IBM Design Thinking
IBM Design Thinking
IBM Design Thinking
Design thinking is the mindset that aims to improve the situation of people through the
experiences they have. If you’re interested in solving problems for people, then you can
practice design thinking.
An American economist and political scientist whose primary interest was decision-making
within organizations. He received the Nobel Prize in Economics in 1978 and the Turing
Award in 1975. His research was noted for its interdisciplinary nature and spanned the
fields of cognitive science, computer science, public administration, management, and
political science
2. SO, WHAT IS AN EXPERIENCE?
Is it a coffee maker?
Or is it a person enjoying a cup of coffee?
3. IT’S MORE THAN ANY PRODUCT OR SERVICE
Think of the last time you had tea, coffee, or hot cocoa. Maybe it was this morning. How
did it make you feel? Why did you drink it? What else were you doing at the time?
Chances are your answers to those questions are different than anyone else who drank a hot
beverage recently. Those answers represent your experience.
Design thinking requires you to consider a person’s experience in order to focus on their
human needs. Your customers don’t inherently care about the inner workings of a coffee
maker: they seek a quick pick-me-up, a comforting chat, or something warm on a cold day.
4. TRY THIS EXPERIMENT
Take 30 seconds to design a vase. Go ahead, draw in the box below.
DraworWrite
Next
6. A VASE IS A VASE IS A VASE
Were all those vases similar to yours? The prompt (design a vase) was too narrow for innovation
and creativity to flourish...a common problem in the enterprise world.
Let’s take a step back, open the aperture a bit. Why would someone buy a vase? What
purpose does it serve? A vase is only one way to enjoy flowers in your home. Try the
activity again, but this time think of it as an experience.
Experience: the way a person feels, and what they think while they’re doing something
7. TRY THIS EXPERIMENT
This time, design a better way for someone to enjoy flowers in their home.
DraworWrite
Go backNext
9. REFLECT ON THE EXPERIMENT
1/3
We asked you to design a vase, and then to design a better way for someone to enjoy
flowers in their home.
users
the people who interact with the thing, service, offering, system, etc. that you make
PUT THE “ENTERPRISE” IN ENTERPRISE DESIGNTHINKING
Think back to the vase experiment in the last lesson. Enterprise businesses don’t often
face vase-sized problems. We work with problems that shape industries and governments.
The nature of these problems requires a special flavor of design thinking that can cover the
scale and complexity we face in our daily work.
3. OUR SHARED LANGUAGE
We all communicate through language. But, communication easily breaks down when we aren’t
speaking the same language. Throughout this course, you’ll explore the vocabulary of Enterprise
Design Thinking and start to put the words to work. The Framework allows you to speak about
design thinking across large teams and companies and stay on the same page.
a tailor-made approach for large, distributed teams to help them quickly deliver human-centered
outcomes to the market
THE PRINCIPLES
The Principles guide your day-to-day work. They ensure you’re keeping your user in mind,
collaborating with a diverse team, and continuously trying to improve your solutions.
THE LOOP
Understand the present and envision the future in a continuous cycle of observing,
reflecting, and making.
Observe
Reflect
Make
THE KEYS
Hills
Playbacks
Sponsor Users
5. THE PRINCIPLES
1/3 -The Principles guide your day-to-day work. They ensure you’re keeping your user in
mind, collaborating with a diverse team, and continuously trying to improve your solutions.
REFLECT
Not at all
Completely
REFLECT
When was the last time you tested out a new idea?
I can’t remember
Yesterday
REFLECT
None
Many
7. THE LOOP
1/3
Understand the present and envision the future in a continuous cycle of observing,
reflecting, and making.
OBSERVE
Immerse yourself in the real world with design research. Interview users, watch them work,
and test your ideas with the people who matter most to inform your decision-making and
understanding.
REFLECT
Come together and look within to synchronize your movements, synthesize what
you’ve learned, and share your “aha” moments with each other. Decide together
and move forward with confidence.
MAKE
Give concrete form to abstract ideas. The earlier you make the faster you learn. Put
your ideas out there before they’re complete and improve them as you go.
8. THE KEYS
1/3
HILLS
Align your team around the meaningful user outcomes you want to achieve. Hills are
statements of intent written as user enablements. They follow a format of Who, What, and
Wow.
PLAYBACKS
SPONSOR USERS
Invite users into the work and stay true to real-world needs. Sponsor Users are
external clients, future clients, or end users that represent your target user, who
regularly contribute domain expertise to your team. Relationships with Sponsor
Users are typically formalized with an agreement that covers confidentiality and our
right to use their feedback.
9. THE ENTERPRISE DESIGN THINKING FRAMEWORK
Keep these terms top of mind.
Lesson 3 of 14
In this lesson, See examples of teams successfully using Enterprise Design Thinking to
solve complex problems and gear up for the rest of the course.
2. CHANGE IS HARD
Photo Hero Images Inc. / IBM Digital Asset Library
The team you just saw is doing great things with Enterprise Design Thinking. But this
definitely isn’t their first time practicing it. Adopting Enterprise Design Thinking and
experiencing the great outcomes that you just heard about doesn’t happen overnight.
Like all of the best things in life, Enterprise Design Thinking is an ongoing journey filled
with highs and lows. It takes some effort and commitment, but the results are worth it. This
platform is designed to give you the tools and knowledge you need to address the
challenges and harness the opportunities you will face as you begin your practice.
tools
activities and resources that help your team work collaboratively to yield specific artifacts.
Explore them in the Toolkit.
3. YOUR CHALLENGE
All Enterprise Design Thinking initiatives start with a business problem, like low employee
retention or uncovering a new market segment. In the next few lessons, you’ll work through
a business problem by framing it around human experiences and learn the Principles of
Enterprise Design Thinking along the way.
Windsor Airline’s consistent flight delays are hurting the company’s bottom line.
So the question is, how might we ensure that Windsor Airlines flights leave on time?
4. REFLECT
3/3
Take a screen shot of this page so you can look back once you’ve completed the course and
see how your feelings have changed.
1/2
Take a look at all of these hopes and fears that your fellow learners have shared.
I’M HOPEFUL THAT ENTERPRISE DESIGN THINKING WILL HELP MY TEAM WORK BETTER
TOGETHER.
2/2
Take a look at all of these hopes and fears that your fellow learners have shared.
I FEAR FAILURE.
Lesson 4 of 14
IN THIS LESSON
See how working with users can help your team address complexity and ambiguity.
When you focus your team and your work around your users and their needs, you’re able to
more easily decide what’s important. This makes your offerings more essential to the
people who use them. If all you did was ask:
over and over again, you would get closer and closer to understanding your users and
creating an ideal future for them. This allows you to put a more valuable offering into your
client’s hands and into the market.
3. BUSINESS PROBLEMS TO HUMAN-CENTERED PROBLEMS
Business problems, like those you are asked to solve day to day, are often focused on something
nonhuman, like the bottom line or brand recognition. In order to start focusing on your users, you
have to identify the user problems that underlie the business problem.
6. ASK WHY
1/7
The 5 Whys activity digs deeper into a problem, or uncovers the intent behind an idea.
Let’s find the root cause of the original problem facing Windsor Airlines.
Why?
Because on average the gate isn’t locked 10 minutes before a flight’s scheduled
takeoff.
Why?
Because the dispatchers don’t have the passenger data, which is legally required for the
gate to close.
Why?
Because it’s not clear who’s on the final passenger list.
Why?
Because gate agents struggle to negotiate last-minute passenger changes.
As-is:
long lines and grumpy people
at an airline gate.
Photo simplefoto / Storyblocks Images
To-be:
organized and happy people
at an airline gate.
Complex systems, like the efficiency of the airline’s boarding process, impact a lot of
different types of people. That’s okay. We expect that from enterprise problems. The key is
to identify the users who are impacted the most.
Next, you need to work to understand these users’ current experience. Design thinking at its
core is the process of understanding the situation, recognizing where it can be improved,
and then creating a better future for the people involved. This is the concept of moving
from as-is, to to-be.
4/4
Reflect on your answers. How confident do you feel about what you think you know about
gate agents?
4/4
Reflect on your answers. How confident do you feel about what you think you know about
your users?
Who are your users?
company recruiters
What do they struggle with the most when they try to complete important tasks?
they have to manually go through the skills in a resume to map them to the role opening