AlmeidaBJJ 82472195
AlmeidaBJJ 82472195
AlmeidaBJJ 82472195
+0 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH • +6 Dexterity
+2 Constitution +4 17 54 --
+0 +1 Intelligence
CLASS
+0 Wisdom INITIATIVE HIT POINTS
11
• +8 Charisma
Total 6d8 SUCCESSES
Saving Throw Modifiers
Resistances - Poison
DEXTERITY FAILURES
Advantage Against
+3 Poison
Disadvantage on STR
DEFENSES HIT DICE DEATH SAVES
H
+1
+2
Animal Handling WIS
Arcana INT
Battleaxe, Crossbow, Hand, Longsword,
Rapier, Shortsword, Simple Weapons,
Warhammer
14 H +1 Athletics STR
ABILITY SAVE DC === TOOLS ===
H +6 Deception CHA
Brewer's Supplies, Disguise Kit, Flute, Lute,
H +2 History INT Lyre, Viol
INTELLIGENCE
P +3 Insight WIS
25 ft. (Walking) === LANGUAGES ===
+1 H +6 Intimidation CHA
Common, Dwarvish
H +2 Investigation INT
12 H +1 Medicine WIS SPEED
Darkvision 60 ft.
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Bard 6 AlmeidaBJJ
CLASS & LEVEL PLAYER NAME
Thelmor Stonemantle
Hill Dwarf Entertainer (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS
=== BARD FEATURES === * Song of Rest • PHB 54 - Replace one cantrip you learned from this class’s
If you or any friendly creatures who can hear your Spellcasting feature with another cantrip from the bard
* Additional Bard Spells • TCoE 27 performance regain hit points at the end of the short spell list.
Your Bard has additional spells available to them, as rest by spending one or more Hit Dice, each of those
designated in Tasha's Cauldron of Everything. creatures regains an extra 1d6 hit points. * Ability Score Improvement • PHB 54
Shield 1 6 lb.
SP 0 Dagger 1 1 lb.
Longsword 1 3 lb.
EP 0 Backpack 1 5 lb.
Lyre 1 2 lb.
PP 0 Bedroll 1 7 lb.
Candle 5 --
WEIGHT CARRIED
330 lb.
EQUIPMENT
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Bard 6 AlmeidaBJJ
CLASS & LEVEL PLAYER NAME
Thelmor Stonemantle
Hill Dwarf Entertainer (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS
* Tool Proficiency • BR 20
You gain proficiency with your choice of smith’s tools,
brewer’s supplies, or mason’s tools.
* Stonecunning • BR 20
Whenever you make an Intelligence (History) check
related to the origin of stonework, you are considered
proficient in the History skill and add double your
proficiency bonus to the check.
* Dwarven Toughness • BR 20
Your hit point maximum increases by 1, and it
increases by 1 every time you gain a level.
ADDITIONAL EQUIPMENT
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Medium
GENDER AGE SIZE HEIGHT WEIGHT
Thelmor Stonemantle Lawful Good
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR
PERSONALITY TRAITS
IDEALS
BONDS
FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS
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CHA 16 +8
Bard
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS
PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES
=== CANTRIPS === (At Will)
O Light Bard DEX 16 1A Touch/20 ft. Sphere V,M 1 hour PHB 255 D: 1h, 20 ft. Sphere, V/M
O Blade Ward Bard -- 1A Self V,S 1 round PHB 218 D: 1Rnd, V/S
O Detect Magic [R]<C> Bard -- 1A Self/30 ft. Sphere V,S Concentration, up to 10 minutes PHB 231 D: 10m, 30 ft. Sphere, V/S
O Sleep Bard -- 1A 90 ft./20 ft. Sphere V,S,M 1 minute PHB 276 D: 1m, 20 ft. Sphere, V/S/M
P Command Mantle of Majesty (Always Prepared) WIS 16 1BA 60 ft. V 1 round PHB 223 D: 1Rnd, V
O Dispel Magic Bard -- 1A 120 ft. V,S Instantaneous PHB 234 Special: (See Description)*, V/S
SPELLS
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