The CAT Test
The CAT Test
by Ian Rowland
and James Pritchard
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The CAT Test
The CAT Test is a fun idea for magicians and mentalists to
enjoy using. It’s not really the sort of item where it makes
sense to state the Effect and then reveal the Method, for
reasons that will soon become clear. However, for those who
insist, here’s the basic idea.
You never touch the cards or handle them in any way. If you
really wanted to, you could do this without any cards being
involved, although I think the version with actual cards in
play is better. You genuinely look away while the spectator
chooses and thinks of any card, and the cards are out of sight
by the time you begin your demonstration.
You can dress this up however you like. You know what the
card is as soon as you start your performance so the rest is just
up to you and your acting ability.
What’s more, over the next few years you will probably find
yourself in all sorts of ‘impromptu’ situations where you can
have fun with this idea. In some circumstances, you could
even perform this effect over the phone or the internet.
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So, how’s it done?
The Story
In January, 2016, I attended The Session. Most of you will
know this is a truly wonderful convention mainly devoted to
mentalism and close-up magic. It’s organised by Joshua Jay,
Andi Gladwin and Luke Jermay and they, and their team, do a
terrific job every year.
Of course, there are many other stacks in card magic, all with
their fans and advocates. I’m just saying that these days
Mnemonica seems to be especially popular, and the stack that
many magicians learn even if they don’t do much stack work.
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This project involved a lot of long desk hours without many
breaks. I decided that I would learn the Mnemonica stack at
the same time, just to provide a little distraction when I took
occasional breaks or made a cup of tea.
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The Work
This is an effect you can perform whenever there are two
magicians present who both know Mnemonica (or any other
stack where a given number codes for a given card).
All you need is at least one layman that you both want to
entertain. It’s ideal for any informal situation when you’re
hanging out with friends.
John sits or stands a short distance away, facing away from the
Friend and the Spectator. It should be plainly obvious that
John, the Performer, isn’t doing anything suspicious and is
merely looking away and waiting until it’s his turn to shine.
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anything obvious like that one [pointing to the Ace of Spades]
or that [pointing to the Queen of Hearts]. Just choose a card by
pointing to it. Don’t say anything out loud. And make sure it’s
a completely random card that he won’t be able to just guess.”
The Spectator points to any card e.g. 9C. The Friend says, “All
you have to do is remember that and concentrate on it. You
need to be able to see it in your mind. Got it? Good. Put the
cards away where nobody can see them. “
The Friend gives the cards to the Spectator, if she isn’t holding
them already, who puts them anywhere out of sight (in a
pocket, under a napkin, under the table or whatever). While
the Spectator is doing this, the Friend mentions the numerical
clue that will code the card to the Performer.
In this example, the chosen card is the 9C. This means the
Friend has to mention the number 44. So, the Friend might say
something like, “Apparently, in 1944, during the war,
someone showed this to Winston Churchill. He was so
astounded he spent an hour asking to see it over and over
again, and then wondered if there was a way to use this ability
in the war effort! So, it’s quite famous historically.”
The Friend then says, “Okay John, we’re ready.” The Friend
takes no further part in the demonstration. John, the
Performer, has heard 44 mentioned so he knows the card is the
9C. He can now pretend to ‘divine’ or figure out this card in
any way he wishes.
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Notes
(1) Ways To Code The Card
James Pritchard and I have come up with a few different ways
to code the card.
(b) The Friend mentions more than one number. The rule is:
only the last number named actually matters.
(c) The Friend mentions a number greater than 52. The rule is:
the Performer mentally subtracts 52.
(d) The Friend mentions any time of day before twelve noon.
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(e) The Friend refers to a time of day after twelve noon. In this
case, the number is interpreted using the 24-hour clock. In
other words, the Performer mentally adds 12.
(f) The Friend refers to a year. The rule is: only the final two
digits matter (in other words, the year matters but not the
century).
The ‘year’ rule means the Performers only pays attention to 90.
The ‘higher than 52’ rules means the Performer subtracts 52.
(90 - 52) = 38 = 10H.
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“I’ve seen John do this a lot, like when he meets up with
someone for coffee or, in my case, for tea.” The words ‘for
tea’ sound like ‘forty’. 40 = 4S.
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You can refer to betting or gambling odds.
You are also helping the Spectator not to make mistakes such
as choosing a really obvious card, like the Ace of Spades.
Once the Spectator has a card in mind, have the Spectator put
the cards away somewhere out of sight and, as she does this,
code the identity of the card. Then let the Performer know that
he can start.
Note that you give the impression that the demonstration only
starts once the Performer turns around and starts his or her
process of divination.
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(4) The Role Of The Performer
When you play the role of the Performer, you want to convey
the idea that this is all about you and your abilities, but that
the demonstration only starts once you’ve been told you can
turn around and begin.
You can say you have had a profound psychic gift since your
teenage years. You can say you were once a gambling addict
and developed a very finely tuned gift for figuring out what
cards other people had. You can say you work with a spirit
guide from ‘the other side’ who helps you to read minds. You
can make up anything you like. You can be telepathic, a
clairvoyant or simply someone who had a prophecy that the
Spectator would choose... whatever card they selected.
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The main thing is to take your time. You want at least a minute
or two to pass between the moment when the Friend
mentioned a number and when you announce the correct
card. You want to allow the fact that the Friend mentioned a
number to be entirely forgotten.
Also please remember not to make eye contact with the Friend
or to pay him any attention. If you do, onlookers may think
you are somehow getting ‘stooge’ signals.
Advanced Options
James Pritchard pointed out that if you and the other magician
both know a ‘peg memory’ system, this gives you more
options. For example, you may have both learned One/Gun,
Two/Shoe, Three/Tree... and so on. Hence ‘tree’ codes for
‘three’ which is the 7D.
If you and the other magician both know the number alphabet,
also widely known as the Major Memory System, you can add
another layer of deception. The Major Memory System (you
can read all about it online) is a way of converting numerals to
sounds so they are easier to memorise. For example, 1
becomes the sounds t or d, 2 becomes n, 3 becomes m and so
on. Vowels are used to form words.
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One Warning
As Mnemonica fans will be aware, there are three cards in the
deck whose number corresponds to their position: 2H, 6D, 9S.
The CAT Test doesn’t work very well for these cards, because
in most cases your ‘clue’ will sound quite close to the value of
the card. The ‘adding 52’ ruse might help a little.
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Why Is It Called ‘The CAT Test’?
I wanted a covert way for magicians everywhere to be able to
refer to this method. If you read ‘stack’ backwards, it sounds
like ‘cats’, so I figured The CAT Test was as good a name as
any.
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About This Booklet
This idea is just a bit too long for a magic magazine article, but
not sufficiently substantial (or original) to sell as a standalone
item. So I decided to just write it up as a free gift to my friends
in the worlds of magic and mentalism.
If The CAT Test catches on, we will all have a great new toy to
play with wherever we happen to meet and there’s a layman
nearby.
Credits
Of course, the credit and the glory all goes to the great Juan
Tamariz for devising Mnemonica and for doing so much to
encourage magicians all over the world to explore and enjoy
memorised deck work.
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