ll see how
boards that read: “LightWave assets into the game code. long this holds true. On the
Character Animator Wanted” or Animation packages for broadcast Windows side, LightWave, Max,
“Maya Effects Artist Needed.” Most rely on versatile effects, ease of use Maya and Softimage come up
animators cannot afford the time and beautiful, quick renderers. most frequently, but this is still fair-
or the money to become fluent in Finally, film animation software ly open territory, as there are so
more than one 3D program, so it must have great animation con- many boutiques doing broadcast
ANIMATION WORLD MAGAZINE May 2001 6
work, and the right artist can
sometimes choose their toolset.
Gene Nazarov, 3D anima-
tor at commercial house ATTIK,
says, “Maya is what we use. I start-
ed with 3D Studio Max, but soon
realized how much more potential
Maya has. The capabilities are
broader and easier to digest, the
animation is better and more reli-
able. No wonder all the movie stu-
dios are turning toward this appli-
cation.”
Film: While more films
than ever are using LightWave
and Max for effects and animation
While Oddworld, a top game producer, uses 3D Studio Max for real-time game play, shots, there are really two main
Maya is used for their games’ cinematics. © Oddworld.
packages in this market: Maya and
Softimage. Does that mean that
you need to run out and learn
Maya or Softimage if you want to
work in film? The answer is yes
and no.
Stuart Lowder, animation
manager at Industrial Light &
Magic, puts less emphasis on soft-
ware knowledge and more on an
applicant’s animation skills. “I don’t
think it matters, which software
you learn, as long as you get into
a package and show the ability to
animate. It’s not the specific soft-
ware — you can really demon-
strate animation talent with pup-
pets. What we would be looking
for is the skill set of an animator,
more than software knowledge.
“If you want to be an
effects animator, Maya is what we
use; on the character animation
side it’s Softimage. Once we’ve
hired someone, [we provide] all
the technical training they’ll need.
This runs about eight weeks, and
assumes that the animation skills
are there, so we don’t have any
support for teaching people how
to animate. That said, the more
technical skills you have the better
From Big Red gum campaigns to screensavers for Wired,The ATTIK relies on Maya. off you’re going to be. I compare
Courtesy of The ATTIK. technical skills in 3D animation to
ANIMATION WORLD MAGAZINE May 2001 7
post-production and 20% in
design, Web, architectural and sci-
ence applications. His prognosis
for Max’s future is good: “The num-
ber of seats of Max being sold to
the commercial sector is increasing
at a rate higher than all of the
competition’s combined, so while
there’s no doubt that Maya has
swept the film industry – ousting
Softimage – boutiques have
switched over to Max.”
E
xpect to see some familiar
faces in the new animated
feature Shrek. Pinocchio
puts in a brief appearance, as do
the Seven Dwarfs, the Big Bad
Wolf and the Three Blind Mice.
Robin Hood and his Merry Men
even pop up for a show-stopping
musical number. But don’t let this
proliferation of fairy tale favorites
fool you. This computer-generated
c o m e d y f r o m D r e a m Wo r k s
Pictures is unlike anything that’s
come before it.
With a lime-green complex-
ion, surly disposition and ogre-
ugly features, Shrek is as far from The unlikely face of a hero, Shrek. All images courtesy of DreamWorks Pictures.
your typical fairy tale hero as you quest to make his kingdom per- arts fight sequences and a certain
can get. The circumstances pro- fect, outlaws all mythical creatures. unnamed amusement park front-
pelling him on his journey to Facing certain imprisonment, hun- ed by a character with mouse
romance and adventure are just as dreds of characters — everyone ears. And if all of this sounds a lit-
unlikely. from the Three Little Pigs to Snow tle odd for a big screen cartoon
Because of his monstrous White — take refuge in Shrek’s feature, that’s exactly what the
appearance, Shrek is an outcast, humble abode, throwing the filmmakers intended.
resigned to a lonely life in a deso- ogre’s home life into complete “We had some fun twisting
late swamp. That is until neighbor- chaos. fairy tales and turning them on
ing town ruler Lord Farquaad, in a To regain his peace and their ear,” says Victoria Jenson,
quiet, Shrek makes an agreement who shared directing duties with
with Farquaad — he’ll slay a fire- Andrew Adamson. “The tone of
breathing dragon and rescue a our comedy is a bit irreverent and
beautiful princess for Farquaad playful. We were able to play with
and, in return, the Lord will let certain expectations that you have
Shrek have his swamp all to him- about the characters.”
self. To his dismay, as Shrek sets This includes a particularly
out on his quest, he’s accompa- favorite scene of Jenson’s in which
nied by a wise-ass donkey who Farquaad, desperate to know
won’t stop talking, and, despite all where the fairy tale creatures are
of the ogre’s efforts, insists on hiding, interrogates the
befriending Shrek to help save the Gingerbread Man. “It’s familiar in
day. that it looks like a traditional tor-
Despite unspeakable tortures, the
Along the way, Shrek sati- ture sequence,” she said. “But it’s a
Gingerbread Man does not crack under rizes everything from pro wrestling cookie! He’s on a baking pan! You
Lord Farquaad’s interrogation. and The Dating Game to martial just have to see it.”
W promotional release in
Southern California,
the day before it opened national-
ly, I found myself laughing out
loud several times and pleasantly
surprised by both the writing and
the visuals. I loved it! Obviously, I Something Old, Something New
am not alone in feeling this way,
as the film’s success has been
immense. Newspapers have been
filled with statistics showing its first
by Maureen Furniss
weekend box office take to be
over US$42 million (including two
days of pre-release in New York
and Los Angeles, as well as Friday
t h ro u g h S u n d a y re c e i p t s ) .
Statistically, it is the biggest open-
ing for any animated film except
Toy Story, which brought in $57.3
m i l l i o n o v e r t h e f o u r- d a y
Thanksgiving weekend in 1999.
Shrek also beat out Gladiator
(2000), the most successful film to
date for its production company,
DreamWorks/PDI. Helping it in this
respect was the fact that Shrek
opened extremely wide, appear-
ing in 3,653 theaters, the second-
largest spread of any film (only
Mission: Impossible 2 opened
wider). Another reflecting of its
critical acclaim is the fact that it is
the first animated feature to
appear at the Cannes Film Festival
in France in over thirty years.
‘changed’ Fiona hardly pushes the Fiona. While many other ‘myths’ performed daily at Universal
boundaries of true ugliness. One are being pulled apart, this myth Studios through summer, a 3D ver-
of my friends, Greg Singer, said of masculinity is vital in Farquuad’s sion planned for IMAX theaters to
that the audience around him col- caricature. coincide with the fall release of
lectively cooed “awww” in reac- I can see how these char- Shrek on video, and plans for a
tion to her ‘cuteness’ as an ugly acters were determined by the film Shrek 2 already under way, clearly
character. industry as much as the film’s run- the road to success is not in devia-
ning time was. It is hard to imag- tion as much as repetition. Since
Some Myths Remain ine a 45-minute mini-feature or a the film contains innovative tech-
The characterization of 3-hour epic animation being nological achievements, interest-
Farquuad, who is voiced by John screened in theaters; likewise, I ing characters, great performanc-
Lithgow, is also interesting, as it can hardly see producers agreeing es and wonderful writing to
plays on conventional stereotypes to an ugly female romantic lead. delight us, at least the second-
of masculinity. He has the so-called Even in a film about the need to third-fourth-and-so-on times around
‘Napoleon complex,’ being a short see beyond the surface of a per- should be pleasurable.
man who needs to compensate son, Hollywood makes sure there
by dominating everyone around is a beautiful princess to admire. Maureen Furniss, Ph.D. is
him. In terms of masculinity, short- The fact that she is rendered so Assistant Professor and Program
ness applies in more than one con- realistically, while the other charac- Director of Film Studies at
text to a lack of virility. A short man ters are so clearly caricatures Chapman University in Orange,
cannot physically dominate a tall makes her ‘perfect’ appearance California. She is the founding
woman, so how can he keep her stand out in the film all the more. editor of Animation Journal and
in line? Farquuad compensates While the film tears at so many the author of Art in Motion:
with leg extensions, and as some fond memories of childhood tales, Animation Aesthetics (John
‘short men’ might do with a it is nice to know that some things Libbey, 1998).
padded, well, you know (Fiona never change — isn’t it?
and no doubt countless others Ultimately, the film’s ability Note: Readers may contact any
were shocked when the poser’s to question tradition is bound into Animation World Magazine
real stature was revealed). My its status as a commercial product contributor by sending an e-mail
point is that Farquuad’s shortness within the highly competitive, to editor@awn.com.
is a clear indicator of his ‘differ- ultra-risky industry of animated fea-
ence’ and overall unsuitability as a tures. With performances of a 20-
partner for the tall and lovely minute musical version of Shrek
ANIMATION WORLD MAGAZINE May 2001 19
Walking to Toontown, Part Two
by Martin “Dr. Toon” Goodman
J
ourneys should not be aimless
lest they lead to wasted lives;
signposts are needed for guid-
ance. Unfortunately, in 1977 these
were few and widely spaced.
There were no college courses on
animation available to audit and
little coverage of the subject in the
media. A search through the uni-
versity library showed few books
concerned with animation on any
Courtesy of Jerry Beck.
level, and the ones I did find dealt
with Walt Disney. The books con- Film Comment and The Journal of saving rounds there were books,
flicted considerably: Bob Thomas’ Popular Culture. Both fanzines brought to me from the public
Walt Disney: An American Original and journals served vital purposes library, which kept my mind off
and The Disney Version by Richard during this phase of my journey: daily travails while educating me
Schickel presented disparate sides The fanzines introduced me to the at the same time: Joe Adamson’s
of Disney, the latter book being a animators and writers behind the biography of Tex Avery, Peary and
critical, revisionist look at Walt and cartoons and provided my first Peary’s The American Animated
his works. The fact that two differ- sketchy comprehension of anima- Cartoon, and greatest of all, a new
ent authors could be at such vari- tion history. The journals, despite book that hit the shelves halfway
ance was fascinating, and reading their labyrinthine arguments, initi- through my treatment, Leonard
these works represented my first ated my interest in linking anima- Maltin’s classic work, Of Mice and
real steps toward knowledgeable tion to the larger arena of culture Magic. The publication of this
fandom. The only other tome I and society. It was a promising book defined the path of my jour-
could find was the original edition start, but it was at this point that ney; at last, in one volume, I found
of Leonard Maltin’s The Disney the journey nearly ended forever. an entire history of animated car-
Films (Maltin would reappear with toons. Maltin’s book tied together
the exact book I was looking for, A Special Bond all the scraps I had been gathering
but that was still to come). I was twenty-two when and integrated them into a coher-
Some of the larger book- some cells in the depths of my ent timeline complete with places
stores and kiosks around bones celebrated 1978 by turning and personalities.
Cambridge carried magazines that rogue; it was lymphoma. During Woody Woodpecker kept
I took notice of for the first my lengthy stay in a Boston his promise. The long, cyclic battle
time...mainly because I had re s e a rc h h o s p i t a l , c a r t o o n s of health and relapse ended in
learned of them and sought them became a beacon of survival, pro- 1981 when the usual tests could
out. Some of you may remember viding me the most cheerful find no trace of disease anywhere.
Funnyworld, Mindrot (yes, it did respite I could claim from the rav- I had a second shot at life, and ani-
find its way out to Boston), and ages of chemotherapy and radia- mation was to become a vital part
another magazine that frequently tion. I came to believe that if I of this new existence. As I recov-
highlighted animation, The Velvet could hold on each day until ered and planned my return to
Light Trap. A journal search Woody Woodpecker showed up school, I began to attend my first
through the college library also at 4:30, I would not die that animated film festivals. Some of
turned up occasional articles in evening. Until Woody made his them were nostalgic retrospectives
ANIMATION WORLD MAGAZINE May 2001 20
of American shorts, others fea- ing them. In 1987 I departed some were filled with misinforma-
tured the work of independents Massachusetts to pursue my doc- tion, poor research and apoc-
and some were foreign. I was toral studies in Indiana, but did ryphal stories taken as verities.
exposed to such films as Musical not leave my passion for anima- Some “official” sites seemed little
Pig and The Fifth One from the tion behind; several in my cohort more than shills. After learning
Zagreb Studio, and it occurred to began calling me “Dr. Toon” due how to surf more efficiently, I dis-
me that there were entirely differ- to my propensity for relieving covered the best and most inform-
ent ways to present animated sto- stress with videocassettes full of ative animation Websites and
ries. I had begun to catch the spo- cartoons, and thus my nom de increased my store of knowledge
radic Disney re-releases and was plume. considerably. One of my favorite
now able to view them through a sites was Michelle Klein-Hass’
different critical filter. Having kept Animation Nerd’s Paradise (now
an interest in cultural studies, I lovingly archived on AWN). I
tried to view shorts and features as vaguely remembered Michelle’s
products of a specific society at a name from back issues of
specific period in its history; meta- AniMato!; soon her opinionated,
messages and sub-themes could outspoken style had me book-
be found in any given cartoon marking the site for regular visits.
and it made animation all the Ms. Klein-Hass turned out to be
more fascinating. Whether one the gatekeeper for the next seg-
was a proponent of the Frankfort ment of my journey.
school’s neo-Marxian, hegemonic The Illusion of Life — long thought of as I had always fantasized
the bible of animation. Now out of print,
outlook, a proto-feminist, or a psy- copies sell for hundreds of dollars.
about publishing in a journal or
choanalytic acolyte, the fact fanzine someday; getting a piece
remained the same, animated Taking the Plunge into AniMato!, I imagined, would
films were as open to subjective I was a raw newbie when I raise me at least to the level
analysis as any live-action counter- got my first Internet-ready comput- of James Agee. However, the
part. The soppiest Casper cartoon er in 1995. Surfing for the first time thought of putting my work out
had some sort of statement to at the age of forty, I discovered a there for others to read was as for-
make about common or divergent broad new frontier of animation bidding as a jaunt to Transylvania
cultural values. Websites and people. I tried to might be for Scooby Doo. It took
This stage of the journey, make up for lost time by going to considerable fortitude to answer
lasting from about 1982-86, was every animation site I could find, Michelle’s call for contributors, but
marked by an incessant search for and was shocked to discover that on January 15, 1997, I shut my
books and articles that solidified eyes and hit the “send” box. That
my knowledge on the subject as week I was welcomed aboard ANP
well as study of film theory and and given my first assignment: My
criticism. Frank Thomas and Ollie new “employer” and I would tack-
Johnson published one of the le a joint review of King of the Hill.
industry’s greatest books, Disney I still thank Michelle for her
Animation: The Illusion of Life, and patience in dealing with my fum-
this awesome work taught me bling attempts to coordinate our
more about the process of making efforts in cyberspace. She taught
cartoons than anything I had stud- me how to work online efficiently,
ied up until then. Animation histo- moderate my style, and develop
ry was now my full-time hobby the patience that is often needed
and I collected tapes by the mile. when working with people with
Combing through the dollar bins whom you can’t see or speak
Animato #40, featuring the famous
at cut-rate stores often netted me article on Flip the Frog, one of publisher
immediately. Best of all, she
gems stuck on public domain Patrick Duquette’s favorites. Courtesy of helped me to develop the confi-
compilations; I spent hours watch- Patrick Duquette. dence that came with seeing your
ANIMATION WORLD MAGAZINE May 2001 21
name on material that people at Animation World Network, and and frustrations, to be sure; a
actually wanted to read and I signed on in June of 1999. I left planned interview with Warners
respond to. behind twenty-one columns, tunester George Daugherty was
One surprising response including my most controversial: a lost in a maze of missed calls and
came in April of that year, after I defense of Bob Clampett’s Coal deadlines, and a two-year attempt
had written a “rant” for Michelle Black and de Sebben Dwarfs to persuade a local university to let
concerning the DIC “Tex Avery” (1998). I still receive e-mail about me teach a course in animation
revival; it came from Michael this piece, but the most startling history and appreciation ended in
Swanigan, editor of TOON response came from Robert failure. There is more animation
Magazine, asking permission to Clampett Jr., who asked to post it out today than I can reasonably
run the piece in his next issue. A (and a later column I had done on watch, especially in the realm of
couple of months later, I saw my his father) on the official Bob anime. Still, for a simple fan who
name in print for the first time. I Clampett Website. I was deeply holds down a day job and works
remain with TOON today as a staff honored to send the columns to outside of the industry, this jour-
writer and cherish my unusual Mr. Clampett; it was an act of grat- ney has been among the most
relationship with Michael, a gener- itude for the happy hours his tal- wonderful experiences of my life.
ous man whom I have yet to ented father had given me during The most cherished aspect
meet, speak with, or see in per- my childhood. of this journey is the people I have
son. The journey’s pace quick- met along the way. I am continu-
ened; I began to receive e-mail ally surprised at how friendly and
from fans and those with ques- forthcoming the animation com-
tions about animation, and this munity is. Producers, directors, edi-
was the most unexpected part of tors, publicity people, animators,
the journey. Some queries led too fellow journalists and the fans
informal consulting duties for themselves have given generous
organizations such as the Danish support, assistance and interest
Film Institute at Aarhus, The throughout this enjoyable journey
Southern Alleghenies Museum of “Working” for publications has allowed
even though I am not a regular
Art, and Lincoln Center for the Dr.Toon to interview many cartoon member of their circle. The fact
Performing Arts. I was little pre- greats, like Gene Deitch and Zdenka that I have published nearly fifty
Deitchova. © AWN.
pared for this, but I did my best pieces in four years has little to do
and provided the most cogent Many Rewards with my own ability; it is rather a
research and references I could In many ways, this past testimony to the kindness of those
muster. In December of 1997, one year has been the best of all. who have helped me along the
of my fantasies came true when Research for a piece on Tom path and guided me well. We are,
Patrick Duquette accepted my first Terrific led to many warm after all, on the same journey. I’m
submission to AniMato!, a humble exchanges with Gene Deitch, and the one beside you, taking notes,
history of Flip the Frog. while putting together an article making calls and typing faster
Michelle Klein-Hass gave on The Mighty Heroes I enjoyed a than Speedy Gonzales to make
me my own column, “The Doctor hilarious phone interview with deadline. Together, we’ll keep on
Is In,” in May of 1997. For the next Ralph Bakshi. Doing research with walking to Toontown.
two years Animation Nerd’s veterans like Buzz Potamkin and
Paradise was a happy home getting interviews with rising stars Martin “Dr. Toon” Goodman is a
shared with Michelle and fellow like Mo Willems have been the longtime student and fan of ani-
columnist Tom Reed, but few most recent and rewarding stops mation. He lives in Anderson,
things in life have permanence. on the journey, but these are only Indiana.
Michelle made the decision to experiences: the true reward
close ANP in the summer of 1999 comes when they are translated Note: Readers may contact any
but as always, she took good care into columns and articles for the Animation World Magazine
of me; it was she who referred me enjoyment of the animation com- contributor by sending an e-mail
to Dan Sarto and Heather Kenyon munity. There have been regrets to editor@awn.com.
ANIMATION WORLD MAGAZINE May 2001 22
Monthly provocative,drunken, idiotic ramblings from the North… Fred?” What I loathe more than
anything is that this mindset forces
me to defend what is often an elit-
I
’ve never been a big fan of cin- They whistle…throw beach balls love this lovely crowd and wish
ema audiences. Within those around…and it’s complimented by other festival audiences would rise
darkened, shadowed walls crazy closing ceremonies, general- from the dead and respond.
you can’t help but see and hear a ly poor film selection and, surpris- Animation festival theatres have
world that is a little bit fascistic. You ingly, a general lack of ‘taste.’ become like the popular theatre of
either laugh or cry or applaud Contrary to the notion that Brecht’s time. He once said it was a
almost entirely in unison with the the French have good taste, the world where the audience
other seated souls. Emotions are audiences in Annecy seem devoid checked their head in at the door.
suppressed so as not to disturb the of any. They want bunny rabbits, The difference here is that the
others. It’s entirely inappropriate to ducks, farts and gag films. They material being shown is usually
mock a film or laugh when others loathe anything ‘ambitious’ or high quality, provocative, chal-
cry, or boo while the rest applaud. ‘arty.’ It’s quite surprising given lenging and innovative, but what
I just hate it. You can never truly be Annecy’s roots, but reveals how far we find is a case of over-polite,
who you are. Emotions are tai- Annecy has strayed from those repressed audiences…and Christ, I
lored to the tune of your fellow days of ‘promoting the art of ani- don’t know what life is like within
audience members. It makes sense mation.’ In particular I remember commercial studio walls, but the
really and explains a lot of this in Annecy ‘99 how the audience independent crowd can be
society which carries the belief was merciless in watching Austrian extremely conservative. It’s part of
that, ‘Rules say there is nothing artist, Barbel Neubauer’s abstract this desperate attempt to project
more.’ We live in a repressed era. film, Firehouse. They whistled and animation as a bourgeois art form.
The genuine or authentic are applauded throughout her film To applaud quietly and politely
replaced by the mechanical or vir- and then she had to stand on (like a golf clap wherein three fin-
tual. We cannot even laugh (on stage after it. It was a terrible expe- gers gently tap the palm of the
our own) at television. ‘Canned’ rience and she was deeply hurt by other hand) and to cry over Father
guffaws do that for us. it. Fortunately, the jury consisted and Daughter is really about defin-
For this reason I always like of more open-minded people and ing a notion of high art. To boo,
two types of movie theatres. The Barbel received a prize in the end. heckle or applaud sarcastically is to
first is kids’ films. This is a wonder- Justice. reflect primitive, primate qualities
ful experience. All these crazy little Festivals are the last haven attributed to low brow culture (eg.
voices shouting an endless parade for stimulating animation, but sports fans).
of grunts, guffaws and basic pri- even within these walls this is And yes animation is
mary reactions unmediated and becoming a threat. Christ, in defined as entertainment and it
unconcerned with those around Ottawa, I keep hearing the same needs to be more accepted as a
them. The second is the Annecy ol’ complaints: “How can you stimulated form of expression.
Animation Festival. It’s great. They choose The Night of the Carrots However these ‘proper’ artists (you
boo. They applaud sarcastically. over great animation like Famous know who they are) merely rein-
ANIMATION WORLD MAGAZINE May 2001 23
force the very social injustice and It fills a bland materialist existence. In the end, Keaton made more
inequalities they often critique. As Funny, but the irony of my bitch- profound works.
another Frenchman said, by creat- ing is that I had to go to University Okay…rambling a bit…
ing a high and low in art, you are to learn that HIGH and LOW dis- what’s my point? 1. Annecy
merely reinforcing social or class tinctions are silly. screenings are the best because
differences. And this is often the We need to move beyond you can be an individual. 2.
problem (I’ve been guilty of it at the extremes of art vs. industry. Annecy audiences, however, can
times too). Too often we divide Yes, there are commercial crafts- be very unsophisticated. 3. The
animation into a polarization of art folk who blindly reject anything word, ART and all the other slang
vs. industry. Disney vs. McLaren, with content, but there are also associated with it (i.e. sophisticat-
etc. We frown upon those com- those so-called sophisticated ed) needs to be re-defined. 4. I do
mercial ‘twits’ who are ‘unrefined’ folks who are just as blind in not cut my sandwiches.
and lack sophistication, while we their assumptions. For example,
golf clap a Frédéric Back, Raoul Father and Daughter , The Old Hottie Animator o’ da Month
Servais or Yuri Norstein film. Yet, Man and The Sea and The Well…he’s not an animator,
this very attitude only further dis- Mighty River are considered but Dr. Toon is a hottie. This man
tances ‘artistic’ animation from the beautiful, DELICATE, sophisticat- can write. Read it. Love it. Eat it.
general audience. No one wants ed works...in general…by the This month’s Animation Pimp is
to be told WHAT is proper. The ‘experts’…but shit Father and sponsored by the Royal Canadian
high brow enthusiasts have creat- Daughter is a hollow effort. Yes, Mounted Police and Quebec
ed a colony where we are told it’s a beautifully designed film, police: “Nothing says police state
that to enter this realm you must but its story is sappy and emo- like tear gas, pepper spray and
understand proper etiquette or tional and really bares more designated protest areas.”
the ‘delicate sensibilities’ of a resemblance to let’s say Geri’s
Renoir. Yeah…well, whatever. I’m Game than more provocative Chris Robinson is a writer, festival
gonna go and clean the shit off pieces like The Hat or Flying director, programmer, junky and
my shoes and make a sand- Nansen. Hell, I’ve seen episodes has been called the John Woo of
wich…and ya know what? I’m not of The Simpsons and South Park diplomacy. His hobbies include
going to properly slice the sand- that are more mentally stimulat- horseback riding, pudpulling,
wich into four pieces. Just gonna ing and provide as scintillating a canoeing and goat thumping.
eat the whole friggin’ thing. This social critique as any Priit Parn
colony of supposed sophisticates is film. It’s like Charles Chaplin and Note: Readers may contact any
a creation of those in power. It Buster Keaton. Chaplin wanted Animation World Magazine
makes them feel better about to be a serious artist. Keaton contributor by sending an e-mail
themselves. It makes them special. wanted to make people laugh. to editor@awn.com.
R
obbert Smit has been the film achieved?
hailed as Australia’s most
experienced animation RS: They were all done on the
director. Not only has he worked Inferno system. That was probably
on such television series as Scooby the most extreme hi-tech equip-
Doo, Dark Wing Duck and Two ment that we used on the film.
Stupid Dogs, but he has also
directed the feature films Footrot SL: Did they pose problems with
Flats and Blinky Bill. As such, he is regard to budget?
well-versed in the difficulties asso- Albert,The Magic Pudding, voiced by
ciated with adapting an Australian John Cleese, gets a hand from Bill RS: Yes. We virtually had to go
favourite into an animated feature Barnacle. All images courtesy and through the whole script, once we
© Energee Entertainment.
film, a challenge he has risen to had the storyboard, and allocate
once more in his role as animation digital, because the colours go areas where we could maximise
director of Energee Entertain- everywhere, so we had to work the use of the 3D. Scenes, which
ment’s production of The Magic with a clean line to contain the with traditional animation would
Pudding. Recently I spoke to colour areas of the character be very difficult to achieve,
Robbert about this adaptation of design. To compensate for the became quite achievable with the
Norman Lindsay’s classic children’s loss of that rough Lindsay line 3D format.
tale. look, we added a lot of body con-
tour shadow, drop shadow and SL: Apart from the first appear-
Stephen Lynch: Unlike some ani- highlights to the final image. ance of the pudding where he
mated features, you’ve actually drops through the clouds, what
tried to keep very close to the orig- SL: That was particularly evident in was the stand-out CGI shot for
inal design of the characters from the character of Bill Barnacle. you?
the book. What sort of problems
did that pose? RS: When characters are small RS: The one where he actually
you can get away with minimal explodes. That was probably the
Robbert Smit: That’s a tricky one, biggest. It took 3 days to process,
because I actually wanted to with each frame talking something
make it even closer to the book like 1.4 minutes. It took some
drawings. More of a pencil sketch huge crunching. But all we did
line, which in traditional anima- there was supply the artwork for
tion you would achieve with cel six puddings and then we multi-
artwork. However the require- plied that over and over again. It
ment with this production was to was completely composited in
push the boundaries and frontiers Inferno using basic artwork and
of digital application, so we had creating this massive explosion. To
to modify the line work a little bit Left to right, Bill (Hugo Weaving), Sam get that sort of quality and that
Sawnoff (Sam Neill), Bunyip Bluegum
so that it could be more digital (Geoffrey Rush) and Albert enjoy a chat,
amount of puddings would have
friendly. It’s very difficult to do a some pudding and lots of singing and been almost impossible to achieve
sketch drawing and paint it on dancing in the Outback. in any traditional sense. There
ANIMATION WORLD MAGAZINE May 2001 28
were great benefits of having that shape of the mountains, and how constant handing down of infor-
facility available. they’re different to Europe. Here mation from older animators. Here
they’re rounded mountains, not we have this stop/start problem,
SL: How difficult was it creating sharp. It’s an old continent, and where there is about six or seven
new characters that were ‘sympa- the saturation of colour into the years between productions. In
thetic’ to the look of the original Australian light is so different than that time you have huge changes.
characters? the European colour. The blues With the advent of digital anima-
and the mauves that you see in tion, there’s a big gap between the
RS: Buncle went though quite a the hills. Mauve is very much a traditional animator and the new
lot of changes. We came up with basic theme colour all the way digital animator. That gap is actu-
a human character first, which through the film. There’s always a ally creating a new breed of ani-
had some very good designs, but touch of mauve somewhere. It’s mator that hasn’t got the tradition-
it just didn’t quite gel. Then I that Blue Mountains-hazy back- al principles of animation, so
thought Possum and Wombat, the drop. The difficulty was that you’re constantly working with
innocent pudding thieves, were Lindsay did not do too much color people who have knowledge,
animal based and Buncle being work. It was always black and but of a different application.
the instigator of those two charac- white line work. So to get a sym- Therefore, it’s difficult for us to get
ters should have some kin rela- pathetic color scheme running a good group together that can
tions. So then it became clear that through the film and still make it actually perform all the different
Buncle should be an animal. I look like Lindsay was quite a chal- aspects of animation as a cohesive
think we succeeded in making a lenge. As soon as you put colour form. And to get a group trained
villain, which looks like it could be to drawing it changes the whole and working together, you need a
a Norman Lindsay character. We feel. lot of time, and we haven’t got
derived a lot of the design work that time. So you have to appoint
from Lindsay’s other works, not With the advent people to different positions of the
just the book, but also his political film and hope that they can do the
cartoons of that time. We got a lot of digital ani- job to the best of their ability. That
of inspiration for the other charac- is a difficulty in this process.
ters in the film from the other areas mation, there’s a
of work that he did. big gap between SL: Am I right in saying that digital
animators don’t have that training
the traditional in form and movement?
animator and the
new digital
animator.
SL: What are some of the chal-
Smit paid special attention to bringing
lenges in making an animated fea-
the distinctive Australian landscape to ture film in Australia?
The Magic Pudding.
Because production in Australia is not
RS: It’s an ongoing difficulty. There steady, evolving an experienced crew in
SL: The landscapes in the film are several factors. If you have an all production facets is tough.
have quite a unique look about established studio like Disney, you
them. have overlapping productions, so RS: It’s more timing. Timing is the
that animators can refine their art problem. Just discipline in the
RS: I love the countryside of and continue to get better as they application of animation. The pro-
Australia. Coming from Holland, move along, because they have a cedures of getting to an end result
I’m very aware of the moods and constant flow of work, constant without having too many re-
colour changes, the light, and the training schemes for new talent, shoots. You can’t blame the digital
ANIMATION WORLD MAGAZINE May 2001 29
person because his area is so quick do it that way to get it done. film, with the amount of work and
and easy to fix in comparison to quality that’s in it, for a fifth of the
the traditional animator, where SL: Are you concerned about the price. I’m not saying that a fifth of
everything has to be done right competition the bigger studios the price is a good thing and that
up front to get an end result. may throw at the film when it’s we should stick to that, but that’s
released? what we can manage to raise
SL: How much of the film was here and make something work. I
actually completed in Australia as It’s difficult for us think studios like Disney should
opposed to off-shore work? to get a good take note that we made this for
10-12 million dollars, where they
RS: All the pre-production was group together probably wouldn’t touch this sort
done here, as well as all the story- of project for less than 60 million
boarding, scripting, character that can actually dollars.
design, layout, key animation perform all the Stephen Lynch has written
scenes and character expressions.
about the various aspects of film-
It was very imperative that we did different aspects making for books and magazines
that. However in this particular
case we just could not get enough of animation as a throughout Australia, England
and America, as well as co-host-
mature animators to animate up cohesive form. ing Flicks, a weekly film review
to feature film quality. So we had
program.
to go overseas for the bulk of the RS: Well, I think dollar for dollar
animation work. Then all the ani- we are giving the audience a hell Note: Readers may contact any
mation gets sent back here and of a lot more than a 60 million dol- Animation World Magazine
we scan it and composite it all and lar production. I can’t see any contributor by sending an e-mail
do all the finishing art. We had to other studio producing this kind of to editor@awn.com.
Breaking In
Rachael Turk, who is the
communications manager of
Animal Logic, recalls how the com- Australian effects companies are finding work on the biggest Hollywood pictures, as
Animal Logic proved with their work on The Matrix. © Warner Bros. All rights reserved.
pany first became involved in film
visual effects. “It was around 1994. ed visual effects for such films as Soren Jensen of Photon VFX, a
We started getting involved with The Thin Red Line, Babe 2 and company whose credits over the
Australian productions, doing title Holy Smoke, illustrating just how last ten years include the television
designs for films like Dating the successful they have been in capi- series The Lost World, Journey to
Enemy and Blackrock, but it wasn’t talizing on this opportunity. Last the Center of the Earth and the
until 1997 that we actually formal- year they were afforded the ulti- Emmy-nominated Moby Dick. “We
ized it by creating Animal Logic mate recognition when their work are totally reliant on return of busi-
Film.” That same year Animal Logic on The Matrix, for which they cre- ness, so we have to make our stuff
won the contract to provide the ated over a hundred shots, won extra good. We basically care for
titles for the John Woo film an Academy Award for Best Visual our product. We massage material
Face/Off. “That was when we hit Effects. “It’s amazing how strong until we are all happy with it,
the big time. That credential that film is,” ponders Rachael. “We whereas in a lot of the countries
became a calling card for our VFX still get lots of inquiries about it. At like the United States, there are so
supervisor Chris Godfrey, so when the time it was released it had an many FX companies they just spit
he went around knocking on enormous impact as far as box it out at an enormous rate.”
doors, he was allowed through. office and popular culture, so it’s
The rest of course has been up to only natural that some of that fed Many Factors
him.” directly back to Animal Logic and This difference in scale
Since their initial break- increased our business.” between Australia and America
through Animal Logic have provid- It is a theme taken up by has also led to a different model of
ANIMATION WORLD MAGAZINE May 2001 31
that this stuff could actually save
them money. Simple things like
crowd generation to save on
extras and set extensions to save
on building enormous sets. So
now people are using visual
effects to get the look that they
couldn’t otherwise get and to save
them money.”
Peter Webb confirms this
view: “With lower budgets you
can’t afford to just stay on set for
Photon VFX took to the high seas with their work on Moby Dick. another 3 days and wait for that
© Whale/Nine Network Australia. perfect sunset, or move the whole
operation between the two coun- ers. What we have now is a 24- crew 50 miles across country just
tries. Peter Webb, who before hour workday, with half-day shifts to get that beautiful shore-line.
starting work at local FX house between Australia and America. At With visual effects you can add
Phenomena worked on such U.S. the close of our day we can send that at a much lower cost. I guess
productions as Batman Forever over our output so that when the the phrase I would use is less com-
and Coneheads, points out that, client wakes up, they’re ready to promise. Less compromise visually,
“American companies, because of do revisions and send back their which translates into less compro-
the throughput, have to specialize comments. There’s even an over- mise in the storytelling. If some
and compartmentalize people, lap of about 5 hours each morn- important story point needs to be
whereas in Australia you have to ing where we can have direct con- made we can look for ways to
be more resourceful. Rather than tact over the phone to work things achieve that.”
spending 5 or 6 weeks in devel- out.” Yet smaller budgets obvi-
opment, and then having a tex- ously do influence to what extent
ture team working for 6 months to Lower Budgets At Work visual effects are used in a film.
get a scene to look a certain way, This technical evolution has Kerri Schwarz states that, “It is a
here we just hit the ground run- also reaped benefits for the small- challenge, but at the same time I
ning and come up with the results er-budgeted Australian films. Chris think that’s what makes us innova-
much more quickly. We’re very Schwarze, who together with wife tive in our industry. It’s because we
resourceful through necessity, and Kerri founded Complete Post, have to be, with the sort of budg-
I think that filmmakers like that.” recalls that, “Initially Australian pro- ets we have to work with. It’s not a
It certainly is one of the rea- ducers were very reluctant to get case of having a lot of money to
sons for the increasing work head- involved with visual effects, but splash around. It’s trying to solve
ing Australia’s way, but there are gradually they started to realize problems and coming up with
many other contributing factors
that have converged to put
Australia in its current position.
Some are beyond the control of
the industry, such as the state of
the Australian dollar, but other fac-
tors that were once seen as an
impediment, are now viewed as
an asset.
“Technical evolution has
been part of the film globaliza-
tion,” explains Rachael Turk,
“enabling us to transcend physical Fox’s wild spin on the classic tale Romeo + Juliet included the work of Complete Post.
and geographical time zone barri- ™ and © 1996 Twentieth Century Fox Film Corporation.
W
important thing to remember In selecting a potential hire,
your résumé to ensure when pulling together a reel is we first look at the artist’s ability
that you’ll get in the that one must concentrate on the exhibited in their portfolio or reel.
door for an interview? And what area in which one is interested. Secondly, we’ll look at the list of
does it really take to get the job? Animators should focus on anima- software programs on their
What are the folks behind the tion and not worry about the tex- résumé, which they’re knowledge-
desks looking for? What is most tures or lighting of their piece. able in since we’re often looking
important? With the development for a specific program, such as
of new tools and the many LightWave or After Effects. Thirdly,
changes taking place in the ani- we’ll look for their range of profes-
mation industry is there anything sional experience.
that an applicant absolutely needs Obviously, different skills
to include on their résumé to are needed for different artistic
make sure they will be considered? areas. Basically, we want to see
The dramatic shift from traditional that you are oriented toward the
Known for Oscar winning work like
to tradigital and digital production Bunny, Blue Skies is a prize to have on kind of product we create here, so
has potential job applicants puz- any resume. © Blue Sky Studios. you’ll be able to produce and con-
zled over what today’s animation tribute freely, from the heart.
employers are looking for. Here are For those just starting in Plugging into people’s instincts
some responses and insights from the field, the easiest way to “break and interest delivers the best work.
the folks that do the hiring about in” is to find schools that have rela-
what’s crucial to be a strong con- tionships and good track records Kat Fair
tender in this tough market. with placing interns/graduates in Head of Recruitment
one’s field of interest — whether Nickelodeon Animation Studio
wvvvw that be games, animation, stop-
motion, etc. One should make wvvvw
Throughout its history, Blue sure to take courses including fine
Sky Studios has maintained a sin- arts, animation, life drawing, film
gle-minded focus on creating high classes (filmmaking, storyboard- Well, it is essential to have
quality imagery, while upholding ing, video editing, special effects artistic talent and passion for the
the highest production standards. — anything around making and position that you are seeking.
Our animators work from a foun- understanding films) and acting Having an eye for detail and a
dation of classic animation princi- classes to help understand move- good sense of composition is what
ples and are adept in Maya. When ment. I look for first. Past experience, and
searching for animators, talent the ability to work in a number of
and passion are paramount over Laura A. Bellantoni mediums and styles, would run a
academic accomplishment. Human Resources Supervisor close second. Any computer skills
When reviewing reels we Blue Sky Studios are always an added bonus, but I
look at the timing, acting and pos- tend to look at it as an added spice
ing of the characters. The most wvvvw rather than the main ingredient. I
I
n today’s competitive anima-
tion job market, make sure Don’t hesitate to name names,
your marketing materials are specific clients or specific projects
current so you can stay competi- you worked on.
tive too. Your marketing materials List your experience in
are your resume, cover letter, port- reverse chronological order—most
folio and demo reel. Here are recent job first (at the top) and
some tips on how to craft a work backwards.
resume that will help you get the
job you want. Education: Where you went to
As a recruiter, career coach school, area of study, degrees.
and consultant I have seen thou-
sands of resumes. Most people Awards: Don’t forget to mention
write resumes based on their past, awards or honors you have
but your resume is the ticket to Pamela Kleibrink Thompson received. Your resume is a place to
your future. Aim it at the job you would give you the most satisfac- brag about yourself. Don’t be
want, not the job you’ve had. tion. All the content in your modest.
Whether you are an artist with resume should support your
many years experience or a pro- goal/objective. Focus your resume Organizations: Are you a mem-
duction manager just starting your on the job you want. ber or an officer in an industry
career, your resume is the key to related organization?
getting the job you want. Here Skills: List them and be specific.
are some ways to make sure that it Resumes are often scanned into Other interests: Do you perform
works for you. computers now and searches are community service that is related
A resume should include: done by keywords. If you are a to the job you want? If you are an
n Contact info concept artist who does character avid video game player and you
n Goal/Objective designs as well as background want a job with a game company,
n Skills designs and color key, state it in it would be good to mention it
n Software knowledge your skills list. If you don’t, you may here.
n Work experience be passed over for a job.
n Education Things not to include on a
n Awards Software Knowledge: Again, be resume:
n Organizations specific. Don’t use the phrase “a n Art work (you can attach some,
n Other interests variety of 3D and 2D software.” if you want)
State specifically whether you n A photo
Contact Info: Be sure to include know Maya, Lightwave or n Personal information such as
your name, address, phone num- Photoshop and your level of marital status, sexual orientation,
ber with current area code, email expertise with each: expert, profi- health, religion, age, ethnic back-
address and Website address if cient, novice. ground, race or disabilities
you have one. Don’t send a Web address
Work Experience: Besides listing to anyone and expect them to find
Goal/Objective: Be as specific as the company, your job title and your resume there. If you want
possible. Describe the job that project, write what you did there. someone to have your resume,
ANIMATION WORLD MAGAZINE May 2001 37
send it to them. get an interview. Emphasize your Pamela Kleibrink Thompson is a
Review and update your accomplishments and achieve- career coach and recruiter. As a
resume every six months (more ments and make sure your contact career coach, she helps clients
often if you move or change info is easy to find and read. Make develop strategies to achieve
phone numbers or email sure the resume does its job and career goals. She is currently
providers). If you send a resume in works to get you work. recruiting computer character
response to a posting on the Web, animators for Framestore. She
make sure it includes your email Note: Readers may contact any speaks regularly on careers in ani-
address and name. Animation World Magazine mation and entertainment at col-
Resumes are marketing contributor by sending an e-mail leges and universities.
tools. Their purpose is to help you to editor@awn.com.
“The Internet is the enemy.” different path for its online pres-
ence. By working to exploit the
“Spin off an online division strengths of both television and
and let them try to recapture some the Internet, CartoonNetwork
of the audience the Internet .com has thrived, as much of the
siphons away.” online animation and entertain-
ment industry has gone back to
That was what most televi- the drawing board. Sam Register has been with
CartoonNetwork.com since before the
sion networks were thinking as “What others have tried to site launched.
they worked furiously to capture a do is put some animation online
piece of the online pie. At the or try to have a game site… but Revitalizing the Classics
same time, start-up online enter- they can’t begin with the leverage Even with a robust brand
tainment companies sprouted up of having a brand behind them. At and ample on-air support, build-
all over the Internet, flush with the same time, they had to build ing a Website that makes full use
funding, new content and confi- the experience and build the of the network’s colossal library of
dence in their abilities to compete brand. We had the brand built, so animation is no small task. As vice
on the Web. it was all about growing the expe- president of Cartoon Network
As the dust settles on the rience and then letting people Online and creative director of
initial Internet rush, it seems that know about it through the net- CartoonNetwork.com, Sam
both philosophies fell short. work,” explains Jim Samples, gen- Register is responsible for making
Television hasn’t died and develop- eral manager of Cartoon Network sure cultural icons like Scooby-Doo
ing an identity online from the Online. look at home on the Web.
ground up is still expensive “One of the things Cartoon “We have a different job
enough to bankrupt even the Network has done better than than other entertainment Websites
most innovative Websites. anyone is to manage the site as a in that we launched with a library.
Cartoon Network chose a part of the overall brand. Some of We had to take content that was
In Orbit
Although CartoonNetwork.
com can make wider use of
Cartoon Network’s gargantuan
library of characters than the tele-
vision network, all the games,
character pages, “Web Premiere
Toons” and other content online
can’t make use of it all. So how do
you effectively draw on all the
characters in the combined
libraries of four prolific animation
studios? Turn them into online
trading cards.
“Kids love to collect and
love to trade,” Samples observes. Cartoon Orbit has been a huge hit with kids.
A Scarcity of Quality
In the pre-school program-
ming category, there was certainly
more programming offered than
in previous markets. I see this as a
result of the benefits of longevity,
brand extension and the sub-
France’s INA booth was busy throughout the market. © MPA/MIPTV 2001. sidiary earnings that pre-school
programming generates in com-
M
y first impression of this ious media platforms, be it general
parison to other programming cat-
year’s MIPTV was that, entertainment terrestrial broad-
egories. By the same token, the
despite the buzz from the casters, or cutting edge t-com-
success of a few properties, our
withdrawal of Warner Bros., the merce and broadband networks.
own among them in this area, has
market was extremely busy. We This must be due in part to the cul-
convinced many people to invest
experienced a substantial amount tural transparency of the genre, as
in productions of their own, with-
of interest in our animation prop- well as the suitability for viewing
out necessarily understanding that
erties from all quarters, presum- animation in all sorts of conditions
it is not such an easy thing to do
ably driven by the established suc- and formats (from hand-helds to
cess of the genre across all age wide screen, from 3-minute shorts
groups, from pre-preschool to to feature length specials). One
adult. clear area of unsatisfied demand
was for animated shows targeted
More of Everything to 8-14 year-olds.
Even documentary buyers’ On another note, there
imaginations were caught by the was fierce competition among
possibilities of enhancing factual suppliers, with increased amounts
programs through the use of CGI, of animation on offer. Two reasons
largely due to the success of spring to mind for this: first,
Walking with Dinosaurs. This because there seems to be more
effect was very marked when I players in production than ever
was pitching our own Terrible before; second, buyers appear
Lizards of Oz special feature docu- more open to looking at a wider
Japanese companies like NHK got a
mentary. It was also very interest- range of suppliers many of whom boost at the market due to the recent
ing to note the strong buyer inter- are independent of the major stu- string of anime success stories.
est in animation from all of the var- dios. For example, in Europe over © MPA/MIPTV 2001.
T
he end of the beginning”
was the proposition put
forward by Gerd Leonhard
of Sony Digital Pictures Entertain-
ment, one of the most heartening
speakers at MILIA’s conference,
“How will interactive content
pay?” At Alphanim Digital monetis-
ing content is our main aim these
days and our presence for the first
time with a stand at MILIA 2001
was a nod to the above and a,
“Yes, in spite of everything.” As the
sister company of Alphanim, a
very successful television anima-
tion production company, the pre- Despite the somber mood in the Internet animation market, MILIA was vibrant with
untapped possibilities and potential. All photos © MPA/MILIA 2001.
market prospecting for Alphanim
Digital brought with it more
“how’s” and “when’s” than ever
Anyone who made it to MILIA
before, especially in the wake of was primarily concerned with letting
the fates befalling very many of
our biggest and best competitors people know they’d still be there
in the gone.coms marketplace of
recent months.
next year…
Alphanim Digital today We are. “Who’s going to pay?” you unusually male oriented TV mar-
counts at its studio in Angouleme ask? Next question. ket, where, comparatively, we
in the southwest of France almost knew no-one in the corridors or in
20 Flash animators producing A Different Kind of Market the lunch line. The creative types
content essentially for the MILIA brought its reality in business suits had high price
Webcasting window — VerysmallTV checks. Veterans of the TV markets tags on their content as well. In a
— of our teens-young adults such as NATPE, MIP TV and MIP- year where anyone who made it
portal www.YAFOULE.COM. At COM, we were aliens from anoth- to MILIA was primarily concerned
the Paris headquarters, another 30 er planet on the Croisette in with letting people know they’d
something bunch of mainly 20 Cannes in the month of February. still be there next year, we felt
somethings run the editorial sec- Some preconceived ideas died lucky to have encountered the
tions of the “happenings” cultural quick deaths. MILIA = all creative cold winds of the TV market place
magazine, supervise the chat plat- types = cool compared to TV mar- for some years before arriving in
forms and organise the special kets: WRONG! MILIA 2001’s share this place at this time.
events linked to promoting the of business suits with business
community Website throughout plans was higher than ever before, There’s Still Opportunity
Paris and France. Who’s paying? resembling from a distance an We expected many TV ani-
ANIMATION WORLD MAGAZINE May 2001 50
ing content.
What MILIA also confirmed
was the increased stirring from
public broadcasters world-wide
indicating that the era of “political-
ly correct” content is teetering
toward the end of its shelf life.
Certain programmes once created
specifically for the Net will find
their place on TV in the not so dis-
tant future. Our own experience
of this at Alphanim Digital has
been with a series called Shorts of
Steel, initially produced for
Three typical MILIA participants enjoy the event’s packed Techno Party.
Verysmalltv on yafoule.com. Now
we have a Canadian co-producer
on board to produce the television
series. This very recent event has
been the motor for us, as with
many other Net producers, to
revise our in-house production
processes and produce Web-
based properties in broadcast
quality format in order to maximise
multi-platform exploitations.
New media markets espe-
cially active at MILIA included
Germany, Spain and Italy based
portals acquiring content and dis-
cussing co-production opportuni-
ties. The over-riding feeling being
Workstations inside MILIA 2001. that, as with TV co-productions,
mation producers to be present animation production budgets by sourcing finance for Internet co-
paying their respects to the holy up to one third. Particularly inter- productions will require increased
grail of convergence. We were ested was Tigi, the newest arrival imagination, with smaller but
one of the few. But our “old in France’s Canal J family and more diverse and numerous rev-
media” TV clients sent their “new catering entirely to the very neg- enue streams than initially expect-
media” people to us. Not rich, but lected area of pre-schoolers. ed.
not empty-handed. Scandinavian, Alphanim Digital is currently dis- Opportunities not available
French and German buyers were cussing Tigi’s first commission of a in the audio-visual sector reared
looking for added value by bring- pre-school series in Flash. Some their heads during the market in
ing products and not just pro- German broadcasters seem certain territories such as Japan where it
gramming to their channels. Some to follow this road shortly as well. can take years to establish an inter-
were looking for interactive con- But right now in France national co-production for televi-
tent to parallel TV series they were we’re in an ADSL-less land right sion. Today — due to a lack of
acquiring, others were looking for now so the format has to be short! Japan-based Flash animation
“indie” animation to drive traffic to However, despite these restrictions artists — an increased interest in
their sites. All were interested by and the limitations of video international co-productions for
the possibility of multi-platform streaming and the sophistication the Internet has become apparent
Flash-based animation production of animation, we saw at MILIA that and, while we did not sign deals
capable of reducing traditional Alphanim Digital delivers outstand- there, the doorways have opened.
ANIMATION WORLD MAGAZINE May 2001 51
distributors and content producers
came however in the weeks
which followed MILIA as, in line
with the troubled tech sectors of
world stock markets, prices came
tumbling to fit demand. Properties
offered to us at MILIA were later re-
offered at one-third of the S.M.P.
(Suggested MILIA Price).
MILIA participants are still
finding their way. But they were
there and we were there. We
hope that those who have
inspired us along the way will be
there in 2002. That we’ll even see
them in the corridors at NATPE,
MIP TV and MIPCOM.
And as they say in France
Other avenues like advanced gaming seem the next step for some — against all recommendations of
Flash animation companies. the Academie de la langue fran-
Marketplace Trends and not something to be paid for caise — “Vive le Net!!”
Whether it was syndicators “every time you turn on the
such as Line Up, rights holders faucet,” as Gerd Leonhard Julie Fox is director of the inter-
such as book publishing compa- explained. national distribution entity of
nies, Vivendi/Universal, Sony Who will pay? At MILIA con- Alphanim, one of France’s most
Pictures Digital Entertainment, or ferences it was suggested that successful animation producers.
research organisations such as advertising revenue would contin- Overseeing worldwide sales for
Forrester who hosted several of ue to make up two-thirds of all TV, video and merchandising,
the conferences, the outlook was revenue once critical mass is Julie is also responsible for distri-
that people will pay for quality reached on a site. Other business bution of on-line content originat-
content in the future. (A represen- models discussed were to be sup- ing from Alphanim’s Flash anima-
tative of Bertelesmann repeatedly ported to the extent of 10% by tion studio at sister company
pleaded for understanding of his, ads, the rest split evenly between Alphanim Digital. Prior to joining
“No comment,” reply to almost all subscribers and direct sales. Alphanim, Julie headed up inter-
questions fielded to him at the national sales and acquisitions at
conference held one day before Payment Dargaud-Marina over a period of
the Napster decision was taken in 5 years and started in the kids’
L.A.) concepts and business in another life as a
Whether quality content business models grade-school teacher!
meant tools to manipulate con-
tent, added value personalised also differed… Note: Readers may contact any
content selection or merchandis- Animation World Magazine
ing, the concept differed from one All agreed however that the contributor by sending an e-mail
sales person and buyer to the first and most important factor is to editor@awn.com.
next. that content has to be worth pay-
Payment concepts and ing for and that demand based
business models also differed — models will force business models
some seeing the way through to evolve.
aggregating micro-payments from
diverse streams of small revenues, Finding A Way
others viewing content as a utility More reality checks for both
ANIMATION WORLD MAGAZINE May 2001 52
New from Japan: in the future, with Asimovian
androids almost indistinguishable
from humans (with an R. for
A
round 1995, Japanese cable channel from October 13, clubs seen in 1930s movies, com-
animation (anime) began 1999 to January 19, 2000. It plete with a cocktail-lounge blues
pouring into North began in America on The Cartoon score. The plot of humanity redis-
America, Europe and across the Network’s Toonami bloc on April 5, covering itself after being struck
globe in video form. Most of these 2001. Fans instantly noted its with total amnesia also goes back
titles were unknown outside of resemblance to both America’s to the 1930s; the 1934 sci-fi novel
Japan and never covered by ani- recent Batman Beyond and Rebirth, by Thomas Calvert McClary.
mation journals. Whether a title is Japan’s 1992-’95 OAV series Giant The real star of The Big O is
highly popular or very obscure, a Robo. Director Katayama was the not its main hero, Roger Smith,
high-quality theatrical feature or a animation director on Giant Robo; but its setting. Paradigm City is a
cheap and unimaginative direct- and Sunrise, The Big O’s produc- glass-domed city, which for the
to-video release, they all look the tion studio, has been a subcon- past forty years has been strug-
same on a store shelf. Therefore, tractor for Warner Bros.’ Batman: gling out of the darkness of its
Animation World Magazine will The Animated Series and other inhabitants complete memory
regularly review several new Batman/Superman TV cartoons. loss. Each episode is both an indi-
releases (including re-releases not The Fleischer/Famous vidual adventure and part of a seri-
previously covered) that have Studio’s old Superman theatrical al, which gradually reveals what
merit and about which our read- cartoons might also be acknowl- really happened to the city’s inhab-
ers should know. edged. The Big O actually fits into itants. There are clues that the
Japanese cartoonists’ recent love truth is more bizarre than anyone
The Big O.Volumes 1 - 4. affair with “retro chic” or “steam- suspects. The architecture and
TV series, 1999 - 2000. Director: punk” style science-fiction, with a clothing styles are 1930s but there
K a z u y o s h i K a t a y a m a . V. 1 , 4 1930s look of giant circuit break- are both giant humanoid vehicles
episodes/100 minutes. V.2 - 4, 3 ers, slamming pistons, vacuum (the “giant robots”) and intelligent
episodes/75 minutes each. Price & tubes and noisily sparking electric androids. It is mentioned in
format: bilingual DVD $24.98. arcs. Other popular examples dur- episode 1 that nobody uses the
Distributor: Bandai Entertainment. ing the past d e c a d e h a v e city’s old subway system any more,
b e e n S t e a m Detectives, Kishin but it is not revealed until episode
The Big O, 13 TV episodes, Corps and Giant Robo itself. The 4 that people cannot go into the
appeared on Japan’s WOWOW Big O may be set a hundred years subways; they have been psycho-