Tye Hailstorm
Tye Hailstorm
Tye Hailstorm
Control
EQUIPMENT
ABILITY SCORES You start with the following equipment, in addition to
the equipment granted by your background:
• Padded Armor.
STR DEX CON INT WIS CHA
• 1 Simple Weapon
12 (+1) 14 (+2) 16 (+3) 19 (+4) 10 (+0) 8 (-1)
• (a) 10 Kunai or (b) 20 Shuriken
• (a) 2 Blank Scroll or (b) 2 Paper Bombs
CHAKRA RECOVERY
RYU CLAN Starting at 1st level, you have learned to regain some of
Ability Score Increase: +2 Int, +1 Con your Chakra by briefly meditating. When you finish a
Speed: Your base walking speed is 30 feet. short rest, you can regain a number of Chakra points
Skill Proficiencies: Ninjutsu, Chakra Control equal to half your Ninjutsu Specialist level (rounded
Weapon Proficiencies: You are proficient with Katana’s down) + your Constitution or Intelligence modifier
(your choice. Minimum of one). Once you’ve used this
CLAN FEATURES feature, you must complete a long rest before you can
Dragon Clan Jutsu: The Ryu Clan have access to a
use it again.
separate list of Jutsu unique to their Clan. You can add
these Jutsu to your jutsu list instead of selecting jutsu
NINJUTSU ADEPT
from the Normal jutsu list.
Blood of the Dragon: Born with the blood of dragons Also, at 1st level, your talent and skill in the art of Jutsu
running through your veins you have the natural affinity weaving has granted you great control over the
with the Wind Dragon. Beginning at 1st level, you gain Ninjutsu you weave. You may select 1 Ninjutsu or
the Wind Release Affinity and all of your Ryu Clan jutsu Chakra Feat, that you qualify for and learn it.
CLASS
Skill Proficiencies: Choose two from Taijutsu, Genjutsu
Tool Proficiencies: Forensics Kit.
Equipment: One Bingo Book Passed down to you from
NINJUTSU SPECIALIST someone of importance, 3 Blank Ninjutsu or Genjutsu
Scrolls, A Wallet Containing 100 Ryo.
HIT POINTS
Hit Dice: 1d6 per Ninjutsu Specialist level EQUIPMENT
Studded Leather: 45 Ryo
CHAKRA POINTS Katana: 20 Ryo
Combat Bracers: 20 Ryo
Chakra Dice: 1d12 per Ninjutsu Specialist level
1
4TH LEVEL Also, when you deal Damage with a Ninjutsu with the
Wind Release Keyword, you may as a reaction Release a
+1 TO INT large burst of concussive wind upon contact. By
Spending an additional 5 Chakra you can increase the
ELEMENTAL SPECIALIZATION rank of the jutsu used by up to 1 rank higher than you are
Category: Ninjutsu currently allowed.
You may ignore Hand Seal (HS) requirement for Ninjutsu
of C-Rank of lower with your chosen nature release JUTSU KNOWN: 13 + 1(ADVANCED
keyword (Earth, Wind, Fire, Water, Lightning). STUDY)
Also reduce the chakra cost of the chosen nature release
Ninjutsu of C-Rank or lower by 1 D-RANK
8TH LEVEL CHAKRA SKIN
Classification: Ninjutsu
+1 TO CON Rank: D-Rank
Casting Time: 1 Action
ADVANCED STUDY Range: Self
Category: General Duration: 8 Hours
You are an advanced learner and capable student. You Components: HS, CM
generally excel at grasping concepts far above your skill Cost: 5 Chakra
set with amazing potential. You may select 1 Jutsu that is Keywords: Ninjutsu
either within your current ranking limitations or 1 Rank Description: This jutsu can only be used when you are
Higher than you are currently able to access. Add that not wearing Armor.
jutsu to your known Jutsu List. (Wind Release: Backlash) You coat yourself in a Protective aura of chakra,
protecting you from damage. You increase your AC by +3.
EFFICIENT MOLDING This jutsu ends if you wear armor or dismiss the jutsu as
a Bonus action.
Starting at 5th Level, you learn how to bend your chakra At Higher Ranks: For each rank you cast this jutsu
to suit your needs while casting Ninjutsu. You gain two above D-Rank, increase the cost of this jutsu by 3 and
of the following Efficient Molding options of your the AC bonus by +1
choice.
DRAGON AEGIS
HEIGHTENED NINJUTSU Classification: Hijutsu
When you cast a Ninjutsu that forces a creature to make Rank: D-Rank
a saving throw to resist its effects, you can spend 5 Casting Time: Reaction, which you take when you take
chakra to give one target of the Jutsu, disadvantage on damage
its first saving throw made against the Jutsu’s effect. Range: Self
Duration: 1 Round
QUICKENED NINJUTSU Components: HS, CM
When you cast a Ninjutsu that has a casting time of 1 Cost: 3 Chakra
action, you can spend 5 Chakra to cast it without any Keywords: Hijutsu, Ninjutsu
handsigns to change the casting time to 1 bonus action Description: (This jutsu takes on the Nature Affinity of your
for the casting Blood of the Dragon Clan Feature) Your coat your body in
STORM TERROR
chakra creating draconic scales and wing constructs of
your design, made of chakra that you conjure in between
The Ninjutsu Specialist who chooses to become a Storm you and the attack. You gain 1d6 + 8 Temporary Hit
Terror becomes a ruthless natural disaster and points.
unmatched collateral destruction when using Wind At Higher Ranks: For each rank you cast this jutsu
Release Ninjutsu. above D-Rank, increase the cost of this jutsu by 3 and
your Temporary hit points by 4.
WIND RELEASE
When you choose this Tradition at 2nd Level gain the DRAGON AURA
ability to Learn Ninjutsu with the Wind Release Classification: Hijutsu
Keyword. When you cast a Wind Release ninjutsu, you Rank: D-Rank
have a +2 Bonus to Damage rolls or Increase the Save DC Casting Time: 1 Action
of it by 1. Range: Self
Duration: Concentration, Up to 1 Minute
WIND ADEPT Components: HS, CM
Also, at 2nd Level, you gain advantage on Ninjutsu (Int) Cost: 4 Chakra
Checks in regards to Wind Release jutsu. Keywords: Hijutsu, Ninjutsu
Description: (This jutsu takes on the Nature Affinity of your
BREEZE SPLITTER Blood of the Dragon Clan Feature) You create a whipping
Starting at 6th Level, you learn unleash powerful gales of aura of elemental chakra that surrounds you and extends
wind while conjuring your Jutsu. As a Bonus action when out up to 10 feet from you. For the duration, creatures
using a Ninjutsu with the Wind Release keyword, within range take damage equal to your Ninjutsu ability
creatures within 5ft of you must make a Strength saving modifier each turn they begin inside the aura. Also,
throw vs your Ninjutsu save DC, being pushed back up to Creatures who must succeed a Saving throw against a
10ft away from you. jutsu of the same Nature affinity as the aura, they roll an
additional 1d6, reducing their save by the result.
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At Higher Ranks: For each rank you cast this jutsu towards your target. Make a Ranged Ninjutsu attack,
above D-Rank, increase the cost of this jutsu by 3 and creatures take 3d8 wind damage on a hit.
the size of the aura by 5 feet. At Higher Ranks: For each rank you cast this jutsu
above D-Rank, increase the cost of this jutsu by 3 and
WIND RELEASE: BLURRING WIND damage by 1d8.
Classification: Ninjutsu
Rank: D-Rank C-RANK
Casting Time: 1 Reaction
Range: Self WIND RELEASE: 1,000 BLADES OF THE
Duration: 1 Round WIND
Components: HS, CM Classification: Ninjutsu
Cost: 3 Chakra Rank: C-Rank
Keywords: Wind Release, Ninjutsu Casting Time: 1 Action
Description: Your body becomes blurred, shifting and Range: 20 Foot Cone
wavering to all who can see you. For the duration, any Duration: Instant
creature has disadvantage on attack rolls against you. Components: HS, CM
An attacker is immune to this effect if it doesn't rely on Cost: 4 Chakra
sight, as with blindsight, or can see through illusions, as Keywords: Wind Release, Ninjutsu, Clash
with truesight. Description: You create a spiraling sphere of wind
chakra with a collection of cutting blades within it.
WIND RELEASE: COUNTER BREEZE Creatures in range must succeed a Strength Saving
Classification: Ninjutsu throw being pulled towards you 10 feet and taking 2d6
Rank: D-Rank Slashing damage and 2d6 Wind Damage. Creatures who
Casting Time: Reaction, which you take when you would fail to save and end their movement within 5 feet of you
take damage. are caught in a violent explosion of the cutting wind,
Range: Self being knocked back 15 feet and taking an additional 2d6
Duration: Instant Slashing Damage. Creatures who succeed take Half of the
Components: HS, CM, M initial damage suffering no further effects.
Cost: 4 Chakra At Higher Ranks: For each rank you cast this jutsu
Keywords: Wind Release, Ninjutsu, Clash above C-Rank, increase the cost of this jutsu by 3 and the
Description: You create a condensed bubble of super initial damage by 1d6 for each damage type.
dense air around you in an attempt to deflect incoming
attacks. Roll 4d10. The result of the roll is the amount of DRAGONS BOMB
damage your air Bubble can prevent before it bursts. Fire Classification: Hijutsu
Damage deals twice as much damage to your air bubble. Rank: C-Rank
At Higher Ranks: For each rank you cast this jutsu Casting Time: 1 Action
above D-Rank, increase the cost of this jutsu by 3 and Range: 5 Feet
roll an additional 1d10. Duration: Instant
Components: HS, CM
WIND RELEASE: SUPPORTING GALE Cost: 8 Chakra
Classification: Ninjutsu Keywords: Hijutsu, Ninjutsu, Clash
Rank: D-Rank Description: (This jutsu takes on the Nature Affinity of your
Casting Time: 1 Reaction to making a Strength, Dexterity Blood of the Dragon Clan Feature) You collect chakra into
or Constitution a sphere about the size your body before compressing it
Range: Self into in a sphere about the size of a golf ball. You take this
Duration: Instant super compressed ball of chakra and ram it into your
Components: HS, CM target creating a shockwave that affects creatures and
Cost: 4 Chakra objects near the target creature. Make a Melee Ninjutsu
Keywords: Wind Release, Ninjutsu attack against a creature within range dealing 4d10
Description: You throw your hands forward creating a damage. The target creature and all creatures in a 15-
compressed blast of air assisting you in a variety of foot cone directly behind the target creature must
physical tasks, from escaping, fending off an attack, or succeed a Constitution saving throw, being pushed back
dispersing a hazardous gas. As a reaction, when you are from a shockwave, 15 feet in a straight line. Creatures
force to make a Strength, Dexterity, or Constitution who fail the Constitution save in the cone made by this
saving throw against a Ninjutsu or Taijutsu, you roll at jutsu takes 3d6 damage and falls prone on a failed save
advantage. or half as much on a successful save.
At Higher Ranks: For each rank you cast this jutsu
WIND RELEASE: SLICING AIRWAVES above C-Rank, increase the cost of this jutsu by 3 and the
Classification: Ninjutsu initial damage by 2d10, and the Shockwave damage by
Rank: D-Rank 1d6.
Casting Time: 1 Action
Range: 30 Feet
Duration: Instant
Components: HS, CM, M
Cost: 3 Chakra
Keywords: Wind Release, Ninjutsu, Clash
Description: You create a powerful current of extremely
strong and thin currents of wind. You swipe your hand
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DRAGONS STRIKE B-RANK
Classification: Hijutsu
Rank: C-Rank WIND RELEASE: BACKLASH
Casting Time: 1 Action Classification: Ninjutsu
Range: 60 feet Rank: B-Rank
Duration: Instant Casting Time: 1 Reaction, being hit by a Ninjutsu
Components: HS, CM, W (Katana) Range: Self
Cost: 8 Chakra Duration: Instant
Keywords: Hijutsu, Ninjutsu, Bukijutsu Components: HS, CM
Description: (This jutsu takes on the Nature Affinity of your Cost: 10 Chakra
Blood of the Dragon Clan Feature) You bathe your katana Keywords: Wind release, Ninjutsu
in your chakra, so much so that it vibrates and hums Description: You create a vortex that spins
loud enough to sound like revolving fan blades. You counterclockwise just before an attack hit’s you. Make a
make a single decisive slash releasing the attack and Ninjutsu Attack check against an opponent’s ninjutsu
destroying everything in your path. You have two save DC. If you roll Higher, the opponent takes the
options for the size and shape of this attack. damage of their own attack plus an additional 5d6 Wind
Horizontal Slash. You swing your sword from left to damage. On a failure, you take the damage as they break
right releasing a violent gale of your elemental energy through your jutsu.
catching all creatures in a 25-foot cone. Creatures in At Higher Ranks: For each rank you cast this jutsu
range must succeed a Dexterity saving throw taking 5d6 above B-Rank, increase the cost of this jutsu by 3 and
damage on a failed save or half as much on a successful increase the damage by 2d6
one.
Vertical Slash. You swing your sword straight down
releasing a single beam of elemental energy from your
katana. The Beam flies down a straight line 60 feet long
and 5 feet wide. Creatures in range must succeed a
Dexterity saving throw taking 7d4 damage on a failed
save or half as much on a successful one.
At Higher Ranks: For each rank you cast this jutsu
above C-Rank, increase the cost of this jutsu by 3 and the
Horizontal damage by 2d6 or the Vertical damage by
2d4.
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